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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2023-10-02 23:23:15 +0300
committerakleshchev <117672381+akleshchev@users.noreply.github.com>2023-10-03 21:14:34 +0300
commit893857cabaf302cda5c90ac7a945cc4788eb77d7 (patch)
tree9279b61217961dae71772c0385f47a9da2bd1df8 /indra
parent57ce6834e61658e64e062c5f2aacd319f99f385b (diff)
SL-20384 Add "play" button into inventory menu.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llinventorybridge.cpp1
-rw-r--r--indra/newview/skins/default/xui/en/menu_inventory.xml8
2 files changed, 9 insertions, 0 deletions
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index 53c1a0ffe0..d2e1cdb3af 100644
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -6475,6 +6475,7 @@ void LLGestureBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
{
items.push_back(std::string("Activate"));
}
+ items.push_back(std::string("PlayGesture"));
}
addLinkReplaceMenuOption(items, disabled_items);
hide_context_entries(menu, items, disabled_items);
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index e650c10603..7016c8e558 100644
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -573,6 +573,14 @@
layout="topleft"
name="Gesture Separator" />
<menu_item_call
+ label="Play"
+ layout="topleft"
+ name="PlayGesture">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="play" />
+ </menu_item_call>
+ <menu_item_call
label="Activate"
layout="topleft"
name="Activate">