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authorDave Parks <davep@lindenlab.com>2012-01-18 15:38:25 -0600
committerDave Parks <davep@lindenlab.com>2012-01-18 15:38:25 -0600
commit852700fbfb6fd751a61f295f5f77afe1e2db38ed (patch)
tree4934b91dc6c3b902ccb9748964a1ab8d6aae45a3 /indra
parent122691b8367dd33b06c83667118a603f848d371f (diff)
SH-2598 Fix for crash when rendering mesh silhouette (workaround driver bug by rendering from client memory instead of using face VBO).
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llselectmgr.cpp51
1 files changed, 25 insertions, 26 deletions
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 5d0d1ef9a3..6111255a66 100644
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -5556,38 +5556,37 @@ BOOL LLSelectNode::allowOperationOnNode(PermissionBit op, U64 group_proxy_power)
//helper function for pushing relevant vertices from drawable to GL
void pushWireframe(LLDrawable* drawable)
{
- if (drawable->isState(LLDrawable::RIGGED))
- { //render straight from rigged volume if this is a rigged attachment
- LLVOVolume* vobj = drawable->getVOVolume();
- if (vobj)
- {
- vobj->updateRiggedVolume();
- LLRiggedVolume* rigged_volume = vobj->getRiggedVolume();
- if (rigged_volume)
- {
- LLVertexBuffer::unbind();
- gGL.pushMatrix();
- gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
- for (S32 i = 0; i < rigged_volume->getNumVolumeFaces(); ++i)
- {
- const LLVolumeFace& face = rigged_volume->getVolumeFace(i);
- LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
- }
- gGL.popMatrix();
- }
- }
- }
- else
+ LLVOVolume* vobj = drawable->getVOVolume();
+ if (vobj)
{
- for (S32 i = 0; i < drawable->getNumFaces(); ++i)
+ LLVertexBuffer::unbind();
+ gGL.pushMatrix();
+ gGL.multMatrix((F32*) vobj->getRelativeXform().mMatrix);
+
+ LLVolume* volume = NULL;
+
+ if (drawable->isState(LLDrawable::RIGGED))
+ {
+ vobj->updateRiggedVolume();
+ volume = vobj->getRiggedVolume();
+ }
+ else
+ {
+ volume = vobj->getVolume();
+ }
+
+ if (volume)
{
- LLFace* face = drawable->getFace(i);
- if (face->verify())
+ for (S32 i = 0; i < volume->getNumVolumeFaces(); ++i)
{
- pushVerts(face, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0);
+ const LLVolumeFace& face = volume->getVolumeFace(i);
+ LLVertexBuffer::drawElements(LLRender::TRIANGLES, face.mPositions, face.mTexCoords, face.mNumIndices, face.mIndices);
}
}
+
+ gGL.popMatrix();
}
+
}
void LLSelectNode::renderOneWireframe(const LLColor4& color)