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authorDave Parks <davep@lindenlab.com>2010-04-20 11:49:20 -0500
committerDave Parks <davep@lindenlab.com>2010-04-20 11:49:20 -0500
commit707fca6abad1eb322fd0204d895d465f720fba13 (patch)
treec292dc3ffaf4d539b76c78706c6eb8beb101f447 /indra
parentd40b29345118ee9e80baf132fc68dc3e367e4c07 (diff)
Fix for bad if on calling updateMeshData
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llvoavatar.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 09b9da444f..9c14f1aa35 100644
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -3779,9 +3779,9 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
LLFace* face = mDrawable->getFace(0);
- bool needs_rebuild = !face || face->mVertexBuffer.isNull();
+ bool needs_rebuild = !face || face->mVertexBuffer.isNull() || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY);
- if (needs_rebuild || mDirtyMesh || mDrawable->isState(LLDrawable::REBUILD_GEOMETRY))
+ if (needs_rebuild || mDirtyMesh)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{