diff options
author | simon <none@none> | 2013-10-24 16:52:08 -0700 |
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committer | simon <none@none> | 2013-10-24 16:52:08 -0700 |
commit | 6b9972be57bcab78920726e81700a5a8d8bd456e (patch) | |
tree | b4fdc9618618cb97a27fb94d66fe55288f035ca0 /indra | |
parent | 64c5afa196d1692cd0823ccd555f1f7bb32f529d (diff) | |
parent | 26de32910f99e2522b8e10cf41415b1af2586d5b (diff) |
Get fix for MAINT-3338
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/llrender/llrendertarget.cpp | 48 | ||||
-rwxr-xr-x | indra/newview/lldrawpoolalpha.cpp | 4 |
2 files changed, 35 insertions, 17 deletions
diff --git a/indra/llrender/llrendertarget.cpp b/indra/llrender/llrendertarget.cpp index b82b370d6e..fe8110904d 100755 --- a/indra/llrender/llrendertarget.cpp +++ b/indra/llrender/llrendertarget.cpp @@ -364,35 +364,55 @@ void LLRenderTarget::release() sBytesAllocated -= mResX*mResY*4; } - else if (mUseDepth && mFBO) - { //detach shared depth buffer + else if (mFBO) + { glBindFramebuffer(GL_FRAMEBUFFER, mFBO); - if (mStencil) - { //attached as a renderbuffer - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); - glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); - mStencil = false; + + if (mUseDepth) + { //detach shared depth buffer + if (mStencil) + { //attached as a renderbuffer + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_STENCIL_ATTACHMENT, GL_RENDERBUFFER, 0); + glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, 0); + mStencil = false; + } + else + { //attached as a texture + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + mUseDepth = false; } - else - { //attached as a texture - glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, LLTexUnit::getInternalType(mUsage), 0, 0); + } + + // Detach any extra color buffers (e.g. SRGB spec buffers) + // + if (mFBO && (mTex.size() > 1)) + { + S32 z; + for (z = mTex.size() - 1; z >= 1; z--) + { + sBytesAllocated -= mResX*mResY*4; + glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0+z, LLTexUnit::getInternalType(mUsage), 0, 0); + stop_glerror(); + LLImageGL::deleteTextures(1, &mTex[z]); } - mUseDepth = false; } if (mFBO) { glDeleteFramebuffers(1, (GLuint *) &mFBO); + stop_glerror(); mFBO = 0; } if (mTex.size() > 0) { - sBytesAllocated -= mResX*mResY*4*mTex.size(); - LLImageGL::deleteTextures(mTex.size(), &mTex[0]); + sBytesAllocated -= mResX*mResY*4; + LLImageGL::deleteTextures(1, &mTex[0]); + } + mTex.clear(); mInternalFormat.clear(); - } mResX = mResY = 0; diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 6c5d229dba..e27dc279f4 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -382,9 +382,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; - bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. - // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - !is_particle_or_hud_particle; + bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow. static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP); |