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authorcosmic-linden <111533034+cosmic-linden@users.noreply.github.com>2024-08-28 11:37:56 -0700
committerGitHub <noreply@github.com>2024-08-28 11:37:56 -0700
commit6a4d7b2de622503e00ff58de6a2fc7742ff4df21 (patch)
treecf6de765652b2b6a9de51f104604ba0682605825 /indra
parent9d689c6145cefcc86b228462279859dfb726429d (diff)
parent1f58884db9c026c1a74f693fc84e37a2f66830e3 (diff)
Merge pull request #2441 from secondlife/2438-eliminate-execution-time-outliers-for-updateimagedecodepriority
#2438 Address frame stalls in updateImageDecodePriority
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llface.cpp4
-rw-r--r--indra/newview/llface.h6
-rw-r--r--indra/newview/llviewertexturelist.cpp129
-rw-r--r--indra/newview/llvovolume.cpp1
4 files changed, 78 insertions, 62 deletions
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index a8001699fe..df08dcf503 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -2143,7 +2143,7 @@ F32 LLFace::getTextureVirtualSize()
face_area = mPixelArea / llclamp(texel_area, 0.015625f, 128.f);
}
- face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area) ;
+ face_area = LLFace::adjustPixelArea(mImportanceToCamera, face_area);
if(face_area > LLViewerTexture::sMinLargeImageSize) //if is large image, shrink face_area by considering the partial overlapping.
{
if(mImportanceToCamera > LEAST_IMPORTANCE_FOR_LARGE_IMAGE && mTexture[LLRender::DIFFUSE_MAP].notNull() && mTexture[LLRender::DIFFUSE_MAP]->isLargeImage())
@@ -2161,7 +2161,6 @@ bool LLFace::calcPixelArea(F32& cos_angle_to_view_dir, F32& radius)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
- //VECTORIZE THIS
//get area of circle around face
LLVector4a center;
@@ -2286,6 +2285,7 @@ const F32 FACE_IMPORTANCE_TO_CAMERA_OVER_ANGLE[FACE_IMPORTANCE_LEVEL][2] = //
//static
F32 LLFace::calcImportanceToCamera(F32 cos_angle_to_view_dir, F32 dist)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE;
F32 importance = 0.f ;
if(cos_angle_to_view_dir > LLViewerCamera::getInstance()->getCosHalfFov() &&
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 7cf256f731..99642016f7 100644
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -209,7 +209,6 @@ public:
void setDrawInfo(LLDrawInfo* draw_info);
F32 getTextureVirtualSize() ;
- F32 getImportanceToCamera()const {return mImportanceToCamera ;}
void resetVirtualSize();
void setHasMedia(bool has_media) { mHasMedia = has_media ;}
@@ -265,6 +264,11 @@ public:
// return mSkinInfo->mHash or 0 if mSkinInfo is null
U64 getSkinHash();
+ // true if face was recently in the main camera frustum according to LLViewerTextureList updates
+ bool mInFrustum = false;
+ // value of gFrameCount the last time the face was touched by LLViewerTextureList::updateImageDecodePriority
+ U32 mLastTextureUpdate = 0;
+
private:
LLPointer<LLVertexBuffer> mVertexBuffer;
LLPointer<LLVertexBuffer> mVertexBufferGLTF;
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 53b054cb24..2df60dbf6c 100644
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -889,79 +889,90 @@ void LLViewerTextureList::updateImageDecodePriority(LLViewerFetchedTexture* imag
{
llassert(!gCubeSnapshot);
- static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
- static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
- static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ if (imagep->getBoostLevel() < LLViewerFetchedTexture::BOOST_HIGH) // don't bother checking face list for boosted textures
+ {
+ static LLCachedControl<F32> bias_distance_scale(gSavedSettings, "TextureBiasDistanceScale", 1.f);
+ static LLCachedControl<F32> texture_scale_min(gSavedSettings, "TextureScaleMinAreaFactor", 0.04f);
+ static LLCachedControl<F32> texture_scale_max(gSavedSettings, "TextureScaleMaxAreaFactor", 25.f);
+ F32 max_vsize = 0.f;
+ bool on_screen = false;
- F32 max_vsize = 0.f;
- bool on_screen = false;
+ U32 face_count = 0;
- LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
- {
- for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
- {
- LLFace* face = (*(imagep->getFaceList(i)))[fi];
+ F32 bias = (F32) llroundf(powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f));
- if (face && face->getViewerObject())
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
+ for (U32 i = 0; i < LLRender::NUM_TEXTURE_CHANNELS; ++i)
+ {
+ for (S32 fi = 0; fi < imagep->getNumFaces(i); ++fi)
{
- F32 radius;
- F32 cos_angle_to_view_dir;
- static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
- F32 vsize = face->getPixelArea();
- bool in_frustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
-
- on_screen = in_frustum;
-
- // Scale desired texture resolution higher or lower depending on texture scale
- //
- // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
- // shows one letter at a time
- //
- // Maximum usage examples: huge chunk of terrain repeats texture
- S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
- LLViewerObject* objp = face->getViewerObject();
- const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
- F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
- min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
- vsize /= min_scale;
-
- // if bias is > 2, apply to on-screen textures as well
- bool apply_bias = LLViewerTexture::sDesiredDiscardBias > 2.f;
-
- // apply bias to off screen objects or objects that are small on screen all the time
- if (!in_frustum || !face->getDrawable()->isVisible() || face->getImportanceToCamera() < bias_unimportant_threshold)
- { // further reduce by discard bias when off screen or occluded
- apply_bias = true;
- }
+ LLFace* face = (*(imagep->getFaceList(i)))[fi];
- if (apply_bias)
+ if (face && face->getViewerObject())
{
- F32 bias = powf(4, LLViewerTexture::sDesiredDiscardBias - 1.f);
- bias = (F32) llround(bias);
- vsize /= bias;
+ ++face_count;
+ F32 radius;
+ F32 cos_angle_to_view_dir;
+ static LLCachedControl<F32> bias_unimportant_threshold(gSavedSettings, "TextureBiasUnimportantFactor", 0.25f);
+
+ if ((gFrameCount - face->mLastTextureUpdate) > 10)
+ { // only call calcPixelArea at most once every 10 frames for a given face
+ // this helps eliminate redundant calls to calcPixelArea for faces that have multiple textures
+ // assigned to them, such as is the case with GLTF materials or Blinn-Phong materials
+ face->mInFrustum = face->calcPixelArea(cos_angle_to_view_dir, radius);
+ face->mLastTextureUpdate = gFrameCount;
+ }
+
+ F32 vsize = face->getPixelArea();
+
+ on_screen = face->mInFrustum;
+
+ // Scale desired texture resolution higher or lower depending on texture scale
+ //
+ // Minimum usage examples: a 1024x1024 texture with aplhabet, runing string
+ // shows one letter at a time
+ //
+ // Maximum usage examples: huge chunk of terrain repeats texture
+ // TODO: make this work with the GLTF texture transforms
+ S32 te_offset = face->getTEOffset(); // offset is -1 if not inited
+ LLViewerObject* objp = face->getViewerObject();
+ const LLTextureEntry* te = (te_offset < 0 || te_offset >= objp->getNumTEs()) ? nullptr : objp->getTE(te_offset);
+ F32 min_scale = te ? llmin(fabsf(te->getScaleS()), fabsf(te->getScaleT())) : 1.f;
+ min_scale = llclamp(min_scale * min_scale, texture_scale_min(), texture_scale_max());
+ vsize /= min_scale;
+
+ // apply bias to offscreen faces all the time, but only to onscreen faces when bias is large
+ if (!face->mInFrustum || LLViewerTexture::sDesiredDiscardBias > 2.f)
+ {
+ vsize /= bias;
+ }
+
+ max_vsize = llmax(max_vsize, vsize);
}
-
- max_vsize = llmax(max_vsize, vsize);
}
}
- }
- if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
- { // conditionally reset max virtual size for unboosted LOD_TEXTURES
- // this is an alternative to decaying mMaxVirtualSize over time
- // that keeps textures from continously downrezzing and uprezzing in the background
-
- if (LLViewerTexture::sDesiredDiscardBias > 2.f ||
- (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
- {
- imagep->mMaxVirtualSize = 0.f;
+ if (face_count > 1024)
+ { // this texture is used in so many places we should just boost it and not bother checking its vsize
+ // this is especially important because the above is not time sliced and can hit multiple ms for a single texture
+ imagep->setBoostLevel(LLViewerFetchedTexture::BOOST_HIGH);
}
- }
+ if (imagep->getType() == LLViewerTexture::LOD_TEXTURE && imagep->getBoostLevel() == LLViewerTexture::BOOST_NONE)
+ { // conditionally reset max virtual size for unboosted LOD_TEXTURES
+ // this is an alternative to decaying mMaxVirtualSize over time
+ // that keeps textures from continously downrezzing and uprezzing in the background
+
+ if (LLViewerTexture::sDesiredDiscardBias > 2.f ||
+ (!on_screen && LLViewerTexture::sDesiredDiscardBias > 1.f))
+ {
+ imagep->mMaxVirtualSize = 0.f;
+ }
+ }
- imagep->addTextureStats(max_vsize);
+ imagep->addTextureStats(max_vsize);
+ }
#if 0
imagep->setDebugText(llformat("%d/%d - %d/%d -- %d/%d",
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index dcaf85b894..b7738b9135 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -3219,6 +3219,7 @@ void LLVOVolume::updateSpotLightPriority()
{
return;
}
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_VOLUME;
F32 r = getLightRadius();
LLVector3 pos = mDrawable->getPositionAgent();