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authorVadim ProductEngine <vsavchuk@productengine.com>2010-11-25 20:20:11 +0200
committerVadim ProductEngine <vsavchuk@productengine.com>2010-11-25 20:20:11 +0200
commit6a3efddaf6e1254c25c2640d9abc055ca661f24d (patch)
tree0fec4314ae05c31c8ab6cc1f36068e6187793d58 /indra
parente997a09343ad2a1f082b63c3bce83f9cd9566637 (diff)
STORM-676 FIXED Made color swatch control transparent if the floater it resides in is transparent.
Diffstat (limited to 'indra')
-rw-r--r--indra/llui/llui.cpp6
-rw-r--r--indra/llui/llui.h2
-rw-r--r--indra/newview/llcolorswatch.cpp30
3 files changed, 24 insertions, 14 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 19c42bf61a..1e2fe09cd9 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -950,7 +950,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
}
// Draw gray and white checkerboard with black border
-void gl_rect_2d_checkerboard(const LLRect& rect)
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
// Initialize the first time this is called.
const S32 PIXELS = 32;
@@ -971,11 +971,11 @@ void gl_rect_2d_checkerboard(const LLRect& rect)
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
// ...white squares
- gGL.color3f( 1.f, 1.f, 1.f );
+ gGL.color4f( 1.f, 1.f, 1.f, alpha );
gl_rect_2d(rect);
// ...gray squares
- gGL.color3f( .7f, .7f, .7f );
+ gGL.color4f( .7f, .7f, .7f, alpha );
gGL.flush();
glPolygonStipple( checkerboard );
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index fc545c85d5..62d10df8b2 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -79,7 +79,7 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL
void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
-void gl_rect_2d_checkerboard(const LLRect& rect);
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
diff --git a/indra/newview/llcolorswatch.cpp b/indra/newview/llcolorswatch.cpp
index e7634ff0f4..2bb54d3fe6 100644
--- a/indra/newview/llcolorswatch.cpp
+++ b/indra/newview/llcolorswatch.cpp
@@ -195,7 +195,7 @@ BOOL LLColorSwatchCtrl::handleMouseUp(S32 x, S32 y, MASK mask)
// assumes GL state is set for 2D
void LLColorSwatchCtrl::draw()
{
- F32 alpha = getDrawContext().mAlpha;
+ F32 alpha = getCurrentTransparency();
mBorder->setKeyboardFocusHighlight(hasFocus());
// Draw border
LLRect border( 0, getRect().getHeight(), getRect().getWidth(), mLabelHeight );
@@ -207,19 +207,29 @@ void LLColorSwatchCtrl::draw()
// Check state
if ( mValid )
{
+ if (!mColor.isOpaque())
+ {
+ // Draw checker board.
+ gl_rect_2d_checkerboard(interior, alpha);
+ }
+
// Draw the color swatch
- gl_rect_2d_checkerboard( interior );
- gl_rect_2d(interior, mColor, TRUE);
- LLColor4 opaque_color = mColor;
- opaque_color.mV[VALPHA] = 1.f;
- gGL.color4fv(opaque_color.mV);
- if (mAlphaGradientImage.notNull())
+ gl_rect_2d(interior, mColor % alpha, TRUE);
+
+ if (!mColor.isOpaque())
{
- gGL.pushMatrix();
+ // Draw semi-transparent center area in filled with mColor.
+ LLColor4 opaque_color = mColor;
+ opaque_color.mV[VALPHA] = alpha;
+ gGL.color4fv(opaque_color.mV);
+ if (mAlphaGradientImage.notNull())
{
- mAlphaGradientImage->draw(interior, mColor);
+ gGL.pushMatrix();
+ {
+ mAlphaGradientImage->draw(interior, mColor % alpha);
+ }
+ gGL.popMatrix();
}
- gGL.popMatrix();
}
}
else