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authorRunitaiLinden <davep@lindenlab.com>2023-04-12 13:44:41 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-04-12 13:44:41 -0500
commit63c571191489539faafd4c97b3c870fb5e630e97 (patch)
tree3399a85f87535640b8c1737be2510705be9fdec2 /indra
parent84fb05efeb55ef34e0497fb7d82275fb2b9222bd (diff)
SL-19569 Don't reset probes when crossing parcel borders (whoops) and tone down glare on legacy materials.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/materialF.glsl3
-rw-r--r--indra/newview/llenvironment.cpp3
-rw-r--r--indra/newview/llviewermenu.cpp3
3 files changed, 5 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
index 62bb09e94b..e5341386bd 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/materialF.glsl
@@ -411,7 +411,8 @@ void main()
applyLegacyEnv(color, legacyenv, spec, pos.xyz, norm.xyz, env);
float cur_glare = max(max(legacyenv.r, legacyenv.g), legacyenv.b);
- cur_glare *= env*4.0;
+ cur_glare = clamp(cur_glare, 0, 1);
+ cur_glare *= env;
glare += cur_glare;
}
diff --git a/indra/newview/llenvironment.cpp b/indra/newview/llenvironment.cpp
index 829cd7cf7b..627842079e 100644
--- a/indra/newview/llenvironment.cpp
+++ b/indra/newview/llenvironment.cpp
@@ -1361,9 +1361,6 @@ void LLEnvironment::clearEnvironment(LLEnvironment::EnvSelection_t env)
mEnvironments[env].reset();
- // reset probe data when reverting back to region sky setting
- gPipeline.mReflectionMapManager.reset();
-
if (!mSignalEnvChanged.empty())
mSignalEnvChanged(env, VERSION_CLEANUP);
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index e8b9a22c60..25efe189cb 100644
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -8918,6 +8918,9 @@ class LLWorldEnvSettings : public view_listener_t
}
else if (event_name == "region")
{
+ // reset probe data when reverting back to region sky setting
+ gPipeline.mReflectionMapManager.reset();
+
LLEnvironment::instance().clearEnvironment(LLEnvironment::ENV_LOCAL);
LLEnvironment::instance().setSelectedEnvironment(LLEnvironment::ENV_LOCAL, LLEnvironment::TRANSITION_INSTANT);
defocusEnvFloaters();