diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-17 18:56:51 +0200 |
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committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-02-17 18:56:51 +0200 |
commit | 604dd5b2274308db59b807d2091bb026d206eff5 (patch) | |
tree | f9eaad0bf88c9d195014b73fff23cf7dfea4f1f6 /indra | |
parent | 2ae0d7a9545c51518012e803ebf4aa0c5bb08768 (diff) |
SL-1395 Alpha-masked faces not highlighted when materials present
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/lldrawpool.h | 8 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 3 |
2 files changed, 7 insertions, 4 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h index bc299cc89f..dd0540218f 100644 --- a/indra/newview/lldrawpool.h +++ b/indra/newview/lldrawpool.h @@ -138,19 +138,19 @@ public: PASS_POST_BUMP, PASS_MATERIAL, PASS_MATERIAL_ALPHA, - PASS_MATERIAL_ALPHA_MASK, + PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask PASS_MATERIAL_ALPHA_EMISSIVE, PASS_SPECMAP, PASS_SPECMAP_BLEND, - PASS_SPECMAP_MASK, + PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map) PASS_SPECMAP_EMISSIVE, PASS_NORMMAP, PASS_NORMMAP_BLEND, - PASS_NORMMAP_MASK, + PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map PASS_NORMMAP_EMISSIVE, PASS_NORMSPEC, PASS_NORMSPEC_BLEND, - PASS_NORMSPEC_MASK, + PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map PASS_NORMSPEC_EMISSIVE, PASS_GLOW, PASS_ALPHA, diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 0873300cd2..6137f2c0ed 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -327,6 +327,9 @@ void LLDrawPoolAlpha::render(S32 pass) gGL.diffuseColor4f(0, 0, 1, 1); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); + pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); gGL.diffuseColor4f(0, 1, 0, 1); pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE); |