summaryrefslogtreecommitdiff
path: root/indra
diff options
context:
space:
mode:
authorGraham Linden <graham@lindenlab.com>2018-10-05 21:32:42 +0100
committerGraham Linden <graham@lindenlab.com>2018-10-05 21:32:42 +0100
commit5eed233618abd7020e130799be2abe0f986543f6 (patch)
tree9916d719524b39fdda5ee7ca71046fc4ca0bee42 /indra
parent4f9d8f555efe04924a7730d3c91faaae3ea56825 (diff)
SL-1925
More settings for rainbow/halo atmospheric effects, final default asset UUIDs, and shader mods.
Diffstat (limited to 'indra')
-rw-r--r--indra/llinventory/llsettingssky.cpp56
-rw-r--r--indra/llinventory/llsettingssky.h11
-rw-r--r--indra/llrender/llshadermgr.cpp5
-rw-r--r--indra/llrender/llshadermgr.h5
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/skyF.glsl40
-rw-r--r--indra/newview/app_settings/windlight/corona_lut.pngbin6129 -> 0 bytes
-rw-r--r--indra/newview/app_settings/windlight/rainbow_lut.pngbin200088 -> 0 bytes
-rw-r--r--indra/newview/lldrawpoolwlsky.cpp17
-rw-r--r--indra/newview/llpaneleditsky.cpp44
-rw-r--r--indra/newview/llpaneleditsky.h3
-rw-r--r--indra/newview/llsettingsvo.cpp4
-rw-r--r--indra/newview/llviewershadermgr.cpp10
-rw-r--r--indra/newview/llvosky.cpp5
-rw-r--r--indra/newview/llvosky.h21
-rw-r--r--indra/newview/skins/default/xui/en/panel_settings_sky_density.xml56
15 files changed, 253 insertions, 24 deletions
diff --git a/indra/llinventory/llsettingssky.cpp b/indra/llinventory/llsettingssky.cpp
index f298a9cbc7..21fde72941 100644
--- a/indra/llinventory/llsettingssky.cpp
+++ b/indra/llinventory/llsettingssky.cpp
@@ -37,6 +37,8 @@ namespace {
const F32 NIGHTTIME_ELEVATION = -8.0f; // degrees
const F32 NIGHTTIME_ELEVATION_SIN = (F32)sinf(NIGHTTIME_ELEVATION * DEG_TO_RAD);
const LLUUID IMG_BLOOM1("3c59f7fe-9dc8-47f9-8aaf-a9dd1fbc3bef");
+ const LLUUID IMG_RAINBOW("12149143-f599-91a7-77ac-b52a3c0f59cd");
+ const LLUUID IMG_HALO("11b4c57c-56b3-04ed-1f82-2004363882e4");
}
namespace {
@@ -80,6 +82,8 @@ const std::string LLSettingsSky::SETTING_HAZE_DENSITY("haze_density");
const std::string LLSettingsSky::SETTING_HAZE_HORIZON("haze_horizon");
const std::string LLSettingsSky::SETTING_BLOOM_TEXTUREID("bloom_id");
+const std::string LLSettingsSky::SETTING_RAINBOW_TEXTUREID("rainbow_id");
+const std::string LLSettingsSky::SETTING_HALO_TEXTUREID("halo_id");
const std::string LLSettingsSky::SETTING_CLOUD_COLOR("cloud_color");
const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY1("cloud_pos_density1");
const std::string LLSettingsSky::SETTING_CLOUD_POS_DENSITY2("cloud_pos_density2");
@@ -127,6 +131,7 @@ const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_LINEAR_TERM("linear_ter
const std::string LLSettingsSky::SETTING_DENSITY_PROFILE_CONSTANT_TERM("constant_term");
const std::string LLSettingsSky::SETTING_SKY_MOISTURE_LEVEL("moisture_level");
+const std::string LLSettingsSky::SETTING_SKY_DROPLET_RADIUS("droplet_radius");
const std::string LLSettingsSky::SETTING_SKY_ICE_LEVEL("ice_level");
const LLUUID LLSettingsSky::DEFAULT_ASSET_ID("ff64f04e-097f-40bc-9063-d8d48c308739");
@@ -391,7 +396,9 @@ LLSettingsSky::LLSettingsSky(const LLSD &data) :
mNextSunTextureId(),
mNextMoonTextureId(),
mNextCloudTextureId(),
- mNextBloomTextureId()
+ mNextBloomTextureId(),
+ mNextRainbowTextureId(),
+ mNextHaloTextureId()
{
}
@@ -400,7 +407,9 @@ LLSettingsSky::LLSettingsSky():
mNextSunTextureId(),
mNextMoonTextureId(),
mNextCloudTextureId(),
- mNextBloomTextureId()
+ mNextBloomTextureId(),
+ mNextRainbowTextureId(),
+ mNextHaloTextureId()
{
}
@@ -411,6 +420,8 @@ void LLSettingsSky::replaceSettings(LLSD settings)
mNextMoonTextureId.setNull();
mNextCloudTextureId.setNull();
mNextBloomTextureId.setNull();
+ mNextRainbowTextureId.setNull();
+ mNextHaloTextureId.setNull();
}
void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
@@ -426,6 +437,8 @@ void LLSettingsSky::blend(const LLSettingsBase::ptr_t &end, F64 blendf)
mNextMoonTextureId = other->getMoonTextureId();
mNextCloudTextureId = other->getCloudNoiseTextureId();
mNextBloomTextureId = other->getBloomTextureId();
+ mNextRainbowTextureId = other->getRainbowTextureId();
+ mNextHaloTextureId = other->getHaloTextureId();
}
else
{
@@ -500,6 +513,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_BLOOM_TEXTUREID, true, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_RAINBOW_TEXTUREID, false, LLSD::TypeUUID));
+ validation.push_back(Validator(SETTING_HALO_TEXTUREID, false, LLSD::TypeUUID));
+
validation.push_back(Validator(SETTING_CLOUD_COLOR, true, LLSD::TypeArray,
boost::bind(&Validator::verifyVectorMinMax, _1,
LLSD(LLSDArray(0.0f)(0.0f)(0.0f)("*")),
@@ -565,6 +581,9 @@ LLSettingsSky::validation_list_t LLSettingsSky::validationList()
validation.push_back(Validator(SETTING_SKY_MOISTURE_LEVEL, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
+ validation.push_back(Validator(SETTING_SKY_DROPLET_RADIUS, false, LLSD::TypeReal,
+ boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(5.0f)(1000.0f)))));
+
validation.push_back(Validator(SETTING_SKY_ICE_LEVEL, false, LLSD::TypeReal,
boost::bind(&Validator::verifyFloatRange, _1, LLSD(LLSDArray(0.0f)(1.0f)))));
@@ -675,6 +694,8 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
dfltsetting[SETTING_CLOUD_TEXTUREID] = GetDefaultCloudNoiseTextureId();
dfltsetting[SETTING_MOON_TEXTUREID] = GetDefaultMoonTextureId();
dfltsetting[SETTING_SUN_TEXTUREID] = GetDefaultSunTextureId();
+ dfltsetting[SETTING_RAINBOW_TEXTUREID] = GetDefaultRainbowTextureId();
+ dfltsetting[SETTING_HALO_TEXTUREID] = GetDefaultHaloTextureId();
dfltsetting[SETTING_TYPE] = "sky";
@@ -685,6 +706,7 @@ LLSD LLSettingsSky::defaults(const LLSettingsBase::TrackPosition& position)
dfltsetting[SETTING_SUN_ARC_RADIANS] = 0.00045f;
dfltsetting[SETTING_SKY_MOISTURE_LEVEL] = 0.0f;
+ dfltsetting[SETTING_SKY_DROPLET_RADIUS] = 800.0f;
dfltsetting[SETTING_SKY_ICE_LEVEL] = 0.0f;
dfltsetting[SETTING_RAYLEIGH_CONFIG] = rayleighConfigDefault();
@@ -995,6 +1017,11 @@ void LLSettingsSky::setSkyMoistureLevel(F32 moisture_level)
mSettings[SETTING_SKY_MOISTURE_LEVEL] = moisture_level;
}
+void LLSettingsSky::setSkyDropletRadius(F32 radius)
+{
+ mSettings[SETTING_SKY_DROPLET_RADIUS] = radius;
+}
+
void LLSettingsSky::setSkyIceLevel(F32 ice_level)
{
mSettings[SETTING_SKY_ICE_LEVEL] = ice_level;
@@ -1190,6 +1217,16 @@ LLUUID LLSettingsSky::GetDefaultBloomTextureId()
return IMG_BLOOM1;
}
+LLUUID LLSettingsSky::GetDefaultRainbowTextureId()
+{
+ return IMG_RAINBOW;
+}
+
+LLUUID LLSettingsSky::GetDefaultHaloTextureId()
+{
+ return IMG_HALO;
+}
+
F32 LLSettingsSky::getPlanetRadius() const
{
return mSettings[SETTING_PLANET_RADIUS].asReal();
@@ -1200,6 +1237,11 @@ F32 LLSettingsSky::getSkyMoistureLevel() const
return mSettings[SETTING_SKY_MOISTURE_LEVEL].asReal();
}
+F32 LLSettingsSky::getSkyDropletRadius() const
+{
+ return mSettings[SETTING_SKY_DROPLET_RADIUS].asReal();
+}
+
F32 LLSettingsSky::getSkyIceLevel() const
{
return mSettings[SETTING_SKY_ICE_LEVEL].asReal();
@@ -1278,6 +1320,16 @@ LLUUID LLSettingsSky::getBloomTextureId() const
return mSettings[SETTING_BLOOM_TEXTUREID].asUUID();
}
+LLUUID LLSettingsSky::getRainbowTextureId() const
+{
+ return mSettings[SETTING_RAINBOW_TEXTUREID].asUUID();
+}
+
+LLUUID LLSettingsSky::getHaloTextureId() const
+{
+ return mSettings[SETTING_HALO_TEXTUREID].asUUID();
+}
+
//---------------------------------------------------------------------
LLColor3 LLSettingsSky::getAmbientColor() const
{
diff --git a/indra/llinventory/llsettingssky.h b/indra/llinventory/llsettingssky.h
index 2052908bd3..fbae6739b8 100644
--- a/indra/llinventory/llsettingssky.h
+++ b/indra/llinventory/llsettingssky.h
@@ -42,6 +42,8 @@ class LLSettingsSky: public LLSettingsBase
public:
static const std::string SETTING_AMBIENT;
static const std::string SETTING_BLOOM_TEXTUREID;
+ static const std::string SETTING_RAINBOW_TEXTUREID;
+ static const std::string SETTING_HALO_TEXTUREID;
static const std::string SETTING_BLUE_DENSITY;
static const std::string SETTING_BLUE_HORIZON;
static const std::string SETTING_DENSITY_MULTIPLIER;
@@ -88,6 +90,7 @@ public:
static const std::string SETTING_DENSITY_PROFILE_CONSTANT_TERM;
static const std::string SETTING_SKY_MOISTURE_LEVEL;
+ static const std::string SETTING_SKY_DROPLET_RADIUS;
static const std::string SETTING_SKY_ICE_LEVEL;
static const std::string SETTING_LEGACY_HAZE;
@@ -120,6 +123,7 @@ public:
F32 getMieAnisotropy() const;
F32 getSkyMoistureLevel() const;
+ F32 getSkyDropletRadius() const;
F32 getSkyIceLevel() const;
// Return first (only) profile layer represented in LLSD
@@ -133,6 +137,8 @@ public:
LLSD getAbsorptionConfigs() const;
LLUUID getBloomTextureId() const;
+ LLUUID getRainbowTextureId() const;
+ LLUUID getHaloTextureId() const;
void setRayleighConfigs(const LLSD& rayleighConfig);
void setMieConfigs(const LLSD& mieConfig);
@@ -145,6 +151,7 @@ public:
void setMieAnisotropy(F32 aniso_factor);
void setSkyMoistureLevel(F32 moisture_level);
+ void setSkyDropletRadius(F32 radius);
void setSkyIceLevel(F32 ice_level);
//---------------------------------------------------------------------
@@ -272,6 +279,8 @@ public:
static LLUUID GetDefaultMoonTextureId();
static LLUUID GetDefaultCloudNoiseTextureId();
static LLUUID GetDefaultBloomTextureId();
+ static LLUUID GetDefaultRainbowTextureId();
+ static LLUUID GetDefaultHaloTextureId();
static LLSD createDensityProfileLayer(
F32 width,
@@ -326,6 +335,8 @@ private:
LLUUID mNextMoonTextureId;
LLUUID mNextCloudTextureId;
LLUUID mNextBloomTextureId;
+ LLUUID mNextRainbowTextureId;
+ LLUUID mNextHaloTextureId;
typedef std::map<std::string, S32> mapNameToUniformId_t;
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index 3c25d6aaa8..153cef0317 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -1320,6 +1320,11 @@ void LLShaderMgr::initAttribsAndUniforms()
mReservedUniforms.push_back("irradiance_texture");
mReservedUniforms.push_back("blend_factor");
mReservedUniforms.push_back("no_atmo");
+ mReservedUniforms.push_back("moisture_level");
+ mReservedUniforms.push_back("droplet_radius");
+ mReservedUniforms.push_back("ice_level");
+ mReservedUniforms.push_back("rainbow_map");
+ mReservedUniforms.push_back("halo_map");
llassert(mReservedUniforms.size() == END_RESERVED_UNIFORMS);
diff --git a/indra/llrender/llshadermgr.h b/indra/llrender/llshadermgr.h
index 7898b2d90a..ffdd2da529 100644
--- a/indra/llrender/llshadermgr.h
+++ b/indra/llrender/llshadermgr.h
@@ -234,6 +234,11 @@ public:
BLEND_FACTOR,
NO_ATMO,
+ MOISTURE_LEVEL,
+ DROPLET_RADIUS,
+ ICE_LEVEL,
+ RAINBOW_MAP,
+ HALO_MAP,
END_RESERVED_UNIFORMS
} eGLSLReservedUniforms;
diff --git a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
index 7bfc114383..2073fc066f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/skyF.glsl
@@ -42,25 +42,46 @@ uniform sampler2D transmittance_texture;
uniform sampler3D scattering_texture;
uniform sampler3D single_mie_scattering_texture;
uniform sampler2D irradiance_texture;
+uniform sampler2D rainbow_map;
+uniform sampler2D halo_map;
+
+uniform float moisture_level;
+uniform float droplet_radius;
+uniform float ice_level;
vec3 GetSolarLuminance();
vec3 GetSkyLuminance(vec3 camPos, vec3 view_dir, float shadow_length, vec3 dir, out vec3 transmittance);
vec3 GetSkyLuminanceToPoint(vec3 camPos, vec3 pos, float shadow_length, vec3 dir, out vec3 transmittance);
+vec3 rainbow(float d)
+{
+ float rad = (droplet_radius - 5.0f) / 1024.0f;
+ return pow(texture2D(rainbow_map, vec2(rad, d)).rgb, vec3(1.8)) * moisture_level;
+}
+
+vec3 halo22(float d)
+{
+ float v = sqrt(max(0, 1 - (d*d)));
+ return texture2D(halo_map, vec2(0, v)).rgb * ice_level;
+}
+
void main()
{
- vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0), 0.0);
+ vec3 pos = vec3((vary_frag * 2.0) - vec2(1.0, 1.0f), 1.0);
vec4 view_pos = (inv_proj * vec4(pos, 1.0f));
+
view_pos /= view_pos.w;
- vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz;
+
+ vec3 view_ray = (inv_modelview * vec4(view_pos.xyz, 0.0f)).xyz + camPosLocal;
vec3 view_direction = normalize(view_ray);
vec3 sun_direction = normalize(sun_dir);
+ vec3 earth_center = vec3(0, 0, -6360.0f);
+ vec3 camPos = (camPosLocal / 1000.0f) - earth_center;
- vec3 camPos = (camPosLocal / 1000.0f) + vec3(0, 0, 6360.0f);
vec3 transmittance;
vec3 radiance_sun = GetSkyLuminance(camPos, view_direction, 0.0f, sun_direction, transmittance);
- vec3 solar_luminance = transmittance * GetSolarLuminance();
+ vec3 solar_luminance = GetSolarLuminance();
// If the view ray intersects the Sun, add the Sun radiance.
float s = dot(view_direction, sun_direction);
@@ -68,12 +89,21 @@ void main()
// cheesy solar disc...
if (s >= (sun_size * 0.999))
{
- radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance;
+ radiance_sun += pow(smoothstep(0.0, 1.3, (s - (sun_size * 0.9))), 2.0) * solar_luminance * transmittance;
}
s = smoothstep(0.9, 1.0, s) * 16.0f;
vec3 color = vec3(1.0) - exp(-radiance_sun * 0.0001);
+ float optic_d = dot(view_direction, sun_direction);
+
+ vec3 halo_22 = halo22(optic_d);
+
+ if (optic_d <= 0)
+ color.rgb += rainbow(optic_d);
+
+ color.rgb += halo_22;
+
color = pow(color, vec3(1.0 / 2.2));
frag_data[0] = vec4(color, 1.0 + s);
diff --git a/indra/newview/app_settings/windlight/corona_lut.png b/indra/newview/app_settings/windlight/corona_lut.png
deleted file mode 100644
index c4843667d9..0000000000
--- a/indra/newview/app_settings/windlight/corona_lut.png
+++ /dev/null
Binary files differ
diff --git a/indra/newview/app_settings/windlight/rainbow_lut.png b/indra/newview/app_settings/windlight/rainbow_lut.png
deleted file mode 100644
index 4bede25649..0000000000
--- a/indra/newview/app_settings/windlight/rainbow_lut.png
+++ /dev/null
Binary files differ
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index 5104dc18fd..d82cff516e 100644
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -176,6 +176,13 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->bindTexture(LLShaderMgr::ILLUMINANCE_TEX, gAtmosphere->getIlluminance());
LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky();
+
+ LLViewerTexture* rainbow_tex = gSky.mVOSkyp->getRainbowTex();
+ LLViewerTexture* halo_tex = gSky.mVOSkyp->getHaloTex();
+
+ sky_shader->bindTexture(LLShaderMgr::RAINBOW_MAP, rainbow_tex);
+ sky_shader->bindTexture(LLShaderMgr::HALO_MAP, halo_tex);
+
LLVector3 sun_dir = LLEnvironment::instance().getSunDirection();
LLVector3 moon_dir = LLEnvironment::instance().getMoonDirection();
@@ -184,6 +191,14 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
sky_shader->uniform3fv(LLShaderMgr::DEFERRED_SUN_DIR, 1, sun_dir.mV);
sky_shader->uniform3fv(LLShaderMgr::DEFERRED_MOON_DIR, 1, moon_dir.mV);
+ F32 moisture_level = (float)psky->getSkyMoistureLevel();
+ F32 droplet_radius = (float)psky->getSkyDropletRadius();
+ F32 ice_level = (float)psky->getSkyIceLevel();
+
+ sky_shader->uniform1f(LLShaderMgr::MOISTURE_LEVEL, moisture_level);
+ sky_shader->uniform1f(LLShaderMgr::DROPLET_RADIUS, droplet_radius);
+ sky_shader->uniform1f(LLShaderMgr::ICE_LEVEL, ice_level);
+
llassert(sky_shader->getUniformLocation(LLShaderMgr::INVERSE_PROJECTION_MATRIX));
glh::matrix4f proj_mat = get_current_projection();
@@ -195,7 +210,7 @@ void LLDrawPoolWLSky::renderSkyHazeDeferred(const LLVector3& camPosLocal, F32 ca
LLGLDisable cull(GL_CULL_FACE);
renderFsSky(camPosLocal, camHeightLocal, sky_shader);
-
+
sky_shader->unbind();
}
}
diff --git a/indra/newview/llpaneleditsky.cpp b/indra/newview/llpaneleditsky.cpp
index 0d36fce90a..faba2b7ed1 100644
--- a/indra/newview/llpaneleditsky.cpp
+++ b/indra/newview/llpaneleditsky.cpp
@@ -92,6 +92,10 @@ namespace
const std::string FIELD_SKY_DENSITY_ABSORPTION_CONSTANT("absorption_constant");
const std::string FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE("absorption_max_altitude");
+ const std::string FIELD_SKY_DENSITY_MOISTURE_LEVEL("moisture_level");
+ const std::string FIELD_SKY_DENSITY_DROPLET_RADIUS("droplet_radius");
+ const std::string FIELD_SKY_DENSITY_ICE_LEVEL("ice_level");
+
const F32 SLIDER_SCALE_SUN_AMBIENT(3.0f);
const F32 SLIDER_SCALE_BLUE_HORIZON_DENSITY(2.0f);
const F32 SLIDER_SCALE_GLOW_R(20.0f);
@@ -536,6 +540,10 @@ BOOL LLPanelSettingsSkyDensityTab::postBuild()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onAbsorptionMaxAltitudeChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onMoistureLevelChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onDropletRadiusChanged(); });
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setCommitCallback([this](LLUICtrl *, const LLSD &) { onIceLevelChanged(); });
+
refresh();
return TRUE;
}
@@ -562,6 +570,11 @@ void LLPanelSettingsSkyDensityTab::setEnabled(BOOL enabled)
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setEnabled(enabled);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setEnabled(enabled);
+
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setEnabled(enabled);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setEnabled(enabled);
+
}
void LLPanelSettingsSkyDensityTab::refresh()
@@ -600,6 +613,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
F32 absorption_constant_term = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_EXP_TERM].asReal();
F32 absorption_max_alt = absorption_config[LLSettingsSky::SETTING_DENSITY_PROFILE_WIDTH].asReal();
+ F32 moisture_level = mSkySettings->getSkyMoistureLevel();
+ F32 droplet_radius = mSkySettings->getSkyDropletRadius();
+ F32 ice_level = mSkySettings->getSkyIceLevel();
+
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL)->setValue(rayleigh_exponential_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_EXPONENTIAL_SCALE)->setValue(rayleigh_exponential_scale);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_RAYLEIGH_LINEAR)->setValue(rayleigh_linear_term);
@@ -618,6 +635,10 @@ void LLPanelSettingsSkyDensityTab::refresh()
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_LINEAR)->setValue(absorption_linear_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_CONSTANT)->setValue(absorption_constant_term);
getChild<LLUICtrl>(FIELD_SKY_DENSITY_ABSORPTION_MAX_ALTITUDE)->setValue(absorption_max_alt);
+
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->setValue(moisture_level);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->setValue(droplet_radius);
+ getChild<LLUICtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->setValue(ice_level);
}
void LLPanelSettingsSkyDensityTab::updateProfile()
@@ -645,6 +666,10 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
LLSD mie_config = LLSettingsSky::createSingleLayerDensityProfile(mie_max_alt, mie_exponential_term, mie_exponential_scale, mie_linear_term, mie_constant_term, mie_aniso_factor);
LLSD absorption_layer = LLSettingsSky::createSingleLayerDensityProfile(absorption_max_alt, absorption_exponential_term, absorption_exponential_scale, absorption_linear_term, absorption_constant_term);
+ F32 moisture_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_MOISTURE_LEVEL)->getValueF32();
+ F32 droplet_radius = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_DROPLET_RADIUS)->getValueF32();
+ F32 ice_level = getChild<LLSliderCtrl>(FIELD_SKY_DENSITY_ICE_LEVEL)->getValueF32();
+
static LLSD absorption_layer_ozone = LLSettingsSky::createDensityProfileLayer(0.0f, 0.0f, 0.0f, -1.0f / 15000.0f, 8.0f / 3.0f);
LLSD absorption_config;
@@ -654,7 +679,9 @@ void LLPanelSettingsSkyDensityTab::updateProfile()
mSkySettings->setRayleighConfigs(rayleigh_config);
mSkySettings->setMieConfigs(mie_config);
mSkySettings->setAbsorptionConfigs(absorption_config);
-
+ mSkySettings->setSkyMoistureLevel(moisture_level);
+ mSkySettings->setSkyDropletRadius(droplet_radius);
+ mSkySettings->setSkyIceLevel(ice_level);
mSkySettings->update();
setIsDirty();
@@ -745,3 +772,18 @@ void LLPanelSettingsSkyDensityTab::onAbsorptionMaxAltitudeChanged()
{
updateProfile();
}
+
+void LLPanelSettingsSkyDensityTab::onMoistureLevelChanged()
+{
+ updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onDropletRadiusChanged()
+{
+ updateProfile();
+}
+
+void LLPanelSettingsSkyDensityTab::onIceLevelChanged()
+{
+ updateProfile();
+}
diff --git a/indra/newview/llpaneleditsky.h b/indra/newview/llpaneleditsky.h
index b34271f610..e9d956de74 100644
--- a/indra/newview/llpaneleditsky.h
+++ b/indra/newview/llpaneleditsky.h
@@ -158,6 +158,9 @@ protected:
void onAbsorptionLinearChanged();
void onAbsorptionConstantChanged();
void onAbsorptionMaxAltitudeChanged();
+ void onMoistureLevelChanged();
+ void onDropletRadiusChanged();
+ void onIceLevelChanged();
// update the settings for our profile type
void updateProfile();
diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp
index 8d66004ddb..386a5deec6 100644
--- a/indra/newview/llsettingsvo.cpp
+++ b/indra/newview/llsettingsvo.cpp
@@ -661,6 +661,10 @@ LLSettingsSky::parammapping_t LLSettingsVOSky::getParameterMap() const
param_map[SETTING_MAX_Y] = LLShaderMgr::MAX_Y;
param_map[SETTING_SUNLIGHT_COLOR] = LLShaderMgr::SUNLIGHT_COLOR;
+ param_map[SETTING_SKY_MOISTURE_LEVEL] = LLShaderMgr::MOISTURE_LEVEL;
+ param_map[SETTING_SKY_DROPLET_RADIUS] = LLShaderMgr::DROPLET_RADIUS;
+ param_map[SETTING_SKY_ICE_LEVEL] = LLShaderMgr::ICE_LEVEL;
+
// AdvancedAtmospherics TODO
// Provide mappings for new shader params here
}
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 3fdcac8917..b013250bfc 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2110,10 +2110,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mName = "Deferred Windlight Sky Shader";
//gWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.clear();
+ gDeferredWLSkyProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLSkyProgram.mFeatures.hasTransport = true;
gDeferredWLSkyProgram.mFeatures.hasGamma = true;
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
+ gDeferredWLSkyProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
{
@@ -2127,12 +2129,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredWLCloudProgram.mName = "Deferred Windlight Cloud Program";
gDeferredWLCloudProgram.mShaderFiles.clear();
+ gDeferredWLCloudProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredWLCloudProgram.mFeatures.hasTransport = true;
gDeferredWLCloudProgram.mFeatures.hasGamma = true;
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredWLCloudProgram.mShaderLevel = gSavedSettings.getBOOL("RenderUseAdvancedAtmospherics") ? 3 : mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] >= 3)
+ if (gAtmosphere && mVertexShaderLevel[SHADER_WINDLIGHT] > 1)
{
gDeferredWLSkyProgram.mExtraLinkObject = gAtmosphere->getAtmosphericShaderForLink();
}
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp
index 705e382a99..7564a5003b 100644
--- a/indra/newview/llvosky.cpp
+++ b/indra/newview/llvosky.cpp
@@ -429,7 +429,7 @@ LLVOSky::LLVOSky(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
mHeavenlyBodyUpdated = FALSE ;
mDrawRefl = 0;
- mInterpVal = 0.f;
+ mInterpVal = 0.f;
}
@@ -492,6 +492,9 @@ void LLVOSky::init()
mInitialized = true;
mHeavenlyBodyUpdated = FALSE ;
+
+ mRainbowMap = LLViewerTextureManager::getFetchedTexture(psky->getRainbowTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
+ mHaloMap = LLViewerTextureManager::getFetchedTexture(psky->getHaloTextureId(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_UI);
}
void LLVOSky::initCubeMap()
diff --git a/indra/newview/llvosky.h b/indra/newview/llvosky.h
index e465dcbe27..660db1e518 100644
--- a/indra/newview/llvosky.h
+++ b/indra/newview/llvosky.h
@@ -263,15 +263,18 @@ public:
bool isReflFace(const LLFace* face) const { return face == mFace[FACE_REFLECTION]; }
LLFace* getReflFace() const { return mFace[FACE_REFLECTION]; }
- LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
- LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
- LLViewerTexture* getBloomTex() const { return mBloomTexturep[0]; }
- LLViewerTexture* getCloudNoiseTex() const { return mCloudNoiseTexturep[0]; }
+ LLViewerTexture* getSunTex() const { return mSunTexturep[0]; }
+ LLViewerTexture* getMoonTex() const { return mMoonTexturep[0]; }
+ LLViewerTexture* getBloomTex() const { return mBloomTexturep[0]; }
+ LLViewerTexture* getCloudNoiseTex() const { return mCloudNoiseTexturep[0]; }
- LLViewerTexture* getSunTexNext() const { return mSunTexturep[1]; }
- LLViewerTexture* getMoonTexNext() const { return mMoonTexturep[1]; }
- LLViewerTexture* getBloomTexNext() const { return mBloomTexturep[1]; }
- LLViewerTexture* getCloudNoiseTexNext() const { return mCloudNoiseTexturep[1]; }
+ LLViewerTexture* getRainbowTex() const { return mRainbowMap; }
+ LLViewerTexture* getHaloTex() const { return mHaloMap; }
+
+ LLViewerTexture* getSunTexNext() const { return mSunTexturep[1]; }
+ LLViewerTexture* getMoonTexNext() const { return mMoonTexturep[1]; }
+ LLViewerTexture* getBloomTexNext() const { return mBloomTexturep[1]; }
+ LLViewerTexture* getCloudNoiseTexNext() const { return mCloudNoiseTexturep[1]; }
void setSunTextures(const LLUUID& sun_texture, const LLUUID& sun_texture_next);
void setMoonTextures(const LLUUID& moon_texture, const LLUUID& moon_texture_next);
@@ -299,6 +302,8 @@ protected:
LLPointer<LLViewerFetchedTexture> mMoonTexturep[2];
LLPointer<LLViewerFetchedTexture> mCloudNoiseTexturep[2];
LLPointer<LLViewerFetchedTexture> mBloomTexturep[2];
+ LLPointer<LLViewerFetchedTexture> mRainbowMap;
+ LLPointer<LLViewerFetchedTexture> mHaloMap;
F32 mSunScale = 1.0f;
F32 mMoonScale = 1.0f;
diff --git a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
index e9aa07957e..a21ba44b32 100644
--- a/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
+++ b/indra/newview/skins/default/xui/en/panel_settings_sky_density.xml
@@ -22,7 +22,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="14">
+ height="12">
<slider
decimal_digits="6"
follows="left|top"
@@ -101,7 +101,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="16">
+ height="14">
<slider
decimal_digits="6"
follows="left|top"
@@ -195,7 +195,7 @@
auto_resize="true"
user_resize="false"
visible="true"
- height="14">
+ height="12">
<slider
decimal_digits="6"
follows="left|top"
@@ -269,5 +269,55 @@
label_width="160"
can_edit_text="true"/>
</layout_panel>
+ <layout_panel
+ border="true"
+ bevel_style="in"
+ auto_resize="true"
+ user_resize="false"
+ visible="true"
+ height="14">
+ <slider
+ decimal_digits="3"
+ follows="left|top"
+ height="14"
+ increment="0.001"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="moisture_level"
+ label="Moisture Level:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ <slider
+ decimal_digits="2"
+ follows="left|top"
+ height="14"
+ increment="0.01"
+ initial_value="0"
+ layout="topleft"
+ min_val="5.0"
+ max_val="1000.0"
+ name="droplet_radius"
+ label="Droplet Radius:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ <slider
+ decimal_digits="1"
+ follows="left|top"
+ height="14"
+ increment="0.1"
+ initial_value="0"
+ layout="topleft"
+ min_val="0"
+ max_val="1"
+ name="ice_level"
+ label="Ice Level:"
+ width="400"
+ label_width="160"
+ can_edit_text="true"/>
+ </layout_panel>
</layout_stack>
</panel>