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authorDave Parks <davep@lindenlab.com>2011-09-28 12:38:31 -0500
committerDave Parks <davep@lindenlab.com>2011-09-28 12:38:31 -0500
commit5ca512fa1f36998440bad5256730c9d22f195037 (patch)
tree4c79609ab04657279e7264922cdebaecc90ca3d8 /indra
parent4328b30180bd057412de2085c1d758f5e6906d70 (diff)
SH-2450 Potential fix for crash on GeForce 4xx when allocating LLVertexBuffer data
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llvertexbuffer.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp
index 199699449a..5756ccdcd5 100644
--- a/indra/llrender/llvertexbuffer.cpp
+++ b/indra/llrender/llvertexbuffer.cpp
@@ -560,8 +560,8 @@ void LLVertexBuffer::initClass(bool use_vbo, bool no_vbo_mapping)
sDisableVBOMapping = sEnableVBOs && no_vbo_mapping ;
if(!sPrivatePoolp)
- {
- sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
+ { //disable private pool for now -- lots of memory allocations failing for vertex buffers erroneously
+ //sPrivatePoolp = LLPrivateMemoryPoolManager::getInstance()->newPool(LLPrivateMemoryPool::STATIC) ;
}
}