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authorErik Kundiman <erik@megapahit.org>2024-10-21 11:28:57 +0800
committerErik Kundiman <erik@megapahit.org>2024-10-21 11:28:57 +0800
commit57e300e20034495d794f8a273d88d7a2ddd1545d (patch)
treed84acecc57e6e7eed20082b315e76dec354340cf /indra
parentc0e3be5df88ed316a247d8f7fae19a327a5a8a6f (diff)
parent1924c44caf5d0f842a0c1d5deaa110b3c3d18df7 (diff)
Merge remote-tracking branch 'secondlife/release/2024.09-ExtraFPS' into 2024.09-ExtraFPS
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llimagegl.cpp71
-rw-r--r--indra/llrender/llimagegl.h2
-rw-r--r--indra/newview/llviewerwindow.cpp5
3 files changed, 34 insertions, 44 deletions
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index 61ac160b50..1d39786c2a 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -51,6 +51,7 @@ extern LL_COMMON_API bool on_main_thread();
//----------------------------------------------------------------------------
const F32 MIN_TEXTURE_LIFETIME = 10.f;
+const F32 CONVERSION_SCRATCH_BUFFER_GL_VERSION = 3.29f;
//which power of 2 is i?
//assumes i is a power of 2 > 0
@@ -160,6 +161,7 @@ S32 LLImageGL::sMaxCategories = 1 ;
bool LLImageGL::sSkipAnalyzeAlpha;
U32 LLImageGL::sScratchPBO = 0;
U32 LLImageGL::sScratchPBOSize = 0;
+U32* LLImageGL::sManualScratch = nullptr;
//------------------------
@@ -262,6 +264,22 @@ void LLImageGL::initClass(LLWindow* window, S32 num_catagories, bool skip_analyz
}
}
+void LLImageGL::allocateConversionBuffer()
+{
+ if (gGLManager.mGLVersion < CONVERSION_SCRATCH_BUFFER_GL_VERSION)
+ {
+ try
+ {
+ sManualScratch = new U32[MAX_IMAGE_AREA];
+ }
+ catch (std::bad_alloc&)
+ {
+ LLError::LLUserWarningMsg::showOutOfMemory();
+ LL_ERRS() << "Failed to allocate sManualScratch" << LL_ENDL;
+ }
+ }
+}
+
//static
void LLImageGL::cleanupClass()
{
@@ -273,6 +291,8 @@ void LLImageGL::cleanupClass()
sScratchPBO = 0;
sScratchPBOSize = 0;
}
+
+ delete[] sManualScratch;
}
@@ -1342,11 +1362,10 @@ void LLImageGL::deleteTextures(S32 numTextures, const U32 *textures)
void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 width, S32 height, U32 pixformat, U32 pixtype, const void* pixels, bool allow_compression)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- std::unique_ptr<U32[]> scratch;
if (LLRender::sGLCoreProfile)
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_TEXTURE;
- if (gGLManager.mGLVersion >= 3.29f)
+ if (gGLManager.mGLVersion >= CONVERSION_SCRATCH_BUFFER_GL_VERSION)
{
if (pixformat == GL_ALPHA)
{ //GL_ALPHA is deprecated, convert to RGBA
@@ -1378,27 +1397,15 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{ //GL_ALPHA is deprecated, convert to RGBA
if (pixels != nullptr)
{
- try
- {
- scratch.reset(new U32[width * height]);
- }
- catch (std::bad_alloc)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height
- << " Pixformat: GL_ALPHA, pixtype: GL_UNSIGNED_BYTE" << LL_ENDL;
- }
-
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
- U8* pix = (U8*)&scratch[i];
+ U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = 0;
pix[3] = ((U8*)pixels)[i];
}
- pixels = scratch.get();
+ pixels = sManualScratch;
}
pixformat = GL_RGBA;
@@ -1409,30 +1416,18 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGBA
if (pixels != nullptr)
{
- try
- {
- scratch.reset(new U32[width * height]);
- }
- catch (std::bad_alloc)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height
- << " Pixformat: GL_LUMINANCE_ALPHA, pixtype: GL_UNSIGNED_BYTE" << LL_ENDL;
- }
-
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i * 2 + 0];
U8 alpha = ((U8*)pixels)[i * 2 + 1];
- U8* pix = (U8*)&scratch[i];
+ U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = alpha;
}
- pixels = scratch.get();
+ pixels = sManualScratch;
}
pixformat = GL_RGBA;
@@ -1443,29 +1438,17 @@ void LLImageGL::setManualImage(U32 target, S32 miplevel, S32 intformat, S32 widt
{ //GL_LUMINANCE_ALPHA is deprecated, convert to RGB
if (pixels != nullptr)
{
- try
- {
- scratch.reset(new U32[width * height]);
- }
- catch (std::bad_alloc)
- {
- LLError::LLUserWarningMsg::showOutOfMemory();
- LL_ERRS() << "Failed to allocate " << (U32)(width * height * sizeof(U32))
- << " bytes for a manual image W" << width << " H" << height
- << " Pixformat: GL_LUMINANCE, pixtype: GL_UNSIGNED_BYTE" << LL_ENDL;
- }
-
U32 pixel_count = (U32)(width * height);
for (U32 i = 0; i < pixel_count; i++)
{
U8 lum = ((U8*)pixels)[i];
- U8* pix = (U8*)&scratch[i];
+ U8* pix = (U8*)&sManualScratch[i];
pix[0] = pix[1] = pix[2] = lum;
pix[3] = 255;
}
- pixels = scratch.get();
+ pixels = sManualScratch;
}
pixformat = GL_RGBA;
intformat = GL_RGB8;
diff --git a/indra/llrender/llimagegl.h b/indra/llrender/llimagegl.h
index a8b94bd5b0..6b4492c09e 100644
--- a/indra/llrender/llimagegl.h
+++ b/indra/llrender/llimagegl.h
@@ -298,6 +298,7 @@ public:
public:
static void initClass(LLWindow* window, S32 num_catagories, bool skip_analyze_alpha = false, bool thread_texture_loads = false, bool thread_media_updates = false);
+ static void allocateConversionBuffer();
static void cleanupClass() ;
private:
@@ -305,6 +306,7 @@ private:
static bool sSkipAnalyzeAlpha;
static U32 sScratchPBO;
static U32 sScratchPBOSize;
+ static U32* sManualScratch;
//the flag to allow to call readBackRaw(...).
//can be removed if we do not use that function at all.
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 2489bcbf04..6ea5a47e80 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -1936,6 +1936,11 @@ LLViewerWindow::LLViewerWindow(const Params& p)
}
LLFontManager::initClass();
+
+ // fonts use an GL_UNSIGNED_BYTE image format,
+ // so they need convertion, init buffers if needed
+ LLImageGL::allocateConversionBuffer();
+
// Init font system, load default fonts and generate basic glyphs
// currently it takes aprox. 0.5 sec and we would load these fonts anyway
// before login screen.