diff options
author | Oz Linden <oz@lindenlab.com> | 2012-08-16 10:33:42 -0400 |
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committer | Oz Linden <oz@lindenlab.com> | 2012-08-16 10:33:42 -0400 |
commit | 39d79080c08119d1da0cd26868e81de887ff6ddb (patch) | |
tree | 00abba0be80dd63bb721b7a4b765e11d71359380 /indra | |
parent | a7d8b425097a7fab0a5a40d6a6b5770deb0bb7f9 (diff) | |
parent | 08f35b6a14f4643f8110e3940f061b1319a1bb32 (diff) |
merge changes for storm-1899
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llcharacter/llhandmotion.cpp | 60 |
1 files changed, 55 insertions, 5 deletions
diff --git a/indra/llcharacter/llhandmotion.cpp b/indra/llcharacter/llhandmotion.cpp index 63937d8255..696dba0d95 100644 --- a/indra/llcharacter/llhandmotion.cpp +++ b/indra/llcharacter/llhandmotion.cpp @@ -132,18 +132,68 @@ BOOL LLHandMotion::onUpdate(F32 time, U8* joint_mask) { if (mNewPose != HAND_POSE_RELAXED && mNewPose != mCurrentPose) { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + // Only set param weight for poses other than + // default (HAND_POSE_SPREAD); HAND_POSE_SPREAD + // is not an animatable morph! + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its + // full extend or it might be stuck somewhere in the middle if a + // pose is requested and the old pose is requested again shortly + // after while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == HAND_POSE_RELAXED) + { + mCharacter->updateVisualParams(); + } } mNewPose = HAND_POSE_RELAXED; } else { - // this is a new morph we didn't know about before - if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose && mNewPose != HAND_POSE_SPREAD) + // Sometimes we seem to get garbage here, with poses that are out of bounds. + // So check for a valid pose first. + if (*requestedHandPose >= 0 && *requestedHandPose < NUM_HAND_POSES) + { + // This is a new morph we didn't know about before: + // Reset morph weight for both current and new pose + // back their starting values while still blending. + if (*requestedHandPose != mNewPose && mNewPose != mCurrentPose) + { + if (mNewPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + } + + // Reset morph weight for current pose back to its full extend + // or it might be stuck somewhere in the middle if a pose is + // requested and the old pose is requested again shortly after + // while still blending to the other pose! + if (mCurrentPose != HAND_POSE_SPREAD) + { + mCharacter->setVisualParamWeight(gHandPoseNames[mCurrentPose], 1.f); + } + + // Update visual params now if we won't blend + if (mCurrentPose == *requestedHandPose) + { + mCharacter->updateVisualParams(); + } + } + mNewPose = *requestedHandPose; + } + else { - mCharacter->setVisualParamWeight(gHandPoseNames[mNewPose], 0.f); + llwarns << "Requested hand pose out of range. Ignoring requested pose." << llendl; } - mNewPose = *requestedHandPose; } mCharacter->removeAnimationData("Hand Pose"); |