diff options
author | RunitaiLinden <davep@lindenlab.com> | 2023-08-30 11:20:11 -0500 |
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committer | RunitaiLinden <davep@lindenlab.com> | 2023-08-30 11:20:11 -0500 |
commit | 2ce27627a18787113c1b9a1fd99b5a516d693a8c (patch) | |
tree | a5ca1cbfc9eed7ddf07c4575f6bfddeefb401b99 /indra | |
parent | 455bbcf742691b709353aa3c3e35a76d0ff38ee4 (diff) |
SL-19842 Followup -- fix sunlight going black and make automatic object probes more wishy-washy (removes dark splotches where probes get stuck in walls)
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 9 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 14 |
2 files changed, 21 insertions, 2 deletions
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index a039c8072a..2a2f4dbd5a 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -157,6 +157,7 @@ void LLReflectionMap::autoAdjustOrigin() } mRadius = llmax(sqrtf(r2.getF32()), 8.f); + } } else if (mViewerObject) @@ -204,6 +205,14 @@ F32 LLReflectionMap::getNearClip() { ret = ((LLVOVolume*)mViewerObject)->getReflectionProbeNearClip(); } + else if (mGroup) + { + ret = mRadius * 0.5f; // default to half radius for automatic object probes + } + else + { + ret = 1.f; // default to 1m for automatic terrain probes + } return llmax(ret, MINIMUM_NEAR_CLIP); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 0b5908a440..78d4e65d42 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -7730,8 +7730,18 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m); } - //shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, mSunDiffuse.mV); - //shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); + // auto adjust legacy sun color if needed + static LLCachedControl<bool> should_auto_adjust(gSavedSettings, "RenderSkyAutoAdjustLegacy", true); + static LLCachedControl<F32> auto_adjust_sun_color_scale(gSavedSettings, "RenderSkyAutoAdjustSunColorScale", 1.f); + LLSettingsSky::ptr_t psky = LLEnvironment::instance().getCurrentSky(); + LLColor3 sun_diffuse(mSunDiffuse.mV); + if (should_auto_adjust && psky->canAutoAdjust()) + { + sun_diffuse *= auto_adjust_sun_color_scale; + } + + shader.uniform3fv(LLShaderMgr::SUNLIGHT_COLOR, 1, sun_diffuse.mV); + shader.uniform3fv(LLShaderMgr::MOONLIGHT_COLOR, 1, mMoonDiffuse.mV); shader.uniform1f(LLShaderMgr::REFLECTION_PROBE_MAX_LOD, mReflectionMapManager.mMaxProbeLOD); } |