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authorNat Goodspeed <nat@lindenlab.com>2021-11-23 20:39:32 -0500
committerNat Goodspeed <nat@lindenlab.com>2021-11-23 20:39:32 -0500
commit2b96f89c2a374d72c0a8bc28a7b06ad4db7eae6e (patch)
tree00a275eefc21861b5ec70c50fb75235411f1ffa6 /indra
parent6d36038e4098ebe7334284fc9b3fb76bc116c106 (diff)
SL-16400: Add ThreadPool::start() method, and call it.
It's sometimes important to finish other initialization before launching the threads in the ThreadPool, so make that an explicit step. In particular, we were launching the LLImageGL texture thread before initializing the GL context, resulting in all gray textures.
Diffstat (limited to 'indra')
-rw-r--r--indra/llcommon/threadpool.cpp10
-rw-r--r--indra/llcommon/threadpool.h9
-rw-r--r--indra/llrender/llimagegl.cpp5
-rw-r--r--indra/llwindow/llwindowwin32.cpp1
4 files changed, 18 insertions, 7 deletions
diff --git a/indra/llcommon/threadpool.cpp b/indra/llcommon/threadpool.cpp
index 06e0dc5bfc..ba914035e2 100644
--- a/indra/llcommon/threadpool.cpp
+++ b/indra/llcommon/threadpool.cpp
@@ -23,11 +23,15 @@
LL::ThreadPool::ThreadPool(const std::string& name, size_t threads, size_t capacity):
mQueue(name, capacity),
- mName("ThreadPool:" + name)
+ mName("ThreadPool:" + name),
+ mThreadCount(threads)
+{}
+
+void LL::ThreadPool::start()
{
- for (size_t i = 0; i < threads; ++i)
+ for (size_t i = 0; i < mThreadCount; ++i)
{
- std::string tname{ STRINGIZE(mName << ':' << (i+1) << '/' << threads) };
+ std::string tname{ stringize(mName, ':', (i+1), '/', mThreadCount) };
mThreads.emplace_back(tname, [this, tname]()
{
LL_PROFILER_SET_THREAD_NAME(tname.c_str());
diff --git a/indra/llcommon/threadpool.h b/indra/llcommon/threadpool.h
index 1ca24aec58..b79c9b9090 100644
--- a/indra/llcommon/threadpool.h
+++ b/indra/llcommon/threadpool.h
@@ -33,6 +33,14 @@ namespace LL
virtual ~ThreadPool();
/**
+ * Launch the ThreadPool. Until this call, a constructed ThreadPool
+ * launches no threads. That permits coders to derive from ThreadPool,
+ * or store it as a member of some other class, but refrain from
+ * launching it until all other construction is complete.
+ */
+ void start();
+
+ /**
* ThreadPool listens for application shutdown messages on the "LLApp"
* LLEventPump. Call close() to shut down this ThreadPool early.
*/
@@ -54,6 +62,7 @@ namespace LL
WorkQueue mQueue;
std::string mName;
+ size_t mThreadCount;
std::vector<std::pair<std::string, std::thread>> mThreads;
};
diff --git a/indra/llrender/llimagegl.cpp b/indra/llrender/llimagegl.cpp
index eda61d3c74..894eb8c773 100644
--- a/indra/llrender/llimagegl.cpp
+++ b/indra/llrender/llimagegl.cpp
@@ -2261,6 +2261,7 @@ LLImageGLThread::LLImageGLThread(LLWindow* window)
mFinished = false;
mContext = mWindow->createSharedContext();
+ ThreadPool::start();
}
void LLImageGLThread::run()
@@ -2268,10 +2269,6 @@ void LLImageGLThread::run()
LL_PROFILE_ZONE_SCOPED;
// We must perform setup on this thread before actually servicing our
// WorkQueue, likewise cleanup afterwards.
- while (mContext == nullptr)
- { // HACK -- wait for mContext to be initialized since this thread will usually start before mContext is set
- std::this_thread::sleep_for(std::chrono::milliseconds(1));
- }
mWindow->makeContextCurrent(mContext);
gGL.init();
ThreadPool::run();
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 51fd228619..af7b8d91f0 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -4495,6 +4495,7 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
+ ThreadPool::start();
}
/**