diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-22 17:30:01 +0300 |
---|---|---|
committer | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2020-04-22 20:02:39 +0300 |
commit | 2b459cc80ee5bc3bf29e54523dc2ddccb51ab798 (patch) | |
tree | 92f8721bdbb549384dd712806977ea385244ec8c /indra | |
parent | 462b0b1c2dbf68f7a45fef427de13f59b7e078a1 (diff) |
SL-13078 Split LLModelPreview and LLFloaterModelPreview into separate files
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 3527 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 232 | ||||
-rw-r--r-- | indra/newview/llmodelpreview.cpp | 3507 | ||||
-rw-r--r-- | indra/newview/llmodelpreview.h | 308 |
5 files changed, 3827 insertions, 3749 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt index c9d5fb89ba..65cee71b1d 100644 --- a/indra/newview/CMakeLists.txt +++ b/indra/newview/CMakeLists.txt @@ -399,6 +399,7 @@ set(viewer_SOURCE_FILES llmenuoptionpathfindingrebakenavmesh.cpp llmeshrepository.cpp llmimetypes.cpp + llmodelpreview.cpp llmorphview.cpp llmoveview.cpp llmutelist.cpp @@ -1025,6 +1026,7 @@ set(viewer_HEADER_FILES llmenuoptionpathfindingrebakenavmesh.h llmeshrepository.h llmimetypes.h + llmodelpreview.h llmorphview.h llmoveview.h llmutelist.h diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 3564d7c241..9c62680dde 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -27,7 +27,7 @@ #include "llviewerprecompiledheaders.h" #include "llmodelloader.h" -#include "lldaeloader.h" +#include "llmodelpreview.h" #include "llfloatermodelpreview.h" @@ -40,13 +40,7 @@ #include "llagent.h" #include "llbutton.h" #include "llcombobox.h" -#include "lldatapacker.h" -#include "lldrawable.h" -#include "llrender.h" -#include "llface.h" #include "llfocusmgr.h" -#include "llfloaterperms.h" -#include "lliconctrl.h" #include "llmatrix4a.h" #include "llmenubutton.h" #include "llmeshrepository.h" @@ -57,17 +51,10 @@ #include "lltoolmgr.h" #include "llui.h" #include "llvector4a.h" -#include "llviewercamera.h" #include "llviewerwindow.h" -#include "llvoavatar.h" -#include "llvoavatarself.h" #include "pipeline.h" -#include "lluictrlfactory.h" #include "llviewercontrol.h" -#include "llviewermenu.h" #include "llviewermenufile.h" -#include "llviewerregion.h" -#include "llviewertexturelist.h" #include "llstring.h" #include "llbutton.h" #include "llcheckboxctrl.h" @@ -81,21 +68,14 @@ #include "llvfile.h" #include "llvfs.h" #include "llcallbacklist.h" -#include "llviewerobjectlist.h" -#include "llanimationstates.h" #include "llviewertexteditor.h" #include "llviewernetwork.h" -#include "llviewershadermgr.h" -#include "glod/glod.h" -#include <boost/algorithm/string.hpp> //static S32 LLFloaterModelPreview::sUploadAmount = 10; LLFloaterModelPreview* LLFloaterModelPreview::sInstance = NULL; -bool LLModelPreview::sIgnoreLoadedCallback = false; - // "Retain%" decomp parameter has values from 0.0 to 1.0 by 0.01 // But according to the UI spec for upload model floater, this parameter // should be represented by Retain spinner with values from 1 to 100 by 1. @@ -109,111 +89,17 @@ const double RETAIN_COEFFICIENT = 100; // So this const is used as a size of Smooth combobox list. const S32 SMOOTH_VALUES_NUMBER = 10; -const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; - -void drawBoxOutline(const LLVector3& pos, const LLVector3& size); - - -std::string lod_name[NUM_LOD+1] = +class LLMeshFilePicker : public LLFilePickerThread { - "lowest", - "low", - "medium", - "high", - "I went off the end of the lod_name array. Me so smart." -}; - -std::string lod_triangles_name[NUM_LOD+1] = -{ - "lowest_triangles", - "low_triangles", - "medium_triangles", - "high_triangles", - "I went off the end of the lod_triangles_name array. Me so smart." -}; - -std::string lod_vertices_name[NUM_LOD+1] = -{ - "lowest_vertices", - "low_vertices", - "medium_vertices", - "high_vertices", - "I went off the end of the lod_vertices_name array. Me so smart." -}; +public: + LLMeshFilePicker(LLModelPreview* mp, S32 lod); + virtual void notify(const std::vector<std::string>& filenames); -std::string lod_status_name[NUM_LOD+1] = -{ - "lowest_status", - "low_status", - "medium_status", - "high_status", - "I went off the end of the lod_status_name array. Me so smart." -}; - -std::string lod_icon_name[NUM_LOD+1] = -{ - "status_icon_lowest", - "status_icon_low", - "status_icon_medium", - "status_icon_high", - "I went off the end of the lod_status_name array. Me so smart." -}; - -std::string lod_status_image[NUM_LOD+1] = -{ - "ModelImport_Status_Good", - "ModelImport_Status_Warning", - "ModelImport_Status_Error", - "I went off the end of the lod_status_image array. Me so smart." -}; - -std::string lod_label_name[NUM_LOD+1] = -{ - "lowest_label", - "low_label", - "medium_label", - "high_label", - "I went off the end of the lod_label_name array. Me so smart." +private: + LLModelPreview* mMP; + S32 mLOD; }; -BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; - return TRUE; - } - - return FALSE; -} - -LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) -{ - LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); - - if (texture) - { - if (texture->getDiscardLevel() > -1) - { - gGL.getTexUnit(0)->bind(texture, true); - return texture; - } - } - - return NULL; -} - -std::string stripSuffix(std::string name) -{ - if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1)) - { - return name.substr(0, name.rfind('_')); - } - return name; -} - LLMeshFilePicker::LLMeshFilePicker(LLModelPreview* mp, S32 lod) : LLFilePickerThread(LLFilePicker::FFLOAD_COLLADA) { @@ -234,30 +120,6 @@ void LLMeshFilePicker::notify(const std::vector<std::string>& filenames) } } -void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) -{ - LLModelLoader::scene::iterator base_iter = scene.begin(); - bool found = false; - while (!found && (base_iter != scene.end())) - { - matOut = base_iter->first; - - LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); - while (!found && (base_instance_iter != base_iter->second.end())) - { - LLModelInstance& base_instance = *base_instance_iter++; - LLModel* base_model = base_instance.mModel; - - if (base_model && (base_model->mLabel == name_to_match)) - { - baseModelOut = base_model; - return; - } - } - base_iter++; - } -} - //----------------------------------------------------------------------------- // LLFloaterModelPreview() //----------------------------------------------------------------------------- @@ -564,13 +426,6 @@ void LLFloaterModelPreview::onClickCalculateBtn() bool upload_joint_positions = childGetValue("upload_joints").asBoolean(); bool lock_scale_if_joint_position = childGetValue("lock_scale_if_joint_position").asBoolean(); - if (upload_joint_positions) - { - // Diagnostic message showing list of joints for which joint offsets are defined. - // FIXME - given time, would be much better to put this in the UI, in updateStatusMessages(). - mModelPreview->getPreviewAvatar()->showAttachmentOverrides(); - } - mUploadModelUrl.clear(); mModelPhysicsFee.clear(); @@ -1590,195 +1445,6 @@ void LLFloaterModelPreview::addStringToLogTab(const std::string& str, bool flash } } -//----------------------------------------------------------------------------- -// LLModelPreview -//----------------------------------------------------------------------------- - -LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) -: LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex() -, mLodsQuery() -, mLodsWithParsingError() -, mPelvisZOffset( 0.0f ) -, mLegacyRigFlags( U32_MAX ) -, mRigValidJointUpload( false ) -, mPhysicsSearchLOD( LLModel::LOD_PHYSICS ) -, mResetJoints( false ) -, mModelNoErrors( true ) -, mLastJointUpdate( false ) -, mHasDegenerate( false ) -, mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false)) -{ - mNeedsUpdate = TRUE; - mCameraDistance = 0.f; - mCameraYaw = 0.f; - mCameraPitch = 0.f; - mCameraZoom = 1.f; - mTextureName = 0; - mPreviewLOD = 0; - mModelLoader = NULL; - mMaxTriangleLimit = 0; - mDirty = false; - mGenLOD = false; - mLoading = false; - mLoadState = LLModelLoader::STARTING; - mGroup = 0; - mLODFrozen = false; - mBuildShareTolerance = 0.f; - mBuildQueueMode = GLOD_QUEUE_GREEDY; - mBuildBorderMode = GLOD_BORDER_UNLOCK; - mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE; - - for (U32 i = 0; i < LLModel::NUM_LODS; ++i) - { - mRequestedTriangleCount[i] = 0; - mRequestedCreaseAngle[i] = -1.f; - mRequestedLoDMode[i] = 0; - mRequestedErrorThreshold[i] = 0.f; - mRequestedBuildOperator[i] = 0; - mRequestedQueueMode[i] = 0; - mRequestedBorderMode[i] = 0; - mRequestedShareTolerance[i] = 0.f; - } - - mViewOption["show_textures"] = false; - - mFMP = fmp; - - mHasPivot = false; - mModelPivot = LLVector3( 0.0f, 0.0f, 0.0f ); - - glodInit(); - - createPreviewAvatar(); -} - -LLModelPreview::~LLModelPreview() -{ - // glod apparently has internal mem alignment issues that are angering - // the heap-check code in windows, these should be hunted down in that - // TP code, if possible - // - // kernel32.dll!HeapFree() + 0x14 bytes - // msvcr100.dll!free(void * pBlock) Line 51 C - // glod.dll!glodGetGroupParameteriv() + 0x119 bytes - // glod.dll!glodShutdown() + 0x77 bytes - // - //glodShutdown(); - if(mModelLoader) - { - mModelLoader->shutdown(); - } -} - -U32 LLModelPreview::calcResourceCost() -{ - assert_main_thread(); - - rebuildUploadData(); - - //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed. - if ( mFMP && mFMP->childGetValue("upload_skin").asBoolean() ) - { - bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); - if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) - { - mFMP->childDisable("ok_btn"); - } - } - - std::set<LLModel*> accounted; - U32 num_points = 0; - U32 num_hulls = 0; - - F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f; - mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; - - if ( mFMP && mFMP->childGetValue("upload_joints").asBoolean() ) - { - // FIXME if preview avatar ever gets reused, this fake mesh ID stuff will fail. - // see also call to addAttachmentPosOverride. - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - getPreviewAvatar()->addPelvisFixup( mPelvisZOffset, fake_mesh_id ); - } - - F32 streaming_cost = 0.f; - F32 physics_cost = 0.f; - for (U32 i = 0; i < mUploadData.size(); ++i) - { - LLModelInstance& instance = mUploadData[i]; - - if (accounted.find(instance.mModel) == accounted.end()) - { - accounted.insert(instance.mModel); - - LLModel::Decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS] ? - instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : - instance.mModel->mPhysics; - - //update instance skin info for each lods pelvisZoffset - for ( int j=0; j<LLModel::NUM_LODS; ++j ) - { - if ( instance.mLOD[j] ) - { - instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset; - } - } - - std::stringstream ostr; - LLSD ret = LLModel::writeModel(ostr, - instance.mLOD[4], - instance.mLOD[3], - instance.mLOD[2], - instance.mLOD[1], - instance.mLOD[0], - decomp, - mFMP->childGetValue("upload_skin").asBoolean(), - mFMP->childGetValue("upload_joints").asBoolean(), - mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), - TRUE, - FALSE, - instance.mModel->mSubmodelID); - - num_hulls += decomp.mHull.size(); - for (U32 i = 0; i < decomp.mHull.size(); ++i) - { - num_points += decomp.mHull[i].size(); - } - - //calculate streaming cost - LLMatrix4 transformation = instance.mTransform; - - LLVector3 position = LLVector3(0, 0, 0) * transformation; - - LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - LLVector3 scale = LLVector3(x_length, y_length, z_length); - - F32 radius = scale.length()*0.5f*debug_scale; - - LLMeshCostData costs; - if (gMeshRepo.getCostData(ret, costs)) - { - streaming_cost += costs.getRadiusBasedStreamingCost(radius); - } - } - } - - F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; - - mDetailsSignal(mPreviewScale[0]*scale, mPreviewScale[1]*scale, mPreviewScale[2]*scale, streaming_cost, physics_cost); - - updateStatusMessages(); - - return (U32) streaming_cost; -} - void LLFloaterModelPreview::setDetails(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost) { assert_main_thread(); @@ -1795,3129 +1461,6 @@ void LLFloaterModelPreview::setPreviewLOD(S32 lod) } } - -void LLModelPreview::rebuildUploadData() -{ - assert_main_thread(); - - mUploadData.clear(); - mTextureSet.clear(); - - //fill uploaddata instance vectors from scene data - - std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); - - LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); - - F32 scale = scale_spinner->getValue().asReal(); - - LLMatrix4 scale_mat; - scale_mat.initScale(LLVector3(scale, scale, scale)); - - F32 max_scale = 0.f; - - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); - - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) - { //for each transform in scene - LLMatrix4 mat = iter->first; - - // compute position - LLVector3 position = LLVector3(0, 0, 0) * mat; - - // compute scale - LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; - LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; - LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; - F32 x_length = x_transformed.normalize(); - F32 y_length = y_transformed.normalize(); - F32 z_length = z_transformed.normalize(); - - max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); - - mat *= scale_mat; - - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) - { //for each instance with said transform applied - LLModelInstance instance = *model_iter++; - - LLModel* base_model = instance.mModel; - - if (base_model && !requested_name.empty()) - { - base_model->mRequestedLabel = requested_name; - } - - for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) - { - LLModel* lod_model = NULL; - if (!legacyMatching) - { - // Fill LOD slots by finding matching meshes by label with name extensions - // in the appropriate scene for each LOD. This fixes all kinds of issues - // where the indexed method below fails in spectacular fashion. - // If you don't take the time to name your LOD and PHYS meshes - // with the name of their corresponding mesh in the HIGH LOD, - // then the indexed method will be attempted below. - - LLMatrix4 transform; - - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - int extensionLOD; - if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty()) - { - extensionLOD = i; - } - else - { - //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for - extensionLOD = mPhysicsSearchLOD; - } - - std::string toAdd; - switch (extensionLOD) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } - - FindModel(mScene[i], name_to_match, lod_model, transform); - - if (!lod_model && i != LLModel::LOD_PHYSICS) - { - if (mImporterDebug) - { - std::ostringstream out; - out << "Search of" << name_to_match; - out << " in LOD" << i; - out << " list failed. Searching for alternative among LOD lists."; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - - int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; - while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) - { - std::string name_to_match = instance.mLabel; - llassert(!name_to_match.empty()); - - std::string toAdd; - switch (searchLOD) - { - case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; - case LLModel::LOD_LOW: toAdd = "_LOD1"; break; - case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; - case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (name_to_match.find(toAdd) == -1) - { - name_to_match += toAdd; - } - - // See if we can find an appropriately named model in LOD 'searchLOD' - // - FindModel(mScene[searchLOD], name_to_match, lod_model, transform); - searchLOD++; - } - } - } - else - { - // Use old method of index-based association - U32 idx = 0; - for (idx = 0; idx < mBaseModel.size(); ++idx) - { - // find reference instance for this model - if (mBaseModel[idx] == base_model) - { - if (mImporterDebug) - { - std::ostringstream out; - out << "Attempting to use model index " << idx; - out << " for LOD" << i; - out << " of " << instance.mLabel; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - break; - } - } - - // If the model list for the current LOD includes that index... - // - if (mModel[i].size() > idx) - { - // Assign that index from the model list for our LOD as the LOD model for this instance - // - lod_model = mModel[i][idx]; - if (mImporterDebug) - { - std::ostringstream out; - out << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - } - else if (mImporterDebug) - { - std::ostringstream out; - out << "List of models does not include index " << idx; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - } - - if (lod_model) - { - if (mImporterDebug) - { - std::ostringstream out; - if (i == LLModel::LOD_PHYSICS) - { - out << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel; - } - else - { - out << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel; - } - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - instance.mLOD[i] = lod_model; - } - else - { - if (i < LLModel::LOD_HIGH && !lodsReady()) - { - // assign a placeholder from previous LOD until lod generation is complete. - // Note: we might need to assign it regardless of conditions like named search does, to prevent crashes. - instance.mLOD[i] = instance.mLOD[i + 1]; - } - if (mImporterDebug) - { - std::ostringstream out; - out << "List of models does not include " << instance.mLabel; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - } - } - - LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; - if (!high_lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - else - { - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - int refFaceCnt = 0; - int modelFaceCnt = 0; - llassert(instance.mLOD[i]); - if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt ) ) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP; - bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean(); - if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0) - { - LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix); - LLQuaternion identity; - if (!bind_rot.isEqualEps(identity,0.01)) - { - std::ostringstream out; - out << "non-identity bind shape rot. mat is "; - out << high_lod_model->mSkinInfo.mBindShapeMatrix; - out << " bind_rot "; - out << bind_rot; - LL_WARNS() << out.str() << LL_ENDL; - - LLFloaterModelPreview::addStringToLog(out, false); - setLoadState( LLModelLoader::WARNING_BIND_SHAPE_ORIENTATION ); - } - } - } - instance.mTransform = mat; - mUploadData.push_back(instance); - } - } - - for (U32 lod = 0; lod < LLModel::NUM_LODS-1; lod++) - { - // Search for models that are not included into upload data - // If we found any, that means something we loaded is not a sub-model. - for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind) - { - bool found_model = false; - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - if (instance.mLOD[lod] == mModel[lod][model_ind]) - { - found_model = true; - break; - } - } - if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID) - { - if (mImporterDebug) - { - std::ostringstream out; - out << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models."; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - } - } - - F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE-0.1f)/max_scale; - - F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]); - max_axis = llmax(max_axis, mPreviewScale.mV[2]); - max_axis *= 2.f; - - //clamp scale so that total imported model bounding box is smaller than 240m on a side - max_import_scale = llmin(max_import_scale, 240.f/max_axis); - - scale_spinner->setMaxValue(max_import_scale); - - if (max_import_scale < scale) - { - scale_spinner->setValue(max_import_scale); - } - -} - -void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) -{ - if (!mLODFile[LLModel::LOD_HIGH].empty()) - { - std::string filename = mLODFile[LLModel::LOD_HIGH]; - std::string slm_filename; - - if (LLModelLoader::getSLMFilename(filename, slm_filename)) - { - saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position); - } - } -} - -void LLModelPreview::saveUploadData(const std::string& filename, - bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) -{ - - std::set<LLPointer<LLModel> > meshes; - std::map<LLModel*, std::string> mesh_binary; - - LLModel::hull empty_hull; - - LLSD data; - - data["version"] = SLM_SUPPORTED_VERSION; - if (!mBaseModel.empty()) - { - data["name"] = mBaseModel[0]->getName(); - } - - S32 mesh_id = 0; - - //build list of unique models and initialize local id - for (U32 i = 0; i < mUploadData.size(); ++i) - { - LLModelInstance& instance = mUploadData[i]; - - if (meshes.find(instance.mModel) == meshes.end()) - { - instance.mModel->mLocalID = mesh_id++; - meshes.insert(instance.mModel); - - std::stringstream str; - LLModel::Decomposition& decomp = - instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? - instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : - instance.mModel->mPhysics; - - LLModel::writeModel(str, - instance.mLOD[LLModel::LOD_PHYSICS], - instance.mLOD[LLModel::LOD_HIGH], - instance.mLOD[LLModel::LOD_MEDIUM], - instance.mLOD[LLModel::LOD_LOW], - instance.mLOD[LLModel::LOD_IMPOSTOR], - decomp, - save_skinweights, - save_joint_positions, - lock_scale_if_joint_position, - FALSE, TRUE, instance.mModel->mSubmodelID); - - data["mesh"][instance.mModel->mLocalID] = str.str(); - } - - data["instance"][i] = instance.asLLSD(); - } - - llofstream out(filename.c_str(), std::ios_base::out | std::ios_base::binary); - LLSDSerialize::toBinary(data, out); - out.flush(); - out.close(); -} - -void LLModelPreview::clearModel(S32 lod) -{ - if (lod < 0 || lod > LLModel::LOD_PHYSICS) - { - return; - } - - mVertexBuffer[lod].clear(); - mModel[lod].clear(); - mScene[lod].clear(); -} - -void LLModelPreview::getJointAliases( JointMap& joint_map) -{ - // Get all standard skeleton joints from the preview avatar. - LLVOAvatar *av = getPreviewAvatar(); - - //Joint names and aliases come from avatar_skeleton.xml - - joint_map = av->getJointAliases(); - - std::vector<std::string> cv_names, attach_names; - av->getSortedJointNames(1, cv_names); - av->getSortedJointNames(2, attach_names); - for (std::vector<std::string>::iterator it = cv_names.begin(); it != cv_names.end(); ++it) - { - joint_map[*it] = *it; - } - for (std::vector<std::string>::iterator it = attach_names.begin(); it != attach_names.end(); ++it) - { - joint_map[*it] = *it; - } -} - -void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) -{ - assert_main_thread(); - - LLMutexLock lock(this); - - if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::NUM_LODS - 1) - { - std::ostringstream out; - out << "Invalid level of detail: "; - out << lod; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, true); - assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS); - return; - } - - // This triggers if you bring up the file picker and then hit CANCEL. - // Just use the previous model (if any) and ignore that you brought up - // the file picker. - - if (filename.empty()) - { - if (mBaseModel.empty()) - { - // this is the initial file picking. Close the whole floater - // if we don't have a base model to show for high LOD. - mFMP->closeFloater(false); - } - mLoading = false; - return; - } - - if (mModelLoader) - { - LL_WARNS() << "Incompleted model load operation pending." << LL_ENDL; - return; - } - - mLODFile[lod] = filename; - - if (lod == LLModel::LOD_HIGH) - { - clearGLODGroup(); - } - - std::map<std::string, std::string> joint_alias_map; - getJointAliases(joint_alias_map); - - mModelLoader = new LLDAELoader( - filename, - lod, - &LLModelPreview::loadedCallback, - &LLModelPreview::lookupJointByName, - &LLModelPreview::loadTextures, - &LLModelPreview::stateChangedCallback, - this, - mJointTransformMap, - mJointsFromNode, - joint_alias_map, - LLSkinningUtil::getMaxJointCount(), - gSavedSettings.getU32("ImporterModelLimit"), - gSavedSettings.getBOOL("ImporterPreprocessDAE")); - - if (force_disable_slm) - { - mModelLoader->mTrySLM = false; - } - else - { - // For MAINT-6647, we have set force_disable_slm to true, - // which means this code path will never be taken. Trying to - // re-use SLM files has never worked properly; in particular, - // it tends to force the UI into strange checkbox options - // which cannot be altered. - - //only try to load from slm if viewer is configured to do so and this is the - //initial model load (not an LoD or physics shape) - mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); - } - mModelLoader->start(); - - mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); - - setPreviewLOD(lod); - - if ( getLoadState() >= LLModelLoader::ERROR_PARSING ) - { - mFMP->childDisable("ok_btn"); - mFMP->childDisable( "calculate_btn" ); - } - - if (lod == mPreviewLOD) - { - mFMP->childSetValue("lod_file_" + lod_name[lod], mLODFile[lod]); - } - else if (lod == LLModel::LOD_PHYSICS) - { - mFMP->childSetValue("physics_file", mLODFile[lod]); - } - - mFMP->openFloater(); -} - -void LLModelPreview::setPhysicsFromLOD(S32 lod) -{ - assert_main_thread(); - - if (lod >= 0 && lod <= 3) - { - mPhysicsSearchLOD = lod; - mModel[LLModel::LOD_PHYSICS] = mModel[lod]; - mScene[LLModel::LOD_PHYSICS] = mScene[lod]; - mLODFile[LLModel::LOD_PHYSICS].clear(); - mFMP->childSetValue("physics_file", mLODFile[LLModel::LOD_PHYSICS]); - mVertexBuffer[LLModel::LOD_PHYSICS].clear(); - rebuildUploadData(); - refresh(); - updateStatusMessages(); - } -} - -void LLModelPreview::clearIncompatible(S32 lod) -{ - //Don't discard models if specified model is the physic rep - if ( lod == LLModel::LOD_PHYSICS ) - { - return; - } - - // at this point we don't care about sub-models, - // different amount of sub-models means face count mismatch, not incompatibility - U32 lod_size = countRootModels(mModel[lod]); - for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) - { //clear out any entries that aren't compatible with this model - if (i != lod) - { - if (countRootModels(mModel[i]) != lod_size) - { - mModel[i].clear(); - mScene[i].clear(); - mVertexBuffer[i].clear(); - - if (i == LLModel::LOD_HIGH) - { - mBaseModel = mModel[lod]; - clearGLODGroup(); - mBaseScene = mScene[lod]; - mVertexBuffer[5].clear(); - } - } - } - } -} - -void LLModelPreview::clearGLODGroup() -{ - if (mGroup) - { - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) - { - glodDeleteObject(iter->second); - stop_gloderror(); - } - mObject.clear(); - - glodDeleteGroup(mGroup); - stop_gloderror(); - mGroup = 0; - } -} - -void LLModelPreview::loadModelCallback(S32 loaded_lod) -{ - assert_main_thread(); - - LLMutexLock lock(this); - if (!mModelLoader) - { - mLoading = false ; - return; - } - if(getLoadState() >= LLModelLoader::ERROR_PARSING) - { - mLoading = false ; - mModelLoader = NULL; - mLodsWithParsingError.push_back(loaded_lod); - return ; - } - - mLodsWithParsingError.erase(std::remove(mLodsWithParsingError.begin(), mLodsWithParsingError.end(), loaded_lod), mLodsWithParsingError.end()); - if(mLodsWithParsingError.empty()) - { - mFMP->childEnable( "calculate_btn" ); - } - - // Copy determinations about rig so UI will reflect them - // - setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); - setLegacyRigFlags(mModelLoader->getLegacyRigFlags()); - - mModelLoader->loadTextures() ; - - if (loaded_lod == -1) - { //populate all LoDs from model loader scene - mBaseModel.clear(); - mBaseScene.clear(); - - bool skin_weights = false; - bool joint_overrides = false; - bool lock_scale_if_joint_position = false; - - for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) - { //for each LoD - - //clear scene and model info - mScene[lod].clear(); - mModel[lod].clear(); - mVertexBuffer[lod].clear(); - - if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull()) - { //if this LoD exists in the loaded scene - - //copy scene to current LoD - mScene[lod] = mModelLoader->mScene; - - //touch up copied scene to look like current LoD - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - LLModelLoader::model_instance_list& list = iter->second; - - for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter) - { - //override displayed model with current LoD - list_iter->mModel = list_iter->mLOD[lod]; - - if (!list_iter->mModel) - { - continue; - } - - //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) - S32 idx = list_iter->mModel->mLocalID; - - if (mModel[lod].size() <= idx) - { //stretch model list to fit model at given index - mModel[lod].resize(idx+1); - } - - mModel[lod][idx] = list_iter->mModel; - if (!list_iter->mModel->mSkinWeights.empty()) - { - skin_weights = true; - - if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty()) - { - joint_overrides = true; - } - if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition) - { - lock_scale_if_joint_position = true; - } - } - } - } - } - } - - if (mFMP) - { - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*) mFMP; - - if (skin_weights) - { //enable uploading/previewing of skin weights if present in .slm file - fmp->enableViewOption("show_skin_weight"); - mViewOption["show_skin_weight"] = true; - fmp->childSetValue("upload_skin", true); - } - - if (joint_overrides) - { - fmp->enableViewOption("show_joint_overrides"); - mViewOption["show_joint_overrides"] = true; - fmp->enableViewOption("show_joint_positions"); - mViewOption["show_joint_positions"] = true; - fmp->childSetValue("upload_joints", true); - } - else - { - fmp->clearAvatarTab(); - } - - if (lock_scale_if_joint_position) - { - fmp->enableViewOption("lock_scale_if_joint_position"); - mViewOption["lock_scale_if_joint_position"] = true; - fmp->childSetValue("lock_scale_if_joint_position", true); - } - } - - //copy high lod to base scene for LoD generation - mBaseScene = mScene[LLModel::LOD_HIGH]; - mBaseModel = mModel[LLModel::LOD_HIGH]; - - mDirty = true; - resetPreviewTarget(); - } - else - { //only replace given LoD - mModel[loaded_lod] = mModelLoader->mModelList; - mScene[loaded_lod] = mModelLoader->mScene; - mVertexBuffer[loaded_lod].clear(); - - setPreviewLOD(loaded_lod); - - if (loaded_lod == LLModel::LOD_HIGH) - { //save a copy of the highest LOD for automatic LOD manipulation - if (mBaseModel.empty()) - { //first time we've loaded a model, auto-gen LoD - mGenLOD = true; - } - - mBaseModel = mModel[loaded_lod]; - clearGLODGroup(); - - mBaseScene = mScene[loaded_lod]; - mVertexBuffer[5].clear(); - } - else - { - BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); - if (!legacyMatching) - { - if (!mBaseModel.empty()) - { - BOOL name_based = FALSE; - BOOL has_submodels = FALSE; - for (U32 idx = 0; idx < mBaseModel.size(); ++idx) - { - if (mBaseModel[idx]->mSubmodelID) - { // don't do index-based renaming when the base model has submodels - has_submodels = TRUE; - if (mImporterDebug) - { - std::ostringstream out; - out << "High LOD has submodels"; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - break; - } - } - - for (U32 idx = 0; idx < mModel[loaded_lod].size(); ++idx) - { - std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); - - LLModel* found_model = NULL; - LLMatrix4 transform; - FindModel(mBaseScene, loaded_name, found_model, transform); - if (found_model) - { // don't rename correctly named models (even if they are placed in a wrong order) - name_based = TRUE; - } - - if (mModel[loaded_lod][idx]->mSubmodelID) - { // don't rename the models when loaded LOD model has submodels - has_submodels = TRUE; - } - } - - if (mImporterDebug) - { - std::ostringstream out; - out << "Loaded LOD " << loaded_lod << ": correct names" << (name_based ? "" : "NOT ") << "found; submodels " << (has_submodels ? "" : "NOT ") << "found"; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - - if (!name_based && !has_submodels) - { // replace the name of the model loaded for any non-HIGH LOD to match the others (MAINT-5601) - // this actually works like "ImporterLegacyMatching" for this particular LOD - for (U32 idx = 0; idx < mModel[loaded_lod].size() && idx < mBaseModel.size(); ++idx) - { - std::string name = mBaseModel[idx]->mLabel; - std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); - - if (loaded_name != name) - { - switch (loaded_lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - if (mImporterDebug) - { - std::ostringstream out; - out << "Loded model name " << mModel[loaded_lod][idx]->mLabel; - out << " for LOD " << loaded_lod; - out << " doesn't match the base model. Renaming to " << name; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - } - - mModel[loaded_lod][idx]->mLabel = name; - } - } - } - } - } - } - - clearIncompatible(loaded_lod); - - mDirty = true; - - if (loaded_lod == LLModel::LOD_HIGH) - { - resetPreviewTarget(); - } - } - - mLoading = false; - if (mFMP) - { - if (!mBaseModel.empty()) - { - const std::string& model_name = mBaseModel[0]->getName(); - LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form"); - if (description_form->getText().empty()) - { - description_form->setText(model_name); - } - // Add info to log that loading is complete (purpose: separator between loading and other logs) - LLSD args; - args["MODEL_NAME"] = model_name; // Teoretically shouldn't be empty, but might be better idea to add filename here - LLFloaterModelPreview::addStringToLog("ModelLoaded", args, false, loaded_lod); - } - } - refresh(); - - mModelLoadedSignal(); - - mModelLoader = NULL; -} - -void LLModelPreview::resetPreviewTarget() -{ - if ( mModelLoader ) - { - mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; - mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; - } - - setPreviewTarget(mPreviewScale.magVec()*10.f); -} - -void LLModelPreview::generateNormals() -{ - assert_main_thread(); - - S32 which_lod = mPreviewLOD; - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { - return; - } - - F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); - - mRequestedCreaseAngle[which_lod] = angle_cutoff; - - angle_cutoff *= DEG_TO_RAD; - - if (which_lod == 3 && !mBaseModel.empty()) - { - if(mBaseModelFacesCopy.empty()) - { - mBaseModelFacesCopy.reserve(mBaseModel.size()); - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) - { - v_LLVolumeFace_t faces; - (*it)->copyFacesTo(faces); - mBaseModelFacesCopy.push_back(faces); - } - } - - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) - { - (*it)->generateNormals(angle_cutoff); - } - - mVertexBuffer[5].clear(); - } - - bool perform_copy = mModelFacesCopy[which_lod].empty(); - if(perform_copy) { - mModelFacesCopy[which_lod].reserve(mModel[which_lod].size()); - } - - for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it) - { - if(perform_copy) - { - v_LLVolumeFace_t faces; - (*it)->copyFacesTo(faces); - mModelFacesCopy[which_lod].push_back(faces); - } - - (*it)->generateNormals(angle_cutoff); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - updateStatusMessages(); -} - -void LLModelPreview::restoreNormals() -{ - S32 which_lod = mPreviewLOD; - - if (which_lod > 4 || which_lod < 0 || - mModel[which_lod].empty()) - { - return; - } - - if(!mBaseModelFacesCopy.empty()) - { - llassert(mBaseModelFacesCopy.size() == mBaseModel.size()); - - vv_LLVolumeFace_t::const_iterator itF = mBaseModelFacesCopy.begin(); - for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it, ++itF) - { - (*it)->copyFacesFrom((*itF)); - } - - mBaseModelFacesCopy.clear(); - } - - if(!mModelFacesCopy[which_lod].empty()) - { - vv_LLVolumeFace_t::const_iterator itF = mModelFacesCopy[which_lod].begin(); - for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it, ++itF) - { - (*it)->copyFacesFrom((*itF)); - } - - mModelFacesCopy[which_lod].clear(); - } - - mVertexBuffer[which_lod].clear(); - refresh(); - updateStatusMessages(); -} - -void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit) -{ - // Allow LoD from -1 to LLModel::LOD_PHYSICS - if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1) - { - std::ostringstream out; - out << "Invalid level of detail: " << which_lod; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS); - return; - } - - if (mBaseModel.empty()) - { - return; - } - - LLVertexBuffer::unbind(); - - bool no_ff = LLGLSLShader::sNoFixedFunction; - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - LLGLSLShader::sNoFixedFunction = false; - - if (shader) - { - shader->unbind(); - } - - stop_gloderror(); - static U32 cur_name = 1; - - S32 limit = -1; - - U32 triangle_count = 0; - - U32 instanced_triangle_count = 0; - - //get the triangle count for the whole scene - for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) - { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* mdl = instance->mModel; - if (mdl) - { - instanced_triangle_count += mdl->getNumTriangles(); - } - } - } - - //get the triangle count for the non-instanced set of models - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - triangle_count += mBaseModel[i]->getNumTriangles(); - } - - //get ratio of uninstanced triangles to instanced triangles - F32 triangle_ratio = (F32) triangle_count / (F32) instanced_triangle_count; - - U32 base_triangle_count = triangle_count; - - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - U32 lod_mode = 0; - - F32 lod_error_threshold = 0; - - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) - { - LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]); - if (iface) - { - lod_mode = iface->getFirstSelectedIndex(); - } - - lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal(); - } - - if (which_lod != -1) - { - mRequestedLoDMode[which_lod] = lod_mode; - } - - if (lod_mode == 0) - { - lod_mode = GLOD_TRIANGLE_BUDGET; - - // The LoD should be in range from Lowest to High - if (which_lod > -1 && which_lod < NUM_LOD) - { - limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); - //convert from "scene wide" to "non-instanced" triangle limit - limit = (S32) ( (F32) limit*triangle_ratio ); - } - } - else - { - lod_mode = GLOD_ERROR_THRESHOLD; - } - - bool object_dirty = false; - - if (mGroup == 0) - { - object_dirty = true; - mGroup = cur_name++; - glodNewGroup(mGroup); - } - - if (object_dirty) - { - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; - - if (mObject[mdl] != 0) - { - glodDeleteObject(mObject[mdl]); - } - - mObject[mdl] = cur_name++; - - glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); - stop_gloderror(); - - if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) - { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation - mVertexBuffer[5].clear(); - } - - if (mVertexBuffer[5].empty()) - { - genBuffers(5, false); - } - - U32 tri_count = 0; - for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) - { - LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; - buff->setBuffer(type_mask & buff->getTypeMask()); - - U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); - if (num_indices > 2) - { - glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*) mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); - } - tri_count += num_indices/3; - stop_gloderror(); - } - - glodBuildObject(mObject[mdl]); - stop_gloderror(); - } - } - - - S32 start = LLModel::LOD_HIGH; - S32 end = 0; - - if (which_lod != -1) - { - start = end = which_lod; - } - - mMaxTriangleLimit = base_triangle_count; - - for (S32 lod = start; lod >= end; --lod) - { - if (which_lod == -1) - { - if (lod < start) - { - triangle_count /= decimation; - } - } - else - { - if (enforce_tri_limit) - { - triangle_count = limit; - } - else - { - for (S32 j=LLModel::LOD_HIGH; j>which_lod; --j) - { - triangle_count /= decimation; - } - } - } - - mModel[lod].clear(); - mModel[lod].resize(mBaseModel.size()); - mVertexBuffer[lod].clear(); - - U32 actual_tris = 0; - U32 actual_verts = 0; - U32 submeshes = 0; - - mRequestedTriangleCount[lod] = (S32) ( (F32) triangle_count / triangle_ratio ); - mRequestedErrorThreshold[lod] = lod_error_threshold; - - glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); - stop_gloderror(); - - glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); - - glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); - stop_gloderror(); - - if (lod_mode != GLOD_TRIANGLE_BUDGET) - { - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0); - } - else - { - //SH-632: always add 1 to desired amount to avoid decimating below desired amount - glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count+1); - } - - stop_gloderror(); - glodAdaptGroup(mGroup); - stop_gloderror(); - - for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) - { - LLModel* base = mBaseModel[mdl_idx]; - - GLint patch_count = 0; - glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); - stop_gloderror(); - - LLVolumeParams volume_params; - volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); - mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); - - std::string name = base->mLabel; - - switch (lod) - { - case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; - case LLModel::LOD_LOW: name += "_LOD1"; break; - case LLModel::LOD_MEDIUM: name += "_LOD2"; break; - case LLModel::LOD_PHYSICS: name += "_PHYS"; break; - case LLModel::LOD_HIGH: break; - } - - mModel[lod][mdl_idx]->mLabel = name; - mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID; - - GLint* sizes = new GLint[patch_count*2]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); - stop_gloderror(); - - GLint* names = new GLint[patch_count]; - glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); - stop_gloderror(); - - mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); - - LLModel* target_model = mModel[lod][mdl_idx]; - - for (GLint i = 0; i < patch_count; ++i) - { - type_mask = mVertexBuffer[5][base][i]->getTypeMask(); - - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - - if (sizes[i*2+1] > 0 && sizes[i*2] > 0) - { - if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true)) - { - // Todo: find a way to stop preview in this case instead of crashing - LL_ERRS() << "Failed buffer allocation during preview LOD generation." - << " Vertices: " << sizes[i * 2 + 1] - << " Indices: " << sizes[i * 2] << LL_ENDL; - } - buff->setBuffer(type_mask); - glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*) buff->getIndicesPointer()); - stop_gloderror(); - } - else - { - // This face was eliminated or we failed to allocate buffer, - // attempt to create a dummy triangle (one vertex, 3 indices, all 0) - buff->allocateBuffer(1, 3, true); - memset((U8*) buff->getMappedData(), 0, buff->getSize()); - memset((U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize()); - } - - buff->validateRange(0, buff->getNumVerts()-1, buff->getNumIndices(), 0); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; - - buff->getVertexStrider(pos); - if (type_mask & LLVertexBuffer::MAP_NORMAL) - { - buff->getNormalStrider(norm); - } - if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) - { - buff->getTexCoord0Strider(tc); - } - - buff->getIndexStrider(index); - - target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); - actual_tris += buff->getNumIndices()/3; - actual_verts += buff->getNumVerts(); - ++submeshes; - - if (!validate_face(target_model->getVolumeFace(names[i]))) - { - LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL; - } - } - - //blind copy skin weights and just take closest skin weight to point on - //decimated mesh for now (auto-generating LODs with skin weights is still a bit - //of an open problem). - target_model->mPosition = base->mPosition; - target_model->mSkinWeights = base->mSkinWeights; - target_model->mSkinInfo = base->mSkinInfo; - //copy material list - target_model->mMaterialList = base->mMaterialList; - - if (!validate_model(target_model)) - { - LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL; - } - - delete [] sizes; - delete [] names; - } - - //rebuild scene based on mBaseScene - mScene[lod].clear(); - mScene[lod] = mBaseScene; - - for (U32 i = 0; i < mBaseModel.size(); ++i) - { - LLModel* mdl = mBaseModel[i]; - LLModel* target = mModel[lod][i]; - if (target) - { - for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) - { - for (U32 j = 0; j < iter->second.size(); ++j) - { - if (iter->second[j].mModel == mdl) - { - iter->second[j].mModel = target; - } - } - } - } - } - } - - mResourceCost = calcResourceCost(); - - LLVertexBuffer::unbind(); - LLGLSLShader::sNoFixedFunction = no_ff; - if (shader) - { - shader->bind(); - } -} - -void LLModelPreview::updateStatusMessages() -{ -// bit mask values for physics errors. used to prevent overwrite of single line status -// TODO: use this to provied multiline status - enum PhysicsError - { - NONE=0, - NOHAVOK=1, - DEGENERATE=2, - TOOMANYHULLS=4, - TOOMANYVERTSINHULL=8 - }; - - assert_main_thread(); - - U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap - //triangle/vertex/submesh count for each mesh asset for each lod - std::vector<S32> tris[LLModel::NUM_LODS]; - std::vector<S32> verts[LLModel::NUM_LODS]; - std::vector<S32> submeshes[LLModel::NUM_LODS]; - - //total triangle/vertex/submesh count for each lod - S32 total_tris[LLModel::NUM_LODS]; - S32 total_verts[LLModel::NUM_LODS]; - S32 total_submeshes[LLModel::NUM_LODS]; - - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - total_tris[i] = 0; - total_verts[i] = 0; - total_submeshes[i] = 0; - } - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; - if (!model_high_lod) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - continue; - } - - for (U32 i = 0; i < LLModel::NUM_LODS-1; i++) - { - LLModel* lod_model = instance.mLOD[i]; - if (!lod_model) - { - setLoadState( LLModelLoader::ERROR_MATERIALS ); - mFMP->childDisable( "calculate_btn" ); - } - else - { - //for each model in the lod - S32 cur_tris = 0; - S32 cur_verts = 0; - S32 cur_submeshes = lod_model->getNumVolumeFaces(); - - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = lod_model->getVolumeFace(j); - cur_tris += face.mNumIndices/3; - cur_verts += face.mNumVertices; - } - - std::string instance_name = instance.mLabel; - - if (mImporterDebug) - { - // Useful for debugging generalized complaints below about total submeshes which don't have enough - // context to address exactly what needs to be fixed to move towards compliance with the rules. - // - std::ostringstream out; - out << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - - out.str(""); - out << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - - out.str(""); - out << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes; - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - - out.str(""); - LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); - while (mat_iter != lod_model->mMaterialList.end()) - { - out << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter); - LL_INFOS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - out.str(""); - mat_iter++; - } - } - - //add this model to the lod total - total_tris[i] += cur_tris; - total_verts[i] += cur_verts; - total_submeshes[i] += cur_submeshes; - - //store this model's counts to asset data - tris[i].push_back(cur_tris); - verts[i].push_back(cur_verts); - submeshes[i].push_back(cur_submeshes); - } - } - } - - if (mMaxTriangleLimit == 0) - { - mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; - } - - mHasDegenerate = false; - {//check for degenerate triangles in physics mesh - U32 lod = LLModel::LOD_PHYSICS; - const LLVector4a scale(0.5f); - for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i) - { //for each model in the lod - if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) - { //no decomp exists - S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j) - { //for each submesh (face), add triangles and vertices to current total - LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; ) - { - U16 index_a = face.mIndices[k + 0]; - U16 index_b = face.mIndices[k + 1]; - U16 index_c = face.mIndices[k + 2]; - - if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case - { - LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; - } - else - { - LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); - LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); - LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); - if (ll_is_degenerate(v1, v2, v3)) - { - mHasDegenerate = true; - } - } - k += 3; - } - } - } - } - } - - // flag degenerates here rather than deferring to a MAV error later - mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear - auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - degenerateIcon->setVisible(mHasDegenerate); - if (mHasDegenerate) - { - has_physics_error |= PhysicsError::DEGENERATE; - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error"); - degenerateIcon->setImage(img); - } - - mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); - - std::string mesh_status_na = mFMP->getString("mesh_status_na"); - - S32 upload_status[LLModel::LOD_HIGH+1]; - - mModelNoErrors = true; - - const U32 lod_high = LLModel::LOD_HIGH; - U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]); - - for (S32 lod = 0; lod <= lod_high; ++lod) - { - upload_status[lod] = 0; - - std::string message = "mesh_status_good"; - - if (total_tris[lod] > 0) - { - mFMP->childSetValue(lod_triangles_name[lod], llformat("%d", total_tris[lod])); - mFMP->childSetValue(lod_vertices_name[lod], llformat("%d", total_verts[lod])); - } - else - { - if (lod == lod_high) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - else - { - for (S32 i = lod-1; i >= 0; --i) - { - if (total_tris[i] > 0) - { - upload_status[lod] = 2; - message = "mesh_status_missing_lod"; - } - } - } - - mFMP->childSetValue(lod_triangles_name[lod], mesh_status_na); - mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na); - } - - if (lod != lod_high) - { - if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) - { //number of submeshes is different - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - } - else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count) - {//number of submodels is different, not all faces are matched correctly. - message = "mesh_status_submesh_mismatch"; - upload_status[lod] = 2; - // Note: Submodels in instance were loaded from higher LOD and as result face count - // returns same value and total_submeshes[lod] is identical to high_lod one. - } - else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) - { //number of meshes is different - message = "mesh_status_mesh_mismatch"; - upload_status[lod] = 2; - } - else if (!verts[lod].empty()) - { - S32 sum_verts_higher_lod = 0; - S32 sum_verts_this_lod = 0; - for (U32 i = 0; i < verts[lod].size(); ++i) - { - sum_verts_higher_lod += ((i < verts[lod+1].size()) ? verts[lod+1][i] : 0); - sum_verts_this_lod += verts[lod][i]; - } - - if ((sum_verts_higher_lod > 0) && - (sum_verts_this_lod > sum_verts_higher_lod)) - { - //too many vertices in this lod - message = "mesh_status_too_many_vertices"; - upload_status[lod] = 1; - } - } - } - - LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); - LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); - icon->setVisible(true); - icon->setImage(img); - - if (upload_status[lod] >= 2) - { - mModelNoErrors = false; - } - - if (lod == mPreviewLOD) - { - mFMP->childSetValue("lod_status_message_text", mFMP->getString(message)); - icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon"); - icon->setImage(img); - } - - updateLodControls(lod); - } - - - //warn if hulls have more than 256 points in them - BOOL physExceededVertexLimit = FALSE; - for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) - { - LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; - - if (mdl) - { - for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j) - { - if (mdl->mPhysics.mHull[j].size() > 256) - { - physExceededVertexLimit = TRUE; - LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL; - break; - } - } - } - } - - if (physExceededVertexLimit) - { - has_physics_error |= PhysicsError::TOOMANYVERTSINHULL; - } - - if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use. - mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); - LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - physStatusIcon->setVisible(physExceededVertexLimit); - if (physExceededVertexLimit) - { - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); - physStatusIcon->setImage(img); - } - } - - if (getLoadState() >= LLModelLoader::ERROR_PARSING) - { - mModelNoErrors = false; - LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL; - } - - bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); - bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); - - if ( uploadingSkin ) - { - if ( uploadingJointPositions && !isRigValidForJointPositionUpload() ) - { - mModelNoErrors = false; - LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL; - } - } - - if(mModelNoErrors && mModelLoader) - { - if(!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) - { - // Some textures are still loading, prevent upload until they are done - mModelNoErrors = false; - } - } - - if (!mModelNoErrors || mHasDegenerate) - { - mFMP->childDisable("ok_btn"); - mFMP->childDisable("calculate_btn"); - } - else - { - mFMP->childEnable("ok_btn"); - mFMP->childEnable("calculate_btn"); - } - - if (mModelNoErrors && mLodsWithParsingError.empty()) - { - mFMP->childEnable("calculate_btn"); - } - else - { - mFMP->childDisable("calculate_btn"); - } - - //add up physics triangles etc - S32 phys_tris = 0; - S32 phys_hulls = 0; - S32 phys_points = 0; - - //get the triangle count for the whole scene - for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter) - { - for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) - { - LLModel* model = instance->mModel; - if (model) - { - S32 cur_submeshes = model->getNumVolumeFaces(); - - LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; - - if (!decomp.empty()) - { - phys_hulls += decomp.size(); - for (U32 i = 0; i < decomp.size(); ++i) - { - phys_points += decomp[i].size(); - } - } - else - { //choose physics shape OR decomposition, can't use both - for (S32 j = 0; j < cur_submeshes; ++j) - { //for each submesh (face), add triangles and vertices to current total - const LLVolumeFace& face = model->getVolumeFace(j); - phys_tris += face.mNumIndices/3; - } - } - } - } - } - - if (phys_tris > 0) - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); - } - else - { - mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); - } - - if (phys_hulls > 0) - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); - mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); - } - else - { - mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); - mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp) - { - if (phys_tris > 0 || phys_hulls > 0) - { - if (!fmp->isViewOptionEnabled("show_physics")) - { - fmp->enableViewOption("show_physics"); - mViewOption["show_physics"] = true; - fmp->childSetValue("show_physics", true); - } - } - else - { - fmp->disableViewOption("show_physics"); - mViewOption["show_physics"] = false; - fmp->childSetValue("show_physics", false); - - } - - //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); - - //fmp->childSetEnabled("physics_optimize", !use_hull); - - bool enable = (phys_tris > 0 || phys_hulls > 0) && fmp->mCurRequest.empty(); - //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); - - //enable/disable "analysis" UI - LLPanel* panel = fmp->getChild<LLPanel>("physics analysis"); - LLView* child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - - enable = phys_hulls > 0 && fmp->mCurRequest.empty(); - //enable/disable "simplification" UI - panel = fmp->getChild<LLPanel>("physics simplification"); - child = panel->getFirstChild(); - while (child) - { - child->setEnabled(enable); - child = panel->findNextSibling(child); - } - - if (fmp->mCurRequest.empty()) - { - fmp->childSetVisible("Simplify", true); - fmp->childSetVisible("simplify_cancel", false); - fmp->childSetVisible("Decompose", true); - fmp->childSetVisible("decompose_cancel", false); - - if (phys_hulls > 0) - { - fmp->childEnable("Simplify"); - } - - if (phys_tris || phys_hulls > 0) - { - fmp->childEnable("Decompose"); - } - } - else - { - fmp->childEnable("simplify_cancel"); - fmp->childEnable("decompose_cancel"); - } - } - - - LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); - S32 which_mode = 0; - S32 file_mode = 1; - if (iface) - { - which_mode = iface->getFirstSelectedIndex(); - file_mode = iface->getItemCount() - 1; - } - - if (which_mode == file_mode) - { - mFMP->childEnable("physics_file"); - mFMP->childEnable("physics_browse"); - } - else - { - mFMP->childDisable("physics_file"); - mFMP->childDisable("physics_browse"); - } - - LLSpinCtrl* crease = mFMP->getChild<LLSpinCtrl>("crease_angle"); - - if (mRequestedCreaseAngle[mPreviewLOD] == -1.f) - { - mFMP->childSetColor("crease_label", LLColor4::grey); - crease->forceSetValue(75.f); - } - else - { - mFMP->childSetColor("crease_label", LLColor4::white); - crease->forceSetValue(mRequestedCreaseAngle[mPreviewLOD]); - } - - mModelUpdatedSignal(true); - -} - -void LLModelPreview::updateLodControls(S32 lod) -{ - if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::LOD_HIGH) - { - std::ostringstream out; - out << "Invalid level of detail: " << lod; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, false); - assert(lod >= LLModel::LOD_IMPOSTOR && lod <= LLModel::LOD_HIGH); - return; - } - - const char* lod_controls[] = - { - "lod_mode_", - "lod_triangle_limit_", - "lod_error_threshold_" - }; - const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); - - const char* file_controls[] = - { - "lod_browse_", - "lod_file_", - }; - const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (!fmp) return; - - LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[lod]); - if (!lod_combo) return; - - S32 lod_mode = lod_combo->getCurrentIndex(); - if (lod_mode == LOD_FROM_FILE) // LoD from file - { - fmp->mLODMode[lod] = 0; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childSetVisible(file_controls[i] + lod_name[lod], true); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); - } - } - else if (lod_mode == USE_LOD_ABOVE) // use LoD above - { - fmp->mLODMode[lod] = 2; - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->childSetVisible(file_controls[i] + lod_name[lod], false); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); - } - - if (lod < LLModel::LOD_HIGH) - { - mModel[lod] = mModel[lod + 1]; - mScene[lod] = mScene[lod + 1]; - mVertexBuffer[lod].clear(); - - // Also update lower LoD - if (lod > LLModel::LOD_IMPOSTOR) - { - updateLodControls(lod - 1); - } - } - } - else // auto generate, the default case for all LoDs except High - { - fmp->mLODMode[lod] = 1; - - //don't actually regenerate lod when refreshing UI - mLODFrozen = true; - - for (U32 i = 0; i < num_file_controls; ++i) - { - mFMP->getChildView(file_controls[i] + lod_name[lod])->setVisible(false); - } - - for (U32 i = 0; i < num_lod_controls; ++i) - { - mFMP->getChildView(lod_controls[i] + lod_name[lod])->setVisible(true); - } - - - LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]); - LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); - - limit->setMaxValue(mMaxTriangleLimit); - limit->forceSetValue(mRequestedTriangleCount[lod]); - - threshold->forceSetValue(mRequestedErrorThreshold[lod]); - - mFMP->getChild<LLComboBox>("lod_mode_" + lod_name[lod])->selectNthItem(mRequestedLoDMode[lod]); - - if (mRequestedLoDMode[lod] == 0) - { - limit->setVisible(true); - threshold->setVisible(false); - - limit->setMaxValue(mMaxTriangleLimit); - limit->setIncrement(mMaxTriangleLimit/32); - } - else - { - limit->setVisible(false); - threshold->setVisible(true); - } - - mLODFrozen = false; - } -} - -void LLModelPreview::setPreviewTarget(F32 distance) -{ - mCameraDistance = distance; - mCameraZoom = 1.f; - mCameraPitch = 0.f; - mCameraYaw = 0.f; - mCameraOffset.clearVec(); -} - -void LLModelPreview::clearBuffers() -{ - for (U32 i = 0; i < 6; i++) - { - mVertexBuffer[i].clear(); - } -} - -void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) -{ - U32 tri_count = 0; - U32 vertex_count = 0; - U32 mesh_count = 0; - - - LLModelLoader::model_list* model = NULL; - - if (lod < 0 || lod > 4) - { - model = &mBaseModel; - lod = 5; - } - else - { - model = &(mModel[lod]); - } - - if (!mVertexBuffer[lod].empty()) - { - mVertexBuffer[lod].clear(); - } - - mVertexBuffer[lod].clear(); - - LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); - - for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) - { - LLModel* mdl = *iter; - if (!mdl) - { - continue; - } - - LLModel* base_mdl = *base_iter; - base_iter++; - - S32 num_faces = mdl->getNumVolumeFaces(); - for (S32 i = 0; i < num_faces; ++i) - { - const LLVolumeFace &vf = mdl->getVolumeFace(i); - U32 num_vertices = vf.mNumVertices; - U32 num_indices = vf.mNumIndices; - - if (!num_vertices || ! num_indices) - { - continue; - } - - LLVertexBuffer* vb = NULL; - - bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); - - U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0 ; - - if (skinned) - { - mask |= LLVertexBuffer::MAP_WEIGHT4; - } - - vb = new LLVertexBuffer(mask, 0); - - if (!vb->allocateBuffer(num_vertices, num_indices, TRUE)) - { - // We are likely to crash due this failure, if this happens, find a way to gracefully stop preview - std::ostringstream out; - out << "Failed to allocate Vertex Buffer for model preview "; - out << num_vertices << " vertices and "; - out << num_indices << " indices"; - LL_WARNS() << out.str() << LL_ENDL; - LLFloaterModelPreview::addStringToLog(out, true); - } - - LLStrider<LLVector3> vertex_strider; - LLStrider<LLVector3> normal_strider; - LLStrider<LLVector2> tc_strider; - LLStrider<U16> index_strider; - LLStrider<LLVector4> weights_strider; - - vb->getVertexStrider(vertex_strider); - vb->getIndexStrider(index_strider); - - if (skinned) - { - vb->getWeight4Strider(weights_strider); - } - - LLVector4a::memcpyNonAliased16((F32*) vertex_strider.get(), (F32*) vf.mPositions, num_vertices*4*sizeof(F32)); - - if (vf.mTexCoords) - { - vb->getTexCoord0Strider(tc_strider); - S32 tex_size = (num_vertices*2*sizeof(F32)+0xF) & ~0xF; - LLVector4a::memcpyNonAliased16((F32*) tc_strider.get(), (F32*) vf.mTexCoords, tex_size); - } - - if (vf.mNormals) - { - vb->getNormalStrider(normal_strider); - LLVector4a::memcpyNonAliased16((F32*) normal_strider.get(), (F32*) vf.mNormals, num_vertices*4*sizeof(F32)); - } - - if (skinned) - { - for (U32 i = 0; i < num_vertices; i++) - { - //find closest weight to vf.mVertices[i].mPosition - LLVector3 pos(vf.mPositions[i].getF32ptr()); - - const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); - llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this - - LLVector4 w(0,0,0,0); - - for (U32 i = 0; i < weight_list.size(); ++i) - { - F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f); - F32 joint = (F32) weight_list[i].mJointIdx; - w.mV[i] = joint + wght; - llassert(w.mV[i]-(S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values - //should not cause floating point precision issues. - } - - *(weights_strider++) = w; - } - } - - // build indices - for (U32 i = 0; i < num_indices; i++) - { - *(index_strider++) = vf.mIndices[i]; - } - - mVertexBuffer[lod][mdl].push_back(vb); - - vertex_count += num_vertices; - tri_count += num_indices/3; - ++mesh_count; - - } - } -} - -void LLModelPreview::update() -{ - if (mGenLOD) - { - bool subscribe_for_generation = mLodsQuery.empty(); - mGenLOD = false; - mDirty = true; - mLodsQuery.clear(); - - for (S32 lod = LLModel::LOD_HIGH; lod >= 0; --lod) - { - // adding all lods into query for generation - mLodsQuery.push_back(lod); - } - - if (subscribe_for_generation) - { - doOnIdleRepeating(lodQueryCallback); - } - } - - if (mDirty && mLodsQuery.empty()) - { - mDirty = false; - mResourceCost = calcResourceCost(); - refresh(); - updateStatusMessages(); - } -} - -//----------------------------------------------------------------------------- -// createPreviewAvatar -//----------------------------------------------------------------------------- -void LLModelPreview::createPreviewAvatar( void ) -{ - mPreviewAvatar = (LLVOAvatar*)gObjectList.createObjectViewer( LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR ); - if ( mPreviewAvatar ) - { - mPreviewAvatar->createDrawable( &gPipeline ); - mPreviewAvatar->mSpecialRenderMode = 1; - mPreviewAvatar->startMotion( ANIM_AGENT_STAND ); - mPreviewAvatar->hideSkirt(); - } - else - { - LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL; - } -} - -//static -U32 LLModelPreview::countRootModels(LLModelLoader::model_list models) -{ - U32 root_models = 0; - model_list::iterator model_iter = models.begin(); - while (model_iter != models.end()) - { - LLModel* mdl = *model_iter; - if (mdl && mdl->mSubmodelID == 0) - { - root_models++; - } - model_iter++; - } - return root_models; -} - -void LLModelPreview::loadedCallback( - LLModelLoader::scene& scene, - LLModelLoader::model_list& model_list, - S32 lod, - void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) - { - // Load loader's warnings into floater's log tab - const LLSD out = pPreview->mModelLoader->logOut(); - LLSD::array_const_iterator iter_out = out.beginArray(); - LLSD::array_const_iterator end_out = out.endArray(); - for (; iter_out != end_out; ++iter_out) - { - if (iter_out->has("Message")) - { - LLFloaterModelPreview::addStringToLog(iter_out->get("Message"), *iter_out, true, pPreview->mModelLoader->mLod); - } - } - pPreview->mModelLoader->clearLog(); - pPreview->loadModelCallback(lod); // removes mModelLoader in some cases - } - -} - -void LLModelPreview::stateChangedCallback(U32 state,void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - pPreview->setLoadState(state); - } -} - -LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) -{ - LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); - if (pPreview) - { - return pPreview->getPreviewAvatar()->getJoint(str); - } - return NULL; -} - -U32 LLModelPreview::loadTextures(LLImportMaterial& material,void* opaque) -{ - (void)opaque; - - if (material.mDiffuseMapFilename.size()) - { - material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; - LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); - - tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); - tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); - tex->forceToSaveRawImage(0, F32_MAX); - material.setDiffuseMap(tex->getID()); // record tex ID - return 1; - } - - material.mOpaqueData = NULL; - return 0; -} - -void LLModelPreview::addEmptyFace( LLModel* pTarget ) -{ - U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); - - buff->allocateBuffer(1, 3, true); - memset( (U8*) buff->getMappedData(), 0, buff->getSize() ); - memset( (U8*) buff->getIndicesPointer(), 0, buff->getIndicesSize() ); - - buff->validateRange( 0, buff->getNumVerts()-1, buff->getNumIndices(), 0 ); - - LLStrider<LLVector3> pos; - LLStrider<LLVector3> norm; - LLStrider<LLVector2> tc; - LLStrider<U16> index; - - buff->getVertexStrider(pos); - - if ( type_mask & LLVertexBuffer::MAP_NORMAL ) - { - buff->getNormalStrider(norm); - } - if ( type_mask & LLVertexBuffer::MAP_TEXCOORD0 ) - { - buff->getTexCoord0Strider(tc); - } - - buff->getIndexStrider(index); - - //resize face array - int faceCnt = pTarget->getNumVolumeFaces(); - pTarget->setNumVolumeFaces( faceCnt+1 ); - pTarget->setVolumeFaceData( faceCnt+1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices() ); - -} - -//----------------------------------------------------------------------------- -// render() -//----------------------------------------------------------------------------- -// Todo: we shouldn't be setting all those UI elements on render. -// Note: Render happens each frame with skinned avatars -BOOL LLModelPreview::render() -{ - assert_main_thread(); - - LLMutexLock lock(this); - mNeedsUpdate = FALSE; - - bool use_shaders = LLGLSLShader::sNoFixedFunction; - - bool edges = mViewOption["show_edges"]; - bool joint_overrides = mViewOption["show_joint_overrides"]; - bool joint_positions = mViewOption["show_joint_positions"]; - bool skin_weight = mViewOption["show_skin_weight"]; - bool textures = mViewOption["show_textures"]; - bool physics = mViewOption["show_physics"]; - - // Extra configurability, to be exposed later as controls? - static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor"); - static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor"); - static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); - static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor"); - static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth"); - static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor"); - static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor"); - static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth"); - static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor"); - static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor"); - static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth"); - static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); - - S32 width = getWidth(); - S32 height = getHeight(); - - LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test - LLGLDisable no_blend(GL_BLEND); - LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color - LLGLDisable fog(GL_FOG); - - { - if (use_shaders) - { - gUIProgram.bind(); - } - //clear background to grey - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.pushMatrix(); - gGL.loadIdentity(); - gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.pushMatrix(); - gGL.loadIdentity(); - - gGL.color4fv(static_cast<LLColor4>(canvas_col).mV); - gl_rect_2d_simple( width, height ); - - gGL.matrixMode(LLRender::MM_PROJECTION); - gGL.popMatrix(); - - gGL.matrixMode(LLRender::MM_MODELVIEW); - gGL.popMatrix(); - if (use_shaders) - { - gUIProgram.unbind(); - } - } - - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - - bool has_skin_weights = false; - bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); - bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); - - if ( upload_joints != mLastJointUpdate ) - { - mLastJointUpdate = upload_joints; - } - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - model->mPelvisOffset = mPelvisZOffset; - if (!model->mSkinWeights.empty()) - { - has_skin_weights = true; - } - } - } - - if (has_skin_weights && lodsReady()) - { //model has skin weights, enable view options for skin weights and joint positions - U32 flags = getLegacyRigFlags(); - if (fmp) - { - if (flags == LEGACY_RIG_OK) - { - fmp->enableViewOption("show_skin_weight"); - fmp->setViewOptionEnabled("show_joint_overrides", skin_weight); - fmp->setViewOptionEnabled("show_joint_positions", skin_weight); - mFMP->childEnable("upload_skin"); - mFMP->childSetValue("show_skin_weight", skin_weight); - } - else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0) - { - mFMP->childSetVisible("skin_too_many_joints", true); - } - else if ((flags & LEGACY_RIG_FLAG_UNKNOWN_JOINT) > 0) - { - mFMP->childSetVisible("skin_unknown_joint", true); - } - } - } - else - { - mFMP->childDisable("upload_skin"); - if (fmp) - { - mViewOption["show_skin_weight"] = false; - fmp->disableViewOption("show_skin_weight"); - fmp->disableViewOption("show_joint_overrides"); - fmp->disableViewOption("show_joint_positions"); - - skin_weight = false; - mFMP->childSetValue("show_skin_weight", false); - fmp->setViewOptionEnabled("show_skin_weight", skin_weight); - } - } - - if (upload_skin && !has_skin_weights) - { //can't upload skin weights if model has no skin weights - mFMP->childSetValue("upload_skin", false); - upload_skin = false; - } - - if (!upload_skin && upload_joints) - { //can't upload joints if not uploading skin weights - mFMP->childSetValue("upload_joints", false); - upload_joints = false; - } - - if (upload_skin && upload_joints) - { - mFMP->childEnable("lock_scale_if_joint_position"); - if (fmp) - { - fmp->updateAvatarTab(); - } - } - else - { - mFMP->childDisable("lock_scale_if_joint_position"); - mFMP->childSetValue("lock_scale_if_joint_position", false); - if (fmp) - { - fmp->clearAvatarTab(); - } - } - - //Only enable joint offsets if it passed the earlier critiquing - if ( isRigValidForJointPositionUpload() ) - { - mFMP->childSetEnabled("upload_joints", upload_skin); - } - - F32 explode = mFMP->childGetValue("physics_explode").asReal(); - - LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview - - LLRect preview_rect; - - preview_rect = mFMP->getChildView("preview_panel")->getRect(); - - F32 aspect = (F32) preview_rect.getWidth()/preview_rect.getHeight(); - - LLViewerCamera::getInstance()->setAspect(aspect); - - LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); - - LLVector3 offset = mCameraOffset; - LLVector3 target_pos = mPreviewTarget+offset; - - F32 z_near = 0.001f; - F32 z_far = mCameraDistance*10.0f+mPreviewScale.magVec()+mCameraOffset.magVec(); - - if (skin_weight) - { - target_pos = getPreviewAvatar()->getPositionAgent() + offset; - z_near = 0.01f; - z_far = 1024.f; - - //render avatar previews every frame - refresh(); - } - - if (use_shaders) - { - gObjectPreviewProgram.bind(); - } - - gGL.loadIdentity(); - gPipeline.enableLightsPreview(); - - LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * - LLQuaternion(mCameraYaw, LLVector3::z_axis); - - LLQuaternion av_rot = camera_rot; - F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - - z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f); - - LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); - - stop_glerror(); - - gGL.pushMatrix(); - gGL.color4fv(edge_col().mV); - - const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - - LLGLEnable normalize(GL_NORMALIZE); - - if (!mBaseModel.empty() && mVertexBuffer[5].empty()) - { - genBuffers(-1, skin_weight); - //genBuffers(3); - //genLODs(); - } - - if (!mModel[mPreviewLOD].empty()) - { - mFMP->childEnable("reset_btn"); - - bool regen = mVertexBuffer[mPreviewLOD].empty(); - if (!regen) - { - const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; - if (!vb_vec.empty()) - { - const LLVertexBuffer* buff = vb_vec[0]; - regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; - } - else - { - LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; - regen = TRUE; - } - } - - if (regen) - { - genBuffers(mPreviewLOD, skin_weight); - } - - if (!skin_weight) - { - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[mPreviewLOD]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*) mat.mMatrix); - - - U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - - if (textures) - { - int materialCnt = instance.mModel->mMaterialList.size(); - if ( i < materialCnt ) - { - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; - - gGL.diffuseColor4fv(material.mDiffuseColor.mV); - - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) - { - mTextureSet.insert(tex); - } - } - } - else - { - gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); - } - - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); - if (edges) - { - glLineWidth(edge_width); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - gGL.popMatrix(); - } - - if (physics) - { - glClear(GL_DEPTH_BUFFER_BIT); - - for (U32 pass = 0; pass < 2; pass++) - { - if (pass == 0) - { //depth only pass - gGL.setColorMask(false, false); - } - else - { - gGL.setColorMask(true, true); - } - - //enable alpha blending on second pass but not first pass - LLGLState blend(GL_BLEND, pass); - - gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*)mat.mMatrix); - - - bool render_mesh = true; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; - - if (!physics.mHull.empty()) - { - render_mesh = false; - - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } - - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) - { - if (explode > 0.f) - { - gGL.pushMatrix(); - - LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; - offset *= explode; - - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } - - static std::vector<LLColor4U> hull_colors; - - if (i + 1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128)); - } - - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - - if (explode > 0.f) - { - gGL.popMatrix(); - } - } - } - } - } - - if (render_mesh) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - if (pass > 0){ - for (U32 i = 0; i < num_models; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4fv(phys_fill_col().mV); - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); - - gGL.diffuseColor4fv(phys_edge_col().mV); - glLineWidth(phys_edge_width); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); - - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - gGL.popMatrix(); - } - - // only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] - if (pass > 0 && mHasDegenerate) - { - glLineWidth(deg_edge_width); - glPointSize(deg_point_size); - gPipeline.enableLightsFullbright(); - //show degenerate triangles - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - LLGLDisable cull(GL_CULL_FACE); - gGL.diffuseColor4f(1.f, 0.f, 0.f, 1.f); - const LLVector4a scale(0.5f); - - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) - { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) - { - continue; - } - - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; - - gGL.multMatrix((GLfloat*)mat.mMatrix); - - - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; - - if (physics.mHull.empty()) - { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); - for (U32 v = 0; v < num_models; ++v) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; - if(buffer->getNumVerts() < 3)continue; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - - LLStrider<LLVector3> pos_strider; - buffer->getVertexStrider(pos_strider, 0); - LLVector4a* pos = (LLVector4a*)pos_strider.get(); - - LLStrider<U16> idx; - buffer->getIndexStrider(idx, 0); - - LLVector4a v1, v2, v3; - for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3) - { - v1.setMul(pos[*idx++], scale); - v2.setMul(pos[*idx++], scale); - v3.setMul(pos[*idx++], scale); - - if (ll_is_degenerate(v1, v2, v3)) - { - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - gGL.diffuseColor3fv(deg_edge_col().mV); - buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); - buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - gGL.diffuseColor3fv(deg_fill_col().mV); - buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); - } - } - } - } - } - - gGL.popMatrix(); - } - glLineWidth(1.f); - glPointSize(1.f); - gPipeline.enableLightsPreview(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); - } - } - } - } - else - { - target_pos = getPreviewAvatar()->getPositionAgent(); - getPreviewAvatar()->clearAttachmentOverrides(); // removes pelvis fixup - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id); - bool pelvis_recalc = false; - - LLViewerCamera::getInstance()->setOriginAndLookAt( - target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera - LLVector3::z_axis, // up - target_pos); // point of interest - - for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) - { - for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) - { - LLModelInstance& instance = *model_iter; - LLModel* model = instance.mModel; - - if (!model->mSkinWeights.empty()) - { - const LLMeshSkinInfo *skin = &model->mSkinInfo; - LLSkinningUtil::initJointNums(&model->mSkinInfo, getPreviewAvatar());// inits skin->mJointNums if nessesary - U32 count = LLSkinningUtil::getMeshJointCount(skin); - - if (joint_overrides && skin->mAlternateBindMatrix.size() > 0) - { - // mesh_id is used to determine which mesh gets to - // set the joint offset, in the event of a conflict. Since - // we don't know the mesh id yet, we can't guarantee that - // joint offsets will be applied with the same priority as - // in the uploaded model. If the file contains multiple - // meshes with conflicting joint offsets, preview may be - // incorrect. - LLUUID fake_mesh_id; - fake_mesh_id.generate(); - for (U32 j = 0; j < count; ++j) - { - LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]); - if (joint) - { - const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation(); - if (joint->aboveJointPosThreshold(jointPos)) - { - bool override_changed; - joint->addAttachmentPosOverride(jointPos, fake_mesh_id, "model", override_changed); - - if (override_changed) - { - //If joint is a pelvis then handle old/new pelvis to foot values - if (joint->getName() == "mPelvis")// or skin->mJointNames[j] - { - pelvis_recalc = true; - } - } - if (skin->mLockScaleIfJointPosition) - { - // Note that unlike positions, there's no threshold check here, - // just a lock at the default value. - joint->addAttachmentScaleOverride(joint->getDefaultScale(), fake_mesh_id, "model"); - } - } - } - } - } - - for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; - - const LLVolumeFace& face = model->getVolumeFace(i); - - LLStrider<LLVector3> position; - buffer->getVertexStrider(position); - - LLStrider<LLVector4> weight; - buffer->getWeight4Strider(weight); - - //quick 'n dirty software vertex skinning - - //build matrix palette - - LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; - LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, - skin, getPreviewAvatar()); - - LLMatrix4a bind_shape_matrix; - bind_shape_matrix.loadu(skin->mBindShapeMatrix); - U32 max_joints = LLSkinningUtil::getMaxJointCount(); - for (U32 j = 0; j < buffer->getNumVerts(); ++j) - { - LLMatrix4a final_mat; - F32 *wptr = weight[j].mV; - LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); - - //VECTORIZE THIS - LLVector4a& v = face.mPositions[j]; - - LLVector4a t; - LLVector4a dst; - bind_shape_matrix.affineTransform(v, t); - final_mat.affineTransform(t, dst); - - position[j][0] = dst[0]; - position[j][1] = dst[1]; - position[j][2] = dst[2]; - } - - llassert(model->mMaterialList.size() > i); - const std::string& binding = instance.mModel->mMaterialList[i]; - const LLImportMaterial& material = instance.mMaterial[binding]; - - buffer->setBuffer(type_mask & buffer->getTypeMask()); - gGL.diffuseColor4fv(material.mDiffuseColor.mV); - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - // Find the tex for this material, bind it, and add it to our set - // - LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); - if (tex) - { - mTextureSet.insert(tex); - } - - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - - if (edges) - { - gGL.diffuseColor4fv(edge_col().mV); - glLineWidth(edge_width); - glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); - glLineWidth(1.f); - } - } - } - } - } - - if (joint_positions) - { - LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; - if (shader) - { - gDebugProgram.bind(); - } - getPreviewAvatar()->renderCollisionVolumes(); - if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mAvatarTabIndex) - { - getPreviewAvatar()->renderBones(fmp->mSelectedJointName); - } - else - { - getPreviewAvatar()->renderBones(); - } - if (shader) - { - shader->bind(); - } - } - - if (pelvis_recalc) - { - // size/scale recalculation - getPreviewAvatar()->postPelvisSetRecalc(); - } - } - } - - if (use_shaders) - { - gObjectPreviewProgram.unbind(); - } - - gGL.popMatrix(); - - return TRUE; -} - -//----------------------------------------------------------------------------- -// refresh() -//----------------------------------------------------------------------------- -void LLModelPreview::refresh() -{ - mNeedsUpdate = TRUE; -} - -//----------------------------------------------------------------------------- -// rotate() -//----------------------------------------------------------------------------- -void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) -{ - mCameraYaw = mCameraYaw + yaw_radians; - - mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); -} - -//----------------------------------------------------------------------------- -// zoom() -//----------------------------------------------------------------------------- -void LLModelPreview::zoom(F32 zoom_amt) -{ - F32 new_zoom = mCameraZoom+zoom_amt; - // TODO: stop clamping in render - static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit"); - mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit()); -} - -void LLModelPreview::pan(F32 right, F32 up) -{ - bool skin_weight = mViewOption["show_skin_weight"]; - F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; - mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * camera_distance / mCameraZoom, -1.f, 1.f); - mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * camera_distance / mCameraZoom, -1.f, 1.f); -} - -void LLModelPreview::setPreviewLOD(S32 lod) -{ - lod = llclamp(lod, 0, (S32) LLModel::LOD_HIGH); - - if (lod != mPreviewLOD) - { - mPreviewLOD = lod; - - LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo"); - combo_box->setCurrentByIndex((NUM_LOD-1)-mPreviewLOD); // combo box list of lods is in reverse order - mFMP->childSetValue("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]); - - LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); - LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); - - for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) - { - const LLColor4& color = (i == lod) ? highlight_color : normal_color; - - mFMP->childSetColor(lod_status_name[i], color); - mFMP->childSetColor(lod_label_name[i], color); - mFMP->childSetColor(lod_triangles_name[i], color); - mFMP->childSetColor(lod_vertices_name[i], color); - } - - LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP; - if (fmp) - { - // make preview repopulate tab - fmp->clearAvatarTab(); - } - } - refresh(); - updateStatusMessages(); -} - void LLFloaterModelPreview::onBrowseLOD(S32 lod) { assert_main_thread(); @@ -4982,60 +1525,6 @@ void LLFloaterModelPreview::refresh() sInstance->mModelPreview->mDirty = true; } -//static -void LLModelPreview::textureLoadedCallback( - BOOL success, - LLViewerFetchedTexture *src_vi, - LLImageRaw* src, - LLImageRaw* src_aux, - S32 discard_level, - BOOL final, - void* userdata ) -{ - LLModelPreview* preview = (LLModelPreview*) userdata; - preview->refresh(); - - if(final && preview->mModelLoader) - { - if(preview->mModelLoader->mNumOfFetchingTextures > 0) - { - preview->mModelLoader->mNumOfFetchingTextures-- ; - } - } -} - -// static -bool LLModelPreview::lodQueryCallback() -{ - // not the best solution, but model preview belongs to floater - // so it is an easy way to check that preview still exists. - LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; - if (fmp && fmp->mModelPreview) - { - LLModelPreview* preview = fmp->mModelPreview; - if (preview->mLodsQuery.size() > 0) - { - S32 lod = preview->mLodsQuery.back(); - preview->mLodsQuery.pop_back(); - preview->genLODs(lod); - - // return false to continue cycle - return false; - } - } - // nothing to process - return true; -} - -void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) -{ - if (!mLODFrozen) - { - genLODs(lod, 3, enforce_tri_limit); - refresh(); - } -} - LLFloaterModelPreview::DecompRequest::DecompRequest(const std::string& stage, LLModel* mdl) { mStage = stage; diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 6f78d534f3..ca52312756 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -28,37 +28,14 @@ #define LL_LLFLOATERMODELPREVIEW_H #include "llfloaternamedesc.h" - -#include "lldynamictexture.h" -#include "llquaternion.h" -#include "llmeshrepository.h" -#include "llmodel.h" -#include "llthread.h" -#include "llviewermenufile.h" #include "llfloatermodeluploadbase.h" - -#include "lldaeloader.h" +#include "llmeshrepository.h" class LLComboBox; class LLJoint; -class LLViewerJointMesh; -class LLVOAvatar; -class LLTextBox; -class LLVertexBuffer; +class LLMeshFilePicker; class LLModelPreview; -class LLFloaterModelPreview; -class DAE; -class daeElement; -class domProfile_COMMON; -class domInstance_geometry; -class domNode; -class domTranslate; -class domController; -class domSkin; -class domMesh; -class LLMenuButton; class LLTabContainer; -class LLToggleableMenu; class LLViewerTextEditor; @@ -255,209 +232,4 @@ private: joint_override_data_map_t mJointOverrides[LLModel::NUM_LODS]; }; -class LLMeshFilePicker : public LLFilePickerThread -{ -public: - LLMeshFilePicker(LLModelPreview* mp, S32 lod); - virtual void notify(const std::vector<std::string>& filenames); - -private: - LLModelPreview* mMP; - S32 mLOD; -}; - - -class LLModelPreview : public LLViewerDynamicTexture, public LLMutex -{ - LOG_CLASS(LLModelPreview); - - typedef boost::signals2::signal<void (F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t; - typedef boost::signals2::signal<void (void)> model_loaded_signal_t; - typedef boost::signals2::signal<void (bool)> model_updated_signal_t; - -public: - - typedef enum - { - LOD_FROM_FILE = 0, - GENERATE, - USE_LOD_ABOVE, - } eLoDMode; - -public: - LLModelPreview(S32 width, S32 height, LLFloater* fmp); - virtual ~LLModelPreview(); - - void resetPreviewTarget(); - void setPreviewTarget(F32 distance); - void setTexture(U32 name) { mTextureName = name; } - - void setPhysicsFromLOD(S32 lod); - BOOL render(); - void update(); - void genBuffers(S32 lod, bool skinned); - void clearBuffers(); - void refresh(); - void rotate(F32 yaw_radians, F32 pitch_radians); - void zoom(F32 zoom_amt); - void pan(F32 right, F32 up); - virtual BOOL needsRender() { return mNeedsUpdate; } - void setPreviewLOD(S32 lod); - void clearModel(S32 lod); - void getJointAliases(JointMap& joint_map); - void loadModel(std::string filename, S32 lod, bool force_disable_slm = false); - void loadModelCallback(S32 lod); - bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); } - void queryLODs() { mGenLOD = true; }; - void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false); - void generateNormals(); - void restoreNormals(); - U32 calcResourceCost(); - void rebuildUploadData(); - void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); - void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); - void clearIncompatible(S32 lod); - void updateStatusMessages(); - void updateLodControls(S32 lod); - void clearGLODGroup(); - void onLODParamCommit(S32 lod, bool enforce_tri_limit); - void addEmptyFace( LLModel* pTarget ); - - const bool getModelPivot( void ) const { return mHasPivot; } - void setHasPivot( bool val ) { mHasPivot = val; } - void setModelPivot( const LLVector3& pivot ) { mModelPivot = pivot; } - - //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions - //Accessors for joint position upload friendly rigs - const bool isRigValidForJointPositionUpload( void ) const { return mRigValidJointUpload; } - void setRigValidForJointPositionUpload( bool rigValid ) { mRigValidJointUpload = rigValid; } - - //Accessors for the legacy rigs - const bool isLegacyRigValid( void ) const { return mLegacyRigFlags == 0; } - U32 getLegacyRigFlags() const { return mLegacyRigFlags; } - void setLegacyRigFlags( U32 rigFlags ) { mLegacyRigFlags = rigFlags; } - - static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); - static bool lodQueryCallback(); - - boost::signals2::connection setDetailsCallback( const details_signal_t::slot_type& cb ){ return mDetailsSignal.connect(cb); } - boost::signals2::connection setModelLoadedCallback( const model_loaded_signal_t::slot_type& cb ){ return mModelLoadedSignal.connect(cb); } - boost::signals2::connection setModelUpdatedCallback( const model_updated_signal_t::slot_type& cb ){ return mModelUpdatedSignal.connect(cb); } - - void setLoadState( U32 state ) { mLoadState = state; } - U32 getLoadState() { return mLoadState; } - - static bool sIgnoreLoadedCallback; - std::vector<S32> mLodsQuery; - std::vector<S32> mLodsWithParsingError; - bool mHasDegenerate; - -protected: - - static void loadedCallback(LLModelLoader::scene& scene,LLModelLoader::model_list& model_list, S32 lod, void* opaque); - static void stateChangedCallback(U32 state, void* opaque); - - static LLJoint* lookupJointByName(const std::string&, void* opaque); - static U32 loadTextures(LLImportMaterial& material, void* opaque); - -private: - //Utility function for controller vertex compare - bool verifyCount( int expected, int result ); - //Creates the dummy avatar for the preview window - void createPreviewAvatar( void ); - //Accessor for the dummy avatar - LLVOAvatar* getPreviewAvatar( void ) { return mPreviewAvatar; } - // Count amount of original models, excluding sub-models - static U32 countRootModels(LLModelLoader::model_list models); - - protected: - friend class LLModelLoader; - friend class LLFloaterModelPreview; - friend class LLFloaterModelPreview::DecompRequest; - friend class LLPhysicsDecomp; - - LLFloater* mFMP; - - BOOL mNeedsUpdate; - bool mDirty; - bool mGenLOD; - U32 mTextureName; - F32 mCameraDistance; - F32 mCameraYaw; - F32 mCameraPitch; - F32 mCameraZoom; - LLVector3 mCameraOffset; - LLVector3 mPreviewTarget; - LLVector3 mPreviewScale; - S32 mPreviewLOD; - S32 mPhysicsSearchLOD; - U32 mResourceCost; - std::string mLODFile[LLModel::NUM_LODS]; - bool mLoading; - U32 mLoadState; - bool mResetJoints; - bool mModelNoErrors; - - std::map<std::string, bool> mViewOption; - - //GLOD object parameters (must rebuild object if these change) - bool mLODFrozen; - F32 mBuildShareTolerance; - U32 mBuildQueueMode; - U32 mBuildOperator; - U32 mBuildBorderMode; - U32 mRequestedLoDMode[LLModel::NUM_LODS]; - S32 mRequestedTriangleCount[LLModel::NUM_LODS]; - F32 mRequestedErrorThreshold[LLModel::NUM_LODS]; - U32 mRequestedBuildOperator[LLModel::NUM_LODS]; - U32 mRequestedQueueMode[LLModel::NUM_LODS]; - U32 mRequestedBorderMode[LLModel::NUM_LODS]; - F32 mRequestedShareTolerance[LLModel::NUM_LODS]; - F32 mRequestedCreaseAngle[LLModel::NUM_LODS]; - - LLModelLoader* mModelLoader; - - LLModelLoader::scene mScene[LLModel::NUM_LODS]; - LLModelLoader::scene mBaseScene; - - LLModelLoader::model_list mModel[LLModel::NUM_LODS]; - LLModelLoader::model_list mBaseModel; - - typedef std::vector<LLVolumeFace> v_LLVolumeFace_t; - typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t; - - vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS]; - vv_LLVolumeFace_t mBaseModelFacesCopy; - - U32 mGroup; - std::map<LLPointer<LLModel>, U32> mObject; - U32 mMaxTriangleLimit; - - LLMeshUploadThread::instance_list mUploadData; - std::set<LLViewerFetchedTexture * > mTextureSet; - - //map of vertex buffers to models (one vertex buffer in vector per face in model - std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS+1]; - - details_signal_t mDetailsSignal; - model_loaded_signal_t mModelLoadedSignal; - model_updated_signal_t mModelUpdatedSignal; - - LLVector3 mModelPivot; - bool mHasPivot; - - float mPelvisZOffset; - - bool mRigValidJointUpload; - U32 mLegacyRigFlags; - - bool mLastJointUpdate; - - JointNameSet mJointsFromNode; - JointTransformMap mJointTransformMap; - - LLPointer<LLVOAvatar> mPreviewAvatar; - LLCachedControl<bool> mImporterDebug; -}; - #endif // LL_LLFLOATERMODELPREVIEW_H diff --git a/indra/newview/llmodelpreview.cpp b/indra/newview/llmodelpreview.cpp new file mode 100644 index 0000000000..96af3b37d9 --- /dev/null +++ b/indra/newview/llmodelpreview.cpp @@ -0,0 +1,3507 @@ +/** + * @file llmodelpreview.cpp + * @brief LLModelPreview class implementation + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#include "llviewerprecompiledheaders.h" + +#include "llmodelloader.h" +#include "lldaeloader.h" +#include "llfloatermodelpreview.h" + +#include "llmodelpreview.h" + +#include "llimagebmp.h" +#include "llimagetga.h" +#include "llimagejpeg.h" +#include "llimagepng.h" + +#include "llagent.h" +#include "llanimationstates.h" +#include "llcallbacklist.h" +#include "lldatapacker.h" +#include "lldrawable.h" +#include "llface.h" +#include "lliconctrl.h" +#include "llmatrix4a.h" +#include "llmeshrepository.h" +#include "llrender.h" +#include "llsdutil_math.h" +#include "llskinningutil.h" +#include "llstring.h" +#include "llsdserialize.h" +#include "lltoolmgr.h" +#include "llui.h" +#include "llvector4a.h" +#include "llviewercamera.h" +#include "llviewercontrol.h" +#include "llviewerobjectlist.h" +#include "llviewernetwork.h" +#include "llviewershadermgr.h" +#include "llviewertexteditor.h" +#include "llviewertexturelist.h" +#include "llvoavatar.h" +#include "pipeline.h" + +// ui controls (from floater) +#include "llbutton.h" +#include "llcombobox.h" +#include "llspinctrl.h" +#include "lltabcontainer.h" +#include "lltextbox.h" + +#include "glod/glod.h" +#include <boost/algorithm/string.hpp> + +bool LLModelPreview::sIgnoreLoadedCallback = false; + +const F32 SKIN_WEIGHT_CAMERA_DISTANCE = 16.f; + +BOOL stop_gloderror() +{ + GLuint error = glodGetError(); + + if (error != GLOD_NO_ERROR) + { + LL_WARNS() << "GLOD error detected, cannot generate LOD: " << std::hex << error << LL_ENDL; + return TRUE; + } + + return FALSE; +} + +LLViewerFetchedTexture* bindMaterialDiffuseTexture(const LLImportMaterial& material) +{ + LLViewerFetchedTexture *texture = LLViewerTextureManager::getFetchedTexture(material.getDiffuseMap(), FTT_DEFAULT, TRUE, LLGLTexture::BOOST_PREVIEW); + + if (texture) + { + if (texture->getDiscardLevel() > -1) + { + gGL.getTexUnit(0)->bind(texture, true); + return texture; + } + } + + return NULL; +} + +std::string stripSuffix(std::string name) +{ + if ((name.find("_LOD") != -1) || (name.find("_PHYS") != -1)) + { + return name.substr(0, name.rfind('_')); + } + return name; +} + +void FindModel(LLModelLoader::scene& scene, const std::string& name_to_match, LLModel*& baseModelOut, LLMatrix4& matOut) +{ + LLModelLoader::scene::iterator base_iter = scene.begin(); + bool found = false; + while (!found && (base_iter != scene.end())) + { + matOut = base_iter->first; + + LLModelLoader::model_instance_list::iterator base_instance_iter = base_iter->second.begin(); + while (!found && (base_instance_iter != base_iter->second.end())) + { + LLModelInstance& base_instance = *base_instance_iter++; + LLModel* base_model = base_instance.mModel; + + if (base_model && (base_model->mLabel == name_to_match)) + { + baseModelOut = base_model; + return; + } + } + base_iter++; + } +} + +//----------------------------------------------------------------------------- +// LLModelPreview +//----------------------------------------------------------------------------- + +LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) + : LLViewerDynamicTexture(width, height, 3, ORDER_MIDDLE, FALSE), LLMutex() + , mLodsQuery() + , mLodsWithParsingError() + , mPelvisZOffset(0.0f) + , mLegacyRigFlags(U32_MAX) + , mRigValidJointUpload(false) + , mPhysicsSearchLOD(LLModel::LOD_PHYSICS) + , mResetJoints(false) + , mModelNoErrors(true) + , mLastJointUpdate(false) + , mHasDegenerate(false) + , mImporterDebug(LLCachedControl<bool>(gSavedSettings, "ImporterDebug", false)) +{ + mNeedsUpdate = TRUE; + mCameraDistance = 0.f; + mCameraYaw = 0.f; + mCameraPitch = 0.f; + mCameraZoom = 1.f; + mTextureName = 0; + mPreviewLOD = 0; + mModelLoader = NULL; + mMaxTriangleLimit = 0; + mDirty = false; + mGenLOD = false; + mLoading = false; + mLoadState = LLModelLoader::STARTING; + mGroup = 0; + mLODFrozen = false; + mBuildShareTolerance = 0.f; + mBuildQueueMode = GLOD_QUEUE_GREEDY; + mBuildBorderMode = GLOD_BORDER_UNLOCK; + mBuildOperator = GLOD_OPERATOR_EDGE_COLLAPSE; + + for (U32 i = 0; i < LLModel::NUM_LODS; ++i) + { + mRequestedTriangleCount[i] = 0; + mRequestedCreaseAngle[i] = -1.f; + mRequestedLoDMode[i] = 0; + mRequestedErrorThreshold[i] = 0.f; + mRequestedBuildOperator[i] = 0; + mRequestedQueueMode[i] = 0; + mRequestedBorderMode[i] = 0; + mRequestedShareTolerance[i] = 0.f; + } + + mViewOption["show_textures"] = false; + + mFMP = fmp; + + mHasPivot = false; + mModelPivot = LLVector3(0.0f, 0.0f, 0.0f); + + glodInit(); + + createPreviewAvatar(); +} + +LLModelPreview::~LLModelPreview() +{ + // glod apparently has internal mem alignment issues that are angering + // the heap-check code in windows, these should be hunted down in that + // TP code, if possible + // + // kernel32.dll!HeapFree() + 0x14 bytes + // msvcr100.dll!free(void * pBlock) Line 51 C + // glod.dll!glodGetGroupParameteriv() + 0x119 bytes + // glod.dll!glodShutdown() + 0x77 bytes + // + //glodShutdown(); + if (mModelLoader) + { + mModelLoader->shutdown(); + } +} + +U32 LLModelPreview::calcResourceCost() +{ + assert_main_thread(); + + rebuildUploadData(); + + //Upload skin is selected BUT check to see if the joints coming in from the asset were malformed. + if (mFMP && mFMP->childGetValue("upload_skin").asBoolean()) + { + bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); + if (uploadingJointPositions && !isRigValidForJointPositionUpload()) + { + mFMP->childDisable("ok_btn"); + } + } + + std::set<LLModel*> accounted; + U32 num_points = 0; + U32 num_hulls = 0; + + F32 debug_scale = mFMP ? mFMP->childGetValue("import_scale").asReal() : 1.f; + mPelvisZOffset = mFMP ? mFMP->childGetValue("pelvis_offset").asReal() : 3.0f; + + if (mFMP && mFMP->childGetValue("upload_joints").asBoolean()) + { + // FIXME if preview avatar ever gets reused, this fake mesh ID stuff will fail. + // see also call to addAttachmentPosOverride. + LLUUID fake_mesh_id; + fake_mesh_id.generate(); + getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id); + } + + F32 streaming_cost = 0.f; + F32 physics_cost = 0.f; + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (accounted.find(instance.mModel) == accounted.end()) + { + accounted.insert(instance.mModel); + + LLModel::Decomposition& decomp = + instance.mLOD[LLModel::LOD_PHYSICS] ? + instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : + instance.mModel->mPhysics; + + //update instance skin info for each lods pelvisZoffset + for (int j = 0; j<LLModel::NUM_LODS; ++j) + { + if (instance.mLOD[j]) + { + instance.mLOD[j]->mSkinInfo.mPelvisOffset = mPelvisZOffset; + } + } + + std::stringstream ostr; + LLSD ret = LLModel::writeModel(ostr, + instance.mLOD[4], + instance.mLOD[3], + instance.mLOD[2], + instance.mLOD[1], + instance.mLOD[0], + decomp, + mFMP->childGetValue("upload_skin").asBoolean(), + mFMP->childGetValue("upload_joints").asBoolean(), + mFMP->childGetValue("lock_scale_if_joint_position").asBoolean(), + TRUE, + FALSE, + instance.mModel->mSubmodelID); + + num_hulls += decomp.mHull.size(); + for (U32 i = 0; i < decomp.mHull.size(); ++i) + { + num_points += decomp.mHull[i].size(); + } + + //calculate streaming cost + LLMatrix4 transformation = instance.mTransform; + + LLVector3 position = LLVector3(0, 0, 0) * transformation; + + LLVector3 x_transformed = LLVector3(1, 0, 0) * transformation - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * transformation - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * transformation - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + LLVector3 scale = LLVector3(x_length, y_length, z_length); + + F32 radius = scale.length()*0.5f*debug_scale; + + LLMeshCostData costs; + if (gMeshRepo.getCostData(ret, costs)) + { + streaming_cost += costs.getRadiusBasedStreamingCost(radius); + } + } + } + + F32 scale = mFMP ? mFMP->childGetValue("import_scale").asReal()*2.f : 2.f; + + mDetailsSignal(mPreviewScale[0] * scale, mPreviewScale[1] * scale, mPreviewScale[2] * scale, streaming_cost, physics_cost); + + updateStatusMessages(); + + return (U32)streaming_cost; +} + +void LLModelPreview::rebuildUploadData() +{ + assert_main_thread(); + + mUploadData.clear(); + mTextureSet.clear(); + + //fill uploaddata instance vectors from scene data + + std::string requested_name = mFMP->getChild<LLUICtrl>("description_form")->getValue().asString(); + + LLSpinCtrl* scale_spinner = mFMP->getChild<LLSpinCtrl>("import_scale"); + + F32 scale = scale_spinner->getValue().asReal(); + + LLMatrix4 scale_mat; + scale_mat.initScale(LLVector3(scale, scale, scale)); + + F32 max_scale = 0.f; + + BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(); iter != mBaseScene.end(); ++iter) + { //for each transform in scene + LLMatrix4 mat = iter->first; + + // compute position + LLVector3 position = LLVector3(0, 0, 0) * mat; + + // compute scale + LLVector3 x_transformed = LLVector3(1, 0, 0) * mat - position; + LLVector3 y_transformed = LLVector3(0, 1, 0) * mat - position; + LLVector3 z_transformed = LLVector3(0, 0, 1) * mat - position; + F32 x_length = x_transformed.normalize(); + F32 y_length = y_transformed.normalize(); + F32 z_length = z_transformed.normalize(); + + max_scale = llmax(llmax(llmax(max_scale, x_length), y_length), z_length); + + mat *= scale_mat; + + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end();) + { //for each instance with said transform applied + LLModelInstance instance = *model_iter++; + + LLModel* base_model = instance.mModel; + + if (base_model && !requested_name.empty()) + { + base_model->mRequestedLabel = requested_name; + } + + for (int i = LLModel::NUM_LODS - 1; i >= LLModel::LOD_IMPOSTOR; i--) + { + LLModel* lod_model = NULL; + if (!legacyMatching) + { + // Fill LOD slots by finding matching meshes by label with name extensions + // in the appropriate scene for each LOD. This fixes all kinds of issues + // where the indexed method below fails in spectacular fashion. + // If you don't take the time to name your LOD and PHYS meshes + // with the name of their corresponding mesh in the HIGH LOD, + // then the indexed method will be attempted below. + + LLMatrix4 transform; + + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + int extensionLOD; + if (i != LLModel::LOD_PHYSICS || mModel[LLModel::LOD_PHYSICS].empty()) + { + extensionLOD = i; + } + else + { + //Physics can be inherited from other LODs or loaded, so we need to adjust what extension we are searching for + extensionLOD = mPhysicsSearchLOD; + } + + std::string toAdd; + switch (extensionLOD) + { + case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; + case LLModel::LOD_LOW: toAdd = "_LOD1"; break; + case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; + case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + if (name_to_match.find(toAdd) == -1) + { + name_to_match += toAdd; + } + + FindModel(mScene[i], name_to_match, lod_model, transform); + + if (!lod_model && i != LLModel::LOD_PHYSICS) + { + if (mImporterDebug) + { + std::ostringstream out; + out << "Search of" << name_to_match; + out << " in LOD" << i; + out << " list failed. Searching for alternative among LOD lists."; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + + int searchLOD = (i > LLModel::LOD_HIGH) ? LLModel::LOD_HIGH : i; + while ((searchLOD <= LLModel::LOD_HIGH) && !lod_model) + { + std::string name_to_match = instance.mLabel; + llassert(!name_to_match.empty()); + + std::string toAdd; + switch (searchLOD) + { + case LLModel::LOD_IMPOSTOR: toAdd = "_LOD0"; break; + case LLModel::LOD_LOW: toAdd = "_LOD1"; break; + case LLModel::LOD_MEDIUM: toAdd = "_LOD2"; break; + case LLModel::LOD_PHYSICS: toAdd = "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + if (name_to_match.find(toAdd) == -1) + { + name_to_match += toAdd; + } + + // See if we can find an appropriately named model in LOD 'searchLOD' + // + FindModel(mScene[searchLOD], name_to_match, lod_model, transform); + searchLOD++; + } + } + } + else + { + // Use old method of index-based association + U32 idx = 0; + for (idx = 0; idx < mBaseModel.size(); ++idx) + { + // find reference instance for this model + if (mBaseModel[idx] == base_model) + { + if (mImporterDebug) + { + std::ostringstream out; + out << "Attempting to use model index " << idx; + out << " for LOD" << i; + out << " of " << instance.mLabel; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + break; + } + } + + // If the model list for the current LOD includes that index... + // + if (mModel[i].size() > idx) + { + // Assign that index from the model list for our LOD as the LOD model for this instance + // + lod_model = mModel[i][idx]; + if (mImporterDebug) + { + std::ostringstream out; + out << "Indexed match of model index " << idx << " at LOD " << i << " to model named " << lod_model->mLabel; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + } + else if (mImporterDebug) + { + std::ostringstream out; + out << "List of models does not include index " << idx; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + } + + if (lod_model) + { + if (mImporterDebug) + { + std::ostringstream out; + if (i == LLModel::LOD_PHYSICS) + { + out << "Assigning collision for " << instance.mLabel << " to match " << lod_model->mLabel; + } + else + { + out << "Assigning LOD" << i << " for " << instance.mLabel << " to found match " << lod_model->mLabel; + } + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + instance.mLOD[i] = lod_model; + } + else + { + if (i < LLModel::LOD_HIGH && !lodsReady()) + { + // assign a placeholder from previous LOD until lod generation is complete. + // Note: we might need to assign it regardless of conditions like named search does, to prevent crashes. + instance.mLOD[i] = instance.mLOD[i + 1]; + } + if (mImporterDebug) + { + std::ostringstream out; + out << "List of models does not include " << instance.mLabel; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + } + } + + LLModel* high_lod_model = instance.mLOD[LLModel::LOD_HIGH]; + if (!high_lod_model) + { + setLoadState(LLModelLoader::ERROR_MATERIALS); + mFMP->childDisable("calculate_btn"); + } + else + { + for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++) + { + int refFaceCnt = 0; + int modelFaceCnt = 0; + llassert(instance.mLOD[i]); + if (instance.mLOD[i] && !instance.mLOD[i]->matchMaterialOrder(high_lod_model, refFaceCnt, modelFaceCnt)) + { + setLoadState(LLModelLoader::ERROR_MATERIALS); + mFMP->childDisable("calculate_btn"); + } + } + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP; + bool upload_skinweights = fmp && fmp->childGetValue("upload_skin").asBoolean(); + if (upload_skinweights && high_lod_model->mSkinInfo.mJointNames.size() > 0) + { + LLQuaternion bind_rot = LLSkinningUtil::getUnscaledQuaternion(high_lod_model->mSkinInfo.mBindShapeMatrix); + LLQuaternion identity; + if (!bind_rot.isEqualEps(identity, 0.01)) + { + std::ostringstream out; + out << "non-identity bind shape rot. mat is "; + out << high_lod_model->mSkinInfo.mBindShapeMatrix; + out << " bind_rot "; + out << bind_rot; + LL_WARNS() << out.str() << LL_ENDL; + + LLFloaterModelPreview::addStringToLog(out, false); + setLoadState(LLModelLoader::WARNING_BIND_SHAPE_ORIENTATION); + } + } + } + instance.mTransform = mat; + mUploadData.push_back(instance); + } + } + + for (U32 lod = 0; lod < LLModel::NUM_LODS - 1; lod++) + { + // Search for models that are not included into upload data + // If we found any, that means something we loaded is not a sub-model. + for (U32 model_ind = 0; model_ind < mModel[lod].size(); ++model_ind) + { + bool found_model = false; + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + if (instance.mLOD[lod] == mModel[lod][model_ind]) + { + found_model = true; + break; + } + } + if (!found_model && mModel[lod][model_ind] && !mModel[lod][model_ind]->mSubmodelID) + { + if (mImporterDebug) + { + std::ostringstream out; + out << "Model " << mModel[lod][model_ind]->mLabel << " was not used - mismatching lod models."; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + setLoadState(LLModelLoader::ERROR_MATERIALS); + mFMP->childDisable("calculate_btn"); + } + } + } + + F32 max_import_scale = (DEFAULT_MAX_PRIM_SCALE - 0.1f) / max_scale; + + F32 max_axis = llmax(mPreviewScale.mV[0], mPreviewScale.mV[1]); + max_axis = llmax(max_axis, mPreviewScale.mV[2]); + max_axis *= 2.f; + + //clamp scale so that total imported model bounding box is smaller than 240m on a side + max_import_scale = llmin(max_import_scale, 240.f / max_axis); + + scale_spinner->setMaxValue(max_import_scale); + + if (max_import_scale < scale) + { + scale_spinner->setValue(max_import_scale); + } + +} + +void LLModelPreview::saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) +{ + if (!mLODFile[LLModel::LOD_HIGH].empty()) + { + std::string filename = mLODFile[LLModel::LOD_HIGH]; + std::string slm_filename; + + if (LLModelLoader::getSLMFilename(filename, slm_filename)) + { + saveUploadData(slm_filename, save_skinweights, save_joint_positions, lock_scale_if_joint_position); + } + } +} + +void LLModelPreview::saveUploadData(const std::string& filename, + bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position) +{ + + std::set<LLPointer<LLModel> > meshes; + std::map<LLModel*, std::string> mesh_binary; + + LLModel::hull empty_hull; + + LLSD data; + + data["version"] = SLM_SUPPORTED_VERSION; + if (!mBaseModel.empty()) + { + data["name"] = mBaseModel[0]->getName(); + } + + S32 mesh_id = 0; + + //build list of unique models and initialize local id + for (U32 i = 0; i < mUploadData.size(); ++i) + { + LLModelInstance& instance = mUploadData[i]; + + if (meshes.find(instance.mModel) == meshes.end()) + { + instance.mModel->mLocalID = mesh_id++; + meshes.insert(instance.mModel); + + std::stringstream str; + LLModel::Decomposition& decomp = + instance.mLOD[LLModel::LOD_PHYSICS].notNull() ? + instance.mLOD[LLModel::LOD_PHYSICS]->mPhysics : + instance.mModel->mPhysics; + + LLModel::writeModel(str, + instance.mLOD[LLModel::LOD_PHYSICS], + instance.mLOD[LLModel::LOD_HIGH], + instance.mLOD[LLModel::LOD_MEDIUM], + instance.mLOD[LLModel::LOD_LOW], + instance.mLOD[LLModel::LOD_IMPOSTOR], + decomp, + save_skinweights, + save_joint_positions, + lock_scale_if_joint_position, + FALSE, TRUE, instance.mModel->mSubmodelID); + + data["mesh"][instance.mModel->mLocalID] = str.str(); + } + + data["instance"][i] = instance.asLLSD(); + } + + llofstream out(filename.c_str(), std::ios_base::out | std::ios_base::binary); + LLSDSerialize::toBinary(data, out); + out.flush(); + out.close(); +} + +void LLModelPreview::clearModel(S32 lod) +{ + if (lod < 0 || lod > LLModel::LOD_PHYSICS) + { + return; + } + + mVertexBuffer[lod].clear(); + mModel[lod].clear(); + mScene[lod].clear(); +} + +void LLModelPreview::getJointAliases(JointMap& joint_map) +{ + // Get all standard skeleton joints from the preview avatar. + LLVOAvatar *av = getPreviewAvatar(); + + //Joint names and aliases come from avatar_skeleton.xml + + joint_map = av->getJointAliases(); + + std::vector<std::string> cv_names, attach_names; + av->getSortedJointNames(1, cv_names); + av->getSortedJointNames(2, attach_names); + for (std::vector<std::string>::iterator it = cv_names.begin(); it != cv_names.end(); ++it) + { + joint_map[*it] = *it; + } + for (std::vector<std::string>::iterator it = attach_names.begin(); it != attach_names.end(); ++it) + { + joint_map[*it] = *it; + } +} + +void LLModelPreview::loadModel(std::string filename, S32 lod, bool force_disable_slm) +{ + assert_main_thread(); + + LLMutexLock lock(this); + + if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::NUM_LODS - 1) + { + std::ostringstream out; + out << "Invalid level of detail: "; + out << lod; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, true); + assert(lod >= LLModel::LOD_IMPOSTOR && lod < LLModel::NUM_LODS); + return; + } + + // This triggers if you bring up the file picker and then hit CANCEL. + // Just use the previous model (if any) and ignore that you brought up + // the file picker. + + if (filename.empty()) + { + if (mBaseModel.empty()) + { + // this is the initial file picking. Close the whole floater + // if we don't have a base model to show for high LOD. + mFMP->closeFloater(false); + } + mLoading = false; + return; + } + + if (mModelLoader) + { + LL_WARNS() << "Incompleted model load operation pending." << LL_ENDL; + return; + } + + mLODFile[lod] = filename; + + if (lod == LLModel::LOD_HIGH) + { + clearGLODGroup(); + } + + std::map<std::string, std::string> joint_alias_map; + getJointAliases(joint_alias_map); + + mModelLoader = new LLDAELoader( + filename, + lod, + &LLModelPreview::loadedCallback, + &LLModelPreview::lookupJointByName, + &LLModelPreview::loadTextures, + &LLModelPreview::stateChangedCallback, + this, + mJointTransformMap, + mJointsFromNode, + joint_alias_map, + LLSkinningUtil::getMaxJointCount(), + gSavedSettings.getU32("ImporterModelLimit"), + gSavedSettings.getBOOL("ImporterPreprocessDAE")); + + if (force_disable_slm) + { + mModelLoader->mTrySLM = false; + } + else + { + // For MAINT-6647, we have set force_disable_slm to true, + // which means this code path will never be taken. Trying to + // re-use SLM files has never worked properly; in particular, + // it tends to force the UI into strange checkbox options + // which cannot be altered. + + //only try to load from slm if viewer is configured to do so and this is the + //initial model load (not an LoD or physics shape) + mModelLoader->mTrySLM = gSavedSettings.getBOOL("MeshImportUseSLM") && mUploadData.empty(); + } + mModelLoader->start(); + + mFMP->childSetTextArg("status", "[STATUS]", mFMP->getString("status_reading_file")); + + setPreviewLOD(lod); + + if (getLoadState() >= LLModelLoader::ERROR_PARSING) + { + mFMP->childDisable("ok_btn"); + mFMP->childDisable("calculate_btn"); + } + + if (lod == mPreviewLOD) + { + mFMP->childSetValue("lod_file_" + lod_name[lod], mLODFile[lod]); + } + else if (lod == LLModel::LOD_PHYSICS) + { + mFMP->childSetValue("physics_file", mLODFile[lod]); + } + + mFMP->openFloater(); +} + +void LLModelPreview::setPhysicsFromLOD(S32 lod) +{ + assert_main_thread(); + + if (lod >= 0 && lod <= 3) + { + mPhysicsSearchLOD = lod; + mModel[LLModel::LOD_PHYSICS] = mModel[lod]; + mScene[LLModel::LOD_PHYSICS] = mScene[lod]; + mLODFile[LLModel::LOD_PHYSICS].clear(); + mFMP->childSetValue("physics_file", mLODFile[LLModel::LOD_PHYSICS]); + mVertexBuffer[LLModel::LOD_PHYSICS].clear(); + rebuildUploadData(); + refresh(); + updateStatusMessages(); + } +} + +void LLModelPreview::clearIncompatible(S32 lod) +{ + //Don't discard models if specified model is the physic rep + if (lod == LLModel::LOD_PHYSICS) + { + return; + } + + // at this point we don't care about sub-models, + // different amount of sub-models means face count mismatch, not incompatibility + U32 lod_size = countRootModels(mModel[lod]); + for (U32 i = 0; i <= LLModel::LOD_HIGH; i++) + { //clear out any entries that aren't compatible with this model + if (i != lod) + { + if (countRootModels(mModel[i]) != lod_size) + { + mModel[i].clear(); + mScene[i].clear(); + mVertexBuffer[i].clear(); + + if (i == LLModel::LOD_HIGH) + { + mBaseModel = mModel[lod]; + clearGLODGroup(); + mBaseScene = mScene[lod]; + mVertexBuffer[5].clear(); + } + } + } + } +} + +void LLModelPreview::clearGLODGroup() +{ + if (mGroup) + { + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + mObject.clear(); + + glodDeleteGroup(mGroup); + stop_gloderror(); + mGroup = 0; + } +} + +void LLModelPreview::loadModelCallback(S32 loaded_lod) +{ + assert_main_thread(); + + LLMutexLock lock(this); + if (!mModelLoader) + { + mLoading = false; + return; + } + if (getLoadState() >= LLModelLoader::ERROR_PARSING) + { + mLoading = false; + mModelLoader = NULL; + mLodsWithParsingError.push_back(loaded_lod); + return; + } + + mLodsWithParsingError.erase(std::remove(mLodsWithParsingError.begin(), mLodsWithParsingError.end(), loaded_lod), mLodsWithParsingError.end()); + if (mLodsWithParsingError.empty()) + { + mFMP->childEnable("calculate_btn"); + } + + // Copy determinations about rig so UI will reflect them + // + setRigValidForJointPositionUpload(mModelLoader->isRigValidForJointPositionUpload()); + setLegacyRigFlags(mModelLoader->getLegacyRigFlags()); + + mModelLoader->loadTextures(); + + if (loaded_lod == -1) + { //populate all LoDs from model loader scene + mBaseModel.clear(); + mBaseScene.clear(); + + bool skin_weights = false; + bool joint_overrides = false; + bool lock_scale_if_joint_position = false; + + for (S32 lod = 0; lod < LLModel::NUM_LODS; ++lod) + { //for each LoD + + //clear scene and model info + mScene[lod].clear(); + mModel[lod].clear(); + mVertexBuffer[lod].clear(); + + if (mModelLoader->mScene.begin()->second[0].mLOD[lod].notNull()) + { //if this LoD exists in the loaded scene + + //copy scene to current LoD + mScene[lod] = mModelLoader->mScene; + + //touch up copied scene to look like current LoD + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + LLModelLoader::model_instance_list& list = iter->second; + + for (LLModelLoader::model_instance_list::iterator list_iter = list.begin(); list_iter != list.end(); ++list_iter) + { + //override displayed model with current LoD + list_iter->mModel = list_iter->mLOD[lod]; + + if (!list_iter->mModel) + { + continue; + } + + //add current model to current LoD's model list (LLModel::mLocalID makes a good vector index) + S32 idx = list_iter->mModel->mLocalID; + + if (mModel[lod].size() <= idx) + { //stretch model list to fit model at given index + mModel[lod].resize(idx + 1); + } + + mModel[lod][idx] = list_iter->mModel; + if (!list_iter->mModel->mSkinWeights.empty()) + { + skin_weights = true; + + if (!list_iter->mModel->mSkinInfo.mAlternateBindMatrix.empty()) + { + joint_overrides = true; + } + if (list_iter->mModel->mSkinInfo.mLockScaleIfJointPosition) + { + lock_scale_if_joint_position = true; + } + } + } + } + } + } + + if (mFMP) + { + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP; + + if (skin_weights) + { //enable uploading/previewing of skin weights if present in .slm file + fmp->enableViewOption("show_skin_weight"); + mViewOption["show_skin_weight"] = true; + fmp->childSetValue("upload_skin", true); + } + + if (joint_overrides) + { + fmp->enableViewOption("show_joint_overrides"); + mViewOption["show_joint_overrides"] = true; + fmp->enableViewOption("show_joint_positions"); + mViewOption["show_joint_positions"] = true; + fmp->childSetValue("upload_joints", true); + } + else + { + fmp->clearAvatarTab(); + } + + if (lock_scale_if_joint_position) + { + fmp->enableViewOption("lock_scale_if_joint_position"); + mViewOption["lock_scale_if_joint_position"] = true; + fmp->childSetValue("lock_scale_if_joint_position", true); + } + } + + //copy high lod to base scene for LoD generation + mBaseScene = mScene[LLModel::LOD_HIGH]; + mBaseModel = mModel[LLModel::LOD_HIGH]; + + mDirty = true; + resetPreviewTarget(); + } + else + { //only replace given LoD + mModel[loaded_lod] = mModelLoader->mModelList; + mScene[loaded_lod] = mModelLoader->mScene; + mVertexBuffer[loaded_lod].clear(); + + setPreviewLOD(loaded_lod); + + if (loaded_lod == LLModel::LOD_HIGH) + { //save a copy of the highest LOD for automatic LOD manipulation + if (mBaseModel.empty()) + { //first time we've loaded a model, auto-gen LoD + mGenLOD = true; + } + + mBaseModel = mModel[loaded_lod]; + clearGLODGroup(); + + mBaseScene = mScene[loaded_lod]; + mVertexBuffer[5].clear(); + } + else + { + BOOL legacyMatching = gSavedSettings.getBOOL("ImporterLegacyMatching"); + if (!legacyMatching) + { + if (!mBaseModel.empty()) + { + BOOL name_based = FALSE; + BOOL has_submodels = FALSE; + for (U32 idx = 0; idx < mBaseModel.size(); ++idx) + { + if (mBaseModel[idx]->mSubmodelID) + { // don't do index-based renaming when the base model has submodels + has_submodels = TRUE; + if (mImporterDebug) + { + std::ostringstream out; + out << "High LOD has submodels"; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + break; + } + } + + for (U32 idx = 0; idx < mModel[loaded_lod].size(); ++idx) + { + std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); + + LLModel* found_model = NULL; + LLMatrix4 transform; + FindModel(mBaseScene, loaded_name, found_model, transform); + if (found_model) + { // don't rename correctly named models (even if they are placed in a wrong order) + name_based = TRUE; + } + + if (mModel[loaded_lod][idx]->mSubmodelID) + { // don't rename the models when loaded LOD model has submodels + has_submodels = TRUE; + } + } + + if (mImporterDebug) + { + std::ostringstream out; + out << "Loaded LOD " << loaded_lod << ": correct names" << (name_based ? "" : "NOT ") << "found; submodels " << (has_submodels ? "" : "NOT ") << "found"; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + + if (!name_based && !has_submodels) + { // replace the name of the model loaded for any non-HIGH LOD to match the others (MAINT-5601) + // this actually works like "ImporterLegacyMatching" for this particular LOD + for (U32 idx = 0; idx < mModel[loaded_lod].size() && idx < mBaseModel.size(); ++idx) + { + std::string name = mBaseModel[idx]->mLabel; + std::string loaded_name = stripSuffix(mModel[loaded_lod][idx]->mLabel); + + if (loaded_name != name) + { + switch (loaded_lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + if (mImporterDebug) + { + std::ostringstream out; + out << "Loded model name " << mModel[loaded_lod][idx]->mLabel; + out << " for LOD " << loaded_lod; + out << " doesn't match the base model. Renaming to " << name; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + } + + mModel[loaded_lod][idx]->mLabel = name; + } + } + } + } + } + } + + clearIncompatible(loaded_lod); + + mDirty = true; + + if (loaded_lod == LLModel::LOD_HIGH) + { + resetPreviewTarget(); + } + } + + mLoading = false; + if (mFMP) + { + if (!mBaseModel.empty()) + { + const std::string& model_name = mBaseModel[0]->getName(); + LLLineEditor* description_form = mFMP->getChild<LLLineEditor>("description_form"); + if (description_form->getText().empty()) + { + description_form->setText(model_name); + } + // Add info to log that loading is complete (purpose: separator between loading and other logs) + LLSD args; + args["MODEL_NAME"] = model_name; // Teoretically shouldn't be empty, but might be better idea to add filename here + LLFloaterModelPreview::addStringToLog("ModelLoaded", args, false, loaded_lod); + } + } + refresh(); + + mModelLoadedSignal(); + + mModelLoader = NULL; +} + +void LLModelPreview::resetPreviewTarget() +{ + if (mModelLoader) + { + mPreviewTarget = (mModelLoader->mExtents[0] + mModelLoader->mExtents[1]) * 0.5f; + mPreviewScale = (mModelLoader->mExtents[1] - mModelLoader->mExtents[0]) * 0.5f; + } + + setPreviewTarget(mPreviewScale.magVec()*10.f); +} + +void LLModelPreview::generateNormals() +{ + assert_main_thread(); + + S32 which_lod = mPreviewLOD; + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + F32 angle_cutoff = mFMP->childGetValue("crease_angle").asReal(); + + mRequestedCreaseAngle[which_lod] = angle_cutoff; + + angle_cutoff *= DEG_TO_RAD; + + if (which_lod == 3 && !mBaseModel.empty()) + { + if (mBaseModelFacesCopy.empty()) + { + mBaseModelFacesCopy.reserve(mBaseModel.size()); + for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) + { + v_LLVolumeFace_t faces; + (*it)->copyFacesTo(faces); + mBaseModelFacesCopy.push_back(faces); + } + } + + for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it) + { + (*it)->generateNormals(angle_cutoff); + } + + mVertexBuffer[5].clear(); + } + + bool perform_copy = mModelFacesCopy[which_lod].empty(); + if (perform_copy) { + mModelFacesCopy[which_lod].reserve(mModel[which_lod].size()); + } + + for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it) + { + if (perform_copy) + { + v_LLVolumeFace_t faces; + (*it)->copyFacesTo(faces); + mModelFacesCopy[which_lod].push_back(faces); + } + + (*it)->generateNormals(angle_cutoff); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + updateStatusMessages(); +} + +void LLModelPreview::restoreNormals() +{ + S32 which_lod = mPreviewLOD; + + if (which_lod > 4 || which_lod < 0 || + mModel[which_lod].empty()) + { + return; + } + + if (!mBaseModelFacesCopy.empty()) + { + llassert(mBaseModelFacesCopy.size() == mBaseModel.size()); + + vv_LLVolumeFace_t::const_iterator itF = mBaseModelFacesCopy.begin(); + for (LLModelLoader::model_list::iterator it = mBaseModel.begin(), itE = mBaseModel.end(); it != itE; ++it, ++itF) + { + (*it)->copyFacesFrom((*itF)); + } + + mBaseModelFacesCopy.clear(); + } + + if (!mModelFacesCopy[which_lod].empty()) + { + vv_LLVolumeFace_t::const_iterator itF = mModelFacesCopy[which_lod].begin(); + for (LLModelLoader::model_list::iterator it = mModel[which_lod].begin(), itE = mModel[which_lod].end(); it != itE; ++it, ++itF) + { + (*it)->copyFacesFrom((*itF)); + } + + mModelFacesCopy[which_lod].clear(); + } + + mVertexBuffer[which_lod].clear(); + refresh(); + updateStatusMessages(); +} + +void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_limit) +{ + // Allow LoD from -1 to LLModel::LOD_PHYSICS + if (which_lod < -1 || which_lod > LLModel::NUM_LODS - 1) + { + std::ostringstream out; + out << "Invalid level of detail: " << which_lod; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + assert(which_lod >= -1 && which_lod < LLModel::NUM_LODS); + return; + } + + if (mBaseModel.empty()) + { + return; + } + + LLVertexBuffer::unbind(); + + bool no_ff = LLGLSLShader::sNoFixedFunction; + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + LLGLSLShader::sNoFixedFunction = false; + + if (shader) + { + shader->unbind(); + } + + stop_gloderror(); + static U32 cur_name = 1; + + S32 limit = -1; + + U32 triangle_count = 0; + + U32 instanced_triangle_count = 0; + + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mBaseScene.begin(), endIter = mBaseScene.end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) + { + LLModel* mdl = instance->mModel; + if (mdl) + { + instanced_triangle_count += mdl->getNumTriangles(); + } + } + } + + //get the triangle count for the non-instanced set of models + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + triangle_count += mBaseModel[i]->getNumTriangles(); + } + + //get ratio of uninstanced triangles to instanced triangles + F32 triangle_ratio = (F32)triangle_count / (F32)instanced_triangle_count; + + U32 base_triangle_count = triangle_count; + + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + U32 lod_mode = 0; + + F32 lod_error_threshold = 0; + + // The LoD should be in range from Lowest to High + if (which_lod > -1 && which_lod < NUM_LOD) + { + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode_" + lod_name[which_lod]); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + lod_error_threshold = mFMP->childGetValue("lod_error_threshold_" + lod_name[which_lod]).asReal(); + } + + if (which_lod != -1) + { + mRequestedLoDMode[which_lod] = lod_mode; + } + + if (lod_mode == 0) + { + lod_mode = GLOD_TRIANGLE_BUDGET; + + // The LoD should be in range from Lowest to High + if (which_lod > -1 && which_lod < NUM_LOD) + { + limit = mFMP->childGetValue("lod_triangle_limit_" + lod_name[which_lod]).asInteger(); + //convert from "scene wide" to "non-instanced" triangle limit + limit = (S32)((F32)limit*triangle_ratio); + } + } + else + { + lod_mode = GLOD_ERROR_THRESHOLD; + } + + bool object_dirty = false; + + if (mGroup == 0) + { + object_dirty = true; + mGroup = cur_name++; + glodNewGroup(mGroup); + } + + if (object_dirty) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; + + if (mObject[mdl] != 0) + { + glodDeleteObject(mObject[mdl]); + } + + mObject[mdl] = cur_name++; + + glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); + stop_gloderror(); + + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) + { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation + mVertexBuffer[5].clear(); + } + + if (mVertexBuffer[5].empty()) + { + genBuffers(5, false); + } + + U32 tri_count = 0; + for (U32 i = 0; i < mVertexBuffer[5][mdl].size(); ++i) + { + LLVertexBuffer* buff = mVertexBuffer[5][mdl][i]; + buff->setBuffer(type_mask & buff->getTypeMask()); + + U32 num_indices = mVertexBuffer[5][mdl][i]->getNumIndices(); + if (num_indices > 2) + { + glodInsertElements(mObject[mdl], i, GL_TRIANGLES, num_indices, GL_UNSIGNED_SHORT, (U8*)mVertexBuffer[5][mdl][i]->getIndicesPointer(), 0, 0.f); + } + tri_count += num_indices / 3; + stop_gloderror(); + } + + glodBuildObject(mObject[mdl]); + stop_gloderror(); + } + } + + + S32 start = LLModel::LOD_HIGH; + S32 end = 0; + + if (which_lod != -1) + { + start = end = which_lod; + } + + mMaxTriangleLimit = base_triangle_count; + + for (S32 lod = start; lod >= end; --lod) + { + if (which_lod == -1) + { + if (lod < start) + { + triangle_count /= decimation; + } + } + else + { + if (enforce_tri_limit) + { + triangle_count = limit; + } + else + { + for (S32 j = LLModel::LOD_HIGH; j>which_lod; --j) + { + triangle_count /= decimation; + } + } + } + + mModel[lod].clear(); + mModel[lod].resize(mBaseModel.size()); + mVertexBuffer[lod].clear(); + + U32 actual_tris = 0; + U32 actual_verts = 0; + U32 submeshes = 0; + + mRequestedTriangleCount[lod] = (S32)((F32)triangle_count / triangle_ratio); + mRequestedErrorThreshold[lod] = lod_error_threshold; + + glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); + stop_gloderror(); + + if (lod_mode != GLOD_TRIANGLE_BUDGET) + { + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, 0); + } + else + { + //SH-632: always add 1 to desired amount to avoid decimating below desired amount + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count + 1); + } + + stop_gloderror(); + glodAdaptGroup(mGroup); + stop_gloderror(); + + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) + { + LLModel* base = mBaseModel[mdl_idx]; + + GLint patch_count = 0; + glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); + stop_gloderror(); + + LLVolumeParams volume_params; + volume_params.setType(LL_PCODE_PROFILE_SQUARE, LL_PCODE_PATH_LINE); + mModel[lod][mdl_idx] = new LLModel(volume_params, 0.f); + + std::string name = base->mLabel; + + switch (lod) + { + case LLModel::LOD_IMPOSTOR: name += "_LOD0"; break; + case LLModel::LOD_LOW: name += "_LOD1"; break; + case LLModel::LOD_MEDIUM: name += "_LOD2"; break; + case LLModel::LOD_PHYSICS: name += "_PHYS"; break; + case LLModel::LOD_HIGH: break; + } + + mModel[lod][mdl_idx]->mLabel = name; + mModel[lod][mdl_idx]->mSubmodelID = base->mSubmodelID; + + GLint* sizes = new GLint[patch_count * 2]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_SIZES, sizes); + stop_gloderror(); + + GLint* names = new GLint[patch_count]; + glodGetObjectParameteriv(mObject[base], GLOD_PATCH_NAMES, names); + stop_gloderror(); + + mModel[lod][mdl_idx]->setNumVolumeFaces(patch_count); + + LLModel* target_model = mModel[lod][mdl_idx]; + + for (GLint i = 0; i < patch_count; ++i) + { + type_mask = mVertexBuffer[5][base][i]->getTypeMask(); + + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + if (sizes[i * 2 + 1] > 0 && sizes[i * 2] > 0) + { + if (!buff->allocateBuffer(sizes[i * 2 + 1], sizes[i * 2], true)) + { + // Todo: find a way to stop preview in this case instead of crashing + LL_ERRS() << "Failed buffer allocation during preview LOD generation." + << " Vertices: " << sizes[i * 2 + 1] + << " Indices: " << sizes[i * 2] << LL_ENDL; + } + buff->setBuffer(type_mask); + glodFillElements(mObject[base], names[i], GL_UNSIGNED_SHORT, (U8*)buff->getIndicesPointer()); + stop_gloderror(); + } + else + { + // This face was eliminated or we failed to allocate buffer, + // attempt to create a dummy triangle (one vertex, 3 indices, all 0) + buff->allocateBuffer(1, 3, true); + memset((U8*)buff->getMappedData(), 0, buff->getSize()); + memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize()); + } + + buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + if (type_mask & LLVertexBuffer::MAP_NORMAL) + { + buff->getNormalStrider(norm); + } + if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + buff->getTexCoord0Strider(tc); + } + + buff->getIndexStrider(index); + + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + actual_tris += buff->getNumIndices() / 3; + actual_verts += buff->getNumVerts(); + ++submeshes; + + if (!validate_face(target_model->getVolumeFace(names[i]))) + { + LL_ERRS() << "Invalid face generated during LOD generation." << LL_ENDL; + } + } + + //blind copy skin weights and just take closest skin weight to point on + //decimated mesh for now (auto-generating LODs with skin weights is still a bit + //of an open problem). + target_model->mPosition = base->mPosition; + target_model->mSkinWeights = base->mSkinWeights; + target_model->mSkinInfo = base->mSkinInfo; + //copy material list + target_model->mMaterialList = base->mMaterialList; + + if (!validate_model(target_model)) + { + LL_ERRS() << "Invalid model generated when creating LODs" << LL_ENDL; + } + + delete[] sizes; + delete[] names; + } + + //rebuild scene based on mBaseScene + mScene[lod].clear(); + mScene[lod] = mBaseScene; + + for (U32 i = 0; i < mBaseModel.size(); ++i) + { + LLModel* mdl = mBaseModel[i]; + LLModel* target = mModel[lod][i]; + if (target) + { + for (LLModelLoader::scene::iterator iter = mScene[lod].begin(); iter != mScene[lod].end(); ++iter) + { + for (U32 j = 0; j < iter->second.size(); ++j) + { + if (iter->second[j].mModel == mdl) + { + iter->second[j].mModel = target; + } + } + } + } + } + } + + mResourceCost = calcResourceCost(); + + LLVertexBuffer::unbind(); + LLGLSLShader::sNoFixedFunction = no_ff; + if (shader) + { + shader->bind(); + } +} + +void LLModelPreview::updateStatusMessages() +{ + // bit mask values for physics errors. used to prevent overwrite of single line status + // TODO: use this to provied multiline status + enum PhysicsError + { + NONE = 0, + NOHAVOK = 1, + DEGENERATE = 2, + TOOMANYHULLS = 4, + TOOMANYVERTSINHULL = 8 + }; + + assert_main_thread(); + + U32 has_physics_error{ PhysicsError::NONE }; // physics error bitmap + //triangle/vertex/submesh count for each mesh asset for each lod + std::vector<S32> tris[LLModel::NUM_LODS]; + std::vector<S32> verts[LLModel::NUM_LODS]; + std::vector<S32> submeshes[LLModel::NUM_LODS]; + + //total triangle/vertex/submesh count for each lod + S32 total_tris[LLModel::NUM_LODS]; + S32 total_verts[LLModel::NUM_LODS]; + S32 total_submeshes[LLModel::NUM_LODS]; + + for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++) + { + total_tris[i] = 0; + total_verts[i] = 0; + total_submeshes[i] = 0; + } + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model_high_lod = instance.mLOD[LLModel::LOD_HIGH]; + if (!model_high_lod) + { + setLoadState(LLModelLoader::ERROR_MATERIALS); + mFMP->childDisable("calculate_btn"); + continue; + } + + for (U32 i = 0; i < LLModel::NUM_LODS - 1; i++) + { + LLModel* lod_model = instance.mLOD[i]; + if (!lod_model) + { + setLoadState(LLModelLoader::ERROR_MATERIALS); + mFMP->childDisable("calculate_btn"); + } + else + { + //for each model in the lod + S32 cur_tris = 0; + S32 cur_verts = 0; + S32 cur_submeshes = lod_model->getNumVolumeFaces(); + + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = lod_model->getVolumeFace(j); + cur_tris += face.mNumIndices / 3; + cur_verts += face.mNumVertices; + } + + std::string instance_name = instance.mLabel; + + if (mImporterDebug) + { + // Useful for debugging generalized complaints below about total submeshes which don't have enough + // context to address exactly what needs to be fixed to move towards compliance with the rules. + // + std::ostringstream out; + out << "Instance " << lod_model->mLabel << " LOD " << i << " Verts: " << cur_verts; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + + out.str(""); + out << "Instance " << lod_model->mLabel << " LOD " << i << " Tris: " << cur_tris; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + + out.str(""); + out << "Instance " << lod_model->mLabel << " LOD " << i << " Faces: " << cur_submeshes; + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + + out.str(""); + LLModel::material_list::iterator mat_iter = lod_model->mMaterialList.begin(); + while (mat_iter != lod_model->mMaterialList.end()) + { + out << "Instance " << lod_model->mLabel << " LOD " << i << " Material " << *(mat_iter); + LL_INFOS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + out.str(""); + mat_iter++; + } + } + + //add this model to the lod total + total_tris[i] += cur_tris; + total_verts[i] += cur_verts; + total_submeshes[i] += cur_submeshes; + + //store this model's counts to asset data + tris[i].push_back(cur_tris); + verts[i].push_back(cur_verts); + submeshes[i].push_back(cur_submeshes); + } + } + } + + if (mMaxTriangleLimit == 0) + { + mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; + } + + mHasDegenerate = false; + {//check for degenerate triangles in physics mesh + U32 lod = LLModel::LOD_PHYSICS; + const LLVector4a scale(0.5f); + for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i) + { //for each model in the lod + if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) + { //no decomp exists + S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); + for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j) + { //for each submesh (face), add triangles and vertices to current total + LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); + for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate;) + { + U16 index_a = face.mIndices[k + 0]; + U16 index_b = face.mIndices[k + 1]; + U16 index_c = face.mIndices[k + 2]; + + if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case + { + LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; + } + else + { + LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + if (ll_is_degenerate(v1, v2, v3)) + { + mHasDegenerate = true; + } + } + k += 3; + } + } + } + } + } + + // flag degenerates here rather than deferring to a MAV error later + mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear + auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + degenerateIcon->setVisible(mHasDegenerate); + if (mHasDegenerate) + { + has_physics_error |= PhysicsError::DEGENERATE; + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error"); + degenerateIcon->setImage(img); + } + + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); + + std::string mesh_status_na = mFMP->getString("mesh_status_na"); + + S32 upload_status[LLModel::LOD_HIGH + 1]; + + mModelNoErrors = true; + + const U32 lod_high = LLModel::LOD_HIGH; + U32 high_submodel_count = mModel[lod_high].size() - countRootModels(mModel[lod_high]); + + for (S32 lod = 0; lod <= lod_high; ++lod) + { + upload_status[lod] = 0; + + std::string message = "mesh_status_good"; + + if (total_tris[lod] > 0) + { + mFMP->childSetValue(lod_triangles_name[lod], llformat("%d", total_tris[lod])); + mFMP->childSetValue(lod_vertices_name[lod], llformat("%d", total_verts[lod])); + } + else + { + if (lod == lod_high) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + else + { + for (S32 i = lod - 1; i >= 0; --i) + { + if (total_tris[i] > 0) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + } + } + + mFMP->childSetValue(lod_triangles_name[lod], mesh_status_na); + mFMP->childSetValue(lod_vertices_name[lod], mesh_status_na); + } + + if (lod != lod_high) + { + if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) + { //number of submeshes is different + message = "mesh_status_submesh_mismatch"; + upload_status[lod] = 2; + } + else if (mModel[lod].size() - countRootModels(mModel[lod]) != high_submodel_count) + {//number of submodels is different, not all faces are matched correctly. + message = "mesh_status_submesh_mismatch"; + upload_status[lod] = 2; + // Note: Submodels in instance were loaded from higher LOD and as result face count + // returns same value and total_submeshes[lod] is identical to high_lod one. + } + else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) + { //number of meshes is different + message = "mesh_status_mesh_mismatch"; + upload_status[lod] = 2; + } + else if (!verts[lod].empty()) + { + S32 sum_verts_higher_lod = 0; + S32 sum_verts_this_lod = 0; + for (U32 i = 0; i < verts[lod].size(); ++i) + { + sum_verts_higher_lod += ((i < verts[lod + 1].size()) ? verts[lod + 1][i] : 0); + sum_verts_this_lod += verts[lod][i]; + } + + if ((sum_verts_higher_lod > 0) && + (sum_verts_this_lod > sum_verts_higher_lod)) + { + //too many vertices in this lod + message = "mesh_status_too_many_vertices"; + upload_status[lod] = 1; + } + } + } + + LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); + LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); + icon->setVisible(true); + icon->setImage(img); + + if (upload_status[lod] >= 2) + { + mModelNoErrors = false; + } + + if (lod == mPreviewLOD) + { + mFMP->childSetValue("lod_status_message_text", mFMP->getString(message)); + icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon"); + icon->setImage(img); + } + + updateLodControls(lod); + } + + + //warn if hulls have more than 256 points in them + BOOL physExceededVertexLimit = FALSE; + for (U32 i = 0; mModelNoErrors && i < mModel[LLModel::LOD_PHYSICS].size(); ++i) + { + LLModel* mdl = mModel[LLModel::LOD_PHYSICS][i]; + + if (mdl) + { + for (U32 j = 0; j < mdl->mPhysics.mHull.size(); ++j) + { + if (mdl->mPhysics.mHull[j].size() > 256) + { + physExceededVertexLimit = TRUE; + LL_INFOS() << "Physical model " << mdl->mLabel << " exceeds vertex per hull limitations." << LL_ENDL; + break; + } + } + } + } + + if (physExceededVertexLimit) + { + has_physics_error |= PhysicsError::TOOMANYVERTSINHULL; + } + + if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use. + mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); + LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + physStatusIcon->setVisible(physExceededVertexLimit); + if (physExceededVertexLimit) + { + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); + physStatusIcon->setImage(img); + } + } + + if (getLoadState() >= LLModelLoader::ERROR_PARSING) + { + mModelNoErrors = false; + LL_INFOS() << "Loader returned errors, model can't be uploaded" << LL_ENDL; + } + + bool uploadingSkin = mFMP->childGetValue("upload_skin").asBoolean(); + bool uploadingJointPositions = mFMP->childGetValue("upload_joints").asBoolean(); + + if (uploadingSkin) + { + if (uploadingJointPositions && !isRigValidForJointPositionUpload()) + { + mModelNoErrors = false; + LL_INFOS() << "Invalid rig, there might be issues with uploading Joint positions" << LL_ENDL; + } + } + + if (mModelNoErrors && mModelLoader) + { + if (!mModelLoader->areTexturesReady() && mFMP->childGetValue("upload_textures").asBoolean()) + { + // Some textures are still loading, prevent upload until they are done + mModelNoErrors = false; + } + } + + if (!mModelNoErrors || mHasDegenerate) + { + mFMP->childDisable("ok_btn"); + mFMP->childDisable("calculate_btn"); + } + else + { + mFMP->childEnable("ok_btn"); + mFMP->childEnable("calculate_btn"); + } + + if (mModelNoErrors && mLodsWithParsingError.empty()) + { + mFMP->childEnable("calculate_btn"); + } + else + { + mFMP->childDisable("calculate_btn"); + } + + //add up physics triangles etc + S32 phys_tris = 0; + S32 phys_hulls = 0; + S32 phys_points = 0; + + //get the triangle count for the whole scene + for (LLModelLoader::scene::iterator iter = mScene[LLModel::LOD_PHYSICS].begin(), endIter = mScene[LLModel::LOD_PHYSICS].end(); iter != endIter; ++iter) + { + for (LLModelLoader::model_instance_list::iterator instance = iter->second.begin(), end_instance = iter->second.end(); instance != end_instance; ++instance) + { + LLModel* model = instance->mModel; + if (model) + { + S32 cur_submeshes = model->getNumVolumeFaces(); + + LLModel::convex_hull_decomposition& decomp = model->mPhysics.mHull; + + if (!decomp.empty()) + { + phys_hulls += decomp.size(); + for (U32 i = 0; i < decomp.size(); ++i) + { + phys_points += decomp[i].size(); + } + } + else + { //choose physics shape OR decomposition, can't use both + for (S32 j = 0; j < cur_submeshes; ++j) + { //for each submesh (face), add triangles and vertices to current total + const LLVolumeFace& face = model->getVolumeFace(j); + phys_tris += face.mNumIndices / 3; + } + } + } + } + } + + if (phys_tris > 0) + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", llformat("%d", phys_tris)); + } + else + { + mFMP->childSetTextArg("physics_triangles", "[TRIANGLES]", mesh_status_na); + } + + if (phys_hulls > 0) + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", llformat("%d", phys_hulls)); + mFMP->childSetTextArg("physics_points", "[POINTS]", llformat("%d", phys_points)); + } + else + { + mFMP->childSetTextArg("physics_hulls", "[HULLS]", mesh_status_na); + mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + if (phys_tris > 0 || phys_hulls > 0) + { + if (!fmp->isViewOptionEnabled("show_physics")) + { + fmp->enableViewOption("show_physics"); + mViewOption["show_physics"] = true; + fmp->childSetValue("show_physics", true); + } + } + else + { + fmp->disableViewOption("show_physics"); + mViewOption["show_physics"] = false; + fmp->childSetValue("show_physics", false); + + } + + //bool use_hull = fmp->childGetValue("physics_use_hull").asBoolean(); + + //fmp->childSetEnabled("physics_optimize", !use_hull); + + bool enable = (phys_tris > 0 || phys_hulls > 0) && fmp->mCurRequest.empty(); + //enable = enable && !use_hull && fmp->childGetValue("physics_optimize").asBoolean(); + + //enable/disable "analysis" UI + LLPanel* panel = fmp->getChild<LLPanel>("physics analysis"); + LLView* child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + + enable = phys_hulls > 0 && fmp->mCurRequest.empty(); + //enable/disable "simplification" UI + panel = fmp->getChild<LLPanel>("physics simplification"); + child = panel->getFirstChild(); + while (child) + { + child->setEnabled(enable); + child = panel->findNextSibling(child); + } + + if (fmp->mCurRequest.empty()) + { + fmp->childSetVisible("Simplify", true); + fmp->childSetVisible("simplify_cancel", false); + fmp->childSetVisible("Decompose", true); + fmp->childSetVisible("decompose_cancel", false); + + if (phys_hulls > 0) + { + fmp->childEnable("Simplify"); + } + + if (phys_tris || phys_hulls > 0) + { + fmp->childEnable("Decompose"); + } + } + else + { + fmp->childEnable("simplify_cancel"); + fmp->childEnable("decompose_cancel"); + } + } + + + LLCtrlSelectionInterface* iface = fmp->childGetSelectionInterface("physics_lod_combo"); + S32 which_mode = 0; + S32 file_mode = 1; + if (iface) + { + which_mode = iface->getFirstSelectedIndex(); + file_mode = iface->getItemCount() - 1; + } + + if (which_mode == file_mode) + { + mFMP->childEnable("physics_file"); + mFMP->childEnable("physics_browse"); + } + else + { + mFMP->childDisable("physics_file"); + mFMP->childDisable("physics_browse"); + } + + LLSpinCtrl* crease = mFMP->getChild<LLSpinCtrl>("crease_angle"); + + if (mRequestedCreaseAngle[mPreviewLOD] == -1.f) + { + mFMP->childSetColor("crease_label", LLColor4::grey); + crease->forceSetValue(75.f); + } + else + { + mFMP->childSetColor("crease_label", LLColor4::white); + crease->forceSetValue(mRequestedCreaseAngle[mPreviewLOD]); + } + + mModelUpdatedSignal(true); + +} + +void LLModelPreview::updateLodControls(S32 lod) +{ + if (lod < LLModel::LOD_IMPOSTOR || lod > LLModel::LOD_HIGH) + { + std::ostringstream out; + out << "Invalid level of detail: " << lod; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, false); + assert(lod >= LLModel::LOD_IMPOSTOR && lod <= LLModel::LOD_HIGH); + return; + } + + const char* lod_controls[] = + { + "lod_mode_", + "lod_triangle_limit_", + "lod_error_threshold_" + }; + const U32 num_lod_controls = sizeof(lod_controls) / sizeof(char*); + + const char* file_controls[] = + { + "lod_browse_", + "lod_file_", + }; + const U32 num_file_controls = sizeof(file_controls) / sizeof(char*); + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (!fmp) return; + + LLComboBox* lod_combo = mFMP->findChild<LLComboBox>("lod_source_" + lod_name[lod]); + if (!lod_combo) return; + + S32 lod_mode = lod_combo->getCurrentIndex(); + if (lod_mode == LOD_FROM_FILE) // LoD from file + { + fmp->mLODMode[lod] = 0; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childSetVisible(file_controls[i] + lod_name[lod], true); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); + } + } + else if (lod_mode == USE_LOD_ABOVE) // use LoD above + { + fmp->mLODMode[lod] = 2; + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childSetVisible(file_controls[i] + lod_name[lod], false); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childSetVisible(lod_controls[i] + lod_name[lod], false); + } + + if (lod < LLModel::LOD_HIGH) + { + mModel[lod] = mModel[lod + 1]; + mScene[lod] = mScene[lod + 1]; + mVertexBuffer[lod].clear(); + + // Also update lower LoD + if (lod > LLModel::LOD_IMPOSTOR) + { + updateLodControls(lod - 1); + } + } + } + else // auto generate, the default case for all LoDs except High + { + fmp->mLODMode[lod] = 1; + + //don't actually regenerate lod when refreshing UI + mLODFrozen = true; + + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->getChildView(file_controls[i] + lod_name[lod])->setVisible(false); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->getChildView(lod_controls[i] + lod_name[lod])->setVisible(true); + } + + + LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold_" + lod_name[lod]); + LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit_" + lod_name[lod]); + + limit->setMaxValue(mMaxTriangleLimit); + limit->forceSetValue(mRequestedTriangleCount[lod]); + + threshold->forceSetValue(mRequestedErrorThreshold[lod]); + + mFMP->getChild<LLComboBox>("lod_mode_" + lod_name[lod])->selectNthItem(mRequestedLoDMode[lod]); + + if (mRequestedLoDMode[lod] == 0) + { + limit->setVisible(true); + threshold->setVisible(false); + + limit->setMaxValue(mMaxTriangleLimit); + limit->setIncrement(mMaxTriangleLimit / 32); + } + else + { + limit->setVisible(false); + threshold->setVisible(true); + } + + mLODFrozen = false; + } +} + +void LLModelPreview::setPreviewTarget(F32 distance) +{ + mCameraDistance = distance; + mCameraZoom = 1.f; + mCameraPitch = 0.f; + mCameraYaw = 0.f; + mCameraOffset.clearVec(); +} + +void LLModelPreview::clearBuffers() +{ + for (U32 i = 0; i < 6; i++) + { + mVertexBuffer[i].clear(); + } +} + +void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) +{ + U32 tri_count = 0; + U32 vertex_count = 0; + U32 mesh_count = 0; + + + LLModelLoader::model_list* model = NULL; + + if (lod < 0 || lod > 4) + { + model = &mBaseModel; + lod = 5; + } + else + { + model = &(mModel[lod]); + } + + if (!mVertexBuffer[lod].empty()) + { + mVertexBuffer[lod].clear(); + } + + mVertexBuffer[lod].clear(); + + LLModelLoader::model_list::iterator base_iter = mBaseModel.begin(); + + for (LLModelLoader::model_list::iterator iter = model->begin(); iter != model->end(); ++iter) + { + LLModel* mdl = *iter; + if (!mdl) + { + continue; + } + + LLModel* base_mdl = *base_iter; + base_iter++; + + S32 num_faces = mdl->getNumVolumeFaces(); + for (S32 i = 0; i < num_faces; ++i) + { + const LLVolumeFace &vf = mdl->getVolumeFace(i); + U32 num_vertices = vf.mNumVertices; + U32 num_indices = vf.mNumIndices; + + if (!num_vertices || !num_indices) + { + continue; + } + + LLVertexBuffer* vb = NULL; + + bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); + + U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + if (skinned) + { + mask |= LLVertexBuffer::MAP_WEIGHT4; + } + + vb = new LLVertexBuffer(mask, 0); + + if (!vb->allocateBuffer(num_vertices, num_indices, TRUE)) + { + // We are likely to crash due this failure, if this happens, find a way to gracefully stop preview + std::ostringstream out; + out << "Failed to allocate Vertex Buffer for model preview "; + out << num_vertices << " vertices and "; + out << num_indices << " indices"; + LL_WARNS() << out.str() << LL_ENDL; + LLFloaterModelPreview::addStringToLog(out, true); + } + + LLStrider<LLVector3> vertex_strider; + LLStrider<LLVector3> normal_strider; + LLStrider<LLVector2> tc_strider; + LLStrider<U16> index_strider; + LLStrider<LLVector4> weights_strider; + + vb->getVertexStrider(vertex_strider); + vb->getIndexStrider(index_strider); + + if (skinned) + { + vb->getWeight4Strider(weights_strider); + } + + LLVector4a::memcpyNonAliased16((F32*)vertex_strider.get(), (F32*)vf.mPositions, num_vertices * 4 * sizeof(F32)); + + if (vf.mTexCoords) + { + vb->getTexCoord0Strider(tc_strider); + S32 tex_size = (num_vertices * 2 * sizeof(F32) + 0xF) & ~0xF; + LLVector4a::memcpyNonAliased16((F32*)tc_strider.get(), (F32*)vf.mTexCoords, tex_size); + } + + if (vf.mNormals) + { + vb->getNormalStrider(normal_strider); + LLVector4a::memcpyNonAliased16((F32*)normal_strider.get(), (F32*)vf.mNormals, num_vertices * 4 * sizeof(F32)); + } + + if (skinned) + { + for (U32 i = 0; i < num_vertices; i++) + { + //find closest weight to vf.mVertices[i].mPosition + LLVector3 pos(vf.mPositions[i].getF32ptr()); + + const LLModel::weight_list& weight_list = base_mdl->getJointInfluences(pos); + llassert(weight_list.size()>0 && weight_list.size() <= 4); // LLModel::loadModel() should guarantee this + + LLVector4 w(0, 0, 0, 0); + + for (U32 i = 0; i < weight_list.size(); ++i) + { + F32 wght = llclamp(weight_list[i].mWeight, 0.001f, 0.999f); + F32 joint = (F32)weight_list[i].mJointIdx; + w.mV[i] = joint + wght; + llassert(w.mV[i] - (S32)w.mV[i]>0.0f); // because weights are non-zero, and range of wt values + //should not cause floating point precision issues. + } + + *(weights_strider++) = w; + } + } + + // build indices + for (U32 i = 0; i < num_indices; i++) + { + *(index_strider++) = vf.mIndices[i]; + } + + mVertexBuffer[lod][mdl].push_back(vb); + + vertex_count += num_vertices; + tri_count += num_indices / 3; + ++mesh_count; + + } + } +} + +void LLModelPreview::update() +{ + if (mGenLOD) + { + bool subscribe_for_generation = mLodsQuery.empty(); + mGenLOD = false; + mDirty = true; + mLodsQuery.clear(); + + for (S32 lod = LLModel::LOD_HIGH; lod >= 0; --lod) + { + // adding all lods into query for generation + mLodsQuery.push_back(lod); + } + + if (subscribe_for_generation) + { + doOnIdleRepeating(lodQueryCallback); + } + } + + if (mDirty && mLodsQuery.empty()) + { + mDirty = false; + mResourceCost = calcResourceCost(); + refresh(); + updateStatusMessages(); + } +} + +//----------------------------------------------------------------------------- +// createPreviewAvatar +//----------------------------------------------------------------------------- +void LLModelPreview::createPreviewAvatar(void) +{ + mPreviewAvatar = (LLVOAvatar*)gObjectList.createObjectViewer(LL_PCODE_LEGACY_AVATAR, gAgent.getRegion(), LLViewerObject::CO_FLAG_UI_AVATAR); + if (mPreviewAvatar) + { + mPreviewAvatar->createDrawable(&gPipeline); + mPreviewAvatar->mSpecialRenderMode = 1; + mPreviewAvatar->startMotion(ANIM_AGENT_STAND); + mPreviewAvatar->hideSkirt(); + } + else + { + LL_INFOS() << "Failed to create preview avatar for upload model window" << LL_ENDL; + } +} + +//static +U32 LLModelPreview::countRootModels(LLModelLoader::model_list models) +{ + U32 root_models = 0; + model_list::iterator model_iter = models.begin(); + while (model_iter != models.end()) + { + LLModel* mdl = *model_iter; + if (mdl && mdl->mSubmodelID == 0) + { + root_models++; + } + model_iter++; + } + return root_models; +} + +void LLModelPreview::loadedCallback( + LLModelLoader::scene& scene, + LLModelLoader::model_list& model_list, + S32 lod, + void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview && !LLModelPreview::sIgnoreLoadedCallback) + { + // Load loader's warnings into floater's log tab + const LLSD out = pPreview->mModelLoader->logOut(); + LLSD::array_const_iterator iter_out = out.beginArray(); + LLSD::array_const_iterator end_out = out.endArray(); + for (; iter_out != end_out; ++iter_out) + { + if (iter_out->has("Message")) + { + LLFloaterModelPreview::addStringToLog(iter_out->get("Message"), *iter_out, true, pPreview->mModelLoader->mLod); + } + } + pPreview->mModelLoader->clearLog(); + pPreview->loadModelCallback(lod); // removes mModelLoader in some cases + } + +} + +void LLModelPreview::stateChangedCallback(U32 state, void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + pPreview->setLoadState(state); + } +} + +LLJoint* LLModelPreview::lookupJointByName(const std::string& str, void* opaque) +{ + LLModelPreview* pPreview = static_cast< LLModelPreview* >(opaque); + if (pPreview) + { + return pPreview->getPreviewAvatar()->getJoint(str); + } + return NULL; +} + +U32 LLModelPreview::loadTextures(LLImportMaterial& material, void* opaque) +{ + (void)opaque; + + if (material.mDiffuseMapFilename.size()) + { + material.mOpaqueData = new LLPointer< LLViewerFetchedTexture >; + LLPointer< LLViewerFetchedTexture >& tex = (*reinterpret_cast< LLPointer< LLViewerFetchedTexture > * >(material.mOpaqueData)); + + tex = LLViewerTextureManager::getFetchedTextureFromUrl("file://" + material.mDiffuseMapFilename, FTT_LOCAL_FILE, TRUE, LLGLTexture::BOOST_PREVIEW); + tex->setLoadedCallback(LLModelPreview::textureLoadedCallback, 0, TRUE, FALSE, opaque, NULL, FALSE); + tex->forceToSaveRawImage(0, F32_MAX); + material.setDiffuseMap(tex->getID()); // record tex ID + return 1; + } + + material.mOpaqueData = NULL; + return 0; +} + +void LLModelPreview::addEmptyFace(LLModel* pTarget) +{ + U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + LLPointer<LLVertexBuffer> buff = new LLVertexBuffer(type_mask, 0); + + buff->allocateBuffer(1, 3, true); + memset((U8*)buff->getMappedData(), 0, buff->getSize()); + memset((U8*)buff->getIndicesPointer(), 0, buff->getIndicesSize()); + + buff->validateRange(0, buff->getNumVerts() - 1, buff->getNumIndices(), 0); + + LLStrider<LLVector3> pos; + LLStrider<LLVector3> norm; + LLStrider<LLVector2> tc; + LLStrider<U16> index; + + buff->getVertexStrider(pos); + + if (type_mask & LLVertexBuffer::MAP_NORMAL) + { + buff->getNormalStrider(norm); + } + if (type_mask & LLVertexBuffer::MAP_TEXCOORD0) + { + buff->getTexCoord0Strider(tc); + } + + buff->getIndexStrider(index); + + //resize face array + int faceCnt = pTarget->getNumVolumeFaces(); + pTarget->setNumVolumeFaces(faceCnt + 1); + pTarget->setVolumeFaceData(faceCnt + 1, pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); + +} + +//----------------------------------------------------------------------------- +// render() +//----------------------------------------------------------------------------- +// Todo: we shouldn't be setting all those UI elements on render. +// Note: Render happens each frame with skinned avatars +BOOL LLModelPreview::render() +{ + assert_main_thread(); + + LLMutexLock lock(this); + mNeedsUpdate = FALSE; + + bool use_shaders = LLGLSLShader::sNoFixedFunction; + + bool edges = mViewOption["show_edges"]; + bool joint_overrides = mViewOption["show_joint_overrides"]; + bool joint_positions = mViewOption["show_joint_positions"]; + bool skin_weight = mViewOption["show_skin_weight"]; + bool textures = mViewOption["show_textures"]; + bool physics = mViewOption["show_physics"]; + + // Extra configurability, to be exposed later as controls? + static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor"); + static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor"); + static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); + static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor"); + static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth"); + static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor"); + static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor"); + static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth"); + static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor"); + static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor"); + static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth"); + static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); + + S32 width = getWidth(); + S32 height = getHeight(); + + LLGLSUIDefault def; // GL_BLEND, GL_ALPHA_TEST, GL_CULL_FACE, depth test + LLGLDisable no_blend(GL_BLEND); + LLGLDepthTest depth(GL_FALSE); // SL-12781 disable z-buffer to render background color + LLGLDisable fog(GL_FOG); + + { + if (use_shaders) + { + gUIProgram.bind(); + } + //clear background to grey + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.pushMatrix(); + gGL.loadIdentity(); + gGL.ortho(0.0f, width, 0.0f, height, -1.0f, 1.0f); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.pushMatrix(); + gGL.loadIdentity(); + + gGL.color4fv(static_cast<LLColor4>(canvas_col).mV); + gl_rect_2d_simple(width, height); + + gGL.matrixMode(LLRender::MM_PROJECTION); + gGL.popMatrix(); + + gGL.matrixMode(LLRender::MM_MODELVIEW); + gGL.popMatrix(); + if (use_shaders) + { + gUIProgram.unbind(); + } + } + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + + bool has_skin_weights = false; + bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); + bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); + + if (upload_joints != mLastJointUpdate) + { + mLastJointUpdate = upload_joints; + } + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + model->mPelvisOffset = mPelvisZOffset; + if (!model->mSkinWeights.empty()) + { + has_skin_weights = true; + } + } + } + + if (has_skin_weights && lodsReady()) + { //model has skin weights, enable view options for skin weights and joint positions + U32 flags = getLegacyRigFlags(); + if (fmp) + { + if (flags == LEGACY_RIG_OK) + { + fmp->enableViewOption("show_skin_weight"); + fmp->setViewOptionEnabled("show_joint_overrides", skin_weight); + fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + mFMP->childEnable("upload_skin"); + mFMP->childSetValue("show_skin_weight", skin_weight); + } + else if ((flags & LEGACY_RIG_FLAG_TOO_MANY_JOINTS) > 0) + { + mFMP->childSetVisible("skin_too_many_joints", true); + } + else if ((flags & LEGACY_RIG_FLAG_UNKNOWN_JOINT) > 0) + { + mFMP->childSetVisible("skin_unknown_joint", true); + } + } + } + else + { + mFMP->childDisable("upload_skin"); + if (fmp) + { + mViewOption["show_skin_weight"] = false; + fmp->disableViewOption("show_skin_weight"); + fmp->disableViewOption("show_joint_overrides"); + fmp->disableViewOption("show_joint_positions"); + + skin_weight = false; + mFMP->childSetValue("show_skin_weight", false); + fmp->setViewOptionEnabled("show_skin_weight", skin_weight); + } + } + + if (upload_skin && !has_skin_weights) + { //can't upload skin weights if model has no skin weights + mFMP->childSetValue("upload_skin", false); + upload_skin = false; + } + + if (!upload_skin && upload_joints) + { //can't upload joints if not uploading skin weights + mFMP->childSetValue("upload_joints", false); + upload_joints = false; + } + + if (upload_skin && upload_joints) + { + mFMP->childEnable("lock_scale_if_joint_position"); + if (fmp) + { + fmp->updateAvatarTab(); + } + } + else + { + mFMP->childDisable("lock_scale_if_joint_position"); + mFMP->childSetValue("lock_scale_if_joint_position", false); + if (fmp) + { + fmp->clearAvatarTab(); + } + } + + //Only enable joint offsets if it passed the earlier critiquing + if (isRigValidForJointPositionUpload()) + { + mFMP->childSetEnabled("upload_joints", upload_skin); + } + + F32 explode = mFMP->childGetValue("physics_explode").asReal(); + + LLGLDepthTest gls_depth(GL_TRUE); // SL-12781 re-enable z-buffer for 3D model preview + + LLRect preview_rect; + + preview_rect = mFMP->getChildView("preview_panel")->getRect(); + + F32 aspect = (F32)preview_rect.getWidth() / preview_rect.getHeight(); + + LLViewerCamera::getInstance()->setAspect(aspect); + + LLViewerCamera::getInstance()->setView(LLViewerCamera::getInstance()->getDefaultFOV() / mCameraZoom); + + LLVector3 offset = mCameraOffset; + LLVector3 target_pos = mPreviewTarget + offset; + + F32 z_near = 0.001f; + F32 z_far = mCameraDistance*10.0f + mPreviewScale.magVec() + mCameraOffset.magVec(); + + if (skin_weight) + { + target_pos = getPreviewAvatar()->getPositionAgent() + offset; + z_near = 0.01f; + z_far = 1024.f; + + //render avatar previews every frame + refresh(); + } + + if (use_shaders) + { + gObjectPreviewProgram.bind(); + } + + gGL.loadIdentity(); + gPipeline.enableLightsPreview(); + + LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * + LLQuaternion(mCameraYaw, LLVector3::z_axis); + + LLQuaternion av_rot = camera_rot; + F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + + z_near = llclamp(z_far * 0.001f, 0.001f, 0.1f); + + LLViewerCamera::getInstance()->setPerspective(FALSE, mOrigin.mX, mOrigin.mY, width, height, FALSE, z_near, z_far); + + stop_glerror(); + + gGL.pushMatrix(); + gGL.color4fv(edge_col().mV); + + const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; + + LLGLEnable normalize(GL_NORMALIZE); + + if (!mBaseModel.empty() && mVertexBuffer[5].empty()) + { + genBuffers(-1, skin_weight); + //genBuffers(3); + //genLODs(); + } + + if (!mModel[mPreviewLOD].empty()) + { + mFMP->childEnable("reset_btn"); + + bool regen = mVertexBuffer[mPreviewLOD].empty(); + if (!regen) + { + const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; + if (!vb_vec.empty()) + { + const LLVertexBuffer* buff = vb_vec[0]; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + } + else + { + LL_INFOS() << "Vertex Buffer[" << mPreviewLOD << "]" << " is EMPTY!!!" << LL_ENDL; + regen = TRUE; + } + } + + if (regen) + { + genBuffers(mPreviewLOD, skin_weight); + } + + if (!skin_weight) + { + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[mPreviewLOD]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + gGL.multMatrix((GLfloat*)mat.mMatrix); + + + U32 num_models = mVertexBuffer[mPreviewLOD][model].size(); + for (U32 i = 0; i < num_models; ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + + if (textures) + { + int materialCnt = instance.mModel->mMaterialList.size(); + if (i < materialCnt) + { + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; + + gGL.diffuseColor4fv(material.mDiffuseColor.mV); + + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) + { + mTextureSet.insert(tex); + } + } + } + else + { + gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); + } + + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); + if (edges) + { + glLineWidth(edge_width); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + gGL.popMatrix(); + } + + if (physics) + { + glClear(GL_DEPTH_BUFFER_BIT); + + for (U32 pass = 0; pass < 2; pass++) + { + if (pass == 0) + { //depth only pass + gGL.setColorMask(false, false); + } + else + { + gGL.setColorMask(true, true); + } + + //enable alpha blending on second pass but not first pass + LLGLState blend(GL_BLEND, pass); + + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + gGL.multMatrix((GLfloat*)mat.mMatrix); + + + bool render_mesh = true; + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + LLModel::Decomposition& physics = model->mPhysics; + + if (!physics.mHull.empty()) + { + render_mesh = false; + + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } + + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) + { + if (explode > 0.f) + { + gGL.pushMatrix(); + + LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; + offset *= explode; + + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } + + static std::vector<LLColor4U> hull_colors; + + if (i + 1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128)); + } + + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + + if (explode > 0.f) + { + gGL.popMatrix(); + } + } + } + } + } + + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + + U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + if (pass > 0){ + for (U32 i = 0; i < num_models; ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + gGL.diffuseColor4fv(phys_fill_col().mV); + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + + gGL.diffuseColor4fv(phys_edge_col().mV); + glLineWidth(phys_edge_width); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); + + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + gGL.popMatrix(); + } + + // only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] + if (pass > 0 && mHasDegenerate) + { + glLineWidth(deg_edge_width); + glPointSize(deg_point_size); + gPipeline.enableLightsFullbright(); + //show degenerate triangles + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + LLGLDisable cull(GL_CULL_FACE); + gGL.diffuseColor4f(1.f, 0.f, 0.f, 1.f); + const LLVector4a scale(0.5f); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + { + LLModelInstance& instance = *iter; + + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; + + if (!model) + { + continue; + } + + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; + + gGL.multMatrix((GLfloat*)mat.mMatrix); + + + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + LLModel::Decomposition& physics = model->mPhysics; + + if (physics.mHull.empty()) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } + + U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + for (U32 v = 0; v < num_models; ++v) + { + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; + if (buffer->getNumVerts() < 3)continue; + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + + LLStrider<LLVector3> pos_strider; + buffer->getVertexStrider(pos_strider, 0); + LLVector4a* pos = (LLVector4a*)pos_strider.get(); + + LLStrider<U16> idx; + buffer->getIndexStrider(idx, 0); + + LLVector4a v1, v2, v3; + for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3) + { + v1.setMul(pos[*idx++], scale); + v2.setMul(pos[*idx++], scale); + v3.setMul(pos[*idx++], scale); + + if (ll_is_degenerate(v1, v2, v3)) + { + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor3fv(deg_edge_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.diffuseColor3fv(deg_fill_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + } + } + } + } + } + + gGL.popMatrix(); + } + glLineWidth(1.f); + glPointSize(1.f); + gPipeline.enableLightsPreview(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); + } + } + } + } + else + { + target_pos = getPreviewAvatar()->getPositionAgent(); + getPreviewAvatar()->clearAttachmentOverrides(); // removes pelvis fixup + LLUUID fake_mesh_id; + fake_mesh_id.generate(); + getPreviewAvatar()->addPelvisFixup(mPelvisZOffset, fake_mesh_id); + bool pelvis_recalc = false; + + LLViewerCamera::getInstance()->setOriginAndLookAt( + target_pos + ((LLVector3(camera_distance, 0.f, 0.f) + offset) * av_rot), // camera + LLVector3::z_axis, // up + target_pos); // point of interest + + for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) + { + for (LLModelLoader::model_instance_list::iterator model_iter = iter->second.begin(); model_iter != iter->second.end(); ++model_iter) + { + LLModelInstance& instance = *model_iter; + LLModel* model = instance.mModel; + + if (!model->mSkinWeights.empty()) + { + const LLMeshSkinInfo *skin = &model->mSkinInfo; + LLSkinningUtil::initJointNums(&model->mSkinInfo, getPreviewAvatar());// inits skin->mJointNums if nessesary + U32 count = LLSkinningUtil::getMeshJointCount(skin); + + if (joint_overrides && skin->mAlternateBindMatrix.size() > 0) + { + // mesh_id is used to determine which mesh gets to + // set the joint offset, in the event of a conflict. Since + // we don't know the mesh id yet, we can't guarantee that + // joint offsets will be applied with the same priority as + // in the uploaded model. If the file contains multiple + // meshes with conflicting joint offsets, preview may be + // incorrect. + LLUUID fake_mesh_id; + fake_mesh_id.generate(); + for (U32 j = 0; j < count; ++j) + { + LLJoint *joint = getPreviewAvatar()->getJoint(skin->mJointNums[j]); + if (joint) + { + const LLVector3& jointPos = skin->mAlternateBindMatrix[j].getTranslation(); + if (joint->aboveJointPosThreshold(jointPos)) + { + bool override_changed; + joint->addAttachmentPosOverride(jointPos, fake_mesh_id, "model", override_changed); + + if (override_changed) + { + //If joint is a pelvis then handle old/new pelvis to foot values + if (joint->getName() == "mPelvis")// or skin->mJointNames[j] + { + pelvis_recalc = true; + } + } + if (skin->mLockScaleIfJointPosition) + { + // Note that unlike positions, there's no threshold check here, + // just a lock at the default value. + joint->addAttachmentScaleOverride(joint->getDefaultScale(), fake_mesh_id, "model"); + } + } + } + } + } + + for (U32 i = 0, e = mVertexBuffer[mPreviewLOD][model].size(); i < e; ++i) + { + LLVertexBuffer* buffer = mVertexBuffer[mPreviewLOD][model][i]; + + const LLVolumeFace& face = model->getVolumeFace(i); + + LLStrider<LLVector3> position; + buffer->getVertexStrider(position); + + LLStrider<LLVector4> weight; + buffer->getWeight4Strider(weight); + + //quick 'n dirty software vertex skinning + + //build matrix palette + + LLMatrix4a mat[LL_MAX_JOINTS_PER_MESH_OBJECT]; + LLSkinningUtil::initSkinningMatrixPalette((LLMatrix4*)mat, count, + skin, getPreviewAvatar()); + + LLMatrix4a bind_shape_matrix; + bind_shape_matrix.loadu(skin->mBindShapeMatrix); + U32 max_joints = LLSkinningUtil::getMaxJointCount(); + for (U32 j = 0; j < buffer->getNumVerts(); ++j) + { + LLMatrix4a final_mat; + F32 *wptr = weight[j].mV; + LLSkinningUtil::getPerVertexSkinMatrix(wptr, mat, true, final_mat, max_joints); + + //VECTORIZE THIS + LLVector4a& v = face.mPositions[j]; + + LLVector4a t; + LLVector4a dst; + bind_shape_matrix.affineTransform(v, t); + final_mat.affineTransform(t, dst); + + position[j][0] = dst[0]; + position[j][1] = dst[1]; + position[j][2] = dst[2]; + } + + llassert(model->mMaterialList.size() > i); + const std::string& binding = instance.mModel->mMaterialList[i]; + const LLImportMaterial& material = instance.mMaterial[binding]; + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + gGL.diffuseColor4fv(material.mDiffuseColor.mV); + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + + // Find the tex for this material, bind it, and add it to our set + // + LLViewerFetchedTexture* tex = bindMaterialDiffuseTexture(material); + if (tex) + { + mTextureSet.insert(tex); + } + + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + + if (edges) + { + gGL.diffuseColor4fv(edge_col().mV); + glLineWidth(edge_width); + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + glLineWidth(1.f); + } + } + } + } + } + + if (joint_positions) + { + LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr; + if (shader) + { + gDebugProgram.bind(); + } + getPreviewAvatar()->renderCollisionVolumes(); + if (fmp->mTabContainer->getCurrentPanelIndex() == fmp->mAvatarTabIndex) + { + getPreviewAvatar()->renderBones(fmp->mSelectedJointName); + } + else + { + getPreviewAvatar()->renderBones(); + } + if (shader) + { + shader->bind(); + } + } + + if (pelvis_recalc) + { + // size/scale recalculation + getPreviewAvatar()->postPelvisSetRecalc(); + } + } + } + + if (use_shaders) + { + gObjectPreviewProgram.unbind(); + } + + gGL.popMatrix(); + + return TRUE; +} + +//----------------------------------------------------------------------------- +// refresh() +//----------------------------------------------------------------------------- +void LLModelPreview::refresh() +{ + mNeedsUpdate = TRUE; +} + +//----------------------------------------------------------------------------- +// rotate() +//----------------------------------------------------------------------------- +void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) +{ + mCameraYaw = mCameraYaw + yaw_radians; + + mCameraPitch = llclamp(mCameraPitch + pitch_radians, F_PI_BY_TWO * -0.8f, F_PI_BY_TWO * 0.8f); +} + +//----------------------------------------------------------------------------- +// zoom() +//----------------------------------------------------------------------------- +void LLModelPreview::zoom(F32 zoom_amt) +{ + F32 new_zoom = mCameraZoom + zoom_amt; + // TODO: stop clamping in render + static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit"); + mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit()); +} + +void LLModelPreview::pan(F32 right, F32 up) +{ + bool skin_weight = mViewOption["show_skin_weight"]; + F32 camera_distance = skin_weight ? SKIN_WEIGHT_CAMERA_DISTANCE : mCameraDistance; + mCameraOffset.mV[VY] = llclamp(mCameraOffset.mV[VY] + right * camera_distance / mCameraZoom, -1.f, 1.f); + mCameraOffset.mV[VZ] = llclamp(mCameraOffset.mV[VZ] + up * camera_distance / mCameraZoom, -1.f, 1.f); +} + +void LLModelPreview::setPreviewLOD(S32 lod) +{ + lod = llclamp(lod, 0, (S32)LLModel::LOD_HIGH); + + if (lod != mPreviewLOD) + { + mPreviewLOD = lod; + + LLComboBox* combo_box = mFMP->getChild<LLComboBox>("preview_lod_combo"); + combo_box->setCurrentByIndex((NUM_LOD - 1) - mPreviewLOD); // combo box list of lods is in reverse order + mFMP->childSetValue("lod_file_" + lod_name[mPreviewLOD], mLODFile[mPreviewLOD]); + + LLColor4 highlight_color = LLUIColorTable::instance().getColor("MeshImportTableHighlightColor"); + LLColor4 normal_color = LLUIColorTable::instance().getColor("MeshImportTableNormalColor"); + + for (S32 i = 0; i <= LLModel::LOD_HIGH; ++i) + { + const LLColor4& color = (i == lod) ? highlight_color : normal_color; + + mFMP->childSetColor(lod_status_name[i], color); + mFMP->childSetColor(lod_label_name[i], color); + mFMP->childSetColor(lod_triangles_name[i], color); + mFMP->childSetColor(lod_vertices_name[i], color); + } + + LLFloaterModelPreview* fmp = (LLFloaterModelPreview*)mFMP; + if (fmp) + { + // make preview repopulate tab + fmp->clearAvatarTab(); + } + } + refresh(); + updateStatusMessages(); +} + +//static +void LLModelPreview::textureLoadedCallback( + BOOL success, + LLViewerFetchedTexture *src_vi, + LLImageRaw* src, + LLImageRaw* src_aux, + S32 discard_level, + BOOL final, + void* userdata) +{ + LLModelPreview* preview = (LLModelPreview*)userdata; + preview->refresh(); + + if (final && preview->mModelLoader) + { + if (preview->mModelLoader->mNumOfFetchingTextures > 0) + { + preview->mModelLoader->mNumOfFetchingTextures--; + } + } +} + +// static +bool LLModelPreview::lodQueryCallback() +{ + // not the best solution, but model preview belongs to floater + // so it is an easy way to check that preview still exists. + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp && fmp->mModelPreview) + { + LLModelPreview* preview = fmp->mModelPreview; + if (preview->mLodsQuery.size() > 0) + { + S32 lod = preview->mLodsQuery.back(); + preview->mLodsQuery.pop_back(); + preview->genLODs(lod); + + // return false to continue cycle + return false; + } + } + // nothing to process + return true; +} + +void LLModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) +{ + if (!mLODFrozen) + { + genLODs(lod, 3, enforce_tri_limit); + refresh(); + } +} + diff --git a/indra/newview/llmodelpreview.h b/indra/newview/llmodelpreview.h new file mode 100644 index 0000000000..7a7b8615f9 --- /dev/null +++ b/indra/newview/llmodelpreview.h @@ -0,0 +1,308 @@ +/** + * @file llmodelpreview.h + * @brief LLModelPreview class definition, class + * responsible for model preview inside LLFloaterModelPreview + * + * $LicenseInfo:firstyear=2020&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2020, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#ifndef LL_LLMODELPREVIEW_H +#define LL_LLMODELPREVIEW_H + +#include "lldynamictexture.h" +#include "llfloatermodelpreview.h" +#include "llmeshrepository.h" +#include "llmodel.h" + +class LLJoint; +class LLVOAvatar; +class LLTextBox; +class LLVertexBuffer; +class DAE; +class daeElement; +class domProfile_COMMON; +class domInstance_geometry; +class domNode; +class domTranslate; +class domController; +class domSkin; +class domMesh; + +// const strings needed by classes that use model preivew +static const std::string lod_name[NUM_LOD + 1] = +{ + "lowest", + "low", + "medium", + "high", + "I went off the end of the lod_name array. Me so smart." +}; + +static const std::string lod_triangles_name[NUM_LOD + 1] = +{ + "lowest_triangles", + "low_triangles", + "medium_triangles", + "high_triangles", + "I went off the end of the lod_triangles_name array. Me so smart." +}; + +static const std::string lod_vertices_name[NUM_LOD + 1] = +{ + "lowest_vertices", + "low_vertices", + "medium_vertices", + "high_vertices", + "I went off the end of the lod_vertices_name array. Me so smart." +}; + +static const std::string lod_status_name[NUM_LOD + 1] = +{ + "lowest_status", + "low_status", + "medium_status", + "high_status", + "I went off the end of the lod_status_name array. Me so smart." +}; + +static const std::string lod_icon_name[NUM_LOD + 1] = +{ + "status_icon_lowest", + "status_icon_low", + "status_icon_medium", + "status_icon_high", + "I went off the end of the lod_status_name array. Me so smart." +}; + +static const std::string lod_status_image[NUM_LOD + 1] = +{ + "ModelImport_Status_Good", + "ModelImport_Status_Warning", + "ModelImport_Status_Error", + "I went off the end of the lod_status_image array. Me so smart." +}; + +static const std::string lod_label_name[NUM_LOD + 1] = +{ + "lowest_label", + "low_label", + "medium_label", + "high_label", + "I went off the end of the lod_label_name array. Me so smart." +}; + +class LLModelPreview : public LLViewerDynamicTexture, public LLMutex +{ + LOG_CLASS(LLModelPreview); + + typedef boost::signals2::signal<void(F32 x, F32 y, F32 z, F32 streaming_cost, F32 physics_cost)> details_signal_t; + typedef boost::signals2::signal<void(void)> model_loaded_signal_t; + typedef boost::signals2::signal<void(bool)> model_updated_signal_t; + +public: + + typedef enum + { + LOD_FROM_FILE = 0, + GENERATE, + USE_LOD_ABOVE, + } eLoDMode; + +public: + // Todo: model preview shouldn't need floater dependency, it + // should just expose data to floater, not control flaoter like it does + LLModelPreview(S32 width, S32 height, LLFloater* fmp); + virtual ~LLModelPreview(); + + void resetPreviewTarget(); + void setPreviewTarget(F32 distance); + void setTexture(U32 name) { mTextureName = name; } + + void setPhysicsFromLOD(S32 lod); + BOOL render(); + void update(); + void genBuffers(S32 lod, bool skinned); + void clearBuffers(); + void refresh(); + void rotate(F32 yaw_radians, F32 pitch_radians); + void zoom(F32 zoom_amt); + void pan(F32 right, F32 up); + virtual BOOL needsRender() { return mNeedsUpdate; } + void setPreviewLOD(S32 lod); + void clearModel(S32 lod); + void getJointAliases(JointMap& joint_map); + void loadModel(std::string filename, S32 lod, bool force_disable_slm = false); + void loadModelCallback(S32 lod); + bool lodsReady() { return !mGenLOD && mLodsQuery.empty(); } + void queryLODs() { mGenLOD = true; }; + void genLODs(S32 which_lod = -1, U32 decimation = 3, bool enforce_tri_limit = false); + void generateNormals(); + void restoreNormals(); + U32 calcResourceCost(); + void rebuildUploadData(); + void saveUploadData(bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); + void saveUploadData(const std::string& filename, bool save_skinweights, bool save_joint_positions, bool lock_scale_if_joint_position); + void clearIncompatible(S32 lod); + void updateStatusMessages(); + void updateLodControls(S32 lod); + void clearGLODGroup(); + void onLODParamCommit(S32 lod, bool enforce_tri_limit); + void addEmptyFace(LLModel* pTarget); + + const bool getModelPivot(void) const { return mHasPivot; } + void setHasPivot(bool val) { mHasPivot = val; } + void setModelPivot(const LLVector3& pivot) { mModelPivot = pivot; } + + //Is a rig valid so that it can be used as a criteria for allowing for uploading of joint positions + //Accessors for joint position upload friendly rigs + const bool isRigValidForJointPositionUpload(void) const { return mRigValidJointUpload; } + void setRigValidForJointPositionUpload(bool rigValid) { mRigValidJointUpload = rigValid; } + + //Accessors for the legacy rigs + const bool isLegacyRigValid(void) const { return mLegacyRigFlags == 0; } + U32 getLegacyRigFlags() const { return mLegacyRigFlags; } + void setLegacyRigFlags(U32 rigFlags) { mLegacyRigFlags = rigFlags; } + + static void textureLoadedCallback(BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata); + static bool lodQueryCallback(); + + boost::signals2::connection setDetailsCallback(const details_signal_t::slot_type& cb){ return mDetailsSignal.connect(cb); } + boost::signals2::connection setModelLoadedCallback(const model_loaded_signal_t::slot_type& cb){ return mModelLoadedSignal.connect(cb); } + boost::signals2::connection setModelUpdatedCallback(const model_updated_signal_t::slot_type& cb){ return mModelUpdatedSignal.connect(cb); } + + void setLoadState(U32 state) { mLoadState = state; } + U32 getLoadState() { return mLoadState; } + + static bool sIgnoreLoadedCallback; + std::vector<S32> mLodsQuery; + std::vector<S32> mLodsWithParsingError; + bool mHasDegenerate; + +protected: + + static void loadedCallback(LLModelLoader::scene& scene, LLModelLoader::model_list& model_list, S32 lod, void* opaque); + static void stateChangedCallback(U32 state, void* opaque); + + static LLJoint* lookupJointByName(const std::string&, void* opaque); + static U32 loadTextures(LLImportMaterial& material, void* opaque); + +private: + //Utility function for controller vertex compare + bool verifyCount(int expected, int result); + //Creates the dummy avatar for the preview window + void createPreviewAvatar(void); + //Accessor for the dummy avatar + LLVOAvatar* getPreviewAvatar(void) { return mPreviewAvatar; } + // Count amount of original models, excluding sub-models + static U32 countRootModels(LLModelLoader::model_list models); + +protected: + friend class LLModelLoader; + friend class LLFloaterModelPreview; + friend class LLFloaterModelPreview::DecompRequest; + friend class LLPhysicsDecomp; + + LLFloater* mFMP; + + BOOL mNeedsUpdate; + bool mDirty; + bool mGenLOD; + U32 mTextureName; + F32 mCameraDistance; + F32 mCameraYaw; + F32 mCameraPitch; + F32 mCameraZoom; + LLVector3 mCameraOffset; + LLVector3 mPreviewTarget; + LLVector3 mPreviewScale; + S32 mPreviewLOD; + S32 mPhysicsSearchLOD; + U32 mResourceCost; + std::string mLODFile[LLModel::NUM_LODS]; + bool mLoading; + U32 mLoadState; + bool mResetJoints; + bool mModelNoErrors; + + std::map<std::string, bool> mViewOption; + + //GLOD object parameters (must rebuild object if these change) + bool mLODFrozen; + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + U32 mRequestedLoDMode[LLModel::NUM_LODS]; + S32 mRequestedTriangleCount[LLModel::NUM_LODS]; + F32 mRequestedErrorThreshold[LLModel::NUM_LODS]; + U32 mRequestedBuildOperator[LLModel::NUM_LODS]; + U32 mRequestedQueueMode[LLModel::NUM_LODS]; + U32 mRequestedBorderMode[LLModel::NUM_LODS]; + F32 mRequestedShareTolerance[LLModel::NUM_LODS]; + F32 mRequestedCreaseAngle[LLModel::NUM_LODS]; + + LLModelLoader* mModelLoader; + + LLModelLoader::scene mScene[LLModel::NUM_LODS]; + LLModelLoader::scene mBaseScene; + + LLModelLoader::model_list mModel[LLModel::NUM_LODS]; + LLModelLoader::model_list mBaseModel; + + typedef std::vector<LLVolumeFace> v_LLVolumeFace_t; + typedef std::vector<v_LLVolumeFace_t> vv_LLVolumeFace_t; + + vv_LLVolumeFace_t mModelFacesCopy[LLModel::NUM_LODS]; + vv_LLVolumeFace_t mBaseModelFacesCopy; + + U32 mGroup; + std::map<LLPointer<LLModel>, U32> mObject; + U32 mMaxTriangleLimit; + + LLMeshUploadThread::instance_list mUploadData; + std::set<LLViewerFetchedTexture * > mTextureSet; + + //map of vertex buffers to models (one vertex buffer in vector per face in model + std::map<LLModel*, std::vector<LLPointer<LLVertexBuffer> > > mVertexBuffer[LLModel::NUM_LODS + 1]; + + details_signal_t mDetailsSignal; + model_loaded_signal_t mModelLoadedSignal; + model_updated_signal_t mModelUpdatedSignal; + + LLVector3 mModelPivot; + bool mHasPivot; + + float mPelvisZOffset; + + bool mRigValidJointUpload; + U32 mLegacyRigFlags; + + bool mLastJointUpdate; + + JointNameSet mJointsFromNode; + JointTransformMap mJointTransformMap; + + LLPointer<LLVOAvatar> mPreviewAvatar; + LLCachedControl<bool> mImporterDebug; +}; + +#endif // LL_LLMODELPREVIEW_H |