diff options
author | Vadim ProductEngine <vsavchuk@productengine.com> | 2011-06-16 23:53:41 +0300 |
---|---|---|
committer | Vadim ProductEngine <vsavchuk@productengine.com> | 2011-06-16 23:53:41 +0300 |
commit | 26940eb2ffcc91d5fd1a825a9638d0f8fff2b9ae (patch) | |
tree | e5423afc9ce528e49f896746d4aa65513ee68901 /indra | |
parent | 7f6d49df43c660b9f5632ffb8a30f90ee718cac0 (diff) |
STORM-1352 WIP Attempting to fix a crash in LLNearbyChatScreenChannel::showToastsBottom().
Apparently, a nearby chat toast got somehow destroyed while still remaining in the list of active toasts.
Attempt to sort active toasts in showToastsBottom() then triggered the crash.
I don't know how to reproduce the crash, i.e. force destroying a toast in a way that its onClose() method (which would remove references to the toast) isn't called.
So we'll just remove references to the toast whenever it's destroyed.
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/llnearbychathandler.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/indra/newview/llnearbychathandler.cpp b/indra/newview/llnearbychathandler.cpp index 11dc496311..ae44c76038 100644 --- a/indra/newview/llnearbychathandler.cpp +++ b/indra/newview/llnearbychathandler.cpp @@ -268,6 +268,9 @@ bool LLNearbyChatScreenChannel::createPoolToast() toast->setOnFadeCallback(boost::bind(&LLNearbyChatScreenChannel::onToastFade, this, _1)); + // If the toast gets somehow prematurely destroyed, deactivate it to prevent crash (STORM-1352). + toast->setOnToastDestroyedCallback(boost::bind(&LLNearbyChatScreenChannel::onToastDestroyed, this, _1, false)); + LL_DEBUGS("NearbyChat") << "Creating and pooling toast" << llendl; m_toast_pool.push_back(toast->getHandle()); return true; @@ -371,6 +374,8 @@ void LLNearbyChatScreenChannel::arrangeToasts() int sort_toasts_predicate(LLHandle<LLToast> first, LLHandle<LLToast> second) { + if (!first.get() || !second.get()) return 0; // STORM-1352 + F32 v1 = first.get()->getTimeLeftToLive(); F32 v2 = second.get()->getTimeLeftToLive(); return v1 > v2; |