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authorGraham Linden <graham@lindenlab.com>2019-08-26 14:34:15 -0700
committerGraham Linden <graham@lindenlab.com>2019-08-26 14:34:15 -0700
commit1cf1459cbc261c3512ebd6f07ce7b1d0f078f627 (patch)
treeb1842a2e13f4f7f5154448e46ee77e0c78c8f07b /indra
parent3dff18eb6981dec4231437b5fd67a4f7e6b4d9a2 (diff)
Make texture ctrl visibility set respect BOOL vs bool and use better naming.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/lltexturectrl.cpp28
1 files changed, 14 insertions, 14 deletions
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 3830e11893..395e83a036 100644
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -810,27 +810,27 @@ void LLFloaterTexturePicker::onSelectionChange(const std::deque<LLFolderViewItem
void LLFloaterTexturePicker::onModeSelect(LLUICtrl* ctrl, void *userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
- int mode = self->mModeSelector->getSelectedIndex();
+ int index = self->mModeSelector->getSelectedIndex();
- self->getChild<LLButton>("Default")->setVisible(mode == 0);
- self->getChild<LLButton>("Blank")->setVisible(mode == 0);
- self->getChild<LLButton>("None")->setVisible(mode == 0);
- self->getChild<LLButton>("Pipette")->setVisible(mode == 0);
- self->getChild<LLFilterEditor>("inventory search editor")->setVisible(mode == 0);
- self->getChild<LLInventoryPanel>("inventory panel")->setVisible(mode == 0);
+ self->getChild<LLButton>("Default")->setVisible(index == 0 ? TRUE : FALSE);
+ self->getChild<LLButton>("Blank")->setVisible(index == 0 ? TRUE : FALSE);
+ self->getChild<LLButton>("None")->setVisible(index == 0 ? TRUE : FALSE);
+ self->getChild<LLButton>("Pipette")->setVisible(index == 0 ? TRUE : FALSE);
+ self->getChild<LLFilterEditor>("inventory search editor")->setVisible(index == 0 ? TRUE : FALSE);
+ self->getChild<LLInventoryPanel>("inventory panel")->setVisible(index == 0 ? TRUE : FALSE);
/*self->getChild<LLCheckBox>("show_folders_check")->setVisible(mode);
no idea under which conditions the above is even shown, needs testing. */
- self->getChild<LLButton>("l_add_btn")->setVisible(mode == 1);
- self->getChild<LLButton>("l_rem_btn")->setVisible(mode == 1);
- self->getChild<LLButton>("l_upl_btn")->setVisible(mode == 1);
- self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(mode == 1);
+ self->getChild<LLButton>("l_add_btn")->setVisible(index == 1 ? TRUE : FALSE);
+ self->getChild<LLButton>("l_rem_btn")->setVisible(index == 1 ? TRUE : FALSE);
+ self->getChild<LLButton>("l_upl_btn")->setVisible(index == 1 ? TRUE : FALSE);
+ self->getChild<LLScrollListCtrl>("l_name_list")->setVisible(index == 1 ? TRUE : FALSE);
- self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(mode == 2);
- self->getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(false);// mode == 2);
+ self->getChild<LLComboBox>("l_bake_use_texture_combo_box")->setVisible(index == 2 ? TRUE : FALSE);
+ self->getChild<LLCheckBoxCtrl>("hide_base_mesh_region")->setVisible(FALSE);// index == 2 ? TRUE : FALSE);
- if (mode == 2)
+ if (index == 2)
{
self->stopUsingPipette();