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authorMichael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com>2019-11-15 15:45:08 -0800
committerMichael Pohoreski (Ptolemy Linden) <ptolemy@lindenlab.com>2019-11-15 15:45:08 -0800
commit18eb8ac90ce409ba620f6fe8ff487e6195d9c3eb (patch)
treeb4cc893d09fd1d205a6552154e97262720580f1c /indra
parent7a7f68fb3c09c187f5b6fd333d0292a3fbfbc9df (diff)
QoL fix: remove extra blank lines for every source line when dumping shader source
Diffstat (limited to 'indra')
-rw-r--r--indra/llrender/llshadermgr.cpp13
1 files changed, 12 insertions, 1 deletions
diff --git a/indra/llrender/llshadermgr.cpp b/indra/llrender/llshadermgr.cpp
index bce3720d3b..dcb34c6761 100644
--- a/indra/llrender/llshadermgr.cpp
+++ b/indra/llrender/llshadermgr.cpp
@@ -570,9 +570,20 @@ static std::string get_object_log(GLhandleARB ret)
//dump shader source for debugging
void LLShaderMgr::dumpShaderSource(U32 shader_code_count, GLcharARB** shader_code_text)
{
- for (GLuint i = 0; i < shader_code_count; i++)
+ for (U32 i = 0; i < shader_code_count; i++)
{
+ GLcharARB *line = shader_code_text[i];
+ size_t len = strlen( line );
+ char last = len > 0 ? line[len - 1] : 0;
+
+ // LL_ENDL already outputs a newline so temporarily strip off the end newline to prevent EVERY line outputting an (extra) blank line
+ if (last == '\n')
+ line[len - 1] = 0;
+
LL_SHADER_LOADING_WARNS() << i << ": " << shader_code_text[i] << LL_ENDL;
+
+ if (last == '\n')
+ line[len - 1] = '\n';
}
LL_SHADER_LOADING_WARNS() << LL_ENDL;
}