diff options
author | Alexander Gavriliuk <alexandrgproductengine@lindenlab.com> | 2024-08-07 20:56:10 +0200 |
---|---|---|
committer | Guru <alexandrgproductengine@lindenlab.com> | 2024-08-08 13:40:23 +0200 |
commit | 17f7b439d617bfdf4c865f1478ade662e86b61d2 (patch) | |
tree | 87ce6eaf3691e8ce14c98364fc81fa27e3e1eb1f /indra | |
parent | e20e387d481513e4e7eed570d224da19aa532fb8 (diff) |
#1922 Make PBR scale and offset crosshair work like Texture crosshair do
Diffstat (limited to 'indra')
-rw-r--r-- | indra/llrender/llrender.h | 19 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.cpp | 12 | ||||
-rw-r--r-- | indra/llrender/llvertexbuffer.h | 9 | ||||
-rw-r--r-- | indra/newview/llface.cpp | 116 | ||||
-rw-r--r-- | indra/newview/llface.h | 4 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 159 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 1 |
7 files changed, 210 insertions, 110 deletions
diff --git a/indra/llrender/llrender.h b/indra/llrender/llrender.h index e6b4118beb..010ab122b6 100644 --- a/indra/llrender/llrender.h +++ b/indra/llrender/llrender.h @@ -293,15 +293,18 @@ public: enum eTexIndex : U8 { - DIFFUSE_MAP = 0, - ALTERNATE_DIFFUSE_MAP = 1, - NORMAL_MAP = 1, - SPECULAR_MAP = 2, - BASECOLOR_MAP = 3, + // Channels for material textures + DIFFUSE_MAP = 0, + ALTERNATE_DIFFUSE_MAP = 1, + NORMAL_MAP = 1, + SPECULAR_MAP = 2, + // Channels for PBR textures + BASECOLOR_MAP = 3, METALLIC_ROUGHNESS_MAP = 4, - GLTF_NORMAL_MAP = 5, - EMISSIVE_MAP = 6, - NUM_TEXTURE_CHANNELS = 7, + GLTF_NORMAL_MAP = 5, + EMISSIVE_MAP = 6, + // Total number of channels + NUM_TEXTURE_CHANNELS = 7, }; enum eVolumeTexIndex : U8 diff --git a/indra/llrender/llvertexbuffer.cpp b/indra/llrender/llvertexbuffer.cpp index 2eb7c21f77..02afcf12c6 100644 --- a/indra/llrender/llvertexbuffer.cpp +++ b/indra/llrender/llvertexbuffer.cpp @@ -794,6 +794,18 @@ void LLVertexBuffer::setLabel(const char* label) { } #endif +void LLVertexBuffer::clone(LLVertexBuffer& target) const +{ + target.mTypeMask = mTypeMask; + target.mIndicesType = mIndicesType; + target.mIndicesStride = mIndicesStride; + if (target.getNumVerts() != getNumVerts() || + target.getNumIndices() != getNumIndices()) + { + target.allocateBuffer(getNumVerts(), getNumIndices()); + } +} + void LLVertexBuffer::drawRange(U32 mode, U32 start, U32 end, U32 count, U32 indices_offset) const { llassert(validateRange(start, end, count, indices_offset)); diff --git a/indra/llrender/llvertexbuffer.h b/indra/llrender/llvertexbuffer.h index 49500e28ce..4ada0c335b 100644 --- a/indra/llrender/llvertexbuffer.h +++ b/indra/llrender/llvertexbuffer.h @@ -163,13 +163,13 @@ public: // set for rendering // assumes (and will assert on) the following: - // - this buffer has no pending unampBuffer call + // - this buffer has no pending unmapBuffer call // - a shader is currently bound // - This buffer has sufficient attributes within it to satisfy the needs of the currently bound shader void setBuffer(); // Only call each getVertexPointer, etc, once before calling unmapBuffer() - // call unmapBuffer() after calls to getXXXStrider() before any cals to setBuffer() + // call unmapBuffer() after calls to getXXXStrider() before any calls to setBuffer() // example: // vb->getVertexBuffer(verts); // vb->getNormalStrider(norms); @@ -218,12 +218,12 @@ public: U32 getNumIndices() const { return mNumIndices; } U32 getTypeMask() const { return mTypeMask; } - bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } + bool hasDataType(AttributeType type) const { return ((1 << type) & getTypeMask()); } U32 getSize() const { return mSize; } U32 getIndicesSize() const { return mIndicesSize; } U8* getMappedData() const { return mMappedData; } U8* getMappedIndices() const { return mMappedIndexData; } - U32 getOffset(AttributeType type) const { return mOffsets[type]; } + U32 getOffset(AttributeType type) const { return mOffsets[type]; } // these functions assume (and assert on) the current VBO being bound // Detailed error checking can be enabled by setting gDebugGL to true @@ -242,6 +242,7 @@ public: void setLabel(const char* label); #endif + void clone(LLVertexBuffer& target) const; protected: U32 mGLBuffer = 0; // GL VBO handle diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index f73c530ff9..d14a7ffddc 100644 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -514,7 +514,7 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) mDrawablep->getSpatialGroup()->rebuildGeom(); mDrawablep->getSpatialGroup()->rebuildMesh(); - if(mVertexBuffer.isNull()) + if (mVertexBuffer.isNull()) { return; } @@ -567,8 +567,20 @@ void LLFace::renderSelected(LLViewerTexture *imagep, const LLColor4& color) { // cheaters sometimes prosper... // - mVertexBuffer->setBuffer(); - mVertexBuffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); + LLVertexBuffer* vertex_buffer = mVertexBuffer.get(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a spectal vertex buffer with other transforms + if (const LLTextureEntry* te = getTextureEntry()) + { + if (LLGLTFMaterial* gltf_mat = te->getGLTFRenderMaterial()) + { + vertex_buffer = mVertexBufferGLTF.get(); + vertex_buffer->unmapBuffer(); + } + } + // Draw the selection marker using the correctly chosen vertex buffer + vertex_buffer->setBuffer(); + vertex_buffer->draw(LLRender::TRIANGLES, mIndicesCount, mIndicesIndex); } gGL.popMatrix(); @@ -1144,7 +1156,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, const LLMatrix3& mat_norm_in, U16 index_offset, bool force_rebuild, - bool no_debug_assert) + bool no_debug_assert, + bool rebuild_for_gltf) { LL_PROFILE_ZONE_SCOPED_CATEGORY_FACE; llassert(verify()); @@ -1202,6 +1215,58 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, } } + const LLTextureEntry* tep = mVObjp->getTE(face_index); + llassert(tep); + if (!tep) + return false; + + LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); + // To display selection markers (white squares with the rounded cross at the center) + // on faces with GLTF textures we use a special vertex buffer with other transforms + if (gltf_mat && !rebuild_for_gltf && tep->isSelected() && mVertexBuffer.notNull()) + { + // Create a temporary vertex buffer to provide transforms for GLTF textures + if (mVertexBufferGLTF.isNull()) + { + mVertexBufferGLTF = new LLVertexBuffer(mVertexBuffer->getTypeMask()); + } + + // Clone the existing vertex buffer into the temporary one + mVertexBuffer->clone(*mVertexBufferGLTF); + + // Recursive call the same function with the argument rebuild_for_gltf set to true + // This call will make geometry in mVertexBuffer but in fact for mVertexBufferGLTF + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + getGeometryVolume(volume, face_index, mat_vert_in, mat_norm_in, index_offset, force_rebuild, no_debug_assert, true); + mVertexBufferGLTF.swap(mVertexBufferGLTF, mVertexBuffer); + } + else if (!tep->isSelected() && mVertexBufferGLTF.notNull()) + { + // Free the temporary vertex buffer when it is not needed anymore + mVertexBufferGLTF = nullptr; + } + + LLGLTFMaterial::TextureInfo gltf_info_index = (LLGLTFMaterial::TextureInfo)0; + if (gltf_mat && rebuild_for_gltf) + { + switch (LLPipeline::sRenderHighlightTextureChannel) + { + case LLRender::BASECOLOR_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_BASE_COLOR; + break; + case LLRender::METALLIC_ROUGHNESS_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_METALLIC_ROUGHNESS; + break; + case LLRender::GLTF_NORMAL_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_NORMAL; + break; + case LLRender::EMISSIVE_MAP: + gltf_info_index = LLGLTFMaterial::GLTF_TEXTURE_INFO_EMISSIVE; + break; + default:; // just to make clang happy + } + } + LLStrider<LLVector3> vert; LLStrider<LLVector2> tex_coords0; LLStrider<LLVector2> tex_coords1; @@ -1218,7 +1283,7 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLVector3 scale; if (global_volume) { - scale.setVec(1,1,1); + scale.setVec(1, 1, 1); } else { @@ -1233,7 +1298,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool rebuild_tangent = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_TANGENT); bool rebuild_weights = rebuild_pos && mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_WEIGHT4); - const LLTextureEntry *tep = mVObjp->getTE(face_index); const U8 bump_code = tep ? tep->getBumpmap() : 0; bool is_static = mDrawablep->isStatic(); @@ -1323,7 +1387,6 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, LLMaterial* mat = tep->getMaterialParams().get(); - LLGLTFMaterial* gltf_mat = tep->getGLTFRenderMaterial(); F32 r = 0, os = 0, ot = 0, ms = 0, mt = 0, cos_ang = 0, sin_ang = 0; @@ -1334,13 +1397,27 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, S32 xforms = XFORM_NONE; // For GLTF, transforms will be applied later - if (rebuild_tcoord && tep && !gltf_mat) + if (rebuild_tcoord && tep && (!gltf_mat || rebuild_for_gltf)) { - r = tep->getRotation(); - os = tep->mOffsetS; - ot = tep->mOffsetT; - ms = tep->mScaleS; - mt = tep->mScaleT; + if (gltf_mat && rebuild_for_gltf) + { + // Apply special transformations for mVertexBufferGLTF + // They are used only to display a face selection marker + // (white square with a rounded cross at the center) + const auto& tt = gltf_mat->mTextureTransform[gltf_info_index]; + r = -tt.mRotation * 2; + ms = tt.mScale[VX]; + mt = tt.mScale[VY]; + os += tt.mOffset[VX] + (ms - 1) / 2; + ot -= tt.mOffset[VY] + (mt - 1) / 2; + } + else + { + r = tep->getRotation(); + tep->getOffset(&os, &ot); + tep->getScale(&ms, &mt); + } + cos_ang = cos(r); sin_ang = sin(r); @@ -1481,12 +1558,9 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, break; } - F32 s_scale = 1.f; - F32 t_scale = 1.f; - if( tep ) - { - tep->getScale( &s_scale, &t_scale ); - } + F32 s_scale = tep->getScaleS(); + F32 t_scale = tep->getScaleT(); + // Use the nudged south when coming from above sun angle, such // that emboss mapping always shows up on the upward faces of cubes when // it's noon (since a lot of builders build with the sun forced to noon). @@ -1508,8 +1582,8 @@ bool LLFace::getGeometryVolume(const LLVolume& volume, bool tex_anim = false; - LLVOVolume* vobj = (LLVOVolume*) (LLViewerObject*) mVObjp; - tex_mode = vobj->mTexAnimMode; + LLVOVolume* vobj = (LLVOVolume*)mVObjp.get(); + tex_mode = vobj->mTexAnimMode; if (vobj->mTextureAnimp) { //texture animation is in play, override specular and normal map tex coords with diffuse texcoords diff --git a/indra/newview/llface.h b/indra/newview/llface.h index 917f3aa0b2..7cf256f731 100644 --- a/indra/newview/llface.h +++ b/indra/newview/llface.h @@ -161,7 +161,8 @@ public: const LLMatrix3& mat_normal, U16 index_offset, bool force_rebuild = false, - bool no_debug_assert = false); + bool no_debug_assert = false, + bool rebuild_for_gltf = false); // For avatar U16 getGeometryAvatar( @@ -266,6 +267,7 @@ public: private: LLPointer<LLVertexBuffer> mVertexBuffer; + LLPointer<LLVertexBuffer> mVertexBufferGLTF; U32 mState; LLFacePool* mDrawPoolp; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 2a461ca84b..1b2cffa6c9 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -3580,9 +3580,12 @@ void LLPipeline::postSort(LLCamera &camera) { mSelectedFaces.clear(); + bool tex_index_changed = false; if (!gNonInteractive) { - LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); + LLRender::eTexIndex tex_index = sRenderHighlightTextureChannel; + setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit()); + tex_index_changed = sRenderHighlightTextureChannel != tex_index; } // Draw face highlights for selected faces. @@ -3604,6 +3607,24 @@ void LLPipeline::postSort(LLCamera &camera) } } func; LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func); + + if (tex_index_changed) + { + // Rebuild geometry for all selected faces with PBR textures + for (const LLFace* face : gPipeline.mSelectedFaces) + { + if (const LLViewerObject* vobj = face->getViewerObject()) + { + if (const LLTextureEntry* tep = vobj->getTE(face->getTEOffset())) + { + if (tep->getGLTFRenderMaterial()) + { + gPipeline.markRebuild(face->getDrawable(), LLDrawable::REBUILD_VOLUME); + } + } + } + } + } } } @@ -3656,28 +3677,31 @@ void render_hud_elements() gUIProgram.unbind(); } -void LLPipeline::renderHighlights() +static inline void bindHighlightProgram(LLGLSLShader& program) { - assertInitialized(); - - // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) - // Render highlighted faces. - LLGLSPipelineAlpha gls_pipeline_alpha; - LLColor4 color(1.f, 1.f, 1.f, 0.5f); - disableLights(); - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) { - gHighlightProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); + program.bind(); + gGL.diffuseColor4f(1, 1, 1, 0.5f); } +} - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && !mFaceSelectImagep) - { - mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); - } +static inline void unbindHighlightProgram(LLGLSLShader& program) +{ + if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) + { + program.unbind(); + } +} - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP)) +void LLPipeline::renderSelectedFaces(const LLColor4& color) +{ + if (!mFaceSelectImagep) + { + mFaceSelectImagep = LLViewerTextureManager::getFetchedTexture(IMG_FACE_SELECT); + } + + if (mFaceSelectImagep) { // Make sure the selection image gets downloaded and decoded mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); @@ -3693,81 +3717,61 @@ void LLPipeline::renderHighlights() facep->renderSelected(mFaceSelectImagep, color); } } +} - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) - { - // Paint 'em red! - color.setVec(1.f, 0.f, 0.f, 0.5f); - - for (auto facep : mHighlightFaces) - { - facep->renderSelected(LLViewerTexture::sNullImagep, color); - } - } +void LLPipeline::renderHighlights() +{ + assertInitialized(); - // Contains a list of the faces of objects that are physical or - // have touch-handlers. - mHighlightFaces.clear(); + // Draw 3D UI elements here (before we clear the Z buffer in POOL_HUD) + // Render highlighted faces. + LLGLSPipelineAlpha gls_pipeline_alpha; + disableLights(); - if (LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0) + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) { - gHighlightProgram.unbind(); - } - + bindHighlightProgram(gHighlightProgram); - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP)) - { - color.setVec(1.0f, 0.5f, 0.5f, 0.5f); - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + if (sRenderHighlightTextureChannel == LLRender::DIFFUSE_MAP || + sRenderHighlightTextureChannel == LLRender::BASECOLOR_MAP || + sRenderHighlightTextureChannel == LLRender::METALLIC_ROUGHNESS_MAP || + sRenderHighlightTextureChannel == LLRender::GLTF_NORMAL_MAP || + sRenderHighlightTextureChannel == LLRender::EMISSIVE_MAP || + sRenderHighlightTextureChannel == LLRender::NUM_TEXTURE_CHANNELS) { - gHighlightNormalProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); + static const LLColor4 highlight_selected_color(1.f, 1.f, 1.f, 0.5f); + renderSelectedFaces(highlight_selected_color); } - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); - - for (auto facep : mSelectedFaces) + // Paint 'em red! + static const LLColor4 highlight_face_color(1.f, 0.f, 0.f, 0.5f); + for (auto facep : mHighlightFaces) { - if (!facep || facep->getDrawable()->isDead()) - { - LL_ERRS() << "Bad face on selection" << LL_ENDL; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); + facep->renderSelected(LLViewerTexture::sNullImagep, highlight_face_color); } - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightNormalProgram.unbind(); - } + unbindHighlightProgram(gHighlightProgram); } - if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED) && (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP)) - { - color.setVec(0.0f, 0.3f, 1.0f, 0.8f); - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) - { - gHighlightSpecularProgram.bind(); - gGL.diffuseColor4f(1,1,1,0.5f); - } - - mFaceSelectImagep->addTextureStats((F32)MAX_IMAGE_AREA); + // Contains a list of the faces of objects that are physical or + // have touch-handlers. + mHighlightFaces.clear(); - for (auto facep : mSelectedFaces) + if (hasRenderDebugFeatureMask(RENDER_DEBUG_FEATURE_SELECTED)) + { + if (sRenderHighlightTextureChannel == LLRender::NORMAL_MAP) { - if (!facep || facep->getDrawable()->isDead()) - { - LL_ERRS() << "Bad face on selection" << LL_ENDL; - return; - } - - facep->renderSelected(mFaceSelectImagep, color); + static const LLColor4 highlight_normal_color(1.0f, 0.5f, 0.5f, 0.5f); + bindHighlightProgram(gHighlightNormalProgram); + renderSelectedFaces(highlight_normal_color); + unbindHighlightProgram(gHighlightNormalProgram); } - - if ((LLViewerShaderMgr::instance()->getShaderLevel(LLViewerShaderMgr::SHADER_INTERFACE) > 0)) + else if (sRenderHighlightTextureChannel == LLRender::SPECULAR_MAP) { - gHighlightSpecularProgram.unbind(); + static const LLColor4 highlight_specular_color(0.0f, 0.3f, 1.0f, 0.8f); + bindHighlightProgram(gHighlightSpecularProgram); + renderSelectedFaces(highlight_specular_color); + unbindHighlightProgram(gHighlightSpecularProgram); } } } @@ -6256,7 +6260,10 @@ bool LLPipeline::getRenderHighlights() // static void LLPipeline::setRenderHighlightTextureChannel(LLRender::eTexIndex channel) { - sRenderHighlightTextureChannel = channel; + if (channel != sRenderHighlightTextureChannel) + { + sRenderHighlightTextureChannel = channel; + } } LLVOPartGroup* LLPipeline::lineSegmentIntersectParticle(const LLVector4a& start, const LLVector4a& end, LLVector4a* intersection, diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index 6c79d20149..4164474238 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -342,6 +342,7 @@ public: void renderHighlight(const LLViewerObject* obj, F32 fade); void renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& camera, LLCullResult& result, bool depth_clamp); + void renderSelectedFaces(const LLColor4& color); void renderHighlights(); void renderDebug(); void renderPhysicsDisplay(); |