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authorNyx Linden <nyx@lindenlab.com>2013-04-02 12:46:41 -0400
committerNyx Linden <nyx@lindenlab.com>2013-04-02 12:46:41 -0400
commit15b91b9149a5cdcfd52c33f1dd41f4e0e757e270 (patch)
tree7197d2d1b1f82e27a347973933f011a5636390c0 /indra
parentadc4f8d02e1184b3072a4ff511594d31c3cd68e0 (diff)
SH-4044 FIX voice dot is offset vertically if using avatar height offset
Added the height offset in one too many places. fixing.
Diffstat (limited to 'indra')
-rwxr-xr-xindra/newview/llvoavatar.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 0ec6ef3d14..725939dd3e 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -2144,7 +2144,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled)
{
LLVector3 tagPos = mRoot->getWorldPosition();
tagPos[VZ] -= mPelvisToFoot;
- tagPos[VZ] += ( mBodySize[VZ] + mAvatarOffset[VZ] + 0.125f );
+ tagPos[VZ] += ( mBodySize[VZ] + 0.125f );
mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos );
}
}//if ( voiceEnabled )