diff options
author | Nyx Linden <nyx@lindenlab.com> | 2013-04-02 12:46:41 -0400 |
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committer | Nyx Linden <nyx@lindenlab.com> | 2013-04-02 12:46:41 -0400 |
commit | 15b91b9149a5cdcfd52c33f1dd41f4e0e757e270 (patch) | |
tree | 7197d2d1b1f82e27a347973933f011a5636390c0 /indra | |
parent | adc4f8d02e1184b3072a4ff511594d31c3cd68e0 (diff) |
SH-4044 FIX voice dot is offset vertically if using avatar height offset
Added the height offset in one too many places. fixing.
Diffstat (limited to 'indra')
-rwxr-xr-x | indra/newview/llvoavatar.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 0ec6ef3d14..725939dd3e 100755 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -2144,7 +2144,7 @@ void LLVOAvatar::idleUpdateVoiceVisualizer(bool voice_enabled) { LLVector3 tagPos = mRoot->getWorldPosition(); tagPos[VZ] -= mPelvisToFoot; - tagPos[VZ] += ( mBodySize[VZ] + mAvatarOffset[VZ] + 0.125f ); + tagPos[VZ] += ( mBodySize[VZ] + 0.125f ); mVoiceVisualizer->setVoiceSourceWorldPosition( tagPos ); } }//if ( voiceEnabled ) |