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authorRye Mutt <rye@alchemyviewer.org>2023-10-02 11:29:31 -0400
committerGitHub <noreply@github.com>2023-10-02 10:29:31 -0500
commit153bd41bebae9f41e7c5e88dc54526eee152f6cf (patch)
treeddc2ca9ef90da537a4922a254a80c365262ab5de /indra
parenta95ad7aac7248c5b81e5d9dd9e606b5ecb61e301 (diff)
Fix ssao define in under water light softening shader (#403)
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/llviewershadermgr.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 82b16d67bd..d52f0b68fa 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2286,12 +2286,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (local_light_kill)
{
gDeferredSoftenWaterProgram.addPermutation("LOCAL_LIGHT_KILL", "1");
- gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
}
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
+ gDeferredSoftenWaterProgram.addPermutation("HAS_SSAO", "1");
}
success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);