diff options
author | Dave Parks <davep@lindenlab.com> | 2024-12-05 11:52:03 -0800 |
---|---|---|
committer | GitHub <noreply@github.com> | 2024-12-05 13:52:03 -0600 |
commit | 1120a7ccb91223df91aa92b1354dfe2c3b65a577 (patch) | |
tree | cffbc33c37f7f1ac7387ecd310de5d67dc787b62 /indra | |
parent | 396b97aebfb3294287a4a598f0be3900ccada69a (diff) |
#3210 Fix for "Texture will be downscaled" happening too often. (#3212)
Diffstat (limited to 'indra')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 13 | ||||
-rw-r--r-- | indra/newview/lltexturefetch.cpp | 9 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 5 | ||||
-rw-r--r-- | indra/newview/llviewertexturelist.cpp | 15 |
4 files changed, 38 insertions, 4 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 1ea08498c5..f0ba6eff95 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -7808,7 +7808,18 @@ <key>RenderLowMemMinDiscardIncrement</key> <map> <key>Comment</key> - <string>Minimum increment of discard level if system memory gets low</string> + <string>Minimum increment of discard bias if available texture memory gets low</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>0.1</real> + </map> + <key>RenderHighMemMinDiscardDecrement</key> + <map> + <key>Comment</key> + <string>Minimum decrement of discard bias if excess texture memory is available</string> <key>Persist</key> <integer>1</integer> <key>Type</key> diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp index 703030b978..bac0c736b1 100644 --- a/indra/newview/lltexturefetch.cpp +++ b/indra/newview/lltexturefetch.cpp @@ -1761,7 +1761,10 @@ bool LLTextureFetchWorker::doWork(S32 param) mRawImage = NULL; mAuxImage = NULL; llassert_always(mFormattedImage.notNull()); - S32 discard = mHaveAllData ? 0 : mLoadedDiscard; + + // if we have the entire image data (and the image is not J2C), decode the full res image + // DO NOT decode a higher res j2c than was requested. This is a waste of time and memory. + S32 discard = mHaveAllData && mFormattedImage->getCodec() != IMG_CODEC_J2C ? 0 : mLoadedDiscard; mDecoded = false; setState(DECODE_IMAGE_UPDATE); LL_DEBUGS(LOG_TXT) << mID << ": Decoding. Bytes: " << mFormattedImage->getDataSize() << " Discard: " << discard @@ -2318,6 +2321,10 @@ void LLTextureFetchWorker::callbackDecoded(bool success, const std::string &erro mRawImage = raw; mAuxImage = aux; mDecodedDiscard = mFormattedImage->getDiscardLevel(); + if (mDecodedDiscard < mDesiredDiscard) + { + LL_WARNS_ONCE(LOG_TXT) << "Decoded higher resolution than requested" << LL_ENDL; + } LL_DEBUGS(LOG_TXT) << mID << ": Decode Finished. Discard: " << mDecodedDiscard << " Raw Image: " << llformat("%dx%d",mRawImage->getWidth(),mRawImage->getHeight()) << LL_ENDL; } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index e14ddc4360..14647d6f84 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -559,7 +559,10 @@ void LLViewerTexture::updateClass() // lower discard bias over time when free memory is available if (sDesiredDiscardBias > 1.f && over_pct < 0.f) { - sDesiredDiscardBias -= gFrameIntervalSeconds * 0.01f; + static LLCachedControl<F32> high_mem_discard_decrement(gSavedSettings, "RenderHighMemMinDiscardDecrement", .1f); + + F32 decrement = high_mem_discard_decrement - llmin(over_pct, 0.f); + sDesiredDiscardBias -= decrement * gFrameIntervalSeconds; } } diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp index b44bedea50..0b79c2d8e0 100644 --- a/indra/newview/llviewertexturelist.cpp +++ b/indra/newview/llviewertexturelist.cpp @@ -1066,13 +1066,26 @@ F32 LLViewerTextureList::updateImagesCreateTextures(F32 max_time) { LLViewerFetchedTexture* imagep = mCreateTextureList.front(); llassert(imagep->mCreatePending); - imagep->createTexture(); + + // desired discard may change while an image is being decoded. If the texture in VRAM is sufficient + // for the current desired discard level, skip the texture creation. This happens more often than it probably + // should + bool redundant_load = imagep->hasGLTexture() && imagep->getDiscardLevel() <= imagep->getDesiredDiscardLevel(); + + if (!redundant_load) + { + imagep->createTexture(); + } + imagep->postCreateTexture(); imagep->mCreatePending = false; mCreateTextureList.pop(); if (imagep->hasGLTexture() && imagep->getDiscardLevel() < imagep->getDesiredDiscardLevel()) { + // NOTE: this may happen if the desired discard reduces while a decode is in progress and does not + // necessarily indicate a problem, but if log occurrences excede that of dsiplay_stats: FPS, + // something has probably gone wrong. LL_WARNS_ONCE("Texture") << "Texture will be downscaled immediately after loading." << LL_ENDL; imagep->scaleDown(); } |