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authorDave Parks <davep@lindenlab.com>2022-09-23 10:42:09 -0500
committerDave Parks <davep@lindenlab.com>2022-09-23 10:42:09 -0500
commit01d667109159666150816ff728fa941d2fb54299 (patch)
tree7208dc7bce1aba92f2dd9506bb91c2f29d430192 /indra
parent43822fa6e4ccb2e41a33cb39fff756572b0fde0b (diff)
SL-18120 Fix for specular color of legacy materials tinting environment reflections from "environment" intensity.
Diffstat (limited to 'indra')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl16
1 files changed, 1 insertions, 15 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
index beb0f6f2a6..73b852e008 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/reflectionProbeF.glsl
@@ -506,20 +506,6 @@ vec3 sampleProbeAmbient(vec3 pos, vec3 dir)
return col;
}
-// brighten a color so that at least one component is 1
-vec3 brighten(vec3 c)
-{
- float m = max(max(c.r, c.g), c.b);
-
- if (m == 0)
- {
- return vec3(1,1,1);
- }
-
- return c * 1.0/m;
-}
-
-
void sampleReflectionProbes(inout vec3 ambenv, inout vec3 glossenv,
vec3 pos, vec3 norm, float glossiness)
{
@@ -581,7 +567,7 @@ void applyGlossEnv(inout vec3 color, vec3 glossenv, vec4 spec, vec3 pos, vec3 no
float fresnel = 1.0+dot(lookAt, norm.xyz);
fresnel *= fresnel;
fresnel = min(fresnel+envIntensity, 1.0);
- reflected_color *= (envIntensity*fresnel)*brighten(spec.rgb);
+ reflected_color *= (envIntensity*fresnel);
color = mix(color.rgb, reflected_color, envIntensity);
}