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authorCallum Linden <callum@lindenlab.com>2022-08-29 10:14:06 -0700
committerCallum Linden <callum@lindenlab.com>2022-08-29 10:14:06 -0700
commita3f7f7d8c08e19d338911e107707f756469716bc (patch)
treec86773c81cbcb03300132eb684134b878aeca357 /indra/test
parent35de5fc912c908fb1c3c5257f28e72ffebe796c4 (diff)
parent592abc460c96b63b1b1e0d15914f7b64a0c88038 (diff)
Merge remote-tracking branch 'origin/more-c++17' into DRTVWR-568
Diffstat (limited to 'indra/test')
-rw-r--r--indra/test/CMakeLists.txt11
-rw-r--r--indra/test/lldoubledispatch_tut.cpp11
2 files changed, 15 insertions, 7 deletions
diff --git a/indra/test/CMakeLists.txt b/indra/test/CMakeLists.txt
index 084aa8d9f7..161e957784 100644
--- a/indra/test/CMakeLists.txt
+++ b/indra/test/CMakeLists.txt
@@ -116,14 +116,21 @@ if (WINDOWS)
LINK_FLAGS "/NODEFAULTLIB:LIBCMT"
LINK_FLAGS_DEBUG "/NODEFAULTLIB:\"LIBCMT;LIBCMTD;MSVCRT\""
)
+elseif (DARWIN)
+ # Support our "@executable_path/../Resources" load path for our test
+ # executable. This SHOULD properly be "$<TARGET_FILE_DIR:lltest>/Resources",
+ # but the CMake $<TARGET_FILE_DIR> generator expression isn't evaluated by
+ # CREATE_LINK, so fudge it.
+ file(CREATE_LINK "../sharedlibs/Release/Resources" "${CMAKE_BINARY_DIR}/test/Resources"
+ SYMBOLIC)
endif (WINDOWS)
set(TEST_EXE $<TARGET_FILE:lltest>)
-SET_TEST_PATH(DYLD_LIBRARY_PATH)
+SET_TEST_PATH(LD_LIBRARY_PATH)
LL_TEST_COMMAND(command
- "${DYLD_LIBRARY_PATH}"
+ "${LD_LIBRARY_PATH}"
"${TEST_EXE}"
"--output=${CMAKE_CURRENT_BINARY_DIR}/cpp_test_results.txt"
"--touch=${CMAKE_CURRENT_BINARY_DIR}/cpp_tests_ok.txt")
diff --git a/indra/test/lldoubledispatch_tut.cpp b/indra/test/lldoubledispatch_tut.cpp
index ad8f6454d4..dbf55e666f 100644
--- a/indra/test/lldoubledispatch_tut.cpp
+++ b/indra/test/lldoubledispatch_tut.cpp
@@ -35,8 +35,9 @@
#include "lldoubledispatch.h"
// STL headers
// std headers
-#include <string>
#include <iostream>
+#include <memory>
+#include <string>
#include <typeinfo>
// external library headers
// other Linden headers
@@ -135,10 +136,10 @@ namespace tut
// Instantiate a few GameObjects. Make sure we refer to them
// polymorphically, and don't let them leak.
- std::auto_ptr<GameObject> home;
- std::auto_ptr<GameObject> obstacle;
- std::auto_ptr<GameObject> tug;
- std::auto_ptr<GameObject> patrol;
+ std::unique_ptr<GameObject> home;
+ std::unique_ptr<GameObject> obstacle;
+ std::unique_ptr<GameObject> tug;
+ std::unique_ptr<GameObject> patrol;
// prototype objects
Asteroid dummyAsteroid;