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authorOz Linden <oz@lindenlab.com>2014-03-04 13:15:43 -0500
committerOz Linden <oz@lindenlab.com>2014-03-04 13:15:43 -0500
commita373a7442c244712ab17d793072699ef82684816 (patch)
tree2ed20e24993c4bfbb4f943ed7794fcd06eeb8a23 /indra/newview
parentb0c255f4e6141246f3575cb3d5b671af19966de9 (diff)
parentde8fea13627cc5978b8a6135802a52864a11c39a (diff)
merge changes for 3.7.2-release
Diffstat (limited to 'indra/newview')
-rwxr-xr-xindra/newview/CMakeLists.txt15
-rw-r--r--indra/newview/VIEWER_VERSION.txt2
-rwxr-xr-xindra/newview/app_settings/commands.xml10
-rwxr-xr-xindra/newview/app_settings/keywords.ini51
-rwxr-xr-xindra/newview/app_settings/settings.xml213
-rwxr-xr-xindra/newview/app_settings/settings_per_account.xml11
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl37
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaF.glsl431
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl150
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl92
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl136
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/alphaV.glsl84
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl153
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl17
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl134
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl9
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/giF.glsl190
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/impostorF.glsl47
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl158
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialV.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl44
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl66
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl25
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl114
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl54
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/srgb.glsl46
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl54
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl17
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl157
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterF.glsl63
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterV.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl4
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl235
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl242
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl156
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/alphaV.glsl224
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl153
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl59
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl100
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl57
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl17
-rwxr-xr-xindra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl17
-rwxr-xr-xindra/newview/app_settings/toolbars.xml1
-rwxr-xr-xindra/newview/character/avatar_lad.xml181
-rwxr-xr-xindra/newview/character/avatar_skeleton.xml9
-rwxr-xr-xindra/newview/featuretable_mac.txt4
-rwxr-xr-xindra/newview/gpu_table.txt482
-rwxr-xr-xindra/newview/installers/windows/installer_template.nsi49
-rwxr-xr-xindra/newview/llagent.cpp148
-rwxr-xr-xindra/newview/llagent.h49
-rwxr-xr-xindra/newview/llagentui.cpp10
-rwxr-xr-xindra/newview/llagentui.h1
-rwxr-xr-xindra/newview/llagentwearables.cpp27
-rwxr-xr-xindra/newview/llappcorehttp.cpp249
-rwxr-xr-xindra/newview/llappcorehttp.h129
-rw-r--r--indra/newview/llappdelegate-objc.mm13
-rwxr-xr-xindra/newview/llappearancemgr.cpp35
-rwxr-xr-xindra/newview/llappearancemgr.h9
-rwxr-xr-xindra/newview/llappviewer.cpp83
-rwxr-xr-xindra/newview/llappviewermacosx.cpp53
-rwxr-xr-xindra/newview/llappviewerwin32.cpp17
-rwxr-xr-xindra/newview/llautoreplace.cpp4
-rwxr-xr-xindra/newview/llavataractions.cpp68
-rwxr-xr-xindra/newview/llavataractions.h6
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.cpp398
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.h56
-rwxr-xr-xindra/newview/llblocklist.cpp106
-rwxr-xr-xindra/newview/llblocklist.h19
-rwxr-xr-xindra/newview/llchathistory.cpp136
-rwxr-xr-xindra/newview/llchiclet.cpp23
-rwxr-xr-xindra/newview/llconversationloglist.cpp4
-rwxr-xr-xindra/newview/llconversationmodel.cpp1
-rw-r--r--[-rwxr-xr-x]indra/newview/llconversationmodel.h0
-rw-r--r--[-rwxr-xr-x]indra/newview/llconversationview.cpp18
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-rwxr-xr-xindra/newview/lldrawable.cpp10
-rwxr-xr-xindra/newview/lldrawpool.cpp1
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp115
-rwxr-xr-xindra/newview/lldrawpoolalpha.h2
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp90
-rwxr-xr-xindra/newview/lldrawpoolavatar.h1
-rwxr-xr-xindra/newview/lldrawpoolbump.cpp13
-rw-r--r--indra/newview/lldrawpoolmaterials.cpp7
-rwxr-xr-xindra/newview/lldrawpoolsimple.cpp84
-rwxr-xr-xindra/newview/lldrawpoolsky.cpp1
-rwxr-xr-xindra/newview/lldrawpoolterrain.cpp8
-rwxr-xr-xindra/newview/lldrawpoolwater.cpp77
-rwxr-xr-xindra/newview/lldrawpoolwlsky.cpp7
-rwxr-xr-xindra/newview/llenvmanager.cpp76
-rwxr-xr-xindra/newview/llenvmanager.h9
-rwxr-xr-xindra/newview/llface.cpp143
-rwxr-xr-xindra/newview/llface.h2
-rw-r--r--indra/newview/llfacebookconnect.cpp582
-rw-r--r--indra/newview/llfacebookconnect.h106
-rwxr-xr-xindra/newview/llfasttimerview.cpp4
-rwxr-xr-xindra/newview/llfasttimerview.h2
-rwxr-xr-xindra/newview/llfavoritesbar.cpp9
-rwxr-xr-xindra/newview/llfeaturemanager.cpp105
-rwxr-xr-xindra/newview/llfeaturemanager.h15
-rwxr-xr-xindra/newview/llfilepicker.cpp73
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-rw-r--r--indra/newview/llfilepicker_mac.mm1
-rwxr-xr-xindra/newview/llflexibleobject.cpp23
-rwxr-xr-xindra/newview/llfloaterconversationpreview.cpp53
-rwxr-xr-xindra/newview/llfloaterconversationpreview.h5
-rwxr-xr-xindra/newview/llfloatereditdaycycle.cpp2
-rwxr-xr-xindra/newview/llfloatergroupinvite.cpp8
-rwxr-xr-xindra/newview/llfloaterimcontainer.cpp70
-rwxr-xr-xindra/newview/llfloaterimcontainer.h5
-rwxr-xr-xindra/newview/llfloaterimnearbychat.cpp7
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-rwxr-xr-xindra/newview/llfloaterimnearbychathandler.cpp13
-rwxr-xr-xindra/newview/llfloaterimsession.cpp84
-rwxr-xr-xindra/newview/llfloaterimsession.h6
-rwxr-xr-xindra/newview/llfloaterland.cpp61
-rwxr-xr-xindra/newview/llfloatermodelpreview.cpp32
-rwxr-xr-xindra/newview/llfloaterpathfindingconsole.cpp4
-rwxr-xr-xindra/newview/llfloaterpathfindingobjects.cpp3
-rwxr-xr-xindra/newview/llfloaterpreference.cpp34
-rwxr-xr-xindra/newview/llfloaterpreference.h3
-rwxr-xr-xindra/newview/llfloaterregioninfo.cpp21
-rw-r--r--indra/newview/llfloaterregionrestarting.cpp176
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-rwxr-xr-xindra/newview/llfloatersidepanelcontainer.cpp2
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-rwxr-xr-xindra/newview/llfloatersnapshot.cpp1004
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-rwxr-xr-xindra/newview/llfloaterwebcontent.cpp95
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-rwxr-xr-xindra/newview/llfloaterworldmap.cpp6
-rwxr-xr-xindra/newview/llimview.cpp151
-rwxr-xr-xindra/newview/llinventorybridge.cpp46
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-rwxr-xr-xindra/newview/lllocationinputctrl.cpp4
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-rwxr-xr-xindra/newview/llmenuoptionpathfindingrebakenavmesh.cpp2
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-rwxr-xr-xindra/newview/llmoveview.cpp2
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-rwxr-xr-xindra/newview/llnotificationhandlerutil.cpp35
-rwxr-xr-xindra/newview/llnotificationscripthandler.cpp5
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-rwxr-xr-xindra/newview/llparticipantlist.cpp3
-rwxr-xr-xindra/newview/llpersistentnotificationstorage.cpp25
-rwxr-xr-xindra/newview/llpreviewtexture.cpp22
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-rwxr-xr-xindra/newview/llviewermedia.cpp27
-rwxr-xr-xindra/newview/llviewermenu.cpp112
-rwxr-xr-xindra/newview/llviewermessage.cpp322
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-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_bulk_perms.xml7
-rw-r--r--indra/newview/skins/default/xui/tr/floater_goto_line.xml7
-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_im_session.xml12
-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_pathfinding_console.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/floater_tools.xml5
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_attachment_other.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_attachment_self.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_avatar_other.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_avatar_self.xml2
-rw-r--r--indra/newview/skins/default/xui/tr/menu_conversation.xml1
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_land.xml1
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_login.xml8
-rw-r--r--indra/newview/skins/default/xui/tr/menu_mute_particle.xml5
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_object.xml5
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_url_agent.xml1
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_url_objectim.xml1
-rwxr-xr-xindra/newview/skins/default/xui/tr/menu_viewer.xml14
-rwxr-xr-xindra/newview/skins/default/xui/tr/notifications.xml65
-rwxr-xr-xindra/newview/skins/default/xui/tr/panel_people.xml3
-rwxr-xr-xindra/newview/skins/default/xui/tr/panel_preferences_chat.xml44
-rwxr-xr-xindra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/panel_preferences_setup.xml1
-rwxr-xr-xindra/newview/skins/default/xui/tr/panel_script_ed.xml1
-rw-r--r--indra/newview/skins/default/xui/tr/panel_tools_texture.xml116
-rwxr-xr-xindra/newview/skins/default/xui/tr/role_actions.xml2
-rwxr-xr-xindra/newview/skins/default/xui/tr/strings.xml38
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_about.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_bulk_perms.xml7
-rw-r--r--indra/newview/skins/default/xui/zh/floater_goto_line.xml7
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_im_session.xml12
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_pathfinding_console.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/floater_tools.xml5
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_attachment_other.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_attachment_self.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_avatar_other.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_avatar_self.xml2
-rw-r--r--indra/newview/skins/default/xui/zh/menu_conversation.xml1
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_land.xml1
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_login.xml8
-rw-r--r--indra/newview/skins/default/xui/zh/menu_mute_particle.xml5
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_object.xml5
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_url_agent.xml1
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_url_objectim.xml1
-rwxr-xr-xindra/newview/skins/default/xui/zh/menu_viewer.xml14
-rwxr-xr-xindra/newview/skins/default/xui/zh/notifications.xml57
-rwxr-xr-xindra/newview/skins/default/xui/zh/panel_people.xml3
-rwxr-xr-xindra/newview/skins/default/xui/zh/panel_preferences_chat.xml46
-rwxr-xr-xindra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/panel_preferences_setup.xml3
-rwxr-xr-xindra/newview/skins/default/xui/zh/panel_script_ed.xml1
-rw-r--r--indra/newview/skins/default/xui/zh/panel_tools_texture.xml116
-rwxr-xr-xindra/newview/skins/default/xui/zh/role_actions.xml2
-rwxr-xr-xindra/newview/skins/default/xui/zh/strings.xml36
-rwxr-xr-xindra/newview/tests/gpus_results.txt4837
-rwxr-xr-xindra/newview/tests/gpus_seen.txt4609
-rw-r--r--indra/newview/tests/gpus_unmatched.txt9
-rwxr-xr-xindra/newview/tests/llagentaccess_test.cpp2
-rwxr-xr-xindra/newview/tests/lltranslate_test.cpp4
-rwxr-xr-xindra/newview/viewer_manifest.py309
581 files changed, 24093 insertions, 10095 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 3a09bc530c..17e340d136 100755
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -124,6 +124,7 @@ set(viewer_SOURCE_FILES
llavatariconctrl.cpp
llavatarlist.cpp
llavatarlistitem.cpp
+ llavatarrenderinfoaccountant.cpp
llavatarpropertiesprocessor.cpp
llblockedlistitem.cpp
llblocklist.cpp
@@ -190,6 +191,7 @@ set(viewer_SOURCE_FILES
llexpandabletextbox.cpp
llexternaleditor.cpp
llface.cpp
+ llfacebookconnect.cpp
llfasttimerview.cpp
llfavoritesbar.cpp
llfeaturemanager.cpp
@@ -265,6 +267,7 @@ set(viewer_SOURCE_FILES
llfloaterregiondebugconsole.cpp
llfloaterregioninfo.cpp
llfloaterreporter.cpp
+ llfloaterregionrestarting.cpp
llfloaterscriptdebug.cpp
llfloaterscriptlimits.cpp
llfloatersearch.cpp
@@ -272,6 +275,7 @@ set(viewer_SOURCE_FILES
llfloatersettingsdebug.cpp
llfloatersidepanelcontainer.cpp
llfloatersnapshot.cpp
+ llfloatersocial.cpp
llfloatersounddevices.cpp
llfloaterspellchecksettings.cpp
llfloatertelehub.cpp
@@ -507,6 +511,7 @@ set(viewer_SOURCE_FILES
llsidetraypanelcontainer.cpp
llsky.cpp
llslurl.cpp
+ llsnapshotlivepreview.cpp
llspatialpartition.cpp
llspeakers.cpp
llspeakingindicatormanager.cpp
@@ -709,6 +714,7 @@ set(viewer_HEADER_FILES
llavatarlist.h
llavatarlistitem.h
llavatarpropertiesprocessor.h
+ llavatarrenderinfoaccountant.h
llblockedlistitem.h
llblocklist.h
llbox.h
@@ -774,6 +780,7 @@ set(viewer_HEADER_FILES
llexpandabletextbox.h
llexternaleditor.h
llface.h
+ llfacebookconnect.h
llfasttimerview.h
llfavoritesbar.h
llfeaturemanager.h
@@ -849,6 +856,7 @@ set(viewer_HEADER_FILES
llfloaterregiondebugconsole.h
llfloaterregioninfo.h
llfloaterreporter.h
+ llfloaterregionrestarting.h
llfloaterscriptdebug.h
llfloaterscriptlimits.h
llfloatersearch.h
@@ -856,6 +864,7 @@ set(viewer_HEADER_FILES
llfloatersettingsdebug.h
llfloatersidepanelcontainer.h
llfloatersnapshot.h
+ llfloatersocial.h
llfloatersounddevices.h
llfloaterspellchecksettings.h
llfloatertelehub.h
@@ -1080,6 +1089,7 @@ set(viewer_HEADER_FILES
llsidetraypanelcontainer.h
llsky.h
llslurl.h
+ llsnapshotlivepreview.h
llspatialpartition.h
llspeakers.h
llspeakingindicatormanager.h
@@ -1740,6 +1750,7 @@ if (WINDOWS)
ARGS
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
--actions=copy
+ --arch=${ARCH}
--artwork=${ARTWORK_DIR}
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
@@ -1807,6 +1818,7 @@ if (WINDOWS)
COMMAND ${PYTHON_EXECUTABLE}
ARGS
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
+ --arch=${ARCH}
--artwork=${ARTWORK_DIR}
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
@@ -1931,7 +1943,6 @@ if (LINUX)
--configuration=${CMAKE_CFG_INTDIR}
--dest=${CMAKE_CURRENT_BINARY_DIR}/packaged
--grid=${GRID}
- --installer_name=${product}
--source=${CMAKE_CURRENT_SOURCE_DIR}
--touch=${CMAKE_CURRENT_BINARY_DIR}/${CMAKE_CFG_INTDIR}/.${product}.touched
DEPENDS
@@ -2009,6 +2020,7 @@ if (DARWIN)
ARGS
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
--actions=copy
+ --arch=${ARCH}
--artwork=${ARTWORK_DIR}
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
@@ -2041,6 +2053,7 @@ if (DARWIN)
COMMAND ${PYTHON_EXECUTABLE}
ARGS
${CMAKE_CURRENT_SOURCE_DIR}/viewer_manifest.py
+ --arch=${ARCH}
--artwork=${ARTWORK_DIR}
--build=${CMAKE_CURRENT_BINARY_DIR}
--buildtype=${CMAKE_BUILD_TYPE}
diff --git a/indra/newview/VIEWER_VERSION.txt b/indra/newview/VIEWER_VERSION.txt
index 4f2c1d15f6..c1e43e6d45 100644
--- a/indra/newview/VIEWER_VERSION.txt
+++ b/indra/newview/VIEWER_VERSION.txt
@@ -1 +1 @@
-3.6.6
+3.7.3
diff --git a/indra/newview/app_settings/commands.xml b/indra/newview/app_settings/commands.xml
index 4659673333..60c942094a 100755
--- a/indra/newview/app_settings/commands.xml
+++ b/indra/newview/app_settings/commands.xml
@@ -216,6 +216,16 @@
is_running_function="Floater.IsOpen"
is_running_parameters="snapshot"
/>
+ <command name="social"
+ available_in_toybox="true"
+ icon="Command_Social_Icon"
+ label_ref="Command_Social_Label"
+ tooltip_ref="Command_Social_Tooltip"
+ execute_function="Floater.ToggleOrBringToFront"
+ execute_parameters="social"
+ is_running_function="Floater.IsOpen"
+ is_running_parameters="social"
+ />
<command name="speak"
available_in_toybox="true"
icon="Command_Speak_Icon"
diff --git a/indra/newview/app_settings/keywords.ini b/indra/newview/app_settings/keywords.ini
index a87310955f..ad843bca14 100755
--- a/indra/newview/app_settings/keywords.ini
+++ b/indra/newview/app_settings/keywords.ini
@@ -62,10 +62,12 @@ STATUS_ROTATE_X Passed in the llSetStatus library function. If FALSE, object do
STATUS_ROTATE_Y Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Y axis
STATUS_ROTATE_Z Passed in the llSetStatus library function. If FALSE, object doesn't rotate around local Z axis
STATUS_SANDBOX Passed in the llSetStatus library function. If TRUE, object can't cross region boundaries or move more than 10 meters from its start location
-STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, object can't be grabbed and physically dragged
+STATUS_BLOCK_GRAB Passed in the llSetStatus library function. If TRUE, root prim of linkset (or unlinked prim) can't be grabbed and physically dragged
STATUS_DIE_AT_EDGE Passed in the llSetStatus library function. If TRUE, objects that reach the edge of the world just die:rather than teleporting back to the owner
STATUS_RETURN_AT_EDGE Passed in the llSetStatus library function. If TRUE, script rezzed objects that reach the edge of the world:are returned rather than killed:STATUS_RETURN_AT_EDGE trumps STATUS_DIE_AT_EDGE if both are set
STATUS_CAST_SHADOWS Passed in the llSetStatus library function. If TRUE, object casts shadows on other objects
+STATUS_BLOCK_GRAB_OBJECT Passed in the llSetStatus library function. If TRUE, no prims in linkset can be grabbed or physically dragged
+
AGENT Passed in llSensor library function to look for other Agents
ACTIVE Passed in llSensor library function to look for moving objects
PASSIVE Passed in llSensor library function to look for objects that aren't moving
@@ -92,7 +94,7 @@ PERMISSION_CHANGE_LINKS Passed to llRequestPermissions library function to req
PERMISSION_TRACK_CAMERA Passed to llRequestPermissions library function to request permission to track agent's camera
PERMISSION_CONTROL_CAMERA Passed to llRequestPermissions library function to request permission to change agent's camera
PERMISSION_TELEPORT Passed to llRequestPermissions library function to request permission to teleport agent
-SCRIPT_PERMISSION_SILENT_ESTATE_MANAGEMENT Passed to llRequestPermissions library function to request permission to silently modify estate access lists
+PERMISSION_SILENT_ESTATE_MANAGEMENT Passed to llRequestPermissions library function to request permission to silently modify estate access lists
PERMISSION_OVERRIDE_ANIMATIONS Passed to llRequestPermissions library function to request permission to override animations on agent
PERMISSION_RETURN_OBJECTS Passed to llRequestPermissions library function to request permission to return objects
@@ -132,6 +134,7 @@ PSYS_PART_FOLLOW_VELOCITY_MASK
PSYS_PART_TARGET_POS_MASK
PSYS_PART_EMISSIVE_MASK
PSYS_PART_TARGET_LINEAR_MASK
+PSYS_PART_RIBBON_MASK
PSYS_SRC_PATTERN
PSYS_SRC_INNERANGLE Deprecated -- Use PSYS_SRC_ANGLE_BEGIN
@@ -148,12 +151,24 @@ PSYS_SRC_ACCEL
PSYS_SRC_TEXTURE
PSYS_SRC_TARGET_KEY
PSYS_SRC_OMEGA
+PSYS_PART_BLEND_FUNC_SOURCE
+PSYS_PART_BLEND_FUNC_DEST
+PSYS_PART_START_GLOW
+PSYS_PART_END_GLOW
PSYS_SRC_PATTERN_DROP
PSYS_SRC_PATTERN_EXPLODE
PSYS_SRC_PATTERN_ANGLE
PSYS_SRC_PATTERN_ANGLE_CONE
PSYS_SRC_PATTERN_ANGLE_CONE_EMPTY
+PSYS_PART_BF_ONE
+PSYS_PART_BF_ZERO
+PSYS_PART_BF_DEST_COLOR
+PSYS_PART_BF_SOURCE_COLOR
+PSYS_PART_BF_ONE_MINUS_DEST_COLOR
+PSYS_PART_BF_ONE_MINUS_SOURCE_COLOR
+PSYS_PART_BF_SOURCE_ALPHA
+PSYS_PART_BF_ONE_MINUS_SOURCE_ALPHA
OBJECT_UNKNOWN_DETAIL Returned by llGetObjectDetails when passed an invalid object parameter type
OBJECT_NAME Used with llGetObjectDetails to get an object's name
@@ -164,6 +179,23 @@ OBJECT_VELOCITY Used with llGetObjectDetails to get an object's velocity
OBJECT_OWNER Used with llGetObjectDetails to get an object's owner's key. Will be NULL_KEY if group owned
OBJECT_GROUP Used with llGetObjectDetails to get an object's group's key
OBJECT_CREATOR Used with llGetObjectDetails to get an object's creator's key
+OBJECT_RUNNING_SCRIPT_COUNT Used with llGetObjectDetails to get the number of running scripts in an object
+OBJECT_TOTAL_SCRIPT_COUNT Used with llGetObjectDetails to get the total number of scripts in an object
+OBJECT_SCRIPT_MEMORY Used with llGetObjectDetails to get the total amount of script memory in an object
+OBJECT_SCRIPT_TIME Used with llGetObjectDetails to get the average script time used by an object
+OBJECT_PRIM_EQUIVALENCE Used with llGetObjectDetails to get the prim equivalence of an object
+OBJECT_SERVER_COST Used with llGetObjectDetails to get the server cost of an object
+OBJECT_STREAMING_COST Used with llGetObjectDetails to get the streaming (download) cost of an object
+OBJECT_PHYSICS_COST Used with llGetObjectDetails to get the physics cost of an object
+OBJECT_CHARACTER_TIME Used with llGetObjectDetails to get the pathfinding time (seconds) for an object
+OBJECT_ROOT Used with llGetObjectDetails to get root ID of an object
+OBJECT_ATTACHED_POINT Used with llGetObjectDetails to get attachent point where an object is attached
+OBJECT_PATHFINDING_TYPE Used with llGetObjectDetails to get the pathfinding setting of an object
+OBJECT_PHYSICS Used with llGetObjectDetails to determine if the object is physical or not
+OBJECT_PHANTOM Used with llGetObjectDetails to determine if the object is phantom or not
+OBJECT_TEMP_ON_REZ Used with llGetObjectDetails to determine if the object is temporary or not
+OBJECT_RENDER_WEIGHT Used with llGetObjectDetails to return an avatar's rendering weight
+
# some vehicle params
VEHICLE_TYPE_NONE
@@ -346,7 +378,7 @@ PRIM_MATERIAL Followed by PRIM_MATERIAL_STONE, PRIM_MATERIAL_METAL, PRIM_MATERI
PRIM_PHYSICS Sets physics to TRUE or FALSE
PRIM_FLEXIBLE Followed by TRUE or FALSE, integer softness, float gravity, float friction, float wind, float tension, and vector force
PRIM_POINT_LIGHT Followed by TRUE or FALSE, vector color, float intensity, float radius, float falloff
-PRIM_TEMP_ON_REZ Sets temporay on rez to TRUE or FALSE
+PRIM_TEMP_ON_REZ Sets temporary on rez to TRUE or FALSE
PRIM_PHANTOM Sets phantom to TRUE or FALSE
PRIM_CAST_SHADOWS DEPRECATED. Takes 1 parameter, an integer, but has no effect when set and always returns 0 if used in llGetPrimitiveParams
PRIM_POSITION Sets primitive position to a vector position
@@ -358,6 +390,19 @@ PRIM_BUMP_SHINY Followed by an integer face, one of PRIM_SHINY_NONE, PRIM_SHINY
PRIM_FULLBRIGHT Followed by an integer face, and TRUE or FALSE
PRIM_TEXGEN Followed by an integer face, and one of PRIM_TEXGEN_DEFAULT or PRIM_TEXGEN_PLANAR
PRIM_GLOW Followed by an integer face, and a float from 0.0 to 1.0 specifying glow amount
+PRIM_TEXT Followed by string text, vector color, and float alpha
+PRIM_NAME Followed by string name
+PRIM_DESC Followed by string description
+PRIM_ROT_LOCAL Followed by rotation rot
+PRIM_PHYSICS_SHAPE_TYPE Followed by PRIM_PHYSICS_SHAPE_PRIM, PRIM_PHYSICS_SHAPE_NONE, or PRIM_PHYSICS_SHAPE_CONVEX
+PRIM_OMEGA Followed by vector axis, float spinrate, and float gain
+PRIM_POS_LOCAL Followed by vector position
+PRIM_LINK_TARGET Followed by integer link_target, then additional prim parameter flags
+PRIM_SLICE Followed by vector slice
+
+PRIM_PHYSICS_SHAPE_PRIM Use the default physics shape
+PRIM_PHYSICS_SHAPE_CONVEX Use the convex hull of the prim shape for physics
+PRIM_PHYSICS_SHAPE_NONE Ignore this prim in the physics shape
PRIM_TYPE_BOX Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
PRIM_TYPE_CYLINDER Followed by integer hole shape, vector cut, float hollow, vector twist,:vector top size, and vector top shear
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index 72fe21cf14..4c7b192ae5 100755
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -2224,6 +2224,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>DebugShowAvatarRenderInfo</key>
+ <map>
+ <key>Comment</key>
+ <string>Show avatar render cost information</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>DebugShowColor</key>
<map>
<key>Comment</key>
@@ -4930,6 +4941,16 @@
<key>Value</key>
<array />
</map>
+ <key>LeapPlaybackEventsCommand</key>
+ <map>
+ <key>Comment</key>
+ <string>Command line to use leap to launch playback of event recordings</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>LLSD</string>
+ <key>Value</key>
+ </map>
<key>LSLFindCaseInsensitivity</key>
<map>
<key>Comment</key>
@@ -5921,6 +5942,17 @@
<key>Value</key>
<real>1.6</real>
</map>
+ <key>MaxPersistentNotifications</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum amount of persistent notifications</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <real>250</real>
+ </map>
<key>MaxSelectDistance</key>
<map>
<key>Comment</key>
@@ -8831,6 +8863,18 @@
</array>
</map>
+ <key>RenderSpecularPrecision</key>
+ <map>
+ <key>Comment</key>
+ <string>Force 32-bit floating point LUT</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+
<key>RenderSpecularResX</key>
<map>
<key>Comment</key>
@@ -9121,6 +9165,17 @@
<key>Value</key>
<real>1.0</real>
</map>
+ <key>RenderDeferredDisplayGamma</key>
+ <map>
+ <key>Comment</key>
+ <string>Gamma ramp exponent for final correction before display gamma.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>F32</string>
+ <key>Value</key>
+ <real>2.2</real>
+ </map>
<key>RenderGLCoreProfile</key>
<map>
<key>Comment</key>
@@ -9724,10 +9779,22 @@
<key>Value</key>
<integer>1</integer>
</map>
+
<key>RenderAutoMuteByteLimit</key>
<map>
<key>Comment</key>
- <string>Maximum bytes of attachments before an avatar is automatically visually muted (0 for no limit).</string>
+ <string>Maximum bytes of attachments before an avatar is rendered as a simple impostor (0 for no limit).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
+ <key>RenderAutoMuteRenderWeightLimit</key>
+ <map>
+ <key>Comment</key>
+ <string>Maximum render weight before an avatar is rendered as a simple impostor (0 to not use this limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9738,7 +9805,7 @@
<key>RenderAutoMuteSurfaceAreaLimit</key>
<map>
<key>Comment</key>
- <string>Maximum surface area of attachments before an avatar is automatically visually muted (0 for no limit).</string>
+ <string>Maximum surface area of attachments before an avatar is rendered as a simple impostor (0 to not use this limit).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9746,7 +9813,28 @@
<key>Value</key>
<integer>0</integer>
</map>
-
+ <key>RenderAutoMuteFunctions</key>
+ <map>
+ <key>Comment</key>
+ <string>Developing feature to render some avatars using simple impostors or colored silhouettes. (Set to 7 for all functionality)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <real>0</real>
+ </map>
+ <key>RenderAutoMuteLogging</key>
+ <map>
+ <key>Comment</key>
+ <string>Show extra information in viewer logs about avatar rendering costs</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderAutoHideSurfaceAreaLimit</key>
<map>
<key>Comment</key>
@@ -9773,7 +9861,7 @@
<key>RenderUseVAO</key>
<map>
<key>Comment</key>
- <string>[EXPERIMENTAL] Use GL Vertex Array Objects</string>
+ <string>[EXPERIMENTAL] Use GL Vertex Array Objects.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9848,6 +9936,17 @@
<key>Value</key>
<integer>1</integer>
</map>
+ <key>RenderWaterMaterials</key>
+ <map>
+ <key>Comment</key>
+ <string>Water planar reflections include materials rendering.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>S32</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>RenderWaterMipNormal</key>
<map>
<key>Comment</key>
@@ -9892,6 +9991,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>RevokePermsOnStopAnimation</key>
+ <map>
+ <key>Comment</key>
+ <string>Clear animation permssions when choosing "Stop Animating Me"</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>1</integer>
+ </map>
<key>RotateRight</key>
<map>
<key>Comment</key>
@@ -9958,11 +10068,21 @@
<key>Value</key>
<real>16</real>
</map>
-
+ <key>Mesh2MaxConcurrentRequests</key>
+ <map>
+ <key>Comment</key>
+ <string>Number of connections to use for loading meshes.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>U32</string>
+ <key>Value</key>
+ <integer>8</integer>
+ </map>
<key>MeshMaxConcurrentRequests</key>
<map>
<key>Comment</key>
- <string>Number of threads to use for loading meshes.</string>
+ <string>Number of connections to use for loading meshes (legacy system).</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
@@ -9970,6 +10090,28 @@
<key>Value</key>
<integer>32</integer>
</map>
+ <key>MeshUseHttpRetryAfter</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, use Retry-After response headers when rescheduling a mesh request that fails with an HTTP 503 status. Static.</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <boolean>1</boolean>
+ </map>
+ <key>MeshUseGetMesh1</key>
+ <map>
+ <key>Comment</key>
+ <string>If TRUE, use the legacy GetMesh capability for mesh download requests. Semi-dynamic (read at region crossings).</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <boolean>0</boolean>
+ </map>
<key>RunMultipleThreads</key>
<map>
<key>Comment</key>
@@ -10355,6 +10497,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>ShowEventRecorderMenuItems</key>
+ <map>
+ <key>Comment</key>
+ <string>Whether or not Event Recorder menu choices - Start / Stop event recording should appear in the (currently) Develop menu</string>
+ <key>Persist</key>
+ <integer>0</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>0</integer>
+ </map>
<key>ShowGestureButton</key>
<map>
<key>Comment</key>
@@ -12511,6 +12664,17 @@
<key>Value</key>
<string>00000000-0000-0000-0000-000000000000</string>
</map>
+ <key>UISndRestart</key>
+ <map>
+ <key>Comment</key>
+ <string>Sound file for region restarting (uuid for sound asset)</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>b92a0f64-7709-8811-40c5-16afd624a45f</string>
+ </map>
<key>UISndSnapshot</key>
<map>
<key>Comment</key>
@@ -12995,6 +13159,17 @@
<key>Value</key>
<integer>0</integer>
</map>
+ <key>SocialPhotoResolution</key>
+ <map>
+ <key>Comment</key>
+ <string>Default resolution when sharing photo using the social floater</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string>[i800,i600]</string>
+ </map>
<key>sourceid</key>
<map>
<key>Comment</key>
@@ -13213,7 +13388,7 @@
<key>Type</key>
<string>String</string>
<key>Value</key>
- <string>-1</string>
+ <string>0</string>
</map>
<key>VivoxDebugSIPURIHostName</key>
<map>
@@ -14739,17 +14914,6 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>DisablePrecacheDelayAfterTeleporting</key>
- <map>
- <key>Comment</key>
- <string>Disables the artificial delay in the viewer that precaches some incoming assets</string>
- <key>Persist</key>
- <integer>0</integer>
- <key>Type</key>
- <string>Boolean</string>
- <key>Value</key>
- <integer>0</integer>
- </map>
<key>FMODExProfilerEnable</key>
<map>
<key>Comment</key>
@@ -14794,5 +14958,18 @@
<key>Value</key>
<integer>0</integer>
</map>
+
+ <key>VersionChannelName</key>
+ <map>
+ <key>Comment</key>
+ <string>Version information generated by running the viewer</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>String</string>
+ <key>Value</key>
+ <string />
+ </map>
</map>
</llsd>
+
diff --git a/indra/newview/app_settings/settings_per_account.xml b/indra/newview/app_settings/settings_per_account.xml
index 636caf5ef3..500151c935 100755
--- a/indra/newview/app_settings/settings_per_account.xml
+++ b/indra/newview/app_settings/settings_per_account.xml
@@ -77,6 +77,17 @@
<key>Value</key>
<integer>412</integer>
</map>
+ <key>ConversationsParticipantListCollapsed</key>
+ <map>
+ <key>Comment</key>
+ <string>Stores the expanded/collapsed state of Nearby chat participant list</string>
+ <key>Persist</key>
+ <integer>1</integer>
+ <key>Type</key>
+ <string>Boolean</string>
+ <key>Value</key>
+ <integer>true</integer>
+ </map>
<key>InstantMessageLogPath</key>
<map>
<key>Comment</key>
diff --git a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
index bc63d07d72..c98e7d1cd3 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/avatarSkinV.glsl
@@ -33,8 +33,8 @@ mat4 getSkinnedTransform()
mat4 ret;
int i = int(floor(weight.x));
float x = fract(weight.x);
-
- ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
+
+ ret[0] = mix(matrixPalette[i+0], matrixPalette[i+1], x);
ret[1] = mix(matrixPalette[i+15],matrixPalette[i+16], x);
ret[2] = mix(matrixPalette[i+30],matrixPalette[i+31], x);
ret[3] = vec4(0,0,0,1);
diff --git a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
index efd0d03965..57129c3bd1 100755
--- a/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
+++ b/indra/newview/app_settings/shaders/class1/avatar/objectSkinV.glsl
@@ -22,27 +22,46 @@
* $/LicenseInfo$
*/
-
-
ATTRIBUTE vec4 weight4;
-uniform mat4 matrixPalette[32];
+uniform mat3 matrixPalette[52];
+uniform vec3 translationPalette[52];
mat4 getObjectSkinnedTransform()
{
- int i;
+ int i;
vec4 w = fract(weight4);
vec4 index = floor(weight4);
+ index = min(index, vec4(51.0));
+ index = max(index, vec4( 0.0));
+
float scale = 1.0/(w.x+w.y+w.z+w.w);
w *= scale;
- mat4 mat = matrixPalette[int(index.x)]*w.x;
- mat += matrixPalette[int(index.y)]*w.y;
- mat += matrixPalette[int(index.z)]*w.z;
- mat += matrixPalette[int(index.w)]*w.w;
+ int i1 = int(index.x);
+ int i2 = int(index.y);
+ int i3 = int(index.z);
+ int i4 = int(index.w);
- return mat;
+ mat3 mat = matrixPalette[i1]*w.x;
+ mat += matrixPalette[i2]*w.y;
+ mat += matrixPalette[i3]*w.z;
+ mat += matrixPalette[i4]*w.w;
+
+ vec3 trans = translationPalette[i1]*w.x;
+ trans += translationPalette[i2]*w.y;
+ trans += translationPalette[i3]*w.z;
+ trans += translationPalette[i4]*w.w;
+
+ mat4 ret;
+
+ ret[0] = vec4(mat[0], 0);
+ ret[1] = vec4(mat[1], 0);
+ ret[2] = vec4(mat[2], 0);
+ ret[3] = vec4(trans, 1.0);
+
+ return ret;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
index 0899caa2af..2b5f001873 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl
@@ -35,6 +35,26 @@ out vec4 frag_color;
#define frag_color gl_FragColor
#endif
+uniform float display_gamma;
+uniform vec4 gamma;
+uniform vec4 lightnorm;
+uniform vec4 sunlight_color;
+uniform vec4 ambient;
+uniform vec4 blue_horizon;
+uniform vec4 blue_density;
+uniform float haze_horizon;
+uniform float haze_density;
+uniform float cloud_shadow;
+uniform float density_multiplier;
+uniform float distance_multiplier;
+uniform float max_y;
+uniform vec4 glow;
+uniform float scene_light_strength;
+uniform mat3 env_mat;
+uniform mat3 ssao_effect_mat;
+
+uniform vec3 sun_dir;
+
#if HAS_SHADOW
uniform sampler2DShadow shadowMap0;
uniform sampler2DShadow shadowMap1;
@@ -53,14 +73,8 @@ uniform float shadow_bias;
uniform sampler2D diffuseMap;
#endif
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
VARYING vec2 vary_texcoord0;
VARYING vec3 vary_norm;
@@ -68,12 +82,73 @@ VARYING vec3 vary_norm;
VARYING vec4 vertex_color;
#endif
+vec3 vary_PositionEye;
+vec3 vary_SunlitColor;
+vec3 vary_AmblitColor;
+vec3 vary_AdditiveColor;
+vec3 vary_AtmosAttenuation;
+
+uniform mat4 inv_proj;
+uniform vec2 screen_res;
+
uniform vec4 light_position[8];
uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
-uniform vec2 screen_res;
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
@@ -82,7 +157,7 @@ vec3 calcDirectionalLight(vec3 n, vec3 l)
return vec3(a,a,a);
}
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
+vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 diffuse, vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
{
//get light vector
vec3 lv = lp.xyz-v;
@@ -90,7 +165,9 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//get distance
float d = length(lv);
- float da = 0.0;
+ float da = 1.0;
+
+ vec3 col = vec3(0);
if (d > 0.0 && la > 0.0 && fa > 0.0)
{
@@ -99,10 +176,9 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//distance attenuation
float dist = d/la;
- da = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
- da *= da;
- da *= 1.4;
-
+ float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
+ dist_atten *= dist_atten;
+ dist_atten *= 2.0;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
@@ -110,9 +186,15 @@ vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float
//angular attenuation
da *= max(dot(n, lv), 0.0);
+
+ float lit = max(da * dist_atten,0.0);
+
+ col = light_col * lit * diffuse;
+
+ // no spec for alpha shader...
}
- return vec3(da,da,da);
+ return max(col, vec3(0.0,0.0,0.0));
}
#if HAS_SHADOW
@@ -135,6 +217,237 @@ float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
}
#endif
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
+vec3 getSunlitColor()
+{
+ return vary_SunlitColor;
+}
+vec3 getAmblitColor()
+{
+ return vary_AmblitColor;
+}
+vec3 getAdditiveColor()
+{
+ return vary_AdditiveColor;
+}
+vec3 getAtmosAttenuation()
+{
+ return vary_AtmosAttenuation;
+}
+
+void setPositionEye(vec3 v)
+{
+ vary_PositionEye = v;
+}
+
+void setSunlitColor(vec3 v)
+{
+ vary_SunlitColor = v;
+}
+
+void setAmblitColor(vec3 v)
+{
+ vary_AmblitColor = v;
+}
+
+void setAdditiveColor(vec3 v)
+{
+ vary_AdditiveColor = v;
+}
+
+void setAtmosAttenuation(vec3 v)
+{
+ vary_AtmosAttenuation = v;
+}
+
+void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
+
+ vec3 P = inPositionEye;
+ setPositionEye(P);
+
+ vec3 tmpLightnorm = lightnorm.xyz;
+
+ vec3 Pn = normalize(P);
+ float Plen = length(P);
+
+ vec4 temp1 = vec4(0);
+ vec3 temp2 = vec3(0);
+ vec4 blue_weight;
+ vec4 haze_weight;
+ vec4 sunlight = sunlight_color;
+ vec4 light_atten;
+
+ //sunlight attenuation effect (hue and brightness) due to atmosphere
+ //this is used later for sunlight modulation at various altitudes
+ light_atten = (blue_density + vec4(haze_density * 0.25)) * (density_multiplier * max_y);
+ //I had thought blue_density and haze_density should have equal weighting,
+ //but attenuation due to haze_density tends to seem too strong
+
+ temp1 = blue_density + vec4(haze_density);
+ blue_weight = blue_density / temp1;
+ haze_weight = vec4(haze_density) / temp1;
+
+ //(TERRAIN) compute sunlight from lightnorm only (for short rays like terrain)
+ temp2.y = max(0.0, tmpLightnorm.y);
+ temp2.y = 1. / temp2.y;
+ sunlight *= exp( - light_atten * temp2.y);
+
+ // main atmospheric scattering line integral
+ temp2.z = Plen * density_multiplier;
+
+ // Transparency (-> temp1)
+ // ATI Bugfix -- can't store temp1*temp2.z*distance_multiplier in a variable because the ati
+ // compiler gets confused.
+ temp1 = exp(-temp1 * temp2.z * distance_multiplier);
+
+ //final atmosphere attenuation factor
+ setAtmosAttenuation(temp1.rgb);
+
+ //compute haze glow
+ //(can use temp2.x as temp because we haven't used it yet)
+ temp2.x = dot(Pn, tmpLightnorm.xyz);
+ temp2.x = 1. - temp2.x;
+ //temp2.x is 0 at the sun and increases away from sun
+ temp2.x = max(temp2.x, .03); //was glow.y
+ //set a minimum "angle" (smaller glow.y allows tighter, brighter hotspot)
+ temp2.x *= glow.x;
+ //higher glow.x gives dimmer glow (because next step is 1 / "angle")
+ temp2.x = pow(temp2.x, glow.z);
+ //glow.z should be negative, so we're doing a sort of (1 / "angle") function
+
+ //add "minimum anti-solar illumination"
+ temp2.x += .25;
+
+ //increase ambient when there are more clouds
+ vec4 tmpAmbient = ambient + (vec4(1.) - ambient) * cloud_shadow * 0.5;
+
+ /* decrease value and saturation (that in HSV, not HSL) for occluded areas
+ * // for HSV color/geometry used here, see http://gimp-savvy.com/BOOK/index.html?node52.html
+ * // The following line of code performs the equivalent of:
+ * float ambAlpha = tmpAmbient.a;
+ * float ambValue = dot(vec3(tmpAmbient), vec3(0.577)); // projection onto <1/rt(3), 1/rt(3), 1/rt(3)>, the neutral white-black axis
+ * vec3 ambHueSat = vec3(tmpAmbient) - vec3(ambValue);
+ * tmpAmbient = vec4(RenderSSAOEffect.valueFactor * vec3(ambValue) + RenderSSAOEffect.saturationFactor *(1.0 - ambFactor) * ambHueSat, ambAlpha);
+ */
+ tmpAmbient = vec4(mix(ssao_effect_mat * tmpAmbient.rgb, tmpAmbient.rgb, ambFactor), tmpAmbient.a);
+
+ //haze color
+ setAdditiveColor(
+ vec3(blue_horizon * blue_weight * (sunlight*(1.-cloud_shadow) + tmpAmbient)
+ + (haze_horizon * haze_weight) * (sunlight*(1.-cloud_shadow) * temp2.x
+ + tmpAmbient)));
+
+ //brightness of surface both sunlight and ambient
+ setSunlitColor(vec3(sunlight * .5));
+ setAmblitColor(vec3(tmpAmbient * .25));
+ setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
+}
+
+vec3 atmosLighting(vec3 light)
+{
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor();
+ return (2.0 * light);
+}
+
+vec3 atmosTransport(vec3 light) {
+ light *= getAtmosAttenuation().r;
+ light += getAdditiveColor() * 2.0;
+ return light;
+}
+vec3 atmosGetDiffuseSunlightColor()
+{
+ return getSunlitColor();
+}
+
+vec3 scaleDownLight(vec3 light)
+{
+ return (light / vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 scaleUpLight(vec3 light)
+{
+ return (light * vec3(scene_light_strength, scene_light_strength, scene_light_strength));
+}
+
+vec3 atmosAmbient(vec3 light)
+{
+ return getAmblitColor() + (light * vec3(0.5f, 0.5f, 0.5f));
+}
+
+vec3 atmosAffectDirectionalLight(float lightIntensity)
+{
+ return getSunlitColor() * vec3(lightIntensity, lightIntensity, lightIntensity);
+}
+
+vec3 scaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ vec3 zeroes = vec3(0.0f, 0.0f, 0.0f);
+ vec3 ones = vec3(1.0f, 1.0f, 1.0f);
+
+ light = ones - clamp(light, zeroes, ones);
+ light = ones - pow(light, gamma.xxx);
+
+ return light;
+}
+
+vec3 fullbrightAtmosTransport(vec3 light) {
+ float brightness = dot(light.rgb, vec3(0.33333));
+
+ return mix(atmosTransport(light.rgb), light.rgb + getAdditiveColor().rgb, brightness * brightness);
+}
+
+vec3 fullbrightScaleSoftClip(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
void main()
{
@@ -143,13 +456,15 @@ void main()
vec4 pos = vec4(vary_position, 1.0);
+ float shadow = 1.0;
#if HAS_SHADOW
- float shadow = 0.0;
vec4 spos = pos;
if (spos.z > -shadow_clip.w)
{
+ shadow = 0.0;
+
vec4 lpos;
vec4 near_split = shadow_clip*-0.75;
@@ -215,39 +530,77 @@ void main()
#else
vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
#endif
- vec4 gamma_diff = diff;
- diff.rgb = pow(diff.rgb, vec3(2.2f, 2.2f, 2.2f));
+#ifdef FOR_IMPOSTOR
+ vec4 color;
+ color.rgb = diff.rgb;
+ color.a = 1.0;
#ifdef USE_VERTEX_COLOR
- float vertex_color_alpha = vertex_color.a;
+ float final_alpha = diff.a * vertex_color.a;
+ diff.rgb *= vertex_color.rgb;
#else
- float vertex_color_alpha = 1.0;
+ float final_alpha = diff.a;
#endif
- vec3 normal = vary_norm;
+ // Insure we don't pollute depth with invis pixels in impostor rendering
+ //
+ if (final_alpha < 0.01)
+ {
+ discard;
+ }
+#else
- vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(normal, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
-
-#if HAS_SHADOW
- vec4 col = vec4(vary_ambient + dlight * shadow, vertex_color_alpha);
+#ifdef USE_VERTEX_COLOR
+ float final_alpha = diff.a * vertex_color.a;
+ diff.rgb *= vertex_color.rgb;
#else
- vec4 col = vec4(vary_ambient + dlight, vertex_color_alpha);
+ float final_alpha = diff.a;
#endif
- vec4 color = gamma_diff * col;
+
+ vec4 gamma_diff = diff;
+ diff.rgb = srgb_to_linear(diff.rgb);
+
+ vec3 norm = vary_norm;
+
+ calcAtmospherics(pos.xyz, 1.0);
+
+ vec2 abnormal = encode_normal(norm.xyz);
+ norm.xyz = decode_normal(abnormal.xy);
+
+ float da = dot(norm.xyz, sun_dir.xyz);
+
+ float final_da = da;
+ final_da = min(final_da, shadow);
+ final_da = max(final_da, 0.0f);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
+
+ vec4 color = vec4(0,0,0,0);
+
+ color.rgb = atmosAmbient(color.rgb);
+ color.a = final_alpha;
+
+ float ambient = abs(da);
+ ambient *= 0.5;
+ ambient *= ambient;
+ ambient = (1.0-ambient);
+
+ color.rgb *= ambient;
+ color.rgb += atmosAffectDirectionalLight(final_da);
+ color.rgb *= gamma_diff.rgb;
+
+ //color.rgb = mix(diff.rgb, color.rgb, final_alpha);
color.rgb = atmosLighting(color.rgb);
-
color.rgb = scaleSoftClip(color.rgb);
- color.rgb = pow(color.rgb, vec3(2.2));
- col = vec4(0,0,0,0);
+ vec4 light = vec4(0,0,0,0);
+ color.rgb = srgb_to_linear(color.rgb);
- #define LIGHT_LOOP(i) col.rgb += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, normal, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
+ #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, diff.rgb, pos.xyz, norm, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
@@ -257,9 +610,19 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
- color.rgb += diff.rgb * pow(vary_pointlight_col, vec3(2.2)) * col.rgb;
+ // keep it linear
+ //
+ color.rgb += light.rgb;
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
+ // straight to display gamma, we're post-deferred
+ //
+ color.rgb = linear_to_srgb(color.rgb);
+
+#ifdef WATER_FOG
+ color = applyWaterFogDeferred(pos.xyz, color);
+#endif
+
+#endif
frag_color = color;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
deleted file mode 100755
index 2ce44d599f..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedF.glsl
+++ /dev/null
@@ -1,150 +0,0 @@
-/**
- * @file alphaF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2D diffuseMap;
-
-
-uniform vec2 screen_res;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec3 vary_norm;
-
-uniform mat4 inv_proj;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = pow(max(dot(n,l),0.0), 0.7);
- return vec3(a,a,a);
-}
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(pow(dot(n, lv), 0.7), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-void main()
-{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- vec4 pos = vec4(vary_position, 1.0);
-
- vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
-
- vec3 n = vary_norm;
- vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(n, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
-
- vec4 col = vec4(vary_ambient + dlight, vertex_color.a);
- vec4 color = diff * col;
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- vec3 light_col = vec3(0,0,0);
-
- #define LIGHT_LOOP(i) \
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color.rgb += diff.rgb * vary_pointlight_col * light_col;
-
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
-
- frag_color = color;
- //frag_color = vec4(1,0,1,1);
- //frag_color = vec4(1,0,1,1)*shadow;
-
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
deleted file mode 100755
index 1113a9845b..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaNonIndexedNoColorF.glsl
+++ /dev/null
@@ -1,92 +0,0 @@
-/**
- * @file alphaNonIndexedNoColorF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-uniform sampler2DRect depthMap;
-uniform sampler2D diffuseMap;
-
-uniform vec2 screen_res;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-
-uniform mat4 inv_proj;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-void main()
-{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- vec4 pos = vec4(vary_position, 1.0);
-
- vec4 diff= texture2D(diffuseMap,vary_texcoord0.xy);
-
- if (diff.a < minimum_alpha)
- {
- discard;
- }
-
- vec4 col = vec4(vary_ambient + vary_directional.rgb, 1.0);
- vec4 color = diff * col;
-
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
-
- color.rgb += diff.rgb * vary_pointlight_col.rgb;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
deleted file mode 100755
index 5f93986f1d..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ /dev/null
@@ -1,136 +0,0 @@
-/**
- * @file alphaSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-mat4 getObjectSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-
-VARYING vec3 vary_position;
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_pointlight_col;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-VARYING vec3 vary_norm;
-
-uniform float near_clip;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return a;
-}
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return da;
-}
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getObjectSkinnedTransform();
- trans = modelview_matrix * trans;
-
- pos = trans * vec4(position.xyz, 1.0);
-
- norm = position.xyz + normal.xyz;
- norm = normalize(( trans*vec4(norm, 1.0) ).xyz-pos.xyz);
- vary_norm = norm;
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-
- vary_position = pos.xyz;
-
- calcAtmospherics(pos.xyz);
-
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
- vary_pointlight_col = diffuse_color.rgb;
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
-
- vary_ambient = col.rgb*diffuse_color.rgb;
- vary_directional.rgb = atmosAffectDirectionalLight(1);
-
- col.rgb = col.rgb*diffuse_color.rgb;
-
- vertex_color = col;
-
-
-
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
index 9d3ba564cd..b40785bbd7 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaV.glsl
@@ -55,67 +55,18 @@ mat4 getSkinnedTransform();
#endif
#endif
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
VARYING vec3 vary_fragcoord;
VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
#ifdef USE_VERTEX_COLOR
VARYING vec4 vertex_color;
#endif
VARYING vec2 vary_texcoord0;
-
VARYING vec3 vary_norm;
uniform float near_clip;
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-uniform vec3 sun_dir;
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
void main()
{
vec4 pos;
@@ -168,41 +119,8 @@ void main()
vary_norm = norm;
vary_position = pos.xyz;
- calcAtmospherics(pos.xyz);
-
-#ifndef USE_VERTEX_COLOR
- vec4 diffuse_color = vec4(1,1,1,1);
-#endif
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- vec3 diff = diffuse_color.rgb;
-
-
-
- vary_pointlight_col = diff;
-
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(col.rgb);
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- vary_ambient = col.rgb*diff.rgb;
-
- vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
-
- col.rgb = col.rgb*diff.rgb;
-
#ifdef USE_VERTEX_COLOR
- vertex_color = col;
+ vertex_color = diffuse_color;
#endif
#ifdef HAS_SKIN
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
deleted file mode 100755
index d6149fcc32..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaV.glsl
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * @file avatarAlphaV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-mat4 getSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_position;
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_pointlight_col;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-
-uniform float near_clip;
-
-uniform vec4 color;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return a;
-}
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return da;
-}
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-
- vary_position = pos.xyz;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*color.rgb;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
-
- vary_ambient = col.rgb*color.rgb;
- vary_directional = color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0));
-
- col.rgb = col.rgb * color.rgb;
-
- vertex_color = col;
-
-
-
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
index bcccbf77d2..662c762bca 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarF.glsl
@@ -31,6 +31,8 @@ out vec4 frag_data[3];
uniform sampler2D diffuseMap;
+uniform float minimum_alpha;
+
VARYING vec3 vary_normal;
VARYING vec2 vary_texcoord0;
@@ -44,7 +46,7 @@ void main()
{
vec4 diff = texture2D(diffuseMap, vary_texcoord0.xy);
- if (diff.a < 0.2)
+ if (diff.a < minimum_alpha)
{
discard;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
index 968a5f6b3d..a4f54dff70 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/blurLightF.glsl
@@ -59,22 +59,6 @@ vec4 getPosition(vec2 pos_screen)
return pos;
}
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -91,7 +75,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
void main()
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
index 59d109b886..8525e13333 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/diffuseAlphaMaskIndexedF.glsl
@@ -50,7 +50,7 @@ void main()
{
discard;
}
-
+
frag_data[0] = vec4(col.rgb, 0.0);
frag_data[1] = vec4(0,0,0,0);
vec3 nvn = normalize(vary_normal);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
index dc1dead656..f22b16965c 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightF.glsl
@@ -35,29 +35,143 @@ out vec4 frag_color;
uniform sampler2D diffuseMap;
#endif
+VARYING vec3 vary_position;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-vec3 fullbrightAtmosTransport(vec3 light);
-vec3 fullbrightScaleSoftClip(vec3 light);
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec3 fullbrightAtmosTransportDeferred(vec3 light)
+{
+ return light;
+}
+
+vec3 fullbrightScaleSoftClipDeferred(vec3 light)
+{
+ //soft clip effect:
+ return light;
+}
+
+#ifdef HAS_ALPHA_MASK
+uniform float minimum_alpha;
+#endif
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
void main()
{
#if HAS_DIFFUSE_LOOKUP
- vec4 color = diffuseLookup(vary_texcoord0.xy)*vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
#else
- vec4 color = texture2D(diffuseMap, vary_texcoord0.xy)*vertex_color;
+ vec4 color = texture2D(diffuseMap, vary_texcoord0.xy);
#endif
- color.rgb = pow(color.rgb,vec3(2.2f,2.2f,2.2f));
-
- color.rgb = fullbrightAtmosTransport(color.rgb);
+ float final_alpha = color.a * vertex_color.a;
- color.rgb = fullbrightScaleSoftClip(color.rgb);
+#ifdef HAS_ALPHA_MASK
+ if (color.a < minimum_alpha)
+ {
+ discard;
+ }
+#endif
+
+ color.rgb *= vertex_color.rgb;
+ color.rgb = srgb_to_linear(color.rgb);
+ color.rgb = fullbrightAtmosTransportDeferred(color.rgb);
+ color.rgb = fullbrightScaleSoftClipDeferred(color.rgb);
+
+ color.rgb = linear_to_srgb(color.rgb);
- color.rgb = pow(color.rgb, vec3(1.0/2.2));
+#ifdef WATER_FOG
+ vec3 pos = vary_position;
+ vec4 fogged = applyWaterFogDeferred(pos, vec4(color.rgb, final_alpha));
+ color.rgb = fogged.rgb;
+ color.a = fogged.a;
+#else
+ color.a = final_alpha;
+#endif
- frag_color = color;
+ frag_color.rgb = color.rgb;
+ frag_color.a = color.a;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
index 3f09a15375..8e899e3e0f 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/fullbrightV.glsl
@@ -40,6 +40,9 @@ vec3 atmosAffectDirectionalLight(float lightIntensity);
vec3 scaleDownLight(vec3 light);
vec3 scaleUpLight(vec3 light);
+#ifdef WATER_FOG
+VARYING vec3 vary_position;
+#endif
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
@@ -53,7 +56,11 @@ void main()
passTextureIndex();
gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-
+
+#ifdef WATER_FOG
+ vary_position = pos.xyz;
+#endif
+
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
calcAtmospherics(pos.xyz);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl b/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
deleted file mode 100755
index da1b234240..0000000000
--- a/indra/newview/app_settings/shaders/class1/deferred/giF.glsl
+++ /dev/null
@@ -1,190 +0,0 @@
-/**
- * @file giF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DRect depthMap;
-uniform sampler2DRect normalMap;
-uniform sampler2D noiseMap;
-
-uniform sampler2D diffuseGIMap;
-uniform sampler2D normalGIMap;
-uniform sampler2D depthGIMap;
-
-uniform sampler2D lightFunc;
-
-// Inputs
-VARYING vec2 vary_fragcoord;
-
-uniform vec2 screen_res;
-
-uniform mat4 inv_proj;
-uniform mat4 gi_mat; //gPipeline.mGIMatrix - eye space to sun space
-uniform mat4 gi_mat_proj; //gPipeline.mGIMatrixProj - eye space to projected sun space
-uniform mat4 gi_norm_mat; //gPipeline.mGINormalMatrix - eye space normal to sun space normal matrix
-uniform mat4 gi_inv_proj; //gPipeline.mGIInvProj - projected sun space to sun space
-uniform float gi_radius;
-uniform float gi_intensity;
-uniform int gi_samples;
-uniform vec2 gi_kern[25];
-uniform vec2 gi_scale;
-uniform vec3 gi_quad;
-uniform vec3 gi_spec;
-uniform float gi_direction_weight;
-uniform float gi_light_offset;
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec4 getGIPosition(vec2 gi_tc)
-{
- float depth = texture2D(depthGIMap, gi_tc).a;
- vec2 sc = gi_tc*2.0;
- sc -= vec2(1.0, 1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = gi_inv_proj*ndc;
- pos.xyz /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-vec3 giAmbient(vec3 pos, vec3 norm)
-{
- vec4 gi_c = gi_mat_proj * vec4(pos, 1.0);
- gi_c.xyz /= gi_c.w;
-
- vec4 gi_pos = gi_mat*vec4(pos,1.0);
- vec3 gi_norm = (gi_norm_mat*vec4(norm,1.0)).xyz;
- gi_norm = normalize(gi_norm);
-
- vec2 tcx = gi_norm.xy;
- vec2 tcy = gi_norm.yx;
-
- vec4 eye_pos = gi_mat*vec4(0,0,0,1.0);
-
- vec3 eye_dir = normalize(gi_pos.xyz-eye_pos.xyz/eye_pos.w);
-
- //vec3 eye_dir = vec3(0,0,-1);
- //eye_dir = (gi_norm_mat*vec4(eye_dir, 1.0)).xyz;
- //eye_dir = normalize(eye_dir);
-
- //float round_x = gi_scale.x;
- //float round_y = gi_scale.y;
-
- vec3 debug = texture2D(normalGIMap, gi_c.xy).rgb*0.5+0.5;
- debug.xz = vec2(0.0,0.0);
- //debug = fract(debug);
-
- float round_x = 1.0/64.0;
- float round_y = 1.0/64.0;
-
- //gi_c.x = floor(gi_c.x/round_x+0.5)*round_x;
- //gi_c.y = floor(gi_c.y/round_y+0.5)*round_y;
-
- float fda = 0.0;
- vec3 fdiff = vec3(0,0,0);
-
- vec3 rcol = vec3(0,0,0);
-
- float fsa = 0.0;
-
- for (int i = -1; i < 2; i+=2 )
- {
- for (int j = -1; j < 2; j+=2)
- {
- vec2 tc = vec2(i, j)*0.75;
- vec3 nz = texture2D(noiseMap, vary_fragcoord.xy/128.0+tc*0.5).xyz;
- //tc += gi_norm.xy*nz.z;
- tc += nz.xy*2.0;
- tc /= gi_samples;
- tc += gi_c.xy;
-
- vec3 lnorm = -normalize(texture2D(normalGIMap, tc.xy).xyz*2.0-1.0);
- vec3 lpos = getGIPosition(tc.xy).xyz;
-
- vec3 at = lpos-gi_pos.xyz;
- float dist = dot(at,at);
- float da = clamp(1.0/(gi_spec.x*dist), 0.0, 1.0);
-
- if (da > 0.0)
- {
- //add angular attenuation
- vec3 ldir = at;
- float ang_atten = clamp(dot(ldir, gi_norm), 0.0, 1.0);
-
- float ld = -dot(ldir, lnorm);
-
- if (ang_atten > 0.0 && ld < 0.0)
- {
- vec3 diff = texture2D(diffuseGIMap, tc.xy).xyz;
- da = da*ang_atten;
- fda += da;
- fdiff += diff*da;
- }
- }
- }
- }
-
- fdiff /= max(gi_spec.y*fda, gi_quad.z);
- fdiff = clamp(fdiff, vec3(0), vec3(1));
-
- vec3 ret = fda*fdiff;
- //ret = ret*ret*gi_quad.x+ret*gi_quad.y+gi_quad.z;
-
- //fda *= nz.z;
-
- //rcol.rgb *= gi_intensity;
- //return rcol.rgb+vary_AmblitColor.rgb*0.25;
- //return vec4(debug, 0.0);
- //return vec4(fda*fdiff, 0.0);
- return clamp(ret,vec3(0.0), vec3(1.0));
- //return debug.xyz;
-}
-
-void main()
-{
- vec2 pos_screen = vary_fragcoord.xy;
- vec4 pos = getPosition(pos_screen);
- vec3 norm = texture2DRect(normalMap, pos_screen).xyz;
- norm = vec3((norm.xy-0.5)*2.0,norm.z); // unpack norm
-
- frag_color.xyz = giAmbient(pos, norm);
-}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
index bc0719cb82..f8fdde43f9 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
@@ -38,6 +38,42 @@ uniform sampler2D specularMap;
VARYING vec2 vary_texcoord0;
+vec3 decode_normal (vec2 enc)
+{
+ vec2 fenc = enc*4-2;
+ float f = dot(fenc,fenc);
+ float g = sqrt(1-f/4);
+ vec3 n;
+ n.xy = fenc*g;
+ n.z = 1-f/2;
+ return n;
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
void main()
{
vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
@@ -47,7 +83,12 @@ void main()
discard;
}
- frag_data[0] = vec4(col.rgb, col.a * 0.005);
- frag_data[1] = texture2D(specularMap, vary_texcoord0.xy);
- frag_data[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0);
+ vec4 norm = texture2D(normalMap, vary_texcoord0.xy);
+ vec4 spec = texture2D(specularMap, vary_texcoord0.xy);
+
+ col.rgb = linear_to_srgb(col.rgb);
+
+ frag_data[0] = vec4(col.rgb, 0.0);
+ frag_data[1] = spec;
+ frag_data[2] = vec4(norm.xy,0,0);
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index 618ea747f5..07d28ed4cd 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -29,6 +29,44 @@
#define DIFFUSE_ALPHA_MODE_EMISSIVE 3
uniform float emissive_brightness;
+uniform float display_gamma;
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
@@ -114,6 +152,52 @@ uniform vec3 light_direction[8];
uniform vec3 light_attenuation[8];
uniform vec3 light_diffuse[8];
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 calcDirectionalLight(vec3 n, vec3 l)
{
float a = max(dot(n,l),0.0);
@@ -142,7 +226,7 @@ vec3 calcPointLightOrSpotLight(vec3 light_col, vec3 npos, vec3 diffuse, vec4 spe
float dist = d/la;
float dist_atten = clamp(1.0-(dist-1.0*(1.0-fa))/fa, 0.0, 1.0);
dist_atten *= dist_atten;
- dist_atten *= 1.4;
+ dist_atten *= 2.0;
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
@@ -199,10 +283,13 @@ vec4 getPosition_d(vec2 pos_screen, float depth)
return pos;
}
+#ifndef WATER_FOG
vec3 getPositionEye()
{
return vary_PositionEye;
}
+#endif
+
vec3 getSunlitColor()
{
return vary_SunlitColor;
@@ -428,22 +515,6 @@ VARYING vec3 vary_normal;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -460,7 +531,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
void main()
{
@@ -475,8 +545,8 @@ void main()
#endif
#if (DIFFUSE_ALPHA_MODE == DIFFUSE_ALPHA_MODE_BLEND)
- vec3 old_diffcol = diffcol.rgb;
- diffcol.rgb = pow(diffcol.rgb, vec3(2.2));
+ vec3 gamma_diff = diffcol.rgb;
+ diffcol.rgb = srgb_to_linear(diffcol.rgb);
#endif
#if HAS_SPECULAR_MAP
@@ -502,6 +572,9 @@ void main()
norm.xyz = tnorm;
norm.xyz = normalize(norm.xyz);
+ vec2 abnormal = encode_normal(norm.xyz);
+ norm.xyz = decode_normal(abnormal.xy);
+
vec4 final_color = diffcol;
#if (DIFFUSE_ALPHA_MODE != DIFFUSE_ALPHA_MODE_EMISSIVE)
@@ -605,22 +678,26 @@ void main()
vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
float da =dot(norm.xyz, sun_dir.xyz);
+
float final_da = da;
final_da = min(final_da, shadow);
- final_da = max(final_da, diffuse.a);
+ //final_da = max(final_da, diffuse.a);
final_da = max(final_da, 0.0f);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
col.rgb = atmosAmbient(col);
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ float ambient = min(abs(da), 1.0);
ambient *= 0.5;
ambient *= ambient;
ambient = (1.0-ambient);
col.rgb *= ambient;
- col.rgb = col.rgb + atmosAffectDirectionalLight(pow(final_da, 1.0/1.3));
- col.rgb *= old_diffcol.rgb;
+ col.rgb = col.rgb + atmosAffectDirectionalLight(final_da);
+
+ col.rgb *= gamma_diff.rgb;
float glare = 0.0;
@@ -643,7 +720,8 @@ void main()
col += spec_contrib;
}
- col = mix(col.rgb, old_diffcol.rgb, diffuse.a);
+
+ col = mix(col.rgb, diffcol.rgb, diffuse.a);
if (envIntensity > 0.0)
{
@@ -661,16 +739,20 @@ void main()
glare += cur_glare;
}
- col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
- col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+ //col = mix(atmosLighting(col), fullbrightAtmosTransport(col), diffuse.a);
+ //col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
+
+ col = atmosLighting(col);
+ col = scaleSoftClip(col);
//convert to linear space before adding local lights
- col = pow(col, vec3(2.2));
+ col = srgb_to_linear(col);
-
vec3 npos = normalize(-pos.xyz);
+
+ vec3 light = vec3(0,0,0);
- #define LIGHT_LOOP(i) col.rgb = col.rgb + calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
+ #define LIGHT_LOOP(i) light.rgb += calcPointLightOrSpotLight(light_diffuse[i].rgb, npos, diffuse.rgb, final_specular, pos.xyz, norm.xyz, light_position[i], light_direction[i].xyz, light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z, glare);
LIGHT_LOOP(1)
LIGHT_LOOP(2)
@@ -680,13 +762,22 @@ void main()
LIGHT_LOOP(6)
LIGHT_LOOP(7)
+ col.rgb += light.rgb;
+
+ glare = min(glare, 1.0);
+ float al = max(diffcol.a,glare)*vertex_color.a;
//convert to gamma space for display on screen
- col.rgb = pow(col.rgb, vec3(1.0/2.2));
+ col.rgb = linear_to_srgb(col.rgb);
+
+#ifdef WATER_FOG
+ vec4 temp = applyWaterFogDeferred(pos, vec4(col.rgb, al));
+ col.rgb = temp.rgb;
+ al = temp.a;
+#endif
frag_color.rgb = col.rgb;
- glare = min(glare, 1.0);
- frag_color.a = max(diffcol.a,glare)*vertex_color.a;
+ frag_color.a = al;
#else
frag_data[0] = final_color;
@@ -694,3 +785,4 @@ void main()
frag_data[2] = final_normal; // XY = Normal. Z = Env. intensity.
#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
index b25032866b..393d1e69da 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialV.glsl
@@ -142,3 +142,4 @@ vary_normal = n;
#endif
#endif
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
index 868526d457..236567219b 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiPointLightF.glsl
@@ -45,9 +45,8 @@ uniform float sun_wash;
uniform int light_count;
-#define MAX_LIGHT_COUNT 16
-uniform vec4 light[MAX_LIGHT_COUNT];
-uniform vec4 light_col[MAX_LIGHT_COUNT];
+uniform vec4 light[LIGHT_COUNT];
+uniform vec4 light_col[LIGHT_COUNT];
VARYING vec4 vary_fragcoord;
uniform vec2 screen_res;
@@ -56,22 +55,6 @@ uniform float far_z;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -88,7 +71,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
@@ -117,30 +99,21 @@ void main()
norm = normalize(norm);
vec4 spec = texture2DRect(specularRect, frag.xy);
vec3 diff = texture2DRect(diffuseRect, frag.xy).rgb;
+
float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 out_col = vec3(0,0,0);
vec3 npos = normalize(-pos);
// As of OSX 10.6.7 ATI Apple's crash when using a variable size loop
- for (int i = 0; i < MAX_LIGHT_COUNT; ++i)
+ for (int i = 0; i < LIGHT_COUNT; ++i)
{
- bool light_contrib = (i < light_count);
-
vec3 lv = light[i].xyz-pos;
float dist = length(lv);
dist /= light[i].w;
- if (dist > 1.0)
+ if (dist <= 1.0)
{
- light_contrib = false;
- }
-
float da = dot(norm, lv);
- if (da < 0.0)
- {
- light_contrib = false;
- }
-
- if (light_contrib)
+ if (da > 0.0)
{
lv = normalize(lv);
da = dot(norm, lv);
@@ -183,12 +156,9 @@ void main()
out_col += col;
}
}
-
- if (dot(out_col, out_col) <= 0.0)
- {
- discard;
}
+
frag_color.rgb = out_col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 0443b592e2..0e6ab80d4d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -68,22 +68,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -100,17 +84,48 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
#endif
-vec4 correctWithGamma(vec4 col)
+}
+
+vec3 linear_to_srgb(vec3 cl)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
}
+
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -126,7 +141,7 @@ vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = vec2(0.5) - abs(tc-vec2(0.5));
@@ -144,7 +159,7 @@ vec4 texture2DLodDiffuse(sampler2D projectionMap, vec2 tc, float lod)
vec4 texture2DLodAmbient(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
- ret = correctWithGamma(ret);
+ ret.rgb = srgb_to_linear(ret.rgb);
vec2 dist = tc-vec2(0.5);
@@ -296,14 +311,11 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
+ stc /= stc.w;
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
-
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -311,7 +323,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index caf20ce707..106d48bd71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -54,22 +54,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
uniform vec4 viewport;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -86,7 +70,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
index 6f2cfae6d2..4e2f98aa29 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredGammaCorrect.glsl
@@ -36,11 +36,32 @@ uniform sampler2DRect diffuseRect;
uniform vec2 screen_res;
VARYING vec2 vary_fragcoord;
-uniform float texture_gamma;
+uniform float display_gamma;
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
void main()
{
vec4 diff = texture2DRect(diffuseRect, vary_fragcoord);
- frag_color = pow(diff, vec4(texture_gamma, texture_gamma, texture_gamma, 1.0f));
+ diff.rgb = linear_to_srgb(diff.rgb);
+ frag_color = diff;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 58875ff4ea..760d52a9ce 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -79,22 +79,43 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+
vec3 decode_normal (vec2 enc)
{
vec2 fenc = enc*4-2;
@@ -105,7 +126,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{
@@ -171,6 +191,53 @@ void setAtmosAttenuation(vec3 v)
vary_AtmosAttenuation = v;
}
+
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
vec3 P = inPositionEye;
@@ -325,13 +392,16 @@ void main()
float envIntensity = norm.z;
norm.xyz = decode_normal(norm.xy); // unpack norm
- float da = max(dot(norm.xyz, sun_dir.xyz), 0.0);
- da = pow(da, 1.0/1.3);
+ float da = dot(norm.xyz, sun_dir.xyz);
+
+ float final_da = max(0.0,da);
+ final_da = min(final_da, 1.0f);
+ final_da = pow(final_da, 1.0/1.3);
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
+ diffuse.rgb = linear_to_srgb(diffuse.rgb);
vec4 spec = texture2DRect(specularRect, vary_fragcoord.xy);
vec3 col;
@@ -347,7 +417,7 @@ void main()
col.rgb *= ambient;
- col += atmosAffectDirectionalLight(max(min(da, 1.0), 0.0));
+ col += atmosAffectDirectionalLight(final_da);
col *= diffuse.rgb;
@@ -387,13 +457,19 @@ void main()
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
- col = pow(col, vec3(2.2));
+ #ifdef WATER_FOG
+ vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom));
+ col = fogged.rgb;
+ bloom = fogged.a;
+ #endif
+
+ col = srgb_to_linear(col);
//col = vec3(1,0,1);
//col.g = envIntensity;
}
- frag_color.rgb = col;
-
+ frag_color.rgb = col.rgb;
frag_color.a = bloom;
}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
index 28432dac9a..8d8a6c9dde 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/spotLightF.glsl
@@ -68,22 +68,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -100,11 +84,47 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
#endif
+}
+
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
new file mode 100644
index 0000000000..587f3d5a94
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb.glsl
@@ -0,0 +1,46 @@
+/**
+ * @file srgb.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+ return mix(high_range, low_range, lte);
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+ return mix(high_range, low_range, lt);
+
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
new file mode 100644
index 0000000000..6cc1e6e798
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/srgb_mac.glsl
@@ -0,0 +1,54 @@
+/**
+ * @file srgb.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+}
+
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
index 6653f57ee1..c0a5865bef 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunLightSSAOF.glsl
@@ -49,22 +49,6 @@ VARYING vec2 vary_fragcoord;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -81,7 +65,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
new file mode 100644
index 0000000000..78f841c733
--- /dev/null
+++ b/indra/newview/app_settings/shaders/class1/deferred/underWaterF.glsl
@@ -0,0 +1,157 @@
+/**
+ * @file underWaterF.glsl
+ *
+ * $LicenseInfo:firstyear=2007&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2007, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifdef DEFINE_GL_FRAGCOLOR
+out vec4 frag_data[3];
+#else
+#define frag_data gl_FragData
+#endif
+
+uniform sampler2D diffuseMap;
+uniform sampler2D bumpMap;
+uniform sampler2D screenTex;
+uniform sampler2D refTex;
+uniform sampler2D screenDepth;
+
+uniform vec4 fogCol;
+uniform vec3 lightDir;
+uniform vec3 specular;
+uniform float lightExp;
+uniform vec2 fbScale;
+uniform float refScale;
+uniform float znear;
+uniform float zfar;
+uniform float kd;
+uniform vec4 waterPlane;
+uniform vec3 eyeVec;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+uniform vec2 screenRes;
+
+//bigWave is (refCoord.w, view.w);
+VARYING vec4 refCoord;
+VARYING vec4 littleWave;
+VARYING vec4 view;
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
+vec2 encode_normal(vec3 n)
+{
+ float f = sqrt(8 * n.z + 8);
+ return n.xy / f + 0.5;
+}
+
+vec4 applyWaterFog(vec4 color, vec3 viewVec)
+{
+ //normalize view vector
+ vec3 view = normalize(viewVec);
+ float es = -view.z;
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ //get object depth
+ float depth = length(viewVec);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+ //return vec4(1.0, 0.0, 1.0, 1.0);
+ return color * D + kc * L;
+ //depth /= 10.0;
+ //return vec4(depth,depth,depth,0.0);
+}
+
+void main()
+{
+ vec4 color;
+
+ //get detail normals
+ vec3 wave1 = texture2D(bumpMap, vec2(refCoord.w, view.w)).xyz*2.0-1.0;
+ vec3 wave2 = texture2D(bumpMap, littleWave.xy).xyz*2.0-1.0;
+ vec3 wave3 = texture2D(bumpMap, littleWave.zw).xyz*2.0-1.0;
+ vec3 wavef = normalize(wave1+wave2+wave3);
+
+ //figure out distortion vector (ripply)
+ vec2 distort = (refCoord.xy/refCoord.z) * 0.5 + 0.5;
+ distort = distort+wavef.xy*refScale;
+
+ vec4 fb = texture2D(screenTex, distort);
+
+ frag_data[0] = vec4(linear_to_srgb(fb.rgb), 1.0); // diffuse
+ frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
+ frag_data[2] = vec4(encode_normal(wavef), 0.0, 0.0); // normalxyz, displace
+}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index daa2fb390a..1c3ad49a21 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -67,6 +67,43 @@ VARYING vec4 littleWave;
VARYING vec4 view;
VARYING vec4 vary_position;
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -121,7 +158,7 @@ void main()
refcol *= df1 * 0.333;
vec3 wavef = (wave1 + wave2 * 0.4 + wave3 * 0.6) * 0.5;
- //wavef.z *= max(-viewVec.z, 0.1);
+ wavef.z *= max(-viewVec.z, 0.1);
wavef = normalize(wavef);
float df2 = dot(viewVec, wavef) * fresnelScale+fresnelOffset;
@@ -131,13 +168,14 @@ void main()
vec2 refvec4 = distort+refdistort4/dmod;
float dweight = min(dist2*blurMultiplier, 1.0);
vec4 baseCol = texture2D(refTex, refvec4);
+
refcol = mix(baseCol*df2, refcol, dweight);
//get specular component
- //float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
+ float spec = clamp(dot(lightDir, (reflect(viewVec,wavef))),0.0,1.0);
//harden specular
- //spec = pow(spec, 128.0);
+ spec = pow(spec, 128.0);
//figure out distortion vector (ripply)
vec2 distort2 = distort+wavef.xy*refScale/max(dmod*df1, 1.0);
@@ -148,24 +186,17 @@ void main()
// Note we actually want to use just df1, but multiplying by 0.999999 gets around an nvidia compiler bug
color.rgb = mix(fb.rgb, refcol.rgb, df1 * 0.99999);
- float shadow = 1.0;
vec4 pos = vary_position;
- //vec3 nz = texture2D(noiseMap, gl_FragCoord.xy/128.0).xyz;
- vec4 spos = pos;
-
- //spec *= shadow;
- //color.rgb += spec * specular;
+ color.rgb += spec * specular;
color.rgb = atmosTransport(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
- //color.a = spec * sunAngle2;
+ color.a = spec * sunAngle2;
- //wavef.z *= 0.1f;
- //wavef = normalize(wavef);
- vec3 screenspacewavef = (norm_mat*vec4(wavef, 1.0)).xyz;
+ vec3 screenspacewavef = normalize((norm_mat*vec4(wavef, 1.0)).xyz);
- frag_data[0] = vec4(color.rgb, 0.5); // diffuse
- frag_data[1] = vec4(0.5,0.5,0.5, 0.95); // speccolor*spec, spec
- frag_data[2] = vec4(encode_normal(screenspacewavef), 0.0, 0.0); // normalxyz, displace
+ frag_data[0] = vec4(color.rgb, color); // diffuse
+ frag_data[1] = vec4(0); // speccolor, spec
+ frag_data[2] = vec4(encode_normal(screenspacewavef.xyz*0.5+0.5), 0.05, 0);// normalxy, 0, 0
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
index ece34dcc4e..9734acf005 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterV.glsl
@@ -85,7 +85,7 @@ void main()
pos.w = 1.0;
pos = modelview_matrix*pos;
- calcAtmospherics(view.xyz);
+ calcAtmospherics(pos.xyz);
//pass wave parameters to pixel shader
vec2 bigWave = (v.xy) * vec2(0.04,0.04) + d1 * time * 0.055;
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
index 6523a06d22..f8efd7cb4a 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthF.glsl
@@ -31,8 +31,6 @@ out vec4 frag_color;
uniform sampler2D depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
diff --git a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
index 0e5dc08183..942c5888e7 100644
--- a/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
+++ b/indra/newview/app_settings/shaders/class1/interface/downsampleDepthRectF.glsl
@@ -33,8 +33,6 @@ out vec4 frag_color;
uniform sampler2DRect depthMap;
-uniform float delta;
-
VARYING vec2 tc0;
VARYING vec2 tc1;
VARYING vec2 tc2;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
index eaaa7b208d..cad5b9ff04 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightAlphaMaskF.glsl
@@ -41,13 +41,13 @@ void default_lighting()
{
vec4 color = diffuseLookup(vary_texcoord0.xy);
+ color *= vertex_color;
+
if (color.a < minimum_alpha)
{
discard;
}
- color.rgb *= vertex_color.rgb;
-
color.rgb = atmosLighting(color.rgb);
color.rgb = scaleSoftClip(color.rgb);
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
deleted file mode 100755
index 9670d59399..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedF.glsl
+++ /dev/null
@@ -1,235 +0,0 @@
-/**
- * @file alphaF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
-uniform sampler2DRect depthMap;
-uniform sampler2D diffuseMap;
-
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform vec2 screen_res;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-VARYING vec4 vertex_color;
-VARYING vec3 vary_norm;
-
-uniform vec2 shadow_res;
-uniform float shadow_bias;
-
-uniform mat4 inv_proj;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = pow(max(dot(n,l),0.0), 0.7);
- return vec3(a,a,a);
-}
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(pow(dot(n, lv), 0.7), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos.xyz /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
-{
- stc.xyz /= stc.w;
- stc.z += shadow_bias;
-
- stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
-
- float cs = shadow2D(shadowMap, stc.xyz).x;
- float shadow = cs;
-
- shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
-
- return shadow*0.2;
-}
-
-
-void main()
-{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- float shadow = 0.0;
- vec4 pos = vec4(vary_position, 1.0);
-
- vec4 spos = pos;
-
- if (spos.z > -shadow_clip.w)
- {
- vec4 lpos;
-
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
- vec4 transition_domain = near_split-far_split;
- float weight = 0.0;
-
- if (spos.z < near_split.z)
- {
- lpos = shadow_matrix[3]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap3, lpos)*w;
- weight += w;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
-
- if (spos.z < near_split.y && spos.z > far_split.z)
- {
- lpos = shadow_matrix[2]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
- w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap2, lpos)*w;
- weight += w;
- }
-
- if (spos.z < near_split.x && spos.z > far_split.y)
- {
- lpos = shadow_matrix[1]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
- w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
- shadow += pcfShadow(shadowMap1, lpos)*w;
- weight += w;
- }
-
- if (spos.z > far_split.x)
- {
- lpos = shadow_matrix[0]*spos;
-
- float w = 1.0;
- w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
-
- shadow += pcfShadow(shadowMap0, lpos)*w;
- weight += w;
- }
-
-
- shadow /= weight;
-
- }
- else
- {
- shadow = 1.0;
- }
- vec3 n = vary_norm;
- vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(n, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
- vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
-
- vec4 col = vec4(vary_ambient + dlight*shadow, vertex_color.a);
- vec4 color = diff * col;
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- vec3 light_col = vec3(0,0,0);
-
- #define LIGHT_LOOP(i) \
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color.rgb += diff.rgb * vary_pointlight_col * light_col;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
deleted file mode 100755
index fae279fba0..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaNonIndexedNoColorF.glsl
+++ /dev/null
@@ -1,242 +0,0 @@
-/**
- * @file alphaNonIndexedNoColorF.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#extension GL_ARB_texture_rectangle : enable
-
-#ifdef DEFINE_GL_FRAGCOLOR
-out vec4 frag_color;
-#else
-#define frag_color gl_FragColor
-#endif
-
-uniform float minimum_alpha;
-
-uniform sampler2DShadow shadowMap0;
-uniform sampler2DShadow shadowMap1;
-uniform sampler2DShadow shadowMap2;
-uniform sampler2DShadow shadowMap3;
-uniform sampler2DRect depthMap;
-uniform sampler2D diffuseMap;
-
-uniform mat4 shadow_matrix[6];
-uniform vec4 shadow_clip;
-uniform vec2 screen_res;
-
-vec3 atmosLighting(vec3 light);
-vec3 scaleSoftClip(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-uniform vec2 shadow_res;
-
-uniform float shadow_bias;
-
-uniform mat4 inv_proj;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = pow(max(dot(n,l),0.0), 0.7);
- return vec3(a, a, a);
-}
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(pow(dot(n, lv), 0.7), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
-vec4 getPosition(vec2 pos_screen)
-{
- float depth = texture2DRect(depthMap, pos_screen.xy).a;
- vec2 sc = pos_screen.xy*2.0;
- sc /= screen_res;
- sc -= vec2(1.0,1.0);
- vec4 ndc = vec4(sc.x, sc.y, 2.0*depth-1.0, 1.0);
- vec4 pos = inv_proj * ndc;
- pos.xyz /= pos.w;
- pos.w = 1.0;
- return pos;
-}
-
-float pcfShadow(sampler2DShadow shadowMap, vec4 stc)
-{
- stc.xyz /= stc.w;
- stc.z += shadow_bias;
-
- stc.x = floor(stc.x*shadow_res.x + fract(stc.y*12345))/shadow_res.x; // add some chaotic jitter to X sample pos according to Y to disguise the snapping going on here
- float cs = shadow2D(shadowMap, stc.xyz).x;
-
- float shadow = cs;
-
- shadow += shadow2D(shadowMap, stc.xyz+vec3(2.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(1.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-1.0/shadow_res.x, 1.5/shadow_res.y, 0.0)).x;
- shadow += shadow2D(shadowMap, stc.xyz+vec3(-2.0/shadow_res.x, -1.5/shadow_res.y, 0.0)).x;
-
- return shadow*0.2;
-}
-
-
-void main()
-{
- vec2 frag = vary_fragcoord.xy/vary_fragcoord.z*0.5+0.5;
- frag *= screen_res;
-
- float shadow = 0.0;
- vec4 pos = vec4(vary_position, 1.0);
-
- vec4 diff = texture2D(diffuseMap,vary_texcoord0.xy);
-
- if (diff.a < minimum_alpha)
- {
- discard;
- }
-
- vec4 spos = pos;
-
- if (spos.z > -shadow_clip.w)
- {
- vec4 lpos;
-
- vec4 near_split = shadow_clip*-0.75;
- vec4 far_split = shadow_clip*-1.25;
- vec4 transition_domain = near_split-far_split;
- float weight = 0.0;
-
- if (spos.z < near_split.z)
- {
- lpos = shadow_matrix[3]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap3, lpos)*w;
- weight += w;
- shadow += max((pos.z+shadow_clip.z)/(shadow_clip.z-shadow_clip.w)*2.0-1.0, 0.0);
- }
-
- if (spos.z < near_split.y && spos.z > far_split.z)
- {
- lpos = shadow_matrix[2]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.y, 0.0)/transition_domain.y;
- w -= max(near_split.z-spos.z, 0.0)/transition_domain.z;
- shadow += pcfShadow(shadowMap2, lpos)*w;
- weight += w;
- }
-
- if (spos.z < near_split.x && spos.z > far_split.y)
- {
- lpos = shadow_matrix[1]*spos;
-
- float w = 1.0;
- w -= max(spos.z-far_split.x, 0.0)/transition_domain.x;
- w -= max(near_split.y-spos.z, 0.0)/transition_domain.y;
- shadow += pcfShadow(shadowMap1, lpos)*w;
- weight += w;
- }
-
- if (spos.z > far_split.x)
- {
- lpos = shadow_matrix[0]*spos;
-
- float w = 1.0;
- w -= max(near_split.x-spos.z, 0.0)/transition_domain.x;
-
- shadow += pcfShadow(shadowMap0, lpos)*w;
- weight += w;
- }
-
-
- shadow /= weight;
- }
- else
- {
- shadow = 1.0;
- }
- vec3 n = vary_norm;
- vec3 l = light_position[0].xyz;
- vec3 dlight = calcDirectionalLight(n, l);
- dlight = dlight * vary_directional.rgb * vary_pointlight_col;
-
- vec4 col = vec4(vary_ambient + dlight*shadow, 1.0);
- vec4 color = diff * col;
-
- color.rgb = atmosLighting(color.rgb);
-
- color.rgb = scaleSoftClip(color.rgb);
- vec3 light_col = vec3(0,0,0);
-
- #define LIGHT_LOOP(i) \
- light_col += light_diffuse[i].rgb * calcPointLightOrSpotLight(pos.xyz, vary_norm, light_position[i], light_direction[i], light_attenuation[i].x, light_attenuation[i].y, light_attenuation[i].z);
-
- LIGHT_LOOP(1)
- LIGHT_LOOP(2)
- LIGHT_LOOP(3)
- LIGHT_LOOP(4)
- LIGHT_LOOP(5)
- LIGHT_LOOP(6)
- LIGHT_LOOP(7)
-
- color.rgb += diff.rgb * vary_pointlight_col * light_col;
-
- frag_color = color;
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
deleted file mode 100755
index 7f4d82ecc6..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaSkinnedV.glsl
+++ /dev/null
@@ -1,156 +0,0 @@
-/**
- * @file alphaSkinnedV.glsl
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec4 diffuse_color;
-ATTRIBUTE vec2 texcoord0;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-mat4 getObjectSkinnedTransform();
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-uniform float near_clip;
-uniform float shadow_offset;
-uniform float shadow_bias;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return a;
-}
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
-//get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return da;
-}
-
-void main()
-{
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
- mat4 mat = getObjectSkinnedTransform();
-
- mat = modelview_matrix * mat;
-
- vec3 pos = (mat*vec4(position, 1.0)).xyz;
-
- gl_Position = projection_matrix * vec4(pos, 1.0);
-
- vec4 n = vec4(position, 1.0);
- n.xyz += normal.xyz;
- n.xyz = (mat*n).xyz;
- n.xyz = normalize(n.xyz-pos.xyz);
-
- vec3 norm = n.xyz;
- vary_norm = norm;
-
- float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
- vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
- calcAtmospherics(pos.xyz);
-
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*diffuse_color.rgb;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
-
- vary_ambient = col.rgb*diffuse_color.rgb;
- vary_directional.rgb = diffuse_color.rgb*atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), (1.0-diffuse_color.a)*(1.0-diffuse_color.a)));
-
- col.rgb = min(col.rgb*diffuse_color.rgb, 1.0);
-
- vertex_color = col;
-
-
-
- pos.xyz = (modelview_projection_matrix * vec4(position.xyz, 1.0)).xyz;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-
-}
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
deleted file mode 100755
index 13c6ffc607..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/alphaV.glsl
+++ /dev/null
@@ -1,224 +0,0 @@
-/**
- * @file alphaV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat3 normal_matrix;
-uniform mat4 texture_matrix0;
-uniform mat4 projection_matrix;
-uniform mat4 modelview_matrix;
-uniform mat4 modelview_projection_matrix;
-
-ATTRIBUTE vec3 position;
-
-#ifdef USE_INDEXED_TEX
-void passTextureIndex();
-#endif
-
-ATTRIBUTE vec3 normal;
-
-#ifdef USE_VERTEX_COLOR
-ATTRIBUTE vec4 diffuse_color;
-#endif
-
-ATTRIBUTE vec2 texcoord0;
-
-#ifdef HAS_SKIN
-mat4 getObjectSkinnedTransform();
-#else
-#ifdef IS_AVATAR_SKIN
-mat4 getSkinnedTransform();
-#endif
-#endif
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
-
-vec3 calcDirectionalLight(vec3 n, vec3 l);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_position;
-VARYING vec3 vary_pointlight_col;
-
-#ifdef USE_VERTEX_COLOR
-VARYING vec4 vertex_color;
-#endif
-
-VARYING vec2 vary_texcoord0;
-VARYING vec3 vary_norm;
-
-uniform float near_clip;
-uniform float shadow_offset;
-uniform float shadow_bias;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-uniform vec3 sun_dir;
-
-vec3 calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return vec3(a,a,a);
-}
-
-vec3 calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return vec3(da,da,da);
-}
-
-void main()
-{
- vec4 pos;
- vec3 norm;
-
- //transform vertex
-#ifdef HAS_SKIN
- mat4 trans = getObjectSkinnedTransform();
- trans = modelview_matrix * trans;
-
- pos = trans * vec4(position.xyz, 1.0);
-
- norm = position.xyz + normal.xyz;
- norm = normalize((trans * vec4(norm, 1.0)).xyz - pos.xyz);
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-#else
-
-#ifdef IS_AVATAR_SKIN
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- vec4 frag_pos = projection_matrix * pos;
- gl_Position = frag_pos;
-#else
- norm = normalize(normal_matrix * normal);
- vec4 vert = vec4(position.xyz, 1.0);
- pos = (modelview_matrix * vert);
- gl_Position = modelview_projection_matrix*vec4(position.xyz, 1.0);
-#endif
-
-#endif
-
-#ifdef USE_INDEXED_TEX
- passTextureIndex();
- vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-#else
- vary_texcoord0 = texcoord0;
-#endif
-
- vary_norm = norm;
- float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
- vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
- calcAtmospherics(pos.xyz);
-
-#ifndef USE_VERTEX_COLOR
- vec4 diffuse_color = vec4(1,1,1,1);
-#endif
-
- //vec4 color = calcLighting(pos.xyz, norm, diffuse_color, vec4(0.));
- vec4 col = vec4(0.0, 0.0, 0.0, diffuse_color.a);
-
- vec3 dff = pow(diffuse_color.rgb, vec3(2.2f,2.2f,2.2f));
-
- vary_pointlight_col = dff;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(col.rgb);
-
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0-ambient);
-
- col.rgb *= ambient;
-
- vary_directional.rgb = atmosAffectDirectionalLight(1.0f);
- vary_ambient = col.rgb*dff;
-
- col.rgb = col.rgb*dff;
-
-#ifdef USE_VERTEX_COLOR
- vertex_color = col;
-#endif
-
-#ifdef HAS_SKIN
- vary_fragcoord.xyz = frag_pos.xyz + vec3(0,0,near_clip);
-#else
-
-#ifdef IS_AVATAR_SKIN
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-#else
- pos = modelview_projection_matrix * vert;
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-#endif
-
-#endif
-
-}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl b/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
deleted file mode 100755
index 44aaa98b97..0000000000
--- a/indra/newview/app_settings/shaders/class2/deferred/avatarAlphaV.glsl
+++ /dev/null
@@ -1,153 +0,0 @@
-/**
- * @file avatarAlphaV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-uniform mat4 projection_matrix;
-
-ATTRIBUTE vec3 position;
-ATTRIBUTE vec3 normal;
-ATTRIBUTE vec2 texcoord0;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-mat4 getSkinnedTransform();
-void calcAtmospherics(vec3 inPositionEye);
-
-float calcDirectionalLight(vec3 n, vec3 l);
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
-
-vec3 atmosAmbient(vec3 light);
-vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
-
-VARYING vec3 vary_position;
-VARYING vec3 vary_ambient;
-VARYING vec3 vary_directional;
-VARYING vec3 vary_fragcoord;
-VARYING vec3 vary_pointlight_col;
-VARYING vec4 vertex_color;
-VARYING vec2 vary_texcoord0;
-
-uniform vec4 color;
-
-uniform float near_clip;
-uniform float shadow_offset;
-uniform float shadow_bias;
-
-uniform vec4 light_position[8];
-uniform vec3 light_direction[8];
-uniform vec3 light_attenuation[8];
-uniform vec3 light_diffuse[8];
-
-float calcDirectionalLight(vec3 n, vec3 l)
-{
- float a = max(dot(n,l),0.0);
- return a;
-}
-
-float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float fa, float is_pointlight)
-{
- //get light vector
- vec3 lv = lp.xyz-v;
-
- //get distance
- float d = dot(lv,lv);
-
- float da = 0.0;
-
- if (d > 0.0 && la > 0.0 && fa > 0.0)
- {
- //normalize light vector
- lv = normalize(lv);
-
- //distance attenuation
- float dist2 = d/la;
- da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
-
- // spotlight coefficient.
- float spot = max(dot(-ln, lv), is_pointlight);
- da *= spot*spot; // GL_SPOT_EXPONENT=2
-
- //angular attenuation
- da *= max(dot(n, lv), 0.0);
- }
-
- return da;
-}
-
-void main()
-{
- vary_texcoord0 = texcoord0;
-
- vec4 pos;
- vec3 norm;
-
- mat4 trans = getSkinnedTransform();
- vec4 pos_in = vec4(position.xyz, 1.0);
- pos.x = dot(trans[0], pos_in);
- pos.y = dot(trans[1], pos_in);
- pos.z = dot(trans[2], pos_in);
- pos.w = 1.0;
-
- norm.x = dot(trans[0].xyz, normal);
- norm.y = dot(trans[1].xyz, normal);
- norm.z = dot(trans[2].xyz, normal);
- norm = normalize(norm);
-
- gl_Position = projection_matrix * pos;
-
- float dp_directional_light = max(0.0, dot(norm, light_position[0].xyz));
- vary_position = pos.xyz + light_position[0].xyz * (1.0-dp_directional_light)*shadow_offset;
-
- calcAtmospherics(pos.xyz);
-
- vec4 col = vec4(0.0, 0.0, 0.0, 1.0);
-
- // Collect normal lights
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].y, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].y, light_attenuation[3].z);
- col.rgb += light_diffuse[4].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[4], light_direction[4], light_attenuation[4].x, light_attenuation[4].y, light_attenuation[4].z);
- col.rgb += light_diffuse[5].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[5], light_direction[5], light_attenuation[5].x, light_attenuation[5].y, light_attenuation[5].z);
- col.rgb += light_diffuse[6].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[6], light_direction[6], light_attenuation[6].x, light_attenuation[6].y, light_attenuation[6].z);
- col.rgb += light_diffuse[7].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[7], light_direction[7], light_attenuation[7].x, light_attenuation[7].y, light_attenuation[7].z);
-
- vary_pointlight_col = col.rgb*color.rgb;
-
- col.rgb = vec3(0,0,0);
-
- // Add windlight lights
- col.rgb = atmosAmbient(vec3(0.));
-
- vary_ambient = col.rgb*color.rgb;
- vary_directional = atmosAffectDirectionalLight(max(calcDirectionalLight(norm, light_position[0].xyz), 0.0));
-
- col.rgb = col.rgb*color.rgb;
-
- vertex_color = col;
-
-
- vary_fragcoord.xyz = pos.xyz + vec3(0,0,near_clip);
-}
-
-
diff --git a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
index 37179c7e14..c20e00163c 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/multiSpotLightF.glsl
@@ -69,22 +69,43 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -101,14 +122,12 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
-
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
{
vec4 ret = texture2DLod(projectionMap, tc, lod);
@@ -315,14 +334,12 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
+ stc /= stc.w;
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
-
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -330,12 +347,16 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*shadow*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*shadow*spec.rgb;
}
}
}
}
+
+ //not sure why, but this line prevents MATBUG-194
+ col = max(col, vec3(0.0));
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 67bac1f7c2..1022c23f7b 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -78,22 +78,43 @@ vec3 vary_AtmosAttenuation;
uniform mat4 inv_proj;
uniform vec2 screen_res;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
+vec3 srgb_to_linear(vec3 cs)
{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
}
-vec3 decode_normal (vec2 enc)
+vec3 linear_to_srgb(vec3 cl)
{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
#else
+ return mix(high_range, low_range, lt);
+#endif
+
+}
+
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -110,7 +131,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition_d(vec2 pos_screen, float depth)
{
@@ -263,6 +283,52 @@ void calcAtmospherics(vec3 inPositionEye, float ambFactor) {
setAdditiveColor(getAdditiveColor() * vec3(1.0 - temp1));
}
+#ifdef WATER_FOG
+uniform vec4 waterPlane;
+uniform vec4 waterFogColor;
+uniform float waterFogDensity;
+uniform float waterFogKS;
+
+vec4 applyWaterFogDeferred(vec3 pos, vec4 color)
+{
+ //normalize view vector
+ vec3 view = normalize(pos);
+ float es = -(dot(view, waterPlane.xyz));
+
+ //find intersection point with water plane and eye vector
+
+ //get eye depth
+ float e0 = max(-waterPlane.w, 0.0);
+
+ vec3 int_v = waterPlane.w > 0.0 ? view * waterPlane.w/es : vec3(0.0, 0.0, 0.0);
+
+ //get object depth
+ float depth = length(pos - int_v);
+
+ //get "thickness" of water
+ float l = max(depth, 0.1);
+
+ float kd = waterFogDensity;
+ float ks = waterFogKS;
+ vec4 kc = waterFogColor;
+
+ float F = 0.98;
+
+ float t1 = -kd * pow(F, ks * e0);
+ float t2 = kd + ks * es;
+ float t3 = pow(F, t2*l) - 1.0;
+
+ float L = min(t1/t2*t3, 1.0);
+
+ float D = pow(0.98, l*kd);
+
+ color.rgb = color.rgb * D + kc.rgb * L;
+ color.a = kc.a + color.a;
+
+ return color;
+}
+#endif
+
vec3 atmosLighting(vec3 light)
{
light *= getAtmosAttenuation().r;
@@ -343,7 +409,7 @@ void main()
vec4 diffuse = texture2DRect(diffuseRect, tc);
//convert to gamma space
- diffuse.rgb = pow(diffuse.rgb, vec3(1.0/2.2));
+ diffuse.rgb = linear_to_srgb(diffuse.rgb);
vec3 col;
float bloom = 0.0;
@@ -409,7 +475,13 @@ void main()
col = mix(scaleSoftClip(col), fullbrightScaleSoftClip(col), diffuse.a);
}
- col = pow(col, vec3(2.2));
+ #ifdef WATER_FOG
+ vec4 fogged = applyWaterFogDeferred(pos,vec4(col, bloom));
+ col = fogged.rgb;
+ bloom = fogged.a;
+ #endif
+
+ col = srgb_to_linear(col);
//col = vec3(1,0,1);
//col.g = envIntensity;
diff --git a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
index 9bdee15541..7689b72d20 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/spotLightF.glsl
@@ -69,22 +69,6 @@ uniform vec2 screen_res;
uniform mat4 inv_proj;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -101,11 +85,47 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
+
+vec3 srgb_to_linear(vec3 cs)
+{
+ vec3 low_range = cs / vec3(12.92);
+ vec3 high_range = pow((cs+vec3(0.055))/vec3(1.055), vec3(2.4));
+ bvec3 lte = lessThanEqual(cs,vec3(0.04045));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lte.r ? low_range.r : high_range.r;
+ result.g = lte.g ? low_range.g : high_range.g;
+ result.b = lte.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lte);
+#endif
+
+}
+
+vec3 linear_to_srgb(vec3 cl)
+{
+ cl = clamp(cl, vec3(0), vec3(1));
+ vec3 low_range = cl * 12.92;
+ vec3 high_range = 1.055 * pow(cl, vec3(0.41666)) - 0.055;
+ bvec3 lt = lessThan(cl,vec3(0.0031308));
+
+#ifdef OLD_SELECT
+ vec3 result;
+ result.r = lt.r ? low_range.r : high_range.r;
+ result.g = lt.g ? low_range.g : high_range.g;
+ result.b = lt.b ? low_range.b : high_range.b;
+ return result;
+#else
+ return mix(high_range, low_range, lt);
#endif
+}
+
vec4 correctWithGamma(vec4 col)
{
- return vec4(pow(col.rgb, vec3(2.2)), col.a);
+ return vec4(srgb_to_linear(col.rgb), col.a);
}
vec4 texture2DLodSpecular(sampler2D projectionMap, vec2 tc, float lod)
@@ -334,6 +354,9 @@ void main()
}
}
+ //not sure why, but this line prevents MATBUG-194
+ col = max(col, vec3(0.0));
+
frag_color.rgb = col;
frag_color.a = 0.0;
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 7b09dd29dd..95c09d3238 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -65,22 +65,6 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -97,7 +81,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 01e34ed792..b5ff6404ea 100755
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -66,22 +66,6 @@ uniform float shadow_offset;
uniform float spot_shadow_bias;
uniform float spot_shadow_offset;
-#ifdef SINGLE_FP_ONLY
-vec2 encode_normal(vec3 n)
-{
- vec2 sn;
- sn.xy = (n.xy * vec2(0.5f,0.5f)) + vec2(0.5f,0.5f);
- return sn;
-}
-
-vec3 decode_normal (vec2 enc)
-{
- vec3 n;
- n.xy = (enc.xy * vec2(2.0f,2.0f)) - vec2(1.0f,1.0f);
- n.z = sqrt(1.0f - dot(n.xy,n.xy));
- return n;
-}
-#else
vec2 encode_normal(vec3 n)
{
float f = sqrt(8 * n.z + 8);
@@ -98,7 +82,6 @@ vec3 decode_normal (vec2 enc)
n.z = 1-f/2;
return n;
}
-#endif
vec4 getPosition(vec2 pos_screen)
{
diff --git a/indra/newview/app_settings/toolbars.xml b/indra/newview/app_settings/toolbars.xml
index 29c019719d..86f9912815 100755
--- a/indra/newview/app_settings/toolbars.xml
+++ b/indra/newview/app_settings/toolbars.xml
@@ -6,6 +6,7 @@
<command name="speak"/>
<command name="destinations"/>
<command name="people"/>
+ <command name="social"/>
<command name="profile"/>
<command name="move"/>
<command name="view"/>
diff --git a/indra/newview/character/avatar_lad.xml b/indra/newview/character/avatar_lad.xml
index e5b385f4aa..5268498d56 100755
--- a/indra/newview/character/avatar_lad.xml
+++ b/indra/newview/character/avatar_lad.xml
@@ -3825,7 +3825,11 @@
<volume_morph
name="BELLY"
scale="0.075 0.04 0.03"
- pos="0.07 0 -0.07"/>
+ pos="0.07 0 -0.02"/>
+ <volume_morph
+ name="PELVIS"
+ scale="0.075 0.04 0.03"
+ pos="0.07 0 -0.02"/>
</param_morph>
</param>
@@ -3844,7 +3848,16 @@
camera_elevation=".1"
camera_distance="1"
camera_angle="15">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0273 0.0273 0.0273"
+ pos="0.038 0.024 -0.016"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0273 0.0273 0.0273"
+ pos="0.038 -0.024 -0.016"/>
+ </param_morph>
</param>
<param
@@ -3861,7 +3874,16 @@
value_max="1"
camera_elevation="0"
camera_distance=".28">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="-0.05 0.0 0.0"
+ pos="-0.01 -0.01 -0.02"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="-0.05 0.0 0.0"
+ pos="-0.01 -0.01 -0.02"/>
+ </param_morph>
</param>
<param
@@ -3878,7 +3900,16 @@
value_max="1"
camera_elevation="0"
camera_distance=".28">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="-0.051 0.0 0.0"
+ pos="-0.02 -0.01 -0.03"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="-0.051 0.0 0.0"
+ pos="-0.02 -0.01 -0.03"/>
+ </param_morph>
</param>
<param
@@ -3944,6 +3975,10 @@
scale="0.0 -0.01 0.0"
pos="0.0 0.0 0"/>
<volume_morph
+ name="UPPER_BACK"
+ scale="-0.01 -0.01 0.0"
+ pos="0.0 0.0 0"/>
+ <volume_morph
name="CHEST"
scale="-0.01 -0.01 0.0"
pos="0.01 0.0 0"/>
@@ -3994,6 +4029,10 @@
scale="-0.01 -0.01 0.0"
pos="0.01 0.0 0"/>
<volume_morph
+ name="UPPER_BACK"
+ scale="-0.01 -0.01 0.0"
+ pos="0.0 0.0 0"/>
+ <volume_morph
name="CHEST"
scale="-0.02 -0.02 0.0"
pos="0.01 0.0 0"/>
@@ -4042,6 +4081,32 @@
scale="0.02 0.03 0.03"
pos="0 0 -0.03"/>
<volume_morph
+ name="PELVIS"
+ scale="0.02 0.03 0.03"
+ pos="0 0 -0.03"/>
+ <volume_morph
+ name="UPPER_BACK"
+ scale="0.01 0.03 0.0"
+ pos="-0.03 0 0"/>
+ <volume_morph
+ name="LOWER_BACK"
+ scale="0.04 0.06 0.0"
+ pos="-0.06 0 0"/>
+ <volume_morph
+ name="LEFT_HANDLE"
+ pos="0.0 0.08 0.0"/>
+ <volume_morph
+ name="RIGHT_HANDLE"
+ pos="0.0 -0.08 0.0"/>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0367 0.0367 0.016"
+ pos="0.00 -0.005 -0.013"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0367 0.0367 0.016"
+ pos="0.00 0.005 -0.013"/>
+ <volume_morph
name="BELLY"
scale="0.09 0.08 0.07"
pos="0 0 -0.05"/>
@@ -4093,7 +4158,16 @@
value_max="2"
camera_elevation=".3"
camera_distance=".8">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.004 0.0 -0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.004 0.0 -0.01"/>
+ </param_morph>
</param>
<param
@@ -4143,6 +4217,15 @@
<volume_morph
name="BELLY"
scale="0.0 0.02 0.0"/>
+ <volume_morph
+ name="LOWER_BACK"
+ scale="0.0 0.02 0.0"/>
+ <volume_morph
+ name="LEFT_HANDLE"
+ pos="0.0 0.025 0.0"/>
+ <volume_morph
+ name="RIGHT_HANDLE"
+ pos="0.0 -0.025 0.0"/>
</param_morph>
</param>
@@ -4162,7 +4245,16 @@
value_max="1.3"
camera_elevation=".3"
camera_distance=".8">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.026 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.026 0.0"/>
+ </param_morph>
</param>
<param
@@ -4177,11 +4269,20 @@
label_min="Big Pectorals"
label_max="Sunken Chest"
value_default="0"
- value_min="-.5"
+ value_min="-1.0"
value_max="1.1"
camera_elevation=".3"
camera_distance="1.2">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="-0.03 -0.024 -0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="-0.03 0.024 -0.01"/>
+ </param_morph>
</param>
<!-- ############# #
@@ -4206,6 +4307,14 @@
scale="0.03 0.03 0.0"
pos="-0.03 0 0.02"/>
<volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.008 -0.03 0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.008 0.03 0.01"/>
+ <volume_morph
name="L_CLAVICLE"
scale="0.02 0.0 0.01"
pos="-0.02 0 0"/>
@@ -4376,7 +4485,16 @@
value_default="0"
value_min="-3"
value_max="3">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 -0.01"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 -0.01"/>
+ </param_morph>
</param>
<param
@@ -4389,7 +4507,16 @@
value_default="0"
value_min="-1.25"
value_max="1.25">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 -0.026 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.026 -0.0"/>
+ </param_morph>
</param>
<param
@@ -4402,7 +4529,12 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BELLY"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.0 0.05"/>
+ </param_morph>
</param>
<param
@@ -4415,7 +4547,16 @@
value_default="0"
value_min="-2"
value_max="2">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="LEFT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.03 0.0"/>
+ <volume_morph
+ name="RIGHT_PEC"
+ scale="0.0 0.0 0.0"
+ pos="0.0 0.03 0.0"/>
+ </param_morph>
</param>
<!--
@@ -4518,6 +4659,10 @@
name="PELVIS"
scale="-0.01 0.0 0.0"
pos="0.01 0 0.0"/>
+ <volume_morph
+ name="BUTT"
+ scale="0.0 0.0886 0.0"
+ pos="0.03 0 0.0"/>
</param_morph>
</param>
@@ -4949,7 +5094,11 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BUTT"
+ pos="0.0 0.0 0.05"/>
+ </param_morph>
</param>
<param
@@ -4962,7 +5111,11 @@
value_default="0"
value_min="-1"
value_max="1">
- <param_morph />
+ <param_morph>
+ <volume_morph
+ name="BUTT"
+ pos="0.0 0.05 0.0"/>
+ </param_morph>
</param>
<!--
diff --git a/indra/newview/character/avatar_skeleton.xml b/indra/newview/character/avatar_skeleton.xml
index 5e73804f2d..6b07bbc1d3 100755
--- a/indra/newview/character/avatar_skeleton.xml
+++ b/indra/newview/character/avatar_skeleton.xml
@@ -1,11 +1,18 @@
<?xml version="1.0" encoding="US-ASCII" standalone="yes"?>
-<linden_skeleton version="1.0" num_bones="46" num_collision_volumes="19">
+<linden_skeleton version="1.0" num_bones="53" num_collision_volumes="26">
<bone name="mPelvis" pos="0.000 0.000 1.067" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 1.067015">
<collision_volume name="PELVIS" pos = "-0.01 0 -0.02" rot="0.000000 8.00000 0.000000" scale="0.12 0.16 0.17"/>
+ <collision_volume name="BUTT" pos = "-0.06 0 -0.1" rot="0.000000 0.00000 0.000000" scale="0.1 0.1 0.1"/>
<bone name="mTorso" pos="0.000 0.000 0.084" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 0.000000 0.084073">
<collision_volume name="BELLY" pos = "0.028 0 0.04" rot="0.000000 8.00000 0.000000" scale="0.09 0.13 0.15"/>
+ <collision_volume name="LOWER_BACK" pos = "0.0 0.0 0.023" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
+ <collision_volume name="LEFT_HANDLE" pos = "0.0 0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
+ <collision_volume name="RIGHT_HANDLE" pos = "0.0 -0.10 0.058" rot="0.000000 0.00000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mChest" pos="-0.015 0.000 0.205" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.015368 0.000000 0.204877">
<collision_volume name="CHEST" pos = "0.028 0 0.07" rot="0.000000 -10.00000 0.000000" scale="0.11 0.15 0.2"/>
+ <collision_volume name="UPPER_BACK" pos = "0.0 0.0 0.017" rot="0.000000 0.00000 0.000000" scale="0.09 0.13 0.15"/>
+ <collision_volume name="LEFT_PEC" pos = "0.119 0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
+ <collision_volume name="RIGHT_PEC" pos = "0.119 -0.082 0.042" rot="0.000000 4.29000 0.000000" scale="0.05 0.05 0.05"/>
<bone name="mNeck" pos="-0.010 0.000 0.251" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="-0.009507 0.000000 0.251108">
<collision_volume name="NECK" pos = "0.0 0 0.02" rot="0.000000 0.000000 0.000000" scale="0.05 0.06 0.08"/>
<bone name="mHead" pos="0.000 -0.000 0.076" rot="0.000000 0.000000 0.000000" scale="1.000 1.000 1.000" pivot="0.000000 -0.000000 0.075630">
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index 1c0d45c11b..0bdd425504 100755
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -309,8 +309,8 @@ RenderVolumeLODFactor 1 2.0
VertexShaderEnable 1 1
WindLightUseAtmosShaders 1 1
WLSkyDetail 1 128
-RenderDeferred 1 0
-RenderDeferredSSAO 1 0
+RenderDeferred 1 1
+RenderDeferredSSAO 1 1
RenderShadowDetail 1 2
RenderFSAASamples 1 2
diff --git a/indra/newview/gpu_table.txt b/indra/newview/gpu_table.txt
index 122577b132..8efc4ee87d 100755
--- a/indra/newview/gpu_table.txt
+++ b/indra/newview/gpu_table.txt
@@ -1,3 +1,4 @@
+//GPU_TABLE - that token on line 1 tags this as a gpu table file
//
// Categorizes graphics chips into various classes by name
//
@@ -21,11 +22,11 @@
//
// Class Numbers:
// 0 - Defaults to low graphics settings. No shaders on by default
-// 1 - Defaults to mid graphics settings. Basic shaders on by default
-// 2 - Defaults to high graphics settings. Atmospherics on by default.
-// 3 - Same as 2, but with lighting and shadows enabled.
-// 4 - Same as 3, but with ambient occlusion enabled.
-// 5 - Same as 4, but with shadows set to "Sun/Moon+Projectors."
+// 1 - Defaults to low-mid graphics settings. Basic shaders on by default
+// 2 - Defaults to mid graphics settings. Atmospherics on by default
+// 3 - Defaults to mid-high graphics settings. Advanced Lighting Model on by default
+// 4 - Defaults to high graphics settings. Ambient Occlusion on by default
+// 5 - Defaults to high-ultra graphics settings. Shadows set to "Sun/Moon+Projectors."
//
// Supported Number:
// 0 - We claim to not support this card.
@@ -34,7 +35,9 @@
3Dfx .*3Dfx.* 0 0 0 0
3Dlabs .*3Dlabs.* 0 0 0 0
+Hijacker .*Mohr.*Hijacker.* 0 0 0 0
ATI 3D-Analyze .*ATI.*3D-Analyze.* 0 0 0 0
+ATI ARES .*ATI.*ARES.* 0 0 0 0
ATI All-in-Wonder 7500 .*ATI.*All-in-Wonder 75.* 0 1 0 0
ATI All-in-Wonder 8500 .*ATI.*All-in-Wonder 85.* 0 1 0 0
ATI All-in-Wonder 9200 .*ATI.*All-in-Wonder 92.* 0 1 0 0
@@ -46,15 +49,14 @@ ATI All-in-Wonder X1800 .*ATI.*All-in-Wonder X18.* 3 1 0 0
ATI All-in-Wonder X1900 .*ATI.*All-in-Wonder X19.* 3 1 0 0
ATI All-in-Wonder PCI-E .*ATI.*All-in-Wonder.*PCI-E.* 1 1 0 0
ATI All-in-Wonder Radeon .*ATI.*All-in-Wonder Radeon.* 0 1 0 0
-ATI Radeon X1300 .*ATI.*(ASUS|Radeon).*X13.* 2 1 1 2.1
-ATI Radeon X1500 .*ATI.*(ASUS|Radeon).*X15.* 2 1 1 2.1
-ATI Radeon X1600 .*ATI.*(ASUS|Radeon).*X16.* 2 1 1 2.1
-ATI Radeon X1700 .*ATI.*(ASUS|Radeon).*X17.* 2 1 1 2.1
-ATI Radeon X1800 .*ATI.*(Radeon|Diamond) X18.* ?.* 3 1 1 2.1
-ATI Radeon X1900 .*ATI.*(Radeon|Diamond|ASUS) X19.* ?.* 2 1 1 2.1
-ATI Radeon X17xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1
-ATI Radeon X16xx .*ATI.*(Radeon|Diamond) X17.* ?.* 1 1 1 2.1
-ATI Radeon X28xx .*ATI.*(Radeon|Diamond) X28.. ?.* 1 1 1 2.1
+ATI Radeon X1300 .*ATI.*(Radeon|Diamond|ASUS) *X13.* ?.* 2 1 1 2.1
+ATI Radeon X1400 .*ATI.*(Radeon|Diamond|ASUS) *X14.* ?.* 2 1 1 2.1
+ATI Radeon X1500 .*ATI.*(Radeon|Diamond|ASUS) *X15.* ?.* 2 1 1 2.1
+ATI Radeon X1600 .*ATI.*(Radeon|Diamond|ASUS) *X16.* ?.* 2 1 1 2.1
+ATI Radeon X1700 .*ATI.*(Radeon|Diamond|ASUS) *X17.* ?.* 2 1 1 2.1
+ATI Radeon X1800 .*ATI.*(Radeon|Diamond|ASUS) *X18.* ?.* 3 1 1 2.1
+ATI Radeon X1900 .*ATI.*(Radeon|Diamond|ASUS) *X19.* ?.* 2 1 1 2.1
+ATI Radeon X2800 .*ATI.*(Radeon|Diamond|ASUS) *X28.* ?.* 2 1 1 2.1
ATI Display Adapter .*ATI.*display adapter.* 1 1 1 4.1
ATI FireGL 5200 .*ATI.*FireGL V52.* 1 1 1 2.1
ATI FireGL 5xxx .*ATI.*FireGL V5.* 2 1 1 3.3
@@ -73,26 +75,6 @@ ATI M56 .*ATI.*M56.* 1 1 0 0
ATI M71 .*ATI.*M71.* 1 1 0 0
ATI M72 .*ATI.*M72.* 1 1 0 0
ATI M76 .*ATI.*M76.* 3 1 0 0
-ATI Radeon HD 6300M .*ATI.*AMD Radeon.* (HD|HD )63..M 2 1 1 4.2
-ATI Radeon HD 6400M .*ATI.*AMD Radeon.* (HD|HD )64..M 2 1 1 4.2
-ATI Radeon HD 6500M .*ATI.*AMD Radeon.* (HD|HD )65..M 2 1 1 4.2
-ATI Radeon HD 6600M .*ATI.*AMD Radeon.* (HD 6|6)6..M 3 1 1 4.2
-ATI Radeon HD 6700M .*ATI.*AMD Radeon.* (HD|HD )67..M 3 1 1 4.2
-ATI Radeon HD 6800M .*ATI.*AMD Radeon.* (HD|HD )68..M 3 1 1 4.2
-ATI Radeon HD 6300G .*ATI.*AMD Radeon.* (HD|HD )63..G 2 1 1 4.2
-ATI Radeon HD 6400G .*ATI.*AMD Radeon.* (HD|HD )64..G 2 1 1 4.2
-ATI Radeon HD 6500G .*ATI.*AMD Radeon.* (HD|HD )65..G 2 1 1 4.2
-ATI Radeon HD 6600G .*ATI.*AMD Radeon.* (HD|HD )66..G 3 1 1 4.2
-ATI Radeon HD 7100 .*ATI.*(Radeon|ASUS).* (HD|HD )71.* 2 1 0 0
-ATI Radeon HD 7200 .*ATI.*(Radeon|ASUS).* (HD|HD )72.* 2 1 0 4.2
-ATI Radeon HD 7300 .*ATI.*(Radeon|ASUS).* (HD|HD )73.* 2 1 0 4.2
-ATI Radeon HD 7400 .*ATI.*(Radeon|ASUS).* (HD|HD )74.* 2 1 0 4.2
-ATI Radeon HD 7500 .*ATI.*(Radeon|ASUS).* (HD|HD )75.* 3 1 1 4.2
-ATI Radeon HD 7600 .*ATI.*(Radeon|ASUS).* (HD|HD )76.* 3 1 0 4.2
-ATI Radeon HD 7700 .*ATI.*(Radeon|ASUS).* (HD|HD )77.* 4 1 1 4.2
-ATI Radeon HD 7800 .*ATI.*(Radeon|ASUS).* (HD|HD )78.* 5 1 1 4.2
-ATI Radeon HD 7900 .*ATI.*(Radeon|ASUS).* (HD|HD )79.* 5 1 1 4.2
-ATI Radeon HD 7000 Series .*ATI.*(Radeon|ASUS).* (HD|HD )7000 Series.* 3 1 1 4.2
ATI Mobility Radeon 4100 .*ATI.*Mobility.* 41.. 1 1 1 3.3
ATI Mobility Radeon 5000 .*ATI.*Mobility.* 50.. 1 1 1 4.2
ATI Mobility Radeon 7xxx .*ATI.*Mobility.*Radeon 7.* 0 1 1 1.3
@@ -127,42 +109,66 @@ ATI Mobility Radeon HD 5400 .*ATI.*Mobility.*HD 54.* 2 1 1 4.2
ATI Mobility Radeon HD 5500 .*ATI.*Mobility.*HD 55.* 3 1 0 4.2
ATI Mobility Radeon HD 5600 .*ATI.*Mobility.*HD 56.* 3 1 1 4.2
ATI Mobility Radeon HD 5700 .*ATI.*Mobility.*HD 57.* 3 1 1 4.1
-ATI Mobility Radeon HD 6200 .*ATI.*Mobility.*HD 62.* 3 1 0 0
-ATI Mobility Radeon HD 6300 .*ATI.*Mobility.*HD 63.* 3 1 1 4.2
-ATI Mobility Radeon HD 6400M .*ATI.*Mobility.*HD 64.* 3 1 0 0
-ATI Mobility Radeon HD 6500M .*ATI.*Mobility.*HD 65.* 5 1 1 4.2
-ATI Mobility Radeon HD 6600M .*ATI.*Mobility.*HD 66.* 5 1 0 0
-ATI Mobility Radeon HD 6700M .*ATI.*Mobility.*HD 67.* 5 1 0 0
-ATI Mobility Radeon HD 6800M .*ATI.*Mobility.*HD 68.* 5 1 0 0
-ATI Mobility Radeon HD 6900M .*ATI.*Mobility.*HD 69.* 5 1 0 0
-ATI Mobility Radeon Graphics .*ATI Mobility Radeon Graphics.* 1 1 0 4
+ATI Mobility Radeon X1000 .*ATI.*Mobility.*Radeon ?X1..* 2 1 0 2.1
+ATI Mobility Radeon X1200 .*ATI.*Mobility.*Radeon ?X12.* 2 1 0 2.1
+ATI Mobility Radeon X2000 .*ATI.*Mobility.*Radeon ?X20.* 2 1 0 2.1
+ATI Mobility Radeon X2300 .*ATI.*Mobility.*Radeon ?X23.* 2 1 0 2.1
+ATI Mobility Radeon X2500 .*ATI.*Mobility.*Radeon ?X25.* 2 1 0 2.1
+ATI Mobility Radeon XX000 .*ATI.*Mobility.*Radeon ?Xx.* 2 1 0 2.1
+ATI Radeon HD 5xx .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)5x. 1 1 1 4
+ATI Radeon HD 6200D/G/M .*ATI.*AMD Radeon.* (HD|HD )62..[DGM].* 3 1 0 4.2
+ATI Radeon HD 6300D/G/M .*ATI.*AMD Radeon.* (HD|HD )63..[DGM].* 3 1 1 4.2
+ATI Radeon HD 6400D/G/M .*ATI.*AMD Radeon.* (HD|HD )64..[DGM].* 3 1 0 4.2
+ATI Radeon HD 6500D/G/M .*ATI.*AMD Radeon.* (HD|HD )65..[DGM].* 4 1 1 4.2
+ATI Radeon HD 6600D/G/M .*ATI.*AMD Radeon.* (HD|HD )66..[DGM].* 4 1 0 4.2
+ATI Radeon HD 6700D/G/M .*ATI.*AMD Radeon.* (HD|HD )67..[DGM].* 4 1 0 4.2
+ATI Radeon HD 6800D/G/M .*ATI.*AMD Radeon.* (HD|HD )68..[DGM].* 4 1 0 4.2
+ATI Radeon HD 6900D/G/M .*ATI.*AMD Radeon.* (HD|HD )69..[DGM].* 4 1 0 4.2
+ATI Radeon HD 7200D/G/M .*ATI.*AMD Radeon.* (HD|HD )72..[DGM].* 3 1 0 4.2
+ATI Radeon HD 7300D/G/M .*ATI.*AMD Radeon.* (HD|HD )73..[DGM].* 3 1 0 4.2
+ATI Radeon HD 7400D/G/M .*ATI.*AMD Radeon.* (HD|HD )74..[DGM].* 3 1 0 4.2
+ATI Radeon HD 7500D/G/M .*ATI.*AMD Radeon.* (HD|HD )75..[DGM].* 4 1 0 4.2
+ATI Radeon HD 7600D/G/M .*ATI.*AMD Radeon.* (HD|HD )76..[DGM].* 4 1 0 4.2
+ATI Radeon HD 7700D/G/M .*ATI.*AMD Radeon.* (HD|HD )77..[DGM].* 4 1 0 4.2
+ATI Radeon HD 7800D/G/M .*ATI.*AMD Radeon.* (HD|HD )78..[DGM].* 4 1 0 4.2
+ATI Radeon HD 7900D/G/M .*ATI.*AMD Radeon.* (HD|HD )79..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8200D/G/M .*ATI.*AMD Radeon.* (HD|HD )82..[DGM].* 3 1 0 4.2
+ATI Radeon HD 8300D/G/M .*ATI.*AMD Radeon.* (HD|HD )83..[DGM].* 3 1 0 4.2
+ATI Radeon HD 8400D/G/M .*ATI.*AMD Radeon.* (HD|HD )84..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8500D/G/M .*ATI.*AMD Radeon.* (HD|HD )85..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8600D/G/M .*ATI.*AMD Radeon.* (HD|HD )86..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8700D/G/M .*ATI.*AMD Radeon.* (HD|HD )87..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8800D/G/M .*ATI.*AMD Radeon.* (HD|HD )88..[DGM].* 4 1 0 4.2
+ATI Radeon HD 8900D/G/M .*ATI.*AMD Radeon.* (HD|HD )89..[DGM].* 4 1 0 4.2
ATI Radeon HD 2300 .*ATI.*Radeon.* (HD|HD )23.. 0 1 1 3.3
-ATI Radeon HD 2400 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)24.. 1 1 1 4
-ATI Radeon HD 2600 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)26.. 2 1 1 4
+ATI Radeon HD 2400 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)24.. 1 1 1 4
+ATI Radeon HD 2600 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)26.. 2 1 1 4
ATI Radeon HD 2900 .*ATI.*Radeon.* (HD|HD )29.. 3 1 1 3.3
ATI Radeon HD 3000 .*ATI.*Radeon.* (HD|HD )30.. 0 1 0 0
ATI Radeon HD 3100 .*ATI.*Radeon.* (HD|HD )31.. 1 1 0 0
ATI Radeon HD 3200 .*ATI.*Radeon.* (HD|HD )32.. 1 1 1 4
ATI Radeon HD 3300 .*ATI.*Radeon.* (HD|HD )33.. 1 1 1 3.3
-ATI Radeon HD 3400 .*ATI.*(Radeon|ASUS).* (HD|HD |AH|EAH)34.. 1 1 1 4
+ATI Radeon HD 3400 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |AH||AX|EAH)34.. 1 1 1 4
ATI Radeon HD 3500 .*ATI.*Radeon.* (HD|HD )35.. 2 1 0 0
-ATI Radeon HD 3600 .*ATI.*(Radeon|ASUS).* (HD|HD |AH|EAH)36.. 3 1 1 4
+ATI Radeon HD 3600 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |AH||AX|EAH)36.. 3 1 1 4
ATI Radeon HD 3700 .*ATI.*Radeon.* (HD|HD )37.. 3 1 0 3.3
ATI HD3700 .*ATI.* HD37.. 3 1 0 3.3
-ATI Radeon HD 3800 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)38.. 3 1 1 4
+ATI Radeon HD 3800 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH|AX|)38.. 3 1 1 4
ATI Radeon HD 4100 .*ATI.*Radeon.* (HD|HD )41.. 1 1 0 0
ATI Radeon HD 4200 .*ATI.*Radeon.* (HD|HD )42.. 1 1 1 4
-ATI Radeon HD 4300 .*ATI.*(Radeon|ASUS).* (HD4|HD 4|EAH4|4)3.. 2 1 1 4
+ATI Radeon HD 4300 .*ATI.*(Radeon|ASUS).* (AH|AX|HD4|HD 4|EAH4|4)3.. 2 1 1 4
ATI Radeon HD 4400 .*ATI.*Radeon.* (HD|HD )44.. 2 1 0 0
-ATI Radeon HD 4500 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)45.. 2 1 1 3.3
-ATI Radeon HD 4600 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)46.. 3 1 1 4
-ATI Radeon HD 4700 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)47.. 3 1 1 3.3
-ATI Radeon HD 4800 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)48.. 3 1 1 4
-ATI Radeon HD 5400 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)54.. 3 1 1 4.2
-ATI Radeon HD 5500 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)55.. 3 1 1 4.2
-ATI Radeon HD 5600 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)56.. 3 1 1 4.2
-ATI Radeon HD 5700 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)57.. 3 1 1 4.2
-ATI Radeon HD 5800 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)58.. 4 1 1 4.2
+ATI Radeon HD 4500 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)45.. 2 1 1 3.3
+ATI RADEON E4690 .*ATI.*RADEON.* E46.. 3 1 1 4
+ATI Radeon HD 4600 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)46.. 3 1 1 4
+ATI Radeon HD 4700 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)47.. 3 1 1 3.3
+ATI Radeon HD 4800 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)48.. 3 1 1 4
+ATI Radeon HD 5000 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)50.. 3 1 1 4.2
+ATI Radeon HD 5400 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)54.. 3 1 1 4.2
+ATI Radeon HD 5500 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)55.. 3 1 1 4.2
+ATI Radeon HD 5600 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)56.. 3 1 1 4.2
+ATI Radeon HD 5700 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)57.. 3 1 1 4.2
+ATI Radeon HD 5800 .*ATI.*(Radeon|ASUS).* (AH|AX|HD|HD |EAH)58.. 4 1 1 4.2
ATI Radeon HD 5900 .*ATI.*Radeon.* (HD|HD )59.. 4 1 1 4.2
ATI Radeon HD 6200 .*ATI.*Radeon.* (HD|HD )62.. 0 1 1 4.2
ATI Radeon HD 6300 .*ATI.*Radeon.* (HD|HD )63.. 1 1 1 4.2
@@ -172,11 +178,31 @@ ATI Radeon HD 6600 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)66.. 3 1 1 4.2
ATI Radeon HD 6700 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)67.. 3 1 1 4.2
ATI Radeon HD 6800 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)68.. 4 1 1 4.2
ATI Radeon HD 6900 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)69.. 5 1 1 4.2
+ATI Radeon HD 6x00 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)6x.. 5 1 1 4.2
+ATI Radeon HD 7100 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)71.* 2 1 0 0
+ATI Radeon HD 7200 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)72.* 2 1 0 4.2
+ATI Radeon HD 7300 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)73.* 2 1 0 4.2
+ATI Radeon HD 7400 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)74.* 2 1 0 4.2
+ATI Radeon HD 7500 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)75.* 3 1 1 4.2
+ATI Radeon HD 7600 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)76.* 3 1 0 4.2
+ATI Radeon HD 7700 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)77.* 4 1 1 4.2
+ATI Radeon HD 7800 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)78.* 5 1 1 4.2
+ATI Radeon HD 7900 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)79.* 5 1 1 4.2
+ATI Radeon HD 7000 Series .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)7000 Series.* 3 1 1 4.2
+ATI Radeon HD 8200 .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)82.* 2 1 0 4.2
+ATI Radeon HD 8300 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)83.* 2 1 0 4.2
+ATI Radeon HD 8400 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)84.* 2 1 0 4.2
+ATI Radeon HD 8500 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)85.* 3 1 1 4.2
+ATI Radeon HD 8600 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)86.* 3 1 0 4.2
+ATI Radeon HD 8700 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)87.* 4 1 1 4.2
+ATI Radeon HD 8800 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)88.* 5 1 1 4.2
+ATI Radeon HD 8900 (OEM) .*ATI.*(Radeon|ASUS).* (HD|HD |EAH)89.* 5 1 1 4.2
ATI Radeon OpenGL .*ATI.*Radeon OpenGL.* 0 0 0 0
ATI Radeon 2100 .*ATI.*Radeon 21.. 0 1 1 2.1
ATI Radeon 3000 .*ATI.*Radeon 30.. 1 1 1 4
ATI Radeon 3100 .*ATI.*Radeon 31.. 0 1 1 3.3
ATI Radeon 5xxx .*ATI.*Radeon 5... 3 1 0 0
+ATI Radeon 6xxx .*ATI.*Radeon 6... 0 1 0 0
ATI Radeon 7xxx .*ATI.*Radeon 7... 0 1 1 2
ATI Radeon 8xxx .*ATI.*Radeon 8... 0 1 0 0
ATI Radeon 9000 .*ATI.*Radeon 90.. 0 1 1 1.3
@@ -186,6 +212,8 @@ ATI Radeon 9500 .*ATI.*Radeon 95.. 0 1 1 2.1
ATI Radeon 9600 .*ATI.*Radeon 96.. 0 1 1 2.1
ATI Radeon 9700 .*ATI.*Radeon 97.. 1 1 0 0
ATI Radeon 9800 .*ATI.*Radeon 98.. 1 1 1 2.1
+ATI Radeon R7 .*ATI.*(Radeon|ASUS).* R7.* 4 1 0 4.2
+ATI Radeon R9 .*ATI.*(Radeon|ASUS).* R9.* 5 1 0 4.2
ATI Radeon RV250 .*ATI.*RV250.* 0 1 0 0
ATI Radeon RV600 .*ATI.*RV6.* 1 1 0 0
ATI Radeon RX700 .*ATI.*RX70.* 1 1 0 0
@@ -194,6 +222,7 @@ ATI RS880M .*ATI.*RS880M 1 1 0 0
ATI Radeon RX9550 .*ATI.*RX9550.* 1 1 0 0
ATI Radeon VE .*ATI.*Radeon.*VE.* 0 0 0 0
ATI Radeon X300 .*ATI.*Radeon X3.* 1 1 1 2.1
+ATI RADEON X300SE .*ATI.*RADEON[ ]*X300SE* 1 1 1 2.1
ATI Radeon X400 .*ATI.*Radeon ?X4.* 0 1 0 0
ATI Radeon X500 .*ATI.*Radeon ?X5.* 1 1 1 2.1
ATI Radeon X600 .*ATI.*(Radeon |ASUS Extreme A)X6.* 1 1 1 2.1
@@ -201,10 +230,14 @@ ATI Radeon X700 .*ATI.*Radeon ?X7.* 2 1 1 2.1
ATI Radeon X800 .*ATI.*Radeon ?X8.* 1 1 1 2.1
ATI Radeon X900 .*ATI.*Radeon ?X9.* 2 1 0 0
ATI Radeon X1000 .*ATI.*Radeon ?X10.* 2 1 0 2.1
+ATI Radeon X1100 .*ATI.*Radeon ?X11.* 2 1 0 2.1
ATI Radeon X1200 .*ATI.*Radeon ?X12.* 2 1 0 2.1
-ATI Radeon X1400 .*ATI.*Radeon ?X14.* 2 1 0 2.1
+ATI Radeon X1xxx .*ATI.*Radeon ?X1xx.* 2 1 0 2.1
+ATI Radeon X12xx .*ATI.*Radeon ?X12x.* 2 1 0 2.1
+ATI Radeon X2xxx .*ATI.*Radeon ?X2x.* 2 1 0 2.1
ATI Radeon X2300 .*ATI.*Radeon ?X23.* 2 1 0 2.1
ATI Radeon Xpress .*ATI.*Radeon Xpress.* 0 1 1 2.1
+ATI Radeon .*ATI.*Radeon$ 3 1 0 0
ATI Rage 128 .*ATI.*Rage 128.* 0 1 0 0
ATI R300 (9700) .*R300.* 0 1 1 2.1
ATI R350 (9800) .*R350.* 1 1 0 0
@@ -223,7 +256,9 @@ ATI RX480 (Xpress 200P) .*RX480.* 0 1 0 0
ATI RX700 .*RX700.* 1 1 0 0
AMD ANTILLES (HD 6990) .*(AMD|ATI).*Antilles.* 3 1 0 0
ATI ROBSON .*(AMD|ATI).*ROBSON.* 3 1 0 4
+AMD ARUBA (HD 6800) .*(AMD|ATI).*ARUBA.* 3 1 1 2.1
AMD BARTS (HD 6800) .*(AMD|ATI).*Barts.* 3 1 1 2.1
+AMD BA (HD 6800) .*(AMD|ATI).*BA.* 3 1 1 2.1
AMD WRESTLER .*(AMD|ATI).*WRESTLER.* 3 1 1 4
AMD SUMO .*(AMD|ATI).*SUMO.* 3 1 1 4.1
AMD CAICOS (HD 6400) .*(AMD|ATI).*Caicos.* 3 1 0 0
@@ -235,6 +270,8 @@ AMD JUNIPER (HD 5700) .*(AMD|ATI).*Juniper.* 3 1 0 0
AMD PARK .*(AMD|ATI).*Park.* 3 1 0 0
AMD REDWOOD (HD 5500/5600) .*(AMD|ATI).*Redwood.* 3 1 0 1.4
AMD TURKS (HD 6500/6600) .*(AMD|ATI).*Turks.* 3 1 0 2.1
+AMD PITCAIRN (HD 7870) .*(AMD|ATI).*Pitcairn.* 3 1 0 2.1
+AMD TAHITI (HD 7000) .*(AMD|ATI).*Tahiti.* 3 1 0 2.1
AMD RS780 (HD 3200) .*RS780.* 0 1 1 2.1
AMD RS880 (HD 4200) .*RS880.* 0 1 1 3.2
AMD RV610 (HD 2400) .*RV610.* 1 1 0 0
@@ -252,15 +289,15 @@ AMD RV790 (HD 4800) .*RV790.* 3 1 0 0
ATI 760G/Radeon 3000 .*ATI.*AMD 760G.* 1 1 1 3.3
ATI 780L/Radeon 3000 .*ATI.*AMD 780L.* 1 1 0 0
ATI Radeon DDR .*ATI.*Radeon ?DDR.* 0 1 0 0
-ATI FirePro 2000 .*ATI.*FirePro 2.* 2 1 1 4.2
-ATI FirePro 3000 .*ATI.*FirePro V3.* 2 1 0 0
-ATI FirePro 4000 .*ATI.*FirePro V4.* 2 1 0 4.1
-ATI FirePro 5000 .*ATI.*FirePro V5.* 3 1 0 0
-ATI FirePro 7000 .*ATI.*FirePro V7.* 3 1 0 0
+ATI FirePro 2000 .*ATI.*FirePro [V]*2.* 2 1 1 4.2
+ATI FirePro 3000 .*ATI.*FirePro [V]*3.* 2 1 0 0
+ATI FirePro 4000 .*ATI.*FirePro [V]*4.* 2 1 0 4.1
+ATI FirePro 5000 .*ATI.*FirePro [V]*5.* 3 1 0 0
+ATI FirePro 7000 .*ATI.*FirePro [V]*7.* 3 1 0 0
ATI FirePro M .*ATI.*FirePro M.* 3 1 1 4.2
-ATI R300 (9700) .*R300.* 0 1 1 2.1
Intel X3100 .*Intel.*X3100.* 1 1 1 2.1
Intel GMA 3600 .*Intel.* 3600.* 0 1 1 3
+Intel Royal BNA .*Intel.*Royal[ ]*BNA.* 0 0 0 0
Intel 830M .*Intel.*830M 0 0 0 0
Intel 845G .*Intel.*845G 0 0 1 1.4
Intel 855GM .*Intel.*855GM 0 0 1 1.4
@@ -281,11 +318,20 @@ Intel Brookdale .*Intel.*Brookdale.* 0 0 1 1.3
Intel Cantiga .*Intel.*Cantiga.* 0 0 1 2
Intel Eaglelake .*Intel.*Eaglelake.* 1 1 1 2
Intel Graphics Media HD .*Intel.*Graphics Media.*HD.* 1 1 1 2.1
-Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 4
+Intel HD Graphics 2500 .*Intel.*HD Graphics 25.* 2 1 0 4.2
+Intel HD Graphics 2000 .*Intel.*HD Graphics 2.* 2 1 0 3.1
Intel HD Graphics 3000 .*Intel.*HD Graphics 3.* 3 1 1 3.1
-Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4
+Intel HD Graphics 4200 .*Intel.*HD Graphics 42.* 3 1 0 4.2
+Intel HD Graphics 4400 .*Intel.*HD Graphics 44.* 3 1 0 4.2
+Intel HD Graphics 4600 .*Intel.*HD Graphics 46.* 3 1 0 4.2
+Intel HD Graphics 4000 .*Intel.*HD Graphics 4.* 3 1 1 4.2
+Intel Intel Iris Pro Graphics 5200 .*Intel.*Iris Pro Graphics 52.* 4 1 0 4
+Intel Intel Iris Graphics 5100 .*Intel.*Iris Graphics 51.* 4 1 0 4
+Intel Intel Iris OpenGL Engine .*Intel.*Iris (Pro )*OpenGL.* 4 1 0 4
+Intel HD Graphics 5000 .*Intel.*HD Graphics 5.* 4 1 0 4
Intel HD Graphics .*Intel.*HD Graphics.* 2 1 1 4
Intel Mobile 4 Series .*Intel.*Mobile.* 4 Series.* 0 1 1 2.1
+Intel Mobile 45 Express .*Intel.*Mobile.* 45 Express Chipset.* 0 1 0 2.1
Intel 4 Series Internal .*Intel.* 4 Series Internal.* 1 1 1 2.1
Intel Media Graphics HD .*Intel.*Media Graphics HD.* 0 1 0 0
Intel Montara .*Intel.*Montara.* 0 0 1 1.3
@@ -298,116 +344,197 @@ Intel 3D-Analyze .*Intel.*3D-Analyze.* 2 1 0 0
Matrox .*Matrox.* 0 0 0 0
Mesa .*Mesa.* 1 0 1 3
Gallium .*Gallium.* 1 1 1 2.1
-NVIDIA G100M .*NVIDIA .* 10[0-9]M.* 4 1 1 3.3
-NVIDIA G 110M .*NVIDIA .* 11[0-9]M.* 1 1 1 3.3
-NVIDIA G 120M .*NVIDIA .* 12[0-9]M.* 1 1 1 3.3
-NVIDIA G 200M .*NVIDIA .* 20[0-9]M.* 1 1 0 0
-NVIDIA G 410M .*NVIDIA .* 41[0-9]M.* 3 1 1 4.2
-NVIDIA GT 130M .*NVIDIA .*GT 13[0-9]M.* 3 1 1 3.3
-NVIDIA GT 140M .*NVIDIA .*GT 14[0-9]M.* 3 1 1 3.3
-NVIDIA GT 150M .*NVIDIA .*GTS 15[0-9]M.* 2 1 0 0
-NVIDIA GTS 160M .*NVIDIA .*GTS 16[0-9]M.* 2 1 0 0
-NVIDIA G210M .*NVIDIA .*G21[0-9]M.* 3 1 0 3.3
+NVIDIA GeForce Pre-Release .*NVIDIA .*GeForce[ ]Pre-Release.* 2 1 1 3.3
+NVIDIA D1xP1 .*NVIDIA .*D1[0-4]P1.* 0 0 0 0
+NVIDIA Mystery PCI Card .*NVIDIA .Corporation [/]PCI]/]SSE2.* 0 0 0 0
+NVIDIA Quadro FX 770M .*Quadro.*FX 77[0-9]M.* 2 1 0 3.3
+NVIDIA Quadro FX 1500M .*Quadro.*FX 150[0-9]M.* 1 1 0 2.1
+NVIDIA Quadro FX 1600M .*Quadro.*FX 160[0-9]M.* 2 1 0 3.3
+NVIDIA Quadro FX 2500M .*Quadro.*FX 250[0-9]M.* 2 1 0 2.1
+NVIDIA Quadro FX 2700M .*Quadro.*FX 270[0-9]M.* 3 1 0 3.3
+NVIDIA Quadro FX 2800M .*Quadro.*FX 280[0-9]M.* 3 1 0 3.3
+NVIDIA Quadro FX 3500 .*Quadro.*FX 3500.* 2 1 0 2.1
+NVIDIA Quadro FX 3600 .*Quadro.*FX 3600.* 3 1 0 3.3
+NVIDIA Quadro FX 3700 .*Quadro.*FX 3700.* 3 1 0 3.3
+NVIDIA Quadro FX 3800 .*Quadro.*FX 3800.* 3 1 0 3.3
+NVIDIA Quadro FX 4500 .*Quadro.*FX 45.* 3 1 0 2.1
+NVIDIA Quadro FX 880M .*Quadro.*FX 88[0-9]M.* 3 1 0 3.3
+NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro FX 4800.* 3 1 0 3.1
+NVIDIA Quadro FX .*NVIDIA .*Quadro FX.* 1 1 0 3.3
+NVIDIA Quadro NVS 1xxM .*NVIDIA .*(Quadro)* NVS *1.[05]M.* 0 1 1 3.3
+NVIDIA Quadro NVS 300M .*NVIDIA .*(Quadro)*[ ]+NVS *30[0-9]M.* 2 1 0 0
+NVIDIA Quadro NVS 320M .*NVIDIA .*(Quadro)*[ ]+NVS *32[0-9]M.* 2 1 0 0
+NVIDIA Quadro NVS 2100M .*NVIDIA .*(Quadro)*[ ]+NVS *210[0-9]M.* 2 1 0 3.3
+NVIDIA Quadro NVS 3100M .*NVIDIA .*(Quadro)*[ ]+NVS *310[0-9]M.* 2 1 0 3.3
+NVIDIA Quadro NVS 4200M .*NVIDIA .*(Quadro)*[ ]+NVS *420[0-9]M.* 2 1 0 4.2
+NVIDIA Quadro NVS 5100M .*NVIDIA .*(Quadro)*[ ]+NVS *510[0-9]M.* 2 1 0 0
+NVIDIA Quadro NVS 5200M .*NVIDIA .*(Quadro)*[ ]+NVS *520[0-9]M.* 2 1 0 0
+NVIDIA Quadro NVS 5400M .*NVIDIA .*(Quadro)*[ ]+NVS *540[0-9]M.* 2 1 0 0
+NVIDIA Quadro NVS .*NVIDIA .*(Quadro)*[ ]+NVS 0 1 0 4.2
+NVIDIA Quadro2 .*Quadro2.* 0 1 0 1.5
+NVIDIA Quadro 1000M .*Quadro.* (K1|1)00[0-9]M.* 2 1 0 4.2
+NVIDIA Quadro 1100M .*Quadro.* *110[0-9]M.* 2 1 0 3.3
+NVIDIA Quadro K600 .*Quadro.* (K6|6)0[0-9][^0].* 2 1 0 4.2
+NVIDIA Quadro K1000 .*Quadro.* (K1|1)00[0-9].* 2 1 0 4.2
+NVIDIA Quadro 2000 M/D .*Quadro.* (K2|2)000.* 3 1 0 4.2
+NVIDIA Quadro 3000M .*Quadro.* (K3|3)00[0-9]M.* 3 1 0 4.2
+NVIDIA Quadro 4000M .*Quadro.* (K4|4)00[0-9]M.* 3 1 0 4.2
+NVIDIA Quadro 4000 .*Quadro.* (K4|4)000.* 3 1 0 4.2
+NVIDIA Quadro 50x0 M .*Quadro.* (K5|5)0.0.* 3 1 0 4.2
+NVIDIA Quadro 6000 .*Quadro.* (K6|6)000.* 3 1 0 0
+NVIDIA Quadro 400 .*Quadro.* 400.* 2 1 0 3.3
+NVIDIA Quadro 600 .*Quadro.* 600.* 2 1 0 4.2
+NVIDIA Quadro4 .*Quadro4.* 0 1 0 1.5
+NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
+NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
+NVIDIA G 100M .*NVIDIA .*G *10[0-9]M.* 1 1 1 3.3
+NVIDIA G 110M .*NVIDIA .*G *11[0-9]M.* 1 1 1 3.3
+NVIDIA G 120M .*NVIDIA .*G *12[0-9]M.* 1 1 1 3.3
+NVIDIA G 200M .*NVIDIA .*G *20[0-9]M.* 1 1 0 0
+NVIDIA G 410M .*NVIDIA .*G *41[0-9]M.* 3 1 1 4.2
+NVIDIA GT 130M .*NVIDIA .*GT *13[0-9]M.* 3 1 1 3.3
+NVIDIA GT 140M .*NVIDIA .*GT *14[0-9]M.* 3 1 1 3.3
+NVIDIA GT 150M .*NVIDIA .*GTS *15[0-9]M.* 2 1 0 0
+NVIDIA GTS 160M .*NVIDIA .*GTS *16[0-9]M.* 2 1 0 0
+NVIDIA G210M .*NVIDIA .*G *21[0-9]M.* 3 1 0 3.3
NVIDIA GT 220M .*NVIDIA .*GT 22[0-9]M.* 3 1 1 3.3
NVIDIA GT 230M .*NVIDIA .*GT 23[0-9]M.* 3 1 1 3.3
NVIDIA GT 240M .*NVIDIA .*GT 24[0-9]M.* 3 1 1 3.3
+NVIDIA GT 260M .*NVIDIA .*GT 26[0-9]M.* 3 1 1 3.3
NVIDIA GTS 250M .*NVIDIA .*GTS 25[0-9]M.* 3 1 0 3.3
NVIDIA GTS 260M .*NVIDIA .*GTS 26[0-9]M.* 3 1 0 0
NVIDIA GTX 260M .*NVIDIA .*GTX 26[0-9]M.* 3 1 0 3.3
NVIDIA GTX 270M .*NVIDIA .*GTX 27[0-9]M.* 3 1 0 0
NVIDIA GTX 280M .*NVIDIA .*GTX 28[0-9]M.* 3 1 0 3.3
NVIDIA 300M .*NVIDIA .*GT 30[0-9]M.* 3 1 1 4.2
-NVIDIA G 310M .*NVIDIA .* 31[0-9]M.* 2 1 0 3.3
-NVIDIA GT 320M .*NVIDIA .* 32[0-9]M.* 3 1 0 3.3
-NVIDIA GT 330M .*NVIDIA .*GT 33[0-9]M.* 3 1 1 3.3
-NVIDIA GT 340M .*NVIDIA .*GT 34[0-9]M.* 4 1 1 3.3
+NVIDIA G 310M .*NVIDIA .*G[T]* 31[0-9]M.* 2 1 0 3.3
+NVIDIA GT 320M .*NVIDIA .*G[T]* 32[0-9]M.* 3 1 0 3.3
+NVIDIA GT 330M .*NVIDIA .*G[T]* 33[0-9]M.* 3 1 1 3.3
+NVIDIA GT 340M .*NVIDIA .*G[T]* 34[0-9]M.* 4 1 1 3.3
NVIDIA GTS 350M .*NVIDIA .*GTS 35[0-9]M.* 4 1 1 3.3
NVIDIA GTS 360M .*NVIDIA .*GTS 36[0-9]M.* 5 1 1 3.3
-NVIDIA 400M .*NVIDIA .* 40[0-9]M.* 2 1 0 0
-NVIDIA 410M .*NVIDIA .* 41[0-9]M.* 3 1 0 0
-NVIDIA GT 420M .*NVIDIA .*GT 42[0-9]M.* 3 1 1 4.2
-NVIDIA GT 430M .*NVIDIA .*GT 43[0-9]M.* 3 1 1 4.2
-NVIDIA GT 440M .*NVIDIA .*GT 44[0-9]M.* 3 1 1 4.2
-NVIDIA GT 450M .*NVIDIA .*GT 45[0-9]M.* 3 1 0 0
-NVIDIA GTX 460M .*NVIDIA .*GTX 46[0-9]M.* 4 1 1 4.3
-NVIDIA GTX 470M .*NVIDIA .*GTX 47[0-9]M.* 3 1 0 4.2
-NVIDIA GTX 480M .*NVIDIA .*GTX 48[0-9]M.* 3 1 1 4.2
-NVIDIA GT 520M .*NVIDIA .*GT 52[0-9]M.* 3 1 1 4.2
-NVIDIA GT 530M .*NVIDIA .*GT 53[0-9]M.* 3 1 1 4.2
-NVIDIA GT 540M .*NVIDIA .*GT 54[0-9]M.* 3 1 1 4.2
-NVIDIA GT 550M .*GeForce GT 55[0-9]M.* 3 1 1 4.2
-NVIDIA GTX 560M .*NVIDIA .*GTX 56[0-9]M.* 3 1 0 4.2
-NVIDIA GTX 570M .*NVIDIA .*GTX 57[0-9]M.* 5 1 0 4.2
-NVIDIA GTX 580M .*NVIDIA .*GTX 58[0-9]M.* 5 1 1 4.2
-NVIDIA 610M .*NVIDIA.* 61[0-9]M.* 3 1 1 4.2
-NVIDIA GT 620M .*NVIDIA .*GT 62[0-9]M.* 3 1 0 4.2
-NVIDIA GT 630M .*NVIDIA .*GT 63[0-9]M.* 3 1 0 4.2
-NVIDIA GT 640M .*NVIDIA .*GT 64[0-9]M.* 3 1 0 4.2
-NVIDIA GT 650M .*NVIDIA .*GT 65[0-9]M.* 3 1 0 4.2
-NVIDIA GTX 660M .*NVIDIA .*GTX 66[0-9]M.* 5 1 0 4.3
-NVIDIA GTX 670M .*NVIDIA .*GTX 67[0-9]M.* 5 1 1 4.2
-NVIDIA GTX 680M .*NVIDIA .*GTX 68[0-9]M.* 5 1 0 4.2
-NVIDIA GTX 690M .*NVIDIA .*GTX 69[0-9]M.* 5 1 0 0
+NVIDIA 310M .*NVIDIA .*31[0-9]M.* 2 1 0 3.3
+NVIDIA 320M .*NVIDIA .*320M.* 2 1 0 3.3
+NVIDIA 400M .*NVIDIA .*[ ]+40[0-9]M.* 2 1 0 0
+NVIDIA 410M .*NVIDIA .*[ ]+41[0-9]M.* 3 1 0 0
+NVIDIA GT 420M .*NVIDIA .*GT *42[0-9]M.* 3 1 1 4.3
+NVIDIA GT 430M .*NVIDIA .*GT *43[0-9]M.* 3 1 1 4.3
+NVIDIA GT 440M .*NVIDIA .*GT *44[0-9]M.* 3 1 1 4.3
+NVIDIA GT 450M .*NVIDIA .*GT *45[0-9]M.* 3 1 0 0
+NVIDIA GTX 460M .*NVIDIA .*GTX *46[0-9]M.* 4 1 1 4.3
+NVIDIA GTX 470M .*NVIDIA .*GTX *47[0-9]M.* 3 1 0 4.3
+NVIDIA GTX 480M .*NVIDIA .*GTX *48[0-9]M.* 3 1 1 4.3
+NVIDIA GT 520M .*NVIDIA .*GT *52[0-9]M.* 3 1 1 4.3
+NVIDIA GT 530M .*NVIDIA .*GT *53[0-9]M.* 3 1 1 4.3
+NVIDIA GT 540M .*NVIDIA .*GT *54[0-9]M.* 3 1 1 4.3
+NVIDIA GT 550M .*NVIDIA .*GT *55[0-9]M.* 3 1 1 4.3
+NVIDIA GTX 560M .*NVIDIA .*GTX *56[0-9]M.* 3 1 0 4.3
+NVIDIA GTX 570M .*NVIDIA .*GTX *57[0-9]M.* 5 1 0 4.3
+NVIDIA GTX 580M .*NVIDIA .*GTX *58[0-9]M.* 5 1 1 4.3
+NVIDIA 610M .*NVIDIA.* 61[0-9]M.* 3 1 1 4.3
+NVIDIA GT 620M .*NVIDIA .*GT *62[0-9]M.* 3 1 0 4.3
+NVIDIA GT 630M .*NVIDIA .*GT *63[0-9]M.* 3 1 0 4.3
+NVIDIA GT 640M .*NVIDIA .*GT *64[0-9]M.* 3 1 0 4.3
+NVIDIA GT 650M .*NVIDIA .*GT *65[0-9]M.* 3 1 0 4.3
+NVIDIA GTX 660M .*NVIDIA .*GTX *66[0-9]M.* 5 1 0 4.3
+NVIDIA GTX 670M .*NVIDIA .*GTX *67[0-9]M.* 5 1 1 4.3
+NVIDIA GTX 680M .*NVIDIA .*GTX *68[0-9]M.* 5 1 0 4.3
+NVIDIA GTX 690M .*NVIDIA .*GTX *69[0-9]M.* 5 1 0 4.3
+NVIDIA 710M .*NVIDIA.* 71[0-9]M.* 3 1 0 4.3
+NVIDIA GT 720M .*NVIDIA .*GT *72[0-9]M.* 3 1 0 4.3
+NVIDIA GT 730M .*NVIDIA .*GT *73[0-9]M.* 3 1 0 4.3
+NVIDIA GT 740M .*NVIDIA .*GT *74[0-9]M.* 3 1 0 4.3
+NVIDIA GT 750M .*NVIDIA .*GT *75[0-9]M.* 3 1 0 4.3
+NVIDIA GTX 760M .*NVIDIA .*GTX *76[0-9]M.* 5 1 0 4.3
+NVIDIA GTX 770M .*NVIDIA .*GTX *77[0-9]M.* 5 1 0 4.3
+NVIDIA GTX 780M .*NVIDIA .*GTX *78[0-9]M.* 5 1 0 4.3
NVIDIA G100 .*NVIDIA .*G10.* 3 1 1 4.2
NVIDIA GT 120 .*NVIDIA .*GT 12.* 2 1 0 3.3
NVIDIA GT 130 .*NVIDIA .*GT 13.* 2 1 0 3.3
NVIDIA GT 140 .*NVIDIA .*GT 14.* 2 1 0 3.3
+NVIDIA GT 150 .*NVIDIA .*GT 15.* 2 1 1 3.3
NVIDIA GTS 150 .*NVIDIA .*GTS 15.* 2 1 0 0
-NVIDIA 200 .*NVIDIA .*GeForce 20.* 2 1 1 3.3
-NVIDIA G200 .*NVIDIA .*GeForce G20.* 2 1 1 3.3
-NVIDIA G210 .*NVIDIA .*GeForce G210.* 3 1 1 3.3
-NVIDIA 210 .*NVIDIA .*GeForce 210.* 3 1 1 3.3
-NVIDIA GT 220 .*NVIDIA .*GT 22.* 2 1 1 3.3
-NVIDIA GT 230 .*NVIDIA .*GT 23.* 2 1 1 3.3
-NVIDIA GT 240 .*NVIDIA .*GT 24.* 4 1 1 3.3
-NVIDIA GTS 240 .*NVIDIA .*GTS 24.* 4 1 1 3.3
-NVIDIA GTS 250 .*NVIDIA .*GTS 25.* 4 1 1 3.3
-NVIDIA GTX 260 .*NVIDIA .*GTX 26.* 4 1 1 3.3
-NVIDIA GTX 270 .*NVIDIA .*GTX 27.* 4 1 0 3.3
-NVIDIA GTX 280 .*NVIDIA .*GTX 28.* 4 1 1 3.3
-NVIDIA GTX 290 .*NVIDIA .*GTX 29.* 5 1 0 3.3
-NVIDIA 310 .*NVIDIA .*GeForce 310.* 3 1 1 3.3
-NVIDIA 315 .*NVIDIA .*GeForce 315.* 3 1 1 3.3
-NVIDIA GT 320 .*NVIDIA .*GT 32.* 3 1 0 3.3
-NVIDIA GT 330 .*NVIDIA .*GT 33.* 3 1 0 3.3
-NVIDIA GT 340 .*NVIDIA .*GT 34.* 3 1 0 3.3
-NVIDIA 405 .*NVIDIA .* 405.* 3 1 0 3.3
-NVIDIA GT 420 .*NVIDIA .*GT 42.* 3 1 1 4.2
-NVIDIA GT 430 .*NVIDIA .*GT 43.* 3 1 1 4.3
-NVIDIA GT 440 .*NVIDIA .*GT 44.* 4 1 0 4.3
-NVIDIA GTS 450 .*NVIDIA .*GTS 45.* 4 1 1 4.2
-NVIDIA GTX 460 .*NVIDIA .*GTX 46.* 5 1 1 4.3
-NVIDIA GTX 470 .*NVIDIA .*GTX 47.* 5 1 1 4.2
-NVIDIA GTX 480 .*NVIDIA .*GTX 48.* 5 1 1 4.2
-NVIDIA 510 .*NVIDIA .* 510.* 3 1 0 4.2
-NVIDIA GT 520 .*NVIDIA .*GT 52.* 3 1 1 4.2
-NVIDIA GT 530 .*NVIDIA .*GT 53.* 3 1 1 4.2
-NVIDIA GT 540 .*NVIDIA .*GT 54.* 3 1 1 4.2
-NVIDIA GTX 550 .*NVIDIA .*GTX 55.* 5 1 1 4.3
-NVIDIA GTX 560 .*NVIDIA .*GTX 56.* 5 1 1 4.3
-NVIDIA GTX 570 .*NVIDIA .*GTX 57.* 5 1 1 4.2
-NVIDIA GTX 580 .*NVIDIA .*GTX 58.* 5 1 1 4.3
-NVIDIA GTX 590 .*NVIDIA .*GTX 59.* 5 1 1 4.2
-NVIDIA 605 .*NVIDIA .* 605.* 3 1 1 4.2
-NVIDIA GT 610 .*NVIDIA .*GT 61.* 3 1 1 4.2
-NVIDIA GT 620 .*NVIDIA .*GT 62.* 3 1 0 4.2
-NVIDIA GT 630 .*NVIDIA .*GT 63.* 3 1 0 4.2
-NVIDIA GT 640 .*NVIDIA .*GT 64.* 3 1 0 4.2
-NVIDIA GT 650 .*NVIDIA .*GT 65.* 3 1 1 4.2
-NVIDIA GTX 650 .*NVIDIA .*GTX 65.* 3 1 1 4.2
-NVIDIA GTX 660 .*NVIDIA .*GTX 66.* 5 1 0 4.3
-NVIDIA GTX 670 .*NVIDIA .*GTX 67.* 5 1 1 4.2
-NVIDIA GTX 680 .*NVIDIA .*GTX 68.* 5 1 1 4.2
-NVIDIA GTX 690 .*NVIDIA .*GTX 69.* 5 1 1 4.2
+NVIDIA 200 .*NVIDIA .[ ]+200[^0].* 2 1 1 3.3
+NVIDIA G200 .*NVIDIA .*G[ ]*200.* 2 1 1 3.3
+NVIDIA G210 .*NVIDIA .*G[ ]*210.* 3 1 1 3.3
+NVIDIA 205 .*NVIDIA .*205[^0]*.* 3 1 1 3.3
+NVIDIA 210 .*NVIDIA .*210$ 3 1 1 3.3
+NVIDIA GeForce 210 .*NVIDIA .*(GeForce)[ ]210[^0]*$ 3 1 1 3.3
+NVIDIA GT 220 .*NVIDIA .*GT *22.* 2 1 1 3.3
+NVIDIA GT 230 .*NVIDIA .*GT *23.* 2 1 1 3.3
+NVIDIA GT 240 .*NVIDIA .*GT *24.* 4 1 1 3.3
+NVIDIA GTS 240 .*NVIDIA .*GTS *24.* 4 1 1 3.3
+NVIDIA GTS 250 .*NVIDIA .*GTS *25.* 4 1 1 3.3
+NVIDIA GTS 360 .*NVIDIA .*GTS *36.* 4 1 1 3.3
+NVIDIA GTX 260 .*NVIDIA .*GTX *26.* 4 1 1 3.3
+NVIDIA GTX 270 .*NVIDIA .*GTX *27.* 4 1 0 3.3
+NVIDIA GTX 280 .*NVIDIA .*GTX *28.* 4 1 1 3.3
+NVIDIA GTX 290 .*NVIDIA .*GTX *29.* 5 1 0 3.3
+NVIDIA GT 320 .*NVIDIA .*GT *32.* 3 1 0 3.3
+NVIDIA GT 330 .*NVIDIA .*GT *33.* 3 1 0 3.3
+NVIDIA GT 340 .*NVIDIA .*GT *34.* 3 1 0 0
+NVIDIA 310 .*NVIDIA .*310[^0M]*.* 3 1 1 3.3
+NVIDIA 315 .*NVIDIA .*315[^0M]*.* 3 1 1 3.3
+NVIDIA 320 .*NVIDIA .*320[^0M]*.* 3 1 1 3.3
+NVIDIA 405 .*NVIDIA .*405[^0]*.* 3 1 0 3.3
+NVIDIA 410 .*NVIDIA .*410[^0]*.* 3 1 0 3.3
+NVIDIA GT 415 .*NVIDIA .*GT *415.* 3 1 1 4.3
+NVIDIA GT 420 .*NVIDIA .*GT *42.* 3 1 1 4.3
+NVIDIA GT 430 .*NVIDIA .*GT *43.* 3 1 1 4.3
+NVIDIA GT 440 .*NVIDIA .*GT *44.* 4 1 1 4.3
+NVIDIA GT 450 .*NVIDIA .*GT *45.* 4 1 1 4.3
+NVIDIA GTS 450 .*NVIDIA .*GTS *45.* 4 1 1 4.3
+NVIDIA GTX 460 .*NVIDIA .*GTX *46.* 5 1 1 4.3
+NVIDIA GTX 470 .*NVIDIA .*GTX *47.* 5 1 1 4.3
+NVIDIA GTX 480 .*NVIDIA .*GTX *48.* 5 1 1 4.3
+NVIDIA 505 .*NVIDIA .*505[^0]*.* 3 1 0 0
+NVIDIA 510 .*NVIDIA .*510[^0]*.* 3 1 0 0
+NVIDIA GT 520 .*NVIDIA .*GT *52.* 3 1 1 4.3
+NVIDIA GT 530 .*NVIDIA .*GT *53.* 3 1 1 4.3
+NVIDIA GT 540 .*NVIDIA .*GT *54.* 3 1 1 4.3
+NVIDIA GT 550 .*NVIDIA .*GT *55.* 3 1 1 4.3
+NVIDIA GTX 550 .*NVIDIA .*GTX *55.* 5 1 1 4.3
+NVIDIA GTX 560 .*NVIDIA .*GTX *56.* 5 1 1 4.3
+NVIDIA GTX 570 .*NVIDIA .*GTX *57.* 5 1 1 4.3
+NVIDIA GTX 580 .*NVIDIA .*GTX *58.* 5 1 1 4.3
+NVIDIA GTX 590 .*NVIDIA .*GTX *59.* 5 1 1 4.3
+NVIDIA 605 .*NVIDIA .*605[^0]*.* 3 1 1 4.3
+NVIDIA GT 61x .*NVIDIA .*GT 61.* 3 1 1 4.3
+NVIDIA GT 62x .*NVIDIA .*GT 62.* 3 1 0 4.3
+NVIDIA GT 63x .*NVIDIA .*GT 63.* 3 1 0 4.3
+NVIDIA GT 64x .*NVIDIA .*GT 64.* 3 1 0 4.3
+NVIDIA GT 65x .*NVIDIA .*GT 65.* 3 1 1 4.3
+NVIDIA GTX 64x .*NVIDIA .*GTX 64.* 3 1 1 4.3
+NVIDIA GTX 65x .*NVIDIA .*GTX 65.* 3 1 1 4.3
+NVIDIA GTX 66x .*NVIDIA .*GTX 66.* 5 1 0 4.3
+NVIDIA GTX 67x .*NVIDIA .*GTX 67.* 5 1 1 4.3
+NVIDIA GTX 68x .*NVIDIA .*GTX 68.* 5 1 1 4.3
+NVIDIA GTX 69x .*NVIDIA .*GTX 69.* 5 1 1 4.3
+NVIDIA GT 71x .*NVIDIA .*GT *71.* 3 1 0 4.3
+NVIDIA GT 72x .*NVIDIA .*GT *72.* 3 1 0 4.3
+NVIDIA GT 73x .*NVIDIA .*GT *73.* 3 1 0 4.3
+NVIDIA GT 74x .*NVIDIA .*GT *74.* 3 1 0 4.3
+NVIDIA GTX 75x .*NVIDIA .*GTX *75.* 3 1 0 4.3
+NVIDIA GTX 76x .*NVIDIA .*GTX *76.* 5 1 0 4.3
+NVIDIA GTX 77x .*NVIDIA .*GTX *77.* 5 1 0 4.3
+NVIDIA GTX 78x .*NVIDIA .*GTX *78.* 5 1 0 4.3
+NVIDIA GTX TITAN .*NVIDIA .*GTX *TITAN.* 5 1 0 4.3
NVIDIA C51 .*NVIDIA .*C51.* 0 1 1 2
NVIDIA G72 .*NVIDIA .*G72.* 1 1 0 0
NVIDIA G73 .*NVIDIA .*G73.* 1 1 0 0
NVIDIA G84 .*NVIDIA .*G84.* 2 1 0 0
NVIDIA G86 .*NVIDIA .*G86.* 3 1 0 0
NVIDIA G92 .*NVIDIA .*G92.* 3 1 0 0
+NVIDIA GK106 .*NVIDIA .*GK106.* 5 1 0 4.3
NVIDIA GeForce .*GeForce 256.* 0 0 0 0
NVIDIA GeForce 2 .*GeForce ?2 ?.* 0 1 1 1.5
+NVIDIA GeForce 3 .*GeForce ?3 ?.* 2 1 1 2.1
+NVIDIA GeForce 3 Ti .*GeForce ?3 Ti.* 0 1 0 0
NVIDIA GeForce 4 .*NVIDIA .*GeForce ?4.* 0 1 1 1.5
+NVIDIA GeForce 4 Go .*NVIDIA .*GeForce ?4.*Go.* 0 1 0 0
+NVIDIA GeForce 4 MX .*NVIDIA .*GeForce ?4 MX.* 0 1 0 0
+NVIDIA GeForce 4 PCX .*NVIDIA .*GeForce ?4 PCX.* 0 1 0 0
+NVIDIA GeForce 4 Ti .*NVIDIA .*GeForce ?4 Ti.* 0 1 0 0
NVIDIA GeForce 6100 .*NVIDIA .*GeForce 61.* 3 1 1 4.2
NVIDIA GeForce 6200 .*NVIDIA .*GeForce 62.* 0 1 1 2.1
NVIDIA GeForce 6500 .*NVIDIA .*GeForce 65.* 1 1 1 2.1
@@ -485,8 +612,6 @@ NVIDIA GeForce Go 7900 .*NVIDIA .*GeForce Go 79.* 1 1 1 2.1
NVIDIA D9M .*NVIDIA .*D9M.* 1 1 0 0
NVIDIA G94 .*NVIDIA .*G94.* 3 1 0 0
NVIDIA GeForce Go 6 .*GeForce Go 6.* 1 1 0 0
-NVIDIA ION 2 .*NVIDIA .*ION 2.* 2 1 0 0
-NVIDIA ION .*NVIDIA Corporation.*ION.* 2 1 1 3.3
NVIDIA NB8M .*NVIDIA .*NB8M.* 1 1 0 0
NVIDIA NB8P .*NVIDIA .*NB8P.* 2 1 0 0
NVIDIA NB9E .*NVIDIA .*NB9E.* 3 1 0 0
@@ -494,7 +619,9 @@ NVIDIA NB9M .*NVIDIA .*NB9M.* 1 1 0 0
NVIDIA NB9P .*NVIDIA .*NB9P.* 2 1 0 0
NVIDIA N10 .*NVIDIA .*N10.* 1 1 0 2.1
NVIDIA GeForce PCX .*GeForce PCX.* 0 1 0 1.5
-NVIDIA Generic .*NVIDIA .*Unknown.* 0 0 0 2.1
+NVIDIA PCI .*NVIDIA PCI[ ]* 0 0 0 2.1
+NVIDIA Generic .*NVIDIA Generic.* 0 0 0 2.1
+NVIDIA Generic Unknown .*NVIDIA .*Unknown.* 0 0 0 2.1
NVIDIA NV17 .*NVIDIA .*NV17.* 0 1 0 0
NVIDIA NV34 .*NVIDIA .*NV34.* 0 1 0 0
NVIDIA NV35 .*NVIDIA .*NV35.* 0 1 0 0
@@ -512,45 +639,14 @@ NVIDIA MCP77 .*NVIDIA .*MCP77.* 1 1 0 0
NVIDIA MCP78 .*NVIDIA .*MCP78.* 1 1 0 0
NVIDIA MCP79 .*NVIDIA .*MCP79.* 1 1 0 0
NVIDIA MCP7A .*NVIDIA .*MCP7A.* 1 1 0 0
-NVIDIA Quadro2 .*Quadro2.* 0 1 0 1.5
-NVIDIA Quadro 1000M .*Quadro.* (K1|1)00[0-9]M.* 2 1 0 4.2
-NVIDIA Quadro 2000 M/D .*Quadro.* (K2|2)000.* 3 1 0 4.2
-NVIDIA Quadro 3000M .*Quadro.* (K3|3)00[0-9]M.* 3 1 0 4.2
-NVIDIA Quadro 4000M .*Quadro.* (K4|4)00[0-9]M.* 3 1 0 4.2
-NVIDIA Quadro 4000 .*Quadro 4000.* 3 1 0 4.2
-NVIDIA Quadro 50x0 M .*Quadro.* 50.0.* 3 1 0 4.2
-NVIDIA Quadro 6000 .*Quadro.* 6000.* 3 1 0 0
-NVIDIA Quadro 400 .*Quadro.* 400.* 2 1 0 3.3
-NVIDIA Quadro 600 .*Quadro.* 600.* 2 1 0 4.2
-NVIDIA Quadro4 .*Quadro4.* 0 1 0 1.5
-NVIDIA Quadro DCC .*Quadro DCC.* 0 1 0 0
-NVIDIA Quadro CX .*Quadro.*CX.* 3 1 0 0
-NVIDIA Quadro FX 770M .*Quadro.*FX 77[0-9]M.* 2 1 0 3.3
-NVIDIA Quadro FX 1500M .*Quadro.*FX 150[0-9]M.* 1 1 0 2.1
-NVIDIA Quadro FX 1600M .*Quadro.*FX 160[0-9]M.* 2 1 0 3.3
-NVIDIA Quadro FX 2500M .*Quadro.*FX 250[0-9]M.* 2 1 0 2.1
-NVIDIA Quadro FX 2700M .*Quadro.*FX 270[0-9]M.* 3 1 0 3.3
-NVIDIA Quadro FX 2800M .*Quadro.*FX 280[0-9]M.* 3 1 0 3.3
-NVIDIA Quadro FX 3500 .*Quadro.*FX 3500.* 2 1 0 2.1
-NVIDIA Quadro FX 3600 .*Quadro.*FX 3600.* 3 1 0 3.3
-NVIDIA Quadro FX 3700 .*Quadro.*FX 3700.* 3 1 0 3.3
-NVIDIA Quadro FX 3800 .*Quadro.*FX 3800.* 3 1 0 3.3
-NVIDIA Quadro FX 4500 .*Quadro.*FX 45.* 3 1 0 2.1
-NVIDIA Quadro FX 880M .*Quadro.*FX 88[0-9]M.* 3 1 0 3.3
-NVIDIA Quadro FX 4800 .*NVIDIA .*Quadro FX 4800.* 3 1 0 3.1
-NVIDIA Quadro FX .*Quadro FX.* 1 1 0 3.3
-NVIDIA Quadro NVS 1xxM .*Quadro NVS 1.[05]M.* 0 1 1 3.3
-NVIDIA Quadro NVS 300M .*NVIDIA .*NVS 30[0-9]M.* 2 1 0 0
-NVIDIA Quadro NVS 320M .*NVIDIA .*NVS 32[0-9]M.* 2 1 0 0
-NVIDIA Quadro NVS 2100M .*NVIDIA .*NVS 210[0-9]M.* 2 1 0 3.3
-NVIDIA Quadro NVS 3100M .*NVIDIA .*NVS 310[0-9]M.* 2 1 0 3.3
-NVIDIA Quadro NVS 4200M .*NVIDIA .*NVS 420[0-9]M.* 2 1 0 4.2
-NVIDIA Quadro NVS 5100M .*NVIDIA .*NVS 510[0-9]M.* 2 1 0 0
-NVIDIA Quadro NVS .*NVIDIA .*NVS 0 1 0 4.2
NVIDIA Corporation N12P .*NVIDIA .*N12P.* 1 1 1 4.1
NVIDIA Corporation N11M .*NVIDIA .*N11M.* 2 1 0 3.1
NVIDIA RIVA TNT .*RIVA TNT.* 0 0 0 1.5
-S3 .*S3 Graphics.* 0 0 1 1.4
+NVIDIA GRID .*NVIDIA .*GRID.* 0 0 0 1.5
+NVIDIA ION 2 .*NVIDIA .* *[I][O][N] 2.* 2 1 0 0
+NVIDIA ION a .*NVIDIA .*[I][O][N]$ 2 1 1 3.3
+NVIDIA ION b .*NVIDIA .*(Corporation) [I][O][N].* 2 1 1 3.3
+S3 .*S3 *(Graphics)*.* 0 0 1 1.4
SiS SiS.* 0 0 1 1.5
Trident Trident.* 0 0 0 0
Tungsten Graphics Tungsten.* 0 0 0 0
@@ -558,5 +654,9 @@ XGI XGI.* 0 0 0 0
VIA VIA.* 0 0 0 0
Apple Generic Apple.*Generic.* 0 0 0 0
Apple Software Renderer Apple.*Software Renderer.* 0 0 0 0
+Oracle VirtualBox.* 0 1 1 2.1
Humper Humper.* 0 1 1 2.1
PowerVR SGX545 .*PowerVR SGX.* 1 1 1 3
+ATI GeForce Lulz .*ATI.*GeForce.* 0 0 0 0
+
+
diff --git a/indra/newview/installers/windows/installer_template.nsi b/indra/newview/installers/windows/installer_template.nsi
index 8a6114f0d5..c4f503ef4e 100755
--- a/indra/newview/installers/windows/installer_template.nsi
+++ b/indra/newview/installers/windows/installer_template.nsi
@@ -72,16 +72,8 @@ LangString LanguageCode ${LANG_RUSSIAN} "ru"
LangString LanguageCode ${LANG_TURKISH} "tr"
LangString LanguageCode ${LANG_TRADCHINESE} "zh"
-;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
-;; Tweak for different servers/builds (this placeholder is replaced by viewer_manifest.py)
-;; For example:
-;; !define INSTFLAGS "%(flags)s"
-;; !define INSTNAME "SecondLife%(grid_caps)s"
-;; !define SHORTCUT "Second Life (%(grid_caps)s)"
-;; !define URLNAME "secondlife%(grid)s"
-;; !define UNINSTALL_SETTINGS 1
-
-%%GRID_VARS%%
+;; this placeholder is replaced by viewer_manifest.py
+%%INST_VARS%%
Name ${INSTNAME}
@@ -109,7 +101,6 @@ Page instfiles
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
Var INSTPROG
Var INSTEXE
-Var INSTFLAGS
Var INSTSHORTCUT
Var COMMANDLINE ; command line passed to this installer, set in .onInit
Var SHORTCUT_LANG_PARAM ; "--set InstallLanguage de", passes language to viewer
@@ -147,7 +138,7 @@ label_ask_launch:
label_launch:
# Assumes SetOutPath $INSTDIR
- Exec '"$INSTDIR\$INSTEXE" $INSTFLAGS $SHORTCUT_LANG_PARAM'
+ Exec '"$INSTDIR\$INSTEXE" $SHORTCUT_LANG_PARAM'
label_no_launch:
Pop $R0
FunctionEnd
@@ -310,6 +301,23 @@ Function CheckNetworkConnection
Return
FunctionEnd
+;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+; Function CheckOldExeName
+; Viewer versions < 3.6.12 used the name 'SecondLife.exe'
+; If that name is found in the install folder, delete it to invalidate any
+; old shortcuts to it that may be in non-standard locations, so that the user
+; does not end up running the old version (potentially getting caught in an
+; infinite update loop). See MAINT-3575
+; ;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
+
+Function CheckOldExeName
+ IfFileExists "$INSTDIR\SecondLife.exe" CHECKOLDEXE_FOUND CHECKOLDEXE_DONE
+
+CHECKOLDEXE_FOUND:
+ Delete "$INSTDIR\SecondLife.exe"
+CHECKOLDEXE_DONE:
+FunctionEnd
+
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; Function CheckWillUninstallV2
@@ -682,6 +690,9 @@ Delete "$INSTDIR\*.glsl"
Delete "$INSTDIR\motions\*.lla"
Delete "$INSTDIR\trial\*.html"
Delete "$INSTDIR\newview.exe"
+Delete "$INSTDIR\SecondLife.exe"
+;; MAINT-3099 workaround - prevent these log files, if present, from causing a user alert
+Delete "$INSTDIR\VivoxVoiceService-*.log"
;; Remove entire help directory
Delete "$INSTDIR\help\Advanced\*"
RMDir "$INSTDIR\help\Advanced"
@@ -720,7 +731,6 @@ ShowUninstDetails show
Section Uninstall
; Start with some default values.
-StrCpy $INSTFLAGS ""
StrCpy $INSTPROG "${INSTNAME}"
StrCpy $INSTEXE "${INSTEXE}"
StrCpy $INSTSHORTCUT "${SHORTCUT}"
@@ -919,7 +929,6 @@ Section "" ; (default section)
SetShellVarContext all ; install for all users (if you change this, change it in the uninstall as well)
; Start with some default values.
-StrCpy $INSTFLAGS "${INSTFLAGS}"
StrCpy $INSTPROG "${INSTNAME}"
StrCpy $INSTEXE "${INSTEXE}"
StrCpy $INSTSHORTCUT "${SHORTCUT}"
@@ -931,6 +940,7 @@ Call CheckIfAlreadyCurrent ; Make sure that we haven't already installed this v
Call CloseSecondLife ; Make sure we're not running
Call CheckNetworkConnection ; ping secondlife.com
Call CheckWillUninstallV2 ; See if a V2 install exists and will be removed.
+Call CheckOldExeName ; Clean up a previous version of the exe
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
StrCmp $DO_UNINSTALL_V2 "" PRESERVE_DONE
@@ -966,7 +976,7 @@ StrCpy $SHORTCUT_LANG_PARAM "--set InstallLanguage $(LanguageCode)"
CreateDirectory "$SMPROGRAMS\$INSTSHORTCUT"
SetOutPath "$INSTDIR"
CreateShortCut "$SMPROGRAMS\$INSTSHORTCUT\$INSTSHORTCUT.lnk" \
- "$INSTDIR\$INSTEXE" "$INSTFLAGS $SHORTCUT_LANG_PARAM"
+ "$INSTDIR\$INSTEXE" "$SHORTCUT_LANG_PARAM"
WriteINIStr "$SMPROGRAMS\$INSTSHORTCUT\SL Create Account.url" \
@@ -985,9 +995,9 @@ CreateShortCut "$SMPROGRAMS\$INSTSHORTCUT\Uninstall $INSTSHORTCUT.lnk" \
; Other shortcuts
SetOutPath "$INSTDIR"
CreateShortCut "$DESKTOP\$INSTSHORTCUT.lnk" \
- "$INSTDIR\$INSTEXE" "$INSTFLAGS $SHORTCUT_LANG_PARAM"
+ "$INSTDIR\$INSTEXE" "$SHORTCUT_LANG_PARAM"
CreateShortCut "$INSTDIR\$INSTSHORTCUT.lnk" \
- "$INSTDIR\$INSTEXE" "$INSTFLAGS $SHORTCUT_LANG_PARAM"
+ "$INSTDIR\$INSTEXE" "$SHORTCUT_LANG_PARAM"
CreateShortCut "$INSTDIR\Uninstall $INSTSHORTCUT.lnk" \
'"$INSTDIR\uninst.exe"' ''
@@ -996,7 +1006,6 @@ CreateShortCut "$INSTDIR\Uninstall $INSTSHORTCUT.lnk" \
; Write registry
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Linden Research, Inc.\$INSTPROG" "" "$INSTDIR"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Linden Research, Inc.\$INSTPROG" "Version" "${VERSION_LONG}"
-WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Linden Research, Inc.\$INSTPROG" "Flags" "$INSTFLAGS"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Linden Research, Inc.\$INSTPROG" "Shortcut" "$INSTSHORTCUT"
WriteRegStr HKEY_LOCAL_MACHINE "SOFTWARE\Linden Research, Inc.\$INSTPROG" "Exe" "$INSTEXE"
WriteRegStr HKEY_LOCAL_MACHINE "Software\Microsoft\Windows\CurrentVersion\Uninstall\$INSTPROG" "DisplayName" "$INSTPROG (remove only)"
@@ -1009,13 +1018,13 @@ WriteRegStr HKEY_CLASSES_ROOT "${URLNAME}" "URL Protocol" ""
WriteRegStr HKEY_CLASSES_ROOT "${URLNAME}\DefaultIcon" "" '"$INSTDIR\$INSTEXE"'
;; URL param must be last item passed to viewer, it ignores subsequent params
;; to avoid parameter injection attacks.
-WriteRegExpandStr HKEY_CLASSES_ROOT "${URLNAME}\shell\open\command" "" '"$INSTDIR\$INSTEXE" $INSTFLAGS -url "%1"'
+WriteRegExpandStr HKEY_CLASSES_ROOT "${URLNAME}\shell\open\command" "" '"$INSTDIR\$INSTEXE" -url "%1"'
WriteRegStr HKEY_CLASSES_ROOT "x-grid-location-info"(default)" "URL:Second Life"
WriteRegStr HKEY_CLASSES_ROOT "x-grid-location-info" "URL Protocol" ""
WriteRegStr HKEY_CLASSES_ROOT "x-grid-location-info\DefaultIcon" "" '"$INSTDIR\$INSTEXE"'
;; URL param must be last item passed to viewer, it ignores subsequent params
;; to avoid parameter injection attacks.
-WriteRegExpandStr HKEY_CLASSES_ROOT "x-grid-location-info\shell\open\command" "" '"$INSTDIR\$INSTEXE" $INSTFLAGS -url "%1"'
+WriteRegExpandStr HKEY_CLASSES_ROOT "x-grid-location-info\shell\open\command" "" '"$INSTDIR\$INSTEXE" -url "%1"'
; write out uninstaller
WriteUninstaller "$INSTDIR\uninst.exe"
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp
index f4ce3c9118..f150ceda67 100755
--- a/indra/newview/llagent.cpp
+++ b/indra/newview/llagent.cpp
@@ -91,6 +91,7 @@
#include "llwindow.h"
#include "llworld.h"
#include "llworldmap.h"
+#include "lscript_byteformat.h"
#include "stringize.h"
#include "boost/foreach.hpp"
@@ -258,11 +259,9 @@ bool handleSlowMotionAnimation(const LLSD& newvalue)
return true;
}
-// static
-void LLAgent::parcelChangedCallback()
+void LLAgent::setCanEditParcel() // called via mParcelChangedSignal
{
bool can_edit = LLToolMgr::getInstance()->canEdit();
-
gAgent.mCanEditParcel = can_edit;
}
@@ -424,6 +423,8 @@ LLAgent::LLAgent() :
mListener.reset(new LLAgentListener(*this));
+ addParcelChangedCallback(&setCanEditParcel);
+
mMoveTimer.stop();
}
@@ -450,8 +451,6 @@ void LLAgent::init()
mLastKnownRequestMaturity = mLastKnownResponseMaturity;
mIsDoSendMaturityPreferenceToServer = true;
- LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(boost::bind(&LLAgent::parcelChangedCallback));
-
if (!mTeleportFinishedSlot.connected())
{
mTeleportFinishedSlot = LLViewerParcelMgr::getInstance()->setTeleportFinishedCallback(boost::bind(&LLAgent::handleTeleportFinished, this));
@@ -834,22 +833,33 @@ void LLAgent::handleServerBakeRegionTransition(const LLUUID& region_id)
}
}
+void LLAgent::changeParcels()
+{
+ LL_DEBUGS("AgentLocation") << "Calling ParcelChanged callbacks" << LL_ENDL;
+ // Notify anything that wants to know about parcel changes
+ mParcelChangedSignal();
+}
+
+boost::signals2::connection LLAgent::addParcelChangedCallback(parcel_changed_callback_t cb)
+{
+ return mParcelChangedSignal.connect(cb);
+}
+
//-----------------------------------------------------------------------------
// setRegion()
//-----------------------------------------------------------------------------
void LLAgent::setRegion(LLViewerRegion *regionp)
{
- bool teleport = true;
-
+ bool notifyRegionChange;
+
llassert(regionp);
if (mRegionp != regionp)
{
- // std::string host_name;
- // host_name = regionp->getHost().getHostName();
-
+ notifyRegionChange = true;
+
std::string ip = regionp->getHost().getString();
- llinfos << "Moving agent into region: " << regionp->getName()
- << " located at " << ip << llendl;
+ LL_INFOS("AgentLocation") << "Moving agent into region: " << regionp->getName()
+ << " located at " << ip << LL_ENDL;
if (mRegionp)
{
// We've changed regions, we're now going to change our agent coordinate frame.
@@ -877,9 +887,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
{
gSky.mVOGroundp->setRegion(regionp);
}
-
- // Notify windlight managers
- teleport = (gAgent.getTeleportState() != LLAgent::TELEPORT_NONE);
}
else
{
@@ -901,8 +908,14 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
// Pass new region along to metrics components that care about this level of detail.
LLAppViewer::metricsUpdateRegion(regionp->getHandle());
}
+ else
+ {
+ notifyRegionChange = false;
+ }
mRegionp = regionp;
+ // TODO - most of what follows probably should be moved into callbacks
+
// Pass the region host to LLUrlEntryParcel to resolve parcel name
// with a server request.
LLUrlEntryParcel::setRegionHost(getRegionHost());
@@ -921,15 +934,6 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
LLFloaterMove::sUpdateFlyingStatus();
- if (teleport)
- {
- LLEnvManagerNew::instance().onTeleport();
- }
- else
- {
- LLEnvManagerNew::instance().onRegionCrossing();
- }
-
// If the newly entered region is using server bakes, and our
// current appearance is non-baked, request appearance update from
// server.
@@ -942,6 +946,12 @@ void LLAgent::setRegion(LLViewerRegion *regionp)
// Need to handle via callback after caps arrive.
mRegionp->setCapabilitiesReceivedCallback(boost::bind(&LLAgent::handleServerBakeRegionTransition,this,_1));
}
+
+ if (notifyRegionChange)
+ {
+ LL_DEBUGS("AgentLocation") << "Calling RegionChanged callbacks" << LL_ENDL;
+ mRegionChangedSignal();
+ }
}
@@ -966,6 +976,16 @@ LLHost LLAgent::getRegionHost() const
}
}
+boost::signals2::connection LLAgent::addRegionChangedCallback(const region_changed_signal_t::slot_type& cb)
+{
+ return mRegionChangedSignal.connect(cb);
+}
+
+void LLAgent::removeRegionChangedCallback(boost::signals2::connection callback)
+{
+ mRegionChangedSignal.disconnect(callback);
+}
+
//-----------------------------------------------------------------------------
// inPrelude()
//-----------------------------------------------------------------------------
@@ -1091,10 +1111,18 @@ const LLVector3d &LLAgent::getPositionGlobal() const
//-----------------------------------------------------------------------------
const LLVector3 &LLAgent::getPositionAgent()
{
- if (isAgentAvatarValid() && !gAgentAvatarp->mDrawable.isNull())
+ if (isAgentAvatarValid())
+ {
+ if(gAgentAvatarp->mDrawable.isNull())
+ {
+ mFrameAgent.setOrigin(gAgentAvatarp->getPositionAgent());
+ }
+ else
{
mFrameAgent.setOrigin(gAgentAvatarp->getRenderPosition());
}
+ }
+
return mFrameAgent.getOrigin();
}
@@ -3059,6 +3087,55 @@ void LLAgent::sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request)
sendReliableMessage();
}
+// Send a message to the region to stop the NULL animation state
+// This will reset animation state overrides for the agent.
+void LLAgent::sendAnimationStateReset()
+{
+ if (gAgentID.isNull() || !mRegionp)
+ {
+ return;
+ }
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_AgentAnimation);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID());
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_AnimationList);
+ msg->addUUIDFast(_PREHASH_AnimID, LLUUID::null );
+ msg->addBOOLFast(_PREHASH_StartAnim, FALSE);
+
+ msg->nextBlockFast(_PREHASH_PhysicalAvatarEventList);
+ msg->addBinaryDataFast(_PREHASH_TypeData, NULL, 0);
+ sendReliableMessage();
+}
+
+
+// Send a message to the region to revoke sepecified permissions on ALL scripts in the region
+// If the target is an object in the region, permissions in scripts on that object are cleared.
+// If it is the region ID, all scripts clear the permissions for this agent
+void LLAgent::sendRevokePermissions(const LLUUID & target, U32 permissions)
+{
+ // Currently only the bits for SCRIPT_PERMISSION_TRIGGER_ANIMATION and SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS
+ // are supported by the server. Sending any other bits will cause the message to be dropped without changing permissions
+
+ if (gAgentID.notNull() && gMessageSystem)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_RevokePermissions);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, getID()); // Must be our ID
+ msg->addUUIDFast(_PREHASH_SessionID, getSessionID());
+
+ msg->nextBlockFast(_PREHASH_Data);
+ msg->addUUIDFast(_PREHASH_ObjectID, target); // Must be in the region
+ msg->addS32Fast(_PREHASH_ObjectPermissions, (S32) permissions);
+
+ sendReliableMessage();
+ }
+}
+
void LLAgent::sendWalkRun(bool running)
{
LLMessageSystem* msgsys = gMessageSystem;
@@ -4137,6 +4214,8 @@ void LLAgent::stopCurrentAnimations()
// avatar, propagating this change back to the server.
if (isAgentAvatarValid())
{
+ LLDynamicArray<LLUUID> anim_ids;
+
for ( LLVOAvatar::AnimIterator anim_it =
gAgentAvatarp->mPlayingAnimations.begin();
anim_it != gAgentAvatarp->mPlayingAnimations.end();
@@ -4154,7 +4233,24 @@ void LLAgent::stopCurrentAnimations()
// stop this animation locally
gAgentAvatarp->stopMotion(anim_it->first, TRUE);
// ...and tell the server to tell everyone.
- sendAnimationRequest(anim_it->first, ANIM_REQUEST_STOP);
+ anim_ids.push_back(anim_it->first);
+ }
+ }
+
+ sendAnimationRequests(anim_ids, ANIM_REQUEST_STOP);
+
+ // Tell the region to clear any animation state overrides
+ sendAnimationStateReset();
+
+ // Revoke all animation permissions
+ if (mRegionp &&
+ gSavedSettings.getBOOL("RevokePermsOnStopAnimation"))
+ {
+ U32 permissions = LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_TRIGGER_ANIMATION] | LSCRIPTRunTimePermissionBits[SCRIPT_PERMISSION_OVERRIDE_ANIMATIONS];
+ sendRevokePermissions(mRegionp->getRegionID(), permissions);
+ if (gAgentAvatarp->isSitting())
+ { // Also stand up, since auto-granted sit animation permission has been revoked
+ gAgent.standUp();
}
}
diff --git a/indra/newview/llagent.h b/indra/newview/llagent.h
index f5f26f69d8..0766407494 100755
--- a/indra/newview/llagent.h
+++ b/indra/newview/llagent.h
@@ -231,15 +231,54 @@ private:
LLVector3 mHomePosRegion;
//--------------------------------------------------------------------
- // Region
+ // Parcel
//--------------------------------------------------------------------
public:
+ void changeParcels(); // called by LLViewerParcelMgr when we cross a parcel boundary
+
+ // Register a boost callback to be called when the agent changes parcels
+ typedef boost::function<void()> parcel_changed_callback_t;
+ boost::signals2::connection addParcelChangedCallback(parcel_changed_callback_t);
+
+private:
+ typedef boost::signals2::signal<void()> parcel_changed_signal_t;
+ parcel_changed_signal_t mParcelChangedSignal;
+
+ //--------------------------------------------------------------------
+ // Region
+ //--------------------------------------------------------------------
+ public:
void setRegion(LLViewerRegion *regionp);
LLViewerRegion *getRegion() const;
LLHost getRegionHost() const;
BOOL inPrelude();
-private:
+
+ /**
+ * Register a boost callback to be called when the agent changes regions
+ * Note that if you need to access a capability for the region, you may need to wait
+ * for the capabilities to be received, since in some cases your region changed
+ * callback will be called before the capabilities have been received. Your callback
+ * may need to look something like:
+ *
+ * LLViewerRegion* region = gAgent.getRegion();
+ * if (region->capabilitiesReceived())
+ * {
+ * useCapability(region);
+ * }
+ * else // Need to handle via callback after caps arrive.
+ * {
+ * region->setCapabilitiesReceivedCallback(boost::bind(&useCapability,region,_1));
+ * // you may or may not want to remove that callback
+ * }
+ */
+ typedef boost::signals2::signal<void()> region_changed_signal_t;
+
+ boost::signals2::connection addRegionChangedCallback(const region_changed_signal_t::slot_type& cb);
+ void removeRegionChangedCallback(boost::signals2::connection callback);
+
+ private:
LLViewerRegion *mRegionp;
+ region_changed_signal_t mRegionChangedSignal;
//--------------------------------------------------------------------
// History
@@ -431,6 +470,9 @@ public:
void onAnimStop(const LLUUID& id);
void sendAnimationRequests(LLDynamicArray<LLUUID> &anim_ids, EAnimRequest request);
void sendAnimationRequest(const LLUUID &anim_id, EAnimRequest request);
+ void sendAnimationStateReset();
+ void sendRevokePermissions(const LLUUID & target, U32 permissions);
+
void endAnimationUpdateUI();
void unpauseAnimation() { mPauseRequest = NULL; }
BOOL getCustomAnim() const { return mCustomAnim; }
@@ -637,9 +679,10 @@ private:
public:
bool canEditParcel() const { return mCanEditParcel; }
private:
+ static void setCanEditParcel();
bool mCanEditParcel;
- static void parcelChangedCallback();
+
/********************************************************************************
** **
diff --git a/indra/newview/llagentui.cpp b/indra/newview/llagentui.cpp
index b9ec304b7e..3410a37890 100755
--- a/indra/newview/llagentui.cpp
+++ b/indra/newview/llagentui.cpp
@@ -112,6 +112,11 @@ BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s", region_name.c_str());
break;
+ case LOCATION_FORMAT_NORMAL_COORDS:
+ buffer = llformat("%s (%d, %d, %d)",
+ region_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
case LOCATION_FORMAT_NO_COORDS:
buffer = llformat("%s%s%s",
region_name.c_str(),
@@ -143,6 +148,11 @@ BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const
case LOCATION_FORMAT_NORMAL:
buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
break;
+ case LOCATION_FORMAT_NORMAL_COORDS:
+ buffer = llformat("%s (%d, %d, %d)",
+ parcel_name.c_str(),
+ pos_x, pos_y, pos_z);
+ break;
case LOCATION_FORMAT_NO_MATURITY:
buffer = llformat("%s, %s (%d, %d, %d)",
parcel_name.c_str(),
diff --git a/indra/newview/llagentui.h b/indra/newview/llagentui.h
index dda5dc1fd1..bb48dad14c 100755
--- a/indra/newview/llagentui.h
+++ b/indra/newview/llagentui.h
@@ -35,6 +35,7 @@ public:
enum ELocationFormat
{
LOCATION_FORMAT_NORMAL, // Parcel
+ LOCATION_FORMAT_NORMAL_COORDS, // Parcel (x, y, z)
LOCATION_FORMAT_LANDMARK, // Parcel, Region
LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp
index 1edbbe2a2e..fa810aac76 100755
--- a/indra/newview/llagentwearables.cpp
+++ b/indra/newview/llagentwearables.cpp
@@ -1538,7 +1538,11 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj
std::set<LLUUID> requested_item_ids;
std::set<LLUUID> current_item_ids;
for (S32 i=0; i<obj_item_array.count(); i++)
- requested_item_ids.insert(obj_item_array[i].get()->getLinkedUUID());
+ {
+ const LLUUID & requested_id = obj_item_array[i].get()->getLinkedUUID();
+ //llinfos << "Requested attachment id " << requested_id << llendl;
+ requested_item_ids.insert(requested_id);
+ }
// Build up list of objects to be removed and items currently attached.
llvo_vec_t objects_to_remove;
@@ -1555,17 +1559,28 @@ void LLAgentWearables::userUpdateAttachments(LLInventoryModel::item_array_t& obj
if (objectp)
{
LLUUID object_item_id = objectp->getAttachmentItemID();
+
+ bool remove_attachment = true;
if (requested_item_ids.find(object_item_id) != requested_item_ids.end())
- {
- // Object currently worn, was requested.
+ { // Object currently worn, was requested to keep it
// Flag as currently worn so we won't have to add it again.
- current_item_ids.insert(object_item_id);
+ remove_attachment = false;
}
- else
+ else if (objectp->isTempAttachment())
+ { // Check if we should keep this temp attachment
+ remove_attachment = LLAppearanceMgr::instance().shouldRemoveTempAttachment(objectp->getID());
+ }
+
+ if (remove_attachment)
{
- // object currently worn, not requested.
+ // llinfos << "found object to remove, id " << objectp->getID() << ", item " << objectp->getAttachmentItemID() << llendl;
objects_to_remove.push_back(objectp);
}
+ else
+ {
+ // llinfos << "found object to keep, id " << objectp->getID() << ", item " << objectp->getAttachmentItemID() << llendl;
+ current_item_ids.insert(object_item_id);
+ }
}
}
}
diff --git a/indra/newview/llappcorehttp.cpp b/indra/newview/llappcorehttp.cpp
index 0d7d41304d..70dcffefb2 100755
--- a/indra/newview/llappcorehttp.cpp
+++ b/indra/newview/llappcorehttp.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
+ * Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -28,18 +28,81 @@
#include "llappcorehttp.h"
+#include "llappviewer.h"
#include "llviewercontrol.h"
+// Here is where we begin to get our connection usage under control.
+// This establishes llcorehttp policy classes that, among other
+// things, limit the maximum number of connections to outside
+// services. Each of the entries below maps to a policy class and
+// has a limit, sometimes configurable, of how many connections can
+// be open at a time.
+
const F64 LLAppCoreHttp::MAX_THREAD_WAIT_TIME(10.0);
+static const struct
+{
+ LLAppCoreHttp::EAppPolicy mPolicy;
+ U32 mDefault;
+ U32 mMin;
+ U32 mMax;
+ U32 mRate;
+ std::string mKey;
+ const char * mUsage;
+} init_data[] = // Default and dynamic values for classes
+{
+ {
+ LLAppCoreHttp::AP_DEFAULT, 8, 8, 8, 0,
+ "",
+ "other"
+ },
+ {
+ LLAppCoreHttp::AP_TEXTURE, 8, 1, 12, 0,
+ "TextureFetchConcurrency",
+ "texture fetch"
+ },
+ {
+ LLAppCoreHttp::AP_MESH1, 32, 1, 128, 100,
+ "MeshMaxConcurrentRequests",
+ "mesh fetch"
+ },
+ {
+ LLAppCoreHttp::AP_MESH2, 8, 1, 32, 100,
+ "Mesh2MaxConcurrentRequests",
+ "mesh2 fetch"
+ },
+ {
+ LLAppCoreHttp::AP_LARGE_MESH, 2, 1, 8, 0,
+ "",
+ "large mesh fetch"
+ },
+ {
+ LLAppCoreHttp::AP_UPLOADS, 2, 1, 8, 0,
+ "",
+ "asset upload"
+ },
+ {
+ LLAppCoreHttp::AP_LONG_POLL, 32, 32, 32, 0,
+ "",
+ "long poll"
+ }
+};
+
+static void setting_changed();
+
LLAppCoreHttp::LLAppCoreHttp()
: mRequest(NULL),
mStopHandle(LLCORE_HTTP_HANDLE_INVALID),
mStopRequested(0.0),
- mStopped(false),
- mPolicyDefault(-1)
-{}
+ mStopped(false)
+{
+ for (int i(0); i < LL_ARRAY_SIZE(mPolicies); ++i)
+ {
+ mPolicies[i] = LLCore::HttpRequest::DEFAULT_POLICY_ID;
+ mSettings[i] = 0U;
+ }
+}
LLAppCoreHttp::~LLAppCoreHttp()
@@ -54,30 +117,28 @@ void LLAppCoreHttp::init()
LLCore::HttpStatus status = LLCore::HttpRequest::createService();
if (! status)
{
- LL_ERRS("Init") << "Failed to initialize HTTP services. Reason: "
- << status.toString()
+ LL_ERRS("Init") << "Failed to initialize HTTP services. Reason: " << status.toString()
<< LL_ENDL;
}
// Point to our certs or SSH/https: will fail on connect
- status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_CA_FILE,
- gDirUtilp->getCAFile());
+ status = LLCore::HttpRequest::setStaticPolicyOption(LLCore::HttpRequest::PO_CA_FILE,
+ LLCore::HttpRequest::GLOBAL_POLICY_ID,
+ gDirUtilp->getCAFile(), NULL);
if (! status)
{
- LL_ERRS("Init") << "Failed to set CA File for HTTP services. Reason: "
- << status.toString()
+ LL_ERRS("Init") << "Failed to set CA File for HTTP services. Reason: " << status.toString()
<< LL_ENDL;
}
- // Establish HTTP Proxy. "LLProxy" is a special string which directs
- // the code to use LLProxy::applyProxySettings() to establish any
- // HTTP or SOCKS proxy for http operations.
- status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_LLPROXY, 1);
+ // Establish HTTP Proxy, if desired.
+ status = LLCore::HttpRequest::setStaticPolicyOption(LLCore::HttpRequest::PO_LLPROXY,
+ LLCore::HttpRequest::GLOBAL_POLICY_ID,
+ 1, NULL);
if (! status)
{
- LL_ERRS("Init") << "Failed to set HTTP proxy for HTTP services. Reason: "
- << status.toString()
- << LL_ENDL;
+ LL_WARNS("Init") << "Failed to set HTTP proxy for HTTP services. Reason: " << status.toString()
+ << LL_ENDL;
}
// Tracing levels for library & libcurl (note that 2 & 3 are beyond spammy):
@@ -90,47 +151,74 @@ void LLAppCoreHttp::init()
{
long trace_level(0L);
trace_level = long(gSavedSettings.getU32(http_trace));
- status = LLCore::HttpRequest::setPolicyGlobalOption(LLCore::HttpRequest::GP_TRACE, trace_level);
+ status = LLCore::HttpRequest::setStaticPolicyOption(LLCore::HttpRequest::PO_TRACE,
+ LLCore::HttpRequest::GLOBAL_POLICY_ID,
+ trace_level, NULL);
}
// Setup default policy and constrain if directed to
- mPolicyDefault = LLCore::HttpRequest::DEFAULT_POLICY_ID;
- static const std::string texture_concur("TextureFetchConcurrency");
- if (gSavedSettings.controlExists(texture_concur))
+ mPolicies[AP_DEFAULT] = LLCore::HttpRequest::DEFAULT_POLICY_ID;
+
+ // Setup additional policies based on table and some special rules
+ for (int i(0); i < LL_ARRAY_SIZE(init_data); ++i)
{
- U32 concur(llmin(gSavedSettings.getU32(texture_concur), U32(12)));
+ const EAppPolicy policy(init_data[i].mPolicy);
- if (concur > 0)
+ if (AP_DEFAULT == policy)
{
- LLCore::HttpStatus status;
- status = LLCore::HttpRequest::setPolicyClassOption(mPolicyDefault,
- LLCore::HttpRequest::CP_CONNECTION_LIMIT,
- concur);
- if (! status)
- {
- LL_WARNS("Init") << "Unable to set texture fetch concurrency. Reason: "
- << status.toString()
- << LL_ENDL;
- }
- else
- {
- LL_INFOS("Init") << "Application settings overriding default texture fetch concurrency. New value: "
- << concur
- << LL_ENDL;
- }
+ // Pre-created
+ continue;
+ }
+
+ mPolicies[policy] = LLCore::HttpRequest::createPolicyClass();
+ if (! mPolicies[policy])
+ {
+ // Use default policy (but don't accidentally modify default)
+ LL_WARNS("Init") << "Failed to create HTTP policy class for " << init_data[i].mUsage
+ << ". Using default policy."
+ << LL_ENDL;
+ mPolicies[policy] = mPolicies[AP_DEFAULT];
+ continue;
}
}
+
+ // Need a request object to handle dynamic options before setting them
+ mRequest = new LLCore::HttpRequest;
+
+ // Apply initial settings
+ refreshSettings(true);
// Kick the thread
status = LLCore::HttpRequest::startThread();
if (! status)
{
- LL_ERRS("Init") << "Failed to start HTTP servicing thread. Reason: "
- << status.toString()
+ LL_ERRS("Init") << "Failed to start HTTP servicing thread. Reason: " << status.toString()
<< LL_ENDL;
}
- mRequest = new LLCore::HttpRequest;
+ // Register signals for settings and state changes
+ for (int i(0); i < LL_ARRAY_SIZE(init_data); ++i)
+ {
+ if (! init_data[i].mKey.empty() && gSavedSettings.controlExists(init_data[i].mKey))
+ {
+ LLPointer<LLControlVariable> cntrl_ptr = gSavedSettings.getControl(init_data[i].mKey);
+ if (cntrl_ptr.isNull())
+ {
+ LL_WARNS("Init") << "Unable to set signal on global setting '" << init_data[i].mKey
+ << "'" << LL_ENDL;
+ }
+ else
+ {
+ mSettingsSignal[i] = cntrl_ptr->getCommitSignal()->connect(boost::bind(&setting_changed));
+ }
+ }
+ }
+}
+
+
+void setting_changed()
+{
+ LLAppViewer::instance()->getAppCoreHttp().refreshSettings(false);
}
@@ -173,6 +261,11 @@ void LLAppCoreHttp::cleanup()
}
}
+ for (int i(0); i < LL_ARRAY_SIZE(init_data); ++i)
+ {
+ mSettingsSignal[i].disconnect();
+ }
+
delete mRequest;
mRequest = NULL;
@@ -185,6 +278,78 @@ void LLAppCoreHttp::cleanup()
}
}
+void LLAppCoreHttp::refreshSettings(bool initial)
+{
+ LLCore::HttpStatus status;
+
+ for (int i(0); i < LL_ARRAY_SIZE(init_data); ++i)
+ {
+ const EAppPolicy policy(init_data[i].mPolicy);
+
+ // Set any desired throttle
+ if (initial && init_data[i].mRate)
+ {
+ // Init-time only, can use the static setters here
+ status = LLCore::HttpRequest::setStaticPolicyOption(LLCore::HttpRequest::PO_THROTTLE_RATE,
+ mPolicies[policy],
+ init_data[i].mRate,
+ NULL);
+ if (! status)
+ {
+ LL_WARNS("Init") << "Unable to set " << init_data[i].mUsage
+ << " throttle rate. Reason: " << status.toString()
+ << LL_ENDL;
+ }
+ }
+
+ // Get target connection concurrency value
+ U32 setting(init_data[i].mDefault);
+ if (! init_data[i].mKey.empty() && gSavedSettings.controlExists(init_data[i].mKey))
+ {
+ U32 new_setting(gSavedSettings.getU32(init_data[i].mKey));
+ if (new_setting)
+ {
+ // Treat zero settings as an ask for default
+ setting = llclamp(new_setting, init_data[i].mMin, init_data[i].mMax);
+ }
+ }
+
+ if (! initial && setting == mSettings[policy])
+ {
+ // Unchanged, try next setting
+ continue;
+ }
+
+ // Set it and report
+ // *TODO: These are intended to be per-host limits when we can
+ // support that in llcorehttp/libcurl.
+ LLCore::HttpHandle handle;
+ handle = mRequest->setPolicyOption(LLCore::HttpRequest::PO_CONNECTION_LIMIT,
+ mPolicies[policy],
+ setting, NULL);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ status = mRequest->getStatus();
+ LL_WARNS("Init") << "Unable to set " << init_data[i].mUsage
+ << " concurrency. Reason: " << status.toString()
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Init") << "Changed " << init_data[i].mUsage
+ << " concurrency. New value: " << setting
+ << LL_ENDL;
+ mSettings[policy] = setting;
+ if (initial && setting != init_data[i].mDefault)
+ {
+ LL_INFOS("Init") << "Application settings overriding default " << init_data[i].mUsage
+ << " concurrency. New value: " << setting
+ << LL_ENDL;
+ }
+ }
+ }
+}
+
void LLAppCoreHttp::onCompleted(LLCore::HttpHandle, LLCore::HttpResponse *)
{
diff --git a/indra/newview/llappcorehttp.h b/indra/newview/llappcorehttp.h
index 241d73ad52..40e3042b84 100755
--- a/indra/newview/llappcorehttp.h
+++ b/indra/newview/llappcorehttp.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2012&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
+ * Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -41,6 +41,117 @@
class LLAppCoreHttp : public LLCore::HttpHandler
{
public:
+ typedef LLCore::HttpRequest::policy_t policy_t;
+
+ enum EAppPolicy
+ {
+ /// Catchall policy class. Not used yet
+ /// but will have a generous concurrency
+ /// limit. Deep queueing possible by having
+ /// a chatty HTTP user.
+ ///
+ /// Destination: anywhere
+ /// Protocol: http: or https:
+ /// Transfer size: KB-MB
+ /// Long poll: no
+ /// Concurrency: high
+ /// Request rate: unknown
+ /// Pipelined: no
+ AP_DEFAULT,
+
+ /// Texture fetching policy class. Used to
+ /// download textures via capability or SSA
+ /// baking service. Deep queueing of requests.
+ /// Do not share.
+ ///
+ /// Destination: simhost:12046 & bake-texture:80
+ /// Protocol: http:
+ /// Transfer size: KB-MB
+ /// Long poll: no
+ /// Concurrency: high
+ /// Request rate: high
+ /// Pipelined: soon
+ AP_TEXTURE,
+
+ /// Legacy mesh fetching policy class. Used to
+ /// download textures via 'GetMesh' capability.
+ /// To be deprecated. Do not share.
+ ///
+ /// Destination: simhost:12046
+ /// Protocol: http:
+ /// Transfer size: KB-MB
+ /// Long poll: no
+ /// Concurrency: dangerously high
+ /// Request rate: high
+ /// Pipelined: no
+ AP_MESH1,
+
+ /// New mesh fetching policy class. Used to
+ /// download textures via 'GetMesh2' capability.
+ /// Used when fetch request (typically one LOD)
+ /// is 'small', currently defined as 2MB.
+ /// Very deeply queued. Do not share.
+ ///
+ /// Destination: simhost:12046
+ /// Protocol: http:
+ /// Transfer size: KB-MB
+ /// Long poll: no
+ /// Concurrency: high
+ /// Request rate: high
+ /// Pipelined: soon
+ AP_MESH2,
+
+ /// Large mesh fetching policy class. Used to
+ /// download textures via 'GetMesh' or 'GetMesh2'
+ /// capability. Used when fetch request
+ /// is not small to avoid head-of-line problem
+ /// when large requests block a sequence of small,
+ /// fast requests. Can be shared with similar
+ /// traffic that can wait for longish stalls
+ /// (default timeout 600S).
+ ///
+ /// Destination: simhost:12046
+ /// Protocol: http:
+ /// Transfer size: MB
+ /// Long poll: no
+ /// Concurrency: low
+ /// Request rate: low
+ /// Pipelined: soon
+ AP_LARGE_MESH,
+
+ /// Asset upload policy class. Used to store
+ /// assets (mesh only at the moment) via
+ /// changeable URL. Responses may take some
+ /// time (default timeout 240S).
+ ///
+ /// Destination: simhost:12043
+ /// Protocol: https:
+ /// Transfer size: KB-MB
+ /// Long poll: no
+ /// Concurrency: low
+ /// Request rate: low
+ /// Pipelined: no
+ AP_UPLOADS,
+
+ /// Long-poll-type HTTP requests. Not
+ /// bound by a connection limit. Requests
+ /// will typically hang around for a long
+ /// time (~30S). Only shareable with other
+ /// long-poll requests.
+ ///
+ /// Destination: simhost:12043
+ /// Protocol: https:
+ /// Transfer size: KB
+ /// Long poll: yes
+ /// Concurrency: unlimited but low in practice
+ /// Request rate: low
+ /// Pipelined: no
+ AP_LONG_POLL,
+
+ AP_COUNT // Must be last
+ };
+
+public:
LLAppCoreHttp();
~LLAppCoreHttp();
@@ -65,21 +176,27 @@ public:
// Notification when the stop request is complete.
virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
- // Retrieve the policy class for default operations.
- int getPolicyDefault() const
+ // Retrieve a policy class identifier for desired
+ // application function.
+ policy_t getPolicy(EAppPolicy policy) const
{
- return mPolicyDefault;
+ return mPolicies[policy];
}
+
+ // Apply initial or new settings from the environment.
+ void refreshSettings(bool initial);
private:
static const F64 MAX_THREAD_WAIT_TIME;
private:
- LLCore::HttpRequest * mRequest;
+ LLCore::HttpRequest * mRequest; // Request queue to issue shutdowns
LLCore::HttpHandle mStopHandle;
F64 mStopRequested;
bool mStopped;
- int mPolicyDefault;
+ policy_t mPolicies[AP_COUNT]; // Policy class id for each connection set
+ U32 mSettings[AP_COUNT];
+ boost::signals2::connection mSettingsSignal[AP_COUNT]; // Signals to global settings that affect us
};
diff --git a/indra/newview/llappdelegate-objc.mm b/indra/newview/llappdelegate-objc.mm
index 30476b3d22..91251ed7c0 100644
--- a/indra/newview/llappdelegate-objc.mm
+++ b/indra/newview/llappdelegate-objc.mm
@@ -54,6 +54,19 @@
}
[[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(languageUpdated) name:@"NSTextInputContextKeyboardSelectionDidChangeNotification" object:nil];
+
+ [[NSAppleEventManager sharedAppleEventManager] setEventHandler:self andSelector:@selector(handleGetURLEvent:withReplyEvent:) forEventClass:kInternetEventClass andEventID:kAEGetURL];
+}
+
+- (void) handleGetURLEvent:(NSAppleEventDescriptor *)event withReplyEvent:(NSAppleEventDescriptor *)replyEvent {
+ NSString *url= nil;
+ url = [[[[NSAppleEventManager sharedAppleEventManager]// 1
+ currentAppleEvent]// 2
+ paramDescriptorForKeyword:keyDirectObject]// 3
+ stringValue];// 4
+
+ const char* url_utf8 = [url UTF8String];
+ handleUrl(url_utf8);
}
- (void) applicationDidBecomeActive:(NSNotification *)notification
diff --git a/indra/newview/llappearancemgr.cpp b/indra/newview/llappearancemgr.cpp
index fd9236c8b3..da1609297e 100755
--- a/indra/newview/llappearancemgr.cpp
+++ b/indra/newview/llappearancemgr.cpp
@@ -3415,21 +3415,50 @@ void LLAppearanceMgr::removeItemsFromAvatar(const uuid_vec_t& ids_to_remove)
llwarns << "called with empty list, nothing to do" << llendl;
}
for (uuid_vec_t::const_iterator it = ids_to_remove.begin(); it != ids_to_remove.end(); ++it)
- {
+ {
const LLUUID& id_to_remove = *it;
const LLUUID& linked_item_id = gInventory.getLinkedItemID(id_to_remove);
removeCOFItemLinks(linked_item_id);
- }
- updateAppearanceFromCOF();
+ addDoomedTempAttachment(linked_item_id);
}
+ updateAppearanceFromCOF();
+}
void LLAppearanceMgr::removeItemFromAvatar(const LLUUID& id_to_remove)
{
LLUUID linked_item_id = gInventory.getLinkedItemID(id_to_remove);
removeCOFItemLinks(linked_item_id);
+ addDoomedTempAttachment(linked_item_id);
updateAppearanceFromCOF();
}
+
+// Adds the given item ID to mDoomedTempAttachmentIDs iff it's a temp attachment
+void LLAppearanceMgr::addDoomedTempAttachment(const LLUUID& id_to_remove)
+{
+ LLViewerObject * attachmentp = gAgentAvatarp->findAttachmentByID(id_to_remove);
+ if (attachmentp &&
+ attachmentp->isTempAttachment())
+ { // If this is a temp attachment and we want to remove it, record the ID
+ // so it will be deleted when attachments are synced up with COF
+ mDoomedTempAttachmentIDs.insert(id_to_remove);
+ //llinfos << "Will remove temp attachment id " << id_to_remove << llendl;
+ }
+}
+
+// Find AND REMOVES the given UUID from mDoomedTempAttachmentIDs
+bool LLAppearanceMgr::shouldRemoveTempAttachment(const LLUUID& item_id)
+{
+ doomed_temp_attachments_t::iterator iter = mDoomedTempAttachmentIDs.find(item_id);
+ if (iter != mDoomedTempAttachmentIDs.end())
+ {
+ mDoomedTempAttachmentIDs.erase(iter);
+ return true;
+ }
+ return false;
+}
+
+
bool LLAppearanceMgr::moveWearable(LLViewerInventoryItem* item, bool closer_to_body)
{
if (!item || !item->isWearableType()) return false;
diff --git a/indra/newview/llappearancemgr.h b/indra/newview/llappearancemgr.h
index 46252afbde..5ec80f1cf0 100755
--- a/indra/newview/llappearancemgr.h
+++ b/indra/newview/llappearancemgr.h
@@ -142,6 +142,9 @@ public:
void removeAllClothesFromAvatar();
void removeAllAttachmentsFromAvatar();
+ // Special handling of temp attachments, which are not in the COF
+ bool shouldRemoveTempAttachment(const LLUUID& item_id);
+
//has the current outfit changed since it was loaded?
bool isOutfitDirty() { return mOutfitIsDirty; }
@@ -239,6 +242,12 @@ private:
std::auto_ptr<LLOutfitUnLockTimer> mUnlockOutfitTimer;
+ // Set of temp attachment UUIDs that should be removed
+ typedef std::set<LLUUID> doomed_temp_attachments_t;
+ doomed_temp_attachments_t mDoomedTempAttachmentIDs;
+
+ void addDoomedTempAttachment(const LLUUID& id_to_remove);
+
//////////////////////////////////////////////////////////////////////////////////
// Item-specific convenience functions
public:
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index 02eb67bf80..539d186441 100755
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -96,6 +96,7 @@
#include "llupdaterservice.h"
#include "llfloatertexturefetchdebugger.h"
#include "llspellcheck.h"
+#include "llavatarrenderinfoaccountant.h"
// Linden library includes
#include "llavatarnamecache.h"
@@ -222,6 +223,10 @@
#include "llmachineid.h"
#include "llmainlooprepeater.h"
+
+#include "llviewereventrecorder.h"
+
+
// *FIX: These extern globals should be cleaned up.
// The globals either represent state/config/resource-storage of either
// this app, or another 'component' of the viewer. App globals should be
@@ -570,7 +575,7 @@ static void settings_to_globals()
LLSurface::setTextureSize(gSavedSettings.getU32("RegionTextureSize"));
LLRender::sGLCoreProfile = gSavedSettings.getBOOL("RenderGLCoreProfile");
-
+ LLVertexBuffer::sUseVAO = gSavedSettings.getBOOL("RenderUseVAO");
LLImageGL::sGlobalUseAnisotropic = gSavedSettings.getBOOL("RenderAnisotropic");
LLImageGL::sCompressTextures = gSavedSettings.getBOOL("RenderCompressTextures");
LLVOVolume::sLODFactor = gSavedSettings.getF32("RenderVolumeLODFactor");
@@ -695,6 +700,7 @@ LLAppViewer::LLAppViewer() :
LLAppViewer::~LLAppViewer()
{
delete mSettingsLocationList;
+ LLViewerEventRecorder::instance().~LLViewerEventRecorder();
LLLoginInstance::instance().setUpdaterService(0);
@@ -1637,6 +1643,8 @@ bool LLAppViewer::cleanup()
//ditch LLVOAvatarSelf instance
gAgentAvatarp = NULL;
+ LLNotifications::instance().clear();
+
// workaround for DEV-35406 crash on shutdown
LLEventPumps::instance().reset();
@@ -2247,13 +2255,13 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
BOOST_FOREACH(const SettingsFile& file, group.files)
{
- llinfos << "Attempting to load settings for the group " << file.name()
- << " - from location " << location_key << llendl;
+ LL_INFOS("Settings") << "Attempting to load settings for the group " << file.name()
+ << " - from location " << location_key << LL_ENDL;
LLControlGroup* settings_group = LLControlGroup::getInstance(file.name);
if(!settings_group)
{
- llwarns << "No matching settings group for name " << file.name() << llendl;
+ LL_WARNS("Settings") << "No matching settings group for name " << file.name() << LL_ENDL;
continue;
}
@@ -2282,7 +2290,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
if(settings_group->loadFromFile(full_settings_path, set_defaults, file.persistent))
{ // success!
- llinfos << "Loaded settings file " << full_settings_path << llendl;
+ LL_INFOS("Settings") << "Loaded settings file " << full_settings_path << LL_ENDL;
}
else
{ // failed to load
@@ -2296,7 +2304,7 @@ bool LLAppViewer::loadSettingsFromDirectory(const std::string& location_key,
// only complain if we actually have a filename at this point
if (!full_settings_path.empty())
{
- llinfos << "Cannot load " << full_settings_path << " - No settings found." << llendl;
+ LL_INFOS("Settings") << "Cannot load " << full_settings_path << " - No settings found." << LL_ENDL;
}
}
}
@@ -2392,8 +2400,6 @@ bool LLAppViewer::initConfiguration()
gSavedSettings.setString("ClientSettingsFile",
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, getSettingsFilename("Default", "Global")));
- gSavedSettings.setString("VersionChannelName", LLVersionInfo::getChannel());
-
#ifndef LL_RELEASE_FOR_DOWNLOAD
// provide developer build only overrides for these control variables that are not
// persisted to settings.xml
@@ -2457,8 +2463,8 @@ bool LLAppViewer::initConfiguration()
gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS,
clp.getOption("settings")[0]);
gSavedSettings.setString("ClientSettingsFile", user_settings_filename);
- llinfos << "Using command line specified settings filename: "
- << user_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using command line specified settings filename: "
+ << user_settings_filename << LL_ENDL;
}
// - load overrides from user_settings
@@ -2474,8 +2480,8 @@ bool LLAppViewer::initConfiguration()
{
std::string session_settings_filename = clp.getOption("sessionsettings")[0];
gSavedSettings.setString("SessionSettingsFile", session_settings_filename);
- llinfos << "Using session settings filename: "
- << session_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using session settings filename: "
+ << session_settings_filename << LL_ENDL;
}
loadSettingsFromDirectory("Session");
@@ -2483,8 +2489,8 @@ bool LLAppViewer::initConfiguration()
{
std::string user_session_settings_filename = clp.getOption("usersessionsettings")[0];
gSavedSettings.setString("UserSessionSettingsFile", user_session_settings_filename);
- llinfos << "Using user session settings filename: "
- << user_session_settings_filename << llendl;
+ LL_INFOS("Settings") << "Using user session settings filename: "
+ << user_session_settings_filename << LL_ENDL;
}
loadSettingsFromDirectory("UserSession");
@@ -2572,9 +2578,13 @@ bool LLAppViewer::initConfiguration()
}
}
+ if (clp.hasOption("logevents")) {
+ LLViewerEventRecorder::instance().setEventLoggingOn();
+ }
+
std::string CmdLineChannel(gSavedSettings.getString("CmdLineChannel"));
if(! CmdLineChannel.empty())
- {
+ {
LLVersionInfo::resetChannel(CmdLineChannel);
}
@@ -2586,16 +2596,16 @@ bool LLAppViewer::initConfiguration()
LLFastTimer::sLog = TRUE;
LLFastTimer::sLogName = std::string("performance");
}
-
+
std::string test_name(gSavedSettings.getString("LogMetrics"));
if (! test_name.empty())
- {
- LLFastTimer::sMetricLog = TRUE ;
+ {
+ LLFastTimer::sMetricLog = TRUE ;
// '--logmetrics' is specified with a named test metric argument so the data gathering is done only on that test
// In the absence of argument, every metric would be gathered (makes for a rather slow run and hard to decipher report...)
llinfos << "'--logmetrics' argument : " << test_name << llendl;
- LLFastTimer::sLogName = test_name;
- }
+ LLFastTimer::sLogName = test_name;
+ }
if (clp.hasOption("graphicslevel"))
{
@@ -2604,14 +2614,14 @@ bool LLAppViewer::initConfiguration()
// that value for validity.
U32 graphicslevel = gSavedSettings.getU32("RenderQualityPerformance");
if (LLFeatureManager::instance().isValidGraphicsLevel(graphicslevel))
- {
+ {
// graphicslevel is valid: save it and engage it later. Capture
// the requested value separately from the settings variable
// because, if this is the first run, LLViewerWindow's constructor
// will call LLFeatureManager::applyRecommendedSettings(), which
// overwrites this settings variable!
mForceGraphicsLevel = graphicslevel;
- }
+ }
}
LLFastTimerView::sAnalyzePerformance = gSavedSettings.getBOOL("AnalyzePerformance");
@@ -2642,16 +2652,32 @@ bool LLAppViewer::initConfiguration()
// What can happen is that someone can use IE (or potentially
// other browsers) and do the rough equivalent of command
// injection and steal passwords. Phoenix. SL-55321
+ LLSLURL start_slurl;
std::string CmdLineLoginLocation(gSavedSettings.getString("CmdLineLoginLocation"));
if(! CmdLineLoginLocation.empty())
- {
- LLSLURL start_slurl(CmdLineLoginLocation);
+ {
+ start_slurl = CmdLineLoginLocation;
LLStartUp::setStartSLURL(start_slurl);
if(start_slurl.getType() == LLSLURL::LOCATION)
{
LLGridManager::getInstance()->setGridChoice(start_slurl.getGrid());
+ }
+ }
+
+ //RN: if we received a URL, hand it off to the existing instance.
+ // don't call anotherInstanceRunning() when doing URL handoff, as
+ // it relies on checking a marker file which will not work when running
+ // out of different directories
+
+ if (start_slurl.isValid() &&
+ (gSavedSettings.getBOOL("SLURLPassToOtherInstance")))
+ {
+ if (sendURLToOtherInstance(start_slurl.getSLURLString()))
+ {
+ // successfully handed off URL to existing instance, exit
+ return false;
}
- }
+ }
const LLControlVariable* skinfolder = gSavedSettings.getControl("SkinCurrent");
if(skinfolder && LLStringUtil::null != skinfolder->getValue().asString())
@@ -2792,7 +2818,7 @@ bool LLAppViewer::initConfiguration()
LL_DEBUGS("AppInit")<<"set start from NextLoginLocation: "<<nextLoginLocation<<LL_ENDL;
LLStartUp::setStartSLURL(LLSLURL(nextLoginLocation));
}
- else if ((clp.hasOption("login") || clp.hasOption("autologin"))
+ else if ( ( clp.hasOption("login") || clp.hasOption("autologin"))
&& gSavedSettings.getString("CmdLineLoginLocation").empty())
{
// If automatic login from command line with --login switch
@@ -3176,7 +3202,7 @@ bool LLAppViewer::initWindow()
LLFeatureManager::getInstance()->setGraphicsLevel(*mForceGraphicsLevel, false);
gSavedSettings.setU32("RenderQualityPerformance", *mForceGraphicsLevel);
}
-
+
// Set this flag in case we crash while initializing GL
gSavedSettings.setBOOL("RenderInitError", TRUE);
gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
@@ -4821,6 +4847,9 @@ void LLAppViewer::idle()
gObjectList.updateApparentAngles(gAgent);
}
+ // Update AV render info
+ LLAvatarRenderInfoAccountant::idle();
+
{
LLFastTimer t(FTM_AUDIO_UPDATE);
diff --git a/indra/newview/llappviewermacosx.cpp b/indra/newview/llappviewermacosx.cpp
index 316c90d9d2..2723f0b90d 100755
--- a/indra/newview/llappviewermacosx.cpp
+++ b/indra/newview/llappviewermacosx.cpp
@@ -483,41 +483,24 @@ bool LLAppViewerMacOSX::getMasterSystemAudioMute()
return (mute != 0);
}
-OSErr AEGURLHandler(const AppleEvent *messagein, AppleEvent *reply, long refIn)
+void handleUrl(const char* url_utf8)
{
- OSErr result = noErr;
- DescType actualType;
- char buffer[1024]; // Flawfinder: ignore
- Size size;
-
- result = AEGetParamPtr (
- messagein,
- keyDirectObject,
- typeCString,
- &actualType,
- (Ptr)buffer,
- sizeof(buffer),
- &size);
-
- if(result == noErr)
- {
- std::string url = buffer;
+ if (url_utf8)
+ {
+ std::string url = url_utf8;
+ // Safari 3.2 silently mangles secondlife:///app/ URLs into
+ // secondlife:/app/ (only one leading slash).
+ // Fix them up to meet the URL specification. JC
+ const std::string prefix = "secondlife:/app/";
+ std::string test_prefix = url.substr(0, prefix.length());
+ LLStringUtil::toLower(test_prefix);
+ if (test_prefix == prefix)
+ {
+ url.replace(0, prefix.length(), "secondlife:///app/");
+ }
- // Safari 3.2 silently mangles secondlife:///app/ URLs into
- // secondlife:/app/ (only one leading slash).
- // Fix them up to meet the URL specification. JC
- const std::string prefix = "secondlife:/app/";
- std::string test_prefix = url.substr(0, prefix.length());
- LLStringUtil::toLower(test_prefix);
- if (test_prefix == prefix)
- {
- url.replace(0, prefix.length(), "secondlife:///app/");
- }
-
- LLMediaCtrl* web = NULL;
- const bool trusted_browser = false;
- LLURLDispatcher::dispatch(url, "", web, trusted_browser);
- }
-
- return(result);
+ LLMediaCtrl* web = NULL;
+ const bool trusted_browser = false;
+ LLURLDispatcher::dispatch(url, "", web, trusted_browser);
+ }
}
diff --git a/indra/newview/llappviewerwin32.cpp b/indra/newview/llappviewerwin32.cpp
index 3cf3c739d9..80a80f4298 100755
--- a/indra/newview/llappviewerwin32.cpp
+++ b/indra/newview/llappviewerwin32.cpp
@@ -172,21 +172,20 @@ void ll_nvapi_init(NvDRSSessionHandle hSession)
nvapi_error(status);
return;
}
+
+ // (5) Now we apply (or save) our changes to the system
+ status = NvAPI_DRS_SaveSettings(hSession);
+ if (status != NVAPI_OK)
+ {
+ nvapi_error(status);
+ return;
+ }
}
else if (status != NVAPI_OK)
{
nvapi_error(status);
return;
}
-
-
-
- // (5) Now we apply (or save) our changes to the system
- status = NvAPI_DRS_SaveSettings(hSession);
- if (status != NVAPI_OK)
- {
- nvapi_error(status);
- }
}
//#define DEBUGGING_SEH_FILTER 1
diff --git a/indra/newview/llautoreplace.cpp b/indra/newview/llautoreplace.cpp
index 1d72397cbc..dd9354fe3a 100755
--- a/indra/newview/llautoreplace.cpp
+++ b/indra/newview/llautoreplace.cpp
@@ -39,7 +39,7 @@ void LLAutoReplace::autoreplaceCallback(S32& replacement_start, S32& replacement
replacement_length = 0;
replacement_string.clear();
- static LLCachedControl<bool> perform_autoreplace(gSavedSettings, "AutoReplace");
+ static LLCachedControl<bool> perform_autoreplace(gSavedSettings, "AutoReplace", 0);
if (perform_autoreplace)
{
S32 word_end = cursor_pos - 1;
@@ -679,7 +679,7 @@ bool LLAutoReplaceSettings::decreaseListPriority(std::string listName)
std::string LLAutoReplaceSettings::replaceWord(const std::string currentWord)
{
std::string returnedWord = currentWord; // in case no replacement is found
- static LLCachedControl<bool> autoreplace_enabled(gSavedSettings, "AutoReplace");
+ static LLCachedControl<bool> autoreplace_enabled(gSavedSettings, "AutoReplace", false);
if ( autoreplace_enabled )
{
LL_DEBUGS("AutoReplace")<<"checking '"<<currentWord<<"'"<< LL_ENDL;
diff --git a/indra/newview/llavataractions.cpp b/indra/newview/llavataractions.cpp
index b513a52ff7..70cc48f12b 100755
--- a/indra/newview/llavataractions.cpp
+++ b/indra/newview/llavataractions.cpp
@@ -73,6 +73,8 @@
#include "llcallingcard.h"
#include "llslurl.h" // IDEVO
#include "llsidepanelinventory.h"
+#include "llavatarname.h"
+#include "llagentui.h"
// static
void LLAvatarActions::requestFriendshipDialog(const LLUUID& id, const std::string& name)
@@ -391,6 +393,72 @@ void LLAvatarActions::pay(const LLUUID& id)
}
}
+void LLAvatarActions::teleport_request_callback(const LLSD& notification, const LLSD& response)
+{
+ S32 option;
+ if (response.isInteger())
+ {
+ option = response.asInteger();
+ }
+ else
+ {
+ option = LLNotificationsUtil::getSelectedOption(notification, response);
+ }
+
+ if (0 == option)
+ {
+ LLMessageSystem* msg = gMessageSystem;
+
+ msg->newMessageFast(_PREHASH_ImprovedInstantMessage);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+
+ msg->nextBlockFast(_PREHASH_MessageBlock);
+ msg->addBOOLFast(_PREHASH_FromGroup, FALSE);
+ msg->addUUIDFast(_PREHASH_ToAgentID, notification["substitutions"]["uuid"] );
+ msg->addU8Fast(_PREHASH_Offline, IM_ONLINE);
+ msg->addU8Fast(_PREHASH_Dialog, IM_TELEPORT_REQUEST);
+ msg->addUUIDFast(_PREHASH_ID, LLUUID::null);
+ msg->addU32Fast(_PREHASH_Timestamp, NO_TIMESTAMP); // no timestamp necessary
+
+ std::string name;
+ LLAgentUI::buildFullname(name);
+
+ msg->addStringFast(_PREHASH_FromAgentName, name);
+ msg->addStringFast(_PREHASH_Message, response["message"]);
+ msg->addU32Fast(_PREHASH_ParentEstateID, 0);
+ msg->addUUIDFast(_PREHASH_RegionID, LLUUID::null);
+ msg->addVector3Fast(_PREHASH_Position, gAgent.getPositionAgent());
+
+ gMessageSystem->addBinaryDataFast(
+ _PREHASH_BinaryBucket,
+ EMPTY_BINARY_BUCKET,
+ EMPTY_BINARY_BUCKET_SIZE);
+
+ gAgent.sendReliableMessage();
+ }
+}
+
+// static
+void LLAvatarActions::teleportRequest(const LLUUID& id)
+{
+ LLSD notification;
+ notification["uuid"] = id;
+ LLAvatarName av_name;
+ if (!LLAvatarNameCache::get(id, &av_name))
+ {
+ // unlikely ... they just picked this name from somewhere...
+ LLAvatarNameCache::get(id, boost::bind(&LLAvatarActions::teleportRequest, id));
+ return; // reinvoke this when the name resolves
+ }
+ notification["NAME"] = av_name.getCompleteName();
+
+ LLSD payload;
+
+ LLNotificationsUtil::add("TeleportRequestPrompt", notification, payload, teleport_request_callback);
+}
+
// static
void LLAvatarActions::kick(const LLUUID& id)
{
diff --git a/indra/newview/llavataractions.h b/indra/newview/llavataractions.h
index 6e1198cd09..403414558e 100755
--- a/indra/newview/llavataractions.h
+++ b/indra/newview/llavataractions.h
@@ -111,6 +111,12 @@ public:
static void pay(const LLUUID& id);
/**
+ * Request teleport from other avatar
+ */
+ static void teleportRequest(const LLUUID& id);
+ static void teleport_request_callback(const LLSD& notification, const LLSD& response);
+
+ /**
* Share items with the avatar.
*/
static void share(const LLUUID& id);
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp
new file mode 100644
index 0000000000..77d734cbfe
--- /dev/null
+++ b/indra/newview/llavatarrenderinfoaccountant.cpp
@@ -0,0 +1,398 @@
+/**
+ * @file llavatarrenderinfoaccountant.cpp
+ * @author Dave Simmons
+ * @date 2013-02-28
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+// Precompiled header
+#include "llviewerprecompiledheaders.h"
+// associated header
+#include "llavatarrenderinfoaccountant.h"
+// STL headers
+// std headers
+// external library headers
+// other Linden headers
+#include "llcharacter.h"
+#include "llhttpclient.h"
+#include "lltimer.h"
+#include "llviewercontrol.h"
+#include "llviewermenu.h"
+#include "llviewerobjectlist.h"
+#include "llviewerregion.h"
+#include "llvoavatar.h"
+#include "llworld.h"
+
+
+static const std::string KEY_AGENTS = "agents"; // map
+static const std::string KEY_WEIGHT = "weight"; // integer
+
+static const std::string KEY_IDENTIFIER = "identifier";
+static const std::string KEY_MESSAGE = "message";
+static const std::string KEY_ERROR = "error";
+
+
+// Send data updates about once per minute, only need per-frame resolution
+LLFrameTimer LLAvatarRenderInfoAccountant::sRenderInfoReportTimer;
+
+
+// HTTP responder class for GET request for avatar render weight information
+class LLAvatarRenderInfoGetResponder : public LLHTTPClient::Responder
+{
+public:
+ LLAvatarRenderInfoGetResponder(U64 region_handle) : mRegionHandle(region_handle)
+ {
+ }
+
+ virtual void error(U32 statusNum, const std::string& reason)
+ {
+ LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
+ if (regionp)
+ {
+ llwarns << "HTTP error result for avatar weight GET: " << statusNum
+ << ", " << reason
+ << " returned by region " << regionp->getName()
+ << llendl;
+ }
+ else
+ {
+ llwarns << "Avatar render weight GET error recieved but region not found for "
+ << mRegionHandle
+ << ", error " << statusNum
+ << ", " << reason
+ << llendl;
+ }
+
+ }
+
+ virtual void result(const LLSD& content)
+ {
+ LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
+ if (regionp)
+ {
+ if (LLAvatarRenderInfoAccountant::logRenderInfo())
+ {
+ llinfos << "LRI: Result for avatar weights request for region " << regionp->getName() << ":" << llendl;
+ }
+
+ if (content.isMap())
+ {
+ if (content.has(KEY_AGENTS))
+ {
+ const LLSD & agents = content[KEY_AGENTS];
+ if (agents.isMap())
+ {
+ LLSD::map_const_iterator report_iter = agents.beginMap();
+ while (report_iter != agents.endMap())
+ {
+ LLUUID target_agent_id = LLUUID(report_iter->first);
+ const LLSD & agent_info_map = report_iter->second;
+ LLViewerObject* avatarp = gObjectList.findObject(target_agent_id);
+ if (avatarp &&
+ avatarp->isAvatar() &&
+ agent_info_map.isMap())
+ { // Extract the data for this avatar
+
+ if (LLAvatarRenderInfoAccountant::logRenderInfo())
+ {
+ llinfos << "LRI: Agent " << target_agent_id
+ << ": " << agent_info_map << llendl;
+ }
+
+ if (agent_info_map.has(KEY_WEIGHT))
+ {
+ ((LLVOAvatar *) avatarp)->setReportedVisualComplexity(agent_info_map[KEY_WEIGHT].asInteger());
+ }
+ }
+ report_iter++;
+ }
+ }
+ } // has "agents"
+ else if (content.has(KEY_ERROR))
+ {
+ const LLSD & error = content[KEY_ERROR];
+ llwarns << "Avatar render info GET error: "
+ << error[KEY_IDENTIFIER]
+ << ": " << error[KEY_MESSAGE]
+ << " from region " << regionp->getName()
+ << llendl;
+ }
+ }
+ }
+ else
+ {
+ llinfos << "Avatar render weight info recieved but region not found for "
+ << mRegionHandle << llendl;
+ }
+ }
+
+private:
+ U64 mRegionHandle;
+};
+
+
+// HTTP responder class for POST request for avatar render weight information
+class LLAvatarRenderInfoPostResponder : public LLHTTPClient::Responder
+{
+public:
+ LLAvatarRenderInfoPostResponder(U64 region_handle) : mRegionHandle(region_handle)
+ {
+ }
+
+ virtual void error(U32 statusNum, const std::string& reason)
+ {
+ LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
+ if (regionp)
+ {
+ llwarns << "HTTP error result for avatar weight POST: " << statusNum
+ << ", " << reason
+ << " returned by region " << regionp->getName()
+ << llendl;
+ }
+ else
+ {
+ llwarns << "Avatar render weight POST error recieved but region not found for "
+ << mRegionHandle
+ << ", error " << statusNum
+ << ", " << reason
+ << llendl;
+ }
+ }
+
+ virtual void result(const LLSD& content)
+ {
+ LLViewerRegion * regionp = LLWorld::getInstance()->getRegionFromHandle(mRegionHandle);
+ if (regionp)
+ {
+ if (LLAvatarRenderInfoAccountant::logRenderInfo())
+ {
+ llinfos << "LRI: Result for avatar weights POST for region " << regionp->getName()
+ << ": " << content << llendl;
+ }
+
+ if (content.isMap())
+ {
+ if (content.has(KEY_ERROR))
+ {
+ const LLSD & error = content[KEY_ERROR];
+ llwarns << "Avatar render info POST error: "
+ << error[KEY_IDENTIFIER]
+ << ": " << error[KEY_MESSAGE]
+ << " from region " << regionp->getName()
+ << llendl;
+ }
+ }
+ }
+ else
+ {
+ llinfos << "Avatar render weight POST result recieved but region not found for "
+ << mRegionHandle << llendl;
+ }
+ }
+
+private:
+ U64 mRegionHandle;
+};
+
+
+// static
+// Send request for one region, no timer checks
+void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regionp)
+{
+ std::string url = regionp->getCapability("AvatarRenderInfo");
+ if (!url.empty())
+ {
+ if (logRenderInfo())
+ {
+ llinfos << "LRI: Sending avatar render info to region "
+ << regionp->getName()
+ << " from " << url
+ << llendl;
+ }
+
+ // Build the render info to POST to the region
+ LLSD report = LLSD::emptyMap();
+ LLSD agents = LLSD::emptyMap();
+
+ std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ while( iter != LLCharacter::sInstances.end() )
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*iter);
+ if (avatar &&
+ avatar->getRezzedStatus() >= 2 && // Mostly rezzed (maybe without baked textures downloaded)
+ !avatar->isDead() && // Not dead yet
+ avatar->getObjectHost() == regionp->getHost()) // Ensure it's on the same region
+ {
+ avatar->calculateUpdateRenderCost(); // Make sure the numbers are up-to-date
+
+ LLSD info = LLSD::emptyMap();
+ if (avatar->getVisualComplexity() > 0)
+ {
+ info[KEY_WEIGHT] = avatar->getVisualComplexity();
+ agents[avatar->getID().asString()] = info;
+
+ if (logRenderInfo())
+ {
+ llinfos << "LRI: Sending avatar render info for " << avatar->getID()
+ << ": " << info << llendl;
+ llinfos << "LRI: geometry " << avatar->getAttachmentGeometryBytes()
+ << ", area " << avatar->getAttachmentSurfaceArea()
+ << llendl;
+ }
+ }
+ }
+ iter++;
+ }
+
+ report[KEY_AGENTS] = agents;
+ if (agents.size() > 0)
+ {
+ LLHTTPClient::post(url, report, new LLAvatarRenderInfoPostResponder(regionp->getHandle()));
+ }
+ }
+}
+
+
+
+
+// static
+// Send request for one region, no timer checks
+void LLAvatarRenderInfoAccountant::getRenderInfoFromRegion(LLViewerRegion * regionp)
+{
+ std::string url = regionp->getCapability("AvatarRenderInfo");
+ if (!url.empty())
+ {
+ if (logRenderInfo())
+ {
+ llinfos << "LRI: Requesting avatar render info for region "
+ << regionp->getName()
+ << " from " << url
+ << llendl;
+ }
+
+ // First send a request to get the latest data
+ LLHTTPClient::get(url, new LLAvatarRenderInfoGetResponder(regionp->getHandle()));
+ }
+}
+
+
+// static
+// Called every frame - send render weight requests to every region
+void LLAvatarRenderInfoAccountant::idle()
+{
+ if (sRenderInfoReportTimer.hasExpired())
+ {
+ const F32 SECS_BETWEEN_REGION_SCANS = 5.f; // Scan the region list every 5 seconds
+ const F32 SECS_BETWEEN_REGION_REQUEST = 60.0; // Update each region every 60 seconds
+
+ S32 num_avs = LLCharacter::sInstances.size();
+
+ if (logRenderInfo())
+ {
+ llinfos << "LRI: Scanning all regions and checking for render info updates"
+ << llendl;
+ }
+
+ // Check all regions and see if it's time to fetch/send data
+ for (LLWorld::region_list_t::const_iterator iter = LLWorld::getInstance()->getRegionList().begin();
+ iter != LLWorld::getInstance()->getRegionList().end(); ++iter)
+ {
+ LLViewerRegion* regionp = *iter;
+ if (regionp &&
+ regionp->isAlive() &&
+ regionp->capabilitiesReceived() && // Region has capability URLs available
+ regionp->getRenderInfoRequestTimer().hasExpired()) // Time to make request
+ {
+ sendRenderInfoToRegion(regionp);
+ getRenderInfoFromRegion(regionp);
+
+ // Reset this regions timer, moving to longer intervals if there are lots of avatars around
+ regionp->getRenderInfoRequestTimer().resetWithExpiry(SECS_BETWEEN_REGION_REQUEST + (2.f * num_avs));
+ }
+ }
+
+ // We scanned all the regions, reset the request timer.
+ sRenderInfoReportTimer.resetWithExpiry(SECS_BETWEEN_REGION_SCANS);
+ }
+
+ static LLCachedControl<U32> render_auto_mute_functions(gSavedSettings, "RenderAutoMuteFunctions", 0);
+ static U32 prev_render_auto_mute_functions = (U32) -1;
+ if (prev_render_auto_mute_functions != render_auto_mute_functions)
+ {
+ prev_render_auto_mute_functions = render_auto_mute_functions;
+
+ // Adjust menus
+ BOOL show_items = (BOOL)(render_auto_mute_functions & 0x04);
+ gMenuAvatarOther->setItemVisible( std::string("Normal"), show_items);
+ gMenuAvatarOther->setItemVisible( std::string("Always use impostor"), show_items);
+ gMenuAvatarOther->setItemVisible( std::string("Never use impostor"), show_items);
+ gMenuAvatarOther->setItemVisible( std::string("Impostor seperator"), show_items);
+
+ gMenuAttachmentOther->setItemVisible( std::string("Normal"), show_items);
+ gMenuAttachmentOther->setItemVisible( std::string("Always use impostor"), show_items);
+ gMenuAttachmentOther->setItemVisible( std::string("Never use impostor"), show_items);
+ gMenuAttachmentOther->setItemVisible( std::string("Impostor seperator"), show_items);
+
+ if (!show_items)
+ { // Turning off visual muting
+ for (std::vector<LLCharacter*>::iterator iter = LLCharacter::sInstances.begin();
+ iter != LLCharacter::sInstances.end(); ++iter)
+ { // Make sure all AVs have the setting cleared
+ LLVOAvatar* inst = (LLVOAvatar*) *iter;
+ inst->setCachedVisualMute(false);
+ }
+ }
+ }
+}
+
+
+// static
+// Make sRenderInfoReportTimer expire so the next call to idle() will scan and query a new region
+// called via LLViewerRegion::setCapabilitiesReceived() boost signals when the capabilities
+// are returned for a new LLViewerRegion, and is the earliest time to get render info
+void LLAvatarRenderInfoAccountant::expireRenderInfoReportTimer(const LLUUID& region_id)
+{
+ if (logRenderInfo())
+ {
+ llinfos << "LRI: Viewer has new region capabilities, clearing global render info timer"
+ << " and timer for region " << region_id
+ << llendl;
+ }
+
+ // Reset the global timer so it will scan regions immediately
+ sRenderInfoReportTimer.reset();
+
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
+ if (regionp)
+ { // Reset the region's timer so it will request data immediately
+ regionp->getRenderInfoRequestTimer().reset();
+ }
+}
+
+// static
+bool LLAvatarRenderInfoAccountant::logRenderInfo()
+{
+ static LLCachedControl<bool> render_mute_logging_enabled(gSavedSettings, "RenderAutoMuteLogging", false);
+ return render_mute_logging_enabled;
+}
diff --git a/indra/newview/llavatarrenderinfoaccountant.h b/indra/newview/llavatarrenderinfoaccountant.h
new file mode 100644
index 0000000000..d68f2dccfb
--- /dev/null
+++ b/indra/newview/llavatarrenderinfoaccountant.h
@@ -0,0 +1,56 @@
+/**
+ * @file llavatarrenderinfoaccountant.h
+ * @author Dave Simmons
+ * @date 2013-02-28
+ * @brief
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if ! defined(LL_llavatarrenderinfoaccountant_H)
+#define LL_llavatarrenderinfoaccountant_H
+
+class LLViewerRegion;
+
+// Class to gather avatar rendering information
+// that is sent to or fetched from regions.
+class LLAvatarRenderInfoAccountant
+{
+public:
+ LLAvatarRenderInfoAccountant() {};
+ ~LLAvatarRenderInfoAccountant() {};
+
+ static void sendRenderInfoToRegion(LLViewerRegion * regionp);
+ static void getRenderInfoFromRegion(LLViewerRegion * regionp);
+
+ static void expireRenderInfoReportTimer(const LLUUID& region_id);
+
+ static void idle();
+
+ static bool logRenderInfo();
+
+private:
+ // Send data updates about once per minute, only need per-frame resolution
+ static LLFrameTimer sRenderInfoReportTimer;
+};
+
+#endif /* ! defined(LL_llavatarrenderinfoaccountant_H) */
diff --git a/indra/newview/llblocklist.cpp b/indra/newview/llblocklist.cpp
index 066cb71677..3849fbeb54 100755
--- a/indra/newview/llblocklist.cpp
+++ b/indra/newview/llblocklist.cpp
@@ -41,10 +41,14 @@ static const LLBlockListNameTypeComparator NAME_TYPE_COMPARATOR;
LLBlockList::LLBlockList(const Params& p)
: LLFlatListViewEx(p),
mSelectedItem(NULL),
- mDirty(true)
+ mDirty(true),
+ mShouldAddAll(true),
+ mActionType(NONE),
+ mMuteListSize(0)
{
LLMuteList::getInstance()->addObserver(this);
+ mMuteListSize = LLMuteList::getInstance()->getMutes().size();
// Set up context menu.
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
@@ -73,6 +77,41 @@ LLBlockList::~LLBlockList()
LLMuteList::getInstance()->removeObserver(this);
}
+void LLBlockList::createList()
+{
+ std::vector<LLMute> mutes = LLMuteList::instance().getMutes();
+ std::vector<LLMute>::const_iterator mute_it = mutes.begin();
+
+ for (; mute_it != mutes.end(); ++mute_it)
+ {
+ addNewItem(&*mute_it);
+ }
+}
+
+BlockListActionType LLBlockList::getCurrentMuteListActionType()
+{
+ BlockListActionType type = NONE;
+ U32 curSize = LLMuteList::getInstance()->getMutes().size();
+ if( curSize > mMuteListSize)
+ type = ADD;
+ else if(curSize < mMuteListSize)
+ type = REMOVE;
+
+ return type;
+}
+
+void LLBlockList::onChangeDetailed(const LLMute &mute)
+{
+ mActionType = getCurrentMuteListActionType();
+
+ mCurItemId = mute.mID;
+ mCurItemName = mute.mName;
+ mCurItemType = mute.mType;
+ mCurItemFlags = mute.mFlags;
+
+ refresh();
+}
+
BOOL LLBlockList::handleRightMouseDown(S32 x, S32 y, MASK mask)
{
BOOL handled = LLUICtrl::handleRightMouseDown(x, y, mask);
@@ -88,6 +127,16 @@ BOOL LLBlockList::handleRightMouseDown(S32 x, S32 y, MASK mask)
return handled;
}
+void LLBlockList::removeListItem(const LLMute* mute)
+{
+ removeItemByUUID(mute->mID);
+}
+
+void LLBlockList::hideListItem(LLBlockedListItem* item, bool show)
+{
+ item->setVisible(show);
+}
+
void LLBlockList::setNameFilter(const std::string& filter)
{
std::string filter_upper = filter;
@@ -136,28 +185,56 @@ void LLBlockList::refresh()
bool have_filter = !mNameFilter.empty();
// save selection to restore it after list rebuilt
- LLUUID selected = getSelectedUUID();
+ LLUUID selected = getSelectedUUID(), next_selected;
- // calling refresh may be initiated by removing currently selected item
- // so select next item and save the selection to restore it after list rebuilt
+ if(mShouldAddAll) // creating list of blockers
+ {
+ clear();
+ createList();
+ mShouldAddAll = false;
+ }
+ else
+ {
+ // handle remove/add functionality
+ LLMute mute(mCurItemId, mCurItemName, mCurItemType, mCurItemFlags);
+ if(mActionType == ADD)
+ {
+ addNewItem(&mute);
+ }
+ else if(mActionType == REMOVE)
+ {
+ if(selected == mute.mID)
+ {
+ // we are going to remove currently selected item, so select next item and save the selection to restore it
if (!selectNextItemPair(false, true))
{
selectNextItemPair(true, true);
}
- LLUUID next_selected = getSelectedUUID();
-
- clear();
-
- std::vector<LLMute> mutes = LLMuteList::instance().getMutes();
- std::vector<LLMute>::const_iterator mute_it = mutes.begin();
+ next_selected = getSelectedUUID();
+ }
+ removeListItem(&mute);
+ }
+ mActionType = NONE;
+ }
- for (; mute_it != mutes.end(); ++mute_it)
+ // handle filter functionality
+ if(have_filter || (!have_filter && !mPrevNameFilter.empty()))
{
- if (have_filter && !findInsensitive(mute_it->mName, mNameFilter))
- continue;
+ // we should update visibility of our items if previous filter was not empty
+ std::vector < LLPanel* > allItems;
+ getItems(allItems);
+ std::vector < LLPanel* >::iterator it = allItems.begin();
- addNewItem(&*mute_it);
+ for(; it != allItems.end() ; ++it)
+ {
+ LLBlockedListItem * curItem = dynamic_cast<LLBlockedListItem *> (*it);
+ if(curItem)
+ {
+ hideListItem(curItem, findInsensitive(curItem->getName(), mNameFilter));
+ }
+ }
}
+ mPrevNameFilter = mNameFilter;
if (getItemPair(selected))
{
@@ -169,6 +246,7 @@ void LLBlockList::refresh()
// previously selected item was removed, so select next item
selectItemPair(getItemPair(next_selected), true);
}
+ mMuteListSize = LLMuteList::getInstance()->getMutes().size();
// Sort the list.
sort();
diff --git a/indra/newview/llblocklist.h b/indra/newview/llblocklist.h
index 1a215710f4..bac79f869e 100755
--- a/indra/newview/llblocklist.h
+++ b/indra/newview/llblocklist.h
@@ -34,6 +34,8 @@
class LLBlockedListItem;
class LLMute;
+enum BlockListActionType {NONE, ADD, REMOVE};
+
/**
* List of blocked avatars and objects.
* This list represents contents of the LLMuteList.
@@ -56,7 +58,8 @@ public:
LLToggleableMenu* getContextMenu() const { return mContextMenu.get(); }
LLBlockedListItem* getBlockedItem() const;
- virtual void onChange() { refresh(); }
+ virtual void onChange() { }
+ virtual void onChangeDetailed(const LLMute& );
virtual void draw();
void setNameFilter(const std::string& filter);
@@ -67,18 +70,32 @@ public:
private:
void addNewItem(const LLMute* mute);
+ void removeListItem(const LLMute* mute);
+ void hideListItem(LLBlockedListItem* item, bool show);
void setDirty(bool dirty = true) { mDirty = dirty; }
bool findInsensitive(std::string haystack, const std::string& needle_upper);
bool isActionEnabled(const LLSD& userdata);
void onCustomAction (const LLSD& userdata);
+ void createList();
+ BlockListActionType getCurrentMuteListActionType();
LLHandle<LLToggleableMenu> mContextMenu;
LLBlockedListItem* mSelectedItem;
std::string mNameFilter;
bool mDirty;
+ bool mShouldAddAll;
+ BlockListActionType mActionType;
+ U32 mMuteListSize;
+
+ // This data is used to save information about item that currently changed(added or removed)
+ LLUUID mCurItemId;
+ std::string mCurItemName;
+ LLMute::EType mCurItemType;
+ U32 mCurItemFlags;
+ std::string mPrevNameFilter;
};
diff --git a/indra/newview/llchathistory.cpp b/indra/newview/llchathistory.cpp
index af3c6eff11..2eb4074c97 100755
--- a/indra/newview/llchathistory.cpp
+++ b/indra/newview/llchathistory.cpp
@@ -60,6 +60,8 @@
#include "llstring.h"
#include "llurlaction.h"
#include "llviewercontrol.h"
+#include "llviewerobjectlist.h"
+#include "llmutelist.h"
static LLDefaultChildRegistry::Register<LLChatHistory> r("chat_history");
@@ -181,6 +183,18 @@ public:
{
LLAvatarActions::startIM(getAvatarId());
}
+ else if (level == "teleport")
+ {
+ LLAvatarActions::offerTeleport(getAvatarId());
+ }
+ else if (level == "voice_call")
+ {
+ LLAvatarActions::startCall(getAvatarId());
+ }
+ else if (level == "chat_history")
+ {
+ LLAvatarActions::viewChatHistory(getAvatarId());
+ }
else if (level == "add")
{
LLAvatarActions::requestFriendshipDialog(getAvatarId(), mFrom);
@@ -189,13 +203,75 @@ public:
{
LLAvatarActions::removeFriendDialog(getAvatarId());
}
+ else if (level == "invite_to_group")
+ {
+ LLAvatarActions::inviteToGroup(getAvatarId());
+ }
+ else if (level == "zoom_in")
+ {
+ handle_zoom_to_object(getAvatarId());
+ }
+ else if (level == "map")
+ {
+ LLAvatarActions::showOnMap(getAvatarId());
+ }
+ else if (level == "share")
+ {
+ LLAvatarActions::share(getAvatarId());
+ }
+ else if (level == "pay")
+ {
+ LLAvatarActions::pay(getAvatarId());
+ }
+ else if(level == "block_unblock")
+ {
+ mute(getAvatarId(), LLMute::flagVoiceChat);
+ }
+ else if(level == "mute_unmute")
+ {
+ mute(getAvatarId(), LLMute::flagTextChat);
+ }
+ }
+
+ bool onAvatarIconContextMenuItemChecked(const LLSD& userdata)
+ {
+ std::string level = userdata.asString();
+
+ if (level == "is_blocked")
+ {
+ return LLMuteList::getInstance()->isMuted(getAvatarId(), LLMute::flagVoiceChat);
+ }
+ if (level == "is_muted")
+ {
+ return LLMuteList::getInstance()->isMuted(getAvatarId(), LLMute::flagTextChat);
+ }
+ return false;
+ }
+
+ void mute(const LLUUID& participant_id, U32 flags)
+ {
+ BOOL is_muted = LLMuteList::getInstance()->isMuted(participant_id, flags);
+ std::string name;
+ gCacheName->getFullName(participant_id, name);
+ LLMute mute(participant_id, name, LLMute::AGENT);
+
+ if (!is_muted)
+ {
+ LLMuteList::getInstance()->add(mute, flags);
+ }
+ else
+ {
+ LLMuteList::getInstance()->remove(mute, flags);
+ }
}
BOOL postBuild()
{
LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar registrar_enable;
registrar.add("AvatarIcon.Action", boost::bind(&LLChatHistoryHeader::onAvatarIconContextMenuItemClicked, this, _2));
+ registrar_enable.add("AvatarIcon.Check", boost::bind(&LLChatHistoryHeader::onAvatarIconContextMenuItemChecked, this, _2));
registrar.add("ObjectIcon.Action", boost::bind(&LLChatHistoryHeader::onObjectIconContextMenuItemClicked, this, _2));
LLMenuGL* menu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>("menu_avatar_icon.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance());
@@ -460,7 +536,7 @@ protected:
if(menu)
{
- bool is_friend = LLAvatarTracker::instance().getBuddyInfo(mAvatarID) != NULL;
+ bool is_friend = LLAvatarActions::isFriend(mAvatarID);
menu->setItemEnabled("Add Friend", !is_friend);
menu->setItemEnabled("Remove Friend", is_friend);
@@ -470,13 +546,34 @@ protected:
menu->setItemEnabled("Add Friend", false);
menu->setItemEnabled("Send IM", false);
menu->setItemEnabled("Remove Friend", false);
+ menu->setItemEnabled("Offer Teleport",false);
+ menu->setItemEnabled("Voice Call", false);
+ menu->setItemEnabled("Invite Group", false);
+ menu->setItemEnabled("Zoom In", false);
+ menu->setItemEnabled("Share", false);
+ menu->setItemEnabled("Pay", false);
+ menu->setItemEnabled("Block Unblock", false);
+ menu->setItemEnabled("Mute Text", false);
}
-
- if (mSessionID == LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, mAvatarID))
+ else
+ {
+ LLUUID currentSessionID = LLIMMgr::computeSessionID(IM_NOTHING_SPECIAL, mAvatarID);
+ if (mSessionID == currentSessionID)
{
menu->setItemVisible("Send IM", false);
}
+ menu->setItemEnabled("Offer Teleport", LLAvatarActions::canOfferTeleport(mAvatarID));
+ menu->setItemEnabled("Voice Call", LLAvatarActions::canCall());
+
+ // We should only show 'Zoom in' item in a nearby chat
+ bool should_show_zoom = !LLIMModel::getInstance()->findIMSession(currentSessionID);
+ menu->setItemVisible("Zoom In", should_show_zoom && gObjectList.findObject(mAvatarID));
+ menu->setItemEnabled("Block Unblock", LLAvatarActions::canBlock(mAvatarID));
+ menu->setItemEnabled("Mute Text", LLAvatarActions::canBlock(mAvatarID));
+ }
+ menu->setItemEnabled("Chat History", LLLogChat::isTranscriptExist(mAvatarID));
+ menu->setItemEnabled("Map", (LLAvatarTracker::instance().isBuddyOnline(mAvatarID) && is_agent_mappable(mAvatarID)) || gAgent.isGodlike() );
menu->buildDrawLabels();
menu->updateParent(LLMenuGL::sMenuContainer);
LLMenuGL::showPopup(this, menu, x, y);
@@ -898,20 +995,10 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
LLStyle::Params link_params(body_message_params);
link_params.overwriteFrom(LLStyleMap::instance().lookupAgent(chat.mFromID));
- if (from_me)
- { std::string localized_name;
- bool is_localized = LLTrans::findString(localized_name, "AgentNameSubst");
- mEditor->appendText((is_localized? localized_name:"(You)") + delimiter,
- prependNewLineState, link_params);
- prependNewLineState = false;
- }
- else
- {
// Add link to avatar's inspector and delimiter to message.
- mEditor->appendText(std::string(link_params.link_href) + delimiter,
- prependNewLineState, link_params);
- prependNewLineState = false;
- }
+ mEditor->appendText(std::string(link_params.link_href) + delimiter,
+ prependNewLineState, link_params);
+ prependNewLineState = false;
}
else
{
@@ -978,6 +1065,22 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
// notify processing
if (chat.mNotifId.notNull())
{
+ bool create_toast = true;
+ for (LLToastNotifyPanel::instance_iter ti(LLToastNotifyPanel::beginInstances())
+ , tend(LLToastNotifyPanel::endInstances()); ti != tend; ++ti)
+ {
+ LLToastNotifyPanel& panel = *ti;
+ LLIMToastNotifyPanel * imtoastp = dynamic_cast<LLIMToastNotifyPanel *>(&panel);
+ const std::string& notification_name = panel.getNotificationName();
+ if (notification_name == "OfferFriendship" && panel.isControlPanelEnabled() && imtoastp)
+ {
+ create_toast = false;
+ break;
+ }
+ }
+
+ if (create_toast)
+ {
LLNotificationPtr notification = LLNotificationsUtil::find(chat.mNotifId);
if (notification != NULL)
{
@@ -999,6 +1102,7 @@ void LLChatHistory::appendMessage(const LLChat& chat, const LLSD &args, const LL
mEditor->appendWidget(params, "\n", false);
}
}
+ }
// usual messages showing
else
diff --git a/indra/newview/llchiclet.cpp b/indra/newview/llchiclet.cpp
index 88884042d4..131aea9da3 100755
--- a/indra/newview/llchiclet.cpp
+++ b/indra/newview/llchiclet.cpp
@@ -220,18 +220,25 @@ void LLNotificationChiclet::setCounter(S32 counter)
bool LLNotificationChiclet::ChicletNotificationChannel::filterNotification( LLNotificationPtr notification )
{
- if (notification->getName() == "ScriptDialog")
+ bool displayNotification;
+ if ( (notification->getName() == "ScriptDialog") // special case for scripts
+ // if there is no toast window for the notification, filter it
+ || (!LLNotificationWellWindow::getInstance()->findItemByID(notification->getID()))
+ )
{
- return false;
+ displayNotification = false;
}
-
- if( !(notification->canLogToIM() && notification->hasFormElements())
- && (!notification->getPayload().has("give_inventory_notification")
- || notification->getPayload()["give_inventory_notification"]))
+ else if( !(notification->canLogToIM() && notification->hasFormElements())
+ && (!notification->getPayload().has("give_inventory_notification")
+ || notification->getPayload()["give_inventory_notification"]))
{
- return true;
+ displayNotification = true;
}
- return false;
+ else
+ {
+ displayNotification = false;
+ }
+ return displayNotification;
}
//////////////////////////////////////////////////////////////////////////
diff --git a/indra/newview/llconversationloglist.cpp b/indra/newview/llconversationloglist.cpp
index 5ab108b39f..44212298cf 100755
--- a/indra/newview/llconversationloglist.cpp
+++ b/indra/newview/llconversationloglist.cpp
@@ -313,6 +313,10 @@ void LLConversationLogList::onCustomAction(const LLSD& userdata)
{
LLAvatarActions::offerTeleport(selected_conversation_participant_id);
}
+ else if ("request_teleport" == command_name)
+ {
+ LLAvatarActions::teleportRequest(selected_conversation_participant_id);
+ }
else if("add_friend" == command_name)
{
if (!LLAvatarActions::isFriend(selected_conversation_participant_id))
diff --git a/indra/newview/llconversationmodel.cpp b/indra/newview/llconversationmodel.cpp
index 192a594c9d..affa24f78c 100755
--- a/indra/newview/llconversationmodel.cpp
+++ b/indra/newview/llconversationmodel.cpp
@@ -132,6 +132,7 @@ void LLConversationItem::buildParticipantMenuOptions(menuentry_vec_t& items, U32
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
diff --git a/indra/newview/llconversationmodel.h b/indra/newview/llconversationmodel.h
index d8cdcdfc97..d8cdcdfc97 100755..100644
--- a/indra/newview/llconversationmodel.h
+++ b/indra/newview/llconversationmodel.h
diff --git a/indra/newview/llconversationview.cpp b/indra/newview/llconversationview.cpp
index 9faa12b2ee..82d3fe74c0 100755..100644
--- a/indra/newview/llconversationview.cpp
+++ b/indra/newview/llconversationview.cpp
@@ -267,6 +267,23 @@ BOOL LLConversationViewSession::handleMouseDown( S32 x, S32 y, MASK mask )
//This node (conversation) was selected and a child (participant) was not
if(result && getRoot())
{
+
+ if(getRoot()->getCurSelectedItem() == this)
+ {
+ LLConversationItem* item = dynamic_cast<LLConversationItem *>(getViewModelItem());
+ LLUUID session_id = item? item->getUUID() : LLUUID();
+
+ LLFloaterIMContainer *im_container = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
+ if (im_container->isConversationsPaneCollapsed() && im_container->getSelectedSession() == session_id)
+ {
+ im_container->collapseMessagesPane(!im_container->isMessagesPaneCollapsed());
+ }
+ else
+ {
+ im_container->collapseMessagesPane(false);
+ }
+
+ }
selectConversationItem();
}
@@ -318,7 +335,6 @@ void LLConversationViewSession::selectConversationItem()
LLFloaterIMContainer *im_container = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
im_container->flashConversationItemWidget(session_id,false);
im_container->selectConversationPair(session_id, false);
- im_container->collapseMessagesPane(false);
}
}
diff --git a/indra/newview/llconversationview.h b/indra/newview/llconversationview.h
index 5a74974302..5a74974302 100755..100644
--- a/indra/newview/llconversationview.h
+++ b/indra/newview/llconversationview.h
diff --git a/indra/newview/lldrawable.cpp b/indra/newview/lldrawable.cpp
index 8c9fd4152a..9682f38227 100755
--- a/indra/newview/lldrawable.cpp
+++ b/indra/newview/lldrawable.cpp
@@ -132,10 +132,16 @@ void LLDrawable::destroy()
sNumZombieDrawables--;
}
+ // Attempt to catch violations of this in debug,
+ // knowing that some false alarms may result
+ //
+ llassert(!LLSpatialGroup::sNoDelete);
+
+ /* cannot be guaranteed and causes crashes on false alarms
if (LLSpatialGroup::sNoDelete)
{
llerrs << "Illegal deletion of LLDrawable!" << llendl;
- }
+ }*/
std::for_each(mFaces.begin(), mFaces.end(), DeletePointer());
mFaces.clear();
@@ -527,6 +533,8 @@ void LLDrawable::makeStatic(BOOL warning_enabled)
}
updatePartition();
}
+
+ llassert(isAvatar() || isRoot() || mParent->isStatic());
}
// Returns "distance" between target destination and resulting xfrom
diff --git a/indra/newview/lldrawpool.cpp b/indra/newview/lldrawpool.cpp
index 04e31e6486..714f9a1718 100755
--- a/indra/newview/lldrawpool.cpp
+++ b/indra/newview/lldrawpool.cpp
@@ -504,6 +504,7 @@ void LLRenderPass::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL ba
{
params.mGroup->rebuildMesh();
}
+
params.mVertexBuffer->setBuffer(mask);
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index c832e1401d..e27dc279f4 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -93,15 +93,35 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
if (pass == 0)
{
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gDeferredAlphaImpostorProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
+ {
+ simple_shader = &gDeferredAlphaWaterProgram;
+ fullbright_shader = &gDeferredFullbrightWaterProgram;
+ }
+ else
+ {
simple_shader = &gDeferredAlphaProgram;
- fullbright_shader = &gObjectFullbrightProgram;
+ fullbright_shader = &gDeferredFullbrightProgram;
+ }
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
fullbright_shader->bind();
fullbright_shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ fullbright_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
fullbright_shader->unbind();
+
//prime simple shader (loads shadow relevant uniforms)
gPipeline.bindDeferredShader(*simple_shader);
+
+ simple_shader->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
- else
+ else if (!LLPipeline::sImpostorRender)
{
//update depth buffer sampler
gPipeline.mScreen.flush();
@@ -113,6 +133,23 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
gObjectFullbrightAlphaMaskProgram.setMinimumAlpha(0.33f);
}
+
+ if (LLPipeline::sRenderDeferred)
+ {
+ emissive_shader = &gDeferredEmissiveProgram;
+ }
+ else
+ {
+ if (LLPipeline::sUnderWaterRender)
+ {
+ emissive_shader = &gObjectEmissiveWaterProgram;
+ }
+ else
+ {
+ emissive_shader = &gObjectEmissiveProgram;
+ }
+ }
+
deferred_render = TRUE;
if (mVertexShaderLevel > 0)
{
@@ -124,7 +161,7 @@ void LLDrawPoolAlpha::beginPostDeferredPass(S32 pass)
void LLDrawPoolAlpha::endPostDeferredPass(S32 pass)
{
- if (pass == 1)
+ if (pass == 1 && !LLPipeline::sImpostorRender)
{
gPipeline.mDeferredDepth.flush();
gPipeline.mScreen.bindTarget();
@@ -144,7 +181,13 @@ void LLDrawPoolAlpha::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_ALPHA);
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ fullbright_shader = &gObjectFullbrightProgram;
+ emissive_shader = &gObjectEmissiveProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
fullbright_shader = &gObjectFullbrightWaterProgram;
@@ -192,8 +235,13 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.setColorMask(true, true);
}
- LLGLDepthTest depth(GL_TRUE, LLDrawPoolWater::sSkipScreenCopy ||
- (deferred_render && pass == 1) ? GL_TRUE : GL_FALSE);
+ bool write_depth = LLDrawPoolWater::sSkipScreenCopy
+ || (deferred_render && pass == 1)
+ // we want depth written so that rendered alpha will
+ // contribute to the alpha mask used for impostors
+ || LLPipeline::sImpostorRenderAlphaDepthPass;
+
+ LLGLDepthTest depth(GL_TRUE, write_depth ? GL_TRUE : GL_FALSE);
if (deferred_render && pass == 1)
{
@@ -239,11 +287,11 @@ void LLDrawPoolAlpha::render(S32 pass)
if (mVertexShaderLevel > 0)
{
- renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2);
+ renderAlpha(getVertexDataMask() | LLVertexBuffer::MAP_TEXTURE_INDEX | LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2, pass);
}
else
{
- renderAlpha(getVertexDataMask());
+ renderAlpha(getVertexDataMask(), pass);
}
gGL.setColorMask(true, false);
@@ -315,7 +363,7 @@ void LLDrawPoolAlpha::renderAlphaHighlight(U32 mask)
}
}
-void LLDrawPoolAlpha::renderAlpha(U32 mask)
+void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
{
BOOL initialized_lighting = FALSE;
BOOL light_enabled = TRUE;
@@ -331,10 +379,16 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
if (group->mSpatialPartition->mRenderByGroup &&
!group->isDead())
{
- bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
- // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
+ bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
+ || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
+
+ bool draw_glow_for_this_partition = mVertexShaderLevel > 0; // no shaders = no glow.
+
+ static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
+ LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP);
+
+ bool disable_cull = is_particle_or_hud_particle;
+ LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0);
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
@@ -348,11 +402,28 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
continue;
}
+ // Fix for bug - NORSPEC-271
+ // If the face is more than 90% transparent, then don't update the Depth buffer for Dof
+ // We don't want the nearly invisible objects to cause of DoF effects
+ if(pass == 1 && !LLPipeline::sImpostorRender)
+ {
+ LLFace* face = params.mFace;
+ if(face)
+ {
+ const LLTextureEntry* tep = face->getTextureEntry();
+ if(tep)
+ {
+ if(tep->getColor().mV[3] < 0.1f)
+ continue;
+ }
+ }
+ }
+
LLRenderPass::applyModelMatrix(params);
LLMaterial* mat = NULL;
- if (deferred_render && !LLPipeline::sUnderWaterRender)
+ if (deferred_render)
{
mat = params.mMaterial;
}
@@ -396,6 +467,11 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
llassert(mask < LLMaterial::SHADER_COUNT);
target_shader = &(gDeferredMaterialProgram[mask]);
+ if (LLPipeline::sUnderWaterRender)
+ {
+ target_shader = &(gDeferredMaterialWaterProgram[mask]);
+ }
+
if (current_shader != target_shader)
{
gPipeline.bindDeferredShader(*target_shader);
@@ -500,9 +576,15 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
- params.mVertexBuffer->setBuffer(mask);
+ static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
+ {
+ LLFastTimer t(FTM_RENDER_ALPHA_PUSH);
+ gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
+ params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
+ }
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
if (current_shader &&
@@ -515,7 +597,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
emissive_shader->bind();
- // glow doesn't use vertex colors from the mesh data
params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
// do the actual drawing, again
@@ -538,6 +619,8 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask)
}
}
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
LLVertexBuffer::unbind();
if (!light_enabled)
diff --git a/indra/newview/lldrawpoolalpha.h b/indra/newview/lldrawpoolalpha.h
index 43122218ed..d064a3a324 100755
--- a/indra/newview/lldrawpoolalpha.h
+++ b/indra/newview/lldrawpoolalpha.h
@@ -63,7 +63,7 @@ public:
/*virtual*/ void prerender();
void renderGroupAlpha(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture = TRUE);
- void renderAlpha(U32 mask);
+ void renderAlpha(U32 mask, S32 pass);
void renderAlphaHighlight(U32 mask);
static BOOL sShowDebugAlpha;
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index a0024a231c..24f467f954 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -49,16 +49,19 @@
#include "llappviewer.h"
#include "llrendersphere.h"
#include "llviewerpartsim.h"
+#include "llviewercontrol.h" // for gSavedSettings
static U32 sDataMask = LLDrawPoolAvatar::VERTEX_DATA_MASK;
static U32 sBufferUsage = GL_STREAM_DRAW_ARB;
static U32 sShaderLevel = 0;
+#define JOINT_COUNT 52
LLGLSLShader* LLDrawPoolAvatar::sVertexProgram = NULL;
BOOL LLDrawPoolAvatar::sSkipOpaque = FALSE;
BOOL LLDrawPoolAvatar::sSkipTransparent = FALSE;
S32 LLDrawPoolAvatar::sDiffuseChannel = 0;
+F32 LLDrawPoolAvatar::sMinimumAlpha = 0.2f;
static bool is_deferred_render = false;
@@ -282,7 +285,7 @@ void LLDrawPoolAvatar::beginPostDeferredAlpha()
gPipeline.bindDeferredShader(*sVertexProgram);
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
}
@@ -309,6 +312,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
sVertexProgram = &gDeferredMaterialProgram[pass];
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
+ }
+
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -501,7 +509,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
if (LLPipeline::sImpostorRender)
{
- return 3;
+ return 19;
}
else
{
@@ -660,7 +668,7 @@ void LLDrawPoolAvatar::beginRigid()
if (sVertexProgram != NULL)
{ //eyeballs render with the specular shader
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
else
@@ -687,11 +695,9 @@ void LLDrawPoolAvatar::beginDeferredImpostor()
}
sVertexProgram = &gDeferredImpostorProgram;
-
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
-
sVertexProgram->bind();
sVertexProgram->setMinimumAlpha(0.01f);
}
@@ -702,8 +708,9 @@ void LLDrawPoolAvatar::endDeferredImpostor()
sVertexProgram->disableTexture(LLViewerShaderMgr::DEFERRED_NORMAL);
sVertexProgram->disableTexture(LLViewerShaderMgr::SPECULAR_MAP);
sVertexProgram->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- sVertexProgram->unbind();
- gGL.getTexUnit(0)->activate();
+ gPipeline.unbindDeferredShader(*sVertexProgram);
+ sVertexProgram = NULL;
+ sDiffuseChannel = 0;
}
void LLDrawPoolAvatar::beginDeferredRigid()
@@ -711,7 +718,7 @@ void LLDrawPoolAvatar::beginDeferredRigid()
sVertexProgram = &gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
void LLDrawPoolAvatar::endDeferredRigid()
@@ -769,7 +776,7 @@ void LLDrawPoolAvatar::beginSkinned()
if (LLGLSLShader::sNoFixedFunction)
{
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
}
}
@@ -891,6 +898,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
sVertexProgram->bind();
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
@@ -943,6 +952,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1044,6 +1056,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1103,6 +1117,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
return;
}
sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
+ }
+
sVertexProgram->bind();
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -1136,7 +1156,7 @@ void LLDrawPoolAvatar::beginDeferredSkinned()
sRenderingSkinned = TRUE;
sVertexProgram->bind();
- sVertexProgram->setMinimumAlpha(0.2f);
+ sVertexProgram->setMinimumAlpha(LLDrawPoolAvatar::sMinimumAlpha);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
gGL.getTexUnit(0)->activate();
@@ -1563,10 +1583,11 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLVector4a* norm = has_normal ? (LLVector4a*) normal.get() : NULL;
//build matrix palette
- LLMatrix4a mp[64];
+ LLMatrix4a mp[JOINT_COUNT];
LLMatrix4* mat = (LLMatrix4*) mp;
- for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT);
+ for (U32 j = 0; j < count; ++j)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
if (joint)
@@ -1623,6 +1644,7 @@ void LLDrawPoolAvatar::updateRiggedFaceVertexBuffer(LLVOAvatar* avatar, LLFace*
LLVector4a& n = vol_face.mNormals[j];
bind_shape_matrix.rotate(n, t);
final_mat.rotate(t, dst);
+ dst.normalize3fast();
norm[j] = dst;
}
}
@@ -1689,9 +1711,9 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
{
if (sShaderLevel > 0)
{ //upload matrix palette to shader
- LLMatrix4 mat[32];
+ LLMatrix4 mat[JOINT_COUNT];
- U32 count = llmin((U32) skin->mJointNames.size(), (U32) 32);
+ U32 count = llmin((U32) skin->mJointNames.size(), (U32) JOINT_COUNT);
for (U32 i = 0; i < count; ++i)
{
@@ -1705,10 +1727,42 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
stop_glerror();
- LLDrawPoolAvatar::sVertexProgram->uniformMatrix4fv("matrixPalette",
+ F32 mp[JOINT_COUNT*9];
+
+ F32 transp[JOINT_COUNT*3];
+
+ for (U32 i = 0; i < count; ++i)
+ {
+ F32* m = (F32*) mat[i].mMatrix;
+
+ U32 idx = i*9;
+
+ mp[idx+0] = m[0];
+ mp[idx+1] = m[1];
+ mp[idx+2] = m[2];
+
+ mp[idx+3] = m[4];
+ mp[idx+4] = m[5];
+ mp[idx+5] = m[6];
+
+ mp[idx+6] = m[8];
+ mp[idx+7] = m[9];
+ mp[idx+8] = m[10];
+
+ idx = i*3;
+
+ transp[idx+0] = m[12];
+ transp[idx+1] = m[13];
+ transp[idx+2] = m[14];
+ }
+
+ LLDrawPoolAvatar::sVertexProgram->uniformMatrix3fv(LLViewerShaderMgr::AVATAR_MATRIX,
count,
FALSE,
- (GLfloat*) mat[0].mMatrix);
+ (GLfloat*) mp);
+
+ LLDrawPoolAvatar::sVertexProgram->uniform3fv(LLShaderMgr::AVATAR_TRANSLATION, count, transp);
+
stop_glerror();
}
@@ -1782,7 +1836,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
}
}
- if (face->mTextureMatrix)
+ if (face->mTextureMatrix && vobj->mTexAnimMode)
{
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadMatrix((F32*) face->mTextureMatrix->mMatrix);
@@ -1796,6 +1850,8 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
buff->setBuffer(data_mask);
buff->drawRange(LLRender::TRIANGLES, start, end, count, offset);
}
+
+ gPipeline.addTrianglesDrawn(count, LLRender::TRIANGLES);
}
}
}
diff --git a/indra/newview/lldrawpoolavatar.h b/indra/newview/lldrawpoolavatar.h
index 4fbda1f862..b9d2204052 100755
--- a/indra/newview/lldrawpoolavatar.h
+++ b/indra/newview/lldrawpoolavatar.h
@@ -272,6 +272,7 @@ public:
static BOOL sSkipOpaque;
static BOOL sSkipTransparent;
static S32 sDiffuseChannel;
+ static F32 sMinimumAlpha;
static LLGLSLShader* sVertexProgram;
};
diff --git a/indra/newview/lldrawpoolbump.cpp b/indra/newview/lldrawpoolbump.cpp
index 155e289c9d..6b4c5cfca1 100755
--- a/indra/newview/lldrawpoolbump.cpp
+++ b/indra/newview/lldrawpoolbump.cpp
@@ -461,6 +461,8 @@ void LLDrawPoolBump::unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32&
}
}
}
+ // Moved below shader->disableTexture call to avoid false alarms from auto-re-enable of textures on stage 0
+ // MAINT-755
cube_map->disable();
cube_map->restoreMatrix();
}
@@ -1377,9 +1379,14 @@ void LLBumpImageList::onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLI
LLGLDisable blend(GL_BLEND);
gGL.setColorMask(TRUE, TRUE);
gNormalMapGenProgram.bind();
- gNormalMapGenProgram.uniform1f("norm_scale", gSavedSettings.getF32("RenderNormalMapScale"));
- gNormalMapGenProgram.uniform1f("stepX", 1.f/bump->getWidth());
- gNormalMapGenProgram.uniform1f("stepY", 1.f/bump->getHeight());
+
+ static LLStaticHashedString sNormScale("norm_scale");
+ static LLStaticHashedString sStepX("stepX");
+ static LLStaticHashedString sStepY("stepY");
+
+ gNormalMapGenProgram.uniform1f(sNormScale, gSavedSettings.getF32("RenderNormalMapScale"));
+ gNormalMapGenProgram.uniform1f(sStepX, 1.f/bump->getWidth());
+ gNormalMapGenProgram.uniform1f(sStepY, 1.f/bump->getHeight());
LLVector2 v((F32) bump->getWidth()/gPipeline.mScreen.getWidth(),
(F32) bump->getHeight()/gPipeline.mScreen.getHeight());
diff --git a/indra/newview/lldrawpoolmaterials.cpp b/indra/newview/lldrawpoolmaterials.cpp
index 08a36bddf1..d1b5080650 100644
--- a/indra/newview/lldrawpoolmaterials.cpp
+++ b/indra/newview/lldrawpoolmaterials.cpp
@@ -72,6 +72,12 @@ void LLDrawPoolMaterials::beginDeferredPass(S32 pass)
};
mShader = &(gDeferredMaterialProgram[shader_idx[pass]]);
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ mShader = &(gDeferredMaterialWaterProgram[shader_idx[pass]]);
+ }
+
mShader->bind();
diffuse_channel = mShader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
@@ -215,3 +221,4 @@ void LLDrawPoolMaterials::pushBatch(LLDrawInfo& params, U32 mask, BOOL texture,
gGL.matrixMode(LLRender::MM_MODELVIEW);
}
}
+
diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp
index 2cf9d833c6..8926f64c64 100755
--- a/indra/newview/lldrawpoolsimple.cpp
+++ b/indra/newview/lldrawpoolsimple.cpp
@@ -37,6 +37,7 @@
#include "llviewershadermgr.h"
#include "llrender.h"
+#define GE_FORCE_WORKAROUND LL_DARWIN
static LLGLSLShader* simple_shader = NULL;
static LLGLSLShader* fullbright_shader = NULL;
@@ -111,7 +112,14 @@ void LLDrawPoolGlow::render(S32 pass)
LLGLSLShader* shader = LLPipeline::sUnderWaterRender ? &gObjectEmissiveWaterProgram : &gObjectEmissiveProgram;
shader->bind();
- shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ if (LLPipeline::sRenderDeferred)
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ shader->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.f);
+ }
LLGLDepthTest depth(GL_TRUE, GL_FALSE);
gGL.setColorMask(false, true);
@@ -148,7 +156,11 @@ void LLDrawPoolSimple::beginRenderPass(S32 pass)
{
LLFastTimer t(FTM_RENDER_SIMPLE);
- if (LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sImpostorRender)
+ {
+ simple_shader = &gObjectSimpleImpostorProgram;
+ }
+ else if (LLPipeline::sUnderWaterRender)
{
simple_shader = &gObjectSimpleWaterProgram;
}
@@ -536,7 +548,15 @@ void LLDrawPoolFullbright::prerender()
void LLDrawPoolFullbright::beginPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.bind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.bind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.bind();
+ }
+
}
void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
@@ -550,7 +570,14 @@ void LLDrawPoolFullbright::renderPostDeferred(S32 pass)
void LLDrawPoolFullbright::endPostDeferredPass(S32 pass)
{
- gDeferredFullbrightProgram.unbind();
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightProgram.unbind();
+ }
LLRenderPass::endRenderPass(pass);
}
@@ -625,15 +652,35 @@ S32 LLDrawPoolFullbright::getNumPasses()
void LLDrawPoolFullbrightAlphaMask::beginPostDeferredPass(S32 pass)
{
- gObjectFullbrightAlphaMaskProgram.bind();
+
if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
{
+ gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 1.0f);
}
else
- {
+ {
+
+// Work-around until we can figure out why the right shader causes
+// the GeForce driver to go tango uniform on OS X 10.6.8 only
+//
+#if GE_FORCE_WORKAROUND
+ gObjectFullbrightAlphaMaskProgram.bind();
gObjectFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+#else
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.bind();
+ gDeferredFullbrightAlphaMaskWaterProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.bind();
+ gDeferredFullbrightAlphaMaskProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ }
+#endif
}
+
}
void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
@@ -646,7 +693,30 @@ void LLDrawPoolFullbrightAlphaMask::renderPostDeferred(S32 pass)
void LLDrawPoolFullbrightAlphaMask::endPostDeferredPass(S32 pass)
{
- gObjectFullbrightAlphaMaskProgram.unbind();
+ if (LLPipeline::sRenderingHUDs || !LLPipeline::sRenderDeferred)
+ {
+ gObjectFullbrightAlphaMaskProgram.unbind();
+ }
+ else
+ {
+
+// Work-around until we can figure out why the right shader causes
+// the GeForce driver to go tango uniform on OS X 10.6.8 only
+//
+#if GE_FORCE_WORKAROUND
+ gObjectFullbrightAlphaMaskProgram.unbind();
+#else
+ if (LLPipeline::sUnderWaterRender)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.unbind();
+ }
+ else
+ {
+ gDeferredFullbrightAlphaMaskProgram.unbind();
+ }
+#endif
+
+ }
LLRenderPass::endRenderPass(pass);
}
diff --git a/indra/newview/lldrawpoolsky.cpp b/indra/newview/lldrawpoolsky.cpp
index 7f7d9f65c6..ef8bdc3304 100755
--- a/indra/newview/lldrawpoolsky.cpp
+++ b/indra/newview/lldrawpoolsky.cpp
@@ -155,3 +155,4 @@ void LLDrawPoolSky::renderSkyCubeFace(U8 side)
void LLDrawPoolSky::endRenderPass( S32 pass )
{
}
+
diff --git a/indra/newview/lldrawpoolterrain.cpp b/indra/newview/lldrawpoolterrain.cpp
index 0adb42428d..c3ec234223 100755
--- a/indra/newview/lldrawpoolterrain.cpp
+++ b/indra/newview/lldrawpoolterrain.cpp
@@ -354,8 +354,8 @@ void LLDrawPoolTerrain::renderFullShader()
LLGLSLShader* shader = LLGLSLShader::sCurBoundShaderPtr;
llassert(shader);
- shader->uniform4fv("object_plane_s", 1, tp0.mV);
- shader->uniform4fv("object_plane_t", 1, tp1.mV);
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
gGL.matrixMode(LLRender::MM_TEXTURE);
gGL.loadIdentity();
@@ -864,8 +864,8 @@ void LLDrawPoolTerrain::renderSimple()
if (LLGLSLShader::sNoFixedFunction)
{
- sShader->uniform4fv("object_plane_s", 1, tp0.mV);
- sShader->uniform4fv("object_plane_t", 1, tp1.mV);
+ sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0.mV);
+ sShader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1.mV);
}
else
{
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 5ddc15df42..76e89b26e4 100755
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -407,8 +407,8 @@ void LLDrawPoolWater::renderOpaqueLegacyWater()
}
else
{
- shader->uniform4fv("object_plane_s", 1, tp0);
- shader->uniform4fv("object_plane_t", 1, tp1);
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_S, 1, tp0);
+ shader->uniform4fv(LLShaderMgr::OBJECT_PLANE_T, 1, tp1);
}
gGL.diffuseColor3f(1.f, 1.f, 1.f);
@@ -522,14 +522,21 @@ void LLDrawPoolWater::shade()
F32 eyedepth = LLViewerCamera::getInstance()->getOrigin().mV[2] - gAgent.getRegion()->getWaterHeight();
+ if (eyedepth < 0.f && LLPipeline::sWaterReflections)
+ {
if (deferred_render)
{
- shader = &gDeferredWaterProgram;
+ shader = &gDeferredUnderWaterProgram;
}
- else if (eyedepth < 0.f && LLPipeline::sWaterReflections)
+ else
{
shader = &gUnderWaterProgram;
}
+ }
+ else if (deferred_render)
+ {
+ shader = &gDeferredWaterProgram;
+ }
else
{
shader = &gWaterProgram;
@@ -546,7 +553,7 @@ void LLDrawPoolWater::shade()
sTime = (F32)LLFrameTimer::getElapsedSeconds()*0.5f;
- S32 reftex = shader->enableTexture(LLViewerShaderMgr::WATER_REFTEX);
+ S32 reftex = shader->enableTexture(LLShaderMgr::WATER_REFTEX);
if (reftex > -1)
{
@@ -577,12 +584,12 @@ void LLDrawPoolWater::shade()
mWaterNormp->setFilteringOption(LLTexUnit::TFO_POINT);
}
- S32 screentex = shader->enableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
+ S32 screentex = shader->enableTexture(LLShaderMgr::WATER_SCREENTEX);
if (screentex > -1)
{
- shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
- shader->uniform1f(LLViewerShaderMgr::WATER_FOGDENSITY,
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY,
param_mgr->getFogDensity());
gPipeline.mWaterDis.bindTexture(0, screentex);
}
@@ -594,7 +601,7 @@ void LLDrawPoolWater::shade()
if (mVertexShaderLevel == 1)
{
sWaterFogColor.mV[3] = param_mgr->mDensitySliderValue;
- shader->uniform4fv(LLViewerShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, sWaterFogColor.mV);
}
F32 screenRes[] =
@@ -602,10 +609,10 @@ void LLDrawPoolWater::shade()
1.f/gGLViewport[2],
1.f/gGLViewport[3]
};
- shader->uniform2fv("screenRes", 1, screenRes);
+ shader->uniform2fv(LLShaderMgr::DEFERRED_SCREEN_RES, 1, screenRes);
stop_glerror();
- S32 diffTex = shader->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ S32 diffTex = shader->enableTexture(LLShaderMgr::DIFFUSE_MAP);
stop_glerror();
light_dir.normVec();
@@ -614,26 +621,26 @@ void LLDrawPoolWater::shade()
light_diffuse *= 6.f;
//shader->uniformMatrix4fv("inverse_ref", 1, GL_FALSE, (GLfloat*) gGLObliqueProjectionInverse.mMatrix);
- shader->uniform1f(LLViewerShaderMgr::WATER_WATERHEIGHT, eyedepth);
- shader->uniform1f(LLViewerShaderMgr::WATER_TIME, sTime);
- shader->uniform3fv(LLViewerShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform3fv(LLViewerShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
- shader->uniform1f(LLViewerShaderMgr::WATER_SPECULAR_EXP, light_exp);
- shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
- shader->uniform2fv(LLViewerShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
- shader->uniform3fv(LLViewerShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
-
- shader->uniform3fv("normScale", 1, param_mgr->getNormalScale().mV);
- shader->uniform1f("fresnelScale", param_mgr->getFresnelScale());
- shader->uniform1f("fresnelOffset", param_mgr->getFresnelOffset());
- shader->uniform1f("blurMultiplier", param_mgr->getBlurMultiplier());
+ shader->uniform1f(LLShaderMgr::WATER_WATERHEIGHT, eyedepth);
+ shader->uniform1f(LLShaderMgr::WATER_TIME, sTime);
+ shader->uniform3fv(LLShaderMgr::WATER_EYEVEC, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform3fv(LLShaderMgr::WATER_SPECULAR, 1, light_diffuse.mV);
+ shader->uniform1f(LLShaderMgr::WATER_SPECULAR_EXP, light_exp);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR1, 1, param_mgr->getWave1Dir().mV);
+ shader->uniform2fv(LLShaderMgr::WATER_WAVE_DIR2, 1, param_mgr->getWave2Dir().mV);
+ shader->uniform3fv(LLShaderMgr::WATER_LIGHT_DIR, 1, light_dir.mV);
+
+ shader->uniform3fv(LLShaderMgr::WATER_NORM_SCALE, 1, param_mgr->getNormalScale().mV);
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_SCALE, param_mgr->getFresnelScale());
+ shader->uniform1f(LLShaderMgr::WATER_FRESNEL_OFFSET, param_mgr->getFresnelOffset());
+ shader->uniform1f(LLShaderMgr::WATER_BLUR_MULTIPLIER, param_mgr->getBlurMultiplier());
F32 sunAngle = llmax(0.f, light_dir.mV[2]);
F32 scaledAngle = 1.f - sunAngle;
- shader->uniform1f("sunAngle", sunAngle);
- shader->uniform1f("scaledAngle", scaledAngle);
- shader->uniform1f("sunAngle2", 0.1f + 0.2f*sunAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE, sunAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SCALED_ANGLE, scaledAngle);
+ shader->uniform1f(LLShaderMgr::WATER_SUN_ANGLE2, 0.1f + 0.2f*sunAngle);
LLColor4 water_color;
LLVector3 camera_up = LLViewerCamera::getInstance()->getUpAxis();
@@ -641,12 +648,12 @@ void LLDrawPoolWater::shade()
if (LLViewerCamera::getInstance()->cameraUnderWater())
{
water_color.setVec(1.f, 1.f, 1.f, 0.4f);
- shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleBelow());
}
else
{
water_color.setVec(1.f, 1.f, 1.f, 0.5f*(1.f + up_dot));
- shader->uniform1f(LLViewerShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
+ shader->uniform1f(LLShaderMgr::WATER_REFSCALE, param_mgr->getScaleAbove());
}
if (water_color.mV[3] > 0.9f)
@@ -689,12 +696,12 @@ void LLDrawPoolWater::shade()
}
}
- shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
- shader->disableTexture(LLViewerShaderMgr::WATER_SCREENTEX);
- shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
- shader->disableTexture(LLViewerShaderMgr::WATER_REFTEX);
- shader->disableTexture(LLViewerShaderMgr::WATER_SCREENDEPTH);
+ shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
+ shader->disableTexture(LLShaderMgr::BUMP_MAP);
+ shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
+ shader->disableTexture(LLShaderMgr::WATER_REFTEX);
+ shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
if (deferred_render)
{
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b5faff7968..a98d3e6b05 100755
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -152,7 +152,8 @@ void LLDrawPoolWLSky::renderDome(F32 camHeightLocal, LLGLSLShader * shader) cons
gGL.translatef(0.f,-camHeightLocal, 0.f);
// Draw WL Sky
- shader->uniform3f("camPosLocal", 0.f, camHeightLocal, 0.f);
+ static LLStaticHashedString sCamPosLocal("camPosLocal");
+ shader->uniform3f(sCamPosLocal, 0.f, camHeightLocal, 0.f);
gSky.mVOWLSkyp->drawDome();
@@ -207,7 +208,8 @@ void LLDrawPoolWLSky::renderStars(void) const
if (LLGLSLShader::sNoFixedFunction)
{
gCustomAlphaProgram.bind();
- gCustomAlphaProgram.uniform1f("custom_alpha", star_alpha.mV[3]);
+ static LLStaticHashedString sCustomAlpha("custom_alpha");
+ gCustomAlphaProgram.uniform1f(sCustomAlpha, star_alpha.mV[3]);
}
else
{
@@ -420,3 +422,4 @@ void LLDrawPoolWLSky::restoreGL()
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
}
}
+
diff --git a/indra/newview/llenvmanager.cpp b/indra/newview/llenvmanager.cpp
index 86fe6754dc..589cf28615 100755
--- a/indra/newview/llenvmanager.cpp
+++ b/indra/newview/llenvmanager.cpp
@@ -92,9 +92,11 @@ void LLEnvPrefs::setUseDayCycle(const std::string& name)
}
//=============================================================================
-LLEnvManagerNew::LLEnvManagerNew()
+LLEnvManagerNew::LLEnvManagerNew():
+ mInterpNextChangeMessage(true),
+ mCurRegionUUID(LLUUID::null),
+ mLastReceivedID(LLUUID::null)
{
- mInterpNextChangeMessage = true;
// Set default environment settings.
mUserPrefs.mUseRegionSettings = true;
@@ -102,6 +104,9 @@ LLEnvManagerNew::LLEnvManagerNew()
mUserPrefs.mWaterPresetName = "Default";
mUserPrefs.mSkyPresetName = "Default";
mUserPrefs.mDayCycleName = "Default";
+
+ LL_DEBUGS("Windlight")<<LL_ENDL;
+ gAgent.addRegionChangedCallback(boost::bind(&LLEnvManagerNew::onRegionChange, this));
}
bool LLEnvManagerNew::getUseRegionSettings() const
@@ -300,6 +305,11 @@ void LLEnvManagerNew::loadUserPrefs()
mUserPrefs.mUseRegionSettings = gSavedSettings.getBOOL("UseEnvironmentFromRegion");
mUserPrefs.mUseDayCycle = gSavedSettings.getBOOL("UseDayCycle");
+
+ if (mUserPrefs.mUseRegionSettings)
+ {
+ requestRegionSettings();
+ }
}
void LLEnvManagerNew::saveUserPrefs()
@@ -398,6 +408,7 @@ void LLEnvManagerNew::dumpPresets()
void LLEnvManagerNew::requestRegionSettings()
{
+ LL_DEBUGS("Windlight") << LL_ENDL;
LLEnvironmentRequest::initiate();
}
@@ -422,11 +433,6 @@ boost::signals2::connection LLEnvManagerNew::setRegionSettingsChangeCallback(con
return mRegionSettingsChangeSignal.connect(cb);
}
-boost::signals2::connection LLEnvManagerNew::setRegionChangeCallback(const region_change_signal_t::slot_type& cb)
-{
- return mRegionChangeSignal.connect(cb);
-}
-
boost::signals2::connection LLEnvManagerNew::setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb)
{
return mRegionSettingsAppliedSignal.connect(cb);
@@ -457,25 +463,13 @@ const std::string LLEnvManagerNew::getScopeString(LLEnvKey::EScope scope)
}
}
-void LLEnvManagerNew::onRegionCrossing()
-{
- LL_DEBUGS("Windlight") << "Crossed region" << LL_ENDL;
- onRegionChange(true);
-}
-
-void LLEnvManagerNew::onTeleport()
-{
- LL_DEBUGS("Windlight") << "Teleported" << LL_ENDL;
- onRegionChange(false);
-}
-
void LLEnvManagerNew::onRegionSettingsResponse(const LLSD& content)
{
// If the message was valid, grab the UUID from it and save it for next outbound update message.
mLastReceivedID = content[0]["messageID"].asUUID();
// Refresh cached region settings.
- LL_DEBUGS("Windlight") << "Caching region environment settings: " << content << LL_ENDL;
+ LL_DEBUGS("Windlight") << "Received region environment settings: " << content << LL_ENDL;
F32 sun_hour = 0; // *TODO
LLEnvironmentSettings new_settings(content[1], content[2], content[3], sun_hour);
mCachedRegionPrefs = new_settings;
@@ -594,6 +588,7 @@ void LLEnvManagerNew::updateWaterFromPrefs(bool interpolate)
void LLEnvManagerNew::updateManagersFromPrefs(bool interpolate)
{
+ LL_DEBUGS("Windlight")<<LL_ENDL;
// Apply water settings.
updateWaterFromPrefs(interpolate);
@@ -651,28 +646,35 @@ bool LLEnvManagerNew::useDefaultWater()
}
-void LLEnvManagerNew::onRegionChange(bool interpolate)
+void LLEnvManagerNew::onRegionChange()
{
// Avoid duplicating region setting requests
// by checking whether the region is actually changing.
LLViewerRegion* regionp = gAgent.getRegion();
LLUUID region_uuid = regionp ? regionp->getRegionID() : LLUUID::null;
- if (region_uuid == mCurRegionUUID)
+ if (region_uuid != mCurRegionUUID)
{
- return;
+ // Clear locally modified region settings.
+ mNewRegionPrefs.clear();
+
+ // *TODO: clear environment settings of the previous region?
+
+ // Request environment settings of the new region.
+ mCurRegionUUID = region_uuid;
+ // for region crossings, interpolate the change; for teleports, don't
+ mInterpNextChangeMessage = (gAgent.getTeleportState() == LLAgent::TELEPORT_NONE);
+ LL_DEBUGS("Windlight") << (mInterpNextChangeMessage ? "Crossed" : "Teleported")
+ << " to new region: " << region_uuid
+ << LL_ENDL;
+ requestRegionSettings();
+ }
+ else
+ {
+ LL_DEBUGS("Windlight") << "disregarding region change; interp: "
+ << (mInterpNextChangeMessage ? "true" : "false")
+ << " regionp: " << regionp
+ << " old: " << mCurRegionUUID
+ << " new: " << region_uuid
+ << LL_ENDL;
}
-
- // Clear locally modified region settings.
- mNewRegionPrefs.clear();
-
- // *TODO: clear environment settings of the previous region?
-
- // Request environment settings of the new region.
- LL_DEBUGS("Windlight") << "New viewer region: " << region_uuid << LL_ENDL;
- mCurRegionUUID = region_uuid;
- mInterpNextChangeMessage = interpolate;
- requestRegionSettings();
-
- // Let interested parties know agent region has been changed.
- mRegionChangeSignal();
}
diff --git a/indra/newview/llenvmanager.h b/indra/newview/llenvmanager.h
index ad56761bc7..c7877303fc 100755
--- a/indra/newview/llenvmanager.h
+++ b/indra/newview/llenvmanager.h
@@ -166,7 +166,6 @@ class LLEnvManagerNew : public LLSingleton<LLEnvManagerNew>
public:
typedef boost::signals2::signal<void()> prefs_change_signal_t;
typedef boost::signals2::signal<void()> region_settings_change_signal_t;
- typedef boost::signals2::signal<void()> region_change_signal_t;
typedef boost::signals2::signal<void(bool)> region_settings_applied_signal_t;
LLEnvManagerNew();
@@ -222,15 +221,12 @@ public:
bool sendRegionSettings(const LLEnvironmentSettings& new_settings);
boost::signals2::connection setPreferencesChangeCallback(const prefs_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsChangeCallback(const region_settings_change_signal_t::slot_type& cb);
- boost::signals2::connection setRegionChangeCallback(const region_change_signal_t::slot_type& cb);
boost::signals2::connection setRegionSettingsAppliedCallback(const region_settings_applied_signal_t::slot_type& cb);
static bool canEditRegionSettings(); /// @return true if we have access to editing region environment
static const std::string getScopeString(LLEnvKey::EScope scope);
// Public callbacks.
- void onRegionCrossing();
- void onTeleport();
void onRegionSettingsResponse(const LLSD& content);
void onRegionSettingsApplyResponse(bool ok);
@@ -251,7 +247,7 @@ private:
bool useDefaultSky();
bool useDefaultWater();
- void onRegionChange(bool interpolate);
+ void onRegionChange();
/// Emitted when user environment preferences change.
prefs_change_signal_t mUsePrefsChangeSignal;
@@ -260,9 +256,6 @@ private:
region_settings_change_signal_t mRegionSettingsChangeSignal;
/// Emitted when agent region changes. Move to LLAgent?
- region_change_signal_t mRegionChangeSignal;
-
- /// Emitted when agent region changes. Move to LLAgent?
region_settings_applied_signal_t mRegionSettingsAppliedSignal;
LLEnvPrefs mUserPrefs; /// User environment preferences.
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 9b2b778677..ae62be0ad0 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -52,9 +52,20 @@
#include "llviewerwindow.h"
#include "llviewershadermgr.h"
#include "llviewertexture.h"
+#include "llvoavatar.h"
+#if LL_LINUX
+// Work-around spurious used before init warning on Vector4a
+//
+#pragma GCC diagnostic ignored "-Wuninitialized"
+#endif
+
+extern BOOL gGLDebugLoggingEnabled;
#define LL_MAX_INDICES_COUNT 1000000
+static LLStaticHashedString sTextureIndexIn("texture_index_in");
+static LLStaticHashedString sColorIn("color_in");
+
BOOL LLFace::sSafeRenderSelect = TRUE; // FALSE
#define DOTVEC(a,b) (a.mV[0]*b.mV[0] + a.mV[1]*b.mV[1] + a.mV[2]*b.mV[2])
@@ -318,6 +329,12 @@ void LLFace::dirtyTexture()
if (vobj)
{
vobj->mLODChanged = TRUE;
+
+ LLVOAvatar* avatar = vobj->getAvatar();
+ if (avatar)
+ { //avatar render cost may have changed
+ avatar->updateVisualComplexity();
+ }
}
gPipeline.markRebuild(drawablep, LLDrawable::REBUILD_VOLUME, FALSE);
}
@@ -1139,6 +1156,15 @@ static LLFastTimer::DeclareTimer FTM_FACE_GEOM_COLOR("Color");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_EMISSIVE("Emissive");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_WEIGHTS("Weights");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_TANGENT("Binormal");
+
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK("Face Feedback");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_POSITION("Feedback Position");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_NORMAL("Feedback Normal");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_TEXTURE("Feedback Texture");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_COLOR("Feedback Color");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_EMISSIVE("Feedback Emissive");
+static LLFastTimer::DeclareTimer FTM_FACE_GEOM_FEEDBACK_BINORMAL("Feedback Binormal");
+
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX("Index");
static LLFastTimer::DeclareTimer FTM_FACE_GEOM_INDEX_TAIL("Tail");
static LLFastTimer::DeclareTimer FTM_FACE_POSITION_STORE("Pos");
@@ -1360,16 +1386,19 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
}
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
#ifdef GL_TRANSFORM_FEEDBACK_BUFFER
if (use_transform_feedback &&
+ mVertexBuffer->getUsage() == GL_DYNAMIC_COPY_ARB &&
gTransformPositionProgram.mProgramObject && //transform shaders are loaded
mVertexBuffer->useVBOs() && //target buffer is in VRAM
!rebuild_weights && //TODO: add support for weights
!volume.isUnique()) //source volume is NOT flexi
{ //use transform feedback to pack vertex buffer
-
+ //gGLDebugLoggingEnabled = TRUE;
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK);
+ LLGLEnable discard(GL_RASTERIZER_DISCARD);
LLVertexBuffer* buff = (LLVertexBuffer*) vf.mVertexBuffer.get();
if (vf.mVertexBuffer.isNull() || buff->getNumVerts() != vf.mNumVertices)
@@ -1386,7 +1415,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_pos)
{
- LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_POSITION);
gTransformPositionProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_VERTEX, mGeomIndex, mGeomCount);
@@ -1400,7 +1429,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
vp[2] = 0;
vp[3] = 0;
- gTransformPositionProgram.uniform1i("texture_index_in", val);
+ gTransformPositionProgram.uniform1i(sTextureIndexIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
@@ -1411,14 +1440,14 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_color)
{
- LLFastTimer t(FTM_FACE_GEOM_COLOR);
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_COLOR);
gTransformColorProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_COLOR, mGeomIndex, mGeomCount);
S32 val = *((S32*) color.mV);
- gTransformColorProgram.uniform1i("color_in", val);
+ gTransformColorProgram.uniform1i(sColorIn, val);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
@@ -1427,7 +1456,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_emissive)
{
- LLFastTimer t(FTM_FACE_GEOM_EMISSIVE);
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_EMISSIVE);
gTransformColorProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_EMISSIVE, mGeomIndex, mGeomCount);
@@ -1439,7 +1468,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
(glow << 16) |
(glow << 24);
- gTransformColorProgram.uniform1i("color_in", glow32);
+ gTransformColorProgram.uniform1i(sColorIn, glow32);
glBeginTransformFeedback(GL_POINTS);
buff->setBuffer(LLVertexBuffer::MAP_VERTEX);
push_for_transform(buff, vf.mNumVertices, mGeomCount);
@@ -1448,7 +1477,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_normal)
{
- LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_NORMAL);
gTransformNormalProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_NORMAL, mGeomIndex, mGeomCount);
@@ -1474,7 +1503,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_tcoord)
{
- LLFastTimer t(FTM_FACE_GEOM_TEXTURE);
+ LLFastTimer t(FTM_FACE_GEOM_FEEDBACK_TEXTURE);
gTransformTexCoordProgram.bind();
mVertexBuffer->bindForFeedback(0, LLVertexBuffer::TYPE_TEXCOORD0, mGeomIndex, mGeomCount);
@@ -1497,7 +1526,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
glBindBufferARB(GL_TRANSFORM_FEEDBACK_BUFFER, 0);
-
gGL.popMatrix();
if (cur_shader)
@@ -1897,20 +1925,31 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_pos)
{
- LLFastTimer t(FTM_FACE_GEOM_POSITION);
+ LLVector4a* src = vf.mPositions;
+
+ //_mm_prefetch((char*)src, _MM_HINT_T0);
+
+ LLVector4a* end = src+num_vertices;
+ //LLVector4a* end_64 = end-4;
+
+ //LLFastTimer t(FTM_FACE_GEOM_POSITION);
llassert(num_vertices > 0);
mVertexBuffer->getVertexStrider(vert, mGeomIndex, mGeomCount, map_range);
-
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
- LLVector4a* src = vf.mPositions;
- volatile F32* dst = (volatile F32*) vert.get();
+ F32* dst = (F32*) vert.get();
+ F32* end_f32 = dst+mGeomCount*4;
+
+ //_mm_prefetch((char*)dst, _MM_HINT_NTA);
+ //_mm_prefetch((char*)src, _MM_HINT_NTA);
+
+ //_mm_prefetch((char*)dst, _MM_HINT_NTA);
+
- volatile F32* end = dst+num_vertices*4;
- LLVector4a res;
+ LLVector4a res0; //,res1,res2,res3;
LLVector4a texIdx;
@@ -1928,29 +1967,53 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
texIdx.set(0,0,0,val);
+ LLVector4a tmp;
+
{
- LLFastTimer t(FTM_FACE_POSITION_STORE);
- LLVector4a tmp;
+ //LLFastTimer t2(FTM_FACE_POSITION_STORE);
+
+ /*if (num_vertices > 4)
+ { //more than 64 bytes
+ while (src < end_64)
+ {
+ _mm_prefetch((char*)src + 64, _MM_HINT_T0);
+ _mm_prefetch((char*)dst + 64, _MM_HINT_T0);
+
+ mat_vert.affineTransform(*src, res0);
+ tmp.setSelectWithMask(mask, texIdx, res0);
+ tmp.store4a((F32*) dst);
- do
+ mat_vert.affineTransform(*(src+1), res1);
+ tmp.setSelectWithMask(mask, texIdx, res1);
+ tmp.store4a((F32*) dst+4);
+
+ mat_vert.affineTransform(*(src+2), res2);
+ tmp.setSelectWithMask(mask, texIdx, res2);
+ tmp.store4a((F32*) dst+8);
+
+ mat_vert.affineTransform(*(src+3), res3);
+ tmp.setSelectWithMask(mask, texIdx, res3);
+ tmp.store4a((F32*) dst+12);
+
+ dst += 16;
+ src += 4;
+ }
+ }*/
+
+ while (src < end)
{
- mat_vert.affineTransform(*src++, res);
- tmp.setSelectWithMask(mask, texIdx, res);
+ mat_vert.affineTransform(*src++, res0);
+ tmp.setSelectWithMask(mask, texIdx, res0);
tmp.store4a((F32*) dst);
dst += 4;
}
- while(dst < end);
}
{
- LLFastTimer t(FTM_FACE_POSITION_PAD);
- S32 aligned_pad_vertices = mGeomCount - num_vertices;
- res.set(res[0], res[1], res[2], 0.f);
-
- while (aligned_pad_vertices > 0)
+ //LLFastTimer t(FTM_FACE_POSITION_PAD);
+ while (dst < end_f32)
{
- --aligned_pad_vertices;
- res.store4a((F32*) dst);
+ res0.store4a((F32*) dst);
dst += 4;
}
}
@@ -1964,14 +2027,16 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
if (rebuild_normal)
{
- LLFastTimer t(FTM_FACE_GEOM_NORMAL);
+ //LLFastTimer t(FTM_FACE_GEOM_NORMAL);
mVertexBuffer->getNormalStrider(norm, mGeomIndex, mGeomCount, map_range);
F32* normals = (F32*) norm.get();
- for (S32 i = 0; i < num_vertices; i++)
+ LLVector4a* src = vf.mNormals;
+ LLVector4a* end = src+num_vertices;
+
+ while (src < end)
{
LLVector4a normal;
- mat_normal.rotate(vf.mNormals[i], normal);
- normal.normalize3fast();
+ mat_normal.rotate(*src++, normal);
normal.store4a(normals);
normals += 4;
}
@@ -1994,14 +2059,18 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
mask.clear();
mask.setElement<3>();
- for (S32 i = 0; i < num_vertices; i++)
+ LLVector4a* src = vf.mTangents;
+ LLVector4a* end = vf.mTangents+num_vertices;
+
+ while (src < end)
{
LLVector4a tangent_out;
- mat_normal.rotate(vf.mTangents[i], tangent_out);
+ mat_normal.rotate(*src, tangent_out);
tangent_out.normalize3fast();
- tangent_out.setSelectWithMask(mask, vf.mTangents[i], tangent_out);
+ tangent_out.setSelectWithMask(mask, *src, tangent_out);
tangent_out.store4a(tangents);
+ src++;
tangents += 4;
}
diff --git a/indra/newview/llface.h b/indra/newview/llface.h
index 763634a3ab..c9037ce1eb 100755
--- a/indra/newview/llface.h
+++ b/indra/newview/llface.h
@@ -195,7 +195,7 @@ public:
void setSize(S32 numVertices, S32 num_indices = 0, bool align = false);
BOOL genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat, BOOL global_volume = FALSE);
+ const LLMatrix4& mat_vert_in, BOOL global_volume = FALSE);
void init(LLDrawable* drawablep, LLViewerObject* objp);
void destroy();
diff --git a/indra/newview/llfacebookconnect.cpp b/indra/newview/llfacebookconnect.cpp
new file mode 100644
index 0000000000..9a20ce8f1b
--- /dev/null
+++ b/indra/newview/llfacebookconnect.cpp
@@ -0,0 +1,582 @@
+/**
+ * @file llfacebookconnect.h
+ * @author Merov, Cho, Gil
+ * @brief Connection to Facebook Service
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfacebookconnect.h"
+
+#include "llagent.h"
+#include "llcallingcard.h" // for LLAvatarTracker
+#include "llcommandhandler.h"
+#include "llhttpclient.h"
+#include "llnotificationsutil.h"
+#include "llurlaction.h"
+#include "llimagepng.h"
+#include "llimagejpeg.h"
+#include "lltrans.h"
+#include "llevents.h"
+#include "llviewerregion.h"
+
+#include "llfloaterwebcontent.h"
+#include "llfloaterreg.h"
+
+boost::scoped_ptr<LLEventPump> LLFacebookConnect::sStateWatcher(new LLEventStream("FacebookConnectState"));
+boost::scoped_ptr<LLEventPump> LLFacebookConnect::sInfoWatcher(new LLEventStream("FacebookConnectInfo"));
+boost::scoped_ptr<LLEventPump> LLFacebookConnect::sContentWatcher(new LLEventStream("FacebookConnectContent"));
+
+// Local functions
+void log_facebook_connect_error(const std::string& request, U32 status, const std::string& reason, const std::string& code, const std::string& description)
+{
+ // Note: 302 (redirect) is *not* an error that warrants logging
+ if (status != 302)
+ {
+ LL_WARNS("FacebookConnect") << request << " request failed with a " << status << " " << reason << ". Reason: " << code << " (" << description << ")" << LL_ENDL;
+ }
+}
+
+void toast_user_for_success()
+{
+ LLSD args;
+ args["MESSAGE"] = LLTrans::getString("facebook_post_success");
+ LLNotificationsUtil::add("FacebookConnect", args);
+}
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookConnectHandler : public LLCommandHandler
+{
+public:
+ LLFacebookConnectHandler() : LLCommandHandler("fbc", UNTRUSTED_THROTTLE) { }
+
+ bool handle(const LLSD& tokens, const LLSD& query_map, LLMediaCtrl* web)
+ {
+ if (tokens.size() > 0)
+ {
+ if (tokens[0].asString() == "connect")
+ {
+ // this command probably came from the fbc_web browser, so close it
+ LLFloater* fbc_web = LLFloaterReg::getInstance("fbc_web");
+ if (fbc_web)
+ {
+ fbc_web->closeFloater();
+ }
+
+ // connect to facebook
+ if (query_map.has("code"))
+ {
+ LLFacebookConnect::instance().connectToFacebook(query_map["code"], query_map.get("state"));
+ }
+ return true;
+ }
+ }
+ return false;
+ }
+};
+LLFacebookConnectHandler gFacebookConnectHandler;
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookConnectResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookConnectResponder);
+public:
+
+ LLFacebookConnectResponder()
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS);
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (isGoodStatus(status))
+ {
+ LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
+
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED);
+ }
+ else if (status != 302)
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED);
+ log_facebook_connect_error("Connect", status, reason, content.get("error_code"), content.get("error_description"));
+ }
+ }
+
+ void completedHeader(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (status == 302)
+ {
+ LLFacebookConnect::instance().openFacebookWeb(content["location"]);
+ }
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookShareResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookShareResponder);
+public:
+
+ LLFacebookShareResponder()
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTING);
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (isGoodStatus(status))
+ {
+ toast_user_for_success();
+ LL_DEBUGS("FacebookConnect") << "Post successful. content: " << content << LL_ENDL;
+
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POSTED);
+ }
+ else if (status == 404)
+ {
+ LLFacebookConnect::instance().connectToFacebook();
+ }
+ else
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_POST_FAILED);
+ log_facebook_connect_error("Share", status, reason, content.get("error_code"), content.get("error_description"));
+ }
+ }
+
+ void completedHeader(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (status == 302)
+ {
+ LLFacebookConnect::instance().openFacebookWeb(content["location"]);
+ }
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookDisconnectResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookDisconnectResponder);
+public:
+
+ LLFacebookDisconnectResponder()
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECTING);
+ }
+
+ void setUserDisconnected()
+ {
+ // Clear data
+ LLFacebookConnect::instance().clearInfo();
+ LLFacebookConnect::instance().clearContent();
+ //Notify state change
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED);
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (isGoodStatus(status))
+ {
+ LL_DEBUGS("FacebookConnect") << "Disconnect successful. content: " << content << LL_ENDL;
+ setUserDisconnected();
+
+ }
+ //User not found so already disconnected
+ else if(status == 404)
+ {
+ LL_DEBUGS("FacebookConnect") << "Already disconnected. content: " << content << LL_ENDL;
+ setUserDisconnected();
+ }
+ else
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_DISCONNECT_FAILED);
+ log_facebook_connect_error("Disconnect", status, reason, content.get("error_code"), content.get("error_description"));
+ }
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookConnectedResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookConnectedResponder);
+public:
+
+ LLFacebookConnectedResponder(bool auto_connect) : mAutoConnect(auto_connect)
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_IN_PROGRESS);
+ }
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (isGoodStatus(status))
+ {
+ LL_DEBUGS("FacebookConnect") << "Connect successful. content: " << content << LL_ENDL;
+
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTED);
+ }
+ else
+ {
+ // show the facebook login page if not connected yet
+ if (status == 404)
+ {
+ if (mAutoConnect)
+ {
+ LLFacebookConnect::instance().connectToFacebook();
+ }
+ else
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_NOT_CONNECTED);
+ }
+ }
+ else
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED);
+ log_facebook_connect_error("Connected", status, reason, content.get("error_code"), content.get("error_description"));
+ }
+ }
+ }
+
+private:
+ bool mAutoConnect;
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookInfoResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookInfoResponder);
+public:
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& info)
+ {
+ if (isGoodStatus(status))
+ {
+ llinfos << "Facebook: Info received" << llendl;
+ LL_DEBUGS("FacebookConnect") << "Getting Facebook info successful. info: " << info << LL_ENDL;
+ LLFacebookConnect::instance().storeInfo(info);
+ }
+ else
+ {
+ log_facebook_connect_error("Info", status, reason, info.get("error_code"), info.get("error_description"));
+ }
+ }
+
+ void completedHeader(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (status == 302)
+ {
+ LLFacebookConnect::instance().openFacebookWeb(content["location"]);
+ }
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+class LLFacebookFriendsResponder : public LLHTTPClient::Responder
+{
+ LOG_CLASS(LLFacebookFriendsResponder);
+public:
+
+ virtual void completed(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (isGoodStatus(status))
+ {
+ LL_DEBUGS("FacebookConnect") << "Getting Facebook friends successful. content: " << content << LL_ENDL;
+ LLFacebookConnect::instance().storeContent(content);
+ }
+ else
+ {
+ log_facebook_connect_error("Friends", status, reason, content.get("error_code"), content.get("error_description"));
+ }
+ }
+
+ void completedHeader(U32 status, const std::string& reason, const LLSD& content)
+ {
+ if (status == 302)
+ {
+ LLFacebookConnect::instance().openFacebookWeb(content["location"]);
+ }
+ }
+};
+
+///////////////////////////////////////////////////////////////////////////////
+//
+LLFacebookConnect::LLFacebookConnect()
+: mConnectionState(FB_NOT_CONNECTED),
+ mConnected(false),
+ mInfo(),
+ mContent(),
+ mRefreshInfo(false),
+ mRefreshContent(false),
+ mReadFromMaster(false)
+{
+}
+
+void LLFacebookConnect::openFacebookWeb(std::string url)
+{
+ // Open the URL in an internal browser window without navigation UI
+ LLFloaterWebContent::Params p;
+ p.url(url).show_chrome(true);
+ p.url(url).allow_address_entry(false);
+ p.url(url).allow_back_forward_navigation(false);
+ p.url(url).trusted_content(true);
+ LLFloater *floater = LLFloaterReg::showInstance("fbc_web", p);
+ //the internal web browser has a bug that prevents it from gaining focus unless a mouse event occurs first (it seems).
+ //So when showing the internal web browser, set focus to it's containing floater "fbc_web". When a mouse event
+ //occurs on the "webbrowser" panel part of the floater, a mouse cursor will properly show and the "webbrowser" will gain focus.
+ //fbc_web floater contains the "webbrowser" panel. JIRA: ACME-744
+ gFocusMgr.setKeyboardFocus( floater );
+
+ //LLUrlAction::openURLExternal(url);
+}
+
+std::string LLFacebookConnect::getFacebookConnectURL(const std::string& route, bool include_read_from_master)
+{
+ std::string url("");
+ LLViewerRegion *regionp = gAgent.getRegion();
+ if (regionp)
+ {
+ url = regionp->getCapability("FacebookConnect");
+ url += route;
+
+ if (include_read_from_master && mReadFromMaster)
+ {
+ url += "?read_from_master=true";
+ }
+ }
+ return url;
+}
+
+void LLFacebookConnect::connectToFacebook(const std::string& auth_code, const std::string& auth_state)
+{
+ LLSD body;
+ if (!auth_code.empty())
+ body["code"] = auth_code;
+ if (!auth_state.empty())
+ body["state"] = auth_state;
+
+ LLHTTPClient::put(getFacebookConnectURL("/connection"), body, new LLFacebookConnectResponder());
+}
+
+void LLFacebookConnect::disconnectFromFacebook()
+{
+ LLHTTPClient::del(getFacebookConnectURL("/connection"), new LLFacebookDisconnectResponder());
+}
+
+void LLFacebookConnect::checkConnectionToFacebook(bool auto_connect)
+{
+ const bool follow_redirects = false;
+ const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
+ LLHTTPClient::get(getFacebookConnectURL("/connection", true), new LLFacebookConnectedResponder(auto_connect),
+ LLSD(), timeout, follow_redirects);
+}
+
+void LLFacebookConnect::loadFacebookInfo()
+{
+ if(mRefreshInfo)
+ {
+ const bool follow_redirects = false;
+ const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
+ LLHTTPClient::get(getFacebookConnectURL("/info", true), new LLFacebookInfoResponder(),
+ LLSD(), timeout, follow_redirects);
+ }
+}
+
+void LLFacebookConnect::loadFacebookFriends()
+{
+ if(mRefreshContent)
+ {
+ const bool follow_redirects = false;
+ const F32 timeout = HTTP_REQUEST_EXPIRY_SECS;
+ LLHTTPClient::get(getFacebookConnectURL("/friends", true), new LLFacebookFriendsResponder(),
+ LLSD(), timeout, follow_redirects);
+ }
+}
+
+void LLFacebookConnect::postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& image, const std::string& message)
+{
+ LLSD body;
+ if (!location.empty())
+ body["location"] = location;
+ if (!name.empty())
+ body["name"] = name;
+ if (!description.empty())
+ body["description"] = description;
+ if (!image.empty())
+ body["image"] = image;
+ if (!message.empty())
+ body["message"] = message;
+
+ // Note: we can use that route for different publish action. We should be able to use the same responder.
+ LLHTTPClient::post(getFacebookConnectURL("/share/checkin", true), body, new LLFacebookShareResponder());
+}
+
+void LLFacebookConnect::sharePhoto(const std::string& image_url, const std::string& caption)
+{
+ LLSD body;
+ body["image"] = image_url;
+ body["caption"] = caption;
+
+ // Note: we can use that route for different publish action. We should be able to use the same responder.
+ LLHTTPClient::post(getFacebookConnectURL("/share/photo", true), body, new LLFacebookShareResponder());
+}
+
+void LLFacebookConnect::sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption)
+{
+ std::string imageFormat;
+ if (dynamic_cast<LLImagePNG*>(image.get()))
+ {
+ imageFormat = "png";
+ }
+ else if (dynamic_cast<LLImageJPEG*>(image.get()))
+ {
+ imageFormat = "jpg";
+ }
+ else
+ {
+ llwarns << "Image to upload is not a PNG or JPEG" << llendl;
+ return;
+ }
+
+ // All this code is mostly copied from LLWebProfile::post()
+ const std::string boundary = "----------------------------0123abcdefab";
+
+ LLSD headers;
+ headers["Content-Type"] = "multipart/form-data; boundary=" + boundary;
+
+ std::ostringstream body;
+
+ // *NOTE: The order seems to matter.
+ body << "--" << boundary << "\r\n"
+ << "Content-Disposition: form-data; name=\"caption\"\r\n\r\n"
+ << caption << "\r\n";
+
+ body << "--" << boundary << "\r\n"
+ << "Content-Disposition: form-data; name=\"image\"; filename=\"snapshot." << imageFormat << "\"\r\n"
+ << "Content-Type: image/" << imageFormat << "\r\n\r\n";
+
+ // Insert the image data.
+ // *FIX: Treating this as a string will probably screw it up ...
+ U8* image_data = image->getData();
+ for (S32 i = 0; i < image->getDataSize(); ++i)
+ {
+ body << image_data[i];
+ }
+
+ body << "\r\n--" << boundary << "--\r\n";
+
+ // postRaw() takes ownership of the buffer and releases it later.
+ size_t size = body.str().size();
+ U8 *data = new U8[size];
+ memcpy(data, body.str().data(), size);
+
+ // Note: we can use that route for different publish action. We should be able to use the same responder.
+ LLHTTPClient::postRaw(getFacebookConnectURL("/share/photo", true), data, size, new LLFacebookShareResponder(), headers);
+}
+
+void LLFacebookConnect::updateStatus(const std::string& message)
+{
+ LLSD body;
+ body["message"] = message;
+
+ // Note: we can use that route for different publish action. We should be able to use the same responder.
+ LLHTTPClient::post(getFacebookConnectURL("/share/wall", true), body, new LLFacebookShareResponder());
+}
+
+void LLFacebookConnect::storeInfo(const LLSD& info)
+{
+ mInfo = info;
+ mRefreshInfo = false;
+
+ sInfoWatcher->post(info);
+}
+
+const LLSD& LLFacebookConnect::getInfo() const
+{
+ return mInfo;
+}
+
+void LLFacebookConnect::clearInfo()
+{
+ mInfo = LLSD();
+}
+
+void LLFacebookConnect::storeContent(const LLSD& content)
+{
+ mContent = content;
+ mRefreshContent = false;
+
+ sContentWatcher->post(content);
+}
+
+const LLSD& LLFacebookConnect::getContent() const
+{
+ return mContent;
+}
+
+void LLFacebookConnect::clearContent()
+{
+ mContent = LLSD();
+}
+
+void LLFacebookConnect::setDataDirty()
+{
+ mRefreshInfo = true;
+ mRefreshContent = true;
+}
+
+void LLFacebookConnect::setConnectionState(LLFacebookConnect::EConnectionState connection_state)
+{
+ if(connection_state == FB_CONNECTED)
+ {
+ mReadFromMaster = true;
+ setConnected(true);
+ setDataDirty();
+ }
+ else if(connection_state == FB_NOT_CONNECTED)
+ {
+ setConnected(false);
+ }
+ else if(connection_state == FB_POSTED)
+ {
+ mReadFromMaster = false;
+ }
+
+ if (mConnectionState != connection_state)
+ {
+ LLSD state_info;
+ state_info["enum"] = connection_state;
+ sStateWatcher->post(state_info);
+ }
+
+ mConnectionState = connection_state;
+}
+
+void LLFacebookConnect::setConnected(bool connected)
+{
+ mConnected = connected;
+}
diff --git a/indra/newview/llfacebookconnect.h b/indra/newview/llfacebookconnect.h
new file mode 100644
index 0000000000..a77ac24167
--- /dev/null
+++ b/indra/newview/llfacebookconnect.h
@@ -0,0 +1,106 @@
+/**
+ * @file llfacebookconnect.h
+ * @author Merov, Cho, Gil
+ * @brief Connection to Facebook Service
+ *
+ * $LicenseInfo:firstyear=2013&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2013, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFACEBOOKCONNECT_H
+#define LL_LLFACEBOOKCONNECT_H
+
+#include "llsingleton.h"
+#include "llimage.h"
+
+class LLEventPump;
+
+/**
+ * @class LLFacebookConnect
+ *
+ * Manages authentication to, and interaction with, a web service allowing the
+ * the viewer to get Facebook OpenGraph data.
+ */
+class LLFacebookConnect : public LLSingleton<LLFacebookConnect>
+{
+ LOG_CLASS(LLFacebookConnect);
+public:
+ enum EConnectionState
+ {
+ FB_NOT_CONNECTED = 0,
+ FB_CONNECTION_IN_PROGRESS = 1,
+ FB_CONNECTED = 2,
+ FB_CONNECTION_FAILED = 3,
+ FB_POSTING = 4,
+ FB_POSTED = 5,
+ FB_POST_FAILED = 6,
+ FB_DISCONNECTING = 7,
+ FB_DISCONNECT_FAILED = 8
+ };
+
+ void connectToFacebook(const std::string& auth_code = "", const std::string& auth_state = ""); // Initiate the complete FB connection. Please use checkConnectionToFacebook() in normal use.
+ void disconnectFromFacebook(); // Disconnect from the FBC service.
+ void checkConnectionToFacebook(bool auto_connect = false); // Check if an access token is available on the FBC service. If not, call connectToFacebook().
+
+ void loadFacebookInfo();
+ void loadFacebookFriends();
+ void postCheckin(const std::string& location, const std::string& name, const std::string& description, const std::string& picture, const std::string& message);
+ void sharePhoto(const std::string& image_url, const std::string& caption);
+ void sharePhoto(LLPointer<LLImageFormatted> image, const std::string& caption);
+ void updateStatus(const std::string& message);
+
+ void storeInfo(const LLSD& info);
+ const LLSD& getInfo() const;
+ void clearInfo();
+ void storeContent(const LLSD& content);
+ const LLSD& getContent() const;
+ void clearContent();
+ void setDataDirty();
+
+ void setConnectionState(EConnectionState connection_state);
+ void setConnected(bool connected);
+ bool isConnected() { return mConnected; }
+ bool isTransactionOngoing() { return ((mConnectionState == FB_CONNECTION_IN_PROGRESS) || (mConnectionState == FB_POSTING) || (mConnectionState == FB_DISCONNECTING)); }
+ EConnectionState getConnectionState() { return mConnectionState; }
+
+ void openFacebookWeb(std::string url);
+
+private:
+ friend class LLSingleton<LLFacebookConnect>;
+
+ LLFacebookConnect();
+ ~LLFacebookConnect() {};
+ std::string getFacebookConnectURL(const std::string& route = "", bool include_read_from_master = false);
+
+ EConnectionState mConnectionState;
+ BOOL mConnected;
+ LLSD mInfo;
+ LLSD mContent;
+ bool mRefreshInfo;
+ bool mRefreshContent;
+ bool mReadFromMaster;
+
+ static boost::scoped_ptr<LLEventPump> sStateWatcher;
+ static boost::scoped_ptr<LLEventPump> sInfoWatcher;
+ static boost::scoped_ptr<LLEventPump> sContentWatcher;
+};
+
+#endif // LL_LLFACEBOOKCONNECT_H
diff --git a/indra/newview/llfasttimerview.cpp b/indra/newview/llfasttimerview.cpp
index fbf72b1a85..06119620de 100755
--- a/indra/newview/llfasttimerview.cpp
+++ b/indra/newview/llfasttimerview.cpp
@@ -345,7 +345,7 @@ BOOL LLFastTimerView::handleScrollWheel(S32 x, S32 y, S32 clicks)
return TRUE;
}
-static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers", true);
+static LLFastTimer::DeclareTimer FTM_RENDER_TIMER("Timers");
static std::map<LLFastTimer::NamedTimer*, LLColor4> sTimerColors;
@@ -1545,7 +1545,7 @@ void LLFastTimerView::doAnalysis(std::string baseline, std::string target, std::
return ;
}
}
-void LLFastTimerView::onClickCloseBtn()
+void LLFastTimerView::onClickCloseBtn(bool)
{
setVisible(false);
}
diff --git a/indra/newview/llfasttimerview.h b/indra/newview/llfasttimerview.h
index 5766cfa0b0..1349b1e99c 100755
--- a/indra/newview/llfasttimerview.h
+++ b/indra/newview/llfasttimerview.h
@@ -63,7 +63,7 @@ public:
F64 getTime(const std::string& name);
protected:
- virtual void onClickCloseBtn();
+ virtual void onClickCloseBtn(bool app_quitting = false);
private:
typedef std::vector<std::vector<S32> > bar_positions_t;
bar_positions_t mBarStart;
diff --git a/indra/newview/llfavoritesbar.cpp b/indra/newview/llfavoritesbar.cpp
index b35ef3a961..a2d0759587 100755
--- a/indra/newview/llfavoritesbar.cpp
+++ b/indra/newview/llfavoritesbar.cpp
@@ -552,6 +552,10 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con
bool insert_before = true;
if (!mItems.empty())
{
+ // [MAINT-2386] When multiple landmarks are selected and dragged onto an empty favorites bar,
+ // the viewer would crash when casting mLastTab below, as mLastTab is still null when the
+ // second landmark is being added.
+ // To ensure mLastTab is valid, we need to call updateButtons() at the end of this function
dest = dynamic_cast<LLFavoriteLandmarkButton*>(mLandingTab);
if (!dest)
{
@@ -623,6 +627,11 @@ void LLFavoritesBarCtrl::handleNewFavoriteDragAndDrop(LLInventoryItem *item, con
cb);
}
+ // [MAINT-2386] Ensure the favorite button has been created and is valid.
+ // This also ensures that mLastTab will be valid when dropping multiple
+ // landmarks to an empty favorites bar.
+ updateButtons();
+
llinfos << "Copied inventory item #" << item->getUUID() << " to favorites." << llendl;
}
diff --git a/indra/newview/llfeaturemanager.cpp b/indra/newview/llfeaturemanager.cpp
index 9d292ce7bb..73607e100a 100755
--- a/indra/newview/llfeaturemanager.cpp
+++ b/indra/newview/llfeaturemanager.cpp
@@ -261,7 +261,7 @@ BOOL LLFeatureManager::maskFeatures(const std::string& name)
return maskList(*maskp);
}
-BOOL LLFeatureManager::loadFeatureTables()
+bool LLFeatureManager::loadFeatureTables()
{
// *TODO - if I or anyone else adds something else to the skipped list
// make this data driven. Put it in the feature table and parse it
@@ -302,28 +302,36 @@ BOOL LLFeatureManager::loadFeatureTables()
// use HTTP table if it exists
std::string path;
+ bool parse_ok = false;
if (gDirUtilp->fileExists(http_path))
{
- path = http_path;
+ parse_ok = parseFeatureTable(http_path);
+ if (!parse_ok)
+ {
+ // the HTTP table failed to parse, so delete it
+ LLFile::remove(http_path);
+ LL_WARNS("RenderInit") << "Removed invalid feature table '" << http_path << "'" << LL_ENDL;
+ }
}
- else
+
+ if (!parse_ok)
{
- path = app_path;
+ parse_ok = parseFeatureTable(app_path);
}
-
- return parseFeatureTable(path);
+ return parse_ok;
}
-BOOL LLFeatureManager::parseFeatureTable(std::string filename)
+bool LLFeatureManager::parseFeatureTable(std::string filename)
{
- llinfos << "Looking for feature table in " << filename << llendl;
+ LL_INFOS("RenderInit") << "Attempting to parse feature table from " << filename << LL_ENDL;
llifstream file;
std::string name;
U32 version;
+ cleanupFeatureTables(); // in case an earlier attempt left partial results
file.open(filename); /*Flawfinder: ignore*/
if (!file)
@@ -338,13 +346,14 @@ BOOL LLFeatureManager::parseFeatureTable(std::string filename)
if (name != "version")
{
LL_WARNS("RenderInit") << filename << " does not appear to be a valid feature table!" << LL_ENDL;
- return FALSE;
+ return false;
}
mTableVersion = version;
LLFeatureList *flp = NULL;
- while (file >> name)
+ bool parse_ok = true;
+ while (file >> name && parse_ok)
{
char buffer[MAX_STRING]; /*Flawfinder: ignore*/
@@ -357,39 +366,58 @@ BOOL LLFeatureManager::parseFeatureTable(std::string filename)
if (name == "list")
{
+ LL_DEBUGS("RenderInit") << "Before new list" << std::endl;
if (flp)
{
- //flp->dump();
+ flp->dump();
+ }
+ else
+ {
+ LL_CONT << "No current list";
}
+ LL_CONT << LL_ENDL;
+
// It's a new mask, create it.
file >> name;
- if (mMaskList.count(name))
+ if (!mMaskList.count(name))
{
- LL_ERRS("RenderInit") << "Overriding mask " << name << ", this is invalid!" << LL_ENDL;
- }
-
flp = new LLFeatureList(name);
mMaskList[name] = flp;
}
else
{
- if (!flp)
- {
- LL_ERRS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
- return FALSE;
+ LL_WARNS("RenderInit") << "Overriding mask " << name << ", this is invalid!" << LL_ENDL;
+ parse_ok = false;
}
+ }
+ else
+ {
+ if (flp)
+ {
S32 available;
F32 recommended;
file >> available >> recommended;
flp->addFeature(name, available, recommended);
}
+ else
+ {
+ LL_WARNS("RenderInit") << "Specified parameter before <list> keyword!" << LL_ENDL;
+ parse_ok = false;
+ }
+ }
}
file.close();
- return TRUE;
+ if (!parse_ok)
+ {
+ LL_WARNS("RenderInit") << "Discarding feature table data from " << filename << LL_ENDL;
+ cleanupFeatureTables();
+ }
+
+ return parse_ok;
}
-void LLFeatureManager::loadGPUClass()
+bool LLFeatureManager::loadGPUClass()
{
// defaults
mGPUClass = GPU_CLASS_UNKNOWN;
@@ -407,29 +435,49 @@ void LLFeatureManager::loadGPUClass()
// use HTTP table if it exists
std::string path;
+ bool parse_ok = false;
if (gDirUtilp->fileExists(http_path))
{
- path = http_path;
+ parse_ok = parseGPUTable(http_path);
+ if (!parse_ok)
+ {
+ // the HTTP table failed to parse, so delete it
+ LLFile::remove(http_path);
+ LL_WARNS("RenderInit") << "Removed invalid gpu table '" << http_path << "'" << LL_ENDL;
}
- else
+ }
+
+ if (!parse_ok)
{
- path = app_path;
+ parse_ok = parseGPUTable(app_path);
}
- parseGPUTable(path);
+ return parse_ok; // indicates that the file parsed correctly, not that the gpu was recognized
}
-void LLFeatureManager::parseGPUTable(std::string filename)
+bool LLFeatureManager::parseGPUTable(std::string filename)
{
llifstream file;
+ LL_INFOS("RenderInit") << "Attempting to parse GPU table from " << filename << LL_ENDL;
file.open(filename);
- if (!file)
+ if (file)
+ {
+ const char recognizer[] = "//GPU_TABLE";
+ char first_line[MAX_STRING];
+ file.getline(first_line, MAX_STRING);
+ if (0 != strncmp(first_line, recognizer, strlen(recognizer)))
+ {
+ LL_WARNS("RenderInit") << "Invalid GPU table: " << filename << "!" << LL_ENDL;
+ return false;
+ }
+ }
+ else
{
LL_WARNS("RenderInit") << "Unable to open GPU table: " << filename << "!" << LL_ENDL;
- return;
+ return false;
}
std::string rawRenderer = gGLManager.getRawGLString();
@@ -556,6 +604,7 @@ void LLFeatureManager::parseGPUTable(std::string filename)
#if LL_DARWIN // never go over "Mid" settings by default on OS X
mGPUClass = llmin(mGPUClass, GPU_CLASS_2);
#endif
+ return true;
}
// responder saves table into file
diff --git a/indra/newview/llfeaturemanager.h b/indra/newview/llfeaturemanager.h
index 3b8d251236..95141b241d 100755
--- a/indra/newview/llfeaturemanager.h
+++ b/indra/newview/llfeaturemanager.h
@@ -75,7 +75,7 @@ public:
void setFeatureAvailable(const std::string& name, const BOOL available);
void setRecommendedLevel(const std::string& name, const F32 level);
- BOOL loadFeatureList(LLFILE *fp);
+ bool loadFeatureList(LLFILE *fp);
BOOL maskList(LLFeatureList &mask);
@@ -114,7 +114,7 @@ public:
void maskCurrentList(const std::string& name); // Mask the current feature list with the named list
- BOOL loadFeatureTables();
+ bool loadFeatureTables();
EGPUClass getGPUClass() { return mGPUClass; }
std::string& getGPUString() { return mGPUString; }
@@ -157,9 +157,14 @@ public:
void fetchHTTPTables();
protected:
- void loadGPUClass();
- BOOL parseFeatureTable(std::string filename);
- void parseGPUTable(std::string filename);
+ bool loadGPUClass();
+
+ bool parseFeatureTable(std::string filename);
+ ///< @returns TRUE is file parsed correctly, FALSE if not
+
+ bool parseGPUTable(std::string filename);
+ ///< @returns true if file parsed correctly, false if not - does not reflect whether or not the gpu was recognized
+
void initBaseMask();
diff --git a/indra/newview/llfilepicker.cpp b/indra/newview/llfilepicker.cpp
index b26d520557..16eacc9392 100755
--- a/indra/newview/llfilepicker.cpp
+++ b/indra/newview/llfilepicker.cpp
@@ -422,6 +422,19 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename)
L"PNG Images (*.png)\0*.png\0" \
L"\0";
break;
+ case FFSAVE_TGAPNG:
+ if (filename.empty())
+ {
+ wcsncpy( mFilesW,L"untitled.png", FILENAME_BUFFER_SIZE); /*Flawfinder: ignore*/
+ //PNG by default
+ }
+ mOFN.lpstrDefExt = L"png";
+ mOFN.lpstrFilter =
+ L"PNG Images (*.png)\0*.png\0" \
+ L"Targa Images (*.tga)\0*.tga\0" \
+ L"\0";
+ break;
+
case FFSAVE_JPEG:
if (filename.empty())
{
@@ -640,13 +653,16 @@ bool LLFilePicker::doNavSaveDialog(ESaveFilter filter, const std::string& filena
creator = "TVOD";
extension = "wav";
break;
-
case FFSAVE_TGA:
type = "TPIC";
creator = "prvw";
extension = "tga";
break;
-
+ case FFSAVE_TGAPNG:
+ type = "PNG";
+ creator = "prvw";
+ extension = "png";
+ break;
case FFSAVE_BMP:
type = "BMPf";
creator = "prvw";
@@ -857,6 +873,8 @@ BOOL LLFilePicker::getSaveFile(ESaveFilter filter, const std::string& filename)
success = false;
}
+ send_agent_resume();
+
// Account for the fact that the app has been stalled.
LLFrameTimer::updateFrameTime();
return success;
@@ -919,6 +937,22 @@ void LLFilePicker::chooser_responder(GtkWidget *widget, gint response, gpointer
g_slist_free (file_list);
}
+ // let's save the extension of the last added file(considering current filter)
+ GtkFileFilter *gfilter = gtk_file_chooser_get_filter(GTK_FILE_CHOOSER(widget));
+ if(gfilter)
+ {
+ std::string filter = gtk_file_filter_get_name(gfilter);
+
+ if(filter == LLTrans::getString("png_image_files"))
+ {
+ picker->mCurrentExtension = ".png";
+ }
+ else if(filter == LLTrans::getString("targa_image_files"))
+ {
+ picker->mCurrentExtension = ".tga";
+ }
+ }
+
// set the default path for this usage context.
const char* cur_folder = gtk_file_chooser_get_current_folder(GTK_FILE_CHOOSER(widget));
if (cur_folder != NULL)
@@ -1090,6 +1124,24 @@ static std::string add_dictionary_filter_to_gtkchooser(GtkWindow *picker)
LLTrans::getString("dictionary_files") + " (*.dic; *.xcu)");
}
+static std::string add_save_texture_filter_to_gtkchooser(GtkWindow *picker)
+{
+ GtkFileFilter *gfilter_tga = gtk_file_filter_new();
+ GtkFileFilter *gfilter_png = gtk_file_filter_new();
+
+ gtk_file_filter_add_pattern(gfilter_tga, "*.tga");
+ gtk_file_filter_add_mime_type(gfilter_png, "image/png");
+ std::string caption = LLTrans::getString("save_texture_image_files") + " (*.tga; *.png)";
+ gtk_file_filter_set_name(gfilter_tga, LLTrans::getString("targa_image_files").c_str());
+ gtk_file_filter_set_name(gfilter_png, LLTrans::getString("png_image_files").c_str());
+
+ gtk_file_chooser_add_filter(GTK_FILE_CHOOSER(picker),
+ gfilter_png);
+ gtk_file_chooser_add_filter(GTK_FILE_CHOOSER(picker),
+ gfilter_tga);
+ return caption;
+}
+
BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename )
{
BOOL rtn = FALSE;
@@ -1127,6 +1179,15 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename
(picker, "image/bmp", LLTrans::getString("bitmap_image_files") + " (*.bmp)");
suggest_ext = ".bmp";
break;
+ case FFSAVE_PNG:
+ caption += add_simple_mime_filter_to_gtkchooser
+ (picker, "image/png", LLTrans::getString("png_image_files") + " (*.png)");
+ suggest_ext = ".png";
+ break;
+ case FFSAVE_TGAPNG:
+ caption += add_save_texture_filter_to_gtkchooser(picker);
+ suggest_ext = ".png";
+ break;
case FFSAVE_AVI:
caption += add_simple_mime_filter_to_gtkchooser
(picker, "video/x-msvideo",
@@ -1179,9 +1240,17 @@ BOOL LLFilePicker::getSaveFile( ESaveFilter filter, const std::string& filename
}
gtk_widget_show_all(GTK_WIDGET(picker));
+
gtk_main();
rtn = (getFileCount() == 1);
+
+ if(rtn && filter == FFSAVE_TGAPNG)
+ {
+ std::string selected_file = mFiles.back();
+ mFiles.pop_back();
+ mFiles.push_back(selected_file + mCurrentExtension);
+ }
}
gViewerWindow->getWindow()->afterDialog();
diff --git a/indra/newview/llfilepicker.h b/indra/newview/llfilepicker.h
index 0d279f73f3..f0f82c51db 100755
--- a/indra/newview/llfilepicker.h
+++ b/indra/newview/llfilepicker.h
@@ -107,6 +107,7 @@ public:
FFSAVE_PNG = 13,
FFSAVE_JPEG = 14,
FFSAVE_SCRIPT = 15,
+ FFSAVE_TGAPNG = 16
};
// open the dialog. This is a modal operation
@@ -175,6 +176,8 @@ private:
// we remember the last path that was accessed for a particular usage
std::map <std::string, std::string> mContextToPathMap;
std::string mCurContextName;
+ // we also remember the extension of the last added file.
+ std::string mCurrentExtension;
#endif
std::vector<std::string> mFiles;
diff --git a/indra/newview/llfilepicker_mac.mm b/indra/newview/llfilepicker_mac.mm
index 2a84226e0a..13757904e3 100644
--- a/indra/newview/llfilepicker_mac.mm
+++ b/indra/newview/llfilepicker_mac.mm
@@ -117,6 +117,7 @@ std::string* doSaveDialog(const std::string* file,
std::string *outfile = NULL;
NSURL* url = [NSURL fileURLWithPath:fileName];
+ [panel setNameFieldStringValue: fileName];
[panel setDirectoryURL: url];
if([panel runModal] ==
NSFileHandlingPanelOKButton)
diff --git a/indra/newview/llflexibleobject.cpp b/indra/newview/llflexibleobject.cpp
index caad0afec0..98c0c0bf51 100755
--- a/indra/newview/llflexibleobject.cpp
+++ b/indra/newview/llflexibleobject.cpp
@@ -294,6 +294,9 @@ void LLVolumeImplFlexible::onSetVolume(const LLVolumeParams &volume_params, cons
void LLVolumeImplFlexible::updateRenderRes()
{
+ if (!mAttributes)
+ return;
+
LLDrawable* drawablep = mVO->mDrawable;
S32 new_res = mAttributes->getSimulateLOD();
@@ -435,7 +438,7 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
}
}
- if(!mInitialized)
+ if(!mInitialized || !mAttributes)
{
//the object is not visible
return ;
@@ -689,30 +692,36 @@ void LLVolumeImplFlexible::doFlexibleUpdate()
LLVector4(z_axis, 0.f),
LLVector4(delta_pos, 1.f));
+ LL_CHECK_MEMORY
for (i=0; i<=num_render_sections; ++i)
{
new_point = &path->mPath[i];
LLVector3 pos = newSection[i].mPosition * rel_xform;
LLQuaternion rot = mSection[i].mAxisRotation * newSection[i].mRotation * delta_rot;
-
- if (!mUpdated || (new_point->mPos-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f)
+
+ LLVector3 np(new_point->mPos.getF32ptr());
+
+ if (!mUpdated || (np-pos).magVec()/mVO->mDrawable->mDistanceWRTCamera > 0.001f)
{
- new_point->mPos = newSection[i].mPosition * rel_xform;
+ new_point->mPos.load3((newSection[i].mPosition * rel_xform).mV);
mUpdated = FALSE;
}
- new_point->mRot = rot;
- new_point->mScale = newSection[i].mScale;
+ new_point->mRot.loadu(LLMatrix3(rot));
+ new_point->mScale.set(newSection[i].mScale.mV[0], newSection[i].mScale.mV[1], 0,1);
new_point->mTexT = ((F32)i)/(num_render_sections);
}
-
+ LL_CHECK_MEMORY
mLastSegmentRotation = parentSegmentRotation;
}
+static LLFastTimer::DeclareTimer FTM_FLEXI_PREBUILD("Flexi Prebuild");
+
void LLVolumeImplFlexible::preRebuild()
{
if (!mUpdated)
{
+ LLFastTimer t(FTM_FLEXI_PREBUILD);
doFlexibleRebuild();
}
}
diff --git a/indra/newview/llfloaterconversationpreview.cpp b/indra/newview/llfloaterconversationpreview.cpp
index b570de14aa..a303c2c6b3 100755
--- a/indra/newview/llfloaterconversationpreview.cpp
+++ b/indra/newview/llfloaterconversationpreview.cpp
@@ -43,14 +43,16 @@ LLFloaterConversationPreview::LLFloaterConversationPreview(const LLSD& session_i
mCurrentPage(0),
mPageSize(gSavedSettings.getS32("ConversationHistoryPageSize")),
mAccountName(session_id[LL_FCP_ACCOUNT_NAME]),
- mCompleteName(session_id[LL_FCP_COMPLETE_NAME])
+ mCompleteName(session_id[LL_FCP_COMPLETE_NAME]),
+ mMutex(NULL),
+ mShowHistory(false)
{
}
BOOL LLFloaterConversationPreview::postBuild()
{
mChatHistory = getChild<LLChatHistory>("chat_history");
- LLLoadHistoryThread::setLoadEndSignal(boost::bind(&LLFloaterConversationPreview::SetPages, this, _1, _2));
+ LLLoadHistoryThread::setLoadEndSignal(boost::bind(&LLFloaterConversationPreview::setPages, this, _1, _2));
const LLConversation* conv = LLConversationLog::instance().getConversation(mSessionID);
std::string name;
@@ -90,73 +92,60 @@ BOOL LLFloaterConversationPreview::postBuild()
mPageSpinner->setMinValue(1);
mPageSpinner->set(1);
mPageSpinner->setEnabled(false);
- mChatHistoryLoaded = false;
LLLogChat::startChatHistoryThread(file, load_params);
return LLFloater::postBuild();
}
-void LLFloaterConversationPreview::SetPages(std::list<LLSD>& messages, const std::string& file_name)
+void LLFloaterConversationPreview::setPages(std::list<LLSD>& messages,const std::string& file_name)
{
if(file_name == mChatHistoryFileName)
{
+ // additional protection to avoid changes of mMessages in setPages()
+ LLMutexLock lock(&mMutex);
mMessages = messages;
+ mCurrentPage = (mMessages.size() ? (mMessages.size() - 1) / mPageSize : 0);
-
- mCurrentPage = mMessages.size() / mPageSize;
mPageSpinner->setEnabled(true);
mPageSpinner->setMaxValue(mCurrentPage+1);
mPageSpinner->set(mCurrentPage+1);
std::string total_page_num = llformat("/ %d", mCurrentPage+1);
getChild<LLTextBox>("page_num_label")->setValue(total_page_num);
- mChatHistoryLoaded = true;
-
+ mShowHistory = true;
}
-
}
+
void LLFloaterConversationPreview::draw()
{
- if(mChatHistoryLoaded)
+ if(mShowHistory)
{
showHistory();
- mChatHistoryLoaded = false;
+ mShowHistory = false;
}
LLFloater::draw();
}
void LLFloaterConversationPreview::onOpen(const LLSD& key)
{
- showHistory();
+ mShowHistory = true;
}
void LLFloaterConversationPreview::showHistory()
{
- if (!mMessages.size())
+ // additional protection to avoid changes of mMessages in setPages
+ LLMutexLock lock(&mMutex);
+ if (!mMessages.size() || mCurrentPage * mPageSize >= mMessages.size())
{
return;
}
mChatHistory->clear();
-
std::ostringstream message;
std::list<LLSD>::const_iterator iter = mMessages.begin();
+ std::advance(iter, mCurrentPage * mPageSize);
- int delta = 0;
- if (mCurrentPage)
+ for (int msg_num = 0; iter != mMessages.end() && msg_num < mPageSize; ++iter, ++msg_num)
{
- int remainder = mMessages.size() % mPageSize;
- delta = (remainder == 0) ? 0 : (mPageSize - remainder);
- }
-
- std::advance(iter, (mCurrentPage * mPageSize) - delta);
-
- for (int msg_num = 0; (iter != mMessages.end() && msg_num < mPageSize); ++iter, ++msg_num)
- {
- if (iter->size() == 0)
- {
- continue;
- }
-
LLSD msg = *iter;
LLUUID from_id = LLUUID::null;
@@ -200,16 +189,16 @@ void LLFloaterConversationPreview::showHistory()
mChatHistory->appendMessage(chat,chat_args);
}
-
}
void LLFloaterConversationPreview::onMoreHistoryBtnClick()
{
mCurrentPage = (int)(mPageSpinner->getValueF32());
- if (--mCurrentPage < 0)
+ if (!mCurrentPage)
{
return;
}
- showHistory();
+ mCurrentPage--;
+ mShowHistory = true;
}
diff --git a/indra/newview/llfloaterconversationpreview.h b/indra/newview/llfloaterconversationpreview.h
index 389f3dfd09..b0488f4ff1 100755
--- a/indra/newview/llfloaterconversationpreview.h
+++ b/indra/newview/llfloaterconversationpreview.h
@@ -42,7 +42,7 @@ public:
virtual ~LLFloaterConversationPreview(){};
virtual BOOL postBuild();
- void SetPages(std::list<LLSD>& messages,const std::string& file_name);
+ void setPages(std::list<LLSD>& messages,const std::string& file_name);
virtual void draw();
virtual void onOpen(const LLSD& key);
@@ -51,6 +51,7 @@ private:
void onMoreHistoryBtnClick();
void showHistory();
+ LLMutex mMutex;
LLSpinCtrl* mPageSpinner;
LLChatHistory* mChatHistory;
LLUUID mSessionID;
@@ -61,7 +62,7 @@ private:
std::string mAccountName;
std::string mCompleteName;
std::string mChatHistoryFileName;
- bool mChatHistoryLoaded;
+ bool mShowHistory;
};
#endif /* LLFLOATERCONVERSATIONPREVIEW_H_ */
diff --git a/indra/newview/llfloatereditdaycycle.cpp b/indra/newview/llfloatereditdaycycle.cpp
index b63677b258..78e20e3bf0 100755
--- a/indra/newview/llfloatereditdaycycle.cpp
+++ b/indra/newview/llfloatereditdaycycle.cpp
@@ -145,7 +145,7 @@ void LLFloaterEditDayCycle::initCallbacks(void)
// Connect to env manager events.
LLEnvManagerNew& env_mgr = LLEnvManagerNew::instance();
env_mgr.setRegionSettingsChangeCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsChange, this));
- env_mgr.setRegionChangeCallback(boost::bind(&LLFloaterEditDayCycle::onRegionChange, this));
+ gAgent.addRegionChangedCallback(boost::bind(&LLFloaterEditDayCycle::onRegionChange, this));
env_mgr.setRegionSettingsAppliedCallback(boost::bind(&LLFloaterEditDayCycle::onRegionSettingsApplied, this, _1));
// Connect to day cycle manager events.
diff --git a/indra/newview/llfloatergroupinvite.cpp b/indra/newview/llfloatergroupinvite.cpp
index 49da4e64b3..d0f3289769 100755
--- a/indra/newview/llfloatergroupinvite.cpp
+++ b/indra/newview/llfloatergroupinvite.cpp
@@ -30,6 +30,8 @@
#include "llpanelgroupinvite.h"
#include "lltrans.h"
#include "lldraghandle.h"
+#include "llagent.h"
+#include "llgroupmgr.h"
class LLFloaterGroupInvite::impl
{
@@ -123,6 +125,12 @@ void LLFloaterGroupInvite::showForGroup(const LLUUID& group_id, uuid_vec_t *agen
LLFloaterGroupInvite *fgi = get_if_there(impl::sInstances,
group_id,
(LLFloaterGroupInvite*)NULL);
+
+ // refresh group information
+ gAgent.sendAgentDataUpdateRequest();
+ LLGroupMgr::getInstance()->clearGroupData(group_id);
+
+
if (!fgi)
{
fgi = new LLFloaterGroupInvite(group_id);
diff --git a/indra/newview/llfloaterimcontainer.cpp b/indra/newview/llfloaterimcontainer.cpp
index 4591b80ac4..b5aa309066 100755
--- a/indra/newview/llfloaterimcontainer.cpp
+++ b/indra/newview/llfloaterimcontainer.cpp
@@ -101,6 +101,7 @@ LLFloaterIMContainer::~LLFloaterIMContainer()
gSavedPerAccountSettings.setBOOL("ConversationsListPaneCollapsed", mConversationsPane->isCollapsed());
gSavedPerAccountSettings.setBOOL("ConversationsMessagePaneCollapsed", mMessagesPane->isCollapsed());
+ gSavedPerAccountSettings.setBOOL("ConversationsParticipantListCollapsed", !isParticipantListExpanded());
if (!LLSingleton<LLIMMgr>::destroyed())
{
@@ -250,6 +251,11 @@ BOOL LLFloaterIMContainer::postBuild()
// Init the sort order now that the root had been created
setSortOrder(LLConversationSort(gSavedSettings.getU32("ConversationSortOrder")));
+ //We should expand nearby chat participants list for the new user
+ if(gAgent.isFirstLogin() || !gSavedPerAccountSettings.getBOOL("ConversationsParticipantListCollapsed"))
+ {
+ expandConversation();
+ }
// Keep the xml set title around for when we have to overwrite it
mGeneralTitle = getTitle();
@@ -662,10 +668,10 @@ void LLFloaterIMContainer::setVisible(BOOL visible)
LLFloater* session_floater = widget->getSessionFloater();
if (session_floater != nearby_chat)
{
- widget->setVisibleIfDetached(visible);
- }
+ widget->setVisibleIfDetached(visible);
}
}
+ }
// Now, do the normal multifloater show/hide
LLMultiFloater::setVisible(visible);
@@ -674,13 +680,18 @@ void LLFloaterIMContainer::setVisible(BOOL visible)
void LLFloaterIMContainer::getDetachedConversationFloaters(floater_list_t& floaters)
{
typedef conversations_widgets_map::value_type conv_pair;
+ LLFloaterIMNearbyChat *nearby_chat = LLFloaterReg::findTypedInstance<LLFloaterIMNearbyChat>("nearby_chat");
+
BOOST_FOREACH(conv_pair item, mConversationsWidgets)
{
LLConversationViewSession* widget = dynamic_cast<LLConversationViewSession*>(item.second);
if (widget)
{
LLFloater* session_floater = widget->getSessionFloater();
- if (session_floater && session_floater->isDetachedAndNotMinimized())
+
+ // Exclude nearby chat from output, as it should be handled separately
+ if (session_floater && session_floater->isDetachedAndNotMinimized()
+ && session_floater != nearby_chat)
{
floaters.push_back(session_floater);
}
@@ -695,13 +706,13 @@ void LLFloaterIMContainer::setVisibleAndFrontmost(BOOL take_focus, const LLSD& k
// Only select other sessions
if (!getSelectedSession().isNull())
{
- selectConversationPair(getSelectedSession(), false, take_focus);
+ selectConversationPair(getSelectedSession(), false, take_focus);
}
if (mInitialized && mIsFirstLaunch)
{
collapseMessagesPane(gSavedPerAccountSettings.getBOOL("ConversationsMessagePaneCollapsed"));
mIsFirstLaunch = false;
- }
+}
}
void LLFloaterIMContainer::updateResizeLimits()
@@ -710,6 +721,16 @@ void LLFloaterIMContainer::updateResizeLimits()
assignResizeLimits();
}
+bool LLFloaterIMContainer::isMessagesPaneCollapsed()
+{
+ return mMessagesPane->isCollapsed();
+}
+
+bool LLFloaterIMContainer::isConversationsPaneCollapsed()
+{
+ return mConversationsPane->isCollapsed();
+}
+
void LLFloaterIMContainer::collapseMessagesPane(bool collapse)
{
if (mMessagesPane->isCollapsed() == collapse)
@@ -779,8 +800,8 @@ void LLFloaterIMContainer::collapseConversationsPane(bool collapse, bool save_is
mConversationsPane->setTargetDim(gSavedPerAccountSettings.getS32("ConversationsListPaneWidth"));
}
- S32 delta_width =
- gSavedPerAccountSettings.getS32("ConversationsListPaneWidth") - mConversationsPane->getMinDim();
+ S32 delta_width = gSavedPerAccountSettings.getS32("ConversationsListPaneWidth")
+ - mConversationsPane->getMinDim() - mConversationsStack->getPanelSpacing() + 1;
reshapeFloaterAndSetResizeLimits(collapse, delta_width);
@@ -829,7 +850,7 @@ void LLFloaterIMContainer::assignResizeLimits()
S32 conv_pane_target_width = is_conv_pane_expanded
? ( is_msg_pane_expanded?mConversationsPane->getRect().getWidth():mConversationsPane->getExpandedMinDim() )
- : mConversationsPane->getMinDim();
+ : mConversationsPane->getMinDim();
S32 msg_pane_min_width = is_msg_pane_expanded ? mMessagesPane->getExpandedMinDim() : 0;
S32 new_min_width = conv_pane_target_width + msg_pane_min_width + summary_width_of_visible_borders;
@@ -990,7 +1011,7 @@ void LLFloaterIMContainer::setSortOrder(const LLConversationSort& order)
conversation_floater->setSortOrder(order);
}
}
-
+
gSavedSettings.setU32("ConversationSortOrder", (U32)order);
}
@@ -1075,6 +1096,10 @@ void LLFloaterIMContainer::doToParticipants(const std::string& command, uuid_vec
{
LLAvatarActions::offerTeleport(selectedIDS);
}
+ else if ("request_teleport" == command)
+ {
+ LLAvatarActions::teleportRequest(selectedIDS.front());
+ }
else if ("voice_call" == command)
{
LLAvatarActions::startCall(userID);
@@ -1177,7 +1202,7 @@ void LLFloaterIMContainer::doToSelectedConversation(const std::string& command,
}
else if("chat_history" == command)
{
- if (selectedIDS.size() > 0)
+ if (selectedIDS.size() > 0)
{
LLAvatarActions::viewChatHistory(selectedIDS.front());
}
@@ -1199,7 +1224,7 @@ void LLFloaterIMContainer::doToSelectedConversation(const std::string& command,
{
LLFloaterReg::showInstance("preview_conversation", LLSD(LLUUID::null), true);
}
- }
+}
}
}
@@ -1230,7 +1255,7 @@ void LLFloaterIMContainer::doToSelectedGroup(const LLSD& userdata)
if (action == "group_profile")
{
- LLGroupActions::show(mSelectedSession);
+ LLGroupActions::show(mSelectedSession);
}
else if (action == "activate_group")
{
@@ -1604,7 +1629,7 @@ LLConversationItem* LLFloaterIMContainer::addConversationListItem(const LLUUID&
// Create the participants widgets now
// Note: usually, we do not get an updated avatar list at that point
- if (uuid.isNull() || im_sessionp && !im_sessionp->isP2PSessionType())
+ if (uuid.isNull() || (im_sessionp && !im_sessionp->isP2PSessionType()))
{
LLFolderViewModelItemCommon::child_list_t::const_iterator current_participant_model = item->getChildrenBegin();
LLFolderViewModelItemCommon::child_list_t::const_iterator end_participant_model = item->getChildrenEnd();
@@ -2077,6 +2102,19 @@ void LLFloaterIMContainer::expandConversation()
}
}
}
+bool LLFloaterIMContainer::isParticipantListExpanded()
+{
+ bool is_expanded = false;
+ if(!mConversationsPane->isCollapsed())
+ {
+ LLConversationViewSession* widget = dynamic_cast<LLConversationViewSession*>(get_ptr_in_map(mConversationsWidgets,getSelectedSession()));
+ if (widget)
+ {
+ is_expanded = widget->isOpen();
+ }
+ }
+ return is_expanded;
+}
// By default, if torn off session is currently frontmost, LLFloater::isFrontmost() will return FALSE, which can lead to some bugs
// So LLFloater::isFrontmost() is overriden here to check both selected session and the IM floater itself
@@ -2093,7 +2131,7 @@ BOOL LLFloaterIMContainer::isFrontmost()
// For conversations, closeFloater() (linked to Ctrl-W) does not actually close the floater but the active conversation.
// This is intentional so it doesn't confuse the user. onClickCloseBtn() closes the whole floater.
-void LLFloaterIMContainer::onClickCloseBtn()
+void LLFloaterIMContainer::onClickCloseBtn(bool app_quitting/* = false*/)
{
// Always unminimize before trying to close.
// Most of the time the user will never see this state.
@@ -2102,7 +2140,7 @@ void LLFloaterIMContainer::onClickCloseBtn()
LLMultiFloater::setMinimized(FALSE);
}
- LLFloater::closeFloater();
+ LLFloater::closeFloater(app_quitting);
}
void LLFloaterIMContainer::closeHostedFloater()
@@ -2149,7 +2187,7 @@ void LLFloaterIMContainer::closeFloater(bool app_quitting/* = false*/)
if(app_quitting)
{
closeAllConversations();
- onClickCloseBtn();
+ onClickCloseBtn(app_quitting);
}
else
{
diff --git a/indra/newview/llfloaterimcontainer.h b/indra/newview/llfloaterimcontainer.h
index 36da457cac..f6d973b9b3 100755
--- a/indra/newview/llfloaterimcontainer.h
+++ b/indra/newview/llfloaterimcontainer.h
@@ -90,6 +90,8 @@ public:
static void onCurrentChannelChanged(const LLUUID& session_id);
void collapseMessagesPane(bool collapse);
+ bool isMessagesPaneCollapsed();
+ bool isConversationsPaneCollapsed();
// Callbacks
static void idle(void* user_data);
@@ -134,7 +136,7 @@ private:
void onStubCollapseButtonClicked();
void processParticipantsStyleUpdate();
void onSpeakButtonClicked();
- /*virtual*/ void onClickCloseBtn();
+ /*virtual*/ void onClickCloseBtn(bool app_quitting = false);
/*virtual*/ void closeHostedFloater();
void collapseConversationsPane(bool collapse, bool save_is_allowed=true);
@@ -172,6 +174,7 @@ private:
void toggleAllowTextChat(const LLUUID& participant_uuid);
void toggleMute(const LLUUID& participant_id, U32 flags);
void openNearbyChat();
+ bool isParticipantListExpanded();
LLButton* mExpandCollapseBtn;
LLButton* mStubCollapseBtn;
diff --git a/indra/newview/llfloaterimnearbychat.cpp b/indra/newview/llfloaterimnearbychat.cpp
index 3d77ea4f0b..323e84751f 100755
--- a/indra/newview/llfloaterimnearbychat.cpp
+++ b/indra/newview/llfloaterimnearbychat.cpp
@@ -308,7 +308,8 @@ void LLFloaterIMNearbyChat::onClose(bool app_quitting)
}
// virtual
-void LLFloaterIMNearbyChat::onClickCloseBtn()
+void LLFloaterIMNearbyChat::onClickCloseBtn(bool)
+
{
if (!isTornOff())
{
@@ -493,11 +494,11 @@ void LLFloaterIMNearbyChat::onChatBoxKeystroke()
if (!rest_of_match.empty())
{
mInputEditor->setText(utf8_trigger + rest_of_match); // keep original capitalization for user-entered part
-
// Select to end of line, starting from the character
// after the last one the user typed.
- mInputEditor->selectNext(rest_of_match, false);
+ mInputEditor->selectByCursorPosition(utf8_out_str.size()-rest_of_match.size(),utf8_out_str.size());
}
+
}
else if (matchChatTypeTrigger(utf8_trigger, &utf8_out_str))
{
diff --git a/indra/newview/llfloaterimnearbychat.h b/indra/newview/llfloaterimnearbychat.h
index 05b48cccb0..f0daacd6a9 100755
--- a/indra/newview/llfloaterimnearbychat.h
+++ b/indra/newview/llfloaterimnearbychat.h
@@ -95,7 +95,7 @@ protected:
void onChatFontChange(LLFontGL* fontp);
/*virtual*/ void onTearOffClicked();
- /*virtual*/ void onClickCloseBtn();
+ /*virtual*/ void onClickCloseBtn(bool app_qutting = false);
static LLWString stripChannelNumber(const LLWString &mesg, S32* channel);
EChatType processChatTypeTriggers(EChatType type, std::string &str);
diff --git a/indra/newview/llfloaterimnearbychathandler.cpp b/indra/newview/llfloaterimnearbychathandler.cpp
index cc00b6fd10..a8f815c389 100755
--- a/indra/newview/llfloaterimnearbychathandler.cpp
+++ b/indra/newview/llfloaterimnearbychathandler.cpp
@@ -187,14 +187,11 @@ void LLFloaterIMNearbyChatScreenChannel::deactivateToast(LLToast* toast)
{
toast_vec_t::iterator pos = std::find(m_active_toasts.begin(), m_active_toasts.end(), toast->getHandle());
- if (pos == m_active_toasts.end())
+ if (pos != m_active_toasts.end())
{
- llassert(pos == m_active_toasts.end());
- return;
+ LL_DEBUGS("NearbyChat") << "Deactivating toast" << llendl;
+ m_active_toasts.erase(pos);
}
-
- LL_DEBUGS("NearbyChat") << "Deactivating toast" << llendl;
- m_active_toasts.erase(pos);
}
void LLFloaterIMNearbyChatScreenChannel::createOverflowToast(S32 bottom, F32 timer)
@@ -210,8 +207,8 @@ void LLFloaterIMNearbyChatScreenChannel::onToastDestroyed(LLToast* toast, bool a
{
// Viewer is quitting.
// Immediately stop processing chat messages (EXT-1419).
- mStopProcessing = true;
-}
+ mStopProcessing = true;
+ }
else
{
// The toast is being closed by user (STORM-192).
diff --git a/indra/newview/llfloaterimsession.cpp b/indra/newview/llfloaterimsession.cpp
index 5cb9df5625..84921849d0 100755
--- a/indra/newview/llfloaterimsession.cpp
+++ b/indra/newview/llfloaterimsession.cpp
@@ -61,6 +61,9 @@
#include "llnotificationmanager.h"
#include "llautoreplace.h"
+const F32 ME_TYPING_TIMEOUT = 4.0f;
+const F32 OTHER_TYPING_TIMEOUT = 9.0f;
+
floater_showed_signal_t LLFloaterIMSession::sIMFloaterShowedSignal;
LLFloaterIMSession::LLFloaterIMSession(const LLUUID& session_id)
@@ -75,7 +78,10 @@ LLFloaterIMSession::LLFloaterIMSession(const LLUUID& session_id)
mTypingTimer(),
mTypingTimeoutTimer(),
mPositioned(false),
- mSessionInitialized(false)
+ mSessionInitialized(false),
+ mMeTypingTimer(),
+ mOtherTypingTimer(),
+ mImInfo()
{
mIsNearbyChat = false;
@@ -96,13 +102,31 @@ LLFloaterIMSession::LLFloaterIMSession(const LLUUID& session_id)
void LLFloaterIMSession::refresh()
{
if (mMeTyping)
-{
+ {
+ // Send an additional Start Typing packet every ME_TYPING_TIMEOUT seconds
+ if (mMeTypingTimer.getElapsedTimeF32() > ME_TYPING_TIMEOUT && false == mShouldSendTypingState)
+ {
+ LL_DEBUGS("TypingMsgs") << "Send additional Start Typing packet" << LL_ENDL;
+ LLIMModel::instance().sendTypingState(mSessionID, mOtherParticipantUUID, TRUE);
+ mMeTypingTimer.reset();
+ }
+
// Time out if user hasn't typed for a while.
if (mTypingTimeoutTimer.getElapsedTimeF32() > LLAgent::TYPING_TIMEOUT_SECS)
{
- setTyping(false);
+ setTyping(false);
+ LL_DEBUGS("TypingMsgs") << "Send stop typing due to timeout" << LL_ENDL;
}
}
+
+ // Clear <name is typing> message if no data received for OTHER_TYPING_TIMEOUT seconds
+ if (mOtherTyping && mOtherTypingTimer.getElapsedTimeF32() > OTHER_TYPING_TIMEOUT)
+ {
+ LL_DEBUGS("TypingMsgs") << "Received: is typing cleared due to timeout" << LL_ENDL;
+ removeTypingIndicator(mImInfo);
+ mOtherTyping = false;
+ }
+
}
// virtual
@@ -112,7 +136,7 @@ void LLFloaterIMSession::onTearOffClicked()
}
// virtual
-void LLFloaterIMSession::onClickCloseBtn()
+void LLFloaterIMSession::onClickCloseBtn(bool)
{
LLIMModel::LLIMSession* session = LLIMModel::instance().findIMSession(mSessionID);
@@ -953,13 +977,21 @@ void LLFloaterIMSession::setTyping(bool typing)
// much network traffic. Only send in person-to-person IMs.
if ( mShouldSendTypingState && mDialog == IM_NOTHING_SPECIAL )
{
- // Still typing, send 'start typing' notification or
- // send 'stop typing' notification immediately
- if (!mMeTyping || mTypingTimer.getElapsedTimeF32() > 1.f)
+ if ( mMeTyping )
{
- LLIMModel::instance().sendTypingState(mSessionID,
- mOtherParticipantUUID, mMeTyping);
- mShouldSendTypingState = false;
+ if ( mTypingTimer.getElapsedTimeF32() > 1.f )
+ {
+ // Still typing, send 'start typing' notification
+ LLIMModel::instance().sendTypingState(mSessionID, mOtherParticipantUUID, TRUE);
+ mShouldSendTypingState = false;
+ mMeTypingTimer.reset();
+ }
+ }
+ else
+ {
+ // Send 'stop typing' notification immediately
+ LLIMModel::instance().sendTypingState(mSessionID, mOtherParticipantUUID, FALSE);
+ mShouldSendTypingState = false;
}
}
@@ -975,10 +1007,12 @@ void LLFloaterIMSession::setTyping(bool typing)
void LLFloaterIMSession::processIMTyping(const LLIMInfo* im_info, BOOL typing)
{
+ LL_DEBUGS("TypingMsgs") << "typing=" << typing << LL_ENDL;
if ( typing )
{
// other user started typing
addTypingIndicator(im_info);
+ mOtherTypingTimer.reset();
}
else
{
@@ -1202,10 +1236,40 @@ BOOL LLFloaterIMSession::inviteToSession(const uuid_vec_t& ids)
void LLFloaterIMSession::addTypingIndicator(const LLIMInfo* im_info)
{
+/* Operation of "<name> is typing" state machine:
+Not Typing state:
+
+ User types in P2P IM chat ... Send Start Typing, save Started time,
+ start Idle Timer (N seconds) go to Typing state
+
+Typing State:
+
+ User enters a non-return character: if Now - Started > ME_TYPING_TIMEOUT, send
+ Start Typing, restart Idle Timer
+ User enters a return character: stop Idle Timer, send IM and Stop
+ Typing, go to Not Typing state
+ Idle Timer expires: send Stop Typing, go to Not Typing state
+
+The recipient has a complementary state machine in which a Start Typing
+that is not followed by either an IM or another Start Typing within OTHER_TYPING_TIMEOUT
+seconds switches the sender out of typing state.
+
+This has the nice quality of being self-healing for lost start/stop
+messages while adding messages only for the (relatively rare) case of a
+user who types a very long message (one that takes more than ME_TYPING_TIMEOUT seconds
+to type).
+
+Note: OTHER_TYPING_TIMEOUT must be > ME_TYPING_TIMEOUT for proper operation of the state machine
+
+*/
+
// We may have lost a "stop-typing" packet, don't add it twice
if (im_info && !mOtherTyping)
{
mOtherTyping = true;
+ mOtherTypingTimer.reset();
+ // Save im_info so that removeTypingIndicator can be properly called because a timeout has occurred
+ mImInfo = im_info;
// Update speaker
LLIMSpeakerMgr* speaker_mgr = LLIMModel::getInstance()->getSpeakerManager(mSessionID);
diff --git a/indra/newview/llfloaterimsession.h b/indra/newview/llfloaterimsession.h
index a0e0171b34..2b9d06e744 100755
--- a/indra/newview/llfloaterimsession.h
+++ b/indra/newview/llfloaterimsession.h
@@ -141,7 +141,7 @@ private:
/*virtual*/ void refresh();
/*virtual*/ void onTearOffClicked();
- /*virtual*/ void onClickCloseBtn();
+ /*virtual*/ void onClickCloseBtn(bool app_qutting);
// Update the window title and input field help text
/*virtual*/ void updateSessionName(const std::string& name);
@@ -187,6 +187,8 @@ private:
LLFrameTimer mTypingTimer;
LLFrameTimer mTypingTimeoutTimer;
bool mSessionNameUpdatedForTyping;
+ LLFrameTimer mMeTypingTimer;
+ LLFrameTimer mOtherTypingTimer;
bool mSessionInitialized;
LLSD mQueuedMsgsForInit;
@@ -196,6 +198,8 @@ private:
// connection to voice channel state change signal
boost::signals2::connection mVoiceChannelStateChangeConnection;
+
+ const LLIMInfo* mImInfo;
};
#endif // LL_FLOATERIMSESSION_H
diff --git a/indra/newview/llfloaterland.cpp b/indra/newview/llfloaterland.cpp
index d4355007c1..b16ef6dd79 100755
--- a/indra/newview/llfloaterland.cpp
+++ b/indra/newview/llfloaterland.cpp
@@ -1791,10 +1791,15 @@ void LLPanelLandObjects::onCommitClean(LLUICtrl *caller, void* user_data)
LLParcel* parcel = lop->mParcel->getParcel();
if (parcel)
{
- lop->mOtherTime = atoi(lop->mCleanOtherObjectsTime->getText().c_str());
+ S32 return_time = atoi(lop->mCleanOtherObjectsTime->getText().c_str());
+ // Only send return time if it has changed
+ if (return_time != lop->mOtherTime)
+ {
+ lop->mOtherTime = return_time;
- parcel->setCleanOtherTime(lop->mOtherTime);
- send_other_clean_time_message(parcel->getLocalID(), lop->mOtherTime);
+ parcel->setCleanOtherTime(lop->mOtherTime);
+ send_other_clean_time_message(parcel->getLocalID(), lop->mOtherTime);
+ }
}
}
@@ -2027,6 +2032,10 @@ void LLPanelLandOptions::refresh()
mSnapshotCtrl->setImageAssetID(parcel->getSnapshotID());
mSnapshotCtrl->setEnabled( can_change_identity );
+ // find out where we're looking and convert that to an angle in degrees on a regular compass (not the internal representation)
+ LLVector3 user_look_at = parcel->getUserLookAt();
+ U32 user_look_at_angle = ( (U32)( ( atan2(user_look_at[1], -user_look_at[0]) + F_PI * 2 ) * RAD_TO_DEG + 0.5) - 90) % 360;
+
LLVector3 pos = parcel->getUserLocation();
if (pos.isExactlyZero())
{
@@ -2034,10 +2043,11 @@ void LLPanelLandOptions::refresh()
}
else
{
- mLocationText->setTextArg("[LANDING]",llformat("%d, %d, %d",
+ mLocationText->setTextArg("[LANDING]",llformat("%d, %d, %d (%d\xC2\xB0)",
llround(pos.mV[VX]),
llround(pos.mV[VY]),
- llround(pos.mV[VZ])));
+ llround(pos.mV[VZ]),
+ user_look_at_angle));
}
mSetBtn->setEnabled( can_change_landing_point );
@@ -2092,7 +2102,6 @@ void LLPanelLandOptions::refresh()
// virtual
void LLPanelLandOptions::draw()
{
- refreshSearch(); // Is this necessary? JC
LLPanel::draw();
}
@@ -2106,9 +2115,8 @@ void LLPanelLandOptions::refreshSearch()
mCheckShowDirectory->set(FALSE);
mCheckShowDirectory->setEnabled(FALSE);
- // *TODO:Translate
- const std::string& none_string = LLParcel::getCategoryUIString(LLParcel::C_NONE);
- mCategoryCombo->setSimple(none_string);
+ const std::string& none_string = LLParcel::getCategoryString(LLParcel::C_NONE);
+ mCategoryCombo->setValue(none_string);
mCategoryCombo->setEnabled(FALSE);
return;
}
@@ -2135,10 +2143,9 @@ void LLPanelLandOptions::refreshSearch()
mCheckShowDirectory ->set(show_directory);
// Set by string in case the order in UI doesn't match the order by index.
- // *TODO:Translate
LLParcel::ECategory cat = parcel->getCategory();
- const std::string& category_string = LLParcel::getCategoryUIString(cat);
- mCategoryCombo->setSimple(category_string);
+ const std::string& category_string = LLParcel::getCategoryString(cat);
+ mCategoryCombo->setValue(category_string);
std::string tooltip;
bool enable_show_directory = false;
@@ -2372,7 +2379,7 @@ void LLPanelLandAccess::refresh()
{
BOOL use_access_list = parcel->getParcelFlag(PF_USE_ACCESS_LIST);
BOOL use_group = parcel->getParcelFlag(PF_USE_ACCESS_GROUP);
- BOOL public_access = !use_access_list && !use_group;
+ BOOL public_access = !use_access_list;
getChild<LLUICtrl>("public_access")->setValue(public_access );
getChild<LLUICtrl>("GroupCheck")->setValue(use_group );
@@ -2539,6 +2546,10 @@ void LLPanelLandAccess::refresh_ui()
getChildView("HoursSpin")->setEnabled(FALSE);
getChildView("AccessList")->setEnabled(FALSE);
getChildView("BannedList")->setEnabled(FALSE);
+ getChildView("add_allowed")->setEnabled(FALSE);
+ getChildView("remove_allowed")->setEnabled(FALSE);
+ getChildView("add_banned")->setEnabled(FALSE);
+ getChildView("remove_banned")->setEnabled(FALSE);
LLParcel *parcel = mParcel->getParcel();
if (parcel)
@@ -2577,7 +2588,6 @@ void LLPanelLandAccess::refresh_ui()
{
getChildView("Only Allow")->setToolTip(std::string());
}
- getChildView("GroupCheck")->setEnabled(FALSE);
getChildView("PassCheck")->setEnabled(FALSE);
getChildView("pass_combo")->setEnabled(FALSE);
getChildView("AccessList")->setEnabled(FALSE);
@@ -2587,11 +2597,7 @@ void LLPanelLandAccess::refresh_ui()
getChildView("limit_payment")->setEnabled(FALSE);
getChildView("limit_age_verified")->setEnabled(FALSE);
- std::string group_name;
- if (gCacheName->getGroupName(parcel->getGroupID(), group_name))
- {
- getChildView("GroupCheck")->setEnabled(can_manage_allowed);
- }
+
BOOL group_access = getChild<LLUICtrl>("GroupCheck")->getValue().asBoolean();
BOOL sell_passes = getChild<LLUICtrl>("PassCheck")->getValue().asBoolean();
getChildView("PassCheck")->setEnabled(can_manage_allowed);
@@ -2602,6 +2608,11 @@ void LLPanelLandAccess::refresh_ui()
getChildView("HoursSpin")->setEnabled(can_manage_allowed);
}
}
+ std::string group_name;
+ if (gCacheName->getGroupName(parcel->getGroupID(), group_name))
+ {
+ getChildView("GroupCheck")->setEnabled(can_manage_allowed);
+ }
getChildView("AccessList")->setEnabled(can_manage_allowed);
S32 allowed_list_count = parcel->mAccessList.size();
getChildView("add_allowed")->setEnabled(can_manage_allowed && allowed_list_count < PARCEL_MAX_ACCESS_LIST);
@@ -2648,17 +2659,6 @@ void LLPanelLandAccess::onCommitPublicAccess(LLUICtrl *ctrl, void *userdata)
return;
}
- // If we disabled public access, enable group access by default (if applicable)
- BOOL public_access = self->getChild<LLUICtrl>("public_access")->getValue().asBoolean();
- if (public_access == FALSE)
- {
- std::string group_name;
- if (gCacheName->getGroupName(parcel->getGroupID(), group_name))
- {
- self->getChild<LLUICtrl>("GroupCheck")->setValue(public_access ? FALSE : TRUE);
- }
- }
-
onCommitAny(ctrl, userdata);
}
@@ -2692,7 +2692,6 @@ void LLPanelLandAccess::onCommitAny(LLUICtrl *ctrl, void *userdata)
if (public_access)
{
use_access_list = FALSE;
- use_access_group = FALSE;
limit_payment = self->getChild<LLUICtrl>("limit_payment")->getValue().asBoolean();
limit_age_verified = self->getChild<LLUICtrl>("limit_age_verified")->getValue().asBoolean();
}
diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp
index 100f1d580b..855836af7a 100755
--- a/indra/newview/llfloatermodelpreview.cpp
+++ b/indra/newview/llfloatermodelpreview.cpp
@@ -290,6 +290,22 @@ bool ll_is_degenerate(const LLVector4a& a, const LLVector4a& b, const LLVector4a
bool validate_face(const LLVolumeFace& face)
{
+
+ for (U32 v = 0; v < face.mNumVertices; v++)
+ {
+ if(face.mPositions && !face.mPositions[v].isFinite3())
+ {
+ llwarns << "NaN position data in face found!" << llendl;
+ return false;
+ }
+
+ if(face.mNormals && !face.mNormals[v].isFinite3())
+ {
+ llwarns << "NaN normal data in face found!" << llendl;
+ return false;
+ }
+ }
+
for (U32 i = 0; i < face.mNumIndices; ++i)
{
if (face.mIndices[i] >= face.mNumVertices)
@@ -305,8 +321,10 @@ bool validate_face(const LLVolumeFace& face)
return false;
}
+
/*const LLVector4a scale(0.5f);
+
for (U32 i = 0; i < face.mNumIndices; i+=3)
{
U16 idx1 = face.mIndices[i];
@@ -323,7 +341,6 @@ bool validate_face(const LLVolumeFace& face)
return false;
}
}*/
-
return true;
}
@@ -518,9 +535,16 @@ BOOL LLFloaterModelPreview::postBuild()
mUploadBtn = getChild<LLButton>("ok_btn");
mCalculateBtn = getChild<LLButton>("calculate_btn");
- mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this));
+ if (LLConvexDecomposition::getInstance() != NULL)
+ {
+ mCalculateBtn->setClickedCallback(boost::bind(&LLFloaterModelPreview::onClickCalculateBtn, this));
- toggleCalculateButton(true);
+ toggleCalculateButton(true);
+ }
+ else
+ {
+ mCalculateBtn->setEnabled(false);
+ }
return TRUE;
}
@@ -5921,3 +5945,5 @@ void LLFloaterModelPreview::setPermissonsErrorStatus(U32 status, const std::stri
LLNotificationsUtil::add("MeshUploadPermError");
}
+
+
diff --git a/indra/newview/llfloaterpathfindingconsole.cpp b/indra/newview/llfloaterpathfindingconsole.cpp
index 298454724b..161259d049 100755
--- a/indra/newview/llfloaterpathfindingconsole.cpp
+++ b/indra/newview/llfloaterpathfindingconsole.cpp
@@ -34,11 +34,11 @@
#include <boost/signals2.hpp>
+#include "llagent.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
#include "llcombobox.h"
#include "llcontrol.h"
-#include "llenvmanager.h"
#include "llfloaterpathfindingcharacters.h"
#include "llfloaterpathfindinglinksets.h"
#include "llfloaterreg.h"
@@ -224,7 +224,7 @@ void LLFloaterPathfindingConsole::onOpen(const LLSD& pKey)
if (!mRegionBoundarySlot.connected())
{
- mRegionBoundarySlot = LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionBoundaryCross, this));
+ mRegionBoundarySlot = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterPathfindingConsole::onRegionBoundaryCross, this));
}
if (!mTeleportFailedSlot.connected())
diff --git a/indra/newview/llfloaterpathfindingobjects.cpp b/indra/newview/llfloaterpathfindingobjects.cpp
index 20c1215bcb..d72ee073e1 100755
--- a/indra/newview/llfloaterpathfindingobjects.cpp
+++ b/indra/newview/llfloaterpathfindingobjects.cpp
@@ -41,7 +41,6 @@
#include "llavatarnamecache.h"
#include "llbutton.h"
#include "llcheckboxctrl.h"
-#include "llenvmanager.h"
#include "llfloater.h"
#include "llfontgl.h"
#include "llnotifications.h"
@@ -85,7 +84,7 @@ void LLFloaterPathfindingObjects::onOpen(const LLSD &pKey)
if (!mRegionBoundaryCrossingSlot.connected())
{
- mRegionBoundaryCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLFloaterPathfindingObjects::onRegionBoundaryCrossed, this));
+ mRegionBoundaryCrossingSlot = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterPathfindingObjects::onRegionBoundaryCrossed, this));
}
if (!mGodLevelChangeSlot.connected())
diff --git a/indra/newview/llfloaterpreference.cpp b/indra/newview/llfloaterpreference.cpp
index 4ebe813be6..87ae36716d 100755
--- a/indra/newview/llfloaterpreference.cpp
+++ b/indra/newview/llfloaterpreference.cpp
@@ -337,7 +337,7 @@ LLFloaterPreference::LLFloaterPreference(const LLSD& key)
mCommitCallbackRegistrar.add("Pref.HardwareDefaults", boost::bind(&LLFloaterPreference::setHardwareDefaults, this));
mCommitCallbackRegistrar.add("Pref.VertexShaderEnable", boost::bind(&LLFloaterPreference::onVertexShaderEnable, this));
mCommitCallbackRegistrar.add("Pref.WindowedMod", boost::bind(&LLFloaterPreference::onCommitWindowedMode, this));
- mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::onUpdateSliderText,this, _1,_2));
+ mCommitCallbackRegistrar.add("Pref.UpdateSliderText", boost::bind(&LLFloaterPreference::refreshUI,this));
mCommitCallbackRegistrar.add("Pref.QualityPerformance", boost::bind(&LLFloaterPreference::onChangeQuality, this, _2));
mCommitCallbackRegistrar.add("Pref.applyUIColor", boost::bind(&LLFloaterPreference::applyUIColor, this ,_1, _2));
mCommitCallbackRegistrar.add("Pref.getUIColor", boost::bind(&LLFloaterPreference::getUIColor, this ,_1, _2));
@@ -618,9 +618,12 @@ void LLFloaterPreference::cancel()
// hide translation settings floater
LLFloaterReg::hideInstance("prefs_translation");
- // hide translation settings floater
+ // hide autoreplace settings floater
LLFloaterReg::hideInstance("prefs_autoreplace");
+ // hide spellchecker settings folder
+ LLFloaterReg::hideInstance("prefs_spellchecker");
+
// cancel hardware menu
LLFloaterHardwareSettings* hardware_settings = LLFloaterReg::getTypedInstance<LLFloaterHardwareSettings>("prefs_hardware_settings");
if (hardware_settings)
@@ -1150,6 +1153,8 @@ void LLFloaterPreference::refreshEnabledState()
//Deferred/SSAO/Shadows
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2");
+
BOOL enabled = LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferred") &&
((bumpshiny_ctrl && bumpshiny_ctrl->get()) ? TRUE : FALSE) &&
@@ -1159,11 +1164,13 @@ void LLFloaterPreference::refreshEnabledState()
(ctrl_wind_light->get()) ? TRUE : FALSE;
ctrl_deferred->setEnabled(enabled);
-
+ ctrl_deferred2->setEnabled(enabled);
+
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
LLComboBox* ctrl_shadow = getChild<LLComboBox>("ShadowDetail");
+ // note, okay here to get from ctrl_deferred as it's twin, ctrl_deferred2 will alway match it
enabled = enabled && LLFeatureManager::getInstance()->isFeatureAvailable("RenderDeferredSSAO") && (ctrl_deferred->get() ? TRUE : FALSE);
ctrl_deferred->set(gSavedSettings.getBOOL("RenderDeferred"));
@@ -1191,6 +1198,7 @@ void LLFloaterPreference::disableUnavailableSettings()
LLCheckBoxCtrl* ctrl_wind_light = getChild<LLCheckBoxCtrl>("WindLightUseAtmosShaders");
LLCheckBoxCtrl* ctrl_avatar_impostors = getChild<LLCheckBoxCtrl>("AvatarImpostors");
LLCheckBoxCtrl* ctrl_deferred = getChild<LLCheckBoxCtrl>("UseLightShaders");
+ LLCheckBoxCtrl* ctrl_deferred2 = getChild<LLCheckBoxCtrl>("UseLightShaders2");
LLComboBox* ctrl_shadows = getChild<LLComboBox>("ShadowDetail");
LLCheckBoxCtrl* ctrl_ssao = getChild<LLCheckBoxCtrl>("UseSSAO");
LLCheckBoxCtrl* ctrl_dof = getChild<LLCheckBoxCtrl>("UseDoF");
@@ -1224,6 +1232,8 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
+ ctrl_deferred2->setEnabled(FALSE);
+ ctrl_deferred2->setValue(FALSE);
}
// disabled windlight
@@ -1244,6 +1254,8 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
+ ctrl_deferred2->setEnabled(FALSE);
+ ctrl_deferred2->setValue(FALSE);
}
// disabled deferred
@@ -1261,6 +1273,8 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
+ ctrl_deferred2->setEnabled(FALSE);
+ ctrl_deferred2->setValue(FALSE);
}
// disabled deferred SSAO
@@ -1305,6 +1319,8 @@ void LLFloaterPreference::disableUnavailableSettings()
ctrl_deferred->setEnabled(FALSE);
ctrl_deferred->setValue(FALSE);
+ ctrl_deferred2->setEnabled(FALSE);
+ ctrl_deferred2->setValue(FALSE);
}
// disabled cloth
@@ -1333,6 +1349,7 @@ void LLFloaterPreference::refresh()
updateSliderText(getChild<LLSliderCtrl>("FlexibleMeshDetail", true), getChild<LLTextBox>("FlexibleMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TreeMeshDetail", true), getChild<LLTextBox>("TreeMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail", true), getChild<LLTextBox>("AvatarMeshDetailText", true));
+ updateSliderText(getChild<LLSliderCtrl>("AvatarMeshDetail2", true), getChild<LLTextBox>("AvatarMeshDetailText2", true));
updateSliderText(getChild<LLSliderCtrl>("AvatarPhysicsDetail", true), getChild<LLTextBox>("AvatarPhysicsDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("TerrainMeshDetail", true), getChild<LLTextBox>("TerrainMeshDetailText", true));
updateSliderText(getChild<LLSliderCtrl>("RenderPostProcess", true), getChild<LLTextBox>("PostProcessText", true));
@@ -1584,16 +1601,9 @@ void LLFloaterPreference::setPersonalInfo(const std::string& visibility, bool im
getChildView("chat_font_size")->setEnabled(TRUE);
}
-void LLFloaterPreference::onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name)
+void LLFloaterPreference::refreshUI()
{
- std::string ctrl_name = name.asString();
-
- if ((ctrl_name =="" )|| !hasChild(ctrl_name, TRUE))
- return;
-
- LLTextBox* text_box = getChild<LLTextBox>(name.asString());
- LLSliderCtrl* slider = dynamic_cast<LLSliderCtrl*>(ctrl);
- updateSliderText(slider, text_box);
+ refresh();
}
void LLFloaterPreference::updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box)
diff --git a/indra/newview/llfloaterpreference.h b/indra/newview/llfloaterpreference.h
index 22e80a21cb..cb180f6f1e 100755
--- a/indra/newview/llfloaterpreference.h
+++ b/indra/newview/llfloaterpreference.h
@@ -154,8 +154,7 @@ public:
void onChangeQuality(const LLSD& data);
void updateSliderText(LLSliderCtrl* ctrl, LLTextBox* text_box);
- void onUpdateSliderText(LLUICtrl* ctrl, const LLSD& name);
-// void fractionFromDecimal(F32 decimal_val, S32& numerator, S32& denominator);
+ void refreshUI();
void onCommitParcelMediaAutoPlayEnable();
void onCommitMediaEnabled();
diff --git a/indra/newview/llfloaterregioninfo.cpp b/indra/newview/llfloaterregioninfo.cpp
index 50c013a49d..73c0963a1d 100755
--- a/indra/newview/llfloaterregioninfo.cpp
+++ b/indra/newview/llfloaterregioninfo.cpp
@@ -91,6 +91,7 @@
#include "lltrans.h"
#include "llagentui.h"
#include "llmeshrepository.h"
+#include "llfloaterregionrestarting.h"
const S32 TERRAIN_TEXTURE_COUNT = 4;
const S32 CORNER_COUNT = 4;
@@ -219,7 +220,7 @@ BOOL LLFloaterRegionInfo::postBuild()
&processEstateOwnerRequest);
// Request region info when agent region changes.
- LLEnvManagerNew::instance().setRegionChangeCallback(boost::bind(&LLFloaterRegionInfo::requestRegionInfo, this));
+ gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionInfo::requestRegionInfo, this));
return TRUE;
}
@@ -1734,7 +1735,7 @@ void LLPanelEstateInfo::accessAddCore3(const uuid_vec_t& ids, void* data)
LLSD args;
args["NUM_ADDED"] = llformat("%d",ids.size());
args["MAX_AGENTS"] = llformat("%d",ESTATE_MAX_ACCESS_IDS);
- args["LIST_TYPE"] = "Allowed Residents";
+ args["LIST_TYPE"] = LLTrans::getString("RegionInfoListTypeAllowedAgents");
args["NUM_EXCESS"] = llformat("%d",(ids.size()+currentCount)-ESTATE_MAX_ACCESS_IDS);
LLNotificationsUtil::add("MaxAgentOnRegionBatch", args);
delete change_info;
@@ -1750,7 +1751,7 @@ void LLPanelEstateInfo::accessAddCore3(const uuid_vec_t& ids, void* data)
LLSD args;
args["NUM_ADDED"] = llformat("%d",ids.size());
args["MAX_AGENTS"] = llformat("%d",ESTATE_MAX_ACCESS_IDS);
- args["LIST_TYPE"] = "Banned Residents";
+ args["LIST_TYPE"] = LLTrans::getString("RegionInfoListTypeBannedAgents");
args["NUM_EXCESS"] = llformat("%d",(ids.size()+currentCount)-ESTATE_MAX_ACCESS_IDS);
LLNotificationsUtil::add("MaxAgentOnRegionBatch", args);
delete change_info;
@@ -2815,9 +2816,10 @@ bool LLDispatchSetEstateAccess::operator()(
}
- std::string msg = llformat("Banned residents: (%d, max %d)",
- totalBannedAgents,
- ESTATE_MAX_ACCESS_IDS);
+ LLStringUtil::format_map_t args;
+ args["[BANNEDAGENTS]"] = llformat("%d", totalBannedAgents);
+ args["[MAXBANNED]"] = llformat("%d", ESTATE_MAX_ACCESS_IDS);
+ std::string msg = LLTrans::getString("RegionInfoBannedResidents", args);
panel->getChild<LLUICtrl>("ban_resident_label")->setValue(LLSD(msg));
if (banned_agent_name_list)
@@ -2837,9 +2839,10 @@ bool LLDispatchSetEstateAccess::operator()(
if (access_flags & ESTATE_ACCESS_MANAGERS)
{
- std::string msg = llformat("Estate Managers: (%d, max %d)",
- num_estate_managers,
- ESTATE_MAX_MANAGERS);
+ LLStringUtil::format_map_t args;
+ args["[ESTATEMANAGERS]"] = llformat("%d", num_estate_managers);
+ args["[MAXMANAGERS]"] = llformat("%d", ESTATE_MAX_MANAGERS);
+ std::string msg = LLTrans::getString("RegionInfoEstateManagers", args);
panel->getChild<LLUICtrl>("estate_manager_label")->setValue(LLSD(msg));
LLNameListCtrl* estate_manager_name_list =
diff --git a/indra/newview/llfloaterregionrestarting.cpp b/indra/newview/llfloaterregionrestarting.cpp
new file mode 100644
index 0000000000..95d4265bb4
--- /dev/null
+++ b/indra/newview/llfloaterregionrestarting.cpp
@@ -0,0 +1,176 @@
+/**
+ * @file llfloaterregionrestarting.cpp
+ * @brief Shows countdown timer during region restart
+ *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloaterregionrestarting.h"
+
+#include "llfloaterreg.h"
+#include "lluictrl.h"
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llviewerwindow.h"
+
+static S32 sSeconds;
+static U32 sShakeState;
+
+LLFloaterRegionRestarting::LLFloaterRegionRestarting(const LLSD& key) :
+ LLFloater(key),
+ LLEventTimer(1)
+{
+ mName = (std::string)key["NAME"];
+ sSeconds = (LLSD::Integer)key["SECONDS"];
+}
+
+LLFloaterRegionRestarting::~LLFloaterRegionRestarting()
+{
+ mRegionChangedConnection.disconnect();
+}
+
+BOOL LLFloaterRegionRestarting::postBuild()
+{
+ mRegionChangedConnection = gAgent.addRegionChangedCallback(boost::bind(&LLFloaterRegionRestarting::regionChange, this));
+
+ LLStringUtil::format_map_t args;
+ std::string text;
+
+ args["[NAME]"] = mName;
+ text = getString("RegionName", args);
+ LLTextBox* textbox = getChild<LLTextBox>("region_name");
+ textbox->setValue(text);
+
+ sShakeState = SHAKE_START;
+
+ refresh();
+
+ return TRUE;
+}
+
+void LLFloaterRegionRestarting::regionChange()
+{
+ close();
+}
+
+BOOL LLFloaterRegionRestarting::tick()
+{
+ refresh();
+
+ return FALSE;
+}
+
+void LLFloaterRegionRestarting::refresh()
+{
+ LLStringUtil::format_map_t args;
+ std::string text;
+
+ args["[SECONDS]"] = llformat("%d", sSeconds);
+ getChild<LLTextBox>("restart_seconds")->setValue(getString("RestartSeconds", args));
+
+ sSeconds = sSeconds - 1;
+ if(sSeconds < 0.0)
+ {
+ sSeconds = 0;
+ }
+}
+
+void LLFloaterRegionRestarting::draw()
+{
+ LLFloater::draw();
+
+ const F32 SHAKE_INTERVAL = 0.025;
+ const F32 SHAKE_TOTAL_DURATION = 1.8; // the length of the default alert tone for this
+ const F32 SHAKE_INITIAL_MAGNITUDE = 1.5;
+ const F32 SHAKE_HORIZONTAL_BIAS = 0.25;
+ F32 time_shaking;
+
+ if(SHAKE_START == sShakeState)
+ {
+ mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
+ sShakeState = SHAKE_LEFT;
+ mShakeIterations = 0;
+ mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE;
+ }
+
+ if(SHAKE_DONE != sShakeState && mShakeTimer.hasExpired())
+ {
+ gAgentCamera.unlockView();
+
+ switch(sShakeState)
+ {
+ case SHAKE_LEFT:
+ gAgentCamera.setPanLeftKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
+ sShakeState = SHAKE_UP;
+ break;
+
+ case SHAKE_UP:
+ gAgentCamera.setPanUpKey(mShakeMagnitude);
+ sShakeState = SHAKE_RIGHT;
+ break;
+
+ case SHAKE_RIGHT:
+ gAgentCamera.setPanRightKey(mShakeMagnitude * SHAKE_HORIZONTAL_BIAS);
+ sShakeState = SHAKE_DOWN;
+ break;
+
+ case SHAKE_DOWN:
+ gAgentCamera.setPanDownKey(mShakeMagnitude);
+ mShakeIterations++;
+ time_shaking = SHAKE_INTERVAL * (mShakeIterations * 4 /* left, up, right, down */);
+ if(SHAKE_TOTAL_DURATION <= time_shaking)
+ {
+ sShakeState = SHAKE_DONE;
+ mShakeMagnitude = 0.0;
+ }
+ else
+ {
+ sShakeState = SHAKE_LEFT;
+ F32 percent_done_shaking = (SHAKE_TOTAL_DURATION - time_shaking) / SHAKE_TOTAL_DURATION;
+ mShakeMagnitude = SHAKE_INITIAL_MAGNITUDE * (percent_done_shaking * percent_done_shaking); // exponential decay
+ }
+ break;
+
+ default:
+ break;
+ }
+ mShakeTimer.setTimerExpirySec(SHAKE_INTERVAL);
+ }
+}
+
+void LLFloaterRegionRestarting::close()
+{
+ LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting");
+
+ if (floaterp)
+ {
+ floaterp->closeFloater();
+ }
+}
+
+void LLFloaterRegionRestarting::updateTime(S32 time)
+{
+ sSeconds = time;
+ sShakeState = SHAKE_START;
+}
diff --git a/indra/newview/llfloaterregionrestarting.h b/indra/newview/llfloaterregionrestarting.h
new file mode 100644
index 0000000000..46416db2c8
--- /dev/null
+++ b/indra/newview/llfloaterregionrestarting.h
@@ -0,0 +1,69 @@
+/**
+ * @file llfloaterregionrestarting.h
+ * @brief Shows countdown timer during region restart
+ *
+ * $LicenseInfo:firstyear=2006&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#ifndef LL_LLFLOATERREGIONRESTARTING_H
+#define LL_LLFLOATERREGIONRESTARTING_H
+
+#include "llfloater.h"
+#include "lltextbox.h"
+#include "lleventtimer.h"
+
+class LLFloaterRegionRestarting : public LLFloater, public LLEventTimer
+{
+ friend class LLFloaterReg;
+
+public:
+ static void close();
+ static void updateTime(S32 time);
+
+private:
+ LLFloaterRegionRestarting(const LLSD& key);
+ virtual ~LLFloaterRegionRestarting();
+ virtual BOOL postBuild();
+ virtual BOOL tick();
+ virtual void refresh();
+ virtual void draw();
+ virtual void regionChange();
+
+ std::string mName;
+ U32 mShakeIterations;
+ F32 mShakeMagnitude;
+ LLTimer mShakeTimer;
+
+ boost::signals2::connection mRegionChangedConnection;
+
+ enum
+ {
+ SHAKE_START,
+ SHAKE_LEFT,
+ SHAKE_UP,
+ SHAKE_RIGHT,
+ SHAKE_DOWN,
+ SHAKE_DONE
+ };
+};
+
+#endif // LL_LLFLOATERREGIONRESTARTING_H
diff --git a/indra/newview/llfloatersidepanelcontainer.cpp b/indra/newview/llfloatersidepanelcontainer.cpp
index 5f9556a870..c5248719e9 100755
--- a/indra/newview/llfloatersidepanelcontainer.cpp
+++ b/indra/newview/llfloatersidepanelcontainer.cpp
@@ -57,7 +57,7 @@ void LLFloaterSidePanelContainer::onOpen(const LLSD& key)
getChild<LLPanel>(sMainPanelName)->onOpen(key);
}
-void LLFloaterSidePanelContainer::onClickCloseBtn()
+void LLFloaterSidePanelContainer::onClickCloseBtn(bool)
{
LLPanelOutfitEdit* panel_outfit_edit =
dynamic_cast<LLPanelOutfitEdit*>(LLFloaterSidePanelContainer::getPanel("appearance", "panel_outfit_edit"));
diff --git a/indra/newview/llfloatersidepanelcontainer.h b/indra/newview/llfloatersidepanelcontainer.h
index 491723471f..65ec8f604e 100755
--- a/indra/newview/llfloatersidepanelcontainer.h
+++ b/indra/newview/llfloatersidepanelcontainer.h
@@ -51,7 +51,7 @@ public:
/*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void onClickCloseBtn();
+ /*virtual*/ void onClickCloseBtn(bool app_quitting = false);
LLPanel* openChildPanel(const std::string& panel_name, const LLSD& params);
diff --git a/indra/newview/llfloatersnapshot.cpp b/indra/newview/llfloatersnapshot.cpp
index d8d62e5bbb..ea385d7baf 100755
--- a/indra/newview/llfloatersnapshot.cpp
+++ b/indra/newview/llfloatersnapshot.cpp
@@ -28,60 +28,23 @@
#include "llfloatersnapshot.h"
-#include "llfloaterreg.h"
-
-// Viewer includes
#include "llagent.h"
-#include "llagentcamera.h"
-#include "llcallbacklist.h"
-#include "llcriticaldamp.h"
-#include "llfloaterperms.h"
-#include "llui.h"
-#include "llfocusmgr.h"
-#include "llbutton.h"
+#include "llfacebookconnect.h"
+#include "llfloaterreg.h"
+#include "llfloatersocial.h"
+#include "llcheckboxctrl.h"
#include "llcombobox.h"
-#include "lleconomy.h"
-#include "lllandmarkactions.h"
-#include "llpanelsnapshot.h"
+#include "llpostcard.h"
+#include "llresmgr.h" // LLLocale
+#include "llsdserialize.h"
#include "llsidetraypanelcontainer.h"
-#include "llsliderctrl.h"
+#include "llsnapshotlivepreview.h"
#include "llspinctrl.h"
#include "llviewercontrol.h"
-#include "lluictrlfactory.h"
-#include "llviewerstats.h"
-#include "llviewercamera.h"
-#include "llviewerwindow.h"
-#include "llviewermenufile.h" // upload_new_resource()
-#include "llcheckboxctrl.h"
-#include "llslurl.h"
#include "lltoolfocus.h"
#include "lltoolmgr.h"
-#include "llwebsharing.h"
-#include "llworld.h"
-#include "llagentui.h"
-
-// Linden library includes
-#include "llfontgl.h"
-#include "llsys.h"
-#include "llrender.h"
-#include "v3dmath.h"
-#include "llmath.h"
-#include "lldir.h"
-#include "llsdserialize.h"
-#include "llgl.h"
-#include "llglheaders.h"
-#include "llimagejpeg.h"
-#include "llimagepng.h"
-#include "llimagebmp.h"
-#include "llimagej2c.h"
-#include "lllocalcliprect.h"
-#include "llnotificationsutil.h"
-#include "llpostcard.h"
-#include "llresmgr.h" // LLLocale
-#include "llvfile.h"
-#include "llvfs.h"
#include "llwebprofile.h"
-#include "llwindow.h"
+#include "llwebsharing.h"
///----------------------------------------------------------------------------
/// Local function declarations, constants, enums, and typedefs
@@ -91,949 +54,12 @@ LLSnapshotFloaterView* gSnapshotFloaterView = NULL;
const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f;
-F32 SHINE_TIME = 0.5f;
-F32 SHINE_WIDTH = 0.6f;
-F32 SHINE_OPACITY = 0.3f;
-F32 FALL_TIME = 0.6f;
-S32 BORDER_WIDTH = 6;
-
const S32 MAX_POSTCARD_DATASIZE = 1024 * 1024; // one megabyte
const S32 MAX_TEXTURE_SIZE = 512 ; //max upload texture size 512 * 512
static LLDefaultChildRegistry::Register<LLSnapshotFloaterView> r("snapshot_floater_view");
-///----------------------------------------------------------------------------
-/// Class LLSnapshotLivePreview
-///----------------------------------------------------------------------------
-class LLSnapshotLivePreview : public LLView
-{
- LOG_CLASS(LLSnapshotLivePreview);
-public:
- enum ESnapshotType
- {
- SNAPSHOT_POSTCARD,
- SNAPSHOT_TEXTURE,
- SNAPSHOT_LOCAL,
- SNAPSHOT_WEB
- };
-
-
- struct Params : public LLInitParam::Block<Params, LLView::Params>
- {
- Params()
- {
- name = "snapshot_live_preview";
- mouse_opaque = false;
- }
- };
-
-
- LLSnapshotLivePreview(const LLSnapshotLivePreview::Params& p);
- ~LLSnapshotLivePreview();
-
- /*virtual*/ void draw();
- /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent);
-
- void setSize(S32 w, S32 h);
- void setWidth(S32 w) { mWidth[mCurImageIndex] = w; }
- void setHeight(S32 h) { mHeight[mCurImageIndex] = h; }
- void getSize(S32& w, S32& h) const;
- S32 getWidth() const { return mWidth[mCurImageIndex]; }
- S32 getHeight() const { return mHeight[mCurImageIndex]; }
- S32 getDataSize() const { return mDataSize; }
- void setMaxImageSize(S32 size) ;
- S32 getMaxImageSize() {return mMaxImageSize ;}
-
- ESnapshotType getSnapshotType() const { return mSnapshotType; }
- LLFloaterSnapshot::ESnapshotFormat getSnapshotFormat() const { return mSnapshotFormat; }
- BOOL getSnapshotUpToDate() const { return mSnapshotUpToDate; }
- BOOL isSnapshotActive() { return mSnapshotActive; }
- LLViewerTexture* getThumbnailImage() const { return mThumbnailImage ; }
- S32 getThumbnailWidth() const { return mThumbnailWidth ; }
- S32 getThumbnailHeight() const { return mThumbnailHeight ; }
- BOOL getThumbnailLock() const { return mThumbnailUpdateLock ; }
- BOOL getThumbnailUpToDate() const { return mThumbnailUpToDate ;}
- LLViewerTexture* getCurrentImage();
- F32 getImageAspect();
- F32 getAspect() ;
- const LLRect& getImageRect() const { return mImageRect[mCurImageIndex]; }
- BOOL isImageScaled() const { return mImageScaled[mCurImageIndex]; }
- void setImageScaled(BOOL scaled) { mImageScaled[mCurImageIndex] = scaled; }
- const LLVector3d& getPosTakenGlobal() const { return mPosTakenGlobal; }
-
- void setSnapshotType(ESnapshotType type) { mSnapshotType = type; }
- void setSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat type) { mSnapshotFormat = type; }
- void setSnapshotQuality(S32 quality);
- void setSnapshotBufferType(LLViewerWindow::ESnapshotType type) { mSnapshotBufferType = type; }
- void updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail = FALSE, F32 delay = 0.f);
- void saveWeb();
- void saveTexture();
- BOOL saveLocal();
-
- LLPointer<LLImageFormatted> getFormattedImage() const { return mFormattedImage; }
- LLPointer<LLImageRaw> getEncodedImage() const { return mPreviewImageEncoded; }
-
- /// Sets size of preview thumbnail image and thhe surrounding rect.
- BOOL setThumbnailImageSize() ;
- void generateThumbnailImage(BOOL force_update = FALSE) ;
- void resetThumbnailImage() { mThumbnailImage = NULL ; }
- void drawPreviewRect(S32 offset_x, S32 offset_y) ;
-
- // Returns TRUE when snapshot generated, FALSE otherwise.
- static BOOL onIdle( void* snapshot_preview );
-
- // callback for region name resolve
- void regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z);
-
-private:
- LLColor4 mColor;
- LLPointer<LLViewerTexture> mViewerImage[2]; //used to represent the scene when the frame is frozen.
- LLRect mImageRect[2];
- S32 mWidth[2];
- S32 mHeight[2];
- BOOL mImageScaled[2];
- S32 mMaxImageSize ;
-
- //thumbnail image
- LLPointer<LLViewerTexture> mThumbnailImage ;
- S32 mThumbnailWidth ;
- S32 mThumbnailHeight ;
- LLRect mPreviewRect ;
- BOOL mThumbnailUpdateLock ;
- BOOL mThumbnailUpToDate ;
-
- S32 mCurImageIndex;
- LLPointer<LLImageRaw> mPreviewImage;
- LLPointer<LLImageRaw> mPreviewImageEncoded;
- LLPointer<LLImageFormatted> mFormattedImage;
- LLFrameTimer mSnapshotDelayTimer;
- S32 mShineCountdown;
- LLFrameTimer mShineAnimTimer;
- F32 mFlashAlpha;
- BOOL mNeedsFlash;
- LLVector3d mPosTakenGlobal;
- S32 mSnapshotQuality;
- S32 mDataSize;
- ESnapshotType mSnapshotType;
- LLFloaterSnapshot::ESnapshotFormat mSnapshotFormat;
- BOOL mSnapshotUpToDate;
- LLFrameTimer mFallAnimTimer;
- LLVector3 mCameraPos;
- LLQuaternion mCameraRot;
- BOOL mSnapshotActive;
- LLViewerWindow::ESnapshotType mSnapshotBufferType;
-
-public:
- static std::set<LLSnapshotLivePreview*> sList;
- BOOL mKeepAspectRatio ;
-};
-
-std::set<LLSnapshotLivePreview*> LLSnapshotLivePreview::sList;
-
-LLSnapshotLivePreview::LLSnapshotLivePreview (const LLSnapshotLivePreview::Params& p)
-: LLView(p),
- mColor(1.f, 0.f, 0.f, 0.5f),
- mCurImageIndex(0),
- mPreviewImage(NULL),
- mThumbnailImage(NULL) ,
- mThumbnailWidth(0),
- mThumbnailHeight(0),
- mPreviewImageEncoded(NULL),
- mFormattedImage(NULL),
- mShineCountdown(0),
- mFlashAlpha(0.f),
- mNeedsFlash(TRUE),
- mSnapshotQuality(gSavedSettings.getS32("SnapshotQuality")),
- mDataSize(0),
- mSnapshotType(SNAPSHOT_POSTCARD),
- mSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat(gSavedSettings.getS32("SnapshotFormat"))),
- mSnapshotUpToDate(FALSE),
- mCameraPos(LLViewerCamera::getInstance()->getOrigin()),
- mCameraRot(LLViewerCamera::getInstance()->getQuaternion()),
- mSnapshotActive(FALSE),
- mSnapshotBufferType(LLViewerWindow::SNAPSHOT_TYPE_COLOR)
-{
- setSnapshotQuality(gSavedSettings.getS32("SnapshotQuality"));
- mSnapshotDelayTimer.setTimerExpirySec(0.0f);
- mSnapshotDelayTimer.start();
-// gIdleCallbacks.addFunction( &LLSnapshotLivePreview::onIdle, (void*)this );
- sList.insert(this);
- setFollowsAll();
- mWidth[0] = gViewerWindow->getWindowWidthRaw();
- mWidth[1] = gViewerWindow->getWindowWidthRaw();
- mHeight[0] = gViewerWindow->getWindowHeightRaw();
- mHeight[1] = gViewerWindow->getWindowHeightRaw();
- mImageScaled[0] = FALSE;
- mImageScaled[1] = FALSE;
-
- mMaxImageSize = MAX_SNAPSHOT_IMAGE_SIZE ;
- mKeepAspectRatio = gSavedSettings.getBOOL("KeepAspectForSnapshot") ;
- mThumbnailUpdateLock = FALSE ;
- mThumbnailUpToDate = FALSE ;
-}
-
-LLSnapshotLivePreview::~LLSnapshotLivePreview()
-{
- // delete images
- mPreviewImage = NULL;
- mPreviewImageEncoded = NULL;
- mFormattedImage = NULL;
-
-// gIdleCallbacks.deleteFunction( &LLSnapshotLivePreview::onIdle, (void*)this );
- sList.erase(this);
-}
-
-void LLSnapshotLivePreview::setMaxImageSize(S32 size)
-{
- if(size < MAX_SNAPSHOT_IMAGE_SIZE)
- {
- mMaxImageSize = size;
- }
- else
- {
- mMaxImageSize = MAX_SNAPSHOT_IMAGE_SIZE ;
- }
-}
-
-LLViewerTexture* LLSnapshotLivePreview::getCurrentImage()
-{
- return mViewerImage[mCurImageIndex];
-}
-
-F32 LLSnapshotLivePreview::getAspect()
-{
- F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight());
- F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight());
-
- if (!mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot"))
- {
- return image_aspect_ratio;
- }
- else
- {
- return window_aspect_ratio;
- }
-}
-
-F32 LLSnapshotLivePreview::getImageAspect()
-{
- if (!getCurrentImage())
- {
- return 0.f;
- }
-
- return getAspect() ;
-}
-
-void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail, F32 delay)
-{
- // Invalidate current image.
- lldebugs << "updateSnapshot: mSnapshotUpToDate = " << getSnapshotUpToDate() << llendl;
- if (getSnapshotUpToDate())
- {
- S32 old_image_index = mCurImageIndex;
- mCurImageIndex = (mCurImageIndex + 1) % 2;
- setSize(mWidth[old_image_index], mHeight[old_image_index]);
- mFallAnimTimer.start();
- }
- mSnapshotUpToDate = FALSE;
-
- // Update snapshot source rect depending on whether we keep the aspect ratio.
- LLRect& rect = mImageRect[mCurImageIndex];
- rect.set(0, getRect().getHeight(), getRect().getWidth(), 0);
-
- F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight());
- F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight());
-
- if (mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot"))
- {
- if (image_aspect_ratio > window_aspect_ratio)
- {
- // trim off top and bottom
- S32 new_height = llround((F32)getRect().getWidth() / image_aspect_ratio);
- rect.mBottom += (getRect().getHeight() - new_height) / 2;
- rect.mTop -= (getRect().getHeight() - new_height) / 2;
- }
- else if (image_aspect_ratio < window_aspect_ratio)
- {
- // trim off left and right
- S32 new_width = llround((F32)getRect().getHeight() * image_aspect_ratio);
- rect.mLeft += (getRect().getWidth() - new_width) / 2;
- rect.mRight -= (getRect().getWidth() - new_width) / 2;
- }
- }
-
- // Stop shining animation.
- mShineAnimTimer.stop();
-
- // Update snapshot if requested.
- if (new_snapshot)
- {
- mSnapshotDelayTimer.start();
- mSnapshotDelayTimer.setTimerExpirySec(delay);
- LLFloaterSnapshot::preUpdate();
- }
-
- // Update thumbnail if requested.
- if(new_thumbnail)
- {
- mThumbnailUpToDate = FALSE ;
- }
-}
-
-void LLSnapshotLivePreview::setSnapshotQuality(S32 quality)
-{
- llclamp(quality, 0, 100);
- if (quality != mSnapshotQuality)
- {
- mSnapshotQuality = quality;
- gSavedSettings.setS32("SnapshotQuality", quality);
- mSnapshotUpToDate = FALSE;
- }
-}
-
-void LLSnapshotLivePreview::drawPreviewRect(S32 offset_x, S32 offset_y)
-{
- F32 line_width ;
- glGetFloatv(GL_LINE_WIDTH, &line_width) ;
- glLineWidth(2.0f * line_width) ;
- LLColor4 color(0.0f, 0.0f, 0.0f, 1.0f) ;
- gl_rect_2d( mPreviewRect.mLeft + offset_x, mPreviewRect.mTop + offset_y,
- mPreviewRect.mRight + offset_x, mPreviewRect.mBottom + offset_y, color, FALSE ) ;
- glLineWidth(line_width) ;
-
- //draw four alpha rectangles to cover areas outside of the snapshot image
- if(!mKeepAspectRatio)
- {
- LLColor4 alpha_color(0.5f, 0.5f, 0.5f, 0.8f) ;
- S32 dwl = 0, dwr = 0 ;
- if(mThumbnailWidth > mPreviewRect.getWidth())
- {
- dwl = (mThumbnailWidth - mPreviewRect.getWidth()) >> 1 ;
- dwr = mThumbnailWidth - mPreviewRect.getWidth() - dwl ;
-
- gl_rect_2d(mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mTop + offset_y,
- mPreviewRect.mLeft + offset_x, mPreviewRect.mBottom + offset_y, alpha_color, TRUE ) ;
- gl_rect_2d( mPreviewRect.mRight + offset_x, mPreviewRect.mTop + offset_y,
- mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mBottom + offset_y, alpha_color, TRUE ) ;
- }
-
- if(mThumbnailHeight > mPreviewRect.getHeight())
- {
- S32 dh = (mThumbnailHeight - mPreviewRect.getHeight()) >> 1 ;
- gl_rect_2d(mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mBottom + offset_y ,
- mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mBottom + offset_y - dh, alpha_color, TRUE ) ;
-
- dh = mThumbnailHeight - mPreviewRect.getHeight() - dh ;
- gl_rect_2d( mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mTop + offset_y + dh,
- mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mTop + offset_y, alpha_color, TRUE ) ;
- }
- }
-}
-
-//called when the frame is frozen.
-void LLSnapshotLivePreview::draw()
-{
- if (getCurrentImage() &&
- mPreviewImageEncoded.notNull() &&
- getSnapshotUpToDate())
- {
- LLColor4 bg_color(0.f, 0.f, 0.3f, 0.4f);
- gl_rect_2d(getRect(), bg_color);
- const LLRect& rect = getImageRect();
- LLRect shadow_rect = rect;
- shadow_rect.stretch(BORDER_WIDTH);
- gl_drop_shadow(shadow_rect.mLeft, shadow_rect.mTop, shadow_rect.mRight, shadow_rect.mBottom, LLColor4(0.f, 0.f, 0.f, mNeedsFlash ? 0.f :0.5f), 10);
-
- LLColor4 image_color(1.f, 1.f, 1.f, 1.f);
- gGL.color4fv(image_color.mV);
- gGL.getTexUnit(0)->bind(getCurrentImage());
- // calculate UV scale
- F32 uv_width = isImageScaled() ? 1.f : llmin((F32)getWidth() / (F32)getCurrentImage()->getWidth(), 1.f);
- F32 uv_height = isImageScaled() ? 1.f : llmin((F32)getHeight() / (F32)getCurrentImage()->getHeight(), 1.f);
- gGL.pushMatrix();
- {
- gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f);
- gGL.begin(LLRender::QUADS);
- {
- gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
-
- gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
-
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(0, 0);
-
- gGL.texCoord2f(uv_width, 0.f);
- gGL.vertex2i(rect.getWidth(), 0);
- }
- gGL.end();
- }
- gGL.popMatrix();
-
- gGL.color4f(1.f, 1.f, 1.f, mFlashAlpha);
- gl_rect_2d(getRect());
- if (mNeedsFlash)
- {
- if (mFlashAlpha < 1.f)
- {
- mFlashAlpha = lerp(mFlashAlpha, 1.f, LLCriticalDamp::getInterpolant(0.02f));
- }
- else
- {
- mNeedsFlash = FALSE;
- }
- }
- else
- {
- mFlashAlpha = lerp(mFlashAlpha, 0.f, LLCriticalDamp::getInterpolant(0.15f));
- }
-
- // Draw shining animation if appropriate.
- if (mShineCountdown > 0)
- {
- mShineCountdown--;
- if (mShineCountdown == 0)
- {
- mShineAnimTimer.start();
- }
- }
- else if (mShineAnimTimer.getStarted())
- {
- lldebugs << "Drawing shining animation" << llendl;
- F32 shine_interp = llmin(1.f, mShineAnimTimer.getElapsedTimeF32() / SHINE_TIME);
-
- // draw "shine" effect
- LLLocalClipRect clip(getLocalRect());
- {
- // draw diagonal stripe with gradient that passes over screen
- S32 x1 = gViewerWindow->getWindowWidthScaled() * llround((clamp_rescale(shine_interp, 0.f, 1.f, -1.f - SHINE_WIDTH, 1.f)));
- S32 x2 = x1 + llround(gViewerWindow->getWindowWidthScaled() * SHINE_WIDTH);
- S32 x3 = x2 + llround(gViewerWindow->getWindowWidthScaled() * SHINE_WIDTH);
- S32 y1 = 0;
- S32 y2 = gViewerWindow->getWindowHeightScaled();
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.begin(LLRender::QUADS);
- {
- gGL.color4f(1.f, 1.f, 1.f, 0.f);
- gGL.vertex2i(x1, y1);
- gGL.vertex2i(x1 + gViewerWindow->getWindowWidthScaled(), y2);
- gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
- gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
- gGL.vertex2i(x2, y1);
-
- gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
- gGL.vertex2i(x2, y1);
- gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
- gGL.color4f(1.f, 1.f, 1.f, 0.f);
- gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
- gGL.vertex2i(x3, y1);
- }
- gGL.end();
- }
-
- // if we're at the end of the animation, stop
- if (shine_interp >= 1.f)
- {
- mShineAnimTimer.stop();
- }
- }
- }
-
- // draw framing rectangle
- {
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
- gGL.color4f(1.f, 1.f, 1.f, 1.f);
- const LLRect& outline_rect = getImageRect();
- gGL.begin(LLRender::QUADS);
- {
- gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
- gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
- gGL.vertex2i(outline_rect.mRight, outline_rect.mTop);
- gGL.vertex2i(outline_rect.mLeft, outline_rect.mTop);
-
- gGL.vertex2i(outline_rect.mLeft, outline_rect.mBottom);
- gGL.vertex2i(outline_rect.mRight, outline_rect.mBottom);
- gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
- gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
-
- gGL.vertex2i(outline_rect.mLeft, outline_rect.mTop);
- gGL.vertex2i(outline_rect.mLeft, outline_rect.mBottom);
- gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
- gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
-
- gGL.vertex2i(outline_rect.mRight, outline_rect.mBottom);
- gGL.vertex2i(outline_rect.mRight, outline_rect.mTop);
- gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
- gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
- }
- gGL.end();
- }
-
- // draw old image dropping away
- if (mFallAnimTimer.getStarted())
- {
- S32 old_image_index = (mCurImageIndex + 1) % 2;
- if (mViewerImage[old_image_index].notNull() && mFallAnimTimer.getElapsedTimeF32() < FALL_TIME)
- {
- lldebugs << "Drawing fall animation" << llendl;
- F32 fall_interp = mFallAnimTimer.getElapsedTimeF32() / FALL_TIME;
- F32 alpha = clamp_rescale(fall_interp, 0.f, 1.f, 0.8f, 0.4f);
- LLColor4 image_color(1.f, 1.f, 1.f, alpha);
- gGL.color4fv(image_color.mV);
- gGL.getTexUnit(0)->bind(mViewerImage[old_image_index]);
- // calculate UV scale
- // *FIX get this to work with old image
- BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull();
- F32 uv_width = rescale ? llmin((F32)mWidth[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f) : 1.f;
- F32 uv_height = rescale ? llmin((F32)mHeight[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f) : 1.f;
- gGL.pushMatrix();
- {
- LLRect& rect = mImageRect[old_image_index];
- gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
- gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
- gGL.begin(LLRender::QUADS);
- {
- gGL.texCoord2f(uv_width, uv_height);
- gGL.vertex2i(rect.getWidth(), rect.getHeight() );
-
- gGL.texCoord2f(0.f, uv_height);
- gGL.vertex2i(0, rect.getHeight() );
-
- gGL.texCoord2f(0.f, 0.f);
- gGL.vertex2i(0, 0);
- gGL.texCoord2f(uv_width, 0.f);
- gGL.vertex2i(rect.getWidth(), 0);
- }
- gGL.end();
- }
- gGL.popMatrix();
- }
- }
-}
-
-/*virtual*/
-void LLSnapshotLivePreview::reshape(S32 width, S32 height, BOOL called_from_parent)
-{
- LLRect old_rect = getRect();
- LLView::reshape(width, height, called_from_parent);
- if (old_rect.getWidth() != width || old_rect.getHeight() != height)
- {
- lldebugs << "window reshaped, updating thumbnail" << llendl;
- updateSnapshot(FALSE, TRUE);
- }
-}
-
-BOOL LLSnapshotLivePreview::setThumbnailImageSize()
-{
- if(getWidth() < 10 || getHeight() < 10)
- {
- return FALSE ;
- }
- S32 window_width = gViewerWindow->getWindowWidthRaw() ;
- S32 window_height = gViewerWindow->getWindowHeightRaw() ;
-
- F32 window_aspect_ratio = ((F32)window_width) / ((F32)window_height);
-
- // UI size for thumbnail
- // *FIXME: the rect does not change, so maybe there's no need to recalculate max w/h.
- const LLRect& thumbnail_rect = LLFloaterSnapshot::getThumbnailPlaceholderRect();
- S32 max_width = thumbnail_rect.getWidth();
- S32 max_height = thumbnail_rect.getHeight();
-
- if (window_aspect_ratio > (F32)max_width / max_height)
- {
- // image too wide, shrink to width
- mThumbnailWidth = max_width;
- mThumbnailHeight = llround((F32)max_width / window_aspect_ratio);
- }
- else
- {
- // image too tall, shrink to height
- mThumbnailHeight = max_height;
- mThumbnailWidth = llround((F32)max_height * window_aspect_ratio);
- }
-
- if(mThumbnailWidth > window_width || mThumbnailHeight > window_height)
- {
- return FALSE ;//if the window is too small, ignore thumbnail updating.
- }
-
- S32 left = 0 , top = mThumbnailHeight, right = mThumbnailWidth, bottom = 0 ;
- if(!mKeepAspectRatio)
- {
- F32 ratio_x = (F32)getWidth() / window_width ;
- F32 ratio_y = (F32)getHeight() / window_height ;
-
- //if(getWidth() > window_width ||
- // getHeight() > window_height )
- {
- if(ratio_x > ratio_y)
- {
- top = (S32)(top * ratio_y / ratio_x) ;
- }
- else
- {
- right = (S32)(right * ratio_x / ratio_y) ;
- }
- }
- //else
- //{
- // right = (S32)(right * ratio_x) ;
- // top = (S32)(top * ratio_y) ;
- //}
- left = (S32)((mThumbnailWidth - right) * 0.5f) ;
- bottom = (S32)((mThumbnailHeight - top) * 0.5f) ;
- top += bottom ;
- right += left ;
- }
- mPreviewRect.set(left - 1, top + 1, right + 1, bottom - 1) ;
-
- return TRUE ;
-}
-
-void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update)
-{
- if(mThumbnailUpdateLock) //in the process of updating
- {
- return ;
- }
- if(getThumbnailUpToDate() && !force_update)//already updated
- {
- return ;
- }
- if(getWidth() < 10 || getHeight() < 10)
- {
- return ;
- }
-
- ////lock updating
- mThumbnailUpdateLock = TRUE ;
-
- if(!setThumbnailImageSize())
- {
- mThumbnailUpdateLock = FALSE ;
- mThumbnailUpToDate = TRUE ;
- return ;
- }
-
- if(mThumbnailImage)
- {
- resetThumbnailImage() ;
- }
-
- LLPointer<LLImageRaw> raw = new LLImageRaw;
- if(!gViewerWindow->thumbnailSnapshot(raw,
- mThumbnailWidth, mThumbnailHeight,
- gSavedSettings.getBOOL("RenderUIInSnapshot"),
- FALSE,
- mSnapshotBufferType) )
- {
- raw = NULL ;
- }
-
- if(raw)
- {
- raw->expandToPowerOfTwo();
- mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
- mThumbnailUpToDate = TRUE ;
- }
-
- //unlock updating
- mThumbnailUpdateLock = FALSE ;
-}
-
-
-// Called often. Checks whether it's time to grab a new snapshot and if so, does it.
-// Returns TRUE if new snapshot generated, FALSE otherwise.
-//static
-BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
-{
- LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview;
- if (previewp->getWidth() == 0 || previewp->getHeight() == 0)
- {
- llwarns << "Incorrect dimensions: " << previewp->getWidth() << "x" << previewp->getHeight() << llendl;
- return FALSE;
- }
-
- // If we're in freeze-frame mode and camera has moved, update snapshot.
- LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin();
- LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion();
- if (gSavedSettings.getBOOL("FreezeTime") &&
- (new_camera_pos != previewp->mCameraPos || dot(new_camera_rot, previewp->mCameraRot) < 0.995f))
- {
- previewp->mCameraPos = new_camera_pos;
- previewp->mCameraRot = new_camera_rot;
- // request a new snapshot whenever the camera moves, with a time delay
- BOOL autosnap = gSavedSettings.getBOOL("AutoSnapshot");
- lldebugs << "camera moved, updating thumbnail" << llendl;
- previewp->updateSnapshot(
- autosnap, // whether a new snapshot is needed or merely invalidate the existing one
- FALSE, // or if 1st arg is false, whether to produce a new thumbnail image.
- autosnap ? AUTO_SNAPSHOT_TIME_DELAY : 0.f); // shutter delay if 1st arg is true.
- }
-
- // see if it's time yet to snap the shot and bomb out otherwise.
- previewp->mSnapshotActive =
- (previewp->mSnapshotDelayTimer.getStarted() && previewp->mSnapshotDelayTimer.hasExpired())
- && !LLToolCamera::getInstance()->hasMouseCapture(); // don't take snapshots while ALT-zoom active
- if ( ! previewp->mSnapshotActive)
- {
- return FALSE;
- }
-
- // time to produce a snapshot
- previewp->setThumbnailImageSize();
-
- lldebugs << "producing snapshot" << llendl;
- if (!previewp->mPreviewImage)
- {
- previewp->mPreviewImage = new LLImageRaw;
- }
-
- if (!previewp->mPreviewImageEncoded)
- {
- previewp->mPreviewImageEncoded = new LLImageRaw;
- }
-
- previewp->setVisible(FALSE);
- previewp->setEnabled(FALSE);
-
- previewp->getWindow()->incBusyCount();
- previewp->setImageScaled(FALSE);
-
- // grab the raw image and encode it into desired format
- if(gViewerWindow->rawSnapshot(
- previewp->mPreviewImage,
- previewp->getWidth(),
- previewp->getHeight(),
- previewp->mKeepAspectRatio,//gSavedSettings.getBOOL("KeepAspectForSnapshot"),
- previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_TEXTURE,
- gSavedSettings.getBOOL("RenderUIInSnapshot"),
- FALSE,
- previewp->mSnapshotBufferType,
- previewp->getMaxImageSize()))
- {
- previewp->mPreviewImageEncoded->resize(
- previewp->mPreviewImage->getWidth(),
- previewp->mPreviewImage->getHeight(),
- previewp->mPreviewImage->getComponents());
-
- if(previewp->getSnapshotType() == SNAPSHOT_TEXTURE)
- {
- lldebugs << "Encoding new image of format J2C" << llendl;
- LLPointer<LLImageJ2C> formatted = new LLImageJ2C;
- LLPointer<LLImageRaw> scaled = new LLImageRaw(
- previewp->mPreviewImage->getData(),
- previewp->mPreviewImage->getWidth(),
- previewp->mPreviewImage->getHeight(),
- previewp->mPreviewImage->getComponents());
-
- scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE);
- previewp->setImageScaled(TRUE);
- if (formatted->encode(scaled, 0.f))
- {
- previewp->mDataSize = formatted->getDataSize();
- formatted->decode(previewp->mPreviewImageEncoded, 0);
- }
- }
- else
- {
- // delete any existing image
- previewp->mFormattedImage = NULL;
- // now create the new one of the appropriate format.
- LLFloaterSnapshot::ESnapshotFormat format = previewp->getSnapshotFormat();
- lldebugs << "Encoding new image of format " << format << llendl;
-
- switch(format)
- {
- case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG:
- previewp->mFormattedImage = new LLImagePNG();
- break;
- case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG:
- previewp->mFormattedImage = new LLImageJPEG(previewp->mSnapshotQuality);
- break;
- case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP:
- previewp->mFormattedImage = new LLImageBMP();
- break;
- }
- if (previewp->mFormattedImage->encode(previewp->mPreviewImage, 0))
- {
- previewp->mDataSize = previewp->mFormattedImage->getDataSize();
- // special case BMP to copy instead of decode otherwise decode will crash.
- if(format == LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP)
- {
- previewp->mPreviewImageEncoded->copy(previewp->mPreviewImage);
- }
- else
- {
- previewp->mFormattedImage->decode(previewp->mPreviewImageEncoded, 0);
- }
- }
- }
-
- LLPointer<LLImageRaw> scaled = new LLImageRaw(
- previewp->mPreviewImageEncoded->getData(),
- previewp->mPreviewImageEncoded->getWidth(),
- previewp->mPreviewImageEncoded->getHeight(),
- previewp->mPreviewImageEncoded->getComponents());
-
- if(!scaled->isBufferInvalid())
- {
- // leave original image dimensions, just scale up texture buffer
- if (previewp->mPreviewImageEncoded->getWidth() > 1024 || previewp->mPreviewImageEncoded->getHeight() > 1024)
- {
- // go ahead and shrink image to appropriate power of 2 for display
- scaled->biasedScaleToPowerOfTwo(1024);
- previewp->setImageScaled(TRUE);
- }
- else
- {
- // expand image but keep original image data intact
- scaled->expandToPowerOfTwo(1024, FALSE);
- }
-
- previewp->mViewerImage[previewp->mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
- LLPointer<LLViewerTexture> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
- gGL.getTexUnit(0)->bind(curr_preview_image);
- if (previewp->getSnapshotType() != SNAPSHOT_TEXTURE)
- {
- curr_preview_image->setFilteringOption(LLTexUnit::TFO_POINT);
- }
- else
- {
- curr_preview_image->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
- }
- curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
-
- previewp->mSnapshotUpToDate = TRUE;
- previewp->generateThumbnailImage(TRUE) ;
-
- previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
- previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
- }
- }
- previewp->getWindow()->decBusyCount();
- // only show fullscreen preview when in freeze frame mode
- previewp->setVisible(gSavedSettings.getBOOL("UseFreezeFrame"));
- previewp->mSnapshotDelayTimer.stop();
- previewp->mSnapshotActive = FALSE;
-
- if(!previewp->getThumbnailUpToDate())
- {
- previewp->generateThumbnailImage() ;
- }
- lldebugs << "done creating snapshot" << llendl;
- LLFloaterSnapshot::postUpdate();
-
- return TRUE;
-}
-
-void LLSnapshotLivePreview::setSize(S32 w, S32 h)
-{
- lldebugs << "setSize(" << w << ", " << h << ")" << llendl;
- setWidth(w);
- setHeight(h);
-}
-
-void LLSnapshotLivePreview::getSize(S32& w, S32& h) const
-{
- w = getWidth();
- h = getHeight();
-}
-
-void LLSnapshotLivePreview::saveTexture()
-{
- lldebugs << "saving texture: " << mPreviewImage->getWidth() << "x" << mPreviewImage->getHeight() << llendl;
- // gen a new uuid for this asset
- LLTransactionID tid;
- tid.generate();
- LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
-
- LLPointer<LLImageJ2C> formatted = new LLImageJ2C;
- LLPointer<LLImageRaw> scaled = new LLImageRaw(mPreviewImage->getData(),
- mPreviewImage->getWidth(),
- mPreviewImage->getHeight(),
- mPreviewImage->getComponents());
-
- scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE);
- lldebugs << "scaled texture to " << scaled->getWidth() << "x" << scaled->getHeight() << llendl;
-
- if (formatted->encode(scaled, 0.0f))
- {
- LLVFile::writeFile(formatted->getData(), formatted->getDataSize(), gVFS, new_asset_id, LLAssetType::AT_TEXTURE);
- std::string pos_string;
- LLAgentUI::buildLocationString(pos_string, LLAgentUI::LOCATION_FORMAT_FULL);
- std::string who_took_it;
- LLAgentUI::buildFullname(who_took_it);
- LLAssetStorage::LLStoreAssetCallback callback = NULL;
- S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
- void *userdata = NULL;
- upload_new_resource(tid, // tid
- LLAssetType::AT_TEXTURE,
- "Snapshot : " + pos_string,
- "Taken by " + who_took_it + " at " + pos_string,
- 0,
- LLFolderType::FT_SNAPSHOT_CATEGORY,
- LLInventoryType::IT_SNAPSHOT,
- PERM_ALL, // Note: Snapshots to inventory is a special case of content upload
- LLFloaterPerms::getGroupPerms(), // that is more permissive than other uploads
- LLFloaterPerms::getEveryonePerms(),
- "Snapshot : " + pos_string,
- callback, expected_upload_cost, userdata);
- gViewerWindow->playSnapshotAnimAndSound();
- }
- else
- {
- LLNotificationsUtil::add("ErrorEncodingSnapshot");
- llwarns << "Error encoding snapshot" << llendl;
- }
-
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_SNAPSHOT_COUNT );
-
- mDataSize = 0;
-}
-
-BOOL LLSnapshotLivePreview::saveLocal()
-{
- BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage);
-
- if(success)
- {
- gViewerWindow->playSnapshotAnimAndSound();
- }
- return success;
-}
-
-void LLSnapshotLivePreview::saveWeb()
-{
- // *FIX: Will break if the window closes because of CloseSnapshotOnKeep!
- // Needs to pass on ownership of the image.
- LLImageJPEG* jpg = dynamic_cast<LLImageJPEG*>(mFormattedImage.get());
- if(!jpg)
- {
- llwarns << "Formatted image not a JPEG" << llendl;
- return;
- }
-
- LLSD metadata;
- metadata["description"] = getChild<LLLineEditor>("description")->getText();
-
- LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(),
- boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, jpg, metadata, _1, _2, _3, _4));
-
- gViewerWindow->playSnapshotAnimAndSound();
-}
-
-void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z)
-{
- metadata["slurl"] = LLSLURL(name, LLVector3d(x, y, z)).getSLURLString();
-
- LLWebSharing::instance().shareSnapshot(snapshot, metadata);
-}
///----------------------------------------------------------------------------
/// Class LLFloaterSnapshot::Impl
@@ -2037,7 +1063,7 @@ BOOL LLFloaterSnapshot::postBuild()
getChild<LLUICtrl>("auto_snapshot_check")->setValue(gSavedSettings.getBOOL("AutoSnapshot"));
childSetCommitCallback("auto_snapshot_check", Impl::onClickAutoSnap, this);
-
+
LLWebProfile::setImageUploadResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSnapshotUploadFinished, _1));
LLPostCard::setPostResultCallback(boost::bind(&LLFloaterSnapshot::Impl::onSendingPostcardFinished, _1));
@@ -2070,6 +1096,9 @@ BOOL LLFloaterSnapshot::postBuild()
impl.updateControls(this);
impl.updateLayout(this);
+
+ previewp->setThumbnailPlaceholderRect(getThumbnailPlaceholderRect());
+
return TRUE;
}
@@ -2235,7 +1264,9 @@ S32 LLFloaterSnapshot::notify(const LLSD& info)
void LLFloaterSnapshot::update()
{
LLFloaterSnapshot* inst = LLFloaterReg::findTypedInstance<LLFloaterSnapshot>("snapshot");
- if (!inst)
+ LLFloaterSocial* floater_social = LLFloaterReg::findTypedInstance<LLFloaterSocial>("social");
+
+ if (!inst && !floater_social)
return;
BOOL changed = FALSE;
@@ -2245,7 +1276,8 @@ void LLFloaterSnapshot::update()
{
changed |= LLSnapshotLivePreview::onIdle(*iter);
}
- if(changed)
+
+ if (inst && changed)
{
lldebugs << "changed" << llendl;
inst->impl.updateControls(inst);
diff --git a/indra/newview/llfloatersnapshot.h b/indra/newview/llfloatersnapshot.h
index afe135fa40..82af8c7a9d 100755
--- a/indra/newview/llfloatersnapshot.h
+++ b/indra/newview/llfloatersnapshot.h
@@ -27,7 +27,6 @@
#ifndef LL_LLFLOATERSNAPSHOT_H
#define LL_LLFLOATERSNAPSHOT_H
-#include "llimage.h"
#include "llfloater.h"
class LLSpinCtrl;
diff --git a/indra/newview/llfloatersocial.cpp b/indra/newview/llfloatersocial.cpp
new file mode 100644
index 0000000000..2a74c8e3ea
--- /dev/null
+++ b/indra/newview/llfloatersocial.cpp
@@ -0,0 +1,920 @@
+/**
+* @file llfloatersocial.cpp
+* @brief Implementation of llfloatersocial
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llfloatersocial.h"
+
+#include "llagent.h"
+#include "llagentui.h"
+#include "llcheckboxctrl.h"
+#include "llcombobox.h"
+#include "llfacebookconnect.h"
+#include "llfloaterreg.h"
+#include "lliconctrl.h"
+#include "llresmgr.h" // LLLocale
+#include "llsdserialize.h"
+#include "llloadingindicator.h"
+#include "llplugincookiestore.h"
+#include "llslurl.h"
+#include "lltrans.h"
+#include "llsnapshotlivepreview.h"
+#include "llviewerregion.h"
+#include "llviewercontrol.h"
+#include "llviewermedia.h"
+
+static LLRegisterPanelClassWrapper<LLSocialStatusPanel> t_panel_status("llsocialstatuspanel");
+static LLRegisterPanelClassWrapper<LLSocialPhotoPanel> t_panel_photo("llsocialphotopanel");
+static LLRegisterPanelClassWrapper<LLSocialCheckinPanel> t_panel_checkin("llsocialcheckinpanel");
+static LLRegisterPanelClassWrapper<LLSocialAccountPanel> t_panel_account("llsocialaccountpanel");
+
+const S32 MAX_POSTCARD_DATASIZE = 1024 * 1024; // one megabyte
+const std::string DEFAULT_CHECKIN_LOCATION_URL = "http://maps.secondlife.com/";
+const std::string DEFAULT_CHECKIN_ICON_URL = "http://map.secondlife.com.s3.amazonaws.com/map_placeholder.png";
+const std::string DEFAULT_CHECKIN_QUERY_PARAMETERS = "?sourceid=slshare_checkin&utm_source=facebook&utm_medium=checkin&utm_campaign=slshare";
+const std::string DEFAULT_PHOTO_QUERY_PARAMETERS = "?sourceid=slshare_photo&utm_source=facebook&utm_medium=photo&utm_campaign=slshare";
+
+std::string get_map_url()
+{
+ LLVector3d center_agent;
+ if (gAgent.getRegion())
+ {
+ center_agent = gAgent.getRegion()->getCenterGlobal();
+ }
+ int x_pos = center_agent[0] / 256.0;
+ int y_pos = center_agent[1] / 256.0;
+ std::string map_url = gSavedSettings.getString("CurrentMapServerURL") + llformat("map-1-%d-%d-objects.jpg", x_pos, y_pos);
+ return map_url;
+}
+
+///////////////////////////
+//LLSocialStatusPanel//////
+///////////////////////////
+
+LLSocialStatusPanel::LLSocialStatusPanel() :
+ mMessageTextEditor(NULL),
+ mPostButton(NULL),
+ mCancelButton(NULL)
+{
+ mCommitCallbackRegistrar.add("SocialSharing.SendStatus", boost::bind(&LLSocialStatusPanel::onSend, this));
+}
+
+BOOL LLSocialStatusPanel::postBuild()
+{
+ mMessageTextEditor = getChild<LLUICtrl>("status_message");
+ mPostButton = getChild<LLUICtrl>("post_status_btn");
+ mCancelButton = getChild<LLUICtrl>("cancel_status_btn");
+
+ return LLPanel::postBuild();
+}
+
+void LLSocialStatusPanel::draw()
+{
+ if (mMessageTextEditor && mPostButton && mCancelButton)
+ {
+ bool no_ongoing_connection = !(LLFacebookConnect::instance().isTransactionOngoing());
+ std::string message = mMessageTextEditor->getValue().asString();
+ mMessageTextEditor->setEnabled(no_ongoing_connection);
+ mCancelButton->setEnabled(no_ongoing_connection);
+ mPostButton->setEnabled(no_ongoing_connection && !message.empty());
+ }
+
+ LLPanel::draw();
+}
+
+void LLSocialStatusPanel::onSend()
+{
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialStatusPanel"); // just in case it is already listening
+ LLEventPumps::instance().obtain("FacebookConnectState").listen("LLSocialStatusPanel", boost::bind(&LLSocialStatusPanel::onFacebookConnectStateChange, this, _1));
+
+ // Connect to Facebook if necessary and then post
+ if (LLFacebookConnect::instance().isConnected())
+ {
+ sendStatus();
+ }
+ else
+ {
+ LLFacebookConnect::instance().checkConnectionToFacebook(true);
+ }
+}
+
+bool LLSocialStatusPanel::onFacebookConnectStateChange(const LLSD& data)
+{
+ switch (data.get("enum").asInteger())
+ {
+ case LLFacebookConnect::FB_CONNECTED:
+ sendStatus();
+ break;
+
+ case LLFacebookConnect::FB_POSTED:
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialStatusPanel");
+ clearAndClose();
+ break;
+ }
+
+ return false;
+}
+
+void LLSocialStatusPanel::sendStatus()
+{
+ std::string message = mMessageTextEditor->getValue().asString();
+ if (!message.empty())
+ {
+ LLFacebookConnect::instance().updateStatus(message);
+ }
+}
+
+void LLSocialStatusPanel::clearAndClose()
+{
+ mMessageTextEditor->setValue("");
+
+ LLFloater* floater = getParentByType<LLFloater>();
+ if (floater)
+ {
+ floater->closeFloater();
+ }
+}
+
+///////////////////////////
+//LLSocialPhotoPanel///////
+///////////////////////////
+
+LLSocialPhotoPanel::LLSocialPhotoPanel() :
+mSnapshotPanel(NULL),
+mResolutionComboBox(NULL),
+mRefreshBtn(NULL),
+mWorkingLabel(NULL),
+mThumbnailPlaceholder(NULL),
+mCaptionTextBox(NULL),
+mLocationCheckbox(NULL),
+mPostButton(NULL)
+{
+ mCommitCallbackRegistrar.add("SocialSharing.SendPhoto", boost::bind(&LLSocialPhotoPanel::onSend, this));
+ mCommitCallbackRegistrar.add("SocialSharing.RefreshPhoto", boost::bind(&LLSocialPhotoPanel::onClickNewSnapshot, this));
+}
+
+LLSocialPhotoPanel::~LLSocialPhotoPanel()
+{
+ if(mPreviewHandle.get())
+ {
+ mPreviewHandle.get()->die();
+ }
+}
+
+BOOL LLSocialPhotoPanel::postBuild()
+{
+ setVisibleCallback(boost::bind(&LLSocialPhotoPanel::onVisibilityChange, this, _2));
+
+ mSnapshotPanel = getChild<LLUICtrl>("snapshot_panel");
+ mResolutionComboBox = getChild<LLUICtrl>("resolution_combobox");
+ mResolutionComboBox->setCommitCallback(boost::bind(&LLSocialPhotoPanel::updateResolution, this, TRUE));
+ mRefreshBtn = getChild<LLUICtrl>("new_snapshot_btn");
+ mWorkingLabel = getChild<LLUICtrl>("working_lbl");
+ mThumbnailPlaceholder = getChild<LLUICtrl>("thumbnail_placeholder");
+ mCaptionTextBox = getChild<LLUICtrl>("photo_caption");
+ mLocationCheckbox = getChild<LLUICtrl>("add_location_cb");
+ mPostButton = getChild<LLUICtrl>("post_photo_btn");
+ mCancelButton = getChild<LLUICtrl>("cancel_photo_btn");
+
+ return LLPanel::postBuild();
+}
+
+void LLSocialPhotoPanel::draw()
+{
+ LLSnapshotLivePreview * previewp = static_cast<LLSnapshotLivePreview *>(mPreviewHandle.get());
+
+ // Enable interaction only if no transaction with the service is on-going (prevent duplicated posts)
+ bool no_ongoing_connection = !(LLFacebookConnect::instance().isTransactionOngoing());
+ mCancelButton->setEnabled(no_ongoing_connection);
+ mCaptionTextBox->setEnabled(no_ongoing_connection);
+ mResolutionComboBox->setEnabled(no_ongoing_connection);
+ mRefreshBtn->setEnabled(no_ongoing_connection);
+ mLocationCheckbox->setEnabled(no_ongoing_connection);
+
+ // Display the preview if one is available
+ if (previewp && previewp->getThumbnailImage())
+ {
+ const LLRect& thumbnail_rect = mThumbnailPlaceholder->getRect();
+ const S32 thumbnail_w = previewp->getThumbnailWidth();
+ const S32 thumbnail_h = previewp->getThumbnailHeight();
+
+ // calc preview offset within the preview rect
+ const S32 local_offset_x = (thumbnail_rect.getWidth() - thumbnail_w) / 2 ;
+ const S32 local_offset_y = (thumbnail_rect.getHeight() - thumbnail_h) / 2 ;
+
+ // calc preview offset within the floater rect
+ // Hack : To get the full offset, we need to take into account each and every offset of each widgets up to the floater.
+ // This is almost as arbitrary as using a fixed offset so that's what we do here for the sake of simplicity.
+ // *TODO : Get the offset looking through the hierarchy of widgets, should be done in postBuild() so to avoid traversing the hierarchy each time.
+ S32 offset_x = thumbnail_rect.mLeft + local_offset_x - 1;
+ S32 offset_y = thumbnail_rect.mBottom + local_offset_y - 39;
+
+ mSnapshotPanel->localPointToOtherView(offset_x, offset_y, &offset_x, &offset_y, getParentByType<LLFloater>());
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ // Apply floater transparency to the texture unless the floater is focused.
+ F32 alpha = getTransparencyType() == TT_ACTIVE ? 1.0f : getCurrentTransparency();
+ LLColor4 color = LLColor4::white;
+ gl_draw_scaled_image(offset_x, offset_y,
+ thumbnail_w, thumbnail_h,
+ previewp->getThumbnailImage(), color % alpha);
+
+ previewp->drawPreviewRect(offset_x, offset_y) ;
+ }
+
+ // Update the visibility of the working (computing preview) label
+ mWorkingLabel->setVisible(!(previewp && previewp->getSnapshotUpToDate()));
+
+ // Enable Post if we have a preview to send and no on going connection being processed
+ mPostButton->setEnabled(no_ongoing_connection && (previewp && previewp->getSnapshotUpToDate()));
+
+ // Draw the rest of the panel on top of it
+ LLPanel::draw();
+}
+
+LLSnapshotLivePreview* LLSocialPhotoPanel::getPreviewView()
+{
+ LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)mPreviewHandle.get();
+ return previewp;
+}
+
+void LLSocialPhotoPanel::onVisibilityChange(const LLSD& new_visibility)
+{
+ bool visible = new_visibility.asBoolean();
+ if (visible)
+ {
+ if (mPreviewHandle.get())
+ {
+ LLSnapshotLivePreview* preview = getPreviewView();
+ if(preview)
+ {
+ lldebugs << "opened, updating snapshot" << llendl;
+ preview->updateSnapshot(TRUE);
+ }
+ }
+ else
+ {
+ LLRect full_screen_rect = getRootView()->getRect();
+ LLSnapshotLivePreview::Params p;
+ p.rect(full_screen_rect);
+ LLSnapshotLivePreview* previewp = new LLSnapshotLivePreview(p);
+ mPreviewHandle = previewp->getHandle();
+
+ previewp->setSnapshotType(previewp->SNAPSHOT_WEB);
+ previewp->setSnapshotFormat(LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG);
+ //previewp->setSnapshotQuality(98);
+ previewp->setThumbnailPlaceholderRect(mThumbnailPlaceholder->getRect());
+
+ updateControls();
+ }
+ }
+}
+
+void LLSocialPhotoPanel::onClickNewSnapshot()
+{
+ LLSnapshotLivePreview* previewp = getPreviewView();
+ if (previewp)
+ {
+ //setStatus(Impl::STATUS_READY);
+ lldebugs << "updating snapshot" << llendl;
+ previewp->updateSnapshot(TRUE);
+ }
+}
+
+void LLSocialPhotoPanel::onSend()
+{
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialPhotoPanel"); // just in case it is already listening
+ LLEventPumps::instance().obtain("FacebookConnectState").listen("LLSocialPhotoPanel", boost::bind(&LLSocialPhotoPanel::onFacebookConnectStateChange, this, _1));
+
+ // Connect to Facebook if necessary and then post
+ if (LLFacebookConnect::instance().isConnected())
+ {
+ sendPhoto();
+ }
+ else
+ {
+ LLFacebookConnect::instance().checkConnectionToFacebook(true);
+ }
+}
+
+bool LLSocialPhotoPanel::onFacebookConnectStateChange(const LLSD& data)
+{
+ switch (data.get("enum").asInteger())
+ {
+ case LLFacebookConnect::FB_CONNECTED:
+ sendPhoto();
+ break;
+
+ case LLFacebookConnect::FB_POSTED:
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialPhotoPanel");
+ clearAndClose();
+ break;
+ }
+
+ return false;
+}
+
+void LLSocialPhotoPanel::sendPhoto()
+{
+ // Get the caption
+ std::string caption = mCaptionTextBox->getValue().asString();
+
+ // Add the location if required
+ bool add_location = mLocationCheckbox->getValue().asBoolean();
+ if (add_location)
+ {
+ // Get the SLURL for the location
+ LLSLURL slurl;
+ LLAgentUI::buildSLURL(slurl);
+ std::string slurl_string = slurl.getSLURLString();
+
+ // Add query parameters so Google Analytics can track incoming clicks!
+ slurl_string += DEFAULT_PHOTO_QUERY_PARAMETERS;
+
+ // Add it to the caption (pretty crude, but we don't have a better option with photos)
+ if (caption.empty())
+ caption = slurl_string;
+ else
+ caption = caption + " " + slurl_string;
+ }
+
+ // Get the image
+ LLSnapshotLivePreview* previewp = getPreviewView();
+
+ // Post to Facebook
+ LLFacebookConnect::instance().sharePhoto(previewp->getFormattedImage(), caption);
+
+ updateControls();
+}
+
+void LLSocialPhotoPanel::clearAndClose()
+{
+ mCaptionTextBox->setValue("");
+
+ LLFloater* floater = getParentByType<LLFloater>();
+ if (floater)
+ {
+ floater->closeFloater();
+ }
+}
+
+void LLSocialPhotoPanel::updateControls()
+{
+ LLSnapshotLivePreview* previewp = getPreviewView();
+ BOOL got_bytes = previewp && previewp->getDataSize() > 0;
+ BOOL got_snap = previewp && previewp->getSnapshotUpToDate();
+ LLSnapshotLivePreview::ESnapshotType shot_type = (previewp ? previewp->getSnapshotType() : LLSnapshotLivePreview::SNAPSHOT_POSTCARD);
+
+ // *TODO: Separate maximum size for Web images from postcards
+ lldebugs << "Is snapshot up-to-date? " << got_snap << llendl;
+
+ LLLocale locale(LLLocale::USER_LOCALE);
+ std::string bytes_string;
+ if (got_snap)
+ {
+ LLResMgr::getInstance()->getIntegerString(bytes_string, (previewp->getDataSize()) >> 10 );
+ }
+
+ //getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : getString("unknown")); <---uses localized string
+ getChild<LLUICtrl>("file_size_label")->setTextArg("[SIZE]", got_snap ? bytes_string : "unknown");
+ getChild<LLUICtrl>("file_size_label")->setColor(
+ shot_type == LLSnapshotLivePreview::SNAPSHOT_POSTCARD
+ && got_bytes
+ && previewp->getDataSize() > MAX_POSTCARD_DATASIZE ? LLUIColor(LLColor4::red) : LLUIColorTable::instance().getColor( "LabelTextColor" ));
+
+ updateResolution(FALSE);
+}
+
+void LLSocialPhotoPanel::updateResolution(BOOL do_update)
+{
+ LLComboBox* combobox = static_cast<LLComboBox *>(mResolutionComboBox);
+
+ std::string sdstring = combobox->getSelectedValue();
+ LLSD sdres;
+ std::stringstream sstream(sdstring);
+ LLSDSerialize::fromNotation(sdres, sstream, sdstring.size());
+
+ S32 width = sdres[0];
+ S32 height = sdres[1];
+
+ LLSnapshotLivePreview * previewp = static_cast<LLSnapshotLivePreview *>(mPreviewHandle.get());
+ if (previewp && combobox->getCurrentIndex() >= 0)
+ {
+ S32 original_width = 0 , original_height = 0 ;
+ previewp->getSize(original_width, original_height) ;
+
+ if (width == 0 || height == 0)
+ {
+ // take resolution from current window size
+ lldebugs << "Setting preview res from window: " << gViewerWindow->getWindowWidthRaw() << "x" << gViewerWindow->getWindowHeightRaw() << llendl;
+ previewp->setSize(gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw());
+ }
+ else
+ {
+ // use the resolution from the selected pre-canned drop-down choice
+ lldebugs << "Setting preview res selected from combo: " << width << "x" << height << llendl;
+ previewp->setSize(width, height);
+ }
+
+ checkAspectRatio(width);
+
+ previewp->getSize(width, height);
+
+ if(original_width != width || original_height != height)
+ {
+ previewp->setSize(width, height);
+
+ // hide old preview as the aspect ratio could be wrong
+ lldebugs << "updating thumbnail" << llendl;
+
+ previewp->updateSnapshot(FALSE, TRUE);
+ if(do_update)
+ {
+ lldebugs << "Will update controls" << llendl;
+ updateControls();
+ LLSocialPhotoPanel::onClickNewSnapshot();
+ }
+ }
+
+ }
+}
+
+void LLSocialPhotoPanel::checkAspectRatio(S32 index)
+{
+ LLSnapshotLivePreview *previewp = getPreviewView() ;
+
+ BOOL keep_aspect = FALSE;
+
+ if (0 == index) // current window size
+ {
+ keep_aspect = TRUE;
+ }
+ else // predefined resolution
+ {
+ keep_aspect = FALSE;
+ }
+
+ if (previewp)
+ {
+ previewp->mKeepAspectRatio = keep_aspect;
+ }
+}
+
+LLUICtrl* LLSocialPhotoPanel::getRefreshBtn()
+{
+ return mRefreshBtn;
+}
+
+////////////////////////
+//LLSocialCheckinPanel//
+////////////////////////
+
+LLSocialCheckinPanel::LLSocialCheckinPanel() :
+ mMapUrl(""),
+ mReloadingMapTexture(false)
+{
+ mCommitCallbackRegistrar.add("SocialSharing.SendCheckin", boost::bind(&LLSocialCheckinPanel::onSend, this));
+}
+
+BOOL LLSocialCheckinPanel::postBuild()
+{
+ // Keep pointers to widgets so we don't traverse the UI hierarchy too often
+ mPostButton = getChild<LLUICtrl>("post_place_btn");
+ mCancelButton = getChild<LLUICtrl>("cancel_place_btn");
+ mMessageTextEditor = getChild<LLUICtrl>("place_caption");
+ mMapLoadingIndicator = getChild<LLUICtrl>("map_loading_indicator");
+ mMapPlaceholder = getChild<LLIconCtrl>("map_placeholder");
+ mMapDefault = getChild<LLIconCtrl>("map_default");
+ mMapCheckBox = getChild<LLCheckBoxCtrl>("add_place_view_cb");
+
+ return LLPanel::postBuild();
+}
+
+void LLSocialCheckinPanel::draw()
+{
+ bool no_ongoing_connection = !(LLFacebookConnect::instance().isTransactionOngoing());
+ mPostButton->setEnabled(no_ongoing_connection);
+ mCancelButton->setEnabled(no_ongoing_connection);
+ mMessageTextEditor->setEnabled(no_ongoing_connection);
+ mMapCheckBox->setEnabled(no_ongoing_connection);
+
+ std::string map_url = get_map_url();
+ // Did we change location?
+ if (map_url != mMapUrl)
+ {
+ mMapUrl = map_url;
+ // Load the map tile
+ mMapTexture = LLViewerTextureManager::getFetchedTextureFromUrl(mMapUrl, FTT_MAP_TILE, TRUE, LLGLTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
+ mMapTexture->setBoostLevel(LLGLTexture::BOOST_MAP);
+ mReloadingMapTexture = true;
+ // In the meantime, put the "loading" indicator on, hide the tile map and disable the checkbox
+ mMapLoadingIndicator->setVisible(true);
+ mMapPlaceholder->setVisible(false);
+ }
+ // Are we done loading the map tile?
+ if (mReloadingMapTexture && mMapTexture->isFullyLoaded())
+ {
+ // Don't do it again next time around
+ mReloadingMapTexture = false;
+ // Convert the map texture to the appropriate image object
+ LLPointer<LLUIImage> ui_image = new LLUIImage(mMapUrl, mMapTexture);
+ // Load the map widget with the correct map tile image
+ mMapPlaceholder->setImage(ui_image);
+ // Now hide the loading indicator, bring the tile in view and reenable the checkbox with its previous value
+ mMapLoadingIndicator->setVisible(false);
+ mMapPlaceholder->setVisible(true);
+ }
+ // Show the default icon if that's the checkbox value (the real one...)
+ // This will hide/show the loading indicator and/or tile underneath
+ mMapDefault->setVisible(!(mMapCheckBox->get()));
+
+ LLPanel::draw();
+}
+
+void LLSocialCheckinPanel::onSend()
+{
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialCheckinPanel"); // just in case it is already listening
+ LLEventPumps::instance().obtain("FacebookConnectState").listen("LLSocialCheckinPanel", boost::bind(&LLSocialCheckinPanel::onFacebookConnectStateChange, this, _1));
+
+ // Connect to Facebook if necessary and then post
+ if (LLFacebookConnect::instance().isConnected())
+ {
+ sendCheckin();
+ }
+ else
+ {
+ LLFacebookConnect::instance().checkConnectionToFacebook(true);
+ }
+}
+
+bool LLSocialCheckinPanel::onFacebookConnectStateChange(const LLSD& data)
+{
+ switch (data.get("enum").asInteger())
+ {
+ case LLFacebookConnect::FB_CONNECTED:
+ sendCheckin();
+ break;
+
+ case LLFacebookConnect::FB_POSTED:
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialCheckinPanel");
+ clearAndClose();
+ break;
+ }
+
+ return false;
+}
+
+void LLSocialCheckinPanel::sendCheckin()
+{
+ // Get the location SLURL
+ LLSLURL slurl;
+ LLAgentUI::buildSLURL(slurl);
+ std::string slurl_string = slurl.getSLURLString();
+
+ // Use a valid http:// URL if the scheme is secondlife://
+ LLURI slurl_uri(slurl_string);
+ if (slurl_uri.scheme() == LLSLURL::SLURL_SECONDLIFE_SCHEME)
+ {
+ slurl_string = DEFAULT_CHECKIN_LOCATION_URL;
+ }
+
+ // Add query parameters so Google Analytics can track incoming clicks!
+ slurl_string += DEFAULT_CHECKIN_QUERY_PARAMETERS;
+
+ // Get the region name
+ std::string region_name = gAgent.getRegion()->getName();
+
+ // Get the region description
+ std::string description;
+ LLAgentUI::buildLocationString(description, LLAgentUI::LOCATION_FORMAT_NORMAL_COORDS, gAgent.getPositionAgent());
+
+ // Optionally add the region map view
+ bool add_map_view = mMapCheckBox->getValue().asBoolean();
+ std::string map_url = (add_map_view ? get_map_url() : DEFAULT_CHECKIN_ICON_URL);
+
+ // Get the caption
+ std::string caption = mMessageTextEditor->getValue().asString();
+
+ // Post to Facebook
+ LLFacebookConnect::instance().postCheckin(slurl_string, region_name, description, map_url, caption);
+}
+
+void LLSocialCheckinPanel::clearAndClose()
+{
+ mMessageTextEditor->setValue("");
+
+ LLFloater* floater = getParentByType<LLFloater>();
+ if (floater)
+ {
+ floater->closeFloater();
+ }
+}
+
+///////////////////////////
+//LLSocialAccountPanel//////
+///////////////////////////
+
+LLSocialAccountPanel::LLSocialAccountPanel() :
+mAccountCaptionLabel(NULL),
+mAccountNameLabel(NULL),
+mPanelButtons(NULL),
+mConnectButton(NULL),
+mDisconnectButton(NULL)
+{
+ mCommitCallbackRegistrar.add("SocialSharing.Connect", boost::bind(&LLSocialAccountPanel::onConnect, this));
+ mCommitCallbackRegistrar.add("SocialSharing.Disconnect", boost::bind(&LLSocialAccountPanel::onDisconnect, this));
+
+ setVisibleCallback(boost::bind(&LLSocialAccountPanel::onVisibilityChange, this, _2));
+}
+
+BOOL LLSocialAccountPanel::postBuild()
+{
+ mAccountCaptionLabel = getChild<LLTextBox>("account_caption_label");
+ mAccountNameLabel = getChild<LLTextBox>("account_name_label");
+ mPanelButtons = getChild<LLUICtrl>("panel_buttons");
+ mConnectButton = getChild<LLUICtrl>("connect_btn");
+ mDisconnectButton = getChild<LLUICtrl>("disconnect_btn");
+
+ return LLPanel::postBuild();
+}
+
+void LLSocialAccountPanel::draw()
+{
+ LLFacebookConnect::EConnectionState connection_state = LLFacebookConnect::instance().getConnectionState();
+
+ //Disable the 'disconnect' button and the 'use another account' button when disconnecting in progress
+ bool disconnecting = connection_state == LLFacebookConnect::FB_DISCONNECTING;
+ mDisconnectButton->setEnabled(!disconnecting);
+
+ //Disable the 'connect' button when a connection is in progress
+ bool connecting = connection_state == LLFacebookConnect::FB_CONNECTION_IN_PROGRESS;
+ mConnectButton->setEnabled(!connecting);
+
+ LLPanel::draw();
+}
+
+void LLSocialAccountPanel::onVisibilityChange(const LLSD& new_visibility)
+{
+ bool visible = new_visibility.asBoolean();
+
+ if(visible)
+ {
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialAccountPanel");
+ LLEventPumps::instance().obtain("FacebookConnectState").listen("LLSocialAccountPanel", boost::bind(&LLSocialAccountPanel::onFacebookConnectStateChange, this, _1));
+
+ LLEventPumps::instance().obtain("FacebookConnectInfo").stopListening("LLSocialAccountPanel");
+ LLEventPumps::instance().obtain("FacebookConnectInfo").listen("LLSocialAccountPanel", boost::bind(&LLSocialAccountPanel::onFacebookConnectInfoChange, this));
+
+ //Connected
+ if(LLFacebookConnect::instance().isConnected())
+ {
+ showConnectedLayout();
+ }
+ //Check if connected (show disconnected layout in meantime)
+ else
+ {
+ showDisconnectedLayout();
+ }
+ if ((LLFacebookConnect::instance().getConnectionState() == LLFacebookConnect::FB_NOT_CONNECTED) ||
+ (LLFacebookConnect::instance().getConnectionState() == LLFacebookConnect::FB_CONNECTION_FAILED))
+ {
+ LLFacebookConnect::instance().checkConnectionToFacebook();
+ }
+ }
+ else
+ {
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLSocialAccountPanel");
+ LLEventPumps::instance().obtain("FacebookConnectInfo").stopListening("LLSocialAccountPanel");
+ }
+}
+
+bool LLSocialAccountPanel::onFacebookConnectStateChange(const LLSD& data)
+{
+ if(LLFacebookConnect::instance().isConnected())
+ {
+ //In process of disconnecting so leave the layout as is
+ if(data.get("enum").asInteger() != LLFacebookConnect::FB_DISCONNECTING)
+ {
+ showConnectedLayout();
+ }
+ }
+ else
+ {
+ showDisconnectedLayout();
+ }
+
+ return false;
+}
+
+bool LLSocialAccountPanel::onFacebookConnectInfoChange()
+{
+ LLSD info = LLFacebookConnect::instance().getInfo();
+ std::string clickable_name;
+
+ //Strings of format [http://www.somewebsite.com Click Me] become clickable text
+ if(info.has("link") && info.has("name"))
+ {
+ clickable_name = "[" + info["link"].asString() + " " + info["name"].asString() + "]";
+ }
+
+ mAccountNameLabel->setText(clickable_name);
+
+ return false;
+}
+
+void LLSocialAccountPanel::showConnectButton()
+{
+ if(!mConnectButton->getVisible())
+ {
+ mConnectButton->setVisible(TRUE);
+ mDisconnectButton->setVisible(FALSE);
+ }
+}
+
+void LLSocialAccountPanel::hideConnectButton()
+{
+ if(mConnectButton->getVisible())
+ {
+ mConnectButton->setVisible(FALSE);
+ mDisconnectButton->setVisible(TRUE);
+ }
+}
+
+void LLSocialAccountPanel::showDisconnectedLayout()
+{
+ mAccountCaptionLabel->setText(getString("facebook_disconnected"));
+ mAccountNameLabel->setText(std::string(""));
+ showConnectButton();
+}
+
+void LLSocialAccountPanel::showConnectedLayout()
+{
+ LLFacebookConnect::instance().loadFacebookInfo();
+
+ mAccountCaptionLabel->setText(getString("facebook_connected"));
+ hideConnectButton();
+}
+
+void LLSocialAccountPanel::onConnect()
+{
+ LLFacebookConnect::instance().checkConnectionToFacebook(true);
+
+ //Clear only the facebook browser cookies so that the facebook login screen appears
+ LLViewerMedia::getCookieStore()->removeCookiesByDomain(".facebook.com");
+}
+
+void LLSocialAccountPanel::onDisconnect()
+{
+ LLFacebookConnect::instance().disconnectFromFacebook();
+
+ LLViewerMedia::getCookieStore()->removeCookiesByDomain(".facebook.com");
+}
+
+////////////////////////
+//LLFloaterSocial///////
+////////////////////////
+
+LLFloaterSocial::LLFloaterSocial(const LLSD& key) : LLFloater(key),
+ mSocialPhotoPanel(NULL),
+ mStatusErrorText(NULL),
+ mStatusLoadingText(NULL),
+ mStatusLoadingIndicator(NULL)
+{
+ mCommitCallbackRegistrar.add("SocialSharing.Cancel", boost::bind(&LLFloaterSocial::onCancel, this));
+}
+
+void LLFloaterSocial::onCancel()
+{
+ closeFloater();
+}
+
+BOOL LLFloaterSocial::postBuild()
+{
+ // Keep tab of the Photo Panel
+ mSocialPhotoPanel = static_cast<LLSocialPhotoPanel*>(getChild<LLUICtrl>("panel_social_photo"));
+ // Connection status widgets
+ mStatusErrorText = getChild<LLTextBox>("connection_error_text");
+ mStatusLoadingText = getChild<LLTextBox>("connection_loading_text");
+ mStatusLoadingIndicator = getChild<LLUICtrl>("connection_loading_indicator");
+ return LLFloater::postBuild();
+}
+
+// static
+void LLFloaterSocial::preUpdate()
+{
+ LLFloaterSocial* instance = LLFloaterReg::findTypedInstance<LLFloaterSocial>("social");
+ if (instance)
+ {
+ //Will set file size text to 'unknown'
+ instance->mSocialPhotoPanel->updateControls();
+ }
+}
+
+// static
+void LLFloaterSocial::postUpdate()
+{
+ LLFloaterSocial* instance = LLFloaterReg::findTypedInstance<LLFloaterSocial>("social");
+ if (instance)
+ {
+ //Will set the file size text
+ instance->mSocialPhotoPanel->updateControls();
+
+ // The refresh button is initially hidden. We show it after the first update,
+ // i.e. after snapshot is taken
+ LLUICtrl * refresh_button = instance->mSocialPhotoPanel->getRefreshBtn();
+
+ if (!refresh_button->getVisible())
+ {
+ refresh_button->setVisible(true);
+ }
+
+ }
+}
+
+void LLFloaterSocial::draw()
+{
+ if (mStatusErrorText && mStatusLoadingText && mStatusLoadingIndicator)
+ {
+ mStatusErrorText->setVisible(false);
+ mStatusLoadingText->setVisible(false);
+ mStatusLoadingIndicator->setVisible(false);
+ LLFacebookConnect::EConnectionState connection_state = LLFacebookConnect::instance().getConnectionState();
+ std::string status_text;
+
+ switch (connection_state)
+ {
+ case LLFacebookConnect::FB_NOT_CONNECTED:
+ // No status displayed when first opening the panel and no connection done
+ case LLFacebookConnect::FB_CONNECTED:
+ // When successfully connected, no message is displayed
+ case LLFacebookConnect::FB_POSTED:
+ // No success message to show since we actually close the floater after successful posting completion
+ break;
+ case LLFacebookConnect::FB_CONNECTION_IN_PROGRESS:
+ // Connection loading indicator
+ mStatusLoadingText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookConnecting");
+ mStatusLoadingText->setValue(status_text);
+ mStatusLoadingIndicator->setVisible(true);
+ break;
+ case LLFacebookConnect::FB_POSTING:
+ // Posting indicator
+ mStatusLoadingText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookPosting");
+ mStatusLoadingText->setValue(status_text);
+ mStatusLoadingIndicator->setVisible(true);
+ break;
+ case LLFacebookConnect::FB_CONNECTION_FAILED:
+ // Error connecting to the service
+ mStatusErrorText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookErrorConnecting");
+ mStatusErrorText->setValue(status_text);
+ break;
+ case LLFacebookConnect::FB_POST_FAILED:
+ // Error posting to the service
+ mStatusErrorText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookErrorPosting");
+ mStatusErrorText->setValue(status_text);
+ break;
+ case LLFacebookConnect::FB_DISCONNECTING:
+ // Disconnecting loading indicator
+ mStatusLoadingText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookDisconnecting");
+ mStatusLoadingText->setValue(status_text);
+ mStatusLoadingIndicator->setVisible(true);
+ break;
+ case LLFacebookConnect::FB_DISCONNECT_FAILED:
+ // Error disconnecting from the service
+ mStatusErrorText->setVisible(true);
+ status_text = LLTrans::getString("SocialFacebookErrorDisconnecting");
+ mStatusErrorText->setValue(status_text);
+ break;
+ }
+ }
+ LLFloater::draw();
+}
+
diff --git a/indra/newview/llfloatersocial.h b/indra/newview/llfloatersocial.h
new file mode 100644
index 0000000000..bbe07c9704
--- /dev/null
+++ b/indra/newview/llfloatersocial.h
@@ -0,0 +1,165 @@
+/**
+* @file llfloatersocial.h
+* @brief Header file for llfloatersocial
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLFLOATERSOCIAL_H
+#define LL_LLFLOATERSOCIAL_H
+
+#include "llfloater.h"
+#include "lltextbox.h"
+#include "llviewertexture.h"
+
+class LLIconCtrl;
+class LLCheckBoxCtrl;
+class LLSnapshotLivePreview;
+
+class LLSocialStatusPanel : public LLPanel
+{
+public:
+ LLSocialStatusPanel();
+ BOOL postBuild();
+ void draw();
+ void onSend();
+ bool onFacebookConnectStateChange(const LLSD& data);
+
+ void sendStatus();
+ void clearAndClose();
+
+private:
+ LLUICtrl* mMessageTextEditor;
+ LLUICtrl* mPostButton;
+ LLUICtrl* mCancelButton;
+};
+
+class LLSocialPhotoPanel : public LLPanel
+{
+public:
+ LLSocialPhotoPanel();
+ ~LLSocialPhotoPanel();
+
+ BOOL postBuild();
+ void draw();
+
+ LLSnapshotLivePreview* getPreviewView();
+ void onVisibilityChange(const LLSD& new_visibility);
+ void onClickNewSnapshot();
+ void onSend();
+ bool onFacebookConnectStateChange(const LLSD& data);
+
+ void sendPhoto();
+ void clearAndClose();
+
+ void updateControls();
+ void updateResolution(BOOL do_update);
+ void checkAspectRatio(S32 index);
+ LLUICtrl* getRefreshBtn();
+
+private:
+ LLHandle<LLView> mPreviewHandle;
+
+ LLUICtrl * mSnapshotPanel;
+ LLUICtrl * mResolutionComboBox;
+ LLUICtrl * mRefreshBtn;
+ LLUICtrl * mWorkingLabel;
+ LLUICtrl * mThumbnailPlaceholder;
+ LLUICtrl * mCaptionTextBox;
+ LLUICtrl * mLocationCheckbox;
+ LLUICtrl * mPostButton;
+ LLUICtrl* mCancelButton;
+};
+
+class LLSocialCheckinPanel : public LLPanel
+{
+public:
+ LLSocialCheckinPanel();
+ BOOL postBuild();
+ void draw();
+ void onSend();
+ bool onFacebookConnectStateChange(const LLSD& data);
+
+ void sendCheckin();
+ void clearAndClose();
+
+private:
+ std::string mMapUrl;
+ LLPointer<LLViewerFetchedTexture> mMapTexture;
+ LLUICtrl* mPostButton;
+ LLUICtrl* mCancelButton;
+ LLUICtrl* mMessageTextEditor;
+ LLUICtrl* mMapLoadingIndicator;
+ LLIconCtrl* mMapPlaceholder;
+ LLIconCtrl* mMapDefault;
+ LLCheckBoxCtrl* mMapCheckBox;
+ bool mReloadingMapTexture;
+};
+
+class LLSocialAccountPanel : public LLPanel
+{
+public:
+ LLSocialAccountPanel();
+ BOOL postBuild();
+ void draw();
+
+private:
+ void onVisibilityChange(const LLSD& new_visibility);
+ bool onFacebookConnectStateChange(const LLSD& data);
+ bool onFacebookConnectInfoChange();
+ void onConnect();
+ void onUseAnotherAccount();
+ void onDisconnect();
+
+ void showConnectButton();
+ void hideConnectButton();
+ void showDisconnectedLayout();
+ void showConnectedLayout();
+
+ LLTextBox * mAccountCaptionLabel;
+ LLTextBox * mAccountNameLabel;
+ LLUICtrl * mPanelButtons;
+ LLUICtrl * mConnectButton;
+ LLUICtrl * mDisconnectButton;
+};
+
+
+class LLFloaterSocial : public LLFloater
+{
+public:
+ LLFloaterSocial(const LLSD& key);
+ BOOL postBuild();
+ void draw();
+ void onCancel();
+
+ static void preUpdate();
+ static void postUpdate();
+
+private:
+ LLSocialPhotoPanel* mSocialPhotoPanel;
+ LLTextBox* mStatusErrorText;
+ LLTextBox* mStatusLoadingText;
+ LLUICtrl* mStatusLoadingIndicator;
+};
+
+#endif // LL_LLFLOATERSOCIAL_H
+
diff --git a/indra/newview/llfloatertools.cpp b/indra/newview/llfloatertools.cpp
index 14923eec3c..7b25291da7 100755
--- a/indra/newview/llfloatertools.cpp
+++ b/indra/newview/llfloatertools.cpp
@@ -1328,7 +1328,7 @@ void LLFloaterTools::getMediaState()
getChildView("media_tex")->setEnabled(bool_has_media && editable);
getChildView("edit_media")->setEnabled(bool_has_media && LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo && editable );
getChildView("delete_media")->setEnabled(bool_has_media && editable );
- getChildView("add_media")->setEnabled(( ! bool_has_media ) && editable );
+ getChildView("add_media")->setEnabled(editable);
// TODO: display a list of all media on the face - use 'identical' flag
}
else // not all face has media but at least one does.
@@ -1358,7 +1358,7 @@ void LLFloaterTools::getMediaState()
getChildView("media_tex")->setEnabled(TRUE);
getChildView("edit_media")->setEnabled(LLFloaterMediaSettings::getInstance()->mIdenticalHasMediaInfo);
getChildView("delete_media")->setEnabled(TRUE);
- getChildView("add_media")->setEnabled(FALSE );
+ getChildView("add_media")->setEnabled(editable);
}
media_info->setText(media_title);
diff --git a/indra/newview/llfloatertools.h b/indra/newview/llfloatertools.h
index ecb0092a6f..189bae46c2 100755
--- a/indra/newview/llfloatertools.h
+++ b/indra/newview/llfloatertools.h
@@ -109,6 +109,8 @@ public:
static void setGridMode(S32 mode);
+ LLPanelFace* getPanelFace() { return mPanelFace; }
+
private:
void refresh();
void refreshMedia();
diff --git a/indra/newview/llfloaterwebcontent.cpp b/indra/newview/llfloaterwebcontent.cpp
index 3fe2518de6..68dbb5ae33 100755
--- a/indra/newview/llfloaterwebcontent.cpp
+++ b/indra/newview/llfloaterwebcontent.cpp
@@ -29,6 +29,7 @@
#include "llcombobox.h"
#include "lliconctrl.h"
#include "llfloaterreg.h"
+#include "llfacebookconnect.h"
#include "lllayoutstack.h"
#include "llpluginclassmedia.h"
#include "llprogressbar.h"
@@ -46,7 +47,8 @@ LLFloaterWebContent::_Params::_Params()
id("id"),
window_class("window_class", "web_content"),
show_chrome("show_chrome", true),
- allow_address_entry("allow_address_entry", true),
+ allow_address_entry("allow_address_entry", true),
+ allow_back_forward_navigation("allow_back_forward_navigation", true),
preferred_media_size("preferred_media_size"),
trusted_content("trusted_content", false),
show_page_title("show_page_title", true)
@@ -65,7 +67,11 @@ LLFloaterWebContent::LLFloaterWebContent( const Params& params )
mBtnReload(NULL),
mBtnStop(NULL),
mUUID(params.id()),
- mShowPageTitle(params.show_page_title)
+ mShowPageTitle(params.show_page_title),
+ mAllowNavigation(true),
+ mCurrentURL(""),
+ mDisplayURL(""),
+ mSecureURL(false)
{
mCommitCallbackRegistrar.add( "WebContent.Back", boost::bind( &LLFloaterWebContent::onClickBack, this ));
mCommitCallbackRegistrar.add( "WebContent.Forward", boost::bind( &LLFloaterWebContent::onClickForward, this ));
@@ -97,7 +103,7 @@ BOOL LLFloaterWebContent::postBuild()
// cache image for secure browsing
mSecureLockIcon = getChild< LLIconCtrl >("media_secure_lock_flag");
-
+
// initialize the URL history using the system URL History manager
initializeURLHistory();
@@ -243,6 +249,7 @@ void LLFloaterWebContent::open_media(const Params& p)
getChild<LLLayoutPanel>("status_bar")->setVisible(p.show_chrome);
getChild<LLLayoutPanel>("nav_controls")->setVisible(p.show_chrome);
bool address_entry_enabled = p.allow_address_entry && !p.trusted_content;
+ mAllowNavigation = p.allow_back_forward_navigation;
getChildView("address")->setEnabled(address_entry_enabled);
getChildView("popexternal")->setEnabled(address_entry_enabled);
@@ -287,6 +294,16 @@ void LLFloaterWebContent::onOpen(const LLSD& key)
//virtual
void LLFloaterWebContent::onClose(bool app_quitting)
{
+ // If we close the web browsing window showing the facebook login, we need to signal to this object that the connection will not happen
+ LLFloater* fbc_web = LLFloaterReg::getInstance("fbc_web");
+ if (fbc_web == this)
+ {
+ if (!LLFacebookConnect::instance().isConnected())
+ {
+ LLFacebookConnect::instance().setConnectionState(LLFacebookConnect::FB_CONNECTION_FAILED);
+ }
+ }
+
LLViewerMedia::proxyWindowClosed(mUUID);
destroy();
}
@@ -295,8 +312,11 @@ void LLFloaterWebContent::onClose(bool app_quitting)
void LLFloaterWebContent::draw()
{
// this is asynchronous so we need to keep checking
- mBtnBack->setEnabled( mWebBrowser->canNavigateBack() );
- mBtnForward->setEnabled( mWebBrowser->canNavigateForward() );
+ mBtnBack->setEnabled( mWebBrowser->canNavigateBack() && mAllowNavigation);
+ mBtnForward->setEnabled( mWebBrowser->canNavigateForward() && mAllowNavigation);
+
+ // Show/hide the lock icon
+ mSecureLockIcon->setVisible(mSecureURL && !mAddressCombo->hasFocus());
LLFloater::draw();
}
@@ -342,19 +362,8 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
// we populate the status bar with URLs as they change so clear it now we're done
const std::string end_str = "";
mStatusBarText->setText( end_str );
-
- // decide if secure browsing icon should be displayed
- std::string prefix = std::string("https://");
- std::string test_prefix = mCurrentURL.substr(0, prefix.length());
- LLStringUtil::toLower(test_prefix);
- if(test_prefix == prefix)
- {
- mSecureLockIcon->setVisible(true);
- }
- else
- {
- mSecureLockIcon->setVisible(false);
- }
+ mAddressCombo->setLeftTextPadding(22);
+ mAddressCombo->setLeftTextPadding(2);
}
else if(event == MEDIA_EVENT_CLOSE_REQUEST)
{
@@ -363,7 +372,10 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
}
else if(event == MEDIA_EVENT_GEOMETRY_CHANGE)
{
- geometryChanged(self->getGeometryX(), self->getGeometryY(), self->getGeometryWidth(), self->getGeometryHeight());
+ if (mCurrentURL.find("facebook.com/dialog/oauth") == std::string::npos) // HACK to fix ACME-1317 - Cho
+ {
+ geometryChanged(self->getGeometryX(), self->getGeometryY(), self->getGeometryWidth(), self->getGeometryHeight());
+ }
}
else if(event == MEDIA_EVENT_STATUS_TEXT_CHANGED )
{
@@ -397,15 +409,40 @@ void LLFloaterWebContent::handleMediaEvent(LLPluginClassMedia* self, EMediaEvent
void LLFloaterWebContent::set_current_url(const std::string& url)
{
- mCurrentURL = url;
-
- // serialize url history into the system URL History manager
- LLURLHistory::removeURL("browser", mCurrentURL);
- LLURLHistory::addURL("browser", mCurrentURL);
-
- mAddressCombo->remove( mCurrentURL );
- mAddressCombo->add( mCurrentURL );
- mAddressCombo->selectByValue( mCurrentURL );
+ if (!url.empty())
+ {
+ if (!mCurrentURL.empty())
+ {
+ // Clean up the current browsing list to show true URL
+ mAddressCombo->remove(mDisplayURL);
+ mAddressCombo->add(mCurrentURL);
+ }
+
+ // Update current URL
+ mCurrentURL = url;
+ LLStringUtil::trim(mCurrentURL);
+
+ // Serialize url history into the system URL History manager
+ LLURLHistory::removeURL("browser", mCurrentURL);
+ LLURLHistory::addURL("browser", mCurrentURL);
+
+ // Check if this is a secure URL
+ static const std::string secure_prefix = std::string("https://");
+ std::string prefix = mCurrentURL.substr(0, secure_prefix.length());
+ LLStringUtil::toLower(prefix);
+ mSecureURL = (prefix == secure_prefix);
+
+ // Hack : we move the text a bit to make space for the lock icon in the secure URL case
+ mDisplayURL = (mSecureURL ? " " + mCurrentURL : mCurrentURL);
+
+ // Clean up browsing list (prevent dupes) and add/select the new URL to it
+ mAddressCombo->remove(mCurrentURL);
+ mAddressCombo->add(mDisplayURL);
+ mAddressCombo->selectByValue(mDisplayURL);
+
+ // Set the focus back to the web page. When setting the url, there's no point to leave the focus anywhere else.
+ mWebBrowser->setFocus(TRUE);
+ }
}
void LLFloaterWebContent::onClickForward()
@@ -449,6 +486,7 @@ void LLFloaterWebContent::onEnterAddress()
// make sure there is at least something there.
// (perhaps this test should be for minimum length of a URL)
std::string url = mAddressCombo->getValue().asString();
+ LLStringUtil::trim(url);
if ( url.length() > 0 )
{
mWebBrowser->navigateTo( url, "text/html");
@@ -460,6 +498,7 @@ void LLFloaterWebContent::onPopExternal()
// make sure there is at least something there.
// (perhaps this test should be for minimum length of a URL)
std::string url = mAddressCombo->getValue().asString();
+ LLStringUtil::trim(url);
if ( url.length() > 0 )
{
LLWeb::loadURLExternal( url );
diff --git a/indra/newview/llfloaterwebcontent.h b/indra/newview/llfloaterwebcontent.h
index cfc87e9015..f22940cd07 100755
--- a/indra/newview/llfloaterwebcontent.h
+++ b/indra/newview/llfloaterwebcontent.h
@@ -43,6 +43,7 @@ class LLFloaterWebContent :
public LLInstanceTracker<LLFloaterWebContent, std::string>
{
public:
+
typedef LLInstanceTracker<LLFloaterWebContent, std::string> instance_tracker_t;
LOG_CLASS(LLFloaterWebContent);
@@ -54,6 +55,7 @@ public:
id;
Optional<bool> show_chrome,
allow_address_entry,
+ allow_back_forward_navigation,
trusted_content,
show_page_title;
Optional<LLRect> preferred_media_size;
@@ -105,9 +107,12 @@ protected:
LLView* mBtnReload;
LLView* mBtnStop;
- std::string mCurrentURL;
+ std::string mCurrentURL; // Current URL
+ std::string mDisplayURL; // URL being displayed in the address bar (can differ by trailing / leading space)
std::string mUUID;
bool mShowPageTitle;
+ bool mAllowNavigation;
+ bool mSecureURL; // true when the current url is prefixed "https://"
};
#endif // LL_LLFLOATERWEBCONTENT_H
diff --git a/indra/newview/llfloaterworldmap.cpp b/indra/newview/llfloaterworldmap.cpp
index 137b5446cf..cb637c7162 100755
--- a/indra/newview/llfloaterworldmap.cpp
+++ b/indra/newview/llfloaterworldmap.cpp
@@ -627,8 +627,8 @@ void LLFloaterWorldMap::trackLocation(const LLVector3d& pos_global)
if (!sim_info)
{
// We haven't found a region for that point yet, leave the tracking to the world map
- LLWorldMap::getInstance()->setTracking(pos_global);
LLTracker::stopTracking(NULL);
+ LLWorldMap::getInstance()->setTracking(pos_global);
S32 world_x = S32(pos_global.mdV[0] / 256);
S32 world_y = S32(pos_global.mdV[1] / 256);
LLWorldMapMessage::getInstance()->sendMapBlockRequest(world_x, world_y, world_x, world_y, true);
@@ -643,9 +643,9 @@ void LLFloaterWorldMap::trackLocation(const LLVector3d& pos_global)
{
// Down region. Show the blue circle of death!
// i.e. let the world map that this and tell it it's invalid
+ LLTracker::stopTracking(NULL);
LLWorldMap::getInstance()->setTracking(pos_global);
LLWorldMap::getInstance()->setTrackingInvalid();
- LLTracker::stopTracking(NULL);
setDefaultBtn("");
// clicked on a down region - turn off coord display
@@ -665,8 +665,8 @@ void LLFloaterWorldMap::trackLocation(const LLVector3d& pos_global)
std::string tooltip("");
mTrackedStatus = LLTracker::TRACKING_LOCATION;
- LLTracker::trackLocation(pos_global, full_name, tooltip);
LLWorldMap::getInstance()->cancelTracking(); // The floater is taking over the tracking
+ LLTracker::trackLocation(pos_global, full_name, tooltip);
LLVector3d coord_pos = LLTracker::getTrackedPositionGlobal();
updateTeleportCoordsDisplay( coord_pos );
diff --git a/indra/newview/llimview.cpp b/indra/newview/llimview.cpp
index 9e23755d73..9ffbd1a675 100755
--- a/indra/newview/llimview.cpp
+++ b/indra/newview/llimview.cpp
@@ -130,10 +130,10 @@ void process_dnd_im(const LLSD& notification)
fromID,
false,
false); //will need slight refactor to retrieve whether offline message or not (assume online for now)
- }
+ }
notify_of_message(data, true);
-}
+ }
@@ -155,22 +155,22 @@ static void on_avatar_name_cache_toast(const LLUUID& agent_id,
void notify_of_message(const LLSD& msg, bool is_dnd_msg)
{
- std::string user_preferences;
+ std::string user_preferences;
LLUUID participant_id = msg[is_dnd_msg ? "FROM_ID" : "from_id"].asUUID();
LLUUID session_id = msg[is_dnd_msg ? "SESSION_ID" : "session_id"].asUUID();
- LLIMModel::LLIMSession* session = LLIMModel::instance().findIMSession(session_id);
+ LLIMModel::LLIMSession* session = LLIMModel::instance().findIMSession(session_id);
- // do not show notification which goes from agent
- if (gAgent.getID() == participant_id)
- {
- return;
- }
+ // do not show notification which goes from agent
+ if (gAgent.getID() == participant_id)
+ {
+ return;
+ }
- // determine state of conversations floater
- enum {CLOSED, NOT_ON_TOP, ON_TOP, ON_TOP_AND_ITEM_IS_SELECTED} conversations_floater_status;
+ // determine state of conversations floater
+ enum {CLOSED, NOT_ON_TOP, ON_TOP, ON_TOP_AND_ITEM_IS_SELECTED} conversations_floater_status;
- LLFloaterIMContainer* im_box = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
+ LLFloaterIMContainer* im_box = LLFloaterReg::getTypedInstance<LLFloaterIMContainer>("im_container");
LLFloaterIMSessionTab* session_floater = LLFloaterIMSessionTab::getConversation(session_id);
bool store_dnd_message = false; // flag storage of a dnd message
bool is_session_focused = session_floater->isTornOff() && session_floater->hasFocus();
@@ -179,23 +179,23 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
conversations_floater_status = CLOSED;
}
else if (!im_box->hasFocus() &&
- !(session_floater && LLFloater::isVisible(session_floater)
- && !session_floater->isMinimized() && session_floater->hasFocus()))
+ !(session_floater && LLFloater::isVisible(session_floater)
+ && !session_floater->isMinimized() && session_floater->hasFocus()))
{
conversations_floater_status = NOT_ON_TOP;
}
else if (im_box->getSelectedSession() != session_id)
{
conversations_floater_status = ON_TOP;
- }
+ }
else
{
conversations_floater_status = ON_TOP_AND_ITEM_IS_SELECTED;
}
- // determine user prefs for this session
- if (session_id.isNull())
- {
+ // determine user prefs for this session
+ if (session_id.isNull())
+ {
if (msg["source_type"].asInteger() == CHAT_SOURCE_OBJECT)
{
user_preferences = gSavedSettings.getString("NotificationObjectIMOptions");
@@ -206,50 +206,50 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
}
else
{
- user_preferences = gSavedSettings.getString("NotificationNearbyChatOptions");
+ user_preferences = gSavedSettings.getString("NotificationNearbyChatOptions");
if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNearbyChatIM") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
- }
+ }
}
}
- else if(session->isP2PSessionType())
- {
- if (LLAvatarTracker::instance().isBuddy(participant_id))
- {
- user_preferences = gSavedSettings.getString("NotificationFriendIMOptions");
+ else if(session->isP2PSessionType())
+ {
+ if (LLAvatarTracker::instance().isBuddy(participant_id))
+ {
+ user_preferences = gSavedSettings.getString("NotificationFriendIMOptions");
if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundFriendIM") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
}
- }
- else
- {
- user_preferences = gSavedSettings.getString("NotificationNonFriendIMOptions");
+ }
+ else
+ {
+ user_preferences = gSavedSettings.getString("NotificationNonFriendIMOptions");
if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundNonFriendIM") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
- }
- }
+ }
+ }
}
- else if(session->isAdHocSessionType())
- {
- user_preferences = gSavedSettings.getString("NotificationConferenceIMOptions");
+ else if(session->isAdHocSessionType())
+ {
+ user_preferences = gSavedSettings.getString("NotificationConferenceIMOptions");
if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundConferenceIM") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
- }
+ }
}
- else if(session->isGroupSessionType())
- {
- user_preferences = gSavedSettings.getString("NotificationGroupChatOptions");
+ else if(session->isGroupSessionType())
+ {
+ user_preferences = gSavedSettings.getString("NotificationGroupChatOptions");
if (!gAgent.isDoNotDisturb() && (gSavedSettings.getBOOL("PlaySoundGroupChatIM") == TRUE))
{
make_ui_sound("UISndNewIncomingIMSession");
}
- }
+ }
- // actions:
+ // actions:
// 0. nothing - exit
if (("noaction" == user_preferences ||
@@ -287,23 +287,23 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
}
}
}
- else
- {
+ else
+ {
store_dnd_message = true;
- }
+ }
- }
+ }
- // 2. Flash line item
- if ("openconversations" == user_preferences
- || ON_TOP == conversations_floater_status
- || ("toast" == user_preferences && ON_TOP != conversations_floater_status)
+ // 2. Flash line item
+ if ("openconversations" == user_preferences
+ || ON_TOP == conversations_floater_status
+ || ("toast" == user_preferences && ON_TOP != conversations_floater_status)
|| ("flash" == user_preferences && (CLOSED == conversations_floater_status
|| NOT_ON_TOP == conversations_floater_status))
|| is_dnd_msg)
- {
- if(!LLMuteList::getInstance()->isMuted(participant_id))
- {
+ {
+ if(!LLMuteList::getInstance()->isMuted(participant_id))
+ {
if(gAgent.isDoNotDisturb())
{
store_dnd_message = true;
@@ -318,43 +318,43 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
}
else
{
- im_box->flashConversationItemWidget(session_id, true);
- }
- }
+ im_box->flashConversationItemWidget(session_id, true);
+ }
+ }
}
}
- // 3. Flash FUI button
- if (("toast" == user_preferences || "flash" == user_preferences) &&
- (CLOSED == conversations_floater_status
+ // 3. Flash FUI button
+ if (("toast" == user_preferences || "flash" == user_preferences) &&
+ (CLOSED == conversations_floater_status
|| NOT_ON_TOP == conversations_floater_status)
&& !is_session_focused
&& !is_dnd_msg) //prevent flashing FUI button because the conversation floater will have already opened
{
if(!LLMuteList::getInstance()->isMuted(participant_id))
- {
+ {
if(!gAgent.isDoNotDisturb())
- {
+ {
gToolBarView->flashCommand(LLCommandId("chat"), true, im_box->isMinimized());
- }
+ }
else
{
store_dnd_message = true;
}
- }
+ }
}
- // 4. Toast
- if ((("toast" == user_preferences) &&
+ // 4. Toast
+ if ((("toast" == user_preferences) &&
(ON_TOP_AND_ITEM_IS_SELECTED != conversations_floater_status) &&
(!session_floater->isTornOff() || !LLFloater::isVisible(session_floater)))
- || !session_floater->isMessagePaneExpanded())
+ || !session_floater->isMessagePaneExpanded())
- {
- //Show IM toasts (upper right toasts)
- // Skip toasting for system messages and for nearby chat
- if(session_id.notNull() && participant_id.notNull())
- {
+ {
+ //Show IM toasts (upper right toasts)
+ // Skip toasting for system messages and for nearby chat
+ if(session_id.notNull() && participant_id.notNull())
+ {
if(!is_dnd_msg)
{
if(gAgent.isDoNotDisturb())
@@ -363,10 +363,10 @@ void notify_of_message(const LLSD& msg, bool is_dnd_msg)
}
else
{
- LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg));
- }
- }
- }
+ LLAvatarNameCache::get(participant_id, boost::bind(&on_avatar_name_cache_toast, _1, _2, msg));
+ }
+ }
+}
}
if (store_dnd_message)
{
@@ -2670,7 +2670,8 @@ void LLIMMgr::addMessage(
name_is_setted = true;
}
bool skip_message = false;
- if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly"))
+ bool from_linden = LLMuteList::getInstance()->isLinden(from);
+ if (gSavedSettings.getBOOL("VoiceCallsFriendsOnly") && !from_linden)
{
// Evaluate if we need to skip this message when that setting is true (default is false)
skip_message = (LLAvatarTracker::instance().getBuddyInfo(other_participant_id) == NULL); // Skip non friends...
@@ -2716,7 +2717,7 @@ void LLIMMgr::addMessage(
// Logically it would make more sense to reject the session sooner, in another area of the
// code, but the session has to be established inside the server before it can be left.
- if (LLMuteList::getInstance()->isMuted(other_participant_id) && !LLMuteList::getInstance()->isLinden(from))
+ if (LLMuteList::getInstance()->isMuted(other_participant_id) && !from_linden)
{
llwarns << "Leaving IM session from initiating muted resident " << from << llendl;
if(!gIMMgr->leaveSession(new_session_id))
diff --git a/indra/newview/llinventorybridge.cpp b/indra/newview/llinventorybridge.cpp
index e4fc469bb7..44943d8722 100755
--- a/indra/newview/llinventorybridge.cpp
+++ b/indra/newview/llinventorybridge.cpp
@@ -74,6 +74,7 @@
#include "llvoavatarself.h"
#include "llwearablelist.h"
#include "lllandmarkactions.h"
+#include "llpanellandmarks.h"
void copy_slurl_to_clipboard_callback_inv(const std::string& slurl);
@@ -1449,6 +1450,38 @@ void LLItemBridge::performAction(LLInventoryModel* model, std::string action)
}
}
}
+ else if ("show_on_map" == action)
+ {
+ doActionOnCurSelectedLandmark(boost::bind(&LLItemBridge::doShowOnMap, this, _1));
+ }
+}
+
+void LLItemBridge::doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb)
+{
+ LLViewerInventoryItem* cur_item = getItem();
+ if(cur_item && cur_item->getInventoryType() == LLInventoryType::IT_LANDMARK)
+ {
+ LLLandmark* landmark = LLLandmarkActions::getLandmark(cur_item->getUUID(), cb);
+ if (landmark)
+ {
+ cb(landmark);
+ }
+ }
+}
+
+void LLItemBridge::doShowOnMap(LLLandmark* landmark)
+{
+ LLVector3d landmark_global_pos;
+ // landmark has already been tested for NULL by calling routine
+ if (landmark->getGlobalPos(landmark_global_pos))
+ {
+ LLFloaterWorldMap* worldmap_instance = LLFloaterWorldMap::getInstance();
+ if (!landmark_global_pos.isExactlyZero() && worldmap_instance)
+ {
+ worldmap_instance->trackLocation(landmark_global_pos);
+ LLFloaterReg::showInstance("world_map", "center");
+ }
+ }
}
void copy_slurl_to_clipboard_callback_inv(const std::string& slurl)
@@ -4580,6 +4613,7 @@ void LLLandmarkBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
items.push_back(std::string("Landmark Separator"));
items.push_back(std::string("url_copy"));
items.push_back(std::string("About Landmark"));
+ items.push_back(std::string("show_on_map"));
}
// Disable "About Landmark" menu item for
@@ -4739,6 +4773,16 @@ void LLCallingCardBridge::performAction(LLInventoryModel* model, std::string act
LLAvatarActions::offerTeleport(item->getCreatorUUID());
}
}
+ else if ("request_lure" == action)
+ {
+ LLViewerInventoryItem *item = getItem();
+ if (item && (item->getCreatorUUID() != gAgent.getID()) &&
+ (!item->getCreatorUUID().isNull()))
+ {
+ LLAvatarActions::teleportRequest(item->getCreatorUUID());
+ }
+ }
+
else LLItemBridge::performAction(model, action);
}
@@ -4825,6 +4869,7 @@ void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
items.push_back(std::string("Send Instant Message Separator"));
items.push_back(std::string("Send Instant Message"));
items.push_back(std::string("Offer Teleport..."));
+ items.push_back(std::string("Request Teleport..."));
items.push_back(std::string("Conference Chat"));
if (!good_card)
@@ -4834,6 +4879,7 @@ void LLCallingCardBridge::buildContextMenu(LLMenuGL& menu, U32 flags)
if (!good_card || !user_online)
{
disabled_items.push_back(std::string("Offer Teleport..."));
+ disabled_items.push_back(std::string("Request Teleport..."));
disabled_items.push_back(std::string("Conference Chat"));
}
}
diff --git a/indra/newview/llinventorybridge.h b/indra/newview/llinventorybridge.h
index 517153e171..bc875e8f37 100755
--- a/indra/newview/llinventorybridge.h
+++ b/indra/newview/llinventorybridge.h
@@ -36,6 +36,7 @@
#include "llviewercontrol.h"
#include "llviewerwearable.h"
#include "lltooldraganddrop.h"
+#include "lllandmarklist.h"
class LLInventoryFilter;
class LLInventoryPanel;
@@ -239,7 +240,10 @@ protected:
BOOL confirmRemoveItem(const LLSD& notification, const LLSD& response);
virtual BOOL isItemPermissive() const;
virtual void buildDisplayName() const;
+ void doActionOnCurSelectedLandmark(LLLandmarkList::loaded_callback_t cb);
+private:
+ void doShowOnMap(LLLandmark* landmark);
};
class LLFolderBridge : public LLInvFVBridge
diff --git a/indra/newview/lllocationinputctrl.cpp b/indra/newview/lllocationinputctrl.cpp
index 5022dba934..dbdff11f11 100755
--- a/indra/newview/lllocationinputctrl.cpp
+++ b/indra/newview/lllocationinputctrl.cpp
@@ -407,14 +407,14 @@ LLLocationInputCtrl::LLLocationInputCtrl(const LLLocationInputCtrl::Params& p)
// - Make the "Add landmark" button updated when either current parcel gets changed
// or a landmark gets created or removed from the inventory.
// - Update the location string on parcel change.
- mParcelMgrConnection = LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(
+ mParcelMgrConnection = gAgent.addParcelChangedCallback(
boost::bind(&LLLocationInputCtrl::onAgentParcelChange, this));
// LLLocationHistory instance is being created before the location input control, so we have to update initial state of button manually.
mButton->setEnabled(LLLocationHistory::instance().getItemCount() > 0);
mLocationHistoryConnection = LLLocationHistory::getInstance()->setChangedCallback(
boost::bind(&LLLocationInputCtrl::onLocationHistoryChanged, this,_1));
- mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLLocationInputCtrl::onRegionBoundaryCrossed, this));
+ mRegionCrossingSlot = gAgent.addRegionChangedCallback(boost::bind(&LLLocationInputCtrl::onRegionBoundaryCrossed, this));
createNavMeshStatusListenerForCurrentRegion();
mRemoveLandmarkObserver = new LLRemoveLandmarkObserver(this);
diff --git a/indra/newview/llmaniptranslate.cpp b/indra/newview/llmaniptranslate.cpp
index b62db70ec8..06bf294417 100755
--- a/indra/newview/llmaniptranslate.cpp
+++ b/indra/newview/llmaniptranslate.cpp
@@ -1681,7 +1681,8 @@ void LLManipTranslate::highlightIntersection(LLVector3 normal,
gGL.getModelviewMatrix().inverse().mult_vec_matrix(plane);
- gClipProgram.uniform4fv("clip_plane", 1, plane.v);
+ static LLStaticHashedString sClipPlane("clip_plane");
+ gClipProgram.uniform4fv(sClipPlane, 1, plane.v);
BOOL particles = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES);
BOOL clouds = gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_CLOUDS);
diff --git a/indra/newview/llmaterialmgr.cpp b/indra/newview/llmaterialmgr.cpp
index 16871adc4d..14d3d4e7a8 100644
--- a/indra/newview/llmaterialmgr.cpp
+++ b/indra/newview/llmaterialmgr.cpp
@@ -50,6 +50,7 @@
#define MATERIALS_CAP_MATERIAL_FIELD "Material"
#define MATERIALS_CAP_OBJECT_ID_FIELD "ID"
#define MATERIALS_CAP_MATERIAL_ID_FIELD "MaterialID"
+#define SIM_FEATURE_MAX_MATERIALS_PER_TRANSACTION "MaxMaterialsPerTransaction"
#define MATERIALS_GET_MAX_ENTRIES 50
#define MATERIALS_GET_TIMEOUT (60.f * 20)
@@ -544,11 +545,9 @@ void LLMaterialMgr::onIdle(void*)
instancep->processGetAllQueue();
}
- static LLFrameTimer mPutTimer;
- if ( (!instancep->mPutQueue.empty()) && (mPutTimer.hasExpired()) )
+ if (!instancep->mPutQueue.empty())
{
instancep->processPutQueue();
- mPutTimer.resetWithExpiry(MATERIALS_PUT_THROTTLE_SECS);
}
}
@@ -565,14 +564,14 @@ void LLMaterialMgr::processGetQueue()
continue;
}
- const LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
+ LLViewerRegion* regionp = LLWorld::instance().getRegionFromID(region_id);
if (!regionp)
{
LL_WARNS("Materials") << "Unknown region with id " << region_id.asString() << LL_ENDL;
mGetQueue.erase(itRegionQueue);
continue;
}
- else if (!regionp->capabilitiesReceived())
+ else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled())
{
continue;
}
@@ -595,8 +594,9 @@ void LLMaterialMgr::processGetQueue()
LLSD materialsData = LLSD::emptyArray();
material_queue_t& materials = itRegionQueue->second;
+ U32 max_entries = regionp->getMaxMaterialsPerTransaction();
material_queue_t::iterator loopMaterial = materials.begin();
- while ( (materials.end() != loopMaterial) && (materialsData.size() <= MATERIALS_GET_MAX_ENTRIES) )
+ while ( (materials.end() != loopMaterial) && (materialsData.size() < max_entries) )
{
material_queue_t::iterator itMaterial = loopMaterial++;
materialsData.append((*itMaterial).asLLSD());
@@ -628,6 +628,7 @@ void LLMaterialMgr::processGetQueue()
LL_DEBUGS("Materials") << "POSTing to region '" << regionp->getName() << "' at '"<< capURL << " for " << materialsData.size() << " materials."
<< "\ndata: " << ll_pretty_print_sd(materialsData) << LL_ENDL;
LLHTTPClient::post(capURL, postData, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
}
}
@@ -646,7 +647,7 @@ void LLMaterialMgr::processGetAllQueue()
clearGetQueues(region_id); // Invalidates region_id
continue;
}
- else if (!regionp->capabilitiesReceived())
+ else if (!regionp->capabilitiesReceived() || regionp->materialsCapThrottled())
{
continue;
}
@@ -663,6 +664,7 @@ void LLMaterialMgr::processGetAllQueue()
LL_DEBUGS("Materials") << "GET all for region " << region_id << "url " << capURL << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("GET", capURL, boost::bind(&LLMaterialMgr::onGetAllResponse, this, _1, _2, *itRegion));
LLHTTPClient::get(capURL, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
mGetAllPending.insert(std::pair<LLUUID, F64>(region_id, LLFrameTimer::getTotalSeconds()));
mGetAllQueue.erase(itRegion); // Invalidates region_id
}
@@ -670,7 +672,7 @@ void LLMaterialMgr::processGetAllQueue()
void LLMaterialMgr::processPutQueue()
{
- typedef std::map<const LLViewerRegion*, LLSD> regionput_request_map;
+ typedef std::map<LLViewerRegion*, LLSD> regionput_request_map;
regionput_request_map requests;
put_queue_t::iterator loopQueue = mPutQueue.begin();
@@ -680,25 +682,27 @@ void LLMaterialMgr::processPutQueue()
const LLUUID& object_id = itQueue->first;
const LLViewerObject* objectp = gObjectList.findObject(object_id);
- if ( (!objectp) || (!objectp->getRegion()) )
+ if ( !objectp )
{
- LL_WARNS("Materials") << "Object or object region is NULL" << LL_ENDL;
-
+ LL_WARNS("Materials") << "Object is NULL" << LL_ENDL;
mPutQueue.erase(itQueue);
- continue;
}
-
- const LLViewerRegion* regionp = objectp->getRegion();
- if (!regionp->capabilitiesReceived())
+ else
{
- continue;
+ LLViewerRegion* regionp = objectp->getRegion();
+ if ( !regionp )
+ {
+ LL_WARNS("Materials") << "Object region is NULL" << LL_ENDL;
+ mPutQueue.erase(itQueue);
}
-
+ else if ( regionp->capabilitiesReceived() && !regionp->materialsCapThrottled())
+ {
LLSD& facesData = requests[regionp];
facematerial_map_t& face_map = itQueue->second;
+ U32 max_entries = regionp->getMaxMaterialsPerTransaction();
facematerial_map_t::iterator itFace = face_map.begin();
- while ( (face_map.end() != itFace) && (facesData.size() < MATERIALS_GET_MAX_ENTRIES) )
+ while ( (face_map.end() != itFace) && (facesData.size() < max_entries) )
{
LLSD faceData = LLSD::emptyMap();
faceData[MATERIALS_CAP_FACE_FIELD] = static_cast<LLSD::Integer>(itFace->first);
@@ -715,14 +719,17 @@ void LLMaterialMgr::processPutQueue()
mPutQueue.erase(itQueue);
}
}
+ }
+ }
for (regionput_request_map::const_iterator itRequest = requests.begin(); itRequest != requests.end(); ++itRequest)
{
- std::string capURL = itRequest->first->getCapability(MATERIALS_CAPABILITY_NAME);
+ LLViewerRegion* regionp = itRequest->first;
+ std::string capURL = regionp->getCapability(MATERIALS_CAPABILITY_NAME);
if (capURL.empty())
{
LL_WARNS("Materials") << "Capability '" << MATERIALS_CAPABILITY_NAME
- << "' is not defined on region '" << itRequest->first->getName() << "'" << LL_ENDL;
+ << "' is not defined on region '" << regionp->getName() << "'" << LL_ENDL;
continue;
}
@@ -745,6 +752,7 @@ void LLMaterialMgr::processPutQueue()
LL_DEBUGS("Materials") << "put for " << itRequest->second.size() << " faces to region " << itRequest->first->getName() << LL_ENDL;
LLHTTPClient::ResponderPtr materialsResponder = new LLMaterialsResponder("PUT", capURL, boost::bind(&LLMaterialMgr::onPutResponse, this, _1, _2));
LLHTTPClient::put(capURL, putData, materialsResponder);
+ regionp->resetMaterialsCapThrottle();
}
else
{
@@ -773,7 +781,6 @@ void LLMaterialMgr::clearGetQueues(const LLUUID& region_id)
mGetAllPending.erase(region_id);
mGetAllCallbacks.erase(region_id);
}
-
void LLMaterialMgr::onRegionRemoved(LLViewerRegion* regionp)
{
clearGetQueues(regionp->getRegionID());
diff --git a/indra/newview/llmaterialmgr.h b/indra/newview/llmaterialmgr.h
index e317a791ad..e83f1f4e01 100644
--- a/indra/newview/llmaterialmgr.h
+++ b/indra/newview/llmaterialmgr.h
@@ -124,6 +124,8 @@ protected:
put_queue_t mPutQueue;
material_map_t mMaterials;
+
+ U32 getMaxEntries(const LLViewerRegion* regionp);
};
#endif // LL_LLMATERIALMGR_H
diff --git a/indra/newview/llmediactrl.h b/indra/newview/llmediactrl.h
index 7f2a5e1642..6c38c1fb56 100755
--- a/indra/newview/llmediactrl.h
+++ b/indra/newview/llmediactrl.h
@@ -46,6 +46,7 @@ class LLMediaCtrl :
{
LOG_CLASS(LLMediaCtrl);
public:
+
struct Params : public LLInitParam::Block<Params, LLPanel::Params>
{
Optional<std::string> start_url;
diff --git a/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp
index a567d1217a..8879cfd7fb 100755
--- a/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp
+++ b/indra/newview/llmenuoptionpathfindingrebakenavmesh.cpp
@@ -79,7 +79,7 @@ void LLMenuOptionPathfindingRebakeNavmesh::initialize()
if ( !mRegionCrossingSlot.connected() )
{
- mRegionCrossingSlot = LLEnvManagerNew::getInstance()->setRegionChangeCallback(boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleRegionBoundaryCrossed, this));
+ mRegionCrossingSlot = gAgent.addRegionChangedCallback(boost::bind(&LLMenuOptionPathfindingRebakeNavmesh::handleRegionBoundaryCrossed, this));
}
if (!mAgentStateSlot.connected())
diff --git a/indra/newview/llmeshrepository.cpp b/indra/newview/llmeshrepository.cpp
index 8d3539d297..5afd2cb329 100755
--- a/indra/newview/llmeshrepository.cpp
+++ b/indra/newview/llmeshrepository.cpp
@@ -5,7 +5,7 @@
*
* $LicenseInfo:firstyear=2005&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2010-2014, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -38,11 +38,13 @@
#include "llcallbacklist.h"
#include "llcurl.h"
#include "lldatapacker.h"
+#include "lldeadmantimer.h"
#include "llfloatermodelpreview.h"
#include "llfloaterperms.h"
#include "lleconomy.h"
#include "llimagej2c.h"
#include "llhost.h"
+#include "llmath.h"
#include "llnotificationsutil.h"
#include "llsd.h"
#include "llsdutil_math.h"
@@ -52,6 +54,7 @@
#include "llviewercontrol.h"
#include "llviewerinventory.h"
#include "llviewermenufile.h"
+#include "llviewermessage.h"
#include "llviewerobjectlist.h"
#include "llviewerregion.h"
#include "llviewertexturelist.h"
@@ -65,6 +68,9 @@
#include "llfoldertype.h"
#include "llviewerparcelmgr.h"
#include "lluploadfloaterobservers.h"
+#include "bufferarray.h"
+#include "bufferstream.h"
+#include "llfasttimer.h"
#include "boost/lexical_cast.hpp"
@@ -72,11 +78,296 @@
#include "netdb.h"
#endif
-#include <queue>
+
+// Purpose
+//
+// The purpose of this module is to provide access between the viewer
+// and the asset system as regards to mesh objects.
+//
+// * High-throughput download of mesh assets from servers while
+// following best industry practices for network profile.
+// * Reliable expensing and upload of new mesh assets.
+// * Recovery and retry from errors when appropriate.
+// * Decomposition of mesh assets for preview and uploads.
+// * And most important: all of the above without exposing the
+// main thread to stalls due to deep processing or thread
+// locking actions. In particular, the following operations
+// on LLMeshRepository are very averse to any stalls:
+// * loadMesh
+// * getMeshHeader (For structural details, see:
+// http://wiki.secondlife.com/wiki/Mesh/Mesh_Asset_Format)
+// * notifyLoadedMeshes
+// * getSkinInfo
+//
+// Threads
+//
+// main Main rendering thread, very sensitive to locking and other stalls
+// repo Overseeing worker thread associated with the LLMeshRepoThread class
+// decom Worker thread for mesh decomposition requests
+// core HTTP worker thread: does the work but doesn't intrude here
+// uploadN 0-N temporary mesh upload threads (0-1 in practice)
+//
+// Sequence of Operations
+//
+// What follows is a description of the retrieval of one LOD for
+// a new mesh object. Work is performed by a series of short, quick
+// actions distributed over a number of threads. Each is meant
+// to proceed without stalling and the whole forms a deep request
+// pipeline to achieve throughput. Ellipsis indicates a return
+// or break in processing which is resumed elsewhere.
+//
+// main thread repo thread (run() method)
+//
+// loadMesh() invoked to request LOD
+// append LODRequest to mPendingRequests
+// ...
+// other mesh requests may be made
+// ...
+// notifyLoadedMeshes() invoked to stage work
+// append HeaderRequest to mHeaderReqQ
+// ...
+// scan mHeaderReqQ
+// issue 4096-byte GET for header
+// ...
+// onCompleted() invoked for GET
+// data copied
+// headerReceived() invoked
+// LLSD parsed
+// mMeshHeader, mMeshHeaderSize updated
+// scan mPendingLOD for LOD request
+// push LODRequest to mLODReqQ
+// ...
+// scan mLODReqQ
+// fetchMeshLOD() invoked
+// issue Byte-Range GET for LOD
+// ...
+// onCompleted() invoked for GET
+// data copied
+// lodReceived() invoked
+// unpack data into LLVolume
+// append LoadedMesh to mLoadedQ
+// ...
+// notifyLoadedMeshes() invoked again
+// scan mLoadedQ
+// notifyMeshLoaded() for LOD
+// setMeshAssetLoaded() invoked for system volume
+// notifyMeshLoaded() invoked for each interested object
+// ...
+//
+// Mutexes
+//
+// LLMeshRepository::mMeshMutex
+// LLMeshRepoThread::mMutex
+// LLMeshRepoThread::mHeaderMutex
+// LLMeshRepoThread::mSignal (LLCondition)
+// LLPhysicsDecomp::mSignal (LLCondition)
+// LLPhysicsDecomp::mMutex
+// LLMeshUploadThread::mMutex
+//
+// Mutex Order Rules
+//
+// 1. LLMeshRepoThread::mMutex before LLMeshRepoThread::mHeaderMutex
+// 2. LLMeshRepository::mMeshMutex before LLMeshRepoThread::mMutex
+// (There are more rules, haven't been extracted.)
+//
+// Data Member Access/Locking
+//
+// Description of how shared access to static and instance data
+// members is performed. Each member is followed by the name of
+// the mutex, if any, covering the data and then a list of data
+// access models each of which is a triplet of the following form:
+//
+// {ro, wo, rw}.{main, repo, any}.{mutex, none}
+// Type of access: read-only, write-only, read-write.
+// Accessing thread or 'any'
+// Relevant mutex held during access (several may be held) or 'none'
+//
+// A careful eye will notice some unsafe operations. Many of these
+// have an alibi of some form. Several types of alibi are identified
+// and listed here:
+//
+// [0] No alibi. Probably unsafe.
+// [1] Single-writer, self-consistent readers. Old data must
+// be tolerated by any reader but data will come true eventually.
+// [2] Like [1] but provides a hint about thread state. These
+// may be unsafe.
+// [3] empty() check outside of lock. Can me made safish when
+// done in double-check lock style. But this depends on
+// std:: implementation and memory model.
+// [4] Appears to be covered by a mutex but doesn't need one.
+// [5] Read of a double-checked lock.
+//
+// So, in addition to documentation, take this as a to-do/review
+// list and see if you can improve things. For porters to non-x86
+// architectures, the weaker memory models will make these platforms
+// probabilistically more susceptible to hitting race conditions.
+// True here and in other multi-thread code such as texture fetching.
+// (Strong memory models make weak programmers. Weak memory models
+// make strong programmers. Ref: arm, ppc, mips, alpha)
+//
+// LLMeshRepository:
+//
+// sBytesReceived none rw.repo.none, ro.main.none [1]
+// sMeshRequestCount "
+// sHTTPRequestCount "
+// sHTTPLargeRequestCount "
+// sHTTPRetryCount "
+// sHTTPErrorCount "
+// sLODPending mMeshMutex [4] rw.main.mMeshMutex
+// sLODProcessing Repo::mMutex rw.any.Repo::mMutex
+// sCacheBytesRead none rw.repo.none, ro.main.none [1]
+// sCacheBytesWritten "
+// sCacheReads "
+// sCacheWrites "
+// mLoadingMeshes mMeshMutex [4] rw.main.none, rw.any.mMeshMutex
+// mSkinMap none rw.main.none
+// mDecompositionMap none rw.main.none
+// mPendingRequests mMeshMutex [4] rw.main.mMeshMutex
+// mLoadingSkins mMeshMutex [4] rw.main.mMeshMutex
+// mPendingSkinRequests mMeshMutex [4] rw.main.mMeshMutex
+// mLoadingDecompositions mMeshMutex [4] rw.main.mMeshMutex
+// mPendingDecompositionRequests mMeshMutex [4] rw.main.mMeshMutex
+// mLoadingPhysicsShapes mMeshMutex [4] rw.main.mMeshMutex
+// mPendingPhysicsShapeRequests mMeshMutex [4] rw.main.mMeshMutex
+// mUploads none rw.main.none (upload thread accessing objects)
+// mUploadWaitList none rw.main.none (upload thread accessing objects)
+// mInventoryQ mMeshMutex [4] rw.main.mMeshMutex, ro.main.none [5]
+// mUploadErrorQ mMeshMutex rw.main.mMeshMutex, rw.any.mMeshMutex
+// mGetMeshVersion none rw.main.none
+//
+// LLMeshRepoThread:
+//
+// sActiveHeaderRequests mMutex rw.any.mMutex, ro.repo.none [1]
+// sActiveLODRequests mMutex rw.any.mMutex, ro.repo.none [1]
+// sMaxConcurrentRequests mMutex wo.main.none, ro.repo.none, ro.main.mMutex
+// mMeshHeader mHeaderMutex rw.repo.mHeaderMutex, ro.main.mHeaderMutex, ro.main.none [0]
+// mMeshHeaderSize mHeaderMutex rw.repo.mHeaderMutex
+// mSkinRequests mMutex rw.repo.mMutex, ro.repo.none [5]
+// mSkinInfoQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0])
+// mDecompositionRequests mMutex rw.repo.mMutex, ro.repo.none [5]
+// mPhysicsShapeRequests mMutex rw.repo.mMutex, ro.repo.none [5]
+// mDecompositionQ mMutex rw.repo.mMutex, rw.main.mMutex [5] (was: [0])
+// mHeaderReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex
+// mLODReqQ mMutex ro.repo.none [5], rw.repo.mMutex, rw.any.mMutex
+// mUnavailableQ mMutex rw.repo.none [0], ro.main.none [5], rw.main.mMutex
+// mLoadedQ mMutex rw.repo.mMutex, ro.main.none [5], rw.main.mMutex
+// mPendingLOD mMutex rw.repo.mMutex, rw.any.mMutex
+// mGetMeshCapability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0])
+// mGetMesh2Capability mMutex rw.main.mMutex, ro.repo.mMutex (was: [0])
+// mGetMeshVersion mMutex rw.main.mMutex, ro.repo.mMutex
+// mHttp* none rw.repo.none
+//
+// LLMeshUploadThread:
+//
+// mDiscarded mMutex rw.main.mMutex, ro.uploadN.none [1]
+// ... more ...
+//
+// QA/Development Testing
+//
+// Debug variable 'MeshUploadFakeErrors' takes a mask of bits that will
+// simulate an error on fee query or upload. Defined bits are:
+//
+// 0x01 Simulate application error on fee check reading
+// response body from file "fake_upload_error.xml"
+// 0x02 Same as 0x01 but for actual upload attempt.
+// 0x04 Simulate a transport problem on fee check with a
+// locally-generated 500 status.
+// 0x08 As with 0x04 but for the upload operation.
+//
+// For major changes, see the LL_MESH_FASTTIMER_ENABLE below and
+// instructions for looking for frame stalls using fast timers.
+//
+// *TODO: Work list for followup actions:
+// * Review anything marked as unsafe above, verify if there are real issues.
+// * See if we can put ::run() into a hard sleep. May not actually perform better
+// than the current scheme so be prepared for disappointment. You'll likely
+// need to introduce a condition variable class that references a mutex in
+// methods rather than derives from mutex which isn't correct.
+// * On upload failures, make more information available to the alerting
+// dialog. Get the structured information going into the log into a
+// tree there.
+// * Header parse failures come without much explanation. Elaborate.
+// * Work queue for uploads? Any need for this or is the current scheme good
+// enough?
+// * Various temp buffers used in VFS I/O might be allocated once or even
+// statically. Look for some wins here.
+// * Move data structures holding mesh data used by main thread into main-
+// thread-only access so that no locking is needed. May require duplication
+// of some data so that worker thread has a minimal data set to guide
+// operations.
+//
+// --------------------------------------------------------------------------
+// Development/Debug/QA Tools
+//
+// Enable here or in build environment to get fasttimer data on mesh fetches.
+//
+// Typically, this is used to perform A/B testing using the
+// fasttimer console (shift-ctrl-9). This is done by looking
+// for stalls due to lock contention between the main thread
+// and the repository and HTTP code. In a release viewer,
+// these appear as ping-time or worse spikes in frame time.
+// With this instrumentation enabled, a stall will appear
+// under the 'Mesh Fetch' timer which will be either top-level
+// or under 'Render' time.
+
+#ifndef LL_MESH_FASTTIMER_ENABLE
+#define LL_MESH_FASTTIMER_ENABLE 1
+#endif
+#if LL_MESH_FASTTIMER_ENABLE
+static LLFastTimer::DeclareTimer FTM_MESH_FETCH("Mesh Fetch");
+
+#define MESH_FASTTIMER_DEFBLOCK LLFastTimer meshtimer(FTM_MESH_FETCH)
+#else
+#define MESH_FASTTIMER_DEFBLOCK
+#endif // LL_MESH_FASTTIMER_ENABLE
+
+
+// Random failure testing for development/QA.
+//
+// Set the MESH_*_FAILED macros to either 'false' or to
+// an invocation of MESH_RANDOM_NTH_TRUE() with some
+// suitable number. In production, all must be false.
+//
+// Example:
+// #define MESH_HTTP_RESPONSE_FAILED MESH_RANDOM_NTH_TRUE(9)
+
+// 1-in-N calls will test true
+#define MESH_RANDOM_NTH_TRUE(_N) ( ll_rand(S32(_N)) == 0 )
+
+#define MESH_HTTP_RESPONSE_FAILED false
+#define MESH_HEADER_PROCESS_FAILED false
+#define MESH_LOD_PROCESS_FAILED false
+#define MESH_SKIN_INFO_PROCESS_FAILED false
+#define MESH_DECOMP_PROCESS_FAILED false
+#define MESH_PHYS_SHAPE_PROCESS_FAILED false
+
+// --------------------------------------------------------------------------
+
LLMeshRepository gMeshRepo;
-const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
+const S32 MESH_HEADER_SIZE = 4096; // Important: assumption is that headers fit in this space
+const S32 REQUEST_HIGH_WATER_MIN = 32; // Limits for GetMesh regions
+const S32 REQUEST_HIGH_WATER_MAX = 150; // Should remain under 2X throttle
+const S32 REQUEST_LOW_WATER_MIN = 16;
+const S32 REQUEST_LOW_WATER_MAX = 75;
+const S32 REQUEST2_HIGH_WATER_MIN = 32; // Limits for GetMesh2 regions
+const S32 REQUEST2_HIGH_WATER_MAX = 80;
+const S32 REQUEST2_LOW_WATER_MIN = 16;
+const S32 REQUEST2_LOW_WATER_MAX = 40;
+const U32 LARGE_MESH_FETCH_THRESHOLD = 1U << 21; // Size at which requests goes to narrow/slow queue
+const long SMALL_MESH_XFER_TIMEOUT = 120L; // Seconds to complete xfer, small mesh downloads
+const long LARGE_MESH_XFER_TIMEOUT = 600L; // Seconds to complete xfer, large downloads
+
+// Would normally like to retry on uploads as some
+// retryable failures would be recoverable. Unfortunately,
+// the mesh service is using 500 (retryable) rather than
+// 400/bad request (permanent) for a bad payload and
+// retrying that just leads to revocation of the one-shot
+// cap which then produces a 404 on retry destroying some
+// (occasionally) useful error information. We'll leave
+// upload retries to the user as in the past. SH-4667.
+const long UPLOAD_RETRY_LIMIT = 0L;
// Maximum mesh version to support. Three least significant digits are reserved for the minor version,
// with major version changes indicating a format change that is not backwards compatible and should not
@@ -87,35 +378,45 @@ const U32 MAX_MESH_REQUESTS_PER_SECOND = 100;
const S32 MAX_MESH_VERSION = 999;
U32 LLMeshRepository::sBytesReceived = 0;
+U32 LLMeshRepository::sMeshRequestCount = 0;
U32 LLMeshRepository::sHTTPRequestCount = 0;
+U32 LLMeshRepository::sHTTPLargeRequestCount = 0;
U32 LLMeshRepository::sHTTPRetryCount = 0;
+U32 LLMeshRepository::sHTTPErrorCount = 0;
U32 LLMeshRepository::sLODProcessing = 0;
U32 LLMeshRepository::sLODPending = 0;
U32 LLMeshRepository::sCacheBytesRead = 0;
U32 LLMeshRepository::sCacheBytesWritten = 0;
-U32 LLMeshRepository::sPeakKbps = 0;
-
+U32 LLMeshRepository::sCacheReads = 0;
+U32 LLMeshRepository::sCacheWrites = 0;
+U32 LLMeshRepository::sMaxLockHoldoffs = 0;
-const U32 MAX_TEXTURE_UPLOAD_RETRIES = 5;
+LLDeadmanTimer LLMeshRepository::sQuiescentTimer(15.0, false); // true -> gather cpu metrics
+
static S32 dump_num = 0;
std::string make_dump_name(std::string prefix, S32 num)
{
return prefix + boost::lexical_cast<std::string>(num) + std::string(".xml");
-
}
void dump_llsd_to_file(const LLSD& content, std::string filename);
LLSD llsd_from_file(std::string filename);
-std::string header_lod[] =
+const std::string header_lod[] =
{
"lowest_lod",
"low_lod",
"medium_lod",
"high_lod"
};
+const char * const LOG_MESH = "Mesh";
+// Static data and functions to measure mesh load
+// time metrics for a new region scene.
+static unsigned int metrics_teleport_start_count = 0;
+boost::signals2::connection metrics_teleport_started_signal;
+static void teleport_started();
//get the number of bytes resident in memory for given volume
U32 get_volume_memory_size(const LLVolume* volume)
@@ -197,179 +498,228 @@ void get_vertex_buffer_from_mesh(LLCDMeshData& mesh, LLModel::PhysicsMesh& res,
}
}
-S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
-S32 LLMeshRepoThread::sActiveLODRequests = 0;
+volatile S32 LLMeshRepoThread::sActiveHeaderRequests = 0;
+volatile S32 LLMeshRepoThread::sActiveLODRequests = 0;
U32 LLMeshRepoThread::sMaxConcurrentRequests = 1;
-
-class LLMeshHeaderResponder : public LLCurl::Responder
+S32 LLMeshRepoThread::sRequestLowWater = REQUEST2_LOW_WATER_MIN;
+S32 LLMeshRepoThread::sRequestHighWater = REQUEST2_HIGH_WATER_MIN;
+S32 LLMeshRepoThread::sRequestWaterLevel = 0;
+
+// Base handler class for all mesh users of llcorehttp.
+// This is roughly equivalent to a Responder class in
+// traditional LL code. The base is going to perform
+// common response/data handling in the inherited
+// onCompleted() method. Derived classes, one for each
+// type of HTTP action, define processData() and
+// processFailure() methods to customize handling and
+// error messages.
+//
+// LLCore::HttpHandler
+// LLMeshHandlerBase
+// LLMeshHeaderHandler
+// LLMeshLODHandler
+// LLMeshSkinInfoHandler
+// LLMeshDecompositionHandler
+// LLMeshPhysicsShapeHandler
+// LLMeshUploadThread
+
+class LLMeshHandlerBase : public LLCore::HttpHandler
{
public:
- LLVolumeParams mMeshParams;
- bool mProcessed;
+ LLMeshHandlerBase()
+ : LLCore::HttpHandler(),
+ mMeshParams(),
+ mProcessed(false),
+ mHttpHandle(LLCORE_HTTP_HANDLE_INVALID)
+ {}
+
+ virtual ~LLMeshHandlerBase()
+ {}
+
+protected:
+ LLMeshHandlerBase(const LLMeshHandlerBase &); // Not defined
+ void operator=(const LLMeshHandlerBase &); // Not defined
+
+public:
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size) = 0;
+ virtual void processFailure(LLCore::HttpStatus status) = 0;
+
+public:
+ LLVolumeParams mMeshParams;
+ bool mProcessed;
+ LLCore::HttpHandle mHttpHandle;
+};
- LLMeshHeaderResponder(const LLVolumeParams& mesh_params)
- : mMeshParams(mesh_params)
- {
- LLMeshRepoThread::incActiveHeaderRequests();
- mProcessed = false;
- }
- ~LLMeshHeaderResponder()
+// Subclass for header fetches.
+//
+// Thread: repo
+class LLMeshHeaderHandler : public LLMeshHandlerBase
+{
+public:
+ LLMeshHeaderHandler(const LLVolumeParams & mesh_params)
+ : LLMeshHandlerBase()
{
- if (!LLApp::isQuitting())
- {
- if (!mProcessed)
- { //something went wrong, retry
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- LLMeshRepoThread::HeaderRequest req(mMeshParams);
- LLMutexLock lock(gMeshRepo.mThread->mMutex);
- gMeshRepo.mThread->mHeaderReqQ.push(req);
- }
-
- LLMeshRepoThread::decActiveHeaderRequests();
- }
+ mMeshParams = mesh_params;
+ LLMeshRepoThread::incActiveHeaderRequests();
}
+ virtual ~LLMeshHeaderHandler();
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
+protected:
+ LLMeshHeaderHandler(const LLMeshHeaderHandler &); // Not defined
+ void operator=(const LLMeshHeaderHandler &); // Not defined
+
+public:
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size);
+ virtual void processFailure(LLCore::HttpStatus status);
};
-class LLMeshLODResponder : public LLCurl::Responder
+
+// Subclass for LOD fetches.
+//
+// Thread: repo
+class LLMeshLODHandler : public LLMeshHandlerBase
{
public:
- LLVolumeParams mMeshParams;
- S32 mLOD;
- U32 mRequestedBytes;
- U32 mOffset;
- bool mProcessed;
-
- LLMeshLODResponder(const LLVolumeParams& mesh_params, S32 lod, U32 offset, U32 requested_bytes)
- : mMeshParams(mesh_params), mLOD(lod), mOffset(offset), mRequestedBytes(requested_bytes)
+ LLMeshLODHandler(const LLVolumeParams & mesh_params, S32 lod, U32 offset, U32 requested_bytes)
+ : LLMeshHandlerBase(),
+ mLOD(lod),
+ mRequestedBytes(requested_bytes),
+ mOffset(offset)
{
+ mMeshParams = mesh_params;
LLMeshRepoThread::incActiveLODRequests();
- mProcessed = false;
}
+ virtual ~LLMeshLODHandler();
+
+protected:
+ LLMeshLODHandler(const LLMeshLODHandler &); // Not defined
+ void operator=(const LLMeshLODHandler &); // Not defined
+
+public:
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size);
+ virtual void processFailure(LLCore::HttpStatus status);
- ~LLMeshLODResponder()
- {
- if (!LLApp::isQuitting())
- {
- if (!mProcessed)
- {
- llwarns << "Killed without being processed, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->lockAndLoadMeshLOD(mMeshParams, mLOD);
- }
- LLMeshRepoThread::decActiveLODRequests();
- }
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
-};
-
-class LLMeshSkinInfoResponder : public LLCurl::Responder
-{
public:
- LLUUID mMeshID;
+ S32 mLOD;
U32 mRequestedBytes;
U32 mOffset;
- bool mProcessed;
-
- LLMeshSkinInfoResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- mProcessed = false;
- }
-
- ~LLMeshSkinInfoResponder()
- {
- llassert(mProcessed);
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
};
-class LLMeshDecompositionResponder : public LLCurl::Responder
+
+// Subclass for skin info fetches.
+//
+// Thread: repo
+class LLMeshSkinInfoHandler : public LLMeshHandlerBase
{
public:
+ LLMeshSkinInfoHandler(const LLUUID& id, U32 offset, U32 size)
+ : LLMeshHandlerBase(),
+ mMeshID(id),
+ mRequestedBytes(size),
+ mOffset(offset)
+ {}
+ virtual ~LLMeshSkinInfoHandler();
+
+protected:
+ LLMeshSkinInfoHandler(const LLMeshSkinInfoHandler &); // Not defined
+ void operator=(const LLMeshSkinInfoHandler &); // Not defined
+
+public:
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size);
+ virtual void processFailure(LLCore::HttpStatus status);
+
+public:
LLUUID mMeshID;
U32 mRequestedBytes;
U32 mOffset;
- bool mProcessed;
-
- LLMeshDecompositionResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- mProcessed = false;
- }
-
- ~LLMeshDecompositionResponder()
- {
- llassert(mProcessed);
- }
-
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
-
};
-class LLMeshPhysicsShapeResponder : public LLCurl::Responder
+
+// Subclass for decomposition fetches.
+//
+// Thread: repo
+class LLMeshDecompositionHandler : public LLMeshHandlerBase
{
public:
+ LLMeshDecompositionHandler(const LLUUID& id, U32 offset, U32 size)
+ : LLMeshHandlerBase(),
+ mMeshID(id),
+ mRequestedBytes(size),
+ mOffset(offset)
+ {}
+ virtual ~LLMeshDecompositionHandler();
+
+protected:
+ LLMeshDecompositionHandler(const LLMeshDecompositionHandler &); // Not defined
+ void operator=(const LLMeshDecompositionHandler &); // Not defined
+
+public:
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size);
+ virtual void processFailure(LLCore::HttpStatus status);
+
+public:
LLUUID mMeshID;
U32 mRequestedBytes;
U32 mOffset;
- bool mProcessed;
-
- LLMeshPhysicsShapeResponder(const LLUUID& id, U32 offset, U32 size)
- : mMeshID(id), mRequestedBytes(size), mOffset(offset)
- {
- mProcessed = false;
- }
+};
- ~LLMeshPhysicsShapeResponder()
- {
- llassert(mProcessed);
- }
- virtual void completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer);
+// Subclass for physics shape fetches.
+//
+// Thread: repo
+class LLMeshPhysicsShapeHandler : public LLMeshHandlerBase
+{
+public:
+ LLMeshPhysicsShapeHandler(const LLUUID& id, U32 offset, U32 size)
+ : LLMeshHandlerBase(),
+ mMeshID(id),
+ mRequestedBytes(size),
+ mOffset(offset)
+ {}
+ virtual ~LLMeshPhysicsShapeHandler();
+
+protected:
+ LLMeshPhysicsShapeHandler(const LLMeshPhysicsShapeHandler &); // Not defined
+ void operator=(const LLMeshPhysicsShapeHandler &); // Not defined
+
+public:
+ virtual void processData(LLCore::BufferArray * body, U8 * data, S32 data_size);
+ virtual void processFailure(LLCore::HttpStatus status);
+public:
+ LLUUID mMeshID;
+ U32 mRequestedBytes;
+ U32 mOffset;
};
-void log_upload_error(S32 status, const LLSD& content, std::string stage, std::string model_name)
+
+void log_upload_error(LLCore::HttpStatus status, const LLSD& content,
+ const char * const stage, const std::string & model_name)
{
// Add notification popup.
LLSD args;
- std::string message = content["error"]["message"];
- std::string identifier = content["error"]["identifier"];
+ std::string message = content["error"]["message"].asString();
+ std::string identifier = content["error"]["identifier"].asString();
args["MESSAGE"] = message;
args["IDENTIFIER"] = identifier;
args["LABEL"] = model_name;
gMeshRepo.uploadError(args);
// Log details.
- llwarns << "stage: " << stage << " http status: " << status << llendl;
+ LL_WARNS(LOG_MESH) << "Error in stage: " << stage
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << ")" << LL_ENDL;
if (content.has("error"))
{
const LLSD& err = content["error"];
- llwarns << "err: " << err << llendl;
- llwarns << "mesh upload failed, stage '" << stage
- << "' error '" << err["error"].asString()
- << "', message '" << err["message"].asString()
- << "', id '" << err["identifier"].asString()
- << "'" << llendl;
+ LL_WARNS(LOG_MESH) << "error: " << err << LL_ENDL;
+ LL_WARNS(LOG_MESH) << " mesh upload failed, stage '" << stage
+ << "', error '" << err["error"].asString()
+ << "', message '" << err["message"].asString()
+ << "', id '" << err["identifier"].asString()
+ << "'" << LL_ENDL;
if (err.has("errors"))
{
S32 error_num = 0;
@@ -379,13 +729,13 @@ void log_upload_error(S32 status, const LLSD& content, std::string stage, std::s
++it)
{
const LLSD& err_entry = *it;
- llwarns << "error[" << error_num << "]:" << llendl;
+ LL_WARNS(LOG_MESH) << " error[" << error_num << "]:" << LL_ENDL;
for (LLSD::map_const_iterator map_it = err_entry.beginMap();
map_it != err_entry.endMap();
++map_it)
{
- llwarns << "\t" << map_it->first << ": "
- << map_it->second << llendl;
+ LL_WARNS(LOG_MESH) << " " << map_it->first << ": "
+ << map_it->second << LL_ENDL;
}
error_num++;
}
@@ -393,153 +743,72 @@ void log_upload_error(S32 status, const LLSD& content, std::string stage, std::s
}
else
{
- llwarns << "bad mesh, no error information available" << llendl;
+ LL_WARNS(LOG_MESH) << "Bad response to mesh request, no additional error information available." << LL_ENDL;
}
}
-class LLWholeModelFeeResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
- LLSD mModelData;
- LLHandle<LLWholeModelFeeObserver> mObserverHandle;
-public:
- LLWholeModelFeeResponder(LLMeshUploadThread* thread, LLSD& model_data, LLHandle<LLWholeModelFeeObserver> observer_handle):
- mThread(thread),
- mModelData(model_data),
- mObserverHandle(observer_handle)
- {
- if (mThread)
- {
- mThread->startRequest();
- }
- }
-
- ~LLWholeModelFeeResponder()
- {
- if (mThread)
- {
- mThread->stopRequest();
- }
- }
-
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
- {
- LLSD cc = content;
- if (gSavedSettings.getS32("MeshUploadFakeErrors")&1)
- {
- cc = llsd_from_file("fake_upload_error.xml");
- }
-
- dump_llsd_to_file(cc,make_dump_name("whole_model_fee_response_",dump_num));
- LLWholeModelFeeObserver* observer = mObserverHandle.get();
+LLMeshRepoThread::LLMeshRepoThread()
+: LLThread("mesh repo"),
+ mHttpRequest(NULL),
+ mHttpOptions(NULL),
+ mHttpLargeOptions(NULL),
+ mHttpHeaders(NULL),
+ mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mHttpLegacyPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mHttpLargePolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
+ mHttpPriority(0),
+ mGetMeshVersion(2)
+{
+ mMutex = new LLMutex(NULL);
+ mHeaderMutex = new LLMutex(NULL);
+ mSignal = new LLCondition(NULL);
+ mHttpRequest = new LLCore::HttpRequest;
+ mHttpOptions = new LLCore::HttpOptions;
+ mHttpOptions->setTransferTimeout(SMALL_MESH_XFER_TIMEOUT);
+ mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
+ mHttpLargeOptions = new LLCore::HttpOptions;
+ mHttpLargeOptions->setTransferTimeout(LARGE_MESH_XFER_TIMEOUT);
+ mHttpLargeOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
+ mHttpHeaders = new LLCore::HttpHeaders;
+ mHttpHeaders->append("Accept", "application/vnd.ll.mesh");
+ mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_MESH2);
+ mHttpLegacyPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_MESH1);
+ mHttpLargePolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_LARGE_MESH);
+}
- if (isGoodStatus(status) &&
- cc["state"].asString() == "upload")
- {
- mThread->mWholeModelUploadURL = cc["uploader"].asString();
- if (observer)
- {
- cc["data"]["upload_price"] = cc["upload_price"];
- observer->onModelPhysicsFeeReceived(cc["data"], mThread->mWholeModelUploadURL);
- }
- }
- else
- {
- llwarns << "fee request failed" << llendl;
- log_upload_error(status,cc,"fee",mModelData["name"]);
- mThread->mWholeModelUploadURL = "";
+LLMeshRepoThread::~LLMeshRepoThread()
+{
+ LL_INFOS(LOG_MESH) << "Small GETs issued: " << LLMeshRepository::sHTTPRequestCount
+ << ", Large GETs issued: " << LLMeshRepository::sHTTPLargeRequestCount
+ << ", Max Lock Holdoffs: " << LLMeshRepository::sMaxLockHoldoffs
+ << LL_ENDL;
- if (observer)
- {
- observer->setModelPhysicsFeeErrorStatus(status, reason);
- }
- }
+ for (http_request_set::iterator iter(mHttpRequestSet.begin());
+ iter != mHttpRequestSet.end();
+ ++iter)
+ {
+ delete *iter;
}
-
-};
-
-class LLWholeModelUploadResponder: public LLCurl::Responder
-{
- LLMeshUploadThread* mThread;
- LLSD mModelData;
- LLHandle<LLWholeModelUploadObserver> mObserverHandle;
-
-public:
- LLWholeModelUploadResponder(LLMeshUploadThread* thread, LLSD& model_data, LLHandle<LLWholeModelUploadObserver> observer_handle):
- mThread(thread),
- mModelData(model_data),
- mObserverHandle(observer_handle)
+ mHttpRequestSet.clear();
+ if (mHttpHeaders)
{
- if (mThread)
- {
- mThread->startRequest();
- }
+ mHttpHeaders->release();
+ mHttpHeaders = NULL;
}
-
- ~LLWholeModelUploadResponder()
+ if (mHttpOptions)
{
- if (mThread)
- {
- mThread->stopRequest();
- }
+ mHttpOptions->release();
+ mHttpOptions = NULL;
}
-
- virtual void completed(U32 status,
- const std::string& reason,
- const LLSD& content)
+ if (mHttpLargeOptions)
{
- LLSD cc = content;
- if (gSavedSettings.getS32("MeshUploadFakeErrors")&2)
- {
- cc = llsd_from_file("fake_upload_error.xml");
- }
-
- dump_llsd_to_file(cc,make_dump_name("whole_model_upload_response_",dump_num));
-
- LLWholeModelUploadObserver* observer = mObserverHandle.get();
-
- // requested "mesh" asset type isn't actually the type
- // of the resultant object, fix it up here.
- if (isGoodStatus(status) &&
- cc["state"].asString() == "complete")
- {
- mModelData["asset_type"] = "object";
- gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mModelData,cc));
-
- if (observer)
- {
- doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadSuccess, observer));
- }
- }
- else
- {
- llwarns << "upload failed" << llendl;
- std::string model_name = mModelData["name"].asString();
- log_upload_error(status,cc,"upload",model_name);
-
- if (observer)
- {
- doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadFailure, observer));
- }
- }
+ mHttpLargeOptions->release();
+ mHttpLargeOptions = NULL;
}
-};
-
-LLMeshRepoThread::LLMeshRepoThread()
-: LLThread("mesh repo")
-{
- mWaiting = false;
- mMutex = new LLMutex(NULL);
- mHeaderMutex = new LLMutex(NULL);
- mSignal = new LLCondition(NULL);
-}
-
-LLMeshRepoThread::~LLMeshRepoThread()
-{
+ delete mHttpRequest;
+ mHttpRequest = NULL;
delete mMutex;
mMutex = NULL;
delete mHeaderMutex;
@@ -550,109 +819,180 @@ LLMeshRepoThread::~LLMeshRepoThread()
void LLMeshRepoThread::run()
{
- mCurlRequest = new LLCurlRequest();
LLCDResult res = LLConvexDecomposition::initThread();
if (res != LLCD_OK)
{
- llwarns << "convex decomposition unable to be loaded" << llendl;
+ LL_WARNS(LOG_MESH) << "Convex decomposition unable to be loaded. Expect severe problems." << LL_ENDL;
}
while (!LLApp::isQuitting())
{
- mWaiting = true;
+ // *TODO: Revise sleep/wake strategy and try to move away
+ // from polling operations in this thread. We can sleep
+ // this thread hard when:
+ // * All Http requests are serviced
+ // * LOD request queue empty
+ // * Header request queue empty
+ // * Skin info request queue empty
+ // * Decomposition request queue empty
+ // * Physics shape request queue empty
+ // We wake the thread when any of the above become untrue.
+ // Will likely need a correctly-implemented condition variable to do this.
+ // On the other hand, this may actually be an effective and efficient scheme...
+
mSignal->wait();
- mWaiting = false;
- if (!LLApp::isQuitting())
+ if (LLApp::isQuitting())
+ {
+ break;
+ }
+
+ if (! mHttpRequestSet.empty())
{
- static U32 count = 0;
+ // Dispatch all HttpHandler notifications
+ mHttpRequest->update(0L);
+ }
+ sRequestWaterLevel = mHttpRequestSet.size(); // Stats data update
+
+ // NOTE: order of queue processing intentionally favors LOD requests over header requests
- static F32 last_hundred = gFrameTimeSeconds;
+ while (!mLODReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater)
+ {
+ if (! mMutex)
+ {
+ break;
+ }
+ mMutex->lock();
+ LODRequest req = mLODReqQ.front();
+ mLODReqQ.pop();
+ LLMeshRepository::sLODProcessing--;
+ mMutex->unlock();
+ if (!fetchMeshLOD(req.mMeshParams, req.mLOD)) // failed, resubmit
+ {
+ mMutex->lock();
+ mLODReqQ.push(req) ;
+ ++LLMeshRepository::sLODProcessing;
+ mMutex->unlock();
+ }
+ }
- if (gFrameTimeSeconds - last_hundred > 1.f)
- { //a second has gone by, clear count
- last_hundred = gFrameTimeSeconds;
- count = 0;
+ while (!mHeaderReqQ.empty() && mHttpRequestSet.size() < sRequestHighWater)
+ {
+ if (! mMutex)
+ {
+ break;
}
+ mMutex->lock();
+ HeaderRequest req = mHeaderReqQ.front();
+ mHeaderReqQ.pop();
+ mMutex->unlock();
+ if (!fetchMeshHeader(req.mMeshParams))//failed, resubmit
+ {
+ mMutex->lock();
+ mHeaderReqQ.push(req) ;
+ mMutex->unlock();
+ }
+ }
- // NOTE: throttling intentionally favors LOD requests over header requests
-
- while (!mLODReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveLODRequests < sMaxConcurrentRequests)
+ // For the final three request lists, similar goal to above but
+ // slightly different queue structures. Stay off the mutex when
+ // performing long-duration actions.
+
+ if (mHttpRequestSet.size() < sRequestHighWater
+ && (! mSkinRequests.empty()
+ || ! mDecompositionRequests.empty()
+ || ! mPhysicsShapeRequests.empty()))
+ {
+ // Something to do probably, lock and double-check. We don't want
+ // to hold the lock long here. That will stall main thread activities
+ // so we bounce it.
+
+ mMutex->lock();
+ if (! mSkinRequests.empty() && mHttpRequestSet.size() < sRequestHighWater)
{
- if (mMutex)
+ std::set<LLUUID> incomplete;
+ std::set<LLUUID>::iterator iter(mSkinRequests.begin());
+ while (iter != mSkinRequests.end() && mHttpRequestSet.size() < sRequestHighWater)
{
- mMutex->lock();
- LODRequest req = mLODReqQ.front();
- mLODReqQ.pop();
- LLMeshRepository::sLODProcessing--;
+ LLUUID mesh_id = *iter;
+ mSkinRequests.erase(iter);
mMutex->unlock();
- if (!fetchMeshLOD(req.mMeshParams, req.mLOD, count))//failed, resubmit
+
+ if (! fetchMeshSkinInfo(mesh_id))
{
- mMutex->lock();
- mLODReqQ.push(req) ;
- mMutex->unlock();
+ incomplete.insert(mesh_id);
}
+
+ mMutex->lock();
+ iter = mSkinRequests.begin();
}
- }
- while (!mHeaderReqQ.empty() && count < MAX_MESH_REQUESTS_PER_SECOND && sActiveHeaderRequests < sMaxConcurrentRequests)
- {
- if (mMutex)
+ if (! incomplete.empty())
{
- mMutex->lock();
- HeaderRequest req = mHeaderReqQ.front();
- mHeaderReqQ.pop();
- mMutex->unlock();
- if (!fetchMeshHeader(req.mMeshParams, count))//failed, resubmit
- {
- mMutex->lock();
- mHeaderReqQ.push(req) ;
- mMutex->unlock();
- }
+ mSkinRequests.insert(incomplete.begin(), incomplete.end());
}
}
- { //mSkinRequests is protected by mSignal
+ // holding lock, try next list
+ // *TODO: For UI/debug-oriented lists, we might drop the fine-
+ // grained locking as there's a lowered expectation of smoothness
+ // in these cases.
+ if (! mDecompositionRequests.empty() && mHttpRequestSet.size() < sRequestHighWater)
+ {
std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mSkinRequests.begin(); iter != mSkinRequests.end(); ++iter)
+ std::set<LLUUID>::iterator iter(mDecompositionRequests.begin());
+ while (iter != mDecompositionRequests.end() && mHttpRequestSet.size() < sRequestHighWater)
{
LLUUID mesh_id = *iter;
- if (!fetchMeshSkinInfo(mesh_id))
+ mDecompositionRequests.erase(iter);
+ mMutex->unlock();
+
+ if (! fetchMeshDecomposition(mesh_id))
{
incomplete.insert(mesh_id);
}
+
+ mMutex->lock();
+ iter = mDecompositionRequests.begin();
}
- mSkinRequests = incomplete;
- }
- { //mDecompositionRequests is protected by mSignal
- std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mDecompositionRequests.begin(); iter != mDecompositionRequests.end(); ++iter)
+ if (! incomplete.empty())
{
- LLUUID mesh_id = *iter;
- if (!fetchMeshDecomposition(mesh_id))
- {
- incomplete.insert(mesh_id);
- }
+ mDecompositionRequests.insert(incomplete.begin(), incomplete.end());
}
- mDecompositionRequests = incomplete;
}
- { //mPhysicsShapeRequests is protected by mSignal
+ // holding lock, final list
+ if (! mPhysicsShapeRequests.empty() && mHttpRequestSet.size() < sRequestHighWater)
+ {
std::set<LLUUID> incomplete;
- for (std::set<LLUUID>::iterator iter = mPhysicsShapeRequests.begin(); iter != mPhysicsShapeRequests.end(); ++iter)
+ std::set<LLUUID>::iterator iter(mPhysicsShapeRequests.begin());
+ while (iter != mPhysicsShapeRequests.end() && mHttpRequestSet.size() < sRequestHighWater)
{
LLUUID mesh_id = *iter;
- if (!fetchMeshPhysicsShape(mesh_id))
+ mPhysicsShapeRequests.erase(iter);
+ mMutex->unlock();
+
+ if (! fetchMeshPhysicsShape(mesh_id))
{
incomplete.insert(mesh_id);
}
+
+ mMutex->lock();
+ iter = mPhysicsShapeRequests.begin();
}
- mPhysicsShapeRequests = incomplete;
- }
- mCurlRequest->process();
+ if (! incomplete.empty())
+ {
+ mPhysicsShapeRequests.insert(incomplete.begin(), incomplete.end());
+ }
+ }
+ mMutex->unlock();
}
+
+ // For dev purposes only. A dynamic change could make this false
+ // and that shouldn't assert.
+ // llassert_always(mHttpRequestSet.size() <= sRequestHighWater);
}
if (mSignal->isLocked())
@@ -663,25 +1003,25 @@ void LLMeshRepoThread::run()
res = LLConvexDecomposition::quitThread();
if (res != LLCD_OK)
{
- llwarns << "convex decomposition unable to be quit" << llendl;
+ LL_WARNS(LOG_MESH) << "Convex decomposition unable to be quit." << LL_ENDL;
}
-
- delete mCurlRequest;
- mCurlRequest = NULL;
}
+// Mutex: LLMeshRepoThread::mMutex must be held on entry
void LLMeshRepoThread::loadMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
+{
mSkinRequests.insert(mesh_id);
}
+// Mutex: LLMeshRepoThread::mMutex must be held on entry
void LLMeshRepoThread::loadMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
+{
mDecompositionRequests.insert(mesh_id);
}
+// Mutex: LLMeshRepoThread::mMutex must be held on entry
void LLMeshRepoThread::loadMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mSignal, no locking needed here
+{
mPhysicsShapeRequests.insert(mesh_id);
}
@@ -694,7 +1034,6 @@ void LLMeshRepoThread::lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32
}
-
void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
{ //could be called from any thread
LLMutexLock lock(mMutex);
@@ -726,31 +1065,122 @@ void LLMeshRepoThread::loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
}
}
-//static
-std::string LLMeshRepoThread::constructUrl(LLUUID mesh_id)
+// Mutex: must be holding mMutex when called
+void LLMeshRepoThread::setGetMeshCaps(const std::string & get_mesh1,
+ const std::string & get_mesh2,
+ int pref_version)
{
- std::string http_url;
+ mGetMeshCapability = get_mesh1;
+ mGetMesh2Capability = get_mesh2;
+ mGetMeshVersion = pref_version;
+}
+
+
+// Constructs a Cap URL for the mesh. Prefers a GetMesh2 cap
+// over a GetMesh cap.
+//
+// Mutex: acquires mMutex
+void LLMeshRepoThread::constructUrl(LLUUID mesh_id, std::string * url, int * version)
+{
+ std::string res_url;
+ int res_version(2);
if (gAgent.getRegion())
{
- http_url = gMeshRepo.mGetMeshCapability;
+ LLMutexLock lock(mMutex);
+
+ // Get a consistent pair of (cap string, version). The
+ // locking could be eliminated here without loss of safety
+ // by using a set of staging values in setGetMeshCaps().
+
+ if (! mGetMesh2Capability.empty() && mGetMeshVersion > 1)
+ {
+ res_url = mGetMesh2Capability;
+ res_version = 2;
+ }
+ else
+ {
+ res_url = mGetMeshCapability;
+ res_version = 1;
+ }
}
- if (!http_url.empty())
+ if (! res_url.empty())
{
- http_url += "/?mesh_id=";
- http_url += mesh_id.asString().c_str();
+ res_url += "/?mesh_id=";
+ res_url += mesh_id.asString().c_str();
}
else
{
- llwarns << "Current region does not have GetMesh capability! Cannot load " << mesh_id << ".mesh" << llendl;
+ LL_WARNS_ONCE(LOG_MESH) << "Current region does not have GetMesh capability! Cannot load "
+ << mesh_id << ".mesh" << LL_ENDL;
}
- return http_url;
+ *url = res_url;
+ *version = res_version;
+}
+
+// Issue an HTTP GET request with byte range using the right
+// policy class. Large requests go to the large request class.
+// If the current region supports GetMesh2, we prefer that for
+// smaller requests otherwise we try to use the traditional
+// GetMesh capability and connection concurrency.
+//
+// @return Valid handle or LLCORE_HTTP_HANDLE_INVALID.
+// If the latter, actual status is found in
+// mHttpStatus member which is valid until the
+// next call to this method.
+//
+// Thread: repo
+LLCore::HttpHandle LLMeshRepoThread::getByteRange(const std::string & url, int cap_version,
+ size_t offset, size_t len,
+ LLCore::HttpHandler * handler)
+{
+ LLCore::HttpHandle handle(LLCORE_HTTP_HANDLE_INVALID);
+
+ if (len < LARGE_MESH_FETCH_THRESHOLD)
+ {
+ handle = mHttpRequest->requestGetByteRange((2 == cap_version
+ ? mHttpPolicyClass
+ : mHttpLegacyPolicyClass),
+ mHttpPriority,
+ url,
+ offset,
+ len,
+ mHttpOptions,
+ mHttpHeaders,
+ handler);
+ if (LLCORE_HTTP_HANDLE_INVALID != handle)
+ {
+ ++LLMeshRepository::sHTTPRequestCount;
+ }
+ }
+ else
+ {
+ handle = mHttpRequest->requestGetByteRange(mHttpLargePolicyClass,
+ mHttpPriority,
+ url,
+ offset,
+ len,
+ mHttpLargeOptions,
+ mHttpHeaders,
+ handler);
+ if (LLCORE_HTTP_HANDLE_INVALID != handle)
+ {
+ ++LLMeshRepository::sHTTPLargeRequestCount;
+ }
+ }
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ // Something went wrong, capture the error code for caller.
+ mHttpStatus = mHttpRequest->getStatus();
+ }
+ return handle;
}
+
bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
-{ //protected by mMutex
+{
if (!mHeaderMutex)
{
@@ -765,7 +1195,8 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
return false;
}
- bool ret = true ;
+ ++LLMeshRepository::sMeshRequestCount;
+ bool ret = true;
U32 header_size = mMeshHeaderSize[mesh_id];
if (header_size > 0)
@@ -783,6 +1214,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
if (file.getSize() >= offset+size)
{
LLMeshRepository::sCacheBytesRead += size;
+ ++LLMeshRepository::sCacheReads;
file.seek(offset);
U8* buffer = new U8[size];
file.read(buffer, size);
@@ -807,17 +1239,28 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
}
//reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
+ int cap_version(2);
+ std::string http_url;
+ constructUrl(mesh_id, &http_url, &cap_version);
- std::string http_url = constructUrl(mesh_id);
if (!http_url.empty())
- {
- ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshSkinInfoResponder(mesh_id, offset, size));
- if(ret)
+ {
+ LLMeshSkinInfoHandler * handler = new LLMeshSkinInfoHandler(mesh_id, offset, size);
+ LLCore::HttpHandle handle = getByteRange(http_url, cap_version, offset, size, handler);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
- LLMeshRepository::sHTTPRequestCount++;
+ LL_WARNS(LOG_MESH) << "HTTP GET request failed for skin info on mesh " << mID
+ << ". Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ delete handler;
+ ret = false;
+
+ }
+ else
+ {
+ handler->mHttpHandle = handle;
+ mHttpRequestSet.insert(handler);
}
}
}
@@ -832,7 +1275,7 @@ bool LLMeshRepoThread::fetchMeshSkinInfo(const LLUUID& mesh_id)
}
bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
-{ //protected by mMutex
+{
if (!mHeaderMutex)
{
return false;
@@ -846,8 +1289,9 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
return false;
}
+ ++LLMeshRepository::sMeshRequestCount;
U32 header_size = mMeshHeaderSize[mesh_id];
- bool ret = true ;
+ bool ret = true;
if (header_size > 0)
{
@@ -864,6 +1308,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
if (file.getSize() >= offset+size)
{
LLMeshRepository::sCacheBytesRead += size;
+ ++LLMeshRepository::sCacheReads;
file.seek(offset);
U8* buffer = new U8[size];
@@ -889,17 +1334,27 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
}
//reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
+ int cap_version(2);
+ std::string http_url;
+ constructUrl(mesh_id, &http_url, &cap_version);
+
if (!http_url.empty())
- {
- ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshDecompositionResponder(mesh_id, offset, size));
- if(ret)
+ {
+ LLMeshDecompositionHandler * handler = new LLMeshDecompositionHandler(mesh_id, offset, size);
+ LLCore::HttpHandle handle = getByteRange(http_url, cap_version, offset, size, handler);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ LL_WARNS(LOG_MESH) << "HTTP GET request failed for decomposition mesh " << mID
+ << ". Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ delete handler;
+ ret = false;
+ }
+ else
{
- LLMeshRepository::sHTTPRequestCount++;
+ handler->mHttpHandle = handle;
+ mHttpRequestSet.insert(handler);
}
}
}
@@ -914,7 +1369,7 @@ bool LLMeshRepoThread::fetchMeshDecomposition(const LLUUID& mesh_id)
}
bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
-{ //protected by mMutex
+{
if (!mHeaderMutex)
{
return false;
@@ -928,8 +1383,9 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
return false;
}
+ ++LLMeshRepository::sMeshRequestCount;
U32 header_size = mMeshHeaderSize[mesh_id];
- bool ret = true ;
+ bool ret = true;
if (header_size > 0)
{
@@ -946,6 +1402,7 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
if (file.getSize() >= offset+size)
{
LLMeshRepository::sCacheBytesRead += size;
+ ++LLMeshRepository::sCacheReads;
file.seek(offset);
U8* buffer = new U8[size];
file.read(buffer, size);
@@ -970,18 +1427,27 @@ bool LLMeshRepoThread::fetchMeshPhysicsShape(const LLUUID& mesh_id)
}
//reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
+ int cap_version(2);
+ std::string http_url;
+ constructUrl(mesh_id, &http_url, &cap_version);
+
if (!http_url.empty())
- {
- ret = mCurlRequest->getByteRange(http_url, headers, offset, size,
- new LLMeshPhysicsShapeResponder(mesh_id, offset, size));
-
- if(ret)
+ {
+ LLMeshPhysicsShapeHandler * handler = new LLMeshPhysicsShapeHandler(mesh_id, offset, size);
+ LLCore::HttpHandle handle = getByteRange(http_url, cap_version, offset, size, handler);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ LL_WARNS(LOG_MESH) << "HTTP GET request failed for physics shape on mesh " << mID
+ << ". Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ delete handler;
+ ret = false;
+ }
+ else
{
- LLMeshRepository::sHTTPRequestCount++;
+ handler->mHttpHandle = handle;
+ mHttpRequestSet.insert(handler);
}
}
}
@@ -1028,8 +1494,10 @@ void LLMeshRepoThread::decActiveHeaderRequests()
}
//return false if failed to get header
-bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count)
+bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params)
{
+ ++LLMeshRepository::sMeshRequestCount;
+
{
//look for mesh in asset in vfs
LLVFile file(gVFS, mesh_params.getSculptID(), LLAssetType::AT_MESH);
@@ -1037,43 +1505,57 @@ bool LLMeshRepoThread::fetchMeshHeader(const LLVolumeParams& mesh_params, U32& c
S32 size = file.getSize();
if (size > 0)
- { //NOTE -- if the header size is ever more than 4KB, this will break
- U8 buffer[4096];
- S32 bytes = llmin(size, 4096);
+ {
+ // *NOTE: if the header size is ever more than 4KB, this will break
+ U8 buffer[MESH_HEADER_SIZE];
+ S32 bytes = llmin(size, MESH_HEADER_SIZE);
LLMeshRepository::sCacheBytesRead += bytes;
+ ++LLMeshRepository::sCacheReads;
file.read(buffer, bytes);
if (headerReceived(mesh_params, buffer, bytes))
- { //did not do an HTTP request, return false
+ {
+ // Found mesh in VFS cache
return true;
}
}
}
//either cache entry doesn't exist or is corrupt, request header from simulator
- bool retval = true ;
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_params.getSculptID());
+ bool retval = true;
+ int cap_version(2);
+ std::string http_url;
+ constructUrl(mesh_params.getSculptID(), &http_url, &cap_version);
+
if (!http_url.empty())
{
//grab first 4KB if we're going to bother with a fetch. Cache will prevent future fetches if a full mesh fits
//within the first 4KB
//NOTE -- this will break of headers ever exceed 4KB
- retval = mCurlRequest->getByteRange(http_url, headers, 0, 4096, new LLMeshHeaderResponder(mesh_params));
- if(retval)
+
+ LLMeshHeaderHandler * handler = new LLMeshHeaderHandler(mesh_params);
+ LLCore::HttpHandle handle = getByteRange(http_url, cap_version, 0, MESH_HEADER_SIZE, handler);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ LL_WARNS(LOG_MESH) << "HTTP GET request failed for mesh header " << mID
+ << ". Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ delete handler;
+ retval = false;
+ }
+ else
{
- LLMeshRepository::sHTTPRequestCount++;
+ handler->mHttpHandle = handle;
+ mHttpRequestSet.insert(handler);
}
- count++;
}
return retval;
}
//return false if failed to get mesh lod.
-bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count)
-{ //protected by mMutex
+bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
+{
if (!mHeaderMutex)
{
return false;
@@ -1081,6 +1563,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
mHeaderMutex->lock();
+ ++LLMeshRepository::sMeshRequestCount;
bool retval = true;
LLUUID mesh_id = mesh_params.getSculptID();
@@ -1102,6 +1585,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
if (file.getSize() >= offset+size)
{
LLMeshRepository::sCacheBytesRead += size;
+ ++LLMeshRepository::sCacheReads;
file.seek(offset);
U8* buffer = new U8[size];
file.read(buffer, size);
@@ -1126,20 +1610,29 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
}
//reading from VFS failed for whatever reason, fetch from sim
- std::vector<std::string> headers;
- headers.push_back("Accept: application/octet-stream");
-
- std::string http_url = constructUrl(mesh_id);
+ int cap_version(2);
+ std::string http_url;
+ constructUrl(mesh_id, &http_url, &cap_version);
+
if (!http_url.empty())
- {
- retval = mCurlRequest->getByteRange(constructUrl(mesh_id), headers, offset, size,
- new LLMeshLODResponder(mesh_params, lod, offset, size));
-
- if(retval)
+ {
+ LLMeshLODHandler * handler = new LLMeshLODHandler(mesh_params, lod, offset, size);
+ LLCore::HttpHandle handle = getByteRange(http_url, cap_version, offset, size, handler);
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
{
- LLMeshRepository::sHTTPRequestCount++;
+ LL_WARNS(LOG_MESH) << "HTTP GET request failed for LOD on mesh " << mID
+ << ". Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ delete handler;
+ retval = false;
+ }
+ else
+ {
+ handler->mHttpHandle = handle;
+ mHttpRequestSet.insert(handler);
+ // *NOTE: Allowing a re-request, not marking as unavailable. Is that correct?
}
- count++;
}
else
{
@@ -1161,6 +1654,7 @@ bool LLMeshRepoThread::fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod,
bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size)
{
+ const LLUUID mesh_id = mesh_params.getSculptID();
LLSD header;
U32 header_size = 0;
@@ -1181,7 +1675,8 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
if (!LLSDSerialize::fromBinary(header, stream, data_size))
{
- llwarns << "Mesh header parse error. Not a valid mesh asset!" << llendl;
+ LL_WARNS(LOG_MESH) << "Mesh header parse error. Not a valid mesh asset! ID: " << mesh_id
+ << LL_ENDL;
return false;
}
@@ -1189,21 +1684,20 @@ bool LLMeshRepoThread::headerReceived(const LLVolumeParams& mesh_params, U8* dat
}
else
{
- llinfos
- << "Marking header as non-existent, will not retry." << llendl;
+ LL_INFOS(LOG_MESH) << "Non-positive data size. Marking header as non-existent, will not retry. ID: " << mesh_id
+ << LL_ENDL;
header["404"] = 1;
}
{
- LLUUID mesh_id = mesh_params.getSculptID();
{
LLMutexLock lock(mHeaderMutex);
mMeshHeaderSize[mesh_id] = header_size;
mMeshHeader[mesh_id] = header;
- }
-
+ }
+
LLMutexLock lock(mMutex); // make sure only one thread access mPendingLOD at the same time.
//check for pending requests
@@ -1257,7 +1751,8 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
if (!unzip_llsd(skin, stream, data_size))
{
- llwarns << "Mesh skin info parse error. Not a valid mesh asset!" << llendl;
+ LL_WARNS(LOG_MESH) << "Mesh skin info parse error. Not a valid mesh asset! ID: " << mesh_id
+ << LL_ENDL;
return false;
}
}
@@ -1266,8 +1761,11 @@ bool LLMeshRepoThread::skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 dat
LLMeshSkinInfo info(skin);
info.mMeshID = mesh_id;
- //llinfos<<"info pelvis offset"<<info.mPelvisOffset<<llendl;
- mSkinInfoQ.push(info);
+ // LL_DEBUGS(LOG_MESH) << "info pelvis offset" << info.mPelvisOffset << LL_ENDL;
+ {
+ LLMutexLock lock(mMutex);
+ mSkinInfoQ.push_back(info);
+ }
}
return true;
@@ -1285,7 +1783,8 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
if (!unzip_llsd(decomp, stream, data_size))
{
- llwarns << "Mesh decomposition parse error. Not a valid mesh asset!" << llendl;
+ LL_WARNS(LOG_MESH) << "Mesh decomposition parse error. Not a valid mesh asset! ID: " << mesh_id
+ << LL_ENDL;
return false;
}
}
@@ -1293,7 +1792,10 @@ bool LLMeshRepoThread::decompositionReceived(const LLUUID& mesh_id, U8* data, S3
{
LLModel::Decomposition* d = new LLModel::Decomposition(decomp);
d->mMeshID = mesh_id;
- mDecompositionQ.push(d);
+ {
+ LLMutexLock lock(mMutex);
+ mDecompositionQ.push_back(d);
+ }
}
return true;
@@ -1352,15 +1854,20 @@ bool LLMeshRepoThread::physicsShapeReceived(const LLUUID& mesh_id, U8* data, S32
}
}
- mDecompositionQ.push(d);
+ {
+ LLMutexLock lock(mMutex);
+ mDecompositionQ.push_back(d);
+ }
return true;
}
LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload,
- LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer)
-: LLThread("mesh upload"),
- mDiscarded(FALSE),
+ bool upload_skin, bool upload_joints, const std::string & upload_url, bool do_upload,
+ LLHandle<LLWholeModelFeeObserver> fee_observer,
+ LLHandle<LLWholeModelUploadObserver> upload_observer)
+ : LLThread("mesh upload"),
+ LLCore::HttpHandler(),
+ mDiscarded(false),
mDoUpload(do_upload),
mWholeModelUploadURL(upload_url),
mFeeObserverHandle(fee_observer),
@@ -1371,7 +1878,6 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mUploadSkin = upload_skin;
mUploadJoints = upload_joints;
mMutex = new LLMutex(NULL);
- mCurlRequest = NULL;
mPendingUploads = 0;
mFinished = false;
mOrigin = gAgent.getPositionAgent();
@@ -1381,12 +1887,33 @@ LLMeshUploadThread::LLMeshUploadThread(LLMeshUploadThread::instance_list& data,
mOrigin += gAgent.getAtAxis() * scale.magVec();
- mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut") ;
+ mMeshUploadTimeOut = gSavedSettings.getS32("MeshUploadTimeOut");
+
+ mHttpRequest = new LLCore::HttpRequest;
+ mHttpOptions = new LLCore::HttpOptions;
+ mHttpOptions->setTransferTimeout(mMeshUploadTimeOut);
+ mHttpOptions->setUseRetryAfter(gSavedSettings.getBOOL("MeshUseHttpRetryAfter"));
+ mHttpOptions->setRetries(UPLOAD_RETRY_LIMIT);
+ mHttpHeaders = new LLCore::HttpHeaders;
+ mHttpHeaders->append("Content-Type", "application/llsd+xml");
+ mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_UPLOADS);
+ mHttpPriority = 0;
}
LLMeshUploadThread::~LLMeshUploadThread()
{
-
+ if (mHttpHeaders)
+ {
+ mHttpHeaders->release();
+ mHttpHeaders = NULL;
+ }
+ if (mHttpOptions)
+ {
+ mHttpOptions->release();
+ mHttpOptions = NULL;
+ }
+ delete mHttpRequest;
+ mHttpRequest = NULL;
}
LLMeshUploadThread::DecompRequest::DecompRequest(LLModel* mdl, LLModel* base_model, LLMeshUploadThread* thread)
@@ -1428,14 +1955,14 @@ void LLMeshUploadThread::preStart()
void LLMeshUploadThread::discard()
{
- LLMutexLock lock(mMutex) ;
- mDiscarded = TRUE ;
+ LLMutexLock lock(mMutex);
+ mDiscarded = true;
}
-BOOL LLMeshUploadThread::isDiscarded()
+bool LLMeshUploadThread::isDiscarded() const
{
- LLMutexLock lock(mMutex) ;
- return mDiscarded ;
+ LLMutexLock lock(mMutex);
+ return mDiscarded;
}
void LLMeshUploadThread::run()
@@ -1686,9 +2213,15 @@ void LLMeshUploadThread::generateHulls()
}
}
- if(has_valid_requests)
- {
- while (!mPhysicsComplete)
+ if (has_valid_requests)
+ {
+ // *NOTE: Interesting livelock condition on shutdown. If there
+ // is an upload request in generateHulls() when shutdown starts,
+ // the main thread isn't available to manage communication between
+ // the decomposition thread and the upload thread and this loop
+ // wouldn't complete in turn stalling the main thread. The check
+ // on isDiscarded() prevents that.
+ while (! mPhysicsComplete && ! isDiscarded())
{
apr_sleep(100);
}
@@ -1697,86 +2230,266 @@ void LLMeshUploadThread::generateHulls()
void LLMeshUploadThread::doWholeModelUpload()
{
- mCurlRequest = new LLCurlRequest();
+ LL_DEBUGS(LOG_MESH) << "Starting model upload. Instances: " << mInstance.size() << LL_ENDL;
if (mWholeModelUploadURL.empty())
{
- llinfos << "unable to upload, fee request failed" << llendl;
+ LL_WARNS(LOG_MESH) << "Missing mesh upload capability, unable to upload, fee request failed."
+ << LL_ENDL;
}
else
{
generateHulls();
-
- LLSD full_model_data;
- wholeModelToLLSD(full_model_data, true);
- LLSD body = full_model_data["asset_resources"];
- dump_llsd_to_file(body,make_dump_name("whole_model_body_",dump_num));
- LLCurlRequest::headers_t headers;
-
+ LL_DEBUGS(LOG_MESH) << "Hull generation completed." << LL_ENDL;
+
+ mModelData = LLSD::emptyMap();
+ wholeModelToLLSD(mModelData, true);
+ LLSD body = mModelData["asset_resources"];
+ dump_llsd_to_file(body, make_dump_name("whole_model_body_", dump_num));
+
+ LLCore::BufferArray * ba = new LLCore::BufferArray;
+ LLCore::BufferArrayStream bas(ba);
+ LLSDSerialize::toXML(body, bas);
+ // LLSDSerialize::toXML(mModelData, bas); // <- Enabling this will generate a convenient upload error
+ LLCore::HttpHandle handle = mHttpRequest->requestPost(mHttpPolicyClass,
+ mHttpPriority,
+ mWholeModelUploadURL,
+ ba,
+ mHttpOptions,
+ mHttpHeaders,
+ this);
+ ba->release();
+
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ mHttpStatus = mHttpRequest->getStatus();
+
+ LL_WARNS(LOG_MESH) << "Couldn't issue request for full model upload. Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ }
+ else
{
- LLCurl::ResponderPtr responder = new LLWholeModelUploadResponder(this, full_model_data, mUploadObserverHandle) ;
+ U32 sleep_time(10);
+
+ LL_DEBUGS(LOG_MESH) << "POST request issued." << LL_ENDL;
+
+ mHttpRequest->update(0);
+ while (! LLApp::isQuitting() && ! finished() && ! isDiscarded())
+ {
+ ms_sleep(sleep_time);
+ sleep_time = llmin(250U, sleep_time + sleep_time);
+ mHttpRequest->update(0);
+ }
- while(!mCurlRequest->post(mWholeModelUploadURL, headers, body, responder, mMeshUploadTimeOut))
+ if (isDiscarded())
{
- //sleep for 10ms to prevent eating a whole core
- apr_sleep(10000);
+ LL_DEBUGS(LOG_MESH) << "Mesh upload operation discarded." << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS(LOG_MESH) << "Mesh upload operation completed." << LL_ENDL;
}
}
-
- do
- {
- mCurlRequest->process();
- //sleep for 10ms to prevent eating a whole core
- apr_sleep(10000);
- } while (!LLAppViewer::isQuitting() && mPendingUploads > 0);
}
-
- delete mCurlRequest;
- mCurlRequest = NULL;
-
- // Currently a no-op.
- mFinished = true;
}
void LLMeshUploadThread::requestWholeModelFee()
{
dump_num++;
- mCurlRequest = new LLCurlRequest();
-
generateHulls();
- LLSD model_data;
- wholeModelToLLSD(model_data,false);
- dump_llsd_to_file(model_data,make_dump_name("whole_model_fee_request_",dump_num));
-
- LLCurlRequest::headers_t headers;
+ mModelData = LLSD::emptyMap();
+ wholeModelToLLSD(mModelData, false);
+ dump_llsd_to_file(mModelData, make_dump_name("whole_model_fee_request_", dump_num));
+ LLCore::BufferArray * ba = new LLCore::BufferArray;
+ LLCore::BufferArrayStream bas(ba);
+ LLSDSerialize::toXML(mModelData, bas);
+
+ LLCore::HttpHandle handle = mHttpRequest->requestPost(mHttpPolicyClass,
+ mHttpPriority,
+ mWholeModelFeeCapability,
+ ba,
+ mHttpOptions,
+ mHttpHeaders,
+ this);
+ ba->release();
+ if (LLCORE_HTTP_HANDLE_INVALID == handle)
+ {
+ mHttpStatus = mHttpRequest->getStatus();
+
+ LL_WARNS(LOG_MESH) << "Couldn't issue request for model fee. Reason: " << mHttpStatus.toString()
+ << " (" << mHttpStatus.toTerseString() << ")"
+ << LL_ENDL;
+ }
+ else
{
- LLCurl::ResponderPtr responder = new LLWholeModelFeeResponder(this,model_data, mFeeObserverHandle) ;
- while(!mCurlRequest->post(mWholeModelFeeCapability, headers, model_data, responder, mMeshUploadTimeOut))
+ U32 sleep_time(10);
+
+ mHttpRequest->update(0);
+ while (! LLApp::isQuitting() && ! finished() && ! isDiscarded())
+ {
+ ms_sleep(sleep_time);
+ sleep_time = llmin(250U, sleep_time + sleep_time);
+ mHttpRequest->update(0);
+ }
+ if (isDiscarded())
{
- //sleep for 10ms to prevent eating a whole core
- apr_sleep(10000);
+ LL_DEBUGS(LOG_MESH) << "Mesh fee query operation discarded." << LL_ENDL;
}
}
+}
- do
- {
- mCurlRequest->process();
- //sleep for 10ms to prevent eating a whole core
- apr_sleep(10000);
- } while (!LLApp::isQuitting() && mPendingUploads > 0);
- delete mCurlRequest;
- mCurlRequest = NULL;
+// Does completion duty for both fee queries and actual uploads.
+void LLMeshUploadThread::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
+{
+ // QA/Devel: 0x2 to enable fake error import on upload, 0x1 on fee check
+ const S32 fake_error(gSavedSettings.getS32("MeshUploadFakeErrors") & (mDoUpload ? 0xa : 0x5));
+ LLCore::HttpStatus status(response->getStatus());
+ if (fake_error)
+ {
+ status = (fake_error & 0x0c) ? LLCore::HttpStatus(500) : LLCore::HttpStatus(200);
+ }
+ std::string reason(status.toString());
+ LLSD body;
- // Currently a no-op.
mFinished = true;
+
+ if (mDoUpload)
+ {
+ // model upload case
+ LLWholeModelUploadObserver * observer(mUploadObserverHandle.get());
+
+ if (! status)
+ {
+ LL_WARNS(LOG_MESH) << "Upload failed. Reason: " << reason
+ << " (" << status.toTerseString() << ")"
+ << LL_ENDL;
+
+ // Build a fake body for the alert generator
+ body["error"] = LLSD::emptyMap();
+ body["error"]["message"] = reason;
+ body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py
+ log_upload_error(status, body, "upload", mModelData["name"].asString());
+
+ if (observer)
+ {
+ doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadFailure, observer));
+ }
+ }
+ else
+ {
+ if (fake_error & 0x2)
+ {
+ body = llsd_from_file("fake_upload_error.xml");
+ }
+ else
+ {
+ LLCore::BufferArray * ba(response->getBody());
+ if (ba && ba->size())
+ {
+ LLCore::BufferArrayStream bas(ba);
+ LLSDSerialize::fromXML(body, bas);
+ }
+ }
+ dump_llsd_to_file(body, make_dump_name("whole_model_upload_response_", dump_num));
+
+ if (body["state"].asString() == "complete")
+ {
+ // requested "mesh" asset type isn't actually the type
+ // of the resultant object, fix it up here.
+ mModelData["asset_type"] = "object";
+ gMeshRepo.updateInventory(LLMeshRepository::inventory_data(mModelData, body));
+
+ if (observer)
+ {
+ doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadSuccess, observer));
+ }
+ }
+ else
+ {
+ LL_WARNS(LOG_MESH) << "Upload failed. Not in expected 'complete' state." << LL_ENDL;
+ log_upload_error(status, body, "upload", mModelData["name"].asString());
+
+ if (observer)
+ {
+ doOnIdleOneTime(boost::bind(&LLWholeModelUploadObserver::onModelUploadFailure, observer));
+ }
+ }
+ }
+ }
+ else
+ {
+ // model fee case
+ LLWholeModelFeeObserver* observer(mFeeObserverHandle.get());
+ mWholeModelUploadURL.clear();
+
+ if (! status)
+ {
+ LL_WARNS(LOG_MESH) << "Fee request failed. Reason: " << reason
+ << " (" << status.toTerseString() << ")"
+ << LL_ENDL;
+
+ // Build a fake body for the alert generator
+ body["error"] = LLSD::emptyMap();
+ body["error"]["message"] = reason;
+ body["error"]["identifier"] = "NetworkError"; // from asset-upload/upload_util.py
+ log_upload_error(status, body, "fee", mModelData["name"].asString());
+
+ if (observer)
+ {
+ observer->setModelPhysicsFeeErrorStatus(status.toULong(), reason);
+ }
+ }
+ else
+ {
+ if (fake_error & 0x1)
+ {
+ body = llsd_from_file("fake_upload_error.xml");
+ }
+ else
+ {
+ LLCore::BufferArray * ba(response->getBody());
+ if (ba && ba->size())
+ {
+ LLCore::BufferArrayStream bas(ba);
+ LLSDSerialize::fromXML(body, bas);
+ }
+ }
+ dump_llsd_to_file(body, make_dump_name("whole_model_fee_response_", dump_num));
+
+ if (body["state"].asString() == "upload")
+ {
+ mWholeModelUploadURL = body["uploader"].asString();
+
+ if (observer)
+ {
+ body["data"]["upload_price"] = body["upload_price"];
+ observer->onModelPhysicsFeeReceived(body["data"], mWholeModelUploadURL);
+ }
+ }
+ else
+ {
+ LL_WARNS(LOG_MESH) << "Fee request failed. Not in expected 'upload' state." << LL_ENDL;
+ log_upload_error(status, body, "fee", mModelData["name"].asString());
+
+ if (observer)
+ {
+ observer->setModelPhysicsFeeErrorStatus(status.toULong(), reason);
+ }
+ }
+ }
+ }
}
+
void LLMeshRepoThread::notifyLoadedMeshes()
{
+ bool update_metrics(false);
+
if (!mMutex)
{
return;
@@ -1785,10 +2498,16 @@ void LLMeshRepoThread::notifyLoadedMeshes()
while (!mLoadedQ.empty())
{
mMutex->lock();
+ if (mLoadedQ.empty())
+ {
+ mMutex->unlock();
+ break;
+ }
LoadedMesh mesh = mLoadedQ.front();
mLoadedQ.pop();
mMutex->unlock();
+ update_metrics = true;
if (mesh.mVolume && mesh.mVolume->getNumVolumeFaces() > 0)
{
gMeshRepo.notifyMeshLoaded(mesh.mMeshParams, mesh.mVolume);
@@ -1803,24 +2522,59 @@ void LLMeshRepoThread::notifyLoadedMeshes()
while (!mUnavailableQ.empty())
{
mMutex->lock();
+ if (mUnavailableQ.empty())
+ {
+ mMutex->unlock();
+ break;
+ }
+
LODRequest req = mUnavailableQ.front();
mUnavailableQ.pop();
mMutex->unlock();
-
+
+ update_metrics = true;
gMeshRepo.notifyMeshUnavailable(req.mMeshParams, req.mLOD);
}
- while (!mSkinInfoQ.empty())
+ if (! mSkinInfoQ.empty() || ! mDecompositionQ.empty())
{
- gMeshRepo.notifySkinInfoReceived(mSkinInfoQ.front());
- mSkinInfoQ.pop();
+ if (mMutex->trylock())
+ {
+ std::list<LLMeshSkinInfo> skin_info_q;
+ std::list<LLModel::Decomposition*> decomp_q;
+
+ if (! mSkinInfoQ.empty())
+ {
+ skin_info_q.swap(mSkinInfoQ);
+ }
+ if (! mDecompositionQ.empty())
+ {
+ decomp_q.swap(mDecompositionQ);
+ }
+
+ mMutex->unlock();
+
+ // Process the elements free of the lock
+ while (! skin_info_q.empty())
+ {
+ gMeshRepo.notifySkinInfoReceived(skin_info_q.front());
+ skin_info_q.pop_front();
+ }
+
+ while (! decomp_q.empty())
+ {
+ gMeshRepo.notifyDecompositionReceived(decomp_q.front());
+ decomp_q.pop_front();
+ }
+ }
}
- while (!mDecompositionQ.empty())
+ if (update_metrics)
{
- gMeshRepo.notifyDecompositionReceived(mDecompositionQ.front());
- mDecompositionQ.pop();
+ // Ping time-to-load metrics for mesh download operations.
+ LLMeshRepository::metricsProgress(0);
}
+
}
S32 LLMeshRepoThread::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lod)
@@ -1899,245 +2653,250 @@ void LLMeshRepository::cacheOutgoingMesh(LLMeshUploadData& data, LLSD& header)
}
-void LLMeshLODResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
+void LLMeshHandlerBase::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
mProcessed = true;
-
- // thread could have already be destroyed during logout
- if( !gMeshRepo.mThread )
- {
- return;
- }
-
- S32 data_size = buffer->countAfter(channels.in(), NULL);
- if (status < 200 || status > 400)
+ unsigned int retries(0U);
+ response->getRetries(NULL, &retries);
+ LLMeshRepository::sHTTPRetryCount += retries;
+
+ LLCore::HttpStatus status(response->getStatus());
+ if (! status || MESH_HTTP_RESPONSE_FAILED)
{
- llwarns << status << ": " << reason << llendl;
+ processFailure(status);
+ ++LLMeshRepository::sHTTPErrorCount;
}
-
- if (data_size < mRequestedBytes)
+ else
{
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshLOD(mMeshParams, mLOD);
- }
- else
+ // From texture fetch code and may apply here:
+ //
+ // A warning about partial (HTTP 206) data. Some grid services
+ // do *not* return a 'Content-Range' header in the response to
+ // Range requests with a 206 status. We're forced to assume
+ // we get what we asked for in these cases until we can fix
+ // the services.
+ //
+ // May also need to deal with 200 status (full asset returned
+ // rather than partial) and 416 (request completely unsatisfyable).
+ // Always been exposed to these but are less likely here where
+ // speculative loads aren't done.
+ static const LLCore::HttpStatus par_status(HTTP_PARTIAL_CONTENT);
+
+ if (par_status != status)
{
- llassert(status == 499 || status == 503); //intentionally trigger a breakpoint
- llwarns << "Unhandled status " << status << llendl;
+ LL_WARNS_ONCE(LOG_MESH) << "Non-206 successful status received for fetch: "
+ << status.toTerseString() << LL_ENDL;
}
- return;
- }
+
+ LLCore::BufferArray * body(response->getBody());
+ S32 data_size(body ? body->size() : 0);
+ U8 * data(NULL);
- LLMeshRepository::sBytesReceived += mRequestedBytes;
+ if (data_size > 0)
+ {
+ // *TODO: Try to get rid of data copying and add interfaces
+ // that support BufferArray directly. Introduce a two-phase
+ // handler, optional first that takes a body, fallback second
+ // that requires a temporary allocation and data copy.
+ data = new U8[data_size];
+ body->read(0, (char *) data, data_size);
+ LLMeshRepository::sBytesReceived += data_size;
+ }
- U8* data = NULL;
+ processData(body, data, data_size);
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
+ delete [] data;
}
- if (gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
+ // Release handler
+ gMeshRepo.mThread->mHttpRequestSet.erase(this);
+ delete this; // Must be last statement
+}
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
- if (file.getSize() >= offset+size)
+LLMeshHeaderHandler::~LLMeshHeaderHandler()
+{
+ if (!LLApp::isQuitting())
+ {
+ if (! mProcessed)
{
- file.seek(offset);
- file.write(data, size);
- LLMeshRepository::sCacheBytesWritten += size;
+ // something went wrong, retry
+ LL_WARNS(LOG_MESH) << "Mesh header fetch canceled unexpectedly, retrying." << LL_ENDL;
+ LLMeshRepoThread::HeaderRequest req(mMeshParams);
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ gMeshRepo.mThread->mHeaderReqQ.push(req);
}
+ LLMeshRepoThread::decActiveHeaderRequests();
}
-
- delete [] data;
}
-void LLMeshSkinInfoResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
+void LLMeshHeaderHandler::processFailure(LLCore::HttpStatus status)
{
- mProcessed = true;
+ LL_WARNS(LOG_MESH) << "Error during mesh header handling. ID: " << mMeshParams.getSculptID()
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << "). Not retrying."
+ << LL_ENDL;
- // thread could have already be destroyed during logout
- if( !gMeshRepo.mThread )
+ // Can't get the header so none of the LODs will be available
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ for (int i(0); i < 4; ++i)
{
- return;
+ gMeshRepo.mThread->mUnavailableQ.push(LLMeshRepoThread::LODRequest(mMeshParams, i));
}
+}
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
+void LLMeshHeaderHandler::processData(LLCore::BufferArray * body, U8 * data, S32 data_size)
+{
+ LLUUID mesh_id = mMeshParams.getSculptID();
+ bool success = (! MESH_HEADER_PROCESS_FAILED) && gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
+ llassert(success);
+ if (! success)
{
- llwarns << status << ": " << reason << llendl;
- }
+ // *TODO: Get real reason for parse failure here. Might we want to retry?
+ LL_WARNS(LOG_MESH) << "Unable to parse mesh header. ID: " << mesh_id
+ << ", Unknown reason. Not retrying."
+ << LL_ENDL;
- if (data_size < mRequestedBytes)
- {
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshSkinInfo(mMeshID);
- }
- else
+ // Can't get the header so none of the LODs will be available
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ for (int i(0); i < 4; ++i)
{
- llassert(status == 499 || status == 503); //intentionally trigger a breakpoint
- llwarns << "Unhandled status " << status << llendl;
+ gMeshRepo.mThread->mUnavailableQ.push(LLMeshRepoThread::LODRequest(mMeshParams, i));
}
- return;
}
+ else if (data && data_size > 0)
+ {
+ // header was successfully retrieved from sim, cache in vfs
+ LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
- LLMeshRepository::sBytesReceived += mRequestedBytes;
+ S32 version = header["version"].asInteger();
- U8* data = NULL;
+ if (version <= MAX_MESH_VERSION)
+ {
+ std::stringstream str;
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
+ S32 lod_bytes = 0;
- if (gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
- {
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+ for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
+ {
+ // figure out how many bytes we'll need to reserve in the file
+ const std::string & lod_name = header_lod[i];
+ lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
+ }
+
+ // just in case skin info or decomposition is at the end of the file (which it shouldn't be)
+ lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
+ lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
- S32 offset = mOffset;
- S32 size = mRequestedBytes;
+ S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
+ S32 bytes = lod_bytes + header_bytes;
- if (file.getSize() >= offset+size)
- {
- LLMeshRepository::sCacheBytesWritten += size;
- file.seek(offset);
- file.write(data, size);
- }
- }
+
+ // It's possible for the remote asset to have more data than is needed for the local cache
+ // only allocate as much space in the VFS as is needed for the local cache
+ data_size = llmin(data_size, bytes);
- delete [] data;
-}
+ LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
+ if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
+ {
+ LLMeshRepository::sCacheBytesWritten += data_size;
+ ++LLMeshRepository::sCacheWrites;
-void LLMeshDecompositionResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- mProcessed = true;
-
- if( !gMeshRepo.mThread )
- {
- return;
- }
+ file.write(data, data_size);
+
+ // zero out the rest of the file
+ U8 block[MESH_HEADER_SIZE];
+ memset(block, 0, sizeof(block));
- S32 data_size = buffer->countAfter(channels.in(), NULL);
+ while (bytes-file.tell() > sizeof(block))
+ {
+ file.write(block, sizeof(block));
+ }
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
+ S32 remaining = bytes-file.tell();
+ if (remaining > 0)
+ {
+ file.write(block, remaining);
+ }
+ }
+ }
}
+}
- if (data_size < mRequestedBytes)
+LLMeshLODHandler::~LLMeshLODHandler()
+{
+ if (! LLApp::isQuitting())
{
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshDecomposition(mMeshID);
- }
- else
+ if (! mProcessed)
{
- llassert(status == 499 || status == 503); //intentionally trigger a breakpoint
- llwarns << "Unhandled status " << status << llendl;
+ LL_WARNS(LOG_MESH) << "Mesh LOD fetch canceled unexpectedly, retrying." << LL_ENDL;
+ gMeshRepo.mThread->lockAndLoadMeshLOD(mMeshParams, mLOD);
}
- return;
+ LLMeshRepoThread::decActiveLODRequests();
}
+}
- LLMeshRepository::sBytesReceived += mRequestedBytes;
-
- U8* data = NULL;
+void LLMeshLODHandler::processFailure(LLCore::HttpStatus status)
+{
+ LL_WARNS(LOG_MESH) << "Error during mesh LOD handling. ID: " << mMeshParams.getSculptID()
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << "). Not retrying."
+ << LL_ENDL;
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ gMeshRepo.mThread->mUnavailableQ.push(LLMeshRepoThread::LODRequest(mMeshParams, mLOD));
+}
- if (gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
+void LLMeshLODHandler::processData(LLCore::BufferArray * body, U8 * data, S32 data_size)
+{
+ if ((! MESH_LOD_PROCESS_FAILED) && gMeshRepo.mThread->lodReceived(mMeshParams, mLOD, data, data_size))
{
- //good fetch from sim, write to VFS for caching
- LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
+ // good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshParams.getSculptID(), LLAssetType::AT_MESH, LLVFile::WRITE);
S32 offset = mOffset;
S32 size = mRequestedBytes;
if (file.getSize() >= offset+size)
{
- LLMeshRepository::sCacheBytesWritten += size;
file.seek(offset);
file.write(data, size);
+ LLMeshRepository::sCacheBytesWritten += size;
+ ++LLMeshRepository::sCacheWrites;
}
}
-
- delete [] data;
-}
-
-void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
-{
- mProcessed = true;
-
- // thread could have already be destroyed during logout
- if( !gMeshRepo.mThread )
- {
- return;
- }
-
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- if (status < 200 || status > 400)
- {
- llwarns << status << ": " << reason << llendl;
- }
-
- if (data_size < mRequestedBytes)
+ else
{
- if (status == 499 || status == 503)
- { //timeout or service unavailable, try again
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- gMeshRepo.mThread->loadMeshPhysicsShape(mMeshID);
- }
- else
- {
- llassert(status == 499 || status == 503); //intentionally trigger a breakpoint
- llwarns << "Unhandled status " << status << llendl;
- }
- return;
+ LL_WARNS(LOG_MESH) << "Error during mesh LOD processing. ID: " << mMeshParams.getSculptID()
+ << ", Unknown reason. Not retrying."
+ << LL_ENDL;
+ LLMutexLock lock(gMeshRepo.mThread->mMutex);
+ gMeshRepo.mThread->mUnavailableQ.push(LLMeshRepoThread::LODRequest(mMeshParams, mLOD));
}
+}
- LLMeshRepository::sBytesReceived += mRequestedBytes;
+LLMeshSkinInfoHandler::~LLMeshSkinInfoHandler()
+{
+ llassert(mProcessed);
+}
- U8* data = NULL;
+void LLMeshSkinInfoHandler::processFailure(LLCore::HttpStatus status)
+{
+ LL_WARNS(LOG_MESH) << "Error during mesh skin info handling. ID: " << mMeshID
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << "). Not retrying."
+ << LL_ENDL;
- if (data_size > 0)
- {
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
- }
+ // *TODO: Mark mesh unavailable on error. For now, simply leave
+ // request unfulfilled rather than retry forever.
+}
- if (gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
+void LLMeshSkinInfoHandler::processData(LLCore::BufferArray * body, U8 * data, S32 data_size)
+{
+ if ((! MESH_SKIN_INFO_PROCESS_FAILED) && gMeshRepo.mThread->skinInfoReceived(mMeshID, data, data_size))
{
- //good fetch from sim, write to VFS for caching
+ // good fetch from sim, write to VFS for caching
LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
S32 offset = mOffset;
@@ -2146,145 +2905,108 @@ void LLMeshPhysicsShapeResponder::completedRaw(U32 status, const std::string& re
if (file.getSize() >= offset+size)
{
LLMeshRepository::sCacheBytesWritten += size;
+ ++LLMeshRepository::sCacheWrites;
file.seek(offset);
file.write(data, size);
}
}
-
- delete [] data;
+ else
+ {
+ LL_WARNS(LOG_MESH) << "Error during mesh skin info processing. ID: " << mMeshID
+ << ", Unknown reason. Not retrying."
+ << LL_ENDL;
+ // *TODO: Mark mesh unavailable on error
+ }
}
-void LLMeshHeaderResponder::completedRaw(U32 status, const std::string& reason,
- const LLChannelDescriptors& channels,
- const LLIOPipe::buffer_ptr_t& buffer)
+LLMeshDecompositionHandler::~LLMeshDecompositionHandler()
{
- mProcessed = true;
+ llassert(mProcessed);
+}
- // thread could have already be destroyed during logout
- if( !gMeshRepo.mThread )
- {
- return;
- }
+void LLMeshDecompositionHandler::processFailure(LLCore::HttpStatus status)
+{
+ LL_WARNS(LOG_MESH) << "Error during mesh decomposition handling. ID: " << mMeshID
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << "). Not retrying."
+ << LL_ENDL;
+ // *TODO: Mark mesh unavailable on error. For now, simply leave
+ // request unfulfilled rather than retry forever.
+}
- if (status < 200 || status > 400)
+void LLMeshDecompositionHandler::processData(LLCore::BufferArray * body, U8 * data, S32 data_size)
+{
+ if ((! MESH_DECOMP_PROCESS_FAILED) && gMeshRepo.mThread->decompositionReceived(mMeshID, data, data_size))
{
- //llwarns
- // << "Header responder failed with status: "
- // << status << ": " << reason << llendl;
-
- // 503 (service unavailable) or 499 (timeout)
- // can be due to server load and can be retried
-
- // TODO*: Add maximum retry logic, exponential backoff
- // and (somewhat more optional than the others) retries
- // again after some set period of time
-
- llassert(status == 503 || status == 499);
+ // good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
- if (status == 503 || status == 499)
- { //retry
- llwarns << "Timeout or service unavailable, retrying." << llendl;
- LLMeshRepository::sHTTPRetryCount++;
- LLMeshRepoThread::HeaderRequest req(mMeshParams);
- LLMutexLock lock(gMeshRepo.mThread->mMutex);
- gMeshRepo.mThread->mHeaderReqQ.push(req);
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
- return;
- }
- else
+ if (file.getSize() >= offset+size)
{
- llwarns << "Unhandled status." << llendl;
+ LLMeshRepository::sCacheBytesWritten += size;
+ ++LLMeshRepository::sCacheWrites;
+ file.seek(offset);
+ file.write(data, size);
}
}
-
- S32 data_size = buffer->countAfter(channels.in(), NULL);
-
- U8* data = NULL;
-
- if (data_size > 0)
+ else
{
- data = new U8[data_size];
- buffer->readAfter(channels.in(), NULL, data, data_size);
+ LL_WARNS(LOG_MESH) << "Error during mesh decomposition processing. ID: " << mMeshID
+ << ", Unknown reason. Not retrying."
+ << LL_ENDL;
+ // *TODO: Mark mesh unavailable on error
}
+}
- LLMeshRepository::sBytesReceived += llmin(data_size, 4096);
+LLMeshPhysicsShapeHandler::~LLMeshPhysicsShapeHandler()
+{
+ llassert(mProcessed);
+}
- bool success = gMeshRepo.mThread->headerReceived(mMeshParams, data, data_size);
-
- llassert(success);
+void LLMeshPhysicsShapeHandler::processFailure(LLCore::HttpStatus status)
+{
+ LL_WARNS(LOG_MESH) << "Error during mesh physics shape handling. ID: " << mMeshID
+ << ", Reason: " << status.toString()
+ << " (" << status.toTerseString() << "). Not retrying."
+ << LL_ENDL;
+ // *TODO: Mark mesh unavailable on error
+}
- if (!success)
- {
- llwarns
- << "Unable to parse mesh header: "
- << status << ": " << reason << llendl;
- }
- else if (data && data_size > 0)
+void LLMeshPhysicsShapeHandler::processData(LLCore::BufferArray * body, U8 * data, S32 data_size)
+{
+ if ((! MESH_PHYS_SHAPE_PROCESS_FAILED) && gMeshRepo.mThread->physicsShapeReceived(mMeshID, data, data_size))
{
- //header was successfully retrieved from sim, cache in vfs
- LLUUID mesh_id = mMeshParams.getSculptID();
- LLSD header = gMeshRepo.mThread->mMeshHeader[mesh_id];
+ // good fetch from sim, write to VFS for caching
+ LLVFile file(gVFS, mMeshID, LLAssetType::AT_MESH, LLVFile::WRITE);
- S32 version = header["version"].asInteger();
+ S32 offset = mOffset;
+ S32 size = mRequestedBytes;
- if (version <= MAX_MESH_VERSION)
+ if (file.getSize() >= offset+size)
{
- std::stringstream str;
-
- S32 lod_bytes = 0;
-
- for (U32 i = 0; i < LLModel::LOD_PHYSICS; ++i)
- { //figure out how many bytes we'll need to reserve in the file
- std::string lod_name = header_lod[i];
- lod_bytes = llmax(lod_bytes, header[lod_name]["offset"].asInteger()+header[lod_name]["size"].asInteger());
- }
-
- //just in case skin info or decomposition is at the end of the file (which it shouldn't be)
- lod_bytes = llmax(lod_bytes, header["skin"]["offset"].asInteger() + header["skin"]["size"].asInteger());
- lod_bytes = llmax(lod_bytes, header["physics_convex"]["offset"].asInteger() + header["physics_convex"]["size"].asInteger());
-
- S32 header_bytes = (S32) gMeshRepo.mThread->mMeshHeaderSize[mesh_id];
- S32 bytes = lod_bytes + header_bytes;
-
-
- //it's possible for the remote asset to have more data than is needed for the local cache
- //only allocate as much space in the VFS as is needed for the local cache
- data_size = llmin(data_size, bytes);
-
- LLVFile file(gVFS, mesh_id, LLAssetType::AT_MESH, LLVFile::WRITE);
- if (file.getMaxSize() >= bytes || file.setMaxSize(bytes))
- {
- LLMeshRepository::sCacheBytesWritten += data_size;
-
- file.write((const U8*) data, data_size);
-
- //zero out the rest of the file
- U8 block[4096];
- memset(block, 0, 4096);
-
- while (bytes-file.tell() > 4096)
- {
- file.write(block, 4096);
- }
-
- S32 remaining = bytes-file.tell();
-
- if (remaining > 0)
- {
- file.write(block, remaining);
- }
- }
+ LLMeshRepository::sCacheBytesWritten += size;
+ ++LLMeshRepository::sCacheWrites;
+ file.seek(offset);
+ file.write(data, size);
}
}
-
- delete [] data;
+ else
+ {
+ LL_WARNS(LOG_MESH) << "Error during mesh physics shape processing. ID: " << mMeshID
+ << ", Unknown reason. Not retrying."
+ << LL_ENDL;
+ // *TODO: Mark mesh unavailable on error
+ }
}
-
LLMeshRepository::LLMeshRepository()
: mMeshMutex(NULL),
mMeshThreadCount(0),
- mThread(NULL)
+ mThread(NULL),
+ mGetMeshVersion(2)
{
}
@@ -2303,7 +3025,7 @@ void LLMeshRepository::init()
apr_sleep(100);
}
-
+ metrics_teleport_started_signal = LLViewerMessage::getInstance()->setTeleportStartedCallback(teleport_started);
mThread = new LLMeshRepoThread();
mThread->start();
@@ -2311,11 +3033,13 @@ void LLMeshRepository::init()
void LLMeshRepository::shutdown()
{
- llinfos << "Shutting down mesh repository." << llendl;
+ LL_INFOS(LOG_MESH) << "Shutting down mesh repository." << LL_ENDL;
+
+ metrics_teleport_started_signal.disconnect();
for (U32 i = 0; i < mUploads.size(); ++i)
{
- llinfos << "Discard the pending mesh uploads " << llendl;
+ LL_INFOS(LOG_MESH) << "Discard the pending mesh uploads." << LL_ENDL;
mUploads[i]->discard() ; //discard the uploading requests.
}
@@ -2330,7 +3054,7 @@ void LLMeshRepository::shutdown()
for (U32 i = 0; i < mUploads.size(); ++i)
{
- llinfos << "Waiting for pending mesh upload " << i << "/" << mUploads.size() << llendl;
+ LL_INFOS(LOG_MESH) << "Waiting for pending mesh upload " << (i + 1) << "/" << mUploads.size() << LL_ENDL;
while (!mUploads[i]->isStopped())
{
apr_sleep(10);
@@ -2343,7 +3067,7 @@ void LLMeshRepository::shutdown()
delete mMeshMutex;
mMeshMutex = NULL;
- llinfos << "Shutting down decomposition system." << llendl;
+ LL_INFOS(LOG_MESH) << "Shutting down decomposition system." << LL_ENDL;
if (mDecompThread)
{
@@ -2358,6 +3082,9 @@ void LLMeshRepository::shutdown()
//called in the main thread.
S32 LLMeshRepository::update()
{
+ // Conditionally log a mesh metrics event
+ metricsUpdate();
+
if(mUploadWaitList.empty())
{
return 0 ;
@@ -2377,7 +3104,12 @@ S32 LLMeshRepository::update()
S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_params, S32 detail, S32 last_lod)
{
- if (detail < 0 || detail > 4)
+ MESH_FASTTIMER_DEFBLOCK;
+
+ // Manage time-to-load metrics for mesh download operations.
+ metricsProgress(1);
+
+ if (detail < 0 || detail >= 4)
{
return detail;
}
@@ -2455,9 +3187,32 @@ S32 LLMeshRepository::loadMesh(LLVOVolume* vobj, const LLVolumeParams& mesh_para
void LLMeshRepository::notifyLoadedMeshes()
{ //called from main thread
+ MESH_FASTTIMER_DEFBLOCK;
- LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
-
+ if (1 == mGetMeshVersion)
+ {
+ // Legacy GetMesh operation with high connection concurrency
+ LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("MeshMaxConcurrentRequests");
+ LLMeshRepoThread::sRequestHighWater = llclamp(2 * S32(LLMeshRepoThread::sMaxConcurrentRequests),
+ REQUEST_HIGH_WATER_MIN,
+ REQUEST_HIGH_WATER_MAX);
+ LLMeshRepoThread::sRequestLowWater = llclamp(LLMeshRepoThread::sRequestHighWater / 2,
+ REQUEST_LOW_WATER_MIN,
+ REQUEST_LOW_WATER_MAX);
+ }
+ else
+ {
+ // GetMesh2 operation with keepalives, etc. With pipelining,
+ // we'll increase this.
+ LLMeshRepoThread::sMaxConcurrentRequests = gSavedSettings.getU32("Mesh2MaxConcurrentRequests");
+ LLMeshRepoThread::sRequestHighWater = llclamp(5 * S32(LLMeshRepoThread::sMaxConcurrentRequests),
+ REQUEST2_HIGH_WATER_MIN,
+ REQUEST2_HIGH_WATER_MAX);
+ LLMeshRepoThread::sRequestLowWater = llclamp(LLMeshRepoThread::sRequestHighWater / 2,
+ REQUEST2_LOW_WATER_MIN,
+ REQUEST2_LOW_WATER_MAX);
+ }
+
//clean up completed upload threads
for (std::vector<LLMeshUploadThread*>::iterator iter = mUploads.begin(); iter != mUploads.end(); )
{
@@ -2534,26 +3289,46 @@ void LLMeshRepository::notifyLoadedMeshes()
//call completed callbacks on finished decompositions
mDecompThread->notifyCompleted();
-
- if (!mThread->mWaiting)
- { //curl thread is churning, wait for it to go idle
- return;
- }
- static std::string region_name("never name a region this");
+ // For major operations, attempt to get the required locks
+ // without blocking and punt if they're not available. The
+ // longest run of holdoffs is kept in sMaxLockHoldoffs just
+ // to collect the data. In testing, I've never seen a value
+ // greater than 2 (written to log on exit).
+ {
+ LLMutexTrylock lock1(mMeshMutex);
+ LLMutexTrylock lock2(mThread->mMutex);
- if (gAgent.getRegion())
- { //update capability url
- if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
+ static U32 hold_offs(0);
+ if (! lock1.isLocked() || ! lock2.isLocked())
{
- region_name = gAgent.getRegion()->getName();
- mGetMeshCapability = gAgent.getRegion()->getCapability("GetMesh");
+ // If we can't get the locks, skip and pick this up later.
+ ++hold_offs;
+ sMaxLockHoldoffs = llmax(sMaxLockHoldoffs, hold_offs);
+ return;
+ }
+ hold_offs = 0;
+
+ if (gAgent.getRegion())
+ {
+ // Update capability urls
+ static std::string region_name("never name a region this");
+
+ if (gAgent.getRegion()->getName() != region_name && gAgent.getRegion()->capabilitiesReceived())
+ {
+ region_name = gAgent.getRegion()->getName();
+ const bool use_v1(gSavedSettings.getBOOL("MeshUseGetMesh1"));
+ const std::string mesh1(gAgent.getRegion()->getCapability("GetMesh"));
+ const std::string mesh2(gAgent.getRegion()->getCapability("GetMesh2"));
+ mGetMeshVersion = (mesh2.empty() || use_v1) ? 1 : 2;
+ mThread->setGetMeshCaps(mesh1, mesh2, mGetMeshVersion);
+ LL_DEBUGS(LOG_MESH) << "Retrieving caps for region '" << region_name
+ << "', GetMesh2: " << mesh2
+ << ", GetMesh: " << mesh1
+ << ", using version: " << mGetMeshVersion
+ << LL_ENDL;
+ }
}
- }
-
- {
- LLMutexLock lock1(mMeshMutex);
- LLMutexLock lock2(mThread->mMutex);
//popup queued error messages from background threads
while (!mUploadErrorQ.empty())
@@ -2562,47 +3337,55 @@ void LLMeshRepository::notifyLoadedMeshes()
mUploadErrorQ.pop();
}
- S32 push_count = LLMeshRepoThread::sMaxConcurrentRequests-(LLMeshRepoThread::sActiveHeaderRequests+LLMeshRepoThread::sActiveLODRequests);
-
- if (push_count > 0)
+ S32 active_count = LLMeshRepoThread::sActiveHeaderRequests + LLMeshRepoThread::sActiveLODRequests;
+ if (active_count < LLMeshRepoThread::sRequestLowWater)
{
- //calculate "score" for pending requests
-
- //create score map
- std::map<LLUUID, F32> score_map;
+ S32 push_count = LLMeshRepoThread::sRequestHighWater - active_count;
- for (U32 i = 0; i < 4; ++i)
+ if (mPendingRequests.size() > push_count)
{
- for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
+ // More requests than the high-water limit allows so
+ // sort and forward the most important.
+
+ //calculate "score" for pending requests
+
+ //create score map
+ std::map<LLUUID, F32> score_map;
+
+ for (U32 i = 0; i < 4; ++i)
{
- F32 max_score = 0.f;
- for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
+ for (mesh_load_map::iterator iter = mLoadingMeshes[i].begin(); iter != mLoadingMeshes[i].end(); ++iter)
{
- LLViewerObject* object = gObjectList.findObject(*obj_iter);
-
- if (object)
+ F32 max_score = 0.f;
+ for (std::set<LLUUID>::iterator obj_iter = iter->second.begin(); obj_iter != iter->second.end(); ++obj_iter)
{
- LLDrawable* drawable = object->mDrawable;
- if (drawable)
+ LLViewerObject* object = gObjectList.findObject(*obj_iter);
+
+ if (object)
{
- F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
- max_score = llmax(max_score, cur_score);
+ LLDrawable* drawable = object->mDrawable;
+ if (drawable)
+ {
+ F32 cur_score = drawable->getRadius()/llmax(drawable->mDistanceWRTCamera, 1.f);
+ max_score = llmax(max_score, cur_score);
+ }
}
}
- }
- score_map[iter->first.getSculptID()] = max_score;
+ score_map[iter->first.getSculptID()] = max_score;
+ }
}
- }
- //set "score" for pending requests
- for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
- {
- iter->mScore = score_map[iter->mMeshParams.getSculptID()];
- }
+ //set "score" for pending requests
+ for (std::vector<LLMeshRepoThread::LODRequest>::iterator iter = mPendingRequests.begin(); iter != mPendingRequests.end(); ++iter)
+ {
+ iter->mScore = score_map[iter->mMeshParams.getSculptID()];
+ }
- //sort by "score"
- std::sort(mPendingRequests.begin(), mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
+ //sort by "score"
+ std::partial_sort(mPendingRequests.begin(), mPendingRequests.begin() + push_count,
+ mPendingRequests.end(), LLMeshRepoThread::CompareScoreGreater());
+ }
while (!mPendingRequests.empty() && push_count > 0)
{
@@ -2656,9 +3439,8 @@ void LLMeshRepository::notifySkinInfoReceived(LLMeshSkinInfo& info)
vobj->notifyMeshLoaded();
}
}
+ mLoadingSkins.erase(info.mMeshID);
}
-
- mLoadingSkins.erase(info.mMeshID);
}
void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decomp)
@@ -2667,14 +3449,14 @@ void LLMeshRepository::notifyDecompositionReceived(LLModel::Decomposition* decom
if (iter == mDecompositionMap.end())
{ //just insert decomp into map
mDecompositionMap[decomp->mMeshID] = decomp;
+ mLoadingDecompositions.erase(decomp->mMeshID);
}
else
{ //merge decomp with existing entry
iter->second->merge(decomp);
+ mLoadingDecompositions.erase(decomp->mMeshID);
delete decomp;
}
-
- mLoadingDecompositions.erase(decomp->mMeshID);
}
void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVolume* volume)
@@ -2689,7 +3471,8 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol
//make sure target volume is still valid
if (volume->getNumVolumeFaces() <= 0)
{
- llwarns << "Mesh loading returned empty volume." << llendl;
+ LL_WARNS(LOG_MESH) << "Mesh loading returned empty volume. ID: " << mesh_params.getSculptID()
+ << LL_ENDL;
}
{ //update system volume
@@ -2702,7 +3485,8 @@ void LLMeshRepository::notifyMeshLoaded(const LLVolumeParams& mesh_params, LLVol
}
else
{
- llwarns << "Couldn't find system volume for given mesh." << llendl;
+ LL_WARNS(LOG_MESH) << "Couldn't find system volume for mesh " << mesh_params.getSculptID()
+ << LL_ENDL;
}
}
@@ -2756,6 +3540,8 @@ S32 LLMeshRepository::getActualMeshLOD(const LLVolumeParams& mesh_params, S32 lo
const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const LLVOVolume* requesting_obj)
{
+ MESH_FASTTIMER_DEFBLOCK;
+
if (mesh_id.notNull())
{
skin_map::iterator iter = mSkinMap.find(mesh_id);
@@ -2782,6 +3568,8 @@ const LLMeshSkinInfo* LLMeshRepository::getSkinInfo(const LLUUID& mesh_id, const
void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
{
+ MESH_FASTTIMER_DEFBLOCK;
+
if (mesh_id.notNull())
{
LLModel::Decomposition* decomp = NULL;
@@ -2799,6 +3587,7 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
std::set<LLUUID>::iterator iter = mLoadingPhysicsShapes.find(mesh_id);
if (iter == mLoadingPhysicsShapes.end())
{ //no request pending for this skin info
+ // *FIXME: Nothing ever deletes entries, can't be right
mLoadingPhysicsShapes.insert(mesh_id);
mPendingPhysicsShapeRequests.push(mesh_id);
}
@@ -2809,6 +3598,8 @@ void LLMeshRepository::fetchPhysicsShape(const LLUUID& mesh_id)
LLModel::Decomposition* LLMeshRepository::getDecomposition(const LLUUID& mesh_id)
{
+ MESH_FASTTIMER_DEFBLOCK;
+
LLModel::Decomposition* ret = NULL;
if (mesh_id.notNull())
@@ -2871,6 +3662,8 @@ bool LLMeshRepository::hasPhysicsShape(const LLUUID& mesh_id)
LLSD& LLMeshRepository::getMeshHeader(const LLUUID& mesh_id)
{
+ MESH_FASTTIMER_DEFBLOCK;
+
return mThread->getMeshHeader(mesh_id);
}
@@ -2892,7 +3685,7 @@ LLSD& LLMeshRepoThread::getMeshHeader(const LLUUID& mesh_id)
void LLMeshRepository::uploadModel(std::vector<LLModelInstance>& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload,
+ bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload,
LLHandle<LLWholeModelFeeObserver> fee_observer, LLHandle<LLWholeModelUploadObserver> upload_observer)
{
LLMeshUploadThread* thread = new LLMeshUploadThread(data, scale, upload_textures, upload_skin, upload_joints, upload_url,
@@ -2921,7 +3714,6 @@ S32 LLMeshRepository::getMeshSize(const LLUUID& mesh_id, S32 lod)
}
return -1;
-
}
void LLMeshUploadThread::decomposeMeshMatrix(LLMatrix4& transformation,
@@ -3186,7 +3978,7 @@ void LLPhysicsDecomp::setMeshData(LLCDMeshData& mesh, bool vertex_based)
if (ret)
{
- llerrs << "Convex Decomposition thread valid but could not set mesh data" << llendl;
+ LL_ERRS(LOG_MESH) << "Convex Decomposition thread valid but could not set mesh data." << LL_ENDL;
}
}
}
@@ -3262,7 +4054,8 @@ void LLPhysicsDecomp::doDecomposition()
if (ret)
{
- llwarns << "Convex Decomposition thread valid but could not execute stage " << stage << llendl;
+ LL_WARNS(LOG_MESH) << "Convex Decomposition thread valid but could not execute stage " << stage << "."
+ << LL_ENDL;
LLMutexLock lock(mMutex);
mCurRequest->mHull.clear();
@@ -3391,9 +4184,9 @@ void LLPhysicsDecomp::doDecompositionSingleHull()
setMeshData(mesh, true);
LLCDResult ret = decomp->buildSingleHull() ;
- if(ret)
+ if (ret)
{
- llwarns << "Could not execute decomposition stage when attempting to create single hull." << llendl;
+ LL_WARNS(LOG_MESH) << "Could not execute decomposition stage when attempting to create single hull." << LL_ENDL;
make_box(mCurRequest);
}
else
@@ -3698,3 +4491,63 @@ bool LLMeshRepository::meshRezEnabled()
}
return false;
}
+
+// Threading: main thread only
+// static
+void LLMeshRepository::metricsStart()
+{
+ ++metrics_teleport_start_count;
+ sQuiescentTimer.start(0);
+}
+
+// Threading: main thread only
+// static
+void LLMeshRepository::metricsStop()
+{
+ sQuiescentTimer.stop(0);
+}
+
+// Threading: main thread only
+// static
+void LLMeshRepository::metricsProgress(unsigned int this_count)
+{
+ static bool first_start(true);
+
+ if (first_start)
+ {
+ metricsStart();
+ first_start = false;
+ }
+ sQuiescentTimer.ringBell(0, this_count);
+}
+
+// Threading: main thread only
+// static
+void LLMeshRepository::metricsUpdate()
+{
+ F64 started, stopped;
+ U64 total_count(U64L(0)), user_cpu(U64L(0)), sys_cpu(U64L(0));
+
+ if (sQuiescentTimer.isExpired(0, started, stopped, total_count, user_cpu, sys_cpu))
+ {
+ LLSD metrics;
+
+ metrics["reason"] = "Mesh Download Quiescent";
+ metrics["scope"] = metrics_teleport_start_count > 1 ? "Teleport" : "Login";
+ metrics["start"] = started;
+ metrics["stop"] = stopped;
+ metrics["fetches"] = LLSD::Integer(total_count);
+ metrics["teleports"] = LLSD::Integer(metrics_teleport_start_count);
+ metrics["user_cpu"] = double(user_cpu) / 1.0e6;
+ metrics["sys_cpu"] = double(sys_cpu) / 1.0e6;
+ LL_INFOS(LOG_MESH) << "EventMarker " << metrics << LL_ENDL;
+ }
+}
+
+// Threading: main thread only
+// static
+void teleport_started()
+{
+ LLMeshRepository::metricsStart();
+}
+
diff --git a/indra/newview/llmeshrepository.h b/indra/newview/llmeshrepository.h
index 8eaf691d6f..39280bea3a 100755
--- a/indra/newview/llmeshrepository.h
+++ b/indra/newview/llmeshrepository.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -32,6 +32,12 @@
#include "lluuid.h"
#include "llviewertexture.h"
#include "llvolume.h"
+#include "lldeadmantimer.h"
+#include "httpcommon.h"
+#include "httprequest.h"
+#include "httpoptions.h"
+#include "httpheaders.h"
+#include "httphandler.h"
#define LLCONVEXDECOMPINTER_STATIC 1
@@ -39,8 +45,6 @@
#include "lluploadfloaterobservers.h"
class LLVOVolume;
-class LLMeshResponder;
-class LLCurlRequest;
class LLMutex;
class LLCondition;
class LLVFS;
@@ -215,17 +219,17 @@ class LLMeshRepoThread : public LLThread
{
public:
- static S32 sActiveHeaderRequests;
- static S32 sActiveLODRequests;
+ volatile static S32 sActiveHeaderRequests;
+ volatile static S32 sActiveLODRequests;
static U32 sMaxConcurrentRequests;
+ static S32 sRequestLowWater;
+ static S32 sRequestHighWater;
+ static S32 sRequestWaterLevel; // Stats-use only, may read outside of thread
- LLCurlRequest* mCurlRequest;
LLMutex* mMutex;
LLMutex* mHeaderMutex;
LLCondition* mSignal;
- bool mWaiting;
-
//map of known mesh headers
typedef std::map<LLUUID, LLSD> mesh_header_map;
mesh_header_map mMeshHeader;
@@ -287,8 +291,8 @@ public:
//set of requested skin info
std::set<LLUUID> mSkinRequests;
- //queue of completed skin info requests
- std::queue<LLMeshSkinInfo> mSkinInfoQ;
+ // list of completed skin info requests
+ std::list<LLMeshSkinInfo> mSkinInfoQ;
//set of requested decompositions
std::set<LLUUID> mDecompositionRequests;
@@ -296,8 +300,8 @@ public:
//set of requested physics shapes
std::set<LLUUID> mPhysicsShapeRequests;
- //queue of completed Decomposition info requests
- std::queue<LLModel::Decomposition*> mDecompositionQ;
+ // list of completed Decomposition info requests
+ std::list<LLModel::Decomposition*> mDecompositionQ;
//queue of requested headers
std::queue<HeaderRequest> mHeaderReqQ;
@@ -315,7 +319,23 @@ public:
typedef std::map<LLVolumeParams, std::vector<S32> > pending_lod_map;
pending_lod_map mPendingLOD;
- static std::string constructUrl(LLUUID mesh_id);
+ // llcorehttp library interface objects.
+ LLCore::HttpStatus mHttpStatus;
+ LLCore::HttpRequest * mHttpRequest;
+ LLCore::HttpOptions * mHttpOptions;
+ LLCore::HttpOptions * mHttpLargeOptions;
+ LLCore::HttpHeaders * mHttpHeaders;
+ LLCore::HttpRequest::policy_t mHttpPolicyClass;
+ LLCore::HttpRequest::policy_t mHttpLegacyPolicyClass;
+ LLCore::HttpRequest::policy_t mHttpLargePolicyClass;
+ LLCore::HttpRequest::priority_t mHttpPriority;
+
+ typedef std::set<LLCore::HttpHandler *> http_request_set;
+ http_request_set mHttpRequestSet; // Outstanding HTTP requests
+
+ std::string mGetMeshCapability;
+ std::string mGetMesh2Capability;
+ int mGetMeshVersion;
LLMeshRepoThread();
~LLMeshRepoThread();
@@ -325,8 +345,8 @@ public:
void lockAndLoadMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
void loadMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
- bool fetchMeshHeader(const LLVolumeParams& mesh_params, U32& count);
- bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod, U32& count);
+ bool fetchMeshHeader(const LLVolumeParams& mesh_params);
+ bool fetchMeshLOD(const LLVolumeParams& mesh_params, S32 lod);
bool headerReceived(const LLVolumeParams& mesh_params, U8* data, S32 data_size);
bool lodReceived(const LLVolumeParams& mesh_params, S32 lod, U8* data, S32 data_size);
bool skinInfoReceived(const LLUUID& mesh_id, U8* data, S32 data_size);
@@ -358,9 +378,37 @@ public:
static void incActiveHeaderRequests();
static void decActiveHeaderRequests();
+ // Set the caps strings and preferred version for constructing
+ // mesh fetch URLs.
+ //
+ // Mutex: must be holding mMutex when called
+ void setGetMeshCaps(const std::string & get_mesh1,
+ const std::string & get_mesh2,
+ int pref_version);
+
+ // Mutex: acquires mMutex
+ void constructUrl(LLUUID mesh_id, std::string * url, int * version);
+
+private:
+ // Issue a GET request to a URL with 'Range' header using
+ // the correct policy class and other attributes. If an invalid
+ // handle is returned, the request failed and caller must retry
+ // or dispose of handler.
+ //
+ // Threads: Repo thread only
+ LLCore::HttpHandle getByteRange(const std::string & url, int cap_version,
+ size_t offset, size_t len,
+ LLCore::HttpHandler * handler);
};
-class LLMeshUploadThread : public LLThread
+
+// Class whose instances represent a single upload-type request for
+// meshes: one fee query or one actual upload attempt. Yes, it creates
+// a unique thread for that single request. As it is 1:1, it can also
+// trivially serve as the HttpHandler object for request completion
+// notifications.
+
+class LLMeshUploadThread : public LLThread, public LLCore::HttpHandler
{
private:
S32 mMeshUploadTimeOut ; //maximum time in seconds to execute an uploading request.
@@ -381,44 +429,41 @@ public:
};
LLPointer<DecompRequest> mFinalDecomp;
- bool mPhysicsComplete;
+ volatile bool mPhysicsComplete;
typedef std::map<LLPointer<LLModel>, std::vector<LLVector3> > hull_map;
- hull_map mHullMap;
+ hull_map mHullMap;
typedef std::vector<LLModelInstance> instance_list;
- instance_list mInstanceList;
+ instance_list mInstanceList;
typedef std::map<LLPointer<LLModel>, instance_list> instance_map;
- instance_map mInstance;
+ instance_map mInstance;
- LLMutex* mMutex;
- LLCurlRequest* mCurlRequest;
+ LLMutex* mMutex;
S32 mPendingUploads;
LLVector3 mOrigin;
bool mFinished;
bool mUploadTextures;
bool mUploadSkin;
bool mUploadJoints;
- BOOL mDiscarded ;
+ volatile bool mDiscarded;
LLHost mHost;
std::string mWholeModelFeeCapability;
std::string mWholeModelUploadURL;
LLMeshUploadThread(instance_list& data, LLVector3& scale, bool upload_textures,
- bool upload_skin, bool upload_joints, std::string upload_url, bool do_upload = true,
- LLHandle<LLWholeModelFeeObserver> fee_observer= (LLHandle<LLWholeModelFeeObserver>()), LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
+ bool upload_skin, bool upload_joints, const std::string & upload_url, bool do_upload = true,
+ LLHandle<LLWholeModelFeeObserver> fee_observer = (LLHandle<LLWholeModelFeeObserver>()),
+ LLHandle<LLWholeModelUploadObserver> upload_observer = (LLHandle<LLWholeModelUploadObserver>()));
~LLMeshUploadThread();
- void startRequest() { ++mPendingUploads; }
- void stopRequest() { --mPendingUploads; }
-
- bool finished() { return mFinished; }
+ bool finished() const { return mFinished; }
virtual void run();
void preStart();
void discard() ;
- BOOL isDiscarded();
+ bool isDiscarded() const;
void generateHulls();
@@ -435,11 +480,23 @@ public:
void setFeeObserverHandle(LLHandle<LLWholeModelFeeObserver> observer_handle) { mFeeObserverHandle = observer_handle; }
void setUploadObserverHandle(LLHandle<LLWholeModelUploadObserver> observer_handle) { mUploadObserverHandle = observer_handle; }
+ // Inherited from LLCore::HttpHandler
+ virtual void onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response);
+
private:
LLHandle<LLWholeModelFeeObserver> mFeeObserverHandle;
LLHandle<LLWholeModelUploadObserver> mUploadObserverHandle;
bool mDoUpload; // if FALSE only model data will be requested, otherwise the model will be uploaded
+ LLSD mModelData;
+
+ // llcorehttp library interface objects.
+ LLCore::HttpStatus mHttpStatus;
+ LLCore::HttpRequest * mHttpRequest;
+ LLCore::HttpOptions * mHttpOptions;
+ LLCore::HttpHeaders * mHttpHeaders;
+ LLCore::HttpRequest::policy_t mHttpPolicyClass;
+ LLCore::HttpRequest::priority_t mHttpPriority;
};
class LLMeshRepository
@@ -448,21 +505,28 @@ public:
//metrics
static U32 sBytesReceived;
- static U32 sHTTPRequestCount;
- static U32 sHTTPRetryCount;
+ static U32 sMeshRequestCount; // Total request count, http or cached, all component types
+ static U32 sHTTPRequestCount; // Http GETs issued (not large)
+ static U32 sHTTPLargeRequestCount; // Http GETs issued for large requests
+ static U32 sHTTPRetryCount; // Total request retries whether successful or failed
+ static U32 sHTTPErrorCount; // Requests ending in error
static U32 sLODPending;
static U32 sLODProcessing;
static U32 sCacheBytesRead;
static U32 sCacheBytesWritten;
- static U32 sPeakKbps;
+ static U32 sCacheReads;
+ static U32 sCacheWrites;
+ static U32 sMaxLockHoldoffs; // Maximum sequential locking failures
+ static LLDeadmanTimer sQuiescentTimer; // Time-to-complete-mesh-downloads after significant events
+
static F32 getStreamingCost(LLSD& header, F32 radius, S32* bytes = NULL, S32* visible_bytes = NULL, S32 detail = -1, F32 *unscaled_value = NULL);
LLMeshRepository();
void init();
void shutdown();
- S32 update() ;
+ S32 update();
//mesh management functions
S32 loadMesh(LLVOVolume* volume, const LLVolumeParams& mesh_params, S32 detail = 0, S32 last_lod = -1);
@@ -495,6 +559,12 @@ public:
S32 getMeshSize(const LLUUID& mesh_id, S32 lod);
+ // Quiescent timer management, main thread only.
+ static void metricsStart();
+ static void metricsStop();
+ static void metricsProgress(unsigned int count);
+ static void metricsUpdate();
+
typedef std::map<LLVolumeParams, std::set<LLUUID> > mesh_load_map;
mesh_load_map mLoadingMeshes[4];
@@ -556,8 +626,7 @@ public:
void uploadError(LLSD& args);
void updateInventory(inventory_data data);
- std::string mGetMeshCapability;
-
+ int mGetMeshVersion; // Shadows value in LLMeshRepoThread
};
extern LLMeshRepository gMeshRepo;
diff --git a/indra/newview/llmoveview.cpp b/indra/newview/llmoveview.cpp
index eb6591eb39..32b168b8c5 100755
--- a/indra/newview/llmoveview.cpp
+++ b/indra/newview/llmoveview.cpp
@@ -140,7 +140,7 @@ BOOL LLFloaterMove::postBuild()
initMovementMode();
- LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(LLFloaterMove::sUpdateFlyingStatus);
+ gAgent.addParcelChangedCallback(LLFloaterMove::sUpdateFlyingStatus);
return TRUE;
}
diff --git a/indra/newview/llmutelist.cpp b/indra/newview/llmutelist.cpp
index 54522bb7f6..0720d443f8 100755
--- a/indra/newview/llmutelist.cpp
+++ b/indra/newview/llmutelist.cpp
@@ -251,6 +251,7 @@ BOOL LLMuteList::add(const LLMute& mute, U32 flags)
llinfos << "Muting by name " << mute.mName << llendl;
updateAdd(mute);
notifyObservers();
+ notifyObserversDetailed(mute);
return TRUE;
}
else
@@ -299,6 +300,7 @@ BOOL LLMuteList::add(const LLMute& mute, U32 flags)
llinfos << "Muting " << localmute.mName << " id " << localmute.mID << " flags " << localmute.mFlags << llendl;
updateAdd(localmute);
notifyObservers();
+ notifyObserversDetailed(localmute);
if(!(localmute.mFlags & LLMute::flagParticles))
{
//Kill all particle systems owned by muted task
@@ -396,6 +398,7 @@ BOOL LLMuteList::remove(const LLMute& mute, U32 flags)
}
// Must be after erase.
+ notifyObserversDetailed(localmute);
setLoaded(); // why is this here? -MG
}
else
@@ -409,6 +412,7 @@ BOOL LLMuteList::remove(const LLMute& mute, U32 flags)
updateRemove(mute);
mLegacyMutes.erase(legacy_it);
// Must be after erase.
+ notifyObserversDetailed(mute);
setLoaded(); // why is this here? -MG
}
}
@@ -762,3 +766,16 @@ void LLMuteList::notifyObservers()
it = mObservers.upper_bound(observer);
}
}
+
+void LLMuteList::notifyObserversDetailed(const LLMute& mute)
+{
+ for (observer_set_t::iterator it = mObservers.begin();
+ it != mObservers.end();
+ )
+ {
+ LLMuteListObserver* observer = *it;
+ observer->onChangeDetailed(mute);
+ // In case onChange() deleted an entry.
+ it = mObservers.upper_bound(observer);
+ }
+}
diff --git a/indra/newview/llmutelist.h b/indra/newview/llmutelist.h
index 7a70370fe3..3e998b4f0e 100755
--- a/indra/newview/llmutelist.h
+++ b/indra/newview/llmutelist.h
@@ -123,6 +123,7 @@ private:
void setLoaded();
void notifyObservers();
+ void notifyObserversDetailed(const LLMute &mute);
void updateAdd(const LLMute& mute);
void updateRemove(const LLMute& mute);
@@ -173,6 +174,7 @@ class LLMuteListObserver
public:
virtual ~LLMuteListObserver() { }
virtual void onChange() = 0;
+ virtual void onChangeDetailed(const LLMute& ) { }
};
diff --git a/indra/newview/llnamelistctrl.h b/indra/newview/llnamelistctrl.h
index 5aa1e1c458..92e82b672d 100755
--- a/indra/newview/llnamelistctrl.h
+++ b/indra/newview/llnamelistctrl.h
@@ -67,6 +67,7 @@ class LLNameListCtrl
: public LLScrollListCtrl, public LLInstanceTracker<LLNameListCtrl>
{
public:
+
typedef enum e_name_type
{
INDIVIDUAL,
diff --git a/indra/newview/llnetmap.cpp b/indra/newview/llnetmap.cpp
index dea90b9042..08b5eaedbb 100755
--- a/indra/newview/llnetmap.cpp
+++ b/indra/newview/llnetmap.cpp
@@ -343,8 +343,11 @@ void LLNetMap::draw()
// Draw avatars
for (U32 i = 0; i < avatar_ids.size(); i++)
{
- pos_map = globalPosToView(positions[i]);
LLUUID uuid = avatar_ids[i];
+ // Skip self, we'll draw it later
+ if (uuid == gAgent.getID()) continue;
+
+ pos_map = globalPosToView(positions[i]);
bool show_as_friend = (LLAvatarTracker::instance().getBuddyInfo(uuid) != NULL);
diff --git a/indra/newview/llnotificationhandlerutil.cpp b/indra/newview/llnotificationhandlerutil.cpp
index eb4601a469..ef4d735616 100755
--- a/indra/newview/llnotificationhandlerutil.cpp
+++ b/indra/newview/llnotificationhandlerutil.cpp
@@ -125,24 +125,29 @@ void log_name_callback(const std::string& full_name, const std::string& from_nam
// static
void LLHandlerUtil::logToIMP2P(const LLNotificationPtr& notification, bool to_file_only)
{
- LLUUID from_id = notification->getPayload()["from_id"];
+ if (!gCacheName)
+ {
+ return;
+ }
- if (from_id.isNull())
- {
- // Normal behavior for system generated messages, don't spam.
- // llwarns << " from_id for notification " << notification->getName() << " is null " << llendl;
- return;
- }
+ LLUUID from_id = notification->getPayload()["from_id"];
- if(to_file_only)
- {
- gCacheName->get(from_id, false, boost::bind(&log_name_callback, _2, "", notification->getMessage(), LLUUID()));
- }
- else
- {
- gCacheName->get(from_id, false, boost::bind(&log_name_callback, _2, INTERACTIVE_SYSTEM_FROM, notification->getMessage(), from_id));
- }
+ if (from_id.isNull())
+ {
+ // Normal behavior for system generated messages, don't spam.
+ // llwarns << " from_id for notification " << notification->getName() << " is null " << llendl;
+ return;
+ }
+
+ if(to_file_only)
+ {
+ gCacheName->get(from_id, false, boost::bind(&log_name_callback, _2, "", notification->getMessage(), LLUUID()));
}
+ else
+ {
+ gCacheName->get(from_id, false, boost::bind(&log_name_callback, _2, INTERACTIVE_SYSTEM_FROM, notification->getMessage(), from_id));
+ }
+}
// static
void LLHandlerUtil::logGroupNoticeToIMGroup(
diff --git a/indra/newview/llnotificationscripthandler.cpp b/indra/newview/llnotificationscripthandler.cpp
index 08c98e4f28..a3b15931c6 100755
--- a/indra/newview/llnotificationscripthandler.cpp
+++ b/indra/newview/llnotificationscripthandler.cpp
@@ -35,6 +35,9 @@
#include "llnotificationmanager.h"
#include "llnotifications.h"
#include "llscriptfloater.h"
+#include "llfacebookconnect.h"
+#include "llavatarname.h"
+#include "llavatarnamecache.h"
using namespace LLNotificationsUI;
@@ -87,7 +90,7 @@ bool LLScriptHandler::processNotification(const LLNotificationPtr& notification)
{
LLScriptFloaterManager::getInstance()->onAddNotification(notification->getID());
}
- else
+ else if (notification->canShowToast())
{
LLToastPanel* notify_box = LLToastPanel::buidPanelFromNotification(notification);
diff --git a/indra/newview/llpanelface.cpp b/indra/newview/llpanelface.cpp
index 911af9df04..3869219da6 100755
--- a/indra/newview/llpanelface.cpp
+++ b/indra/newview/llpanelface.cpp
@@ -66,7 +66,7 @@
#include "llvovolume.h"
#include "lluictrlfactory.h"
#include "llpluginclassmedia.h"
-#include "llviewertexturelist.h"
+#include "llviewertexturelist.h"// Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
//
// Constant definitions for comboboxes
@@ -89,6 +89,19 @@ const S32 SHINY_TEXTURE = 4; // use supplied specular map
//
std::string USE_TEXTURE;
+LLRender::eTexIndex LLPanelFace::getTextureChannelToEdit()
+{
+ LLComboBox* combobox_matmedia = getChild<LLComboBox>("combobox matmedia");
+ LLComboBox* combobox_mattype = getChild<LLComboBox>("combobox mattype");
+
+ LLRender::eTexIndex channel_to_edit = (combobox_matmedia && combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ?
+ (combobox_mattype ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP) : LLRender::DIFFUSE_MAP;
+
+ channel_to_edit = (channel_to_edit == LLRender::NORMAL_MAP) ? (getCurrentNormalMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
+ channel_to_edit = (channel_to_edit == LLRender::SPECULAR_MAP) ? (getCurrentSpecularMap().isNull() ? LLRender::DIFFUSE_MAP : channel_to_edit) : channel_to_edit;
+ return channel_to_edit;
+}
+
// Things the UI provides...
//
LLUUID LLPanelFace::getCurrentNormalMap() { return getChild<LLTextureCtrl>("bumpytexture control")->getImageAssetID(); }
@@ -1194,7 +1207,8 @@ void LLPanelFace::updateUI()
getChildView("checkbox fullbright")->setEnabled(editable);
getChild<LLUICtrl>("checkbox fullbright")->setTentative(!identical_fullbright);
}
-
+
+
// Repeats per meter
{
F32 repeats_diff = 1.f;
@@ -1218,6 +1232,9 @@ void LLPanelFace::updateUI()
F32 repeats = 1.0f;
U32 material_type = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? combobox_mattype->getCurrentIndex() : MATTYPE_DIFFUSE;
+
+ LLSelectMgr::getInstance()->setTextureChannel(LLRender::eTexIndex(material_type));
+
switch (material_type)
{
default:
@@ -1328,18 +1345,6 @@ void LLPanelFace::updateUI()
getChild<LLColorSwatchCtrl>("shinycolorswatch")->set(material->getSpecularLightColor(),TRUE);
}
- // Update sel manager as to which channel we're editing so it can reflect the correct overlay UI
- // NORSPEC-103
- LLRender::eTexIndex channel_to_edit = (combobox_matmedia->getCurrentIndex() == MATMEDIA_MATERIAL) ? (LLRender::eTexIndex)combobox_mattype->getCurrentIndex() : LLRender::DIFFUSE_MAP;
-
- if ( ((channel_to_edit == LLRender::NORMAL_MAP) && material->getNormalID().isNull())
- ||((channel_to_edit == LLRender::SPECULAR_MAP) && material->getSpecularID().isNull()))
- {
- channel_to_edit = LLRender::DIFFUSE_MAP;
- }
-
- LLSelectMgr::getInstance()->setTextureChannel(channel_to_edit);
-
// Bumpy (normal)
texture_ctrl = getChild<LLTextureCtrl>("bumpytexture control");
texture_ctrl->setImageAssetID(material->getNormalID());
@@ -1365,10 +1370,6 @@ void LLPanelFace::updateUI()
updateBumpyControls(!material->getNormalID().isNull(), true);
}
}
- else
- {
- LLSelectMgr::getInstance()->setTextureChannel(LLRender::DIFFUSE_MAP);
- }
}
// Set variable values for numeric expressions
diff --git a/indra/newview/llpanelface.h b/indra/newview/llpanelface.h
index 42c1f6bd48..b684881225 100755
--- a/indra/newview/llpanelface.h
+++ b/indra/newview/llpanelface.h
@@ -100,6 +100,19 @@ public:
void setMediaURL(const std::string& url);
void setMediaType(const std::string& mime_type);
+ LLMaterialPtr createDefaultMaterial(LLMaterialPtr current_material)
+ {
+ LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ llassert_always(new_material);
+
+ // Preserve old diffuse alpha mode or assert correct default blend mode as appropriate for the alpha channel content of the diffuse texture
+ //
+ new_material->setDiffuseAlphaMode(current_material.isNull() ? (isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE) : current_material->getDiffuseAlphaMode());
+ return new_material;
+ }
+
+ LLRender::eTexIndex getTextureChannelToEdit();
+
protected:
void getState();
@@ -178,6 +191,8 @@ protected:
static F32 valueGlow(LLViewerObject* object, S32 face);
+
+
private:
bool isAlpha() { return mIsAlpha; }
@@ -234,17 +249,32 @@ private:
{
if (_edit)
{
- LLMaterialPtr new_material(!current_material.isNull() ? new LLMaterial(current_material->asLLSD()) : new LLMaterial());
+ LLMaterialPtr new_material = _panel->createDefaultMaterial(current_material);
llassert_always(new_material);
// Determine correct alpha mode for current diffuse texture
// (i.e. does it have an alpha channel that makes alpha mode useful)
//
- U8 default_alpha_mode = (_panel->isAlpha() ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ // _panel->isAlpha() "lies" when one face has alpha and the rest do not (NORSPEC-329)
+ // need to get per-face answer to this question for sane alpha mode retention on updates.
+ //
+ bool is_alpha_face = object->isImageAlphaBlended(face);
- // Default to matching expected state of UI
+ // need to keep this original answer for valid comparisons in logic below
//
- new_material->setDiffuseAlphaMode(current_material.isNull() ? default_alpha_mode : current_material->getDiffuseAlphaMode());
+ U8 original_default_alpha_mode = is_alpha_face ? LLMaterial::DIFFUSE_ALPHA_MODE_BLEND : LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+
+ U8 default_alpha_mode = original_default_alpha_mode;
+
+ if (!current_material.isNull())
+ {
+ default_alpha_mode = current_material->getDiffuseAlphaMode();
+ }
+
+ // Insure we don't inherit the default of blend by accident...
+ // this will be stomped by a legit request to change the alpha mode by the apply() below
+ //
+ new_material->setDiffuseAlphaMode(default_alpha_mode);
// Do "It"!
//
@@ -254,7 +284,13 @@ private:
LLUUID new_normal_map_id = new_material->getNormalID();
LLUUID new_spec_map_id = new_material->getSpecularID();
- bool is_default_blend_mode = (new_alpha_mode == default_alpha_mode);
+ if ((new_alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND) && !is_alpha_face)
+ {
+ new_alpha_mode = LLMaterial::DIFFUSE_ALPHA_MODE_NONE;
+ new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
+ }
+
+ bool is_default_blend_mode = (new_alpha_mode == original_default_alpha_mode);
bool is_need_material = !is_default_blend_mode || !new_normal_map_id.isNull() || !new_spec_map_id.isNull();
if (!is_need_material)
diff --git a/indra/newview/llpanelmaininventory.cpp b/indra/newview/llpanelmaininventory.cpp
index 53deded2f2..1ff0bfd091 100755
--- a/indra/newview/llpanelmaininventory.cpp
+++ b/indra/newview/llpanelmaininventory.cpp
@@ -542,6 +542,13 @@ void LLPanelMainInventory::changed(U32)
updateItemcountText();
}
+void LLPanelMainInventory::setFocusFilterEditor()
+{
+ if(mFilterEditor)
+ {
+ mFilterEditor->setFocus(true);
+ }
+}
// virtual
void LLPanelMainInventory::draw()
diff --git a/indra/newview/llpanelmaininventory.h b/indra/newview/llpanelmaininventory.h
index 394b004e20..fc8cc67c33 100755
--- a/indra/newview/llpanelmaininventory.h
+++ b/indra/newview/llpanelmaininventory.h
@@ -82,6 +82,9 @@ public:
void setSelectCallback(const LLFolderView::signal_t::slot_type& cb);
void onFilterEdit(const std::string& search_string );
+
+ void setFocusFilterEditor();
+
protected:
//
// Misc functions
diff --git a/indra/newview/llpanelpeople.cpp b/indra/newview/llpanelpeople.cpp
index d7c634d619..f551fc96ee 100755
--- a/indra/newview/llpanelpeople.cpp
+++ b/indra/newview/llpanelpeople.cpp
@@ -28,6 +28,8 @@
// libs
#include "llavatarname.h"
+#include "llconversationview.h"
+#include "llfloaterimcontainer.h"
#include "llfloaterreg.h"
#include "llfloatersidepanelcontainer.h"
#include "llmenubutton.h"
@@ -48,15 +50,19 @@
#include "llavataractions.h"
#include "llavatarlist.h"
#include "llavatarlistitem.h"
+#include "llavatarnamecache.h"
#include "llcallingcard.h" // for LLAvatarTracker
+#include "llcallbacklist.h"
+#include "llerror.h"
+#include "llfacebookconnect.h"
#include "llfloateravatarpicker.h"
-//#include "llfloaterminiinspector.h"
#include "llfriendcard.h"
#include "llgroupactions.h"
#include "llgrouplist.h"
#include "llinventoryobserver.h"
#include "llnetmap.h"
#include "llpanelpeoplemenus.h"
+#include "llparticipantlist.h"
#include "llsidetraypanelcontainer.h"
#include "llrecentpeople.h"
#include "llviewercontrol.h" // for gSavedSettings
@@ -64,6 +70,10 @@
#include "llvoiceclient.h"
#include "llworld.h"
#include "llspeakers.h"
+#include "llfloaterwebcontent.h"
+
+#include "llagentui.h"
+#include "llslurl.h"
#define FRIEND_LIST_UPDATE_TIMEOUT 0.5
#define NEARBY_LIST_UPDATE_INTERVAL 1
@@ -73,9 +83,9 @@ static const std::string FRIENDS_TAB_NAME = "friends_panel";
static const std::string GROUP_TAB_NAME = "groups_panel";
static const std::string RECENT_TAB_NAME = "recent_panel";
static const std::string BLOCKED_TAB_NAME = "blocked_panel"; // blocked avatars
-
static const std::string COLLAPSED_BY_USER = "collapsed_by_user";
+
extern S32 gMaxAgentGroups;
/** Comparator for comparing avatar items by last interaction date */
@@ -495,6 +505,7 @@ public:
LLPanelPeople::LLPanelPeople()
: LLPanel(),
+ mTryToConnectToFbc(true),
mTabContainer(NULL),
mOnlineFriendList(NULL),
mAllFriendList(NULL),
@@ -573,6 +584,7 @@ BOOL LLPanelPeople::postBuild()
getChild<LLFilterEditor>("friends_filter_input")->setCommitCallback(boost::bind(&LLPanelPeople::onFilterEdit, this, _2));
getChild<LLFilterEditor>("groups_filter_input")->setCommitCallback(boost::bind(&LLPanelPeople::onFilterEdit, this, _2));
getChild<LLFilterEditor>("recent_filter_input")->setCommitCallback(boost::bind(&LLPanelPeople::onFilterEdit, this, _2));
+ getChild<LLFilterEditor>("fbc_filter_input")->setCommitCallback(boost::bind(&LLPanelPeople::onFilterEdit, this, _2));
mTabContainer = getChild<LLTabContainer>("tabs");
mTabContainer->setCommitCallback(boost::bind(&LLPanelPeople::onTabSelected, this, _2));
@@ -583,8 +595,11 @@ BOOL LLPanelPeople::postBuild()
// updater is active only if panel is visible to user.
friends_tab->setVisibleCallback(boost::bind(&Updater::setActive, mFriendListUpdater, _2));
friends_tab->setVisibleCallback(boost::bind(&LLPanelPeople::removePicker, this));
+ friends_tab->setVisibleCallback(boost::bind(&LLPanelPeople::updateFacebookList, this, _2));
+
mOnlineFriendList = friends_tab->getChild<LLAvatarList>("avatars_online");
mAllFriendList = friends_tab->getChild<LLAvatarList>("avatars_all");
+ mSuggestedFriends = friends_tab->getChild<LLAvatarList>("suggested_friends");
mOnlineFriendList->setNoItemsCommentText(getString("no_friends_online"));
mOnlineFriendList->setShowIcons("FriendsListShowIcons");
mOnlineFriendList->showPermissions("FriendsListShowPermissions");
@@ -617,6 +632,7 @@ BOOL LLPanelPeople::postBuild()
mRecentList->setContextMenu(&LLPanelPeopleMenus::gPeopleContextMenu);
mAllFriendList->setContextMenu(&LLPanelPeopleMenus::gPeopleContextMenu);
mOnlineFriendList->setContextMenu(&LLPanelPeopleMenus::gPeopleContextMenu);
+ mSuggestedFriends->setContextMenu(&LLPanelPeopleMenus::gSuggestedFriendsContextMenu);
setSortOrder(mRecentList, (ESortOrder)gSavedSettings.getU32("RecentPeopleSortOrder"), false);
setSortOrder(mAllFriendList, (ESortOrder)gSavedSettings.getU32("FriendsSortOrder"), false);
@@ -695,7 +711,7 @@ void LLPanelPeople::updateFriendListHelpText()
// Seems sometimes all_friends can be empty because of issue with Inventory loading (clear cache, slow connection...)
// So, lets check all lists to avoid overlapping the text with online list. See EXT-6448.
- bool any_friend_exists = mAllFriendList->filterHasMatches() || mOnlineFriendList->filterHasMatches();
+ bool any_friend_exists = mAllFriendList->filterHasMatches() || mOnlineFriendList->filterHasMatches() || mSuggestedFriends->filterHasMatches();
no_friends_text->setVisible(!any_friend_exists);
if (no_friends_text->getVisible())
{
@@ -762,9 +778,40 @@ void LLPanelPeople::updateFriendList()
mAllFriendList->setDirty(true, !mAllFriendList->filterHasMatches());
//update trash and other buttons according to a selected item
updateButtons();
+ updateSuggestedFriendList();
showFriendsAccordionsIfNeeded();
}
+bool LLPanelPeople::updateSuggestedFriendList()
+{
+ const LLAvatarTracker& av_tracker = LLAvatarTracker::instance();
+ uuid_vec_t& suggested_friends = mSuggestedFriends->getIDs();
+ suggested_friends.clear();
+
+ //Add suggested friends
+ LLSD friends = LLFacebookConnect::instance().getContent();
+ for (LLSD::array_const_iterator i = friends.beginArray(); i != friends.endArray(); ++i)
+ {
+ LLUUID agent_id = (*i).asUUID();
+ bool second_life_buddy = agent_id.notNull() ? av_tracker.isBuddy(agent_id) : false;
+
+ if(!second_life_buddy)
+ {
+ //FB+SL but not SL friend
+ if (agent_id.notNull())
+ {
+ suggested_friends.push_back(agent_id);
+ }
+ }
+ }
+
+ //Force a refresh when there aren't any filter matches (prevent displaying content that shouldn't display)
+ mSuggestedFriends->setDirty(true, !mSuggestedFriends->filterHasMatches());
+ showFriendsAccordionsIfNeeded();
+
+ return false;
+}
+
void LLPanelPeople::updateNearbyList()
{
if (!mNearbyList)
@@ -788,6 +835,51 @@ void LLPanelPeople::updateRecentList()
mRecentList->setDirty();
}
+bool LLPanelPeople::onConnectedToFacebook(const LLSD& data)
+{
+ LLSD::Integer connection_state = data.get("enum").asInteger();
+
+ if (connection_state == LLFacebookConnect::FB_CONNECTED)
+ {
+ LLFacebookConnect::instance().loadFacebookFriends();
+ }
+ else if(connection_state == LLFacebookConnect::FB_NOT_CONNECTED)
+ {
+ updateSuggestedFriendList();
+ };
+
+ return false;
+}
+
+void LLPanelPeople::updateFacebookList(bool visible)
+{
+ if (visible)
+ {
+ LLEventPumps::instance().obtain("FacebookConnectContent").stopListening("LLPanelPeople"); // just in case it is already listening
+ LLEventPumps::instance().obtain("FacebookConnectContent").listen("LLPanelPeople", boost::bind(&LLPanelPeople::updateSuggestedFriendList, this));
+
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLPanelPeople"); // just in case it is already listening
+ LLEventPumps::instance().obtain("FacebookConnectState").listen("LLPanelPeople", boost::bind(&LLPanelPeople::onConnectedToFacebook, this, _1));
+
+ if (LLFacebookConnect::instance().isConnected())
+ {
+ LLFacebookConnect::instance().loadFacebookFriends();
+ }
+ else if(mTryToConnectToFbc)
+ {
+ LLFacebookConnect::instance().checkConnectionToFacebook();
+ mTryToConnectToFbc = false;
+ }
+
+ updateSuggestedFriendList();
+ }
+ else
+ {
+ LLEventPumps::instance().obtain("FacebookConnectState").stopListening("LLPanelPeople");
+ LLEventPumps::instance().obtain("FacebookConnectContent").stopListening("LLPanelPeople");
+ }
+}
+
void LLPanelPeople::updateButtons()
{
std::string cur_tab = getActiveTabName();
@@ -993,23 +1085,25 @@ void LLPanelPeople::onFilterEdit(const std::string& search_string)
{
// store accordion tabs opened/closed state before any manipulation with accordion tabs
if (!saved_filter.empty())
- {
- notifyChildren(LLSD().with("action","store_state"));
- }
+ {
+ notifyChildren(LLSD().with("action","store_state"));
+ }
mOnlineFriendList->setNameFilter(filter);
mAllFriendList->setNameFilter(filter);
+ mSuggestedFriends->setNameFilter(filter);
- setAccordionCollapsedByUser("tab_online", false);
- setAccordionCollapsedByUser("tab_all", false);
- showFriendsAccordionsIfNeeded();
+ setAccordionCollapsedByUser("tab_online", false);
+ setAccordionCollapsedByUser("tab_all", false);
+ setAccordionCollapsedByUser("tab_suggested_friends", false);
+ showFriendsAccordionsIfNeeded();
// restore accordion tabs state _after_ all manipulations
if(saved_filter.empty())
- {
- notifyChildren(LLSD().with("action","restore_state"));
- }
-}
+ {
+ notifyChildren(LLSD().with("action","restore_state"));
+ }
+ }
else if (cur_tab == GROUP_TAB_NAME)
{
mGroupList->setNameFilter(filter);
@@ -1229,7 +1323,7 @@ void LLPanelPeople::onFriendsViewSortMenuItemClicked(const LLSD& userdata)
mAllFriendList->showPermissions(show_permissions);
mOnlineFriendList->showPermissions(show_permissions);
}
-}
+ }
void LLPanelPeople::onGroupsViewSortMenuItemClicked(const LLSD& userdata)
{
@@ -1387,6 +1481,7 @@ void LLPanelPeople::showFriendsAccordionsIfNeeded()
// Expand and show accordions if needed, else - hide them
showAccordion("tab_online", mOnlineFriendList->filterHasMatches());
showAccordion("tab_all", mAllFriendList->filterHasMatches());
+ showAccordion("tab_suggested_friends", mSuggestedFriends->filterHasMatches());
// Rearrange accordions
LLAccordionCtrl* accordion = getChild<LLAccordionCtrl>("friends_accordion");
@@ -1450,4 +1545,5 @@ bool LLPanelPeople::isAccordionCollapsedByUser(const std::string& name)
return isAccordionCollapsedByUser(getChild<LLUICtrl>(name));
}
+
// EOF
diff --git a/indra/newview/llpanelpeople.h b/indra/newview/llpanelpeople.h
index 4740964dee..c7141f36ee 100755
--- a/indra/newview/llpanelpeople.h
+++ b/indra/newview/llpanelpeople.h
@@ -22,7 +22,7 @@
*
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
- */
+ */
#ifndef LL_LLPANELPEOPLE_H
#define LL_LLPANELPEOPLE_H
@@ -30,6 +30,7 @@
#include <llpanel.h>
#include "llcallingcard.h" // for avatar tracker
+#include "llfloaterwebcontent.h"
#include "llvoiceclient.h"
class LLAvatarList;
@@ -55,6 +56,8 @@ public:
// when voice is available
/*virtual*/ void onChange(EStatusType status, const std::string &channelURI, bool proximal);
+ bool mTryToConnectToFbc;
+
// internals
class Updater;
@@ -73,8 +76,10 @@ private:
// methods indirectly called by the updaters
void updateFriendListHelpText();
void updateFriendList();
+ bool updateSuggestedFriendList();
void updateNearbyList();
void updateRecentList();
+ void updateFacebookList(bool visible);
bool isItemsFreeOfFriends(const uuid_vec_t& uuids);
@@ -121,6 +126,8 @@ private:
void onFriendListRefreshComplete(LLUICtrl*ctrl, const LLSD& param);
+ bool onConnectedToFacebook(const LLSD& data);
+
void setAccordionCollapsedByUser(LLUICtrl* acc_tab, bool collapsed);
void setAccordionCollapsedByUser(const std::string& name, bool collapsed);
bool isAccordionCollapsedByUser(LLUICtrl* acc_tab);
@@ -129,6 +136,7 @@ private:
LLTabContainer* mTabContainer;
LLAvatarList* mOnlineFriendList;
LLAvatarList* mAllFriendList;
+ LLAvatarList* mSuggestedFriends;
LLAvatarList* mNearbyList;
LLAvatarList* mRecentList;
LLGroupList* mGroupList;
@@ -140,6 +148,7 @@ private:
Updater* mFriendListUpdater;
Updater* mNearbyListUpdater;
Updater* mRecentListUpdater;
+ Updater* mFacebookListUpdater;
Updater* mButtonsUpdater;
LLHandle< LLFloater > mPicker;
};
diff --git a/indra/newview/llpanelpeoplemenus.cpp b/indra/newview/llpanelpeoplemenus.cpp
index 49f7361c4a..6979ae06e0 100755
--- a/indra/newview/llpanelpeoplemenus.cpp
+++ b/indra/newview/llpanelpeoplemenus.cpp
@@ -47,6 +47,7 @@ namespace LLPanelPeopleMenus
PeopleContextMenu gPeopleContextMenu;
NearbyPeopleContextMenu gNearbyPeopleContextMenu;
+SuggestedFriendsContextMenu gSuggestedFriendsContextMenu;
//== PeopleContextMenu ===============================================================
@@ -74,6 +75,7 @@ LLContextMenu* PeopleContextMenu::createMenu()
registrar.add("Avatar.Pay", boost::bind(&LLAvatarActions::pay, id));
registrar.add("Avatar.BlockUnblock", boost::bind(&LLAvatarActions::toggleBlock, id));
registrar.add("Avatar.InviteToGroup", boost::bind(&LLAvatarActions::inviteToGroup, id));
+ registrar.add("Avatar.TeleportRequest", boost::bind(&PeopleContextMenu::requestTeleport, this));
registrar.add("Avatar.Calllog", boost::bind(&LLAvatarActions::viewChatHistory, id));
enable_registrar.add("Avatar.EnableItem", boost::bind(&PeopleContextMenu::enableContextMenuItem, this, _2));
@@ -125,6 +127,7 @@ void PeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
@@ -255,6 +258,13 @@ bool PeopleContextMenu::checkContextMenuItem(const LLSD& userdata)
return false;
}
+void PeopleContextMenu::requestTeleport()
+{
+ // boost::bind cannot recognize overloaded method LLAvatarActions::teleportRequest(),
+ // so we have to use a wrapper.
+ LLAvatarActions::teleportRequest(mUUIDs.front());
+}
+
void PeopleContextMenu::offerTeleport()
{
// boost::bind cannot recognize overloaded method LLAvatarActions::offerTeleport(),
@@ -284,6 +294,7 @@ void NearbyPeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
items.push_back(std::string("view_profile"));
items.push_back(std::string("im"));
items.push_back(std::string("offer_teleport"));
+ items.push_back(std::string("request_teleport"));
items.push_back(std::string("voice_call"));
items.push_back(std::string("chat_history"));
items.push_back(std::string("separator_chat_history"));
@@ -301,4 +312,36 @@ void NearbyPeopleContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
hide_context_entries(menu, items, disabled_items);
}
+//== SuggestedFriendsContextMenu ===============================================================
+
+LLContextMenu* SuggestedFriendsContextMenu::createMenu()
+{
+ // set up the callbacks for all of the avatar menu items
+ LLUICtrl::CommitCallbackRegistry::ScopedRegistrar registrar;
+ LLUICtrl::EnableCallbackRegistry::ScopedRegistrar enable_registrar;
+ LLContextMenu* menu;
+
+ // Set up for one person selected menu
+ const LLUUID& id = mUUIDs.front();
+ registrar.add("Avatar.Profile", boost::bind(&LLAvatarActions::showProfile, id));
+ registrar.add("Avatar.AddFriend", boost::bind(&LLAvatarActions::requestFriendshipDialog, id));
+
+ // create the context menu from the XUI
+ menu = createFromFile("menu_people_nearby.xml");
+ buildContextMenu(*menu, 0x0);
+
+ return menu;
+}
+
+void SuggestedFriendsContextMenu::buildContextMenu(class LLMenuGL& menu, U32 flags)
+{
+ menuentry_vec_t items;
+ menuentry_vec_t disabled_items;
+
+ items.push_back(std::string("view_profile"));
+ items.push_back(std::string("add_friend"));
+
+ hide_context_entries(menu, items, disabled_items);
+}
+
} // namespace LLPanelPeopleMenus
diff --git a/indra/newview/llpanelpeoplemenus.h b/indra/newview/llpanelpeoplemenus.h
index 0a1dcef303..945382ebc5 100755
--- a/indra/newview/llpanelpeoplemenus.h
+++ b/indra/newview/llpanelpeoplemenus.h
@@ -47,6 +47,7 @@ private:
bool enableContextMenuItem(const LLSD& userdata);
bool checkContextMenuItem(const LLSD& userdata);
void offerTeleport();
+ void requestTeleport();
};
/**
@@ -58,8 +59,21 @@ protected:
/*virtual*/ void buildContextMenu(class LLMenuGL& menu, U32 flags);
};
+/**
+ * Menu used in the suggested friends list.
+ */
+class SuggestedFriendsContextMenu : public PeopleContextMenu
+{
+public:
+ /*virtual*/ LLContextMenu * createMenu();
+
+protected:
+ /*virtual*/ void buildContextMenu(class LLMenuGL& menu, U32 flags);
+};
+
extern PeopleContextMenu gPeopleContextMenu;
extern NearbyPeopleContextMenu gNearbyPeopleContextMenu;
+extern SuggestedFriendsContextMenu gSuggestedFriendsContextMenu;
} // namespace LLPanelPeopleMenus
diff --git a/indra/newview/llpanelplaces.cpp b/indra/newview/llpanelplaces.cpp
index 6c2a01fc82..8bb3ace2d9 100755
--- a/indra/newview/llpanelplaces.cpp
+++ b/indra/newview/llpanelplaces.cpp
@@ -251,7 +251,7 @@ LLPanelPlaces::LLPanelPlaces()
gInventory.addObserver(mInventoryObserver);
- mAgentParcelChangedConnection = LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(
+ mAgentParcelChangedConnection = gAgent.addParcelChangedCallback(
boost::bind(&LLPanelPlaces::updateVerbs, this));
//buildFromFile( "panel_places.xml"); // Called from LLRegisterPanelClass::defaultPanelClassBuilder()
diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp
index 76d38f067d..9504f22a1d 100755
--- a/indra/newview/llpanelprimmediacontrols.cpp
+++ b/indra/newview/llpanelprimmediacontrols.cpp
@@ -94,7 +94,8 @@ LLPanelPrimMediaControls::LLPanelPrimMediaControls() :
mZoomObjectFace(0),
mVolumeSliderVisible(0),
mWindowShade(NULL),
- mHideImmediately(false)
+ mHideImmediately(false),
+ mSecureURL(false)
{
mCommitCallbackRegistrar.add("MediaCtrl.Close", boost::bind(&LLPanelPrimMediaControls::onClickClose, this));
mCommitCallbackRegistrar.add("MediaCtrl.Back", boost::bind(&LLPanelPrimMediaControls::onClickBack, this));
@@ -345,7 +346,7 @@ void LLPanelPrimMediaControls::updateShape()
// Disable zoom if HUD
mZoomCtrl->setEnabled(!is_hud);
mUnzoomCtrl->setEnabled(!is_hud);
- mSecureLockIcon->setVisible(false);
+ mSecureURL = false;
mCurrentURL = media_impl->getCurrentMediaURL();
mBackCtrl->setEnabled((media_impl != NULL) && media_impl->canNavigateBack() && can_navigate);
@@ -382,7 +383,7 @@ void LLPanelPrimMediaControls::updateShape()
mVolumeSliderCtrl->setVisible(has_focus && shouldVolumeSliderBeVisible());
mWhitelistIcon->setVisible(false);
- mSecureLockIcon->setVisible(false);
+ mSecureURL = false;
if (mMediaPanelScroll)
{
mMediaPanelScroll->setVisible(false);
@@ -416,7 +417,7 @@ void LLPanelPrimMediaControls::updateShape()
mMediaPlaySliderCtrl->setEnabled(true);
}
- // video vloume
+ // video volume
if(volume <= 0.0)
{
mMuteBtn->setToggleState(true);
@@ -492,10 +493,8 @@ void LLPanelPrimMediaControls::updateShape()
std::string prefix = std::string("https://");
std::string test_prefix = mCurrentURL.substr(0, prefix.length());
LLStringUtil::toLower(test_prefix);
- if(test_prefix == prefix)
- {
- mSecureLockIcon->setVisible(has_focus);
- }
+ mSecureURL = has_focus && (test_prefix == prefix);
+ mCurrentURL = (mSecureURL ? " " + mCurrentURL : mCurrentURL);
if(mCurrentURL!=mPreviousURL)
{
@@ -746,6 +745,9 @@ void LLPanelPrimMediaControls::draw()
clearFaceOnFade();
}
}
+
+ // Show/hide the lock icon for secure browsing
+ mSecureLockIcon->setVisible(mSecureURL && !mMediaAddress->hasFocus());
// Build rect for icon area in coord system of this panel
// Assumes layout_stack is a direct child of this panel
diff --git a/indra/newview/llpanelprimmediacontrols.h b/indra/newview/llpanelprimmediacontrols.h
index eeb433e306..6d2eb3430e 100755
--- a/indra/newview/llpanelprimmediacontrols.h
+++ b/indra/newview/llpanelprimmediacontrols.h
@@ -191,6 +191,7 @@ private:
bool mUpdateSlider;
bool mClearFaceOnFade;
bool mHideImmediately;
+ bool mSecureURL;
LLMatrix4 mLastCameraMat;
EZoomLevel mCurrentZoom;
diff --git a/indra/newview/llpanelteleporthistory.cpp b/indra/newview/llpanelteleporthistory.cpp
index 0756faf5c0..9c380f63bd 100755
--- a/indra/newview/llpanelteleporthistory.cpp
+++ b/indra/newview/llpanelteleporthistory.cpp
@@ -359,6 +359,11 @@ void LLTeleportHistoryPanel::ContextMenu::onInfo()
void LLTeleportHistoryPanel::ContextMenu::gotSLURLCallback(const std::string& slurl)
{
LLClipboard::instance().copyToClipboard(utf8str_to_wstring(slurl),0,slurl.size());
+
+ LLSD args;
+ args["SLURL"] = slurl;
+
+ LLNotificationsUtil::add("CopySLURL", args);
}
void LLTeleportHistoryPanel::ContextMenu::onCopyToClipboard()
diff --git a/indra/newview/llpaneltopinfobar.cpp b/indra/newview/llpaneltopinfobar.cpp
index 9dd665198f..0d09f0bbfc 100755
--- a/indra/newview/llpaneltopinfobar.cpp
+++ b/indra/newview/llpaneltopinfobar.cpp
@@ -166,7 +166,7 @@ BOOL LLPanelTopInfoBar::postBuild()
mShowCoordsCtrlConnection = ctrl->getSignal()->connect(boost::bind(&LLPanelTopInfoBar::onNavBarShowParcelPropertiesCtrlChanged, this));
}
- mParcelMgrConnection = LLViewerParcelMgr::getInstance()->addAgentParcelChangedCallback(
+ mParcelMgrConnection = gAgent.addParcelChangedCallback(
boost::bind(&LLPanelTopInfoBar::onAgentParcelChange, this));
setVisibleCallback(boost::bind(&LLPanelTopInfoBar::onVisibilityChange, this, _2));
diff --git a/indra/newview/llpanelvolume.cpp b/indra/newview/llpanelvolume.cpp
index 02d363d795..a1d60b5b16 100755
--- a/indra/newview/llpanelvolume.cpp
+++ b/indra/newview/llpanelvolume.cpp
@@ -710,9 +710,19 @@ void LLPanelVolume::onLightCancelColor(const LLSD& data)
void LLPanelVolume::onLightCancelTexture(const LLSD& data)
{
LLTextureCtrl* LightTextureCtrl = getChild<LLTextureCtrl>("light texture control");
+
if (LightTextureCtrl)
{
- LightTextureCtrl->setImageAssetID(mLightSavedTexture);
+ LightTextureCtrl->setImageAssetID(LLUUID::null);
+ }
+
+ LLVOVolume *volobjp = (LLVOVolume *) mObject.get();
+ if(volobjp)
+ {
+ // Cancel the light texture as requested
+ // NORSPEC-292
+ //
+ volobjp->setLightTextureID(LLUUID::null);
}
}
diff --git a/indra/newview/llparticipantlist.cpp b/indra/newview/llparticipantlist.cpp
index c53760bca1..ee6893907e 100755
--- a/indra/newview/llparticipantlist.cpp
+++ b/indra/newview/llparticipantlist.cpp
@@ -27,6 +27,7 @@
#include "llviewerprecompiledheaders.h"
#include "llavatarnamecache.h"
+#include "llerror.h"
#include "llimview.h"
#include "llfloaterimcontainer.h"
#include "llparticipantlist.h"
@@ -401,6 +402,8 @@ void LLParticipantList::addAvatarIDExceptAgent(const LLUUID& avatar_id)
adjustParticipant(avatar_id);
}
+static LLFastTimer::DeclareTimer FTM_FOLDERVIEW_TEST("add test avatar agents");
+
void LLParticipantList::adjustParticipant(const LLUUID& speaker_id)
{
LLPointer<LLSpeaker> speakerp = mSpeakerMgr->findSpeaker(speaker_id);
diff --git a/indra/newview/llpersistentnotificationstorage.cpp b/indra/newview/llpersistentnotificationstorage.cpp
index 076c3e0235..4f7d071d66 100755
--- a/indra/newview/llpersistentnotificationstorage.cpp
+++ b/indra/newview/llpersistentnotificationstorage.cpp
@@ -77,6 +77,14 @@ void LLPersistentNotificationStorage::saveNotifications()
}
data.append(notification->asLLSD(true));
+ if (data.size() >= gSavedSettings.getS32("MaxPersistentNotifications"))
+ {
+ llwarns << "Too many persistent notifications."
+ << " Saved " << gSavedSettings.getS32("MaxPersistentNotifications") << " of " << history_channel->size()
+ << " persistent notifications." << llendl;
+ break;
+ }
+
}
writeNotifications(output);
@@ -97,7 +105,6 @@ void LLPersistentNotificationStorage::loadNotifications()
}
mLoaded = true;
-
LLSD input;
if (!readNotifications(input) ||input.isUndefined())
{
@@ -115,9 +122,9 @@ void LLPersistentNotificationStorage::loadNotifications()
findChannelByID(LLUUID(gSavedSettings.getString("NotificationChannelUUID"))));
LLNotifications& instance = LLNotifications::instance();
-
- for (LLSD::array_const_iterator notification_it = data.beginArray();
- notification_it != data.endArray();
+ S32 processed_notifications = 0;
+ for (LLSD::reverse_array_iterator notification_it = data.rbeginArray();
+ notification_it != data.rendArray();
++notification_it)
{
LLSD notification_params = *notification_it;
@@ -136,8 +143,16 @@ void LLPersistentNotificationStorage::loadNotifications()
// hide saved toasts so they don't confuse the user
notification_channel->hideToast(notification->getID());
}
+ ++processed_notifications;
+ if (processed_notifications >= gSavedSettings.getS32("MaxPersistentNotifications"))
+ {
+ llwarns << "Too many persistent notifications."
+ << " Processed " << gSavedSettings.getS32("MaxPersistentNotifications") << " of " << data.size() << " persistent notifications." << llendl;
+ break;
}
-
+ }
+ LLNotifications::instance().getChannel("Persistent")->
+ connectChanged(boost::bind(&LLPersistentNotificationStorage::onPersistentChannelChanged, this, _1));
LL_INFOS("LLPersistentNotificationStorage") << "finished loading notifications" << LL_ENDL;
}
diff --git a/indra/newview/llpreviewtexture.cpp b/indra/newview/llpreviewtexture.cpp
index 91a98792eb..1ed48a978f 100755
--- a/indra/newview/llpreviewtexture.cpp
+++ b/indra/newview/llpreviewtexture.cpp
@@ -36,6 +36,7 @@
#include "llfilepicker.h"
#include "llfloaterreg.h"
#include "llimagetga.h"
+#include "llimagepng.h"
#include "llinventory.h"
#include "llnotificationsutil.h"
#include "llresmgr.h"
@@ -261,7 +262,7 @@ void LLPreviewTexture::saveAs()
LLFilePicker& file_picker = LLFilePicker::instance();
const LLInventoryItem* item = getItem() ;
- if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGA, item ? LLDir::getScrubbedFileName(item->getName()) : LLStringUtil::null) )
+ if( !file_picker.getSaveFile( LLFilePicker::FFSAVE_TGAPNG, item ? LLDir::getScrubbedFileName(item->getName()) : LLStringUtil::null) )
{
// User canceled or we failed to acquire save file.
return;
@@ -358,14 +359,27 @@ void LLPreviewTexture::onFileLoadedForSave(BOOL success,
if( self && final && success )
{
- LLPointer<LLImageTGA> image_tga = new LLImageTGA;
- if( !image_tga->encode( src ) )
+ const U32 ext_length = 3;
+ std::string extension = self->mSaveFileName.substr( self->mSaveFileName.length() - ext_length);
+
+ // We only support saving in PNG or TGA format
+ LLPointer<LLImageFormatted> image;
+ if(extension == "png")
+ {
+ image = new LLImagePNG;
+ }
+ else if(extension == "tga")
+ {
+ image = new LLImageTGA;
+ }
+
+ if( image && !image->encode( src, 0 ) )
{
LLSD args;
args["FILE"] = self->mSaveFileName;
LLNotificationsUtil::add("CannotEncodeFile", args);
}
- else if( !image_tga->save( self->mSaveFileName ) )
+ else if( image && !image->save( self->mSaveFileName ) )
{
LLSD args;
args["FILE"] = self->mSaveFileName;
diff --git a/indra/newview/llsceneview.cpp b/indra/newview/llsceneview.cpp
index 09e799e4f7..cbd8bee9d5 100755
--- a/indra/newview/llsceneview.cpp
+++ b/indra/newview/llsceneview.cpp
@@ -51,7 +51,7 @@ LLSceneView::LLSceneView(const LLRect& rect)
setCanClose(true);
}
-void LLSceneView::onClickCloseBtn()
+void LLSceneView::onClickCloseBtn(bool)
{
setVisible(false);
}
diff --git a/indra/newview/llsceneview.h b/indra/newview/llsceneview.h
index 2a3a14bbee..1fceecb9e1 100755
--- a/indra/newview/llsceneview.h
+++ b/indra/newview/llsceneview.h
@@ -38,7 +38,7 @@ public:
virtual void draw();
protected:
- virtual void onClickCloseBtn();
+ virtual void onClickCloseBtn(bool app_qutting = false);
};
diff --git a/indra/newview/llsechandler_basic.cpp b/indra/newview/llsechandler_basic.cpp
index 928d26646b..c4d5450e2b 100755
--- a/indra/newview/llsechandler_basic.cpp
+++ b/indra/newview/llsechandler_basic.cpp
@@ -207,6 +207,7 @@ LLSD _basic_constraints_ext(X509* cert)
}
}
+ BASIC_CONSTRAINTS_free( bs );
}
return result;
}
@@ -268,6 +269,8 @@ LLSD _ext_key_usage_ext(X509* cert)
ASN1_OBJECT_free(usage);
}
}
+
+ EXTENDED_KEY_USAGE_free( eku );
}
return result;
}
@@ -280,6 +283,8 @@ LLSD _subject_key_identifier_ext(X509 *cert)
if(skeyid)
{
result = cert_string_from_octet_string(skeyid);
+
+ ASN1_OCTET_STRING_free( skeyid );
}
return result;
}
@@ -300,6 +305,9 @@ LLSD _authority_key_identifier_ext(X509* cert)
{
result[CERT_AUTHORITY_KEY_IDENTIFIER_SERIAL] = cert_string_from_asn1_integer(akeyid->serial);
}
+
+
+ AUTHORITY_KEYID_free( akeyid );
}
// we ignore the issuer name in the authority key identifier, we check the issue name via
@@ -1049,6 +1057,8 @@ void LLBasicCertificateStore::validate(int validation_policy,
throw LLInvalidCertificate((*current_cert));
}
std::string sha1_hash((const char *)cert_x509->sha1_hash, SHA_DIGEST_LENGTH);
+ X509_free( cert_x509 );
+ cert_x509 = NULL;
t_cert_cache::iterator cache_entry = mTrustedCertCache.find(sha1_hash);
if(cache_entry != mTrustedCertCache.end())
{
diff --git a/indra/newview/llselectmgr.cpp b/indra/newview/llselectmgr.cpp
index 0cbdbe16a3..7b397d46f3 100755
--- a/indra/newview/llselectmgr.cpp
+++ b/indra/newview/llselectmgr.cpp
@@ -91,7 +91,7 @@
#include "llvovolume.h"
#include "pipeline.h"
#include "llviewershadermgr.h"
-
+#include "llpanelface.h"
#include "llglheaders.h"
LLViewerObject* getSelectedParentObject(LLViewerObject *object) ;
@@ -2534,7 +2534,7 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
- LLMaterialPtr p = new LLMaterial(orig->asLLSD());
+ LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
@@ -2560,8 +2560,8 @@ void LLSelectMgr::adjustTexturesByScale(BOOL send_to_sim, BOOL stretch)
if (tep && !tep->getMaterialParams().isNull())
{
LLMaterialPtr orig = tep->getMaterialParams();
+ LLMaterialPtr p = gFloaterTools->getPanelFace()->createDefaultMaterial(orig);
- LLMaterialPtr p = new LLMaterial(orig->asLLSD());
p->setNormalRepeat(normal_scale_s, normal_scale_t);
p->setSpecularRepeat(specular_scale_s, specular_scale_t);
diff --git a/indra/newview/llsidepanelinventory.cpp b/indra/newview/llsidepanelinventory.cpp
index 8915bb2fef..cbf43dbb93 100755
--- a/indra/newview/llsidepanelinventory.cpp
+++ b/indra/newview/llsidepanelinventory.cpp
@@ -397,7 +397,7 @@ void LLSidepanelInventory::onToggleInboxBtn()
void LLSidepanelInventory::onOpen(const LLSD& key)
{
LLFirstUse::newInventory(false);
-
+ mPanelMainInventory->setFocusFilterEditor();
#if AUTO_EXPAND_INBOX
// Expand the inbox if we have fresh items
LLPanelMarketplaceInbox * inbox = findChild<LLPanelMarketplaceInbox>(MARKETPLACE_INBOX_PANEL);
diff --git a/indra/newview/llsidepaneltaskinfo.cpp b/indra/newview/llsidepaneltaskinfo.cpp
index ad7c939728..9be6d0c5f1 100755
--- a/indra/newview/llsidepaneltaskinfo.cpp
+++ b/indra/newview/llsidepaneltaskinfo.cpp
@@ -1170,6 +1170,10 @@ void LLSidepanelTaskInfo::doClickAction(U8 click_action)
// Warn, but do it anyway.
LLNotificationsUtil::add("ClickActionNotPayable");
}
+ else
+ {
+ handle_give_money_dialog();
+ }
}
LLSelectMgr::getInstance()->selectionSetClickAction(click_action);
}
diff --git a/indra/newview/llsnapshotlivepreview.cpp b/indra/newview/llsnapshotlivepreview.cpp
new file mode 100644
index 0000000000..7532ebfc57
--- /dev/null
+++ b/indra/newview/llsnapshotlivepreview.cpp
@@ -0,0 +1,874 @@
+/**
+* @file llsnapshotlivepreview.cpp
+* @brief Implementation of llsnapshotlivepreview
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llagent.h"
+#include "llagentcamera.h"
+#include "llagentui.h"
+#include "llcombobox.h"
+#include "lleconomy.h"
+#include "llfloaterperms.h"
+#include "llfloaterreg.h"
+#include "llfloatersocial.h"
+#include "llimagebmp.h"
+#include "llimagej2c.h"
+#include "llimagejpeg.h"
+#include "llimagepng.h"
+#include "lllandmarkactions.h"
+#include "lllocalcliprect.h"
+#include "llnotificationsutil.h"
+#include "llslurl.h"
+#include "llsnapshotlivepreview.h"
+#include "lltoolfocus.h"
+#include "llviewercontrol.h"
+#include "llviewermenufile.h" // upload_new_resource()
+#include "llviewerstats.h"
+#include "llvfile.h"
+#include "llvfs.h"
+#include "llwebsharing.h"
+#include "llwindow.h"
+#include "llworld.h"
+
+const F32 AUTO_SNAPSHOT_TIME_DELAY = 1.f;
+
+F32 SHINE_TIME = 0.5f;
+F32 SHINE_WIDTH = 0.6f;
+F32 SHINE_OPACITY = 0.3f;
+F32 FALL_TIME = 0.6f;
+S32 BORDER_WIDTH = 6;
+
+const S32 MAX_TEXTURE_SIZE = 512 ; //max upload texture size 512 * 512
+
+std::set<LLSnapshotLivePreview*> LLSnapshotLivePreview::sList;
+
+LLSnapshotLivePreview::LLSnapshotLivePreview (const LLSnapshotLivePreview::Params& p)
+ : LLView(p),
+ mColor(1.f, 0.f, 0.f, 0.5f),
+ mCurImageIndex(0),
+ mPreviewImage(NULL),
+ mThumbnailImage(NULL) ,
+ mThumbnailWidth(0),
+ mThumbnailHeight(0),
+ mPreviewImageEncoded(NULL),
+ mFormattedImage(NULL),
+ mShineCountdown(0),
+ mFlashAlpha(0.f),
+ mNeedsFlash(TRUE),
+ mSnapshotQuality(gSavedSettings.getS32("SnapshotQuality")),
+ mDataSize(0),
+ mSnapshotType(SNAPSHOT_POSTCARD),
+ mSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat(gSavedSettings.getS32("SnapshotFormat"))),
+ mSnapshotUpToDate(FALSE),
+ mCameraPos(LLViewerCamera::getInstance()->getOrigin()),
+ mCameraRot(LLViewerCamera::getInstance()->getQuaternion()),
+ mSnapshotActive(FALSE),
+ mSnapshotBufferType(LLViewerWindow::SNAPSHOT_TYPE_COLOR)
+{
+ setSnapshotQuality(gSavedSettings.getS32("SnapshotQuality"));
+ mSnapshotDelayTimer.setTimerExpirySec(0.0f);
+ mSnapshotDelayTimer.start();
+ // gIdleCallbacks.addFunction( &LLSnapshotLivePreview::onIdle, (void*)this );
+ sList.insert(this);
+ setFollowsAll();
+ mWidth[0] = gViewerWindow->getWindowWidthRaw();
+ mWidth[1] = gViewerWindow->getWindowWidthRaw();
+ mHeight[0] = gViewerWindow->getWindowHeightRaw();
+ mHeight[1] = gViewerWindow->getWindowHeightRaw();
+ mImageScaled[0] = FALSE;
+ mImageScaled[1] = FALSE;
+
+ mMaxImageSize = MAX_SNAPSHOT_IMAGE_SIZE ;
+ mKeepAspectRatio = gSavedSettings.getBOOL("KeepAspectForSnapshot") ;
+ mThumbnailUpdateLock = FALSE ;
+ mThumbnailUpToDate = FALSE ;
+}
+
+LLSnapshotLivePreview::~LLSnapshotLivePreview()
+{
+ // delete images
+ mPreviewImage = NULL;
+ mPreviewImageEncoded = NULL;
+ mFormattedImage = NULL;
+
+ // gIdleCallbacks.deleteFunction( &LLSnapshotLivePreview::onIdle, (void*)this );
+ sList.erase(this);
+}
+
+void LLSnapshotLivePreview::setMaxImageSize(S32 size)
+{
+ if(size < MAX_SNAPSHOT_IMAGE_SIZE)
+ {
+ mMaxImageSize = size;
+ }
+ else
+ {
+ mMaxImageSize = MAX_SNAPSHOT_IMAGE_SIZE ;
+ }
+}
+
+LLViewerTexture* LLSnapshotLivePreview::getCurrentImage()
+{
+ return mViewerImage[mCurImageIndex];
+}
+
+F32 LLSnapshotLivePreview::getAspect()
+{
+ F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight());
+ F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight());
+
+ if (!mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot"))
+ {
+ return image_aspect_ratio;
+ }
+ else
+ {
+ return window_aspect_ratio;
+ }
+}
+
+F32 LLSnapshotLivePreview::getImageAspect()
+{
+ if (!getCurrentImage())
+ {
+ return 0.f;
+ }
+
+ return getAspect() ;
+}
+
+void LLSnapshotLivePreview::updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail, F32 delay)
+{
+ // Invalidate current image.
+ lldebugs << "updateSnapshot: mSnapshotUpToDate = " << getSnapshotUpToDate() << llendl;
+ if (getSnapshotUpToDate())
+ {
+ S32 old_image_index = mCurImageIndex;
+ mCurImageIndex = (mCurImageIndex + 1) % 2;
+ setSize(mWidth[old_image_index], mHeight[old_image_index]);
+ mFallAnimTimer.start();
+ }
+ mSnapshotUpToDate = FALSE;
+
+ // Update snapshot source rect depending on whether we keep the aspect ratio.
+ LLRect& rect = mImageRect[mCurImageIndex];
+ rect.set(0, getRect().getHeight(), getRect().getWidth(), 0);
+
+ F32 image_aspect_ratio = ((F32)getWidth()) / ((F32)getHeight());
+ F32 window_aspect_ratio = ((F32)getRect().getWidth()) / ((F32)getRect().getHeight());
+
+ if (mKeepAspectRatio)//gSavedSettings.getBOOL("KeepAspectForSnapshot"))
+ {
+ if (image_aspect_ratio > window_aspect_ratio)
+ {
+ // trim off top and bottom
+ S32 new_height = llround((F32)getRect().getWidth() / image_aspect_ratio);
+ rect.mBottom += (getRect().getHeight() - new_height) / 2;
+ rect.mTop -= (getRect().getHeight() - new_height) / 2;
+ }
+ else if (image_aspect_ratio < window_aspect_ratio)
+ {
+ // trim off left and right
+ S32 new_width = llround((F32)getRect().getHeight() * image_aspect_ratio);
+ rect.mLeft += (getRect().getWidth() - new_width) / 2;
+ rect.mRight -= (getRect().getWidth() - new_width) / 2;
+ }
+ }
+
+ // Stop shining animation.
+ mShineAnimTimer.stop();
+
+ // Update snapshot if requested.
+ if (new_snapshot)
+ {
+ mSnapshotDelayTimer.start();
+ mSnapshotDelayTimer.setTimerExpirySec(delay);
+ LLFloaterSnapshot::preUpdate();
+ LLFloaterSocial::preUpdate();
+ }
+
+ // Update thumbnail if requested.
+ if(new_thumbnail)
+ {
+ mThumbnailUpToDate = FALSE ;
+ }
+}
+
+void LLSnapshotLivePreview::setSnapshotQuality(S32 quality)
+{
+ llclamp(quality, 0, 100);
+ if (quality != mSnapshotQuality)
+ {
+ mSnapshotQuality = quality;
+ gSavedSettings.setS32("SnapshotQuality", quality);
+ mSnapshotUpToDate = FALSE;
+ }
+}
+
+void LLSnapshotLivePreview::drawPreviewRect(S32 offset_x, S32 offset_y)
+{
+ F32 line_width ;
+ glGetFloatv(GL_LINE_WIDTH, &line_width) ;
+ glLineWidth(2.0f * line_width) ;
+ LLColor4 color(0.0f, 0.0f, 0.0f, 1.0f) ;
+ gl_rect_2d( mPreviewRect.mLeft + offset_x, mPreviewRect.mTop + offset_y,
+ mPreviewRect.mRight + offset_x, mPreviewRect.mBottom + offset_y, color, FALSE ) ;
+ glLineWidth(line_width) ;
+
+ //draw four alpha rectangles to cover areas outside of the snapshot image
+ if(!mKeepAspectRatio)
+ {
+ LLColor4 alpha_color(0.5f, 0.5f, 0.5f, 0.8f) ;
+ S32 dwl = 0, dwr = 0 ;
+ if(mThumbnailWidth > mPreviewRect.getWidth())
+ {
+ dwl = (mThumbnailWidth - mPreviewRect.getWidth()) >> 1 ;
+ dwr = mThumbnailWidth - mPreviewRect.getWidth() - dwl ;
+
+ gl_rect_2d(mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mTop + offset_y,
+ mPreviewRect.mLeft + offset_x, mPreviewRect.mBottom + offset_y, alpha_color, TRUE ) ;
+ gl_rect_2d( mPreviewRect.mRight + offset_x, mPreviewRect.mTop + offset_y,
+ mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mBottom + offset_y, alpha_color, TRUE ) ;
+ }
+
+ if(mThumbnailHeight > mPreviewRect.getHeight())
+ {
+ S32 dh = (mThumbnailHeight - mPreviewRect.getHeight()) >> 1 ;
+ gl_rect_2d(mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mBottom + offset_y ,
+ mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mBottom + offset_y - dh, alpha_color, TRUE ) ;
+
+ dh = mThumbnailHeight - mPreviewRect.getHeight() - dh ;
+ gl_rect_2d( mPreviewRect.mLeft + offset_x - dwl, mPreviewRect.mTop + offset_y + dh,
+ mPreviewRect.mRight + offset_x + dwr, mPreviewRect.mTop + offset_y, alpha_color, TRUE ) ;
+ }
+ }
+}
+
+//called when the frame is frozen.
+void LLSnapshotLivePreview::draw()
+{
+ if (getCurrentImage() &&
+ mPreviewImageEncoded.notNull() &&
+ getSnapshotUpToDate())
+ {
+ LLColor4 bg_color(0.f, 0.f, 0.3f, 0.4f);
+ gl_rect_2d(getRect(), bg_color);
+ const LLRect& rect = getImageRect();
+ LLRect shadow_rect = rect;
+ shadow_rect.stretch(BORDER_WIDTH);
+ gl_drop_shadow(shadow_rect.mLeft, shadow_rect.mTop, shadow_rect.mRight, shadow_rect.mBottom, LLColor4(0.f, 0.f, 0.f, mNeedsFlash ? 0.f :0.5f), 10);
+
+ LLColor4 image_color(1.f, 1.f, 1.f, 1.f);
+ gGL.color4fv(image_color.mV);
+ gGL.getTexUnit(0)->bind(getCurrentImage());
+ // calculate UV scale
+ F32 uv_width = isImageScaled() ? 1.f : llmin((F32)getWidth() / (F32)getCurrentImage()->getWidth(), 1.f);
+ F32 uv_height = isImageScaled() ? 1.f : llmin((F32)getHeight() / (F32)getCurrentImage()->getHeight(), 1.f);
+ gGL.pushMatrix();
+ {
+ gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom, 0.f);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+
+ gGL.texCoord2f(0.f, uv_height);
+ gGL.vertex2i(0, rect.getHeight() );
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_width, 0.f);
+ gGL.vertex2i(rect.getWidth(), 0);
+ }
+ gGL.end();
+ }
+ gGL.popMatrix();
+
+ gGL.color4f(1.f, 1.f, 1.f, mFlashAlpha);
+ gl_rect_2d(getRect());
+ if (mNeedsFlash)
+ {
+ if (mFlashAlpha < 1.f)
+ {
+ mFlashAlpha = lerp(mFlashAlpha, 1.f, LLCriticalDamp::getInterpolant(0.02f));
+ }
+ else
+ {
+ mNeedsFlash = FALSE;
+ }
+ }
+ else
+ {
+ mFlashAlpha = lerp(mFlashAlpha, 0.f, LLCriticalDamp::getInterpolant(0.15f));
+ }
+
+ // Draw shining animation if appropriate.
+ if (mShineCountdown > 0)
+ {
+ mShineCountdown--;
+ if (mShineCountdown == 0)
+ {
+ mShineAnimTimer.start();
+ }
+ }
+ else if (mShineAnimTimer.getStarted())
+ {
+ lldebugs << "Drawing shining animation" << llendl;
+ F32 shine_interp = llmin(1.f, mShineAnimTimer.getElapsedTimeF32() / SHINE_TIME);
+
+ // draw "shine" effect
+ LLLocalClipRect clip(getLocalRect());
+ {
+ // draw diagonal stripe with gradient that passes over screen
+ S32 x1 = gViewerWindow->getWindowWidthScaled() * llround((clamp_rescale(shine_interp, 0.f, 1.f, -1.f - SHINE_WIDTH, 1.f)));
+ S32 x2 = x1 + llround(gViewerWindow->getWindowWidthScaled() * SHINE_WIDTH);
+ S32 x3 = x2 + llround(gViewerWindow->getWindowWidthScaled() * SHINE_WIDTH);
+ S32 y1 = 0;
+ S32 y2 = gViewerWindow->getWindowHeightScaled();
+
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x1, y1);
+ gGL.vertex2i(x1 + gViewerWindow->getWindowWidthScaled(), y2);
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
+ gGL.vertex2i(x2, y1);
+
+ gGL.color4f(1.f, 1.f, 1.f, SHINE_OPACITY);
+ gGL.vertex2i(x2, y1);
+ gGL.vertex2i(x2 + gViewerWindow->getWindowWidthScaled(), y2);
+ gGL.color4f(1.f, 1.f, 1.f, 0.f);
+ gGL.vertex2i(x3 + gViewerWindow->getWindowWidthScaled(), y2);
+ gGL.vertex2i(x3, y1);
+ }
+ gGL.end();
+ }
+
+ // if we're at the end of the animation, stop
+ if (shine_interp >= 1.f)
+ {
+ mShineAnimTimer.stop();
+ }
+ }
+ }
+
+ // draw framing rectangle
+ {
+ gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+ gGL.color4f(1.f, 1.f, 1.f, 1.f);
+ const LLRect& outline_rect = getImageRect();
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
+ gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
+ gGL.vertex2i(outline_rect.mRight, outline_rect.mTop);
+ gGL.vertex2i(outline_rect.mLeft, outline_rect.mTop);
+
+ gGL.vertex2i(outline_rect.mLeft, outline_rect.mBottom);
+ gGL.vertex2i(outline_rect.mRight, outline_rect.mBottom);
+ gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
+ gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
+
+ gGL.vertex2i(outline_rect.mLeft, outline_rect.mTop);
+ gGL.vertex2i(outline_rect.mLeft, outline_rect.mBottom);
+ gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
+ gGL.vertex2i(outline_rect.mLeft - BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
+
+ gGL.vertex2i(outline_rect.mRight, outline_rect.mBottom);
+ gGL.vertex2i(outline_rect.mRight, outline_rect.mTop);
+ gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mTop + BORDER_WIDTH);
+ gGL.vertex2i(outline_rect.mRight + BORDER_WIDTH, outline_rect.mBottom - BORDER_WIDTH);
+ }
+ gGL.end();
+ }
+
+ // draw old image dropping away
+ if (mFallAnimTimer.getStarted())
+ {
+ S32 old_image_index = (mCurImageIndex + 1) % 2;
+ if (mViewerImage[old_image_index].notNull() && mFallAnimTimer.getElapsedTimeF32() < FALL_TIME)
+ {
+ lldebugs << "Drawing fall animation" << llendl;
+ F32 fall_interp = mFallAnimTimer.getElapsedTimeF32() / FALL_TIME;
+ F32 alpha = clamp_rescale(fall_interp, 0.f, 1.f, 0.8f, 0.4f);
+ LLColor4 image_color(1.f, 1.f, 1.f, alpha);
+ gGL.color4fv(image_color.mV);
+ gGL.getTexUnit(0)->bind(mViewerImage[old_image_index]);
+ // calculate UV scale
+ // *FIX get this to work with old image
+ BOOL rescale = !mImageScaled[old_image_index] && mViewerImage[mCurImageIndex].notNull();
+ F32 uv_width = rescale ? llmin((F32)mWidth[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getWidth(), 1.f) : 1.f;
+ F32 uv_height = rescale ? llmin((F32)mHeight[old_image_index] / (F32)mViewerImage[mCurImageIndex]->getHeight(), 1.f) : 1.f;
+ gGL.pushMatrix();
+ {
+ LLRect& rect = mImageRect[old_image_index];
+ gGL.translatef((F32)rect.mLeft, (F32)rect.mBottom - llround(getRect().getHeight() * 2.f * (fall_interp * fall_interp)), 0.f);
+ gGL.rotatef(-45.f * fall_interp, 0.f, 0.f, 1.f);
+ gGL.begin(LLRender::QUADS);
+ {
+ gGL.texCoord2f(uv_width, uv_height);
+ gGL.vertex2i(rect.getWidth(), rect.getHeight() );
+
+ gGL.texCoord2f(0.f, uv_height);
+ gGL.vertex2i(0, rect.getHeight() );
+
+ gGL.texCoord2f(0.f, 0.f);
+ gGL.vertex2i(0, 0);
+
+ gGL.texCoord2f(uv_width, 0.f);
+ gGL.vertex2i(rect.getWidth(), 0);
+ }
+ gGL.end();
+ }
+ gGL.popMatrix();
+ }
+ }
+}
+
+/*virtual*/
+void LLSnapshotLivePreview::reshape(S32 width, S32 height, BOOL called_from_parent)
+{
+ LLRect old_rect = getRect();
+ LLView::reshape(width, height, called_from_parent);
+ if (old_rect.getWidth() != width || old_rect.getHeight() != height)
+ {
+ lldebugs << "window reshaped, updating thumbnail" << llendl;
+ updateSnapshot(FALSE, TRUE);
+ }
+}
+
+BOOL LLSnapshotLivePreview::setThumbnailImageSize()
+{
+ if(getWidth() < 10 || getHeight() < 10)
+ {
+ return FALSE ;
+ }
+ S32 window_width = gViewerWindow->getWindowWidthRaw() ;
+ S32 window_height = gViewerWindow->getWindowHeightRaw() ;
+
+ F32 window_aspect_ratio = ((F32)window_width) / ((F32)window_height);
+
+ // UI size for thumbnail
+ // *FIXME: the rect does not change, so maybe there's no need to recalculate max w/h.
+ const LLRect& thumbnail_rect = mThumbnailPlaceholderRect;
+ S32 max_width = thumbnail_rect.getWidth();
+ S32 max_height = thumbnail_rect.getHeight();
+
+ if (window_aspect_ratio > (F32)max_width / max_height)
+ {
+ // image too wide, shrink to width
+ mThumbnailWidth = max_width;
+ mThumbnailHeight = llround((F32)max_width / window_aspect_ratio);
+ }
+ else
+ {
+ // image too tall, shrink to height
+ mThumbnailHeight = max_height;
+ mThumbnailWidth = llround((F32)max_height * window_aspect_ratio);
+ }
+
+ if(mThumbnailWidth > window_width || mThumbnailHeight > window_height)
+ {
+ return FALSE ;//if the window is too small, ignore thumbnail updating.
+ }
+
+ S32 left = 0 , top = mThumbnailHeight, right = mThumbnailWidth, bottom = 0 ;
+ if(!mKeepAspectRatio)
+ {
+ F32 ratio_x = (F32)getWidth() / window_width ;
+ F32 ratio_y = (F32)getHeight() / window_height ;
+
+ //if(getWidth() > window_width ||
+ // getHeight() > window_height )
+ {
+ if(ratio_x > ratio_y)
+ {
+ top = (S32)(top * ratio_y / ratio_x) ;
+ }
+ else
+ {
+ right = (S32)(right * ratio_x / ratio_y) ;
+ }
+ }
+ //else
+ //{
+ // right = (S32)(right * ratio_x) ;
+ // top = (S32)(top * ratio_y) ;
+ //}
+ left = (S32)((mThumbnailWidth - right) * 0.5f) ;
+ bottom = (S32)((mThumbnailHeight - top) * 0.5f) ;
+ top += bottom ;
+ right += left ;
+ }
+ mPreviewRect.set(left - 1, top + 1, right + 1, bottom - 1) ;
+
+ return TRUE ;
+}
+
+void LLSnapshotLivePreview::generateThumbnailImage(BOOL force_update)
+{
+ if(mThumbnailUpdateLock) //in the process of updating
+ {
+ return ;
+ }
+ if(getThumbnailUpToDate() && !force_update)//already updated
+ {
+ return ;
+ }
+ if(getWidth() < 10 || getHeight() < 10)
+ {
+ return ;
+ }
+
+ ////lock updating
+ mThumbnailUpdateLock = TRUE ;
+
+ if(!setThumbnailImageSize())
+ {
+ mThumbnailUpdateLock = FALSE ;
+ mThumbnailUpToDate = TRUE ;
+ return ;
+ }
+
+ if(mThumbnailImage)
+ {
+ resetThumbnailImage() ;
+ }
+
+ LLPointer<LLImageRaw> raw = new LLImageRaw;
+ if(!gViewerWindow->thumbnailSnapshot(raw,
+ mThumbnailWidth, mThumbnailHeight,
+ gSavedSettings.getBOOL("RenderUIInSnapshot"),
+ FALSE,
+ mSnapshotBufferType) )
+ {
+ raw = NULL ;
+ }
+
+ if(raw)
+ {
+ raw->expandToPowerOfTwo();
+ mThumbnailImage = LLViewerTextureManager::getLocalTexture(raw.get(), FALSE);
+ mThumbnailUpToDate = TRUE ;
+ }
+
+ //unlock updating
+ mThumbnailUpdateLock = FALSE ;
+}
+
+
+// Called often. Checks whether it's time to grab a new snapshot and if so, does it.
+// Returns TRUE if new snapshot generated, FALSE otherwise.
+//static
+BOOL LLSnapshotLivePreview::onIdle( void* snapshot_preview )
+{
+ LLSnapshotLivePreview* previewp = (LLSnapshotLivePreview*)snapshot_preview;
+ if (previewp->getWidth() == 0 || previewp->getHeight() == 0)
+ {
+ llwarns << "Incorrect dimensions: " << previewp->getWidth() << "x" << previewp->getHeight() << llendl;
+ return FALSE;
+ }
+
+ // If we're in freeze-frame mode and camera has moved, update snapshot.
+ LLVector3 new_camera_pos = LLViewerCamera::getInstance()->getOrigin();
+ LLQuaternion new_camera_rot = LLViewerCamera::getInstance()->getQuaternion();
+ if (gSavedSettings.getBOOL("FreezeTime") &&
+ (new_camera_pos != previewp->mCameraPos || dot(new_camera_rot, previewp->mCameraRot) < 0.995f))
+ {
+ previewp->mCameraPos = new_camera_pos;
+ previewp->mCameraRot = new_camera_rot;
+ // request a new snapshot whenever the camera moves, with a time delay
+ BOOL autosnap = gSavedSettings.getBOOL("AutoSnapshot");
+ lldebugs << "camera moved, updating thumbnail" << llendl;
+ previewp->updateSnapshot(
+ autosnap, // whether a new snapshot is needed or merely invalidate the existing one
+ FALSE, // or if 1st arg is false, whether to produce a new thumbnail image.
+ autosnap ? AUTO_SNAPSHOT_TIME_DELAY : 0.f); // shutter delay if 1st arg is true.
+ }
+
+ // see if it's time yet to snap the shot and bomb out otherwise.
+ previewp->mSnapshotActive =
+ (previewp->mSnapshotDelayTimer.getStarted() && previewp->mSnapshotDelayTimer.hasExpired())
+ && !LLToolCamera::getInstance()->hasMouseCapture(); // don't take snapshots while ALT-zoom active
+ if ( ! previewp->mSnapshotActive)
+ {
+ return FALSE;
+ }
+
+ // time to produce a snapshot
+ previewp->setThumbnailImageSize();
+
+ lldebugs << "producing snapshot" << llendl;
+ if (!previewp->mPreviewImage)
+ {
+ previewp->mPreviewImage = new LLImageRaw;
+ }
+
+ if (!previewp->mPreviewImageEncoded)
+ {
+ previewp->mPreviewImageEncoded = new LLImageRaw;
+ }
+
+ previewp->setVisible(FALSE);
+ previewp->setEnabled(FALSE);
+
+ previewp->getWindow()->incBusyCount();
+ previewp->setImageScaled(FALSE);
+
+ // grab the raw image and encode it into desired format
+ if(gViewerWindow->rawSnapshot(
+ previewp->mPreviewImage,
+ previewp->getWidth(),
+ previewp->getHeight(),
+ previewp->mKeepAspectRatio,//gSavedSettings.getBOOL("KeepAspectForSnapshot"),
+ previewp->getSnapshotType() == LLSnapshotLivePreview::SNAPSHOT_TEXTURE,
+ gSavedSettings.getBOOL("RenderUIInSnapshot"),
+ FALSE,
+ previewp->mSnapshotBufferType,
+ previewp->getMaxImageSize()))
+ {
+ previewp->mPreviewImageEncoded->resize(
+ previewp->mPreviewImage->getWidth(),
+ previewp->mPreviewImage->getHeight(),
+ previewp->mPreviewImage->getComponents());
+
+ if(previewp->getSnapshotType() == SNAPSHOT_TEXTURE)
+ {
+ lldebugs << "Encoding new image of format J2C" << llendl;
+ LLPointer<LLImageJ2C> formatted = new LLImageJ2C;
+ LLPointer<LLImageRaw> scaled = new LLImageRaw(
+ previewp->mPreviewImage->getData(),
+ previewp->mPreviewImage->getWidth(),
+ previewp->mPreviewImage->getHeight(),
+ previewp->mPreviewImage->getComponents());
+
+ scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE);
+ previewp->setImageScaled(TRUE);
+ if (formatted->encode(scaled, 0.f))
+ {
+ previewp->mDataSize = formatted->getDataSize();
+ formatted->decode(previewp->mPreviewImageEncoded, 0);
+ }
+ }
+ else
+ {
+ // delete any existing image
+ previewp->mFormattedImage = NULL;
+ // now create the new one of the appropriate format.
+ LLFloaterSnapshot::ESnapshotFormat format = previewp->getSnapshotFormat();
+ lldebugs << "Encoding new image of format " << format << llendl;
+
+ switch(format)
+ {
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_PNG:
+ previewp->mFormattedImage = new LLImagePNG();
+ break;
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_JPEG:
+ previewp->mFormattedImage = new LLImageJPEG(previewp->mSnapshotQuality);
+ break;
+ case LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP:
+ previewp->mFormattedImage = new LLImageBMP();
+ break;
+ }
+ if (previewp->mFormattedImage->encode(previewp->mPreviewImage, 0))
+ {
+ previewp->mDataSize = previewp->mFormattedImage->getDataSize();
+ // special case BMP to copy instead of decode otherwise decode will crash.
+ if(format == LLFloaterSnapshot::SNAPSHOT_FORMAT_BMP)
+ {
+ previewp->mPreviewImageEncoded->copy(previewp->mPreviewImage);
+ }
+ else
+ {
+ previewp->mFormattedImage->decode(previewp->mPreviewImageEncoded, 0);
+ }
+ }
+ }
+
+ LLPointer<LLImageRaw> scaled = new LLImageRaw(
+ previewp->mPreviewImageEncoded->getData(),
+ previewp->mPreviewImageEncoded->getWidth(),
+ previewp->mPreviewImageEncoded->getHeight(),
+ previewp->mPreviewImageEncoded->getComponents());
+
+ if(!scaled->isBufferInvalid())
+ {
+ // leave original image dimensions, just scale up texture buffer
+ if (previewp->mPreviewImageEncoded->getWidth() > 1024 || previewp->mPreviewImageEncoded->getHeight() > 1024)
+ {
+ // go ahead and shrink image to appropriate power of 2 for display
+ scaled->biasedScaleToPowerOfTwo(1024);
+ previewp->setImageScaled(TRUE);
+ }
+ else
+ {
+ // expand image but keep original image data intact
+ scaled->expandToPowerOfTwo(1024, FALSE);
+ }
+
+ previewp->mViewerImage[previewp->mCurImageIndex] = LLViewerTextureManager::getLocalTexture(scaled.get(), FALSE);
+ LLPointer<LLViewerTexture> curr_preview_image = previewp->mViewerImage[previewp->mCurImageIndex];
+ gGL.getTexUnit(0)->bind(curr_preview_image);
+ if (previewp->getSnapshotType() != SNAPSHOT_TEXTURE)
+ {
+ curr_preview_image->setFilteringOption(LLTexUnit::TFO_POINT);
+ }
+ else
+ {
+ curr_preview_image->setFilteringOption(LLTexUnit::TFO_ANISOTROPIC);
+ }
+ curr_preview_image->setAddressMode(LLTexUnit::TAM_CLAMP);
+
+ previewp->mSnapshotUpToDate = TRUE;
+ previewp->generateThumbnailImage(TRUE) ;
+
+ previewp->mPosTakenGlobal = gAgentCamera.getCameraPositionGlobal();
+ previewp->mShineCountdown = 4; // wait a few frames to avoid animation glitch due to readback this frame
+ }
+ }
+ previewp->getWindow()->decBusyCount();
+ // only show fullscreen preview when in freeze frame mode
+ previewp->setVisible(gSavedSettings.getBOOL("UseFreezeFrame"));
+ previewp->mSnapshotDelayTimer.stop();
+ previewp->mSnapshotActive = FALSE;
+
+ if(!previewp->getThumbnailUpToDate())
+ {
+ previewp->generateThumbnailImage() ;
+ }
+ lldebugs << "done creating snapshot" << llendl;
+ LLFloaterSnapshot::postUpdate();
+ LLFloaterSocial::postUpdate();
+
+ return TRUE;
+}
+
+void LLSnapshotLivePreview::setSize(S32 w, S32 h)
+{
+ lldebugs << "setSize(" << w << ", " << h << ")" << llendl;
+ setWidth(w);
+ setHeight(h);
+}
+
+void LLSnapshotLivePreview::getSize(S32& w, S32& h) const
+{
+ w = getWidth();
+ h = getHeight();
+}
+
+void LLSnapshotLivePreview::saveTexture()
+{
+ lldebugs << "saving texture: " << mPreviewImage->getWidth() << "x" << mPreviewImage->getHeight() << llendl;
+ // gen a new uuid for this asset
+ LLTransactionID tid;
+ tid.generate();
+ LLAssetID new_asset_id = tid.makeAssetID(gAgent.getSecureSessionID());
+
+ LLPointer<LLImageJ2C> formatted = new LLImageJ2C;
+ LLPointer<LLImageRaw> scaled = new LLImageRaw(mPreviewImage->getData(),
+ mPreviewImage->getWidth(),
+ mPreviewImage->getHeight(),
+ mPreviewImage->getComponents());
+
+ scaled->biasedScaleToPowerOfTwo(MAX_TEXTURE_SIZE);
+ lldebugs << "scaled texture to " << scaled->getWidth() << "x" << scaled->getHeight() << llendl;
+
+ if (formatted->encode(scaled, 0.0f))
+ {
+ LLVFile::writeFile(formatted->getData(), formatted->getDataSize(), gVFS, new_asset_id, LLAssetType::AT_TEXTURE);
+ std::string pos_string;
+ LLAgentUI::buildLocationString(pos_string, LLAgentUI::LOCATION_FORMAT_FULL);
+ std::string who_took_it;
+ LLAgentUI::buildFullname(who_took_it);
+ LLAssetStorage::LLStoreAssetCallback callback = NULL;
+ S32 expected_upload_cost = LLGlobalEconomy::Singleton::getInstance()->getPriceUpload();
+ void *userdata = NULL;
+ upload_new_resource(tid, // tid
+ LLAssetType::AT_TEXTURE,
+ "Snapshot : " + pos_string,
+ "Taken by " + who_took_it + " at " + pos_string,
+ 0,
+ LLFolderType::FT_SNAPSHOT_CATEGORY,
+ LLInventoryType::IT_SNAPSHOT,
+ PERM_ALL, // Note: Snapshots to inventory is a special case of content upload
+ LLFloaterPerms::getGroupPerms(), // that is more permissive than other uploads
+ LLFloaterPerms::getEveryonePerms(),
+ "Snapshot : " + pos_string,
+ callback, expected_upload_cost, userdata);
+ gViewerWindow->playSnapshotAnimAndSound();
+ }
+ else
+ {
+ LLNotificationsUtil::add("ErrorEncodingSnapshot");
+ llwarns << "Error encoding snapshot" << llendl;
+ }
+
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_SNAPSHOT_COUNT );
+
+ mDataSize = 0;
+}
+
+BOOL LLSnapshotLivePreview::saveLocal()
+{
+ BOOL success = gViewerWindow->saveImageNumbered(mFormattedImage);
+
+ if(success)
+ {
+ gViewerWindow->playSnapshotAnimAndSound();
+ }
+ return success;
+}
+
+void LLSnapshotLivePreview::saveWeb()
+{
+ // *FIX: Will break if the window closes because of CloseSnapshotOnKeep!
+ // Needs to pass on ownership of the image.
+ LLImageJPEG* jpg = dynamic_cast<LLImageJPEG*>(mFormattedImage.get());
+ if(!jpg)
+ {
+ llwarns << "Formatted image not a JPEG" << llendl;
+ return;
+ }
+
+ LLSD metadata;
+ metadata["description"] = getChild<LLLineEditor>("description")->getText();
+
+ LLLandmarkActions::getRegionNameAndCoordsFromPosGlobal(gAgentCamera.getCameraPositionGlobal(),
+ boost::bind(&LLSnapshotLivePreview::regionNameCallback, this, jpg, metadata, _1, _2, _3, _4));
+
+ gViewerWindow->playSnapshotAnimAndSound();
+}
+
+void LLSnapshotLivePreview::regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z)
+{
+ metadata["slurl"] = LLSLURL(name, LLVector3d(x, y, z)).getSLURLString();
+
+ LLWebSharing::instance().shareSnapshot(snapshot, metadata);
+}
diff --git a/indra/newview/llsnapshotlivepreview.h b/indra/newview/llsnapshotlivepreview.h
new file mode 100644
index 0000000000..fe3d257b02
--- /dev/null
+++ b/indra/newview/llsnapshotlivepreview.h
@@ -0,0 +1,164 @@
+/**
+* @file llsnapshotlivepreview.h
+* @brief Header file for llsnapshotlivepreview
+* @author Gilbert@lindenlab.com
+*
+* $LicenseInfo:firstyear=2013&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2013, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LL_LLSNAPSHOTLIVEPREVIEW_H
+#define LL_LLSNAPSHOTLIVEPREVIEW_H
+
+#include "llpanelsnapshot.h"
+#include "llviewerwindow.h"
+
+class LLImageJPEG;
+
+///----------------------------------------------------------------------------
+/// Class LLSnapshotLivePreview
+///----------------------------------------------------------------------------
+class LLSnapshotLivePreview : public LLView
+{
+ LOG_CLASS(LLSnapshotLivePreview);
+public:
+ enum ESnapshotType
+ {
+ SNAPSHOT_POSTCARD,
+ SNAPSHOT_TEXTURE,
+ SNAPSHOT_LOCAL,
+ SNAPSHOT_WEB
+ };
+
+
+ struct Params : public LLInitParam::Block<Params, LLView::Params>
+ {
+ Params()
+ {
+ name = "snapshot_live_preview";
+ mouse_opaque = false;
+ }
+ };
+
+
+ LLSnapshotLivePreview(const LLSnapshotLivePreview::Params& p);
+ ~LLSnapshotLivePreview();
+
+ /*virtual*/ void draw();
+ /*virtual*/ void reshape(S32 width, S32 height, BOOL called_from_parent);
+
+ void setSize(S32 w, S32 h);
+ void setWidth(S32 w) { mWidth[mCurImageIndex] = w; }
+ void setHeight(S32 h) { mHeight[mCurImageIndex] = h; }
+ void getSize(S32& w, S32& h) const;
+ S32 getWidth() const { return mWidth[mCurImageIndex]; }
+ S32 getHeight() const { return mHeight[mCurImageIndex]; }
+ S32 getDataSize() const { return mDataSize; }
+ void setMaxImageSize(S32 size) ;
+ S32 getMaxImageSize() {return mMaxImageSize ;}
+
+ ESnapshotType getSnapshotType() const { return mSnapshotType; }
+ LLFloaterSnapshot::ESnapshotFormat getSnapshotFormat() const { return mSnapshotFormat; }
+ BOOL getSnapshotUpToDate() const { return mSnapshotUpToDate; }
+ BOOL isSnapshotActive() { return mSnapshotActive; }
+ LLViewerTexture* getThumbnailImage() const { return mThumbnailImage ; }
+ S32 getThumbnailWidth() const { return mThumbnailWidth ; }
+ S32 getThumbnailHeight() const { return mThumbnailHeight ; }
+ BOOL getThumbnailLock() const { return mThumbnailUpdateLock ; }
+ BOOL getThumbnailUpToDate() const { return mThumbnailUpToDate ;}
+ LLViewerTexture* getCurrentImage();
+ F32 getImageAspect();
+ F32 getAspect() ;
+ const LLRect& getImageRect() const { return mImageRect[mCurImageIndex]; }
+ BOOL isImageScaled() const { return mImageScaled[mCurImageIndex]; }
+ void setImageScaled(BOOL scaled) { mImageScaled[mCurImageIndex] = scaled; }
+ const LLVector3d& getPosTakenGlobal() const { return mPosTakenGlobal; }
+
+ void setSnapshotType(ESnapshotType type) { mSnapshotType = type; }
+ void setSnapshotFormat(LLFloaterSnapshot::ESnapshotFormat type) { mSnapshotFormat = type; }
+ void setSnapshotQuality(S32 quality);
+ void setSnapshotBufferType(LLViewerWindow::ESnapshotType type) { mSnapshotBufferType = type; }
+ void updateSnapshot(BOOL new_snapshot, BOOL new_thumbnail = FALSE, F32 delay = 0.f);
+ void saveWeb();
+ void saveTexture();
+ BOOL saveLocal();
+
+ LLPointer<LLImageFormatted> getFormattedImage() const { return mFormattedImage; }
+ LLPointer<LLImageRaw> getEncodedImage() const { return mPreviewImageEncoded; }
+
+ /// Sets size of preview thumbnail image and thhe surrounding rect.
+ void setThumbnailPlaceholderRect(const LLRect& rect) {mThumbnailPlaceholderRect = rect; }
+ BOOL setThumbnailImageSize() ;
+ void generateThumbnailImage(BOOL force_update = FALSE) ;
+ void resetThumbnailImage() { mThumbnailImage = NULL ; }
+ void drawPreviewRect(S32 offset_x, S32 offset_y) ;
+
+ // Returns TRUE when snapshot generated, FALSE otherwise.
+ static BOOL onIdle( void* snapshot_preview );
+
+ // callback for region name resolve
+ void regionNameCallback(LLImageJPEG* snapshot, LLSD& metadata, const std::string& name, S32 x, S32 y, S32 z);
+
+private:
+ LLColor4 mColor;
+ LLPointer<LLViewerTexture> mViewerImage[2]; //used to represent the scene when the frame is frozen.
+ LLRect mImageRect[2];
+ S32 mWidth[2];
+ S32 mHeight[2];
+ BOOL mImageScaled[2];
+ S32 mMaxImageSize ;
+
+ //thumbnail image
+ LLPointer<LLViewerTexture> mThumbnailImage ;
+ S32 mThumbnailWidth ;
+ S32 mThumbnailHeight ;
+ LLRect mPreviewRect ;
+ BOOL mThumbnailUpdateLock ;
+ BOOL mThumbnailUpToDate ;
+ LLRect mThumbnailPlaceholderRect;
+
+ S32 mCurImageIndex;
+ LLPointer<LLImageRaw> mPreviewImage;
+ LLPointer<LLImageRaw> mPreviewImageEncoded;
+ LLPointer<LLImageFormatted> mFormattedImage;
+ LLFrameTimer mSnapshotDelayTimer;
+ S32 mShineCountdown;
+ LLFrameTimer mShineAnimTimer;
+ F32 mFlashAlpha;
+ BOOL mNeedsFlash;
+ LLVector3d mPosTakenGlobal;
+ S32 mSnapshotQuality;
+ S32 mDataSize;
+ ESnapshotType mSnapshotType;
+ LLFloaterSnapshot::ESnapshotFormat mSnapshotFormat;
+ BOOL mSnapshotUpToDate;
+ LLFrameTimer mFallAnimTimer;
+ LLVector3 mCameraPos;
+ LLQuaternion mCameraRot;
+ BOOL mSnapshotActive;
+ LLViewerWindow::ESnapshotType mSnapshotBufferType;
+
+public:
+ static std::set<LLSnapshotLivePreview*> sList;
+ BOOL mKeepAspectRatio ;
+};
+
+#endif // LL_LLSNAPSHOTLIVEPREVIEW_H
+
diff --git a/indra/newview/llspatialpartition.cpp b/indra/newview/llspatialpartition.cpp
index 9e97790df8..2c83f6d0b7 100755
--- a/indra/newview/llspatialpartition.cpp
+++ b/indra/newview/llspatialpartition.cpp
@@ -89,28 +89,17 @@ class LLOcclusionQueryPool : public LLGLNamePool
public:
LLOcclusionQueryPool()
{
- mCurQuery = 1;
+
}
protected:
- std::list<GLuint> mAvailableName;
- GLuint mCurQuery;
-
virtual GLuint allocateName()
{
GLuint ret = 0;
- if (!mAvailableName.empty())
- {
- ret = mAvailableName.front();
- mAvailableName.pop_front();
- }
- else
- {
- ret = mCurQuery++;
- }
-
+ glGenQueriesARB(1, &ret);
+
return ret;
}
@@ -119,8 +108,7 @@ protected:
#if LL_TRACK_PENDING_OCCLUSION_QUERIES
LLSpatialGroup::sPendingQueries.erase(name);
#endif
- llassert(std::find(mAvailableName.begin(), mAvailableName.end(), name) == mAvailableName.end());
- mAvailableName.push_back(name);
+ glDeleteQueriesARB(1, &name);
}
};
@@ -1404,7 +1392,9 @@ void LLSpatialGroup::handleDestruction(const TreeNode* node)
if (bridge->mAvatar.notNull())
{
bridge->mAvatar->mAttachmentGeometryBytes -= mGeometryBytes;
+ bridge->mAvatar->mAttachmentGeometryBytes = llmax(bridge->mAvatar->mAttachmentGeometryBytes, 0);
bridge->mAvatar->mAttachmentSurfaceArea -= mSurfaceArea;
+ bridge->mAvatar->mAttachmentSurfaceArea = llmax(bridge->mAvatar->mAttachmentSurfaceArea, 0.f);
}
}
@@ -1578,7 +1568,7 @@ void LLSpatialGroup::checkOcclusion()
{
glGetQueryObjectuivARB(mOcclusionQuery[LLViewerCamera::sCurCameraID], GL_QUERY_RESULT_AVAILABLE_ARB, &available);
- static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion");
+ static LLCachedControl<bool> wait_for_query(gSavedSettings, "RenderSynchronousOcclusion", true);
if (wait_for_query && mOcclusionIssued[LLViewerCamera::sCurCameraID] < gFrameCount)
{ //query was issued last frame, wait until it's available
@@ -2240,6 +2230,18 @@ void drawBox(const LLVector4a& c, const LLVector4a& r)
void drawBoxOutline(const LLVector3& pos, const LLVector3& size)
{
+
+ llassert(pos.isFinite());
+ llassert(size.isFinite());
+
+ llassert(!llisnan(pos.mV[0]));
+ llassert(!llisnan(pos.mV[1]));
+ llassert(!llisnan(pos.mV[2]));
+
+ llassert(!llisnan(size.mV[0]));
+ llassert(!llisnan(size.mV[1]));
+ llassert(!llisnan(size.mV[2]));
+
LLVector3 v1 = size.scaledVec(LLVector3( 1, 1,1));
LLVector3 v2 = size.scaledVec(LLVector3(-1, 1,1));
LLVector3 v3 = size.scaledVec(LLVector3(-1,-1,1));
@@ -3064,20 +3066,23 @@ void renderBoundingBox(LLDrawable* drawable, BOOL set_color = TRUE)
const LLVector4a* ext;
LLVector4a pos, size;
- //render face bounding boxes
- for (S32 i = 0; i < drawable->getNumFaces(); i++)
+ if (drawable->getVOVolume())
{
- LLFace* facep = drawable->getFace(i);
- if (facep)
+ //render face bounding boxes
+ for (S32 i = 0; i < drawable->getNumFaces(); i++)
{
- ext = facep->mExtents;
+ LLFace* facep = drawable->getFace(i);
+ if (facep)
+ {
+ ext = facep->mExtents;
- pos.setAdd(ext[0], ext[1]);
- pos.mul(0.5f);
- size.setSub(ext[1], ext[0]);
- size.mul(0.5f);
+ pos.setAdd(ext[0], ext[1]);
+ pos.mul(0.5f);
+ size.setSub(ext[1], ext[0]);
+ size.mul(0.5f);
- drawBoxOutline(pos,size);
+ drawBoxOutline(pos,size);
+ }
}
}
@@ -4195,6 +4200,10 @@ public:
if (!group->isEmpty())
{
gGL.diffuseColor3f(0,0,1);
+
+ llassert(group->mObjectBounds[0].isFinite3());
+ llassert(group->mObjectBounds[1].isFinite3());
+
drawBoxOutline(group->mObjectBounds[0],
group->mObjectBounds[1]);
}
@@ -4824,6 +4833,9 @@ LLDrawInfo::LLDrawInfo(U16 start, U16 end, U32 count, U32 offset,
mMaterial(NULL),
mShaderMask(0),
mSpecColor(1.0f, 1.0f, 1.0f, 0.5f),
+ mBlendFuncSrc(LLRender::BF_SOURCE_ALPHA),
+ mBlendFuncDst(LLRender::BF_ONE_MINUS_SOURCE_ALPHA),
+ mHasGlow(FALSE),
mEnvIntensity(0.0f),
mAlphaMaskCutoff(0.5f),
mDiffuseAlphaMode(0)
diff --git a/indra/newview/llspatialpartition.h b/indra/newview/llspatialpartition.h
index 9732be90af..f26defd5e1 100755
--- a/indra/newview/llspatialpartition.h
+++ b/indra/newview/llspatialpartition.h
@@ -70,12 +70,12 @@ protected:
public:
void* operator new(size_t size)
{
- return ll_aligned_malloc_16(size);
+ return ll_aligned_malloc(size,64);
}
void operator delete(void* ptr)
{
- ll_aligned_free_16(ptr);
+ ll_aligned_free(ptr);
}
@@ -123,6 +123,9 @@ public:
LLMaterialPtr mMaterial; // If this is null, the following parameters are unused.
LLMaterialID mMaterialID;
U32 mShaderMask;
+ U32 mBlendFuncSrc;
+ U32 mBlendFuncDst;
+ BOOL mHasGlow;
LLPointer<LLViewerTexture> mSpecularMap;
const LLMatrix4* mSpecularMapMatrix;
LLPointer<LLViewerTexture> mNormalMap;
@@ -752,7 +755,7 @@ class LLVolumeGeometryManager: public LLGeometryManager
virtual void rebuildGeom(LLSpatialGroup* group);
virtual void rebuildMesh(LLSpatialGroup* group);
virtual void getGeometry(LLSpatialGroup* group);
- void genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
+ void genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort = FALSE, BOOL batch_textures = FALSE, BOOL no_materials = FALSE);
void registerFace(LLSpatialGroup* group, LLFace* facep, U32 type);
};
diff --git a/indra/newview/llsyswellwindow.cpp b/indra/newview/llsyswellwindow.cpp
index 1a3add2bfb..626d69aca4 100755
--- a/indra/newview/llsyswellwindow.cpp
+++ b/indra/newview/llsyswellwindow.cpp
@@ -118,6 +118,11 @@ void LLSysWellWindow::removeItemByID(const LLUUID& id)
}
}
+ LLPanel * LLSysWellWindow::findItemByID(const LLUUID& id)
+{
+ return mMessageList->getItemByValue(id);
+}
+
//---------------------------------------------------------------------------------
//---------------------------------------------------------------------------------
void LLSysWellWindow::initChannel()
diff --git a/indra/newview/llsyswellwindow.h b/indra/newview/llsyswellwindow.h
index cc5c057d8b..71b41476f5 100755
--- a/indra/newview/llsyswellwindow.h
+++ b/indra/newview/llsyswellwindow.h
@@ -55,6 +55,7 @@ public:
// Operating with items
void removeItemByID(const LLUUID& id);
+ LLPanel * findItemByID(const LLUUID& id);
// Operating with outfit
virtual void setVisible(BOOL visible);
diff --git a/indra/newview/lltexturectrl.cpp b/indra/newview/lltexturectrl.cpp
index 4676f7b251..4300cafb6b 100755
--- a/indra/newview/lltexturectrl.cpp
+++ b/indra/newview/lltexturectrl.cpp
@@ -133,6 +133,7 @@ public:
PermissionMask getFilterPermMask();
void updateFilterPermMask();
void commitIfImmediateSet();
+ void commitCancel();
void onFilterEdit(const std::string& search_string );
@@ -706,6 +707,14 @@ void LLFloaterTexturePicker::commitIfImmediateSet()
}
}
+void LLFloaterTexturePicker::commitCancel()
+{
+ if (!mNoCopyTextureSelected && mOwner && mCanApply)
+ {
+ mOwner->onFloaterCommit(LLTextureCtrl::TEXTURE_CANCEL);
+ }
+}
+
// static
void LLFloaterTexturePicker::onBtnSetToDefault(void* userdata)
{
@@ -733,7 +742,7 @@ void LLFloaterTexturePicker::onBtnNone(void* userdata)
{
LLFloaterTexturePicker* self = (LLFloaterTexturePicker*) userdata;
self->setImageID( LLUUID::null );
- self->commitIfImmediateSet();
+ self->commitCancel();
}
/*
diff --git a/indra/newview/lltexturefetch.cpp b/indra/newview/lltexturefetch.cpp
index 6173e76a35..e5f2ca7e5c 100644
--- a/indra/newview/lltexturefetch.cpp
+++ b/indra/newview/lltexturefetch.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
+ * Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -1270,7 +1270,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == LOAD_FROM_NETWORK)
{
- static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP");
+ static LLCachedControl<bool> use_http(gSavedSettings,"ImagePipelineUseHTTP", true);
// if (mHost != LLHost::invalid) get_url = false;
if ( use_http && mCanUseHTTP && mUrl.empty())//get http url.
@@ -1552,7 +1552,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
else
{
llinfos << "HTTP GET failed for: " << mUrl
- << " Status: " << mGetStatus.toHex()
+ << " Status: " << mGetStatus.toTerseString()
<< " Reason: '" << mGetReason << "'"
<< llendl;
}
@@ -1697,7 +1697,7 @@ bool LLTextureFetchWorker::doWork(S32 param)
if (mState == DECODE_IMAGE)
{
- static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
setPriority(LLWorkerThread::PRIORITY_LOW | mWorkPriority); // Set priority first since Responder may change it
if (textures_decode_disabled)
@@ -1873,9 +1873,9 @@ bool LLTextureFetchWorker::doWork(S32 param)
// virtual
void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpResponse * response)
{
- static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog");
- static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator");
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic") ;
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings, "LogTextureDownloadsToViewerLog", false);
+ static LLCachedControl<bool> log_to_sim(gSavedSettings, "LogTextureDownloadsToSimulator", false);
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings, "LogTextureNetworkTraffic", false) ;
LLMutexLock lock(&mWorkMutex); // +Mw
@@ -1896,7 +1896,7 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
LLCore::HttpStatus status(response->getStatus());
LL_DEBUGS("Texture") << "HTTP COMPLETE: " << mID
- << " status: " << status.toHex()
+ << " status: " << status.toTerseString()
<< " '" << status.toString() << "'"
<< llendl;
// unsigned int offset(0), length(0), full_length(0);
@@ -1912,7 +1912,7 @@ void LLTextureFetchWorker::onCompleted(LLCore::HttpHandle handle, LLCore::HttpRe
success = false;
std::string reason(status.toString());
setGetStatus(status, reason);
- llwarns << "CURL GET FAILED, status: " << status.toHex()
+ llwarns << "CURL GET FAILED, status: " << status.toTerseString()
<< " reason: " << reason << llendl;
}
else
@@ -2376,6 +2376,7 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mQAMode(qa_mode),
mHttpRequest(NULL),
mHttpOptions(NULL),
+ mHttpOptionsWithHeaders(NULL),
mHttpHeaders(NULL),
mHttpMetricsHeaders(NULL),
mHttpPolicyClass(LLCore::HttpRequest::DEFAULT_POLICY_ID),
@@ -2406,11 +2407,13 @@ LLTextureFetch::LLTextureFetch(LLTextureCache* cache, LLImageDecodeThread* image
mHttpRequest = new LLCore::HttpRequest;
mHttpOptions = new LLCore::HttpOptions;
+ mHttpOptionsWithHeaders = new LLCore::HttpOptions;
+ mHttpOptionsWithHeaders->setWantHeaders(true);
mHttpHeaders = new LLCore::HttpHeaders;
- mHttpHeaders->mHeaders.push_back("Accept: image/x-j2c");
+ mHttpHeaders->append("Accept", "image/x-j2c");
mHttpMetricsHeaders = new LLCore::HttpHeaders;
- mHttpMetricsHeaders->mHeaders.push_back("Content-Type: application/llsd+xml");
- mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicyDefault();
+ mHttpMetricsHeaders->append("Content-Type", "application/llsd+xml");
+ mHttpPolicyClass = LLAppViewer::instance()->getAppCoreHttp().getPolicy(LLAppCoreHttp::AP_TEXTURE);
}
LLTextureFetch::~LLTextureFetch()
@@ -2430,6 +2433,12 @@ LLTextureFetch::~LLTextureFetch()
mHttpOptions = NULL;
}
+ if (mHttpOptionsWithHeaders)
+ {
+ mHttpOptionsWithHeaders->release();
+ mHttpOptionsWithHeaders = NULL;
+ }
+
if (mHttpHeaders)
{
mHttpHeaders->release();
@@ -2876,7 +2885,7 @@ void LLTextureFetch::commonUpdate()
//virtual
S32 LLTextureFetch::update(F32 max_time_ms)
{
- static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS");
+ static LLCachedControl<F32> band_width(gSavedSettings,"ThrottleBandwidthKBPS", 500.0);
{
mNetworkQueueMutex.lock(); // +Mfnq
@@ -3099,8 +3108,8 @@ void LLTextureFetch::sendRequestListToSimulators()
// llinfos << "IMAGE REQUEST: " << req->mID << " Discard: " << req->mDesiredDiscard
// << " Packet: " << packet << " Priority: " << req->mImagePriority << llendl;
- static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
- static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false);
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false);
if (log_to_viewer_log || log_to_sim)
{
mTextureInfo.setRequestStartTime(req->mID, LLTimer::getTotalTime());
@@ -3359,8 +3368,8 @@ bool LLTextureFetch::receiveImagePacket(const LLHost& host, const LLUUID& id, U1
if (packet_num >= (worker->mTotalPackets - 1))
{
- static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog");
- static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator");
+ static LLCachedControl<bool> log_to_viewer_log(gSavedSettings,"LogTextureDownloadsToViewerLog", false);
+ static LLCachedControl<bool> log_to_sim(gSavedSettings,"LogTextureDownloadsToSimulator", false);
if (log_to_viewer_log || log_to_sim)
{
@@ -3772,7 +3781,7 @@ public:
else
{
LL_WARNS("Texture") << "Error delivering asset metrics to grid. Status: "
- << status.toHex()
+ << status.toTerseString()
<< ", Reason: " << status.toString() << LL_ENDL;
}
}
@@ -4041,7 +4050,7 @@ void LLTextureFetchDebugger::init()
if (! mHttpHeaders)
{
mHttpHeaders = new LLCore::HttpHeaders;
- mHttpHeaders->mHeaders.push_back("Accept: image/x-j2c");
+ mHttpHeaders->append("Accept", "image/x-j2c");
}
}
@@ -4461,7 +4470,7 @@ S32 LLTextureFetchDebugger::fillCurlQueue()
LL_WARNS("Texture") << "Couldn't issue HTTP request in debugger for texture "
<< mFetchingHistory[i].mID
- << ", status: " << status.toHex()
+ << ", status: " << status.toTerseString()
<< " reason: " << status.toString()
<< LL_ENDL;
mFetchingHistory[i].mCurlState = FetchEntry::CURL_DONE;
@@ -4854,7 +4863,7 @@ void LLTextureFetchDebugger::callbackHTTP(FetchEntry & fetch, LLCore::HttpRespon
else //failed
{
llinfos << "Fetch Debugger : CURL GET FAILED, ID = " << fetch.mID
- << ", status: " << status.toHex()
+ << ", status: " << status.toTerseString()
<< " reason: " << status.toString() << llendl;
}
}
diff --git a/indra/newview/lltexturefetch.h b/indra/newview/lltexturefetch.h
index 902a3d7a25..3c79a5a24d 100755
--- a/indra/newview/lltexturefetch.h
+++ b/indra/newview/lltexturefetch.h
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
+ * Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -351,6 +351,7 @@ private:
// LLCurl interfaces used in the past.
LLCore::HttpRequest * mHttpRequest; // Ttf
LLCore::HttpOptions * mHttpOptions; // Ttf
+ LLCore::HttpOptions * mHttpOptionsWithHeaders; // Ttf
LLCore::HttpHeaders * mHttpHeaders; // Ttf
LLCore::HttpHeaders * mHttpMetricsHeaders; // Ttf
LLCore::HttpRequest::policy_t mHttpPolicyClass; // T*
diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp
index e80136b286..50edbb61a8 100755
--- a/indra/newview/lltextureview.cpp
+++ b/indra/newview/lltextureview.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2012, Linden Research, Inc.
+ * Copyright (C) 2012-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -49,6 +49,7 @@
#include "llviewertexturelist.h"
#include "llvovolume.h"
#include "llviewerstats.h"
+#include "llmeshrepository.h"
// For avatar texture view
#include "llvoavatarself.h"
@@ -517,6 +518,8 @@ void LLGLTexMemBar::draw()
F32 total_texture_downloaded = (F32)gTotalTextureBytes / (1024 * 1024);
F32 total_object_downloaded = (F32)gTotalObjectBytes / (1024 * 1024);
U32 total_http_requests = LLAppViewer::getTextureFetch()->getTotalNumHTTPRequests();
+ F32 x_right = 0.0;
+
//----------------------------------------------------------------------------
LLGLSUIDefault gls_ui;
LLColor4 text_color(1.f, 1.f, 1.f, 0.75f);
@@ -543,7 +546,7 @@ void LLGLTexMemBar::draw()
cache_max_usage);
//, cache_entries, cache_max_entries
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*4,
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*5,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
U32 cache_read(0U), cache_write(0U), res_wait(0U);
@@ -557,13 +560,12 @@ void LLGLTexMemBar::draw()
cache_write,
res_wait);
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*3,
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*4,
text_color, LLFontGL::LEFT, LLFontGL::TOP);
- S32 left = 0 ;
//----------------------------------------------------------------------------
- text = llformat("Textures: %d Fetch: %d(%d) Pkts:%d(%d) Cache R/W: %d/%d LFS:%d RAW:%d HTP:%d DEC:%d CRE:%d",
+ text = llformat("Textures: %d Fetch: %d(%d) Pkts:%d(%d) Cache R/W: %d/%d LFS:%d RAW:%d HTP:%d DEC:%d CRE:%d ",
gTextureList.getNumImages(),
LLAppViewer::getTextureFetch()->getNumRequests(), LLAppViewer::getTextureFetch()->getNumDeletes(),
LLAppViewer::getTextureFetch()->mPacketCount, LLAppViewer::getTextureFetch()->mBadPacketCount,
@@ -574,19 +576,30 @@ void LLGLTexMemBar::draw()
LLAppViewer::getImageDecodeThread()->getPending(),
gTextureList.mCreateTextureList.size());
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*2,
- text_color, LLFontGL::LEFT, LLFontGL::TOP);
-
+ x_right = 550.0;
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*3,
+ text_color, LLFontGL::LEFT, LLFontGL::TOP,
+ LLFontGL::NORMAL, LLFontGL::NO_SHADOW, S32_MAX, S32_MAX,
+ &x_right, FALSE);
- left = 550;
F32 bandwidth = LLAppViewer::getTextureFetch()->getTextureBandwidth();
F32 max_bandwidth = gSavedSettings.getF32("ThrottleBandwidthKBPS");
- color = bandwidth > max_bandwidth ? LLColor4::red : bandwidth > max_bandwidth*.75f ? LLColor4::yellow : text_color;
+ color = bandwidth > max_bandwidth ? LLColor4::red : bandwidth > max_bandwidth * .75f ? LLColor4::yellow : text_color;
color[VALPHA] = text_color[VALPHA];
- text = llformat("BW:%.0f/%.0f",bandwidth, max_bandwidth);
- LLFontGL::getFontMonospace()->renderUTF8(text, 0, left, v_offset + line_height*2,
+ text = llformat("BW:%.0f/%.0f", bandwidth, max_bandwidth);
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, x_right, v_offset + line_height*3,
color, LLFontGL::LEFT, LLFontGL::TOP);
-
+
+ // Mesh status line
+ text = llformat("Mesh: Reqs(Tot/Htp/Big): %u/%u/%u Rtr/Err: %u/%u Cread/Cwrite: %u/%u Low/At/High: %d/%d/%d",
+ LLMeshRepository::sMeshRequestCount, LLMeshRepository::sHTTPRequestCount, LLMeshRepository::sHTTPLargeRequestCount,
+ LLMeshRepository::sHTTPRetryCount, LLMeshRepository::sHTTPErrorCount,
+ LLMeshRepository::sCacheReads, LLMeshRepository::sCacheWrites,
+ LLMeshRepoThread::sRequestLowWater, LLMeshRepoThread::sRequestWaterLevel, LLMeshRepoThread::sRequestHighWater);
+ LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*2,
+ text_color, LLFontGL::LEFT, LLFontGL::TOP);
+
+ // Header for texture table columns
S32 dx1 = 0;
if (LLAppViewer::getTextureFetch()->mDebugPause)
{
@@ -629,7 +642,7 @@ BOOL LLGLTexMemBar::handleMouseDown(S32 x, S32 y, MASK mask)
LLRect LLGLTexMemBar::getRequiredRect()
{
LLRect rect;
- rect.mTop = 50; //LLFontGL::getFontMonospace()->getLineHeight() * 6;
+ rect.mTop = 68; //LLFontGL::getFontMonospace()->getLineHeight() * 6;
return rect;
}
diff --git a/indra/newview/lltoast.cpp b/indra/newview/lltoast.cpp
index 9dfb29b905..448fae48de 100755
--- a/indra/newview/lltoast.cpp
+++ b/indra/newview/lltoast.cpp
@@ -173,8 +173,20 @@ void LLToast::setHideButtonEnabled(bool enabled)
//--------------------------------------------------------------------------
LLToast::~LLToast()
-{
- mOnToastDestroyedSignal(this);
+{
+ if(LLApp::isQuitting())
+ {
+ mOnFadeSignal.disconnect_all_slots();
+ mOnDeleteToastSignal.disconnect_all_slots();
+ mOnToastDestroyedSignal.disconnect_all_slots();
+ mOnToastHoverSignal.disconnect_all_slots();
+ mToastMouseEnterSignal.disconnect_all_slots();
+ mToastMouseLeaveSignal.disconnect_all_slots();
+ }
+ else
+ {
+ mOnToastDestroyedSignal(this);
+ }
}
//--------------------------------------------------------------------------
@@ -543,7 +555,7 @@ BOOL LLToast::handleMouseDown(S32 x, S32 y, MASK mask)
mHideBtnPressed = mHideBtn->getRect().pointInRect(x, y);
}
- return LLFloater::handleMouseDown(x, y, mask);
+ return LLModalDialog::handleMouseDown(x, y, mask);
}
//--------------------------------------------------------------------------
@@ -572,10 +584,34 @@ S32 LLToast::notifyParent(const LLSD& info)
//static
void LLToast::updateClass()
{
- for (LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances(); iter != LLInstanceTracker<LLToast>::endInstances(); )
+ for (LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances();
+ iter != LLInstanceTracker<LLToast>::endInstances(); )
{
LLToast& toast = *iter++;
toast.updateHoveredState();
}
}
+
+// static
+void LLToast::cleanupToasts()
+{
+ LLToast * toastp = NULL;
+
+ while (LLInstanceTracker<LLToast>::instanceCount() > 0)
+ {
+ { // Need to scope iter to allow deletion
+ LLInstanceTracker<LLToast>::instance_iter iter = LLInstanceTracker<LLToast>::beginInstances();
+ toastp = &(*iter);
+ }
+
+ //llinfos << "Cleaning up toast id " << toastp->getNotificationID() << llendl;
+
+ // LLToast destructor will remove it from the LLInstanceTracker.
+ if (!toastp)
+ break; // Don't get stuck in the loop if a null pointer somehow got on the list
+
+ delete toastp;
+ }
+}
+
diff --git a/indra/newview/lltoast.h b/indra/newview/lltoast.h
index ea62f758f8..f02d7c2a1a 100755
--- a/indra/newview/lltoast.h
+++ b/indra/newview/lltoast.h
@@ -73,6 +73,7 @@ class LLToast : public LLModalDialog, public LLInstanceTracker<LLToast>
{
friend class LLToastLifeTimer;
public:
+
typedef boost::function<void (LLToast* toast)> toast_callback_t;
typedef boost::signals2::signal<void (LLToast* toast)> toast_signal_t;
typedef boost::signals2::signal<void (LLToast* toast, bool mouse_enter)> toast_hover_check_signal_t;
@@ -105,6 +106,7 @@ public:
};
static void updateClass();
+ static void cleanupToasts();
LLToast(const LLToast::Params& p);
virtual ~LLToast();
diff --git a/indra/newview/lltoastalertpanel.cpp b/indra/newview/lltoastalertpanel.cpp
index 3f75f8da5e..6083210080 100755
--- a/indra/newview/lltoastalertpanel.cpp
+++ b/indra/newview/lltoastalertpanel.cpp
@@ -492,7 +492,7 @@ void LLToastAlertPanel::draw()
}
static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
- static LLUICachedControl<S32> shadow_lines ("DropShadowFloater");
+ static LLUICachedControl<S32> shadow_lines ("DropShadowFloater", 5);
gl_drop_shadow( 0, LLToastPanel::getRect().getHeight(), LLToastPanel::getRect().getWidth(), 0,
shadow_color, shadow_lines);
diff --git a/indra/newview/lltoastimpanel.cpp b/indra/newview/lltoastimpanel.cpp
index 09ab31df36..bdbd8f1f83 100755
--- a/indra/newview/lltoastimpanel.cpp
+++ b/indra/newview/lltoastimpanel.cpp
@@ -93,7 +93,7 @@ LLToastIMPanel::LLToastIMPanel(LLToastIMPanel::Params &p) : LLToastPanel(p.notif
if(!mIsGroupMsg)
{
- mAvatarName->setValue(p.from);
+ mAvatarName->setValue(p.from);
}
mTime->setValue(p.time);
mSessionID = p.session_id;
@@ -164,7 +164,7 @@ void LLToastIMPanel::spawnNameToolTip()
params.background_visible(false);
if(!mIsGroupMsg)
{
- params.click_callback(boost::bind(&LLFloaterReg::showInstance, "inspect_avatar", LLSD().with("avatar_id", mAvatarID), FALSE));
+ params.click_callback(boost::bind(&LLFloaterReg::showInstance, "inspect_avatar", LLSD().with("avatar_id", mAvatarID), FALSE));
}
else
{
diff --git a/indra/newview/lltoastnotifypanel.cpp b/indra/newview/lltoastnotifypanel.cpp
index 8bfde2bcf1..3a41bf28b4 100755
--- a/indra/newview/lltoastnotifypanel.cpp
+++ b/indra/newview/lltoastnotifypanel.cpp
@@ -60,7 +60,7 @@ LLToastNotifyPanel::LLToastNotifyPanel(const LLNotificationPtr& notification, co
LLInstanceTracker<LLToastNotifyPanel, LLUUID>(notification->getID())
{
init(rect, show_images);
- }
+}
void LLToastNotifyPanel::addDefaultButton()
{
LLSD form_element;
@@ -407,6 +407,28 @@ void LLToastNotifyPanel::init( LLRect rect, bool show_images )
}
}
+bool LLToastNotifyPanel::isControlPanelEnabled() const
+{
+ bool cp_enabled = mControlPanel->getEnabled();
+ bool some_buttons_enabled = false;
+ if (cp_enabled)
+ {
+ LLView::child_list_const_iter_t child_it = mControlPanel->beginChild();
+ LLView::child_list_const_iter_t child_it_end = mControlPanel->endChild();
+ for(; child_it != child_it_end; ++child_it)
+ {
+ LLButton * buttonp = dynamic_cast<LLButton *>(*child_it);
+ if (buttonp && buttonp->getEnabled())
+ {
+ some_buttons_enabled = true;
+ break;
+ }
+ }
+ }
+
+ return cp_enabled && some_buttons_enabled;
+}
+
//////////////////////////////////////////////////////////////////////////
LLIMToastNotifyPanel::LLIMToastNotifyPanel(LLNotificationPtr& pNotification, const LLUUID& session_id, const LLRect& rect /* = LLRect::null */,
diff --git a/indra/newview/lltoastnotifypanel.h b/indra/newview/lltoastnotifypanel.h
index d02171b512..fe7f1cf8f3 100755
--- a/indra/newview/lltoastnotifypanel.h
+++ b/indra/newview/lltoastnotifypanel.h
@@ -69,6 +69,8 @@ public:
virtual void updateNotification() {}
+ bool isControlPanelEnabled() const;
+
protected:
LLButton* createButton(const LLSD& form_element, BOOL is_option);
diff --git a/indra/newview/lltoastpanel.cpp b/indra/newview/lltoastpanel.cpp
index a30f841980..e1b764a943 100755
--- a/indra/newview/lltoastpanel.cpp
+++ b/indra/newview/lltoastpanel.cpp
@@ -53,6 +53,12 @@ std::string LLToastPanel::getTitle()
}
//virtual
+const std::string& LLToastPanel::getNotificationName()
+{
+ return mNotification->getName();
+}
+
+//virtual
const LLUUID& LLToastPanel::getID()
{
return mNotification->id();
diff --git a/indra/newview/lltoastpanel.h b/indra/newview/lltoastpanel.h
index e4ab95007e..51630381f2 100755
--- a/indra/newview/lltoastpanel.h
+++ b/indra/newview/lltoastpanel.h
@@ -45,6 +45,7 @@ public:
virtual ~LLToastPanel() = 0;
virtual std::string getTitle();
+ virtual const std::string& getNotificationName();
virtual const LLUUID& getID();
static const S32 MIN_PANEL_HEIGHT;
diff --git a/indra/newview/lltooldraganddrop.cpp b/indra/newview/lltooldraganddrop.cpp
index e085834326..1a137f7129 100755
--- a/indra/newview/lltooldraganddrop.cpp
+++ b/indra/newview/lltooldraganddrop.cpp
@@ -58,6 +58,7 @@
#include "llviewerwindow.h"
#include "llvoavatarself.h"
#include "llworld.h"
+#include "llpanelface.h"
// syntactic sugar
#define callMemberFunction(object,ptrToMember) ((object).*(ptrToMember))
@@ -354,7 +355,7 @@ void LLToolDragAndDrop::setDragStart(S32 x, S32 y)
BOOL LLToolDragAndDrop::isOverThreshold(S32 x,S32 y)
{
- static LLCachedControl<S32> drag_and_drop_threshold(gSavedSettings,"DragAndDropDistanceThreshold");
+ static LLCachedControl<S32> drag_and_drop_threshold(gSavedSettings,"DragAndDropDistanceThreshold", 3);
S32 mouse_delta_x = x - mDragStartX;
S32 mouse_delta_y = y - mDragStartY;
@@ -1163,7 +1164,51 @@ void LLToolDragAndDrop::dropTextureOneFace(LLViewerObject* hit_obj,
// update viewer side image in anticipation of update from simulator
LLViewerTexture* image = LLViewerTextureManager::getFetchedTexture(asset_id);
LLViewerStats::getInstance()->incStat(LLViewerStats::ST_EDIT_TEXTURE_COUNT );
- hit_obj->setTEImage(hit_face, image);
+
+ LLTextureEntry* tep = hit_obj ? (hit_obj->getTE(hit_face)) : NULL;
+
+ LLPanelFace* panel_face = gFloaterTools->getPanelFace();
+
+ if (gFloaterTools->getVisible() && panel_face)
+ {
+ switch (LLSelectMgr::getInstance()->getTextureChannel())
+ {
+
+ case 0:
+ default:
+ {
+ hit_obj->setTEImage(hit_face, image);
+ }
+ break;
+
+ case 1:
+ {
+ LLMaterialPtr old_mat = tep->getMaterialParams();
+ LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
+ new_mat->setNormalID(asset_id);
+ tep->setMaterialParams(new_mat);
+ hit_obj->setTENormalMap(hit_face, asset_id);
+ LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat);
+ }
+ break;
+
+ case 2:
+ {
+ LLMaterialPtr old_mat = tep->getMaterialParams();
+ LLMaterialPtr new_mat = panel_face->createDefaultMaterial(old_mat);
+ new_mat->setSpecularID(asset_id);
+ tep->setMaterialParams(new_mat);
+ hit_obj->setTESpecularMap(hit_face, asset_id);
+ LLMaterialMgr::getInstance()->put(hit_obj->getID(), hit_face, *new_mat);
+ }
+ break;
+ }
+ }
+ else
+ {
+ hit_obj->setTEImage(hit_face, image);
+ }
+
dialog_refresh_all();
// send the update to the simulator
diff --git a/indra/newview/lltoolselect.h b/indra/newview/lltoolselect.h
index baa27f6071..74dababe8c 100755
--- a/indra/newview/lltoolselect.h
+++ b/indra/newview/lltoolselect.h
@@ -34,7 +34,7 @@
class LLObjectSelection;
-class LLToolSelect : public LLTool, public LLSingleton<LLToolSelect>
+class LLToolSelect : public LLTool
{
public:
LLToolSelect( LLToolComposite* composite );
diff --git a/indra/newview/lltracker.cpp b/indra/newview/lltracker.cpp
index cbd16e873d..73ceb783b5 100755
--- a/indra/newview/lltracker.cpp
+++ b/indra/newview/lltracker.cpp
@@ -167,6 +167,7 @@ void LLTracker::render3D()
}
static LLUIColor map_track_color = LLUIColorTable::instance().getColor("MapTrackColor", LLColor4::white);
+ static LLUIColor map_track_color_under = LLUIColorTable::instance().getColor("MapTrackColorUnder", LLColor4::white);
// Arbitary location beacon
if( instance()->mIsTrackingLocation )
@@ -187,7 +188,7 @@ void LLTracker::render3D()
}
else
{
- renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
+ renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLocationName );
}
}
@@ -229,7 +230,7 @@ void LLTracker::render3D()
// and back again
instance()->mHasReachedLandmark = FALSE;
}
- renderBeacon( instance()->mTrackedPositionGlobal, map_track_color,
+ renderBeacon( instance()->mTrackedPositionGlobal, map_track_color, map_track_color_under,
instance()->mBeaconText, instance()->mTrackedLandmarkName );
}
}
@@ -258,7 +259,7 @@ void LLTracker::render3D()
}
else
{
- renderBeacon( av_tracker.getGlobalPos(), map_track_color,
+ renderBeacon( av_tracker.getGlobalPos(), map_track_color, map_track_color_under,
instance()->mBeaconText, av_tracker.getName() );
}
}
@@ -412,7 +413,7 @@ const std::string& LLTracker::getTrackedLocationName()
return instance()->mTrackedLocationName;
}
-F32 pulse_func(F32 t, F32 z)
+F32 pulse_func(F32 t, F32 z, bool tracking_avatar, std::string direction)
{
if (!LLTracker::sCheesyBeacon)
{
@@ -420,8 +421,15 @@ F32 pulse_func(F32 t, F32 z)
}
t *= F_PI;
- z -= t*64.f - 256.f;
-
+ if ("DOWN" == direction)
+ {
+ z += t*64.f - 256.f;
+ }
+ else
+ {
+ z -= t*64.f - 256.f;
+ }
+
F32 a = cosf(z*F_PI/512.f)*10.0f;
a = llmax(a, 9.9f);
a -= 9.9f;
@@ -474,10 +482,78 @@ void draw_shockwave(F32 center_z, F32 t, S32 steps, LLColor4 color)
gGL.end();
}
+void LLTracker::drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist)
+{
+ const U32 BEACON_VERTS = 256;
+ F32 step;
+
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+
+ if ("DOWN" == direction)
+ {
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
+ draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
+ step = (5020.0f - pos_agent.mV[2]) / BEACON_VERTS;
+ }
+ else
+ {
+ gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], 0);
+ step = pos_agent.mV[2] / BEACON_VERTS;
+ }
+
+ gGL.color4fv(fogged_color.mV);
+
+ LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
+ F32 t = gRenderStartTime.getElapsedTimeF32();
+
+ for (U32 i = 0; i < BEACON_VERTS; i++)
+ {
+ F32 x = x_axis.mV[0];
+ F32 y = x_axis.mV[1];
+
+ F32 z = i * step;
+ F32 z_next = (i+1)*step;
+
+ bool tracking_avatar = getTrackingStatus() == TRACKING_AVATAR;
+ F32 a = pulse_func(t, z, tracking_avatar, direction);
+ F32 an = pulse_func(t, z_next, tracking_avatar, direction);
+
+ LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
+ LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
+ LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
+ LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
+
+ a *= 2.f;
+ a += 1.0f;
+
+ an *= 2.f;
+ an += 1.0f;
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(-x*a, -y*a, z);
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(-x*an, -y*an, z_next);
+
+ gGL.color4fv(c_col.mV);
+ gGL.vertex3f(0, 0, z);
+ gGL.color4fv(col_next.mV);
+ gGL.vertex3f(0, 0, z_next);
+
+ gGL.color4fv(col_edge.mV);
+ gGL.vertex3f(x*a,y*a,z);
+ gGL.color4fv(col_edge_next.mV);
+ gGL.vertex3f(x*an,y*an,z_next);
+ gGL.end();
+ }
+ gGL.popMatrix();
+}
// static
void LLTracker::renderBeacon(LLVector3d pos_global,
- const LLColor4& color,
+ const LLColor4& color,
+ const LLColor4& color_under,
LLHUDText* hud_textp,
const std::string& label )
{
@@ -497,9 +573,11 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
}
LLColor4 fogged_color = color_frac * color + (1 - color_frac)*gSky.getFogColor();
+ LLColor4 fogged_color_under = color_frac * color_under + (1 - color_frac) * gSky.getFogColor();
F32 FADE_DIST = 3.f;
fogged_color.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
+ fogged_color_under.mV[3] = llmax(0.2f, llmin(0.5f,(dist-FADE_DIST)/FADE_DIST));
LLVector3 pos_agent = gAgent.getPosAgentFromGlobal(pos_global);
@@ -508,64 +586,8 @@ void LLTracker::renderBeacon(LLVector3d pos_global,
LLGLDisable cull_face(GL_CULL_FACE);
LLGLDepthTest gls_depth(GL_TRUE, GL_FALSE);
-
- gGL.matrixMode(LLRender::MM_MODELVIEW);
- gGL.pushMatrix();
- {
- gGL.translatef(pos_agent.mV[0], pos_agent.mV[1], pos_agent.mV[2]);
-
- draw_shockwave(1024.f, gRenderStartTime.getElapsedTimeF32(), 32, fogged_color);
-
- gGL.color4fv(fogged_color.mV);
- const U32 BEACON_VERTS = 256;
- const F32 step = 1024.0f/BEACON_VERTS;
-
- LLVector3 x_axis = LLViewerCamera::getInstance()->getLeftAxis();
- F32 t = gRenderStartTime.getElapsedTimeF32();
- F32 dr = dist/LLViewerCamera::getInstance()->getFar();
-
- for (U32 i = 0; i < BEACON_VERTS; i++)
- {
- F32 x = x_axis.mV[0];
- F32 y = x_axis.mV[1];
-
- F32 z = i * step;
- F32 z_next = (i+1)*step;
-
- F32 a = pulse_func(t, z);
- F32 an = pulse_func(t, z_next);
-
- LLColor4 c_col = fogged_color + LLColor4(a,a,a,a);
- LLColor4 col_next = fogged_color + LLColor4(an,an,an,an);
- LLColor4 col_edge = fogged_color * LLColor4(a,a,a,0.0f);
- LLColor4 col_edge_next = fogged_color * LLColor4(an,an,an,0.0f);
-
- a *= 2.f;
- a += 1.0f+dr;
-
- an *= 2.f;
- an += 1.0f+dr;
-
- gGL.begin(LLRender::TRIANGLE_STRIP);
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(-x*a, -y*a, z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(-x*an, -y*an, z_next);
-
- gGL.color4fv(c_col.mV);
- gGL.vertex3f(0, 0, z);
- gGL.color4fv(col_next.mV);
- gGL.vertex3f(0, 0, z_next);
-
- gGL.color4fv(col_edge.mV);
- gGL.vertex3f(x*a,y*a,z);
- gGL.color4fv(col_edge_next.mV);
- gGL.vertex3f(x*an,y*an,z_next);
-
- gGL.end();
- }
- }
- gGL.popMatrix();
+ LLTracker::drawBeacon(pos_agent, "DOWN", fogged_color, dist);
+ LLTracker::drawBeacon(pos_agent, "UP", fogged_color_under, dist);
std::string text;
text = llformat( "%.0f m", to_vec.magVec());
diff --git a/indra/newview/lltracker.h b/indra/newview/lltracker.h
index 8e916af315..d8d5803787 100755
--- a/indra/newview/lltracker.h
+++ b/indra/newview/lltracker.h
@@ -108,8 +108,10 @@ protected:
LLTracker();
~LLTracker();
+ static void drawBeacon(LLVector3 pos_agent, std::string direction, LLColor4 fogged_color, F32 dist);
static void renderBeacon( LLVector3d pos_global,
const LLColor4& color,
+ const LLColor4& color_under,
LLHUDText* hud_textp,
const std::string& label );
diff --git a/indra/newview/llurlhistory.cpp b/indra/newview/llurlhistory.cpp
index dd17068be5..a80b9da13c 100755
--- a/indra/newview/llurlhistory.cpp
+++ b/indra/newview/llurlhistory.cpp
@@ -103,22 +103,29 @@ LLSD LLURLHistory::getURLHistory(const std::string& collection)
// static
void LLURLHistory::addURL(const std::string& collection, const std::string& url)
{
- if(! url.empty())
+ if(!url.empty())
{
- sHistorySD[collection].insert(0, url);
+ LLURI u(url);
+ std::string simplified_url = u.scheme() + "://" + u.authority() + u.path();
+ sHistorySD[collection].insert(0, simplified_url);
LLURLHistory::limitSize(collection);
}
}
// static
void LLURLHistory::removeURL(const std::string& collection, const std::string& url)
{
- for(int index = 0; index < sHistorySD[collection].size(); index++)
+ if(!url.empty())
{
- if(sHistorySD[collection].get(index).asString() == url)
- {
- sHistorySD[collection].erase(index);
- }
- }
+ LLURI u(url);
+ std::string simplified_url = u.scheme() + "://" + u.authority() + u.path();
+ for(int index = 0; index < sHistorySD[collection].size(); index++)
+ {
+ if(sHistorySD[collection].get(index).asString() == simplified_url)
+ {
+ sHistorySD[collection].erase(index);
+ }
+ }
+ }
}
// static
diff --git a/indra/newview/llvieweraudio.cpp b/indra/newview/llvieweraudio.cpp
index 3da934b148..826d296117 100755
--- a/indra/newview/llvieweraudio.cpp
+++ b/indra/newview/llvieweraudio.cpp
@@ -368,6 +368,7 @@ void init_audio()
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndTyping")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowClose")));
gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndWindowOpen")));
+ gAudiop->preloadSound(LLUUID(gSavedSettings.getString("UISndRestart")));
}
audio_update_volume(true);
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index f90b35a7bd..bbebeea3e0 100755
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -890,7 +890,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
{
gGL.setColorMask(true, true);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.mDeferredScreen.bindTarget();
glClearColor(1,0,1,1);
@@ -939,7 +939,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
gGL.setColorMask(true, false);
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.renderGeomDeferred(*LLViewerCamera::getInstance());
}
@@ -976,7 +976,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.mDeferredScreen.flush();
if(LLRenderTarget::sUseFBO)
@@ -1002,7 +1002,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
}
}
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
gPipeline.renderDeferredLighting();
}
@@ -1623,3 +1623,4 @@ void display_cleanup()
{
gDisconnectedImagep = NULL;
}
+
diff --git a/indra/newview/llviewerfloaterreg.cpp b/indra/newview/llviewerfloaterreg.cpp
index c6b28b9e5e..a8eeddb798 100755
--- a/indra/newview/llviewerfloaterreg.cpp
+++ b/indra/newview/llviewerfloaterreg.cpp
@@ -95,6 +95,7 @@
#include "llfloaterproperties.h"
#include "llfloaterregiondebugconsole.h"
#include "llfloaterregioninfo.h"
+#include "llfloaterregionrestarting.h"
#include "llfloaterreporter.h"
#include "llfloaterscriptdebug.h"
#include "llfloaterscriptlimits.h"
@@ -103,6 +104,7 @@
#include "llfloatersettingsdebug.h"
#include "llfloatersidepanelcontainer.h"
#include "llfloatersnapshot.h"
+#include "llfloatersocial.h"
#include "llfloatersounddevices.h"
#include "llfloaterspellchecksettings.h"
#include "llfloatertelehub.h"
@@ -295,6 +297,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("reset_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterResetQueue>);
LLFloaterReg::add("region_debug_console", "floater_region_debug_console.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionDebugConsole>);
LLFloaterReg::add("region_info", "floater_region_info.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionInfo>);
+ LLFloaterReg::add("region_restarting", "floater_region_restarting.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRegionRestarting>);
LLFloaterReg::add("script_debug", "floater_script_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebug>);
LLFloaterReg::add("script_debug_output", "floater_script_debug_panel.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterScriptDebugOutput>);
@@ -303,6 +306,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("sell_land", "floater_sell_land.xml", &LLFloaterSellLand::buildFloater);
LLFloaterReg::add("settings_debug", "floater_settings_debug.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSettingsDebug>);
LLFloaterReg::add("sound_devices", "floater_sound_devices.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSoundDevices>);
+ LLFloaterReg::add("social", "floater_social.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterSocial>);
LLFloaterReg::add("stats", "floater_stats.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloater>);
LLFloaterReg::add("start_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterRunQueue>);
LLFloaterReg::add("stop_queue", "floater_script_queue.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterNotRunQueue>);
@@ -311,7 +315,7 @@ void LLViewerFloaterReg::registerFloaters()
LLFloaterReg::add("my_profile", "floater_my_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
LLFloaterReg::add("profile", "floater_web_profile.xml", (LLFloaterBuildFunc)&LLFloaterWebProfile::create);
LLFloaterReg::add("how_to", "floater_how_to.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
-
+ LLFloaterReg::add("fbc_web", "floater_fbc_web.xml", (LLFloaterBuildFunc)&LLFloaterWebContent::create);
LLFloaterUIPreviewUtil::registerFloater();
LLFloaterReg::add("upload_anim_bvh", "floater_animation_bvh_preview.xml", (LLFloaterBuildFunc)&LLFloaterReg::build<LLFloaterBvhPreview>, "upload");
diff --git a/indra/newview/llviewerfoldertype.cpp b/indra/newview/llviewerfoldertype.cpp
index a179b61cff..a179b61cff 100755..100644
--- a/indra/newview/llviewerfoldertype.cpp
+++ b/indra/newview/llviewerfoldertype.cpp
diff --git a/indra/newview/llviewerjoystick.cpp b/indra/newview/llviewerjoystick.cpp
index f6e840adcd..aeeb591d55 100755
--- a/indra/newview/llviewerjoystick.cpp
+++ b/indra/newview/llviewerjoystick.cpp
@@ -919,7 +919,7 @@ void LLViewerJoystick::moveFlycam(bool reset)
{
if (i == X_I || i == Y_I || i == Z_I)
{
- static LLCachedControl<F32> build_mode_scale(gSavedSettings,"FlycamBuildModeScale");
+ static LLCachedControl<F32> build_mode_scale(gSavedSettings,"FlycamBuildModeScale", 1.0);
cur_delta[i] *= build_mode_scale;
}
}
diff --git a/indra/newview/llviewerkeyboard.cpp b/indra/newview/llviewerkeyboard.cpp
index 47a8a04b63..aa9de076b8 100755
--- a/indra/newview/llviewerkeyboard.cpp
+++ b/indra/newview/llviewerkeyboard.cpp
@@ -534,6 +534,11 @@ void stop_moving( EKeystate s )
void start_chat( EKeystate s )
{
+ if (LLAppViewer::instance()->quitRequested())
+ {
+ return; // can't talk, gotta go, kthxbye!
+ }
+
// start chat
LLFloaterIMNearbyChat::startChat(NULL);
}
@@ -682,7 +687,10 @@ BOOL LLViewerKeyboard::handleKey(KEY translated_key, MASK translated_mask, BOOL
{
// it is sufficient to set this value once per call to handlekey
// without clearing it, as it is only used in the subsequent call to scanKey
- mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ mKeyHandledByUI[translated_key] = gViewerWindow->handleKey(translated_key, translated_mask);
+ // mKeyHandledByUI is not what you think ... this indicates whether the UI has handled this keypress yet (any keypress)
+ // NOT whether some UI shortcut wishes to handle the keypress
+
}
return mKeyHandledByUI[translated_key];
}
diff --git a/indra/newview/llviewermedia.cpp b/indra/newview/llviewermedia.cpp
index 2df028de69..21fb8d519b 100755
--- a/indra/newview/llviewermedia.cpp
+++ b/indra/newview/llviewermedia.cpp
@@ -2000,7 +2000,12 @@ void LLViewerMediaImpl::loadURI()
"<>#%"
";/?:@&=",
false);
- llinfos << "Asking media source to load URI: " << uri << llendl;
+ {
+ // Do not log the query parts
+ LLURI u(uri);
+ std::string sanitized_uri = (u.query().empty() ? uri : u.scheme() + "://" + u.authority() + u.path());
+ llinfos << "Asking media source to load URI: " << sanitized_uri << llendl;
+ }
mMediaSource->loadURI( uri );
@@ -2567,7 +2572,12 @@ void LLViewerMediaImpl::navigateTo(const std::string& url, const std::string& mi
if(mPriority == LLPluginClassMedia::PRIORITY_UNLOADED)
{
// Helpful to have media urls in log file. Shouldn't be spammy.
- llinfos << "NOT LOADING media id= " << mTextureId << " url=" << url << " mime_type=" << mime_type << llendl;
+ {
+ // Do not log the query parts
+ LLURI u(url);
+ std::string sanitized_url = (u.query().empty() ? url : u.scheme() + "://" + u.authority() + u.path());
+ llinfos << "NOT LOADING media id= " << mTextureId << " url=" << sanitized_url << ", mime_type=" << mime_type << llendl;
+ }
// This impl should not be loaded at this time.
LL_DEBUGS("PluginPriority") << this << "Not loading (PRIORITY_UNLOADED)" << LL_ENDL;
@@ -2582,7 +2592,12 @@ void LLViewerMediaImpl::navigateTo(const std::string& url, const std::string& mi
void LLViewerMediaImpl::navigateInternal()
{
// Helpful to have media urls in log file. Shouldn't be spammy.
- llinfos << "media id= " << mTextureId << " url=" << mMediaURL << " mime_type=" << mMimeType << llendl;
+ {
+ // Do not log the query parts
+ LLURI u(mMediaURL);
+ std::string sanitized_url = (u.query().empty() ? mMediaURL : u.scheme() + "://" + u.authority() + u.path());
+ llinfos << "media id= " << mTextureId << " url=" << sanitized_url << ", mime_type=" << mMimeType << llendl;
+ }
if(mNavigateSuspended)
{
@@ -3758,18 +3773,18 @@ bool LLViewerMediaImpl::shouldShowBasedOnClass() const
// If it is attached to an avatar and the pref is off, we shouldn't show it
if (attached_to_another_avatar)
{
- static LLCachedControl<bool> show_media_on_others(gSavedSettings, LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING);
+ static LLCachedControl<bool> show_media_on_others(gSavedSettings, LLViewerMedia::SHOW_MEDIA_ON_OTHERS_SETTING, false);
return show_media_on_others;
}
if (inside_parcel)
{
- static LLCachedControl<bool> show_media_within_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING);
+ static LLCachedControl<bool> show_media_within_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_WITHIN_PARCEL_SETTING, true);
return show_media_within_parcel;
}
else
{
- static LLCachedControl<bool> show_media_outside_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING);
+ static LLCachedControl<bool> show_media_outside_parcel(gSavedSettings, LLViewerMedia::SHOW_MEDIA_OUTSIDE_PARCEL_SETTING, true);
return show_media_outside_parcel;
}
diff --git a/indra/newview/llviewermenu.cpp b/indra/newview/llviewermenu.cpp
index 49eb7dc94a..fb07ab8fbe 100755
--- a/indra/newview/llviewermenu.cpp
+++ b/indra/newview/llviewermenu.cpp
@@ -40,11 +40,13 @@
#include "llinventorypanel.h"
#include "llnotifications.h"
#include "llnotificationsutil.h"
+#include "llviewereventrecorder.h"
// newview includes
#include "llagent.h"
#include "llagentaccess.h"
#include "llagentcamera.h"
+#include "llagentui.h"
#include "llagentwearables.h"
#include "llagentpilot.h"
#include "llcompilequeue.h"
@@ -52,6 +54,7 @@
#include "lldaycyclemanager.h"
#include "lldebugview.h"
#include "llenvmanager.h"
+#include "llfacebookconnect.h"
#include "llfilepicker.h"
#include "llfirstuse.h"
#include "llfloaterbuy.h"
@@ -1022,6 +1025,10 @@ U32 info_display_from_string(std::string info_display)
{
return LLPipeline::RENDER_DEBUG_AVATAR_VOLUME;
}
+ else if ("joints" == info_display)
+ {
+ return LLPipeline::RENDER_DEBUG_AVATAR_JOINTS;
+ }
else if ("raycast" == info_display)
{
return LLPipeline::RENDER_DEBUG_RAYCAST;
@@ -1073,8 +1080,6 @@ class LLAdvancedCheckInfoDisplay : public view_listener_t
U32 info_display = info_display_from_string( userdata.asString() );
bool new_value = false;
- LL_INFOS("ViewerMenu") << "check " << userdata.asString() << LL_ENDL;
-
if ( info_display != 0 )
{
new_value = LLPipeline::toggleRenderDebugControl( (void*)info_display );
@@ -1954,6 +1959,43 @@ class LLAdvancedDropPacket : public view_listener_t
};
+////////////////////
+// EVENT Recorder //
+///////////////////
+
+
+class LLAdvancedViewerEventRecorder : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ std::string command = userdata.asString();
+ if ("start playback" == command)
+ {
+ llinfos << "Event Playback starting" << llendl;
+ LLViewerEventRecorder::instance().playbackRecording();
+ llinfos << "Event Playback completed" << llendl;
+ }
+ else if ("stop playback" == command)
+ {
+ // Future
+ }
+ else if ("start recording" == command)
+ {
+ LLViewerEventRecorder::instance().setEventLoggingOn();
+ llinfos << "Event recording started" << llendl;
+ }
+ else if ("stop recording" == command)
+ {
+ LLViewerEventRecorder::instance().setEventLoggingOff();
+ llinfos << "Event recording stopped" << llendl;
+ }
+
+ return true;
+ }
+};
+
+
+
/////////////////
// AGENT PILOT //
@@ -2930,6 +2972,67 @@ bool enable_object_unmute()
}
}
+
+// 0 = normal, 1 = always, 2 = never
+class LLAvatarCheckImpostorMode : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
+ if (!object) return false;
+
+ LLVOAvatar* avatar = find_avatar_from_object(object);
+ if (!avatar) return false;
+
+ U32 mode = userdata.asInteger();
+ switch (mode)
+ {
+ case 0:
+ return (avatar->getVisualMuteSettings() == LLVOAvatar::VISUAL_MUTE_NOT_SET);
+ case 1:
+ return (avatar->getVisualMuteSettings() == LLVOAvatar::ALWAYS_VISUAL_MUTE);
+ case 2:
+ return (avatar->getVisualMuteSettings() == LLVOAvatar::NEVER_VISUAL_MUTE);
+ default:
+ return false;
+ }
+ } // handleEvent()
+};
+
+// 0 = normal, 1 = always, 2 = never
+class LLAvatarSetImpostorMode : public view_listener_t
+{
+ bool handleEvent(const LLSD& userdata)
+ {
+ LLViewerObject* object = LLSelectMgr::getInstance()->getSelection()->getPrimaryObject();
+ if (!object) return false;
+
+ LLVOAvatar* avatar = find_avatar_from_object(object);
+ if (!avatar) return false;
+
+ U32 mode = userdata.asInteger();
+ switch (mode)
+ {
+ case 0:
+ avatar->setVisualMuteSettings(LLVOAvatar::VISUAL_MUTE_NOT_SET);
+ break;
+ case 1:
+ avatar->setVisualMuteSettings(LLVOAvatar::ALWAYS_VISUAL_MUTE);
+ break;
+ case 2:
+ avatar->setVisualMuteSettings(LLVOAvatar::NEVER_VISUAL_MUTE);
+ break;
+ default:
+ return false;
+ }
+
+ avatar->forceUpdateVisualMuteSettings();
+ LLVOAvatar::cullAvatarsByPixelArea();
+ return true;
+ } // handleEvent()
+};
+
+
class LLObjectMute : public view_listener_t
{
bool handleEvent(const LLSD& userdata)
@@ -8361,6 +8464,8 @@ void initialize_menus()
// Don't prepend MenuName.Foo because these can be used in any menu.
enable.add("IsGodCustomerService", boost::bind(&is_god_customer_service));
+ enable.add("displayViewerEventRecorderMenuItems",boost::bind(&LLViewerEventRecorder::displayViewerEventRecorderMenuItems,&LLViewerEventRecorder::instance()));
+
view_listener_t::addEnable(new LLUploadCostCalculator(), "Upload.CalculateCosts");
enable.add("Conversation.IsConversationLoggingAllowed", boost::bind(&LLFloaterIMContainer::isConversationLoggingAllowed));
@@ -8619,6 +8724,7 @@ void initialize_menus()
view_listener_t::addMenu(new LLAdvancedAgentPilot(), "Advanced.AgentPilot");
view_listener_t::addMenu(new LLAdvancedToggleAgentPilotLoop(), "Advanced.ToggleAgentPilotLoop");
view_listener_t::addMenu(new LLAdvancedCheckAgentPilotLoop(), "Advanced.CheckAgentPilotLoop");
+ view_listener_t::addMenu(new LLAdvancedViewerEventRecorder(), "Advanced.EventRecorder");
// Advanced > Debugging
view_listener_t::addMenu(new LLAdvancedForceErrorBreakpoint(), "Advanced.ForceErrorBreakpoint");
@@ -8681,6 +8787,8 @@ void initialize_menus()
view_listener_t::addMenu( new LLCheckPanelPeopleTab(), "SideTray.CheckPanelPeopleTab");
// Avatar pie menu
+ view_listener_t::addMenu(new LLAvatarCheckImpostorMode(), "Avatar.CheckImpostorMode");
+ view_listener_t::addMenu(new LLAvatarSetImpostorMode(), "Avatar.SetImpostorMode");
view_listener_t::addMenu(new LLObjectMute(), "Avatar.Mute");
view_listener_t::addMenu(new LLAvatarAddFriend(), "Avatar.AddFriend");
view_listener_t::addMenu(new LLAvatarAddContact(), "Avatar.AddContact");
diff --git a/indra/newview/llviewermessage.cpp b/indra/newview/llviewermessage.cpp
index e3335c9cd8..267aa9532c 100755
--- a/indra/newview/llviewermessage.cpp
+++ b/indra/newview/llviewermessage.cpp
@@ -45,6 +45,7 @@
#include "llsd.h"
#include "llsdserialize.h"
#include "llteleportflags.h"
+#include "lltoastnotifypanel.h"
#include "lltransactionflags.h"
#include "llvfile.h"
#include "llvfs.h"
@@ -110,6 +111,7 @@
#include "llpanelblockedlist.h"
#include "llpanelplaceprofile.h"
#include "llviewerregion.h"
+#include "llfloaterregionrestarting.h"
#include <boost/algorithm/string/split.hpp> //
#include <boost/regex.hpp>
@@ -2220,7 +2222,7 @@ static std::string clean_name_from_im(const std::string& name, EInstantMessage t
case IM_LURE_ACCEPTED:
case IM_LURE_DECLINED:
case IM_GODLIKE_LURE_USER:
- case IM_YET_TO_BE_USED:
+ case IM_TELEPORT_REQUEST:
case IM_GROUP_ELECTION_DEPRECATED:
//IM_GOTO_URL
//IM_FROM_TASK_AS_ALERT
@@ -2361,7 +2363,9 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
BOOL is_owned_by_me = FALSE;
BOOL is_friend = (LLAvatarTracker::instance().getBuddyInfo(from_id) == NULL) ? false : true;
BOOL accept_im_from_only_friend = gSavedSettings.getBOOL("VoiceCallsFriendsOnly");
-
+ BOOL is_linden = chat.mSourceType != CHAT_SOURCE_OBJECT &&
+ LLMuteList::getInstance()->isLinden(name);
+
chat.mMuted = is_muted;
chat.mFromID = from_id;
chat.mFromName = name;
@@ -2461,7 +2465,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
LL_INFOS("Messaging") << "process_improved_im: session_id( " << session_id << " ), from_id( " << from_id << " )" << LL_ENDL;
bool mute_im = is_muted;
- if(accept_im_from_only_friend&&!is_friend)
+ if(accept_im_from_only_friend && !is_friend && !is_linden)
{
if (!gIMMgr->isNonFriendSessionNotified(session_id))
{
@@ -2986,6 +2990,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
break;
case IM_LURE_USER:
+ case IM_TELEPORT_REQUEST:
{
if (is_muted)
{
@@ -3008,7 +3013,8 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
bool canUserAccessDstRegion = true;
bool doesUserRequireMaturityIncrease = false;
- if (parse_lure_bucket(region_info, region_handle, pos, look_at, region_access))
+ // Do not parse the (empty) lure bucket for TELEPORT_REQUEST
+ if (IM_TELEPORT_REQUEST != dialog && parse_lure_bucket(region_info, region_handle, pos, look_at, region_access))
{
region_access_str = LLViewerRegion::accessToString(region_access);
region_access_icn = LLViewerRegion::getAccessIcon(region_access);
@@ -3080,12 +3086,22 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
else
{
- LLNotification::Params params("TeleportOffered");
+ LLNotification::Params params;
+ if (IM_LURE_USER == dialog)
+ {
+ params.name = "TeleportOffered";
+ params.functor.name = "TeleportOffered";
+ }
+ else if (IM_TELEPORT_REQUEST == dialog)
+ {
+ params.name = "TeleportRequest";
+ params.functor.name = "TeleportRequest";
+ }
+
params.substitutions = args;
params.payload = payload;
LLPostponedNotification::add<LLPostponedOfferNotification>( params, from_id, false);
}
-
}
}
break;
@@ -3214,7 +3230,20 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
payload["online"] = (offline == IM_ONLINE);
payload["sender"] = msg->getSender().getIPandPort();
- if (is_muted)
+ bool add_notification = true;
+ for (LLToastNotifyPanel::instance_iter ti(LLToastNotifyPanel::beginInstances())
+ , tend(LLToastNotifyPanel::endInstances()); ti != tend; ++ti)
+ {
+ LLToastNotifyPanel& panel = *ti;
+ const std::string& notification_name = panel.getNotificationName();
+ if (notification_name == "OfferFriendship" && panel.isControlPanelEnabled())
+ {
+ add_notification = false;
+ break;
+ }
+ }
+
+ if (is_muted && add_notification)
{
LLNotifications::instance().forceResponse(LLNotification::Params("OfferFriendship").payload(payload), 1);
}
@@ -3225,6 +3254,9 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
send_do_not_disturb_message(msg, from_id);
}
args["NAME_SLURL"] = LLSLURL("agent", from_id, "about").getSLURLString();
+
+ if (add_notification)
+ {
if(message.empty())
{
//support for frienship offers from clients before July 2008
@@ -3240,6 +3272,7 @@ void process_improved_im(LLMessageSystem *msg, void **user_data)
}
}
}
+ }
break;
case IM_FRIENDSHIP_ACCEPTED:
@@ -3802,19 +3835,6 @@ public:
LLInventoryModel::EXCLUDE_TRASH,
is_card);
}
- LLSD args;
- if ( land_items.count() > 0 )
- { // Show notification that they can now teleport to landmarks. Use a random landmark from the inventory
- S32 random_land = ll_rand( land_items.count() - 1 );
- args["NAME"] = land_items[random_land]->getName();
- LLNotificationsUtil::add("TeleportToLandmark",args);
- }
- if ( card_items.count() > 0 )
- { // Show notification that they can now contact people. Use a random calling card from the inventory
- S32 random_card = ll_rand( card_items.count() - 1 );
- args["NAME"] = card_items[random_card]->getName();
- LLNotificationsUtil::add("TeleportToPerson",args);
- }
gInventory.removeObserver(this);
delete this;
@@ -4091,18 +4111,6 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
if (isAgentAvatarValid())
{
- // Chat the "back" SLURL. (DEV-4907)
-
- LLSLURL slurl;
- gAgent.getTeleportSourceSLURL(slurl);
- LLSD substitution = LLSD().with("[T_SLURL]", slurl.getSLURLString());
- std::string completed_from = LLAgent::sTeleportProgressMessages["completed_from"];
- LLStringUtil::format(completed_from, substitution);
-
- LLSD args;
- args["MESSAGE"] = completed_from;
- LLNotificationsUtil::add("SystemMessageTip", args);
-
// Set the new position
gAgentAvatarp->setPositionAgent(agent_pos);
gAgentAvatarp->clearChat();
@@ -4135,7 +4143,7 @@ void process_agent_movement_complete(LLMessageSystem* msg, void**)
{
LLTracker::stopTracking(NULL);
}
- else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() )
+ else if ( is_teleport && !gAgent.getTeleportKeepsLookAt() && look_at.isExactlyZero())
{
//look at the beacon
LLVector3 global_agent_pos = agent_pos;
@@ -5734,7 +5742,6 @@ bool handle_special_notification(std::string notificationID, LLSD& llsdBlock)
std::string regionMaturity = LLViewerRegion::accessToString(regionAccess);
LLStringUtil::toLower(regionMaturity);
llsdBlock["REGIONMATURITY"] = regionMaturity;
-
bool returnValue = false;
LLNotificationPtr maturityLevelNotification;
std::string notifySuffix = "_Notify";
@@ -5904,6 +5911,7 @@ bool attempt_standard_notification(LLMessageSystem* msgsystem)
(notificationID == "RegionEntryAccessBlocked") ||
(notificationID == "LandClaimAccessBlocked") ||
(notificationID == "LandBuyAccessBlocked")
+
)
{
/*---------------------------------------------------------------------
@@ -5945,7 +5953,41 @@ bool attempt_standard_notification(LLMessageSystem* msgsystem)
snap_filename += SCREEN_HOME_FILENAME;
gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE);
}
-
+
+ if (notificationID == "RegionRestartMinutes" ||
+ notificationID == "RegionRestartSeconds")
+ {
+ S32 seconds;
+ if (notificationID == "RegionRestartMinutes")
+ {
+ seconds = 60 * static_cast<S32>(llsdBlock["MINUTES"].asInteger());
+ }
+ else
+ {
+ seconds = static_cast<S32>(llsdBlock["SECONDS"].asInteger());
+ }
+
+ LLFloaterRegionRestarting* floaterp = LLFloaterReg::findTypedInstance<LLFloaterRegionRestarting>("region_restarting");
+
+ if (floaterp)
+ {
+ LLFloaterRegionRestarting::updateTime(seconds);
+ }
+ else
+ {
+ LLSD params;
+ params["NAME"] = llsdBlock["NAME"];
+ params["SECONDS"] = (LLSD::Integer)seconds;
+ LLFloaterRegionRestarting* restarting_floater = dynamic_cast<LLFloaterRegionRestarting*>(LLFloaterReg::showInstance("region_restarting", params));
+ if(restarting_floater)
+ {
+ restarting_floater->center();
+ }
+ }
+
+ send_sound_trigger(LLUUID(gSavedSettings.getString("UISndRestart")), 1.0f);
+ }
+
LLNotificationsUtil::add(notificationID, llsdBlock);
return true;
}
@@ -5953,19 +5995,42 @@ bool attempt_standard_notification(LLMessageSystem* msgsystem)
}
+static void process_special_alert_messages(const std::string & message)
+{
+ // Do special handling for alert messages. This is a legacy hack, and any actual displayed
+ // text should be altered in the notifications.xml files.
+ if ( message == "You died and have been teleported to your home location")
+ {
+ LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT);
+ }
+ else if( message == "Home position set." )
+ {
+ // save the home location image to disk
+ std::string snap_filename = gDirUtilp->getLindenUserDir();
+ snap_filename += gDirUtilp->getDirDelimiter();
+ snap_filename += SCREEN_HOME_FILENAME;
+ gViewerWindow->saveSnapshot(snap_filename, gViewerWindow->getWindowWidthRaw(), gViewerWindow->getWindowHeightRaw(), FALSE, FALSE);
+ }
+}
+
+
+
void process_agent_alert_message(LLMessageSystem* msgsystem, void** user_data)
{
// make sure the cursor is back to the usual default since the
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
+ std::string message;
+ msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message);
+
+ process_special_alert_messages(message);
+
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
msgsystem->getBOOL("AlertData", "Modal", modal);
- std::string buffer;
- msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer);
- process_alert_core(buffer, modal);
+ process_alert_core(message, modal);
}
}
@@ -5980,12 +6045,14 @@ void process_alert_message(LLMessageSystem *msgsystem, void **user_data)
// alert is probably due to some kind of error.
gViewerWindow->getWindow()->resetBusyCount();
+ std::string message;
+ msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, message);
+ process_special_alert_messages(message);
+
if (!attempt_standard_notification(msgsystem))
{
BOOL modal = FALSE;
- std::string buffer;
- msgsystem->getStringFast(_PREHASH_AlertData, _PREHASH_Message, buffer);
- process_alert_core(buffer, modal);
+ process_alert_core(message, modal);
}
}
@@ -6003,7 +6070,6 @@ bool handle_not_age_verified_alert(const std::string &pAlertName)
bool handle_special_alerts(const std::string &pAlertName)
{
bool isHandled = false;
-
if (LLStringUtil::compareStrings(pAlertName, "NotAgeVerified") == 0)
{
@@ -6015,12 +6081,6 @@ bool handle_special_alerts(const std::string &pAlertName)
void process_alert_core(const std::string& message, BOOL modal)
{
- // HACK -- handle callbacks for specific alerts. It also is localized in notifications.xml
- if ( message == "You died and have been teleported to your home location")
- {
- LLViewerStats::getInstance()->incStat(LLViewerStats::ST_KILLED_COUNT);
- }
-
const std::string ALERT_PREFIX("ALERT: ");
const std::string NOTIFY_PREFIX("NOTIFY: ");
if (message.find(ALERT_PREFIX) == 0)
@@ -6045,26 +6105,17 @@ void process_alert_core(const std::string& message, BOOL modal)
// System message is important, show in upper-right box not tip
std::string text(message.substr(1));
LLSD args;
- if (text.substr(0,17) == "RESTART_X_MINUTES")
- {
- S32 mins = 0;
- LLStringUtil::convertToS32(text.substr(18), mins);
- args["MINUTES"] = llformat("%d",mins);
- LLNotificationsUtil::add("RegionRestartMinutes", args);
- }
- else if (text.substr(0,17) == "RESTART_X_SECONDS")
- {
- S32 secs = 0;
- LLStringUtil::convertToS32(text.substr(18), secs);
- args["SECONDS"] = llformat("%d",secs);
- LLNotificationsUtil::add("RegionRestartSeconds", args);
- }
- else
+
+ // *NOTE: If the text from the server ever changes this line will need to be adjusted.
+ std::string restart_cancelled = "Region restart cancelled.";
+ if (text.substr(0, restart_cancelled.length()) == restart_cancelled)
{
- std::string new_msg =LLNotifications::instance().getGlobalString(text);
- args["MESSAGE"] = new_msg;
- LLNotificationsUtil::add("SystemMessage", args);
+ LLFloaterRegionRestarting::close();
}
+
+ std::string new_msg =LLNotifications::instance().getGlobalString(text);
+ args["MESSAGE"] = new_msg;
+ LLNotificationsUtil::add("SystemMessage", args);
}
else if (modal)
{
@@ -6851,6 +6902,51 @@ void send_group_notice(const LLUUID& group_id,
bin_bucket_size);
}
+void send_lures(const LLSD& notification, const LLSD& response)
+{
+ std::string text = response["message"].asString();
+ LLSLURL slurl;
+ LLAgentUI::buildSLURL(slurl);
+ text.append("\r\n").append(slurl.getSLURLString());
+
+ LLMessageSystem* msg = gMessageSystem;
+ msg->newMessageFast(_PREHASH_StartLure);
+ msg->nextBlockFast(_PREHASH_AgentData);
+ msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
+ msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
+ msg->nextBlockFast(_PREHASH_Info);
+ msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
+ msg->addStringFast(_PREHASH_Message, text);
+ for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
+ it != notification["payload"]["ids"].endArray();
+ ++it)
+ {
+ LLUUID target_id = it->asUUID();
+
+ msg->nextBlockFast(_PREHASH_TargetData);
+ msg->addUUIDFast(_PREHASH_TargetID, target_id);
+
+ // Record the offer.
+ {
+ std::string target_name;
+ gCacheName->getFullName(target_id, target_name); // for im log filenames
+ LLSD args;
+ args["TO_NAME"] = LLSLURL("agent", target_id, "displayname").getSLURLString();;
+
+ LLSD payload;
+
+ //*TODO please rewrite all keys to the same case, lower or upper
+ payload["from_id"] = target_id;
+ payload["SUPPRESS_TOAST"] = true;
+ LLNotificationsUtil::add("TeleportOfferSent", args, payload);
+
+ // Add the recepient to the recent people list.
+ LLRecentPeople::instance().add(target_id);
+ }
+ }
+ gAgent.sendReliableMessage();
+}
+
bool handle_lure_callback(const LLSD& notification, const LLSD& response)
{
static const unsigned OFFER_RECIPIENT_LIMIT = 250;
@@ -6864,50 +6960,12 @@ bool handle_lure_callback(const LLSD& notification, const LLSD& response)
LLNotificationsUtil::add("TooManyTeleportOffers", args);
return false;
}
-
- std::string text = response["message"].asString();
- LLSLURL slurl;
- LLAgentUI::buildSLURL(slurl);
- text.append("\r\n").append(slurl.getSLURLString());
+
S32 option = LLNotificationsUtil::getSelectedOption(notification, response);
if(0 == option)
{
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_StartLure);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->nextBlockFast(_PREHASH_Info);
- msg->addU8Fast(_PREHASH_LureType, (U8)0); // sim will fill this in.
- msg->addStringFast(_PREHASH_Message, text);
- for(LLSD::array_const_iterator it = notification["payload"]["ids"].beginArray();
- it != notification["payload"]["ids"].endArray();
- ++it)
- {
- LLUUID target_id = it->asUUID();
-
- msg->nextBlockFast(_PREHASH_TargetData);
- msg->addUUIDFast(_PREHASH_TargetID, target_id);
-
- // Record the offer.
- {
- std::string target_name;
- gCacheName->getFullName(target_id, target_name); // for im log filenames
- LLSD args;
- args["TO_NAME"] = LLSLURL("agent", target_id, "displayname").getSLURLString();;
-
- LLSD payload;
-
- //*TODO please rewrite all keys to the same case, lower or upper
- payload["from_id"] = target_id;
- LLNotificationsUtil::add("TeleportOfferSent", args, payload);
-
- // Add the recepient to the recent people list.
- LLRecentPeople::instance().add(target_id);
- }
- }
- gAgent.sendReliableMessage();
+ send_lures(notification, response);
}
return false;
@@ -6947,6 +7005,58 @@ void handle_lure(const uuid_vec_t& ids)
}
}
+bool teleport_request_callback(const LLSD& notification, const LLSD& response)
+{
+ LLUUID from_id = notification["payload"]["from_id"].asUUID();
+ if(from_id.isNull())
+ {
+ llwarns << "from_id is NULL" << llendl;
+ return false;
+ }
+
+ std::string from_name;
+ gCacheName->getFullName(from_id, from_name);
+
+ if(LLMuteList::getInstance()->isMuted(from_id) && !LLMuteList::getInstance()->isLinden(from_name))
+ {
+ return false;
+ }
+
+ S32 option = 0;
+ if (response.isInteger())
+ {
+ option = response.asInteger();
+ }
+ else
+ {
+ option = LLNotificationsUtil::getSelectedOption(notification, response);
+ }
+
+ switch(option)
+ {
+ // Yes
+ case 0:
+ {
+ LLSD dummy_notification;
+ dummy_notification["payload"]["ids"][0] = from_id;
+
+ LLSD dummy_response;
+ dummy_response["message"] = response["message"];
+
+ send_lures(dummy_notification, dummy_response);
+ }
+ break;
+
+ // No
+ case 1:
+ default:
+ break;
+ }
+
+ return false;
+}
+
+static LLNotificationFunctorRegistration teleport_request_callback_reg("TeleportRequest", teleport_request_callback);
void send_improved_im(const LLUUID& to_id,
const std::string& name,
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp
index 6f7b2f40e6..1544e66431 100755
--- a/indra/newview/llviewerobject.cpp
+++ b/indra/newview/llviewerobject.cpp
@@ -1578,6 +1578,8 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
dp->setPassFlags(value);
dp->unpackUUID(owner_id, "Owner");
+ mOwnerID = owner_id;
+
if (value & 0x80)
{
dp->unpackVector3(new_angv, "Omega");
@@ -1651,13 +1653,13 @@ U32 LLViewerObject::processUpdateMessage(LLMessageSystem *mesgsys,
retval |= checkMediaURL(media_url);
//
- // Unpack particle system data
+ // Unpack particle system data (legacy)
//
if (value & 0x8)
{
- unpackParticleSource(*dp, owner_id);
+ unpackParticleSource(*dp, owner_id, true);
}
- else
+ else if (!(value & 0x400))
{
deleteParticleSource();
}
@@ -4410,12 +4412,10 @@ S32 LLViewerObject::setTEMaterialParams(const U8 te, const LLMaterialPtr pMateri
void LLViewerObject::refreshMaterials()
{
- setChanged(ALL_CHANGED);
+ setChanged(TEXTURE);
if (mDrawable.notNull())
{
gPipeline.markTextured(mDrawable);
- gPipeline.markRebuild(mDrawable,LLDrawable::REBUILD_ALL);
- dirtySpatialGroup(TRUE);
}
}
@@ -4519,6 +4519,30 @@ LLViewerTexture *LLViewerObject::getTEImage(const U8 face) const
}
+bool LLViewerObject::isImageAlphaBlended(const U8 te) const
+{
+ LLViewerTexture* image = getTEImage(te);
+ LLGLenum format = image ? image->getPrimaryFormat() : GL_RGB;
+ switch (format)
+ {
+ case GL_RGBA:
+ case GL_ALPHA:
+ {
+ return true;
+ }
+ break;
+
+ case GL_RGB: break;
+ default:
+ {
+ llwarns << "Unexpected tex format in LLViewerObject::isImageAlphaBlended...returning no alpha." << llendl;
+ }
+ break;
+ }
+
+ return false;
+}
+
LLViewerTexture *LLViewerObject::getTENormalMap(const U8 face) const
{
// llassert(mTEImages);
@@ -4838,7 +4862,7 @@ void LLViewerObject::unpackParticleSource(const S32 block_num, const LLUUID& own
}
}
-void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id)
+void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy)
{
if (!mPartSourcep.isNull() && mPartSourcep->isDead())
{
@@ -4847,7 +4871,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_
if (mPartSourcep)
{
// If we've got one already, just update the existing source (or remove it)
- if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp))
+ if (!LLViewerPartSourceScript::unpackPSS(this, mPartSourcep, dp, legacy))
{
mPartSourcep->setDead();
mPartSourcep = NULL;
@@ -4855,7 +4879,7 @@ void LLViewerObject::unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_
}
else
{
- LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp);
+ LLPointer<LLViewerPartSourceScript> pss = LLViewerPartSourceScript::unpackPSS(this, NULL, dp, legacy);
//If the owner is muted, don't create the system
if(LLMuteList::getInstance()->isMuted(owner_id, LLMute::flagParticles)) return;
// We need to be able to deal with a particle source that hasn't changed, but still got an update!
@@ -5701,6 +5725,11 @@ F32 LLAlphaObject::getPartSize(S32 idx)
return 0.f;
}
+void LLAlphaObject::getBlendFunc(S32 face, U32& src, U32& dst)
+{
+
+}
+
// virtual
void LLStaticViewerObject::updateDrawable(BOOL force_damped)
{
@@ -5850,6 +5879,13 @@ void LLViewerObject::resetChildrenPosition(const LLVector3& offset, BOOL simplif
return ;
}
+// virtual
+BOOL LLViewerObject::isTempAttachment() const
+{
+ return (mID.notNull() && (mID == mAttachmentItemID));
+}
+
+
const LLUUID &LLViewerObject::getAttachmentItemID() const
{
return mAttachmentItemID;
diff --git a/indra/newview/llviewerobject.h b/indra/newview/llviewerobject.h
index ea0d55cda5..80bdd628a1 100755
--- a/indra/newview/llviewerobject.h
+++ b/indra/newview/llviewerobject.h
@@ -171,6 +171,8 @@ public:
virtual BOOL isAttachment() const { return FALSE; }
virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
virtual BOOL isHUDAttachment() const { return FALSE; }
+ virtual BOOL isTempAttachment() const;
+
virtual void updateRadius() {};
virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
@@ -339,6 +341,8 @@ public:
LLViewerTexture *getTENormalMap(const U8 te) const;
LLViewerTexture *getTESpecularMap(const U8 te) const;
+ bool isImageAlphaBlended(const U8 te) const;
+
void fitFaceTexture(const U8 face);
void sendTEUpdate() const; // Sends packed representation of all texture entry information
@@ -600,6 +604,7 @@ public:
} EPhysicsShapeType;
LLUUID mID;
+ LLUUID mOwnerID; //null if unknown
// unique within region, not unique across regions
// Local ID = 0 is not used
@@ -680,7 +685,7 @@ protected:
BOOL isOnMap();
void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
- void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
+ void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id, bool legacy);
void deleteParticleSource();
void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
@@ -845,8 +850,11 @@ public:
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp) = 0;
+ virtual void getBlendFunc(S32 face, U32& src, U32& dst);
+
F32 mDepth;
};
diff --git a/indra/newview/llviewerobjectlist.cpp b/indra/newview/llviewerobjectlist.cpp
index 66615657d8..b4e287c446 100755
--- a/indra/newview/llviewerobjectlist.cpp
+++ b/indra/newview/llviewerobjectlist.cpp
@@ -954,15 +954,17 @@ void LLViewerObjectList::update(LLAgent &agent, LLWorld &world)
objectp = *idle_iter;
llassert(objectp->isActive());
objectp->idleUpdate(agent, world, frame_time);
-
- }
+ }
//update flexible objects
LLVolumeImplFlexible::updateClass();
//update animated textures
- LLViewerTextureAnim::updateClass();
- }
+ if (gAnimateTextures)
+ {
+ LLViewerTextureAnim::updateClass();
+ }
+ }
diff --git a/indra/newview/llviewerparcelmgr.cpp b/indra/newview/llviewerparcelmgr.cpp
index 4cdb568d17..e361fad9de 100755
--- a/indra/newview/llviewerparcelmgr.cpp
+++ b/indra/newview/llviewerparcelmgr.cpp
@@ -1580,7 +1580,8 @@ void LLViewerParcelMgr::processParcelProperties(LLMessageSystem *msg, void **use
// Let interesting parties know about agent parcel change.
LLViewerParcelMgr* instance = LLViewerParcelMgr::getInstance();
- instance->mAgentParcelChangedSignal();
+ // Notify anything that wants to know when the agent changes parcels
+ gAgent.changeParcels();
if (instance->mTeleportInProgress)
{
@@ -2458,10 +2459,6 @@ LLViewerTexture* LLViewerParcelMgr::getPassImage() const
return sPassImage;
}
-boost::signals2::connection LLViewerParcelMgr::addAgentParcelChangedCallback(parcel_changed_callback_t cb)
-{
- return mAgentParcelChangedSignal.connect(cb);
-}
/*
* Set finish teleport callback. You can use it to observe all teleport events.
* NOTE:
@@ -2475,7 +2472,7 @@ boost::signals2::connection LLViewerParcelMgr::setTeleportFinishedCallback(telep
return mTeleportFinishedSignal.connect(cb);
}
-boost::signals2::connection LLViewerParcelMgr::setTeleportFailedCallback(parcel_changed_callback_t cb)
+boost::signals2::connection LLViewerParcelMgr::setTeleportFailedCallback(teleport_failed_callback_t cb)
{
return mTeleportFailedSignal.connect(cb);
}
diff --git a/indra/newview/llviewerparcelmgr.h b/indra/newview/llviewerparcelmgr.h
index 6183b7e90e..9da49bb3f3 100755
--- a/indra/newview/llviewerparcelmgr.h
+++ b/indra/newview/llviewerparcelmgr.h
@@ -80,8 +80,8 @@ class LLViewerParcelMgr : public LLSingleton<LLViewerParcelMgr>
public:
typedef boost::function<void (const LLVector3d&, const bool& local)> teleport_finished_callback_t;
typedef boost::signals2::signal<void (const LLVector3d&, const bool&)> teleport_finished_signal_t;
- typedef boost::function<void()> parcel_changed_callback_t;
- typedef boost::signals2::signal<void()> parcel_changed_signal_t;
+ typedef boost::function<void()> teleport_failed_callback_t;
+ typedef boost::signals2::signal<void()> teleport_failed_signal_t;
LLViewerParcelMgr();
~LLViewerParcelMgr();
@@ -283,9 +283,8 @@ public:
// the agent is banned or not in the allowed group
BOOL isCollisionBanned();
- boost::signals2::connection addAgentParcelChangedCallback(parcel_changed_callback_t cb);
boost::signals2::connection setTeleportFinishedCallback(teleport_finished_callback_t cb);
- boost::signals2::connection setTeleportFailedCallback(parcel_changed_callback_t cb);
+ boost::signals2::connection setTeleportFailedCallback(teleport_failed_callback_t cb);
void onTeleportFinished(bool local, const LLVector3d& new_pos);
void onTeleportFailed();
@@ -338,8 +337,7 @@ private:
BOOL mTeleportInProgress;
teleport_finished_signal_t mTeleportFinishedSignal;
- parcel_changed_signal_t mTeleportFailedSignal;
- parcel_changed_signal_t mAgentParcelChangedSignal;
+ teleport_failed_signal_t mTeleportFailedSignal;
// Array of pieces of parcel edges to potentially draw
// Has (parcels_per_edge + 1) * (parcels_per_edge + 1) elements so
diff --git a/indra/newview/llviewerpartsim.cpp b/indra/newview/llviewerpartsim.cpp
index 61cdfd7818..163c90019f 100755
--- a/indra/newview/llviewerpartsim.cpp
+++ b/indra/newview/llviewerpartsim.cpp
@@ -80,12 +80,31 @@ LLViewerPart::LLViewerPart() :
mImagep(NULL)
{
mPartSourcep = NULL;
-
+ mParent = NULL;
+ mChild = NULL;
++LLViewerPartSim::sParticleCount2 ;
}
LLViewerPart::~LLViewerPart()
{
+ if (mPartSourcep.notNull() && mPartSourcep->mLastPart == this)
+ {
+ mPartSourcep->mLastPart = NULL;
+ }
+
+ //patch up holes in the ribbon
+ if (mParent)
+ {
+ llassert(mParent->mChild == this);
+ mParent->mChild = mChild;
+ }
+
+ if (mChild)
+ {
+ llassert (mChild->mParent == this);
+ mChild->mParent = mParent;
+ }
+
mPartSourcep = NULL;
--LLViewerPartSim::sParticleCount2 ;
@@ -141,7 +160,11 @@ LLViewerPartGroup::LLViewerPartGroup(const LLVector3 &center_agent, const F32 bo
}
mVOPartGroupp->setViewerPartGroup(this);
mVOPartGroupp->setPositionAgent(getCenterAgent());
+
+ mBoxSide = box_side;
+
F32 scale = box_side * 0.5f;
+
mVOPartGroupp->setScale(LLVector3(scale,scale,scale));
//gPipeline.addObject(mVOPartGroupp);
@@ -367,6 +390,9 @@ void LLViewerPartGroup::updateParticles(const F32 lastdt)
part->mScale += frac*part->mEndScale;
}
+ // Do glow interpolation
+ part->mGlow.mV[3] = (U8) llround(lerp(part->mStartGlow, part->mEndGlow, frac)*255.f);
+
// Set the last update time to now.
part->mLastUpdateTime = cur_time;
@@ -623,6 +649,9 @@ void LLViewerPartSim::updateSimulation()
{
static LLFrameTimer update_timer;
+ //reset VBO cursor
+ LLVOPartGroup::sVBSlotCursor = 0;
+
const F32 dt = llmin(update_timer.getElapsedTimeAndResetF32(), 0.1f);
if (!(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_PARTICLES)))
diff --git a/indra/newview/llviewerpartsim.h b/indra/newview/llviewerpartsim.h
index c91fcf0691..2daa07ed8c 100755
--- a/indra/newview/llviewerpartsim.h
+++ b/indra/newview/llviewerpartsim.h
@@ -65,15 +65,22 @@ public:
LLVPCallback mVPCallback; // Callback function for more complicated behaviors
LLPointer<LLViewerPartSource> mPartSourcep; // Particle source used for this object
-
+
+ LLViewerPart* mParent; // particle to connect to if this is part of a particle ribbon
+ LLViewerPart* mChild; // child particle for clean reference destruction
// Current particle state (possibly used for rendering)
LLPointer<LLViewerTexture> mImagep;
LLVector3 mPosAgent;
LLVector3 mVelocity;
LLVector3 mAccel;
+ LLVector3 mAxis;
LLColor4 mColor;
LLVector2 mScale;
+ F32 mStartGlow;
+ F32 mEndGlow;
+ LLColor4U mGlow;
+
static U32 sNextPartID;
};
@@ -98,6 +105,9 @@ public:
void shift(const LLVector3 &offset);
+ F32 getBoxRadius() { return mBoxRadius; }
+ F32 getBoxSide() { return mBoxSide; }
+
typedef std::vector<LLViewerPart*> part_list_t;
part_list_t mParticles;
@@ -118,6 +128,7 @@ public:
protected:
LLVector3 mCenterAgent;
F32 mBoxRadius;
+ F32 mBoxSide;
LLVector3 mMinObjPos;
LLVector3 mMaxObjPos;
diff --git a/indra/newview/llviewerpartsource.cpp b/indra/newview/llviewerpartsource.cpp
index b311f659fb..b6bbd6140d 100755
--- a/indra/newview/llviewerpartsource.cpp
+++ b/indra/newview/llviewerpartsource.cpp
@@ -52,6 +52,8 @@ LLViewerPartSource::LLViewerPartSource(const U32 type) :
static U32 id_seed = 0;
mID = ++id_seed;
+ mLastPart = NULL;
+
mDelay = 0 ;
}
@@ -279,6 +281,22 @@ void LLViewerPartSourceScript::update(const F32 dt)
{
part->mFlags |= LLPartData::LL_PART_HUD;
}
+
+ if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK && mLastPart)
+ { //set previous particle's parent to this particle to chain ribbon together
+ mLastPart->mParent = part;
+ part->mChild = mLastPart;
+ part->mAxis = LLVector3(0,0,1);
+
+ if (mSourceObjectp.notNull())
+ {
+ LLQuaternion rot = mSourceObjectp->getRenderRotation();
+ part->mAxis *= rot;
+ }
+ }
+
+ mLastPart = part;
+
part->mMaxAge = mPartSysData.mPartData.mMaxAge;
part->mStartColor = mPartSysData.mPartData.mStartColor;
part->mEndColor = mPartSysData.mPartData.mEndColor;
@@ -290,6 +308,13 @@ void LLViewerPartSourceScript::update(const F32 dt)
part->mAccel = mPartSysData.mPartAccel;
+ part->mBlendFuncDest = mPartSysData.mPartData.mBlendFuncDest;
+ part->mBlendFuncSource = mPartSysData.mPartData.mBlendFuncSource;
+
+ part->mStartGlow = mPartSysData.mPartData.mStartGlow;
+ part->mEndGlow = mPartSysData.mPartData.mEndGlow;
+ part->mGlow = LLColor4U(0, 0, 0, (U8) llround(part->mStartGlow*255.f));
+
if (mPartSysData.mPattern & LLPartSysData::LL_PART_SRC_PATTERN_DROP)
{
part->mPosAgent = mPosAgent;
@@ -430,28 +455,51 @@ LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewer
}
-LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp)
+LLPointer<LLViewerPartSourceScript> LLViewerPartSourceScript::unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy)
{
if (!pssp)
{
LLPointer<LLViewerPartSourceScript> new_pssp = new LLViewerPartSourceScript(source_objp);
- if (!new_pssp->mPartSysData.unpack(dp))
+ if (legacy)
{
- return NULL;
+ if (!new_pssp->mPartSysData.unpackLegacy(dp))
+ {
+ return NULL;
+ }
+ }
+ else
+ {
+ if (!new_pssp->mPartSysData.unpack(dp))
+ {
+ return NULL;
+ }
}
+
if (new_pssp->mPartSysData.mTargetUUID.notNull())
{
LLViewerObject *target_objp = gObjectList.findObject(new_pssp->mPartSysData.mTargetUUID);
new_pssp->setTargetObject(target_objp);
}
+
return new_pssp;
}
else
{
- if (!pssp->mPartSysData.unpack(dp))
+ if (legacy)
{
- return NULL;
+ if (!pssp->mPartSysData.unpackLegacy(dp))
+ {
+ return NULL;
+ }
}
+ else
+ {
+ if (!pssp->mPartSysData.unpack(dp))
+ {
+ return NULL;
+ }
+ }
+
if (pssp->mPartSysData.mTargetUUID.notNull())
{
LLViewerObject *target_objp = gObjectList.findObject(pssp->mPartSysData.mTargetUUID);
@@ -569,6 +617,11 @@ void LLViewerPartSourceSpiral::update(const F32 dt)
part->mScale.mV[0] = 0.25f;
part->mScale.mV[1] = 0.25f;
part->mParameter = ll_frand(F_TWO_PI);
+ part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA;
+ part->mStartGlow = 0.f;
+ part->mEndGlow = 0.f;
+ part->mGlow = LLColor4U(0, 0, 0, 0);
LLViewerPartSim::getInstance()->addPart(part);
}
@@ -721,6 +774,12 @@ void LLViewerPartSourceBeam::update(const F32 dt)
part->mPosAgent = mPosAgent;
part->mVelocity = mTargetPosAgent - mPosAgent;
+ part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA;
+ part->mStartGlow = 0.f;
+ part->mEndGlow = 0.f;
+ part->mGlow = LLColor4U(0, 0, 0, 0);
+
LLViewerPartSim::getInstance()->addPart(part);
}
}
@@ -825,6 +884,12 @@ void LLViewerPartSourceChat::update(const F32 dt)
part->mScale.mV[0] = 0.25f;
part->mScale.mV[1] = 0.25f;
part->mParameter = ll_frand(F_TWO_PI);
+ part->mBlendFuncDest = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+ part->mBlendFuncSource = LLRender::BF_SOURCE_ALPHA;
+ part->mStartGlow = 0.f;
+ part->mEndGlow = 0.f;
+ part->mGlow = LLColor4U(0, 0, 0, 0);
+
LLViewerPartSim::getInstance()->addPart(part);
}
diff --git a/indra/newview/llviewerpartsource.h b/indra/newview/llviewerpartsource.h
index 28702d36a2..12e926173b 100755
--- a/indra/newview/llviewerpartsource.h
+++ b/indra/newview/llviewerpartsource.h
@@ -76,6 +76,7 @@ public:
LLVector3 mLastUpdatePosAgent;
LLPointer<LLViewerObject> mSourceObjectp;
U32 mID;
+ LLViewerPart* mLastPart; //last particle emitted (for making particle ribbons)
protected:
U32 mType;
@@ -85,7 +86,6 @@ protected:
F32 mLastPartTime;
LLUUID mOwnerUUID;
LLPointer<LLViewerTexture> mImagep;
-
// Particle information
U32 mPartFlags; // Flags for the particle
U32 mDelay ; //delay to start particles
@@ -114,7 +114,7 @@ public:
// Returns a new particle source to attach to an object...
static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, const S32 block_num);
- static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp);
+ static LLPointer<LLViewerPartSourceScript> unpackPSS(LLViewerObject *source_objp, LLPointer<LLViewerPartSourceScript> pssp, LLDataPacker &dp, bool legacy);
static LLPointer<LLViewerPartSourceScript> createPSS(LLViewerObject *source_objp, const LLPartSysData& particle_parameters);
LLViewerTexture *getImage() const { return mImagep; }
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index 8422708add..c6ae7d7fa0 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -4,7 +4,7 @@
*
* $LicenseInfo:firstyear=2000&license=viewerlgpl$
* Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
+ * Copyright (C) 2010-2013, Linden Research, Inc.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
@@ -44,6 +44,7 @@
#include "llagent.h"
#include "llagentcamera.h"
+#include "llavatarrenderinfoaccountant.h"
#include "llcallingcard.h"
#include "llcaphttpsender.h"
#include "llcapabilitylistener.h"
@@ -231,6 +232,7 @@ public:
if( mID != regionp->getHttpResponderID() ) // region is no longer referring to this responder
{
LL_WARNS2("AppInit", "Capabilities") << "Received results for a stale http responder!" << LL_ENDL;
+ regionp->failedSeedCapability();
return ;
}
@@ -305,7 +307,7 @@ public:
/*CapabilityMap::const_iterator iter = regionp->getRegionImpl()->mCapabilities.begin();
while (iter!=regionp->getRegionImpl()->mCapabilities.end() )
{
- llinfos<<"BaseCapabilitiesCompleteTracker Original "<<iter->first<<" "<< iter->second<<llendl;
+ llinfos << "BaseCapabilitiesCompleteTracker Original " << iter->first << " " << iter->second<<llendl;
++iter;
}
*/
@@ -1219,7 +1221,7 @@ void LLViewerRegion::getInfo(LLSD& info)
info["Region"]["Handle"]["y"] = (LLSD::Integer)y;
}
-void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features)
+void LLViewerRegion::getSimulatorFeatures(LLSD& sim_features) const
{
sim_features = mSimulatorFeatures;
@@ -1585,6 +1587,8 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("EnvironmentSettings");
capabilityNames.append("EstateChangeInfo");
capabilityNames.append("EventQueueGet");
+ capabilityNames.append("FacebookConnect");
+ //capabilityNames.append("FacebookRedirect");
if (gSavedSettings.getBOOL("UseHTTPInventory"))
{
@@ -1597,6 +1601,7 @@ void LLViewerRegionImpl::buildCapabilityNames(LLSD& capabilityNames)
capabilityNames.append("GetDisplayNames");
capabilityNames.append("GetMesh");
+ capabilityNames.append("GetMesh2");
capabilityNames.append("GetObjectCost");
capabilityNames.append("GetObjectPhysicsData");
capabilityNames.append("GetTexture");
@@ -1944,3 +1949,47 @@ bool LLViewerRegion::dynamicPathfindingEnabled() const
mSimulatorFeatures["DynamicPathfindingEnabled"].asBoolean());
}
+void LLViewerRegion::resetMaterialsCapThrottle()
+{
+ F32 requests_per_sec = 1.0f; // original default;
+ if ( mSimulatorFeatures.has("RenderMaterialsCapability")
+ && mSimulatorFeatures["RenderMaterialsCapability"].isReal() )
+ {
+ requests_per_sec = mSimulatorFeatures["RenderMaterialsCapability"].asReal();
+ if ( requests_per_sec == 0.0f )
+ {
+ requests_per_sec = 1.0f;
+ LL_WARNS("Materials")
+ << "region '" << getName()
+ << "' returned zero for RenderMaterialsCapability; using default "
+ << requests_per_sec << " per second"
+ << LL_ENDL;
+ }
+ LL_DEBUGS("Materials") << "region '" << getName()
+ << "' RenderMaterialsCapability " << requests_per_sec
+ << LL_ENDL;
+ }
+ else
+ {
+ LL_DEBUGS("Materials")
+ << "region '" << getName()
+ << "' did not return RenderMaterialsCapability, using default "
+ << requests_per_sec << " per second"
+ << LL_ENDL;
+ }
+
+ mMaterialsCapThrottleTimer.resetWithExpiry( 1.0f / requests_per_sec );
+}
+
+U32 LLViewerRegion::getMaxMaterialsPerTransaction() const
+{
+ U32 max_entries = 50; // original hard coded default
+ if ( mSimulatorFeatures.has( "MaxMaterialsPerTransaction" )
+ && mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].isInteger())
+ {
+ max_entries = mSimulatorFeatures[ "MaxMaterialsPerTransaction" ].asInteger();
+ }
+ return max_entries;
+}
+
+
diff --git a/indra/newview/llviewerregion.h b/indra/newview/llviewerregion.h
index 56cd0c9ea1..8f8bfa23c1 100755
--- a/indra/newview/llviewerregion.h
+++ b/indra/newview/llviewerregion.h
@@ -43,6 +43,7 @@
#include "llcapabilityprovider.h"
#include "m4math.h" // LLMatrix4
#include "llhttpclient.h"
+#include "llframetimer.h"
// Surface id's
#define LAND 1
@@ -293,7 +294,7 @@ public:
bool meshRezEnabled() const;
bool meshUploadEnabled() const;
- void getSimulatorFeatures(LLSD& info);
+ void getSimulatorFeatures(LLSD& info) const;
void setSimulatorFeatures(const LLSD& info);
@@ -343,6 +344,11 @@ public:
const LLViewerRegionImpl * getRegionImpl() const { return mImpl; }
LLViewerRegionImpl * getRegionImplNC() { return mImpl; }
+ // implements the materials capability throttle
+ bool materialsCapThrottled() const { return !mMaterialsCapThrottleTimer.hasExpired(); }
+ void resetMaterialsCapThrottle();
+
+ U32 getMaxMaterialsPerTransaction() const;
public:
struct CompareDistance
{
@@ -376,6 +382,8 @@ public:
LLDynamicArray<U32> mMapAvatars;
LLDynamicArray<LLUUID> mMapAvatarIDs;
+ LLFrameTimer & getRenderInfoRequestTimer() { return mRenderInfoRequestTimer; };
+
private:
LLViewerRegionImpl * mImpl;
@@ -434,6 +442,10 @@ private:
BOOL mReleaseNotesRequested;
LLSD mSimulatorFeatures;
+
+ // the materials capability throttle
+ LLFrameTimer mMaterialsCapThrottleTimer;
+LLFrameTimer mRenderInfoRequestTimer;
};
inline BOOL LLViewerRegion::getRegionProtocol(U64 protocol) const
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index e24237522a..553f6a2d59 100755
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -42,28 +42,19 @@
#include "llvosky.h"
#include "llrender.h"
-#if LL_DARWIN
-#include "OpenGL/OpenGL.h"
-
-// include spec exp clamp to fix older mac rendering artifacts
-//
-#define SINGLE_FP_PERMUTATION(shader) \
- if (gGLManager.mIsMobileGF) \
- { \
- shader.addPermutation("SINGLE_FP_ONLY","1"); \
- }
-
-
-#else
-#define SINGLE_FP_PERMUTATION(shader)
-#endif
-
#ifdef LL_RELEASE_FOR_DOWNLOAD
#define UNIFORM_ERRS LL_WARNS_ONCE("Shader")
#else
#define UNIFORM_ERRS LL_ERRS("Shader")
#endif
+static LLStaticHashedString sTexture0("texture0");
+static LLStaticHashedString sTexture1("texture1");
+static LLStaticHashedString sTex0("tex0");
+static LLStaticHashedString sTex1("tex1");
+static LLStaticHashedString sGlowMap("glowMap");
+static LLStaticHashedString sScreenMap("screenMap");
+
// Lots of STL stuff in here, using namespace std to keep things more readable
using std::vector;
using std::pair;
@@ -99,6 +90,7 @@ LLGLSLShader gAlphaMaskProgram;
//object shaders
LLGLSLShader gObjectSimpleProgram;
+LLGLSLShader gObjectSimpleImpostorProgram;
LLGLSLShader gObjectPreviewProgram;
LLGLSLShader gObjectSimpleWaterProgram;
LLGLSLShader gObjectSimpleAlphaMaskProgram;
@@ -184,6 +176,7 @@ LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
LLGLSLShader gDeferredImpostorProgram;
LLGLSLShader gDeferredWaterProgram;
+LLGLSLShader gDeferredUnderWaterProgram;
LLGLSLShader gDeferredDiffuseProgram;
LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
LLGLSLShader gDeferredNonIndexedDiffuseProgram;
@@ -199,20 +192,26 @@ LLGLSLShader gDeferredTreeShadowProgram;
LLGLSLShader gDeferredAvatarProgram;
LLGLSLShader gDeferredAvatarAlphaProgram;
LLGLSLShader gDeferredLightProgram;
-LLGLSLShader gDeferredMultiLightProgram;
+LLGLSLShader gDeferredMultiLightProgram[16];
LLGLSLShader gDeferredSpotLightProgram;
LLGLSLShader gDeferredMultiSpotLightProgram;
LLGLSLShader gDeferredSunProgram;
LLGLSLShader gDeferredBlurLightProgram;
LLGLSLShader gDeferredSoftenProgram;
+LLGLSLShader gDeferredSoftenWaterProgram;
LLGLSLShader gDeferredShadowProgram;
LLGLSLShader gDeferredShadowCubeProgram;
LLGLSLShader gDeferredShadowAlphaMaskProgram;
LLGLSLShader gDeferredAvatarShadowProgram;
LLGLSLShader gDeferredAttachmentShadowProgram;
LLGLSLShader gDeferredAlphaProgram;
+LLGLSLShader gDeferredAlphaImpostorProgram;
+LLGLSLShader gDeferredAlphaWaterProgram;
LLGLSLShader gDeferredAvatarEyesProgram;
LLGLSLShader gDeferredFullbrightProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+LLGLSLShader gDeferredFullbrightWaterProgram;
+LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
LLGLSLShader gDeferredEmissiveProgram;
LLGLSLShader gDeferredPostProgram;
LLGLSLShader gDeferredCoFProgram;
@@ -230,6 +229,7 @@ LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
+LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
LLViewerShaderMgr::LLViewerShaderMgr() :
mVertexShaderLevel(SHADER_COUNT, 0),
@@ -245,6 +245,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gWaterProgram);
mShaderList.push_back(&gAvatarEyeballProgram);
mShaderList.push_back(&gObjectSimpleProgram);
+ mShaderList.push_back(&gObjectSimpleImpostorProgram);
mShaderList.push_back(&gObjectPreviewProgram);
mShaderList.push_back(&gImpostorProgram);
mShaderList.push_back(&gObjectFullbrightNoColorProgram);
@@ -295,6 +296,7 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gUnderWaterProgram);
mShaderList.push_back(&gDeferredSunProgram);
mShaderList.push_back(&gDeferredSoftenProgram);
+ mShaderList.push_back(&gDeferredSoftenWaterProgram);
mShaderList.push_back(&gDeferredMaterialProgram[1]);
mShaderList.push_back(&gDeferredMaterialProgram[5]);
mShaderList.push_back(&gDeferredMaterialProgram[9]);
@@ -303,15 +305,29 @@ LLViewerShaderMgr::LLViewerShaderMgr() :
mShaderList.push_back(&gDeferredMaterialProgram[5+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[1]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[5]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[9]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[13]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT]);
+ mShaderList.push_back(&gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT]);
mShaderList.push_back(&gDeferredAlphaProgram);
+ mShaderList.push_back(&gDeferredAlphaImpostorProgram);
+ mShaderList.push_back(&gDeferredAlphaWaterProgram);
mShaderList.push_back(&gDeferredSkinnedAlphaProgram);
mShaderList.push_back(&gDeferredFullbrightProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskProgram);
+ mShaderList.push_back(&gDeferredFullbrightWaterProgram);
+ mShaderList.push_back(&gDeferredFullbrightAlphaMaskWaterProgram);
mShaderList.push_back(&gDeferredFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightShinyProgram);
mShaderList.push_back(&gDeferredSkinnedFullbrightProgram);
mShaderList.push_back(&gDeferredEmissiveProgram);
mShaderList.push_back(&gDeferredAvatarEyesProgram);
mShaderList.push_back(&gDeferredWaterProgram);
+ mShaderList.push_back(&gDeferredUnderWaterProgram);
mShaderList.push_back(&gDeferredAvatarAlphaProgram);
mShaderList.push_back(&gDeferredWLSkyProgram);
mShaderList.push_back(&gDeferredWLCloudProgram);
@@ -339,47 +355,6 @@ void LLViewerShaderMgr::initAttribsAndUniforms(void)
if (mReservedAttribs.empty())
{
LLShaderMgr::initAttribsAndUniforms();
-
- mAvatarUniforms.push_back("matrixPalette");
- mAvatarUniforms.push_back("gWindDir");
- mAvatarUniforms.push_back("gSinWaveParams");
- mAvatarUniforms.push_back("gGravity");
-
- mWLUniforms.push_back("camPosLocal");
-
- mTerrainUniforms.reserve(5);
- mTerrainUniforms.push_back("detail_0");
- mTerrainUniforms.push_back("detail_1");
- mTerrainUniforms.push_back("detail_2");
- mTerrainUniforms.push_back("detail_3");
- mTerrainUniforms.push_back("alpha_ramp");
-
- mGlowUniforms.push_back("glowDelta");
- mGlowUniforms.push_back("glowStrength");
-
- mGlowExtractUniforms.push_back("minLuminance");
- mGlowExtractUniforms.push_back("maxExtractAlpha");
- mGlowExtractUniforms.push_back("lumWeights");
- mGlowExtractUniforms.push_back("warmthWeights");
- mGlowExtractUniforms.push_back("warmthAmount");
-
- mShinyUniforms.push_back("origin");
-
- mWaterUniforms.reserve(12);
- mWaterUniforms.push_back("screenTex");
- mWaterUniforms.push_back("screenDepth");
- mWaterUniforms.push_back("refTex");
- mWaterUniforms.push_back("eyeVec");
- mWaterUniforms.push_back("time");
- mWaterUniforms.push_back("d1");
- mWaterUniforms.push_back("d2");
- mWaterUniforms.push_back("lightDir");
- mWaterUniforms.push_back("specular");
- mWaterUniforms.push_back("lightExp");
- mWaterUniforms.push_back("fogCol");
- mWaterUniforms.push_back("kd");
- mWaterUniforms.push_back("refScale");
- mWaterUniforms.push_back("waterHeight");
}
}
@@ -486,7 +461,7 @@ void LLViewerShaderMgr::setShaders()
S32 deferred_class = 0;
S32 transform_class = gGLManager.mHasTransformFeedback ? 1 : 0;
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
if (!use_transform_feedback)
{
transform_class = 0;
@@ -721,6 +696,7 @@ void LLViewerShaderMgr::unloadShaders()
gObjectFullbrightNoColorProgram.unload();
gObjectFullbrightNoColorWaterProgram.unload();
gObjectSimpleProgram.unload();
+ gObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
@@ -966,7 +942,7 @@ BOOL LLViewerShaderMgr::loadShadersEnvironment()
gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainV.glsl", GL_VERTEX_SHADER_ARB));
gTerrainProgram.mShaderFiles.push_back(make_pair("environment/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
gTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
- success = gTerrainProgram.createShader(NULL, &mTerrainUniforms);
+ success = gTerrainProgram.createShader(NULL, NULL);
}
if (!success)
@@ -1004,7 +980,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterV.glsl", GL_VERTEX_SHADER_ARB));
gWaterProgram.mShaderFiles.push_back(make_pair("environment/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
gWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
- success = gWaterProgram.createShader(NULL, &mWaterUniforms);
+ success = gWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -1018,7 +994,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_WATER];
gUnderWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gUnderWaterProgram.createShader(NULL, &mWaterUniforms);
+ success = gUnderWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -1036,7 +1012,7 @@ BOOL LLViewerShaderMgr::loadShadersWater()
gTerrainWaterProgram.mShaderFiles.push_back(make_pair("environment/terrainWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gTerrainWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_ENVIRONMENT];
gTerrainWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, &mTerrainUniforms);
+ terrainWaterSuccess = gTerrainWaterProgram.createShader(NULL, NULL);
}
/// Keep track of water shader levels
@@ -1085,7 +1061,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowV.glsl", GL_VERTEX_SHADER_ARB));
gGlowProgram.mShaderFiles.push_back(make_pair("effects/glowF.glsl", GL_FRAGMENT_SHADER_ARB));
gGlowProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
- success = gGlowProgram.createShader(NULL, &mGlowUniforms);
+ success = gGlowProgram.createShader(NULL, NULL);
if (!success)
{
LLPipeline::sRenderGlow = FALSE;
@@ -1099,7 +1075,7 @@ BOOL LLViewerShaderMgr::loadShadersEffects()
gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractV.glsl", GL_VERTEX_SHADER_ARB));
gGlowExtractProgram.mShaderFiles.push_back(make_pair("effects/glowExtractF.glsl", GL_FRAGMENT_SHADER_ARB));
gGlowExtractProgram.mShaderLevel = mVertexShaderLevel[SHADER_EFFECT];
- success = gGlowExtractProgram.createShader(NULL, &mGlowExtractUniforms);
+ success = gGlowExtractProgram.createShader(NULL, NULL);
if (!success)
{
LLPipeline::sRenderGlow = FALSE;
@@ -1128,12 +1104,16 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredImpostorProgram.unload();
gDeferredTerrainProgram.unload();
gDeferredLightProgram.unload();
- gDeferredMultiLightProgram.unload();
+ for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; ++i)
+ {
+ gDeferredMultiLightProgram[i].unload();
+ }
gDeferredSpotLightProgram.unload();
gDeferredMultiSpotLightProgram.unload();
gDeferredSunProgram.unload();
gDeferredBlurLightProgram.unload();
gDeferredSoftenProgram.unload();
+ gDeferredSoftenWaterProgram.unload();
gDeferredShadowProgram.unload();
gDeferredShadowCubeProgram.unload();
gDeferredShadowAlphaMaskProgram.unload();
@@ -1142,7 +1122,11 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.unload();
gDeferredAvatarAlphaProgram.unload();
gDeferredAlphaProgram.unload();
+ gDeferredAlphaWaterProgram.unload();
gDeferredFullbrightProgram.unload();
+ gDeferredFullbrightAlphaMaskProgram.unload();
+ gDeferredFullbrightWaterProgram.unload();
+ gDeferredFullbrightAlphaMaskWaterProgram.unload();
gDeferredEmissiveProgram.unload();
gDeferredAvatarEyesProgram.unload();
gDeferredPostProgram.unload();
@@ -1151,6 +1135,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredPostGammaCorrectProgram.unload();
gFXAAProgram.unload();
gDeferredWaterProgram.unload();
+ gDeferredUnderWaterProgram.unload();
gDeferredWLSkyProgram.unload();
gDeferredWLCloudProgram.unload();
gDeferredStarProgram.unload();
@@ -1162,6 +1147,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
gDeferredMaterialProgram[i].unload();
+ gDeferredMaterialWaterProgram[i].unload();
}
return TRUE;
}
@@ -1246,11 +1232,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
- gDeferredSkinnedAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
- gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = false;
gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
@@ -1260,8 +1242,8 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredSkinnedAlphaProgram.addPermutation("USE_DIFFUSE_TEX", "1");
- gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SKIN", "1");
+ gDeferredSkinnedAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredSkinnedAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
success = gDeferredSkinnedAlphaProgram.createShader(NULL, NULL);
@@ -1289,6 +1271,15 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+ gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = false;
+
for (U32 i = 0; i < LLMaterial::SHADER_COUNT*2; ++i)
{
if (success)
@@ -1308,8 +1299,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
bool has_skin = i & 0x10;
gDeferredMaterialProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
- SINGLE_FP_PERMUTATION(gDeferredMaterialProgram[i]);
-
if (has_skin)
{
gDeferredMaterialProgram[i].mFeatures.hasObjectSkinning = true;
@@ -1317,6 +1306,34 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
success = gDeferredMaterialProgram[i].createShader(NULL, NULL);
}
+
+ if (success)
+ {
+ gDeferredMaterialWaterProgram[i].mName = llformat("Deferred Underwater Material Shader %d", i);
+
+ U32 alpha_mode = i & 0x3;
+
+ gDeferredMaterialWaterProgram[i].mShaderFiles.clear();
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderFiles.push_back(make_pair("deferred/materialF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMaterialWaterProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredMaterialWaterProgram[i].mShaderGroup = LLGLSLShader::SG_WATER;
+
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_NORMAL_MAP", i & 0x8? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SPECULAR_MAP", i & 0x4 ? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("DIFFUSE_ALPHA_MODE", llformat("%d", alpha_mode));
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SUN_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ bool has_skin = i & 0x10;
+ gDeferredMaterialWaterProgram[i].addPermutation("HAS_SKIN",has_skin ? "1" : "0");
+ gDeferredMaterialWaterProgram[i].addPermutation("WATER_FOG","1");
+
+ if (has_skin)
+ {
+ gDeferredMaterialWaterProgram[i].mFeatures.hasObjectSkinning = true;
+ }
+
+ success = gDeferredMaterialWaterProgram[i].createShader(NULL, NULL);//&mWLUniforms);
+ }
}
gDeferredMaterialProgram[1].mFeatures.hasLighting = true;
@@ -1328,6 +1345,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMaterialProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
gDeferredMaterialProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[1].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[5].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[9].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[13].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[1+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[5+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[9+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
+ gDeferredMaterialWaterProgram[13+LLMaterial::SHADER_COUNT].mFeatures.hasLighting = true;
if (success)
@@ -1368,22 +1393,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredLightProgram.mShaderFiles.push_back(make_pair("deferred/pointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredLightProgram);
-
success = gDeferredLightProgram.createShader(NULL, NULL);
}
+ for (U32 i = 0; i < LL_DEFERRED_MULTI_LIGHT_COUNT; i++)
+ {
if (success)
{
- gDeferredMultiLightProgram.mName = "Deferred MultiLight Shader";
- gDeferredMultiLightProgram.mShaderFiles.clear();
- gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
- gDeferredMultiLightProgram.mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
- gDeferredMultiLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
-
- SINGLE_FP_PERMUTATION(gDeferredMultiLightProgram);
-
- success = gDeferredMultiLightProgram.createShader(NULL, NULL);
+ gDeferredMultiLightProgram[i].mName = llformat("Deferred MultiLight Shader %d", i);
+ gDeferredMultiLightProgram[i].mShaderFiles.clear();
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderFiles.push_back(make_pair("deferred/multiPointLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredMultiLightProgram[i].mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredMultiLightProgram[i].addPermutation("LIGHT_COUNT", llformat("%d", i+1));
+ success = gDeferredMultiLightProgram[i].createShader(NULL, NULL);
+ }
}
if (success)
@@ -1394,8 +1418,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/spotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSpotLightProgram);
-
success = gDeferredSpotLightProgram.createShader(NULL, NULL);
}
@@ -1407,8 +1429,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredMultiSpotLightProgram.mShaderFiles.push_back(make_pair("deferred/multiSpotLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredMultiSpotLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredMultiSpotLightProgram);
-
success = gDeferredMultiSpotLightProgram.createShader(NULL, NULL);
}
@@ -1436,8 +1456,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSunProgram.mShaderFiles.push_back(make_pair(fragment, GL_FRAGMENT_SHADER_ARB));
gDeferredSunProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSunProgram);
-
success = gDeferredSunProgram.createShader(NULL, NULL);
}
@@ -1449,19 +1467,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredBlurLightProgram.mShaderFiles.push_back(make_pair("deferred/blurLightF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredBlurLightProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredBlurLightProgram);
-
success = gDeferredBlurLightProgram.createShader(NULL, NULL);
}
if (success)
{
gDeferredAlphaProgram.mName = "Deferred Alpha Shader";
- gDeferredAlphaProgram.mFeatures.atmosphericHelpers = true;
+
gDeferredAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAlphaProgram.mFeatures.hasGamma = true;
- gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasLighting = false;
gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
@@ -1478,12 +1491,10 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAlphaProgram.addPermutation("USE_INDEXED_TEX", "1");
- gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaProgram.addPermutation("USE_VERTEX_COLOR", "1");
gDeferredAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredAlphaProgram);
-
success = gDeferredAlphaProgram.createShader(NULL, NULL);
// Hack
@@ -1493,6 +1504,72 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredAlphaImpostorProgram.mName = "Deferred Alpha Shader";
+
+ gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = false;
+ gDeferredAlphaImpostorProgram.mFeatures.hasLighting = false;
+ gDeferredAlphaImpostorProgram.mFeatures.isAlphaLighting = true;
+ gDeferredAlphaImpostorProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ gDeferredAlphaImpostorProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+
+ gDeferredAlphaImpostorProgram.mShaderFiles.clear();
+ gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAlphaImpostorProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaImpostorProgram.addPermutation("USE_INDEXED_TEX", "1");
+ gDeferredAlphaImpostorProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaImpostorProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaImpostorProgram.addPermutation("FOR_IMPOSTOR", "1");
+
+ gDeferredAlphaImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredAlphaImpostorProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaImpostorProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaImpostorProgram.mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
+ gDeferredAlphaWaterProgram.mName = "Deferred Alpha Underwater Shader";
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = false;
+ gDeferredAlphaWaterProgram.mFeatures.isAlphaLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
+ if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
+ {
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ }
+ else
+ { //shave off some texture units for shadow maps
+ gDeferredAlphaWaterProgram.mFeatures.mIndexedTextureChannels = llmax(LLGLSLShader::sIndexedTextureChannels - 6, 1);
+ }
+ gDeferredAlphaWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredAlphaWaterProgram.mShaderFiles.clear();
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredAlphaWaterProgram.mShaderFiles.push_back(make_pair("deferred/alphaF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredAlphaWaterProgram.addPermutation("USE_INDEXED_TEX", "1");
+ gDeferredAlphaWaterProgram.addPermutation("WATER_FOG", "1");
+ gDeferredAlphaWaterProgram.addPermutation("USE_VERTEX_COLOR", "1");
+ gDeferredAlphaWaterProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
+ gDeferredAlphaWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+
+ success = gDeferredAlphaWaterProgram.createShader(NULL, NULL);
+
+ // Hack
+ gDeferredAlphaWaterProgram.mFeatures.calculatesLighting = true;
+ gDeferredAlphaWaterProgram.mFeatures.hasLighting = true;
+ }
+
+ if (success)
+ {
gDeferredAvatarEyesProgram.mName = "Deferred Avatar Eyes Shader";
gDeferredAvatarEyesProgram.mFeatures.calculatesAtmospherics = true;
gDeferredAvatarEyesProgram.mFeatures.hasGamma = true;
@@ -1521,6 +1598,54 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredFullbrightAlphaMaskProgram.mName = "Deferred Fullbright Alpha Masking Shader";
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskProgram.addPermutation("HAS_ALPHA_MASK","1");
+ gDeferredFullbrightAlphaMaskProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredFullbrightAlphaMaskProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightWaterProgram.mName = "Deferred Fullbright Underwater Shader";
+ gDeferredFullbrightWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ gDeferredFullbrightAlphaMaskWaterProgram.mName = "Deferred Fullbright Underwater Alpha Masking Shader";
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasGamma = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.hasTransport = true;
+ gDeferredFullbrightAlphaMaskWaterProgram.mFeatures.mIndexedTextureChannels = LLGLSLShader::sIndexedTextureChannels;
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.clear();
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredFullbrightAlphaMaskWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("HAS_ALPHA_MASK","1");
+ gDeferredFullbrightAlphaMaskWaterProgram.addPermutation("WATER_FOG","1");
+ success = gDeferredFullbrightAlphaMaskWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredFullbrightShinyProgram.mName = "Deferred FullbrightShiny Shader";
gDeferredFullbrightShinyProgram.mFeatures.calculatesAtmospherics = true;
gDeferredFullbrightShinyProgram.mFeatures.hasGamma = true;
@@ -1530,7 +1655,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ success = gDeferredFullbrightShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -1560,7 +1685,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredSkinnedFullbrightShinyProgram.mShaderFiles.push_back(make_pair("deferred/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredSkinnedFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ success = gDeferredSkinnedFullbrightShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -1588,7 +1713,21 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredWaterProgram.createShader(NULL, &mWaterUniforms);
+ success = gDeferredWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
+ // load water shader
+ gDeferredUnderWaterProgram.mName = "Deferred Under Water Shader";
+ gDeferredUnderWaterProgram.mFeatures.calculatesAtmospherics = true;
+ gDeferredUnderWaterProgram.mFeatures.hasGamma = true;
+ gDeferredUnderWaterProgram.mFeatures.hasTransport = true;
+ gDeferredUnderWaterProgram.mShaderFiles.clear();
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/waterV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderFiles.push_back(make_pair("deferred/underWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gDeferredUnderWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ success = gDeferredUnderWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -1600,8 +1739,6 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredSoftenProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- SINGLE_FP_PERMUTATION(gDeferredSoftenProgram);
-
if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
{ //if using SSAO, take screen space light map into account as if shadows are enabled
gDeferredSoftenProgram.mShaderLevel = llmax(gDeferredSoftenProgram.mShaderLevel, 2);
@@ -1612,6 +1749,25 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
if (success)
{
+ gDeferredSoftenWaterProgram.mName = "Deferred Soften Underwater Shader";
+ gDeferredSoftenWaterProgram.mShaderFiles.clear();
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightV.glsl", GL_VERTEX_SHADER_ARB));
+ gDeferredSoftenWaterProgram.mShaderFiles.push_back(make_pair("deferred/softenLightF.glsl", GL_FRAGMENT_SHADER_ARB));
+
+ gDeferredSoftenWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
+ gDeferredSoftenWaterProgram.addPermutation("WATER_FOG", "1");
+ gDeferredSoftenWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
+
+ if (gSavedSettings.getBOOL("RenderDeferredSSAO"))
+ { //if using SSAO, take screen space light map into account as if shadows are enabled
+ gDeferredSoftenWaterProgram.mShaderLevel = llmax(gDeferredSoftenWaterProgram.mShaderLevel, 2);
+ }
+
+ success = gDeferredSoftenWaterProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gDeferredShadowProgram.mName = "Deferred Shadow Shader";
gDeferredShadowProgram.mShaderFiles.clear();
gDeferredShadowProgram.mShaderFiles.push_back(make_pair("deferred/shadowV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1653,7 +1809,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarShadowProgram.mShaderFiles.push_back(make_pair("deferred/avatarShadowF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarShadowProgram.addPermutation("DEPTH_CLAMP", gGLManager.mHasDepthClamp ? "1" : "0");
gDeferredAvatarShadowProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarShadowProgram.createShader(NULL, &mAvatarUniforms);
+ success = gDeferredAvatarShadowProgram.createShader(NULL, NULL);
}
if (success)
@@ -1675,7 +1831,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredTerrainProgram.mShaderFiles.push_back(make_pair("deferred/terrainF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredTerrainProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredTerrainProgram.createShader(NULL, &mTerrainUniforms);
+ success = gDeferredTerrainProgram.createShader(NULL, NULL);
}
if (success)
@@ -1686,18 +1842,14 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarV.glsl", GL_VERTEX_SHADER_ARB));
gDeferredAvatarProgram.mShaderFiles.push_back(make_pair("deferred/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarProgram.createShader(NULL, &mAvatarUniforms);
+ success = gDeferredAvatarProgram.createShader(NULL, NULL);
}
if (success)
{
gDeferredAvatarAlphaProgram.mName = "Avatar Alpha Shader";
- gDeferredAvatarAlphaProgram.mFeatures.atmosphericHelpers = true;
gDeferredAvatarAlphaProgram.mFeatures.hasSkinning = true;
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = false;
- gDeferredAvatarAlphaProgram.mFeatures.calculatesAtmospherics = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
- gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = false;
gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
@@ -1709,7 +1861,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.addPermutation("HAS_SHADOW", mVertexShaderLevel[SHADER_DEFERRED] > 1 ? "1" : "0");
gDeferredAvatarAlphaProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
- success = gDeferredAvatarAlphaProgram.createShader(NULL, &mAvatarUniforms);
+ success = gDeferredAvatarAlphaProgram.createShader(NULL, NULL);
gDeferredAvatarAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
@@ -1784,7 +1936,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLSkyProgram.mShaderFiles.push_back(make_pair("deferred/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLSkyProgram.createShader(NULL, &mWLUniforms);
+ success = gDeferredWLSkyProgram.createShader(NULL, NULL);
}
if (success)
@@ -1795,7 +1947,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredWLCloudProgram.mShaderFiles.push_back(make_pair("deferred/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredWLCloudProgram.createShader(NULL, &mWLUniforms);
+ success = gDeferredWLCloudProgram.createShader(NULL, NULL);
}
if (success)
@@ -1806,7 +1958,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredStarProgram.mShaderFiles.push_back(make_pair("deferred/starsF.glsl", GL_FRAGMENT_SHADER_ARB));
gDeferredStarProgram.mShaderLevel = mVertexShaderLevel[SHADER_DEFERRED];
gDeferredStarProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gDeferredStarProgram.createShader(NULL, &mWLUniforms);
+ success = gDeferredStarProgram.createShader(NULL, NULL);
}
if (success)
@@ -1836,6 +1988,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightNoColorProgram.unload();
gObjectFullbrightNoColorWaterProgram.unload();
gObjectSimpleProgram.unload();
+ gObjectSimpleImpostorProgram.unload();
gObjectPreviewProgram.unload();
gImpostorProgram.unload();
gObjectSimpleAlphaMaskProgram.unload();
@@ -2157,7 +2310,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gObjectShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectShinyNonIndexedProgram.createShader(NULL, NULL);
}
if (success)
@@ -2174,7 +2327,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectShinyNonIndexedWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -2190,7 +2343,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectFullbrightShinyNonIndexedProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyNonIndexedProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectFullbrightShinyNonIndexedProgram.createShader(NULL, NULL);
}
if (success)
@@ -2208,7 +2361,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyNonIndexedWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyNonIndexedWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyNonIndexedWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectFullbrightShinyNonIndexedWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -2258,6 +2411,27 @@ BOOL LLViewerShaderMgr::loadShadersObject()
if (success)
{
+ gObjectSimpleImpostorProgram.mName = "Simple Impostor Shader";
+ gObjectSimpleImpostorProgram.mFeatures.calculatesLighting = true;
+ gObjectSimpleImpostorProgram.mFeatures.calculatesAtmospherics = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasGamma = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasAtmospherics = true;
+ gObjectSimpleImpostorProgram.mFeatures.hasLighting = true;
+ gObjectSimpleImpostorProgram.mFeatures.mIndexedTextureChannels = 0;
+ // force alpha mask version of lighting so we can weed out
+ // transparent pixels from impostor temp buffer
+ //
+ gObjectSimpleImpostorProgram.mFeatures.hasAlphaMask = true;
+ gObjectSimpleImpostorProgram.mShaderFiles.clear();
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleV.glsl", GL_VERTEX_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderFiles.push_back(make_pair("objects/simpleF.glsl", GL_FRAGMENT_SHADER_ARB));
+ gObjectSimpleImpostorProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
+
+ success = gObjectSimpleImpostorProgram.createShader(NULL, NULL);
+ }
+
+ if (success)
+ {
gObjectSimpleWaterProgram.mName = "Simple Water Shader";
gObjectSimpleWaterProgram.mFeatures.calculatesLighting = true;
gObjectSimpleWaterProgram.mFeatures.calculatesAtmospherics = true;
@@ -2287,12 +2461,11 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectBumpProgram.mShaderFiles.push_back(make_pair("objects/bumpF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectBumpProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
success = gObjectBumpProgram.createShader(NULL, NULL);
-
if (success)
{ //lldrawpoolbump assumes "texture0" has channel 0 and "texture1" has channel 1
gObjectBumpProgram.bind();
- gObjectBumpProgram.uniform1i("texture0", 0);
- gObjectBumpProgram.uniform1i("texture1", 1);
+ gObjectBumpProgram.uniform1i(sTexture0, 0);
+ gObjectBumpProgram.uniform1i(sTexture1, 1);
gObjectBumpProgram.unbind();
}
}
@@ -2441,7 +2614,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gObjectShinyProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -2458,7 +2631,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectShinyWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -2474,7 +2647,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyV.glsl", GL_VERTEX_SHADER_ARB));
gObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectFullbrightShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -2492,7 +2665,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
gObjectFullbrightShinyWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
}
if (mVertexShaderLevel[SHADER_AVATAR] > 0)
@@ -2580,7 +2753,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedObjectFullbrightShinyProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gSkinnedObjectFullbrightShinyProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, &mShinyUniforms);
+ success = gSkinnedObjectFullbrightShinyProgram.createShader(NULL, NULL);
}
if (success)
@@ -2598,7 +2771,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedObjectShinySimpleProgram.mShaderFiles.push_back(make_pair("objects/shinyF.glsl", GL_FRAGMENT_SHADER_ARB));
gSkinnedObjectShinySimpleProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectShinySimpleProgram.createShader(NULL, &mShinyUniforms);
+ success = gSkinnedObjectShinySimpleProgram.createShader(NULL, NULL);
}
if (success)
@@ -2657,7 +2830,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinySkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedObjectFullbrightShinyWaterProgram.mShaderFiles.push_back(make_pair("objects/fullbrightShinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gSkinnedObjectFullbrightShinyWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gSkinnedObjectFullbrightShinyWaterProgram.createShader(NULL, NULL);
}
if (success)
@@ -2677,7 +2850,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinySimpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedObjectShinySimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/shinyWaterF.glsl", GL_FRAGMENT_SHADER_ARB));
gSkinnedObjectShinySimpleWaterProgram.mShaderLevel = mVertexShaderLevel[SHADER_OBJECT];
- success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, &mShinyUniforms);
+ success = gSkinnedObjectShinySimpleWaterProgram.createShader(NULL, NULL);
}
}
@@ -2718,7 +2891,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarV.glsl", GL_VERTEX_SHADER_ARB));
gAvatarProgram.mShaderFiles.push_back(make_pair("avatar/avatarF.glsl", GL_FRAGMENT_SHADER_ARB));
gAvatarProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR];
- success = gAvatarProgram.createShader(NULL, &mAvatarUniforms);
+ success = gAvatarProgram.createShader(NULL, NULL);
if (success)
{
@@ -2737,7 +2910,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
// Note: no cloth under water:
gAvatarWaterProgram.mShaderLevel = llmin(mVertexShaderLevel[SHADER_AVATAR], 1);
gAvatarWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
- success = gAvatarWaterProgram.createShader(NULL, &mAvatarUniforms);
+ success = gAvatarWaterProgram.createShader(NULL, NULL);
}
/// Keep track of avatar levels
@@ -2756,7 +2929,7 @@ BOOL LLViewerShaderMgr::loadShadersAvatar()
gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarV.glsl", GL_VERTEX_SHADER_ARB));
gAvatarPickProgram.mShaderFiles.push_back(make_pair("avatar/pickAvatarF.glsl", GL_FRAGMENT_SHADER_ARB));
gAvatarPickProgram.mShaderLevel = mVertexShaderLevel[SHADER_AVATAR];
- success = gAvatarPickProgram.createShader(NULL, &mAvatarUniforms);
+ success = gAvatarPickProgram.createShader(NULL, NULL);
}
if (success)
@@ -2878,7 +3051,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gSplatTextureRectProgram.bind();
- gSplatTextureRectProgram.uniform1i("screenMap", 0);
+ gSplatTextureRectProgram.uniform1i(sScreenMap, 0);
gSplatTextureRectProgram.unbind();
}
}
@@ -2894,8 +3067,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gGlowCombineProgram.bind();
- gGlowCombineProgram.uniform1i("glowMap", 0);
- gGlowCombineProgram.uniform1i("screenMap", 1);
+ gGlowCombineProgram.uniform1i(sGlowMap, 0);
+ gGlowCombineProgram.uniform1i(sScreenMap, 1);
gGlowCombineProgram.unbind();
}
}
@@ -2911,8 +3084,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gGlowCombineFXAAProgram.bind();
- gGlowCombineFXAAProgram.uniform1i("glowMap", 0);
- gGlowCombineFXAAProgram.uniform1i("screenMap", 1);
+ gGlowCombineFXAAProgram.uniform1i(sGlowMap, 0);
+ gGlowCombineFXAAProgram.uniform1i(sScreenMap, 1);
gGlowCombineFXAAProgram.unbind();
}
}
@@ -2929,8 +3102,8 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gTwoTextureAddProgram.bind();
- gTwoTextureAddProgram.uniform1i("tex0", 0);
- gTwoTextureAddProgram.uniform1i("tex1", 1);
+ gTwoTextureAddProgram.uniform1i(sTex0, 0);
+ gTwoTextureAddProgram.uniform1i(sTex1, 1);
}
}
@@ -2945,7 +3118,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gOneTextureNoColorProgram.bind();
- gOneTextureNoColorProgram.uniform1i("tex0", 0);
+ gOneTextureNoColorProgram.uniform1i(sTex0, 0);
}
}
@@ -2960,7 +3133,7 @@ BOOL LLViewerShaderMgr::loadShadersInterface()
if (success)
{
gSolidColorProgram.bind();
- gSolidColorProgram.uniform1i("tex0", 0);
+ gSolidColorProgram.uniform1i(sTex0, 0);
gSolidColorProgram.unbind();
}
}
@@ -3064,7 +3237,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLSkyProgram.mShaderFiles.push_back(make_pair("windlight/skyF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLSkyProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gWLSkyProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLSkyProgram.createShader(NULL, &mWLUniforms);
+ success = gWLSkyProgram.createShader(NULL, NULL);
}
if (success)
@@ -3076,7 +3249,7 @@ BOOL LLViewerShaderMgr::loadShadersWindLight()
gWLCloudProgram.mShaderFiles.push_back(make_pair("windlight/cloudsF.glsl", GL_FRAGMENT_SHADER_ARB));
gWLCloudProgram.mShaderLevel = mVertexShaderLevel[SHADER_WINDLIGHT];
gWLCloudProgram.mShaderGroup = LLGLSLShader::SG_SKY;
- success = gWLCloudProgram.createShader(NULL, &mWLUniforms);
+ success = gWLCloudProgram.createShader(NULL, NULL);
}
return success;
@@ -3191,3 +3364,4 @@ LLViewerShaderMgr::shader_iter LLViewerShaderMgr::endShaders() const
{
return mShaderList.end();
}
+
diff --git a/indra/newview/llviewershadermgr.h b/indra/newview/llviewershadermgr.h
index 438853cd6f..3d89f8d20a 100755
--- a/indra/newview/llviewershadermgr.h
+++ b/indra/newview/llviewershadermgr.h
@@ -30,6 +30,8 @@
#include "llshadermgr.h"
#include "llmaterial.h"
+#define LL_DEFERRED_MULTI_LIGHT_COUNT 16
+
class LLViewerShaderMgr: public LLShaderMgr
{
public:
@@ -75,57 +77,6 @@ public:
SHADER_COUNT
};
- typedef enum
- {
- SHINY_ORIGIN = END_RESERVED_UNIFORMS
- } eShinyUniforms;
-
- typedef enum
- {
- WATER_SCREENTEX = END_RESERVED_UNIFORMS,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- } eWaterUniforms;
-
- typedef enum
- {
- WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
- WL_WATERHEIGHT
- } eWLUniforms;
-
- typedef enum
- {
- TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP
- } eTerrainUniforms;
-
- typedef enum
- {
- GLOW_DELTA = END_RESERVED_UNIFORMS
- } eGlowUniforms;
-
- typedef enum
- {
- AVATAR_MATRIX = END_RESERVED_UNIFORMS,
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
- } eAvatarUniforms;
-
// simple model of forward iterator
// http://www.sgi.com/tech/stl/ForwardIterator.html
class shader_iter
@@ -240,6 +191,7 @@ extern LLGLSLShader gOneTextureNoColorProgram;
//object shaders
extern LLGLSLShader gObjectSimpleProgram;
+extern LLGLSLShader gObjectSimpleImpostorProgram;
extern LLGLSLShader gObjectPreviewProgram;
extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
extern LLGLSLShader gObjectSimpleWaterProgram;
@@ -328,6 +280,7 @@ extern LLGLSLShader gPostNightVisionProgram;
// Deferred rendering shaders
extern LLGLSLShader gDeferredImpostorProgram;
extern LLGLSLShader gDeferredWaterProgram;
+extern LLGLSLShader gDeferredUnderWaterProgram;
extern LLGLSLShader gDeferredDiffuseProgram;
extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
@@ -341,13 +294,14 @@ extern LLGLSLShader gDeferredTerrainProgram;
extern LLGLSLShader gDeferredTreeProgram;
extern LLGLSLShader gDeferredTreeShadowProgram;
extern LLGLSLShader gDeferredLightProgram;
-extern LLGLSLShader gDeferredMultiLightProgram;
+extern LLGLSLShader gDeferredMultiLightProgram[LL_DEFERRED_MULTI_LIGHT_COUNT];
extern LLGLSLShader gDeferredSpotLightProgram;
extern LLGLSLShader gDeferredMultiSpotLightProgram;
extern LLGLSLShader gDeferredSunProgram;
extern LLGLSLShader gDeferredBlurLightProgram;
extern LLGLSLShader gDeferredAvatarProgram;
extern LLGLSLShader gDeferredSoftenProgram;
+extern LLGLSLShader gDeferredSoftenWaterProgram;
extern LLGLSLShader gDeferredShadowProgram;
extern LLGLSLShader gDeferredShadowCubeProgram;
extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
@@ -360,7 +314,12 @@ extern LLGLSLShader gDeferredPostGammaCorrectProgram;
extern LLGLSLShader gDeferredAvatarShadowProgram;
extern LLGLSLShader gDeferredAttachmentShadowProgram;
extern LLGLSLShader gDeferredAlphaProgram;
+extern LLGLSLShader gDeferredAlphaImpostorProgram;
extern LLGLSLShader gDeferredFullbrightProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskProgram;
+extern LLGLSLShader gDeferredAlphaWaterProgram;
+extern LLGLSLShader gDeferredFullbrightWaterProgram;
+extern LLGLSLShader gDeferredFullbrightAlphaMaskWaterProgram;
extern LLGLSLShader gDeferredEmissiveProgram;
extern LLGLSLShader gDeferredAvatarEyesProgram;
extern LLGLSLShader gDeferredAvatarAlphaProgram;
@@ -374,5 +333,5 @@ extern LLGLSLShader gNormalMapGenProgram;
// Deferred materials shaders
extern LLGLSLShader gDeferredMaterialProgram[LLMaterial::SHADER_COUNT*2];
-
+extern LLGLSLShader gDeferredMaterialWaterProgram[LLMaterial::SHADER_COUNT*2];
#endif
diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp
index 84f66c359f..693eca8a06 100755
--- a/indra/newview/llviewertexture.cpp
+++ b/indra/newview/llviewertexture.cpp
@@ -1422,7 +1422,7 @@ void LLViewerFetchedTexture::processTextureStats()
{
updateVirtualSize() ;
- static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
if (textures_fullres)
{
@@ -1747,9 +1747,9 @@ bool LLViewerFetchedTexture::setDebugFetching(S32 debug_level)
bool LLViewerFetchedTexture::updateFetch()
{
- static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled");
- static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold");
- static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost");
+ static LLCachedControl<bool> textures_decode_disabled(gSavedSettings,"TextureDecodeDisabled", false);
+ static LLCachedControl<F32> sCameraMotionThreshold(gSavedSettings,"TextureCameraMotionThreshold", 0.2);
+ static LLCachedControl<S32> sCameraMotionBoost(gSavedSettings,"TextureCameraMotionBoost", 3);
if(textures_decode_disabled)
{
return false ;
@@ -2828,7 +2828,7 @@ void LLViewerLODTexture::processTextureStats()
{
updateVirtualSize() ;
- static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes");
+ static LLCachedControl<bool> textures_fullres(gSavedSettings,"TextureLoadFullRes", false);
if (textures_fullres)
{
diff --git a/indra/newview/llviewertexturelist.cpp b/indra/newview/llviewertexturelist.cpp
index 2de31cae98..783d1f2202 100755
--- a/indra/newview/llviewertexturelist.cpp
+++ b/indra/newview/llviewertexturelist.cpp
@@ -500,7 +500,7 @@ LLViewerFetchedTexture* LLViewerTextureList::createImage(const LLUUID &image_id,
LLGLenum primary_format,
LLHost request_from_host)
{
- static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled");
+ static LLCachedControl<bool> fast_cache_fetching_enabled(gSavedSettings, "FastCacheFetchEnabled", true);
LLPointer<LLViewerFetchedTexture> imagep ;
switch(texture_type)
@@ -561,38 +561,62 @@ void LLViewerTextureList::addImageToList(LLViewerFetchedTexture *image)
llassert_always(mInitialized) ;
llassert(image);
if (image->isInImageList())
- {
- llerrs << "LLViewerTextureList::addImageToList - Image already in list" << llendl;
+ { // Flag is already set?
+ llwarns << "LLViewerTextureList::addImageToList - image " << image->getID() << " already in list" << llendl;
}
+ else
+ {
if((mImageList.insert(image)).second != true)
{
- llerrs << "Error happens when insert image to mImageList!" << llendl ;
+ llwarns << "Error happens when insert image " << image->getID() << " into mImageList!" << llendl ;
}
-
image->setInImageList(TRUE) ;
}
+}
void LLViewerTextureList::removeImageFromList(LLViewerFetchedTexture *image)
{
assert_main_thread();
llassert_always(mInitialized) ;
llassert(image);
- if (!image->isInImageList())
+
+ S32 count = 0;
+ if (image->isInImageList())
+ {
+ count = mImageList.erase(image) ;
+ if(count != 1)
{
- llinfos << "RefCount: " << image->getNumRefs() << llendl ;
+ llinfos << "Image " << image->getID()
+ << " had mInImageList set but mImageList.erase() returned " << count
+ << llendl;
+ }
+ }
+ else
+ { // Something is wrong, image is expected in list or callers should check first
+ llinfos << "Calling removeImageFromList() for " << image->getID()
+ << " but doesn't have mInImageList set"
+ << " ref count is " << image->getNumRefs()
+ << llendl;
uuid_map_t::iterator iter = mUUIDMap.find(image->getID());
- if(iter == mUUIDMap.end() || iter->second != image)
+ if(iter == mUUIDMap.end())
{
- llinfos << "Image is not in mUUIDMap!" << llendl ;
+ llinfos << "Image " << image->getID() << " is also not in mUUIDMap!" << llendl ;
}
- llerrs << "LLViewerTextureList::removeImageFromList - Image not in list" << llendl;
+ else if (iter->second != image)
+ {
+ llinfos << "Image " << image->getID() << " was in mUUIDMap but with different pointer" << llendl ;
}
-
- S32 count = mImageList.erase(image) ;
- if(count != 1)
+ else
{
- llinfos << image->getID() << llendl ;
- llerrs << "Error happens when remove image from mImageList: " << count << llendl ;
+ llinfos << "Image " << image->getID() << " was in mUUIDMap with same pointer" << llendl ;
+ }
+ count = mImageList.erase(image) ;
+ if(count != 0)
+ { // it was in the list already?
+ llwarns << "Image " << image->getID()
+ << " had mInImageList false but mImageList.erase() returned " << count
+ << llendl;
+ }
}
image->setInImageList(FALSE) ;
@@ -602,15 +626,15 @@ void LLViewerTextureList::addImage(LLViewerFetchedTexture *new_image)
{
if (!new_image)
{
- llwarning("No image to add to image list", 0);
return;
}
+ llassert(new_image);
LLUUID image_id = new_image->getID();
LLViewerFetchedTexture *image = findImage(image_id);
if (image)
{
- llwarns << "Image with ID " << image_id << " already in list" << llendl;
+ llinfos << "Image with ID " << image_id << " already in list" << llendl;
}
sNumImages++;
@@ -1349,7 +1373,7 @@ void LLViewerTextureList::updateMaxResidentTexMem(S32 mem)
// static
void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_data)
{
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
LLFastTimer t(FTM_PROCESS_IMAGES);
@@ -1421,7 +1445,7 @@ void LLViewerTextureList::receiveImageHeader(LLMessageSystem *msg, void **user_d
// static
void LLViewerTextureList::receiveImagePacket(LLMessageSystem *msg, void **user_data)
{
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
LLFastTimer t(FTM_PROCESS_IMAGES);
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 40b8560071..cb7536edce 100755
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -151,6 +151,7 @@
#include "lltexturecache.h"
#include "lltexturefetch.h"
#include "lltextureview.h"
+#include "lltoast.h"
#include "lltool.h"
#include "lltoolbarview.h"
#include "lltoolcomp.h"
@@ -197,6 +198,8 @@
#include "llagentui.h"
#include "llwearablelist.h"
+#include "llviewereventrecorder.h"
+
#include "llnotifications.h"
#include "llnotificationsutil.h"
#include "llnotificationmanager.h"
@@ -312,7 +315,7 @@ public:
void update()
{
- static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic") ;
+ static LLCachedControl<bool> log_texture_traffic(gSavedSettings,"LogTextureNetworkTraffic", false) ;
std::string wind_vel_text;
std::string wind_vector_text;
@@ -333,9 +336,10 @@ public:
mTextColor = LLColor4( 0.86f, 0.86f, 0.86f, 1.f );
// Draw stuff growing up from right lower corner of screen
- U32 xpos = mWindow->getWorldViewWidthScaled() - 350;
- U32 ypos = 64;
- const U32 y_inc = 20;
+ S32 xpos = mWindow->getWorldViewWidthScaled() - 400;
+ xpos = llmax(xpos, 0);
+ S32 ypos = 64;
+ const S32 y_inc = 20;
clearText();
@@ -635,6 +639,42 @@ public:
LLVertexBuffer::sSetCount = LLImageGL::sUniqueCount =
gPipeline.mNumVisibleNodes = LLPipeline::sVisibleLightCount = 0;
}
+ if (gSavedSettings.getBOOL("DebugShowAvatarRenderInfo"))
+ {
+ std::map<std::string, LLVOAvatar*> sorted_avs;
+
+ std::vector<LLCharacter*>::iterator sort_iter = LLCharacter::sInstances.begin();
+ while (sort_iter != LLCharacter::sInstances.end())
+ {
+ LLVOAvatar* avatar = dynamic_cast<LLVOAvatar*>(*sort_iter);
+ if (avatar &&
+ !avatar->isDead()) // Not dead yet
+ {
+ // Stuff into a sorted map so the display is ordered
+ sorted_avs[avatar->getFullname()] = avatar;
+ }
+ sort_iter++;
+ }
+
+ std::string trunc_name;
+ std::map<std::string, LLVOAvatar*>::reverse_iterator av_iter = sorted_avs.rbegin(); // Put "A" at the top
+ while (av_iter != sorted_avs.rend())
+ {
+ LLVOAvatar* avatar = av_iter->second;
+
+ avatar->calculateUpdateRenderCost(); // Make sure the numbers are up-to-date
+
+ trunc_name = utf8str_truncate(avatar->getFullname(), 16);
+ addText(xpos, ypos, llformat("%s : rez %d, weight %d, bytes %d area %.2f",
+ trunc_name.c_str(),
+ avatar->getRezzedStatus(),
+ avatar->getVisualComplexity(),
+ avatar->getAttachmentGeometryBytes(),
+ avatar->getAttachmentSurfaceArea()));
+ ypos += y_inc;
+ av_iter++;
+ }
+ }
if (gSavedSettings.getBOOL("DebugShowRenderMatrices"))
{
addText(xpos, ypos, llformat("%.4f .%4f %.4f %.4f", gGLProjection[12], gGLProjection[13], gGLProjection[14], gGLProjection[15]));
@@ -916,27 +956,18 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
{
llinfos << buttonname << " Mouse " << buttonstatestr << " handled by captor " << mouse_captor->getName() << llendl;
}
- return mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
- }
- // Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl)
- //{
- // S32 local_x, local_y;
- // top_ctrl->screenPointToLocal( x, y, &local_x, &local_y );
- // if (top_ctrl->pointInView(local_x, local_y))
- // {
- // return top_ctrl->handleAnyMouseClick(local_x, local_y, mask, clicktype, down) ;
- // }
- // else
- // {
- // if (down)
- // {
- // gFocusMgr.setTopCtrl(NULL);
- // }
- // }
- //}
+ BOOL r = mouse_captor->handleAnyMouseClick(local_x, local_y, mask, clicktype, down);
+ if (r) {
+
+ lldebugs << "LLViewerWindow::handleAnyMouseClick viewer with mousecaptor calling updatemouseeventinfo - local_x|global x "<< local_x << " " << x << "local/global y " << local_y << " " << y << llendl;
+
+ LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y);
+ LLViewerEventRecorder::instance().logMouseEvent(std::string(buttonstatestr),std::string(buttonname));
+
+ }
+ return r;
+ }
// Mark the click as handled and return if we aren't within the root view to avoid spurious bugs
if( !mRootView->pointInView(x, y) )
@@ -944,27 +975,44 @@ BOOL LLViewerWindow::handleAnyMouseClick(LLWindow *window, LLCoordGL pos, MASK
return TRUE;
}
// Give the UI views a chance to process the click
- if( mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) )
+
+ BOOL r= mRootView->handleAnyMouseClick(x, y, mask, clicktype, down) ;
+ if (r)
{
+
+ lldebugs << "LLViewerWindow::handleAnyMouseClick calling updatemouseeventinfo - global x "<< " " << x << "global y " << y << "buttonstate: " << buttonstatestr << " buttonname " << buttonname << llendl;
+
+ LLViewerEventRecorder::instance().setMouseGlobalCoords(x,y);
+
+ // Clear local coords - this was a click on root window so these are not needed
+ // By not including them, this allows the test skeleton generation tool to be smarter when generating code
+ // the code generator can be smarter because when local coords are present it can try the xui path with local coords
+ // and fallback to global coordinates only if needed.
+ // The drawback to this approach is sometimes a valid xui path will appear to work fine, but NOT interact with the UI element
+ // (VITA support not implemented yet or not visible to VITA due to widget further up xui path not being visible to VITA)
+ // For this reason it's best to provide hints where possible here by leaving out local coordinates
+ LLViewerEventRecorder::instance().setMouseLocalCoords(-1,-1);
+ LLViewerEventRecorder::instance().logMouseEvent(buttonstatestr,buttonname);
+
if (LLView::sDebugMouseHandling)
{
- llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLView::sMouseHandlerMessage << llendl;
- }
+ llinfos << buttonname << " Mouse " << buttonstatestr << " " << LLViewerEventRecorder::instance().get_xui() << llendl;
+ }
return TRUE;
- }
- else if (LLView::sDebugMouseHandling)
- {
- llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
- }
+ } else if (LLView::sDebugMouseHandling)
+ {
+ llinfos << buttonname << " Mouse " << buttonstatestr << " not handled by view" << llendl;
+ }
}
// Do not allow tool manager to handle mouseclicks if we have disconnected
if(!gDisconnected && LLToolMgr::getInstance()->getCurrentTool()->handleAnyMouseClick( x, y, mask, clicktype, down ) )
{
+ LLViewerEventRecorder::instance().clear_xui();
return TRUE;
}
-
+
// If we got this far on a down-click, it wasn't handled.
// Up-clicks, though, are always handled as far as the OS is concerned.
BOOL default_rtn = !down;
@@ -1335,7 +1383,8 @@ BOOL LLViewerWindow::handleTranslatedKeyUp(KEY key, MASK mask)
void LLViewerWindow::handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level)
{
LLViewerJoystick::getInstance()->setCameraNeedsUpdate(true);
- return gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+ gViewerKeyboard.scanKey(key, key_down, key_up, key_level);
+ return; // Be clear this function returns nothing
}
@@ -1998,6 +2047,9 @@ void LLViewerWindow::shutdownViews()
}
llinfos << "Global views cleaned." << llendl ;
+ LLNotificationsUI::LLToast::cleanupToasts();
+ llinfos << "Leftover toast cleaned up." << llendl;
+
// DEV-40930: Clear sModalStack. Otherwise, any LLModalDialog left open
// will crump with LL_ERRS.
LLModalDialog::shutdownModals();
@@ -2478,6 +2530,8 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
||(gLoginMenuBarView && gLoginMenuBarView->handleKey(key, mask, TRUE))
||(gMenuHolder && gMenuHolder->handleKey(key, mask, TRUE)))
{
+ lldebugs << "LLviewerWindow::handleKey handle nav keys for nav" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2492,12 +2546,14 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
&& keyboard_focus
&& keyboard_focus->handleKey(key,mask,FALSE))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
if ((gMenuBarView && gMenuBarView->handleAcceleratorKey(key, mask))
||(gLoginMenuBarView && gLoginMenuBarView->handleAcceleratorKey(key, mask)))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
}
@@ -2507,6 +2563,7 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// if nothing has focus, go to first or last UI element as appropriate
if (key == KEY_TAB && (mask & MASK_CONTROL || gFocusMgr.getKeyboardFocus() == NULL))
{
+ llwarns << "LLviewerWindow::handleKey give floaters first chance at tab key " << llendl;
if (gMenuHolder) gMenuHolder->hideMenus();
// if CTRL-tabbing (and not just TAB with no focus), go into window cycle mode
@@ -2521,11 +2578,13 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
{
mRootView->focusNextRoot();
}
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
// hidden edit menu for cut/copy/paste
if (gEditMenu && gEditMenu->handleAcceleratorKey(key, mask))
{
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2565,18 +2624,27 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
if (keyboard_focus->handleKey(key, mask, FALSE))
{
+
+ lldebugs << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned true" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
+ } else {
+ lldebugs << "LLviewerWindow::handleKey - in 'traverse up' - no loops seen... just called keyboard_focus->handleKey an it returned FALSE" << llendl;
}
}
if( LLToolMgr::getInstance()->getCurrentTool()->handleKey(key, mask) )
{
+ lldebugs << "LLviewerWindow::handleKey toolbar handling?" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
// Try for a new-format gesture
if (LLGestureMgr::instance().triggerGesture(key, mask))
{
+ lldebugs << "LLviewerWindow::handleKey new gesture feature" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2584,6 +2652,8 @@ BOOL LLViewerWindow::handleKey(KEY key, MASK mask)
// don't pass it down to the menus.
if (gGestureList.trigger(key, mask))
{
+ lldebugs << "LLviewerWindow::handleKey check gesture trigger" << llendl;
+ LLViewerEventRecorder::instance().logKeyEvent(key,mask);
return TRUE;
}
@@ -2632,7 +2702,7 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
// HACK: Numeric keypad <enter> on Mac is Unicode 3
// HACK: Control-M on Windows is Unicode 13
if ((uni_char == 13 && mask != MASK_CONTROL)
- || (uni_char == 3 && mask == MASK_NONE))
+ || (uni_char == 3 && mask == MASK_NONE) )
{
if (mask != MASK_ALT)
{
@@ -2655,14 +2725,7 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
return TRUE;
}
- //// Topmost view gets a chance before the hierarchy
- //LLUICtrl* top_ctrl = gFocusMgr.getTopCtrl();
- //if (top_ctrl && top_ctrl->handleUnicodeChar( uni_char, FALSE ) )
- //{
- // return TRUE;
- //}
-
- return TRUE;
+ return TRUE;
}
return FALSE;
@@ -2671,8 +2734,6 @@ BOOL LLViewerWindow::handleUnicodeChar(llwchar uni_char, MASK mask)
void LLViewerWindow::handleScrollWheel(S32 clicks)
{
- LLView::sMouseHandlerMessage.clear();
-
LLUI::resetMouseIdleTimer();
LLMouseHandler* mouse_captor = gFocusMgr.getMouseCapture();
diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp
index 1a050800b4..1e7d1644b2 100755
--- a/indra/newview/llvoavatar.cpp
+++ b/indra/newview/llvoavatar.cpp
@@ -58,6 +58,7 @@
#include "llhudmanager.h"
#include "llhudnametag.h"
#include "llhudtext.h" // for mText/mDebugText
+#include "llimview.h"
#include "llinitparam.h"
#include "llkeyframefallmotion.h"
#include "llkeyframestandmotion.h"
@@ -666,8 +667,9 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
LLAvatarAppearance(&gAgentWearables),
LLViewerObject(id, pcode, regionp),
mSpecialRenderMode(0),
- mAttachmentGeometryBytes(0),
- mAttachmentSurfaceArea(0.f),
+ mAttachmentGeometryBytes(-1),
+ mAttachmentSurfaceArea(-1.f),
+ mReportedVisualComplexity(-1),
mTurning(FALSE),
mLastSkeletonSerialNum( 0 ),
mIsSitting(FALSE),
@@ -701,9 +703,11 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mFullyLoaded(FALSE),
mPreviousFullyLoaded(FALSE),
mFullyLoadedInitialized(FALSE),
+ mVisualComplexity(0),
+ mVisualComplexityStale(TRUE),
mLoadedCallbacksPaused(FALSE),
mHasPelvisOffset( FALSE ),
- mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar")),
+ mRenderUnloadedAvatar(LLCachedControl<bool>(gSavedSettings, "RenderUnloadedAvatar", false)),
mLastRezzedStatus(-1),
mIsEditingAppearance(FALSE),
mUseLocalAppearance(FALSE),
@@ -769,6 +773,13 @@ LLVOAvatar::LLVOAvatar(const LLUUID& id,
mLastPelvisToFoot = 0.0f;
mPelvisFixup = 0.0f;
mLastPelvisFixup = 0.0f;
+
+ mCachedVisualMute = !isSelf();
+ mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() + 5.0;
+ mVisuallyMuteSetting = VISUAL_MUTE_NOT_SET;
+
+ F32 color_value = (F32) (getID().mData[0]);
+ mMutedAVColor = calcMutedAVColor(color_value, 0, 256);
}
std::string LLVOAvatar::avString() const
@@ -923,7 +934,7 @@ void LLVOAvatar::deleteLayerSetCaches(bool clearAll)
}
if (mBakedTextureDatas[i].mMaskTexName)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
+ LLImageGL::deleteTextures(1, (GLuint*)&(mBakedTextureDatas[i].mMaskTexName));
mBakedTextureDatas[i].mMaskTexName = 0 ;
}
}
@@ -1381,9 +1392,11 @@ void LLVOAvatar::getSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
//-----------------------------------------------------------------------------
void LLVOAvatar::renderCollisionVolumes()
{
+ std::ostringstream ostr;
for (S32 i = 0; i < mNumCollisionVolumes; i++)
{
mCollisionVolumes[i].renderCollision();
+ ostr << mCollisionVolumes[i].getName() << ", ";
}
if (mNameText.notNull())
@@ -1392,6 +1405,96 @@ void LLVOAvatar::renderCollisionVolumes()
mNameText->lineSegmentIntersect(unused, unused, unused, TRUE);
}
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+}
+
+void LLVOAvatar::renderJoints()
+{
+ std::ostringstream ostr;
+ std::ostringstream nullstr;
+
+ for (joint_map_t::iterator iter = mJointMap.begin(); iter != mJointMap.end(); ++iter)
+ {
+ LLJoint* jointp = iter->second;
+ if (!jointp)
+ {
+ nullstr << iter->first << " is NULL" << std::endl;
+ continue;
+ }
+
+ ostr << jointp->getName() << ", ";
+
+ jointp->updateWorldMatrix();
+
+ gGL.pushMatrix();
+ gGL.multMatrix( &jointp->getXform()->getWorldMatrix().mMatrix[0][0] );
+
+ gGL.diffuseColor3f( 1.f, 0.f, 1.f );
+
+ gGL.begin(LLRender::LINES);
+
+ LLVector3 v[] =
+ {
+ LLVector3(1,0,0),
+ LLVector3(-1,0,0),
+ LLVector3(0,1,0),
+ LLVector3(0,-1,0),
+
+ LLVector3(0,0,-1),
+ LLVector3(0,0,1),
+ };
+
+ //sides
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[3].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[2].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[3].mV);
+
+
+ //top
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[4].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[4].mV);
+
+
+ //bottom
+ gGL.vertex3fv(v[0].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[1].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[2].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.vertex3fv(v[3].mV);
+ gGL.vertex3fv(v[5].mV);
+
+ gGL.end();
+
+ gGL.popMatrix();
+ }
+
+ mDebugText.clear();
+ addDebugText(ostr.str());
+ addDebugText(nullstr.str());
}
BOOL LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& end,
@@ -2696,8 +2799,8 @@ void LLVOAvatar::idleUpdateNameTagText(BOOL new_name)
LLFontGL::getFontSansSerifSmall());
}
- static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames");
- static LLUICachedControl<bool> show_usernames("NameTagShowUsernames");
+ static LLUICachedControl<bool> show_display_names("NameTagShowDisplayNames", true);
+ static LLUICachedControl<bool> show_usernames("NameTagShowUsernames", true);
if (LLAvatarName::useDisplayNames())
{
@@ -2923,7 +3026,7 @@ void LLVOAvatar::idleUpdateNameTagAlpha(BOOL new_name, F32 alpha)
LLColor4 LLVOAvatar::getNameTagColor(bool is_friend)
{
- static LLUICachedControl<bool> show_friends("NameTagShowFriends");
+ static LLUICachedControl<bool> show_friends("NameTagShowFriends", false);
const char* color_name;
if (show_friends && is_friend)
{
@@ -2972,25 +3075,100 @@ void LLVOAvatar::slamPosition()
mRoot->updateWorldMatrixChildren();
}
-bool LLVOAvatar::isVisuallyMuted() const
+bool LLVOAvatar::isVisuallyMuted()
{
- static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit");
- static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit");
-
- return LLMuteList::getInstance()->isMuted(getID())
- || (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0)
- || (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f);
+ bool muted = false;
+
+ if (!isSelf())
+ {
+ static LLCachedControl<U32> render_auto_mute_functions(gSavedSettings, "RenderAutoMuteFunctions", 0);
+ if (render_auto_mute_functions) // Hacky debug switch for developing feature
+ {
+ // Priority order (highest priority first)
+ // * own avatar is never visually muted
+ // * if on the "always draw normally" list, draw them normally
+ // * if on the "always visually mute" list, mute them
+ // * draw them normally if they meet the following criteria:
+ // - within the closest N avatars OR on friends list OR in an IM chat
+ // - AND aren't over the thresholds
+ // * otherwise visually mute all other avatars
+
+ static LLCachedControl<U32> max_attachment_bytes(gSavedSettings, "RenderAutoMuteByteLimit", 0);
+ static LLCachedControl<F32> max_attachment_area(gSavedSettings, "RenderAutoMuteSurfaceAreaLimit", 0.0);
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit", 0);
+
+ if (mVisuallyMuteSetting == ALWAYS_VISUAL_MUTE)
+ { // Always want to see this AV as an impostor
+ muted = true;
+ }
+ else if (mVisuallyMuteSetting == NEVER_VISUAL_MUTE)
+ { // Never show as impostor
+ muted = false;
+ }
+ else
+ {
+ F64 now = LLFrameTimer::getTotalSeconds();
+
+ if (now < mCachedVisualMuteUpdateTime)
+ { // Use cached mute value
+ muted = mCachedVisualMute;
+ }
+ else
+ { // Determine if visually muted or not
+
+ U32 max_cost = (U32) (max_render_cost*(LLVOAvatar::sLODFactor+0.5));
+
+ muted = LLMuteList::getInstance()->isMuted(getID()) ||
+ (mAttachmentGeometryBytes > max_attachment_bytes && max_attachment_bytes > 0) ||
+ (mAttachmentSurfaceArea > max_attachment_area && max_attachment_area > 0.f) ||
+ (mVisualComplexity > max_cost && max_render_cost > 0);
+
+ // Could be part of the grand || collection above, but yanked out to make the logic visible
+ if (!muted)
+ {
+ if (sMaxVisible > 0)
+ { // They are above the visibilty rank - mute them
+ muted = (mVisibilityRank > sMaxVisible);
+ }
+
+ // Always draw friends or those in IMs. Needs UI?
+ if ((render_auto_mute_functions & 0x02) &&
+ (muted || sMaxVisible == 0)) // Don't mute friends or IMs
+ {
+ muted = !(LLAvatarTracker::instance().isBuddy(getID()));
+ if (muted)
+ { // Not a friend, so they are muted ... are they in an IM?
+ LLUUID session_id = gIMMgr->computeSessionID(IM_NOTHING_SPECIAL,getID());
+ muted = !gIMMgr->hasSession(session_id);
+ }
+ }
+ }
+
+ // Save visual mute state and set interval for updating
+ const F64 SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES = 1.5;
+ mCachedVisualMuteUpdateTime = now + SECONDS_BETWEEN_RENDER_AUTO_MUTE_UPDATES;
+ mCachedVisualMute = muted;
+ }
+ }
+ }
+ }
+
+ return muted;
}
+void LLVOAvatar::forceUpdateVisualMuteSettings()
+{
+ // Set the cache time so it's updated ASAP
+ mCachedVisualMuteUpdateTime = LLFrameTimer::getTotalSeconds() - 1.0;
+}
+
+
//------------------------------------------------------------------------
// updateCharacter()
// called on both your avatar and other avatars
//------------------------------------------------------------------------
BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
- // clear debug text
- mDebugText.clear();
-
if (gSavedSettings.getBOOL("DebugAvatarAppearanceMessage"))
{
S32 central_bake_version = -1;
@@ -3077,7 +3255,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
// the rest should only be done occasionally for far away avatars
//--------------------------------------------------------------------
- if (visible && (!isSelf() || isVisuallyMuted()) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
+ bool visually_muted = isVisuallyMuted();
+ if (visible && (!isSelf() || visually_muted) && !mIsDummy && sUseImpostors && !mNeedsAnimUpdate && !sFreezeCounter)
{
const LLVector4a* ext = mDrawable->getSpatialExtents();
LLVector4a size;
@@ -3086,8 +3265,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
F32 impostor_area = 256.f*512.f*(8.125f - LLVOAvatar::sLODFactor*8.f);
- if (isVisuallyMuted())
- { // muted avatars update at 16 hz
+ if (visually_muted)
+ { // visually muted avatars update at 16 hz
mUpdatePeriod = 16;
}
else if (mVisibilityRank <= LLVOAvatar::sMaxVisible ||
@@ -3300,8 +3479,8 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
LLVector3 pelvisDir( mRoot->getWorldMatrix().getFwdRow4().mV );
- static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow");
- static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast");
+ static LLCachedControl<F32> s_pelvis_rot_threshold_slow(gSavedSettings, "AvatarRotateThresholdSlow", 60.0);
+ static LLCachedControl<F32> s_pelvis_rot_threshold_fast(gSavedSettings, "AvatarRotateThresholdFast", 2.0);
F32 pelvis_rot_threshold = clamp_rescale(speed, 0.1f, 1.0f, s_pelvis_rot_threshold_slow, s_pelvis_rot_threshold_fast);
@@ -3498,6 +3677,7 @@ BOOL LLVOAvatar::updateCharacter(LLAgent &agent)
{
setDebugText(mDebugText);
}
+ mDebugText.clear();
//mesh vertices need to be reskinned
mNeedsSkin = TRUE;
@@ -3725,11 +3905,11 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
{ //LOD changed or new mesh created, allocate new vertex buffer if needed
if (needs_rebuild || mDirtyMesh >= 2 || mVisibilityRank <= 4)
{
- updateMeshData();
+ updateMeshData();
mDirtyMesh = 0;
- mNeedsSkin = TRUE;
- mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
- }
+ mNeedsSkin = TRUE;
+ mDrawable->clearState(LLDrawable::REBUILD_GEOMETRY);
+ }
}
if (LLViewerShaderMgr::instance()->getVertexShaderLevel(LLViewerShaderMgr::SHADER_AVATAR) <= 0)
@@ -3887,9 +4067,11 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
BOOL first_pass = TRUE;
if (!LLDrawPoolAvatar::sSkipOpaque)
{
+ bool visually_muted = isVisuallyMuted();
+
if (!isSelf() || gAgent.needsRenderHead() || LLPipeline::sShadowRender)
{
- if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_HEAD_BAKED) || mIsDummy || visually_muted)
{
LLViewerJoint* head_mesh = getViewerJoint(MESH_ID_HEAD);
if (head_mesh)
@@ -3899,7 +4081,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
first_pass = FALSE;
}
}
- if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_UPPER_BAKED) || mIsDummy || visually_muted)
{
LLViewerJoint* upper_mesh = getViewerJoint(MESH_ID_UPPER_BODY);
if (upper_mesh)
@@ -3909,7 +4091,7 @@ U32 LLVOAvatar::renderSkinned(EAvatarRenderPass pass)
first_pass = FALSE;
}
- if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy)
+ if (isTextureVisible(TEX_LOWER_BAKED) || mIsDummy || visually_muted)
{
LLViewerJoint* lower_mesh = getViewerJoint(MESH_ID_LOWER_BODY);
if (lower_mesh)
@@ -5429,7 +5611,15 @@ void LLVOAvatar::addChild(LLViewerObject *childp)
LLViewerObject::addChild(childp);
if (childp->mDrawable)
{
- attachObject(childp);
+ if (!attachObject(childp))
+ {
+ llwarns << "addChild() failed for "
+ << childp->getID()
+ << " item " << childp->getAttachmentItemID()
+ << llendl;
+ // MAINT-3312 backout
+ // mPendingAttachment.push_back(childp);
+ }
}
else
{
@@ -5462,8 +5652,27 @@ LLViewerJointAttachment* LLVOAvatar::getTargetAttachmentPoint(LLViewerObject* vi
if (!attachment)
{
- llwarns << "Object attachment point invalid: " << attachmentID << llendl;
+ llwarns << "Object attachment point invalid: " << attachmentID
+ << " trying to use 1 (chest)"
+ << llendl;
+
attachment = get_if_there(mAttachmentPoints, 1, (LLViewerJointAttachment*)NULL); // Arbitrary using 1 (chest)
+ if (attachment)
+ {
+ llwarns << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << " falling back to 1 (chest)"
+ << llendl;
+ }
+ else
+ {
+ llwarns << "Object attachment point invalid: " << attachmentID
+ << " on object " << viewer_object->getID()
+ << " attachment item " << viewer_object->getAttachmentItemID()
+ << "Unable to use fallback attachment point 1 (chest)"
+ << llendl;
+ }
}
return attachment;
@@ -5481,6 +5690,8 @@ const LLViewerJointAttachment *LLVOAvatar::attachObject(LLViewerObject *viewer_o
return 0;
}
+ mVisualComplexityStale = TRUE;
+
if (viewer_object->isSelected())
{
LLSelectMgr::getInstance()->updateSelectionCenter();
@@ -5532,13 +5743,22 @@ void LLVOAvatar::lazyAttach()
for (U32 i = 0; i < mPendingAttachment.size(); i++)
{
- if (mPendingAttachment[i]->mDrawable)
+ LLPointer<LLViewerObject> cur_attachment = mPendingAttachment[i];
+ if (cur_attachment->mDrawable)
{
- attachObject(mPendingAttachment[i]);
+ if (!attachObject(cur_attachment))
+ { // Drop it
+ llwarns << "attachObject() failed for "
+ << cur_attachment->getID()
+ << " item " << cur_attachment->getAttachmentItemID()
+ << llendl;
+ // MAINT-3312 backout
+ //still_pending.push_back(cur_attachment);
+ }
}
else
{
- still_pending.push_back(mPendingAttachment[i]);
+ still_pending.push_back(cur_attachment);
}
}
@@ -5628,6 +5848,7 @@ BOOL LLVOAvatar::detachObject(LLViewerObject *viewer_object)
if (attachment->isObjectAttached(viewer_object))
{
+ mVisualComplexityStale = TRUE;
cleanupAttachedMesh( viewer_object );
attachment->removeObject(viewer_object);
lldebugs << "Detaching object " << viewer_object->mID << " from " << attachment->getName() << llendl;
@@ -5844,6 +6065,28 @@ BOOL LLVOAvatar::isWearingWearableType(LLWearableType::EType type) const
+LLViewerObject * LLVOAvatar::findAttachmentByID( const LLUUID & target_id ) const
+{
+ for(attachment_map_t::const_iterator attachment_points_iter = mAttachmentPoints.begin();
+ attachment_points_iter != gAgentAvatarp->mAttachmentPoints.end();
+ ++attachment_points_iter)
+ {
+ LLViewerJointAttachment* attachment = attachment_points_iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
+ {
+ LLViewerObject *attached_object = (*attachment_iter);
+ if (attached_object &&
+ attached_object->getID() == target_id)
+ {
+ return attached_object;
+ }
+ }
+ }
+
+ return NULL;
+}
// virtual
@@ -7177,7 +7420,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
}
U32 gl_name;
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_ALPHA8, 1, &gl_name );
+ LLImageGL::generateTextures(1, &gl_name );
stop_glerror();
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, gl_name);
@@ -7214,7 +7457,7 @@ void LLVOAvatar::onBakedTextureMasksLoaded( BOOL success, LLViewerFetchedTexture
maskData->mLastDiscardLevel = discard_level;
if (self->mBakedTextureDatas[baked_index].mMaskTexName)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
+ LLImageGL::deleteTextures(1, &(self->mBakedTextureDatas[baked_index].mMaskTexName));
}
self->mBakedTextureDatas[baked_index].mMaskTexName = gl_name;
found_texture_id = true;
@@ -7734,9 +7977,9 @@ void LLVOAvatar::updateImpostors()
LLCharacter::sAllowInstancesChange = TRUE ;
}
-BOOL LLVOAvatar::isImpostor() const
+BOOL LLVOAvatar::isImpostor()
{
- return (isVisuallyMuted() || (sUseImpostors && mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE;
+ return sUseImpostors && (isVisuallyMuted() || (mUpdatePeriod >= IMPOSTOR_PERIOD)) ? TRUE : FALSE;
}
@@ -7779,135 +8022,181 @@ void LLVOAvatar::getImpostorValues(LLVector4a* extents, LLVector3& angle, F32& d
angle.mV[2] = da;
}
+
void LLVOAvatar::idleUpdateRenderCost()
{
- static const U32 ARC_BODY_PART_COST = 200;
+ static LLCachedControl<U32> max_render_cost(gSavedSettings, "RenderAutoMuteRenderWeightLimit", 0);
static const U32 ARC_LIMIT = 20000;
- static std::set<LLUUID> all_textures;
-
if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_ATTACHMENT_BYTES))
{ //set debug text to attachment geometry bytes here so render cost will override
setDebugText(llformat("%.1f KB, %.2f m^2", mAttachmentGeometryBytes/1024.f, mAttachmentSurfaceArea));
}
- if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
+ if (!gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME) && max_render_cost == 0)
{
return;
}
- U32 cost = 0;
- LLVOVolume::texture_cost_t textures;
+ calculateUpdateRenderCost(); // Update mVisualComplexity if needed
+
+ if (gPipeline.hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHAME))
+ {
+ std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
+ setDebugText(llformat("%s %d", viz_string.c_str(), mVisualComplexity));
+ F32 green = 1.f-llclamp(((F32) mVisualComplexity-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f);
+ F32 red = llmin((F32) mVisualComplexity/(F32)ARC_LIMIT, 1.f);
+ mText->setColor(LLColor4(red,green,0,1));
+ }
+}
- for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
+
+// Calculations for mVisualComplexity value
+void LLVOAvatar::calculateUpdateRenderCost()
+{
+ static const U32 ARC_BODY_PART_COST = 200;
+
+ // Diagnostic list of all textures on our avatar
+ static std::set<LLUUID> all_textures;
+
+ if (mVisualComplexityStale)
{
- const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
- ETextureIndex tex_index = baked_dict->mTextureIndex;
- if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
+ mVisualComplexityStale = FALSE;
+ U32 cost = 0;
+ LLVOVolume::texture_cost_t textures;
+
+ for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++)
{
- if (isTextureVisible(tex_index))
+ const LLAvatarAppearanceDictionary::BakedEntry *baked_dict = LLAvatarAppearanceDictionary::getInstance()->getBakedTexture((EBakedTextureIndex)baked_index);
+ ETextureIndex tex_index = baked_dict->mTextureIndex;
+ if ((tex_index != TEX_SKIRT_BAKED) || (isWearingWearableType(LLWearableType::WT_SKIRT)))
{
- cost +=ARC_BODY_PART_COST;
+ if (isTextureVisible(tex_index))
+ {
+ cost +=ARC_BODY_PART_COST;
+ }
}
}
- }
- for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
- iter != mAttachmentPoints.end();
- ++iter)
- {
- LLViewerJointAttachment* attachment = iter->second;
- for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
- attachment_iter != attachment->mAttachedObjects.end();
- ++attachment_iter)
+ for (attachment_map_t::const_iterator iter = mAttachmentPoints.begin();
+ iter != mAttachmentPoints.end();
+ ++iter)
{
- const LLViewerObject* attached_object = (*attachment_iter);
- if (attached_object && !attached_object->isHUDAttachment())
+ LLViewerJointAttachment* attachment = iter->second;
+ for (LLViewerJointAttachment::attachedobjs_vec_t::iterator attachment_iter = attachment->mAttachedObjects.begin();
+ attachment_iter != attachment->mAttachedObjects.end();
+ ++attachment_iter)
{
- textures.clear();
- const LLDrawable* drawable = attached_object->mDrawable;
- if (drawable)
+ const LLViewerObject* attached_object = (*attachment_iter);
+ if (attached_object && !attached_object->isHUDAttachment())
{
- const LLVOVolume* volume = drawable->getVOVolume();
- if (volume)
+ textures.clear();
+ const LLDrawable* drawable = attached_object->mDrawable;
+ if (drawable)
{
- cost += volume->getRenderCost(textures);
-
- const_child_list_t children = volume->getChildren();
- for (const_child_list_t::const_iterator child_iter = children.begin();
- child_iter != children.end();
- ++child_iter)
+ const LLVOVolume* volume = drawable->getVOVolume();
+ if (volume)
{
- LLViewerObject* child_obj = *child_iter;
- LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
- if (child)
+ cost += volume->getRenderCost(textures);
+
+ const_child_list_t children = volume->getChildren();
+ for (const_child_list_t::const_iterator child_iter = children.begin();
+ child_iter != children.end();
+ ++child_iter)
{
- cost += child->getRenderCost(textures);
+ LLViewerObject* child_obj = *child_iter;
+ LLVOVolume *child = dynamic_cast<LLVOVolume*>( child_obj );
+ if (child)
+ {
+ cost += child->getRenderCost(textures);
+ }
}
- }
- for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
- {
- // add the cost of each individual texture in the linkset
- cost += iter->second;
+ for (LLVOVolume::texture_cost_t::iterator iter = textures.begin(); iter != textures.end(); ++iter)
+ {
+ // add the cost of each individual texture in the linkset
+ cost += iter->second;
+ }
}
}
}
}
- }
-
- }
-
+ }
- // Diagnostic output to identify all avatar-related textures.
- // Does not affect rendering cost calculation.
- // Could be wrapped in a debug option if output becomes problematic.
- if (isSelf())
- {
- // print any attachment textures we didn't already know about.
- for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it)
+ // Diagnostic output to identify all avatar-related textures.
+ // Does not affect rendering cost calculation.
+ // Could be wrapped in a debug option if output becomes problematic.
+ if (isSelf())
{
- LLUUID image_id = it->first;
- if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- continue;
- if (all_textures.find(image_id) == all_textures.end())
+ // print any attachment textures we didn't already know about.
+ for (LLVOVolume::texture_cost_t::iterator it = textures.begin(); it != textures.end(); ++it)
{
- // attachment texture not previously seen.
- llinfos << "attachment_texture: " << image_id.asString() << llendl;
- all_textures.insert(image_id);
+ LLUUID image_id = it->first;
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ // attachment texture not previously seen.
+ llinfos << "attachment_texture: " << image_id.asString() << llendl;
+ all_textures.insert(image_id);
+ }
}
- }
- // print any avatar textures we didn't already know about
- for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
+ // print any avatar textures we didn't already know about
+ for (LLAvatarAppearanceDictionary::Textures::const_iterator iter = LLAvatarAppearanceDictionary::getInstance()->getTextures().begin();
iter != LLAvatarAppearanceDictionary::getInstance()->getTextures().end();
- ++iter)
- {
- const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
- // TODO: MULTI-WEARABLE: handle multiple textures for self
- const LLViewerTexture* te_image = getImage(iter->first,0);
- if (!te_image)
- continue;
- LLUUID image_id = te_image->getID();
- if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
- continue;
- if (all_textures.find(image_id) == all_textures.end())
+ ++iter)
{
- llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl;
- all_textures.insert(image_id);
+ const LLAvatarAppearanceDictionary::TextureEntry *texture_dict = iter->second;
+ // TODO: MULTI-WEARABLE: handle multiple textures for self
+ const LLViewerTexture* te_image = getImage(iter->first,0);
+ if (!te_image)
+ continue;
+ LLUUID image_id = te_image->getID();
+ if( image_id.isNull() || image_id == IMG_DEFAULT || image_id == IMG_DEFAULT_AVATAR)
+ continue;
+ if (all_textures.find(image_id) == all_textures.end())
+ {
+ llinfos << "local_texture: " << texture_dict->mName << ": " << image_id << llendl;
+ all_textures.insert(image_id);
+ }
}
}
+
+ mVisualComplexity = cost;
}
+}
-
- std::string viz_string = LLVOAvatar::rezStatusToString(getRezzedStatus());
- setDebugText(llformat("%s %d", viz_string.c_str(), cost));
- mVisualComplexity = cost;
- F32 green = 1.f-llclamp(((F32) cost-(F32)ARC_LIMIT)/(F32)ARC_LIMIT, 0.f, 1.f);
- F32 red = llmin((F32) cost/(F32)ARC_LIMIT, 1.f);
- mText->setColor(LLColor4(red,green,0,1));
+
+// static
+LLColor4 LLVOAvatar::calcMutedAVColor(F32 value, S32 range_low, S32 range_high)
+{
+ F32 clamped_value = llmin(value, (F32) range_high);
+ clamped_value = llmax(value, (F32) range_low);
+ F32 spectrum = (clamped_value / range_high); // spectrum is between 0 and 1.f
+
+ // Array of colors. These are arranged so only one RGB color changes between each step,
+ // and it loops back to red so there is an even distribution. It is not a heat map
+ const S32 NUM_SPECTRUM_COLORS = 7;
+ static LLColor4 * spectrum_color[NUM_SPECTRUM_COLORS] = { &LLColor4::red, &LLColor4::magenta, &LLColor4::blue, &LLColor4::cyan, &LLColor4::green, &LLColor4::yellow, &LLColor4::red };
+
+ spectrum = spectrum * (NUM_SPECTRUM_COLORS - 1); // Scale to range of number of colors
+ S32 spectrum_index_1 = floor(spectrum); // Desired color will be after this index
+ S32 spectrum_index_2 = spectrum_index_1 + 1; // and before this index (inclusive)
+ F32 fractBetween = spectrum - (F32)(spectrum_index_1); // distance between the two indexes (0-1)
+
+ LLColor4 new_color = lerp(*spectrum_color[spectrum_index_1], *spectrum_color[spectrum_index_2], fractBetween);
+ new_color.normalize();
+ new_color *= 0.7f; // Tone it down a bit
+
+ //llinfos << "From value " << std::setprecision(3) << value << " returning color " << new_color
+ // << " using indexes " << spectrum_index_1 << ", " << spectrum_index_2
+ // << " and fractBetween " << fractBetween
+ // << llendl;
+
+ return new_color;
}
// static
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index b05eed344b..0e4121f1c4 100755
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -250,6 +250,20 @@ public:
static void invalidateNameTags();
void addNameTagLine(const std::string& line, const LLColor4& color, S32 style, const LLFontGL* font);
void idleUpdateRenderCost();
+ void calculateUpdateRenderCost();
+ void updateVisualComplexity() { mVisualComplexityStale = TRUE; }
+
+ S32 getVisualComplexity() { return mVisualComplexity; }; // Numbers calculated here by rendering AV
+ S32 getAttachmentGeometryBytes() { return mAttachmentGeometryBytes; }; // number of bytes in attached geometry
+ F32 getAttachmentSurfaceArea() { return mAttachmentSurfaceArea; }; // estimated surface area of attachments
+
+ S32 getReportedVisualComplexity() { return mReportedVisualComplexity; }; // Numbers as reported by the SL server
+ void setReportedVisualComplexity(S32 value) { mReportedVisualComplexity = value; };
+
+ S32 getUpdatePeriod() { return mUpdatePeriod; };
+ const LLColor4 & getMutedAVColor() { return mMutedAVColor; };
+
+
void idleUpdateBelowWater();
//--------------------------------------------------------------------
@@ -303,12 +317,15 @@ public:
static void logPendingPhasesAllAvatars();
void logMetricsTimerRecord(const std::string& phase_name, F32 elapsed, bool completed);
+ static LLColor4 calcMutedAVColor(F32 value, S32 range_low, S32 range_high);
+
protected:
LLViewerStats::PhaseMap& getPhases() { return mPhases; }
BOOL updateIsFullyLoaded();
BOOL processFullyLoadedChange(bool loading);
void updateRuthTimer(bool loading);
F32 calcMorphAmount();
+
private:
BOOL mFirstFullyVisible;
BOOL mFullyLoaded;
@@ -316,6 +333,8 @@ private:
BOOL mFullyLoadedInitialized;
S32 mFullyLoadedFrameCounter;
S32 mVisualComplexity;
+ BOOL mVisualComplexityStale;
+ LLColor4 mMutedAVColor;
LLFrameTimer mFullyLoadedTimer;
LLFrameTimer mRuthTimer;
@@ -369,20 +388,34 @@ public:
public:
U32 renderImpostor(LLColor4U color = LLColor4U(255,255,255,255), S32 diffuse_channel = 0);
- bool isVisuallyMuted() const;
+ bool isVisuallyMuted();
+ void setCachedVisualMute(bool muted) { mCachedVisualMute = muted; };
+ void forceUpdateVisualMuteSettings();
+
+ enum VisualMuteSettings
+ {
+ VISUAL_MUTE_NOT_SET = 0,
+ ALWAYS_VISUAL_MUTE = 1,
+ NEVER_VISUAL_MUTE = 2
+ };
+ void setVisualMuteSettings(VisualMuteSettings set) { mVisuallyMuteSetting = set; };
+ VisualMuteSettings getVisualMuteSettings() { return mVisuallyMuteSetting; };
U32 renderRigid();
U32 renderSkinned(EAvatarRenderPass pass);
F32 getLastSkinTime() { return mLastSkinTime; }
U32 renderTransparent(BOOL first_pass);
void renderCollisionVolumes();
+ void renderJoints();
static void deleteCachedImages(bool clearAll=true);
static void destroyGL();
static void restoreGL();
S32 mSpecialRenderMode; // special lighting
- U32 mAttachmentGeometryBytes; //number of bytes in attached geometry
+ S32 mAttachmentGeometryBytes; //number of bytes in attached geometry
F32 mAttachmentSurfaceArea; //estimated surface area of attachments
+ S32 mReportedVisualComplexity; // Numbers as reported by the SL server
+
private:
bool shouldAlphaMask();
@@ -392,6 +425,11 @@ private:
S32 mUpdatePeriod;
S32 mNumInitFaces; //number of faces generated when creating the avatar drawable, does not inculde splitted faces due to long vertex buffer.
+ bool mCachedVisualMute; // cached return value for isVisuallyMuted()
+ F64 mCachedVisualMuteUpdateTime; // Time to update mCachedVisualMute
+
+ VisualMuteSettings mVisuallyMuteSetting; // Always or never visually mute this AV
+
//--------------------------------------------------------------------
// Morph masks
//--------------------------------------------------------------------
@@ -430,7 +468,7 @@ private:
// Impostors
//--------------------------------------------------------------------
public:
- BOOL isImpostor() const;
+ BOOL isImpostor();
BOOL needsImpostorUpdate() const;
const LLVector3& getImpostorOffset() const;
const LLVector2& getImpostorDim() const;
@@ -694,6 +732,8 @@ public:
void cleanupAttachedMesh( LLViewerObject* pVO );
static LLVOAvatar* findAvatarFromAttachment(LLViewerObject* obj);
/*virtual*/ BOOL isWearingWearableType(LLWearableType::EType type ) const;
+ LLViewerObject * findAttachmentByID( const LLUUID & target_id ) const;
+
protected:
LLViewerJointAttachment* getTargetAttachmentPoint(LLViewerObject* viewer_object);
void lazyAttach();
diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp
index 15628d5ab2..9ce99444d9 100755
--- a/indra/newview/llvoavatarself.cpp
+++ b/indra/newview/llvoavatarself.cpp
@@ -3066,7 +3066,7 @@ void LLVOAvatarSelf::deleteScratchTextures()
namep;
namep = sScratchTexNames.getNextData() )
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, 0, -1, 1, (U32 *)namep );
+ LLImageGL::deleteTextures(1, (U32 *)namep );
stop_glerror();
}
diff --git a/indra/newview/llvograss.cpp b/indra/newview/llvograss.cpp
index cab5c4bc1d..591d5cae0b 100755
--- a/indra/newview/llvograss.cpp
+++ b/indra/newview/llvograss.cpp
@@ -476,6 +476,7 @@ void LLVOGrass::getGeometry(S32 idx,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if(!mNumBlades)//stop rendering grass
@@ -708,7 +709,11 @@ void LLGrassPartition::getGeometry(LLSpatialGroup* group)
facep->setIndicesIndex(index_count);
facep->setVertexBuffer(buffer);
facep->setPoolType(LLDrawPool::POOL_ALPHA);
- object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, indicesp);
+
+ //dummy parameter (unused by this implementation)
+ LLStrider<LLColor4U> emissivep;
+
+ object->getGeometry(facep->getTEOffset(), verticesp, normalsp, texcoordsp, colorsp, emissivep, indicesp);
vertex_count += facep->getGeomCount();
index_count += facep->getIndicesCount();
diff --git a/indra/newview/llvograss.h b/indra/newview/llvograss.h
index 122806766d..e54de85412 100755
--- a/indra/newview/llvograss.h
+++ b/indra/newview/llvograss.h
@@ -63,6 +63,7 @@ public:
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp);
void updateFaceSize(S32 idx) { }
diff --git a/indra/newview/llvoiceclient.cpp b/indra/newview/llvoiceclient.cpp
index af55c8f741..815965fb0a 100755
--- a/indra/newview/llvoiceclient.cpp
+++ b/indra/newview/llvoiceclient.cpp
@@ -113,8 +113,8 @@ LLVoiceClient::LLVoiceClient()
:
mVoiceModule(NULL),
m_servicePump(NULL),
- mVoiceEffectEnabled(LLCachedControl<bool>(gSavedSettings, "VoiceMorphingEnabled")),
- mVoiceEffectDefault(LLCachedControl<std::string>(gSavedPerAccountSettings, "VoiceEffectDefault")),
+ mVoiceEffectEnabled(LLCachedControl<bool>(gSavedSettings, "VoiceMorphingEnabled", true)),
+ mVoiceEffectDefault(LLCachedControl<std::string>(gSavedPerAccountSettings, "VoiceEffectDefault", "00000000-0000-0000-0000-000000000000")),
mPTTDirty(true),
mPTT(true),
mUsePTT(true),
diff --git a/indra/newview/llvoicevivox.cpp b/indra/newview/llvoicevivox.cpp
index cff3551607..9497041482 100755
--- a/indra/newview/llvoicevivox.cpp
+++ b/indra/newview/llvoicevivox.cpp
@@ -524,25 +524,25 @@ void LLVivoxVoiceClient::requestVoiceAccountProvision(S32 retries)
{
LLViewerRegion *region = gAgent.getRegion();
- if ( region && (mVoiceEnabled || !mIsInitialized))
+ // If we've not received the capability yet, return.
+ // the password will remain empty, so we'll remain in
+ // stateIdle
+ if ( region &&
+ region->capabilitiesReceived() &&
+ (mVoiceEnabled || !mIsInitialized))
{
std::string url =
region->getCapability("ProvisionVoiceAccountRequest");
- if ( url.empty() )
+ if ( !url.empty() )
{
- // we've not received the capability yet, so return.
- // the password will remain empty, so we'll remain in
- // stateIdle
- return;
- }
-
- LLHTTPClient::post(
- url,
- LLSD(),
- new LLVivoxVoiceAccountProvisionResponder(retries));
+ LLHTTPClient::post(
+ url,
+ LLSD(),
+ new LLVivoxVoiceAccountProvisionResponder(retries));
- setState(stateConnectorStart);
+ setState(stateConnectorStart);
+ }
}
}
@@ -786,7 +786,6 @@ void LLVivoxVoiceClient::stateMachine()
{
loglevel = "0"; // turn logging off completely
}
- loglevel = "0"; // turn logging off completely
params.args.add("-ll");
params.args.add(loglevel);
params.cwd = gDirUtilp->getAppRODataDir();
@@ -6892,6 +6891,9 @@ void LLVivoxProtocolParser::processResponse(std::string tag)
*/
// We don't need to process this, but we also shouldn't warn on it, since that confuses people.
}
+ else if (!stricmp(eventTypeCstr, "VoiceServiceConnectionStateChangedEvent"))
+ { // Yet another ignored event
+ }
else
{
LL_WARNS("VivoxProtocolParser") << "Unknown event type " << eventTypeString << LL_ENDL;
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 8ed86b4fd5..9f4f11b317 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -49,17 +49,11 @@ const F32 MAX_PART_LIFETIME = 120.f;
extern U64 gFrameTime;
LLPointer<LLVertexBuffer> LLVOPartGroup::sVB = NULL;
-S32 LLVOPartGroup::sVBSlotFree[];
-S32* LLVOPartGroup::sVBSlotCursor = NULL;
+S32 LLVOPartGroup::sVBSlotCursor = 0;
void LLVOPartGroup::initClass()
{
- for (S32 i = 0; i < LL_MAX_PARTICLE_COUNT; ++i)
- {
- sVBSlotFree[i] = i;
- }
-
- sVBSlotCursor = sVBSlotFree;
+
}
//static
@@ -124,36 +118,33 @@ void LLVOPartGroup::destroyGL()
//static
S32 LLVOPartGroup::findAvailableVBSlot()
{
- if (sVBSlotCursor >= sVBSlotFree+LL_MAX_PARTICLE_COUNT)
+ if (sVBSlotCursor >= LL_MAX_PARTICLE_COUNT)
{ //no more available slots
return -1;
}
- S32 ret = *sVBSlotCursor;
- sVBSlotCursor++;
-
- return ret;
+ return sVBSlotCursor++;
}
bool ll_is_part_idx_allocated(S32 idx, S32* start, S32* end)
{
- while (start < end)
+ /*while (start < end)
{
if (*start == idx)
{ //not allocated (in free list)
return false;
}
++start;
- }
+ }*/
//allocated (not in free list)
- return true;
+ return false;
}
//static
void LLVOPartGroup::freeVBSlot(S32 idx)
{
- llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
+ /*llassert(idx < LL_MAX_PARTICLE_COUNT && idx >= 0);
//llassert(sVBSlotCursor > sVBSlotFree);
//llassert(ll_is_part_idx_allocated(idx, sVBSlotCursor, sVBSlotFree+LL_MAX_PARTICLE_COUNT));
@@ -161,7 +152,7 @@ void LLVOPartGroup::freeVBSlot(S32 idx)
{
sVBSlotCursor--;
*sVBSlotCursor = idx;
- }
+ }*/
}
LLVOPartGroup::LLVOPartGroup(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
@@ -185,23 +176,28 @@ BOOL LLVOPartGroup::isActive() const
F32 LLVOPartGroup::getBinRadius()
{
- return mScale.mV[0]*2.f;
+ return mViewerPartGroupp->getBoxSide();
}
void LLVOPartGroup::updateSpatialExtents(LLVector4a& newMin, LLVector4a& newMax)
{
const LLVector3& pos_agent = getPositionAgent();
- newMin.load3( (pos_agent - mScale).mV);
- newMax.load3( (pos_agent + mScale).mV);
+
+ LLVector4a scale;
+ LLVector4a p;
+
+ p.load3(pos_agent.mV);
+
+ scale.splat(mScale.mV[0]+mViewerPartGroupp->getBoxSide()*0.5f);
+
+ newMin.setSub(p, scale);
+ newMax.setAdd(p,scale);
llassert(newMin.isFinite3());
llassert(newMax.isFinite3());
- LLVector4a pos;
- pos.load3(pos_agent.mV);
-
- llassert(pos.isFinite3());
- mDrawable->setPositionGroup(pos);
+ llassert(p.isFinite3());
+ mDrawable->setPositionGroup(p);
}
void LLVOPartGroup::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
@@ -281,6 +277,16 @@ F32 LLVOPartGroup::getPartSize(S32 idx)
return 0.f;
}
+void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
+{
+ if (idx < (S32) mViewerPartGroupp->mParticles.size())
+ {
+ LLViewerPart* part = mViewerPartGroupp->mParticles[idx];
+ src = part->mBlendFuncSource;
+ dst = part->mBlendFuncDest;
+ }
+}
+
LLVector3 LLVOPartGroup::getCameraPosition() const
{
return gAgentCamera.getCameraPositionAgent();
@@ -340,13 +346,42 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
mDepth = 0.f;
S32 i = 0 ;
LLVector3 camera_agent = getCameraPosition();
+
+ F32 max_scale = 0.f;
+
+
for (i = 0 ; i < (S32)mViewerPartGroupp->mParticles.size(); i++)
{
const LLViewerPart *part = mViewerPartGroupp->mParticles[i];
+
+ //remember the largest particle
+ max_scale = llmax(max_scale, part->mScale.mV[0], part->mScale.mV[1]);
+
+ if (part->mFlags & LLPartData::LL_PART_RIBBON_MASK)
+ { //include ribbon segment length in scale
+ const LLVector3* pos_agent = NULL;
+ if (part->mParent)
+ {
+ pos_agent = &(part->mParent->mPosAgent);
+ }
+ else if (part->mPartSourcep.notNull())
+ {
+ pos_agent = &(part->mPartSourcep->mPosAgent);
+ }
+
+ if (pos_agent)
+ {
+ F32 dist = (*pos_agent-part->mPosAgent).length();
+
+ max_scale = llmax(max_scale, dist);
+ }
+ }
+
LLVector3 part_pos_agent(part->mPosAgent);
LLVector3 at(part_pos_agent - camera_agent);
+
F32 camera_dist_squared = at.lengthSquared();
F32 inv_camera_dist_squared;
if (camera_dist_squared > 1.f)
@@ -423,6 +458,10 @@ BOOL LLVOPartGroup::updateGeometry(LLDrawable *drawable)
facep->setSize(0, 0);
}
+ //record max scale (used to stretch bounding box for visibility culling)
+
+ mScale.set(max_scale, max_scale, max_scale);
+
mDrawable->movePartition();
LLPipeline::sCompiles++;
return TRUE;
@@ -485,75 +524,130 @@ BOOL LLVOPartGroup::lineSegmentIntersect(const LLVector4a& start, const LLVector
void LLVOPartGroup::getGeometry(const LLViewerPart& part,
LLStrider<LLVector4a>& verticesp)
{
- LLVector4a part_pos_agent;
- part_pos_agent.load3(part.mPosAgent.mV);
- LLVector4a camera_agent;
- camera_agent.load3(getCameraPosition().mV);
- LLVector4a at;
- at.setSub(part_pos_agent, camera_agent);
- LLVector4a up(0, 0, 1);
- LLVector4a right;
-
- right.setCross3(at, up);
- right.normalize3fast();
-
- up.setCross3(right, at);
- up.normalize3fast();
-
- if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
+ if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
{
- LLVector4a normvel;
- normvel.load3(part.mVelocity.mV);
- normvel.normalize3fast();
- LLVector2 up_fracs;
- up_fracs.mV[0] = normvel.dot3(right).getF32();
- up_fracs.mV[1] = normvel.dot3(up).getF32();
- up_fracs.normalize();
- LLVector4a new_up;
- LLVector4a new_right;
-
- //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
- LLVector4a t = right;
- t.mul(up_fracs.mV[0]);
- new_up = up;
- new_up.mul(up_fracs.mV[1]);
- new_up.add(t);
-
- //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
- t = right;
- t.mul(up_fracs.mV[1]);
- new_right = up;
- new_right.mul(up_fracs.mV[0]);
- t.sub(new_right);
-
- up = new_up;
- right = t;
- up.normalize3fast();
- right.normalize3fast();
+ LLVector4a axis, pos, paxis, ppos;
+ F32 scale, pscale;
+
+ pos.load3(part.mPosAgent.mV);
+ axis.load3(part.mAxis.mV);
+ scale = part.mScale.mV[0];
+
+ if (part.mParent)
+ {
+ ppos.load3(part.mParent->mPosAgent.mV);
+ paxis.load3(part.mParent->mAxis.mV);
+ pscale = part.mParent->mScale.mV[0];
+ }
+ else
+ { //use source object as position
+
+ if (part.mPartSourcep->mSourceObjectp.notNull())
+ {
+ LLVector3 v = LLVector3(0,0,1);
+ v *= part.mPartSourcep->mSourceObjectp->getRenderRotation();
+ paxis.load3(v.mV);
+ ppos.load3(part.mPartSourcep->mPosAgent.mV);
+ pscale = part.mStartScale.mV[0];
+ }
+ else
+ { //no source object, no parent, nothing to draw
+ ppos = pos;
+ pscale = scale;
+ paxis = axis;
+ }
+ }
+
+ LLVector4a p0, p1, p2, p3;
+
+ scale *= 0.5f;
+ pscale *= 0.5f;
+
+ axis.mul(scale);
+ paxis.mul(pscale);
+
+ p0.setAdd(pos, axis);
+ p1.setSub(pos,axis);
+ p2.setAdd(ppos, paxis);
+ p3.setSub(ppos, paxis);
+
+ (*verticesp++) = p2;
+ (*verticesp++) = p3;
+ (*verticesp++) = p0;
+ (*verticesp++) = p1;
}
+ else
+ {
+ LLVector4a part_pos_agent;
+ part_pos_agent.load3(part.mPosAgent.mV);
+ LLVector4a camera_agent;
+ camera_agent.load3(getCameraPosition().mV);
+ LLVector4a at;
+ at.setSub(part_pos_agent, camera_agent);
+ LLVector4a up(0, 0, 1);
+ LLVector4a right;
+
+ right.setCross3(at, up);
+ right.normalize3fast();
- right.mul(0.5f*part.mScale.mV[0]);
- up.mul(0.5f*part.mScale.mV[1]);
+ up.setCross3(right, at);
+ up.normalize3fast();
+ if (part.mFlags & LLPartData::LL_PART_FOLLOW_VELOCITY_MASK)
+ {
+ LLVector4a normvel;
+ normvel.load3(part.mVelocity.mV);
+ normvel.normalize3fast();
+ LLVector2 up_fracs;
+ up_fracs.mV[0] = normvel.dot3(right).getF32();
+ up_fracs.mV[1] = normvel.dot3(up).getF32();
+ up_fracs.normalize();
+ LLVector4a new_up;
+ LLVector4a new_right;
+
+ //new_up = up_fracs.mV[0] * right + up_fracs.mV[1]*up;
+ LLVector4a t = right;
+ t.mul(up_fracs.mV[0]);
+ new_up = up;
+ new_up.mul(up_fracs.mV[1]);
+ new_up.add(t);
+
+ //new_right = up_fracs.mV[1] * right - up_fracs.mV[0]*up;
+ t = right;
+ t.mul(up_fracs.mV[1]);
+ new_right = up;
+ new_right.mul(up_fracs.mV[0]);
+ t.sub(new_right);
+
+ up = new_up;
+ right = t;
+ up.normalize3fast();
+ right.normalize3fast();
+ }
+
+ right.mul(0.5f*part.mScale.mV[0]);
+ up.mul(0.5f*part.mScale.mV[1]);
- //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
- // this works because there is actually a 4th float stored after the vertex position which is used as a texture index
- // also, somebody please VECTORIZE THIS
- LLVector4a ppapu;
- LLVector4a ppamu;
+ //HACK -- the verticesp->mV[3] = 0.f here are to set the texture index to 0 (particles don't use texture batching, maybe they should)
+ // this works because there is actually a 4th float stored after the vertex position which is used as a texture index
+ // also, somebody please VECTORIZE THIS
- ppapu.setAdd(part_pos_agent, up);
- ppamu.setSub(part_pos_agent, up);
+ LLVector4a ppapu;
+ LLVector4a ppamu;
- verticesp->setSub(ppapu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setSub(ppamu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setAdd(ppapu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
- verticesp->setAdd(ppamu, right);
- (*verticesp++).getF32ptr()[3] = 0.f;
+ ppapu.setAdd(part_pos_agent, up);
+ ppamu.setSub(part_pos_agent, up);
+
+ verticesp->setSub(ppapu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setSub(ppamu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setAdd(ppapu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ verticesp->setAdd(ppamu, right);
+ (*verticesp++).getF32ptr()[3] = 0.f;
+ }
}
@@ -563,6 +657,7 @@ void LLVOPartGroup::getGeometry(S32 idx,
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp)
{
if (idx >= (S32) mViewerPartGroupp->mParticles.size())
@@ -574,10 +669,43 @@ void LLVOPartGroup::getGeometry(S32 idx,
getGeometry(part, verticesp);
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
- *colorsp++ = part.mColor;
+ LLColor4U pcolor;
+ LLColor4U color = part.mColor;
+
+ LLColor4U pglow;
+
+ if (part.mFlags & LLPartData::LL_PART_RIBBON_MASK)
+ { //make sure color blends properly
+ if (part.mParent)
+ {
+ pglow = part.mParent->mGlow;
+ pcolor = part.mParent->mColor;
+ }
+ else
+ {
+ pglow = LLColor4U(0, 0, 0, (U8) llround(255.f*part.mStartGlow));
+ pcolor = part.mStartColor;
+ }
+ }
+ else
+ {
+ pglow = part.mGlow;
+ pcolor = color;
+ }
+
+ *colorsp++ = pcolor;
+ *colorsp++ = pcolor;
+ *colorsp++ = color;
+ *colorsp++ = color;
+
+ //if (pglow.mV[3] || part.mGlow.mV[3])
+ { //only write glow if it is not zero
+ *emissivep++ = pglow;
+ *emissivep++ = pglow;
+ *emissivep++ = part.mGlow;
+ *emissivep++ = part.mGlow;
+ }
+
if (!(part.mFlags & LLPartData::LL_PART_EMISSIVE_MASK))
{ //not fullbright, needs normal
@@ -720,10 +848,13 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLStrider<LLVector3> normalsp;
LLStrider<LLVector2> texcoordsp;
LLStrider<LLColor4U> colorsp;
+ LLStrider<LLColor4U> emissivep;
buffer->getVertexStrider(verticesp);
buffer->getNormalStrider(normalsp);
buffer->getColorStrider(colorsp);
+ buffer->getEmissiveStrider(emissivep);
+
LLSpatialGroup::drawmap_elem_t& draw_vec = group->mDrawMap[mRenderPass];
@@ -732,7 +863,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLFace* facep = *i;
LLAlphaObject* object = (LLAlphaObject*) facep->getViewerObject();
- if (!facep->isState(LLFace::PARTICLE))
+ //if (!facep->isState(LLFace::PARTICLE))
{ //set the indices of this face
S32 idx = LLVOPartGroup::findAvailableVBSlot();
if (idx >= 0)
@@ -741,7 +872,7 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
facep->setIndicesIndex(idx*6);
facep->setVertexBuffer(LLVOPartGroup::sVB);
facep->setPoolType(LLDrawPool::POOL_ALPHA);
- facep->setState(LLFace::PARTICLE);
+ //facep->setState(LLFace::PARTICLE);
}
else
{
@@ -756,9 +887,19 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
LLStrider<LLVector3> cur_norm = normalsp + geom_idx;
LLStrider<LLVector2> cur_tc = texcoordsp + geom_idx;
LLStrider<LLColor4U> cur_col = colorsp + geom_idx;
+ LLStrider<LLColor4U> cur_glow = emissivep + geom_idx;
+
+ LLColor4U* start_glow = cur_glow.get();
- object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_idx);
+ object->getGeometry(facep->getTEOffset(), cur_vert, cur_norm, cur_tc, cur_col, cur_glow, cur_idx);
+ BOOL has_glow = FALSE;
+
+ if (cur_glow.get() != start_glow)
+ {
+ has_glow = TRUE;
+ }
+
llassert(facep->getGeomCount() == 4);
llassert(facep->getIndicesCount() == 6);
@@ -773,24 +914,37 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
bool batched = false;
- if (idx >= 0 &&
- draw_vec[idx]->mTexture == facep->getTexture() &&
- draw_vec[idx]->mFullbright == fullbright)
+ U32 bf_src = LLRender::BF_SOURCE_ALPHA;
+ U32 bf_dst = LLRender::BF_ONE_MINUS_SOURCE_ALPHA;
+
+ object->getBlendFunc(facep->getTEOffset(), bf_src, bf_dst);
+
+
+ if (idx >= 0)
{
- if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
- {
- batched = true;
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mEnd += facep->getGeomCount();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
- }
- else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
+ LLDrawInfo* info = draw_vec[idx];
+
+ if (info->mTexture == facep->getTexture() &&
+ info->mHasGlow == has_glow &&
+ info->mFullbright == fullbright &&
+ info->mBlendFuncDst == bf_dst &&
+ info->mBlendFuncSrc == bf_src)
{
- batched = true;
- draw_vec[idx]->mCount += facep->getIndicesCount();
- draw_vec[idx]->mStart -= facep->getGeomCount();
- draw_vec[idx]->mOffset = facep->getIndicesStart();
- draw_vec[idx]->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ if (draw_vec[idx]->mEnd == facep->getGeomIndex()-1)
+ {
+ batched = true;
+ info->mCount += facep->getIndicesCount();
+ info->mEnd += facep->getGeomCount();
+ info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
+ else if (draw_vec[idx]->mStart == facep->getGeomIndex()+facep->getGeomCount()+1)
+ {
+ batched = true;
+ info->mCount += facep->getIndicesCount();
+ info->mStart -= facep->getGeomCount();
+ info->mOffset = facep->getIndicesStart();
+ info->mVSize = llmax(draw_vec[idx]->mVSize, vsize);
+ }
}
}
@@ -807,6 +961,10 @@ void LLParticlePartition::getGeometry(LLSpatialGroup* group)
info->mExtents[0] = group->mObjectExtents[0];
info->mExtents[1] = group->mObjectExtents[1];
info->mVSize = vsize;
+ info->mBlendFuncDst = bf_dst;
+ info->mBlendFuncSrc = bf_src;
+ info->mHasGlow = has_glow;
+ info->mParticle = TRUE;
draw_vec.push_back(info);
//for alpha sorting
facep->setDrawInfo(info);
diff --git a/indra/newview/llvopartgroup.h b/indra/newview/llvopartgroup.h
index 2befb01823..724e915d02 100755
--- a/indra/newview/llvopartgroup.h
+++ b/indra/newview/llvopartgroup.h
@@ -42,8 +42,7 @@ public:
//vertex buffer for holding all particles
static LLPointer<LLVertexBuffer> sVB;
- static S32 sVBSlotFree[LL_MAX_PARTICLE_COUNT];
- static S32* sVBSlotCursor;
+ static S32 sVBSlotCursor;
static void initClass();
static void restoreGL();
@@ -57,6 +56,7 @@ public:
LLVertexBuffer::MAP_NORMAL |
LLVertexBuffer::MAP_TEXCOORD0 |
LLVertexBuffer::MAP_COLOR |
+ LLVertexBuffer::MAP_EMISSIVE |
LLVertexBuffer::MAP_TEXTURE_INDEX
};
@@ -91,10 +91,12 @@ public:
LLStrider<LLVector3>& normalsp,
LLStrider<LLVector2>& texcoordsp,
LLStrider<LLColor4U>& colorsp,
+ LLStrider<LLColor4U>& emissivep,
LLStrider<U16>& indicesp);
void updateFaceSize(S32 idx) { }
F32 getPartSize(S32 idx);
+ void getBlendFunc(S32 idx, U32& src, U32& dst);
LLUUID getPartOwner(S32 idx);
LLUUID getPartSource(S32 idx);
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index e6385dceea..c233221e5f 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -101,6 +101,8 @@ static LLFastTimer::DeclareTimer FTM_GEN_TRIANGLES("Generate Triangles");
static LLFastTimer::DeclareTimer FTM_GEN_VOLUME("Generate Volumes");
static LLFastTimer::DeclareTimer FTM_VOLUME_TEXTURES("Volume Textures");
+extern BOOL gGLDebugLoggingEnabled;
+
// Implementation class of LLMediaDataClientObject. See llmediadataclient.h
class LLMediaDataClientObjectImpl : public LLMediaDataClientObject
{
@@ -341,6 +343,7 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
}
}
mTexAnimMode = 0;
+
mTextureAnimp->unpackTAMessage(mesgsys, block_num);
}
else
@@ -384,7 +387,6 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
}
else
{
- // CORY TO DO: Figure out how to get the value here
if (update_type != OUT_TERSE_IMPROVED)
{
LLVolumeParams volume_params;
@@ -453,6 +455,11 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
mFaceMappingChanged = TRUE;
mTexAnimMode = 0;
}
+
+ if (value & 0x400)
+ { //particle system (new)
+ unpackParticleSource(*dp, mOwnerID, false);
+ }
}
else
{
@@ -687,7 +694,7 @@ void LLVOVolume::updateTextureVirtualSize(bool forced)
}
}
- static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable");
+ static LLCachedControl<bool> dont_load_textures(gSavedSettings,"TextureDisable", false);
if (dont_load_textures || LLAppViewer::getTextureFetch()->mDebugPause) // || !mDrawable->isVisible())
{
@@ -1030,8 +1037,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
}
}
-
- static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback");
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
bool cache_in_vram = use_transform_feedback && gTransformPositionProgram.mProgramObject &&
(!mVolumeImpl || !mVolumeImpl->isVolumeUnique());
@@ -1096,6 +1102,12 @@ void LLVOVolume::notifyMeshLoaded()
{
mSculptChanged = TRUE;
gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_GEOMETRY, TRUE);
+
+ LLVOAvatar* avatar = getAvatar();
+ if (avatar)
+ {
+ avatar->updateVisualComplexity();
+ }
}
// sculpt replaces generate() for sculpted surfaces
@@ -1124,28 +1136,38 @@ void LLVOVolume::sculpt()
S32 current_discard = getVolume()->getSculptLevel() ;
if(current_discard < -2)
{
- static S32 low_sculpty_discard_warning_count = 100;
- if (++low_sculpty_discard_warning_count >= 100)
- { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ static S32 low_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) low_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( low_sculpty_discard_warning_count < 10 ||
+ (low_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
<< " at " << current_discard
- << " is less than -2." << llendl;
- low_sculpty_discard_warning_count = 0;
+ << " is less than -2."
+ << " Hit this " << low_sculpty_discard_warning_count << " times"
+ << llendl;
}
+ low_sculpty_discard_warning_count++;
// corrupted volume... don't update the sculpty
return;
}
else if (current_discard > MAX_DISCARD_LEVEL)
{
- static S32 high_sculpty_discard_warning_count = 100;
- if (++high_sculpty_discard_warning_count >= 100)
- { // Log first time, then every 100 afterwards otherwise this can flood the logs
+ static S32 high_sculpty_discard_warning_count = 1;
+ S32 exponent = llmax(1, llfloor( log10((F64) high_sculpty_discard_warning_count) ));
+ S32 interval = pow(10.0, exponent);
+ if ( high_sculpty_discard_warning_count < 10 ||
+ (high_sculpty_discard_warning_count % interval) == 0)
+ { // Log first 10 time, then decreasing intervals afterwards otherwise this can flood the logs
llwarns << "WARNING!!: Current discard for sculpty " << mSculptTexture->getID()
<< " at " << current_discard
- << " is more than than allowed max of " << MAX_DISCARD_LEVEL << llendl;
- high_sculpty_discard_warning_count = 0;
+ << " is more than than allowed max of " << MAX_DISCARD_LEVEL
+ << ". Hit this " << high_sculpty_discard_warning_count << " times"
+ << llendl;
}
+ high_sculpty_discard_warning_count++;
// corrupted volume... don't update the sculpty
return;
@@ -1238,7 +1260,7 @@ BOOL LLVOVolume::calcLOD()
else
{
distance = mDrawable->mDistanceWRTCamera;
- radius = getVolume()->mLODScaleBias.scaledVec(getScale()).length();
+ radius = getVolume() ? getVolume()->mLODScaleBias.scaledVec(getScale()).length() : getScale().length();
}
//hold onto unmodified distance for debugging
@@ -1268,7 +1290,7 @@ BOOL LLVOVolume::calcLOD()
{
//setDebugText(llformat("%.2f:%.2f, %d", debug_distance, radius, cur_detail));
- setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex()));
+ //setDebugText(llformat("%d", mDrawable->getFace(0)->getTextureIndex()));
}
if (cur_detail != mLOD)
@@ -2596,6 +2618,7 @@ void LLVOVolume::setLightTextureID(LLUUID id)
if (hasLightTexture())
{
setParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE, FALSE, true);
+ parameterChanged(LLNetworkData::PARAMS_LIGHT_IMAGE, true);
mLightTexture = NULL;
}
}
@@ -2613,7 +2636,8 @@ void LLVOVolume::setSpotLightParams(LLVector3 params)
void LLVOVolume::setIsLight(BOOL is_light)
{
- if (is_light != getIsLight())
+ BOOL was_light = getIsLight();
+ if (is_light != was_light)
{
if (is_light)
{
@@ -2798,7 +2822,7 @@ void LLVOVolume::updateSpotLightPriority()
bool LLVOVolume::isLightSpotlight() const
{
LLLightImageParams* params = (LLLightImageParams*) getParameterEntry(LLNetworkData::PARAMS_LIGHT_IMAGE);
- if (params)
+ if (params && getParameterEntryInUse(LLNetworkData::PARAMS_LIGHT_IMAGE))
{
return params->isLightSpotlight();
}
@@ -3021,7 +3045,7 @@ void LLVOVolume::generateSilhouette(LLSelectNode* nodep, const LLVector3& view_p
//transform view vector into volume space
view_vector -= getRenderPosition();
- mDrawable->mDistanceWRTCamera = view_vector.length();
+ //mDrawable->mDistanceWRTCamera = view_vector.length();
LLQuaternion worldRot = getRenderRotation();
view_vector = view_vector * ~worldRot;
if (!isVolumeGlobal())
@@ -3728,8 +3752,30 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
{
LLFace* face = mDrawable->getFace(face_hit);
+ bool ignore_alpha = false;
+
+ const LLTextureEntry* te = face->getTextureEntry();
+ if (te)
+ {
+ LLMaterial* mat = te->getMaterialParams();
+ if (mat)
+ {
+ U8 mode = mat->getDiffuseAlphaMode();
+
+ if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
+ mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
+ {
+ ignore_alpha = true;
+ }
+ }
+ }
+
if (face &&
- (pick_transparent || !face->getTexture() || !face->getTexture()->hasGLTexture() || face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
+ (ignore_alpha ||
+ pick_transparent ||
+ !face->getTexture() ||
+ !face->getTexture()->hasGLTexture() ||
+ face->getTexture()->getMask(face->surfaceToTexture(tc, p, n))))
{
local_end = p;
if (face_hitp != NULL)
@@ -3895,10 +3941,13 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
}
//build matrix palette
- LLMatrix4a mp[64];
+ static const size_t kMaxJoints = 64;
+
+ LLMatrix4a mp[kMaxJoints];
LLMatrix4* mat = (LLMatrix4*) mp;
- for (U32 j = 0; j < skin->mJointNames.size(); ++j)
+ U32 maxJoints = llmin(skin->mJointNames.size(), kMaxJoints);
+ for (U32 j = 0; j < maxJoints; ++j)
{
LLJoint* joint = avatar->getJoint(skin->mJointNames[j]);
if (joint)
@@ -3953,8 +4002,10 @@ void LLRiggedVolume::update(const LLMeshSkinInfo* skin, LLVOAvatar* avatar, cons
F32 w = wght[k];
LLMatrix4a src;
- src.setMul(mp[idx[k]], w);
-
+ // Insure ref'd bone is in our clamped array of mats
+ llassert(idx[k] < kMaxJoints);
+ // clamp k to kMaxJoints to avoid reading garbage off stack in release
+ src.setMul(mp[idx[(k < kMaxJoints) ? k : 0]], w);
final_mat.add(src);
}
@@ -4365,7 +4416,9 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (pAvatarVO)
{
pAvatarVO->mAttachmentGeometryBytes -= group->mGeometryBytes;
+ pAvatarVO->mAttachmentGeometryBytes = llmax(pAvatarVO->mAttachmentGeometryBytes, 0);
pAvatarVO->mAttachmentSurfaceArea -= group->mSurfaceArea;
+ pAvatarVO->mAttachmentSurfaceArea = llmax(pAvatarVO->mAttachmentSurfaceArea, 0.f);
}
group->mGeometryBytes = 0;
@@ -4378,14 +4431,25 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
mFaceList.clear();
- std::vector<LLFace*> fullbright_faces;
- std::vector<LLFace*> bump_faces;
- std::vector<LLFace*> norm_faces;
- std::vector<LLFace*> spec_faces;
- std::vector<LLFace*> normspec_faces;
- std::vector<LLFace*> simple_faces;
+ const U32 MAX_FACE_COUNT = 4096;
+
+ static LLFace** fullbright_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
+ static LLFace** bump_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
+ static LLFace** simple_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
+ static LLFace** norm_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64);
+ static LLFace** spec_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64);
+ static LLFace** normspec_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*), 64);
+ static LLFace** alpha_faces = (LLFace**) ll_aligned_malloc(MAX_FACE_COUNT*sizeof(LLFace*),64);
+
+ U32 fullbright_count = 0;
+ U32 bump_count = 0;
+ U32 simple_count = 0;
+ U32 alpha_count = 0;
+ U32 norm_count = 0;
+ U32 spec_count = 0;
+ U32 normspec_count = 0;
+
- std::vector<LLFace*> alpha_faces;
U32 useage = group->mSpatialPartition->mBufferUsage;
U32 max_vertices = (gSavedSettings.getS32("RenderMaxVBOSize")*1024)/LLVertexBuffer::calcVertexSize(group->mSpatialPartition->mVertexDataMask);
@@ -4396,6 +4460,8 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
bool emissive = false;
+
+
{
LLFastTimer t(FTM_REBUILD_VOLUME_FACE_LIST);
@@ -4754,7 +4820,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (facep->canRenderAsMask())
{ //can be treated as alpha mask
- simple_faces.push_back(facep);
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ simple_faces[simple_count++] = facep;
+ }
}
else
{
@@ -4762,7 +4831,10 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{ //only treat as alpha in the pipeline if < 100% transparent
drawablep->setState(LLDrawable::HAS_ALPHA);
}
- alpha_faces.push_back(facep);
+ if (alpha_count < MAX_FACE_COUNT)
+ {
+ alpha_faces[alpha_count++] = facep;
+ }
}
}
else
@@ -4782,51 +4854,81 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
{
if (mat->getSpecularID().notNull())
{ //has normal and specular maps (needs texcoord1, texcoord2, and tangent)
- normspec_faces.push_back(facep);
+ if (normspec_count < MAX_FACE_COUNT)
+ {
+ normspec_faces[normspec_count++] = facep;
+ }
}
else
{ //has normal map (needs texcoord1 and tangent)
- norm_faces.push_back(facep);
+ if (norm_count < MAX_FACE_COUNT)
+ {
+ norm_faces[norm_count++] = facep;
+ }
}
}
else if (mat->getSpecularID().notNull())
{ //has specular map but no normal map, needs texcoord2
- spec_faces.push_back(facep);
+ if (spec_count < MAX_FACE_COUNT)
+ {
+ spec_faces[spec_count++] = facep;
+ }
}
else
{ //has neither specular map nor normal map, only needs texcoord0
- simple_faces.push_back(facep);
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ simple_faces[simple_count++] = facep;
+ }
}
}
else if (te->getBumpmap())
{ //needs normal + tangent
- bump_faces.push_back(facep);
+ if (bump_count < MAX_FACE_COUNT)
+ {
+ bump_faces[bump_count++] = facep;
+ }
}
else if (te->getShiny() || !te->getFullbright())
{ //needs normal
- simple_faces.push_back(facep);
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ simple_faces[simple_count++] = facep;
+ }
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ if (fullbright_count < MAX_FACE_COUNT)
+ {
+ fullbright_faces[fullbright_count++] = facep;
+ }
}
}
else
{
if (te->getBumpmap() && LLPipeline::sRenderBump)
{ //needs normal + tangent
- bump_faces.push_back(facep);
+ if (bump_count < MAX_FACE_COUNT)
+ {
+ bump_faces[bump_count++] = facep;
+ }
}
else if ((te->getShiny() && LLPipeline::sRenderBump) ||
!(te->getFullbright() || bake_sunlight))
{ //needs normal
- simple_faces.push_back(facep);
+ if (simple_count < MAX_FACE_COUNT)
+ {
+ simple_faces[simple_count++] = facep;
+ }
}
else
{ //doesn't need normal
facep->setState(LLFace::FULLBRIGHT);
- fullbright_faces.push_back(facep);
+ if (fullbright_count < MAX_FACE_COUNT)
+ {
+ fullbright_faces[fullbright_count++] = facep;
+ }
}
}
}
@@ -4888,13 +4990,13 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
fullbright_mask = fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX;
}
- genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, FALSE, batch_textures, FALSE);
- genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, FALSE, batch_textures);
- genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, TRUE, batch_textures);
- genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, FALSE, FALSE);
- genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, FALSE, FALSE);
- genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, FALSE, FALSE);
- genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, FALSE, FALSE);
+ genDrawInfo(group, simple_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, simple_faces, simple_count, FALSE, batch_textures, FALSE);
+ genDrawInfo(group, fullbright_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, fullbright_faces, fullbright_count, FALSE, batch_textures);
+ genDrawInfo(group, alpha_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, alpha_faces, alpha_count, TRUE, batch_textures);
+ genDrawInfo(group, bump_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, bump_faces, bump_count, FALSE, FALSE);
+ genDrawInfo(group, norm_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, norm_faces, norm_count, FALSE, FALSE);
+ genDrawInfo(group, spec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, spec_faces, spec_count, FALSE, FALSE);
+ genDrawInfo(group, normspec_mask | LLVertexBuffer::MAP_TEXTURE_INDEX, normspec_faces, normspec_count, FALSE, FALSE);
if (!LLPipeline::sDelayVBUpdate)
{
@@ -4919,11 +5021,26 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (pAvatarVO)
{
+ if (pAvatarVO->mAttachmentGeometryBytes < 0)
+ { // First time through value is -1
+ pAvatarVO->mAttachmentGeometryBytes = group->mGeometryBytes;
+ }
+ else
+ {
pAvatarVO->mAttachmentGeometryBytes += group->mGeometryBytes;
+ }
+ if (pAvatarVO->mAttachmentSurfaceArea < 0.f)
+ { // First time through value is -1
+ pAvatarVO->mAttachmentSurfaceArea = group->mSurfaceArea;
+ }
+ else
+ {
pAvatarVO->mAttachmentSurfaceArea += group->mSurfaceArea;
}
}
+}
+static LLFastTimer::DeclareTimer FTM_REBUILD_MESH_FLUSH("Flush Mesh");
void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
@@ -4933,11 +5050,14 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
LLFastTimer ftm(FTM_REBUILD_VOLUME_VB);
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO); //make sure getgeometryvolume shows up in the right place in timers
- S32 num_mapped_veretx_buffer = LLVertexBuffer::sMappedCount ;
-
group->mBuilt = 1.f;
- std::set<LLVertexBuffer*> mapped_buffers;
+ S32 num_mapped_vertex_buffer = LLVertexBuffer::sMappedCount ;
+
+ const U32 MAX_BUFFER_COUNT = 4096;
+ LLVertexBuffer* locked_buffer[MAX_BUFFER_COUNT];
+
+ U32 buffer_count = 0;
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
{
@@ -4972,9 +5092,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
}
- if (buff->isLocked())
+ if (buff->isLocked() && buffer_count < MAX_BUFFER_COUNT)
{
- mapped_buffers.insert(buff);
+ locked_buffer[buffer_count++] = buff;
}
}
}
@@ -4990,7 +5110,9 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
}
}
- for (std::set<LLVertexBuffer*>::iterator iter = mapped_buffers.begin(); iter != mapped_buffers.end(); ++iter)
+ {
+ LLFastTimer t(FTM_REBUILD_MESH_FLUSH);
+ for (LLVertexBuffer** iter = locked_buffer, ** end_iter = locked_buffer+buffer_count; iter != end_iter; ++iter)
{
(*iter)->flush();
}
@@ -5002,9 +5124,10 @@ void LLVolumeGeometryManager::rebuildMesh(LLSpatialGroup* group)
{
group->mVertexBuffer->flush();
}
+ }
//if not all buffers are unmapped
- if(num_mapped_veretx_buffer != LLVertexBuffer::sMappedCount)
+ if(num_mapped_vertex_buffer != LLVertexBuffer::sMappedCount)
{
llwarns << "Not all mapped vertex buffers are unmapped!" << llendl ;
for (LLSpatialGroup::element_iter drawable_iter = group->getDataBegin(); drawable_iter != group->getDataEnd(); ++drawable_iter)
@@ -5071,12 +5194,22 @@ static LLFastTimer::DeclareTimer FTM_GEN_DRAW_INFO_RESIZE_VB("Resize VB");
-void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::vector<LLFace*>& faces, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
+void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace** faces, U32 face_count, BOOL distance_sort, BOOL batch_textures, BOOL no_materials)
{
LLFastTimer t(FTM_REBUILD_VOLUME_GEN_DRAW_INFO);
U32 buffer_usage = group->mBufferUsage;
+ static LLCachedControl<bool> use_transform_feedback(gSavedSettings, "RenderUseTransformFeedback", false);
+
+ if (use_transform_feedback &&
+ gTransformPositionProgram.mProgramObject && //transform shaders are loaded
+ buffer_usage == GL_DYNAMIC_DRAW_ARB && //target buffer is in VRAM
+ !(mask & LLVertexBuffer::MAP_WEIGHT4)) //TODO: add support for weights
+ {
+ buffer_usage = GL_DYNAMIC_COPY_ARB;
+ }
+
#if LL_DARWIN
// HACK from Leslie:
// Disable VBO usage for alpha on Mac OS X because it kills the framerate
@@ -5097,17 +5230,18 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!distance_sort)
{
//sort faces by things that break batches
- std::sort(faces.begin(), faces.end(), CompareBatchBreakerModified());
+ std::sort(faces, faces+face_count, CompareBatchBreakerModified());
}
else
{
//sort faces by distance
- std::sort(faces.begin(), faces.end(), LLFace::CompareDistanceGreater());
+ std::sort(faces, faces+face_count, LLFace::CompareDistanceGreater());
}
}
bool hud_group = group->isHUDGroup() ;
- std::vector<LLFace*>::iterator face_iter = faces.begin();
+ LLFace** face_iter = faces;
+ LLFace** end_faces = faces+face_count;
LLSpatialGroup::buffer_map_t buffer_map;
@@ -5136,7 +5270,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
//NEVER use more than 16 texture index channels (workaround for prevalent driver bug)
texture_index_channels = llmin(texture_index_channels, 16);
- while (face_iter != faces.end())
+ bool flexi = false;
+
+ while (face_iter != end_faces)
{
//pull off next face
LLFace* facep = *face_iter;
@@ -5163,11 +5299,16 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
U32 index_count = facep->getIndicesCount();
U32 geom_count = facep->getGeomCount();
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
//sum up vertices needed for this render batch
- std::vector<LLFace*>::iterator i = face_iter;
+ LLFace** i = face_iter;
++i;
- std::vector<LLViewerTexture*> texture_list;
+ const U32 MAX_TEXTURE_COUNT = 32;
+ LLViewerTexture* texture_list[MAX_TEXTURE_COUNT];
+
+ U32 texture_count = 0;
{
LLFastTimer t(FTM_GEN_DRAW_INFO_FACE_SIZE);
@@ -5175,12 +5316,15 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
{
U8 cur_tex = 0;
facep->setTextureIndex(cur_tex);
- texture_list.push_back(tex);
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
if (can_batch_texture(facep))
{ //populate texture_list with any textures that can be batched
//move i to the next unbatchable face
- while (i != faces.end())
+ while (i != end_faces)
{
facep = *i;
@@ -5196,7 +5340,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (distance_sort)
{ //textures might be out of order, see if texture exists in current batch
bool found = false;
- for (U32 tex_idx = 0; tex_idx < texture_list.size(); ++tex_idx)
+ for (U32 tex_idx = 0; tex_idx < texture_count; ++tex_idx)
{
if (facep->getTexture() == texture_list[tex_idx])
{
@@ -5208,7 +5352,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
if (!found)
{
- cur_tex = texture_list.size();
+ cur_tex = texture_count;
}
}
else
@@ -5223,7 +5367,10 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
tex = facep->getTexture();
- texture_list.push_back(tex);
+ if (texture_count < MAX_TEXTURE_COUNT)
+ {
+ texture_list[texture_count++] = tex;
+ }
}
if (geom_count + facep->getGeomCount() > max_vertices)
@@ -5232,6 +5379,9 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
++i;
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
@@ -5247,7 +5397,7 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
}
else
{
- while (i != faces.end() &&
+ while (i != end_faces &&
(LLPipeline::sTextureBindTest ||
(distance_sort ||
((*i)->getTexture() == tex &&
@@ -5268,8 +5418,16 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
++i;
index_count += facep->getIndicesCount();
geom_count += facep->getGeomCount();
+
+ flexi = flexi || facep->getViewerObject()->getVolume()->isUnique();
+ }
}
}
+
+
+ if (flexi && buffer_usage && buffer_usage != GL_STREAM_DRAW_ARB)
+ {
+ buffer_usage = GL_STREAM_DRAW_ARB;
}
//create vertex buffer
@@ -5367,19 +5525,24 @@ void LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, std::
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
- bool use_legacy_bump = te->getBumpmap() && (!mat || mat->getNormalID().isNull());
+ bool use_legacy_bump = te->getBumpmap() && (te->getBumpmap() < 18) && (!mat || mat->getNormalID().isNull());
+ bool opaque = te->getColor().mV[3] >= 0.999f;
if (mat && LLPipeline::sRenderDeferred && !hud_group)
{
bool material_pass = false;
- if (fullbright)
+ // do NOT use 'fullbright' for this logic or you risk sending
+ // things without normals down the materials pipeline and will
+ // render poorly if not crash NORSPEC-240,314
+ //
+ if (te->getFullbright())
{
if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
- if (te->getColor().mV[3] >= 0.999f)
+ if (opaque)
{
- material_pass = true;
+ registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
else
{
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 4f52ff9778..72d628fb88 100755
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -188,13 +188,12 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
- shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
- shader->uniform4fv("waterFogColor", 1, LLDrawPoolWater::sWaterFogColor.mV);
- shader->uniform1f("waterFogEnd", LLDrawPoolWater::sWaterFogEnd);
- shader->uniform4fv("waterPlane", 1, mWaterPlane.mV);
- shader->uniform1f("waterFogDensity", getFogDensity());
- shader->uniform1f("waterFogKS", mWaterFogKS);
- shader->uniform1f("distance_multiplier", 0);
+shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
+ shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
+ shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
+ shader->uniform1f(LLShaderMgr::WATER_FOGKS, mWaterFogKS);
+ shader->uniform1f(LLViewerShaderMgr::DISTANCE_MULTIPLIER, 0);
}
}
diff --git a/indra/newview/llwaterparamset.h b/indra/newview/llwaterparamset.h
index b28585af59..368cb0ccba 100755
--- a/indra/newview/llwaterparamset.h
+++ b/indra/newview/llwaterparamset.h
@@ -33,6 +33,7 @@
#include "v4math.h"
#include "v4color.h"
#include "llviewershadermgr.h"
+#include "llstringtable.h"
class LLWaterParamSet;
@@ -47,6 +48,9 @@ public:
private:
LLSD mParamValues;
+ std::vector<LLStaticHashedString> mParamHashedNames;
+
+ void updateHashedNames();
public:
@@ -140,6 +144,17 @@ inline void LLWaterParamSet::setAll(const LLSD& val)
mParamValues[mIt->first] = mIt->second;
}
}
+ updateHashedNames();
+}
+
+inline void LLWaterParamSet::updateHashedNames()
+{
+ mParamHashedNames.clear();
+ // Iterate through values
+ for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter)
+ {
+ mParamHashedNames.push_back(LLStaticHashedString(iter->first));
+ }
}
inline const LLSD& LLWaterParamSet::getAll()
diff --git a/indra/newview/llwebprofile.cpp b/indra/newview/llwebprofile.cpp
index 641f338f2c..69255af179 100755
--- a/indra/newview/llwebprofile.cpp
+++ b/indra/newview/llwebprofile.cpp
@@ -148,9 +148,6 @@ public:
LL_DEBUGS("Snapshots") << "Uploading image succeeded. Response: [" << body << "]" << llendl;
LLWebProfile::reportImageUploadStatus(true);
}
-
-private:
- LLPointer<LLImageFormatted> mImagep;
};
@@ -172,7 +169,7 @@ public:
headers["Cookie"] = LLWebProfile::getAuthCookie();
const std::string& redir_url = content["location"];
LL_DEBUGS("Snapshots") << "Got redirection URL: " << redir_url << llendl;
- LLHTTPClient::get(redir_url, new LLWebProfileResponders::PostImageRedirectResponder, headers);
+ LLHTTPClient::get(redir_url, new LLWebProfileResponders::PostImageRedirectResponder(), headers);
}
else
{
diff --git a/indra/newview/llwindowlistener.cpp b/indra/newview/llwindowlistener.cpp
index 28f959eb71..a8e06511d7 100755
--- a/indra/newview/llwindowlistener.cpp
+++ b/indra/newview/llwindowlistener.cpp
@@ -265,7 +265,9 @@ void LLWindowListener::getPaths(LLSD const & request)
void LLWindowListener::keyDown(LLSD const & evt)
{
Response response(LLSD(), evt);
-
+ KEY key = getKEY(evt);
+ MASK mask = getMask(evt);
+
if (evt.has("path"))
{
std::string path(evt["path"]);
@@ -280,8 +282,6 @@ void LLWindowListener::keyDown(LLSD const & evt)
response.setResponse(target_view->getInfo());
gFocusMgr.setKeyboardFocus(target_view);
- KEY key = getKEY(evt);
- MASK mask = getMask(evt);
gViewerKeyboard.handleKey(key, mask, false);
if(key < 0x80) mWindow->handleUnicodeChar(key, mask);
}
@@ -294,7 +294,8 @@ void LLWindowListener::keyDown(LLSD const & evt)
}
else
{
- mKbGetter()->handleTranslatedKeyDown(getKEY(evt), getMask(evt));
+ gViewerKeyboard.handleKey(key, mask, false);
+ if(key < 0x80) mWindow->handleUnicodeChar(key, mask);
}
}
diff --git a/indra/newview/llwlanimator.h b/indra/newview/llwlanimator.h
index 5223b45343..810f4cf7e5 100755
--- a/indra/newview/llwlanimator.h
+++ b/indra/newview/llwlanimator.h
@@ -137,3 +137,4 @@ private:
};
#endif // LL_WL_ANIMATOR_H
+
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 6077208799..ce9f61c0af 100755
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -351,8 +351,8 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
- shader->uniform3fv("camPosLocal", 1, LLViewerCamera::getInstance()->getOrigin().mV);
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
+ shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
else if (shader->mShaderGroup == LLGLSLShader::SG_SKY)
@@ -360,7 +360,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mClampedLightDir.mV);
}
- shader->uniform1f("scene_light_strength", mSceneLightStrength);
+ shader->uniform1f(LLShaderMgr::SCENE_LIGHT_STRENGTH, mSceneLightStrength);
}
diff --git a/indra/newview/llwlparammanager.h b/indra/newview/llwlparammanager.h
index 72422500fc..e13aed98ed 100755
--- a/indra/newview/llwlparammanager.h
+++ b/indra/newview/llwlparammanager.h
@@ -412,3 +412,4 @@ inline LLVector4 LLWLParamManager::getRotatedLightDir(void) const
}
#endif
+
diff --git a/indra/newview/llwlparamset.cpp b/indra/newview/llwlparamset.cpp
index dba3970635..8529a4614b 100755
--- a/indra/newview/llwlparamset.cpp
+++ b/indra/newview/llwlparamset.cpp
@@ -39,6 +39,22 @@
#include <sstream>
+static LLStaticHashedString sStarBrightness("star_brightness");
+static LLStaticHashedString sPresetNum("preset_num");
+static LLStaticHashedString sSunAngle("sun_angle");
+static LLStaticHashedString sEastAngle("east_angle");
+static LLStaticHashedString sEnableCloudScroll("enable_cloud_scroll");
+static LLStaticHashedString sCloudScrollRate("cloud_scroll_rate");
+static LLStaticHashedString sLightNorm("lightnorm");
+static LLStaticHashedString sCloudDensity("cloud_pos_density1");
+static LLStaticHashedString sCloudScale("cloud_scale");
+static LLStaticHashedString sCloudShadow("cloud_shadow");
+static LLStaticHashedString sDensityMultiplier("density_multiplier");
+static LLStaticHashedString sDistanceMultiplier("distance_multiplier");
+static LLStaticHashedString sHazeDensity("haze_density");
+static LLStaticHashedString sHazeHorizon("haze_horizon");
+static LLStaticHashedString sMaxY("max_y");
+
LLWLParamSet::LLWLParamSet(void) :
mName("Unnamed Preset"),
mCloudScrollXOffset(0.f), mCloudScrollYOffset(0.f)
@@ -49,21 +65,24 @@ static LLFastTimer::DeclareTimer FTM_WL_PARAM_UPDATE("WL Param Update");
void LLWLParamSet::update(LLGLSLShader * shader) const
{
LLFastTimer t(FTM_WL_PARAM_UPDATE);
-
- for(LLSD::map_const_iterator i = mParamValues.beginMap();
- i != mParamValues.endMap();
- ++i)
+ LLSD::map_const_iterator i = mParamValues.beginMap();
+ std::vector<LLStaticHashedString>::const_iterator n = mParamHashedNames.begin();
+ for(;(i != mParamValues.endMap()) && (n != mParamHashedNames.end());++i, n++)
{
- const std::string& param = i->first;
+ const LLStaticHashedString& param = *n;
- if (param == "star_brightness" || param == "preset_num" || param == "sun_angle" ||
- param == "east_angle" || param == "enable_cloud_scroll" ||
- param == "cloud_scroll_rate" || param == "lightnorm" )
+ // check that our pre-hashed names are still tracking the mParamValues map correctly
+ //
+ llassert(param.String() == i->first);
+
+ if (param == sStarBrightness || param == sPresetNum || param == sSunAngle ||
+ param == sEastAngle || param == sEnableCloudScroll ||
+ param == sCloudScrollRate || param == sLightNorm )
{
continue;
}
- if (param == "cloud_pos_density1")
+ if (param == sCloudDensity)
{
LLVector4 val;
val.mV[0] = F32(i->second[0].asReal()) + mCloudScrollXOffset;
@@ -75,10 +94,10 @@ void LLWLParamSet::update(LLGLSLShader * shader) const
shader->uniform4fv(param, 1, val.mV);
stop_glerror();
}
- else if (param == "cloud_scale" || param == "cloud_shadow" ||
- param == "density_multiplier" || param == "distance_multiplier" ||
- param == "haze_density" || param == "haze_horizon" ||
- param == "max_y" )
+ else if (param == sCloudScale || param == sCloudShadow ||
+ param == sDensityMultiplier || param == sDistanceMultiplier ||
+ param == sHazeDensity || param == sHazeHorizon ||
+ param == sMaxY )
{
F32 val = (F32) i->second[0].asReal();
@@ -386,3 +405,14 @@ void LLWLParamSet::updateCloudScrolling(void)
mCloudScrollYOffset += F32(delta_t * (getCloudScrollY() - 10.f) / 100.f);
}
}
+
+void LLWLParamSet::updateHashedNames()
+{
+ mParamHashedNames.clear();
+ // Iterate through values
+ for(LLSD::map_iterator iter = mParamValues.beginMap(); iter != mParamValues.endMap(); ++iter)
+ {
+ mParamHashedNames.push_back(LLStaticHashedString(iter->first));
+ }
+}
+
diff --git a/indra/newview/llwlparamset.h b/indra/newview/llwlparamset.h
index b087119dd5..6e5f1d3a4b 100755
--- a/indra/newview/llwlparamset.h
+++ b/indra/newview/llwlparamset.h
@@ -29,9 +29,11 @@
#include <string>
#include <map>
+#include <vector>
#include "v4math.h"
#include "v4color.h"
+#include "llstaticstringtable.h"
class LLWLParamSet;
class LLGLSLShader;
@@ -47,9 +49,12 @@ public:
private:
LLSD mParamValues;
-
+ std::vector<LLStaticHashedString> mParamHashedNames;
+
float mCloudScrollXOffset, mCloudScrollYOffset;
+ void updateHashedNames();
+
public:
LLWLParamSet();
@@ -177,6 +182,8 @@ inline void LLWLParamSet::setAll(const LLSD& val)
if(val.isMap()) {
mParamValues = val;
}
+
+ updateHashedNames();
}
inline const LLSD& LLWLParamSet::getAll()
@@ -236,3 +243,4 @@ inline F32 LLWLParamSet::getCloudScrollY() {
#endif // LL_WLPARAM_SET_H
+
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp
index 7996f8a640..103668d051 100755
--- a/indra/newview/llworld.cpp
+++ b/indra/newview/llworld.cpp
@@ -140,6 +140,7 @@ LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
{
llinfos << "Add region with handle: " << region_handle << " on host " << host << llendl;
LLViewerRegion *regionp = getRegionFromHandle(region_handle);
+ std::string seedUrl;
if (regionp)
{
llinfos << "Region exists, removing it " << llendl;
@@ -161,6 +162,9 @@ LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
llwarns << "LLWorld::addRegion exists, but isn't alive" << llendl;
}
+ // Save capabilities seed URL
+ seedUrl = regionp->getCapability("Seed");
+
// Kill the old host, and then we can continue on and add the new host. We have to kill even if the host
// matches, because all the agent state for the new camera is completely different.
removeRegion(old_host);
@@ -188,6 +192,11 @@ LLViewerRegion* LLWorld::addRegion(const U64 &region_handle, const LLHost &host)
llerrs << "Unable to create new region!" << llendl;
}
+ if ( !seedUrl.empty() )
+ {
+ regionp->setCapability("Seed", seedUrl);
+ }
+
mRegionList.push_back(regionp);
mActiveRegionList.push_back(regionp);
mCulledRegionList.push_back(regionp);
diff --git a/indra/newview/llworldmap.cpp b/indra/newview/llworldmap.cpp
index 5fa380e0e3..bfae142812 100755
--- a/indra/newview/llworldmap.cpp
+++ b/indra/newview/llworldmap.cpp
@@ -522,6 +522,17 @@ bool LLWorldMap::insertItem(U32 x_world, U32 y_world, std::string& name, LLUUID&
tooltip_fmt.setArg("[AREA]", llformat("%d", extra));
tooltip_fmt.setArg("[PRICE]", llformat("%d", extra2));
+
+ // Check for division by zero
+ if (extra != 0)
+ {
+ tooltip_fmt.setArg("[SQMPRICE]", llformat("%.1f", (F32)extra2 / (F32)extra));
+ }
+ else
+ {
+ tooltip_fmt.setArg("[SQMPRICE]", LLTrans::getString("Unknown"));
+ }
+
new_item.setTooltip(tooltip_fmt.getString());
if (type == MAP_ITEM_LAND_FOR_SALE)
diff --git a/indra/newview/llworldmapview.cpp b/indra/newview/llworldmapview.cpp
index 1940cf541e..ae334d4bd2 100755
--- a/indra/newview/llworldmapview.cpp
+++ b/indra/newview/llworldmapview.cpp
@@ -1792,3 +1792,5 @@ BOOL LLWorldMapView::handleDoubleClick( S32 x, S32 y, MASK mask )
}
return FALSE;
}
+
+
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index f49395da34..5da8a78b1b 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -111,6 +111,8 @@
#include "llpathinglib.h"
#include "llfloaterpathfindingconsole.h"
#include "llfloaterpathfindingcharacters.h"
+#include "llfloatertools.h"
+#include "llpanelface.h"
#include "llpathfindingpathtool.h"
#ifdef _DEBUG
@@ -120,6 +122,10 @@
//#define DEBUG_INDICES
#endif
+// Expensive and currently broken
+//
+#define MATERIALS_IN_REFLECTIONS 0
+
bool gShiftFrame = false;
//cached settings
@@ -255,6 +261,17 @@ LLFastTimer::DeclareTimer FTM_RENDER_DEFERRED("Deferred Shading");
static LLFastTimer::DeclareTimer FTM_STATESORT_DRAWABLE("Sort Drawables");
static LLFastTimer::DeclareTimer FTM_STATESORT_POSTSORT("Post Sort");
+static LLStaticHashedString sTint("tint");
+static LLStaticHashedString sAmbiance("ambiance");
+static LLStaticHashedString sAlphaScale("alpha_scale");
+static LLStaticHashedString sNormMat("norm_mat");
+static LLStaticHashedString sOffset("offset");
+static LLStaticHashedString sScreenRes("screenRes");
+static LLStaticHashedString sDelta("delta");
+static LLStaticHashedString sDistFactor("dist_factor");
+static LLStaticHashedString sKern("kern");
+static LLStaticHashedString sKernScale("kern_scale");
+
//----------------------------------------
std::string gPoolNames[] =
{
@@ -374,6 +391,7 @@ BOOL LLPipeline::sWaterReflections = FALSE;
BOOL LLPipeline::sRenderGlow = FALSE;
BOOL LLPipeline::sReflectionRender = FALSE;
BOOL LLPipeline::sImpostorRender = FALSE;
+BOOL LLPipeline::sImpostorRenderAlphaDepthPass = FALSE;
BOOL LLPipeline::sUnderWaterRender = FALSE;
BOOL LLPipeline::sTextureBindTest = FALSE;
BOOL LLPipeline::sRenderFrameTest = FALSE;
@@ -789,14 +807,22 @@ void LLPipeline::resizeScreenTexture()
GLuint resX = gViewerWindow->getWorldViewWidthRaw();
GLuint resY = gViewerWindow->getWorldViewHeightRaw();
+ if ((resX != mScreen.getWidth()) || (resY != mScreen.getHeight()))
+ {
+ releaseScreenBuffers();
if (!allocateScreenBuffer(resX,resY))
- { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
+ {
+#if PROBABLE_FALSE_DISABLES_OF_ALM_HERE
+ //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
//NOTE: if the session closes successfully after this call, deferred rendering will be
// disabled on future sessions
if (LLPipeline::sRenderDeferred)
{
gSavedSettings.setBOOL("RenderDeferred", FALSE);
LLPipeline::refreshCachedSettings();
+
+ }
+#endif
}
}
}
@@ -949,7 +975,7 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
screenFormat = GL_RGBA16F_ARB;
}
-
+
if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
{
@@ -1172,13 +1198,13 @@ void LLPipeline::releaseGLBuffers()
if (mNoiseMap)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mNoiseMap);
+ LLImageGL::deleteTextures(1, &mNoiseMap);
mNoiseMap = 0;
}
if (mTrueNoiseMap)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 0, 1, &mTrueNoiseMap);
+ LLImageGL::deleteTextures(1, &mTrueNoiseMap);
mTrueNoiseMap = 0;
}
@@ -1186,6 +1212,7 @@ void LLPipeline::releaseGLBuffers()
mWaterRef.release();
mWaterDis.release();
+ mHighlight.release();
for (U32 i = 0; i < 3; i++)
{
@@ -1202,7 +1229,7 @@ void LLPipeline::releaseLUTBuffers()
{
if (mLightFunc)
{
- LLImageGL::deleteTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 0, 1, &mLightFunc);
+ LLImageGL::deleteTextures(1, &mLightFunc);
mLightFunc = 0;
}
}
@@ -1216,12 +1243,12 @@ void LLPipeline::releaseScreenBuffers()
mDeferredScreen.release();
mDeferredDepth.release();
mDeferredLight.release();
-
- mHighlight.release();
+ mOcclusionDepth.release();
for (U32 i = 0; i < 6; i++)
{
mShadow[i].release();
+ mShadowOcclusion[i].release();
}
}
@@ -1233,14 +1260,31 @@ void LLPipeline::createGLBuffers()
updateRenderDeferred();
+ bool materials_in_water = false;
+
+#if MATERIALS_IN_REFLECTIONS
+ materials_in_water = gSavedSettings.getS32("RenderWaterMaterials");
+#endif
+
if (LLPipeline::sWaterReflections)
{ //water reflection texture
U32 res = (U32) llmax(gSavedSettings.getS32("RenderWaterRefResolution"), 512);
+ // Set up SRGB targets if we're doing deferred-path reflection rendering
+ //
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterRef.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE);
+ //always use FBO for mWaterDis so it can be used for avatar texture bakes
+ mWaterDis.allocate(res,res,GL_SRGB8_ALPHA8,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
+ }
+ else
+ {
mWaterRef.allocate(res,res,GL_RGBA,TRUE,FALSE);
//always use FBO for mWaterDis so it can be used for avatar texture bakes
mWaterDis.allocate(res,res,GL_RGBA,TRUE,FALSE,LLTexUnit::TT_TEXTURE, true);
}
+ }
mHighlight.allocate(256,256,GL_RGBA, FALSE, FALSE);
@@ -1279,7 +1323,7 @@ void LLPipeline::createGLBuffers()
noise[i].mV[2] = ll_frand()*scaler+1.f-scaler/2.f;
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mNoiseMap);
+ LLImageGL::generateTextures(1, &mNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB, GL_FLOAT, noise, false);
@@ -1295,7 +1339,7 @@ void LLPipeline::createGLBuffers()
noise[i] = ll_frand()*2.0-1.0;
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_RGB16F_ARB, 1, &mTrueNoiseMap);
+ LLImageGL::generateTextures(1, &mTrueNoiseMap);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mTrueNoiseMap);
LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_RGB16F_ARB, noiseRes, noiseRes, GL_RGB,GL_FLOAT, noise, false);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
@@ -1402,9 +1446,15 @@ void LLPipeline::createLUTBuffers()
}
}
- LLImageGL::generateTextures(LLTexUnit::TT_TEXTURE, GL_R16F, 1, &mLightFunc);
+ U32 pix_format = GL_R16F;
+#if LL_DARWIN
+ // Need to work around limited precision with 10.6.8 and older drivers
+ //
+ pix_format = GL_R32F;
+#endif
+ LLImageGL::generateTextures(1, &mLightFunc);
gGL.getTexUnit(0)->bindManual(LLTexUnit::TT_TEXTURE, mLightFunc);
- LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_R16F, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
+ LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, pix_format, lightResX, lightResY, GL_RED, GL_FLOAT, ls, false);
//LLImageGL::setManualImage(LLTexUnit::getInternalType(LLTexUnit::TT_TEXTURE), 0, GL_UNSIGNED_BYTE, lightResX, lightResY, GL_RED, GL_UNSIGNED_BYTE, ls, false);
gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_CLAMP);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_TRILINEAR);
@@ -2443,7 +2493,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.bindTarget();
}
@@ -2588,7 +2638,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, S32 water_cl
if (to_texture)
{
- if (LLPipeline::sRenderDeferred && !LLPipeline::sUnderWaterRender)
+ if (LLPipeline::sRenderDeferred)
{
mOcclusionDepth.flush();
}
@@ -2691,14 +2741,14 @@ void LLPipeline::downsampleDepthBuffer(LLRenderTarget& source, LLRenderTarget& d
{
shader = &gDownsampleDepthRectProgram;
shader->bind();
- shader->uniform2f("delta", 1.f, 1.f);
+ shader->uniform2f(sDelta, 1.f, 1.f);
shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, source.getWidth(), source.getHeight());
}
else
{
shader = &gDownsampleDepthProgram;
shader->bind();
- shader->uniform2f("delta", 1.f/source.getWidth(), 1.f/source.getHeight());
+ shader->uniform2f(sDelta, 1.f/source.getWidth(), 1.f/source.getHeight());
shader->uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, 1.f, 1.f);
}
@@ -3073,7 +3123,7 @@ void LLPipeline::markVisible(LLDrawable *drawablep, LLCamera& camera)
llassert(vobj); // trying to catch a bad assumption
if (vobj) // this test may not be needed, see above
{
- const LLVOAvatar* av = vobj->asAvatar();
+ LLVOAvatar* av = vobj->asAvatar();
if (av && av->isImpostor())
{
return;
@@ -3959,7 +4009,7 @@ void LLPipeline::postSort(LLCamera& camera)
{
mSelectedFaces.clear();
- LLPipeline::setRenderHighlightTextureChannel(LLSelectMgr::getInstance()->getTextureChannel());
+ LLPipeline::setRenderHighlightTextureChannel(gFloaterTools->getPanelFace()->getTextureChannelToEdit());
// Draw face highlights for selected faces.
if (LLSelectMgr::getInstance()->getTEMode())
@@ -4903,9 +4953,9 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
//Requried character physics capsule render parameters
@@ -4922,7 +4972,7 @@ void LLPipeline::renderDebug()
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gGL.setColorMask(true, false);
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapeCapsuleID( gGL, id, pos, rot );
gPathfindingProgram.bind();
}
@@ -4949,9 +4999,9 @@ void LLPipeline::renderDebug()
{
gPathfindingProgram.bind();
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("ambiance", ambiance);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
}
if ( !pathfindingConsole->isRenderWorld() )
@@ -4975,7 +5025,7 @@ void LLPipeline::renderDebug()
if ( pathfindingConsole->isRenderWorld() )
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.66f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.66f);
llPathingLibInstance->renderNavMesh();
}
else
@@ -4987,8 +5037,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", 1.f);
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sTint, 1.f);
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, 1.f);
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -5028,7 +5078,7 @@ void LLPipeline::renderDebug()
gGL.setColorMask(true, false);
//render the bookends
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_START );
llPathingLibInstance->renderPathBookend( gGL, LLPathingLib::LLPL_END );
gPathfindingProgram.bind();
@@ -5046,7 +5096,7 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
LLGLEnable blend(GL_BLEND);
- gPathfindingProgram.uniform1f("alpha_scale", 0.90f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 0.90f);
llPathingLibInstance->renderSimpleShapes( gGL, gAgent.getRegion()->getWaterHeight() );
}
else
@@ -5094,7 +5144,7 @@ void LLPipeline::renderDebug()
LLGLEnable blend(GL_BLEND);
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
{ //draw solid overlay
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_LEQUAL);
@@ -5109,8 +5159,8 @@ void LLPipeline::renderDebug()
if (pathfindingConsole->isRenderXRay())
{
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
LLGLEnable blend(GL_BLEND);
LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_GREATER);
@@ -5118,13 +5168,13 @@ void LLPipeline::renderDebug()
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
}
else
{
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMeshShapesVBO( render_order[i] );
glPolygonMode(GL_FRONT_AND_BACK, GL_LINE);
}
@@ -5132,9 +5182,9 @@ void LLPipeline::renderDebug()
{ //draw visible wireframe as brighter, thicker and more opaque
glPolygonOffset(offset, offset);
- gPathfindingProgram.uniform1f("ambiance", 1.f);
- gPathfindingProgram.uniform1f("tint", 1.f);
- gPathfindingProgram.uniform1f("alpha_scale", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
+ gPathfindingProgram.uniform1f(sTint, 1.f);
+ gPathfindingProgram.uniform1f(sAlphaScale, 1.f);
glLineWidth(gSavedSettings.getF32("PathfindingLineWidth"));
LLGLDisable blendOut(GL_BLEND);
@@ -5166,19 +5216,19 @@ void LLPipeline::renderDebug()
glLineWidth(2.0f);
LLGLEnable cull(GL_CULL_FACE);
- gPathfindingProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
if (gSavedSettings.getBOOL("PathfindingXRayWireframe"))
{ //draw hidden wireframe as darker and less opaque
glPolygonMode( GL_FRONT_AND_BACK, GL_LINE );
- gPathfindingProgram.uniform1f("ambiance", 1.f);
+ gPathfindingProgram.uniform1f(sAmbiance, 1.f);
llPathingLibInstance->renderNavMesh();
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
}
else
{
- gPathfindingProgram.uniform1f("ambiance", ambiance);
+ gPathfindingProgram.uniform1f(sAmbiance, ambiance);
llPathingLibInstance->renderNavMesh();
}
@@ -5186,8 +5236,8 @@ void LLPipeline::renderDebug()
if (LLGLSLShader::sNoFixedFunction)
{
gPathfindingNoNormalsProgram.bind();
- gPathfindingNoNormalsProgram.uniform1f("tint", gSavedSettings.getF32("PathfindingXRayTint"));
- gPathfindingNoNormalsProgram.uniform1f("alpha_scale", gSavedSettings.getF32("PathfindingXRayOpacity"));
+ gPathfindingNoNormalsProgram.uniform1f(sTint, gSavedSettings.getF32("PathfindingXRayTint"));
+ gPathfindingNoNormalsProgram.uniform1f(sAlphaScale, gSavedSettings.getF32("PathfindingXRayOpacity"));
llPathingLibInstance->renderNavMeshEdges();
gPathfindingProgram.bind();
}
@@ -6297,13 +6347,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
F32 x = (3.f * (1.f + light->getLightFalloff())); // why this magic? probably trying to match a historic behavior.
float linatten = x / (light_radius); // % of brightness at radius
- if (LLPipeline::sRenderDeferred)
- {
- /*light_color.mV[0] = powf(light_color.mV[0], 2.2f);
- light_color.mV[1] = powf(light_color.mV[1], 2.2f);
- light_color.mV[2] = powf(light_color.mV[2], 2.2f);*/
- }
-
mHWLightColors[cur_light] = light_color;
LLLightState* light_state = gGL.getLight(cur_light);
@@ -7685,7 +7728,11 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield)
else
{
//focus on alt-zoom target
- focus_point = LLVector3(gAgentCamera.getFocusGlobal()-gAgent.getRegion()->getOriginGlobal());
+ LLViewerRegion* region = gAgent.getRegion();
+ if (region)
+ {
+ focus_point = LLVector3(gAgentCamera.getFocusGlobal()-region->getOriginGlobal());
+ }
}
}
@@ -8308,10 +8355,10 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, U32 light_index, U32 n
shader.uniform1f(LLShaderMgr::DEFERRED_NORM_CUTOFF, RenderEdgeNormCutoff);
- if (shader.getUniformLocation("norm_mat") >= 0)
+ if (shader.getUniformLocation(LLShaderMgr::DEFERRED_NORM_MATRIX) >= 0)
{
glh::matrix4f norm_mat = glh_get_current_modelview().inverse().transpose();
- shader.uniformMatrix4fv("norm_mat", 1, FALSE, norm_mat.m);
+ shader.uniformMatrix4fv(LLShaderMgr::DEFERRED_NORM_MATRIX, 1, FALSE, norm_mat.m);
}
}
@@ -8433,8 +8480,8 @@ void LLPipeline::renderDeferredLighting()
}
}
- gDeferredSunProgram.uniform3fv("offset", slice, offset);
- gDeferredSunProgram.uniform2f("screenRes", mDeferredLight.getWidth(), mDeferredLight.getHeight());
+ gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+ gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -8478,10 +8525,10 @@ void LLPipeline::renderDeferredLighting()
x += 1.f;
}
- gDeferredBlurLightProgram.uniform2f("delta", 1.f, 0.f);
- gDeferredBlurLightProgram.uniform1f("dist_factor", dist_factor);
- gDeferredBlurLightProgram.uniform3fv("kern", kern_length, gauss[0].mV);
- gDeferredBlurLightProgram.uniform1f("kern_scale", blur_size * (kern_length/2.f - 0.5f));
+ gDeferredBlurLightProgram.uniform2f(sDelta, 1.f, 0.f);
+ gDeferredBlurLightProgram.uniform1f(sDistFactor, dist_factor);
+ gDeferredBlurLightProgram.uniform3fv(sKern, kern_length, gauss[0].mV);
+ gDeferredBlurLightProgram.uniform1f(sKernScale, blur_size * (kern_length/2.f - 0.5f));
{
LLGLDisable blend(GL_BLEND);
@@ -8498,7 +8545,7 @@ void LLPipeline::renderDeferredLighting()
mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredLight.bindTarget();
- gDeferredBlurLightProgram.uniform2f("delta", 0.f, 1.f);
+ gDeferredBlurLightProgram.uniform2f(sDelta, 0.f, 1.f);
{
LLGLDisable blend(GL_BLEND);
@@ -8527,7 +8574,7 @@ void LLPipeline::renderDeferredLighting()
if (RenderDeferredAtmospheric)
{ //apply sunlight contribution
LLFastTimer ftm(FTM_ATMOSPHERICS);
- bindDeferredShader(gDeferredSoftenProgram);
+ bindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
{
LLGLDepthTest depth(GL_FALSE);
LLGLDisable blend(GL_BLEND);
@@ -8549,7 +8596,7 @@ void LLPipeline::renderDeferredLighting()
gGL.popMatrix();
}
- unbindDeferredShader(gDeferredSoftenProgram);
+ unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
}
{ //render non-deferred geometry (fullbright, alpha, etc)
@@ -8742,10 +8789,6 @@ void LLPipeline::renderDeferredLighting()
vert[2].set(3,1,0);
{
- bindDeferredShader(gDeferredMultiLightProgram);
-
- mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
-
LLGLDepthTest depth(GL_FALSE);
//full screen blit
@@ -8757,7 +8800,7 @@ void LLPipeline::renderDeferredLighting()
U32 count = 0;
- const U32 max_count = 8;
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
LLVector4 light[max_count];
LLVector4 col[max_count];
@@ -8780,18 +8823,20 @@ void LLPipeline::renderDeferredLighting()
count++;
if (count == max_count || fullscreen_lights.empty())
{
- gDeferredMultiLightProgram.uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
- gDeferredMultiLightProgram.uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
- gDeferredMultiLightProgram.uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ U32 idx = count-1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
far_z = 0.f;
count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ unbindDeferredShader(gDeferredMultiLightProgram[idx]);
}
}
- unbindDeferredShader(gDeferredMultiLightProgram);
-
bindDeferredShader(gDeferredMultiSpotLightProgram);
gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
@@ -8872,9 +8917,9 @@ void LLPipeline::renderDeferredLighting()
gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mScreen.getWidth(), mScreen.getHeight());
- F32 gamma = 1.0/2.2;
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
- gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::TEXTURE_GAMMA, gamma);
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
gGL.begin(LLRender::TRIANGLE_STRIP);
gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
@@ -8953,6 +8998,537 @@ void LLPipeline::renderDeferredLighting()
}
+void LLPipeline::renderDeferredLightingToRT(LLRenderTarget* target)
+{
+ if (!sCull)
+ {
+ return;
+ }
+
+ {
+ LLFastTimer ftm(FTM_RENDER_DEFERRED);
+
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+
+ {
+ LLGLDepthTest depth(GL_TRUE);
+ mDeferredDepth.copyContents(mDeferredScreen, 0, 0, mDeferredScreen.getWidth(), mDeferredScreen.getHeight(),
+ 0, 0, mDeferredDepth.getWidth(), mDeferredDepth.getHeight(), GL_DEPTH_BUFFER_BIT, GL_NEAREST);
+ }
+
+ LLGLEnable multisample(RenderFSAASamples > 0 ? GL_MULTISAMPLE_ARB : 0);
+
+ if (gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_HUD))
+ {
+ gPipeline.toggleRenderType(LLPipeline::RENDER_TYPE_HUD);
+ }
+
+ //ati doesn't seem to love actually using the stencil buffer on FBO's
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ //glStencilFunc(GL_EQUAL, 1, 0xFFFFFFFF);
+ //glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
+
+ gGL.setColorMask(true, true);
+
+ //draw a cube around every light
+ LLVertexBuffer::unbind();
+
+ LLGLEnable cull(GL_CULL_FACE);
+ LLGLEnable blend(GL_BLEND);
+
+ glh::matrix4f mat = glh_copy_matrix(gGLModelView);
+
+ LLStrider<LLVector3> vert;
+ mDeferredVB->getVertexStrider(vert);
+
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ setupHWLights(NULL); //to set mSunDir;
+ LLVector4 dir(mSunDir, 0.f);
+ glh::vec4f tc(dir.mV);
+ mat.mult_matrix_vec(tc);
+ mTransformedSunDir.set(tc.v);
+ }
+
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ if (RenderDeferredSSAO || RenderShadowDetail > 0)
+ {
+ mDeferredLight.bindTarget();
+ { //paint shadow/SSAO light map (direct lighting lightmap)
+ LLFastTimer ftm(FTM_SUN_SHADOW);
+ bindDeferredShader(gDeferredSunProgram);
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ glClearColor(1,1,1,1);
+ mDeferredLight.clear(GL_COLOR_BUFFER_BIT);
+ glClearColor(0,0,0,0);
+
+ glh::matrix4f inv_trans = glh_get_current_modelview().inverse().transpose();
+
+ const U32 slice = 32;
+ F32 offset[slice*3];
+ for (U32 i = 0; i < 4; i++)
+ {
+ for (U32 j = 0; j < 8; j++)
+ {
+ glh::vec3f v;
+ v.set_value(sinf(6.284f/8*j), cosf(6.284f/8*j), -(F32) i);
+ v.normalize();
+ inv_trans.mult_matrix_vec(v);
+ v.normalize();
+ offset[(i*8+j)*3+0] = v.v[0];
+ offset[(i*8+j)*3+1] = v.v[2];
+ offset[(i*8+j)*3+2] = v.v[1];
+ }
+ }
+
+ gDeferredSunProgram.uniform3fv(LLShaderMgr::DEFERRED_SHADOW_OFFSET, slice, offset);
+ gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());
+
+ {
+ LLGLDisable blend(GL_BLEND);
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE, GL_ALWAYS);
+ stop_glerror();
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ stop_glerror();
+ }
+
+ unbindDeferredShader(gDeferredSunProgram);
+ }
+ mDeferredLight.flush();
+ }
+
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ stop_glerror();
+ gGL.popMatrix();
+ stop_glerror();
+
+ target->bindTarget();
+
+ //clear color buffer here - zeroing alpha (glow) is important or it will accumulate against sky
+ glClearColor(0,0,0,0);
+ target->clear(GL_COLOR_BUFFER_BIT);
+
+ if (RenderDeferredAtmospheric)
+ { //apply sunlight contribution
+ LLFastTimer ftm(FTM_ATMOSPHERICS);
+ bindDeferredShader(gDeferredSoftenProgram);
+ {
+ LLGLDepthTest depth(GL_FALSE);
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable test(GL_ALPHA_TEST);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+
+ unbindDeferredShader(gDeferredSoftenProgram);
+ }
+
+ { //render non-deferred geometry (fullbright, alpha, etc)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+ gGL.setSceneBlendType(LLRender::BT_ALPHA);
+
+ gPipeline.pushRenderTypeMask();
+
+ gPipeline.andRenderTypeMask(LLPipeline::RENDER_TYPE_SKY,
+ LLPipeline::RENDER_TYPE_CLOUDS,
+ LLPipeline::RENDER_TYPE_WL_SKY,
+ LLPipeline::END_RENDER_TYPES);
+
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance(), false);
+ gPipeline.popRenderTypeMask();
+ }
+
+ BOOL render_local = RenderLocalLights;
+
+ if (render_local)
+ {
+ gGL.setSceneBlendType(LLRender::BT_ADD);
+ std::list<LLVector4> fullscreen_lights;
+ LLDrawable::drawable_list_t spot_lights;
+ LLDrawable::drawable_list_t fullscreen_spot_lights;
+
+ for (U32 i = 0; i < 2; i++)
+ {
+ mTargetShadowSpotLight[i] = NULL;
+ }
+
+ std::list<LLVector4> light_colors;
+
+ LLVertexBuffer::unbind();
+
+ {
+ bindDeferredShader(gDeferredLightProgram);
+
+ if (mCubeVB.isNull())
+ {
+ mCubeVB = ll_create_cube_vb(LLVertexBuffer::MAP_VERTEX, GL_STATIC_DRAW_ARB);
+ }
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ for (LLDrawable::drawable_set_t::iterator iter = mLights.begin(); iter != mLights.end(); ++iter)
+ {
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+ if (!volume)
+ {
+ continue;
+ }
+
+ if (volume->isAttachment())
+ {
+ if (!sRenderAttachedLights)
+ {
+ continue;
+ }
+ }
+
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ LLColor3 col = volume->getLightColor();
+
+ if (col.magVecSquared() < 0.001f)
+ {
+ continue;
+ }
+
+ if (s <= 0.001f)
+ {
+ continue;
+ }
+
+ LLVector4a sa;
+ sa.splat(s);
+ if (camera->AABBInFrustumNoFarClip(center, sa) == 0)
+ {
+ continue;
+ }
+
+ sVisibleLightCount++;
+
+ if (camera->getOrigin().mV[0] > c[0] + s + 0.2f ||
+ camera->getOrigin().mV[0] < c[0] - s - 0.2f ||
+ camera->getOrigin().mV[1] > c[1] + s + 0.2f ||
+ camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
+ camera->getOrigin().mV[2] > c[2] + s + 0.2f ||
+ camera->getOrigin().mV[2] < c[2] - s - 0.2f)
+ { //draw box if camera is outside box
+ if (render_local)
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ LLFastTimer ftm(FTM_LOCAL_LIGHTS);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ stop_glerror();
+ }
+ }
+ else
+ {
+ if (volume->isLightSpotlight())
+ {
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ fullscreen_spot_lights.push_back(drawablep);
+ continue;
+ }
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ fullscreen_lights.push_back(LLVector4(tc.v[0], tc.v[1], tc.v[2], s));
+ light_colors.push_back(LLVector4(col.mV[0], col.mV[1], col.mV[2], volume->getLightFalloff()*0.5f));
+ }
+ }
+ unbindDeferredShader(gDeferredLightProgram);
+ }
+
+ if (!spot_lights.empty())
+ {
+ LLGLDepthTest depth(GL_TRUE, GL_FALSE);
+ bindDeferredShader(gDeferredSpotLightProgram);
+
+ mCubeVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ gDeferredSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ for (LLDrawable::drawable_list_t::iterator iter = spot_lights.begin(); iter != spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector4a center;
+ center.load3(drawablep->getPositionAgent().mV);
+ const F32* c = center.getF32ptr();
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ setupSpotLight(gDeferredSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ gGL.syncMatrices();
+
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
+ }
+ gDeferredSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredSpotLightProgram);
+ }
+
+ //reset mDeferredVB to fullscreen triangle
+ mDeferredVB->getVertexStrider(vert);
+ vert[0].set(-1,1,0);
+ vert[1].set(-1,-3,0);
+ vert[2].set(3,1,0);
+
+ {
+ LLGLDepthTest depth(GL_FALSE);
+
+ //full screen blit
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ U32 count = 0;
+
+ const U32 max_count = LL_DEFERRED_MULTI_LIGHT_COUNT;
+ LLVector4 light[max_count];
+ LLVector4 col[max_count];
+
+ F32 far_z = 0.f;
+
+ while (!fullscreen_lights.empty())
+ {
+ LLFastTimer ftm(FTM_FULLSCREEN_LIGHTS);
+ light[count] = fullscreen_lights.front();
+ fullscreen_lights.pop_front();
+ col[count] = light_colors.front();
+ light_colors.pop_front();
+
+ /*col[count].mV[0] = powf(col[count].mV[0], 2.2f);
+ col[count].mV[1] = powf(col[count].mV[1], 2.2f);
+ col[count].mV[2] = powf(col[count].mV[2], 2.2f);*/
+
+ far_z = llmin(light[count].mV[2]-light[count].mV[3], far_z);
+ //col[count] = pow4fsrgb(col[count], 2.2f);
+ count++;
+ if (count == max_count || fullscreen_lights.empty())
+ {
+ U32 idx = count-1;
+ bindDeferredShader(gDeferredMultiLightProgram[idx]);
+ gDeferredMultiLightProgram[idx].uniform1i(LLShaderMgr::MULTI_LIGHT_COUNT, count);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT, count, (GLfloat*) light);
+ gDeferredMultiLightProgram[idx].uniform4fv(LLShaderMgr::MULTI_LIGHT_COL, count, (GLfloat*) col);
+ gDeferredMultiLightProgram[idx].uniform1f(LLShaderMgr::MULTI_LIGHT_FAR_Z, far_z);
+ far_z = 0.f;
+ count = 0;
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+ }
+
+ unbindDeferredShader(gDeferredMultiLightProgram[0]);
+
+ bindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gDeferredMultiSpotLightProgram.enableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+
+ mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+
+ for (LLDrawable::drawable_list_t::iterator iter = fullscreen_spot_lights.begin(); iter != fullscreen_spot_lights.end(); ++iter)
+ {
+ LLFastTimer ftm(FTM_PROJECTORS);
+ LLDrawable* drawablep = *iter;
+
+ LLVOVolume* volume = drawablep->getVOVolume();
+
+ LLVector3 center = drawablep->getPositionAgent();
+ F32* c = center.mV;
+ F32 s = volume->getLightRadius()*1.5f;
+
+ sVisibleLightCount++;
+
+ glh::vec3f tc(c);
+ mat.mult_matrix_vec(tc);
+
+ setupSpotLight(gDeferredMultiSpotLightProgram, drawablep);
+
+ LLColor3 col = volume->getLightColor();
+
+ /*col.mV[0] = powf(col.mV[0], 2.2f);
+ col.mV[1] = powf(col.mV[1], 2.2f);
+ col.mV[2] = powf(col.mV[2], 2.2f);*/
+
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, tc.v);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredMultiSpotLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredMultiSpotLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff()*0.5f);
+ mDeferredVB->drawArrays(LLRender::TRIANGLES, 0, 3);
+ }
+
+ gDeferredMultiSpotLightProgram.disableTexture(LLShaderMgr::DEFERRED_PROJECTION);
+ unbindDeferredShader(gDeferredMultiSpotLightProgram);
+
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+ }
+ }
+
+ gGL.setColorMask(true, true);
+ }
+
+ /*target->flush();
+
+ //gamma correct lighting
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.pushMatrix();
+ gGL.loadIdentity();
+
+ {
+ LLGLDepthTest depth(GL_FALSE, GL_FALSE);
+
+ LLVector2 tc1(0,0);
+ LLVector2 tc2((F32) target->getWidth()*2,
+ (F32) target->getHeight()*2);
+
+ target->bindTarget();
+ // Apply gamma correction to the frame here.
+ gDeferredPostGammaCorrectProgram.bind();
+ //mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX);
+ S32 channel = 0;
+ channel = gDeferredPostGammaCorrectProgram.enableTexture(LLShaderMgr::DEFERRED_DIFFUSE, target->getUsage());
+ if (channel > -1)
+ {
+ target->bindTexture(0,channel);
+ gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+ }
+
+ gDeferredPostGammaCorrectProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, target->getWidth(), target->getHeight());
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+
+ gDeferredPostGammaCorrectProgram.uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
+
+ gGL.begin(LLRender::TRIANGLE_STRIP);
+ gGL.texCoord2f(tc1.mV[0], tc1.mV[1]);
+ gGL.vertex2f(-1,-1);
+
+ gGL.texCoord2f(tc1.mV[0], tc2.mV[1]);
+ gGL.vertex2f(-1,3);
+
+ gGL.texCoord2f(tc2.mV[0], tc1.mV[1]);
+ gGL.vertex2f(3,-1);
+
+ gGL.end();
+
+ gGL.getTexUnit(channel)->unbind(target->getUsage());
+ gDeferredPostGammaCorrectProgram.unbind();
+ target->flush();
+ }
+
+ gGL.matrixMode(LLRender::MM_PROJECTION);
+ gGL.popMatrix();
+ gGL.matrixMode(LLRender::MM_MODELVIEW);
+ gGL.popMatrix();
+
+ target->bindTarget();*/
+
+ { //render non-deferred geometry (alpha, fullbright, glow)
+ LLGLDisable blend(GL_BLEND);
+ LLGLDisable stencil(GL_STENCIL_TEST);
+
+ pushRenderTypeMask();
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
+ LLPipeline::RENDER_TYPE_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_SIMPLE,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA,
+ LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
+ LLPipeline::RENDER_TYPE_PASS_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
+ LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ END_RENDER_TYPES);
+
+ renderGeomPostDeferred(*LLViewerCamera::getInstance());
+ popRenderTypeMask();
+ }
+
+ //target->flush();
+}
+
void LLPipeline::setupSpotLight(LLGLSLShader& shader, LLDrawable* drawablep)
{
//construct frustum
@@ -9199,6 +9775,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
water_clip = 1;
}
+ bool materials_in_water = false;
+
+#if MATERIALS_IN_REFLECTIONS
+ materials_in_water = gSavedSettings.getS32("RenderWaterMaterials");
+#endif
+
if (!LLViewerCamera::getInstance()->cameraUnderWater())
{ //generate planar reflection map
@@ -9207,7 +9789,9 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLPipeline::sUseOcclusion = 0;
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
glClearColor(0,0,0,0);
+
mWaterRef.bindTarget();
+
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER0;
gGL.setColorMask(true, true);
mWaterRef.clear();
@@ -9256,11 +9840,27 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
updateCull(camera, result);
stateSort(camera, result);
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterRef.flush();
+
+ gPipeline.grabReferences(result);
+ gPipeline.mDeferredScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+ gPipeline.mDeferredScreen.clear();
+
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera, TRUE);
+ }
gPipeline.popRenderTypeMask();
}
+ gGL.setColorMask(true, false);
gPipeline.pushRenderTypeMask();
clearRenderTypeMask(LLPipeline::RENDER_TYPE_WATER,
@@ -9298,9 +9898,23 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
{
gPipeline.grabReferences(ref_result);
LLGLUserClipPlane clip_plane(plane, mat, projection);
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera);
}
}
+ }
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ gPipeline.mDeferredScreen.flush();
+ renderDeferredLightingToRT(&mWaterRef);
+ }
gPipeline.popRenderTypeMask();
}
@@ -9336,10 +9950,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -9355,14 +9971,36 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, true);
mWaterDis.clear();
+
+
gGL.setColorMask(true, false);
+
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ mWaterDis.flush();
+ gPipeline.mDeferredScreen.bindTarget();
+ gGL.setColorMask(true, true);
+ glClearColor(0,0,0,0);
+ gPipeline.mDeferredScreen.clear();
+ gPipeline.grabReferences(result);
+ renderGeomDeferred(camera);
+ }
+ else
+ {
renderGeom(camera);
+ }
+ if (LLPipeline::sRenderDeferred && materials_in_water)
+ {
+ gPipeline.mDeferredScreen.flush();
+ renderDeferredLightingToRT(&mWaterDis);
+ }
}
- LLPipeline::sUnderWaterRender = FALSE;
mWaterDis.flush();
+ LLPipeline::sUnderWaterRender = FALSE;
+
}
last_update = LLDrawPoolWater::sNeedsReflectionUpdate && LLDrawPoolWater::sNeedsDistortionUpdate;
@@ -10678,39 +11316,47 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
assertInitialized();
- bool muted = avatar->isVisuallyMuted();
+ bool visually_muted = avatar->isVisuallyMuted();
pushRenderTypeMask();
- if (muted)
+ if (visually_muted)
{
andRenderTypeMask(LLPipeline::RENDER_TYPE_AVATAR, END_RENDER_TYPES);
}
else
{
- andRenderTypeMask(LLPipeline::RENDER_TYPE_VOLUME,
- LLPipeline::RENDER_TYPE_AVATAR,
+ andRenderTypeMask(LLPipeline::RENDER_TYPE_ALPHA,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT,
+ LLPipeline::RENDER_TYPE_VOLUME,
+ LLPipeline::RENDER_TYPE_GLOW,
LLPipeline::RENDER_TYPE_BUMP,
- LLPipeline::RENDER_TYPE_GRASS,
- LLPipeline::RENDER_TYPE_SIMPLE,
- LLPipeline::RENDER_TYPE_FULLBRIGHT,
- LLPipeline::RENDER_TYPE_ALPHA,
- LLPipeline::RENDER_TYPE_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_SIMPLE,
LLPipeline::RENDER_TYPE_PASS_ALPHA,
LLPipeline::RENDER_TYPE_PASS_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_PASS_BUMP,
+ LLPipeline::RENDER_TYPE_PASS_POST_BUMP,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_ALPHA_MASK,
LLPipeline::RENDER_TYPE_PASS_FULLBRIGHT_SHINY,
+ LLPipeline::RENDER_TYPE_PASS_GLOW,
+ LLPipeline::RENDER_TYPE_PASS_GRASS,
LLPipeline::RENDER_TYPE_PASS_SHINY,
LLPipeline::RENDER_TYPE_PASS_INVISIBLE,
LLPipeline::RENDER_TYPE_PASS_INVISI_SHINY,
+ LLPipeline::RENDER_TYPE_AVATAR,
+ LLPipeline::RENDER_TYPE_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_FULLBRIGHT_ALPHA_MASK,
+ LLPipeline::RENDER_TYPE_INVISIBLE,
+ LLPipeline::RENDER_TYPE_SIMPLE,
END_RENDER_TYPES);
}
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
+
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+
sShadowRender = TRUE;
sImpostorRender = TRUE;
@@ -10805,32 +11451,59 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (!avatar->mImpostor.isComplete())
{
LLFastTimer t(FTM_IMPOSTOR_ALLOCATE);
- avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+
if (LLPipeline::sRenderDeferred)
{
+ avatar->mImpostor.allocate(resX,resY,GL_SRGB8_ALPHA8,TRUE,FALSE);
addDeferredAttachments(avatar->mImpostor);
}
+ else
+ {
+ avatar->mImpostor.allocate(resX,resY,GL_RGBA,TRUE,FALSE);
+ }
gGL.getTexUnit(0)->bind(&avatar->mImpostor);
gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
}
- else if(resX != avatar->mImpostor.getWidth() ||
- resY != avatar->mImpostor.getHeight())
+ else if(resX != avatar->mImpostor.getWidth() || resY != avatar->mImpostor.getHeight())
{
LLFastTimer t(FTM_IMPOSTOR_RESIZE);
- avatar->mImpostor.resize(resX,resY,GL_RGBA);
+ avatar->mImpostor.resize(resX,resY);
}
avatar->mImpostor.bindTarget();
}
+ F32 old_alpha = LLDrawPoolAvatar::sMinimumAlpha;
+
+ if (visually_muted)
+ { //disable alpha masking for muted avatars (get whole skin silhouette)
+ LLDrawPoolAvatar::sMinimumAlpha = 0.f;
+ }
+
if (LLPipeline::sRenderDeferred)
{
avatar->mImpostor.clear();
renderGeomDeferred(camera);
+
+ renderGeomPostDeferred(camera);
+
+ // Shameless hack time: render it all again,
+ // this time writing the depth
+ // values we need to generate the alpha mask below
+ // while preserving the alpha-sorted color rendering
+ // from the previous pass
+ //
+ sImpostorRenderAlphaDepthPass = true;
+ // depth-only here...
+ //
+ gGL.setColorMask(false,false);
renderGeomPostDeferred(camera);
+
+ sImpostorRenderAlphaDepthPass = false;
+
}
else
{
@@ -10838,10 +11511,28 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
glScissor(0, 0, resX, resY);
avatar->mImpostor.clear();
renderGeom(camera);
+
+ // Shameless hack time: render it all again,
+ // this time writing the depth
+ // values we need to generate the alpha mask below
+ // while preserving the alpha-sorted color rendering
+ // from the previous pass
+ //
+ sImpostorRenderAlphaDepthPass = true;
+
+ // depth-only here...
+ //
+ gGL.setColorMask(false,false);
+ renderGeom(camera);
+
+ sImpostorRenderAlphaDepthPass = false;
}
-
+
+ LLDrawPoolAvatar::sMinimumAlpha = old_alpha;
+
{ //create alpha mask based on depth buffer (grey out if muted)
LLFastTimer t(FTM_IMPOSTOR_BACKGROUND);
+
if (LLPipeline::sRenderDeferred)
{
GLuint buff = GL_COLOR_ATTACHMENT0;
@@ -10850,7 +11541,7 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
LLGLDisable blend(GL_BLEND);
- if (muted)
+ if (visually_muted)
{
gGL.setColorMask(true, true);
}
@@ -10875,10 +11566,20 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.bind();
+ gDebugProgram.bind();
+ }
+
+
+ if (LLMuteList::getInstance()->isMuted(avatar->getID()))
+ { //grey muted avatar
+ gGL.diffuseColor4ub(64,64,64,255);
+ }
+ else
+ { // Visually muted avatar
+ gGL.diffuseColor4fv( avatar->getMutedAVColor().mV );
}
- gGL.color4ub(64,64,64,255);
+ {
gGL.begin(LLRender::QUADS);
gGL.vertex3f(-1, -1, clip_plane);
gGL.vertex3f(1, -1, clip_plane);
@@ -10886,10 +11587,11 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
gGL.vertex3f(-1, 1, clip_plane);
gGL.end();
gGL.flush();
+ }
if (LLGLSLShader::sNoFixedFunction)
{
- gUIProgram.unbind();
+ gDebugProgram.unbind();
}
gGL.popMatrix();
@@ -11226,6 +11928,3 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
-
-
-
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index f0bebbe20d..1c7154d413 100755
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -295,6 +295,7 @@ public:
void unbindDeferredShader(LLGLSLShader& shader);
void renderDeferredLighting();
+ void renderDeferredLightingToRT(LLRenderTarget* target);
void generateWaterReflection(LLCamera& camera);
void generateSunShadow(LLCamera& camera);
@@ -534,15 +535,16 @@ public:
RENDER_DEBUG_SHADOW_FRUSTA = 0x00040000,
RENDER_DEBUG_SCULPTED = 0x00080000,
RENDER_DEBUG_AVATAR_VOLUME = 0x00100000,
- RENDER_DEBUG_BUILD_QUEUE = 0x00200000,
- RENDER_DEBUG_AGENT_TARGET = 0x00400000,
- RENDER_DEBUG_UPDATE_TYPE = 0x00800000,
- RENDER_DEBUG_PHYSICS_SHAPES = 0x01000000,
- RENDER_DEBUG_NORMALS = 0x02000000,
- RENDER_DEBUG_LOD_INFO = 0x04000000,
- RENDER_DEBUG_RENDER_COMPLEXITY = 0x08000000,
- RENDER_DEBUG_ATTACHMENT_BYTES = 0x10000000,
- RENDER_DEBUG_TEXEL_DENSITY = 0x20000000
+ RENDER_DEBUG_AVATAR_JOINTS = 0x00200000,
+ RENDER_DEBUG_BUILD_QUEUE = 0x00400000,
+ RENDER_DEBUG_AGENT_TARGET = 0x00800000,
+ RENDER_DEBUG_UPDATE_TYPE = 0x01000000,
+ RENDER_DEBUG_PHYSICS_SHAPES = 0x02000000,
+ RENDER_DEBUG_NORMALS = 0x04000000,
+ RENDER_DEBUG_LOD_INFO = 0x08000000,
+ RENDER_DEBUG_RENDER_COMPLEXITY = 0x10000000,
+ RENDER_DEBUG_ATTACHMENT_BYTES = 0x20000000,
+ RENDER_DEBUG_TEXEL_DENSITY = 0x40000000
};
public:
@@ -594,6 +596,7 @@ public:
static BOOL sPickAvatar;
static BOOL sReflectionRender;
static BOOL sImpostorRender;
+ static BOOL sImpostorRenderAlphaDepthPass;
static BOOL sUnderWaterRender;
static BOOL sRenderGlow;
static BOOL sTextureBindTest;
diff --git a/indra/newview/skins/default/colors.xml b/indra/newview/skins/default/colors.xml
index f53995732f..3ebb64e3fa 100755
--- a/indra/newview/skins/default/colors.xml
+++ b/indra/newview/skins/default/colors.xml
@@ -122,6 +122,9 @@
<color
name="Blue_80"
value="0 0 1 0.8" />
+ <color
+ name="Orange"
+ value="1 .82 .46 1" />
<!-- This color name makes potentially unused colors show up bright purple.
Leave this here until all Unused? are removed below, otherwise
@@ -511,6 +514,9 @@
name="MapTrackColor"
reference="Red" />
<color
+ name="MapTrackColorUnder"
+ reference="Blue" />
+ <color
name="MapTrackDisabledColor"
value="0.5 0 0 1" />
<color
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png
index 0631f16f3b..0631f16f3b 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_add_person.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png
index 578482f5ed..578482f5ed 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_ne.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png
index 7676131790..7676131790 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_arrow_sw.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png
index 2880eb766a..2880eb766a 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_call_log.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png
index d009c8f446..d009c8f446 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_close.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png
index 8d82960e28..8d82960e28 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_collapse.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png
index f718d3fc60..f718d3fc60 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_expand.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png
index 315e2c581a..315e2c581a 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_hang_up.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png
index 732ab02a20..732ab02a20 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_open_call.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png
index 25a32cb2ba..25a32cb2ba 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_plus.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png b/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png
index 08debeb91f..08debeb91f 100755..100644
--- a/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png
+++ b/indra/newview/skins/default/textures/icons/Conv_toolbar_sort.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/Facebook.png b/indra/newview/skins/default/textures/icons/Facebook.png
new file mode 100644
index 0000000000..8287d56f88
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/Facebook.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/icons/map_placeholder.png b/indra/newview/skins/default/textures/icons/map_placeholder.png
new file mode 100644
index 0000000000..31e457aa75
--- /dev/null
+++ b/indra/newview/skins/default/textures/icons/map_placeholder.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml
index 54f60f4441..94c187e21a 100755
--- a/indra/newview/skins/default/textures/textures.xml
+++ b/indra/newview/skins/default/textures/textures.xml
@@ -148,6 +148,7 @@ with the same filename but different name
<texture name="Command_Preferences_Icon" file_name="toolbar_icons/preferences.png" preload="true" />
<texture name="Command_Profile_Icon" file_name="toolbar_icons/profile.png" preload="true" />
<texture name="Command_Search_Icon" file_name="toolbar_icons/search.png" preload="true" />
+ <texture name="Command_Social_Icon" file_name="toolbar_icons/facebook.png" preload="true" />
<texture name="Command_Snapshot_Icon" file_name="toolbar_icons/snapshot.png" preload="true" />
<texture name="Command_Speak_Icon" file_name="toolbar_icons/speak.png" preload="true" />
<texture name="Command_View_Icon" file_name="toolbar_icons/view.png" preload="true" />
@@ -199,6 +200,8 @@ with the same filename but different name
<texture name="ExternalBrowser_Off" file_name="icons/ExternalBrowser_Off.png" preload="false" />
<texture name="Edit_Wrench" file_name="icons/Edit_Wrench.png" preload="false" />
+ <texture name="Facebook_Icon" file_name="icons/Facebook.png" preload="false" />
+
<texture name="Favorite_Star_Active" file_name="navbar/Favorite_Star_Active.png" preload="false" />
<texture name="Favorite_Star_Off" file_name="navbar/Favorite_Star_Off.png" preload="false" />
<texture name="Favorite_Star_Press" file_name="navbar/Favorite_Star_Press.png" preload="false" />
@@ -323,6 +326,8 @@ with the same filename but different name
<texture name="Locked_Icon" file_name="icons/Locked_Icon.png" preload="false" />
+ <texture name="Map_Placeholder_Icon" file_name="icons/map_placeholder.png" preload="true" />
+
<texture name="MarketplaceBtn_Off" file_name="widgets/MarketplaceBtn_Off.png" preload="true" scale.left="30" scale.top="19" scale.right="35" scale.bottom="4" />
<texture name="MarketplaceBtn_Selected" file_name="widgets/MarketplaceBtn_Selected.png" preload="true" scale.left="30" scale.top="19" scale.right="35" scale.bottom="4" />
@@ -565,6 +570,7 @@ with the same filename but different name
<texture name="Snapshot_Email" file_name="snapshot_email.png" preload="false" />
<texture name="Snapshot_Inventory" file_name="toolbar_icons/inventory.png" preload="false" />
<texture name="Snapshot_Profile" file_name="toolbar_icons/profile.png" preload="false" />
+ <texture name="Snapshot_Facebook" file_name="toolbar_icons/facebook.png" preload="false" />
<texture name="startup_logo" file_name="windows/startup_logo.png" preload="true" />
diff --git a/indra/newview/skins/default/textures/toolbar_icons/facebook.png b/indra/newview/skins/default/textures/toolbar_icons/facebook.png
new file mode 100644
index 0000000000..b960b834dc
--- /dev/null
+++ b/indra/newview/skins/default/textures/toolbar_icons/facebook.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/toolbar_icons/highlighting.png b/indra/newview/skins/default/textures/toolbar_icons/highlighting.png
new file mode 100644
index 0000000000..093bace257
--- /dev/null
+++ b/indra/newview/skins/default/textures/toolbar_icons/highlighting.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/toolbar_icons/highlighting_selected.png b/indra/newview/skins/default/textures/toolbar_icons/highlighting_selected.png
new file mode 100644
index 0000000000..aa1bb26a56
--- /dev/null
+++ b/indra/newview/skins/default/textures/toolbar_icons/highlighting_selected.png
Binary files differ
diff --git a/indra/newview/skins/default/textures/widgets/ComboButton_Hover.png b/indra/newview/skins/default/textures/widgets/ComboButton_Hover.png
new file mode 100644
index 0000000000..d492b30b40
--- /dev/null
+++ b/indra/newview/skins/default/textures/widgets/ComboButton_Hover.png
Binary files differ
diff --git a/indra/newview/skins/default/xui/da/floater_tools.xml b/indra/newview/skins/default/xui/da/floater_tools.xml
index 815bde456e..9be129bbf6 100755
--- a/indra/newview/skins/default/xui/da/floater_tools.xml
+++ b/indra/newview/skins/default/xui/da/floater_tools.xml
@@ -462,10 +462,6 @@
<combo_box.item label="Rør" name="suction"/>
<combo_box.item label="Væv" name="weave"/>
</combo_box>
- <check_box initial_value="falsk" label="Flugt planare overflader" name="checkbox planar align" tool_tip="Flugt teksuter på alle valgte overflader med den sidst valgte overflade. Kræver at planar tekstur-mapning er valgt."/>
- <text name="rpt">
- Gentagelser / overflade
- </text>
<spinner label="Vandret (U)" name="TexScaleU"/>
<check_box label="Vend" name="checkbox flip s"/>
<spinner label="Lodret (V)" name="TexScaleV"/>
diff --git a/indra/newview/skins/default/xui/da/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/da/panel_preferences_graphics1.xml
index 72200a07ad..e494b2b755 100755
--- a/indra/newview/skins/default/xui/da/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/da/panel_preferences_graphics1.xml
@@ -26,14 +26,14 @@
<text name="ShadersText">
Overflader:
</text>
- <check_box initial_value="sand" label="Gennemsigtig vand" name="TransparentWater"/>
+ <check_box initial_value="true" label="Gennemsigtig vand" name="TransparentWater"/>
<check_box initial_value="true" label="Glatte flader og skin" name="BumpShiny"/>
- <check_box initial_value="sand" label="Lokale lys" name="LocalLights"/>
+ <check_box initial_value="true" label="Lokale lys" name="LocalLights"/>
<check_box initial_value="true" label="Basale flader" name="BasicShaders" tool_tip="Ved at slå dette valg fra, kan det forhindres at visse grafikkort drivere crasher."/>
<check_box initial_value="true" label="Atmosfæriske flader" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="sand" label="Lys og skygger" name="UseLightShaders"/>
- <check_box initial_value="sand" label="&quot;Ambient Occlusion&quot;" name="UseSSAO"/>
- <check_box initial_value="sand" label="Skarphedsdybde" name="UseDoF"/>
+ <check_box initial_value="true" label="Lys og skygger" name="UseLightShaders"/>
+ <check_box initial_value="true" label="&quot;Ambient Occlusion&quot;" name="UseSSAO"/>
+ <check_box initial_value="true" label="Skarphedsdybde" name="UseDoF"/>
<text name="shadows_label">
Skygger:
</text>
diff --git a/indra/newview/skins/default/xui/da/panel_preferences_setup.xml b/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
index 479e98817e..7be9a9d555 100755
--- a/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/da/panel_preferences_setup.xml
@@ -26,14 +26,13 @@
Web:
</text>
<radio_group name="use_external_browser">
- <radio_item label="Benyt min browser(IE, Firefox, Safari)" name="external" tool_tip="Brug systemets standard web browser til hjælp, web links, m.v. Ikke anbefalet hvis du kører i fuld-skærm." value="1"/>
+ <radio_item label="Benyt min browser(IE, Firefox, Safari)" name="external" tool_tip="Brug systemets standard web browser til hjælp, web links, m.v. Ikke anbefalet hvis du kører i fuld-skærm." value="true"/>
<radio_item label="Benyt den indbyggede browser" name="internal" tool_tip="Brug den indbyggede web browser til hjælp, web links m.v. Denne browser åbner et nyt vindue i [APP_NAME]." value=""/>
</radio_group>
<check_box initial_value="true" label="Aktivér plugins" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="Acceptér cookies" name="cookies_enabled"/>
<check_box initial_value="true" label="Aktivér Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="fra" label="Tilad media browser pop-ups" name="media_popup_enabled"/>
- <check_box initial_value="false" label="Aktivér web proxy" name="web_proxy_enabled"/>
+ <check_box initial_value="false" label="Tilad media browser pop-ups" name="media_popup_enabled"/>
<text name="Proxy location">
Proxy placering:
</text>
diff --git a/indra/newview/skins/default/xui/de/floater_about.xml b/indra/newview/skins/default/xui/de/floater_about.xml
index 5245467183..bc0eae7c5d 100755
--- a/indra/newview/skins/default/xui/de/floater_about.xml
+++ b/indra/newview/skins/default/xui/de/floater_about.xml
@@ -8,7 +8,9 @@
Kompiliert mit [COMPILER] version [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Sie befinden sich in [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Sie befinden sich an [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] auf &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(globale Koordinaten [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/de/floater_bulk_perms.xml b/indra/newview/skins/default/xui/de/floater_bulk_perms.xml
index 8f99fc933c..27a74c874e 100755
--- a/indra/newview/skins/default/xui/de/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/de/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="BERECHTIGUNGEN BEARBEITEN">
+<floater name="floaterbulkperms" title="INHALTSBERECHTIGUNGEN ÄNDERN">
<floater.string name="nothing_to_modify_text">
Auswahl enthält keinen Inhalt, der bearbeitet werden kann.
</floater.string>
@@ -33,7 +33,7 @@
<button label="√ Alle" label_selected="Alle" name="check_all"/>
<button label="Löschen" label_selected="Keine" name="check_none"/>
<text name="newperms">
- Neue Inhalts-Berechtigungen
+ Inhaltsberechtigungen ändern in
</text>
<text name="GroupLabel">
Gruppe:
@@ -49,6 +49,7 @@
<check_box label="Bearbeiten" name="next_owner_modify"/>
<check_box label="Kopieren" name="next_owner_copy"/>
<check_box initial_value="true" label="Transferieren" name="next_owner_transfer" tool_tip="Nächster Eigentümer kann dieses Objekt weitergeben oder -verkaufen"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="Anwenden" name="apply"/>
<button label="Abbrechen" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_goto_line.xml b/indra/newview/skins/default/xui/de/floater_goto_line.xml
new file mode 100644
index 0000000000..02550ec398
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="GEHE ZU ZEILE">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Gehe zu Zeile
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/de/floater_im_session.xml b/indra/newview/skins/default/xui/de/floater_im_session.xml
index f96eb72cb1..b07b74bf4a 100755
--- a/indra/newview/skins/default/xui/de/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/de/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Chat übersetzen" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Chat übersetzen" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml
index 88e9f53a4c..ebf8f01632 100755
--- a/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/de/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Anzeigen:
</text>
- <check_box label="Test" name="show_world"/>
+ <check_box label="Welt" name="show_world"/>
<check_box label="Nur bewegliche Objekte" name="show_world_movables_only"/>
<check_box label="Navmesh" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/de/floater_tools.xml b/indra/newview/skins/default/xui/de/floater_tools.xml
index 5f5c34a5cf..6634a4bd90 100755
--- a/indra/newview/skins/default/xui/de/floater_tools.xml
+++ b/indra/newview/skins/default/xui/de/floater_tools.xml
@@ -466,16 +466,11 @@
<combo_box.item label="Saugen" name="suction"/>
<combo_box.item label="gewoben" name="weave"/>
</combo_box>
- <check_box initial_value="falsch" label="Flache Oberflächen ausrichten" name="checkbox planar align" tool_tip="Texturen auf allen ausgewählten Oberflächen an der zuletzt ausgewählten Oberfläche ausrichten. Planar Texture Mapping erforderlich."/>
- <text name="rpt">
- Wiederholungen / Oberfläche
- </text>
<spinner label="Horizontal (U)" name="TexScaleU"/>
<check_box label="Umkehren" name="checkbox flip s"/>
<spinner label="Vertikal (V)" name="TexScaleV"/>
<check_box label="Umkehren" name="checkbox flip t"/>
<spinner label="RotationËš" name="TexRot"/>
- <spinner label="Wiederholungen / Meter" name="rptctrl"/>
<button label="Ãœbernehmen" label_selected="Ãœbernehmen" name="button apply"/>
<text name="tex offset">
Texture-Versatz
diff --git a/indra/newview/skins/default/xui/de/menu_attachment_other.xml b/indra/newview/skins/default/xui/de/menu_attachment_other.xml
index 237c92f7d2..4c125c8b5d 100755
--- a/indra/newview/skins/default/xui/de/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/de/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Einfrieren" name="Freeze..."/>
<menu_item_call label="Hinauswerfen" name="Eject..."/>
<menu_item_call label="Fehler in Texturen beseitigen" name="Debug..."/>
+ <menu_item_call label="XML ausgeben" name="Dump XML"/>
<menu_item_call label="Hineinzoomen" name="Zoom In"/>
<menu_item_call label="Bezahlen" name="Pay..."/>
<menu_item_call label="Objektprofil" name="Object Inspect"/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_attachment_self.xml b/indra/newview/skins/default/xui/de/menu_attachment_self.xml
index 325d52a22e..7888c7b0a1 100755
--- a/indra/newview/skins/default/xui/de/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/de/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Meine Gruppen" name="Groups..."/>
<menu_item_call label="Mein Profil" name="Profile..."/>
<menu_item_call label="Fehler in Texturen beseitigen" name="Debug..."/>
+ <menu_item_call label="XML ausgeben" name="Dump XML"/>
<menu_item_call label="Fallen lassen" name="Drop"/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_avatar_other.xml b/indra/newview/skins/default/xui/de/menu_avatar_other.xml
index 8aee0be3d2..65dc054ed5 100755
--- a/indra/newview/skins/default/xui/de/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/de/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Einfrieren" name="Freeze..."/>
<menu_item_call label="Hinauswerfen" name="Eject..."/>
<menu_item_call label="Fehler in Texturen beseitigen" name="Debug..."/>
+ <menu_item_call label="XML ausgeben" name="Dump XML"/>
<menu_item_call label="Hineinzoomen" name="Zoom In"/>
<menu_item_call label="Bezahlen" name="Pay..."/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_avatar_self.xml b/indra/newview/skins/default/xui/de/menu_avatar_self.xml
index c49f4b198b..022cd8c3ca 100755
--- a/indra/newview/skins/default/xui/de/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/de/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Meine Gruppen" name="Groups..."/>
<menu_item_call label="Mein Profil" name="Profile..."/>
<menu_item_call label="Fehler in Texturen beseitigen" name="Debug..."/>
+ <menu_item_call label="XML ausgeben" name="Dump XML"/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_conversation.xml b/indra/newview/skins/default/xui/de/menu_conversation.xml
index 30d3ab79e1..bdfa66c23b 100644
--- a/indra/newview/skins/default/xui/de/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/de/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Unterhaltung schließen" name="close_conversation"/>
<menu_item_call label="Unterhaltung öffnen" name="open_voice_conversation"/>
<menu_item_call label="Voice-Verbindung trennen" name="disconnect_from_voice"/>
+ <menu_item_call label="Ausgewählte schließen" name="close_selected_conversations"/>
<menu_item_call label="Profil anzeigen" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="Teleport anbieten" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/de/menu_land.xml b/indra/newview/skins/default/xui/de/menu_land.xml
index de679da3d8..0bbf8c666e 100755
--- a/indra/newview/skins/default/xui/de/menu_land.xml
+++ b/indra/newview/skins/default/xui/de/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Pass kaufen" name="Land Buy Pass"/>
<menu_item_call label="Bauen" name="Create"/>
<menu_item_call label="Land bearbeiten" name="Edit Terrain"/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_login.xml b/indra/newview/skins/default/xui/de/menu_login.xml
index b43b41a5dc..62358cc5a8 100755
--- a/indra/newview/skins/default/xui/de/menu_login.xml
+++ b/indra/newview/skins/default/xui/de/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="Servicebedingungen anzeigen" name="TOS"/>
<menu_item_call label="Wichtige Meldung anzeigen" name="Critical"/>
<menu_item_call label="Web Content Floater Debug Test" name="Web Content Floater Debug Test"/>
- <menu label="Protokollierungsstufe festlegen" name="Set Logging Level"/>
+ <menu label="Protokollierungsstufe festlegen" name="Set Logging Level">
+ <menu_item_check label="Debug" name="Debug"/>
+ <menu_item_check label="Info" name="Info"/>
+ <menu_item_check label="Warnung" name="Warning"/>
+ <menu_item_check label="Fehler" name="Error"/>
+ <menu_item_check label="Keine" name="None"/>
+ </menu>
<menu_item_check label="Grid-Auswahl anzeigen" name="Show Grid Picker"/>
<menu_item_call label="Benachrichtigungs-Konsole anzeigen" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/de/menu_mute_particle.xml b/indra/newview/skins/default/xui/de/menu_mute_particle.xml
new file mode 100644
index 0000000000..ea8ae03ee0
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_object.xml b/indra/newview/skins/default/xui/de/menu_object.xml
index 9f44ced928..de2b409678 100755
--- a/indra/newview/skins/default/xui/de/menu_object.xml
+++ b/indra/newview/skins/default/xui/de/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="Bearbeiten" name="Edit..."/>
<menu_item_call label="Bauen" name="Build"/>
- <menu_item_call label="In Linksets anzeigen" name="show_in_linksets"/>
- <menu_item_call label="In Figuren anzeigen" name="show_in_characters"/>
<menu_item_call label="Öffnen" name="Open"/>
<menu_item_call label="Hier sitzen" name="Object Sit"/>
<menu_item_call label="Aufstehen" name="Object Stand Up"/>
<menu_item_call label="Objektprofil" name="Object Inspect"/>
<menu_item_call label="Hineinzoomen" name="Zoom In"/>
+ <menu_item_call label="In Linksets anzeigen" name="show_in_linksets"/>
+ <menu_item_call label="In Figuren anzeigen" name="show_in_characters"/>
<context_menu label="Anziehen" name="Put On">
<menu_item_call label="Anziehen" name="Wear"/>
<menu_item_call label="Hinzufügen" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="Bezahlen" name="Pay..."/>
<menu_item_call label="Kaufen" name="Buy..."/>
<menu_item_call label="Löschen" name="Delete"/>
+ <menu_item_call label="Partikeleigentümer blockieren" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_url_agent.xml b/indra/newview/skins/default/xui/de/menu_url_agent.xml
index c61ebb0eae..ddb072ba8f 100755
--- a/indra/newview/skins/default/xui/de/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/de/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Profil anzeigen" name="show_agent"/>
<menu_item_call label="IM senden..." name="send_im"/>
<menu_item_call label="Freund hinzufügen..." name="add_friend"/>
+ <menu_item_call label="Freund entfernen..." name="remove_friend"/>
<menu_item_call label="Name in Zwischenablage kopieren" name="url_copy_label"/>
<menu_item_call label="SLurl in die Zwischenablage kopieren" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/de/menu_url_objectim.xml b/indra/newview/skins/default/xui/de/menu_url_objectim.xml
index 77b7004e44..fc01ea8444 100755
--- a/indra/newview/skins/default/xui/de/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/de/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Objektprofil..." name="show_object"/>
+ <menu_item_call label="Blockieren..." name="block_object"/>
<menu_item_call label="Auf Karte zeigen" name="show_on_map"/>
<menu_item_call label="Zu Objekt-Position teleportieren" name="teleport_to_object"/>
<menu_item_call label="Objektname in Zwischenablage kopieren" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/de/menu_viewer.xml b/indra/newview/skins/default/xui/de/menu_viewer.xml
index 47d9fec352..be5d4891d7 100755
--- a/indra/newview/skins/default/xui/de/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/de/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Animation meines Avatars stoppen" name="Stop Animating My Avatar"/>
<menu_item_call label="Gehen/Rennen/Fliegen..." name="Walk / run / fly"/>
</menu>
- <menu label="Status" name="Status"/>
+ <menu label="Status" name="Status">
+ <menu_item_check label="Abwesend" name="Away"/>
+ <menu_item_check label="Nicht stören" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="L$ kaufen..." name="Buy and Sell L$"/>
<menu_item_call label="Händler-Outbox..." name="MerchantOutbox"/>
<menu_item_call label="Kontoübersicht..." name="Manage My Account">
@@ -32,6 +35,7 @@
<menu_item_check label="Unterhaltungen..." name="Conversations"/>
<menu_item_check label="Chat in der Nähe..." name="Nearby Chat"/>
<menu_item_check label="Sprechen" name="Speak"/>
+ <menu_item_check label="Unterhaltungsprotokoll..." name="Conversation Log..."/>
<menu label="Voice-Morphing" name="VoiceMorphing">
<menu_item_check label="Kein Voice-Morphing" name="NoVoiceMorphing"/>
<menu_item_check label="Vorschau..." name="Preview"/>
@@ -42,6 +46,7 @@
<menu_item_check label="Gruppen" name="My Groups"/>
<menu_item_check label="Leute in der Nähe" name="Active Speakers"/>
<menu_item_call label="Blockierliste" name="Block List"/>
+ <menu_item_check label="Nicht stören" name="Do Not Disturb"/>
</menu>
<menu label="Welt" name="World">
<menu_item_call label="Landmarke für diesen Ort setzen" name="Create Landmark Here"/>
@@ -110,6 +115,7 @@
<menu_item_call label="Nächsten Teil mit einsschließen" name="Include Next Part"/>
<menu_item_call label="Vorherige Teile mit einschließen" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Linksets..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Fokus auf Auswahl" name="Focus on Selection"/>
<menu_item_call label="Auf Auswahl zoomen" name="Zoom to Selection"/>
<menu label="Objekt" name="Object">
@@ -279,6 +285,7 @@
<menu_item_check label="Framerate randomisieren" name="Randomize Framerate"/>
<menu_item_check label="Periodic Slow Frame" name="Periodic Slow Frame"/>
<menu_item_check label="Frame-Test" name="Frame Test"/>
+ <menu_item_call label="Rahmenprofil" name="Frame Profile"/>
</menu>
<menu label="Metadaten darstellen" name="Render Metadata">
<menu_item_check label="Bonding Boxes" name="Bounding Boxes"/>
@@ -313,9 +320,10 @@
<menu_item_check label="Achsen" name="Axes"/>
<menu_item_check label="Tangentenbasis" name="Tangent Basis"/>
<menu_item_call label="Texturinfo für ausgewähltes Objekt" name="Selected Texture Info Basis"/>
+ <menu_item_call label="Ausgewählte Materialinfos" name="Selected Material Info"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
<menu_item_check label="Objekt-Objekt Okklusion" name="Object-Object Occlusion"/>
- <menu_item_check label="Uber Licht Modell" name="Advanced Lighting Model"/>
+ <menu_item_check label="Erweitertes Beleuchtungsmodell" name="Advanced Lighting Model"/>
<menu_item_check label="Schatten von Sonne-/Mond-Projektoren" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO und Schattenglättung" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Fehler in GL beseitigen" name="Debug GL"/>
@@ -325,7 +333,6 @@
<menu_item_check label="Animationstexturen" name="Animation Textures"/>
<menu_item_check label="Texturen deaktivieren" name="Disable Textures"/>
<menu_item_check label="Voll-Res-Texturen" name="Rull Res Textures"/>
- <menu_item_check label="Textur-Atlas (experimentell)" name="Texture Atlas"/>
<menu_item_check label="Angehängte Lichter rendern" name="Render Attached Lights"/>
<menu_item_check label="Angehängte Partikel rendern" name="Render Attached Particles"/>
<menu_item_check label="Leucht-Objekte schweben lassen" name="Hover Glow Objects"/>
@@ -361,7 +368,6 @@
<menu_item_call label="Fokus ausgeben" name="Dump Focus Holder"/>
<menu_item_call label="Ausgewählte Objektinfo drucken" name="Print Selected Object Info"/>
<menu_item_call label="Agent-Info drucken" name="Print Agent Info"/>
- <menu_item_call label="Speicher-Stats" name="Memory Stats"/>
<menu_item_check label="Regions-Debug-Konsole" name="Region Debug Console"/>
<menu_item_check label="Fehler in SelectMgr beseitigen" name="Debug SelectMgr"/>
<menu_item_check label="Fehler in Klicks beseitigen" name="Debug Clicks"/>
@@ -395,7 +401,6 @@
</menu>
<menu_item_call label="Param auf Standard erzwingen" name="Force Params to Default"/>
<menu_item_check label="Animations-Info" name="Animation Info"/>
- <menu_item_check label="Zeitlupen-Animationen" name="Slow Motion Animations"/>
<menu_item_check label="Kamerafokus anzeigen" name="Show Look At"/>
<menu_item_check label="Klickpunkt anzeigen??" name="Show Point At"/>
<menu_item_check label="Fehler in Landaktualisierung beseitigen" name="Debug Joint Updates"/>
diff --git a/indra/newview/skins/default/xui/de/notifications.xml b/indra/newview/skins/default/xui/de/notifications.xml
index dc0d7dc6b4..b3ae98f633 100755
--- a/indra/newview/skins/default/xui/de/notifications.xml
+++ b/indra/newview/skins/default/xui/de/notifications.xml
@@ -146,7 +146,7 @@ Wählen Sie ein einzelnes Objekt aus und versuchen Sie es erneut.
<usetemplate canceltext="Abbrechen" name="yesnocancelbuttons" notext="Nicht speichern" yestext="Alles speichern"/>
</notification>
<notification name="FriendsAndGroupsOnly">
- Leute, die nicht auf Ihrer Freundesliste stehen, werden nicht wissen, dass Sie deren Anrufe oder Sofortnachrichten ignoriert haben.
+ Personen, die nicht auf Ihrer Freundesliste stehen, werden nicht informiert, dass Sie ihre Anrufe und Instant Messages ignorieren.
<usetemplate name="okbutton" yestext="Ja"/>
</notification>
<notification name="FavoritesOnLogin">
@@ -216,6 +216,14 @@ Der Rolle „[ROLE_NAME]“ diese Fähigkeit zuweisen?
Der Rolle „[ROLE_NAME]“ diese Fähigkeit zuweisen?
<usetemplate name="okcancelbuttons" notext="Nein" yestext="Ja"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Sie sind dabei, [AVATAR_NAME] aus der Gruppe hinauszuwerfen.
+ <usetemplate ignoretext="Hinauswerfen eines einzelnen Gruppenmitglieds bestätigen" name="okcancelignore" notext="Abbrechen" yestext="Hinauswerfen"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Sie sind dabei, [COUNT] Mitglieder aus der Gruppe hinauszuwerfen.
+ <usetemplate ignoretext="Hinauswerfen mehrerer Gruppenmitglieder bestätigen" name="okcancelignore" notext="Abbrechen" yestext="Hinauswerfen"/>
+ </notification>
<notification name="AttachmentDrop">
Sie möchten Ihren Anhang wirklich fallen lassen?
Möchten Sie fortfahren?
@@ -1124,7 +1132,7 @@ auf ALLEN LÄNDERN in diesem Sim LÖSCHEN?
Geben sie einen höheren Betrag ein.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Mindestens eines Ihrer ausgewählten Objekte verfügt über verknüpfte Objekte. Wenn Sie dieses Objekt löschen, funktionieren die Verknüpfungen nicht mehr. Wir empfehlen Ihnen daher, diese Verknüpfungen zuerst zu löschen.
+ Auf mindestens eines der Objekte wird über Verknüpfungen Bezug genommen. Wenn Sie dieses Objekt löschen, funktionieren die Verknüpfungen nicht mehr. Wir empfehlen daher, diese Verknüpfungen zuerst zu löschen.
Möchten Sie diese Objekte wirklich löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
@@ -1142,9 +1150,9 @@ Möchten Sie diese Objekte löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- Mindestens eines der ausgewählten Objekt gehört nicht Ihnen.
+ Mindestens eines der ausgewählten Objekte gehört nicht Ihnen.
-Möchten Sie diese Objekte löschen?
+Möchten Sie diese Objekte wirklich löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1158,14 +1166,14 @@ Möchten Sie diese Objekte löschen?
Mindestens ein Objekt ist gesperrt.
Mindestens ein Objekt gehört nicht Ihnen.
-Möchten Sie diese Objekte löschen?
+Möchten Sie diese Objekte wirklich löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
Mindestens ein Objekt kann nicht kopiert werden.
Mindestens ein Objekt gehört nicht Ihnen.
-Möchten Sie diese Objekte löschen?
+Möchten Sie diese Objekte wirklich löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
@@ -1173,7 +1181,7 @@ Möchten Sie diese Objekte löschen?
Mindestens ein Objekt kann nicht kopiert werden.
Mindestens ein Objekt gehört nicht Ihnen.
-Möchten Sie diese Objekte löschen?
+Möchten Sie diese Objekte wirklich löschen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
@@ -1492,13 +1500,43 @@ Version [VERSION] [[RELEASE_NOTES_FULL_URL] Informationen zu diesem Update]
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
Ein erforderliches Softwareupdate wurde heruntergeladen.
-Version [VERSION]
+Version [VERSION] [[INFO_URL] Infos zu diesem Update]
Zur Installation des Updates muss [APP_NAME] neu gestartet werden.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
Zur Installation des Updates muss [APP_NAME] neu gestartet werden.
+[[INFO_URL] Infos zu diesem Update]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ Für Ihre [APP_NAME]-Installation wurde ein Update heruntergeladen.
+Version [VERSION]
+Dieser experimentelle Viewer wurde durch einen [NEW_CHANNEL] Viewer ersetzt;
+weitere Details zu diesem Update finden Sie [[INFO_URL] hier].
+ <usetemplate name="okcancelbuttons" notext="Später..." yestext="Jetzt installieren und [APP_NAME] neu starten"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ Für Ihre [APP_NAME]-Installation wurde ein Update heruntergeladen.
+Version [VERSION]
+Dieser experimentelle Viewer wurde durch einen [NEW_CHANNEL] Viewer ersetzt;
+weitere Infos zu diesem Update finden Sie [[INFO_URL] hier].
+ <usetemplate name="okcancelbuttons" notext="Später..." yestext="Jetzt installieren und [APP_NAME] neu starten"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ Ein erforderliches Softwareupdate wurde heruntergeladen.
+Version [VERSION]
+Dieser experimentelle Viewer wurde durch einen [NEW_CHANNEL] Viewer ersetzt;
+weitere Infos zu diesem Update finden Sie [[INFO_URL] hier].
+
+Zur Installation des Updates muss [APP_NAME] neu gestartet werden.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Zur Installation des Updates muss [APP_NAME] neu gestartet werden.
+Dieser experimentelle Viewer wurde durch einen [NEW_CHANNEL] Viewer ersetzt;
+weitere Infos zu diesem Update finden Sie [[INFO_URL] hier].
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1549,6 +1587,10 @@ Zur Installation des Updates muss [APP_NAME] neu gestartet werden.
Diese Gruppe verlassen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Sie können die Gruppe nicht verlassen, da Sie der letzte Besitzer der Gruppe sind. Weisen Sie die Besitzerrolle zuerst einem anderen Mitglied zu.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
Möchten Sie WIRKLICH alle Benutzer aus dem Grid werfen?
<usetemplate name="okcancelbuttons" notext="Abbrechen" yestext="Alle Benutzer hinauswerfen"/>
@@ -2410,9 +2452,7 @@ Wählen Sie ein einzelnes Objekt aus.
„Teleportieren“ wählen.)
</notification>
<notification name="TeleportToPerson">
- Um Einwohner wie „[NAME]“ zu kontaktieren, klicken Sie auf die Schaltfläche „Leute“, wählen Sie eingeblendeten Fenster einen Einwohner aus
- und klicken Sie unten im Fenster auf „IM“.
- (Sie können auch auf den Namen doppelklicken bzw. ihn mit der rechten Maustaste anklicken und dann „IM“ wählen.)
+ Um eine private Unterhaltung zu beginnen, klicken Sie mit der rechten Maustaste auf den gewünschten Avatar und wählen Sie im Menü „IM“ aus.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
Land kann nicht über Servergrenzen hinweg ausgewählt werden.
@@ -2786,6 +2826,15 @@ Gewähren Sie dem Objekt nur dann Zugriff, wenn Sie genau verstehen, wieso ein s
<button name="Deny" text="Verweigern"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ Die Runtime-Skript-Berechtigung, die von „&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;“ (Besitzer: „[NAME]“) angefordert wurde, wird vom Viewer nicht erkannt und kann nicht gewährt werden.
+
+Um diese Berechtigung zu gewähren, laden Sie die neueste Version des Viewers von [DOWNLOADURL] herunter.
+ <form name="form">
+ <button name="Deny" text="OK"/>
+ <button name="Mute" text="Blockieren"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
„&lt;nolink&gt;[TITLE]&lt;/nolink&gt;“ von [NAME]
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/de/panel_people.xml b/indra/newview/skins/default/xui/de/panel_people.xml
index 8c05ca2c24..2d56d6b7d2 100755
--- a/indra/newview/skins/default/xui/de/panel_people.xml
+++ b/indra/newview/skins/default/xui/de/panel_people.xml
@@ -49,6 +49,9 @@ Sie suchen nach Leuten? Verwenden Sie die [secondlife:///app/worldmap Karte].
<menu_button name="plus_btn" tool_tip="Gruppe beitreten/Neue Gruppe erstellen"/>
<dnd_button name="minus_btn" tool_tip="Ausgewählte Gruppe verlassen"/>
</panel>
+ <text name="groupcount">
+ Sie gehören [COUNT] Gruppen an und können [REMAINING] weiteren beitreten.
+ </text>
</panel>
<panel label="AKTUELL" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
index 8193fd42c1..8eb815fd1b 100755
--- a/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_chat.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Text-Chat" name="chat">
- <panel>
+ <panel name="general_chat_settings">
<check_box initial_value="true" label="Beim Chatten Tippanimation abspielen" name="play_typing_animation"/>
- <check_box label="IMs per Email zuschicken, wenn ich offline bin" name="send_im_to_email"/>
+ <check_box label="IMs per E-Mail zustellen, wenn ich offline bin" name="send_im_to_email"/>
<check_box label="Nur IMs und Anrufe von Freunden oder Gruppen durchstellen" name="voice_call_friends_only_check"/>
<text name="font_size">
Schriftgröße:
@@ -14,10 +14,7 @@
</combo_box>
<check_box label="Blasen-Chat" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Benachrichtigungen
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
IMs von Freunden:
</text>
@@ -25,8 +22,9 @@
<item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
<item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
<item label="Flash-Symbolleistenschaltfläche" name="FlashToolbarButton" value="flash"/>
- <item label="None" name="None" value="none"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sound abspielen" name="play_sound_friend_im"/>
<text name="non_friend_ims">
IMs von anderen:
</text>
@@ -34,8 +32,9 @@
<item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
<item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
<item label="Flash-Symbolleistenschaltfläche" name="FlashToolbarButton" value="flash"/>
- <item label="None" name="None" value="none"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sound abspielen" name="play_sound_non_friend_im"/>
<text name="conference_ims">
Konferenz-IMs:
</text>
@@ -43,8 +42,9 @@
<item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
<item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
<item label="Flash-Symbolleistenschaltfläche" name="FlashToolbarButton" value="flash"/>
- <item label="None" name="None" value="none"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sound abspielen" name="play_sound_conference_im"/>
<text name="group_chat">
Gruppen-Chat:
</text>
@@ -52,8 +52,9 @@
<item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
<item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
<item label="Flash-Symbolleistenschaltfläche" name="FlashToolbarButton" value="flash"/>
- <item label="None" name="None" value="none"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sound abspielen" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
Chat in der Nähe:
</text>
@@ -61,25 +62,36 @@
<item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
<item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
<item label="Flash-Symbolleistenschaltfläche" name="FlashToolBarButton" value="flash"/>
- <item label="None" name="None" value="none"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Sound abspielen" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ IMs von Objekten:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Unterhaltungsfenster öffnen" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Nachricht in Popup anzeigen" name="PopUpMessage" value="toast"/>
+ <item label="Flash-Symbolleistenschaltfläche" name="FlashToolBarButton" value="flash"/>
+ <item label="Keine Aktion" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sound abspielen" name="play_sound_object_im"/>
<text name="notifications_alert">
Um vorübergehend alle Benachrichtigungen zu stoppen, wählen Sie „Unterhalten“ &gt; „Nicht stören“.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Sound abspielen:
</text>
<check_box label="Neue Unterhaltung" name="new_conversation"/>
- <check_box label="Eingehender Anruf..." name="incoming_voice_call"/>
+ <check_box label="Eingehender Anruf" name="incoming_voice_call"/>
<check_box label="Teleport-Angebot" name="teleport_offer"/>
<check_box label="Inventarangebot" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="Protokoll löschen..." name="clear_log"/>
- <button label="Protokolle löschen..." name="delete_transcripts"/>
- <button label="Durchsuchen..." label_selected="Durchsuchen" name="log_path_button"/>
+ <button label="Transkripte löschen..." name="delete_transcripts"/>
+ <button label="Durchsuchen..." label_selected="Durchblättern" name="log_path_button"/>
</panel>
<button label="Ãœbersetzen..." name="ok_btn"/>
<button label="Automatisch ersetzen..." name="autoreplace_showgui"/>
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
index 9175ea0bae..f3746a7c82 100755
--- a/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_graphics1.xml
@@ -30,7 +30,7 @@
<check_box initial_value="true" label="Lokale Lichtquellen" name="LocalLights"/>
<check_box initial_value="true" label="Einfache Shader" name="BasicShaders" tool_tip="Deaktivieren Sie diese Option, wenn der Grafikkartentreiber Abstürze verursacht"/>
<check_box initial_value="true" label="Atmosphären-Shader" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="Licht und Schatten" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Erweitertes Beleuchtungsmodell" name="UseLightShaders"/>
<check_box initial_value="true" label="Ambient Occlusion" name="UseSSAO"/>
<check_box initial_value="true" label="Schärfentiefe" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
index 8c7ea688d7..24e5033bfc 100755
--- a/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/de/panel_preferences_setup.xml
@@ -29,6 +29,7 @@
<combo_box.item label="Automatisch installieren" name="Install_automatically"/>
<combo_box.item label="Updates manuell herunterladen und installieren" name="Install_manual"/>
</combo_box>
+ <check_box label="Bereit, Release-Kandidaten zu verwenden" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Proxy-Einstellungen:
</text>
diff --git a/indra/newview/skins/default/xui/de/panel_script_ed.xml b/indra/newview/skins/default/xui/de/panel_script_ed.xml
index 7e03aeff15..d688bedd5c 100755
--- a/indra/newview/skins/default/xui/de/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/de/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Alle auswählen" name="Select All"/>
<menu_item_call label="Auswahl aufheben" name="Deselect"/>
<menu_item_call label="Suchen / Ersetzen..." name="Search / Replace..."/>
+ <menu_item_call label="Gehe zu Zeile..." name="Go to line..."/>
</menu>
<menu label="Hilfe" name="Help">
<menu_item_call label="Hilfe..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/de/panel_tools_texture.xml b/indra/newview/skins/default/xui/de/panel_tools_texture.xml
new file mode 100644
index 0000000000..18517d7a7d
--- /dev/null
+++ b/indra/newview/skins/default/xui/de/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Textur" name="Texture">
+ <panel.string name="string repeats per meter">
+ Wiederholungen pro Meter
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Wiederholungen pro Fläche
+ </panel.string>
+ <text name="color label">
+ Farbe
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/>
+ <text name="color trans">
+ Transparenz %
+ </text>
+ <text name="glow label">
+ Leuchten
+ </text>
+ <check_box label="Ganz hell" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Material" name="Materials"/>
+ <combo_box.item label="Medien" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Textur (diffus)" name="Texture (diffuse)"/>
+ <combo_box.item label="Unebenheit (normal)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Glanzlicht (Spiegel)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Textur" name="texture control" tool_tip="Klicken, um ein Bild zu wählen"/>
+ <text name="label alphamode">
+ Alpha-Modus
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Keiner" name="None"/>
+ <combo_box.item label="Alpha-Mischung" name="Alpha blending"/>
+ <combo_box.item label="Alpha-Maske" name="Alpha masking"/>
+ <combo_box.item label="Selbststrahlende Maske" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Maskenabgrenzung
+ </text>
+ <texture_picker label="Textur" name="bumpytexture control" tool_tip="Klicken, um ein Bild auszuwählen"/>
+ <text name="label bumpiness">
+ Unebenheit
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Keine" name="None"/>
+ <combo_box.item label="Helligkeit" name="Brightness"/>
+ <combo_box.item label="Dunkelheit" name="Darkness"/>
+ <combo_box.item label="Holzmaserung" name="woodgrain"/>
+ <combo_box.item label="Rinde" name="bark"/>
+ <combo_box.item label="Backsteine" name="bricks"/>
+ <combo_box.item label="Schachbrett" name="checker"/>
+ <combo_box.item label="Beton" name="concrete"/>
+ <combo_box.item label="Rostkachel" name="crustytile"/>
+ <combo_box.item label="Steinfliesen" name="cutstone"/>
+ <combo_box.item label="Scheiben" name="discs"/>
+ <combo_box.item label="Kies" name="gravel"/>
+ <combo_box.item label="Petrischale" name="petridish"/>
+ <combo_box.item label="Verkleidung" name="siding"/>
+ <combo_box.item label="Steinkachel" name="stonetile"/>
+ <combo_box.item label="Stuck" name="stucco"/>
+ <combo_box.item label="Saugkraft" name="suction"/>
+ <combo_box.item label="Gewebe" name="weave"/>
+ </combo_box>
+ <texture_picker label="Textur" name="shinytexture control" tool_tip="Klicken, um ein Bild auszuwählen"/>
+ <text name="label shininess">
+ Glanz
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Keiner" name="None"/>
+ <combo_box.item label="Niedrig" name="Low"/>
+ <combo_box.item label="Mittel" name="Medium"/>
+ <combo_box.item label="Hoch" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Glanz
+ </text>
+ <text name="label environment">
+ Umgebung
+ </text>
+ <text name="label shinycolor">
+ Farbe
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Klicken Sie hier, um die Farbauswahl zu öffnen"/>
+ <text name="media_info">
+ URL der ausgewählten Medien ggf. hier angeben
+ </text>
+ <button label="Auswählen..." name="add_media" tool_tip="Medien hinzufügen"/>
+ <button label="Entfernen" name="delete_media" tool_tip="Diese Medientextur löschen"/>
+ <button label="Ausrichten" label_selected="Medien ausrichten" name="button align" tool_tip="Medientextur ausrichten (muss zuerst geladen werden)"/>
+ <text name="tex gen">
+ Zuordnung
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Standard" name="Default"/>
+ <combo_box.item label="Planar" name="Planar"/>
+ </combo_box>
+ <spinner label="Horizontale Skalierung" name="TexScaleU"/>
+ <spinner label="Vertikale Skalierung" name="TexScaleV"/>
+ <spinner label="Wiederholungen pro Meter" name="rptctrl"/>
+ <spinner label="Drehung (Grad)" name="TexRot"/>
+ <spinner label="Horizontaler Versatz" name="TexOffsetU"/>
+ <spinner label="Vertikaler Versatz" name="TexOffsetV"/>
+ <spinner label="Horizontale Skalierung" name="bumpyScaleU"/>
+ <spinner label="Vertikale Skalierung" name="bumpyScaleV"/>
+ <spinner label="Drehung (Grad)" name="bumpyRot"/>
+ <spinner label="Horizontaler Versatz" name="bumpyOffsetU"/>
+ <spinner label="Vertikaler Versatz" name="bumpyOffsetV"/>
+ <spinner label="Horizontale Skalierung" name="shinyScaleU"/>
+ <spinner label="Vertikale Skalierung" name="shinyScaleV"/>
+ <spinner label="Drehung (Grad)" name="shinyRot"/>
+ <spinner label="Horizontaler Versatz" name="shinyOffsetU"/>
+ <spinner label="Vertikaler Versatz" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Planare Flächen ausrichten" name="checkbox planar align" tool_tip="Texturen auf allen ausgewählten Flächen an der zuletzt ausgewählten Fläche ausrichten. Erfordert planares Texture Mapping."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/de/role_actions.xml b/indra/newview/skins/default/xui/de/role_actions.xml
index 5d9dcacd51..3e9d406e5f 100755
--- a/indra/newview/skins/default/xui/de/role_actions.xml
+++ b/indra/newview/skins/default/xui/de/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Diese Fähigkeiten ermöglichen es, den Parzellennamen und die Veröffentlichungseinstellungen sowie die Anzeige des Suchverzeichnisses, den Landepunkt und die TP-Routenoptionen festzulegen." name="Parcel Identity">
<action description="„Ort in Suche anzeigen&quot; ein-/ausschalten und Kategorie festlegen." longdescription="Auf der Registerkarte „Optionen“ unter „Land-Info“ können Sie „Ort in Suche anzeigen“ ein- und ausschalten und die Parzellenkategorie festlegen." name="land find places" value="17"/>
- <action description="Parzellenname, Beschreibung und Einstellung für „Ort in Suche anzeigen&quot; ändern" longdescription="Parzellenname, Beschreibung und Einstellung für „Ort in Suche anzeigen&quot; ändern Diese Einstellungen finden Sie unter „Land-Info“ &gt; Registerkarte „Optionen“." name="land change identity" value="18"/>
+ <action description="Parzellenname, Beschreibung und Einstelllungen für „Moderater Inhalt“ ändern" longdescription="Parzellenname, Beschreibung und Einstelllungen für „Moderater Inhalt“ ändern. Diese Einstellungen finden Sie unter „Land-Info“ &gt; Registerkarte „Optionen“." name="land change identity" value="18"/>
<action description="Landepunkt und Teleport-Route festlegen" longdescription="Mitglieder in einer Rolle mit dieser Fähigkeit können auf einer gruppeneigenen Parzelle einen Landepunkt für ankommende Teleports und Teleport-Routen festlegen. Diese Einstellungen finden Sie unter „Land-Info“ &gt; „Optionen“." name="land set landing point" value="19"/>
</action_set>
<action_set description="Diese Fähigkeiten ermöglichen es, Parzellenoptionen wie „Objekte erstellen“, „Terrain bearbeiten“ sowie Musik- und Medieneinstellungen zu ändern." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/de/strings.xml b/indra/newview/skins/default/xui/de/strings.xml
index e142cb8029..4268b95370 100755
--- a/indra/newview/skins/default/xui/de/strings.xml
+++ b/indra/newview/skins/default/xui/de/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
Mit dem von Ihnen verwendeten Viewer ist der Zugriff auf Second Life nicht mehr möglich. Laden Sie von den folgenden Seite einen neuen Viewer herunter:
http://secondlife.com/download
@@ -448,6 +451,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="SLappAgentRequestFriend">
Freundschaftsangebot
</string>
+ <string name="SLappAgentRemoveFriend">
+ Entfernen von Freunden
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Schließen (⌘W)
</string>
@@ -838,6 +844,9 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="multiple_textures">
Mehrfach
</string>
+ <string name="use_texture">
+ Textur verwenden
+ </string>
<string name="texture_loading">
Wird geladen...
</string>
@@ -937,6 +946,21 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="TeleportYourAgent">
Sie teleportieren
</string>
+ <string name="JoinAnExperience">
+ Bei einem Erlebnis mitmachen
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Beim Verwalten von Grundbesitzzugangslisten Warnhinweise unterdrücken
+ </string>
+ <string name="OverrideYourAnimations">
+ Ihre Standardanimationen ersetzen
+ </string>
+ <string name="ScriptReturnObjects">
+ Objekte in Ihrem Namen zurückgeben
+ </string>
+ <string name="UnknownScriptPermission">
+ (unbekannt)
+ </string>
<string name="SIM_ACCESS_PG">
Generell
</string>
@@ -1250,7 +1274,7 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1968,6 +1992,12 @@ Warten Sie kurz und versuchen Sie dann noch einmal, sich anzumelden.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD unten rechts
</string>
+ <string name="ATTACH_NECK">
+ Hals
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Avatar-Mitte
+ </string>
<string name="CursorPos">
Zeile [LINE], Spalte [COLUMN]
</string>
@@ -2997,6 +3027,9 @@ Falls diese Meldung weiterhin angezeigt wird, wenden Sie sich bitte an [SUPPORT_
<string name="Hip Width">
Breite der Hüfte
</string>
+ <string name="Hover">
+ Schweben
+ </string>
<string name="In">
In
</string>
@@ -5081,4 +5114,7 @@ Setzen Sie den Editorpfad in Anführungszeichen
<string name="logging_calls_enabled_log_empty">
Keine protokollierten Unterhaltungen verfügbar. Hier erscheint ein Protokolleintrag, wenn Sie eine Person kontaktieren oder von einer Person kontaktiert werden.
</string>
+ <string name="loading_chat_logs">
+ Laden...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/en/floater_about_land.xml b/indra/newview/skins/default/xui/en/floater_about_land.xml
index 793a6e6fa1..a660e812cc 100755
--- a/indra/newview/skins/default/xui/en/floater_about_land.xml
+++ b/indra/newview/skins/default/xui/en/floater_about_land.xml
@@ -1365,7 +1365,7 @@ Only large parcels can be listed in search.
<combo_box.item
label="Any Category"
name="item0"
- value="any" />
+ value="none" />
<combo_box.item
label="Linden Location"
name="item1"
diff --git a/indra/newview/skins/default/xui/en/floater_fbc_web.xml b/indra/newview/skins/default/xui/en/floater_fbc_web.xml
new file mode 100644
index 0000000000..0d35e22a19
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_fbc_web.xml
@@ -0,0 +1,9 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater name="floater_fbc_web"
+ help_topic="fbc_web"
+ width="780"
+ height="775"
+ save_rect="true"
+ single_instance="true"
+ reuse_instance="false"
+ filename="floater_web_content.xml"/>
diff --git a/indra/newview/skins/default/xui/en/floater_im_container.xml b/indra/newview/skins/default/xui/en/floater_im_container.xml
index 1215efb7f9..28c89868bd 100755
--- a/indra/newview/skins/default/xui/en/floater_im_container.xml
+++ b/indra/newview/skins/default/xui/en/floater_im_container.xml
@@ -41,8 +41,8 @@
auto_resize="false"
user_resize="true"
name="conversations_layout_panel"
- min_dim="38"
- expanded_min_dim="136">
+ min_dim="43"
+ expanded_min_dim="140">
<layout_stack
animate="false"
follows="left|top|right"
@@ -100,7 +100,7 @@
<layout_panel
auto_resize="false"
name="conversations_pane_buttons_collapsed"
- width="31">
+ width="35">
<button
follows="right|top"
height="25"
@@ -110,10 +110,10 @@
image_unselected="Toolbar_Middle_Off"
layout="topleft"
top="1"
- left="0"
+ left="4"
name="expand_collapse_btn"
tool_tip="Collapse/Expand this list"
- width="31" />
+ width="35" />
</layout_panel>
</layout_stack>
<panel
diff --git a/indra/newview/skins/default/xui/en/floater_im_session.xml b/indra/newview/skins/default/xui/en/floater_im_session.xml
index 43d0f2fb18..7076de55e3 100755
--- a/indra/newview/skins/default/xui/en/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/en/floater_im_session.xml
@@ -210,7 +210,7 @@
default_tab_group="3"
tab_group="2"
name="right_part_holder"
- min_width="172">
+ min_width="230">
<layout_stack
animate="true"
default_tab_group="2"
diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml
index 5e92a12251..9fa416012c 100755
--- a/indra/newview/skins/default/xui/en/floater_model_preview.xml
+++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml
@@ -212,11 +212,11 @@
follows="top|left"
height="20"
layout="topleft"
- left="215"
+ left="222"
name="lod_mode_high"
top_delta="0"
visible="false"
- width="135">
+ width="130">
<item
name="Triangle Limit"
value="Triangle Limit" />
@@ -230,7 +230,7 @@
height="20"
increment="10"
layout="topleft"
- left_pad="5"
+ left_pad="3"
name="lod_triangle_limit_high"
visible="false"
width="55" />
@@ -342,10 +342,10 @@
follows="top|left"
height="20"
layout="topleft"
- left="215"
+ left="222"
name="lod_mode_medium"
top_delta="0"
- width="135">
+ width="130">
<item
name="Triangle Limit"
value="Triangle Limit" />
@@ -359,7 +359,7 @@
height="20"
increment="10"
layout="topleft"
- left_pad="5"
+ left_pad="3"
name="lod_triangle_limit_medium"
width="55" />
<spinner
@@ -470,10 +470,10 @@
follows="top|left"
height="20"
layout="topleft"
- left="215"
+ left="222"
name="lod_mode_low"
top_delta="0"
- width="135">
+ width="130">
<item
name="Triangle Limit"
value="Triangle Limit" />
@@ -487,7 +487,7 @@
height="20"
increment="10"
layout="topleft"
- left_pad="5"
+ left_pad="3"
name="lod_triangle_limit_low"
width="55" />
<spinner
@@ -598,10 +598,10 @@
follows="top|left"
height="20"
layout="topleft"
- left="215"
+ left="222"
name="lod_mode_lowest"
top_delta="0"
- width="135">
+ width="130">
<item
name="Triangle Limit"
value="Triangle Limit" />
@@ -615,7 +615,7 @@
height="20"
increment="10"
layout="topleft"
- left_pad="5"
+ left_pad="3"
name="lod_triangle_limit_lowest"
width="55" />
<spinner
diff --git a/indra/newview/skins/default/xui/en/floater_region_restarting.xml b/indra/newview/skins/default/xui/en/floater_region_restarting.xml
new file mode 100644
index 0000000000..2fe4d0190a
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_region_restarting.xml
@@ -0,0 +1,75 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<floater
+ height="150"
+ width="290"
+ layout="topleft"
+ name="region_restarting"
+ help_topic="floater_region_restarting"
+ single_instance="true"
+ reuse_instance="false"
+ title="REGION RESTARTING">
+ <string name="RegionName">
+ The region you are in now ([NAME]) is about to restart.
+
+If you stay in this region you will be logged out.
+ </string>
+ <string name="RestartSeconds">
+ Seconds until restart
+[SECONDS]
+ </string>
+ <panel
+ name="layout_panel_1"
+ height="150"
+ width="290"
+ follows="right|top"
+ top="0"
+ left="0"
+ background_visible="true"
+ bg_opaque_color="Orange"
+ bg_alpha_color="Orange">
+
+ <icon color="1.0 1.0 1.0 1.0"
+ tab_stop="false"
+ mouse_opaque="false"
+ name="icon"
+ width="32"
+ height="32"
+ image_name="notify_caution_icon.tga"
+ follows="left|top">
+ </icon>
+
+ <text
+ type="string"
+ length="1"
+ follows="top|left"
+ layout="topleft"
+ name="region_name"
+ text_color="Black"
+ font="SansSerifBold"
+ word_wrap="true"
+ height="100"
+ top="5"
+ left="40"
+ width="230">
+ The region you are in now (-The longest region name-) is about to restart.
+
+If you stay in this region you will be logged out.
+ </text>
+ <text
+ type="string"
+ length="1"
+ follows="top|left"
+ layout="topleft"
+ name="restart_seconds"
+ text_color="Black"
+ font="SansSerifLargeBold"
+ height="40"
+ top="110"
+ left="0"
+ halign="center"
+ width="290">
+ Seconds until restart
+ 32767
+ </text>
+ </panel>
+ </floater>
diff --git a/indra/newview/skins/default/xui/en/floater_snapshot.xml b/indra/newview/skins/default/xui/en/floater_snapshot.xml
index 49d64767cc..853c209bca 100755
--- a/indra/newview/skins/default/xui/en/floater_snapshot.xml
+++ b/indra/newview/skins/default/xui/en/floater_snapshot.xml
@@ -21,7 +21,11 @@
Sending Email
</string>
<string
- name="profile_progress_str">
+ name="facebook_progress_str">
+ Posting to Facebook
+ </string>
+ <string
+ name="profile_progress_str">
Posting
</string>
<string
@@ -33,7 +37,11 @@
Saving to Computer
</string>
<string
- name="profile_succeeded_str">
+ name="facebook_succeeded_str">
+ Image uploaded
+ </string>
+ <string
+ name="profile_succeeded_str">
Image uploaded
</string>
<string
@@ -49,7 +57,11 @@
Saved to Computer!
</string>
<string
- name="profile_failed_str">
+ name="facebook_failed_str">
+ Failed to upload image to your Facebook timeline.
+ </string>
+ <string
+ name="profile_failed_str">
Failed to upload image to your Profile Feed.
</string>
<string
diff --git a/indra/newview/skins/default/xui/en/floater_social.xml b/indra/newview/skins/default/xui/en/floater_social.xml
new file mode 100644
index 0000000000..b7ff374d5f
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/floater_social.xml
@@ -0,0 +1,101 @@
+<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
+<floater
+ positioning="cascading"
+ can_close="true"
+ can_resize="false"
+ help_topic="floater_social"
+ layout="topleft"
+ name="floater_social"
+ save_rect="true"
+ single_instance="true"
+ reuse_instance="true"
+ title="POST TO FACEBOOK"
+ height="482"
+ width="304">
+ <panel
+ height="482"
+ width="304"
+ visible="true"
+ name="background"
+ follows="all"
+ top="0"
+ left="0">
+ <tab_container
+ name="tabs"
+ tab_group="1"
+ tab_min_width="70"
+ tab_height="30"
+ tab_position="top"
+ top="7"
+ height="437"
+ halign="center">
+ <panel
+ filename="panel_social_status.xml"
+ class="llsocialstatuspanel"
+ follows="all"
+ label="STATUS"
+ name="panel_social_status"/>
+ <panel
+ filename="panel_social_photo.xml"
+ class="llsocialphotopanel"
+ follows="all"
+ label="PHOTO"
+ name="panel_social_photo"/>
+ <panel
+ filename="panel_social_place.xml"
+ class="llsocialcheckinpanel"
+ follows="all"
+ label="CHECK IN"
+ name="panel_social_place"/>
+ <panel
+ filename="panel_social_account.xml"
+ class="llsocialaccountpanel"
+ follows="all"
+ label="ACCOUNT"
+ name="panel_social_account"/>
+ </tab_container>
+ <panel
+ name="connection_status_panel"
+ follows="left|bottom|right"
+ height="24">
+ <text
+ name="connection_error_text"
+ type="string"
+ follows="left|bottom|right"
+ top="5"
+ left="9"
+ width="250"
+ height="20"
+ wrap="true"
+ halign="left"
+ valign="center"
+ text_color="DrYellow"
+ font="SansSerif">
+ Error
+ </text>
+ <loading_indicator
+ follows="left|bottom|right"
+ height="24"
+ width="24"
+ name="connection_loading_indicator"
+ top="2"
+ left="9"
+ visible="true"/>
+ <text
+ name="connection_loading_text"
+ type="string"
+ follows="left|bottom|right"
+ top="5"
+ left_pad="5"
+ width="250"
+ height="20"
+ wrap="true"
+ halign="left"
+ valign="center"
+ text_color="EmphasisColor"
+ font="SansSerif">
+ Loading...
+ </text>
+ </panel>
+ </panel>
+</floater>
diff --git a/indra/newview/skins/default/xui/en/floater_web_content.xml b/indra/newview/skins/default/xui/en/floater_web_content.xml
index cea10adca8..a80440e844 100755
--- a/indra/newview/skins/default/xui/en/floater_web_content.xml
+++ b/indra/newview/skins/default/xui/en/floater_web_content.xml
@@ -125,10 +125,10 @@
<icon
name="media_secure_lock_flag"
height="16"
- follows="top|right"
+ follows="top|left"
image_name="Lock2"
layout="topleft"
- left_delta="620"
+ left_delta="2"
top_delta="2"
visible="false"
tool_tip="Secured Browsing"
diff --git a/indra/newview/skins/default/xui/en/menu_attachment_other.xml b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
index 0a8beec7de..ba91b0b5d9 100755
--- a/indra/newview/skins/default/xui/en/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_attachment_other.xml
@@ -112,8 +112,43 @@
<menu_item_call.on_enable
function="Object.EnableInspect" />
</menu_item_call>
+
+ <menu_item_separator />
+
+ <menu_item_check
+ name="Normal"
+ label="Normal Rendering">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="0" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="0" />
+ </menu_item_check>
+ <menu_item_check
+ name="Always use impostor"
+ label="Always use impostor">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="1" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="1" />
+ </menu_item_check>
+ <menu_item_check
+ name="Never use impostor"
+ label="Never use impostor">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="2" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="2" />
+ </menu_item_check>
+
<menu_item_separator
- layout="topleft" />
+ layout="topleft" name="Impostor seperator"/>
+
<menu_item_call
enabled="false"
label="Block Particle Owner"
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_icon.xml b/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
index 50910dff32..77b9095f7c 100755
--- a/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_icon.xml
@@ -17,7 +17,7 @@
parameter="profile" />
</menu_item_call>
<menu_item_call
- label="Send IM..."
+ label="IM"
layout="topleft"
name="Send IM">
<menu_item_call.on_click
@@ -25,7 +25,26 @@
parameter="im" />
</menu_item_call>
<menu_item_call
- label="Add Friend..."
+ label="Offer teleport"
+ layout="topleft"
+ name="Offer Teleport">
+ <on_click function="AvatarIcon.Action" parameter="teleport"/>
+ </menu_item_call>
+ <menu_item_call
+ label="Voice call"
+ layout="topleft"
+ name="Voice Call">
+ <on_click function="AvatarIcon.Action" parameter="voice_call"/>
+ </menu_item_call>
+ <menu_item_call
+ label="Chat history..."
+ layout="topleft"
+ name="Chat History">
+ <on_click function="AvatarIcon.Action" parameter="chat_history"/>
+ </menu_item_call>
+ <menu_item_separator layout="topleft" name="separator_chat_history"/>
+ <menu_item_call
+ label="Add friend"
layout="topleft"
name="Add Friend">
<menu_item_call.on_click
@@ -33,11 +52,56 @@
parameter="add" />
</menu_item_call>
<menu_item_call
- label="Remove Friend..."
+ label="Remove friend"
layout="topleft"
name="Remove Friend">
<menu_item_call.on_click
function="AvatarIcon.Action"
parameter="remove" />
</menu_item_call>
+ <menu_item_call
+ label="Invite to group..."
+ layout="topleft"
+ name="Invite Group">
+ <on_click function="AvatarIcon.Action" parameter="invite_to_group" />
+ </menu_item_call>
+ <menu_item_separator layout="topleft" name="separator_invite_to_group"/>
+ <menu_item_call
+ label="Zoom In"
+ layout="topleft"
+ name="Zoom In">
+ <on_click function="AvatarIcon.Action" parameter="zoom_in" />
+ </menu_item_call>
+ <menu_item_call
+ label="Map"
+ layout="topleft"
+ name="Map">
+ <on_click function="AvatarIcon.Action" parameter="map" />
+ </menu_item_call>
+ <menu_item_call
+ label="Share"
+ layout="topleft"
+ name="Share">
+ <on_click function="AvatarIcon.Action" parameter="share" />
+ </menu_item_call>
+ <menu_item_call
+ label="Pay"
+ layout="topleft"
+ name="Pay">
+ <on_click function="AvatarIcon.Action" parameter="pay" />
+ </menu_item_call>
+ <menu_item_check
+ label="Block Voice"
+ layout="topleft"
+ name="Block Unblock">
+ <on_click function="AvatarIcon.Action" parameter="block_unblock" />
+ <on_check function="AvatarIcon.Check" parameter="is_blocked" />
+ </menu_item_check>
+ <menu_item_check
+ label="Block Text"
+ layout="topleft"
+ name="Mute Text">
+ <on_click function="AvatarIcon.Action" parameter="mute_unmute" />
+ <on_check function="AvatarIcon.Check" parameter="is_muted" />
+ </menu_item_check>
</menu>
diff --git a/indra/newview/skins/default/xui/en/menu_avatar_other.xml b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
index 8be2683680..8bd013f14b 100755
--- a/indra/newview/skins/default/xui/en/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/en/menu_avatar_other.xml
@@ -39,8 +39,10 @@
<menu_item_call.on_click
function="Avatar.InviteToGroup" />
</menu_item_call>
+
<menu_item_separator />
- <menu_item_call
+
+ <menu_item_call
enabled="false"
label="Block"
name="Avatar Mute">
@@ -103,8 +105,43 @@
<menu_item_call.on_enable
function="EnablePayAvatar" />
</menu_item_call>
- <menu_item_separator
- layout="topleft" />
+
+ <menu_item_separator />
+
+ <menu_item_check
+ name="Normal"
+ label="Normal Rendering">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="0" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="0" />
+ </menu_item_check>
+ <menu_item_check
+ name="Always use impostor"
+ label="Always use impostor">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="1" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="1" />
+ </menu_item_check>
+ <menu_item_check
+ name="Never use impostor"
+ label="Never use impostor">
+ <menu_item_check.on_check
+ function="Avatar.CheckImpostorMode"
+ parameter="2" />
+ <menu_item_check.on_click
+ function="Avatar.SetImpostorMode"
+ parameter="2" />
+ </menu_item_check>
+
+ <menu_item_separator
+ layout="topleft" name="Impostor seperator"/>
+
<menu_item_call
enabled="false"
label="Block Particle Owner"
diff --git a/indra/newview/skins/default/xui/en/menu_conversation.xml b/indra/newview/skins/default/xui/en/menu_conversation.xml
index b3d28788da..31b1d091ee 100755
--- a/indra/newview/skins/default/xui/en/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation.xml
@@ -53,6 +53,13 @@
<on_enable function="Avatar.EnableItem" parameter="can_offer_teleport"/>
</menu_item_call>
<menu_item_call
+ label="Request teleport"
+ layout="topleft"
+ name="request_teleport">
+ <on_click function="Avatar.DoToSelected" parameter="request_teleport"/>
+ <on_enable function="Avatar.EnableItem" parameter="can_offer_teleport"/>
+ </menu_item_call>
+ <menu_item_call
label="Voice call"
layout="topleft"
name="voice_call">
diff --git a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
index 8796b87955..a1a3afbf68 100755
--- a/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
+++ b/indra/newview/skins/default/xui/en/menu_conversation_log_gear.xml
@@ -56,6 +56,16 @@
function="Calllog.Enable"
parameter="can_offer_teleport"/>
</menu_item_call>
+ <menu_item_call
+ label="Request Teleport"
+ name="request_teleport">
+ <on_click
+ function="Calllog.Action"
+ parameter="request_teleport"/>
+ <on_enable
+ function="Calllog.Enable"
+ parameter="can_offer_teleport"/>
+ </menu_item_call>
<menu_item_separator />
<menu_item_call
label="Add Friend"
diff --git a/indra/newview/skins/default/xui/en/menu_inventory.xml b/indra/newview/skins/default/xui/en/menu_inventory.xml
index 13dc0b941a..6fa45d7d66 100755
--- a/indra/newview/skins/default/xui/en/menu_inventory.xml
+++ b/indra/newview/skins/default/xui/en/menu_inventory.xml
@@ -552,6 +552,14 @@
function="Inventory.DoToSelected"
parameter="about" />
</menu_item_call>
+ <menu_item_call
+ label="Show on Map"
+ layout="topleft"
+ name="show_on_map">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="show_on_map" />
+ </menu_item_call>
<menu_item_separator
layout="topleft"
name="Animation Separator" />
@@ -591,6 +599,14 @@
parameter="lure" />
</menu_item_call>
<menu_item_call
+ label="Request Teleport..."
+ layout="topleft"
+ name="Request Teleport...">
+ <menu_item_call.on_click
+ function="Inventory.DoToSelected"
+ parameter="request_lure" />
+ </menu_item_call>
+ <menu_item_call
label="Start Conference Chat"
layout="topleft"
name="Conference Chat">
diff --git a/indra/newview/skins/default/xui/en/menu_people_nearby.xml b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
index 3abb5f7bc8..f12226ebeb 100755
--- a/indra/newview/skins/default/xui/en/menu_people_nearby.xml
+++ b/indra/newview/skins/default/xui/en/menu_people_nearby.xml
@@ -29,6 +29,15 @@
parameter="can_offer_teleport"/>
</menu_item_call>
<menu_item_call
+ label="Request Teleport"
+ name="request_teleport">
+ <menu_item_call.on_click
+ function="Avatar.TeleportRequest"/>
+ <menu_item_call.on_enable
+ function="Avatar.EnableItem"
+ parameter="can_offer_teleport"/>
+ </menu_item_call>
+ <menu_item_call
label="Voice call"
layout="topleft"
name="voice_call">
@@ -134,5 +143,4 @@
function="Avatar.EnableItem"
parameter="can_block" />
</menu_item_check>
- <menu_item_separator />
</context_menu>
diff --git a/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml b/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
index 0160d52b17..f939c3996d 100755
--- a/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
+++ b/indra/newview/skins/default/xui/en/menu_teleport_history_item.xml
@@ -17,7 +17,7 @@
function="TeleportHistory.MoreInformation" />
</menu_item_call>
<menu_item_call
- label="Copy to Clipboard"
+ label="Copy SLurl"
layout="topleft"
name="CopyToClipboard">
<menu_item_call.on_click
diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml
index f253ed3e06..64de010eb5 100755
--- a/indra/newview/skins/default/xui/en/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/en/menu_viewer.xml
@@ -16,6 +16,14 @@
parameter="agent" />
</menu_item_call>
<menu_item_call
+ label="Post to Facebook..."
+ name="PostToFacebook">
+ <menu_item_call.on_click
+ function="Floater.Toggle"
+ parameter="social"/>
+ </menu_item_call>
+ <menu_item_separator/>
+ <menu_item_call
label="Appearance..."
name="ChangeOutfit">
<menu_item_call.on_click
@@ -93,7 +101,7 @@
<menu_item_check
label="Fly"
name="Fly"
- shortcut="Home">
+ shortcut="HOME">
<menu_item_check.on_check
function="Agent.getFlying" />
<menu_item_check.on_click
@@ -101,6 +109,15 @@
<menu_item_check.on_enable
function="Agent.enableFlying" />
</menu_item_check>
+ <menu_item_call
+ label="Stop flying"
+ name="Stop flying"
+ shortcut="HOME">
+ <menu_item_call.on_click
+ function="Agent.toggleFlying" />
+ <menu_item_call.on_enable
+ function="Agent.getFlying" />
+ </menu_item_call>
<menu_item_check
label="Always Run"
name="Always Run"
@@ -180,7 +197,7 @@
name="Preferences"
shortcut="control|P">
<menu_item_call.on_click
- function="Floater.Show"
+ function="Floater.Toggle"
parameter="preferences" />
</menu_item_call>
<menu_item_call
@@ -1288,18 +1305,18 @@
tear_off="true">
<menu_item_call
label="How to..."
- name="How To">
+ name="How To"
+ shortcut="F1">
<menu_item_call.on_click
function="Help.ToggleHowTo"
parameter="" />
</menu_item_call>
<menu_item_call
- label="[SECOND_LIFE] Help"
- name="Second Life Help"
- shortcut="F1">
+ label="Quickstart"
+ name="Quickstart">
<menu_item_call.on_click
- function="ShowHelp"
- parameter="f1_help" />
+ function="Advanced.ShowURL"
+ parameter="http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Quickstart/ta-p/1087919"/>
</menu_item_call>
<!-- <menu_item_call
label="Tutorial"
@@ -1309,20 +1326,12 @@
parameter="hud" />
</menu_item_call>-->
<menu_item_separator/>
-
- <menu_item_call
- label="User’s guide"
- name="User’s guide">
- <menu_item_call.on_click
- function="Advanced.ShowURL"
- parameter="http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-User-s-Guide/ta-p/1244857"/>
- </menu_item_call>
<menu_item_call
label="Knowledge Base"
name="Knowledge Base">
<menu_item_call.on_click
function="Advanced.ShowURL"
- parameter="http://community.secondlife.com/t5/tkb/communitypage"/>
+ parameter="http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-User-s-Guide/ta-p/1244857"/>
</menu_item_call>
<menu_item_call
label="Wiki"
@@ -2206,6 +2215,16 @@
function="ToggleControl"
parameter="DebugShowRenderInfo" />
</menu_item_check>
+ <menu_item_check
+ label="Show Avatar Render Info"
+ name="Show Avatar Render Info">
+ <menu_item_check.on_check
+ function="CheckControl"
+ parameter="DebugShowAvatarRenderInfo" />
+ <menu_item_check.on_click
+ function="ToggleControl"
+ parameter="DebugShowAvatarRenderInfo" />
+ </menu_item_check>
<menu_item_check
label="Show Texture Info"
name="Show Texture Info">
@@ -2545,6 +2564,16 @@
parameter="collision skeleton" />
</menu_item_check>
<menu_item_check
+ label="Joints"
+ name="Joints">
+ <menu_item_check.on_check
+ function="Advanced.CheckInfoDisplay"
+ parameter="joints" />
+ <menu_item_check.on_click
+ function="Advanced.ToggleInfoDisplay"
+ parameter="joints" />
+ </menu_item_check>
+ <menu_item_check
label="Raycast"
name="Raycast">
<menu_item_check.on_check
@@ -2928,6 +2957,34 @@
label="Recorder"
name="Recorder"
tear_off="true">
+ <menu_item_call visible="false"
+ label="Start event recording"
+ name="Start event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="start recording" />
+ </menu_item_call>
+ <menu_item_call visible="false"
+ label="Stop event recording"
+ name="Stop event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="stop recording" />
+ </menu_item_call>
+ <menu_item_call visible="false"
+ label="Playback event recording"
+ name="Playback event recording">
+ <menu_item_call.on_visible
+ function="displayViewerEventRecorderMenuItems" />
+ <menu_item_call.on_click
+ function="Advanced.EventRecorder"
+ parameter="start playback" />
+ </menu_item_call>
+
<menu_item_call
label="Start Playback"
name="Start Playback">
@@ -3030,6 +3087,13 @@
parameter="http://google.com"/>
</menu_item_call>
<menu_item_call
+ label="FB Connect Test"
+ name="FB Connect Test">
+ <menu_item_call.on_click
+ function="Advanced.WebContentTest"
+ parameter="https://cryptic-ridge-1632.herokuapp.com/"/>
+ </menu_item_call>
+ <menu_item_call
label="Dump SelectMgr"
name="Dump SelectMgr">
<menu_item_call.on_click
diff --git a/indra/newview/skins/default/xui/en/notifications.xml b/indra/newview/skins/default/xui/en/notifications.xml
index ebd2799ebf..a93601f5fd 100755
--- a/indra/newview/skins/default/xui/en/notifications.xml
+++ b/indra/newview/skins/default/xui/en/notifications.xml
@@ -3481,7 +3481,7 @@ or you can install it now.
name="DownloadBackgroundTip"
type="notify">
We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
+Version [VERSION] [[INFO_URL] Information about this update]
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
@@ -3494,7 +3494,7 @@ Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
name="DownloadBackgroundDialog"
type="alertmodal">
We have downloaded an update to your [APP_NAME] installation.
-Version [VERSION] [[RELEASE_NOTES_FULL_URL] Information about this update]
+ Version [VERSION] [[INFO_URL] Information about this update]
<tag>confirm</tag>
<usetemplate
name="okcancelbuttons"
@@ -4071,6 +4071,27 @@ Join me in [REGION]
<notification
icon="alertmodal.tga"
+ name="TeleportRequestPrompt"
+ type="alertmodal">
+Request a teleport to [NAME] with the following message
+ <tag>confirm</tag>
+ <form name="form">
+ <input name="message" type="text">
+
+ </input>
+ <button
+ default="true"
+ index="0"
+ name="OK"
+ text="OK"/>
+ <button
+ index="1"
+ name="Cancel"
+ text="Cancel"/>
+ </form>
+ </notification>
+ <notification
+ icon="alertmodal.tga"
name="TooManyTeleportOffers"
type="alertmodal">
You attempted to make [OFFERS] teleport offers
@@ -6017,6 +6038,13 @@ Please select at least one type of content to search (General, Moderate, or Adul
[MESSAGE]
</notification>
+ <notification
+ icon="notify.tga"
+ name="FacebookConnect"
+ type="notifytip">
+[MESSAGE]
+ </notification>
+
<notification
icon="notify.tga"
name="PaymentReceived"
@@ -6309,7 +6337,7 @@ You can only claim public land in the Region you&apos;re in.
<notification
icon="notify.tga"
name="RegionTPAccessBlocked"
- persist="true"
+ persist="false"
type="notify">
<tag>fail</tag>
The region you're trying to visit contains content exceeding your current preferences. You can change your preferences using Me &gt; Preferences &gt; General.
@@ -6317,6 +6345,15 @@ You can only claim public land in the Region you&apos;re in.
<notification
icon="notify.tga"
+ name="RegionAboutToShutdown"
+ persist="false"
+ type="notify">
+ <tag>fail</tag>
+ The region you're trying to enter is about to shut down.
+ </notification>
+
+ <notification
+ icon="notify.tga"
name="URBannedFromRegion"
persist="true"
type="notify">
@@ -6637,7 +6674,7 @@ Your object named &lt;nolink&gt;[OBJECTFROMNAME]&lt;/nolink&gt; has given you th
sound="UISndNewIncomingIMSession">
[NAME_SLURL] has offered to teleport you to their location:
-“[MESSAGE]â€
+"[MESSAGE]â€
&lt;icon&gt;[MATURITY_ICON]&lt;/icon&gt; - [MATURITY_STR]
<tag>confirm</tag>
<form name="form">
@@ -6702,6 +6739,27 @@ However, this region contains content accessible to adults only.
Teleport offer sent to [TO_NAME]
</notification>
+ <notification
+ icon="notify.tga"
+ name="TeleportRequest"
+ log_to_im="true"
+ type="offer">
+[NAME_SLURL] is requesting to be teleported to your location.
+[MESSAGE]
+
+Offer a teleport?
+ <tag>confirm</tag>
+ <form name="form">
+ <button
+ index="0"
+ name="Yes"
+ text="Yes"/>
+ <button
+ index="1"
+ name="No"
+ text="No"/>
+ </form>
+ </notification>
<notification
icon="notify.tga"
@@ -6750,7 +6808,6 @@ However, this region contains content accessible to adults only.
icon="notify.tga"
name="FriendshipOffered"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
You have offered friendship to [TO_NAME]
@@ -6800,7 +6857,6 @@ However, this region contains content accessible to adults only.
icon="notify.tga"
name="FriendshipAcceptedByMe"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
Friendship offer accepted.
@@ -6810,7 +6866,6 @@ Friendship offer accepted.
icon="notify.tga"
name="FriendshipDeclinedByMe"
log_to_im="true"
- show_toast="false"
type="notify">
<tag>friendship</tag>
Friendship offer declined.
@@ -6838,20 +6893,20 @@ This will add a bookmark in your inventory so you can quickly IM this Resident.
<notification
icon="notify.tga"
name="RegionRestartMinutes"
+ show_toast="false"
priority="high"
- sound="UISndAlert"
type="notify">
-This region will restart in [MINUTES] minutes.
+The region "[NAME]" will restart in [MINUTES] minutes.
If you stay in this region you will be logged out.
</notification>
<notification
icon="notify.tga"
name="RegionRestartSeconds"
+ show_toast="false"
priority="high"
- sound="UISndAlert"
type="notify">
-This region will restart in [SECONDS] seconds.
+The region "[NAME]" will restart in [SECONDS] seconds.
If you stay in this region you will be logged out.
</notification>
@@ -8734,11 +8789,11 @@ You are no longer allowed here and have [EJECT_TIME] seconds to leave.
<notification
icon="alertmodal.tga"
- name="NoEnterServerFull"
+ name="NoEnterRegionMaybeFull"
type="notify">
<tag>fail</tag>
-You can't enter this region because
-the server is full.
+You can't enter region "[NAME]".
+It may be full or restarting soon.
</notification>
<notification
@@ -9504,6 +9559,14 @@ Not enough script resources available to attach object!
<notification
icon="alertmodal.tga"
+ name="CantAttachObjectBeingRemoved"
+ type="notify">
+ <tag>fail</tag>
+ Cannot attach object because it is already being removed.
+ </notification>
+
+ <notification
+ icon="alertmodal.tga"
name="CantDropItemTrialUser"
type="notify">
<tag>fail</tag>
@@ -10109,7 +10172,7 @@ An internal error prevented us from properly updating your viewer. The L$ balan
<tag>fail</tag>
Cannot create large prims that intersect other players. Please re-try when other players have moved.
</notification>
-
+
<notification
icon="alertmodal.tga"
name="PreferenceChatClearLog"
diff --git a/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml b/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
index a054e71e34..4372cf69bf 100755
--- a/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
+++ b/indra/newview/skins/default/xui/en/panel_conversation_list_item.xml
@@ -11,7 +11,7 @@
height="20"
default_icon_name="Generic_Person"
layout="topleft"
- left="5"
+ left="9"
top="2"
visible="false"
width="20" />
@@ -20,7 +20,7 @@
height="20"
default_icon_name="Generic_Group"
layout="topleft"
- left="5"
+ left="9"
top="2"
visible="false"
width="20" />
@@ -29,9 +29,9 @@
height="20"
image_name="Nearby_chat_icon"
layout="topleft"
- left="5"
+ left="10"
name="nearby_chat_icon"
- top="2"
+ top="3"
visible="false"
width="20"/>
<layout_stack
diff --git a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
index 3edeb9aa36..c7edba21f8 100755
--- a/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_navigation_bar.xml
@@ -87,6 +87,7 @@
direction="down"
height="23"
image_overlay="Arrow_Left_Off"
+ image_hover_unselected="PushButton_Over"
image_bottom_pad="1"
layout="topleft"
left="10"
@@ -99,6 +100,7 @@
direction="down"
height="23"
image_overlay="Arrow_Right_Off"
+ image_hover_unselected="PushButton_Over"
image_bottom_pad="1"
layout="topleft"
left_pad="0"
@@ -111,6 +113,7 @@
height="23"
image_bottom_pad="1"
image_overlay="Home_Off"
+ image_hover_unselected="PushButton_Over"
layout="topleft"
left_pad="7"
name="home_btn"
diff --git a/indra/newview/skins/default/xui/en/panel_people.xml b/indra/newview/skins/default/xui/en/panel_people.xml
index ed274d0233..d2caf63052 100755
--- a/indra/newview/skins/default/xui/en/panel_people.xml
+++ b/indra/newview/skins/default/xui/en/panel_people.xml
@@ -365,6 +365,23 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M
top="0"
width="307" />
</accordion_tab>
+ <accordion_tab
+ layout="topleft"
+ height="173"
+ name="tab_suggested_friends"
+ title="People you may want to friend">
+ <avatar_list
+ ignore_online_status="true"
+ allow_select="true"
+ follows="all"
+ height="173"
+ layout="topleft"
+ left="0"
+ name="suggested_friends"
+ show_permissions_granted="true"
+ top="0"
+ width="307" />
+ </accordion_tab>
</accordion>
<text
follows="all"
@@ -483,12 +500,13 @@ Looking for people to hang out with? Try the [secondlife:///app/worldmap World M
<text
type="string"
length="1"
- follows="all"
+ follows="left|top|right"
height="14"
layout="topleft"
right="-10"
top_pad="4"
left="3"
+ use_ellipses="true"
name="groupcount">
You belong to [COUNT] groups, and can join [REMAINING] more.
</text>
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
index 3c4d288037..6c485c0595 100755
--- a/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_graphics1.xml
@@ -177,10 +177,86 @@
width="80">
Ultra
</text>
+ <slider
+ control_name="RenderAvatarLODFactor"
+ invisiblity_control="ShowAdvancedGraphicsSettings"
+ follows="left|top"
+ height="16"
+ increment="0.125"
+ initial_value="160"
+ label="Avatar detail:"
+ label_width="90"
+ layout="topleft"
+ left="30"
+ name="AvatarMeshDetail2"
+ show_text="false"
+ top="72"
+ width="300">
+ <slider.commit_callback
+ function="Pref.UpdateSliderText"
+ parameter="AvatarMeshDetailText2" />
+ </slider>
+ <text
+ type="string"
+ invisiblity_control="ShowAdvancedGraphicsSettings"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ name="AvatarMeshDetailText2"
+ top_delta="0"
+ left_delta="304"
+ width="128">
+ Low
+ </text>
+ <slider
+ control_name="RenderFarClip"
+ invisiblity_control="ShowAdvancedGraphicsSettings"
+ decimal_digits="0"
+ follows="left|top"
+ height="16"
+ increment="8"
+ initial_value="160"
+ label="Draw distance:"
+ label_width="90"
+ layout="topleft"
+ left="30"
+ max_val="512"
+ min_val="64"
+ name="DrawDistance"
+ top="110"
+ width="330" />
+ <text
+ type="string"
+ invisiblity_control="ShowAdvancedGraphicsSettings"
+ length="1"
+ follows="left|top"
+ height="12"
+ layout="topleft"
+ left_delta="330"
+ name="DrawDistanceMeterText2"
+ top_delta="0"
+ width="128">
+ m
+ </text>
+ <check_box
+ control_name="RenderDeferred"
+ invisiblity_control="ShowAdvancedGraphicsSettings"
+ height="16"
+ initial_value="true"
+ label="Advanced Lighting Model"
+ layout="topleft"
+ left="30"
+ name="UseLightShaders2"
+ top="148"
+ width="256">
+ <check_box.commit_callback
+ function="Pref.VertexShaderEnable" />
+ </check_box>
<panel
- visiblity_control="ShowAdvancedGraphicsSettings"
+ visiblity_control="ShowAdvancedGraphicsSettings"
border="false"
- follows="top|left"
+ follows="top|left"
height="300"
label="CustomGraphics"
layout="topleft"
@@ -224,13 +300,13 @@
function="Pref.VertexShaderEnable" />
</check_box>
<check_box
- control_name="RenderLocalLights"
- height="16"
- initial_value="true"
- label="Local Lights"
- layout="topleft"
- left_delta="0"
- name="LocalLights"
+ control_name="RenderLocalLights"
+ height="16"
+ initial_value="true"
+ label="Local Lights"
+ layout="topleft"
+ left_delta="0"
+ name="LocalLights"
top_pad="1"
width="256" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/panel_preferences_move.xml b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
index d9067b41c7..8794e3bf95 100755
--- a/indra/newview/skins/default/xui/en/panel_preferences_move.xml
+++ b/indra/newview/skins/default/xui/en/panel_preferences_move.xml
@@ -129,6 +129,16 @@
name="tap_tap_hold_to_run"
width="237"
top_pad="0"/>
+ <check_box
+ control_name="AutomaticFly"
+ follows="left|top"
+ height="20"
+ label="Hold jump or crouch key to start or stop flying"
+ layout="topleft"
+ left_delta="0"
+ name="automatic_fly"
+ width="237"
+ top_pad="0"/>
<text
follows="left|top"
type="string"
@@ -260,4 +270,4 @@
function="Floater.Show"
parameter="pref_joystick" />
</button>
-</panel> \ No newline at end of file
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml b/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
index 198ccd6e2f..8f90521bb2 100755
--- a/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
+++ b/indra/newview/skins/default/xui/en/panel_prim_media_controls.xml
@@ -315,7 +315,18 @@
<line_editor.commit_callback
function="MediaCtrl.CommitURL"/>
</line_editor>
- <layout_stack
+ <icon
+ name="media_secure_lock_flag"
+ height="16"
+ follows="top|left"
+ image_name="Lock2"
+ layout="topleft"
+ left_delta="2"
+ top_delta="2"
+ visible="false"
+ tool_tip="Secured Browsing"
+ width="16" />
+ <layout_stack
name="media_address_url_icons"
animate="false"
follows="top|right"
@@ -340,19 +351,6 @@
tool_tip="White List enabled"
width="16" />
</layout_panel>
- <layout_panel
- layout="topleft"
- width="16"
- mouse_opaque="false"
- auto_resize="false">
- <icon
- name="media_secure_lock_flag"
- height="16"
- image_name="Lock2"
- layout="topleft"
- tool_tip="Secured Browsing"
- width="16" />
- </layout_panel>
</layout_stack>
</layout_panel>
<layout_panel
diff --git a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
index d2f29ade44..61c8c971c2 100755
--- a/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
+++ b/indra/newview/skins/default/xui/en/panel_snapshot_options.xml
@@ -16,11 +16,11 @@
imgoverlay_label_space="10"
label="Post to My Profile Feed"
layout="topleft"
- left="10"
+ left_delta="0"
name="save_to_profile_btn"
pad_left="10"
right="-10"
- top="5">
+ top_pad="10">
<button.commit_callback
function="Snapshot.SaveToProfile" />
</button>
diff --git a/indra/newview/skins/default/xui/en/panel_social_account.xml b/indra/newview/skins/default/xui/en/panel_social_account.xml
new file mode 100644
index 0000000000..d7235396fe
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_social_account.xml
@@ -0,0 +1,75 @@
+<panel
+ height="400"
+ width="304"
+ layout="topleft"
+ name="panel_social_account">
+ <string
+ name="facebook_connected"
+ value="You are connected to Facebook as:" />
+ <string
+ name="facebook_disconnected"
+ value="Not connected to Facebook" />
+ <text
+ layout="topleft"
+ length="1"
+ follows="top|left"
+ font="SansSerif"
+ height="16"
+ left="9"
+ name="account_caption_label"
+ top="21"
+ type="string">
+ Not connected to Facebook.
+ </text>
+ <text
+ layout="topleft"
+ top_pad="2"
+ length="1"
+ follows="top|left"
+ font="SansSerif"
+ height="16"
+ left="9"
+ name="account_name_label"
+ parse_urls="true"
+ type="string"/>
+ <panel
+ layout="topleft"
+ name="panel_buttons"
+ height="345"
+ left="9">
+ <button
+ layout="topleft"
+ follows="left|top"
+ top_pad="9"
+ visible="true"
+ height="23"
+ label="Connect..."
+ name="connect_btn"
+ width="210">
+ <commit_callback function="SocialSharing.Connect"/>
+ </button>
+
+ <button
+ layout="topleft"
+ follows="left|top"
+ top_delta="0"
+ height="23"
+ label="Disconnect"
+ name="disconnect_btn"
+ width="210"
+ visible="false">
+ <commit_callback function="SocialSharing.Disconnect"/>
+ </button>
+ <text
+ layout="topleft"
+ length="1"
+ follows="top|left"
+ height="16"
+ left="0"
+ name="account_learn_more_label"
+ top_pad="20"
+ type="string">
+ [http://community.secondlife.com/t5/English-Knowledge-Base/Second-Life-Share/ta-p/2149711 Learn about posting to Facebook]
+ </text>
+ </panel>
+</panel>
diff --git a/indra/newview/skins/default/xui/en/panel_social_photo.xml b/indra/newview/skins/default/xui/en/panel_social_photo.xml
new file mode 100644
index 0000000000..a55613b52a
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_social_photo.xml
@@ -0,0 +1,152 @@
+ <panel
+ height="400"
+ width="304"
+ layout="topleft"
+ name="panel_social_photo">
+ <layout_stack
+ layout="topleft"
+ border_size="0"
+ height="392"
+ follows="all"
+ orientation="vertical"
+ name="stack_photo"
+ top="8">
+ <layout_panel
+ name="snapshot_panel"
+ height="367">
+ <combo_box
+ control_name="SocialPhotoResolution"
+ follows="left|top"
+ top="6"
+ left="9"
+ name="resolution_combobox"
+ tool_tip="Image resolution"
+ height="21"
+ width="135">
+ <combo_box.item
+ label="Current Window"
+ name="CurrentWindow"
+ value="[i0,i0]" />
+ <combo_box.item
+ label="640x480"
+ name="640x480"
+ value="[i640,i480]" />
+ <combo_box.item
+ label="800x600"
+ name="800x600"
+ value="[i800,i600]" />
+ <combo_box.item
+ label="1024x768"
+ name="1024x768"
+ value="[i1024,i768]" />
+ </combo_box>
+ <text
+ follows="left|top"
+ font="SansSerifSmall"
+ height="14"
+ left="208"
+ length="1"
+ halign="right"
+ name="file_size_label"
+ top="9"
+ type="string"
+ width="50">
+ [SIZE] KB
+ </text>
+ <panel
+ height="150"
+ width="250"
+ visible="true"
+ name="thumbnail_placeholder"
+ top="33"
+ follows="left|top"
+ left="9">
+ </panel>
+ <button
+ follows="left|top"
+ height="23"
+ label="Refresh"
+ left="9"
+ top_pad="5"
+ name="new_snapshot_btn"
+ tool_tip="Click to refresh"
+ visible="true"
+ width="100" >
+ <button.commit_callback
+ function="SocialSharing.RefreshPhoto" />
+ </button>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ text_color="EmphasisColor"
+ height="14"
+ top_pad="-19"
+ left_pad="-20"
+ length="1"
+ halign="center"
+ name="working_lbl"
+ translate="false"
+ type="string"
+ visible="true"
+ width="150">
+ Refreshing...
+ </text>
+ <text
+ length="1"
+ follows="top|left|right"
+ font="SansSerif"
+ height="16"
+ left="9"
+ name="caption_label"
+ top_pad="20"
+ type="string">
+ Comment (optional):
+ </text>
+ <text_editor
+ follows="left|top"
+ height="87"
+ width="250"
+ left="9"
+ length="1"
+ max_length="700"
+ name="photo_caption"
+ type="string"
+ word_wrap="true">
+ </text_editor>
+ <check_box
+ follows="left|top"
+ initial_value="true"
+ label="Include location in posting"
+ name="add_location_cb"
+ left="9"
+ height="16"
+ top_pad="8"/>
+ </layout_panel>
+ <layout_panel
+ name="photo_button_panel"
+ height="25">
+ <button
+ follows="left|top"
+ top="0"
+ left="9"
+ height="23"
+ label="Post"
+ name="post_photo_btn"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.SendPhoto" />
+ </button>
+ <button
+ follows="left|top"
+ height="23"
+ label="Cancel"
+ name="cancel_photo_btn"
+ left_pad="15"
+ top_delta="0"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.Cancel" />
+ </button>
+ </layout_panel>
+ </layout_stack>
+ </panel>
diff --git a/indra/newview/skins/default/xui/en/panel_social_place.xml b/indra/newview/skins/default/xui/en/panel_social_place.xml
new file mode 100644
index 0000000000..13e94f6998
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_social_place.xml
@@ -0,0 +1,132 @@
+ <panel
+ height="400"
+ width="304"
+ layout="topleft"
+ name="panel_social_place">
+ <layout_stack
+ layout="topleft"
+ border_size="0"
+ height="392"
+ follows="all"
+ orientation="vertical"
+ name="stack_place"
+ top="8">
+ <layout_panel
+ name="place_detail_panel"
+ height="181">
+ <text
+ length="1"
+ follows="top|left|right"
+ font="SansSerif"
+ height="16"
+ left="9"
+ name="place_caption_label"
+ top="13"
+ type="string">
+ Say something about where you are:
+ </text>
+ <text_editor
+ follows="top|left"
+ height="150"
+ width="250"
+ left="9"
+ length="1"
+ max_length="700"
+ name="place_caption"
+ type="string"
+ word_wrap="true">
+ </text_editor>
+ </layout_panel>
+ <layout_panel
+ name="place_map_panel"
+ height="186">
+ <panel
+ follows="left|top"
+ height="128"
+ width="128"
+ background_visible="true"
+ bg_opaque_color="Black"
+ bg_alpha_color="Black"
+ top="20"
+ left="9"
+ visible="true"
+ name="map_border">
+ </panel>
+ <loading_indicator
+ follows="left|top"
+ height="24"
+ width="24"
+ name="map_loading_indicator"
+ top="77"
+ left="61"
+ visible="true"/>
+ <icon
+ follows="left|top"
+ height="128"
+ width="128"
+ image_name="Map_Placeholder_Icon"
+ layout="topleft"
+ top="20"
+ left="9"
+ visible="true"
+ name="map_placeholder">
+ </icon>
+ <icon
+ follows="left|top"
+ height="128"
+ width="128"
+ image_name="Map_Placeholder_Icon"
+ layout="topleft"
+ top="20"
+ left="9"
+ visible="true"
+ name="map_default">
+ </icon>
+ <check_box
+ follows="left|top"
+ initial_value="false"
+ top_delta="8"
+ width="8"
+ label=""
+ name="add_place_view_cb"
+ left_pad="5"/>
+ <text
+ follows="left|top"
+ font="SansSerif"
+ height="32"
+ width="130"
+ word_wrap="true"
+ left_pad="12"
+ top_delta="-8"
+ type="string">
+ Include overhead view of location
+ </text>
+ </layout_panel>
+ <layout_panel
+ name="place_button_panel"
+ height="25">
+ <button
+ follows="left|top"
+ top="0"
+ left="9"
+ height="23"
+ label="Post"
+ name="post_place_btn"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.SendCheckin" />
+ </button>
+ <button
+ follows="left|top"
+ height="23"
+ label="Cancel"
+ name="cancel_place_btn"
+ left_pad="15"
+ top_delta="0"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.Cancel" />
+ </button>
+ </layout_panel>
+ </layout_stack>
+ </panel>
diff --git a/indra/newview/skins/default/xui/en/panel_social_status.xml b/indra/newview/skins/default/xui/en/panel_social_status.xml
new file mode 100644
index 0000000000..54cfa3f524
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/panel_social_status.xml
@@ -0,0 +1,67 @@
+ <panel
+ height="400"
+ width="304"
+ layout="topleft"
+ name="panel_social_status">
+ <layout_stack
+ layout="topleft"
+ border_size="0"
+ height="392"
+ follows="all"
+ orientation="vertical"
+ name="stack_status"
+ top="8">
+ <layout_panel
+ name="status_detail_panel"
+ height="367">
+ <text
+ length="1"
+ follows="top|left|right"
+ font="SansSerif"
+ height="16"
+ left="9"
+ name="status_caption_label"
+ top="13"
+ type="string">
+ What's on your mind?
+ </text>
+ <text_editor
+ follows="left|top"
+ height="150"
+ width="250"
+ left="9"
+ length="1"
+ max_length="700"
+ name="status_message"
+ type="string"
+ word_wrap="true">
+ </text_editor>
+ </layout_panel>
+ <layout_panel
+ name="status_button_panel"
+ height="25">
+ <button
+ follows="left|top"
+ top="0"
+ left="9"
+ height="23"
+ label="Post"
+ name="post_status_btn"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.SendStatus" />
+ </button>
+ <button
+ follows="left|top"
+ height="23"
+ label="Cancel"
+ name="cancel_status_btn"
+ left_pad="15"
+ top_delta="0"
+ width="100">
+ <button.commit_callback
+ function="SocialSharing.Cancel" />
+ </button>
+ </layout_panel>
+ </layout_stack>
+ </panel>
diff --git a/indra/newview/skins/default/xui/en/panel_status_bar.xml b/indra/newview/skins/default/xui/en/panel_status_bar.xml
index dd2a0c6627..064ece6e4b 100755
--- a/indra/newview/skins/default/xui/en/panel_status_bar.xml
+++ b/indra/newview/skins/default/xui/en/panel_status_bar.xml
@@ -113,7 +113,7 @@
image_pressed="Pause_Press"
image_pressed_selected="Play_Press"
is_toggle="true"
- left_pad="15"
+ left_pad="5"
top="1"
name="media_toggle_btn"
tool_tip="Start/Stop All Media (Music, Video, Web pages)"
diff --git a/indra/newview/skins/default/xui/en/panel_tools_texture.xml b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
index 5ac2ec2b20..426c0c4915 100644
--- a/indra/newview/skins/default/xui/en/panel_tools_texture.xml
+++ b/indra/newview/skins/default/xui/en/panel_tools_texture.xml
@@ -663,7 +663,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="bumpyOffsetU"
width="265" />
<spinner
@@ -674,7 +674,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="bumpyOffsetV"
width="265" />
<spinner
@@ -726,7 +726,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="shinyOffsetU"
width="265" />
<spinner
@@ -737,7 +737,7 @@
label_width="205"
layout="topleft"
left="10"
- min_val="-1"
+ min_val="0"
name="shinyOffsetV"
width="265" />
<check_box
diff --git a/indra/newview/skins/default/xui/en/strings.xml b/indra/newview/skins/default/xui/en/strings.xml
index 73601ecb9f..7e79d297ef 100755
--- a/indra/newview/skins/default/xui/en/strings.xml
+++ b/indra/newview/skins/default/xui/en/strings.xml
@@ -148,6 +148,14 @@ Please try logging in again in a minute.</string>
<string name="SentToInvalidRegion">You were sent to an invalid region.</string>
<string name="TestingDisconnect">Testing viewer disconnect</string>
+ <!-- Facebook Connect and, eventually, other Social Network -->
+ <string name="SocialFacebookConnecting">Connecting to Facebook...</string>
+ <string name="SocialFacebookPosting">Posting...</string>
+ <string name="SocialFacebookDisconnecting">Disconnecting from Facebook...</string>
+ <string name="SocialFacebookErrorConnecting">Problem connecting to Facebook</string>
+ <string name="SocialFacebookErrorPosting">Problem posting to Facebook</string>
+ <string name="SocialFacebookErrorDisconnecting">Problem disconnecting from Facebook</string>
+
<!-- Tooltip -->
<string name="TooltipPerson">Person</string><!-- Object under mouse pointer is an avatar -->
<string name="TooltipNoName">(no name)</string> <!-- No name on an object -->
@@ -379,7 +387,7 @@ Please try logging in again in a minute.</string>
<!-- world map -->
<string name="texture_loading">Loading...</string>
<string name="worldmap_offline">Offline</string>
- <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE]</string>
+ <string name="worldmap_item_tooltip_format">[AREA] m² L$[PRICE] ([SQMPRICE] L$/m²)</string>
<string name="worldmap_results_none_found">None found.</string>
<!-- animations uploading status codes -->
@@ -410,10 +418,13 @@ Please try logging in again in a minute.</string>
<string name="AddAndRemoveJoints">Add and remove joints with other objects</string>
<string name="ChangePermissions">Change its permissions</string>
<string name="TrackYourCamera">Track your camera</string>
- <string name="ControlYourCamera">Control your camera</string>
+ <string name="ControlYourCamera">Control your camera</string>
+ <string name="TeleportYourAgent">Teleport you</string>
+ <string name="ManageEstateSilently">Manage your estates silently</string>
+ <string name="ChangeYourDefaultAnimations">Change your default animations</string>
+
<string name="NotConnected">Not Connected</string>
<string name="AgentNameSubst">(You)</string> <!-- Substitution for agent name -->
- <string name="TeleportYourAgent">Teleport you</string>
<string name="JoinAnExperience">Join an experience</string> <!-- not used -->
<string name="SilentlyManageEstateAccess">Suppress alerts when managing estate access lists</string>
<string name="OverrideYourAnimations">Replace your default animations</string>
@@ -445,6 +456,8 @@ Please try logging in again in a minute.</string>
<string name="load_file_verb">Load</string>
<string name="targa_image_files">Targa Images</string>
<string name="bitmap_image_files">Bitmap Images</string>
+ <string name="png_image_files">PNG Images</string>
+ <string name="save_texture_image_files">Targa or PNG Images</string>
<string name="avi_movie_file">AVI Movie File</string>
<string name="xaf_animation_file">XAF Anim File</string>
<string name="xml_file">XML File</string>
@@ -644,11 +657,11 @@ Returns the wind velocity at the object position + offset
</string>
<string name="LSLTipText_llSetStatus" translate="false">
llSetStatus(integer status, integer value)
-Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
+Sets status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z) to value
</string>
<string name="LSLTipText_llGetStatus" translate="false">
integer llGetStatus(integer status)
-Returns value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_ROTATE_X, STATUS_ROTATE_Y, and/or STATUS_ROTATE_Z)
+Returns the boolean value of status (STATUS_PHYSICS, STATUS_PHANTOM, STATUS_BLOCK_GRAB, STATUS_BLOCK_GRAB_OBJECT, STATUS_ROTATE_X, STATUS_ROTATE_Y, or STATUS_ROTATE_Z)
</string>
<string name="LSLTipText_llSetScale" translate="false">
llSetScale(vector scale)
@@ -2182,7 +2195,7 @@ For AI Character: Get the closest navigable point to the point provided.
<string name="InventoryNoTexture">You do not have a copy of this texture in your inventory</string>
<string name="InventoryInboxNoItems">Your Marketplace purchases will appear here. You may then drag them into your inventory to use them.</string>
<string name="MarketplaceURL">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/</string>
- <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4</string>
+ <string name="MarketplaceURL_CreateStore">http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3</string>
<string name="MarketplaceURL_Dashboard">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard</string>
<string name="MarketplaceURL_Imports">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/imports</string>
<string name="MarketplaceURL_LearnMore">https://marketplace.[MARKETPLACE_DOMAIN_NAME]/learn_more</string>
@@ -2461,7 +2474,11 @@ Drag folders to this area and click "Send to Marketplace" to list them for sale
all estates that you manage for [OWNER]
</string>
<string name="RegionInfoAllowedResidents">Allowed Residents: ([ALLOWEDAGENTS], max [MAXACCESS])</string>
- <string name="RegionInfoAllowedGroups">Allowed groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
+ <string name="RegionInfoAllowedGroups">Allowed Groups: ([ALLOWEDGROUPS], max [MAXACCESS])</string>
+ <string name="RegionInfoEstateManagers">Estate Managers: ([ESTATEMANAGERS], max [MAXMANAGERS])</string>
+ <string name="RegionInfoBannedResidents">Banned Residents: ([BANNEDAGENTS], max [MAXBANNED])</string>
+ <string name="RegionInfoListTypeAllowedAgents">Allowed Residents</string>
+ <string name="RegionInfoListTypeBannedAgents">Banned Residents</string>
<!-- script limits floater -->
<string name="ScriptLimitsParcelScriptMemory">Parcel Script Memory</string>
@@ -3424,6 +3441,9 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
Drag items from inventory here
</string>
+ <string name="facebook_post_success">
+ You posted to Facebook.
+ </string>
<string name="no_session_message">
(IM Session Doesn't Exist)
@@ -3856,6 +3876,7 @@ Try enclosing path to the editor with double quotes.
<string name="Command_Profile_Label">Profile</string>
<string name="Command_Search_Label">Search</string>
<string name="Command_Snapshot_Label">Snapshot</string>
+ <string name="Command_Social_Label">Facebook</string>
<string name="Command_Speak_Label">Speak</string>
<string name="Command_View_Label">Camera controls</string>
<string name="Command_Voice_Label">Voice settings</string>
@@ -3883,6 +3904,7 @@ Try enclosing path to the editor with double quotes.
<string name="Command_Profile_Tooltip">Edit or view your profile</string>
<string name="Command_Search_Tooltip">Find places, events, people</string>
<string name="Command_Snapshot_Tooltip">Take a picture</string>
+ <string name="Command_Social_Tooltip">Post to Facebook</string>
<string name="Command_Speak_Tooltip">Speak with people nearby using your microphone</string>
<string name="Command_View_Tooltip">Changing camera angle</string>
<string name="Command_Voice_Tooltip">Volume controls for calls and people near you in world</string>
diff --git a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
index b83d9122f7..b83d9122f7 100755..100644
--- a/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
+++ b/indra/newview/skins/default/xui/en/widgets/conversation_view_participant.xml
diff --git a/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml b/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml
new file mode 100644
index 0000000000..af5aec2c34
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/widgets/person_tab_view.xml
@@ -0,0 +1,13 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<person_tab_view
+ folder_arrow_image="Folder_Arrow"
+ folder_indentation="5"
+ item_height="24"
+ item_top_pad="3"
+ mouse_opaque="true"
+ follows="left|top|right"
+ text_pad="6"
+ text_pad_left="4"
+ text_pad_right="4"
+ arrow_size="10"
+ max_folder_item_overlap="2"/>
diff --git a/indra/newview/skins/default/xui/en/widgets/person_view.xml b/indra/newview/skins/default/xui/en/widgets/person_view.xml
new file mode 100644
index 0000000000..46c1b7ff75
--- /dev/null
+++ b/indra/newview/skins/default/xui/en/widgets/person_view.xml
@@ -0,0 +1,127 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes" ?>
+<person_view
+ folder_arrow_image="Folder_Arrow"
+ folder_indentation="5"
+ item_height="24"
+ item_top_pad="3"
+ mouse_opaque="true"
+ follows="left|top|right"
+ icon_pad="4"
+ icon_width="20"
+ text_pad="6"
+ text_pad_left="4"
+ text_pad_right="4"
+ arrow_size="10"
+ max_folder_item_overlap="2">
+ <facebook_icon
+ follows="left"
+ height="14"
+ image_name="Facebook_Icon"
+ left="5"
+ bottom="6"
+ name="facebook_icon"
+ tool_tip="Facebook User"
+ visible="false"
+ width="14" />
+ <avatar_icon
+ follows="left"
+ layout="topleft"
+ height="20"
+ default_icon_name="Generic_Person"
+ left="5"
+ top="2"
+ visible="false"
+ width="20" />
+ <last_interaction_time_textbox
+ layout="topleft"
+ follows="right"
+ font="SansSerifSmall"
+ height="15"
+ left_pad="5"
+ right="-164"
+ name="last_interaction_time_textbox"
+ text_color="LtGray_50"
+ value="0s"
+ visible="false"
+ width="35" />
+ <permission_edit_theirs_icon
+ layout="topleft"
+ height="16"
+ follows="right"
+ image_name="Permission_Edit_Objects_Theirs"
+ left_pad="3"
+ right="-129"
+ name="permission_edit_theirs_icon"
+ tool_tip="You can edit this friend&apos;s objects"
+ top="4"
+ visible="false"
+ width="16" />
+ <permission_edit_mine_icon
+ layout="topleft"
+ height="16"
+ follows="right"
+ image_name="Permission_Edit_Objects_Mine"
+ left_pad="3"
+ right="-110"
+ name="permission_edit_mine_icon"
+ tool_tip="This friend can edit, delete or take your objects"
+ top="4"
+ visible="false"
+ width="16" />
+ <permission_map_icon
+ height="16"
+ follows="right"
+ image_name="Permission_Visible_Map"
+ left_pad="3"
+ tool_tip="This friend can locate you on the map"
+ right="-91"
+ name="permission_map_icon"
+ visible="false"
+ width="16" />
+ <permission_online_icon
+ height="16"
+ follows="right"
+ image_name="Permission_Visible_Online"
+ left_pad="3"
+ right="-72"
+ name="permission_online_icon"
+ tool_tip="This friend can see when you&apos;re online"
+ visible="false"
+ width="16" />
+ <info_btn
+ follows="right"
+ height="16"
+ image_pressed="Info_Press"
+ image_unselected="Info_Over"
+ left_pad="3"
+ right="-53"
+ name="info_btn"
+ tool_tip="More info"
+ tab_stop="false"
+ visible="false"
+ width="16" />
+ <profile_btn
+ layout="topleft"
+ follows="right"
+ height="20"
+ image_overlay="Web_Profile_Off"
+ left_pad="5"
+ right="-28"
+ name="profile_btn"
+ tab_stop="false"
+ tool_tip="View profile"
+ top="2"
+ visible="false"
+ width="20" />
+ <output_monitor
+ auto_update="true"
+ follows="right"
+ draw_border="false"
+ height="16"
+ right="-3"
+ mouse_opaque="true"
+ name="speaking_indicator"
+ visible="false"
+ width="20" />
+ </person_view>
+
diff --git a/indra/newview/skins/default/xui/es/floater_about.xml b/indra/newview/skins/default/xui/es/floater_about.xml
index 7ca1e3721f..e0a2375067 100755
--- a/indra/newview/skins/default/xui/es/floater_about.xml
+++ b/indra/newview/skins/default/xui/es/floater_about.xml
@@ -8,7 +8,9 @@
Compilado con [COMPILER], versión [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1], de [REGION], alojada en &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Estás en la posición [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] de [REGION], alojada en &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(coordenadas globales [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/es/floater_bulk_perms.xml b/indra/newview/skins/default/xui/es/floater_bulk_perms.xml
index f1948220b4..5cd8b3c01f 100755
--- a/indra/newview/skins/default/xui/es/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/es/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="EDITAR LOS PERMISOS DEL CONTENIDO">
+<floater name="floaterbulkperms" title="AJUSTAR LOS PERMISOS DEL CONTENIDO">
<floater.string name="nothing_to_modify_text">
Lo seleccionado tiene contenidos no editables.
</floater.string>
@@ -33,7 +33,7 @@
<button label="√ Todos" label_selected="Todo" name="check_all"/>
<button label="Limpiar" label_selected="Ninguno" name="check_none"/>
<text name="newperms">
- Permisos nuevos del contenido
+ Ajustar los permisos del contenido a
</text>
<text name="GroupLabel">
Grupo:
@@ -49,6 +49,7 @@
<check_box label="Modificarlo" name="next_owner_modify"/>
<check_box label="Copiarlo" name="next_owner_copy"/>
<check_box initial_value="true" label="Transferirlo" name="next_owner_transfer" tool_tip="El próximo propietario puede dar o revender este objeto"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="Aplicar" name="apply"/>
<button label="Cancelar" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_goto_line.xml b/indra/newview/skins/default/xui/es/floater_goto_line.xml
new file mode 100644
index 0000000000..ef3ed80fcb
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="IR A LA LÃNEA">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Ir a la línea
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/es/floater_hardware_settings.xml b/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
index c351db5eae..c2327c96c4 100755
--- a/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/es/floater_hardware_settings.xml
@@ -28,7 +28,7 @@
<text name="tc label">
Activar S3TC:
</text>
- <check_box initial_value="verdadero" label="Activar la compresión de texturas (requiere reiniciar)" name="texture compression" tool_tip="Comprime las texturas de la memoria de vídeo, lo cual permite cargar texturas de una resolución más alta, pero con una cierta pérdida de calidad del color."/>
+ <check_box initial_value="true" label="Activar la compresión de texturas (requiere reiniciar)" name="texture compression" tool_tip="Comprime las texturas de la memoria de vídeo, lo cual permite cargar texturas de una resolución más alta, pero con una cierta pérdida de calidad del color."/>
<slider label="Memoria para texturas (MB):" name="GraphicsCardTextureMemory" tool_tip="Cantidad de memoria asignada a las texturas. Por defecto es la memoria de la tarjeta de vídeo. Reducir esta cantidad puede mejorar el rendimiento, pero también hacer que las texturas se vean borrosas."/>
<spinner label="Intensidad de la niebla:" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/es/floater_im_session.xml b/indra/newview/skins/default/xui/es/floater_im_session.xml
index 5f38fbd615..e5f48e3fd5 100755
--- a/indra/newview/skins/default/xui/es/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/es/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Traducir el chat" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Traducir el chat" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml
index 3602270e5a..e93ecc9e10 100755
--- a/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/es/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Mostrar:
</text>
- <check_box label="Prueba" name="show_world"/>
+ <check_box label="Mundo virtual" name="show_world"/>
<check_box label="Solamente los objetos movibles" name="show_world_movables_only"/>
<check_box label="Navmesh" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/es/floater_tools.xml b/indra/newview/skins/default/xui/es/floater_tools.xml
index 15462c3726..32baa5bb7d 100755
--- a/indra/newview/skins/default/xui/es/floater_tools.xml
+++ b/indra/newview/skins/default/xui/es/floater_tools.xml
@@ -443,16 +443,11 @@
<combo_box.item label="succión" name="suction"/>
<combo_box.item label="tejido" name="weave"/>
</combo_box>
- <check_box initial_value="falso" label="Alinear caras del plano" name="checkbox planar align" tool_tip="Alinear texturas en todas las caras seleccionadas con la última cara seleccionada. Requiere la representación de texturas en el plano."/>
- <text name="rpt">
- Repeticiones por cara
- </text>
<spinner label="Horizontal (U)" name="TexScaleU"/>
<check_box label="Voltear" name="checkbox flip s"/>
<spinner label="Vertical (V)" name="TexScaleV"/>
<check_box label="Voltear" name="checkbox flip t"/>
<spinner label="Rotación" name="TexRot"/>
- <spinner label="Repeticiones / Metro" name="rptctrl"/>
<button label="Aplicar" label_selected="Aplicar" name="button apply"/>
<text name="tex offset">
Desplazar
diff --git a/indra/newview/skins/default/xui/es/menu_attachment_other.xml b/indra/newview/skins/default/xui/es/menu_attachment_other.xml
index 00bdb74881..7698348c00 100755
--- a/indra/newview/skins/default/xui/es/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/es/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Congelar" name="Freeze..."/>
<menu_item_call label="Expulsar" name="Eject..."/>
<menu_item_call label="Depurar las texturas" name="Debug..."/>
+ <menu_item_call label="Volcar XML" name="Dump XML"/>
<menu_item_call label="Acercar el zoom" name="Zoom In"/>
<menu_item_call label="Pagar" name="Pay..."/>
<menu_item_call label="Perfil del objeto" name="Object Inspect"/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_attachment_self.xml b/indra/newview/skins/default/xui/es/menu_attachment_self.xml
index 0ba39378bb..5acd0c327a 100755
--- a/indra/newview/skins/default/xui/es/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/es/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Mis grupos" name="Groups..."/>
<menu_item_call label="Mi perfil" name="Profile..."/>
<menu_item_call label="Depurar las texturas" name="Debug..."/>
+ <menu_item_call label="Volcar XML" name="Dump XML"/>
<menu_item_call label="Soltar" name="Drop"/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_avatar_other.xml b/indra/newview/skins/default/xui/es/menu_avatar_other.xml
index 7df2d7c4e0..244099214a 100755
--- a/indra/newview/skins/default/xui/es/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/es/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Congelar" name="Freeze..."/>
<menu_item_call label="Expulsar" name="Eject..."/>
<menu_item_call label="Depurar las texturas" name="Debug..."/>
+ <menu_item_call label="Volcar XML" name="Dump XML"/>
<menu_item_call label="Acercar el zoom" name="Zoom In"/>
<menu_item_call label="Pagar" name="Pay..."/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_avatar_self.xml b/indra/newview/skins/default/xui/es/menu_avatar_self.xml
index 268d6f70ab..717b46ac74 100755
--- a/indra/newview/skins/default/xui/es/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/es/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Mis grupos" name="Groups..."/>
<menu_item_call label="Mi perfil" name="Profile..."/>
<menu_item_call label="Depurar las texturas" name="Debug..."/>
+ <menu_item_call label="Volcar XML" name="Dump XML"/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_conversation.xml b/indra/newview/skins/default/xui/es/menu_conversation.xml
index e4e9a0bf63..b63711589d 100644
--- a/indra/newview/skins/default/xui/es/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/es/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Cerrar conversación" name="close_conversation"/>
<menu_item_call label="Abrir conversación de voz" name="open_voice_conversation"/>
<menu_item_call label="Desconectar de voz" name="disconnect_from_voice"/>
+ <menu_item_call label="Cerrar seleccionados" name="close_selected_conversations"/>
<menu_item_call label="Ver el perfil" name="view_profile"/>
<menu_item_call label="MI" name="im"/>
<menu_item_call label="Ofrecer teleporte" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/es/menu_land.xml b/indra/newview/skins/default/xui/es/menu_land.xml
index b0f15be1b6..2097628356 100755
--- a/indra/newview/skins/default/xui/es/menu_land.xml
+++ b/indra/newview/skins/default/xui/es/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Comprar un pase" name="Land Buy Pass"/>
<menu_item_call label="Construir" name="Create"/>
<menu_item_call label="Modificar el terreno" name="Edit Terrain"/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_login.xml b/indra/newview/skins/default/xui/es/menu_login.xml
index 289ac3f075..2286d0527a 100755
--- a/indra/newview/skins/default/xui/es/menu_login.xml
+++ b/indra/newview/skins/default/xui/es/menu_login.xml
@@ -17,7 +17,13 @@
<menu_item_call label="Mostrar los &apos;TOS&apos;" name="TOS"/>
<menu_item_call label="Mostrar mensaje crítico" name="Critical"/>
<menu_item_call label="Prueba de depuración de ventanas de contenido web" name="Web Content Floater Debug Test"/>
- <menu label="Configurar el nivel de registro" name="Set Logging Level"/>
+ <menu label="Configurar el nivel de registro" name="Set Logging Level">
+ <menu_item_check label="Depurar" name="Debug"/>
+ <menu_item_check label="Información" name="Info"/>
+ <menu_item_check label="¡Atención!" name="Warning"/>
+ <menu_item_check label="Error" name="Error"/>
+ <menu_item_check label="Ninguno" name="None"/>
+ </menu>
<menu_item_check label="Mostrar el selector de Grid" name="Show Grid Picker"/>
<menu_item_call label="Mostrar la consola de notificaciones" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/es/menu_mute_particle.xml b/indra/newview/skins/default/xui/es/menu_mute_particle.xml
new file mode 100644
index 0000000000..daddf982de
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_object.xml b/indra/newview/skins/default/xui/es/menu_object.xml
index 33ea8c88d8..e75c7283af 100755
--- a/indra/newview/skins/default/xui/es/menu_object.xml
+++ b/indra/newview/skins/default/xui/es/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="Editar" name="Edit..."/>
<menu_item_call label="Construir" name="Build"/>
- <menu_item_call label="Mostrar en linksets" name="show_in_linksets"/>
- <menu_item_call label="Mostrar en personajes" name="show_in_characters"/>
<menu_item_call label="Abrir" name="Open"/>
<menu_item_call label="Sentarme aquí" name="Object Sit"/>
<menu_item_call label="Levantarme" name="Object Stand Up"/>
<menu_item_call label="Perfil del objeto" name="Object Inspect"/>
<menu_item_call label="Acercar el zoom" name="Zoom In"/>
+ <menu_item_call label="Mostrar en linksets" name="show_in_linksets"/>
+ <menu_item_call label="Mostrar en personajes" name="show_in_characters"/>
<context_menu label="Ponerme" name="Put On">
<menu_item_call label="Ponerme" name="Wear"/>
<menu_item_call label="Añadir" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="Pagar" name="Pay..."/>
<menu_item_call label="Comprar" name="Buy..."/>
<menu_item_call label="Borrar" name="Delete"/>
+ <menu_item_call label="Ignorar al propietario de la partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_url_agent.xml b/indra/newview/skins/default/xui/es/menu_url_agent.xml
index 69a03671ab..610d65465d 100755
--- a/indra/newview/skins/default/xui/es/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/es/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Ver el perfil" name="show_agent"/>
<menu_item_call label="Enviar un MI..." name="send_im"/>
<menu_item_call label="Añadir como amigo..." name="add_friend"/>
+ <menu_item_call label="Quitar de los amigos..." name="remove_friend"/>
<menu_item_call label="Copiar el nombre al portapapeles" name="url_copy_label"/>
<menu_item_call label="Copiar la SLurl al portapapeles" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/es/menu_url_objectim.xml b/indra/newview/skins/default/xui/es/menu_url_objectim.xml
index e78fdec558..c3c8439ea2 100755
--- a/indra/newview/skins/default/xui/es/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/es/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Perfil del objeto..." name="show_object"/>
+ <menu_item_call label="Ignorar..." name="block_object"/>
<menu_item_call label="Mostrar en el mapa" name="show_on_map"/>
<menu_item_call label="Teleportarse a la posición del objeto" name="teleport_to_object"/>
<menu_item_call label="Copiar el nombre del objeto al portapapeles" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/es/menu_viewer.xml b/indra/newview/skins/default/xui/es/menu_viewer.xml
index 1e0ceb2220..e4fe871683 100755
--- a/indra/newview/skins/default/xui/es/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/es/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Parar mis animaciones" name="Stop Animating My Avatar"/>
<menu_item_call label="Caminar / Correr / Volar..." name="Walk / run / fly"/>
</menu>
- <menu label="Estado" name="Status"/>
+ <menu label="Estado" name="Status">
+ <menu_item_check label="Ausente" name="Away"/>
+ <menu_item_check label="No molestar" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="Comprar L$..." name="Buy and Sell L$"/>
<menu_item_call label="Panel de control de la cuenta..." name="Manage My Account">
<menu_item_call.on_click name="ManageMyAccount_url" parameter="WebLaunchJoinNow,http://secondlife.com/account/index.php?lang=es"/>
@@ -31,6 +34,7 @@
<menu_item_check label="Conversaciones..." name="Conversations"/>
<menu_item_check label="Chat..." name="Nearby Chat"/>
<menu_item_check label="Hablar" name="Speak"/>
+ <menu_item_check label="Registro de conversación..." name="Conversation Log..."/>
<menu label="Transformación de voz" name="VoiceMorphing">
<menu_item_check label="Sin transformación de voz" name="NoVoiceMorphing"/>
<menu_item_check label="Probar..." name="Preview"/>
@@ -41,6 +45,7 @@
<menu_item_check label="Grupos" name="My Groups"/>
<menu_item_check label="Gente cerca" name="Active Speakers"/>
<menu_item_call label="Lista de ignorados" name="Block List"/>
+ <menu_item_check label="No molestar" name="Do Not Disturb"/>
</menu>
<menu label="Mundo" name="World">
<menu_item_call label="Crear un hito de este sitio" name="Create Landmark Here"/>
@@ -109,6 +114,7 @@
<menu_item_call label="Incluir la parte siguiente" name="Include Next Part"/>
<menu_item_call label="Incluir la parte previa" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Linksets..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Visión en lo seleccionado" name="Focus on Selection"/>
<menu_item_call label="Zoom en lo seleccionado" name="Zoom to Selection"/>
<menu label="Objeto" name="Object">
@@ -272,6 +278,7 @@
<menu_item_check label="Camera Offset" name="Camera Offset"/>
<menu_item_check label="Randomize Framerate" name="Randomize Framerate"/>
<menu_item_check label="Frame Test" name="Frame Test"/>
+ <menu_item_call label="Perfil del fotograma" name="Frame Profile"/>
</menu>
<menu label="Render Metadata" name="Render Metadata">
<menu_item_check label="Normales" name="Normals"/>
@@ -292,15 +299,15 @@
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
+ <menu_item_call label="Información sobre el material seleccionado" name="Selected Material Info"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Luces y sombras" name="Advanced Lighting Model"/>
+ <menu_item_check label="Modelo de iluminación avanzado" name="Advanced Lighting Model"/>
<menu_item_check label="Sombras del sol/la luna/proyectores" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO y sombras suavizadas" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Capas alfa automáticas (deferidas)" name="Automatic Alpha Masks (deferred)"/>
<menu_item_check label="Capas alfa automáticas (no deferidas)" name="Automatic Alpha Masks (non-deferred)"/>
<menu_item_check label="Animation Textures" name="Animation Textures"/>
<menu_item_check label="Disable Textures" name="Disable Textures"/>
- <menu_item_check label="Atlas de texturas (experimental)" name="Texture Atlas"/>
<menu_item_check label="Render Attached Lights" name="Render Attached Lights"/>
<menu_item_check label="Render Attached Particles" name="Render Attached Particles"/>
<menu_item_check label="Hover Glow Objects" name="Hover Glow Objects"/>
@@ -319,7 +326,6 @@
<menu_item_call label="Prueba de navegadores de medios" name="Web Browser Test"/>
<menu_item_call label="Navegador de contenido web" name="Web Content Browser"/>
<menu_item_call label="Print Selected Object Info" name="Print Selected Object Info"/>
- <menu_item_call label="Memory Stats" name="Memory Stats"/>
<menu_item_check label="Consola de depuración de región" name="Region Debug Console"/>
<menu_item_check label="Debug Clicks" name="Debug Clicks"/>
<menu_item_check label="Debug Mouse Events" name="Debug Mouse Events"/>
diff --git a/indra/newview/skins/default/xui/es/notifications.xml b/indra/newview/skins/default/xui/es/notifications.xml
index 05455f54c3..d4451ad251 100755
--- a/indra/newview/skins/default/xui/es/notifications.xml
+++ b/indra/newview/skins/default/xui/es/notifications.xml
@@ -206,6 +206,14 @@ No podrás removérseles de ese rol, sino que deberán renunciar a él por sí m
¿Añadir esta capacidad a &apos;[ROLE_NAME]&apos;?
<usetemplate name="okcancelbuttons" notext="No" yestext="Sí"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Estás a punto de expulsar a [AVATAR_NAME] del grupo.
+ <usetemplate ignoretext="Confirmar la expulsión de un miembro del grupo" name="okcancelignore" notext="Cancelar" yestext="Expulsar"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Estás a punto de expulsar a [COUNT] miembros del grupo.
+ <usetemplate ignoretext="Confirmar la expulsión de varios miembros del grupo" name="okcancelignore" notext="Cancelar" yestext="Expulsar"/>
+ </notification>
<notification name="AttachmentDrop">
Vas a soltar tu anexado.
¿Estás seguro de que quieres continuar?
@@ -1113,7 +1121,7 @@ en TODO EL TERRENO de este sim?
Por favor, elige un pago mayor.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Por lo menos uno de los elementos seleccionados contiene vínculos que le señalan. Si eliminas este elemento, los vínculos dejarán de funcionar permanentemente. Lo más recomendable es eliminar primero los vínculos.
+ Por lo menos uno de los elementos contiene vínculos que lo señalan. Si eliminas este elemento, los vínculos dejarán de funcionar permanentemente. Lo más recomendable es eliminar primero los vínculos.
¿Estás seguro de que quieres eliminar los elementos?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
@@ -1131,9 +1139,9 @@ Por favor, elige un pago mayor.
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- No eres el propietario de, al menos, uno de los ítems que has seleccionado.
+ Uno o más de los elementos seleccionados no son tuyos.
-¿Estás seguro de que quieres borrar estos ítems?
+¿Estás seguro de que quieres eliminar los elementos?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1144,25 +1152,25 @@ Al menos un objeto no es copiable.
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoOwn">
- Al menos un objeto está bloqueado.
-No eres propietario de, al menos, un objeto.
+ Hay un objeto bloqueado como mínimo.
+No eres propietario de al menos un objeto.
-¿Estás seguro de que quieres borrar estos ítems?
+¿Estás seguro de que quieres eliminar los elementos?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- Al menos un objeto no es copiable.
-No eres propietario de, al menos, un objeto.
+ No se puede copiar un objeto como mínimo.
+No eres propietario de al menos un objeto.
-¿Estás seguro de que quieres borrar estos ítems?
+¿Estás seguro de que quieres eliminar los elementos?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
- Al menos un objeto está bloqueado.
-Al menos un objeto no es copiable.
-No eres propietario de, al menos, un objeto.
+ Hay un objeto bloqueado como mínimo.
+No se puede copiar un objeto como mínimo.
+No eres propietario de al menos un objeto.
-¿Estás seguro de que quieres borrar estos ítems?
+¿Estás seguro de que quieres eliminar los elementos?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
@@ -1486,13 +1494,43 @@ Versión [VERSION] [[RELEASE_NOTES_FULL_URL]; información acerca de esta actual
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
Hemos descargado una actualización de software necesaria.
-Versión [VERSION]
+Versión [VERSION] [[INFO_URL] Información sobre esta actualización]
-Debemos reiniciar [APP_NAME] para instalar la actualización.
+Para instalar la actualización, hay que reiniciar [APP_NAME].
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
- Debemos reiniciar [APP_NAME] para instalar la actualización.
+ Para instalar la actualización, hay que reiniciar [APP_NAME].
+[[INFO_URL] Información sobre esta actualización]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ Hemos descargado una actualización aplicable a tu instalación de [APP_NAME].
+Versión [VERSION]
+Este visor experimental se ha sustituido por un visor de [NEW_CHANNEL].
+Consulta [[INFO_URL] para informarte sobre esta actualización.]
+ <usetemplate name="okcancelbuttons" notext="Más tarde..." yestext="Instalar ahora y reiniciar [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ Hemos descargado una actualización aplicable a tu instalación de [APP_NAME].
+Versión [VERSION]
+Este visor experimental se ha sustituido por un visor de [NEW_CHANNEL].
+Consulta [[INFO_URL] Información sobre esta actualización].
+ <usetemplate name="okcancelbuttons" notext="Más tarde..." yestext="Instalar ahora y reiniciar [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ Hemos descargado una actualización de software necesaria.
+Versión [VERSION]
+Este visor experimental se ha sustituido por un visor de [NEW_CHANNEL].
+Consulta [[INFO_URL] Información sobre esta actualización].
+
+Para instalar la actualización, hay que reiniciar [APP_NAME].
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Para instalar la actualización, hay que reiniciar [APP_NAME].
+Este visor experimental se ha sustituido por un visor de [NEW_CHANNEL].
+Consulta [[INFO_URL] Información sobre esta actualización].
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1543,6 +1581,10 @@ Debemos reiniciar [APP_NAME] para instalar la actualización.
¿Deseas abandonar el grupo?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ No es posible abandonar el grupo. No puedes abandonarlo porque eres su último propietario. Antes tienes que asignar el papel de propietario a otro miembro.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
¿Quieres realmente expulsar a todos los residentes de la cuadrícula?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Expulsar a todos los Residentes"/>
@@ -2404,9 +2446,7 @@ Por favor, selecciona un sólo objeto.
elegir &apos;Teleportar&apos;.)
</notification>
<notification name="TeleportToPerson">
- Para ponerte en contacto con Residentes como &apos;[NAME]&apos;, pulsa el botón &quot;Gente&quot;, selecciona un Residente en la ventana que se abre y después pulsa en &apos;MI&apos; en
- la parte inferior de la ventana.
- (También puedes pulsar dos veces en su nombre o pulsarlo con el botón derecho y elegir &apos;MI&apos;).
+ Para abrir una conversación privada con alguien, pulsa con el botón derecho en su avatar y selecciona &apos;MI&apos; en el menú.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
No puedes seleccionar un terreno que cruce las fronteras entre servidores.
@@ -2780,6 +2820,15 @@ No autorices el acceso a tu cuenta si no conoces cuál es la razón exacta.
<button name="Deny" text="Denegar"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, un objeto propiedad de &apos;[NAME]&apos;, ha solicitado un permiso de script en tiempo de ejecución que el visor no reconoce ni puede conceder.
+
+Para obtener el permiso, descárgate aquí la última versión: [DOWNLOADURL].
+ <form name="form">
+ <button name="Deny" text="Aceptar"/>
+ <button name="Mute" text="Ignorar"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
&apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos; de [NAME]
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/es/panel_people.xml b/indra/newview/skins/default/xui/es/panel_people.xml
index 7a7dfca0b8..06150f7619 100755
--- a/indra/newview/skins/default/xui/es/panel_people.xml
+++ b/indra/newview/skins/default/xui/es/panel_people.xml
@@ -49,6 +49,9 @@
<menu_button name="plus_btn" tool_tip="Entrar en un grupo o crear uno"/>
<dnd_button name="minus_btn" tool_tip="Dejar el grupo seleccionado"/>
</panel>
+ <text name="groupcount">
+ Formas parte de [COUNT] grupos y puedes unirte a [REMAINING] más.
+ </text>
</panel>
<panel label="RECIENTE" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
index 28bc98f988..7feff9005c 100755
--- a/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_chat.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Chat de texto" name="chat">
- <panel>
+ <panel name="general_chat_settings">
<check_box initial_value="true" label="Ejecutar la animación de escribir al hacerlo en el chat" name="play_typing_animation"/>
<check_box label="Cuando estoy desconectado, enviarme los MI al correo-e" name="send_im_to_email"/>
<check_box label="Sólo pueden llamarme o mandarme un MI mis amigos y grupos" name="voice_call_friends_only_check"/>
@@ -8,66 +8,78 @@
Tamaño de la fuente:
</text>
<combo_box name="chat_font_size">
- <item label="Pequeña" name="Small" value="0"/>
- <item label="Mediana" name="Medium" value="1"/>
+ <item label="Pequeño" name="Small" value="0"/>
+ <item label="Medio" name="Medium" value="1"/>
<item label="Grande" name="Large" value="2"/>
</combo_box>
<check_box label="Bocadillos del chat" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Notificaciones
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
MI de amigos:
</text>
<combo_box name="FriendIMOptions">
- <item label="Ventana Conversaciones abiertas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mensaje en ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
<item label="Botón de la barra de herramientas de Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Ninguno" name="None" value="ninguno"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_friend_im"/>
<text name="non_friend_ims">
MI de no amigos:
</text>
<combo_box name="NonFriendIMOptions">
- <item label="Ventana Conversaciones abiertas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mensaje en ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
<item label="Botón de la barra de herramientas de Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Ninguno" name="None" value="ninguno"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_non_friend_im"/>
<text name="conference_ims">
- MI de conferencia:
+ MI de conferencias:
</text>
<combo_box name="ConferenceIMOptions">
- <item label="Ventana Conversaciones abiertas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mensaje en ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
<item label="Botón de la barra de herramientas de Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Ninguno" name="None" value="ninguno"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_conference_im"/>
<text name="group_chat">
Chat de grupo:
</text>
<combo_box name="GroupChatOptions">
- <item label="Ventana Conversaciones abiertas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mensaje en ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
<item label="Botón de la barra de herramientas de Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Ninguno" name="None" value="ninguno"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
- Chat:
+ Chat con gente cercana:
</text>
<combo_box name="NearbyChatOptions">
- <item label="Ventana Conversaciones abiertas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mensaje en ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
+ <item label="Botón de la barra de herramientas de Flash" name="FlashToolBarButton" value="flash"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ MI de objetos:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Abrir ventana de conversaciones" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir el mensaje en una ventana emergente" name="PopUpMessage" value="toast"/>
<item label="Botón de la barra de herramientas de Flash" name="FlashToolBarButton" value="flash"/>
- <item label="Ninguno" name="None" value="ninguno"/>
+ <item label="Ninguna acción" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Reproducir sonido" name="play_sound_object_im"/>
<text name="notifications_alert">
- Para suspender provisionalmente todas las notificaciones, usa Comunicarme &gt; No molestar.
+ Para dejar de recibir avisos durante un tiempo, usa Comunicarme &gt; No molestar.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Reproducir sonido:
</text>
@@ -76,9 +88,9 @@
<check_box label="Oferta de teleporte" name="teleport_offer"/>
<check_box label="Oferta de inventario" name="inventory_offer"/>
</panel>
- <panel>
- <button label="Limpiar el registro..." name="clear_log"/>
- <button label="Eliminar transcripciones..." name="delete_transcripts"/>
+ <panel name="log_settings">
+ <button label="Borrar registro..." name="clear_log"/>
+ <button label="Borrar grabaciones..." name="delete_transcripts"/>
<button label="Examinar..." label_selected="Examinar" name="log_path_button"/>
</panel>
<button label="Traducción…" name="ok_btn"/>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
index 281b871fed..a9eab74e2b 100755
--- a/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_graphics1.xml
@@ -25,14 +25,14 @@
<text name="ShadersText">
Shaders:
</text>
- <check_box initial_value="verdadero" label="Agua transparente" name="TransparentWater"/>
+ <check_box initial_value="true" label="Agua transparente" name="TransparentWater"/>
<check_box initial_value="true" label="Efecto de relieve y brillo" name="BumpShiny"/>
- <check_box initial_value="verdadero" label="Luces locales" name="LocalLights"/>
+ <check_box initial_value="true" label="Luces locales" name="LocalLights"/>
<check_box initial_value="true" label="Shaders básicos" name="BasicShaders" tool_tip="Desactivando esta opción puede prevenir fallos en algunos controladores de la tarjeta gráfica."/>
<check_box initial_value="true" label="Shaders de la atmósfera" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="verdadero" label="Luces y sombras" name="UseLightShaders"/>
- <check_box initial_value="verdadero" label="Oclusión del ambiente" name="UseSSAO"/>
- <check_box initial_value="verdadero" label="Profundidad del campo" name="UseDoF"/>
+ <check_box initial_value="true" label="Modelo de iluminación avanzado" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Oclusión del ambiente" name="UseSSAO"/>
+ <check_box initial_value="true" label="Profundidad del campo" name="UseDoF"/>
<text name="shadows_label">
Sombras:
</text>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_setup.xml b/indra/newview/skins/default/xui/es/panel_preferences_setup.xml
index 81a29dae5a..508bfbcd32 100755
--- a/indra/newview/skins/default/xui/es/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_setup.xml
@@ -21,7 +21,7 @@
<check_box initial_value="true" label="Activar plugins" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="Aceptar las &apos;cookies&apos;" name="cookies_enabled"/>
<check_box initial_value="true" label="Activar Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="falso" label="Permitir las ventanas emergentes en el navegador" name="media_popup_enabled"/>
+ <check_box initial_value="false" label="Permitir las ventanas emergentes en el navegador" name="media_popup_enabled"/>
<text name="Software updates:">
Actualizaciones de software:
</text>
@@ -29,6 +29,7 @@
<combo_box.item label="Instalar automáticamente" name="Install_automatically"/>
<combo_box.item label="Descargar e instalar actualizaciones manualmente" name="Install_manual"/>
</combo_box>
+ <check_box label="Admitir candidatos a la versión comercial a la hora de realizar actualizaciones" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Configuración de proxy:
</text>
diff --git a/indra/newview/skins/default/xui/es/panel_preferences_sound.xml b/indra/newview/skins/default/xui/es/panel_preferences_sound.xml
index 5cb1654c70..dcd6984715 100755
--- a/indra/newview/skins/default/xui/es/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/es/panel_preferences_sound.xml
@@ -19,7 +19,7 @@
<check_box label="Activado" name="enable_voice_check"/>
<check_box label="Permitir la ejecución automática de los media" name="media_auto_play_btn" tool_tip="Marcar esto para permitir la ejecución automática de los media" value="true"/>
<check_box label="Ejecutar para otros avatares los media anexados" name="media_show_on_others_btn" tool_tip="Al desmarcar esto se esconderán los media anexados a otros avatares cercanos" value="true"/>
- <check_box label="Reproducir sonidos de los gestos" name="gesture_audio_play_btn" tool_tip="Selecciona esta opción para escuchar los sonidos de los gestos" value="verdadero"/>
+ <check_box label="Reproducir sonidos de los gestos" name="gesture_audio_play_btn" tool_tip="Selecciona esta opción para escuchar los sonidos de los gestos" value="true"/>
<text name="voice_chat_settings">
Configuración del chat de voz
</text>
diff --git a/indra/newview/skins/default/xui/es/panel_script_ed.xml b/indra/newview/skins/default/xui/es/panel_script_ed.xml
index 4c4077b96f..87314820a6 100755
--- a/indra/newview/skins/default/xui/es/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/es/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Seleccionar todo" name="Select All"/>
<menu_item_call label="Deseleccionar" name="Deselect"/>
<menu_item_call label="Buscar / Reemplazar..." name="Search / Replace..."/>
+ <menu_item_call label="Ir a la línea..." name="Go to line..."/>
</menu>
<menu label="Ayuda" name="Help">
<menu_item_call label="Ayuda..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/es/panel_tools_texture.xml b/indra/newview/skins/default/xui/es/panel_tools_texture.xml
new file mode 100644
index 0000000000..b820880e60
--- /dev/null
+++ b/indra/newview/skins/default/xui/es/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Textura" name="Texture">
+ <panel.string name="string repeats per meter">
+ Repeticiones por metro
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Repeticiones por cara
+ </panel.string>
+ <text name="color label">
+ Color
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Pulsa para abrir el selector de color"/>
+ <text name="color trans">
+ Porcentaje de transparencia
+ </text>
+ <text name="glow label">
+ Resplandor
+ </text>
+ <check_box label="Brillo total" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Materiales" name="Materials"/>
+ <combo_box.item label="Media" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Textura (difuminar)" name="Texture (diffuse)"/>
+ <combo_box.item label="Rugosidad (normal)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Brillo (efecto espejo)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Textura" name="texture control" tool_tip="Pulsa para elegir una imagen"/>
+ <text name="label alphamode">
+ Modo alfa
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Ninguno" name="None"/>
+ <combo_box.item label="Mezclado alfa" name="Alpha blending"/>
+ <combo_box.item label="Máscara alfa" name="Alpha masking"/>
+ <combo_box.item label="Máscara de emisión lumínica" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Límite de máscara
+ </text>
+ <texture_picker label="Textura" name="bumpytexture control" tool_tip="Pulsa para elegir una imagen"/>
+ <text name="label bumpiness">
+ Rugosidad
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Ninguna" name="None"/>
+ <combo_box.item label="Claridad" name="Brightness"/>
+ <combo_box.item label="Oscuridad" name="Darkness"/>
+ <combo_box.item label="madera" name="woodgrain"/>
+ <combo_box.item label="corteza" name="bark"/>
+ <combo_box.item label="ladrillos" name="bricks"/>
+ <combo_box.item label="cuadrícula" name="checker"/>
+ <combo_box.item label="hormigón" name="concrete"/>
+ <combo_box.item label="azulejo" name="crustytile"/>
+ <combo_box.item label="piedralabrada" name="cutstone"/>
+ <combo_box.item label="discos" name="discs"/>
+ <combo_box.item label="gravilla" name="gravel"/>
+ <combo_box.item label="placadepetri" name="petridish"/>
+ <combo_box.item label="revestimiento" name="siding"/>
+ <combo_box.item label="baldosa" name="stonetile"/>
+ <combo_box.item label="estuco" name="stucco"/>
+ <combo_box.item label="succión" name="suction"/>
+ <combo_box.item label="tejido" name="weave"/>
+ </combo_box>
+ <texture_picker label="Textura" name="shinytexture control" tool_tip="Pulsa para elegir una imagen"/>
+ <text name="label shininess">
+ Brillo
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Ninguno" name="None"/>
+ <combo_box.item label="Bajo" name="Low"/>
+ <combo_box.item label="Medio" name="Medium"/>
+ <combo_box.item label="Alto" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Efecto pulido
+ </text>
+ <text name="label environment">
+ Entorno
+ </text>
+ <text name="label shinycolor">
+ Color
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Pulsa para abrir el selector de color"/>
+ <text name="media_info">
+ Espacio para la URL del media elegido, si procede
+ </text>
+ <button label="Elegir..." name="add_media" tool_tip="Añadir un media"/>
+ <button label="Eliminar" name="delete_media" tool_tip="Borrar esta textura para media"/>
+ <button label="Centrar" label_selected="Centrar los media" name="button align" tool_tip="Centrar esta textura para media (primero debe cargarse)"/>
+ <text name="tex gen">
+ Representación
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Por defecto" name="Default"/>
+ <combo_box.item label="En el plano" name="Planar"/>
+ </combo_box>
+ <spinner label="Escala horizontal" name="TexScaleU"/>
+ <spinner label="Escala vertical" name="TexScaleV"/>
+ <spinner label="Repeticiones por metro" name="rptctrl"/>
+ <spinner label="Grados de rotación" name="TexRot"/>
+ <spinner label="Desplazamiento horizontal" name="TexOffsetU"/>
+ <spinner label="Desplazamiento vertical" name="TexOffsetV"/>
+ <spinner label="Escala horizontal" name="bumpyScaleU"/>
+ <spinner label="Escala vertical" name="bumpyScaleV"/>
+ <spinner label="Grados de rotación" name="bumpyRot"/>
+ <spinner label="Desplazamiento horizontal" name="bumpyOffsetU"/>
+ <spinner label="Desplazamiento vertical" name="bumpyOffsetV"/>
+ <spinner label="Escala horizontal" name="shinyScaleU"/>
+ <spinner label="Escala vertical" name="shinyScaleV"/>
+ <spinner label="Grados de rotación" name="shinyRot"/>
+ <spinner label="Desplazamiento horizontal" name="shinyOffsetU"/>
+ <spinner label="Desplazamiento vertical" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Alinear caras del plano" name="checkbox planar align" tool_tip="Alinear texturas en todas las caras seleccionadas con la última cara seleccionada. Requiere la representación de texturas en el plano."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/es/role_actions.xml b/indra/newview/skins/default/xui/es/role_actions.xml
index 660293b02c..902ed4df52 100755
--- a/indra/newview/skins/default/xui/es/role_actions.xml
+++ b/indra/newview/skins/default/xui/es/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Estas capacidades incluyen poder cambiar el nombre de la parcela y su configuración, así como si se muestra en Buscar y las opciones del punto de llegada y el de teleporte." name="Parcel Identity">
<action description="Cambiar &apos;Mostrar el sitio en Buscar&apos; y configurar la categoría" longdescription="Cambia &apos;Mostrar el sitio en Buscar&apos; y el configurar la categoría de una parcela en Acerca del terreno &gt; pestaña Opciones." name="land find places" value="17"/>
- <action description="Cambiar el nombre de la parcela, su descripción, y la configuración de &apos;Mostrar el sitio en Buscar&apos;" longdescription="Cambia el nombre de la parcela, su descripción, y la configuración de &apos;Mostrar el sitio en Buscar&apos;. Se hace en Acerca del terreno &gt; pestaña Opciones." name="land change identity" value="18"/>
+ <action description="Cambia el nombre de la parcela, su descripción y la configuración de &apos;Contenido moderado&apos;." longdescription="Cambia el nombre de la parcela, su descripción y la configuración de &apos;Contenido moderado&apos;. Se hace en Acerca del terreno &gt; pestaña Opciones." name="land change identity" value="18"/>
<action description="Definir los puntos de llegada y teleporte" longdescription="En una parcela perteneciente al grupo, los miembros con un rol que tenga esta capacidad pueden precisar el punto de llegada o el de teleporte. Se hace en Acerca del terreno &gt; pestaña Opciones." name="land set landing point" value="19"/>
</action_set>
<action_set description="Estas capacidades incluyen poderes que afectan a las opciones de la parcela, como &apos;Crear objetos&apos;, &apos;Editar el terreno&apos; y las configuraciones de la música y los media." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/es/strings.xml b/indra/newview/skins/default/xui/es/strings.xml
index 937433e210..484511a08b 100755
--- a/indra/newview/skins/default/xui/es/strings.xml
+++ b/indra/newview/skins/default/xui/es/strings.xml
@@ -130,6 +130,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download.
+ </string>
<string name="LoginFailedViewerNotPermitted">
Ya no puedes acceder a Second Life con el visor que estás utilizando. Visita la siguiente página para descargar un nuevo visor:
http://secondlife.com/download.
@@ -439,6 +442,9 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="SLappAgentRequestFriend">
Petición de amistad
</string>
+ <string name="SLappAgentRemoveFriend">
+ Eliminación de amigos
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Cerrar (⌘W)
</string>
@@ -823,6 +829,9 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="anim_yes_head">
Sí
</string>
+ <string name="use_texture">
+ Usar textura
+ </string>
<string name="texture_loading">
Cargando...
</string>
@@ -919,6 +928,21 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="TeleportYourAgent">
Teleportarte
</string>
+ <string name="JoinAnExperience">
+ Únete a una experiencia
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Suprimir alertas al gestionar las listas de acceso a un estado
+ </string>
+ <string name="OverrideYourAnimations">
+ Reemplazar tus animaciones predeterminadas
+ </string>
+ <string name="ScriptReturnObjects">
+ Devolver objetos en tu nombre
+ </string>
+ <string name="UnknownScriptPermission">
+ (desconocido)
+ </string>
<string name="SIM_ACCESS_PG">
General
</string>
@@ -1232,7 +1256,7 @@ Intenta iniciar sesión de nuevo en unos instantes.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1944,6 +1968,12 @@ Intenta iniciar sesión de nuevo en unos instantes.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD: abajo der.
</string>
+ <string name="ATTACH_NECK">
+ Cuello
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Centro del avatar
+ </string>
<string name="CursorPos">
Línea [LINE], Columna [COLUMN]
</string>
@@ -2931,6 +2961,9 @@ Si sigues recibiendo este mensaje, contacta con [SUPPORT_SITE].
<string name="Hip Width">
Cadera: ancho
</string>
+ <string name="Hover">
+ Pasa el cursor
+ </string>
<string name="In">
Pegadas
</string>
@@ -4991,4 +5024,7 @@ Inténtalo incluyendo la ruta de acceso al editor entre comillas
<string name="logging_calls_enabled_log_empty">
No hay conversaciones grabadas. Después de contactar con una persona, o de que alguien contacte contigo, aquí se mostrará una entrada de registro.
</string>
+ <string name="loading_chat_logs">
+ Cargando...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/fr/floater_about.xml b/indra/newview/skins/default/xui/fr/floater_about.xml
index d45bdccf3e..384966354e 100755
--- a/indra/newview/skins/default/xui/fr/floater_about.xml
+++ b/indra/newview/skins/default/xui/fr/floater_about.xml
@@ -9,6 +9,8 @@
</floater.string>
<floater.string name="AboutPosition">
Vous êtes à [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] dans [REGION], se trouvant à &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL : &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(coordonnées globales [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml b/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
index ab68ce166b..7ee4441758 100755
--- a/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/fr/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="MODIFIER LES DROITS">
+<floater name="floaterbulkperms" title="MODIFIER LES DROITS RELATIFS AU CONTENU">
<floater.string name="nothing_to_modify_text">
Certains contenus sont non modifiables.
</floater.string>
@@ -33,7 +33,7 @@
<button label="√ Tout" label_selected="Tout" name="check_all"/>
<button label="Effacer" label_selected="Aucun" name="check_none"/>
<text name="newperms">
- Nouveaux droits
+ Modifier les droits relatifs au contenu et remplacer par
</text>
<text name="GroupLabel">
Groupe :
@@ -49,6 +49,7 @@
<check_box label="Modifier" name="next_owner_modify"/>
<check_box label="Copier" name="next_owner_copy"/>
<check_box initial_value="true" label="Transférer" name="next_owner_transfer" tool_tip="Le prochain propriétaire peut donner ou revendre cet objet"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="Appliquer" name="apply"/>
<button label="Annuler" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_goto_line.xml b/indra/newview/skins/default/xui/fr/floater_goto_line.xml
new file mode 100644
index 0000000000..fdc800b40b
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="ALLER À LA LIGNE">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Aller à la ligne
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml b/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
index 098f8fc713..bb146556ba 100755
--- a/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/fr/floater_hardware_settings.xml
@@ -28,7 +28,7 @@
<text name="tc label">
Activer S3TC :
</text>
- <check_box initial_value="vraie" label="Activer la compression des textures (redémarrage requis)" name="texture compression" tool_tip="Comprime les textures en mémoire vidéo afin de permettre de charger des textures de résolution plus élevée au prix d&apos;une certaine qualité de couleur."/>
+ <check_box initial_value="true" label="Activer la compression des textures (redémarrage requis)" name="texture compression" tool_tip="Comprime les textures en mémoire vidéo afin de permettre de charger des textures de résolution plus élevée au prix d&apos;une certaine qualité de couleur."/>
<slider label="Mémoire textures (Mo) :" name="GraphicsCardTextureMemory" tool_tip="Quantité de mémoire à affecter aux textures. Utilise la mémoire de la carte vidéo par défaut. Si vous réduisez ce paramètre, cela peut améliorer les performances, mais les textures risquent d&apos;être floues."/>
<spinner label="Indice du brouillard :" name="fog"/>
<button label="OK" label_selected="OK" name="OK"/>
diff --git a/indra/newview/skins/default/xui/fr/floater_im_session.xml b/indra/newview/skins/default/xui/fr/floater_im_session.xml
index 8ab98b8e4e..6d98f0a846 100755
--- a/indra/newview/skins/default/xui/fr/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/fr/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Traduire le chat" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Traduire le chat" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml
index 0bcf55aba5..02d969dc08 100755
--- a/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/fr/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Afficher :
</text>
- <check_box label="Test" name="show_world"/>
+ <check_box label="Monde" name="show_world"/>
<check_box label="Mobiles uniquement" name="show_world_movables_only"/>
<check_box label="Maillage de navigation" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/fr/floater_tools.xml b/indra/newview/skins/default/xui/fr/floater_tools.xml
index bcc3423862..421e14d51b 100755
--- a/indra/newview/skins/default/xui/fr/floater_tools.xml
+++ b/indra/newview/skins/default/xui/fr/floater_tools.xml
@@ -463,16 +463,11 @@
<combo_box.item label="Ventouses" name="suction"/>
<combo_box.item label="Tissage" name="weave"/>
</combo_box>
- <check_box initial_value="false" label="Aligner les faces Plan" name="checkbox planar align" tool_tip="Aligner les textures sur toutes les faces sélectionnées avec la dernière face sélectionnée. Application de la texture Plan requise."/>
- <text name="rpt">
- Répétitions / Face
- </text>
<spinner label="Horizontal (U)" name="TexScaleU"/>
<check_box label="Inverser" name="checkbox flip s"/>
<spinner label="Vertical (V)" name="TexScaleV"/>
<check_box label="Inverser" name="checkbox flip t"/>
<spinner label="RotationËš" name="TexRot"/>
- <spinner label="Répétitions / Mètre" name="rptctrl"/>
<button label="Appliquer" label_selected="Appliquer" name="button apply"/>
<text name="tex offset">
Décalage de la texture
diff --git a/indra/newview/skins/default/xui/fr/menu_attachment_other.xml b/indra/newview/skins/default/xui/fr/menu_attachment_other.xml
index f48513eb2b..0450be28e0 100755
--- a/indra/newview/skins/default/xui/fr/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/fr/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Figer" name="Freeze..."/>
<menu_item_call label="Expulser" name="Eject..."/>
<menu_item_call label="Déboguer les textures" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Zoomer en avant" name="Zoom In"/>
<menu_item_call label="Payer" name="Pay..."/>
<menu_item_call label="Profil de l&apos;objet" name="Object Inspect"/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_attachment_self.xml b/indra/newview/skins/default/xui/fr/menu_attachment_self.xml
index 6af2064e44..f2e7928c24 100755
--- a/indra/newview/skins/default/xui/fr/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/fr/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Mes groupes" name="Groups..."/>
<menu_item_call label="Mon profil" name="Profile..."/>
<menu_item_call label="Déboguer les textures" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Lâcher" name="Drop"/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_avatar_other.xml b/indra/newview/skins/default/xui/fr/menu_avatar_other.xml
index 08d1a20361..1f5c1724f8 100755
--- a/indra/newview/skins/default/xui/fr/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/fr/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Figer" name="Freeze..."/>
<menu_item_call label="Expulser" name="Eject..."/>
<menu_item_call label="Déboguer les textures" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Zoomer en avant" name="Zoom In"/>
<menu_item_call label="Payer" name="Pay..."/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_avatar_self.xml b/indra/newview/skins/default/xui/fr/menu_avatar_self.xml
index 6310a2177a..4815ad0676 100755
--- a/indra/newview/skins/default/xui/fr/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/fr/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Mes groupes" name="Groups..."/>
<menu_item_call label="Mon profil" name="Profile..."/>
<menu_item_call label="Déboguer les textures" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_conversation.xml b/indra/newview/skins/default/xui/fr/menu_conversation.xml
index 857ead603b..09109f4555 100644
--- a/indra/newview/skins/default/xui/fr/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/fr/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Fermer la conversation" name="close_conversation"/>
<menu_item_call label="Ouvrir une conversation vocale" name="open_voice_conversation"/>
<menu_item_call label="Se déconnecter de la conversation et du canal vocal" name="disconnect_from_voice"/>
+ <menu_item_call label="Fermer la sélection" name="close_selected_conversations"/>
<menu_item_call label="Voir le profil" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="Proposer une téléportation." name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_land.xml b/indra/newview/skins/default/xui/fr/menu_land.xml
index b84daee3ae..7beaf00c58 100755
--- a/indra/newview/skins/default/xui/fr/menu_land.xml
+++ b/indra/newview/skins/default/xui/fr/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Acheter un pass" name="Land Buy Pass"/>
<menu_item_call label="Construire" name="Create"/>
<menu_item_call label="Modifier le terrain" name="Edit Terrain"/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_login.xml b/indra/newview/skins/default/xui/fr/menu_login.xml
index dc6b2793ca..7b1e106474 100755
--- a/indra/newview/skins/default/xui/fr/menu_login.xml
+++ b/indra/newview/skins/default/xui/fr/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="Afficher les conditions d&apos;utilisation" name="TOS"/>
<menu_item_call label="Afficher le message critique" name="Critical"/>
<menu_item_call label="Test de débogage de la fenêtre flottante du contenu Web" name="Web Content Floater Debug Test"/>
- <menu label="Définir le niveau de connexion" name="Set Logging Level"/>
+ <menu label="Définir le niveau de connexion" name="Set Logging Level">
+ <menu_item_check label="Débogage" name="Debug"/>
+ <menu_item_check label="Infos" name="Info"/>
+ <menu_item_check label="Avertissement" name="Warning"/>
+ <menu_item_check label="Erreur" name="Error"/>
+ <menu_item_check label="Aucun" name="None"/>
+ </menu>
<menu_item_check label="Afficher le sélecteur de grille" name="Show Grid Picker"/>
<menu_item_call label="Afficher la console des notifications" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_mute_particle.xml b/indra/newview/skins/default/xui/fr/menu_mute_particle.xml
new file mode 100644
index 0000000000..5f5e4c8b08
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_object.xml b/indra/newview/skins/default/xui/fr/menu_object.xml
index 573b6da582..d7b69e495a 100755
--- a/indra/newview/skins/default/xui/fr/menu_object.xml
+++ b/indra/newview/skins/default/xui/fr/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="Modifier" name="Edit..."/>
<menu_item_call label="Construire" name="Build"/>
- <menu_item_call label="Voir parmi les groupes de liens" name="show_in_linksets"/>
- <menu_item_call label="Voir parmi les personnages" name="show_in_characters"/>
<menu_item_call label="Ouvrir" name="Open"/>
<menu_item_call label="M&apos;asseoir ici" name="Object Sit"/>
<menu_item_call label="Me lever" name="Object Stand Up"/>
<menu_item_call label="Profil de l&apos;objet" name="Object Inspect"/>
<menu_item_call label="Zoomer en avant" name="Zoom In"/>
+ <menu_item_call label="Voir parmi les groupes de liens" name="show_in_linksets"/>
+ <menu_item_call label="Voir parmi les personnages" name="show_in_characters"/>
<context_menu label="Porter" name="Put On">
<menu_item_call label="Porter" name="Wear"/>
<menu_item_call label="Ajouter" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="Payer" name="Pay..."/>
<menu_item_call label="Acheter" name="Buy..."/>
<menu_item_call label="Supprimer" name="Delete"/>
+ <menu_item_call label="Ignorer le propriétaire des particules" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_url_agent.xml b/indra/newview/skins/default/xui/fr/menu_url_agent.xml
index d701b3a414..2c7443c6ca 100755
--- a/indra/newview/skins/default/xui/fr/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/fr/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Voir le profil" name="show_agent"/>
<menu_item_call label="Envoyer IM..." name="send_im"/>
<menu_item_call label="Devenir amis..." name="add_friend"/>
+ <menu_item_call label="Supprimer cet ami..." name="remove_friend"/>
<menu_item_call label="Copier le nom dans le presse-papiers" name="url_copy_label"/>
<menu_item_call label="Copier la SLurl dans le presse-papiers" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/fr/menu_url_objectim.xml b/indra/newview/skins/default/xui/fr/menu_url_objectim.xml
index 0a934d3e69..5d745ef5f8 100755
--- a/indra/newview/skins/default/xui/fr/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/fr/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Profil de l&apos;objet…" name="show_object"/>
+ <menu_item_call label="Ignorer…" name="block_object"/>
<menu_item_call label="Voir sur la carte" name="show_on_map"/>
<menu_item_call label="Me téléporter à l&apos;emplacement de l&apos;objet" name="teleport_to_object"/>
<menu_item_call label="Copier le nom de l&apos;objet dans le presse-papiers" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/fr/menu_viewer.xml b/indra/newview/skins/default/xui/fr/menu_viewer.xml
index 548f144742..5d0026ace0 100755
--- a/indra/newview/skins/default/xui/fr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/fr/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Arrêter mon animation" name="Stop Animating My Avatar"/>
<menu_item_call label="Marcher / Courir / Voler..." name="Walk / run / fly"/>
</menu>
- <menu label="Statut" name="Status"/>
+ <menu label="Statut" name="Status">
+ <menu_item_check label="Absent" name="Away"/>
+ <menu_item_check label="Ne pas déranger" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="Acheter des L$..." name="Buy and Sell L$"/>
<menu_item_call label="Boîte d&apos;envoi vendeur..." name="MerchantOutbox"/>
<menu_item_call label="Page d&apos;accueil du compte..." name="Manage My Account">
@@ -32,6 +35,7 @@
<menu_item_check label="Conversations..." name="Conversations"/>
<menu_item_check label="Chat près de moi..." name="Nearby Chat"/>
<menu_item_check label="Parler" name="Speak"/>
+ <menu_item_check label="Journal des conversations..." name="Conversation Log..."/>
<menu label="Effet de voix" name="VoiceMorphing">
<menu_item_check label="Aucun effet de voix" name="NoVoiceMorphing"/>
<menu_item_check label="Aperçu..." name="Preview"/>
@@ -42,6 +46,7 @@
<menu_item_check label="Groupes" name="My Groups"/>
<menu_item_check label="Personnes près de vous" name="Active Speakers"/>
<menu_item_call label="Liste des ignorés" name="Block List"/>
+ <menu_item_check label="Ne pas déranger" name="Do Not Disturb"/>
</menu>
<menu label="Monde" name="World">
<menu_item_call label="Créer un repère pour ce lieu" name="Create Landmark Here"/>
@@ -110,6 +115,7 @@
<menu_item_call label="Inclure la partie suivante" name="Include Next Part"/>
<menu_item_call label="Inclure la partie précédente" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Groupes de liens..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Point central sur la sélection" name="Focus on Selection"/>
<menu_item_call label="Zoomer sur la sélection" name="Zoom to Selection"/>
<menu label="Objet" name="Object">
@@ -279,6 +285,7 @@
<menu_item_check label="Taux de défilement aléatoire" name="Randomize Framerate"/>
<menu_item_check label="Cadre lent périodique" name="Periodic Slow Frame"/>
<menu_item_check label="Test cadre" name="Frame Test"/>
+ <menu_item_call label="Profil du cadre" name="Frame Profile"/>
</menu>
<menu label="Métadonnées de rendu" name="Render Metadata">
<menu_item_check label="Cadres" name="Bounding Boxes"/>
@@ -313,9 +320,10 @@
<menu_item_check label="Axes" name="Axes"/>
<menu_item_check label="Tangente" name="Tangent Basis"/>
<menu_item_call label="Base des infos de la texture sélectionnée" name="Selected Texture Info Basis"/>
+ <menu_item_call label="Infos sur les matériaux sélectionnés" name="Selected Material Info"/>
<menu_item_check label="Filaire" name="Wireframe"/>
<menu_item_check label="Occlusion objet-objet" name="Object-Object Occlusion"/>
- <menu_item_check label="Éclairage et ombres" name="Advanced Lighting Model"/>
+ <menu_item_check label="Modèle d&apos;éclairage avancé" name="Advanced Lighting Model"/>
<menu_item_check label="Ombres du soleil/de la lune/des projecteurs" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO et lissage des ombres" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Débogage GL" name="Debug GL"/>
@@ -325,7 +333,6 @@
<menu_item_check label="Textures d&apos;animation" name="Animation Textures"/>
<menu_item_check label="Désactiver les textures" name="Disable Textures"/>
<menu_item_check label="Textures pleine résolution" name="Rull Res Textures"/>
- <menu_item_check label="Atlas des textures (expérimental)" name="Texture Atlas"/>
<menu_item_check label="Rendu des lumières jointes" name="Render Attached Lights"/>
<menu_item_check label="Rendu des particules jointes" name="Render Attached Particles"/>
<menu_item_check label="Objets en surbrillance avec le pointeur" name="Hover Glow Objects"/>
@@ -361,7 +368,6 @@
<menu_item_call label="Dump Focus Holder" name="Dump Focus Holder"/>
<menu_item_call label="Imprimer les infos sur l&apos;objet sélectionné" name="Print Selected Object Info"/>
<menu_item_call label="Imprimer les infos sur l&apos;avatar" name="Print Agent Info"/>
- <menu_item_call label="Statistiques de mémoire" name="Memory Stats"/>
<menu_item_check label="Console de débogage de région" name="Region Debug Console"/>
<menu_item_check label="Débogage SelectMgr" name="Debug SelectMgr"/>
<menu_item_check label="Débogage clics" name="Debug Clicks"/>
diff --git a/indra/newview/skins/default/xui/fr/notifications.xml b/indra/newview/skins/default/xui/fr/notifications.xml
index e73cc6e6e0..c295a6f5a7 100755
--- a/indra/newview/skins/default/xui/fr/notifications.xml
+++ b/indra/newview/skins/default/xui/fr/notifications.xml
@@ -209,6 +209,14 @@ Ajouter ce pouvoir à « [ROLE_NAME] » ?
Ajouter ce pouvoir à « [ROLE_NAME] » ?
<usetemplate name="okcancelbuttons" notext="Non" yestext="Oui"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Vous allez expulser [AVATAR_NAME] du groupe.
+ <usetemplate ignoretext="Confirmer l&apos;expulsion d&apos;un membre du groupe" name="okcancelignore" notext="Annuler" yestext="Expulser"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Vous allez expulser [COUNT] membres du groupe.
+ <usetemplate ignoretext="Confirmer l&apos;expulsion de plusieurs membres du groupe" name="okcancelignore" notext="Annuler" yestext="Expulser"/>
+ </notification>
<notification name="AttachmentDrop">
Vous êtes sur le point d&apos;abandonner l&apos;élément joint.
Voulez-vous vraiment continuer ?
@@ -1106,7 +1114,7 @@ Voir https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries
Veuillez saisir un montant plus élevé.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Des articles liés pointent vers au moins un article sélectionné. Les liens arrêteront définitivement de fonctionner si vous supprimez cet article. Il est vivement conseillé de supprimer d&apos;abord ces liens.
+ Des liens pointent vers au moins un article sélectionné. Les liens arrêteront définitivement de fonctionner si vous supprimez cet article. Il est vivement conseillé de supprimer d&apos;abord ces liens.
Voulez-vous vraiment supprimer ces articles ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
@@ -1126,7 +1134,7 @@ Voulez-vous vraiment supprimer ces articles ?
<notification name="ConfirmObjectDeleteNoOwn">
Au moins un des objets que vous avez sélectionnés ne vous appartient pas.
-Êtes-vous certain de vouloir supprimer ces objets ?
+Voulez-vous vraiment supprimer ces articles ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1140,23 +1148,23 @@ Au moins un des objets n&apos;est pas copiable.
Au moins un des objets est verrouillé.
Au moins un des objets ne vous appartient pas.
-Êtes-vous certain de vouloir supprimer ces objets ?
+Voulez-vous vraiment supprimer ces articles ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- Au moins un des objets n&apos;est pas copiable.
+ Au moins un des objets n&apos;est pas reproductible.
Au moins un des objets ne vous appartient pas.
-Êtes-vous certain de vouloir supprimer ces objets ?
+Voulez-vous vraiment supprimer ces articles ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
Au moins un des objets est verrouillé.
-Au moins un des objets n&apos;est pas copiable.
+Au moins un des objets n&apos;est pas reproductible.
Au moins un des objets ne vous appartient pas.
-Êtes-vous certain de vouloir supprimer ces objets ?
- <usetemplate name="okcancelbuttons" notext="annuler" yestext="OK"/>
+Voulez-vous vraiment supprimer ces articles ?
+ <usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
Au moins un des objets est verrouillé.
@@ -1477,13 +1485,43 @@ Version [VERSION] [[RELEASE_NOTES_FULL_URL] Informations relatives à cette mise
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
Nous avons téléchargé une mise à jour logicielle requise.
-Version [VERSION]
+Version [VERSION] [Informations au sujet de cette mise à jour [INFO_URL]]
[APP_NAME] doit être redémarré pour que la mise à jour soit installée.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
[APP_NAME] doit être redémarré pour que la mise à jour soit installée.
+[Informations au sujet de cette mise à jour [INFO_URL]]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ Nous avons téléchargé une mise à jour de votre installation [APP_NAME].
+Version [VERSION]
+Le client expérimental a été remplacé par un nouveau client [NEW_CHANNEL] ;
+consultez [[INFO_URL] pour en savoir plus sur cette mise à jour]
+ <usetemplate name="okcancelbuttons" notext="Ultérieurement..." yestext="Installer maintenant et redémarrer [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ Nous avons téléchargé une mise à jour de votre installation [APP_NAME].
+Version [VERSION]
+Le client expérimental a été remplacé par un nouveau client [NEW_CHANNEL] ;
+consultez [Informations au sujet de cette mise à jour [INFO_URL]]
+ <usetemplate name="okcancelbuttons" notext="Ultérieurement..." yestext="Installer maintenant et redémarrer [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ Nous avons téléchargé une mise à jour logicielle requise.
+Version [VERSION]
+Le client expérimental a été remplacé par un nouveau client [NEW_CHANNEL] ;
+consultez [Informations au sujet de cette mise à jour [INFO_URL]]
+
+[APP_NAME] doit être redémarré pour que la mise à jour soit installée.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ [APP_NAME] doit être redémarré pour que la mise à jour soit installée.
+Le client expérimental a été remplacé par un nouveau client [NEW_CHANNEL] ;
+consultez [Informations au sujet de cette mise à jour [INFO_URL]]
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1534,6 +1572,10 @@ Version [VERSION]
Quitter le groupe ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Impossible de quitter le groupe. Vous ne pouvez pas quitter le groupe car vous en êtes le dernier propriétaire. Vous devez d&apos;abord affecter le rôle de propriétaire à un autre membre.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
Souhaitez-vous vraiment éjecter tous les résidents de la grille ?
<usetemplate name="okcancelbuttons" notext="Annuler" yestext="Éjecter tous les résidents"/>
@@ -2396,9 +2438,7 @@ Veuillez sélectionner un seul objet.
choisir Téléportation).
</notification>
<notification name="TeleportToPerson">
- Pour contacter un résident tel que [NAME], cliquez sur le bouton Personnes, sélectionnez le résident dans la fenêtre qui s&apos;ouvre, puis cliquez sur IM en
- bas de la fenêtre.
- (Vous pouvez aussi double-cliquer sur le nom du résident dans la liste ou cliquer-droit dessus et choisir IM.)
+ Pour ouvrir une conversation privée avec une autre personne, cliquez-droit sur son avatar et choisissez IM dans le menu.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
Vous ne pouvez pas sélectionner de terrain en dehors des limites du serveur.
@@ -2772,6 +2812,15 @@ N&apos;autorisez pas cet accès si vous ne comprenez pas entièrement pourquoi l
<button name="Deny" text="Refuser"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ Le client ne reconnaît pas le droit de script à l&apos;exécution demandé par &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;, objet appartenant à [NAME], et ne peut donc pas l&apos;accorder.
+
+Pour accorder ce droit, mettez votre client à jour pour passer à la version la plus récente, à partir de [DOWNLOADURL].
+ <form name="form">
+ <button name="Deny" text="OK"/>
+ <button name="Mute" text="Ignorer"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
&lt;nolink&gt;[TITLE]&lt;/nolink&gt; de [NAME]
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/fr/panel_people.xml b/indra/newview/skins/default/xui/fr/panel_people.xml
index 227ce26df7..e306a00183 100755
--- a/indra/newview/skins/default/xui/fr/panel_people.xml
+++ b/indra/newview/skins/default/xui/fr/panel_people.xml
@@ -49,6 +49,9 @@ Pour rechercher des résidents avec qui passer du temps, utilisez [secondlife://
<menu_button name="plus_btn" tool_tip="Rejoindre/créer un nouveau groupe"/>
<dnd_button name="minus_btn" tool_tip="Quitter le groupe sélectionné"/>
</panel>
+ <text name="groupcount">
+ Vous appartenez à [COUNT] groupes, et pouvez en rejoindre [REMAINING] autres.
+ </text>
</panel>
<panel label="RÉCENT" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
index 972190dc15..52c6ed24b9 100755
--- a/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_chat.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Chat écrit" name="chat">
- <panel>
+ <panel name="general_chat_settings">
<check_box initial_value="true" label="Exécuter l&apos;animation clavier quand vous écrivez" name="play_typing_animation"/>
<check_box label="M&apos;envoyer les IM par e-mail une fois déconnecté" name="send_im_to_email"/>
<check_box label="Seuls mes amis et groupes peuvent m&apos;appeler ou m&apos;envoyer un IM" name="voice_call_friends_only_check"/>
@@ -14,60 +14,72 @@
</combo_box>
<check_box label="Bulles de chat" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Notifications
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
IM amis :
</text>
<combo_box name="FriendIMOptions">
<item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
<item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
- <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="clignote"/>
- <item label="Aucun(e)" name="None" value="aucun(e)"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Écouter le son" name="play_sound_friend_im"/>
<text name="non_friend_ims">
IM non amis :
</text>
<combo_box name="NonFriendIMOptions">
<item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
<item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
- <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="clignote"/>
- <item label="Aucun(e)" name="None" value="aucun(e)"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Écouter le son" name="play_sound_non_friend_im"/>
<text name="conference_ims">
IM conférence :
</text>
<combo_box name="ConferenceIMOptions">
<item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
<item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
- <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="clignote"/>
- <item label="Aucun(e)" name="None" value="aucun(e)"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Écouter le son" name="play_sound_conference_im"/>
<text name="group_chat">
Chat de groupe :
</text>
<combo_box name="GroupChatOptions">
<item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
<item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
- <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="clignote"/>
- <item label="Aucun(e)" name="None" value="aucun(e)"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolbarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Écouter le son" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
Chat près de moi :
</text>
<combo_box name="NearbyChatOptions">
<item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
<item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
- <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolBarButton" value="clignote"/>
- <item label="Aucun(e)" name="None" value="aucun(e)"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolBarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Écouter le son" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ IM objet :
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Ouvrir la fenêtre Conversation" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Afficher le message dans une fenêtre popup" name="PopUpMessage" value="toast"/>
+ <item label="Bouton de la barre d&apos;outils Flash" name="FlashToolBarButton" value="flash"/>
+ <item label="Aucune action" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Écouter le son" name="play_sound_object_im"/>
<text name="notifications_alert">
Pour suspendre temporairement toutes les notifications, utilisez Communication &gt; Ne pas déranger.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Écouter le son :
</text>
@@ -76,7 +88,7 @@
<check_box label="Offre de téléportation" name="teleport_offer"/>
<check_box label="Offre d&apos;inventaire" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="Effacer le journal..." name="clear_log"/>
<button label="Supprimer les transcriptions..." name="delete_transcripts"/>
<button label="Parcourir..." label_selected="Parcourir" name="log_path_button"/>
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
index a738b2d43f..4946b09814 100755
--- a/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_graphics1.xml
@@ -30,7 +30,7 @@
<check_box initial_value="true" label="Lumières locales" name="LocalLights"/>
<check_box initial_value="true" label="Effets de base" name="BasicShaders" tool_tip="La désactivation de cette option peut éviter le plantage de certains pilotes de cartes graphiques"/>
<check_box initial_value="true" label="Effets atmosphériques" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="Éclairage et ombres" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Modèle d&apos;éclairage avancé" name="UseLightShaders"/>
<check_box initial_value="true" label="Occlusion ambiante" name="UseSSAO"/>
<check_box initial_value="true" label="Profondeur de champ" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/fr/panel_preferences_setup.xml b/indra/newview/skins/default/xui/fr/panel_preferences_setup.xml
index 83303950dc..50f4a49bd0 100755
--- a/indra/newview/skins/default/xui/fr/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/fr/panel_preferences_setup.xml
@@ -29,6 +29,7 @@
<combo_box.item label="Installation automatique" name="Install_automatically"/>
<combo_box.item label="Téléchargement et installation manuels" name="Install_manual"/>
</combo_box>
+ <check_box label="Accepte de passer aux versions avant sortie officielle" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Paramètres de proxy :
</text>
diff --git a/indra/newview/skins/default/xui/fr/panel_script_ed.xml b/indra/newview/skins/default/xui/fr/panel_script_ed.xml
index 29fbe3c7e7..38e5cbe1f1 100755
--- a/indra/newview/skins/default/xui/fr/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/fr/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Tout sélectionner" name="Select All"/>
<menu_item_call label="Désélectionner" name="Deselect"/>
<menu_item_call label="Rechercher / Remplacer..." name="Search / Replace..."/>
+ <menu_item_call label="Aller à la ligne..." name="Go to line..."/>
</menu>
<menu label="Aide" name="Help">
<menu_item_call label="Aide..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/fr/panel_tools_texture.xml b/indra/newview/skins/default/xui/fr/panel_tools_texture.xml
new file mode 100644
index 0000000000..c69cb61a92
--- /dev/null
+++ b/indra/newview/skins/default/xui/fr/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Texture" name="Texture">
+ <panel.string name="string repeats per meter">
+ Répétitions au mètre
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Répétitions par face
+ </panel.string>
+ <text name="color label">
+ Couleur
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Cliquez pour ouvrir le sélecteur de couleurs"/>
+ <text name="color trans">
+ % de transparence
+ </text>
+ <text name="glow label">
+ Rayonnement
+ </text>
+ <check_box label="Lumineux" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Matériaux" name="Materials"/>
+ <combo_box.item label="Médias" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Texture (diffuse)" name="Texture (diffuse)"/>
+ <combo_box.item label="Relief (normal)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Brillance (spéculaire)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Texture" name="texture control" tool_tip="Cliquer pour sélectionner une image."/>
+ <text name="label alphamode">
+ Mode alpha
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Aucun" name="None"/>
+ <combo_box.item label="Fusion alpha" name="Alpha blending"/>
+ <combo_box.item label="Masquage alpha" name="Alpha masking"/>
+ <combo_box.item label="Masque émissif" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Coupe du masque
+ </text>
+ <texture_picker label="Texture" name="bumpytexture control" tool_tip="Cliquer pour sélectionner une image."/>
+ <text name="label bumpiness">
+ Relief
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Aucun" name="None"/>
+ <combo_box.item label="Luminosité" name="Brightness"/>
+ <combo_box.item label="Obscurité" name="Darkness"/>
+ <combo_box.item label="aggloméré" name="woodgrain"/>
+ <combo_box.item label="écorce" name="bark"/>
+ <combo_box.item label="briques" name="bricks"/>
+ <combo_box.item label="damier" name="checker"/>
+ <combo_box.item label="béton" name="concrete"/>
+ <combo_box.item label="carrelage" name="crustytile"/>
+ <combo_box.item label="pierre de taille" name="cutstone"/>
+ <combo_box.item label="disques" name="discs"/>
+ <combo_box.item label="gravier" name="gravel"/>
+ <combo_box.item label="boîte de Petri" name="petridish"/>
+ <combo_box.item label="lattes" name="siding"/>
+ <combo_box.item label="carreaux" name="stonetile"/>
+ <combo_box.item label="stuc" name="stucco"/>
+ <combo_box.item label="ventouses" name="suction"/>
+ <combo_box.item label="tissage" name="weave"/>
+ </combo_box>
+ <texture_picker label="Texture" name="shinytexture control" tool_tip="Cliquer pour sélectionner une image."/>
+ <text name="label shininess">
+ Brillance
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Aucune" name="None"/>
+ <combo_box.item label="Faible" name="Low"/>
+ <combo_box.item label="Moyenne" name="Medium"/>
+ <combo_box.item label="Élevée" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Lustrage
+ </text>
+ <text name="label environment">
+ Environnement
+ </text>
+ <text name="label shinycolor">
+ Couleur
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Cliquez pour ouvrir le sélecteur de couleurs"/>
+ <text name="media_info">
+ L&apos;URL du média choisi, le cas échéant, se place ici.
+ </text>
+ <button label="Choisir..." name="add_media" tool_tip="Ajouter un média"/>
+ <button label="Supprimer" name="delete_media" tool_tip="Supprimer cette texture de média"/>
+ <button label="Aligner" label_selected="Aligner le média" name="button align" tool_tip="Ajuster la texture du média (le chargement doit d’abord se terminer)"/>
+ <text name="tex gen">
+ Application
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Valeur par défaut" name="Default"/>
+ <combo_box.item label="Plan" name="Planar"/>
+ </combo_box>
+ <spinner label="Échelle horizontale" name="TexScaleU"/>
+ <spinner label="Échelle verticale" name="TexScaleV"/>
+ <spinner label="Répétitions au mètre" name="rptctrl"/>
+ <spinner label="Degrés de rotation" name="TexRot"/>
+ <spinner label="Décalage horizontal" name="TexOffsetU"/>
+ <spinner label="Décalage vertical" name="TexOffsetV"/>
+ <spinner label="Échelle horizontale" name="bumpyScaleU"/>
+ <spinner label="Échelle verticale" name="bumpyScaleV"/>
+ <spinner label="Degrés de rotation" name="bumpyRot"/>
+ <spinner label="Décalage horizontal" name="bumpyOffsetU"/>
+ <spinner label="Décalage vertical" name="bumpyOffsetV"/>
+ <spinner label="Échelle horizontale" name="shinyScaleU"/>
+ <spinner label="Échelle verticale" name="shinyScaleV"/>
+ <spinner label="Degrés de rotation" name="shinyRot"/>
+ <spinner label="Décalage horizontal" name="shinyOffsetU"/>
+ <spinner label="Décalage vertical" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Aligner les faces Plan" name="checkbox planar align" tool_tip="Aligner les textures sur toutes les faces sélectionnées avec la dernière face sélectionnée. Application de la texture Plan requise."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/fr/role_actions.xml b/indra/newview/skins/default/xui/fr/role_actions.xml
index 7187de8760..2a68ca0ddb 100755
--- a/indra/newview/skins/default/xui/fr/role_actions.xml
+++ b/indra/newview/skins/default/xui/fr/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Ces pouvoirs permettent de modifier le nom de la parcelle, son référencement dans la recherche et le lieu de téléportation." name="Parcel Identity">
<action description="Activer Afficher le lieu dans la recherche et définir la catégorie" longdescription="Activez Afficher le lieu dans la recherche et définissez la catégorie d&apos;une parcelle dans l&apos;onglet À propos du terrain &gt; Options." name="land find places" value="17"/>
- <action description="Modifier le nom et la description de la parcelle, ainsi que les paramètres d&apos;affichage du lieu dans la recherche" longdescription="Modifiez le nom et la description de la parcelle, ainsi que les paramètres d&apos;affichage du lieu dans la recherche. Pour ce faire, utilisez l&apos;onglet À propos du terrain &gt; Options." name="land change identity" value="18"/>
+ <action description="Changer le nom de la parcelle, la description et les paramètres de contenu modéré" longdescription="Changez le nom de la parcelle, la description et les paramètres de contenu modéré. Pour ce faire, utilisez l&apos;onglet À propos du terrain &gt; Options." name="land change identity" value="18"/>
<action description="Définir le lieu d&apos;arrivée et le routage des téléportations" longdescription="Définissez le lieu d&apos;arrivée des téléportations et le routage à partir du menu À propos du terrain &gt; Options." name="land set landing point" value="19"/>
</action_set>
<action_set description="Ces pouvoirs permettent de définir les options de la parcelle concernant la musique, les médias, la création d&apos;objets et le relief." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/fr/strings.xml b/indra/newview/skins/default/xui/fr/strings.xml
index 69ed20f376..78d846ff4f 100755
--- a/indra/newview/skins/default/xui/fr/strings.xml
+++ b/indra/newview/skins/default/xui/fr/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
Le client que vous utilisez ne permet plus d&apos;accéder à Second Life. Téléchargez un nouveau client à la page suivante :
http://secondlife.com/download
@@ -448,6 +451,9 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="SLappAgentRequestFriend">
Demande d&apos;amitié
</string>
+ <string name="SLappAgentRemoveFriend">
+ Suppression d&apos;un ami
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Fermer (⌘W)
</string>
@@ -838,6 +844,9 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="multiple_textures">
Multiples
</string>
+ <string name="use_texture">
+ Utiliser la texture
+ </string>
<string name="texture_loading">
Chargement...
</string>
@@ -937,6 +946,21 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="TeleportYourAgent">
Vous téléporter
</string>
+ <string name="JoinAnExperience">
+ Rejoindre une expérience
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Supprimer les alertes lors de la gestion des listes d&apos;accès aux domaines
+ </string>
+ <string name="OverrideYourAnimations">
+ Remplacer vos animations par défaut
+ </string>
+ <string name="ScriptReturnObjects">
+ Renvoyer les objets de votre part
+ </string>
+ <string name="UnknownScriptPermission">
+ (inconnu)
+ </string>
<string name="SIM_ACCESS_PG">
Général
</string>
@@ -1250,7 +1274,7 @@ Veuillez réessayer de vous connecter dans une minute.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1968,6 +1992,12 @@ Veuillez réessayer de vous connecter dans une minute.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD en bas à droite
</string>
+ <string name="ATTACH_NECK">
+ Cou
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Centre de l&apos;avatar
+ </string>
<string name="CursorPos">
Ligne [LINE], colonne [COLUMN]
</string>
@@ -2997,6 +3027,9 @@ Si ce message persiste, veuillez aller sur la page [SUPPORT_SITE].
<string name="Hip Width">
Largeur hanche
</string>
+ <string name="Hover">
+ Survol
+ </string>
<string name="In">
Rentré
</string>
@@ -5081,4 +5114,7 @@ Essayez avec le chemin d&apos;accès à l&apos;éditeur entre guillemets doubles
<string name="logging_calls_enabled_log_empty">
Il n&apos;y a aucune conversation enregistrée. Quand quelqu&apos;un vous contacte ou quand vous contactez quelqu&apos;un, une entrée de journal s&apos;affiche ici.
</string>
+ <string name="loading_chat_logs">
+ Chargement...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/it/floater_about.xml b/indra/newview/skins/default/xui/it/floater_about.xml
index b0fb585fa2..6f09eca90c 100755
--- a/indra/newview/skins/default/xui/it/floater_about.xml
+++ b/indra/newview/skins/default/xui/it/floater_about.xml
@@ -8,7 +8,9 @@
Generato con [COMPILER] versione [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Tu sei [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+ Tu sei a [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] in [REGION] che si trova a &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(coordinate globali [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/it/floater_bulk_perms.xml b/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
index 89f4a0cb71..399eb15802 100755
--- a/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/it/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="MODIFICA PERMESSI DEL CONTENUTO">
+<floater name="floaterbulkperms" title="CAMBIA I PERMESSI DEL CONTENUTO">
<floater.string name="nothing_to_modify_text">
La selezione non contiene nessun contenuto modificabile.
</floater.string>
@@ -33,7 +33,7 @@
<button label="√ Tutti" label_selected="Tutti" name="check_all"/>
<button label="Cancella" label_selected="Nessuno" name="check_none"/>
<text name="newperms">
- Nuovi permessi del contenuto
+ Cambia i permessi del contenuto a
</text>
<text name="GroupLabel">
Gruppo:
@@ -49,6 +49,7 @@
<check_box label="Modificare" name="next_owner_modify"/>
<check_box label="Copiare" name="next_owner_copy"/>
<check_box initial_value="true" label="Trasferisci" name="next_owner_transfer" tool_tip="Il prossimo proprietario può regalare o rivendere questo oggetto"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="Applica" name="apply"/>
<button label="Annulla" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_goto_line.xml b/indra/newview/skins/default/xui/it/floater_goto_line.xml
new file mode 100644
index 0000000000..29a4aabb99
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="PASSA ALLA RIGA">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Passa alla riga
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/it/floater_im_session.xml b/indra/newview/skins/default/xui/it/floater_im_session.xml
index d38ec7a5fe..71f90accde 100755
--- a/indra/newview/skins/default/xui/it/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/it/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Traduci chat" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Traduci chat" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml
index 7777444161..77be220a2a 100755
--- a/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/it/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Mostra:
</text>
- <check_box label="Test" name="show_world"/>
+ <check_box label="Mondo" name="show_world"/>
<check_box label="Solo elementi spostabili" name="show_world_movables_only"/>
<check_box label="Navmesh" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/it/floater_tools.xml b/indra/newview/skins/default/xui/it/floater_tools.xml
index dd59035dd4..468f284ccb 100755
--- a/indra/newview/skins/default/xui/it/floater_tools.xml
+++ b/indra/newview/skins/default/xui/it/floater_tools.xml
@@ -470,16 +470,11 @@
<combo_box.item label="Cerchi rialzati" name="suction"/>
<combo_box.item label="Trama" name="weave"/>
</combo_box>
- <check_box initial_value="falso" label="Allinea facce planari" name="checkbox planar align" tool_tip="Allinea le texture su tutte le facce selezionate con l’ultima faccia selezionata. È richiesta la mappatura planare delle texture."/>
- <text name="rpt">
- Ripetizioni / Faccia
- </text>
<spinner label="Orizzontale (U)" name="TexScaleU"/>
<check_box label="Inverti" name="checkbox flip s"/>
<spinner label="Verticale (V)" name="TexScaleV"/>
<check_box label="Inverti" name="checkbox flip t"/>
<spinner label="RotazioneËš" name="TexRot"/>
- <spinner label="Ripetizioni / Metro" name="rptctrl"/>
<button label="Applica" label_selected="Applica" name="button apply"/>
<text name="tex offset">
Bilanciamento della texture
diff --git a/indra/newview/skins/default/xui/it/menu_attachment_other.xml b/indra/newview/skins/default/xui/it/menu_attachment_other.xml
index d4d6fd68d0..d4ce25e6a5 100755
--- a/indra/newview/skins/default/xui/it/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/it/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Congela" name="Freeze..."/>
<menu_item_call label="Espelli" name="Eject..."/>
<menu_item_call label="Debug delle texture" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Zoom avanti" name="Zoom In"/>
<menu_item_call label="Paga" name="Pay..."/>
<menu_item_call label="Profilo dell&apos;oggetto" name="Object Inspect"/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_attachment_self.xml b/indra/newview/skins/default/xui/it/menu_attachment_self.xml
index 0b841d591f..b28137262f 100755
--- a/indra/newview/skins/default/xui/it/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/it/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="I miei gruppi" name="Groups..."/>
<menu_item_call label="Il mio profilo" name="Profile..."/>
<menu_item_call label="Debug delle texture" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Lascia" name="Drop"/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_avatar_other.xml b/indra/newview/skins/default/xui/it/menu_avatar_other.xml
index c2edc32a49..a2b864b3e1 100755
--- a/indra/newview/skins/default/xui/it/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/it/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Congela" name="Freeze..."/>
<menu_item_call label="Espelli" name="Eject..."/>
<menu_item_call label="Debug delle texture" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
<menu_item_call label="Zoom avanti" name="Zoom In"/>
<menu_item_call label="Paga" name="Pay..."/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_avatar_self.xml b/indra/newview/skins/default/xui/it/menu_avatar_self.xml
index a4dafd7b5f..3666571065 100755
--- a/indra/newview/skins/default/xui/it/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/it/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="I miei gruppi" name="Groups..."/>
<menu_item_call label="Il mio profilo" name="Profile..."/>
<menu_item_call label="Debug delle texture" name="Debug..."/>
+ <menu_item_call label="Dump XML" name="Dump XML"/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_conversation.xml b/indra/newview/skins/default/xui/it/menu_conversation.xml
index 46ced93f1d..24486f2af2 100644
--- a/indra/newview/skins/default/xui/it/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/it/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Chiudi la conversazione" name="close_conversation"/>
<menu_item_call label="Apri conversazione a voce" name="open_voice_conversation"/>
<menu_item_call label="Interrompi collegamento a voce" name="disconnect_from_voice"/>
+ <menu_item_call label="Chiudi selezionato" name="close_selected_conversations"/>
<menu_item_call label="Vedi profilo" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="Offri teleport" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/it/menu_land.xml b/indra/newview/skins/default/xui/it/menu_land.xml
index f510078e14..816849a7b5 100755
--- a/indra/newview/skins/default/xui/it/menu_land.xml
+++ b/indra/newview/skins/default/xui/it/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Acquista Permesso" name="Land Buy Pass"/>
<menu_item_call label="Costruisci" name="Create"/>
<menu_item_call label="Modifica terreno" name="Edit Terrain"/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_login.xml b/indra/newview/skins/default/xui/it/menu_login.xml
index 7b060e6565..35053ec499 100755
--- a/indra/newview/skins/default/xui/it/menu_login.xml
+++ b/indra/newview/skins/default/xui/it/menu_login.xml
@@ -17,7 +17,13 @@
<menu_item_call label="Mostra i Termini del servizio (TOS)" name="TOS"/>
<menu_item_call label="Mostra messaggio critico" name="Critical"/>
<menu_item_call label="Test debug finestra contenuti Web" name="Web Content Floater Debug Test"/>
- <menu label="Imposta livello di registrazione" name="Set Logging Level"/>
+ <menu label="Imposta livello di registrazione" name="Set Logging Level">
+ <menu_item_check label="Debug" name="Debug"/>
+ <menu_item_check label="Info" name="Info"/>
+ <menu_item_check label="Attenzione" name="Warning"/>
+ <menu_item_check label="Errore" name="Error"/>
+ <menu_item_check label="Nessuno" name="None"/>
+ </menu>
<menu_item_check label="Mostra selettore griglia" name="Show Grid Picker"/>
<menu_item_call label="Mostra Console notifiche" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/it/menu_mute_particle.xml b/indra/newview/skins/default/xui/it/menu_mute_particle.xml
new file mode 100644
index 0000000000..7eb4b09495
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_object.xml b/indra/newview/skins/default/xui/it/menu_object.xml
index 7f41e8937f..9bcc0879d2 100755
--- a/indra/newview/skins/default/xui/it/menu_object.xml
+++ b/indra/newview/skins/default/xui/it/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="Modifica" name="Edit..."/>
<menu_item_call label="Costruisci" name="Build"/>
- <menu_item_call label="Mostra nei set collegati" name="show_in_linksets"/>
- <menu_item_call label="Mostra nei personaggi" name="show_in_characters"/>
<menu_item_call label="Apri" name="Open"/>
<menu_item_call label="Siediti qui" name="Object Sit"/>
<menu_item_call label="Alzati" name="Object Stand Up"/>
<menu_item_call label="Profilo dell&apos;oggetto" name="Object Inspect"/>
<menu_item_call label="Zoom avanti" name="Zoom In"/>
+ <menu_item_call label="Mostra nei set collegati" name="show_in_linksets"/>
+ <menu_item_call label="Mostra nei personaggi" name="show_in_characters"/>
<context_menu label="Metti" name="Put On">
<menu_item_call label="Indossa" name="Wear"/>
<menu_item_call label="Aggiungi" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="Paga" name="Pay..."/>
<menu_item_call label="Acquista" name="Buy..."/>
<menu_item_call label="Elimina" name="Delete"/>
+ <menu_item_call label="Blocca proprietario particella" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_url_agent.xml b/indra/newview/skins/default/xui/it/menu_url_agent.xml
index abfbab35a3..e5c20fb9e9 100755
--- a/indra/newview/skins/default/xui/it/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/it/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Vedi profilo" name="show_agent"/>
<menu_item_call label="Manda IM..." name="send_im"/>
<menu_item_call label="Aggiungi come amico..." name="add_friend"/>
+ <menu_item_call label="Togli amicizia..." name="remove_friend"/>
<menu_item_call label="Copia nome negli Appunti" name="url_copy_label"/>
<menu_item_call label="Copia SLurl negli Appunti" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/it/menu_url_objectim.xml b/indra/newview/skins/default/xui/it/menu_url_objectim.xml
index 8456d14b63..116b652172 100755
--- a/indra/newview/skins/default/xui/it/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/it/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Profilo oggetto..." name="show_object"/>
+ <menu_item_call label="Blocca..." name="block_object"/>
<menu_item_call label="Mostra sulla mappa" name="show_on_map"/>
<menu_item_call label="Teleport sul luogo dell&apos;oggetto" name="teleport_to_object"/>
<menu_item_call label="Copia nome oggetto negli Appunti" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/it/menu_viewer.xml b/indra/newview/skins/default/xui/it/menu_viewer.xml
index 2b7bc71df7..52247d6c9c 100755
--- a/indra/newview/skins/default/xui/it/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/it/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Ferma animazione" name="Stop Animating My Avatar"/>
<menu_item_call label="Cammina / corri / vola..." name="Walk / run / fly"/>
</menu>
- <menu label="Stato" name="Status"/>
+ <menu label="Stato" name="Status">
+ <menu_item_check label="Assente" name="Away"/>
+ <menu_item_check label="Non disturbare" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="Acquista L$..." name="Buy and Sell L$"/>
<menu_item_call label="Casella venditore in uscita..." name="MerchantOutbox"/>
<menu_item_call label="Dashboard dell&apos;account..." name="Manage My Account">
@@ -32,6 +35,7 @@
<menu_item_check label="Conversazioni..." name="Conversations"/>
<menu_item_check label="Chat nei dintorni..." name="Nearby Chat"/>
<menu_item_check label="Parla" name="Speak"/>
+ <menu_item_check label="Registro conversazioni..." name="Conversation Log..."/>
<menu label="Manipolazione voce" name="VoiceMorphing">
<menu_item_check label="Nessuna manipolazione voce" name="NoVoiceMorphing"/>
<menu_item_check label="Anteprima..." name="Preview"/>
@@ -42,6 +46,7 @@
<menu_item_check label="Gruppi" name="My Groups"/>
<menu_item_check label="Persone vicine" name="Active Speakers"/>
<menu_item_call label="Blocca lista" name="Block List"/>
+ <menu_item_check label="Non disturbare" name="Do Not Disturb"/>
</menu>
<menu label="Mondo" name="World">
<menu_item_call label="Crea punto di riferimento per questo luogo" name="Create Landmark Here"/>
@@ -110,6 +115,7 @@
<menu_item_call label="Includi parte successiva" name="Include Next Part"/>
<menu_item_call label="Includi parte precedente" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Set collegati..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Ingrandisci selezione" name="Focus on Selection"/>
<menu_item_call label="Zoom sulla selezione" name="Zoom to Selection"/>
<menu label="Oggetto" name="Object">
@@ -273,6 +279,7 @@
<menu_item_check label="Spostamento fotocamera" name="Camera Offset"/>
<menu_item_check label="Veloc. di visualizzazione casuale" name="Randomize Framerate"/>
<menu_item_check label="Test frame" name="Frame Test"/>
+ <menu_item_call label="Profilo frame" name="Frame Profile"/>
</menu>
<menu label="Render Metadata" name="Render Metadata">
<menu_item_check label="Normali" name="Normals"/>
@@ -293,15 +300,15 @@
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Assi" name="Axes"/>
+ <menu_item_call label="Info materiale selezionato" name="Selected Material Info"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Luci e ombre" name="Advanced Lighting Model"/>
+ <menu_item_check label="Modello illuminazione avanzato" name="Advanced Lighting Model"/>
<menu_item_check label="Ombra dal sole, dalla luna e dai proiettori" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO e ombre fluide" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Maschera alfa automatica (differita)" name="Automatic Alpha Masks (deferred)"/>
<menu_item_check label="Maschera alfa automatica (non differita)" name="Automatic Alpha Masks (non-deferred)"/>
<menu_item_check label="Texture delle animazioni" name="Animation Textures"/>
<menu_item_check label="Disabilita texture" name="Disable Textures"/>
- <menu_item_check label="Atlante tessitura (sperimentale)" name="Texture Atlas"/>
<menu_item_check label="Rendering delle luci unite" name="Render Attached Lights"/>
<menu_item_check label="Rendering particelle unite" name="Render Attached Particles"/>
<menu_item_check label="Gli oggetti brillano quando sono sotto il cursore" name="Hover Glow Objects"/>
@@ -320,7 +327,6 @@
<menu_item_call label="Test browser multimedia" name="Web Browser Test"/>
<menu_item_call label="Browser contenuto Web" name="Web Content Browser"/>
<menu_item_call label="Stampa informazioni oggetto selezionato" name="Print Selected Object Info"/>
- <menu_item_call label="Statistiche memoria" name="Memory Stats"/>
<menu_item_check label="Console di debug regione" name="Region Debug Console"/>
<menu_item_check label="Debug clic" name="Debug Clicks"/>
<menu_item_check label="Debug eventi mouse" name="Debug Mouse Events"/>
diff --git a/indra/newview/skins/default/xui/it/notifications.xml b/indra/newview/skins/default/xui/it/notifications.xml
index 8adbebb62a..96b8c96595 100755
--- a/indra/newview/skins/default/xui/it/notifications.xml
+++ b/indra/newview/skins/default/xui/it/notifications.xml
@@ -210,6 +210,14 @@ Aggiungi questo potere a &apos;[ROLE_NAME]&apos;?
Aggiungi questo potere a &apos;[ROLE_NAME]&apos;?
<usetemplate name="okcancelbuttons" notext="No" yestext="Si"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Stai per espellere [AVATAR_NAME] dal gruppo.
+ <usetemplate ignoretext="Conferma l&apos;espulsione di un partecipante dal gruppo" name="okcancelignore" notext="Annulla" yestext="Espelli"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Stai per espellere [COUNT] membri dal gruppo.
+ <usetemplate ignoretext="Conferma l&apos;espulsione di vari partecipanti dal gruppo" name="okcancelignore" notext="Annulla" yestext="Espelli"/>
+ </notification>
<notification name="AttachmentDrop">
Stai per abbandonare il tuo accessorio.
Vuoi continuare?
@@ -1110,7 +1118,7 @@ su TUTTI I TERRENI di questa sim?
Introduci un prezzo più alto.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Almeno uno degli oggetti selezionati è collegato tramite link ad altri oggetti. Se elimini l&apos;oggetto, i relativi link non funzioneranno più. Pertanto si consiglia vivamente di eliminare prima i link.
+ Almeno uno degli oggetti è collegato tramite link ad altri oggetti. Se elimini l&apos;oggetto, i relativi link non funzioneranno più. Si consiglia vivamente di eliminare prima i link.
Sei sicuro di volere eliminare gli oggetti?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
@@ -1128,9 +1136,9 @@ Confermi di voler cancellare questi elementi?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- Non possiedi neanche uno degli oggetti selezionati.
+ Non possiedi almeno uno degli oggetti selezionati.
-Confermi di voler cancellare questi elementi?
+Sei sicuro di volere eliminare gli oggetti?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1142,24 +1150,24 @@ Confermi di voler cancellare questi elementi?
</notification>
<notification name="ConfirmObjectDeleteLockNoOwn">
Almeno un oggetto è bloccato.
-Non possiedi neanche un oggetto.
+Non possiedi almeno uno degli oggetti.
-Confermi di voler cancellare questi elementi?
+Sei sicuro di volere eliminare gli oggetti?
<usetemplate name="okcancelbuttons" notext="Cancella" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- Almeno un oggetto non è copiabile.
-Non possiedi neanche un oggetto.
+ Almeno un oggetto non può essere copiato.
+Non possiedi almeno uno degli oggetti.
-Confermi di voler cancellare questi elementi?
+Sei sicuro di volere eliminare gli oggetti?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
Almeno un oggetto è bloccato.
-Almeno un oggetto è non copiabile.
-Non possiedi neanche un oggetto.
+Almeno un oggetto non può essere copiato.
+Non possiedi almeno uno degli oggetti.
-Confermi di voler cancellare questi elementi?
+Sei sicuro di volere eliminare gli oggetti?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
@@ -1481,13 +1489,43 @@ Versione [VERSION] [[RELEASE_NOTES_FULL_URL] Informazioni su questo aggiornament
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
È stato scaricato un aggiornamento obbligatorio del software.
-Versione [VERSION]
+Versione [VERSION] [[INFO_URL] Informazioni su questo aggiornamento]
Per installare l&apos;aggiornamento è necessario riavviare [APP_NAME].
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
Per installare l&apos;aggiornamento è necessario riavviare [APP_NAME].
+[[INFO_URL] Informazioni su questo aggiornamento]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ È stato scaricato un aggiornamento dell&apos;installazione di [APP_NAME].
+Versione [VERSION]
+Questo viewer sperimentale è stato sostituito con un viewer [NEW_CHANNEL];
+vedi [[INFO_URL] per informazioni su queesto aggiornamento]
+ <usetemplate name="okcancelbuttons" notext="Più tardi..." yestext="Installa ora e riavvia [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ È stato scaricato un aggiornamento dell&apos;installazione di [APP_NAME].
+Versione [VERSION]
+Questo viewer sperimentale è stato sostituito con un viewer [NEW_CHANNEL];
+vedi [[INFO_URL] Informazioni su questo aggiornamento]
+ <usetemplate name="okcancelbuttons" notext="Più tardi..." yestext="Installa ora e riavvia [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ È stato scaricato un aggiornamento obbligatorio del software.
+Versione [VERSION]
+Questo viewer sperimentale è stato sostituito con un viewer [NEW_CHANNEL];
+vedi [[INFO_URL] Informazioni su questo aggiornamento]
+
+Per installare l&apos;aggiornamento è necessario riavviare [APP_NAME].
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Per installare l&apos;aggiornamento è necessario riavviare [APP_NAME].
+Questo viewer sperimentale è stato sostituito con un viewer [NEW_CHANNEL];
+vedi [[INFO_URL] Informazioni su questo aggiornamento]
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1538,6 +1576,10 @@ Per installare l&apos;aggiornamento è necessario riavviare [APP_NAME].
Lasciare il gruppo?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Impossibile abbandonare il gruppo. Non puoi abbandonare il gruppo perché sei l&apos;ultimo proprietario del gruppo. Devi prima assegnare a un altro membro il ruolo di proprietario.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
Vuoi veramente espellere tutti i residenti dalla griglia?
<usetemplate name="okcancelbuttons" notext="Annulla" yestext="Espelli tutti i residenti"/>
@@ -2401,9 +2443,7 @@ Seleziona solo un oggetto.
scegliere Teleport.)
</notification>
<notification name="TeleportToPerson">
- Per contattare Residenti come &apos;[NAME]&apos;, clicca sul pulsante &quot;Persone&quot;, seleziona un Residente nel pannello che viene aperto, quindi clicca su &apos;IM&apos; in
- basso nel pannello.
- (Puoi anche fare doppio clic sul nome nell&apos;elenco oppure fare clic con il pulsante destro del mouse e selezionare &apos;IM&apos;).
+ Per avviare una conversazione privata con un&apos;altra persona, fai clic con il tasto destro sull&apos;avatar e seleziona &apos;IM&apos; dal menu.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
Non è possibile selezionare il terreno attraverso i confini del server.
@@ -2777,6 +2817,15 @@ Non consentire l&apos;accesso se non comprendi perfettamente il motivo per cui d
<button name="Deny" text="Nega"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ L&apos;autorizzazione per script runtime richiesta da &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, un oggetto di proprietà di &apos;[NAME]&apos;, non è stata riconosciuta nel viewer e non può essere concessa.
+
+Per concedere questa autorizzazione è necessario che il viewer venga aggiornato alla versione più recente da [DOWNLOADURL].
+ <form name="form">
+ <button name="Deny" text="Ok"/>
+ <button name="Mute" text="Blocca"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
&apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos; di [NAME]
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/it/panel_people.xml b/indra/newview/skins/default/xui/it/panel_people.xml
index e1468db76e..2f40d4bdc4 100755
--- a/indra/newview/skins/default/xui/it/panel_people.xml
+++ b/indra/newview/skins/default/xui/it/panel_people.xml
@@ -49,6 +49,9 @@ Stai cercando persone da frequentare? Prova la [secondlife:///app/worldmap Mappa
<menu_button name="plus_btn" tool_tip="Aderisci al gruppo/Crea nuovo gruppo"/>
<dnd_button name="minus_btn" tool_tip="Lascia il gruppo selezionato"/>
</panel>
+ <text name="groupcount">
+ Fai parte di [COUNT] gruppi e puoi iscriverti a [REMAINING] altri.
+ </text>
</panel>
<panel label="RECENTE" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
index c2ac6e97a9..09d7c96370 100755
--- a/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_chat.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Text Chat" name="chat">
- <panel>
- <check_box initial_value="true" label="Simula la battitura tasti quando scrivi" name="play_typing_animation"/>
+ <panel name="general_chat_settings">
+ <check_box initial_value="true" label="Simula la battitura tasti quando sei in chat" name="play_typing_animation"/>
<check_box label="Quando sono OFF-LINE, spediscimi gli IM in una e-mail" name="send_im_to_email"/>
<check_box label="Solo amici e gruppi possono chiamarmi o mandarmi IM" name="voice_call_friends_only_check"/>
<text name="font_size">
- Dimensioni caratteri:
+ Dimensioni carattere:
</text>
<combo_box name="chat_font_size">
<item label="Piccolo" name="Small" value="0"/>
@@ -14,10 +14,7 @@
</combo_box>
<check_box label="Chat a vignetta" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Notifiche
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
IM degli amici:
</text>
@@ -25,8 +22,9 @@
<item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
<item label="Pulsante barra strumenti Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Nessuno" name="None" value="none"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Riproduci suono" name="play_sound_friend_im"/>
<text name="non_friend_ims">
IM non di amici:
</text>
@@ -34,8 +32,9 @@
<item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
<item label="Pulsante barra strumenti Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Nessuno" name="None" value="none"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Riproduci suono" name="play_sound_non_friend_im"/>
<text name="conference_ims">
IM conferenza:
</text>
@@ -43,8 +42,9 @@
<item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
<item label="Pulsante barra strumenti Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Nessuno" name="None" value="none"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Riproduci suono" name="play_sound_conference_im"/>
<text name="group_chat">
Chat di gruppo:
</text>
@@ -52,8 +52,9 @@
<item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
<item label="Pulsante barra strumenti Flash" name="FlashToolbarButton" value="flash"/>
- <item label="Nessuno" name="None" value="none"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Riproduci suono" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
Chat nei dintorni:
</text>
@@ -61,13 +62,24 @@
<item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
<item label="Pulsante barra strumenti Flash" name="FlashToolBarButton" value="flash"/>
- <item label="Nessuno" name="None" value="none"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Riproduci suono" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ IM di oggetti:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Apri finestra Conversazioni" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Mostra il messaggio in una finestra pop-up" name="PopUpMessage" value="toast"/>
+ <item label="Pulsante barra strumenti Flash" name="FlashToolBarButton" value="flash"/>
+ <item label="Nessuna azione" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Riproduci suono" name="play_sound_object_im"/>
<text name="notifications_alert">
Per interrompere temporaneamente le notifiche, usa Comunica &gt; Non disturbare.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Riproduci suono:
</text>
@@ -76,7 +88,7 @@
<check_box label="Offerta di Teleport" name="teleport_offer"/>
<check_box label="Offerta inventario" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="Cancella registro..." name="clear_log"/>
<button label="Cancella trascrizioni..." name="delete_transcripts"/>
<button label="Sfoglia..." label_selected="Sfoglia" name="log_path_button"/>
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
index 1f2b97af45..2978c48db6 100755
--- a/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_graphics1.xml
@@ -25,12 +25,12 @@
<text name="ShadersText">
Effetti grafici:
</text>
- <check_box initial_value="vero" label="Acqua trasparente" name="TransparentWater"/>
+ <check_box initial_value="true" label="Acqua trasparente" name="TransparentWater"/>
<check_box initial_value="true" label="Piccoli rilievi e scintillii" name="BumpShiny"/>
<check_box initial_value="true" label="Luci locali" name="LocalLights"/>
<check_box initial_value="true" label="Effetti grafici base" name="BasicShaders" tool_tip="Disabilitare questa opzione può evitare che qualche scheda grafica vada in crash."/>
<check_box initial_value="true" label="Effetti grafici atmosferici" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="Luci e ombre" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Modello illuminazione avanzato" name="UseLightShaders"/>
<check_box initial_value="true" label="Occlusione ambientale" name="UseSSAO"/>
<check_box initial_value="true" label="Profondità di campo" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
index 0189d47f45..fcc9661d03 100755
--- a/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/it/panel_preferences_setup.xml
@@ -21,7 +21,7 @@
<check_box initial_value="true" label="Abilita plugin" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="Accetta cookie" name="cookies_enabled"/>
<check_box initial_value="true" label="Abilita Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="falso" label="Consenti pop-up nel browser media" name="media_popup_enabled"/>
+ <check_box initial_value="false" label="Consenti pop-up nel browser media" name="media_popup_enabled"/>
<text name="Software updates:">
Aggiornamenti software:
</text>
@@ -29,6 +29,7 @@
<combo_box.item label="Installa automaticamente" name="Install_automatically"/>
<combo_box.item label="Scarica e installa manualmente gli aggiornamenti" name="Install_manual"/>
</combo_box>
+ <check_box label="Disponibile agli aggiornamenti con versioni non rilasciate" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Impostazioni proxy:
</text>
diff --git a/indra/newview/skins/default/xui/it/panel_script_ed.xml b/indra/newview/skins/default/xui/it/panel_script_ed.xml
index d7ee8230b3..feee8b1927 100755
--- a/indra/newview/skins/default/xui/it/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/it/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Seleziona tutto" name="Select All"/>
<menu_item_call label="Deseleziona" name="Deselect"/>
<menu_item_call label="Cerca / Sostituisci..." name="Search / Replace..."/>
+ <menu_item_call label="Passa alla riga..." name="Go to line..."/>
</menu>
<menu label="Guida" name="Help">
<menu_item_call label="Aiuto..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/it/panel_tools_texture.xml b/indra/newview/skins/default/xui/it/panel_tools_texture.xml
new file mode 100644
index 0000000000..36ad2980cb
--- /dev/null
+++ b/indra/newview/skins/default/xui/it/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Texture" name="Texture">
+ <panel.string name="string repeats per meter">
+ Ripetizioni al metro
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Ripetizioni per faccia
+ </panel.string>
+ <text name="color label">
+ Colore
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Clicca per aprire il selettore dei colori"/>
+ <text name="color trans">
+ Trasparenza %
+ </text>
+ <text name="glow label">
+ Bagliore
+ </text>
+ <check_box label="Luminosità massima" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Materiali" name="Materials"/>
+ <combo_box.item label="Multimedia" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Texture (diffusa)" name="Texture (diffuse)"/>
+ <combo_box.item label="Irregolarità (normale)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Lucentezza (speculare)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Texture" name="texture control" tool_tip="Clicca per scegliere una fotografia"/>
+ <text name="label alphamode">
+ Modalità Alfa
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Nessuno" name="None"/>
+ <combo_box.item label="Miscelazione Alfa" name="Alpha blending"/>
+ <combo_box.item label="Mascheratura Alfa" name="Alpha masking"/>
+ <combo_box.item label="Mascheratura emissiva" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Limite mascheratura
+ </text>
+ <texture_picker label="Texture" name="bumpytexture control" tool_tip="Clicca per scegliere una fotografia"/>
+ <text name="label bumpiness">
+ Irregolarità
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Nessuno" name="None"/>
+ <combo_box.item label="Luminosità" name="Brightness"/>
+ <combo_box.item label="Oscurità" name="Darkness"/>
+ <combo_box.item label="venatura" name="woodgrain"/>
+ <combo_box.item label="corteccia" name="bark"/>
+ <combo_box.item label="mattoni" name="bricks"/>
+ <combo_box.item label="scacchiera" name="checker"/>
+ <combo_box.item label="cemento" name="concrete"/>
+ <combo_box.item label="incrostatura" name="crustytile"/>
+ <combo_box.item label="gemma" name="cutstone"/>
+ <combo_box.item label="dischi" name="discs"/>
+ <combo_box.item label="ciottoli" name="gravel"/>
+ <combo_box.item label="batteri" name="petridish"/>
+ <combo_box.item label="rivestimento" name="siding"/>
+ <combo_box.item label="lastricato" name="stonetile"/>
+ <combo_box.item label="stucco" name="stucco"/>
+ <combo_box.item label="suzione" name="suction"/>
+ <combo_box.item label="trama" name="weave"/>
+ </combo_box>
+ <texture_picker label="Texture" name="shinytexture control" tool_tip="Clicca per scegliere una fotografia"/>
+ <text name="label shininess">
+ Lucentezza
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Nessuna" name="None"/>
+ <combo_box.item label="Bassa" name="Low"/>
+ <combo_box.item label="Media" name="Medium"/>
+ <combo_box.item label="Alta" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Patinatura
+ </text>
+ <text name="label environment">
+ Ambiente
+ </text>
+ <text name="label shinycolor">
+ Colore
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Clicca per aprire il selettore dei colori"/>
+ <text name="media_info">
+ L&apos;URL dell&apos;eventuale elemento multimediale selezionato va qui
+ </text>
+ <button label="Scegli..." name="add_media" tool_tip="Aggiungi elemento multimediale"/>
+ <button label="Rimuovi" name="delete_media" tool_tip="Cancella questa texture dell&apos;elemento multimediale"/>
+ <button label="Alllinea" label_selected="Allinea elmento multimediale" name="button align" tool_tip="Allinea texture dell&apos;elemento multimediale (il caricamento deve prima essere completato)"/>
+ <text name="tex gen">
+ Mappatura
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Predefinita" name="Default"/>
+ <combo_box.item label="Planare" name="Planar"/>
+ </combo_box>
+ <spinner label="Scala orizzontale" name="TexScaleU"/>
+ <spinner label="Scala veritcale" name="TexScaleV"/>
+ <spinner label="Ripetizioni al metro" name="rptctrl"/>
+ <spinner label="Gradi di rotazione" name="TexRot"/>
+ <spinner label="Spostamento orizzontale" name="TexOffsetU"/>
+ <spinner label="Spostamento verticale" name="TexOffsetV"/>
+ <spinner label="Scala orizzontale" name="bumpyScaleU"/>
+ <spinner label="Scala veritcale" name="bumpyScaleV"/>
+ <spinner label="Gradi di rotazione" name="bumpyRot"/>
+ <spinner label="Spostamento orizzontale" name="bumpyOffsetU"/>
+ <spinner label="Spostamento verticale" name="bumpyOffsetV"/>
+ <spinner label="Scala orizzontale" name="shinyScaleU"/>
+ <spinner label="Scala veritcale" name="shinyScaleV"/>
+ <spinner label="Gradi di rotazione" name="shinyRot"/>
+ <spinner label="Spostamento orizzontale" name="shinyOffsetU"/>
+ <spinner label="Spostamento verticale" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Allinea facce planari" name="checkbox planar align" tool_tip="Allinea le texture su tutte le facce selezionate con l’ultima faccia selezionata. È richiesta la mappatura planare delle texture."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/it/role_actions.xml b/indra/newview/skins/default/xui/it/role_actions.xml
index 300e6cf721..3ccb674ed0 100755
--- a/indra/newview/skins/default/xui/it/role_actions.xml
+++ b/indra/newview/skins/default/xui/it/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Queste abilità permettono di cambiare il nome del lotto, le impostazioni di pubblicazione, la visibilità negli elenchi e il punto di arrivo, nonché opzioni di indirizzamento del Teleport." name="Parcel Identity">
<action description="Premi Mostra luogo nella ricerca e seleziona una categoria" longdescription="Premi Mostra luogo nella ricerca e seleziona una categoria di lotto in Informazioni sul terreno &gt; scheda Opzioni." name="land find places" value="17"/>
- <action description="Cambia il nome del lotto, la descrizione e le impostazioni di Mostra luogo nella ricerca" longdescription="Cambia il nome del lotto, la descrizione e le impostazioni di Mostra luogo nella ricerca. Ciò viene fatto in Informazioni sul terreno &gt; scheda Opzioni." name="land change identity" value="18"/>
+ <action description="Cambia il nome, la descrizione e le impostazioni &apos;Contenuto Moderato&apos; per il lotto" longdescription="Cambia il nome, la descrizione e le impostazioni &apos;Contenuto Moderato&apos; per il lotto. Ciò viene fatto in Informazioni sul terreno &gt; scheda Opzioni." name="land change identity" value="18"/>
<action description="Impostare il punto di arrivo e l&apos;indirizzamento del Teleport" longdescription="In un lotto di proprietà di un gruppo, i membri con questo ruolo e abilità possono impostare un punto di arrivo per i teleport entranti e impostare anche l&apos;indirizzamento del teleport per ulteriore precisione. Viene fatto in Informazioni sul terreno &gt; Opzioni." name="land set landing point" value="19"/>
</action_set>
<action_set description="Queste abilità hanno poteri relativi alle opzioni dei lotti, come la creazione di oggetti, la modifica del terreno e le impostazioni per la musica e gli elementi multimediali." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/it/strings.xml b/indra/newview/skins/default/xui/it/strings.xml
index f95318542b..60ed2b0929 100755
--- a/indra/newview/skins/default/xui/it/strings.xml
+++ b/indra/newview/skins/default/xui/it/strings.xml
@@ -136,6 +136,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download.
+ </string>
<string name="LoginFailedViewerNotPermitted">
Il viewer utilizzato non è più in grado di accedere a Second Life. Visita la parina seguente per scaricare un nuovo viewer:
http://secondlife.com/download.
@@ -445,6 +448,9 @@ Prova ad accedere nuovamente tra un minuto.
<string name="SLappAgentRequestFriend">
Richiesta di amicizia
</string>
+ <string name="SLappAgentRemoveFriend">
+ Rimozione amico
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Chiudi (⌘W)
</string>
@@ -832,6 +838,9 @@ Prova ad accedere nuovamente tra un minuto.
<string name="multiple_textures">
Multiple
</string>
+ <string name="use_texture">
+ Usa texture
+ </string>
<string name="texture_loading">
Caricamento in corso...
</string>
@@ -928,6 +937,21 @@ Prova ad accedere nuovamente tra un minuto.
<string name="TeleportYourAgent">
Teleportarti
</string>
+ <string name="JoinAnExperience">
+ Partecipa a un&apos;esperienza
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Omette gli avvisi durante la gestione degli elenchi di accesso alle proprietà immobiliari
+ </string>
+ <string name="OverrideYourAnimations">
+ Sostituisce le animazioni predefinite
+ </string>
+ <string name="ScriptReturnObjects">
+ Restituisce oggetti per conto tuo
+ </string>
+ <string name="UnknownScriptPermission">
+ (sconosciuto)!
+ </string>
<string name="SIM_ACCESS_PG">
Generale
</string>
@@ -1241,7 +1265,7 @@ Prova ad accedere nuovamente tra un minuto.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1953,6 +1977,12 @@ Prova ad accedere nuovamente tra un minuto.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD basso a destra
</string>
+ <string name="ATTACH_NECK">
+ Collo
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Centro avatar
+ </string>
<string name="CursorPos">
Riga [LINE], Colonna [COLUMN]
</string>
@@ -2940,6 +2970,9 @@ Se il messaggio persiste, contatta [SUPPORT_SITE].
<string name="Hip Width">
Larghezza bacino
</string>
+ <string name="Hover">
+ Muovi sopra
+ </string>
<string name="In">
Dentro
</string>
@@ -4994,4 +5027,7 @@ Prova a racchiudere il percorso dell&apos;editor in doppie virgolette.
<string name="logging_calls_enabled_log_empty">
Nessuna conversazione in registro. Dopo che hai contattato qualcuno o se qualcuno ti contatta, una voce del registro verrà mostrata qui.
</string>
+ <string name="loading_chat_logs">
+ Caricamento in corso...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/ja/floater_about.xml b/indra/newview/skins/default/xui/ja/floater_about.xml
index eae52c98ec..63a4e69c10 100755
--- a/indra/newview/skins/default/xui/ja/floater_about.xml
+++ b/indra/newview/skins/default/xui/ja/floater_about.xml
@@ -8,7 +8,9 @@
コンパイラー [COMPILER] [COMPILER_VERSION] ãƒãƒ¼ã‚¸ãƒ§ãƒ³
</floater.string>
<floater.string name="AboutPosition">
- ã‚ãªãŸã®ç¾åœ¨åœ°ã¯ã€[POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] ã® [REGION] ã§ã™ã€‚ä½ç½®ã¯ &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ã§ã™ã€‚([HOSTIP])
+ ã‚ãªãŸã®ç¾åœ¨åœ°ã¯ã€[POSITION_LOCAL_0,number,1]ã€[POSITION_LOCAL_1,number,1]ã€[POSITION_LOCAL_2,number,1] ã® [REGION] ã§ã™ã€‚ä½ç½®ã¯ &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ã§ã™ã€‚([HOSTIP])
+SLURL:&lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(グローãƒãƒ«åº§æ¨™ [POSITION_0,number,1]ã€[POSITION_1,number,1]ã€[POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/ja/floater_bulk_perms.xml b/indra/newview/skins/default/xui/ja/floater_bulk_perms.xml
index d8d0164618..1b5a745cc4 100755
--- a/indra/newview/skins/default/xui/ja/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/ja/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="中身ã®æ¨©é™ã®ç·¨é›†">
+<floater name="floaterbulkperms" title="コンテンツ権é™ã‚’調整">
<floater.string name="nothing_to_modify_text">
é¸æŠžã—ãŸä¸­ã«ç·¨é›†ã§ããªã„ã‚‚ã®ãŒå«ã¾ã‚Œã¦ã„ã¾ã™
</floater.string>
@@ -33,7 +33,7 @@
<button label="ã™ã¹ã¦ã« √" label_selected="å…¨ã¦" name="check_all"/>
<button label="クリア" label_selected="ãªã—" name="check_none"/>
<text name="newperms">
- æ–°ã—ã„中身ã®æ¨©é™
+ コンテンツ権é™ã‚’以下ã«èª¿æ•´
</text>
<text name="GroupLabel">
グループ:
@@ -49,6 +49,7 @@
<check_box label="修正" name="next_owner_modify"/>
<check_box label="コピー" name="next_owner_copy"/>
<check_box initial_value="true" label="å†è²©ãƒ»ãƒ—レゼント" name="next_owner_transfer" tool_tip="次ã®æ‰€æœ‰è€…ã¯ã“ã®ã‚ªãƒ–ジェクトを他人ã«ã‚ã’ãŸã‚Šå†è²©ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="é©ç”¨" name="apply"/>
<button label="キャンセル" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_goto_line.xml b/indra/newview/skins/default/xui/ja/floater_goto_line.xml
new file mode 100644
index 0000000000..5f2717ace5
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="è¡Œã«ç§»å‹•">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ è¡Œã«ç§»å‹•
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/ja/floater_im_session.xml b/indra/newview/skins/default/xui/ja/floater_im_session.xml
index a44c843df7..7ed46f7f01 100755
--- a/indra/newview/skins/default/xui/ja/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/ja/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="ãƒãƒ£ãƒƒãƒˆã‚’翻訳" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="ãƒãƒ£ãƒƒãƒˆã‚’翻訳" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml
index 9733c61918..ec107f3e6b 100755
--- a/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/ja/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
表示:
</text>
- <check_box label="テスト" name="show_world"/>
+ <check_box label="世界" name="show_world"/>
<check_box label="å¯å‹•ç‰©ã®ã¿" name="show_world_movables_only"/>
<check_box label="ナビメッシュ" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/ja/floater_tools.xml b/indra/newview/skins/default/xui/ja/floater_tools.xml
index 4bd6439ad2..5511433ae3 100755
--- a/indra/newview/skins/default/xui/ja/floater_tools.xml
+++ b/indra/newview/skins/default/xui/ja/floater_tools.xml
@@ -469,16 +469,11 @@
<combo_box.item label="å¸ã„è¾¼ã¿" name="suction"/>
<combo_box.item label="織目" name="weave"/>
</combo_box>
- <check_box initial_value="false" label="å¹³é¢ã‚’æƒãˆã‚‹" name="checkbox planar align" tool_tip="é¸æŠžé¢å…¨ã¦ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’ã€æœ€å¾Œã«é¸æŠžã•ã‚ŒãŸé¢ã«æƒãˆã¾ã™ã€‚ å¹³é¢ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãƒžãƒƒãƒ”ングãŒå¿…è¦ã§ã™ã€‚"/>
- <text name="rpt">
- å復 / é¢
- </text>
<spinner label="水平(U)" name="TexScaleU"/>
<check_box label="å転" name="checkbox flip s"/>
<spinner label="垂直(V)" name="TexScaleV"/>
<check_box label="å転" name="checkbox flip t"/>
<spinner label="回転˚" name="TexRot"/>
- <spinner label="å復 / メーター" name="rptctrl"/>
<button label="é©ç”¨" label_selected="é©ç”¨" name="button apply"/>
<text name="tex offset">
テクスãƒãƒ£ã®ã‚ºãƒ¬
diff --git a/indra/newview/skins/default/xui/ja/menu_attachment_other.xml b/indra/newview/skins/default/xui/ja/menu_attachment_other.xml
index 5adf0b3745..930af10692 100755
--- a/indra/newview/skins/default/xui/ja/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/ja/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="フリーズ" name="Freeze..."/>
<menu_item_call label="追放" name="Eject..."/>
<menu_item_call label="テクスãƒãƒ£ã®ãƒ‡ãƒãƒƒã‚°" name="Debug..."/>
+ <menu_item_call label="ダンプ XML" name="Dump XML"/>
<menu_item_call label="ズームイン" name="Zoom In"/>
<menu_item_call label="支払ã†" name="Pay..."/>
<menu_item_call label="オブジェクトã®ãƒ—ロフィール" name="Object Inspect"/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_attachment_self.xml b/indra/newview/skins/default/xui/ja/menu_attachment_self.xml
index 6036e1075e..d87ef8e2a0 100755
--- a/indra/newview/skins/default/xui/ja/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/ja/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="グループ" name="Groups..."/>
<menu_item_call label="プロフィール" name="Profile..."/>
<menu_item_call label="テクスãƒãƒ£ã®ãƒ‡ãƒãƒƒã‚°" name="Debug..."/>
+ <menu_item_call label="ダンプ XML" name="Dump XML"/>
<menu_item_call label="下ã«è½ã¨ã™" name="Drop"/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_avatar_other.xml b/indra/newview/skins/default/xui/ja/menu_avatar_other.xml
index 54dd96f5ef..f9cadc36ac 100755
--- a/indra/newview/skins/default/xui/ja/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/ja/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="フリーズ" name="Freeze..."/>
<menu_item_call label="追放" name="Eject..."/>
<menu_item_call label="テクスãƒãƒ£ã®ãƒ‡ãƒãƒƒã‚°" name="Debug..."/>
+ <menu_item_call label="ダンプ XML" name="Dump XML"/>
<menu_item_call label="ズームイン" name="Zoom In"/>
<menu_item_call label="支払ã†" name="Pay..."/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_avatar_self.xml b/indra/newview/skins/default/xui/ja/menu_avatar_self.xml
index 4709522665..eb8e98059a 100755
--- a/indra/newview/skins/default/xui/ja/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/ja/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="グループ" name="Groups..."/>
<menu_item_call label="プロフィール" name="Profile..."/>
<menu_item_call label="テクスãƒãƒ£ã®ãƒ‡ãƒãƒƒã‚°" name="Debug..."/>
+ <menu_item_call label="ダンプ XML" name="Dump XML"/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_conversation.xml b/indra/newview/skins/default/xui/ja/menu_conversation.xml
index c7df20d252..66940471da 100644
--- a/indra/newview/skins/default/xui/ja/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/ja/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="会話を終ãˆã‚‹" name="close_conversation"/>
<menu_item_call label="ボイスãƒãƒ£ãƒƒãƒˆã‚’始ã‚ã‚‹" name="open_voice_conversation"/>
<menu_item_call label="ボイスãƒãƒ£ãƒƒãƒˆã‚’切断ã™ã‚‹" name="disconnect_from_voice"/>
+ <menu_item_call label="é¸æŠžã—ãŸé …目を閉ã˜ã‚‹" name="close_selected_conversations"/>
<menu_item_call label="プロフィールを表示" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="テレãƒãƒ¼ãƒˆã‚’é€ã‚‹" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_land.xml b/indra/newview/skins/default/xui/ja/menu_land.xml
index 89c122f14f..3754bd7fa4 100755
--- a/indra/newview/skins/default/xui/ja/menu_land.xml
+++ b/indra/newview/skins/default/xui/ja/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="入場許å¯ã‚’購入" name="Land Buy Pass"/>
<menu_item_call label="制作" name="Create"/>
<menu_item_call label="地形を編集" name="Edit Terrain"/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_login.xml b/indra/newview/skins/default/xui/ja/menu_login.xml
index ab6d9e3546..3918732fa8 100755
--- a/indra/newview/skins/default/xui/ja/menu_login.xml
+++ b/indra/newview/skins/default/xui/ja/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="利用è¦ç´„を表示" name="TOS"/>
<menu_item_call label="クリティカルメッセージを表示" name="Critical"/>
<menu_item_call label="Web コンテンツフローターã®ãƒ‡ãƒãƒƒã‚°ãƒ†ã‚¹ãƒˆ" name="Web Content Floater Debug Test"/>
- <menu label="ログレベルを設定" name="Set Logging Level"/>
+ <menu label="ログレベルを設定" name="Set Logging Level">
+ <menu_item_check label="デãƒãƒƒã‚°" name="Debug"/>
+ <menu_item_check label="情報" name="Info"/>
+ <menu_item_check label="警告" name="Warning"/>
+ <menu_item_check label="エラー" name="Error"/>
+ <menu_item_check label="ãªã—" name="None"/>
+ </menu>
<menu_item_check label="グリッドピッカーを表示ã™ã‚‹" name="Show Grid Picker"/>
<menu_item_call label="通知コンソールを表示ã™ã‚‹" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_mute_particle.xml b/indra/newview/skins/default/xui/ja/menu_mute_particle.xml
new file mode 100644
index 0000000000..8dab025309
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_object.xml b/indra/newview/skins/default/xui/ja/menu_object.xml
index 01436ad12b..39c32bc41e 100755
--- a/indra/newview/skins/default/xui/ja/menu_object.xml
+++ b/indra/newview/skins/default/xui/ja/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="編集" name="Edit..."/>
<menu_item_call label="制作" name="Build"/>
- <menu_item_call label="リンクセットã§è¡¨ç¤º" name="show_in_linksets"/>
- <menu_item_call label="キャラクターã§è¡¨ç¤º" name="show_in_characters"/>
<menu_item_call label="é–‹ã" name="Open"/>
<menu_item_call label="ã“ã“ã«åº§ã‚‹" name="Object Sit"/>
<menu_item_call label="ç«‹ã¡ä¸ŠãŒã‚‹" name="Object Stand Up"/>
<menu_item_call label="オブジェクトã®ãƒ—ロフィール" name="Object Inspect"/>
<menu_item_call label="ズームイン" name="Zoom In"/>
+ <menu_item_call label="リンクセットã§è¡¨ç¤º" name="show_in_linksets"/>
+ <menu_item_call label="キャラクターã§è¡¨ç¤º" name="show_in_characters"/>
<context_menu label="装ç€" name="Put On">
<menu_item_call label="装ç€" name="Wear"/>
<menu_item_call label="追加" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="支払ã†" name="Pay..."/>
<menu_item_call label="è²·ã†" name="Buy..."/>
<menu_item_call label="削除" name="Delete"/>
+ <menu_item_call label="パーティクル所有者をブロック" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_url_agent.xml b/indra/newview/skins/default/xui/ja/menu_url_agent.xml
index 72722db7cc..639602ce3c 100755
--- a/indra/newview/skins/default/xui/ja/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/ja/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="プロフィールを表示" name="show_agent"/>
<menu_item_call label="IM ã‚’é€ä¿¡..." name="send_im"/>
<menu_item_call label="フレンドを追加..." name="add_friend"/>
+ <menu_item_call label="フレンドを削除..." name="remove_friend"/>
<menu_item_call label="åå‰ã‚’クリップボードã«ã‚³ãƒ”ー" name="url_copy_label"/>
<menu_item_call label="SLurl をクリップボードã«ã‚³ãƒ”ー" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ja/menu_url_objectim.xml b/indra/newview/skins/default/xui/ja/menu_url_objectim.xml
index 9e340e3239..a02ca8415d 100755
--- a/indra/newview/skins/default/xui/ja/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/ja/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="オブジェクトã®ãƒ—ロフィール..." name="show_object"/>
+ <menu_item_call label="ブロック..." name="block_object"/>
<menu_item_call label="地図ã«è¡¨ç¤º" name="show_on_map"/>
<menu_item_call label="オブジェクトã®å ´æ‰€ã«ãƒ†ãƒ¬ãƒãƒ¼ãƒˆ" name="teleport_to_object"/>
<menu_item_call label="オブジェクトåをクリップボードã«ã‚³ãƒ”ー" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/ja/menu_viewer.xml b/indra/newview/skins/default/xui/ja/menu_viewer.xml
index 89f58d3bac..b1ec62115c 100755
--- a/indra/newview/skins/default/xui/ja/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ja/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="ç§ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’åœæ­¢ã™ã‚‹" name="Stop Animating My Avatar"/>
<menu_item_call label="æ­©è¡Œï¼èµ°è¡Œï¼é£›è¡Œ..." name="Walk / run / fly"/>
</menu>
- <menu label="ログイン" name="Status"/>
+ <menu label="ログイン" name="Status">
+ <menu_item_check label="一時退席中" name="Away"/>
+ <menu_item_check label="ç€ä¿¡æ‹’å¦" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="L$ ã®è³¼å…¥..." name="Buy and Sell L$"/>
<menu_item_call label="マーãƒãƒ£ãƒ³ãƒˆã‚¢ã‚¦ãƒˆãƒœãƒƒã‚¯ã‚¹..." name="MerchantOutbox"/>
<menu_item_call label="マイアカウント..." name="Manage My Account">
@@ -32,6 +35,7 @@
<menu_item_check label="会話..." name="Conversations"/>
<menu_item_check label="è¿‘ãã®ãƒãƒ£ãƒƒãƒˆ..." name="Nearby Chat"/>
<menu_item_check label="話ã™" name="Speak"/>
+ <menu_item_check label="会話ログ..." name="Conversation Log..."/>
<menu label="ボイスモーフィング" name="VoiceMorphing">
<menu_item_check label="ボイスモーフィングãªã—" name="NoVoiceMorphing"/>
<menu_item_check label="プレビュー..." name="Preview"/>
@@ -42,6 +46,7 @@
<menu_item_check label="グループ" name="My Groups"/>
<menu_item_check label="è¿‘ãã«ã„る人" name="Active Speakers"/>
<menu_item_call label="リストをブロック" name="Block List"/>
+ <menu_item_check label="ç€ä¿¡æ‹’å¦" name="Do Not Disturb"/>
</menu>
<menu label="世界" name="World">
<menu_item_call label="ç¾åœ¨åœ°ã‚’ランドマーク" name="Create Landmark Here"/>
@@ -110,6 +115,7 @@
<menu_item_call label="次ã®éƒ¨åˆ†ã‚’å«ã‚ã‚‹" name="Include Next Part"/>
<menu_item_call label="å‰å›žã®éƒ¨åˆ†ã‚’å«ã‚ã‚‹" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="リンクセット..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="é¸æŠžã—ãŸã‚‚ã®ã«ç„¦ç‚¹ã‚’åˆã‚ã›ã‚‹" name="Focus on Selection"/>
<menu_item_call label="é¸æŠžã—ãŸã‚‚ã®ã‚’ズームã™ã‚‹" name="Zoom to Selection"/>
<menu label="オブジェクト" name="Object">
@@ -279,6 +285,7 @@
<menu_item_check label="フレームレートをランダム化" name="Randomize Framerate"/>
<menu_item_check label="定期的ã«é…ã„フレームを挿入ã™ã‚‹" name="Periodic Slow Frame"/>
<menu_item_check label="フレームテスト" name="Frame Test"/>
+ <menu_item_call label="フレームプロフィール" name="Frame Profile"/>
</menu>
<menu label="メタデータã®ãƒ¬ãƒ³ãƒ€ãƒ¼" name="Render Metadata">
<menu_item_check label="ãƒã‚¦ãƒ³ãƒ‡ã‚£ãƒ³ã‚°ãƒœãƒƒã‚¯ã‚¹" name="Bounding Boxes"/>
@@ -313,9 +320,10 @@
<menu_item_check label="軸" name="Axes"/>
<menu_item_check label="接線基底" name="Tangent Basis"/>
<menu_item_call label="é¸æŠžã—ãŸãƒ†ã‚¯ã‚¹ãƒãƒ£æƒ…報基底" name="Selected Texture Info Basis"/>
+ <menu_item_call label="é¸æŠžã—ãŸãƒžãƒ†ãƒªã‚¢ãƒ«æƒ…å ±" name="Selected Material Info"/>
<menu_item_check label="ワイヤーフレーム" name="Wireframe"/>
<menu_item_check label="オブジェクト間オクルージョン" name="Object-Object Occlusion"/>
- <menu_item_check label="å…‰ã¨å½±" name="Advanced Lighting Model"/>
+ <menu_item_check label="高度ãªãƒ©ã‚¤ãƒ†ã‚£ãƒ³ã‚°ãƒ¢ãƒ‡ãƒ«" name="Advanced Lighting Model"/>
<menu_item_check label="太陽・月・プロジェクタã‹ã‚‰ã®å½±" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO ã¨å½±ã®å¹³æ»‘化" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL デãƒãƒƒã‚°" name="Debug GL"/>
@@ -325,7 +333,6 @@
<menu_item_check label="アニメーションテクスãƒãƒ£" name="Animation Textures"/>
<menu_item_check label="テクスãƒãƒ£ã‚’無効ã«ã™ã‚‹" name="Disable Textures"/>
<menu_item_check label="フル解åƒåº¦ãƒ†ã‚¯ã‚¹ãƒãƒ£" name="Rull Res Textures"/>
- <menu_item_check label="テクスãƒãƒ£ã‚¢ãƒˆãƒ©ã‚¹ï¼ˆè©¦é¨“段階)" name="Texture Atlas"/>
<menu_item_check label="装ç€ã•ã‚ŒãŸå…‰æºã‚’æç”»ã™ã‚‹" name="Render Attached Lights"/>
<menu_item_check label="å–り付ã‘られãŸãƒ‘ーティクルをæç”»ã™ã‚‹" name="Render Attached Particles"/>
<menu_item_check label="マウスオーãƒãƒ¼ã§å¼·èª¿è¡¨ç¤ºã™ã‚‹" name="Hover Glow Objects"/>
@@ -361,7 +368,6 @@
<menu_item_call label="フォーカスホールダーをダンプ" name="Dump Focus Holder"/>
<menu_item_call label="é¸æŠžã—ãŸã‚ªãƒ–ジェクト情報をプリント" name="Print Selected Object Info"/>
<menu_item_call label="エージェント情報をプリント" name="Print Agent Info"/>
- <menu_item_call label="メモリ使用状æ³" name="Memory Stats"/>
<menu_item_check label="地域デãƒãƒƒã‚°ã‚³ãƒ³ã‚½ãƒ¼ãƒ«" name="Region Debug Console"/>
<menu_item_check label="SelectMgr ã®ãƒ‡ãƒãƒƒã‚°" name="Debug SelectMgr"/>
<menu_item_check label="ダブルクリック" name="Debug Clicks"/>
diff --git a/indra/newview/skins/default/xui/ja/notifications.xml b/indra/newview/skins/default/xui/ja/notifications.xml
index 356506f191..f1c916bf53 100755
--- a/indra/newview/skins/default/xui/ja/notifications.xml
+++ b/indra/newview/skins/default/xui/ja/notifications.xml
@@ -150,7 +150,7 @@
<usetemplate canceltext="å–り消ã—" name="yesnocancelbuttons" notext="ä¿å­˜ã—ãªã„" yestext="ã™ã¹ã¦ä¿å­˜"/>
</notification>
<notification name="FriendsAndGroupsOnly">
- フレンド以外ã‹ã‚‰ã®ã‚³ãƒ¼ãƒ«ã‚„インスタントメッセージを無視ã™ã‚‹è¨­å®šã«ã—ãŸã“ã¨ã‚’ã€ç›¸æ‰‹ã«çŸ¥ã‚‰ã‚Œã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。
+ フレンド以外ã®äººã‹ã‚‰ã®ã‚³ãƒ¼ãƒ«ã‚„ã€ã‚¤ãƒ³ã‚¹ã‚¿ãƒ³ãƒˆãƒ¡ãƒƒã‚»ãƒ¼ã‚¸ã‚’無視ã™ã‚‹è¨­å®šã«ã—ãŸã“ã¨ã‚’ã€ç›¸æ‰‹ã«çŸ¥ã‚‰ã‚Œã‚‹ã“ã¨ã¯ã‚ã‚Šã¾ã›ã‚“。
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="FavoritesOnLogin">
@@ -221,6 +221,14 @@
ã“ã®èƒ½åŠ›ã‚’ [ROLE_NAME] ã«å‰²ã‚Šå½“ã¦ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="ã„ã„ãˆ" yestext="ã¯ã„"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ [AVATAR_NAME] をグループã‹ã‚‰è¿½æ”¾ã—よã†ã¨ã—ã¦ã„ã¾ã™ã€‚
+ <usetemplate ignoretext="グループã‹ã‚‰ã®å‚加者ã®è¿½æ”¾ã‚’確èªã—ã¾ã™" name="okcancelignore" notext="å–り消ã—" yestext="追放"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ [COUNT] åã®ãƒ¡ãƒ³ãƒãƒ¼ã‚’グループã‹ã‚‰è¿½æ”¾ã—よã†ã¨ã—ã¦ã„ã¾ã™ã€‚
+ <usetemplate ignoretext="グループã‹ã‚‰ã®è¤‡æ•°ã®ãƒ¡ãƒ³ãƒãƒ¼ã®è¿½æ”¾ã‚’確èªã—ã¾ã™" name="okcancelignore" notext="å–り消ã—" yestext="追放"/>
+ </notification>
<notification name="AttachmentDrop">
アタッãƒãƒ¡ãƒ³ãƒˆã‚’下ã«ç½®ã“ã†ã¨ã—ã¦ã„ã¾ã™ã€‚
続ã‘ã¾ã™ã‹ï¼Ÿ
@@ -1139,7 +1147,7 @@ https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries ã‚’å‚ç…§ã—ã¦ã
金é¡ã‚’増やã—ã¦ãã ã•ã„。
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- ã“ã“ã«ãƒªãƒ³ã‚¯ã•ã‚ŒãŸã‚¢ã‚¤ãƒ†ãƒ ãŒå°‘ãªãã¨ã‚‚1ã¤ã‚ã‚Šã¾ã™ã€‚ ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã™ã‚‹ã¨ã“ã“ã«ãƒªãƒ³ã‚¯ã•ã‚ŒãŸã‚‚ã®ãŒæ©Ÿèƒ½ã—ãªããªã‚Šã¾ã™ã€‚ リンクを先ã«å‰Šé™¤ã™ã‚‹ã“ã¨ã‚’å¼·ããŠå‹§ã‚ã—ã¾ã™ã€‚
+ 1 ã¤ä»¥ä¸Šã®ã‚¢ã‚¤ãƒ†ãƒ ã«ãƒã‚¤ãƒ³ãƒˆã™ã‚‹ãƒªãƒ³ã‚¯ãŒã‚ã‚Šã¾ã™ã€‚ã“ã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã™ã‚‹å ´åˆã€ãã®ãƒªãƒ³ã‚¯ã¯æ°¸ä¹…ã«æ©Ÿèƒ½ã—ãªããªã‚Šã¾ã™ã€‚ã¾ãšæœ€åˆã«ãƒªãƒ³ã‚¯ã‚’削除ã™ã‚‹ã“ã¨ã‚’å¼·ããŠå‹§ã‚ã—ã¾ã™ã€‚
ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
@@ -1157,9 +1165,9 @@ https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries ã‚’å‚ç…§ã—ã¦ã
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã®ã†ã¡ã€å°‘ãªãã¨ã‚‚ 1 ã¤ãŒã‚ãªãŸã®æ‰€æœ‰ç‰©ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ é¸æŠžã—ãŸã‚¢ã‚¤ãƒ†ãƒ ã® 1 ã¤ä»¥ä¸Šã‚’所有ã—ã¦ã„ã¾ã›ã‚“。
-本当ã«å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ
+ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1170,26 +1178,26 @@ https://wiki.secondlife.com/wiki/Adding_Spelling_Dictionaries ã‚’å‚ç…§ã—ã¦ã
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoOwn">
- å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒãƒ­ãƒƒã‚¯ã•ã‚Œã¦ã„ã¾ã™ã€‚
-å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒã€ã‚ãªãŸã®æ‰€æœ‰ç‰©ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ 1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトãŒãƒ­ãƒƒã‚¯ã•ã‚Œã¾ã—ãŸã€‚
+1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトを所有ã—ã¦ã„ã¾ã›ã‚“。
-本当ã«å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ
+ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒã‚³ãƒ”ーã§ãã¾ã›ã‚“。
-å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒã€ã‚ãªãŸã®æ‰€æœ‰ç‰©ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ 1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトãŒã‚³ãƒ”ーã§ãã¾ã›ã‚“。
+1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトを所有ã—ã¦ã„ã¾ã›ã‚“。
-本当ã«å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ
+ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
- å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒãƒ­ãƒƒã‚¯ã•ã‚Œã¦ã„ã¾ã™ã€‚
-å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒã‚³ãƒ”ーã§ãã¾ã›ã‚“。
-å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒã€ã‚ãªãŸã®æ‰€æœ‰ç‰©ã§ã¯ã‚ã‚Šã¾ã›ã‚“。
+ 1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトãŒãƒ­ãƒƒã‚¯ã•ã‚Œã¦ã„ã¾ã™ã€‚
+1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトãŒã‚³ãƒ”ーã§ãã¾ã›ã‚“。
+1 ã¤ä»¥ä¸Šã®ã‚ªãƒ–ジェクトを所有ã—ã¦ã„ã¾ã›ã‚“。
-本当ã«å‰Šé™¤ã—ã¾ã™ã‹ï¼Ÿ
- <usetemplate name="okcancelbuttons" notext="キャンセル" yestext="OK"/>
+ã“れらã®ã‚¢ã‚¤ãƒ†ãƒ ã‚’削除ã—ã¾ã™ã‹ï¼Ÿ
+ <usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
å°‘ãªãã¨ã‚‚ 1 ã¤ã®ã‚ªãƒ–ジェクトãŒãƒ­ãƒƒã‚¯ã•ã‚Œã¦ã„ã¾ã™ã€‚
@@ -1513,13 +1521,43 @@ http://secondlife.com/download ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
å¿…è¦ãªã‚½ãƒ•ãƒˆã‚¦ã‚§ã‚¢ã®ã‚¢ãƒƒãƒ—デートをダウンロードã—ã¾ã—ãŸã€‚
-ãƒãƒ¼ã‚¸ãƒ§ãƒ³ [VERSION]
+ãƒãƒ¼ã‚¸ãƒ§ãƒ³ [VERSION] [[INFO_URL] ã“ã®ã‚¢ãƒƒãƒ—デートã«é–¢ã™ã‚‹æƒ…å ±]
アップデートをインストールã™ã‚‹ã«ã¯ [APP_NAME] ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
アップデートをインストールã™ã‚‹ã«ã¯ [APP_NAME] ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+[[INFO_URL] ã“ã®ã‚¢ãƒƒãƒ—デートã«é–¢ã™ã‚‹æƒ…å ±]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ ãŠä½¿ã„ã® [APP_NAME] ã«å¿…è¦ãªã‚¢ãƒƒãƒ—デートをダウンロードã—ã¾ã—ãŸã€‚
+ãƒãƒ¼ã‚¸ãƒ§ãƒ³ [VERSION]
+ã“ã®è©¦é¨“çš„ãªãƒ“ューア㌠[NEW_CHANNEL] ビューアã«ç½®ãæ›ãˆã‚‰ã‚Œã¦ã„ã¾ã™;
+ã“ã®ã‚¢ãƒƒãƒ—デートã®è©³ç´°ã«ã¤ã„ã¦ã¯ã€[[INFO_URL] ã‚’å‚ç…§ã—ã¦ãã ã•ã„]
+ <usetemplate name="okcancelbuttons" notext="後ã§å®Ÿè¡Œ" yestext="今ã™ãインストールã—㦠[APP_NAME] ã‚’å†èµ·å‹•"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ ãŠä½¿ã„ã® [APP_NAME] ã«å¿…è¦ãªã‚¢ãƒƒãƒ—デートをダウンロードã—ã¾ã—ãŸã€‚
+ãƒãƒ¼ã‚¸ãƒ§ãƒ³ [VERSION]
+ã“ã®è©¦é¨“çš„ãªãƒ“ューア㌠[NEW_CHANNEL] ビューアã«ç½®ãæ›ãˆã‚‰ã‚Œã¦ã„ã¾ã™;
+[[INFO_URL] ã“ã®ã‚¢ãƒƒãƒ—デートã«é–¢ã™ã‚‹æƒ…å ±] ã‚’å‚ç…§
+ <usetemplate name="okcancelbuttons" notext="後ã§å®Ÿè¡Œ" yestext="今ã™ãインストールã—㦠[APP_NAME] ã‚’å†èµ·å‹•"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ å¿…è¦ãªã‚½ãƒ•ãƒˆã‚¦ã‚§ã‚¢ã®ã‚¢ãƒƒãƒ—デートをダウンロードã—ã¾ã—ãŸã€‚
+ãƒãƒ¼ã‚¸ãƒ§ãƒ³ [VERSION]
+ã“ã®è©¦é¨“çš„ãªãƒ“ューア㌠[NEW_CHANNEL] ビューアã«ç½®ãæ›ãˆã‚‰ã‚Œã¦ã„ã¾ã™;
+[[INFO_URL] ã“ã®ã‚¢ãƒƒãƒ—デートã«é–¢ã™ã‚‹æƒ…å ±] ã‚’å‚ç…§
+
+アップデートをインストールã™ã‚‹ã«ã¯ [APP_NAME] ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ アップデートをインストールã™ã‚‹ã«ã¯ [APP_NAME] ã‚’å†èµ·å‹•ã™ã‚‹å¿…è¦ãŒã‚ã‚Šã¾ã™ã€‚
+ã“ã®è©¦é¨“çš„ãªãƒ“ューア㌠[NEW_CHANNEL] ビューアã«ç½®ãæ›ãˆã‚‰ã‚Œã¦ã„ã¾ã™;
+[[INFO_URL] ã“ã®ã‚¢ãƒƒãƒ—デートã«é–¢ã™ã‚‹æƒ…å ±] ã‚’å‚ç…§
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1572,6 +1610,10 @@ http://secondlife.com/download ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã
グループã‹ã‚‰è„±é€€ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å–り消ã—" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ グループを抜ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。グループã®æœ€å¾Œã®ã‚ªãƒ¼ãƒŠãƒ¼ã§ã‚ã‚‹ãŸã‚ã€ã‚°ãƒ«ãƒ¼ãƒ—を抜ã‘ã‚‹ã“ã¨ãŒã§ãã¾ã›ã‚“。最åˆã«ã€åˆ¥ã®ãƒ¡ãƒ³ãƒãƒ¼ã‚’オーナーã®å½¹å‰²ã«å‰²ã‚Šå½“ã¦ã¦ãã ã•ã„。
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
本当ã«ä½äººå…¨å“¡ã‚’グリッドã‹ã‚‰è¿½ã„出ã—ã¾ã™ã‹ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="キャンセル" yestext="ä½äººå…¨å“¡ã‚’追ã„出ã™"/>
@@ -2443,9 +2485,7 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
「テレãƒãƒ¼ãƒˆã€ã‚’é¸æŠžã—ã¦å®Ÿè¡Œã™ã‚‹ã“ã¨ã‚‚ã§ãã¾ã™ã€‚)
</notification>
<notification name="TeleportToPerson">
- [NAME] ã®ã‚ˆã†ãªä½äººã«é€£çµ¡ã‚’ã¨ã‚‹ã«ã¯ã€ã€Œäººã€ãƒœã‚¿ãƒ³ã‚’クリックã—ã€è¡¨ç¤ºã•ã‚Œã‚‹ã‚¦ã‚£ãƒ³ãƒ‰ã‚¦ã§ã€Œä½äººã€ã‚’é¸æŠžã—ã¦ã‹ã‚‰ã€
-ウィンドウ下部ã«ã‚る「IMã€ã‚’クリックã—ã¾ã™ã€‚
-(リストã®åå‰ã‚’ダブルクリックã€ã¾ãŸã¯å³ã‚¯ãƒªãƒƒã‚¯ã—ã¦ã€ŒIMã€ã‚’é¸ã‚“ã§ã‚‚åŒã˜ã§ã™ã€‚)
+ 誰ã‹ã¨ã®ãƒ—ライベートãªä¼šè©±ã‚’é–‹ãã«ã¯ã€ç›¸æ‰‹ã®ã‚¢ãƒã‚¿ãƒ¼ã‚’クリックã—ã¦ã€ãƒ¡ãƒ‹ãƒ¥ãƒ¼ã‹ã‚‰ã€ŒIMã€ã‚’é¸æŠžã—ã¾ã™ã€‚
</notification>
<notification name="CantSelectLandFromMultipleRegions">
サーãƒãƒ¼ã®å¢ƒç•Œã‚’越ãˆã¦åœŸåœ°ã‚’é¸æŠžã™ã‚‹ã“ã¨ã§ãã¾ã›ã‚“。
@@ -2820,6 +2860,15 @@ Web ページã«ãƒªãƒ³ã‚¯ã™ã‚‹ã¨ã€ä»–人ãŒã“ã®å ´æ‰€ã«ç°¡å˜ã«ã‚¢ã‚¯ã‚»ã
<button name="Deny" text="æ‹’å¦"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ &apos;[NAME]&apos; ãŒæ‰€æœ‰ã™ã‚‹ &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; ã«ã‚ˆã£ã¦ãƒªã‚¯ã‚¨ã‚¹ãƒˆã•ã‚ŒãŸãƒ©ãƒ³ã‚¿ã‚¤ãƒ ã‚¹ã‚¯ãƒªãƒ—ト権é™ãŒãƒ“ューアã«ã‚ˆã£ã¦èªè­˜ã•ã‚Œãªã„ãŸã‚ã€è¨±å¯ã§ãã¾ã›ã‚“。
+
+ã“ã®æ¨©é™ã‚’許å¯ã™ã‚‹ã«ã¯ã€ãƒ“ューアを [DOWNLOADURL] ã‹ã‚‰ã®æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã«ã‚¢ãƒƒãƒ—デートã—ã¦ãã ã•ã„。
+ <form name="form">
+ <button name="Deny" text="Ok"/>
+ <button name="Mute" text="ブロック"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
[NAME] ã®ã€Œ&lt;nolink&gt;[TITLE]&lt;/nolink&gt;ã€
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/ja/panel_people.xml b/indra/newview/skins/default/xui/ja/panel_people.xml
index 03ce87537a..dd8fd41681 100755
--- a/indra/newview/skins/default/xui/ja/panel_people.xml
+++ b/indra/newview/skins/default/xui/ja/panel_people.xml
@@ -49,6 +49,9 @@
<menu_button name="plus_btn" tool_tip="グループã«å‚加 / æ–°è¦ã‚°ãƒ«ãƒ¼ãƒ—を作æˆã—ã¾ã™"/>
<dnd_button name="minus_btn" tool_tip="é¸æŠžã—ãŸã‚°ãƒ«ãƒ¼ãƒ—ã‹ã‚‰è„±é€€"/>
</panel>
+ <text name="groupcount">
+ ã‚ãªãŸã¯[COUNT]グループã«å±žã—ã¦ã„ã‚‹ã®ã§ã€ã¾ã [REMAINING]å‚加ã§ãã¾ã™ã€‚
+ </text>
</panel>
<panel label="最新" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
index ae5391c7bd..1c3204ea04 100755
--- a/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/ja/panel_preferences_chat.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="ãƒãƒ£ãƒƒãƒˆ" name="chat">
- <panel>
+ <panel name="general_chat_settings">
<check_box initial_value="true" label="ãƒãƒ£ãƒƒãƒˆä¸­ã«ã‚¿ã‚¤ãƒ”ング動作ã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’å†ç”Ÿ" name="play_typing_animation"/>
<check_box label="オフライン時ã«å—ã‘å–ã£ãŸ IM をメールã§å—ä¿¡" name="send_im_to_email"/>
<check_box label="フレンドã¨ã‚°ãƒ«ãƒ¼ãƒ—以外ã‹ã‚‰ã¯ã‚³ãƒ¼ãƒ«ã¨ IM ã‚’å—ä¿¡ã—ãªã„" name="voice_call_friends_only_check"/>
@@ -14,71 +14,83 @@
</combo_box>
<check_box label="å¹ã出ã—ãƒãƒ£ãƒƒãƒˆ" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- 通知
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
フレンド IM:
</text>
<combo_box name="FriendIMOptions">
- <item label="会話ウィンドウを開ã" name="OpenConversationsWindow" value="openconversations"/>
- <item label="メッセージã®ãƒãƒƒãƒ—アップ" name="PopUpMessage" value="toast"/>
- <item label="Flash ツールãƒãƒ¼ãƒœã‚¿ãƒ³" name="FlashToolbarButton" value="flash"/>
- <item label="フィルターãªã—" name="None" value="none"/>
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolbarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_friend_im"/>
<text name="non_friend_ims">
- éžãƒ•ãƒ¬ãƒ³ãƒ‰ IM:
+ フレンドã®ã„ãªã„ IM:
</text>
<combo_box name="NonFriendIMOptions">
- <item label="会話ウィンドウを開ã" name="OpenConversationsWindow" value="openconversations"/>
- <item label="メッセージã®ãƒãƒƒãƒ—アップ" name="PopUpMessage" value="toast"/>
- <item label="Flash ツールãƒãƒ¼ãƒœã‚¿ãƒ³" name="FlashToolbarButton" value="flash"/>
- <item label="フィルターãªã—" name="None" value="none"/>
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolbarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_non_friend_im"/>
<text name="conference_ims">
- コンファレンス IM:
+ 会議 IM:
</text>
<combo_box name="ConferenceIMOptions">
- <item label="会話ウィンドウを開ã" name="OpenConversationsWindow" value="openconversations"/>
- <item label="メッセージã®ãƒãƒƒãƒ—アップ" name="PopUpMessage" value="toast"/>
- <item label="Flashツールãƒãƒ¼ãƒœã‚¿ãƒ³" name="FlashToolbarButton" value="flash"/>
- <item label="フィルターãªã—" name="None" value="none"/>
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolbarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_conference_im"/>
<text name="group_chat">
グループãƒãƒ£ãƒƒãƒˆ:
</text>
<combo_box name="GroupChatOptions">
- <item label="会話ウィンドウを開ã" name="OpenConversationsWindow" value="openconversations"/>
- <item label="メッセージã®ãƒãƒƒãƒ—アップ" name="PopUpMessage" value="toast"/>
- <item label="Flash ツールãƒãƒ¼ãƒœã‚¿ãƒ³" name="FlashToolbarButton" value="flash"/>
- <item label="ãªã—" name="None" value="none"/>
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolbarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
è¿‘ãã®ãƒãƒ£ãƒƒãƒˆ:
</text>
<combo_box name="NearbyChatOptions">
- <item label="会話ウィンドウを開ã" name="OpenConversationsWindow" value="openconversations"/>
- <item label="メッセージã®ãƒãƒƒãƒ—アップ" name="PopUpMessage" value="toast"/>
- <item label="Flash ツールãƒãƒ¼ãƒœã‚¿ãƒ³" name="FlashToolBarButton" value="flash"/>
- <item label="フィルターãªã—" name="None" value="none"/>
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolBarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ オブジェクト IM:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="é–‹ã„ã¦ã„る会話ウィンドウ" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="メッセージをãƒãƒƒãƒ—アップ表示" name="PopUpMessage" value="トースト"/>
+ <item label="フラッシュ ツールãƒãƒ¼ ボタン" name="FlashToolBarButton" value="フラッシュ"/>
+ <item label="動作ãªã—" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="サウンドをå†ç”Ÿ" name="play_sound_object_im"/>
<text name="notifications_alert">
- ã™ã¹ã¦ã®é€šçŸ¥ã‚’一時的ã«å—ã‘付ã‘ãªã„よã†ã«ã™ã‚‹ã«ã¯ã€ã€Œã‚³ãƒŸãƒ¥ãƒ‹ã‚±ãƒ¼ãƒˆã€&gt;「通知をå—ã‘ãªã„ã€ã‚’使用ã—ã¾ã™ã€‚
+ 一時的ã«ã™ã¹ã¦ã®é€šçŸ¥ã‚’åœæ­¢ã™ã‚‹ã«ã¯ã€ã€Œã‚³ãƒŸãƒ¥ãƒ‹ã‚±ãƒ¼ã‚·ãƒ§ãƒ³ã€ &gt; 「ç€ä¿¡æ‹’å¦]を使用ã—ã¾ã™ã€‚
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
- 音ã®å†ç”Ÿ:
+ サウンドをå†ç”Ÿ:
</text>
<check_box label="æ–°ã—ã„会話" name="new_conversation"/>
- <check_box label="ボイスコールã®ç€ä¿¡" name="incoming_voice_call"/>
- <check_box label="テレãƒãƒ¼ãƒˆã‚’渡ã™" name="teleport_offer"/>
- <check_box label="アイテムã®ã‚ªãƒ•ã‚¡ãƒ¼" name="inventory_offer"/>
+ <check_box label="å—信音声コール" name="incoming_voice_call"/>
+ <check_box label="テレãƒãƒ¼ãƒˆã‚’é€ã‚‹" name="teleport_offer"/>
+ <check_box label="インベントリをé€ã‚‹" name="inventory_offer"/>
</panel>
- <panel>
- <button label="ログã®ã‚¯ãƒªã‚¢..." name="clear_log"/>
- <button label="テキストã®å‰Šé™¤..." name="delete_transcripts"/>
+ <panel name="log_settings">
+ <button label="ログを消去..." name="clear_log"/>
+ <button label="テキストãƒãƒ£ãƒƒãƒˆã‚’削除..." name="delete_transcripts"/>
<button label="å‚ç…§..." label_selected="å‚ç…§" name="log_path_button"/>
</panel>
<button label="ä»–ã®è¨€èªž..." name="ok_btn"/>
diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml
index 1786b4befc..15017e330e 100755
--- a/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/ja/panel_preferences_graphics1.xml
@@ -30,7 +30,7 @@
<check_box initial_value="true" label="è¿‘ãã®å…‰" name="LocalLights"/>
<check_box initial_value="true" label="基本シェーダー" name="BasicShaders" tool_tip="ã“ã®ã‚ªãƒ—ションを無効ã«ã™ã‚‹ã¨ã€ã‚°ãƒ©ãƒ•ã‚£ãƒƒã‚¯ã‚«ãƒ¼ãƒ‰ã®ãƒ‰ãƒ©ã‚¤ãƒã®ç¨®é¡žã«ã‚ˆã£ã¦ã¯ã€ã‚¯ãƒ©ãƒƒã‚·ãƒ¥ã™ã‚‹ã®ã‚’防ãŽã¾ã™ã€‚"/>
<check_box initial_value="true" label="周囲(大気)シェーダー" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="å…‰ã¨å½±" name="UseLightShaders"/>
+ <check_box initial_value="true" label="高度ãªãƒ©ã‚¤ãƒ†ã‚£ãƒ³ã‚°ãƒ¢ãƒ‡ãƒ«" name="UseLightShaders"/>
<check_box initial_value="true" label="アンビエントオクルージョン" name="UseSSAO"/>
<check_box initial_value="true" label="フィールドã®é è¿‘æ„Ÿ" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/ja/panel_preferences_setup.xml b/indra/newview/skins/default/xui/ja/panel_preferences_setup.xml
index d90a1632ab..2c0359cb15 100755
--- a/indra/newview/skins/default/xui/ja/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/ja/panel_preferences_setup.xml
@@ -29,6 +29,7 @@
<combo_box.item label="自動的ã«ã‚¤ãƒ³ã‚¹ãƒˆãƒ¼ãƒ«" name="Install_automatically"/>
<combo_box.item label="手動ã§ã‚¢ãƒƒãƒ—デートをダウンロード&amp;インストール" name="Install_manual"/>
</combo_box>
+ <check_box label="release candidate ã«ã‚¢ãƒƒãƒ—グレードã—ã¾ã™" name="update_willing_to_test"/>
<text name="Proxy Settings:">
プロキシ設定:
</text>
diff --git a/indra/newview/skins/default/xui/ja/panel_script_ed.xml b/indra/newview/skins/default/xui/ja/panel_script_ed.xml
index 14d55002a3..b6d51085eb 100755
--- a/indra/newview/skins/default/xui/ja/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/ja/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="ã™ã¹ã¦é¸æŠž" name="Select All"/>
<menu_item_call label="é¸æŠžè§£é™¤" name="Deselect"/>
<menu_item_call label="検索 / å†é…ç½®..." name="Search / Replace..."/>
+ <menu_item_call label="è¡Œã«ç§»å‹•..." name="Go to line..."/>
</menu>
<menu label="ヘルプ" name="Help">
<menu_item_call label="ヘルプ..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/ja/panel_tools_texture.xml b/indra/newview/skins/default/xui/ja/panel_tools_texture.xml
new file mode 100644
index 0000000000..34763f78c1
--- /dev/null
+++ b/indra/newview/skins/default/xui/ja/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="テクスãƒãƒ£" name="Texture">
+ <panel.string name="string repeats per meter">
+ メーターã”ã¨ã«ç¹°ã‚Šè¿”ã™
+ </panel.string>
+ <panel.string name="string repeats per face">
+ é¢ã”ã¨ã«ç¹°ã‚Šè¿”ã™
+ </panel.string>
+ <text name="color label">
+ 色
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="クリックã—ã¦ã‚«ãƒ©ãƒ¼ãƒ”ッカーを開ãã¾ã™"/>
+ <text name="color trans">
+ é€éŽåº¦ %
+ </text>
+ <text name="glow label">
+ グロー
+ </text>
+ <check_box label="明るã•å…¨é–‹" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="æ質" name="Materials"/>
+ <combo_box.item label="メディア" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="テクスãƒãƒ£ (æ‹¡æ•£)" name="Texture (diffuse)"/>
+ <combo_box.item label="凹凸 (標準)" name="Bumpiness (normal)"/>
+ <combo_box.item label="è¼ã (åå°„)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="テクスãƒãƒ£" name="texture control" tool_tip="クリックã—ã¦å†™çœŸã‚’é¸æŠžã—ã¾ã™"/>
+ <text name="label alphamode">
+ アルファモード
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="ãªã—" name="None"/>
+ <combo_box.item label="アルファブレンディング" name="Alpha blending"/>
+ <combo_box.item label="アルファマスキング" name="Alpha masking"/>
+ <combo_box.item label="放射状マスク" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ マスクカットオフ
+ </text>
+ <texture_picker label="テクスãƒãƒ£" name="bumpytexture control" tool_tip="クリックã—ã¦å†™çœŸã‚’é¸æŠžã—ã¾ã™"/>
+ <text name="label bumpiness">
+ 凹凸
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="ãªã—" name="None"/>
+ <combo_box.item label="明るã•" name="Brightness"/>
+ <combo_box.item label="æš—ã•" name="Darkness"/>
+ <combo_box.item label="木目調" name="woodgrain"/>
+ <combo_box.item label="ãƒãƒ¼ã‚¯" name="bark"/>
+ <combo_box.item label="レンガ" name="bricks"/>
+ <combo_box.item label="市æ¾æ¨¡æ§˜" name="checker"/>
+ <combo_box.item label="コンクリート" name="concrete"/>
+ <combo_box.item label="å …ã„タイル" name="crustytile"/>
+ <combo_box.item label="カットストーン" name="cutstone"/>
+ <combo_box.item label="円æ¿" name="discs"/>
+ <combo_box.item label="å°çŸ³" name="gravel"/>
+ <combo_box.item label="ペトリ皿" name="petridish"/>
+ <combo_box.item label="サイディング" name="siding"/>
+ <combo_box.item label="ストーンタイル" name="stonetile"/>
+ <combo_box.item label="化粧ã—ã£ãã„" name="stucco"/>
+ <combo_box.item label="サクション" name="suction"/>
+ <combo_box.item label="ウィーブ" name="weave"/>
+ </combo_box>
+ <texture_picker label="テクスãƒãƒ£" name="shinytexture control" tool_tip="クリックã—ã¦å†™çœŸã‚’é¸æŠžã—ã¾ã™"/>
+ <text name="label shininess">
+ è¼ã
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="ãªã—" name="None"/>
+ <combo_box.item label="低" name="Low"/>
+ <combo_box.item label="中" name="Medium"/>
+ <combo_box.item label="高" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ 光沢度
+ </text>
+ <text name="label environment">
+ 環境
+ </text>
+ <text name="label shinycolor">
+ 色
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="クリックã—ã¦ã‚«ãƒ©ãƒ¼ãƒ”ッカーを開ãã¾ã™"/>
+ <text name="media_info">
+ é¸æŠžã—ãŸãƒ¡ãƒ‡ã‚£ã‚¢ã® URL ãŒã‚‚ã—ã‚ã‚Œã°ã€ã“ã“ã«å…¥ã‚Šã¾ã™
+ </text>
+ <button label="é¸æŠž..." name="add_media" tool_tip="メディアを追加ã—ã¾ã™"/>
+ <button label="削除" name="delete_media" tool_tip="ã“ã®ãƒ¡ãƒ‡ã‚£ã‚¢ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’削除ã—ã¾ã™"/>
+ <button label="æƒãˆã‚‹" label_selected="メディアを一列ã«æƒãˆã¾ã™" name="button align" tool_tip="メディアテクスãƒãƒ£ã‚’一列ã«æƒãˆã‚‹ï¼ˆæœ€åˆã«èª­ã¿è¾¼ã‚€å¿…è¦ãŒã‚ã‚Šã¾ã™ï¼‰"/>
+ <text name="tex gen">
+ マッピング
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="デフォルト" name="Default"/>
+ <combo_box.item label="å¹³é¢" name="Planar"/>
+ </combo_box>
+ <spinner label="水平スケール" name="TexScaleU"/>
+ <spinner label="垂直スケール" name="TexScaleV"/>
+ <spinner label="メーターã”ã¨ã«ç¹°ã‚Šè¿”ã™" name="rptctrl"/>
+ <spinner label="回転度" name="TexRot"/>
+ <spinner label="水平オフセット" name="TexOffsetU"/>
+ <spinner label="垂直オフセット" name="TexOffsetV"/>
+ <spinner label="水平スケール" name="bumpyScaleU"/>
+ <spinner label="垂直スケール" name="bumpyScaleV"/>
+ <spinner label="回転度" name="bumpyRot"/>
+ <spinner label="水平オフセット" name="bumpyOffsetU"/>
+ <spinner label="垂直オフセット" name="bumpyOffsetV"/>
+ <spinner label="水平スケール" name="shinyScaleU"/>
+ <spinner label="垂直スケール" name="shinyScaleV"/>
+ <spinner label="回転度" name="shinyRot"/>
+ <spinner label="水平オフセット" name="shinyOffsetU"/>
+ <spinner label="垂直オフセット" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="å¹³é¢ã‚’æƒãˆã‚‹" name="checkbox planar align" tool_tip="é¸æŠžé¢å…¨ã¦ã®ãƒ†ã‚¯ã‚¹ãƒãƒ£ã‚’ã€æœ€å¾Œã«é¸æŠžã•ã‚ŒãŸé¢ã«æƒãˆã¾ã™ã€‚å¹³é¢ãƒ†ã‚¯ã‚¹ãƒãƒ£ã®ãƒžãƒƒãƒ”ングãŒå¿…è¦ã§ã™ã€‚"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ja/role_actions.xml b/indra/newview/skins/default/xui/ja/role_actions.xml
index 896ed556ae..5c2e18df03 100755
--- a/indra/newview/skins/default/xui/ja/role_actions.xml
+++ b/indra/newview/skins/default/xui/ja/role_actions.xml
@@ -1,4 +1,4 @@
-<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<role_actions>
<action_set description="ã“れらã®èƒ½åŠ›ã«ã¯ã€ã‚°ãƒ«ãƒ¼ãƒ—メンãƒãƒ¼ã‚’追加ã€æŽ’除ã—ã€æ‹›å¾…状ãªã—ã«æ–°ãƒ¡ãƒ³ãƒãƒ¼ã®å‚加をèªã‚る権é™ãŒå«ã¾ã‚Œã¾ã™ã€‚" name="Membership">
<action description="ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«äººã‚’招待" longdescription="「役割ã€ã‚»ã‚¯ã‚·ãƒ§ãƒ³ã®ã€Œãƒ¡ãƒ³ãƒãƒ¼ã€ã‚¿ãƒ–内ã«ã‚る「招待ã€ãƒœã‚¿ãƒ³ã‚’押ã—ã¦ã€ã“ã®ã‚°ãƒ«ãƒ¼ãƒ—ã«ãƒ¡ãƒ³ãƒãƒ¼ã‚’招待ã—ã¾ã™ã€‚" name="member invite" value="1"/>
@@ -25,7 +25,7 @@
</action_set>
<action_set description="ã“れらã®èƒ½åŠ›ã«ã¯ã€åŒºç”»åã€å…¬é–‹è¨­å®šã€æ¤œç´¢ãƒ‡ã‚£ãƒ¬ã‚¯ãƒˆãƒªã¸ã®ç™»éŒ²ã€ç€åœ°ç‚¹ãªã‚‰ã³ã« TP ルートã®ã‚ªãƒ—ションを変更ã™ã‚‹æ¨©é™ãŒå«ã¾ã‚Œã¾ã™ã€‚" name="Parcel Identity">
<action description="「場所検索ã«è¡¨ç¤ºã€ã‚’切り替ãˆã‚«ãƒ†ã‚´ãƒªã‚’設定" longdescription="「場所検索ã«è¡¨ç¤ºã€ã«åˆ‡ã‚Šæ›¿ãˆã€ã€ŒåœŸåœ°æƒ…報〠&gt; 「オプションã€ã‚¿ãƒ–ã§åŒºç”»ã®ã‚«ãƒ†ã‚´ãƒªã‚’設定ã—ã¾ã™ã€‚" name="land find places" value="17"/>
- <action description="区画åã€èª¬æ˜Žã€ã€Œå ´æ‰€æ¤œç´¢ã«è¡¨ç¤ºã€ã®è¨­å®šã‚’変更" longdescription="区画åã€èª¬æ˜Žã€ã€Œå ´æ‰€æ¤œç´¢ã«è¡¨ç¤ºã€ã®è¨­å®šã‚’変更ã—ã¾ã™ã€‚ 「土地情報〠&gt; 「オプションã€ã‚¿ãƒ–ã§è¡Œã„ã¾ã™ã€‚" name="land change identity" value="18"/>
+ <action description="区画åã€èª¬æ˜Žã€ãŠã‚ˆã³ã€ŒModerate コンテンツã€è¨­å®šã‚’変更" longdescription="区画åã€èª¬æ˜Žã€ãŠã‚ˆã³ã€ŒModerate コンテンツã€è¨­å®šã‚’変更ã—ã¾ã™ã€‚「土地情報〠&gt; 「オプションã€ã‚¿ãƒ–ã§è¡Œã„ã¾ã™ã€‚" name="land change identity" value="18"/>
<action description="ç€åœ°ç‚¹ãŠã‚ˆã³ãƒ†ãƒ¬ãƒãƒ¼ãƒˆãƒ«ãƒ¼ãƒˆã‚’設定" longdescription="ã“ã®èƒ½åŠ›ã‚’æŒã¤å½¹å‰²ã®ãƒ¡ãƒ³ãƒãƒ¼ã¯ã€ã‚°ãƒ«ãƒ¼ãƒ—所有ã®åŒºç”»ä¸Šã§ç€åœ°ç‚¹ã‚’設定ã™ã‚‹ã“ã¨ã«ã‚ˆã‚Šå¤–部ã‹ã‚‰ã®ãƒ†ãƒ¬ãƒãƒ¼ãƒˆã®åˆ°ç€ä½ç½®ã‚’指定ã§ãã‚‹ã¨å…±ã«ã€ãƒ†ãƒ¬ãƒãƒ¼ãƒˆãƒ«ãƒ¼ãƒˆã‚’設定ã—ã¦ç´°ã‹ã制御ã™ã‚‹ã“ã¨ãŒã§ãã¾ã™ã€‚ ã“ã®æ“作ã¯ã€ã€ŒåœŸåœ°æƒ…å ±ã€ï¼žã€Œã‚ªãƒ—ションã€ã‚¿ãƒ–ã§è¡Œã„ã¾ã™ã€‚" name="land set landing point" value="19"/>
</action_set>
<action_set description="ã“れらã®èƒ½åŠ›ã«ã¯ã€ã€Œã‚ªãƒ–ジェクトを作æˆã€ã€ã€Œåœ°å½¢ã‚’編集ã€ã€éŸ³æ¥½ã¨ãƒ¡ãƒ‡ã‚£ã‚¢ã®è¨­å®šãªã©ã€åŒºç”»ã®ã‚ªãƒ—ションã«é–¢é€£ã™ã‚‹æ¨©é™ãŒå«ã¾ã‚Œã¾ã™ã€‚" name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/ja/strings.xml b/indra/newview/skins/default/xui/ja/strings.xml
index b27904c4d7..a0f45e5a55 100755
--- a/indra/newview/skins/default/xui/ja/strings.xml
+++ b/indra/newview/skins/default/xui/ja/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
ãŠä½¿ã„ã®å¤ã„ビューワã§ã¯ Second Life ã«ã‚¢ã‚¯ã‚»ã‚¹ã§ãã¾ã›ã‚“。以下ã®ãƒšãƒ¼ã‚¸ã‹ã‚‰æ–°ã—ã„ビューワをダウンロードã—ã¦ãã ã•ã„:
http://secondlife.com/download
@@ -448,6 +451,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="SLappAgentRequestFriend">
フレンド登録リクエスト
</string>
+ <string name="SLappAgentRemoveFriend">
+ フレンドã®å‰Šé™¤
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
é–‰ã˜ã‚‹ (⌘W)
</string>
@@ -838,6 +844,9 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="multiple_textures">
複数
</string>
+ <string name="use_texture">
+ テクスãƒãƒ£ã‚’使用
+ </string>
<string name="texture_loading">
ローディング...
</string>
@@ -937,6 +946,21 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="TeleportYourAgent">
ã‚ãªãŸã‚’テレãƒãƒ¼ãƒˆ
</string>
+ <string name="JoinAnExperience">
+ 体験ã«å‚加ã™ã‚‹
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ 土地ã®ã‚¢ã‚¯ã‚»ã‚¹ãƒªã‚¹ãƒˆã‚’管ç†ã™ã‚‹ã¨ãã«ã‚¢ãƒ©ãƒ¼ãƒˆã‚’表示ã—ãªã„
+ </string>
+ <string name="OverrideYourAnimations">
+ デフォルトã®ã‚¢ãƒ‹ãƒ¡ãƒ¼ã‚·ãƒ§ãƒ³ã‚’ç½®ãæ›ãˆ
+ </string>
+ <string name="ScriptReturnObjects">
+ ã‚ãªãŸã®ä»£ã‚ã‚Šã«ã‚ªãƒ–ジェクトを返å´
+ </string>
+ <string name="UnknownScriptPermission">
+ (ä¸æ˜Ž)!
+ </string>
<string name="SIM_ACCESS_PG">
General
</string>
@@ -1250,7 +1274,7 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1968,6 +1992,12 @@ support@secondlife.com ã«ãŠå•ã„åˆã‚ã›ãã ã•ã„。
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD(å³ä¸‹ï¼‰
</string>
+ <string name="ATTACH_NECK">
+ 首
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ ã‚¢ãƒã‚¿ãƒ¼ã®ä¸­å¤®
+ </string>
<string name="CursorPos">
[LINE] 行目ã€[COLUMN] 列目
</string>
@@ -2997,6 +3027,9 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã
<string name="Hip Width">
è…°ã®å¹…
</string>
+ <string name="Hover">
+ ホãƒãƒ¼
+ </string>
<string name="In">
内å‘ã
</string>
@@ -5081,4 +5114,7 @@ www.secondlife.com ã‹ã‚‰æœ€æ–°ãƒãƒ¼ã‚¸ãƒ§ãƒ³ã‚’ダウンロードã—ã¦ãã ã
<string name="logging_calls_enabled_log_empty">
ログイン時ã®ä¼šè©±ã¯ã‚ã‚Šã¾ã›ã‚“。誰ã‹ã«ã”連絡ã—ãŸå¾Œã€ã¾ãŸã¯èª°ã‹ãŒã‚ãªãŸã«é€£çµ¡ã—ãŸå¾Œã€ãƒ­ã‚°ã‚¨ãƒ³ãƒˆãƒªãŒã“ã“ã«è¡¨ç¤ºã•ã‚Œã¾ã™ã€‚
</string>
+ <string name="loading_chat_logs">
+ ロード中...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/pl/floater_tools.xml b/indra/newview/skins/default/xui/pl/floater_tools.xml
index 9e6fed8387..69d5c23f9c 100755
--- a/indra/newview/skins/default/xui/pl/floater_tools.xml
+++ b/indra/newview/skins/default/xui/pl/floater_tools.xml
@@ -442,16 +442,11 @@
<combo_box.item label="Suction" name="suction"/>
<combo_box.item label="Fali" name="weave"/>
</combo_box>
- <check_box initial_value="nieprawda" label="Połącz powierzchnie planarne" name="checkbox planar align" tool_tip="Połącz tekstury na wszystkich wybranych powierzchniach z powierzchnią wybraną jako ostatnia. Wymaga planarnego mapowania tekstury."/>
- <text name="rpt">
- Powtórzenia / Powierzchnia
- </text>
<spinner label="Poziomo (U)" name="TexScaleU"/>
<check_box label="Odwróć" name="checkbox flip s"/>
<spinner label="Pionowo (V)" name="TexScaleV"/>
<check_box label="Odwróć" name="checkbox flip t"/>
<spinner label="Powtórzenia˚" name="TexRot"/>
- <spinner label="Powtórzenia / metr" name="rptctrl"/>
<button label="Zastosuj" label_selected="Zastosuj" name="button apply"/>
<text name="tex offset">
Wyrównanie tekstury
diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
index f2beef091a..4cd271a141 100755
--- a/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/pl/panel_preferences_graphics1.xml
@@ -26,7 +26,7 @@
<text name="ShadersText">
Cieniowanie pixeli (shadery):
</text>
- <check_box initial_value="prawda" label="Przeźroczystość wody" name="TransparentWater"/>
+ <check_box initial_value="true" label="Przeźroczystość wody" name="TransparentWater"/>
<check_box initial_value="true" label="Mapowanie wypukłości i połysk" name="BumpShiny"/>
<check_box initial_value="true" label="Podstawowe shadery" name="BasicShaders" tool_tip="Wyłączenie tej opcji może naprawić błędy niektórych sterowników graficznych."/>
<check_box initial_value="true" label="Shadery atmosfery" name="WindLightUseAtmosShaders"/>
diff --git a/indra/newview/skins/default/xui/pl/panel_preferences_setup.xml b/indra/newview/skins/default/xui/pl/panel_preferences_setup.xml
index fa0a5981a8..b663e18227 100755
--- a/indra/newview/skins/default/xui/pl/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/pl/panel_preferences_setup.xml
@@ -26,14 +26,13 @@
Internet:
</text>
<radio_group name="use_external_browser">
- <radio_item label="Użyj zewnętrznej przeglądarki (IE, Firefox, Safari)" name="external" tool_tip="Używaj zewnętrznej przeglądarki. Nie jest to rekomendowane w trybie pełnoekranowym." value="1"/>
+ <radio_item label="Użyj zewnętrznej przeglądarki (IE, Firefox, Safari)" name="external" tool_tip="Używaj zewnętrznej przeglądarki. Nie jest to rekomendowane w trybie pełnoekranowym." value="true"/>
<radio_item label="Używaj wbudowanej przeglądarki." name="internal" tool_tip="Używaj wbudowanej przeglądarki. Ta przeglądarka otworzy nowe okno w [APP_NAME]." value=""/>
</radio_group>
<check_box initial_value="true" label="Zezwalaj na wtyczki" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="Akceptuj ciasteczka z Internetu" name="cookies_enabled"/>
<check_box initial_value="true" label="Zezwalaj na Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="nieprawda" label="Zezwól na wyskakujące okienka przeglądarki mediów" name="media_popup_enabled"/>
- <check_box initial_value="false" label="Używaj serwera proxy" name="web_proxy_enabled"/>
+ <check_box initial_value="false" label="Zezwól na wyskakujące okienka przeglądarki mediów" name="media_popup_enabled"/>
<text name="Proxy location">
Lokalizacja proxy:
</text>
diff --git a/indra/newview/skins/default/xui/pt/floater_about.xml b/indra/newview/skins/default/xui/pt/floater_about.xml
index d089266342..47975a6386 100755
--- a/indra/newview/skins/default/xui/pt/floater_about.xml
+++ b/indra/newview/skins/default/xui/pt/floater_about.xml
@@ -7,7 +7,9 @@
Construído com [COMPILER] versão [COMPILER_VERSION]
</floater.string>
<floater.string name="AboutPosition">
- Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em [HOSTNAME]&lt;/nolink&gt;([HOSTIP])
+ Você está em [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] em [REGION] localizado em &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(coordenadas globais [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/pt/floater_bulk_perms.xml b/indra/newview/skins/default/xui/pt/floater_bulk_perms.xml
index 8823d04b62..998fa8b2d6 100755
--- a/indra/newview/skins/default/xui/pt/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/pt/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="EDITAR AUTORIZAÇÕES DE CONTEÚDO">
+<floater name="floaterbulkperms" title="AJUSTAR PERMISSÕES DE CONTEÚDO">
<floater.string name="nothing_to_modify_text">
A seleção não contém nenhum conteúdo editável.
</floater.string>
@@ -33,7 +33,7 @@
<button label="Tudo" label_selected="Todas" name="check_all"/>
<button label="Limpar" label_selected="Nenhuma" name="check_none"/>
<text name="newperms">
- Novas autorizações de conteúdo
+ Ajustar permissões de conteúdo para
</text>
<text name="GroupLabel">
Grupo:
@@ -49,6 +49,7 @@
<check_box label="Modificar" name="next_owner_modify"/>
<check_box label="Copiar" name="next_owner_copy"/>
<check_box initial_value="true" label="Transferir" name="next_owner_transfer" tool_tip="O próximo dono poderá revender ou dar este objeto"/>
- <button label="OK" name="apply"/>
+ <button label="OK" name="ok"/>
+ <button label="Aplicar" name="apply"/>
<button label="Cancelar" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_goto_line.xml b/indra/newview/skins/default/xui/pt/floater_goto_line.xml
new file mode 100644
index 0000000000..f2ef825ba0
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="IR PARA A LINHA">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Ir para a linha
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/pt/floater_im_session.xml b/indra/newview/skins/default/xui/pt/floater_im_session.xml
index 9f6a7a06ad..e592b14fa7 100755
--- a/indra/newview/skins/default/xui/pt/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/pt/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Traduzir bate-papo" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Traduzir conversa" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml
index d04cf2a173..182f2513e0 100755
--- a/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/pt/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Exibir:
</text>
- <check_box label="Testar" name="show_world"/>
+ <check_box label="Mundo" name="show_world"/>
<check_box label="Apenas móveis" name="show_world_movables_only"/>
<check_box label="Navmesh" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/pt/floater_tools.xml b/indra/newview/skins/default/xui/pt/floater_tools.xml
index 8c245c582e..66c14cdecf 100755
--- a/indra/newview/skins/default/xui/pt/floater_tools.xml
+++ b/indra/newview/skins/default/xui/pt/floater_tools.xml
@@ -463,16 +463,11 @@
<combo_box.item label="Sulcos" name="suction"/>
<combo_box.item label="Weave" name="weave"/>
</combo_box>
- <check_box initial_value="falso" label="Alinhar planares" name="checkbox planar align" tool_tip="Alinhar texturas dos planos selecionados com o plano selecionado por último. Requer mapeamento planar da textura."/>
- <text name="rpt">
- Repetições / Plano
- </text>
<spinner label="Horizontal (U)" name="TexScaleU"/>
<check_box label="Inverter" name="checkbox flip s"/>
<spinner label="Vertical (V)" name="TexScaleV"/>
<check_box label="Inverter" name="checkbox flip t"/>
<spinner label="Rotação˚" name="TexRot"/>
- <spinner label="Repetições/Metro" name="rptctrl"/>
<button label="Aplicar" label_selected="Aplicar" name="button apply"/>
<text name="tex offset">
Offset de textura
diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_other.xml b/indra/newview/skins/default/xui/pt/menu_attachment_other.xml
index cfd69158bc..61953f9f78 100755
--- a/indra/newview/skins/default/xui/pt/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/pt/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Congelar" name="Freeze..."/>
<menu_item_call label="Ejetar" name="Eject..."/>
<menu_item_call label="Depurar texturas" name="Debug..."/>
+ <menu_item_call label="Descartar XML" name="Dump XML"/>
<menu_item_call label="Mais zoom" name="Zoom In"/>
<menu_item_call label="Pagar" name="Pay..."/>
<menu_item_call label="Perfil do objeto" name="Object Inspect"/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
index 5b32784c32..2d4cd670e6 100755
--- a/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/pt/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Meus grupos" name="Groups..."/>
<menu_item_call label="Meu perfil" name="Profile..."/>
<menu_item_call label="Depurar texturas" name="Debug..."/>
+ <menu_item_call label="Descartar XML" name="Dump XML"/>
<menu_item_call label="Largar" name="Drop"/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_other.xml b/indra/newview/skins/default/xui/pt/menu_avatar_other.xml
index a4a26144c7..1af8d64438 100755
--- a/indra/newview/skins/default/xui/pt/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/pt/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Congelar" name="Freeze..."/>
<menu_item_call label="Ejetar" name="Eject..."/>
<menu_item_call label="Depurar texturas" name="Debug..."/>
+ <menu_item_call label="Descartar XML" name="Dump XML"/>
<menu_item_call label="Mais zoom" name="Zoom In"/>
<menu_item_call label="Pagar" name="Pay..."/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
index e84dcb093d..447b77657b 100755
--- a/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/pt/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Meus grupos" name="Groups..."/>
<menu_item_call label="Meu perfil" name="Profile..."/>
<menu_item_call label="Depurar texturas" name="Debug..."/>
+ <menu_item_call label="Descartar XML" name="Dump XML"/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_conversation.xml b/indra/newview/skins/default/xui/pt/menu_conversation.xml
index 01316b887d..2dd150a61e 100644
--- a/indra/newview/skins/default/xui/pt/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/pt/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Encerrar conversa" name="close_conversation"/>
<menu_item_call label="Abrir conversa de voz" name="open_voice_conversation"/>
<menu_item_call label="Desconectar de voz" name="disconnect_from_voice"/>
+ <menu_item_call label="Fechar selecionados" name="close_selected_conversations"/>
<menu_item_call label="Exibir perfil" name="view_profile"/>
<menu_item_call label="MI" name="im"/>
<menu_item_call label="Oferecer teletransporte" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_land.xml b/indra/newview/skins/default/xui/pt/menu_land.xml
index 9182ce321a..2ebe85df6e 100755
--- a/indra/newview/skins/default/xui/pt/menu_land.xml
+++ b/indra/newview/skins/default/xui/pt/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Comprar passe" name="Land Buy Pass"/>
<menu_item_call label="Construir" name="Create"/>
<menu_item_call label="Editar a topografia" name="Edit Terrain"/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_login.xml b/indra/newview/skins/default/xui/pt/menu_login.xml
index be94ad49db..cd840f3137 100755
--- a/indra/newview/skins/default/xui/pt/menu_login.xml
+++ b/indra/newview/skins/default/xui/pt/menu_login.xml
@@ -17,7 +17,13 @@
<menu_item_call label="Mostrar TOS" name="TOS"/>
<menu_item_call label="Mostrar mensagem crítica" name="Critical"/>
<menu_item_call label="Test de Bugs de Conteúdo Web" name="Web Content Floater Debug Test"/>
- <menu label="Configurar nível de registro em log" name="Set Logging Level"/>
+ <menu label="Configurar nível de registro em log" name="Set Logging Level">
+ <menu_item_check label="Depurar" name="Debug"/>
+ <menu_item_check label="Info" name="Info"/>
+ <menu_item_check label="Aviso" name="Warning"/>
+ <menu_item_check label="Erro" name="Error"/>
+ <menu_item_check label="Nenhum" name="None"/>
+ </menu>
<menu_item_check label="Exibir seletor da grade" name="Show Grid Picker"/>
<menu_item_call label="Exibir painel de notificações" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_mute_particle.xml b/indra/newview/skins/default/xui/pt/menu_mute_particle.xml
new file mode 100644
index 0000000000..be13c66d7a
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_object.xml b/indra/newview/skins/default/xui/pt/menu_object.xml
index 28dd9febe2..a552a5de5a 100755
--- a/indra/newview/skins/default/xui/pt/menu_object.xml
+++ b/indra/newview/skins/default/xui/pt/menu_object.xml
@@ -5,13 +5,13 @@
</menu_item_call>
<menu_item_call label="Editar" name="Edit..."/>
<menu_item_call label="Construir" name="Build"/>
- <menu_item_call label="Exibir em linksets" name="show_in_linksets"/>
- <menu_item_call label="Exibir em personagens" name="show_in_characters"/>
<menu_item_call label="Abrir" name="Open"/>
<menu_item_call label="Sentar aqui" name="Object Sit"/>
<menu_item_call label="Ficar de pé" name="Object Stand Up"/>
<menu_item_call label="Perfil do objeto" name="Object Inspect"/>
<menu_item_call label="Mais zoom" name="Zoom In"/>
+ <menu_item_call label="Exibir em linksets" name="show_in_linksets"/>
+ <menu_item_call label="Exibir em personagens" name="show_in_characters"/>
<context_menu label="Colocar no(a)" name="Put On">
<menu_item_call label="Vestir" name="Wear"/>
<menu_item_call label="Adicionar" name="Add"/>
@@ -28,4 +28,5 @@
<menu_item_call label="Pagar" name="Pay..."/>
<menu_item_call label="Comprar" name="Buy..."/>
<menu_item_call label="Excluir" name="Delete"/>
+ <menu_item_call label="Bloquear proprietário da partícula" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_url_agent.xml b/indra/newview/skins/default/xui/pt/menu_url_agent.xml
index aa0a426405..102df18b28 100755
--- a/indra/newview/skins/default/xui/pt/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/pt/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Exibir perfil" name="show_agent"/>
<menu_item_call label="Enviar MI..." name="send_im"/>
<menu_item_call label="Adicionar amigo..." name="add_friend"/>
+ <menu_item_call label="Remover amigo..." name="remove_friend"/>
<menu_item_call label="Copiar nome para área de transferência" name="url_copy_label"/>
<menu_item_call label="Copiar SLurl para área de transferência" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/pt/menu_url_objectim.xml b/indra/newview/skins/default/xui/pt/menu_url_objectim.xml
index 247a92567a..2cd0f52ef3 100755
--- a/indra/newview/skins/default/xui/pt/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/pt/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Perfil do objeto..." name="show_object"/>
+ <menu_item_call label="Bloquear..." name="block_object"/>
<menu_item_call label="Mostrar no mapa" name="show_on_map"/>
<menu_item_call label="Teletransportar para lugar do objeto" name="teleport_to_object"/>
<menu_item_call label="Copiar nome do objeto para área de transferência" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/pt/menu_viewer.xml b/indra/newview/skins/default/xui/pt/menu_viewer.xml
index 15814fed4c..e6eceb5f2f 100755
--- a/indra/newview/skins/default/xui/pt/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/pt/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Parar minha animação" name="Stop Animating My Avatar"/>
<menu_item_call label="Andar/correr/voar..." name="Walk / run / fly"/>
</menu>
- <menu label="Status" name="Status"/>
+ <menu label="Status" name="Status">
+ <menu_item_check label="Ausente" name="Away"/>
+ <menu_item_check label="Não perturbe" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="Comprar L$..." name="Buy and Sell L$"/>
<menu_item_call label="Caixa de saída do lojista..." name="MerchantOutbox"/>
<menu_item_call label="Painel da conta..." name="Manage My Account">
@@ -32,6 +35,7 @@
<menu_item_check label="Conversas..." name="Conversations"/>
<menu_item_check label="Bate-papo local..." name="Nearby Chat"/>
<menu_item_check label="Falar" name="Speak"/>
+ <menu_item_check label="Registro de conversas..." name="Conversation Log..."/>
<menu label="Distorção de voz" name="VoiceMorphing">
<menu_item_check label="Não distorcer voz" name="NoVoiceMorphing"/>
<menu_item_check label="Visualizar..." name="Preview"/>
@@ -42,6 +46,7 @@
<menu_item_check label="Grupos" name="My Groups"/>
<menu_item_check label="Pessoas próximas" name="Active Speakers"/>
<menu_item_call label="Lista de bloqueados" name="Block List"/>
+ <menu_item_check label="Não perturbe" name="Do Not Disturb"/>
</menu>
<menu label="Mundo" name="World">
<menu_item_call label="Criar marco deste lugar" name="Create Landmark Here"/>
@@ -110,6 +115,7 @@
<menu_item_call label="Incluir próxima parte" name="Include Next Part"/>
<menu_item_call label="Incluir parte anterior" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Linksets..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Enfocar seleção" name="Focus on Selection"/>
<menu_item_call label="Ampliar seleção" name="Zoom to Selection"/>
<menu label="Objeto:" name="Object">
@@ -273,6 +279,7 @@
<menu_item_check label="Camera Offset" name="Camera Offset"/>
<menu_item_check label="Taxa de quadros aleatória" name="Randomize Framerate"/>
<menu_item_check label="Frame Test" name="Frame Test"/>
+ <menu_item_call label="Perfil do quadro" name="Frame Profile"/>
</menu>
<menu label="Render Metadata" name="Render Metadata">
<menu_item_check label="Normais" name="Normals"/>
@@ -293,15 +300,15 @@
</menu>
<menu label="Rendering" name="Rendering">
<menu_item_check label="Axes" name="Axes"/>
+ <menu_item_call label="Informações sobre o material selecionado" name="Selected Material Info"/>
<menu_item_check label="Wireframe" name="Wireframe"/>
- <menu_item_check label="Iluminação e sombras" name="Advanced Lighting Model"/>
+ <menu_item_check label="Modelo avançado de luzes" name="Advanced Lighting Model"/>
<menu_item_check label="Sombras da projeção do sol/lua" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO e sombra suave" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Máscaras alpha automáticas (adiadas)" name="Automatic Alpha Masks (deferred)"/>
<menu_item_check label="Máscaras alpha automáticas (sem adiar)" name="Automatic Alpha Masks (non-deferred)"/>
<menu_item_check label="Texturas de animação" name="Animation Textures"/>
<menu_item_check label="Desativar texturas" name="Disable Textures"/>
- <menu_item_check label="Atlas texturizado (fase experimental)" name="Texture Atlas"/>
<menu_item_check label="Render Attached Lights" name="Render Attached Lights"/>
<menu_item_check label="Render Attached Particles" name="Render Attached Particles"/>
<menu_item_check label="Objetos iridescentes" name="Hover Glow Objects"/>
@@ -320,7 +327,6 @@
<menu_item_call label="Teste de mídia do navegador" name="Web Browser Test"/>
<menu_item_call label="Navegador de conteúdo web" name="Web Content Browser"/>
<menu_item_call label="Print Selected Object Info" name="Print Selected Object Info"/>
- <menu_item_call label="Dados de memória" name="Memory Stats"/>
<menu_item_check label="Console de depuração de região" name="Region Debug Console"/>
<menu_item_check label="Debug Clicks" name="Debug Clicks"/>
<menu_item_check label="Debug Mouse Events" name="Debug Mouse Events"/>
diff --git a/indra/newview/skins/default/xui/pt/notifications.xml b/indra/newview/skins/default/xui/pt/notifications.xml
index d9f5e48745..d5096ec858 100755
--- a/indra/newview/skins/default/xui/pt/notifications.xml
+++ b/indra/newview/skins/default/xui/pt/notifications.xml
@@ -209,6 +209,14 @@ Qualquer membro numa função com esta habilidade, pode atribuir a sí mesmo --
Adicionar esta habilidade a &apos;[ROLE_NAME]&apos;?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Você está prestes a expulsar [AVATAR_NAME] do grupo.
+ <usetemplate ignoretext="Confirmar expulsão de um participante do grupo" name="okcancelignore" notext="Cancelar" yestext="Expulsar"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Você está prestes a expulsar [COUNT] membros do grupo.
+ <usetemplate ignoretext="Confirmar expulsão de diversos membros do grupo" name="okcancelignore" notext="Cancelar" yestext="Expulsar"/>
+ </notification>
<notification name="AttachmentDrop">
Você está prestes a largar seu anexo.
Tem certeza de que quer prosseguir?
@@ -1105,9 +1113,9 @@ em TODOS OS TERRENOS deste sim?
Por favor, insira um valor maior.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Pelo menos um dos itens possui links que levam a ele. Ao excluir o item, os links não funcionarão mais. Por isso, recomendamos excluir os links primeiro.
+ Pelo menos um dos itens possui links que levam a ele. Ao excluir o item, os links não funcionarão mais. Por isso, recomendamos excluir os links primeiro.
-Tem certeza de que quer excluir estes items?
+Tem certeza de que quer excluir estes itens?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="OK"/>
</notification>
<notification name="ConfirmObjectDeleteLock">
@@ -1123,9 +1131,9 @@ Tem certeza de que deseja apagar estes itens?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectDeleteNoOwn">
- Você não é proprietário de pelo menos um dos itens selecionados.
+ Ao menos um dos itens selecionados não é seu.
-Tem certeza de que deseja apagar estes itens?
+Tem certeza de que quer excluir estes itens?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopy">
@@ -1135,22 +1143,26 @@ Tem certeza de que deseja apagar estes itens?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoOwn">
- Pelo menos um dos objetos está trancado ou não é de sua posse.
+ Ao menos um objeto está bloqueado.
+Ao menos um objeto não é seu.
-Tem certeza de que deseja apagar estes itens?
+Tem certeza de que quer excluir estes itens?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectDeleteNoCopyNoOwn">
- Pelo menos um dos objetos não é copiável ou não é de sua posse.
+ Ao menos um objeto não é copiável.
+Ao menos um objeto não é seu.
-Tem certeza de que deseja apagar estes itens?
+Tem certeza de que quer excluir estes itens?
<usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectDeleteLockNoCopyNoOwn">
- Pelo menos um dos objetos está trancado, não é copiável ou você não o possui.
+ Ao menos um objeto está bloqueado.
+Ao menos um objeto não é copiável.
+Ao menos um objeto não é seu.
-Tem certeza de que deseja apagar estes itens?
- <usetemplate name="okcancelbuttons" notext="Não" yestext="Sim"/>
+Tem certeza de que quer excluir estes itens?
+ <usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Sim"/>
</notification>
<notification name="ConfirmObjectTakeLock">
Pelo menos um dos objetos está trancado.
@@ -1468,13 +1480,43 @@ Versão [VERSION] [[RELEASE_NOTES_FULL_URL] sobre esta atualização]
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
O software requer uma atualização que já foi baixada.
-Versão [VERSION]
+Versão [VERSION] Informação [[INFO_URL] sobre essa atualização]
Para instalar a atualização, será preciso reiniciar o [APP_NAME].
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
Para instalar a atualização, será preciso reiniciar o [APP_NAME].
+Informação [[INFO_URL] sobre essa atualização]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ Baixamos uma atualização para a instalação do [APP_NAME].
+Versão [VERSION]
+O visualizador experimental foi substituído por um visualizador [NEW_CHANNEL];
+consulte [[INFO_URL] para obter mais detalhes sobre essa atualização]
+ <usetemplate name="okcancelbuttons" notext="Depois..." yestext="Instalar agora e reiniciar o [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ Baixamos uma atualização para a instalação do [APP_NAME].
+Versão [VERSION]
+O visualizador experimental foi substituído por um visualizador [NEW_CHANNEL];
+consulte a informação [[INFO_URL] sobre essa atualização]
+ <usetemplate name="okcancelbuttons" notext="Depois..." yestext="Instalar agora e reiniciar o [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ O software requer uma atualização que já foi baixada.
+Versão [VERSION]
+O visualizador experimental foi substituído por um visualizador [NEW_CHANNEL];
+consulte a informação [[INFO_URL] sobre essa atualização]
+
+Para instalar a atualização, será preciso reiniciar o [APP_NAME].
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Para instalar a atualização, será preciso reiniciar o [APP_NAME].
+O visualizador experimental foi substituído por um visualizador [NEW_CHANNEL];
+consulte a informação [[INFO_URL] sobre essa atualização]
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1524,6 +1566,10 @@ Para instalar a atualização, será preciso reiniciar o [APP_NAME].
Você é atualmente um membro do grupo
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Sair"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Não foi possível deixar o grupo. Você não pode deixar o grupo pois é o último proprietário dele. Primeiramente, atribua outro membro à função de proprietário.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
Tem CERTEZA de que deseja expulsar todos os residentes do grid?
<usetemplate name="okcancelbuttons" notext="Cancelar" yestext="Chutar todos"/>
@@ -2384,9 +2430,7 @@ Selecione só um objeto.
e selecionar &apos;Teletransportar&apos;.)
</notification>
<notification name="TeleportToPerson">
- Para entrar em contato com residentes como &apos;[NAME]&apos;, clique no botão &quot;Pessoas&quot;, selecione um residente na janela que é exibida e clique em &apos;MI&apos; na
- parte inferior da janela.
- (Também é possível clicar duas vezes no nome, ou clicar no nome com o botão direito e selecionar &apos;MI&apos;.)
+ Para iniciar uma conversa particular com alguém, clique com o botão direito no avatar e selecione &quot;MI&quot; no menu.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
Impossível selecionar terra nas fronteiras do servidor. Tente selecionar um pedaço menor de terra.
@@ -2757,6 +2801,15 @@ Não conceda acesso se você não entender completamente por que ele deseja aces
<button name="Deny" text="Negar"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ A permissão de script de tempo de execução solicitada por &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos;, um objeto de &apos;[NAME]&apos;, não é reconhecida pelo visualizador e não pode ser concedida.
+
+Para conceder essa permissão, atualize seu visualizador para a versão mais recente em [DOWNLOADURL].
+ <form name="form">
+ <button name="Deny" text="Ok"/>
+ <button name="Mute" text="Bloquear"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
&apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos; de [NAME]
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/pt/panel_people.xml b/indra/newview/skins/default/xui/pt/panel_people.xml
index babb48c208..205fd6b97d 100755
--- a/indra/newview/skins/default/xui/pt/panel_people.xml
+++ b/indra/newview/skins/default/xui/pt/panel_people.xml
@@ -49,6 +49,9 @@ Em busca de alguém para conversar? Procure no [secondlife:///app/worldmap Mapa-
<menu_button name="plus_btn" tool_tip="Entrar em um grupo/Criar novo grupo"/>
<dnd_button name="minus_btn" tool_tip="Sair do grupo selecionado"/>
</panel>
+ <text name="groupcount">
+ Você pertence a [COUNT] grupos e pode entrar em mais [REMAINING].
+ </text>
</panel>
<panel label="RECENTE" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
index baf14c2c23..89f1e07647 100755
--- a/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_chat.xml
@@ -1,8 +1,8 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Chat" name="chat">
- <panel>
- <check_box initial_value="true" label="Executar animação digitada quando estiver conversando" name="play_typing_animation"/>
- <check_box label="Enviar MIs por email se estiver desconectado" name="send_im_to_email"/>
+ <panel name="general_chat_settings">
+ <check_box initial_value="true" label="Executar animação de digitação durante o bate-papo" name="play_typing_animation"/>
+ <check_box label="Envie MIs por email quando eu estiver desconectado" name="send_im_to_email"/>
<check_box label="Apenas amigos e grupos podem me ligar ou enviar MIs" name="voice_call_friends_only_check"/>
<text name="font_size">
Tamanho da fonte:
@@ -12,62 +12,74 @@
<item label="Médio" name="Medium" value="1"/>
<item label="Grande" name="Large" value="2"/>
</combo_box>
- <check_box label="Balão de bate-papo" name="bubble_text_chat"/>
+ <check_box label="Balão de conversa" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Notificações
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
MIs de amigos:
</text>
<combo_box name="FriendIMOptions">
<item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Abrir pop up com mensagem" name="PopUpMessage" value="toast"/>
- <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="flash"/>
- <item label="Nenhum" name="None" value="none"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Executar som" name="play_sound_friend_im"/>
<text name="non_friend_ims">
MIs de não amigos:
</text>
<combo_box name="NonFriendIMOptions">
<item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Abrir pop up com mensagem" name="PopUpMessage" value="toast"/>
- <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="flash"/>
- <item label="Nenhum" name="None" value="none"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Executar som" name="play_sound_non_friend_im"/>
<text name="conference_ims">
MIs de conferências:
</text>
<combo_box name="ConferenceIMOptions">
<item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Abrir pop up com mensagem" name="PopUpMessage" value="toast"/>
- <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="flash"/>
- <item label="Nenhum" name="None" value="none"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Executar som" name="play_sound_conference_im"/>
<text name="group_chat">
- Bate-papo de grupo:
+ Conversa em grupo:
</text>
<combo_box name="GroupChatOptions">
<item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Abrir pop up com mensagem" name="PopUpMessage" value="toast"/>
- <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="flash"/>
- <item label="Nenhum" name="None" value="none"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolbarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Executar som" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
- Bate-papo local:
+ Conversa local:
</text>
<combo_box name="NearbyChatOptions">
<item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Abrir pop up com mensagem" name="PopUpMessage" value="toast"/>
- <item label="Piscar botão da barra de ferramentas" name="FlashToolBarButton" value="flash"/>
- <item label="Nenhum" name="None" value="none"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolBarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Executar som" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ MIs de objetos:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Abrir janela Conversas" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Abrir pop up com mensagem" name="PopUpMessage" value="avisos"/>
+ <item label="Piscar botão da barra de ferramentas" name="FlashToolBarButton" value="piscar"/>
+ <item label="Nenhuma ação" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Executar som" name="play_sound_object_im"/>
<text name="notifications_alert">
Para interromper temporariamente todas as notificações, use Comunicar &gt; Não perturbe.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Executar som:
</text>
@@ -76,7 +88,7 @@
<check_box label="Oferta de teletransporte" name="teleport_offer"/>
<check_box label="Oferta de inventário" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="Limpar registro..." name="clear_log"/>
<button label="Excluir transcrições..." name="delete_transcripts"/>
<button label="Procurar..." label_selected="Procurar" name="log_path_button"/>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
index 28e7184326..756e345cb8 100755
--- a/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_graphics1.xml
@@ -26,14 +26,14 @@ rápido
<text name="ShadersText">
Sombreadores:
</text>
- <check_box initial_value="verdadeiro" label="Ãgua transparente" name="TransparentWater"/>
+ <check_box initial_value="true" label="Ãgua transparente" name="TransparentWater"/>
<check_box initial_value="true" label="Bump de Mapeamento e Brilho" name="BumpShiny"/>
- <check_box initial_value="verdadeiro" label="Luzes locais" name="LocalLights"/>
+ <check_box initial_value="true" label="Luzes locais" name="LocalLights"/>
<check_box initial_value="true" label="Sombreadores básicos" name="BasicShaders" tool_tip="Desabilitar esta opção poderá impedir que alguns drivers de placa de vídeo a travem."/>
<check_box initial_value="true" label="Sombreadores Atmosféricos" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="verdadeiro" label="Iluminação e sombras" name="UseLightShaders"/>
- <check_box initial_value="verdadeiro" label="Oclusão ambiental" name="UseSSAO"/>
- <check_box initial_value="verdadeiro" label="Profundidade" name="UseDoF"/>
+ <check_box initial_value="true" label="Modelo avançado de luzes" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Oclusão ambiental" name="UseSSAO"/>
+ <check_box initial_value="true" label="Profundidade" name="UseDoF"/>
<text name="shadows_label">
Sombras:
</text>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
index ebbd63138a..1279e74e21 100755
--- a/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_setup.xml
@@ -21,7 +21,7 @@
<check_box initial_value="true" label="Habilitar plugins" name="browser_plugins_enabled"/>
<check_box initial_value="true" label="Aceitar cookies" name="cookies_enabled"/>
<check_box initial_value="true" label="Habilitar Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="falso" label="Ativar pop-ups no navegador de mídia" name="media_popup_enabled"/>
+ <check_box initial_value="false" label="Ativar pop-ups no navegador de mídia" name="media_popup_enabled"/>
<text name="Software updates:">
Atualizações de software:
</text>
@@ -29,6 +29,7 @@
<combo_box.item label="Instalar automaticamente" name="Install_automatically"/>
<combo_box.item label="Baixar e instalar atualizações manualmente" name="Install_manual"/>
</combo_box>
+ <check_box label="Disposto a atualizar para candidatos da versão" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Configurações de proxy:
</text>
diff --git a/indra/newview/skins/default/xui/pt/panel_preferences_sound.xml b/indra/newview/skins/default/xui/pt/panel_preferences_sound.xml
index d910a7b812..fff5fd7005 100755
--- a/indra/newview/skins/default/xui/pt/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/pt/panel_preferences_sound.xml
@@ -19,7 +19,7 @@
<check_box label="Ativado" name="enable_voice_check"/>
<check_box label="Autorizar auto-play de mídias" name="media_auto_play_btn" tool_tip="Marque esta opção para auto-executar mídias, se elas quiserem" value="true"/>
<check_box label="Tocar mídia anexada em outros avatares" name="media_show_on_others_btn" tool_tip="Desmarque esta opção para ocultar mídias anexadas em avatares por perto" value="true"/>
- <check_box label="Tocar áudio de gestos" name="gesture_audio_play_btn" tool_tip="Selecione para ouvir o áudio de gestos" value="verdadeiro"/>
+ <check_box label="Tocar áudio de gestos" name="gesture_audio_play_btn" tool_tip="Selecione para ouvir o áudio de gestos" value="true"/>
<text name="voice_chat_settings">
Configuração de bate-papo de voz
</text>
diff --git a/indra/newview/skins/default/xui/pt/panel_script_ed.xml b/indra/newview/skins/default/xui/pt/panel_script_ed.xml
index de02aafe2f..39bb5edc75 100755
--- a/indra/newview/skins/default/xui/pt/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/pt/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Selecionar tudo" name="Select All"/>
<menu_item_call label="Desmarcar" name="Deselect"/>
<menu_item_call label="Buscar / Substituir..." name="Search / Replace..."/>
+ <menu_item_call label="Ir para a linha..." name="Go to line..."/>
</menu>
<menu label="Ajuda" name="Help">
<menu_item_call label="ajuda..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/pt/panel_tools_texture.xml b/indra/newview/skins/default/xui/pt/panel_tools_texture.xml
new file mode 100644
index 0000000000..03da89dd3b
--- /dev/null
+++ b/indra/newview/skins/default/xui/pt/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Textura" name="Texture">
+ <panel.string name="string repeats per meter">
+ Repetições por metro
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Repetições por face
+ </panel.string>
+ <text name="color label">
+ Cor
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Selecionar a cor"/>
+ <text name="color trans">
+ % de transparência
+ </text>
+ <text name="glow label">
+ Brilho
+ </text>
+ <check_box label="Completamente luminoso" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Materiais" name="Materials"/>
+ <combo_box.item label="Mídia" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Textura (difusa)" name="Texture (diffuse)"/>
+ <combo_box.item label="Relevo (normal)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Brilho (especular)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Textura" name="texture control" tool_tip="Selecionar imagem"/>
+ <text name="label alphamode">
+ Modo alpha
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Nenhum" name="None"/>
+ <combo_box.item label="Mistura alpha" name="Alpha blending"/>
+ <combo_box.item label="Máscara alpha" name="Alpha masking"/>
+ <combo_box.item label="Máscara emissiva" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Corte da máscara
+ </text>
+ <texture_picker label="Textura" name="bumpytexture control" tool_tip="Selecionar imagem"/>
+ <text name="label bumpiness">
+ Relevo
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Nenhum" name="None"/>
+ <combo_box.item label="Luminosidade" name="Brightness"/>
+ <combo_box.item label="Escuridão" name="Darkness"/>
+ <combo_box.item label="grão de madeira" name="woodgrain"/>
+ <combo_box.item label="casca de árvore" name="bark"/>
+ <combo_box.item label="tijolos" name="bricks"/>
+ <combo_box.item label="quadriculado" name="checker"/>
+ <combo_box.item label="concreto" name="concrete"/>
+ <combo_box.item label="ladrilho ríspido" name="crustytile"/>
+ <combo_box.item label="pedra talhada" name="cutstone"/>
+ <combo_box.item label="discos" name="discs"/>
+ <combo_box.item label="cascalho" name="gravel"/>
+ <combo_box.item label="placa de petri" name="petridish"/>
+ <combo_box.item label="desvio" name="siding"/>
+ <combo_box.item label="ladrilho de pedra" name="stonetile"/>
+ <combo_box.item label="estuque" name="stucco"/>
+ <combo_box.item label="sucção" name="suction"/>
+ <combo_box.item label="tecelagem" name="weave"/>
+ </combo_box>
+ <texture_picker label="Textura" name="shinytexture control" tool_tip="Selecionar imagem"/>
+ <text name="label shininess">
+ Brilho
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Nenhum" name="None"/>
+ <combo_box.item label="Baixo" name="Low"/>
+ <combo_box.item label="Médio" name="Medium"/>
+ <combo_box.item label="Alto" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Acetinação
+ </text>
+ <text name="label environment">
+ Ambiente
+ </text>
+ <text name="label shinycolor">
+ Cor
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Selecionar a cor"/>
+ <text name="media_info">
+ A URL da mídia escolhida, caso haja, é inserida aqui
+ </text>
+ <button label="Selecionar..." name="add_media" tool_tip="Adicionar mídia"/>
+ <button label="Remover" name="delete_media" tool_tip="Excluir esta textura de mídia"/>
+ <button label="Alinhar" label_selected="Alinhar mídia" name="button align" tool_tip="Alinhar texturas de mídia (após carregar mídia)"/>
+ <text name="tex gen">
+ Mapeamento
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Padrão" name="Default"/>
+ <combo_box.item label="Planar" name="Planar"/>
+ </combo_box>
+ <spinner label="Escala horizontal" name="TexScaleU"/>
+ <spinner label="Escala vertical" name="TexScaleV"/>
+ <spinner label="Repetições por metro" name="rptctrl"/>
+ <spinner label="Graus de rotação" name="TexRot"/>
+ <spinner label="Offset horizontal" name="TexOffsetU"/>
+ <spinner label="Offset vertical" name="TexOffsetV"/>
+ <spinner label="Escala horizontal" name="bumpyScaleU"/>
+ <spinner label="Escala vertical" name="bumpyScaleV"/>
+ <spinner label="Graus de rotação" name="bumpyRot"/>
+ <spinner label="Offset horizontal" name="bumpyOffsetU"/>
+ <spinner label="Offset vertical" name="bumpyOffsetV"/>
+ <spinner label="Escala horizontal" name="shinyScaleU"/>
+ <spinner label="Escala vertical" name="shinyScaleV"/>
+ <spinner label="Graus de rotação" name="shinyRot"/>
+ <spinner label="Offset horizontal" name="shinyOffsetU"/>
+ <spinner label="Offset vertical" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Alinhar planos planares" name="checkbox planar align" tool_tip="Alinhar texturas de todos os planos selecionados com o plano selecionado por último. Requer mapeamento de textura planar."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/pt/role_actions.xml b/indra/newview/skins/default/xui/pt/role_actions.xml
index 21b085431e..e45a3bd21f 100755
--- a/indra/newview/skins/default/xui/pt/role_actions.xml
+++ b/indra/newview/skins/default/xui/pt/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Estas habilidades incluem poderes para mudar o nome da parcelas e configurações de publicação, visibilidade da busca de diretório e ponto de aterrissagem &amp; opções de rota de TP." name="Parcel Identity">
<action description="Alternar &apos;Exibir nos resultados de busca&apos; e selecionar a categoria" longdescription="Alterne entre &apos;Exibir nos resultados de busca&apos; ou não, e selecione a categoria do terreno em &apos;Sobre o terreno&apos;." name="land find places" value="17"/>
- <action description="Mude o nome, a descrição e a exibição do terreno nos resultados de busca." longdescription="Mude o nome, a descrição e a exibição do terreno nos resultados de busca. Veja essas opções em Sobre o terreno &gt; guia Opções." name="land change identity" value="18"/>
+ <action description="Alterar nome da parcela, descrição e configurações de &quot;Conteúdo moderado&quot;" longdescription="Altere o nome da parcela, descrição e configurações de &quot;Conteúdo moderado&quot;. Isso é feito em Sobre o terreno &gt; guia Opções." name="land change identity" value="18"/>
<action description="Definir ponto de aterrissagem e rota de teletransporte" longdescription="Em uma parcela pertencente ao grupo, membros em uma função com esta habilidade podem definir um ponto de aterrissagem para especificar onde os teletransportes chegam e também definir a rota do teletransporte para um maior controle. É feito em Sobre o terreno &gt; aba Opções." name="land set landing point" value="19"/>
</action_set>
<action_set description="Estas habilidade incluem poderes que afetam opções de parcela, como &apos;Criar objetos&apos;, &apos;Editar terreno&apos; e música &amp; configurações de mídia." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/pt/strings.xml b/indra/newview/skins/default/xui/pt/strings.xml
index 4bf18aab70..2eb4c0a02e 100755
--- a/indra/newview/skins/default/xui/pt/strings.xml
+++ b/indra/newview/skins/default/xui/pt/strings.xml
@@ -130,6 +130,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
O visualizador utilizado já não é compatível com o Second Life. Visite a página abaixo para baixar uma versão atual: http://secondlife.com/download
@@ -400,6 +403,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="SLappAgentRequestFriend">
Pedido de amizade
</string>
+ <string name="SLappAgentRemoveFriend">
+ Remoção de amigo
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Fechar (⌘W)
</string>
@@ -787,6 +793,9 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="multiple_textures">
Múltiplo
</string>
+ <string name="use_texture">
+ Usar textura
+ </string>
<string name="texture_loading">
Carregando...
</string>
@@ -883,6 +892,21 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="TeleportYourAgent">
Teletransportá-lo
</string>
+ <string name="JoinAnExperience">
+ Participar de uma experiência
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Suprimir alertas ao gerenciar listas de acesso ao terreno
+ </string>
+ <string name="OverrideYourAnimations">
+ Substituir suas animações padrão
+ </string>
+ <string name="ScriptReturnObjects">
+ Retornar objetos em seu nome
+ </string>
+ <string name="UnknownScriptPermission">
+ (desconhecido)!
+ </string>
<string name="SIM_ACCESS_PG">
Público geral
</string>
@@ -1196,7 +1220,7 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1908,6 +1932,12 @@ Pessoas com contas gratuitas não poderão acessar o Second Life no momento para
<string name="ATTACH_HUD_BOTTOM_RIGHT">
HUD direito inferior
</string>
+ <string name="ATTACH_NECK">
+ Pescoço
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Centro do avatar
+ </string>
<string name="CursorPos">
Linha [LINE], Coluna [COLUMN]
</string>
@@ -2894,6 +2924,9 @@ If you continue to receive this message, contact the [SUPPORT_SITE].
<string name="Hip Width">
Largura do quadril
</string>
+ <string name="Hover">
+ Pairar
+ </string>
<string name="In">
Dentro
</string>
@@ -4951,4 +4984,7 @@ Tente colocar o caminho do editor entre aspas.
<string name="logging_calls_enabled_log_empty">
Não há conversas registradas. Depois que você entrar em contato com alguém, ou alguém entrar em contato com você, um registro será exibido aqui.
</string>
+ <string name="loading_chat_logs">
+ Carregando...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/ru/floater_about.xml b/indra/newview/skins/default/xui/ru/floater_about.xml
index 2b2b3cf453..9494106e96 100755
--- a/indra/newview/skins/default/xui/ru/floater_about.xml
+++ b/indra/newview/skins/default/xui/ru/floater_about.xml
@@ -9,6 +9,8 @@
</floater.string>
<floater.string name="AboutPosition">
Ð’Ñ‹ в точке [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] в регионе «[REGION]», раÑположенном на &lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(глобальные координаты [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/ru/floater_auction.xml b/indra/newview/skins/default/xui/ru/floater_auction.xml
index d84dc2e941..105c75c919 100755
--- a/indra/newview/skins/default/xui/ru/floater_auction.xml
+++ b/indra/newview/skins/default/xui/ru/floater_auction.xml
@@ -3,7 +3,7 @@
<floater.string name="already for sale">
ÐÐµÐ»ÑŒÐ·Ñ Ð²Ñ‹Ñтавить на аукцион учаÑтки, которые уже продаютÑÑ.
</floater.string>
- <check_box initial_value="иÑтина" label="Ð’ÐºÐ»ÑŽÑ‡Ð°Ñ Ð¶ÐµÐ»Ñ‚ÑƒÑŽ ограду вокруг выбранного учаÑтка" name="fence_check"/>
+ <check_box initial_value="true" label="Ð’ÐºÐ»ÑŽÑ‡Ð°Ñ Ð¶ÐµÐ»Ñ‚ÑƒÑŽ ограду вокруг выбранного учаÑтка" name="fence_check"/>
<button label="Снимок" label_selected="Снимок" name="snapshot_btn"/>
<button label="Купить может каждый" label_selected="Купить может каждый" name="sell_to_anyone_btn"/>
<button label="ОчиÑтить наÑтройки" label_selected="ОчиÑтить наÑтройки" name="reset_parcel_btn"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_bulk_perms.xml b/indra/newview/skins/default/xui/ru/floater_bulk_perms.xml
index ccf13cf02a..304bf97dc1 100755
--- a/indra/newview/skins/default/xui/ru/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/ru/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="ИЗМЕÐИТЬ РÐЗРЕШЕÐИЯ ÐРИСПОЛЬЗОВÐÐИЕ КОÐТЕÐТÐ">
+<floater name="floaterbulkperms" title="ÐÐСТРОИТЬ РÐЗРЕШЕÐИЯ ÐРИСПОЛЬЗОВÐÐИЕ КОÐТЕÐТÐ">
<floater.string name="nothing_to_modify_text">
Ð’ выбранной облаÑти нет контента, который можно изменÑÑ‚ÑŒ.
</floater.string>
@@ -24,7 +24,7 @@
<button label="√ Ð’Ñе" name="check_all"/>
<button label="ОчиÑтить" label_selected="Ðет" name="check_none"/>
<text name="newperms">
- Ðовые Ñ€Ð°Ð·Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð½Ð° контент
+ ÐаÑтроить Ñ€Ð°Ð·Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð½Ð° иÑпользование контента:
</text>
<text name="GroupLabel">
Группа:
@@ -39,7 +39,8 @@
</text>
<check_box label="ИзменÑÑ‚ÑŒ" name="next_owner_modify"/>
<check_box label="Копировать" name="next_owner_copy"/>
- <check_box initial_value="иÑтина" label="Передать" name="next_owner_transfer" tool_tip="Следующий владелец может отдать или перепродать объект"/>
- <button label="ОК" name="apply"/>
+ <check_box initial_value="true" label="Передать" name="next_owner_transfer" tool_tip="Следующий владелец может отдать или перепродать объект"/>
+ <button label="OK" name="ok"/>
+ <button label="Применить" name="apply"/>
<button label="Отмена" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_goto_line.xml b/indra/newview/skins/default/xui/ru/floater_goto_line.xml
new file mode 100644
index 0000000000..51caaa471d
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="ПЕРЕЙТИ ÐРСТРОКУ">
+ <button label="OK" label_selected="OK" name="goto_btn"/>
+ <text name="txt">
+ Перейти на Ñтроку
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml b/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
index 43f8c36473..d7da112a27 100755
--- a/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
+++ b/indra/newview/skins/default/xui/ru/floater_hardware_settings.xml
@@ -24,7 +24,7 @@
<text name="Enable VBO:">
Включить VBO:
</text>
- <check_box initial_value="иÑтина" label="Включить объекты вершинных буферов OpenGL" name="vbo" tool_tip="Включение Ñтого параметра на Ñовременном оборудовании даÑÑ‚ увеличение производительноÑти. Однако на Ñтаром оборудовании Ñто может привеÑти к Ñбою приложениÑ."/>
+ <check_box initial_value="true" label="Включить объекты вершинных буферов OpenGL" name="vbo" tool_tip="Включение Ñтого параметра на Ñовременном оборудовании даÑÑ‚ увеличение производительноÑти. Однако на Ñтаром оборудовании Ñто может привеÑти к Ñбою приложениÑ."/>
<text name="tc label">
Включить S3TC:
</text>
diff --git a/indra/newview/skins/default/xui/ru/floater_im_session.xml b/indra/newview/skins/default/xui/ru/floater_im_session.xml
index ea110ffb44..d4ca04b88b 100755
--- a/indra/newview/skins/default/xui/ru/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/ru/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Переводить чат" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Переводить чат" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/ru/floater_live_lsleditor.xml b/indra/newview/skins/default/xui/ru/floater_live_lsleditor.xml
index d8047fc045..fb6e747592 100755
--- a/indra/newview/skins/default/xui/ru/floater_live_lsleditor.xml
+++ b/indra/newview/skins/default/xui/ru/floater_live_lsleditor.xml
@@ -10,6 +10,6 @@
СКРИПТ: [NAME]
</floater.string>
<button label="СброÑ" label_selected="СброÑ" name="Reset"/>
- <check_box initial_value="иÑтина" label="ВыполнÑетÑÑ" name="running"/>
- <check_box initial_value="иÑтина" label="Моно" name="mono"/>
+ <check_box initial_value="true" label="ВыполнÑетÑÑ" name="running"/>
+ <check_box initial_value="true" label="Моно" name="mono"/>
</floater>
diff --git a/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml
index 8faddb1805..fa72df04fd 100755
--- a/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/ru/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Показать:
</text>
- <check_box label="ТеÑÑ‚" name="show_world"/>
+ <check_box label="Мир" name="show_world"/>
<check_box label="Только перемещаемые предметы" name="show_world_movables_only"/>
<check_box label="ÐÐ°Ð²Ð¸Ð³Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ñетка" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/ru/floater_perm_prefs.xml b/indra/newview/skins/default/xui/ru/floater_perm_prefs.xml
index a704b87bd1..626f3c9321 100755
--- a/indra/newview/skins/default/xui/ru/floater_perm_prefs.xml
+++ b/indra/newview/skins/default/xui/ru/floater_perm_prefs.xml
@@ -8,7 +8,7 @@
</text>
<check_box label="изменÑÑ‚ÑŒ" name="next_owner_modify"/>
<check_box label="копировать" name="next_owner_copy"/>
- <check_box initial_value="иÑтина" label="перепродавать/отдавать" name="next_owner_transfer"/>
+ <check_box initial_value="true" label="перепродавать/отдавать" name="next_owner_transfer"/>
</panel>
<button label="ОК" label_selected="ОК" name="ok"/>
<button label="Отмена" label_selected="Отмена" name="cancel"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_preferences_proxy.xml b/indra/newview/skins/default/xui/ru/floater_preferences_proxy.xml
index 4eecfedf17..13cff2bcbe 100755
--- a/indra/newview/skins/default/xui/ru/floater_preferences_proxy.xml
+++ b/indra/newview/skins/default/xui/ru/floater_preferences_proxy.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="Proxy Settings Floater" title="ÐаÑтройки прокÑи-Ñервера">
- <check_box initial_value="ложь" label="ИÑпользовать HTTP-прокÑи Ð´Ð»Ñ Ð²ÐµÐ±-Ñтраниц" name="web_proxy_enabled"/>
+ <check_box initial_value="false" label="ИÑпользовать HTTP-прокÑи Ð´Ð»Ñ Ð²ÐµÐ±-Ñтраниц" name="web_proxy_enabled"/>
<text name="http_proxy_label">
HTTP-прокÑи:
</text>
diff --git a/indra/newview/skins/default/xui/ru/floater_settings_debug.xml b/indra/newview/skins/default/xui/ru/floater_settings_debug.xml
index 7db014ef53..db78d11e90 100755
--- a/indra/newview/skins/default/xui/ru/floater_settings_debug.xml
+++ b/indra/newview/skins/default/xui/ru/floater_settings_debug.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<floater name="settings_debug" title="ÐÐСТРОЙКИ ОТЛÐДКИ">
<radio_group name="boolean_combo">
- <radio_item label="ИСТИÐÐ" name="TRUE" value="иÑтина"/>
+ <radio_item label="ИСТИÐÐ" name="TRUE" value="true"/>
<radio_item label="ЛОЖЬ" name="FALSE" value=""/>
</radio_group>
<color_swatch label="Цвет" name="val_color_swatch"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
index a9a21e7d4a..c9e117362f 100755
--- a/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
+++ b/indra/newview/skins/default/xui/ru/floater_texture_ctrl.xml
@@ -19,10 +19,10 @@
<button label="По умолчанию" label_selected="По умолчанию" name="Default"/>
<button label="ОчиÑтить" label_selected="ОчиÑтить" name="Blank"/>
<button label="Ðет" label_selected="Ðет" name="None"/>
- <check_box initial_value="иÑтина" label="Применить ÑейчаÑ" name="apply_immediate_check"/>
+ <check_box initial_value="true" label="Применить ÑейчаÑ" name="apply_immediate_check"/>
<text name="preview_disabled" value="ПроÑмотр отключен"/>
<filter_editor label="Фильтровать текÑтуры" name="inventory search editor"/>
- <check_box initial_value="ложь" label="Показывать папки" name="show_folders_check"/>
+ <check_box initial_value="false" label="Показывать папки" name="show_folders_check"/>
<button label="Добавить" label_selected="Добавить" name="l_add_btn"/>
<button label="Удалить" label_selected="Удалить" name="l_rem_btn"/>
<button label="Передать" label_selected="Передать" name="l_upl_btn"/>
diff --git a/indra/newview/skins/default/xui/ru/floater_tools.xml b/indra/newview/skins/default/xui/ru/floater_tools.xml
index c312f73428..35921d147f 100755
--- a/indra/newview/skins/default/xui/ru/floater_tools.xml
+++ b/indra/newview/skins/default/xui/ru/floater_tools.xml
@@ -76,8 +76,8 @@
<text label="РаÑÑ‚Ñжка обеих Ñторон" name="checkbox uniform label">
РаÑÑ‚Ñжка обеих Ñторон
</text>
- <check_box initial_value="иÑтина" label="РаÑÑ‚Ñгивать текÑтуры" name="checkbox stretch textures"/>
- <check_box initial_value="иÑтина" label="ПривÑзка" name="checkbox snap to grid"/>
+ <check_box initial_value="true" label="РаÑÑ‚Ñгивать текÑтуры" name="checkbox stretch textures"/>
+ <check_box initial_value="true" label="ПривÑзка" name="checkbox snap to grid"/>
<combo_box name="combobox grid mode" tool_tip="Выберите тип линейки Ñетки Ð´Ð»Ñ Ñ€Ð°Ð·Ð¼ÐµÑ‰ÐµÐ½Ð¸Ñ Ð¾Ð±ÑŠÐµÐºÑ‚Ð°">
<combo_box.item label="МироваÑ" name="World"/>
<combo_box.item label="ЛокальнаÑ" name="Local"/>
@@ -101,7 +101,7 @@
<button name="ToolGrass" tool_tip="Трава"/>
<check_box label="Держать инÑтрумент" name="checkbox sticky"/>
<check_box label="Копировать выдел." name="checkbox copy selection"/>
- <check_box initial_value="иÑтина" label="Центрир. копию" name="checkbox copy centers"/>
+ <check_box initial_value="true" label="Центрир. копию" name="checkbox copy centers"/>
<check_box label="Повернуть копию" name="checkbox copy rotates"/>
<radio_group name="land_radio_group">
<radio_item label="Выбрать землю" name="radio select land"/>
@@ -465,16 +465,11 @@
<combo_box.item label="приÑоÑка" name="suction"/>
<combo_box.item label="переплетение" name="weave"/>
</combo_box>
- <check_box initial_value="ложь" label="СоглаÑование" name="checkbox planar align" tool_tip="СоглаÑование текÑтур на вÑех выбранных граних по поÑледней выбранной грани. Должно быть выбрано наложение по плоÑкоÑÑ‚Ñм."/>
- <text name="rpt">
- Повторов на грань
- </text>
<spinner label="По горизонтали (U)" name="TexScaleU"/>
<check_box label="Разворот" name="checkbox flip s"/>
<spinner label="По вертикали (V)" name="TexScaleV"/>
<check_box label="Разворот" name="checkbox flip t"/>
<spinner label="Вращение˚" name="TexRot"/>
- <spinner label="Повторов на метр" name="rptctrl"/>
<button label="Применить" label_selected="Применить" name="button apply"/>
<text name="tex offset">
Сдвиг текÑтуры
diff --git a/indra/newview/skins/default/xui/ru/floater_world_map.xml b/indra/newview/skins/default/xui/ru/floater_world_map.xml
index ef8dfe22ae..7d2acfd9a0 100755
--- a/indra/newview/skins/default/xui/ru/floater_world_map.xml
+++ b/indra/newview/skins/default/xui/ru/floater_world_map.xml
@@ -35,7 +35,7 @@
<text name="pg_label">
Общие
</text>
- <check_box initial_value="иÑтина" name="events_mature_chk"/>
+ <check_box initial_value="true" name="events_mature_chk"/>
<text name="events_mature_label">
Умеренные
</text>
diff --git a/indra/newview/skins/default/xui/ru/menu_attachment_other.xml b/indra/newview/skins/default/xui/ru/menu_attachment_other.xml
index fb1c24448b..76acb32a64 100755
--- a/indra/newview/skins/default/xui/ru/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/ru/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Заморозить" name="Freeze..."/>
<menu_item_call label="Выкинуть" name="Eject..."/>
<menu_item_call label="Отладка текÑтур" name="Debug..."/>
+ <menu_item_call label="Вывод XML" name="Dump XML"/>
<menu_item_call label="Приблизить" name="Zoom In"/>
<menu_item_call label="Заплатить" name="Pay..."/>
<menu_item_call label="Профиль объекта" name="Object Inspect"/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_attachment_self.xml b/indra/newview/skins/default/xui/ru/menu_attachment_self.xml
index f241b48871..2b1291a8d5 100755
--- a/indra/newview/skins/default/xui/ru/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/ru/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Мои группы" name="Groups..."/>
<menu_item_call label="Мой профиль" name="Profile..."/>
<menu_item_call label="Отладка текÑтур" name="Debug..."/>
+ <menu_item_call label="Вывод XML" name="Dump XML"/>
<menu_item_call label="БроÑить" name="Drop"/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_avatar_other.xml b/indra/newview/skins/default/xui/ru/menu_avatar_other.xml
index fb283c9d80..dfe3c2e701 100755
--- a/indra/newview/skins/default/xui/ru/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/ru/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Заморозить" name="Freeze..."/>
<menu_item_call label="Выкинуть" name="Eject..."/>
<menu_item_call label="Отладка текÑтур" name="Debug..."/>
+ <menu_item_call label="Вывод XML" name="Dump XML"/>
<menu_item_call label="Приблизить" name="Zoom In"/>
<menu_item_call label="Заплатить" name="Pay..."/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_avatar_self.xml b/indra/newview/skins/default/xui/ru/menu_avatar_self.xml
index b72f3dcc42..e09117226c 100755
--- a/indra/newview/skins/default/xui/ru/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/ru/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Мои группы" name="Groups..."/>
<menu_item_call label="Мой профиль" name="Profile..."/>
<menu_item_call label="Отладка текÑтур" name="Debug..."/>
+ <menu_item_call label="Вывод XML" name="Dump XML"/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_conversation.xml b/indra/newview/skins/default/xui/ru/menu_conversation.xml
index 530b1ea704..4d1240db98 100644
--- a/indra/newview/skins/default/xui/ru/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/ru/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Закрыть разговор" name="close_conversation"/>
<menu_item_call label="Открыть голоÑовой чат" name="open_voice_conversation"/>
<menu_item_call label="Прекратить голоÑовой чат" name="disconnect_from_voice"/>
+ <menu_item_call label="Закрыть выбранные" name="close_selected_conversations"/>
<menu_item_call label="Смотреть профиль" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="Предложить телепортацию" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_land.xml b/indra/newview/skins/default/xui/ru/menu_land.xml
index 89889d7bf6..5aa4e6ccd2 100755
--- a/indra/newview/skins/default/xui/ru/menu_land.xml
+++ b/indra/newview/skins/default/xui/ru/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Купить пропуÑк" name="Land Buy Pass"/>
<menu_item_call label="СтроительÑтво" name="Create"/>
<menu_item_call label="Изменить ландшафт" name="Edit Terrain"/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_login.xml b/indra/newview/skins/default/xui/ru/menu_login.xml
index 93a5ffbb25..835c4e186e 100755
--- a/indra/newview/skins/default/xui/ru/menu_login.xml
+++ b/indra/newview/skins/default/xui/ru/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="Показать лицензионное Ñоглашение" name="TOS"/>
<menu_item_call label="Показать Ñообщение об ошибке" name="Critical"/>
<menu_item_call label="ТеÑÑ‚ отладки плавающего окна Ñ Ð²ÐµÐ±-контентом" name="Web Content Floater Debug Test"/>
- <menu label="Уровень журнала" name="Set Logging Level"/>
+ <menu label="Уровень журнала" name="Set Logging Level">
+ <menu_item_check label="Отладка" name="Debug"/>
+ <menu_item_check label="ИнформациÑ" name="Info"/>
+ <menu_item_check label="Внимание!" name="Warning"/>
+ <menu_item_check label="Ошибка" name="Error"/>
+ <menu_item_check label="Ðет" name="None"/>
+ </menu>
<menu_item_check label="Выбор Ñетки" name="Show Grid Picker"/>
<menu_item_call label="КонÑоль уведомлений" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_mute_particle.xml b/indra/newview/skins/default/xui/ru/menu_mute_particle.xml
new file mode 100644
index 0000000000..0c5a147419
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_object.xml b/indra/newview/skins/default/xui/ru/menu_object.xml
index 288df3beb9..056dab74c1 100755
--- a/indra/newview/skins/default/xui/ru/menu_object.xml
+++ b/indra/newview/skins/default/xui/ru/menu_object.xml
@@ -3,13 +3,13 @@
<menu_item_call label="КоÑнутьÑÑ" name="Object Touch"/>
<menu_item_call label="Изменить" name="Edit..."/>
<menu_item_call label="СтроительÑтво" name="Build"/>
- <menu_item_call label="Показывать в наборах ÑвÑзей" name="show_in_linksets"/>
- <menu_item_call label="Показывать в перÑонажах" name="show_in_characters"/>
<menu_item_call label="Открыто" name="Open"/>
<menu_item_call label="СеÑÑ‚ÑŒ здеÑÑŒ" name="Object Sit"/>
<menu_item_call label="Ð’Ñтать" name="Object Stand Up"/>
<menu_item_call label="Профиль объекта" name="Object Inspect"/>
<menu_item_call label="Приблизить" name="Zoom In"/>
+ <menu_item_call label="Показывать в наборах ÑвÑзей" name="show_in_linksets"/>
+ <menu_item_call label="Показывать в перÑонажах" name="show_in_characters"/>
<context_menu label="Ðадеть" name="Put On">
<menu_item_call label="Ðадеть" name="Wear"/>
<menu_item_call label="Добавить" name="Add"/>
@@ -26,4 +26,5 @@
<menu_item_call label="Заплатить" name="Pay..."/>
<menu_item_call label="Купить" name="Buy..."/>
<menu_item_call label="Удалить" name="Delete"/>
+ <menu_item_call label="Блокировать владельца учаÑтка" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_url_agent.xml b/indra/newview/skins/default/xui/ru/menu_url_agent.xml
index 230d049fad..fcd1fe310d 100755
--- a/indra/newview/skins/default/xui/ru/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/ru/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Смотреть профиль" name="show_agent"/>
<menu_item_call label="Отправить Ñообщение..." name="send_im"/>
<menu_item_call label="Добавить в друзьÑ..." name="add_friend"/>
+ <menu_item_call label="Удалить из друзей..." name="remove_friend"/>
<menu_item_call label="Копировать название в буфер обмена" name="url_copy_label"/>
<menu_item_call label="Копировать URL-Ð°Ð´Ñ€ÐµÑ SL в буфер обмена" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/ru/menu_url_objectim.xml b/indra/newview/skins/default/xui/ru/menu_url_objectim.xml
index 1326db708e..4f5361b2e3 100755
--- a/indra/newview/skins/default/xui/ru/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/ru/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Профиль объекта..." name="show_object"/>
+ <menu_item_call label="Блокировать..." name="block_object"/>
<menu_item_call label="Показать на карте" name="show_on_map"/>
<menu_item_call label="Телепорт в меÑтоположение объекта" name="teleport_to_object"/>
<menu_item_call label="Копировать название объекта в буфер обмена" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/ru/menu_viewer.xml b/indra/newview/skins/default/xui/ru/menu_viewer.xml
index 92a9943b93..fcb7c4e531 100755
--- a/indra/newview/skins/default/xui/ru/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/ru/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="ОÑтановить анимацию" name="Stop Animating My Avatar"/>
<menu_item_call label="Ходьба / бег / полет..." name="Walk / run / fly"/>
</menu>
- <menu label="СтатуÑ" name="Status"/>
+ <menu label="СтатуÑ" name="Status">
+ <menu_item_check label="Ðет на меÑте" name="Away"/>
+ <menu_item_check label="Ðе беÑпокоить" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="Купить L$..." name="Buy and Sell L$"/>
<menu_item_call label="Торговые иÑходÑщие..." name="MerchantOutbox"/>
<menu_item_call label="Ð˜Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ð¾Ð½Ð½Ð°Ñ Ð¿Ð°Ð½ÐµÐ»ÑŒ аккаунта..." name="Manage My Account"/>
@@ -30,6 +33,7 @@
<menu_item_check label="Разговоры..." name="Conversations"/>
<menu_item_check label="Локальный чат..." name="Nearby Chat"/>
<menu_item_check label="Говорить" name="Speak"/>
+ <menu_item_check label="Журнал разговора..." name="Conversation Log..."/>
<menu label="Изменение голоÑа" name="VoiceMorphing">
<menu_item_check label="Без Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ñ Ð³Ð¾Ð»Ð¾Ñа" name="NoVoiceMorphing"/>
<menu_item_check label="ПроÑмотр..." name="Preview"/>
@@ -40,6 +44,7 @@
<menu_item_check label="Группы" name="My Groups"/>
<menu_item_check label="Люди неподалеку" name="Active Speakers"/>
<menu_item_call label="Черный ÑпиÑок" name="Block List"/>
+ <menu_item_check label="Ðе беÑпокоить" name="Do Not Disturb"/>
</menu>
<menu label="Мир" name="World">
<menu_item_call label="Добавить закладку на Ñто меÑто" name="Create Landmark Here"/>
@@ -108,13 +113,13 @@
<menu_item_call label="Включить Ñледующую" name="Include Next Part"/>
<menu_item_call label="Включить предыдущую" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Ðаборы ÑвÑзей..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Ð¤Ð¾ÐºÑƒÑ Ð½Ð° выбранном" name="Focus on Selection"/>
<menu_item_call label="Приблизить к выбранному" name="Zoom to Selection"/>
<menu label="Объект" name="Object">
<menu_item_call label="Купить" name="Menu Object Buy"/>
<menu_item_call label="ВзÑÑ‚ÑŒ" name="Menu Object Take"/>
<menu_item_call label="ВзÑÑ‚ÑŒ копию" name="Take Copy"/>
- <menu_item_call label="Сохранить в моем инвентаре" name="Save Object Back to My Inventory"/>
<menu_item_call label="Сохранить в контенте объектов" name="Save Object Back to Object Contents"/>
<menu_item_call label="Вернуть объект" name="Return Object back to Owner"/>
</menu>
@@ -270,6 +275,7 @@
<menu_item_check label="Ð¡Ð»ÑƒÑ‡Ð°Ð¹Ð½Ð°Ñ Ñ‡Ð°Ñтота кадров" name="Randomize Framerate"/>
<menu_item_check label="ПериодичеÑкое замедление кадров" name="Periodic Slow Frame"/>
<menu_item_check label="ТеÑÑ‚ кадров" name="Frame Test"/>
+ <menu_item_call label="Профиль кадра" name="Frame Profile"/>
</menu>
<menu label="Визуализировать метаданные" name="Render Metadata">
<menu_item_check label="Рамки" name="Bounding Boxes"/>
@@ -304,9 +310,10 @@
<menu_item_check label="ОÑи" name="Axes"/>
<menu_item_check label="КаÑательный базиÑ" name="Tangent Basis"/>
<menu_item_call label="Ð’Ñ‹Ð±Ñ€Ð°Ð½Ð½Ð°Ñ Ñ‚ÐµÐºÑтура в оÑнове" name="Selected Texture Info Basis"/>
+ <menu_item_call label="Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾ выбранном материале" name="Selected Material Info"/>
<menu_item_check label="КаркаÑ" name="Wireframe"/>
<menu_item_check label="Смыкание объектов" name="Object-Object Occlusion"/>
- <menu_item_check label="ОÑвещение и тени" name="Advanced Lighting Model"/>
+ <menu_item_check label="РаÑÑˆÐ¸Ñ€ÐµÐ½Ð½Ð°Ñ Ð¼Ð¾Ð´ÐµÐ»ÑŒ оÑвещениÑ" name="Advanced Lighting Model"/>
<menu_item_check label="Тени от Ñолнца, луны и прожекторов" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO и Ñглаживание теней" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="Отладка GL" name="Debug GL"/>
@@ -316,7 +323,6 @@
<menu_item_check label="ТекÑтуры анимаций" name="Animation Textures"/>
<menu_item_check label="Отключить текÑтуры" name="Disable Textures"/>
<menu_item_check label="ТекÑтуры в полном разрешении" name="Rull Res Textures"/>
- <menu_item_check label="ÐÑ‚Ð»Ð°Ñ Ñ‚ÐµÐºÑтур (ÑкÑÐ¿ÐµÑ€Ð¸Ð¼ÐµÐ½Ñ‚Ð°Ð»ÑŒÐ½Ð°Ñ Ñ„ÑƒÐ½ÐºÑ†Ð¸Ñ)" name="Texture Atlas"/>
<menu_item_check label="Ð’Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¿Ñ€Ð¸Ñоединенных иÑточников Ñвета" name="Render Attached Lights"/>
<menu_item_check label="Ð’Ð¸Ð·ÑƒÐ°Ð»Ð¸Ð·Ð°Ñ†Ð¸Ñ Ð¿Ñ€Ð¸Ñоединенных чаÑтиц" name="Render Attached Particles"/>
<menu_item_check label="ПарÑщие ÑветÑщиеÑÑ Ð¾Ð±ÑŠÐµÐºÑ‚Ñ‹" name="Hover Glow Objects"/>
@@ -352,7 +358,6 @@
<menu_item_call label="Вывод ÑредÑтва фокуÑировки" name="Dump Focus Holder"/>
<menu_item_call label="Печать информации о выбранных объектах" name="Print Selected Object Info"/>
<menu_item_call label="Печать информации об агенте" name="Print Agent Info"/>
- <menu_item_call label="СтатиÑтичеÑÐºÐ°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ Ð¾ памÑти" name="Memory Stats"/>
<menu_item_check label="КонÑоль отладки региона" name="Region Debug Console"/>
<menu_item_check label="Отладка SelectMgr" name="Debug SelectMgr"/>
<menu_item_check label="Отладка щелчков мышью" name="Debug Clicks"/>
@@ -386,7 +391,6 @@
</menu>
<menu_item_call label="Скинуть параметры" name="Force Params to Default"/>
<menu_item_check label="Данные об анимации" name="Animation Info"/>
- <menu_item_check label="ÐÐ½Ð¸Ð¼Ð°Ñ†Ð¸Ñ Ð¼ÐµÐ´Ð»ÐµÐ½Ð½Ñ‹Ñ… движений" name="Slow Motion Animations"/>
<menu_item_check label="Показать взглÑд" name="Show Look At"/>
<menu_item_check label="Показать указание" name="Show Point At"/>
<menu_item_check label="Отладка обновленных движений ÑуÑтавов" name="Debug Joint Updates"/>
diff --git a/indra/newview/skins/default/xui/ru/notifications.xml b/indra/newview/skins/default/xui/ru/notifications.xml
index 00ab0b5763..1dc8202b00 100755
--- a/indra/newview/skins/default/xui/ru/notifications.xml
+++ b/indra/newview/skins/default/xui/ru/notifications.xml
@@ -210,6 +210,14 @@
Добавить Ñту ÑпоÑобноÑÑ‚ÑŒ к роли «[ROLE_NAME]»?
<usetemplate name="okcancelbuttons" notext="Ðет" yestext="Да"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Ð’Ñ‹ ÑобираетеÑÑŒ иÑключить [AVATAR_NAME] из группы.
+ <usetemplate ignoretext="Подтвердите иÑключение учаÑтника из группы" name="okcancelignore" notext="Отмена" yestext="Выкинуть"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Ð’Ñ‹ ÑобираетеÑÑŒ иÑключить [COUNT] учаÑтников из группы.
+ <usetemplate ignoretext="Подтвердите иÑключение учаÑтников из группы" name="okcancelignore" notext="Отмена" yestext="Выкинуть"/>
+ </notification>
<notification name="AttachmentDrop">
Ð’Ñ‹ ÑобираетеÑÑŒ ÑброÑить Ñвое приÑоединение.
Продолжить?
@@ -1111,7 +1119,7 @@
Введите более выÑокую цену.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- ИмеетÑÑ ÑÑылка, ÑƒÐºÐ°Ð·Ñ‹Ð²Ð°ÑŽÑ‰Ð°Ñ ÐºÐ°Ðº минимум на один из выбранных вами предметов. ЕÑли удалить Ñтот предмет, его ÑÑылки переÑтанут работать. ÐаÑтоÑтельно рекомендуетÑÑ Ñначала удалить ÑÑылки.
+ По крайней мере у одного предмета еÑÑ‚ÑŒ ÑÑылки, указывающие на него. ЕÑли удалить Ñтот предмет, его ÑÑылки переÑтанут работать. ÐаÑтоÑтельно рекомендуетÑÑ Ñначала удалить ÑÑылки.
ДейÑтвительно удалить Ñти предметы?
<usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/>
@@ -1161,7 +1169,7 @@
Вы не владеете по крайней мере одним объектом.
ДейÑтвительно удалить Ñти предметы?
- <usetemplate name="okcancelbuttons" notext="отмена" yestext="OK"/>
+ <usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/>
</notification>
<notification name="ConfirmObjectTakeLock">
Как минимум один объект фикÑирован.
@@ -1480,13 +1488,43 @@ http://secondlife.com/download.
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
Загружено обÑзательное обновление.
-ВерÑÐ¸Ñ [VERSION]
+ВерÑÐ¸Ñ [VERSION]. [[INFO_URL] Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð± Ñтом обновлении]
Ðеобходимо перезапуÑтить [APP_NAME] Ð´Ð»Ñ ÑƒÑтановки обновлениÑ.
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
Ðеобходимо перезапуÑтить [APP_NAME] Ð´Ð»Ñ ÑƒÑтановки обновлениÑ.
+[[INFO_URL] Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð± Ñтом обновлении]
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ Загружено обновление Ð´Ð»Ñ Ð²Ð°ÑˆÐµÐ¹ верÑии [APP_NAME].
+ВерÑÐ¸Ñ [VERSION]
+Ðа замену Ñтой ÑкÑпериментальной верÑии клиента предлагаетÑÑ ÐºÐ»Ð¸ÐµÐ½Ñ‚ [NEW_CHANNEL];
+Ñм. [[INFO_URL] об Ñтом обновлении]
+ <usetemplate name="okcancelbuttons" notext="Позже..." yestext="УÑтановите обновление и перезапуÑтите [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ Загружено обновление Ð´Ð»Ñ Ð²Ð°ÑˆÐµÐ¹ верÑии [APP_NAME].
+ВерÑÐ¸Ñ [VERSION]
+Ðа замену Ñтой ÑкÑпериментальной верÑии клиента предлагаетÑÑ ÐºÐ»Ð¸ÐµÐ½Ñ‚ [NEW_CHANNEL];
+Ñм. [[INFO_URL] Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð± Ñтом обновлении]
+ <usetemplate name="okcancelbuttons" notext="Позже..." yestext="УÑтановите обновление и перезапуÑтите [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ Загружено обÑзательное обновление.
+ВерÑÐ¸Ñ [VERSION]
+Ðа замену Ñтой ÑкÑпериментальной верÑии клиента предлагаетÑÑ ÐºÐ»Ð¸ÐµÐ½Ñ‚ [NEW_CHANNEL];
+Ñм. [[INFO_URL] Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð± Ñтом обновлении]
+
+Ðеобходимо перезапуÑтить [APP_NAME] Ð´Ð»Ñ ÑƒÑтановки обновлениÑ.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Ðеобходимо перезапуÑтить [APP_NAME] Ð´Ð»Ñ ÑƒÑтановки обновлениÑ.
+Ðа замену Ñтой ÑкÑпериментальной верÑии клиента предлагаетÑÑ ÐºÐ»Ð¸ÐµÐ½Ñ‚ [NEW_CHANNEL];
+Ñм. [[INFO_URL] Ð¡Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð± Ñтом обновлении]
<usetemplate name="okbutton" yestext="OK"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1537,6 +1575,10 @@ http://secondlife.com/download.
Хотите покинуть группу?
<usetemplate name="okcancelbuttons" notext="Отмена" yestext="OK"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Ðевозможно покинуть группу. Ð’Ñ‹ не можете покинуть группу, так как вы ее поÑледний владелец. Сначала назначьте владельцем другого учаÑтника.
+ <usetemplate name="okbutton" yestext="OK"/>
+ </notification>
<notification name="ConfirmKick">
Ð’Ñ‹ ДЕЙСТВИТЕЛЬÐО хотите выброÑить вÑех жителей Ñ Ñетки?
<usetemplate name="okcancelbuttons" notext="Отмена" yestext="ВыброÑить вÑех жителей"/>
@@ -2396,9 +2438,7 @@ http://secondlife.com/download.
выбрать команду «ТелепортациÑ».)
</notification>
<notification name="TeleportToPerson">
- Чтобы обратитьÑÑ Ðº жителю, например «[NAME]», нажмите кнопку «Люди», выберите Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð² поÑвившемÑÑ Ð¾ÐºÐ½Ðµ и нажмите кнопку
- «IM» внизу окна.
- (Также можно дважды щелкнуть Ð¸Ð¼Ñ Ð¶Ð¸Ñ‚ÐµÐ»Ñ Ð² ÑпиÑке или щелкнуть его правой кнопкой мыши и выбрать команду «IM».)
+ Чтобы начать личный разговор, щелкните аватар ÑобеÑедника правой кнопкой мыши и выберите в меню «IM».
</notification>
<notification name="CantSelectLandFromMultipleRegions">
ÐÐµÐ»ÑŒÐ·Ñ Ð²Ñ‹Ð±Ñ€Ð°Ñ‚ÑŒ землю Ñ Ð¾Ð±ÐµÐ¸Ñ… Ñторон границы между Ñерверами.
@@ -2772,6 +2812,15 @@ http://secondlife.com/download.
<button name="Deny" text="Отклонить"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ Объект &lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;» владельца «[NAME]» требует Ñ€Ð°Ð·Ñ€ÐµÑˆÐµÐ½Ð¸Ñ Ð½Ð° выполнение Ñкрипта; разрешение не раÑпознаетÑÑ ÐºÐ»Ð¸ÐµÐ½Ñ‚Ð¾Ð¼ и не будет предоÑтавлено
+
+Ð”Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñтого Ñ€Ð°Ð·Ñ€ÐµÑˆÐµÐ½Ð¸Ñ ÑƒÑтановите поÑледнюю верÑию клиента из [DOWNLOADURL].
+ <form name="form">
+ <button name="Deny" text="OK"/>
+ <button name="Mute" text="Заблокировать"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
[NAME] – «&lt;nolink&gt;[TITLE]&lt;/nolink&gt;»
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/ru/panel_group_general.xml b/indra/newview/skins/default/xui/ru/panel_group_general.xml
index 4d7e1c9fff..ba38dbf89e 100755
--- a/indra/newview/skins/default/xui/ru/panel_group_general.xml
+++ b/indra/newview/skins/default/xui/ru/panel_group_general.xml
@@ -51,6 +51,6 @@
<combo_box.item label="Умеренный контент" name="mature"/>
<combo_box.item label="Общий контент" name="pg"/>
</combo_box>
- <check_box initial_value="иÑтина" label="Показать в поиÑке" name="show_in_group_list" tool_tip="Позволить людÑм видеть Ñту группу в результатах поиÑка"/>
+ <check_box initial_value="true" label="Показать в поиÑке" name="show_in_group_list" tool_tip="Позволить людÑм видеть Ñту группу в результатах поиÑка"/>
</panel>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_media_settings_general.xml b/indra/newview/skins/default/xui/ru/panel_media_settings_general.xml
index 6dc435db20..d52397832c 100755
--- a/indra/newview/skins/default/xui/ru/panel_media_settings_general.xml
+++ b/indra/newview/skins/default/xui/ru/panel_media_settings_general.xml
@@ -15,14 +15,14 @@
</text>
<text name="current_url" tool_tip="Ð¢ÐµÐºÑƒÑ‰Ð°Ñ Ñтраница Ð´Ð»Ñ Ñтого медиа-иÑточника" value=""/>
<button label="СброÑ" name="current_url_reset_btn"/>
- <check_box initial_value="ложь" label="ÐвтоматичеÑкое зацикливание" name="auto_loop"/>
- <check_box initial_value="ложь" label="Ð ÐµÐ°ÐºÑ†Ð¸Ñ Ð½Ð° первый щелчок" name="first_click_interact"/>
- <check_box initial_value="ложь" label="Ðвтоувеличение" name="auto_zoom"/>
- <check_box initial_value="ложь" label="ÐвтоматичеÑкое проигрывание" name="auto_play"/>
+ <check_box initial_value="false" label="ÐвтоматичеÑкое зацикливание" name="auto_loop"/>
+ <check_box initial_value="false" label="Ð ÐµÐ°ÐºÑ†Ð¸Ñ Ð½Ð° первый щелчок" name="first_click_interact"/>
+ <check_box initial_value="false" label="Ðвтоувеличение" name="auto_zoom"/>
+ <check_box initial_value="false" label="ÐвтоматичеÑкое проигрывание" name="auto_play"/>
<text name="media_setting_note">
Примечание. Жители могут переопределÑÑ‚ÑŒ Ñту наÑтройку.
</text>
- <check_box initial_value="ложь" label="ÐвтомаÑштабирование на объекте" name="auto_scale"/>
+ <check_box initial_value="false" label="ÐвтомаÑштабирование на объекте" name="auto_scale"/>
<text name="size_label">
Размер:
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_media_settings_permissions.xml b/indra/newview/skins/default/xui/ru/panel_media_settings_permissions.xml
index 680cba9c14..cfb006f346 100755
--- a/indra/newview/skins/default/xui/ru/panel_media_settings_permissions.xml
+++ b/indra/newview/skins/default/xui/ru/panel_media_settings_permissions.xml
@@ -14,16 +14,16 @@
<text name="owner_label">
Владелец
</text>
- <check_box initial_value="ложь" label="Разрешить навигацию и взаимодейÑтвие" name="perms_owner_interact"/>
- <check_box initial_value="ложь" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_owner_control"/>
+ <check_box initial_value="false" label="Разрешить навигацию и взаимодейÑтвие" name="perms_owner_interact"/>
+ <check_box initial_value="false" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_owner_control"/>
<text name="group_label">
Группа:
</text>
- <check_box initial_value="ложь" label="Разрешить навигацию и взаимодейÑтвие" name="perms_group_interact"/>
- <check_box initial_value="ложь" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_group_control"/>
+ <check_box initial_value="false" label="Разрешить навигацию и взаимодейÑтвие" name="perms_group_interact"/>
+ <check_box initial_value="false" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_group_control"/>
<text name="anyone_label">
вÑем
</text>
- <check_box initial_value="ложь" label="Разрешить навигацию и взаимодейÑтвие" name="perms_anyone_interact"/>
- <check_box initial_value="ложь" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_anyone_control"/>
+ <check_box initial_value="false" label="Разрешить навигацию и взаимодейÑтвие" name="perms_anyone_interact"/>
+ <check_box initial_value="false" label="Панель ÑƒÐ¿Ñ€Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ð¸Ð´Ð½Ð°" name="perms_anyone_control"/>
</panel>
diff --git a/indra/newview/skins/default/xui/ru/panel_media_settings_security.xml b/indra/newview/skins/default/xui/ru/panel_media_settings_security.xml
index 6b30dc799c..bae491472a 100755
--- a/indra/newview/skins/default/xui/ru/panel_media_settings_security.xml
+++ b/indra/newview/skins/default/xui/ru/panel_media_settings_security.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="БезопаÑноÑÑ‚ÑŒ" name="Media Settings Security">
- <check_box initial_value="ложь" label="Разрешить доÑтуп к ÑÑылкам только по шаблону" name="whitelist_enable"/>
+ <check_box initial_value="false" label="Разрешить доÑтуп к ÑÑылкам только по шаблону" name="whitelist_enable"/>
<text name="home_url_fails_some_items_in_whitelist">
Пункты, не подходÑщие Ð´Ð»Ñ Ð´Ð¾Ð¼Ð°ÑˆÐ½ÐµÐ¹ Ñтраницы, отмечены знаком:
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_people.xml b/indra/newview/skins/default/xui/ru/panel_people.xml
index 7da7fb3191..9606f0aec1 100755
--- a/indra/newview/skins/default/xui/ru/panel_people.xml
+++ b/indra/newview/skins/default/xui/ru/panel_people.xml
@@ -49,6 +49,9 @@
<menu_button name="plus_btn" tool_tip="ПриÑоединитьÑÑ Ðº группе/Ñоздать новую группу"/>
<dnd_button name="minus_btn" tool_tip="Покинуть выбранную группу"/>
</panel>
+ <text name="groupcount">
+ Ð’Ñ‹ входите в [COUNT] групп и можете приÑоединитьÑÑ ÐµÑ‰Ðµ к [REMAINING].
+ </text>
</panel>
<panel label="ÐЕДÐÐ’ÐИЕ" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
index 6383fc8c2c..914426c91e 100755
--- a/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_chat.xml
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="ТекÑтовый чат" name="chat">
- <panel>
- <check_box initial_value="иÑтина" label="ВоÑпроизводить анимацию ввода текÑта при общении" name="play_typing_animation"/>
+ <panel name="general_chat_settings">
+ <check_box initial_value="true" label="ВоÑпроизводить анимацию ввода текÑта при общении" name="play_typing_animation"/>
<check_box label="ОтправлÑÑ‚ÑŒ мне ÑÐ¾Ð¾Ð±Ñ‰ÐµÐ½Ð¸Ñ Ð¿Ð¾ почте, когда Ð¼ÐµÐ½Ñ Ð½ÐµÑ‚ в Ñети" name="send_im_to_email"/>
<check_box label="Только Ð´Ñ€ÑƒÐ·ÑŒÑ Ð¸ группы могут звонить мне и отправлÑÑ‚ÑŒ IM" name="voice_call_friends_only_check"/>
<text name="font_size">
@@ -14,10 +14,7 @@
</combo_box>
<check_box label="Чат в пузырьках" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- УведомлениÑ
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
IM друзей:
</text>
@@ -25,8 +22,9 @@
<item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
<item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
<item label="Мигание кнопки на панели инÑтрументов" name="FlashToolbarButton" value="мигание"/>
- <item label="Ðет" name="None" value="нет"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Звук" name="play_sound_friend_im"/>
<text name="non_friend_ims">
IM чужих:
</text>
@@ -34,8 +32,9 @@
<item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
<item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
<item label="Мигание кнопки на панели инÑтрументов" name="FlashToolbarButton" value="мигание"/>
- <item label="Ðет" name="None" value="нет"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Звук" name="play_sound_non_friend_im"/>
<text name="conference_ims">
IM конференции:
</text>
@@ -43,8 +42,9 @@
<item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
<item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
<item label="Мигание кнопки на панели инÑтрументов" name="FlashToolbarButton" value="мигание"/>
- <item label="Ðет" name="None" value="нет"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Звук" name="play_sound_conference_im"/>
<text name="group_chat">
Групповой чат:
</text>
@@ -52,8 +52,9 @@
<item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
<item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
<item label="Мигание кнопки на панели инÑтрументов" name="FlashToolbarButton" value="мигание"/>
- <item label="Ðет" name="None" value="нет"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Звук" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
Локальный чат:
</text>
@@ -61,13 +62,24 @@
<item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
<item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
<item label="Мигание кнопки на панели инÑтрументов" name="FlashToolBarButton" value="мигание"/>
- <item label="Ðет" name="None" value="нет"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Звук" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ IM объектов:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Открыть окно разговоров" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Сообщение во вÑплывающем окне" name="PopUpMessage" value="вÑплывание"/>
+ <item label="Мигание кнопки на панели инÑтрументов" name="FlashToolBarButton" value="мигание"/>
+ <item label="Без дейÑтвиÑ" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Звук" name="play_sound_object_im"/>
<text name="notifications_alert">
Ð”Ð»Ñ Ð²Ñ€ÐµÐ¼ÐµÐ½Ð½Ð¾Ð³Ð¾ Ð¾Ñ‚ÐºÐ»ÑŽÑ‡ÐµÐ½Ð¸Ñ Ð²Ñех уведомлений вызовите меню «Общение &gt; Ðе беÑпокоить».
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Звук:
</text>
@@ -76,7 +88,7 @@
<check_box label="Предложение телепортации" name="teleport_offer"/>
<check_box label="Предложение инвентарÑ" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="ОчиÑтить журнал..." name="clear_log"/>
<button label="Удалить запиÑи..." name="delete_transcripts"/>
<button label="Обзор..." label_selected="Обзор" name="log_path_button"/>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_general.xml b/indra/newview/skins/default/xui/ru/panel_preferences_general.xml
index c7a850f78a..62617caed3 100755
--- a/indra/newview/skins/default/xui/ru/panel_preferences_general.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_general.xml
@@ -36,7 +36,7 @@
<combo_box.item label="Мое поÑледнее меÑто" name="MyLastLocation"/>
<combo_box.item label="Мой дом" name="MyHome"/>
</combo_box>
- <check_box initial_value="иÑтина" label="Показывать на Ñкране входа" name="show_location_checkbox"/>
+ <check_box initial_value="true" label="Показывать на Ñкране входа" name="show_location_checkbox"/>
<text name="name_tags_textbox">
Теги имен:
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
index a7e826f5fc..c93955fcdc 100755
--- a/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_graphics1.xml
@@ -25,14 +25,14 @@
<text name="ShadersText">
Шейдеры:
</text>
- <check_box initial_value="иÑтина" label="ПрозрачноÑÑ‚ÑŒ воды" name="TransparentWater"/>
- <check_box initial_value="иÑтина" label="РельефноÑÑ‚ÑŒ и ÑиÑние" name="BumpShiny"/>
- <check_box initial_value="иÑтина" label="Локальный Ñвет" name="LocalLights"/>
- <check_box initial_value="иÑтина" label="Базовые шейдеры" name="BasicShaders" tool_tip="Отключение Ñтого параметра может предотвратить завиÑание некоторых видеокарт"/>
- <check_box initial_value="иÑтина" label="ÐтмоÑферные шейдеры" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="иÑтина" label="ОÑвещение и тени" name="UseLightShaders"/>
- <check_box initial_value="иÑтина" label="Объемный Ñвет" name="UseSSAO"/>
- <check_box initial_value="иÑтина" label="Глубина полÑ" name="UseDoF"/>
+ <check_box initial_value="true" label="ПрозрачноÑÑ‚ÑŒ воды" name="TransparentWater"/>
+ <check_box initial_value="true" label="РельефноÑÑ‚ÑŒ и ÑиÑние" name="BumpShiny"/>
+ <check_box initial_value="true" label="Локальный Ñвет" name="LocalLights"/>
+ <check_box initial_value="true" label="Базовые шейдеры" name="BasicShaders" tool_tip="Отключение Ñтого параметра может предотвратить завиÑание некоторых видеокарт"/>
+ <check_box initial_value="true" label="ÐтмоÑферные шейдеры" name="WindLightUseAtmosShaders"/>
+ <check_box initial_value="true" label="РаÑÑˆÐ¸Ñ€ÐµÐ½Ð½Ð°Ñ Ð¼Ð¾Ð´ÐµÐ»ÑŒ оÑвещениÑ" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Объемный Ñвет" name="UseSSAO"/>
+ <check_box initial_value="true" label="Глубина полÑ" name="UseDoF"/>
<text name="shadows_label">
Тени:
</text>
@@ -95,9 +95,9 @@
<text name="AvatarRenderingText">
ОтриÑовка аватара:
</text>
- <check_box initial_value="иÑтина" label="ПлоÑкие аватары" name="AvatarImpostors"/>
- <check_box initial_value="иÑтина" label="ÐÐ¿Ð¿Ð°Ñ€Ð°Ñ‚Ð½Ð°Ñ Ð¾Ñ‚Ñ€Ð¸Ñовка" name="AvatarVertexProgram"/>
- <check_box initial_value="иÑтина" label="Одежда аватара" name="AvatarCloth"/>
+ <check_box initial_value="true" label="ПлоÑкие аватары" name="AvatarImpostors"/>
+ <check_box initial_value="true" label="ÐÐ¿Ð¿Ð°Ñ€Ð°Ñ‚Ð½Ð°Ñ Ð¾Ñ‚Ñ€Ð¸Ñовка" name="AvatarVertexProgram"/>
+ <check_box initial_value="true" label="Одежда аватара" name="AvatarCloth"/>
<text name="TerrainDetailText">
Ландшафт:
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_setup.xml b/indra/newview/skins/default/xui/ru/panel_preferences_setup.xml
index 8e7fc71f0d..1741397a84 100755
--- a/indra/newview/skins/default/xui/ru/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_setup.xml
@@ -18,10 +18,10 @@
<radio_item label="ИÑпользовать мой браузер (IE, Firefox, Safari)" name="external" tool_tip="Будет иÑпользоватьÑÑ Ð±Ñ€Ð°ÑƒÐ·ÐµÑ€, заданный в ÑиÑтеме по умолчанию. Ðе рекомендуетÑÑ, еÑли [APP_NAME] работает в полноÑкранном режиме." value="true"/>
<radio_item label="ИÑпользовать вÑтроенный браузер" name="internal" tool_tip="Ð”Ð»Ñ Ð¿Ñ€Ð¾Ñмотра Ñправки, ÑÑылок на веб-Ñтраницы и Ñ‚. д. будет иÑпользоватьÑÑ Ð²Ñтроенный браузер. Этот браузер открываетÑÑ ÐºÐ°Ðº новое окно в [APP_NAME]." value=""/>
</radio_group>
- <check_box initial_value="иÑтина" label="Разрешить плагины" name="browser_plugins_enabled"/>
- <check_box initial_value="иÑтина" label="Принимать файлы cookie" name="cookies_enabled"/>
- <check_box initial_value="иÑтина" label="Разрешить Javascript" name="browser_javascript_enabled"/>
- <check_box initial_value="ложь" label="Разрешить вÑплывающие окна" name="media_popup_enabled"/>
+ <check_box initial_value="true" label="Разрешить плагины" name="browser_plugins_enabled"/>
+ <check_box initial_value="true" label="Принимать файлы cookie" name="cookies_enabled"/>
+ <check_box initial_value="true" label="Разрешить Javascript" name="browser_javascript_enabled"/>
+ <check_box initial_value="false" label="Разрешить вÑплывающие окна" name="media_popup_enabled"/>
<text name="Software updates:">
ÐžÐ±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ ÐŸÐž:
</text>
@@ -29,6 +29,7 @@
<combo_box.item label="УÑтанавливать автоматичеÑки" name="Install_automatically"/>
<combo_box.item label="Загружать и уÑтанавливать Ð¾Ð±Ð½Ð¾Ð²Ð»ÐµÐ½Ð¸Ñ Ð²Ñ€ÑƒÑ‡Ð½ÑƒÑŽ" name="Install_manual"/>
</combo_box>
+ <check_box label="УÑтанавливать бета-верÑии" name="update_willing_to_test"/>
<text name="Proxy Settings:">
ÐаÑтройки прокÑи-Ñервера:
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml b/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml
index bf673750d2..44f270527c 100755
--- a/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml
+++ b/indra/newview/skins/default/xui/ru/panel_preferences_sound.xml
@@ -4,7 +4,7 @@
Ñреднюю кнопку мыши
</panel.string>
<slider label="ÐžÐ±Ñ‰Ð°Ñ Ð³Ñ€Ð¾Ð¼ÐºÐ¾ÑÑ‚ÑŒ" name="System Volume"/>
- <check_box initial_value="иÑтина" name="mute_when_minimized"/>
+ <check_box initial_value="true" name="mute_when_minimized"/>
<text name="mute_chb_label">
Заглушать, когда Ñвернуто
</text>
@@ -17,9 +17,9 @@
<check_box label="Включено" name="enable_media"/>
<slider label="ГолоÑовой чат" name="Voice Volume"/>
<check_box label="Включено" name="enable_voice_check"/>
- <check_box label="Разрешить автовоÑпроизведение медиа" name="media_auto_play_btn" tool_tip="УÑтановка флажка позволит вам автоматичеÑки воÑпроизводить медиа" value="иÑтина"/>
- <check_box label="ВоÑпроизводить медиа, приÑоединенные к другому аватару" name="media_show_on_others_btn" tool_tip="СнÑтие флажка Ñкроет медиа, приÑоединенные к другому аватару" value="иÑтина"/>
- <check_box label="Сопровождать жеÑÑ‚Ñ‹ звуками" name="gesture_audio_play_btn" tool_tip="УÑтановите флажок, чтобы Ñлышать звуки при жеÑтах" value="иÑтина"/>
+ <check_box label="Разрешить автовоÑпроизведение медиа" name="media_auto_play_btn" tool_tip="УÑтановка флажка позволит вам автоматичеÑки воÑпроизводить медиа" value="true"/>
+ <check_box label="ВоÑпроизводить медиа, приÑоединенные к другому аватару" name="media_show_on_others_btn" tool_tip="СнÑтие флажка Ñкроет медиа, приÑоединенные к другому аватару" value="true"/>
+ <check_box label="Сопровождать жеÑÑ‚Ñ‹ звуками" name="gesture_audio_play_btn" tool_tip="УÑтановите флажок, чтобы Ñлышать звуки при жеÑтах" value="true"/>
<text name="voice_chat_settings">
ÐаÑтройки голоÑового чата
</text>
diff --git a/indra/newview/skins/default/xui/ru/panel_script_ed.xml b/indra/newview/skins/default/xui/ru/panel_script_ed.xml
index 05ccaeb54b..a9e5d9ef10 100755
--- a/indra/newview/skins/default/xui/ru/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/ru/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Выделить вÑе" name="Select All"/>
<menu_item_call label="СнÑÑ‚ÑŒ выделение" name="Deselect"/>
<menu_item_call label="ПоиÑк и замена..." name="Search / Replace..."/>
+ <menu_item_call label="Перейти на Ñтроку..." name="Go to line..."/>
</menu>
<menu label="Справка" name="Help">
<menu_item_call label="Справка..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/ru/panel_tools_texture.xml b/indra/newview/skins/default/xui/ru/panel_tools_texture.xml
new file mode 100644
index 0000000000..1abf729487
--- /dev/null
+++ b/indra/newview/skins/default/xui/ru/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="ТекÑтура" name="Texture">
+ <panel.string name="string repeats per meter">
+ Повторений на метр
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Повторений на грань
+ </panel.string>
+ <text name="color label">
+ Цвет
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° цвета"/>
+ <text name="color trans">
+ ПрозрачноÑÑ‚ÑŒ %
+ </text>
+ <text name="glow label">
+ Свечение
+ </text>
+ <check_box label="СобÑÑ‚Ð²ÐµÐ½Ð½Ð°Ñ ÑркоÑÑ‚ÑŒ" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Материалы" name="Materials"/>
+ <combo_box.item label="Медиа" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="ТекÑтура (раÑÑеÑннаÑ)" name="Texture (diffuse)"/>
+ <combo_box.item label="ШероховатоÑÑ‚ÑŒ (обычнаÑ)" name="Bumpiness (normal)"/>
+ <combo_box.item label="БлеÑк (зеркальный)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="ТекÑтура" name="texture control" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° изображениÑ"/>
+ <text name="label alphamode">
+ Ðльфа-режим
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Ðет" name="None"/>
+ <combo_box.item label="Ðльфа-Ñмешивание" name="Alpha blending"/>
+ <combo_box.item label="Ðльфа-маÑкирование" name="Alpha masking"/>
+ <combo_box.item label="Ð˜Ð·Ð»ÑƒÑ‡Ð°ÑŽÑ‰Ð°Ñ Ð¼Ð°Ñка" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ ОтÑечка маÑки
+ </text>
+ <texture_picker label="ТекÑтура" name="bumpytexture control" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° изображениÑ"/>
+ <text name="label bumpiness">
+ РельефноÑÑ‚ÑŒ
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Ðет" name="None"/>
+ <combo_box.item label="ЯркоÑÑ‚ÑŒ" name="Brightness"/>
+ <combo_box.item label="По темному" name="Darkness"/>
+ <combo_box.item label="дерево" name="woodgrain"/>
+ <combo_box.item label="кора" name="bark"/>
+ <combo_box.item label="кирпич" name="bricks"/>
+ <combo_box.item label="ÑˆÐ°Ñ…Ð¼Ð°Ñ‚Ð½Ð°Ñ Ð´Ð¾Ñка" name="checker"/>
+ <combo_box.item label="бетон" name="concrete"/>
+ <combo_box.item label="ÑÑ‚Ð°Ñ€Ð°Ñ Ð¿Ð»Ð¸Ñ‚ÐºÐ°" name="crustytile"/>
+ <combo_box.item label="теÑаный камень" name="cutstone"/>
+ <combo_box.item label="диÑки" name="discs"/>
+ <combo_box.item label="гравий" name="gravel"/>
+ <combo_box.item label="чашка Петри" name="petridish"/>
+ <combo_box.item label="Ñайдинг" name="siding"/>
+ <combo_box.item label="ÐºÐ°Ð¼ÐµÐ½Ð½Ð°Ñ Ð¿Ð»Ð¸Ñ‚ÐºÐ°" name="stonetile"/>
+ <combo_box.item label="штукатурка" name="stucco"/>
+ <combo_box.item label="приÑоÑка" name="suction"/>
+ <combo_box.item label="переплетение" name="weave"/>
+ </combo_box>
+ <texture_picker label="ТекÑтура" name="shinytexture control" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° изображениÑ"/>
+ <text name="label shininess">
+ БлеÑк
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Ðет" name="None"/>
+ <combo_box.item label="Ðизкий" name="Low"/>
+ <combo_box.item label="Средний" name="Medium"/>
+ <combo_box.item label="Ð’Ñ‹Ñокий" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ ГлÑнец
+ </text>
+ <text name="label environment">
+ Среда
+ </text>
+ <text name="label shinycolor">
+ Цвет
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Щелкните Ð´Ð»Ñ Ð²Ñ‹Ð±Ð¾Ñ€Ð° цвета"/>
+ <text name="media_info">
+ URL выбранного медиа (еÑли еÑÑ‚ÑŒ)
+ </text>
+ <button label="Выбрать..." name="add_media" tool_tip="Добавить медиа"/>
+ <button label="Удалить" name="delete_media" tool_tip="Удалить медиа-текÑтуру"/>
+ <button label="ВыровнÑÑ‚ÑŒ" label_selected="ВыровнÑÑ‚ÑŒ медиа" name="button align" tool_tip="МаÑштабирование медиа-текÑтуры (Ñначала нужно загрузить)"/>
+ <text name="tex gen">
+ Ðаложение
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="По умолчанию" name="Default"/>
+ <combo_box.item label="Ðа плоÑкоÑÑ‚ÑŒ" name="Planar"/>
+ </combo_box>
+ <spinner label="МаÑштаб по горизонтали" name="TexScaleU"/>
+ <spinner label="МаÑштаб по вертикали" name="TexScaleV"/>
+ <spinner label="Повторений на метр" name="rptctrl"/>
+ <spinner label="Поворот, градуÑÑ‹" name="TexRot"/>
+ <spinner label="Смещение по горизонтали" name="TexOffsetU"/>
+ <spinner label="Смещение по вертикали" name="TexOffsetV"/>
+ <spinner label="МаÑштаб по горизонтали" name="bumpyScaleU"/>
+ <spinner label="МаÑштаб по вертикали" name="bumpyScaleV"/>
+ <spinner label="Поворот, градуÑÑ‹" name="bumpyRot"/>
+ <spinner label="Смещение по горизонтали" name="bumpyOffsetU"/>
+ <spinner label="Смещение по вертикали" name="bumpyOffsetV"/>
+ <spinner label="МаÑштаб по горизонтали" name="shinyScaleU"/>
+ <spinner label="МаÑштаб по вертикали" name="shinyScaleV"/>
+ <spinner label="Поворот, градуÑÑ‹" name="shinyRot"/>
+ <spinner label="Смещение по горизонтали" name="shinyOffsetU"/>
+ <spinner label="Смещение по вертикали" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="СоглаÑование" name="checkbox planar align" tool_tip="СоглаÑование текÑтур на вÑех выбранных гранÑÑ… по поÑледней выбранной грани. Должно быть выбрано наложение по плоÑкоÑÑ‚Ñм."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/ru/role_actions.xml b/indra/newview/skins/default/xui/ru/role_actions.xml
index b6ba818abd..3f31ecfa10 100755
--- a/indra/newview/skins/default/xui/ru/role_actions.xml
+++ b/indra/newview/skins/default/xui/ru/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="К Ñтим ÑпоÑобноÑÑ‚Ñм отноÑитÑÑ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ ÑƒÑ‡Ð°Ñтка и Ð¿ÑƒÐ±Ð»Ð¸ÐºÐ°Ñ†Ð¸Ñ Ð½Ð°Ñтроек, поиÑк видимых каталогов, а также наÑтройки точек и вариантов телепортации." name="Parcel Identity">
<action description="Включение-отключение показа меÑта в результатах поиÑка и наÑтройка категории" longdescription="Включить-отключить показ меÑта в результатах поиÑка и наÑтроить категорию учаÑтка можно в окне «О земле» на вкладке «Параметры»." name="land find places" value="17"/>
- <action description="Изменение Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ опиÑÐ°Ð½Ð¸Ñ ÑƒÑ‡Ð°Ñтка, наÑтройки «Показать меÑто в поиÑке»" longdescription="Изменение Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ опиÑÐ°Ð½Ð¸Ñ ÑƒÑ‡Ð°Ñтка, наÑтройки «Показать меÑто в поиÑке». Это можно выполнить в окне «О земле» на вкладке «Параметры»." name="land change identity" value="18"/>
+ <action description="Изменение Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ опиÑÐ°Ð½Ð¸Ñ ÑƒÑ‡Ð°Ñтка, наÑтройки «Умеренный контент»" longdescription="Изменение Ð½Ð°Ð·Ð²Ð°Ð½Ð¸Ñ Ð¸Ð»Ð¸ опиÑÐ°Ð½Ð¸Ñ ÑƒÑ‡Ð°Ñтка, наÑтройки «Умеренный контент». Это можно выполнить в окне «О земле» на вкладке «Параметры»." name="land change identity" value="18"/>
<action description="УÑтановка конечной точки и варианта телепортации" longdescription="УчаÑтники роли Ñ Ñтой ÑпоÑобноÑтью могут уÑтановить конечную точку телепортации на учаÑтке группы, а также задать вариант телепортации Ð´Ð»Ñ ÑƒÑÐ¸Ð»ÐµÐ½Ð¸Ñ ÐºÐ¾Ð½Ñ‚Ñ€Ð¾Ð»Ñ. Это можно выполнить в окне «О земле» на вкладке «Параметры»." name="land set landing point" value="19"/>
</action_set>
<action_set description="К Ñтим ÑпоÑобноÑÑ‚Ñм отноÑитÑÑ Ð¸Ð·Ð¼ÐµÐ½ÐµÐ½Ð¸Ðµ наÑтроек учаÑтка, в Ñ‚. ч. «Создать объекты», «Изменить ландшафт», а также наÑтройки музыки и медиа." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/ru/strings.xml b/indra/newview/skins/default/xui/ru/strings.xml
index d7d4df4a37..0f71edcee0 100755
--- a/indra/newview/skins/default/xui/ru/strings.xml
+++ b/indra/newview/skins/default/xui/ru/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
У клиента, которым вы пользуетеÑÑŒ, больше нет доÑтупа к игре Second Life. Загрузить новую верÑию клиента можно по адреÑу
http://secondlife.com/download
@@ -448,6 +451,9 @@ support@secondlife.com.
<string name="SLappAgentRequestFriend">
Предложить дружбу
</string>
+ <string name="SLappAgentRemoveFriend">
+ Удаление друга
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Закрыть (⌘W)
</string>
@@ -835,6 +841,9 @@ support@secondlife.com.
<string name="multiple_textures">
ÐеÑколько
</string>
+ <string name="use_texture">
+ ИÑпользовать текÑтуру
+ </string>
<string name="texture_loading">
Загрузка...
</string>
@@ -934,6 +943,21 @@ support@secondlife.com.
<string name="TeleportYourAgent">
Телепортировать ваÑ
</string>
+ <string name="JoinAnExperience">
+ ПриÑоединитеÑÑŒ
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Отключить Ð¸Ð·Ð²ÐµÑ‰ÐµÐ½Ð¸Ñ Ð¿Ñ€Ð¸ управлении ÑпиÑками доÑтупа к землевладениÑм
+ </string>
+ <string name="OverrideYourAnimations">
+ Заменить ваши Ñтандартные анимации
+ </string>
+ <string name="ScriptReturnObjects">
+ Вернуть объекты от вашего имени
+ </string>
+ <string name="UnknownScriptPermission">
+ (неизвеÑтно)!
+ </string>
<string name="SIM_ACCESS_PG">
Общий
</string>
@@ -1247,7 +1271,7 @@ support@secondlife.com.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1965,6 +1989,12 @@ support@secondlife.com.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
Данные в игре внизу Ñправа
</string>
+ <string name="ATTACH_NECK">
+ ШеÑ
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Центр аватара
+ </string>
<string name="CursorPos">
Строка [LINE], Ñтолбец [COLUMN]
</string>
@@ -2991,6 +3021,9 @@ support@secondlife.com.
<string name="Hip Width">
Ширина бедер
</string>
+ <string name="Hover">
+ Ðаведите
+ </string>
<string name="In">
Внутрь
</string>
@@ -5087,4 +5120,7 @@ support@secondlife.com.
<string name="logging_calls_enabled_log_empty">
Ðет зарегиÑтрированных разговоров. ЕÑли вы обратитеÑÑŒ к кому-то или наоборот, в журнале поÑвитÑÑ Ð½Ð¾Ð²Ð°Ñ Ð·Ð°Ð¿Ð¸ÑÑŒ.
</string>
+ <string name="loading_chat_logs">
+ Загрузка...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/tr/floater_about.xml b/indra/newview/skins/default/xui/tr/floater_about.xml
index 4dcf6200c6..7b925e8830 100755
--- a/indra/newview/skins/default/xui/tr/floater_about.xml
+++ b/indra/newview/skins/default/xui/tr/floater_about.xml
@@ -9,6 +9,8 @@
</floater.string>
<floater.string name="AboutPosition">
&lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP]) üzerinde bulunan [REGION] içerisinde [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1] konumundasınız
+SLURL: &lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(küresel koordinatlar [POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/tr/floater_bulk_perms.xml b/indra/newview/skins/default/xui/tr/floater_bulk_perms.xml
index 1d929a2dd3..bf4473ce1f 100755
--- a/indra/newview/skins/default/xui/tr/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/tr/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="İÇERİK İZİNLERİNİ DÜZENLE">
+<floater name="floaterbulkperms" title="İÇERİK İZİNLERİNİ AYARLA">
<floater.string name="nothing_to_modify_text">
Seçim içerisinde düzenlenebilir içerik yok.
</floater.string>
@@ -24,7 +24,7 @@
<button label="√ Tümü" name="check_all"/>
<button label="Temizle" label_selected="Hiçbiri" name="check_none"/>
<text name="newperms">
- Yeni İçerik İzinleri
+ Şunun İçin İçerik İzinlerini Ayarla:
</text>
<text name="GroupLabel">
Grup:
@@ -40,6 +40,7 @@
<check_box label="DeÄŸiÅŸtir" name="next_owner_modify"/>
<check_box label="Kopyala" name="next_owner_copy"/>
<check_box initial_value="true" label="Aktar" name="next_owner_transfer" tool_tip="Sonraki sahibi bu nesneyi verebilir veya tekrar satabilir"/>
- <button label="Tamam" name="apply"/>
+ <button label="Tamam" name="ok"/>
+ <button label="Uygula" name="apply"/>
<button label="Ä°ptal" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_goto_line.xml b/indra/newview/skins/default/xui/tr/floater_goto_line.xml
new file mode 100644
index 0000000000..673fe553cc
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="ÅžU SATIRA GÄ°T:">
+ <button label="Tamam" label_selected="Tamam" name="goto_btn"/>
+ <text name="txt">
+ Şu satıra git:
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/tr/floater_im_session.xml b/indra/newview/skins/default/xui/tr/floater_im_session.xml
index 8ce8f0fe13..52a10feeef 100755
--- a/indra/newview/skins/default/xui/tr/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/tr/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="Sohbeti çevir" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="Sohbeti çevir" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml
index 35f47e6dfa..6eecc7fb77 100755
--- a/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/tr/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
Göster:
</text>
- <check_box label="Test" name="show_world"/>
+ <check_box label="Dünya" name="show_world"/>
<check_box label="Sadece hareket ettirilebilir nesneler" name="show_world_movables_only"/>
<check_box label="Navigasyon örgüsü" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/tr/floater_tools.xml b/indra/newview/skins/default/xui/tr/floater_tools.xml
index 4bf0372a8a..39a3569efa 100755
--- a/indra/newview/skins/default/xui/tr/floater_tools.xml
+++ b/indra/newview/skins/default/xui/tr/floater_tools.xml
@@ -465,16 +465,11 @@
<combo_box.item label="vakum" name="suction"/>
<combo_box.item label="örgü" name="weave"/>
</combo_box>
- <check_box initial_value="false" label="Planar yüzleri hizala" name="checkbox planar align" tool_tip="Tüm seçili yüzeylerdeki dokuları son seçili yüzdekiyle hizalar. Planar doku eşleştirmesi gerektirir."/>
- <text name="rpt">
- Tekrarlar / Yüz
- </text>
<spinner label="Yatay (U)" name="TexScaleU"/>
<check_box label="Çevir" name="checkbox flip s"/>
<spinner label="Dikey (V)" name="TexScaleV"/>
<check_box label="Çevir" name="checkbox flip t"/>
<spinner label="Döndürme*" name="TexRot"/>
- <spinner label="Tekrarlar / Metre" name="rptctrl"/>
<button label="Uygula" label_selected="Uygula" name="button apply"/>
<text name="tex offset">
Doku Dengeleyicisi
diff --git a/indra/newview/skins/default/xui/tr/menu_attachment_other.xml b/indra/newview/skins/default/xui/tr/menu_attachment_other.xml
index 9ba214ff31..0cb233a657 100755
--- a/indra/newview/skins/default/xui/tr/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/tr/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="Dondur" name="Freeze..."/>
<menu_item_call label="Çıkar" name="Eject..."/>
<menu_item_call label="Dokularda Hata Ayıkla" name="Debug..."/>
+ <menu_item_call label="XML Dökümünü Al" name="Dump XML"/>
<menu_item_call label="Yakınlaştır" name="Zoom In"/>
<menu_item_call label="Öde" name="Pay..."/>
<menu_item_call label="Nesne Profili" name="Object Inspect"/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_attachment_self.xml b/indra/newview/skins/default/xui/tr/menu_attachment_self.xml
index 16d1e3f356..ff7c718979 100755
--- a/indra/newview/skins/default/xui/tr/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/tr/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="Gruplarım" name="Groups..."/>
<menu_item_call label="Profilim" name="Profile..."/>
<menu_item_call label="Dokularda Hata Ayıkla" name="Debug..."/>
+ <menu_item_call label="XML Dökümünü Al" name="Dump XML"/>
<menu_item_call label="Bırak" name="Drop"/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_avatar_other.xml b/indra/newview/skins/default/xui/tr/menu_avatar_other.xml
index 7d691d2ac5..0da328a894 100755
--- a/indra/newview/skins/default/xui/tr/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/tr/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="Dondur" name="Freeze..."/>
<menu_item_call label="Çıkar" name="Eject..."/>
<menu_item_call label="Dokularda Hata Ayıkla" name="Debug..."/>
+ <menu_item_call label="XML Dökümünü Al" name="Dump XML"/>
<menu_item_call label="Yakınlaştır" name="Zoom In"/>
<menu_item_call label="Öde" name="Pay..."/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_avatar_self.xml b/indra/newview/skins/default/xui/tr/menu_avatar_self.xml
index c520aff521..6996dc612f 100755
--- a/indra/newview/skins/default/xui/tr/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/tr/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="Gruplarım" name="Groups..."/>
<menu_item_call label="Profilim" name="Profile..."/>
<menu_item_call label="Dokularda Hata Ayıkla" name="Debug..."/>
+ <menu_item_call label="XML Dökümünü Al" name="Dump XML"/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_conversation.xml b/indra/newview/skins/default/xui/tr/menu_conversation.xml
index 31404f2501..c2773cdc26 100644
--- a/indra/newview/skins/default/xui/tr/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/tr/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Sohbeti kapat" name="close_conversation"/>
<menu_item_call label="Ses sohbetini aç" name="open_voice_conversation"/>
<menu_item_call label="Ses bağlantısını kes" name="disconnect_from_voice"/>
+ <menu_item_call label="Seçileni Kapat" name="close_selected_conversations"/>
<menu_item_call label="Profili Göster" name="view_profile"/>
<menu_item_call label="AÄ°" name="im"/>
<menu_item_call label="Işınlama teklif et" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_land.xml b/indra/newview/skins/default/xui/tr/menu_land.xml
index db65f1af1e..d6d8dbf730 100755
--- a/indra/newview/skins/default/xui/tr/menu_land.xml
+++ b/indra/newview/skins/default/xui/tr/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="Geçiş Hakkı Satın Al" name="Land Buy Pass"/>
<menu_item_call label="Ä°nÅŸa Et" name="Create"/>
<menu_item_call label="Yüzeyi Düzenle" name="Edit Terrain"/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_login.xml b/indra/newview/skins/default/xui/tr/menu_login.xml
index f27908bf7a..79c95407e8 100755
--- a/indra/newview/skins/default/xui/tr/menu_login.xml
+++ b/indra/newview/skins/default/xui/tr/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="Hizmet Şartlarını Göster" name="TOS"/>
<menu_item_call label="Kritik İletiyi Göster" name="Critical"/>
<menu_item_call label="Web İçeriği Gezdiricisi Hata Ayıklama Testi" name="Web Content Floater Debug Test"/>
- <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level"/>
+ <menu label="Günlük Tutma Seviyesini Seç" name="Set Logging Level">
+ <menu_item_check label="Hata ayıkla" name="Debug"/>
+ <menu_item_check label="Bilgi" name="Info"/>
+ <menu_item_check label="Uyarı" name="Warning"/>
+ <menu_item_check label="Hata" name="Error"/>
+ <menu_item_check label="Hiçbiri" name="None"/>
+ </menu>
<menu_item_check label="Izgara Seçiciyi Göster" name="Show Grid Picker"/>
<menu_item_call label="Bildirimler Konsolunu Göster" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_mute_particle.xml b/indra/newview/skins/default/xui/tr/menu_mute_particle.xml
new file mode 100644
index 0000000000..a05a745ed0
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_object.xml b/indra/newview/skins/default/xui/tr/menu_object.xml
index 72f7adf016..2f8b5c0362 100755
--- a/indra/newview/skins/default/xui/tr/menu_object.xml
+++ b/indra/newview/skins/default/xui/tr/menu_object.xml
@@ -3,13 +3,13 @@
<menu_item_call label="Dokun" name="Object Touch"/>
<menu_item_call label="Düzenle" name="Edit..."/>
<menu_item_call label="Ä°nÅŸa Et" name="Build"/>
- <menu_item_call label="Bağlantı kümelerinde göster" name="show_in_linksets"/>
- <menu_item_call label="Karakterlerde göster" name="show_in_characters"/>
<menu_item_call label="Aç" name="Open"/>
<menu_item_call label="Buraya Otur" name="Object Sit"/>
<menu_item_call label="Kalk" name="Object Stand Up"/>
<menu_item_call label="Nesne Profili" name="Object Inspect"/>
<menu_item_call label="Yakınlaştır" name="Zoom In"/>
+ <menu_item_call label="Bağlantı kümelerinde göster" name="show_in_linksets"/>
+ <menu_item_call label="Karakterlerde göster" name="show_in_characters"/>
<context_menu label="Ãœzerine Koy" name="Put On">
<menu_item_call label="Giy" name="Wear"/>
<menu_item_call label="Ekle" name="Add"/>
@@ -26,4 +26,5 @@
<menu_item_call label="Öde" name="Pay..."/>
<menu_item_call label="Satın Al" name="Buy..."/>
<menu_item_call label="Sil" name="Delete"/>
+ <menu_item_call label="Parçacık Sahibini Engelle" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_url_agent.xml b/indra/newview/skins/default/xui/tr/menu_url_agent.xml
index b14a0509bf..109cd62495 100755
--- a/indra/newview/skins/default/xui/tr/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/tr/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="Profili Göster" name="show_agent"/>
<menu_item_call label="Aİ Gönder..." name="send_im"/>
<menu_item_call label="ArkadaÅŸ Ekle..." name="add_friend"/>
+ <menu_item_call label="Arkadaşı Çıkar..." name="remove_friend"/>
<menu_item_call label="Adı panoya kopyala" name="url_copy_label"/>
<menu_item_call label="SLurl&apos;yi Panoya Kopyala" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/tr/menu_url_objectim.xml b/indra/newview/skins/default/xui/tr/menu_url_objectim.xml
index 00fa3c27c2..ae68669605 100755
--- a/indra/newview/skins/default/xui/tr/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/tr/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="Nesne Profili..." name="show_object"/>
+ <menu_item_call label="Engelle..." name="block_object"/>
<menu_item_call label="Haritada Göster" name="show_on_map"/>
<menu_item_call label="Nesne Konumuna Işınla" name="teleport_to_object"/>
<menu_item_call label="Nesne Adını panoya kopyala" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/tr/menu_viewer.xml b/indra/newview/skins/default/xui/tr/menu_viewer.xml
index 35485bb292..4236f91636 100755
--- a/indra/newview/skins/default/xui/tr/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/tr/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="Beni Anime Etmeyi Durdur" name="Stop Animating My Avatar"/>
<menu_item_call label="Yürü / koş / uç..." name="Walk / run / fly"/>
</menu>
- <menu label="Durum" name="Status"/>
+ <menu label="Durum" name="Status">
+ <menu_item_check label="Uzakta" name="Away"/>
+ <menu_item_check label="Rahatsız Etme" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="L$ Satın Al..." name="Buy and Sell L$"/>
<menu_item_call label="Satıcı Giden Kutusu..." name="MerchantOutbox"/>
<menu_item_call label="Hesap kontrol paneli..." name="Manage My Account"/>
@@ -30,6 +33,7 @@
<menu_item_check label="Sohbetler..." name="Conversations"/>
<menu_item_check label="Yakındaki Sohbet..." name="Nearby Chat"/>
<menu_item_check label="KonuÅŸ" name="Speak"/>
+ <menu_item_check label="Sohbet Günlüğü..." name="Conversation Log..."/>
<menu label="Ses ÅŸekillendirme" name="VoiceMorphing">
<menu_item_check label="Ses ÅŸekillendirme yok" name="NoVoiceMorphing"/>
<menu_item_check label="Önizleme..." name="Preview"/>
@@ -40,6 +44,7 @@
<menu_item_check label="Gruplar" name="My Groups"/>
<menu_item_check label="Yakındaki kişiler" name="Active Speakers"/>
<menu_item_call label="Engelleme Listesi" name="Block List"/>
+ <menu_item_check label="Rahatsız Etme" name="Do Not Disturb"/>
</menu>
<menu label="Dünya" name="World">
<menu_item_call label="Bu Yeri Yer Ä°mlerine Ekle" name="Create Landmark Here"/>
@@ -108,6 +113,7 @@
<menu_item_call label="Sonraki Parçayı Dahil Et" name="Include Next Part"/>
<menu_item_call label="Önceki Parçayı Dahil Et" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="Bağlantı kümeleri..." name="pathfinding_linkset_menu_item"/>
<menu_item_call label="Seçime Odaklan" name="Focus on Selection"/>
<menu_item_call label="Seçimi Yakınlaştır" name="Zoom to Selection"/>
<menu label="Nesne" name="Object">
@@ -277,6 +283,7 @@
<menu_item_check label="Çerçeve Hızını Rastgele Seç" name="Randomize Framerate"/>
<menu_item_check label="Düzenli Yavaş Çerçeve" name="Periodic Slow Frame"/>
<menu_item_check label="Çerçeve Testi" name="Frame Test"/>
+ <menu_item_call label="Çerçeve Profili..." name="Frame Profile"/>
</menu>
<menu label="Meta Verileri Ä°ÅŸle" name="Render Metadata">
<menu_item_check label="Sınırlama Kutuları" name="Bounding Boxes"/>
@@ -311,9 +318,10 @@
<menu_item_check label="Eksenler" name="Axes"/>
<menu_item_check label="Tanjant Temeli" name="Tangent Basis"/>
<menu_item_call label="Seçilen Doku Bilgi Temeli" name="Selected Texture Info Basis"/>
+ <menu_item_call label="Seçilen Malzeme Bilgisi" name="Selected Material Info"/>
<menu_item_check label="Telkafes" name="Wireframe"/>
<menu_item_check label="Görünen Nesneler İçin Gölgeleme" name="Object-Object Occlusion"/>
- <menu_item_check label="Işıklandırma ve Gölgeler" name="Advanced Lighting Model"/>
+ <menu_item_check label="Gelişmiş Aydınlatma Modeli" name="Advanced Lighting Model"/>
<menu_item_check label="Güneş/Ay/Projektörlerden Gelen Gölgeler" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="SSAO ve Gölge Yumuşatma" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL Hata Ayıklama" name="Debug GL"/>
@@ -323,7 +331,6 @@
<menu_item_check label="Animasyon Dokuları" name="Animation Textures"/>
<menu_item_check label="Dokuları Devre Dışı Bırak" name="Disable Textures"/>
<menu_item_check label="Tam Çöz. Dokular" name="Rull Res Textures"/>
- <menu_item_check label="Doku Atlas (deneysel)" name="Texture Atlas"/>
<menu_item_check label="Eklenmiş Işıkları İşle" name="Render Attached Lights"/>
<menu_item_check label="Eklenmiş Parçacıkları İşle" name="Render Attached Particles"/>
<menu_item_check label="Parıldayan Nesneler Üzerine Gel" name="Hover Glow Objects"/>
@@ -359,7 +366,6 @@
<menu_item_call label="Odaklayıcı Tutucunun Dökümünü Al" name="Dump Focus Holder"/>
<menu_item_call label="Seçilen Nesne Bilgisini Yazdır" name="Print Selected Object Info"/>
<menu_item_call label="Aracı Bilgisini Yazdır" name="Print Agent Info"/>
- <menu_item_call label="Bellek Ä°statistikleri" name="Memory Stats"/>
<menu_item_check label="Bölge Hata Ayıklama Konsolu" name="Region Debug Console"/>
<menu_item_check label="SelectMgr İçin Hata Ayıklama" name="Debug SelectMgr"/>
<menu_item_check label="Tıklamalar İçin Hata Ayıklama" name="Debug Clicks"/>
diff --git a/indra/newview/skins/default/xui/tr/notifications.xml b/indra/newview/skins/default/xui/tr/notifications.xml
index ad92a4b478..492178ab82 100755
--- a/indra/newview/skins/default/xui/tr/notifications.xml
+++ b/indra/newview/skins/default/xui/tr/notifications.xml
@@ -210,6 +210,14 @@ Bu Yetenek &apos;[ROLE_NAME]&apos; rolüne eklensin mi?
Bu Yetenek &apos;[ROLE_NAME]&apos; rolüne eklensin mi?
<usetemplate name="okcancelbuttons" notext="Hayır" yestext="Evet"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ Gruptan [AVATAR_NAME] adlı üyeyi çıkarmak üzeresiniz.
+ <usetemplate ignoretext="Gruptan bir katılımcının çıkarılmasını doğrulayın" name="okcancelignore" notext="İptal" yestext="Çıkar"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ Gruptan [COUNT] üyeyi çıkarmak üzeresiniz.
+ <usetemplate ignoretext="Gruptan birden çok üyenin çıkarılmasını doğrulayın" name="okcancelignore" notext="İptal" yestext="Çıkar"/>
+ </notification>
<notification name="AttachmentDrop">
Aksesuarınızı çıkarmak üzeresiniz.
Devam etmek istediÄŸinize emin misiniz?
@@ -1111,7 +1119,7 @@ bu simdeki TÃœM ARAZÄ°LERDEN SÄ°LMEK istediÄŸinize emin misiniz?
Lütfen daha yüksek bir tutar girin.
</notification>
<notification name="ConfirmItemDeleteHasLinks">
- Seçtiğiniz öğelerden en az birinin kendisine işaret eden bağlantılı öğeler var. Bu öğeyi silerseniz, bağlantıları kalıcı olarak çalışmaz hale gelecek. Önce bağlantıları silmeniz önemle tavsiye edilir.
+ Öğelerden en az birinde kendisine işaret eden bağlantılar var. Bu öğeyi silerseniz, bağlantıları kalıcı olarak çalışmaz hale gelecek. Önce bağlantıları silmeniz önemle tavsiye edilir.
Bu öğeleri silmek istediğinize emin misiniz?
<usetemplate name="okcancelbuttons" notext="Ä°ptal" yestext="Tamam"/>
@@ -1479,14 +1487,44 @@ Sürüm [VERSION] [[RELEASE_NOTES_FULL_URL] Bu güncelleme hakkında ayrıntılÄ
<usetemplate name="okcancelbuttons" notext="Sonra..." yestext="Şimdi kur ve [APP_NAME] uygulamasını yeniden başlat"/>
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
- Gerekli bir yazılım güncellemesini karşıdan yükledik.
-Sürüm [VERSION]
+ Gerekli bir yazılım güncellemesi indirdik.
+Sürüm [VERSION] [[INFO_URL] Bu güncelleme hakkında ayrıntılı bilgi]
-Güncellemeyi kurmak için [APP_NAME] uygulamasını yeniden başlatmalısınız.
+Güncellemeyi yüklemek için [APP_NAME] uygulamasını yeniden başlatmalısınız.
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
- Güncellemeyi kurmak için [APP_NAME] uygulamasını yeniden başlatmalısınız.
+ Güncellemeyi yüklemek için [APP_NAME] uygulamasını yeniden başlatmalısınız.
+[[INFO_URL] Bu güncelleme hakkında bilgi]
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ [APP_NAME] kurulumunuz için bir güncelleme indirdik.
+Sürüm [VERSION]
+Bu deneysel görüntüleyicinin yerini bir [NEW_CHANNEL] görüntüleyici aldı;
+bkz. [bu güncelleme hakkında bilgi için [INFO_URL]]
+ <usetemplate name="okcancelbuttons" notext="Sonra..." yestext="Şimdi yükle ve [APP_NAME] uygulamasını yeniden başlat"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ [APP_NAME] kurulumunuz için bir güncelleme indirdik.
+Sürüm [VERSION]
+Bu deneysel görüntüleyicinin yerini bir [NEW_CHANNEL] görüntüleyici aldı;
+bkz. [[INFO_URL] Bu güncelleme hakkında bilgi]
+ <usetemplate name="okcancelbuttons" notext="Sonra..." yestext="Şimdi yükle ve [APP_NAME] uygulamasını yeniden başlat"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ Gerekli bir yazılım güncellemesi indirdik.
+Sürüm [VERSION]
+Bu deneysel görüntüleyicinin yerini bir [NEW_CHANNEL] görüntüleyici aldı;
+bkz. [[INFO_URL] Bu güncelleme hakkında bilgi]
+
+Güncellemeyi yüklemek için [APP_NAME] uygulamasını yeniden başlatmalısınız.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ Güncellemeyi yüklemek için [APP_NAME] uygulamasını yeniden başlatmalısınız.
+Bu deneysel görüntüleyicinin yerini bir [NEW_CHANNEL] görüntüleyici aldı;
+bkz. [[INFO_URL] Bu güncelleme hakkında bilgi]
<usetemplate name="okbutton" yestext="Tamam"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1537,6 +1575,10 @@ Güncellemeyi kurmak için [APP_NAME] uygulamasını yeniden başlatmalısınız
Gruptan ayrılmak istiyor musunuz?
<usetemplate name="okcancelbuttons" notext="Ä°ptal" yestext="Tamam"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ Gruptan ayrılınamıyor. Gruptan ayrılamazsınız çünkü grubun son sahibisiniz. Lütfen önce sahip rolüne başka bir üye atayın.
+ <usetemplate name="okbutton" yestext="Tamam"/>
+ </notification>
<notification name="ConfirmKick">
Tüm Sakinleri GERÇEKTEN ağ dışına çıkarmak istiyor musunuz?
<usetemplate name="okcancelbuttons" notext="İptal Et" yestext="Tüm Sakinleri Çıkar"/>
@@ -2396,9 +2438,7 @@ Lütfen tek bir nesne seçin.
&apos;Işınla&apos; seçimini yapabilirsiniz.)
</notification>
<notification name="TeleportToPerson">
- &apos;[NAME]&apos; gibi sakinlerle bağlantıya geçmek için &quot;Kişiler&quot; düğmesine tıklayın, açılan pencereden bir Sakin seçin ve sonra
- pencerenin altında &apos;Anlık İleti&quot; üzerine tıklayın.
- (Listede adlarına çift tıklayarak veya sağ tıklayıp &quot;Anlık İleti&quot;yi seçerek de bunu yapabilirsiniz.)
+ Biriyle özel bir sohbet başlatmak için, avatarlarına sağ tıklayın ve menüden &quot;Aİ&quot; seçimini yapın.
</notification>
<notification name="CantSelectLandFromMultipleRegions">
Sunucunun sınırları dışındaki arazi seçilemez.
@@ -2772,6 +2812,15 @@ Eğer hesabınıza neden erişmek istediğini tam olarak anlamıyorsanız, eriş
<button name="Deny" text="Reddet"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ &apos;[NAME]&apos; tarafından sahip olunan bir nesne olan &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; tarafından istenen çalışma zamanı komut dosyası izni görüntüleyici tarafından tanınmadı ve verilemez.
+
+Bu izni vermek için lütfen [DOWNLOADURL] adresinden görüntüleyicinizi en son sürüme güncelleyin.
+ <form name="form">
+ <button name="Deny" text="Tamam"/>
+ <button name="Mute" text="Engelle"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
[NAME] adlı kişiye ait &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/tr/panel_people.xml b/indra/newview/skins/default/xui/tr/panel_people.xml
index 08efd0aa61..b499ec8307 100755
--- a/indra/newview/skins/default/xui/tr/panel_people.xml
+++ b/indra/newview/skins/default/xui/tr/panel_people.xml
@@ -49,6 +49,9 @@ Birlikte takılacak kişiler mi arıyorsunuz? [secondlife:///app/worldmap Dünya
<menu_button name="plus_btn" tool_tip="Gruba katıl/yeni grup oluştur"/>
<dnd_button name="minus_btn" tool_tip="Seçilen gruptan ayrıl"/>
</panel>
+ <text name="groupcount">
+ [COUNT] gruba üyesiniz, daha [REMAINING] gruba üye olabilirsiniz.
+ </text>
</panel>
<panel label="SON" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
index aaeebdfe6e..d46f3e08cc 100755
--- a/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/tr/panel_preferences_chat.xml
@@ -1,6 +1,6 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="Metin Sohbeti" name="chat">
- <panel>
+ <panel name="general_chat_settings">
<check_box initial_value="true" label="Sohbet sırasında yazma animasyonunu oynat" name="play_typing_animation"/>
<check_box label="Çevrimdışı olduğunda Aİ&apos;ler e-posta ile bana gönderilsin" name="send_im_to_email"/>
<check_box label="Sadece arkadaşlar ve gruplar beni arasın veya Aİ göndersin" name="voice_call_friends_only_check"/>
@@ -14,19 +14,17 @@
</combo_box>
<check_box label="Balon Sohbeti" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- Bildirimler
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
ArkadaÅŸ AÄ°&apos;leri:
</text>
<combo_box name="FriendIMOptions">
<item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mesajı aç" name="PopUpMessage" value="toast"/>
+ <item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
<item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolbarButton" value="flash"/>
- <item label="Hiçbiri" name="None" value="none"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sesi çal" name="play_sound_friend_im"/>
<text name="non_friend_ims">
ArkadaÅŸ harici AÄ°&apos;ler:
</text>
@@ -34,40 +32,54 @@
<item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
<item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
<item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolbarButton" value="flash"/>
- <item label="Hiçbiri" name="None" value="none"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sesi çal" name="play_sound_non_friend_im"/>
<text name="conference_ims">
Konferans AÄ°&apos;leri:
</text>
<combo_box name="ConferenceIMOptions">
<item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mesajı aç" name="PopUpMessage" value="toast"/>
+ <item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
<item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolbarButton" value="flash"/>
- <item label="Hiçbiri" name="None" value="none"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sesi çal" name="play_sound_conference_im"/>
<text name="group_chat">
Grup sohbeti:
</text>
<combo_box name="GroupChatOptions">
<item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mesajı aç" name="PopUpMessage" value="toast"/>
+ <item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
<item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolbarButton" value="flash"/>
- <item label="Hiçbiri" name="None" value="none"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sesi çal" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
Yakındaki sohbet:
</text>
<combo_box name="NearbyChatOptions">
<item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
- <item label="Mesajı aç" name="PopUpMessage" value="toast"/>
+ <item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
+ <item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolBarButton" value="flash"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="Sesi çal" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ Nesne AÄ°&apos;leri:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="Sohbetler penceresini aç" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="Mesajı açılır pencerede göster" name="PopUpMessage" value="toast"/>
<item label="Araç çubuğu düğmesi yanıp sönsün" name="FlashToolBarButton" value="flash"/>
- <item label="Hiçbiri" name="None" value="none"/>
+ <item label="Eylem yok" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="Sesi çal" name="play_sound_object_im"/>
<text name="notifications_alert">
Tüm bildirimleri geçici olarak durdurmak için İletişim Kur &gt; Rahatsız Etme seçeneğini kullanın.
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
Sesi çal:
</text>
@@ -76,7 +88,7 @@
<check_box label="Işınlama teklifi" name="teleport_offer"/>
<check_box label="Envanter teklifi" name="inventory_offer"/>
</panel>
- <panel>
+ <panel name="log_settings">
<button label="Günlüğü temizle..." name="clear_log"/>
<button label="Dökümleri sil..." name="delete_transcripts"/>
<button label="Gözat..." label_selected="Gözat" name="log_path_button"/>
diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml
index ddb83ffc69..25c9e966c7 100755
--- a/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/tr/panel_preferences_graphics1.xml
@@ -30,7 +30,7 @@
<check_box initial_value="true" label="Yerel Işıklar" name="LocalLights"/>
<check_box initial_value="true" label="Temel gölgeleyiciler" name="BasicShaders" tool_tip="Bu seçeneğin devre dışı bırakılması bazı grafik kartlarının sürücülerinin kilitlenmesini önleyebilir"/>
<check_box initial_value="true" label="Atmosferik gölgeleyiciler" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="Işıklandırma ve Gölgeler" name="UseLightShaders"/>
+ <check_box initial_value="true" label="Gelişmiş Aydınlatma Modeli" name="UseLightShaders"/>
<check_box initial_value="true" label="Ortam Gölgeleme" name="UseSSAO"/>
<check_box initial_value="true" label="Alan DerinliÄŸi" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/tr/panel_preferences_setup.xml b/indra/newview/skins/default/xui/tr/panel_preferences_setup.xml
index 9d03d9b01d..2039761748 100755
--- a/indra/newview/skins/default/xui/tr/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/tr/panel_preferences_setup.xml
@@ -29,6 +29,7 @@
<combo_box.item label="Otomatik olarak kurulsun" name="Install_automatically"/>
<combo_box.item label="Güncelleştirmeler manuel olarak karşıdan yüklensin ve kurulsun" name="Install_manual"/>
</combo_box>
+ <check_box label="Sürüm adaylarına güncelleme yapmaya gönüllü" name="update_willing_to_test"/>
<text name="Proxy Settings:">
Proxy Ayarları:
</text>
diff --git a/indra/newview/skins/default/xui/tr/panel_script_ed.xml b/indra/newview/skins/default/xui/tr/panel_script_ed.xml
index 7aa1da6fb2..79cd86c3f0 100755
--- a/indra/newview/skins/default/xui/tr/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/tr/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="Tümünü Seç" name="Select All"/>
<menu_item_call label="Seçimi Kaldır" name="Deselect"/>
<menu_item_call label="Ara / DeÄŸiÅŸtir..." name="Search / Replace..."/>
+ <menu_item_call label="Şu satıra git:" name="Go to line..."/>
</menu>
<menu label="Yardım" name="Help">
<menu_item_call label="Yardım..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/tr/panel_tools_texture.xml b/indra/newview/skins/default/xui/tr/panel_tools_texture.xml
new file mode 100644
index 0000000000..2ce7c9c11f
--- /dev/null
+++ b/indra/newview/skins/default/xui/tr/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="Doku" name="Texture">
+ <panel.string name="string repeats per meter">
+ Metrede Kaç Kez Tekrarlandığı
+ </panel.string>
+ <panel.string name="string repeats per face">
+ Bir Yüzde Kaç Kez Tekrarlandığı
+ </panel.string>
+ <text name="color label">
+ Renk
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="Renk seçiciyi açmak için tıklayın"/>
+ <text name="color trans">
+ Saydamlık %
+ </text>
+ <text name="glow label">
+ Parıltı
+ </text>
+ <check_box label="Tam Parlak" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="Malzemeler" name="Materials"/>
+ <combo_box.item label="Ortam" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="Doku (yayılmış)" name="Texture (diffuse)"/>
+ <combo_box.item label="Yumruluk (normal)" name="Bumpiness (normal)"/>
+ <combo_box.item label="Parıldama (yansıtan)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="Doku" name="texture control" tool_tip="Bir resim seçmek için tıklayın"/>
+ <text name="label alphamode">
+ Alfa modu
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="Hiçbiri" name="None"/>
+ <combo_box.item label="Alfa karıştırma" name="Alpha blending"/>
+ <combo_box.item label="Alfa maskeleme" name="Alpha masking"/>
+ <combo_box.item label="Yayımlatıcı maske" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ Maske kesimi
+ </text>
+ <texture_picker label="Doku" name="bumpytexture control" tool_tip="Bir resim seçmek için tıklayın"/>
+ <text name="label bumpiness">
+ Yumruluk
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="Yok" name="None"/>
+ <combo_box.item label="Parlaklık" name="Brightness"/>
+ <combo_box.item label="Koyuluk" name="Darkness"/>
+ <combo_box.item label="damarlı ahşap" name="woodgrain"/>
+ <combo_box.item label="ağaç kabuğu" name="bark"/>
+ <combo_box.item label="tuÄŸlalar" name="bricks"/>
+ <combo_box.item label="dama tahtası" name="checker"/>
+ <combo_box.item label="beton" name="concrete"/>
+ <combo_box.item label="sert çini" name="crustytile"/>
+ <combo_box.item label="kesilmiÅŸ taÅŸ" name="cutstone"/>
+ <combo_box.item label="diskler" name="discs"/>
+ <combo_box.item label="çakıl" name="gravel"/>
+ <combo_box.item label="petri kabı" name="petridish"/>
+ <combo_box.item label="dış kaplama" name="siding"/>
+ <combo_box.item label="taş çini" name="stonetile"/>
+ <combo_box.item label="stükko" name="stucco"/>
+ <combo_box.item label="vakum" name="suction"/>
+ <combo_box.item label="örgü" name="weave"/>
+ </combo_box>
+ <texture_picker label="Doku" name="shinytexture control" tool_tip="Bir resim seçmek için tıklayın"/>
+ <text name="label shininess">
+ Parıldama
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="Yok" name="None"/>
+ <combo_box.item label="Düşük" name="Low"/>
+ <combo_box.item label="Orta" name="Medium"/>
+ <combo_box.item label="Yüksek" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ Pürüzsüzlük
+ </text>
+ <text name="label environment">
+ Ortam
+ </text>
+ <text name="label shinycolor">
+ Renk
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="Renk seçiciyi açmak için tıklayın"/>
+ <text name="media_info">
+ Varsa, seçilen ortamın URL&apos;si burada yer alır
+ </text>
+ <button label="Seç..." name="add_media" tool_tip="Ortam Ekle"/>
+ <button label="Kaldır" name="delete_media" tool_tip="Bu ortam dokusunu sil"/>
+ <button label="Hizala" label_selected="Ortamı Hizala" name="button align" tool_tip="Ortam dokusunu hizala (önce yüklenmelidir)"/>
+ <text name="tex gen">
+ EÅŸleÅŸtirme
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="Varsayılan" name="Default"/>
+ <combo_box.item label="Planar" name="Planar"/>
+ </combo_box>
+ <spinner label="Yatay ölçek" name="TexScaleU"/>
+ <spinner label="Dikey ölçek" name="TexScaleV"/>
+ <spinner label="Metrede kaç kez tekrarlandığı" name="rptctrl"/>
+ <spinner label="Dönüş derecesi" name="TexRot"/>
+ <spinner label="Yatay ofset" name="TexOffsetU"/>
+ <spinner label="Dikey ofset" name="TexOffsetV"/>
+ <spinner label="Yatay ölçek" name="bumpyScaleU"/>
+ <spinner label="Dikey ölçek" name="bumpyScaleV"/>
+ <spinner label="Dönüş derecesi" name="bumpyRot"/>
+ <spinner label="Yatay ofset" name="bumpyOffsetU"/>
+ <spinner label="Dikey ofset" name="bumpyOffsetV"/>
+ <spinner label="Yatay ölçek" name="shinyScaleU"/>
+ <spinner label="Dikey ölçek" name="shinyScaleV"/>
+ <spinner label="Dönüş derecesi" name="shinyRot"/>
+ <spinner label="Yatay ofset" name="shinyOffsetU"/>
+ <spinner label="Dikey ofset" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="Planar yüzleri hizala" name="checkbox planar align" tool_tip="Tüm seçili yüzeylerdeki dokuları son seçili yüzdekiyle hizalar. Planar doku eşleştirmesi gerektirir."/>
+</panel>
diff --git a/indra/newview/skins/default/xui/tr/role_actions.xml b/indra/newview/skins/default/xui/tr/role_actions.xml
index 655ac64172..76ca58c319 100755
--- a/indra/newview/skins/default/xui/tr/role_actions.xml
+++ b/indra/newview/skins/default/xui/tr/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="Bu yetenekler arasında parsel adını ve yayınlama ayarlarını, Bul dizinindeki görünürlük ile iniş noktası ve TP yönlendirme seçeneklerini değiştirme imkanları yer alır." name="Parcel Identity">
<action description="&apos;Konumu Arama Sonuçlarında Göster&apos; seçeneğini Aç/Kapa ve kategoriyi ayarla" longdescription="Arazi Hakkında &gt; Seçenekler sekmesinden &apos;Konumu Arama Sonuçlarında Göster&apos; seçeneğini Açın/Kapayın ve parsel kategorisini ayarlayın." name="land find places" value="17"/>
- <action description="Parsel adını, açıklamasını ve &quot;Konumu Arama Sonuçlarında Göster&quot; ayarlarını değiştir" longdescription="Parsel adını, açıklamasını ve &quot;Konumu Arama Sonuçlarında Göster&quot; ayarlarını değiştirin. Bu işlem Arazi Hakkında &gt; Seçenekler sekmesinde yapılır." name="land change identity" value="18"/>
+ <action description="Parsel adını, açıklamasını ve &quot;Orta Seviyede İçerik&quot; ayarlarını değiştir" longdescription="Parsel adını, açıklamasını ve &quot;Orta Seviyede İçerik&quot; ayarlarını değiştir. Bu işlem Arazi Hakkında &gt; Seçenekler sekmesinde yapılır." name="land change identity" value="18"/>
<action description="İniş noktasını ve ışınlama yönlendirmesini ayarlayın" longdescription="Bir grubun sahip olduğu parsel üzerinde, bu Yeteneğe sahip olan bir Roldeki Üyeler gelen ışınlanmaların varacağı iniş noktasını ve daha fazla kontrol için ışınlama yönlendirmesini ayarlayabilirler. Bu işlem Arazi Hakkında &gt; Seçenekler sekmesinde yapılır." name="land set landing point" value="19"/>
</action_set>
<action_set description="Bu Yeteneklere &apos;Nesneleri Oluştur&apos;, &apos;Yüzeyi Düzenle&apos;, müzik ve ortam ayarları gibi parsel seçeneklerini etkileyen güçler de dahildir." name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/tr/strings.xml b/indra/newview/skins/default/xui/tr/strings.xml
index 155dc8749a..c4b1530b2b 100755
--- a/indra/newview/skins/default/xui/tr/strings.xml
+++ b/indra/newview/skins/default/xui/tr/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
Kullandığınız görüntüleyici ile artık Second Life&apos;a erişemezsiniz. Yeni bir görüntüleyiciyi karşıdan yüklemek için lütfen şu sayfayı ziyaret edin:
http://secondlife.com/download
@@ -448,6 +451,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="SLappAgentRequestFriend">
Arkadaşlık Talebi
</string>
+ <string name="SLappAgentRemoveFriend">
+ Arkadaşların Çıkarılması
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
Kapat (⌘W)
</string>
@@ -835,6 +841,9 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="multiple_textures">
Birden Çok
</string>
+ <string name="use_texture">
+ Dokuyu kullan
+ </string>
<string name="texture_loading">
Yükleniyor...
</string>
@@ -934,6 +943,21 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="TeleportYourAgent">
Sizi ışınlama
</string>
+ <string name="JoinAnExperience">
+ Bir tecrübeye katıl
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ Gayri menkul erişim listelerini yönetirken uyarıları bastır
+ </string>
+ <string name="OverrideYourAnimations">
+ Varsayılan animasyonlarınızı değiştirin
+ </string>
+ <string name="ScriptReturnObjects">
+ Kendi adınıza nesneler iade edin
+ </string>
+ <string name="UnknownScriptPermission">
+ (bilinmiyor)!
+ </string>
<string name="SIM_ACCESS_PG">
Genel
</string>
@@ -1247,7 +1271,7 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/
</string>
<string name="MarketplaceURL_CreateStore">
- http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.4
+ http://community.secondlife.com/t5/English-Knowledge-Base/Selling-in-the-Marketplace/ta-p/700193#Section_.3
</string>
<string name="MarketplaceURL_Dashboard">
https://marketplace.[MARKETPLACE_DOMAIN_NAME]/merchants/store/dashboard
@@ -1965,6 +1989,12 @@ Lütfen bir dakika içerisinde tekrar oturum açmayı deneyin.
<string name="ATTACH_HUD_BOTTOM_RIGHT">
BÃœG SaÄŸ Alt
</string>
+ <string name="ATTACH_NECK">
+ Boyun
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ Avatar Merkezi
+ </string>
<string name="CursorPos">
Satır [LINE], Sütun [COLUMN]
</string>
@@ -2994,6 +3024,9 @@ Bu iletiyi almaya devam ederseniz, lütfen [SUPPORT_SITE] bölümüne başvurun.
<string name="Hip Width">
Kalça Genişliği
</string>
+ <string name="Hover">
+ Ãœzerine getir
+ </string>
<string name="In">
İçeri
</string>
@@ -5088,4 +5121,7 @@ Düzenleyici yolunu çift tırnakla çevrelemeyi deneyin.
<string name="logging_calls_enabled_log_empty">
Günlüğü tutulmuş sohbet yok. Siz biriyle iletişime geçtikten sonra veya biri sizinle iletişime geçtikten sonra, burada bir günlük girişi gösterilir.
</string>
+ <string name="loading_chat_logs">
+ Yükleniyor...
+ </string>
</strings>
diff --git a/indra/newview/skins/default/xui/zh/floater_about.xml b/indra/newview/skins/default/xui/zh/floater_about.xml
index 1193243c7e..2dfb35fa54 100755
--- a/indra/newview/skins/default/xui/zh/floater_about.xml
+++ b/indra/newview/skins/default/xui/zh/floater_about.xml
@@ -9,6 +9,8 @@
</floater.string>
<floater.string name="AboutPosition">
ä½ çš„æ–¹ä½æ˜¯ [POSITION_LOCAL_0,number,1], [POSITION_LOCAL_1,number,1], [POSITION_LOCAL_2,number,1],地å€å:[REGION],主機:&lt;nolink&gt;[HOSTNAME]&lt;/nolink&gt; ([HOSTIP])
+第二人生 URL:&lt;nolink&gt;[SLURL]&lt;/nolink&gt;
+(全域å標:[POSITION_0,number,1], [POSITION_1,number,1], [POSITION_2,number,1])
[SERVER_VERSION]
[SERVER_RELEASE_NOTES_URL]
</floater.string>
diff --git a/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml b/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
index 59751a3a46..c103ea938f 100755
--- a/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
+++ b/indra/newview/skins/default/xui/zh/floater_bulk_perms.xml
@@ -1,5 +1,5 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
-<floater name="floaterbulkperms" title="編輯內容物權é™">
+<floater name="floaterbulkperms" title="調整內容物權é™">
<floater.string name="nothing_to_modify_text">
é¸æ“‡æœªåŒ…å«å¯ç·¨è¼¯çš„內容物。
</floater.string>
@@ -24,7 +24,7 @@
<button label="√ 全部" name="check_all"/>
<button label="清除" label_selected="無" name="check_none"/>
<text name="newperms">
- 新內容物權é™
+ 調整內容物權é™ï¼š
</text>
<text name="GroupLabel">
群組:
@@ -40,6 +40,7 @@
<check_box label="修改" name="next_owner_modify"/>
<check_box label="æšåº¨" name="next_owner_copy"/>
<check_box initial_value="true" label="轉移" name="next_owner_transfer" tool_tip="下一個所有人å¯è´ˆé€æˆ–轉售這個物件"/>
- <button label="確定" name="apply"/>
+ <button label="確定" name="ok"/>
+ <button label="套用" name="apply"/>
<button label="å–消" name="close"/>
</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_goto_line.xml b/indra/newview/skins/default/xui/zh/floater_goto_line.xml
new file mode 100644
index 0000000000..e0215aef8a
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/floater_goto_line.xml
@@ -0,0 +1,7 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<floater name="script goto" title="å‰å¾€æŸè¡Œæ•¸">
+ <button label="確定" label_selected="確定" name="goto_btn"/>
+ <text name="txt">
+ å‰å¾€æŸè¡Œæ•¸
+ </text>
+</floater>
diff --git a/indra/newview/skins/default/xui/zh/floater_im_session.xml b/indra/newview/skins/default/xui/zh/floater_im_session.xml
index d63c5507db..864af2e592 100755
--- a/indra/newview/skins/default/xui/zh/floater_im_session.xml
+++ b/indra/newview/skins/default/xui/zh/floater_im_session.xml
@@ -34,13 +34,11 @@
<layout_panel name="body_panel">
<layout_stack name="im_panels">
<layout_panel name="right_part_holder">
- <panel name="trnsAndChat_panel">
- <layout_stack name="translate_and_chat_stack">
- <layout_panel name="translate_chat_checkbox_lp">
- <check_box label="翻譯èŠå¤©å…§å®¹" name="translate_chat_checkbox"/>
- </layout_panel>
- </layout_stack>
- </panel>
+ <layout_stack name="translate_and_chat_stack">
+ <layout_panel name="translate_chat_checkbox_lp">
+ <check_box label="翻譯èŠå¤©å…§å®¹" name="translate_chat_checkbox"/>
+ </layout_panel>
+ </layout_stack>
</layout_panel>
</layout_stack>
</layout_panel>
diff --git a/indra/newview/skins/default/xui/zh/floater_pathfinding_console.xml b/indra/newview/skins/default/xui/zh/floater_pathfinding_console.xml
index d0978b8b01..be009b54d8 100755
--- a/indra/newview/skins/default/xui/zh/floater_pathfinding_console.xml
+++ b/indra/newview/skins/default/xui/zh/floater_pathfinding_console.xml
@@ -71,7 +71,7 @@
<text name="show_label">
顯示:
</text>
- <check_box label="測試" name="show_world"/>
+ <check_box label="世界" name="show_world"/>
<check_box label="僅é™å¯ç§»å‹•çš„" name="show_world_movables_only"/>
<check_box label="導航網é¢" name="show_navmesh"/>
<text name="show_walkability_label">
diff --git a/indra/newview/skins/default/xui/zh/floater_tools.xml b/indra/newview/skins/default/xui/zh/floater_tools.xml
index 33c9ebeaf0..7e6c972f40 100755
--- a/indra/newview/skins/default/xui/zh/floater_tools.xml
+++ b/indra/newview/skins/default/xui/zh/floater_tools.xml
@@ -465,16 +465,11 @@
<combo_box.item label="å¸é™„" name="suction"/>
<combo_box.item label="編織" name="weave"/>
</combo_box>
- <check_box initial_value="false" label="å°é½Šå¹³é¢" name="checkbox planar align" tool_tip="以最後所é¸æ“‡çš„é¢ç‚ºåŸºæº–,å°é½Šå…¨éƒ¨æ‰€é¸æ“‡çš„é¢ä¸Šçš„æ質。 這必須使用平é¢æ質映射方å¼ã€‚"/>
- <text name="rpt">
- é‡è¦†æ¬¡æ•¸ / é¢
- </text>
<spinner label="水平(U)" name="TexScaleU"/>
<check_box label="翻轉" name="checkbox flip s"/>
<spinner label="垂直(V)" name="TexScaleV"/>
<check_box label="翻轉" name="checkbox flip t"/>
<spinner label="旋轉˚" name="TexRot"/>
- <spinner label="é‡è¦†æ¬¡æ•¸ / 公尺" name="rptctrl"/>
<button label="套用" label_selected="套用" name="button apply"/>
<text name="tex offset">
æ質ä½ç§»
diff --git a/indra/newview/skins/default/xui/zh/menu_attachment_other.xml b/indra/newview/skins/default/xui/zh/menu_attachment_other.xml
index 885c4b9add..41b3409627 100755
--- a/indra/newview/skins/default/xui/zh/menu_attachment_other.xml
+++ b/indra/newview/skins/default/xui/zh/menu_attachment_other.xml
@@ -11,7 +11,9 @@
<menu_item_call label="å‡çµ" name="Freeze..."/>
<menu_item_call label="踢出" name="Eject..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
+ <menu_item_call label="å‚¾å° XML" name="Dump XML"/>
<menu_item_call label="放大" name="Zoom In"/>
<menu_item_call label="支付" name="Pay..."/>
<menu_item_call label="物件檔案" name="Object Inspect"/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
index c14a98c64b..eb1bad0ca2 100755
--- a/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
+++ b/indra/newview/skins/default/xui/zh/menu_attachment_self.xml
@@ -12,5 +12,7 @@
<menu_item_call label="我的群組" name="Groups..."/>
<menu_item_call label="我的個人檔案" name="Profile..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
+ <menu_item_call label="å‚¾å° XML" name="Dump XML"/>
<menu_item_call label="丟棄" name="Drop"/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
index 1d02464748..dc035bafa0 100755
--- a/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
+++ b/indra/newview/skins/default/xui/zh/menu_avatar_other.xml
@@ -11,6 +11,8 @@
<menu_item_call label="å‡çµ" name="Freeze..."/>
<menu_item_call label="踢出" name="Eject..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
+ <menu_item_call label="å‚¾å° XML" name="Dump XML"/>
<menu_item_call label="放大" name="Zoom In"/>
<menu_item_call label="支付" name="Pay..."/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
index 32757bbff6..68d0600141 100755
--- a/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
+++ b/indra/newview/skins/default/xui/zh/menu_avatar_self.xml
@@ -29,4 +29,6 @@
<menu_item_call label="我的群組" name="Groups..."/>
<menu_item_call label="我的個人檔案" name="Profile..."/>
<menu_item_call label="æ質除錯" name="Debug..."/>
+ <menu_item_call label="å‚¾å° XML" name="Dump XML"/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_conversation.xml b/indra/newview/skins/default/xui/zh/menu_conversation.xml
index 507255d0c0..adfeefc337 100644
--- a/indra/newview/skins/default/xui/zh/menu_conversation.xml
+++ b/indra/newview/skins/default/xui/zh/menu_conversation.xml
@@ -3,6 +3,7 @@
<menu_item_call label="關閉交談" name="close_conversation"/>
<menu_item_call label="開啟語音交談" name="open_voice_conversation"/>
<menu_item_call label="切斷語音交談" name="disconnect_from_voice"/>
+ <menu_item_call label="關閉所é¸" name="close_selected_conversations"/>
<menu_item_call label="察看檔案" name="view_profile"/>
<menu_item_call label="IM" name="im"/>
<menu_item_call label="發出瞬間傳é€é‚€è«‹" name="offer_teleport"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_land.xml b/indra/newview/skins/default/xui/zh/menu_land.xml
index a87ab77dd0..3ad9c0ab31 100755
--- a/indra/newview/skins/default/xui/zh/menu_land.xml
+++ b/indra/newview/skins/default/xui/zh/menu_land.xml
@@ -6,4 +6,5 @@
<menu_item_call label="購買通行權" name="Land Buy Pass"/>
<menu_item_call label="建造" name="Create"/>
<menu_item_call label="編輯地形" name="Edit Terrain"/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_login.xml b/indra/newview/skins/default/xui/zh/menu_login.xml
index c327b132a1..1d3d771efb 100755
--- a/indra/newview/skins/default/xui/zh/menu_login.xml
+++ b/indra/newview/skins/default/xui/zh/menu_login.xml
@@ -18,7 +18,13 @@
<menu_item_call label="顯示 TOS" name="TOS"/>
<menu_item_call label="顯示嚴é‡è¨Šæ¯" name="Critical"/>
<menu_item_call label="網é å…§å®¹æµ®å‹•è¦–窗除錯測試" name="Web Content Floater Debug Test"/>
- <menu label="設定記錄細節" name="Set Logging Level"/>
+ <menu label="設定記錄細節" name="Set Logging Level">
+ <menu_item_check label="除錯" name="Debug"/>
+ <menu_item_check label="資訊" name="Info"/>
+ <menu_item_check label="警告" name="Warning"/>
+ <menu_item_check label="錯誤" name="Error"/>
+ <menu_item_check label="ç„¡" name="None"/>
+ </menu>
<menu_item_check label="顯示網格挑é¸å™¨" name="Show Grid Picker"/>
<menu_item_call label="顯示通知控制å°" name="Show Notifications Console"/>
</menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_mute_particle.xml b/indra/newview/skins/default/xui/zh/menu_mute_particle.xml
new file mode 100644
index 0000000000..fbde9b435d
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/menu_mute_particle.xml
@@ -0,0 +1,5 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<!-- *NOTE: See also menu_attachment_other.xml -->
+<context_menu name="Mute Particle Pie">
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
+</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_object.xml b/indra/newview/skins/default/xui/zh/menu_object.xml
index 4282c1e131..f6657d876e 100755
--- a/indra/newview/skins/default/xui/zh/menu_object.xml
+++ b/indra/newview/skins/default/xui/zh/menu_object.xml
@@ -3,13 +3,13 @@
<menu_item_call label="觸碰" name="Object Touch"/>
<menu_item_call label="編輯" name="Edit..."/>
<menu_item_call label="建造" name="Build"/>
- <menu_item_call label="在è¯çµé›†è£¡é¡¯ç¤º" name="show_in_linksets"/>
- <menu_item_call label="在角色中顯示" name="show_in_characters"/>
<menu_item_call label="打開" name="Open"/>
<menu_item_call label="å在這裡" name="Object Sit"/>
<menu_item_call label="èµ·ç«‹" name="Object Stand Up"/>
<menu_item_call label="物件檔案" name="Object Inspect"/>
<menu_item_call label="放大" name="Zoom In"/>
+ <menu_item_call label="在è¯çµé›†è£¡é¡¯ç¤º" name="show_in_linksets"/>
+ <menu_item_call label="在角色中顯示" name="show_in_characters"/>
<context_menu label="穿上" name="Put On">
<menu_item_call label="穿上" name="Wear"/>
<menu_item_call label="添加" name="Add"/>
@@ -26,4 +26,5 @@
<menu_item_call label="支付" name="Pay..."/>
<menu_item_call label="購買" name="Buy..."/>
<menu_item_call label="刪除" name="Delete"/>
+ <menu_item_call label="å°éŽ–ç²’å­æ‰€æœ‰äºº" name="Mute Particle"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_url_agent.xml b/indra/newview/skins/default/xui/zh/menu_url_agent.xml
index 72629822d4..752634dc6b 100755
--- a/indra/newview/skins/default/xui/zh/menu_url_agent.xml
+++ b/indra/newview/skins/default/xui/zh/menu_url_agent.xml
@@ -3,6 +3,7 @@
<menu_item_call label="察看檔案" name="show_agent"/>
<menu_item_call label="é€å‡º IM..." name="send_im"/>
<menu_item_call label="加為朋å‹..." name="add_friend"/>
+ <menu_item_call label="移除朋å‹â€¦" name="remove_friend"/>
<menu_item_call label="覆製å稱到剪貼簿" name="url_copy_label"/>
<menu_item_call label="覆製 SLurl 到剪貼簿" name="url_copy"/>
</context_menu>
diff --git a/indra/newview/skins/default/xui/zh/menu_url_objectim.xml b/indra/newview/skins/default/xui/zh/menu_url_objectim.xml
index 9f3a9d58ff..ac366f92ef 100755
--- a/indra/newview/skins/default/xui/zh/menu_url_objectim.xml
+++ b/indra/newview/skins/default/xui/zh/menu_url_objectim.xml
@@ -1,6 +1,7 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<context_menu name="Url Popup">
<menu_item_call label="物件檔案..." name="show_object"/>
+ <menu_item_call label="å°éŽ–…" name="block_object"/>
<menu_item_call label="顯示在地圖上" name="show_on_map"/>
<menu_item_call label="瞬間傳é€åˆ°ç‰©ä»¶ä½ç½®" name="teleport_to_object"/>
<menu_item_call label="覆製物件å稱到剪貼簿" name="url_copy_label"/>
diff --git a/indra/newview/skins/default/xui/zh/menu_viewer.xml b/indra/newview/skins/default/xui/zh/menu_viewer.xml
index d4844b191b..b267bda2bb 100755
--- a/indra/newview/skins/default/xui/zh/menu_viewer.xml
+++ b/indra/newview/skins/default/xui/zh/menu_viewer.xml
@@ -16,7 +16,10 @@
<menu_item_call label="åœæ­¢æˆ‘身上的動作" name="Stop Animating My Avatar"/>
<menu_item_call label="行走 / 跑步 / 飛行…" name="Walk / run / fly"/>
</menu>
- <menu label="狀態" name="Status"/>
+ <menu label="狀態" name="Status">
+ <menu_item_check label="離開" name="Away"/>
+ <menu_item_check label="請勿打擾" name="Do Not Disturb"/>
+ </menu>
<menu_item_call label="購買 L$…" name="Buy and Sell L$"/>
<menu_item_call label="商家發件匣…" name="MerchantOutbox"/>
<menu_item_call label="帳戶主控臺…" name="Manage My Account"/>
@@ -30,6 +33,7 @@
<menu_item_check label="交談……" name="Conversations"/>
<menu_item_check label="附近的èŠå¤©â€¦â€¦" name="Nearby Chat"/>
<menu_item_check label="說話" name="Speak"/>
+ <menu_item_check label="交談記錄…" name="Conversation Log..."/>
<menu label="語音變è²" name="VoiceMorphing">
<menu_item_check label="沒有變è²æ•ˆæžœ" name="NoVoiceMorphing"/>
<menu_item_check label="é è¦½â€¦â€¦" name="Preview"/>
@@ -40,6 +44,7 @@
<menu_item_check label="群組" name="My Groups"/>
<menu_item_check label="附近的人群" name="Active Speakers"/>
<menu_item_call label="å°éŽ–清單" name="Block List"/>
+ <menu_item_check label="請勿打擾" name="Do Not Disturb"/>
</menu>
<menu label="世界" name="World">
<menu_item_call label="將此處記為地標" name="Create Landmark Here"/>
@@ -108,6 +113,7 @@
<menu_item_call label="包括下一部ä½" name="Include Next Part"/>
<menu_item_call label="包括上一部ä½" name="Include Previous Part"/>
</menu>
+ <menu_item_call label="è¯çµé›†â€¦" name="pathfinding_linkset_menu_item"/>
<menu_item_call label="èšç„¦æ–¼æ‰€é¸éƒ¨ä½" name="Focus on Selection"/>
<menu_item_call label="縮放至所é¸éƒ¨ä½" name="Zoom to Selection"/>
<menu label="物件" name="Object">
@@ -277,6 +283,7 @@
<menu_item_check label="隨機變動幀率" name="Randomize Framerate"/>
<menu_item_check label="定期出ç¾æ…¢å¹€çŽ‡" name="Periodic Slow Frame"/>
<menu_item_check label="ç•«é¢æ¸¬è©¦" name="Frame Test"/>
+ <menu_item_call label="幀特性" name="Frame Profile"/>
</menu>
<menu label="呈åƒçš„元資料" name="Render Metadata">
<menu_item_check label="外框箱" name="Bounding Boxes"/>
@@ -311,9 +318,10 @@
<menu_item_check label="軸" name="Axes"/>
<menu_item_check label="切線基礎" name="Tangent Basis"/>
<menu_item_call label="å·²é¸å–æ質資訊基礎" name="Selected Texture Info Basis"/>
+ <menu_item_call label="所é¸æ料資訊" name="Selected Material Info"/>
<menu_item_check label="線框" name="Wireframe"/>
<menu_item_check label="物件導å‘çš„é®è”½" name="Object-Object Occlusion"/>
- <menu_item_check label="光線和陰影" name="Advanced Lighting Model"/>
+ <menu_item_check label="進階照明模型" name="Advanced Lighting Model"/>
<menu_item_check label="來自日/月/投影物的陰影" name="Shadows from Sun/Moon/Projectors"/>
<menu_item_check label="å±å¹•ç©ºé–“環境光é®è”½å’Œé™°å½±å¹³æ»‘技術" name="SSAO and Shadow Smoothing"/>
<menu_item_check label="GL 除錯" name="Debug GL"/>
@@ -323,7 +331,6 @@
<menu_item_check label="動作æ質" name="Animation Textures"/>
<menu_item_check label="關閉æ質" name="Disable Textures"/>
<menu_item_check label="全解æžåº¦æ質" name="Rull Res Textures"/>
- <menu_item_check label="æ質圖集(實驗性質)" name="Texture Atlas"/>
<menu_item_check label="使附著燈光呈åƒ" name="Render Attached Lights"/>
<menu_item_check label="使附著例å­æ•ˆæžœå‘ˆåƒ" name="Render Attached Particles"/>
<menu_item_check label="åœæ‡¸ç™¼å…‰ç‰©ä»¶" name="Hover Glow Objects"/>
@@ -359,7 +366,6 @@
<menu_item_call label="傾å°ç„¦é»žå®¹å™¨" name="Dump Focus Holder"/>
<menu_item_call label="列å°æ‰€é¸ç‰©ä»¶è³‡è¨Š" name="Print Selected Object Info"/>
<menu_item_call label="列å°ç”¨æˆ¶è³‡è¨Š" name="Print Agent Info"/>
- <menu_item_call label="計憶體狀態" name="Memory Stats"/>
<menu_item_check label="地å€é™¤éŒ¯æŽ§åˆ¶å°" name="Region Debug Console"/>
<menu_item_check label="除錯 SelectMgr" name="Debug SelectMgr"/>
<menu_item_check label="除錯點按動作" name="Debug Clicks"/>
diff --git a/indra/newview/skins/default/xui/zh/notifications.xml b/indra/newview/skins/default/xui/zh/notifications.xml
index 59be26d43b..864f20fc15 100755
--- a/indra/newview/skins/default/xui/zh/notifications.xml
+++ b/indra/newview/skins/default/xui/zh/notifications.xml
@@ -210,6 +210,14 @@
ä½ ä»è¦æ–°å¢žé€™é …能力給「[ROLE_NAME]ã€ï¼Ÿ
<usetemplate name="okcancelbuttons" notext="å¦" yestext="是"/>
</notification>
+ <notification name="EjectGroupMemberWarning">
+ ä½ å³å°‡æŠŠ [AVATAR_NAME] 踢出群組。
+ <usetemplate ignoretext="確定將æŸäººè¸¢å‡ºç¾¤çµ„" name="okcancelignore" notext="å–消" yestext="踢出"/>
+ </notification>
+ <notification name="EjectGroupMembersWarning">
+ ä½ å³å°‡æŠŠ [COUNT] 個人踢出群組。
+ <usetemplate ignoretext="確定將多人踢出群組" name="okcancelignore" notext="å–消" yestext="踢出"/>
+ </notification>
<notification name="AttachmentDrop">
ä½ å³å°‡å¸é™¤ä½ çš„附件。
你確定你è¦ç¹¼çºŒï¼Ÿ
@@ -1470,13 +1478,43 @@ SHA1 指紋:[MD5_DIGEST]
</notification>
<notification name="RequiredUpdateDownloadedVerboseDialog">
我們已下載了一個必è¦çš„軟體更新。
-版本:[VERSION]
+[VERSION] 版本 [[INFO_URL] 關於此更新的資訊]
我門必須é‡æ–°å•Ÿå‹• [APP_NAME] 以安è£æ›´æ–°ã€‚
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="RequiredUpdateDownloadedDialog">
我門必須é‡æ–°å•Ÿå‹• [APP_NAME] 以安è£æ›´æ–°ã€‚
+[[INFO_URL] 關於此更新的資訊]
+ <usetemplate name="okbutton" yestext="確定"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundTip">
+ 我們已為你的 [APP_NAME] 軟體下載了更新。
+版本:[VERSION]
+原本試驗性質的ç€è¦½å™¨å·²è¢« [NEW_CHANNEL] ç€è¦½å™¨å–代,
+åƒè¦‹[[INFO_URL] 此更新版的詳情]
+ <usetemplate name="okcancelbuttons" notext="ç¨å€™..." yestext="ç«‹å³å®‰è£ä¸¦é‡æ–°å•Ÿå‹• [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelDownloadBackgroundDialog">
+ 我們已為你的 [APP_NAME] 軟體下載了更新。
+版本:[VERSION]
+原本試驗性質的ç€è¦½å™¨å·²è¢« [NEW_CHANNEL] ç€è¦½å™¨å–代,
+åƒè¦‹[[INFO_URL] 介紹此更新版的資訊]
+ <usetemplate name="okcancelbuttons" notext="ç¨å€™â€¦" yestext="ç«‹å³å®‰è£ä¸¦é‡æ–°å•Ÿå‹• [APP_NAME]"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedVerboseDialog">
+ 我們已下載了一個必è¦çš„軟體更新。
+版本:[VERSION]
+原本試驗性質的ç€è¦½å™¨å·²è¢« [NEW_CHANNEL] ç€è¦½å™¨å–代,
+åƒè¦‹[[INFO_URL] 介紹此更新版的資訊]
+
+我們必須é‡æ–°å•Ÿå‹• [APP_NAME] 以便安è£æ›´æ–°ã€‚
+ <usetemplate name="okbutton" yestext="確定"/>
+ </notification>
+ <notification name="OtherChannelRequiredUpdateDownloadedDialog">
+ 我們必須é‡æ–°å•Ÿå‹• [APP_NAME] 以便安è£æ›´æ–°ã€‚
+原本試驗性質的ç€è¦½å™¨å·²è¢« [NEW_CHANNEL] ç€è¦½å™¨å–代,
+åƒè¦‹[[INFO_URL] 介紹此更新版的資訊]
<usetemplate name="okbutton" yestext="確定"/>
</notification>
<notification name="DeedObjectToGroup">
@@ -1527,6 +1565,10 @@ SHA1 指紋:[MD5_DIGEST]
是å¦è¦é›¢é–‹ç¾¤çµ„?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="確定"/>
</notification>
+ <notification name="OwnerCannotLeaveGroup">
+ 無法離開群組。 你是此群組僅存的所有人,ä¸å¾—離開群組。 請先把所有人è·éŠœæŒ‡æ´¾çµ¦å¦ä¸€äººã€‚
+ <usetemplate name="okbutton" yestext="確定"/>
+ </notification>
<notification name="ConfirmKick">
你確定è¦è¸¢å‡ºé€™ç¶²æ ¼å…§çš„全部居民?
<usetemplate name="okcancelbuttons" notext="å–消" yestext="踢出全部居民"/>
@@ -2386,9 +2428,7 @@ SHA1 指紋:[MD5_DIGEST]
(你還å¯ä»¥ç›´æŽ¥æŒ‰å…©ä¸‹é‚£å€‹åœ°æ¨™ï¼Œæˆ–按滑鼠å³éµï¼Œé¸æ“‡ã€Œçž¬é–“傳é€ã€ã€‚)
</notification>
<notification name="TeleportToPerson">
- è¦è¯çµ¡å¦‚「[NAME]ã€çš„任何一ä½å±…民,請點按「人群ã€æŒ‰éˆ•ï¼Œå¾žæ‰“開的視窗中é¸æ“‡ä¸€ä½å±…民,å†é»žæŒ‰è¦–窗底下的「IMã€ã€‚
-
- (你還å¯ä»¥å¾žæ¸…單直接按兩下å字,或按滑鼠å³éµï¼Œé¸æ“‡ã€ŒIMã€ã€‚)
+ è¦å’ŒæŸäººç§ä¸‹äº¤è«‡ï¼Œè«‹å³éµé»žæŒ‰åŒ–身,å†é»žæŒ‰é¸å–®çš„「IMã€ã€‚
</notification>
<notification name="CantSelectLandFromMultipleRegions">
無法é¸æ“‡è¶…出伺æœå™¨é‚Šç•Œçš„土地。
@@ -2762,6 +2802,15 @@ SHA1 指紋:[MD5_DIGEST]
<button name="Deny" text="拒絕"/>
</form>
</notification>
+ <notification name="UnknownScriptQuestion">
+ ç”± &apos;[NAME]&apos; 所æ“有的物件 &apos;&lt;nolink&gt;[OBJECTNAME]&lt;/nolink&gt;&apos; 正請求æŸé …執行時期腳本權é™ï¼Œä½†æœ¬ç€è¦½å™¨ç„¡æ³•è¾¨è­˜è©²æ¬Šé™ï¼Œæ•…ä¸å…准。
+
+欲准許此權é™ï¼Œè«‹å¾ž [DOWNLOADURL] 下載並更新為最新版ç€è¦½å™¨ã€‚
+ <form name="form">
+ <button name="Deny" text="確定"/>
+ <button name="Mute" text="å°éŽ–"/>
+ </form>
+ </notification>
<notification name="ScriptDialog">
[NAME] çš„ &apos;&lt;nolink&gt;[TITLE]&lt;/nolink&gt;&apos;
[MESSAGE]
diff --git a/indra/newview/skins/default/xui/zh/panel_people.xml b/indra/newview/skins/default/xui/zh/panel_people.xml
index 5f7aca387a..da5918d553 100755
--- a/indra/newview/skins/default/xui/zh/panel_people.xml
+++ b/indra/newview/skins/default/xui/zh/panel_people.xml
@@ -49,6 +49,9 @@
<menu_button name="plus_btn" tool_tip="加入群組/創立新群組"/>
<dnd_button name="minus_btn" tool_tip="離開所é¸ç¾¤çµ„"/>
</panel>
+ <text name="groupcount">
+ ä½ ç›®å‰å±¬æ–¼ [COUNT] 個群組,å¯å†åŠ å…¥ [REMAINING] 個。
+ </text>
</panel>
<panel label="最近" name="recent_panel">
<panel label="bottom_panel" name="recent_buttons_panel">
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
index e700e35516..b5cdddc252 100755
--- a/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_chat.xml
@@ -1,11 +1,11 @@
<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<panel label="文字èŠå¤©" name="chat">
- <panel>
- <check_box initial_value="true" label="èŠå¤©æ™‚播放打字動作" name="play_typing_animation"/>
+ <panel name="general_chat_settings">
+ <check_box initial_value="true" label="èŠå¤©æ™‚呈ç¾æ‰“字動作" name="play_typing_animation"/>
<check_box label="當我離線時將收到的 IM 訊æ¯éƒµå¯„給我" name="send_im_to_email"/>
- <check_box label="åªæœ‰æˆ‘的朋å‹å’Œç¾¤çµ„å¯ä»¥ IM 或與我通話。" name="voice_call_friends_only_check"/>
+ <check_box label="åªå…許我的朋å‹å’Œç¾¤çµ„與我通話或 IM 給我" name="voice_call_friends_only_check"/>
<text name="font_size">
- 字型尺寸:
+ 字型大å°ï¼š
</text>
<combo_box name="chat_font_size">
<item label="å°" name="Small" value="0"/>
@@ -14,10 +14,7 @@
</combo_box>
<check_box label="èŠå¤©æ³¡æ³¡" name="bubble_text_chat"/>
</panel>
- <panel>
- <text name="notifications">
- 通知
- </text>
+ <panel name="im_notification_settings">
<text name="friend_ims">
æœ‹å‹ IM:
</text>
@@ -25,8 +22,9 @@
<item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
<item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
<item label="Flash 工具列按鈕" name="FlashToolbarButton" value="flash"/>
- <item label="ç„¡" name="None" value="ç„¡"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_friend_im"/>
<text name="non_friend_ims">
éžæœ‹å‹ IM:
</text>
@@ -34,8 +32,9 @@
<item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
<item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
<item label="Flash 工具列按鈕" name="FlashToolbarButton" value="flash"/>
- <item label="ç„¡" name="None" value="ç„¡"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_non_friend_im"/>
<text name="conference_ims">
多方交談 IM:
</text>
@@ -43,8 +42,9 @@
<item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
<item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
<item label="Flash 工具列按鈕" name="FlashToolbarButton" value="flash"/>
- <item label="ç„¡" name="None" value="ç„¡"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_conference_im"/>
<text name="group_chat">
群組èŠå¤©ï¼š
</text>
@@ -52,8 +52,9 @@
<item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
<item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
<item label="Flash 工具列按鈕" name="FlashToolbarButton" value="flash"/>
- <item label="ç„¡" name="None" value="ç„¡"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_group_chat_im"/>
<text name="nearby_chat">
附近的èŠå¤©ï¼š
</text>
@@ -61,13 +62,24 @@
<item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
<item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
<item label="Flash 工具列按鈕" name="FlashToolBarButton" value="flash"/>
- <item label="ç„¡" name="None" value="ç„¡"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
+ </combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_nearby_chat_im"/>
+ <text name="object_ims">
+ 來自物件的 IM:
+ </text>
+ <combo_box name="ObjectIMOptions">
+ <item label="開啟交談視窗" name="OpenConversationsWindow" value="openconversations"/>
+ <item label="以çªé¡¯å¼è¦–窗顯示訊æ¯" name="PopUpMessage" value="toast"/>
+ <item label="Flash 工具列按鈕" name="FlashToolBarButton" value="flash"/>
+ <item label="無動作" name="NoAction" value="noaction"/>
</combo_box>
+ <check_box label="播放è²éŸ³" name="play_sound_object_im"/>
<text name="notifications_alert">
è‹¥è¦æš«æ™‚åœæ­¢æ‰€æœ‰é€šçŸ¥ï¼Œè«‹è¨­å®šã€Œæºé€š &gt; 請勿打擾ã€ã€‚
</text>
</panel>
- <panel>
+ <panel name="play_sound_settings">
<text name="play_sound">
播放è²éŸ³ï¼š
</text>
@@ -76,9 +88,9 @@
<check_box label="瞬間傳é€é‚€è«‹" name="teleport_offer"/>
<check_box label="收ç´ç‰©å“è´ˆé€" name="inventory_offer"/>
</panel>
- <panel>
- <button label="清空記錄……" name="clear_log"/>
- <button label="刪除交談內容記錄……" name="delete_transcripts"/>
+ <panel name="log_settings">
+ <button label="清空記錄…" name="clear_log"/>
+ <button label="刪除交談內容記錄…" name="delete_transcripts"/>
<button label="ç€è¦½â€¦" label_selected="ç€è¦½" name="log_path_button"/>
</panel>
<button label="翻譯…" name="ok_btn"/>
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
index 3948a48992..2311eb99a7 100755
--- a/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_graphics1.xml
@@ -30,7 +30,7 @@
<check_box initial_value="true" label="本地光線" name="LocalLights"/>
<check_box initial_value="true" label="基本著色" name="BasicShaders" tool_tip="關閉此一é¸é …å¯èƒ½é¿å…部分顯示å¡é©…動程å¼æ毀當機"/>
<check_box initial_value="true" label="大氣著色" name="WindLightUseAtmosShaders"/>
- <check_box initial_value="true" label="光線和陰影" name="UseLightShaders"/>
+ <check_box initial_value="true" label="進階照明模型" name="UseLightShaders"/>
<check_box initial_value="true" label="環境光é®è”½" name="UseSSAO"/>
<check_box initial_value="true" label="景深" name="UseDoF"/>
<text name="shadows_label">
diff --git a/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml b/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
index a607a7c33b..ab4d9a881d 100755
--- a/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
+++ b/indra/newview/skins/default/xui/zh/panel_preferences_setup.xml
@@ -15,7 +15,7 @@
網é ï¼š
</text>
<radio_group name="use_external_browser">
- <radio_item label="使用我的網é ç€è¦½å™¨ï¼ˆä¾‹å¦‚ IE, Firefox, Safari)" name="external" tool_tip="使用系統é è¨­çš„ç€è¦½å™¨ç€è¦½å¹«åŠ©ï¼Œé–‹å•Ÿç¶²é ã€‚全螢幕模å¼ä¸‹ä¸å»ºè­°é€™éº¼åšã€‚" value="1"/>
+ <radio_item label="使用我的網é ç€è¦½å™¨ï¼ˆä¾‹å¦‚ IE, Firefox, Safari)" name="external" tool_tip="使用系統é è¨­çš„ç€è¦½å™¨ç€è¦½å¹«åŠ©ï¼Œé–‹å•Ÿç¶²é ã€‚全螢幕模å¼ä¸‹ä¸å»ºè­°é€™éº¼åšã€‚" value="true"/>
<radio_item label="使用內建網é ç€è¦½å™¨" name="internal" tool_tip="使用內建的ç€è¦½å™¨ç€è¦½å¹«åŠ©ï¼Œé–‹å•Ÿç¶²é ã€‚該ç€è¦½å™¨å°‡é€éŽ [APP_NAME] 開啟新視窗。" value=""/>
</radio_group>
<check_box initial_value="true" label="啟用外掛" name="browser_plugins_enabled"/>
@@ -29,6 +29,7 @@
<combo_box.item label="自動安è£" name="Install_automatically"/>
<combo_box.item label="手動下載åŠå®‰è£" name="Install_manual"/>
</combo_box>
+ <check_box label="願æ„在更新時æ¶å…ˆè©¦ç”¨é‡‹å‡ºå€™é¸ç‰ˆ" name="update_willing_to_test"/>
<text name="Proxy Settings:">
代ç†ä¼ºæœå™¨è¨­å®šï¼š
</text>
diff --git a/indra/newview/skins/default/xui/zh/panel_script_ed.xml b/indra/newview/skins/default/xui/zh/panel_script_ed.xml
index 29e9a35869..198e59be7b 100755
--- a/indra/newview/skins/default/xui/zh/panel_script_ed.xml
+++ b/indra/newview/skins/default/xui/zh/panel_script_ed.xml
@@ -34,6 +34,7 @@
<menu_item_call label="å…¨é¸" name="Select All"/>
<menu_item_call label="å–消é¸æ“‡" name="Deselect"/>
<menu_item_call label="æœå°‹ / å–代..." name="Search / Replace..."/>
+ <menu_item_call label="å‰å¾€æŸè¡Œæ•¸â€¦" name="Go to line..."/>
</menu>
<menu label="幫助" name="Help">
<menu_item_call label="幫助..." name="Help..."/>
diff --git a/indra/newview/skins/default/xui/zh/panel_tools_texture.xml b/indra/newview/skins/default/xui/zh/panel_tools_texture.xml
new file mode 100644
index 0000000000..5ea6d818c7
--- /dev/null
+++ b/indra/newview/skins/default/xui/zh/panel_tools_texture.xml
@@ -0,0 +1,116 @@
+<?xml version="1.0" encoding="utf-8" standalone="yes"?>
+<panel label="æ質" name="Texture">
+ <panel.string name="string repeats per meter">
+ æ¯å…¬å°ºé‡è¦†æ¬¡æ•¸
+ </panel.string>
+ <panel.string name="string repeats per face">
+ æ¯ä¸€é¢é‡è¦†æ¬¡æ•¸
+ </panel.string>
+ <text name="color label">
+ é¡è‰²
+ </text>
+ <color_swatch label="" name="colorswatch" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <text name="color trans">
+ é€æ˜Žåº¦ %
+ </text>
+ <text name="glow label">
+ 光暈
+ </text>
+ <check_box label="全亮" name="checkbox fullbright"/>
+ <combo_box name="combobox matmedia">
+ <combo_box.item label="ææ–™" name="Materials"/>
+ <combo_box.item label="媒體" name="Media"/>
+ </combo_box>
+ <combo_box name="combobox mattype">
+ <combo_box.item label="æ質(漫å射圖)" name="Texture (diffuse)"/>
+ <combo_box.item label="凹凸度(正交)" name="Bumpiness (normal)"/>
+ <combo_box.item label="閃亮度(é¡å光)" name="Shininess (specular)"/>
+ </combo_box>
+ <texture_picker label="æ質" name="texture control" tool_tip="點按以挑é¸åœ–片"/>
+ <text name="label alphamode">
+ åŠé€æ˜Žæ¨¡å¼
+ </text>
+ <combo_box name="combobox alphamode">
+ <combo_box.item label="ç„¡" name="None"/>
+ <combo_box.item label="åŠé€æ˜Žæ”™æ··" name="Alpha blending"/>
+ <combo_box.item label="åŠé€æ˜Žé®ç½©" name="Alpha masking"/>
+ <combo_box.item label="自發光é®ç½©" name="Emissive mask"/>
+ </combo_box>
+ <text name="label maskcutoff">
+ é®ç½©æˆªæ–·å€¼
+ </text>
+ <texture_picker label="æ質" name="bumpytexture control" tool_tip="點按以挑é¸åœ–片"/>
+ <text name="label bumpiness">
+ 凹凸度
+ </text>
+ <combo_box name="combobox bumpiness">
+ <combo_box.item label="ç„¡" name="None"/>
+ <combo_box.item label="亮度" name="Brightness"/>
+ <combo_box.item label="暗度" name="Darkness"/>
+ <combo_box.item label="木紋" name="woodgrain"/>
+ <combo_box.item label="樹皮" name="bark"/>
+ <combo_box.item label="磚" name="bricks"/>
+ <combo_box.item label="æ ¼å­" name="checker"/>
+ <combo_box.item label="æ··å‡åœŸ" name="concrete"/>
+ <combo_box.item label="粗花磚" name="crustytile"/>
+ <combo_box.item label="石磚" name="cutstone"/>
+ <combo_box.item label="圓盤" name="discs"/>
+ <combo_box.item label="碎石" name="gravel"/>
+ <combo_box.item label="培養皿" name="petridish"/>
+ <combo_box.item label="å´é‚Šç‰‡" name="siding"/>
+ <combo_box.item label="石磚格" name="stonetile"/>
+ <combo_box.item label="彩色沙岩" name="stucco"/>
+ <combo_box.item label="å¸é™„" name="suction"/>
+ <combo_box.item label="編織" name="weave"/>
+ </combo_box>
+ <texture_picker label="æ質" name="shinytexture control" tool_tip="點按以挑é¸åœ–片"/>
+ <text name="label shininess">
+ 閃亮度
+ </text>
+ <combo_box name="combobox shininess">
+ <combo_box.item label="ç„¡" name="None"/>
+ <combo_box.item label="低" name="Low"/>
+ <combo_box.item label="中" name="Medium"/>
+ <combo_box.item label="高" name="High"/>
+ </combo_box>
+ <text name="label glossiness">
+ 光滑度
+ </text>
+ <text name="label environment">
+ 環境
+ </text>
+ <text name="label shinycolor">
+ é¡è‰²
+ </text>
+ <color_swatch label="" name="shinycolorswatch" tool_tip="點按以開啟é¡è‰²æŒ‘é¸å™¨"/>
+ <text name="media_info">
+ 所é¸åª’體如有 URL,置於此
+ </text>
+ <button label="é¸æ“‡â€¦" name="add_media" tool_tip="添加媒體"/>
+ <button label="移除" name="delete_media" tool_tip="刪除這個媒體æ質"/>
+ <button label="å°é½Š" label_selected="å°é½Šåª’é«”" name="button align" tool_tip="å°é½Šåª’é«”æ質(須先載入)"/>
+ <text name="tex gen">
+ 映射方å¼
+ </text>
+ <combo_box name="combobox texgen">
+ <combo_box.item label="é è¨­" name="Default"/>
+ <combo_box.item label="å¹³é¢" name="Planar"/>
+ </combo_box>
+ <spinner label="水平刻度" name="TexScaleU"/>
+ <spinner label="垂直刻度" name="TexScaleV"/>
+ <spinner label="æ¯å…¬å°ºé‡è¦†æ¬¡æ•¸" name="rptctrl"/>
+ <spinner label="旋轉角度" name="TexRot"/>
+ <spinner label="æ°´å¹³åè·" name="TexOffsetU"/>
+ <spinner label="åž‚ç›´åè·" name="TexOffsetV"/>
+ <spinner label="水平刻度" name="bumpyScaleU"/>
+ <spinner label="垂直刻度" name="bumpyScaleV"/>
+ <spinner label="旋轉角度" name="bumpyRot"/>
+ <spinner label="æ°´å¹³åè·" name="bumpyOffsetU"/>
+ <spinner label="åž‚ç›´åè·" name="bumpyOffsetV"/>
+ <spinner label="水平刻度" name="shinyScaleU"/>
+ <spinner label="垂直刻度" name="shinyScaleV"/>
+ <spinner label="旋轉角度" name="shinyRot"/>
+ <spinner label="æ°´å¹³åè·" name="shinyOffsetU"/>
+ <spinner label="åž‚ç›´åè·" name="shinyOffsetV"/>
+ <check_box initial_value="false" label="å°é½Šå¹³é¢" name="checkbox planar align" tool_tip="以最後所é¸æ“‡çš„é¢ç‚ºåŸºæº–,å°é½Šå…¨éƒ¨æ‰€é¸æ“‡çš„é¢ä¸Šçš„æ質。 這必須使用平é¢æ質映射方å¼ã€‚"/>
+</panel>
diff --git a/indra/newview/skins/default/xui/zh/role_actions.xml b/indra/newview/skins/default/xui/zh/role_actions.xml
index 767bcecde7..9587981444 100755
--- a/indra/newview/skins/default/xui/zh/role_actions.xml
+++ b/indra/newview/skins/default/xui/zh/role_actions.xml
@@ -25,7 +25,7 @@
</action_set>
<action_set description="這些能力包括å¯æ›´æ”¹åœ°æ®µå稱和發佈設定ã€è¨­å®šæ˜¯å¦å…¬é–‹åˆ°æœå°‹çµæžœã€è¨­å®šç™»é™¸åœ°é»žå’Œçž¬é–“傳é€ç¹žè·¯é¸é …。" name="Parcel Identity">
<action description="切æ›ã€Œå°‡åœ°é»žé¡¯ç¤ºåœ¨æœå°‹çµæžœã€è¨­å®šï¼Œä¸¦é¸å®šé¡žåˆ¥" longdescription="切æ›ã€Œå°‡åœ°é»žé¡¯ç¤ºåœ¨æœå°‹çµæžœã€è¨­å®šï¼Œä¸¦åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤è¨­å®šåœ°æ®µé¡žåˆ¥ã€‚" name="land find places" value="17"/>
- <action description="更改地段å稱ã€æ述,和「將地點顯示在æœå°‹çµæžœã€è¨­å®šã€‚" longdescription="更改地段å稱ã€æ述,和「將地點顯示在æœå°‹çµæžœã€è¨­å®šã€‚ 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤å®Œæˆã€‚" name="land change identity" value="18"/>
+ <action description="更改地段å稱ã€æè¿°ã€ã€Œé©åº¦æˆäººå…§å®¹ã€è¨­å®š" longdescription="更改地段å稱ã€æè¿°ã€ã€Œé©åº¦æˆäººå…§å®¹ã€è¨­å®šã€‚ 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤å®Œæˆã€‚" name="land change identity" value="18"/>
<action description="設定登陸地點和瞬間傳é€ç¹žè·¯è¨­å®šã€‚" longdescription="在群組所有的地段上,身負具此能力的æˆå“¡ï¼Œå¯ä»¥è¨­å®šäººå€‘瞬間傳é€é€²ä¾†æ™‚的登陸地點,和瞬間傳é€çš„繞路é¸é …。 這å¯åœ¨ã€ŒåœŸåœ°è³‡æ–™ã€&gt; é¸é …é ç±¤å®Œæˆã€‚" name="land set landing point" value="19"/>
</action_set>
<action_set description="這些能力包括有權更改地段é¸é …,例如「新建物件ã€ã€ã€Œç·¨è¼¯åœ°å½¢ã€ï¼Œå’ŒéŸ³æ¨‚ã€åª’體設定等。" name="Parcel Settings">
diff --git a/indra/newview/skins/default/xui/zh/strings.xml b/indra/newview/skins/default/xui/zh/strings.xml
index 31713ac281..d9fa105ef4 100755
--- a/indra/newview/skins/default/xui/zh/strings.xml
+++ b/indra/newview/skins/default/xui/zh/strings.xml
@@ -139,6 +139,9 @@
<string name="create_account_url">
http://join.secondlife.com/?sourceid=[sourceid]
</string>
+ <string name="ViewerDownloadURL">
+ http://secondlife.com/download
+ </string>
<string name="LoginFailedViewerNotPermitted">
ä½ ç›®å‰æ‰€ç”¨çš„ Viewer 已經無法å†é€²å…¥ç¬¬äºŒäººç”Ÿã€‚ 請到這個é é¢ä¸‹è¼‰æœ€æ–° Viewer:
http://secondlife.com/download
@@ -443,6 +446,9 @@ http://secondlife.com/viewer-access-faq
<string name="SLappAgentRequestFriend">
交å‹è¦æ±‚
</string>
+ <string name="SLappAgentRemoveFriend">
+ 移除朋å‹
+ </string>
<string name="BUTTON_CLOSE_DARWIN">
關閉(⌘W)
</string>
@@ -830,6 +836,9 @@ http://secondlife.com/viewer-access-faq
<string name="multiple_textures">
多個
</string>
+ <string name="use_texture">
+ 使用æ質
+ </string>
<string name="texture_loading">
載入中...
</string>
@@ -929,6 +938,21 @@ http://secondlife.com/viewer-access-faq
<string name="TeleportYourAgent">
瞬間傳é€ä½ æœ¬äºº
</string>
+ <string name="JoinAnExperience">
+ 加入體驗
+ </string>
+ <string name="SilentlyManageEstateAccess">
+ 管ç†é ˜å‡ºå…¥è¨±å¯å單時,ä¸é¡¯ç¤ºè­¦ç¤º
+ </string>
+ <string name="OverrideYourAnimations">
+ 替æ›ä½ é è¨­çš„動作
+ </string>
+ <string name="ScriptReturnObjects">
+ 為你é€è¿”物件
+ </string>
+ <string name="UnknownScriptPermission">
+ (未知)ï¼
+ </string>
<string name="SIM_ACCESS_PG">
一般普級
</string>
@@ -1960,6 +1984,12 @@ http://secondlife.com/viewer-access-faq
<string name="ATTACH_HUD_BOTTOM_RIGHT">
擡頭顯示å³ä¸‹
</string>
+ <string name="ATTACH_NECK">
+ 頸部
+ </string>
+ <string name="ATTACH_AVATAR_CENTER">
+ 化身中心
+ </string>
<string name="CursorPos">
橫行 [LINE],縱列 [COLUMN]
</string>
@@ -2989,6 +3019,9 @@ http://secondlife.com/viewer-access-faq
<string name="Hip Width">
腰寬
</string>
+ <string name="Hover">
+ åœæ‡¸
+ </string>
<string name="In">
å‘å…§
</string>
@@ -5085,4 +5118,7 @@ http://secondlife.com/viewer-access-faq
<string name="logging_calls_enabled_log_empty">
ç›®å‰æ²’有交談記錄。 在你è¯çµ¡æŸäººæˆ–æŸäººè¯çµ¡ä½ ä¹‹å¾Œï¼Œé€™è£¡å°‡ç•™å­˜è¨˜éŒ„。
</string>
+ <string name="loading_chat_logs">
+ 載入中…
+ </string>
</strings>
diff --git a/indra/newview/tests/gpus_results.txt b/indra/newview/tests/gpus_results.txt
index 68e2e688cb..106593afd5 100755
--- a/indra/newview/tests/gpus_results.txt
+++ b/indra/newview/tests/gpus_results.txt
@@ -1,1726 +1,3111 @@
-GPU String Supported? Class Recognizer
------------------------------------------------------------------------------------------------------- ----------- ----- ------------------------------------
-ATI NO MATCH
-ATI 3D-Analyze unsupported 0 ATI 3D-Analyze
-ATI ASUS A9xxx supported 1 ATI ASUS A9xxx
-ATI ASUS AH24xx supported 1 ATI ASUS AH24xx
-ATI ASUS AH26xx supported 3 ATI ASUS AH26xx
-ATI ASUS AH34xx supported 1 ATI ASUS AH34xx
-ATI ASUS AH36xx supported 3 ATI ASUS AH36xx
-ATI ASUS AH46xx supported 3 ATI ASUS AH46xx
-ATI ASUS AX3xx supported 1 ATI ASUS AX3xx
-ATI ASUS AX5xx supported 1 ATI ASUS AX5xx
-ATI ASUS AX8xx supported 2 ATI ASUS AX8xx
-ATI ASUS EAH38xx supported 3 ATI ASUS EAH38xx
-ATI ASUS EAH43xx supported 1 ATI ASUS EAH43xx
-ATI ASUS EAH45xx supported 1 ATI ASUS EAH45xx
-ATI ASUS EAH48xx supported 3 ATI ASUS EAH48xx
-ATI ASUS EAH57xx supported 3 ATI ASUS EAH57xx
-ATI ASUS EAH58xx supported 3 ATI ASUS EAH58xx
-ATI ASUS X1xxx supported 3 ATI ASUS Radeon X1xxx
-ATI All-in-Wonder 9xxx supported 1 ATI All-in-Wonder 9xxx
-ATI All-in-Wonder HD supported 1 ATI All-in-Wonder HD
-ATI All-in-Wonder PCI-E supported 1 ATI All-in-Wonder PCI-E
-ATI All-in-Wonder X1800 supported 3 ATI All-in-Wonder X1800
-ATI All-in-Wonder X1900 supported 3 ATI All-in-Wonder X1900
-ATI All-in-Wonder X600 supported 1 ATI All-in-Wonder X600
-ATI All-in-Wonder X800 supported 2 ATI All-in-Wonder X800
-ATI Diamond X1xxx supported 1 ATI Radeon X1xxx
-ATI Display Adapter supported 0 ATI Display Adapter
-ATI FireGL supported 0 ATI FireGL
-ATI FireGL 5200 supported 0 ATI FireGL
-ATI FireGL 5xxx supported 0 ATI FireGL
-ATI FireMV supported 0 ATI FireMV
-ATI Generic unsupported 0 ATI Generic
-ATI Hercules 9800 supported 1 ATI Hercules 9800
-ATI IGP 340M unsupported 0 ATI IGP 340M
-ATI M52 supported 1 ATI M52
-ATI M54 supported 1 ATI M54
-ATI M56 supported 1 ATI M56
-ATI M71 supported 1 ATI M71
-ATI M72 supported 1 ATI M72
-ATI M76 supported 3 ATI M76
-ATI Mobility Radeon supported 0 ATI Radeon
-ATI Mobility Radeon 7xxx supported 0 ATI Mobility Radeon 7xxx
-ATI Mobility Radeon 9600 supported 0 ATI Mobility Radeon 9600
-ATI Mobility Radeon 9700 supported 1 ATI Mobility Radeon 9700
-ATI Mobility Radeon 9800 supported 1 ATI Mobility Radeon 9800
-ATI Mobility Radeon HD 2300 supported 1 ATI Mobility Radeon HD 2300
-ATI Mobility Radeon HD 2400 supported 1 ATI Mobility Radeon HD 2400
-ATI Mobility Radeon HD 2600 supported 3 ATI Mobility Radeon HD 2600
-ATI Mobility Radeon HD 2700 supported 3 ATI Mobility Radeon HD 2700
-ATI Mobility Radeon HD 3400 supported 2 ATI Mobility Radeon HD 3400
-ATI Mobility Radeon HD 3600 supported 3 ATI Mobility Radeon HD 3600
-ATI Mobility Radeon HD 3800 supported 3 ATI Mobility Radeon HD 3800
-ATI Mobility Radeon HD 4200 supported 2 ATI Mobility Radeon HD 4200
-ATI Mobility Radeon HD 4300 supported 2 ATI Mobility Radeon HD 4300
-ATI Mobility Radeon HD 4500 supported 3 ATI Mobility Radeon HD 4500
-ATI Mobility Radeon HD 4600 supported 3 ATI Mobility Radeon HD 4600
-ATI Mobility Radeon HD 4800 supported 3 ATI Mobility Radeon HD 4800
-ATI Mobility Radeon HD 5400 supported 3 ATI Mobility Radeon HD 5400
-ATI Mobility Radeon HD 5600 supported 3 ATI Mobility Radeon HD 5600
-ATI Mobility Radeon X1xxx supported 1 ATI Radeon X1xxx
-ATI Mobility Radeon X2xxx supported 1 ATI Radeon X2xxx
-ATI Mobility Radeon X3xx supported 0 ATI Radeon X300
-ATI Mobility Radeon X6xx supported 1 ATI Radeon X600
-ATI Mobility Radeon X7xx supported 1 ATI Radeon X700
-ATI Mobility Radeon Xxxx supported 0 ATI Radeon
-ATI RV380 supported 0 ATI RV380
-ATI RV530 supported 1 ATI RV530
-ATI Radeon 2100 supported 0 ATI Radeon 2100
-ATI Radeon 3000 supported 0 ATI Radeon 3000
-ATI Radeon 3100 supported 1 ATI Radeon 3100
-ATI Radeon 7000 supported 0 ATI Radeon 7xxx
-ATI Radeon 7xxx supported 0 ATI Radeon 7xxx
-ATI Radeon 8xxx supported 0 ATI Radeon 8xxx
-ATI Radeon 9000 supported 0 ATI Radeon 9000
-ATI Radeon 9100 supported 0 ATI Radeon 9100
-ATI Radeon 9200 supported 0 ATI Radeon 9200
-ATI Radeon 9500 supported 0 ATI Radeon 9500
-ATI Radeon 9600 supported 0 ATI Radeon 9600
-ATI Radeon 9700 supported 1 ATI Radeon 9700
-ATI Radeon 9800 supported 1 ATI Radeon 9800
-ATI Radeon HD 2300 supported 0 ATI Radeon HD 2300
-ATI Radeon HD 2400 supported 1 ATI Radeon HD 2400
-ATI Radeon HD 2600 supported 2 ATI Radeon HD 2600
-ATI Radeon HD 2900 supported 3 ATI Radeon HD 2900
-ATI Radeon HD 3000 supported 0 ATI Radeon HD 3000
-ATI Radeon HD 3100 supported 1 ATI Radeon HD 3100
-ATI Radeon HD 3200 supported 1 ATI Radeon HD 3200
-ATI Radeon HD 3300 supported 1 ATI Radeon HD 3300
-ATI Radeon HD 3400 supported 1 ATI Radeon HD 3400
-ATI Radeon HD 3600 supported 3 ATI Radeon HD 3600
-ATI Radeon HD 3800 supported 3 ATI Radeon HD 3800
-ATI Radeon HD 4200 supported 1 ATI Radeon HD 4200
-ATI Radeon HD 4300 supported 1 ATI Radeon HD 4300
-ATI Radeon HD 4500 supported 3 ATI Radeon HD 4500
-ATI Radeon HD 4600 supported 3 ATI Radeon HD 4600
-ATI Radeon HD 4700 supported 3 ATI Radeon HD 4700
-ATI Radeon HD 4800 supported 3 ATI Radeon HD 4800
-ATI Radeon HD 5400 supported 3 ATI Radeon HD 5400
-ATI Radeon HD 5500 supported 3 ATI Radeon HD 5500
-ATI Radeon HD 5600 supported 3 ATI Radeon HD 5600
-ATI Radeon HD 5700 supported 3 ATI Radeon HD 5700
-ATI Radeon HD 5800 supported 3 ATI Radeon HD 5800
-ATI Radeon HD 5900 supported 3 ATI Radeon HD 5900
-ATI Radeon HD 6200 supported 3 ATI Radeon HD 6200
-ATI Radeon HD 6300 supported 3 ATI Radeon HD 6300
-ATI Radeon HD 6500 supported 3 ATI Radeon HD 6500
-ATI Radeon HD 6800 supported 3 ATI Radeon HD 6800
-ATI Radeon HD 6900 supported 3 ATI Radeon HD 6900
-ATI Radeon OpenGL unsupported 0 ATI Radeon OpenGL
-ATI Radeon RV250 supported 0 ATI Radeon RV250
-ATI Radeon RV600 supported 1 ATI Radeon RV600
-ATI Radeon RX9550 supported 1 ATI Radeon RX9550
-ATI Radeon VE unsupported 0 ATI Radeon VE
-ATI Radeon X1000 supported 1 ATI Radeon X1xxx
-ATI Radeon X1200 supported 1 ATI Radeon X1xxx
-ATI Radeon X1300 supported 1 ATI Radeon X13xx
-ATI Radeon X13xx supported 1 ATI Radeon X13xx
-ATI Radeon X1400 supported 1 ATI Radeon X1xxx
-ATI Radeon X1500 supported 2 ATI Radeon X15xx
-ATI Radeon X1600 supported 2 ATI Radeon X16xx
-ATI Radeon X16xx supported 2 ATI Radeon X16xx
-ATI Radeon X1700 supported 2 ATI Radeon X17xx
-ATI Radeon X1800 supported 3 ATI Radeon X18xx
-ATI Radeon X1900 supported 3 ATI Radeon X19xx
-ATI Radeon X19xx supported 3 ATI Radeon X19xx
-ATI Radeon X1xxx supported 1 ATI Radeon X1xxx
-ATI Radeon X300 supported 0 ATI Radeon X300
-ATI Radeon X500 supported 0 ATI Radeon X500
-ATI Radeon X600 supported 1 ATI Radeon X600
-ATI Radeon X700 supported 1 ATI Radeon X700
-ATI Radeon X7xx supported 1 ATI Radeon X700
-ATI Radeon X800 supported 2 ATI Radeon X800
-ATI Radeon Xpress supported 0 ATI Radeon Xpress
-ATI Rage 128 supported 0 ATI Rage 128
-ATI Technologies Inc. supported 0 ATI Technologies
-ATI Technologies Inc. x86 supported 0 ATI Technologies
-ATI Technologies Inc. x86/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. (Vista) ATI Mobility Radeon HD 5730 supported 3 ATI Mobility Radeon HD 5700
-ATI Technologies Inc. 128MB ATI Radeon X1300 x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. 256MB ATI Radeon X1300PRO x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. AMD 760G supported 1 ATI 760G/Radeon 3000
-ATI Technologies Inc. AMD 760G (Microsoft WDDM 1.1) supported 1 ATI 760G/Radeon 3000
-ATI Technologies Inc. AMD 780L supported 1 ATI 780L/Radeon 3000
-ATI Technologies Inc. AMD FirePro 2270 supported 1 ATI FirePro 2000
-ATI Technologies Inc. AMD M860G with ATI Mobility Radeon 4100 supported 1 ATI Mobility Radeon 4100
-ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4250 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. AMD RADEON HD 6350 supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD RADEON HD 6450 supported 3 ATI Radeon HD 6400
-ATI Technologies Inc. AMD RADEON HD 6670 supported 3 ATI Radeon HD 6600
-ATI Technologies Inc. AMD Radeon 6600M and 6700M Series supported 0 ATI Technologies
-ATI Technologies Inc. AMD Radeon HD 6200 series Graphics supported 3 ATI Radeon HD 6200
-ATI Technologies Inc. AMD Radeon HD 6250 Graphics supported 3 ATI Radeon HD 6200
-ATI Technologies Inc. AMD Radeon HD 6290 Graphics supported 3 ATI Radeon HD 6200
-ATI Technologies Inc. AMD Radeon HD 6300 series Graphics supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6300M Series supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6310 Graphics supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6310M supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6330M supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6350 supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6370M supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. AMD Radeon HD 6400M Series supported 3 ATI Radeon HD 64xx
-ATI Technologies Inc. AMD Radeon HD 6450 supported 3 ATI Radeon HD 6400
-ATI Technologies Inc. AMD Radeon HD 6470M supported 3 ATI Radeon HD 64xx
-ATI Technologies Inc. AMD Radeon HD 6490M supported 3 ATI Radeon HD 64xx
-ATI Technologies Inc. AMD Radeon HD 6500 Series supported 3 ATI Radeon HD 6500
-ATI Technologies Inc. AMD Radeon HD 6500M Series supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6530M supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6550M supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6570 supported 3 ATI Radeon HD 6500
-ATI Technologies Inc. AMD Radeon HD 6570M supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon HD 6600 Series supported 3 ATI Radeon HD 6600
-ATI Technologies Inc. AMD Radeon HD 6600M Series supported 3 ATI Radeon HD 66xx
-ATI Technologies Inc. AMD Radeon HD 6630M supported 3 ATI Radeon HD 66xx
-ATI Technologies Inc. AMD Radeon HD 6650M supported 3 ATI Radeon HD 66xx
-ATI Technologies Inc. AMD Radeon HD 6670 supported 3 ATI Radeon HD 6600
-ATI Technologies Inc. AMD Radeon HD 6700 Series supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. AMD Radeon HD 6750 supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. AMD Radeon HD 6750M supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. AMD Radeon HD 6770 supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. AMD Radeon HD 6770M supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. AMD Radeon HD 6800 Series supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6800M Series supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6850 supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6850M supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6870 supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6870M supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. AMD Radeon HD 6900 Series supported 3 ATI Radeon HD 6900
-ATI Technologies Inc. AMD Radeon HD 6900M Series supported 3 ATI Radeon HD 6900
-ATI Technologies Inc. AMD Radeon HD 6970M supported 3 ATI Radeon HD 6900
-ATI Technologies Inc. AMD Radeon HD 6990 supported 3 ATI Radeon HD 6900
-ATI Technologies Inc. AMD Radeon(TM) HD 6470M supported 3 ATI Radeon HD 64xx
-ATI Technologies Inc. AMD Radeon(TM) HD 6480G supported 3 ATI Radeon HD 64xx
-ATI Technologies Inc. AMD Radeon(TM) HD 6520G supported 3 ATI Radeon HD 65xx
-ATI Technologies Inc. AMD Radeon(TM) HD 6620G supported 3 ATI Radeon HD 66xx
-ATI Technologies Inc. AMD Radeon(TM) HD 6630M supported 3 ATI Radeon HD 66xx
-ATI Technologies Inc. ASUS 5870 Eyefinity 6 supported 0 ATI Technologies
-ATI Technologies Inc. ASUS A9550 Series supported 1 ATI ASUS A9xxx
-ATI Technologies Inc. ASUS AH2600 Series supported 3 ATI ASUS AH26xx
-ATI Technologies Inc. ASUS AH3450 Series supported 1 ATI ASUS AH34xx
-ATI Technologies Inc. ASUS AH3650 Series supported 3 ATI ASUS AH36xx
-ATI Technologies Inc. ASUS AH4650 Series supported 3 ATI ASUS AH46xx
-ATI Technologies Inc. ASUS ARES supported 3 ATI ASUS ARES
-ATI Technologies Inc. ASUS EAH2900 Series supported 3 ATI ASUS EAH29xx
-ATI Technologies Inc. ASUS EAH3450 Series supported 1 ATI ASUS AH34xx
-ATI Technologies Inc. ASUS EAH3650 Series supported 3 ATI ASUS AH36xx
-ATI Technologies Inc. ASUS EAH4350 series supported 1 ATI ASUS EAH43xx
-ATI Technologies Inc. ASUS EAH4550 series supported 1 ATI ASUS EAH45xx
-ATI Technologies Inc. ASUS EAH4650 series supported 3 ATI ASUS AH46xx
-ATI Technologies Inc. ASUS EAH4670 series supported 3 ATI ASUS AH46xx
-ATI Technologies Inc. ASUS EAH4750 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH4770 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH4770 series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH4850 series supported 3 ATI ASUS EAH48xx
-ATI Technologies Inc. ASUS EAH5450 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH5550 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH5570 series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH5670 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH5750 Series supported 3 ATI ASUS EAH57xx
-ATI Technologies Inc. ASUS EAH5770 Series supported 3 ATI ASUS EAH57xx
-ATI Technologies Inc. ASUS EAH5830 Series supported 3 ATI ASUS EAH58xx
-ATI Technologies Inc. ASUS EAH5850 Series supported 3 ATI ASUS EAH58xx
-ATI Technologies Inc. ASUS EAH5870 Series supported 3 ATI ASUS EAH58xx
-ATI Technologies Inc. ASUS EAH5970 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS EAH6450 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6570 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6670 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6850 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6870 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6950 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAH6970 Series supported 3 ATI ASUS EAH6xxx
-ATI Technologies Inc. ASUS EAHG4670 series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS Extreme AX600 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS Extreme AX600XT-TD supported 0 ATI Technologies
-ATI Technologies Inc. ASUS X1300 Series x86/SSE2 supported 3 ATI ASUS Radeon X1xxx
-ATI Technologies Inc. ASUS X1550 Series supported 3 ATI ASUS Radeon X1xxx
-ATI Technologies Inc. ASUS X1950 Series x86/SSE2 supported 3 ATI ASUS Radeon X1xxx
-ATI Technologies Inc. ASUS X800 Series supported 0 ATI Technologies
-ATI Technologies Inc. ASUS X850 Series supported 0 ATI Technologies
-ATI Technologies Inc. ATI All-in-Wonder HD supported 1 ATI All-in-Wonder HD
-ATI Technologies Inc. ATI FirePro 2260 supported 1 ATI FirePro 2000
-ATI Technologies Inc. ATI FirePro 2450 supported 1 ATI FirePro 2000
-ATI Technologies Inc. ATI FirePro M5800 supported 3 ATI FirePro M5800
-ATI Technologies Inc. ATI FirePro M7740 supported 3 ATI FirePro M7740
-ATI Technologies Inc. ATI FirePro M7820 supported 3 ATI FirePro M7820
-ATI Technologies Inc. ATI FirePro V3700 (FireGL) supported 0 ATI FireGL
-ATI Technologies Inc. ATI FirePro V3800 supported 1 ATI FirePro 3000
-ATI Technologies Inc. ATI FirePro V4800 supported 2 ATI FirePro 4000
-ATI Technologies Inc. ATI FirePro V4800 (FireGL) supported 0 ATI FireGL
-ATI Technologies Inc. ATI FirePro V5800 supported 3 ATI FirePro 5000
-ATI Technologies Inc. ATI FirePro V7800 supported 3 ATI FirePro 7000
-ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series supported 1 ATI Mobility Radeon 9700
-ATI Technologies Inc. ATI MOBILITY RADEON 9XXX x86/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. ATI MOBILITY RADEON HD 2300 supported 1 ATI Mobility Radeon HD 2300
-ATI Technologies Inc. ATI MOBILITY RADEON HD 3450 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI MOBILITY RADEON HD 3650 supported 3 ATI Mobility Radeon HD 3600
-ATI Technologies Inc. ATI MOBILITY RADEON X1600 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 HD x86/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI MOBILITY RADEON X300 supported 0 ATI Radeon X300
-ATI Technologies Inc. ATI MOBILITY RADEON X600 supported 1 ATI Radeon X600
-ATI Technologies Inc. ATI MOBILITY RADEON X700 supported 1 ATI Radeon X700
-ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Mobility FireGL V5700 supported 1 ATI FireGL 5xxx
-ATI Technologies Inc. ATI Mobility Radeon 4100 supported 1 ATI Mobility Radeon 4100
-ATI Technologies Inc. ATI Mobility Radeon Graphics supported 0 ATI Technologies
-ATI Technologies Inc. ATI Mobility Radeon HD 2300 supported 1 ATI Mobility Radeon HD 2300
-ATI Technologies Inc. ATI Mobility Radeon HD 2400 supported 1 ATI Mobility Radeon HD 2400
-ATI Technologies Inc. ATI Mobility Radeon HD 2400 XT supported 1 ATI Mobility Radeon HD 2400
-ATI Technologies Inc. ATI Mobility Radeon HD 2600 supported 3 ATI Mobility Radeon HD 2600
-ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT supported 3 ATI Mobility Radeon HD 2600
-ATI Technologies Inc. ATI Mobility Radeon HD 2700 supported 3 ATI Mobility Radeon HD 2700
-ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3410 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3430 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3450 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3470 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3470 Hybrid X2 supported 2 ATI Mobility Radeon HD 3400
-ATI Technologies Inc. ATI Mobility Radeon HD 3650 supported 3 ATI Mobility Radeon HD 3600
-ATI Technologies Inc. ATI Mobility Radeon HD 3670 supported 3 ATI Mobility Radeon HD 3600
-ATI Technologies Inc. ATI Mobility Radeon HD 4200 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4225 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4225 Series supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4250 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4250 Graphics supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4250 Series supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4270 supported 2 ATI Mobility Radeon HD 4200
-ATI Technologies Inc. ATI Mobility Radeon HD 4300 Series supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4300/4500 Series supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4330 supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4330 Series supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4350 supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4350 Series supported 2 ATI Mobility Radeon HD 4300
-ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4500/5100 Series supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4530 supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4530 Series supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4550 supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4570 supported 3 ATI Mobility Radeon HD 4500
-ATI Technologies Inc. ATI Mobility Radeon HD 4600 Series supported 3 ATI Mobility Radeon HD 4600
-ATI Technologies Inc. ATI Mobility Radeon HD 4650 supported 3 ATI Mobility Radeon HD 4600
-ATI Technologies Inc. ATI Mobility Radeon HD 4650 Series supported 3 ATI Mobility Radeon HD 4600
-ATI Technologies Inc. ATI Mobility Radeon HD 4670 supported 3 ATI Mobility Radeon HD 4600
-ATI Technologies Inc. ATI Mobility Radeon HD 4830 Series supported 3 ATI Mobility Radeon HD 4800
-ATI Technologies Inc. ATI Mobility Radeon HD 4850 supported 3 ATI Mobility Radeon HD 4800
-ATI Technologies Inc. ATI Mobility Radeon HD 4870 supported 3 ATI Mobility Radeon HD 4800
-ATI Technologies Inc. ATI Mobility Radeon HD 5000 supported 0 ATI Technologies
-ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series supported 0 ATI Technologies
-ATI Technologies Inc. ATI Mobility Radeon HD 5145 supported 3 ATI Mobility Radeon HD 5100
-ATI Technologies Inc. ATI Mobility Radeon HD 5165 supported 3 ATI Mobility Radeon HD 5100
-ATI Technologies Inc. ATI Mobility Radeon HD 530v supported 1 ATI Mobility Radeon HD 530v
-ATI Technologies Inc. ATI Mobility Radeon HD 5400 Series supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI Mobility Radeon HD 540v supported 2 ATI Mobility Radeon HD 540v
-ATI Technologies Inc. ATI Mobility Radeon HD 5430 supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI Mobility Radeon HD 5450 supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI Mobility Radeon HD 5450 Series supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI Mobility Radeon HD 545v supported 2 ATI Mobility Radeon HD 545v
-ATI Technologies Inc. ATI Mobility Radeon HD 5470 supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI Mobility Radeon HD 550v supported 2 ATI Mobility Radeon HD 550v
-ATI Technologies Inc. ATI Mobility Radeon HD 5600/5700 Series supported 3 ATI Mobility Radeon HD 5600
-ATI Technologies Inc. ATI Mobility Radeon HD 560v supported 2 ATI Mobility Radeon HD 560v
-ATI Technologies Inc. ATI Mobility Radeon HD 5650 supported 3 ATI Mobility Radeon HD 5600
-ATI Technologies Inc. ATI Mobility Radeon HD 5700 Series supported 3 ATI Mobility Radeon HD 5700
-ATI Technologies Inc. ATI Mobility Radeon HD 5730 supported 3 ATI Mobility Radeon HD 5700
-ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Mobility Radeon HD 5830 Series supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Mobility Radeon HD 5850 supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Mobility Radeon HD 5870 supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Mobility Radeon HD 6300 series supported 3 ATI Mobility Radeon HD 6300
-ATI Technologies Inc. ATI Mobility Radeon HD 6370 supported 3 ATI Mobility Radeon HD 6300
-ATI Technologies Inc. ATI Mobility Radeon HD 6470M supported 3 ATI Mobility Radeon HD 6400M
-ATI Technologies Inc. ATI Mobility Radeon HD 6550 supported 3 ATI Mobility Radeon HD 6500M
-ATI Technologies Inc. ATI Mobility Radeon HD 6570 supported 3 ATI Mobility Radeon HD 6500M
-ATI Technologies Inc. ATI Mobility Radeon X1300 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Mobility Radeon X1300 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Mobility Radeon X1300 x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Mobility Radeon X1350 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Mobility Radeon X1350 x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Mobility Radeon X1400 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Mobility Radeon X1400 x86/SSE2 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Mobility Radeon X1600 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. ATI Mobility Radeon X1600 x86/SSE2 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. ATI Mobility Radeon X1700 x86/SSE2 supported 2 ATI Radeon X17xx
-ATI Technologies Inc. ATI Mobility Radeon X2300 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2300 (Omega 3.8.442) supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2500 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon X2500 x86/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. ATI Mobility Radeon. HD 530v supported 1 ATI Mobility Radeon HD 530v
-ATI Technologies Inc. ATI Mobility Radeon. HD 5470 supported 3 ATI Mobility Radeon HD 5400
-ATI Technologies Inc. ATI RADEON HD 3200 T25XX by CAMILO supported 1 ATI Radeon HD 3200
-ATI Technologies Inc. ATI RADEON XPRESS 1100 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI RADEON XPRESS 1100 x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI RADEON XPRESS 200 Series supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI RADEON XPRESS 200 Series x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI RADEON XPRESS 200M SERIES supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon 2100 supported 0 ATI Radeon 2100
-ATI Technologies Inc. ATI Radeon 2100 (Microsoft - WDDM) supported 0 ATI Radeon 2100
-ATI Technologies Inc. ATI Radeon 2100 Graphics supported 0 ATI Radeon 2100
-ATI Technologies Inc. ATI Radeon 3000 supported 0 ATI Radeon 3000
-ATI Technologies Inc. ATI Radeon 3000 Graphics supported 0 ATI Radeon 3000
-ATI Technologies Inc. ATI Radeon 3100 Graphics supported 1 ATI Radeon 3100
-ATI Technologies Inc. ATI Radeon 5xxx series supported 3 ATI Radeon 5xxx
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series supported 0 ATI Radeon 9500
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series x86/MMX/3DNow!/SSE supported 0 ATI Radeon 9500
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series x86/SSE2 supported 0 ATI Radeon 9500
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series(Microsoft - WDDM) supported 0 ATI Radeon 9500
-ATI Technologies Inc. ATI Radeon 9600 / X1050 Series supported 0 ATI Radeon 9600
-ATI Technologies Inc. ATI Radeon 9600/9550/X1050 Series supported 0 ATI Radeon 9600
-ATI Technologies Inc. ATI Radeon BA Prototype OpenGL Engine supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon BB Prototype OpenGL Engine supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon Broadway XT Prototype OpenGL Engine supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon Cedar PRO Prototype OpenGL Engine supported 2 AMD CEDAR (HD 5450)
-ATI Technologies Inc. ATI Radeon Cypress PRO Prototype OpenGL Engine supported 3 AMD CYPRESS (HD 5800)
-ATI Technologies Inc. ATI Radeon Graphics Processor supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon HD 2200 Graphics supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon HD 2350 supported 0 ATI Radeon HD 2300
-ATI Technologies Inc. ATI Radeon HD 2400 supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 OpenGL Engine supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 PRO supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 PRO AGP supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 Pro supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 Series supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 XT supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400 XT OpenGL Engine supported 1 ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2600 OpenGL Engine supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2600 PRO supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2600 PRO OpenGL Engine supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2600 Pro supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2600 Series supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2600 XT supported 2 ATI Radeon HD 2600
-ATI Technologies Inc. ATI Radeon HD 2900 GT supported 3 ATI Radeon HD 2900
-ATI Technologies Inc. ATI Radeon HD 2900 XT supported 3 ATI Radeon HD 2900
-ATI Technologies Inc. ATI Radeon HD 3200 Graphics supported 1 ATI Radeon HD 3200
-ATI Technologies Inc. ATI Radeon HD 3300 Graphics supported 1 ATI Radeon HD 3300
-ATI Technologies Inc. ATI Radeon HD 3400 Series supported 1 ATI Radeon HD 3400
-ATI Technologies Inc. ATI Radeon HD 3450 supported 1 ATI Radeon HD 3400
-ATI Technologies Inc. ATI Radeon HD 3450 - Dell Optiplex supported 1 ATI Radeon HD 3400
-ATI Technologies Inc. ATI Radeon HD 3470 supported 1 ATI Radeon HD 3400
-ATI Technologies Inc. ATI Radeon HD 3470 - Dell Optiplex supported 1 ATI Radeon HD 3400
-ATI Technologies Inc. ATI Radeon HD 3550 supported 1 ATI Radeon HD 3500
-ATI Technologies Inc. ATI Radeon HD 3600 Series supported 3 ATI Radeon HD 3600
-ATI Technologies Inc. ATI Radeon HD 3650 supported 3 ATI Radeon HD 3600
-ATI Technologies Inc. ATI Radeon HD 3650 AGP supported 3 ATI Radeon HD 3600
-ATI Technologies Inc. ATI Radeon HD 3730 supported 3 ATI Radeon HD 3700
-ATI Technologies Inc. ATI Radeon HD 3800 Series supported 3 ATI Radeon HD 3800
-ATI Technologies Inc. ATI Radeon HD 3850 supported 3 ATI Radeon HD 3800
-ATI Technologies Inc. ATI Radeon HD 3850 AGP supported 3 ATI Radeon HD 3800
-ATI Technologies Inc. ATI Radeon HD 3870 supported 3 ATI Radeon HD 3800
-ATI Technologies Inc. ATI Radeon HD 3870 X2 supported 3 ATI Radeon HD 3800
-ATI Technologies Inc. ATI Radeon HD 4200 supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4250 supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4250 Graphics supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4270 supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4290 supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4290 (Engineering Sample) supported 1 ATI Radeon HD 4200
-ATI Technologies Inc. ATI Radeon HD 4300 Series supported 1 ATI Radeon HD 4300
-ATI Technologies Inc. ATI Radeon HD 4300/4500 Series supported 1 ATI Radeon HD 4300
-ATI Technologies Inc. ATI Radeon HD 4350 supported 1 ATI Radeon HD 4300
-ATI Technologies Inc. ATI Radeon HD 4350 (Microsoft WDDM 1.1) supported 1 ATI Radeon HD 4300
-ATI Technologies Inc. ATI Radeon HD 4450 supported 1 ATI Radeon HD 4400
-ATI Technologies Inc. ATI Radeon HD 4500 Series supported 3 ATI Radeon HD 4500
-ATI Technologies Inc. ATI Radeon HD 4550 supported 3 ATI Radeon HD 4500
-ATI Technologies Inc. ATI Radeon HD 4600 Series supported 3 ATI Radeon HD 4600
-ATI Technologies Inc. ATI Radeon HD 4650 supported 3 ATI Radeon HD 4600
-ATI Technologies Inc. ATI Radeon HD 4670 supported 3 ATI Radeon HD 4600
-ATI Technologies Inc. ATI Radeon HD 4670 OpenGL Engine supported 3 ATI Radeon HD 4600
-ATI Technologies Inc. ATI Radeon HD 4700 Series supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4720 supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4730 supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4730 Series supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4750 supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4770 supported 3 ATI Radeon HD 4700
-ATI Technologies Inc. ATI Radeon HD 4800 Series supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4850 supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4850 OpenGL Engine supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4850 Series supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4870 supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4870 OpenGL Engine supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 4870 X2 supported 3 ATI Radeon HD 4800
-ATI Technologies Inc. ATI Radeon HD 5400 Series supported 3 ATI Radeon HD 5400
-ATI Technologies Inc. ATI Radeon HD 5450 supported 3 ATI Radeon HD 5400
-ATI Technologies Inc. ATI Radeon HD 5470 supported 3 ATI Radeon HD 5400
-ATI Technologies Inc. ATI Radeon HD 5500 Series supported 3 ATI Radeon HD 5500
-ATI Technologies Inc. ATI Radeon HD 5570 supported 3 ATI Radeon HD 5500
-ATI Technologies Inc. ATI Radeon HD 5600 Series supported 3 ATI Radeon HD 5600
-ATI Technologies Inc. ATI Radeon HD 5600/5700 supported 3 ATI Radeon HD 5600
-ATI Technologies Inc. ATI Radeon HD 5630 supported 3 ATI Radeon HD 5600
-ATI Technologies Inc. ATI Radeon HD 5670 supported 3 ATI Radeon HD 5600
-ATI Technologies Inc. ATI Radeon HD 5670 OpenGL Engine supported 3 ATI Radeon HD 5600
-ATI Technologies Inc. ATI Radeon HD 5700 Series supported 3 ATI Radeon HD 5700
-ATI Technologies Inc. ATI Radeon HD 5750 supported 3 ATI Radeon HD 5700
-ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine supported 3 ATI Radeon HD 5700
-ATI Technologies Inc. ATI Radeon HD 5770 supported 3 ATI Radeon HD 5700
-ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine supported 3 ATI Radeon HD 5700
-ATI Technologies Inc. ATI Radeon HD 5800 Series supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Radeon HD 5850 supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Radeon HD 5870 supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Radeon HD 5870 OpenGL Engine supported 3 ATI Radeon HD 5800
-ATI Technologies Inc. ATI Radeon HD 5900 Series supported 3 ATI Radeon HD 5900
-ATI Technologies Inc. ATI Radeon HD 5970 supported 3 ATI Radeon HD 5900
-ATI Technologies Inc. ATI Radeon HD 6230 supported 3 ATI Radeon HD 6200
-ATI Technologies Inc. ATI Radeon HD 6250 supported 3 ATI Radeon HD 6200
-ATI Technologies Inc. ATI Radeon HD 6350 supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. ATI Radeon HD 6390 supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine supported 3 ATI Radeon HD 6400
-ATI Technologies Inc. ATI Radeon HD 6510 supported 3 ATI Radeon HD 6500
-ATI Technologies Inc. ATI Radeon HD 6570M supported 3 ATI Radeon HD 6500
-ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine supported 3 ATI Radeon HD 6600
-ATI Technologies Inc. ATI Radeon HD 6750 supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. ATI Radeon HD 6770 supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. ATI Radeon HD 6770M OpenGL Engine supported 3 ATI Radeon HD 6700
-ATI Technologies Inc. ATI Radeon HD 6800 Series supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. ATI Radeon HD 6970M OpenGL Engine supported 3 ATI Radeon HD 6900
-ATI Technologies Inc. ATI Radeon HD3750 supported 3 ATI Radeon HD 3700
-ATI Technologies Inc. ATI Radeon HD4300/HD4500 series supported 1 ATI Radeon HD 4300
-ATI Technologies Inc. ATI Radeon HD4670 supported 3 ATI Radeon HD 4600
-ATI Technologies Inc. ATI Radeon Juniper LE Prototype OpenGL Engine supported 3 AMD JUNIPER (HD 5700)
-ATI Technologies Inc. ATI Radeon RV710 Prototype OpenGL Engine supported 1 AMD RV710 (HD 4300)
-ATI Technologies Inc. ATI Radeon RV730 Prototype OpenGL Engine supported 3 AMD RV730 (HD 4600)
-ATI Technologies Inc. ATI Radeon RV770 Prototype OpenGL Engine supported 3 AMD RV770 (HD 4800)
-ATI Technologies Inc. ATI Radeon RV790 Prototype OpenGL Engine supported 3 AMD RV790 (HD 4800)
-ATI Technologies Inc. ATI Radeon Redwood PRO Prototype OpenGL Engine supported 3 AMD REDWOOD (HD 5500/5600)
-ATI Technologies Inc. ATI Radeon Redwood XT Prototype OpenGL Engine supported 3 AMD REDWOOD (HD 5500/5600)
-ATI Technologies Inc. ATI Radeon Whistler PRO/LP Prototype OpenGL Engine supported 0 ATI Technologies
-ATI Technologies Inc. ATI Radeon X1050 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1050 Series supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1200 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1200 Series supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1200 Series x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1250 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1250 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1270 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1270 x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X1xxx
-ATI Technologies Inc. ATI Radeon X1300/X1550 Series supported 1 ATI Radeon X13xx
-ATI Technologies Inc. ATI Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. ATI Radeon X1600 OpenGL Engine supported 2 ATI Radeon X16xx
-ATI Technologies Inc. ATI Radeon X1900 OpenGL Engine supported 3 ATI Radeon X19xx
-ATI Technologies Inc. ATI Radeon X1950 GT supported 3 ATI Radeon X19xx
-ATI Technologies Inc. ATI Radeon X300/X550/X1050 Series supported 0 ATI Radeon X300
-ATI Technologies Inc. ATI Radeon Xpress 1100 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1150 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1150 x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1200 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1200 Series supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1200 Series x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1200 x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1250 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1250 x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress 1250 x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress Series supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Radeon Xpress Series x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. ATI Yamaha HD 9000 supported 0 ATI Technologies
-ATI Technologies Inc. ATi RS880M supported 1 ATI RS880M
-ATI Technologies Inc. Carte graphique VGA standard supported 0 ATI Technologies
-ATI Technologies Inc. Diamond Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. EG JUNIPER supported 3 AMD JUNIPER (HD 5700)
-ATI Technologies Inc. EG PARK supported 3 AMD PARK
-ATI Technologies Inc. FireGL V3100 Pentium 4 (SSE2) supported 0 ATI FireGL
-ATI Technologies Inc. FireMV 2400 PCI DDR x86 supported 0 ATI FireMV
-ATI Technologies Inc. FireMV 2400 PCI DDR x86/SSE2 supported 0 ATI FireMV
-ATI Technologies Inc. GeCube Radeon X1550 supported 2 ATI Radeon X15xx
-ATI Technologies Inc. GeForce 9600 GT x86/SSE2 supported 2 ATI Geforce 9600 GT
-ATI Technologies Inc. Geforce 9500 GT supported 2 ATI Geforce 9500 GT
-ATI Technologies Inc. Geforce 9500GT supported 2 ATI Geforce 9500 GT
-ATI Technologies Inc. Geforce 9800 GT supported 2 ATI Geforce 9800 GT
-ATI Technologies Inc. HD3730 supported 0 ATI Technologies
-ATI Technologies Inc. HIGHTECH EXCALIBUR RADEON 9550SE Series supported 0 ATI Radeon 9500
-ATI Technologies Inc. HIGHTECH EXCALIBUR X700 PRO supported 0 ATI Technologies
-ATI Technologies Inc. M21 x86/MMX/3DNow!/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. M76M supported 3 ATI M76
-ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2 supported 0 ATI Mobility Radeon 7xxx
-ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86/SSE2 supported 0 ATI Radeon 9000
-ATI Technologies Inc. MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2 supported 0 ATI Radeon 9000
-ATI Technologies Inc. MOBILITY RADEON 9100 IGP DDR x86/SSE2 supported 0 ATI Radeon 9100
-ATI Technologies Inc. MOBILITY RADEON 9600 x86/SSE2 supported 0 ATI Mobility Radeon 9600
-ATI Technologies Inc. MOBILITY RADEON 9700 x86/SSE2 supported 1 ATI Mobility Radeon 9700
-ATI Technologies Inc. MOBILITY RADEON X300 x86/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. MOBILITY RADEON X600 x86/SSE2 supported 1 ATI Radeon X600
-ATI Technologies Inc. MOBILITY RADEON X700 SE x86 supported 1 ATI Radeon X700
-ATI Technologies Inc. MOBILITY RADEON X700 x86/SSE2 supported 1 ATI Radeon X700
-ATI Technologies Inc. MOBILITY RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. MSI RX9550SE supported 1 ATI Radeon RX9550
-ATI Technologies Inc. MSI Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. Mobility Radeon HD 6000 series supported 0 ATI Technologies
-ATI Technologies Inc. Mobility Radeon X2300 HD supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2 supported 1 ATI Radeon X2xxx
-ATI Technologies Inc. RADEON 7000 DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. RADEON 7000 DDR x86/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. RADEON 7500 DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. RADEON 7500 DDR x86/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. RADEON 9100 IGP DDR x86/SSE2 supported 0 ATI Radeon 9100
-ATI Technologies Inc. RADEON 9200 DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 DDR x86/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 PRO DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200SE DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9200SE DDR x86/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/SSE2 supported 0 ATI Radeon 9200
-ATI Technologies Inc. RADEON 9500 supported 0 ATI Radeon 9500
-ATI Technologies Inc. RADEON 9550 x86/SSE2 supported 0 ATI Radeon 9500
-ATI Technologies Inc. RADEON 9600 SERIES supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9600 SERIES x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9600 SERIES x86/SSE2 supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9600 TX x86/SSE2 supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9600 x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9600 x86/SSE2 supported 0 ATI Radeon 9600
-ATI Technologies Inc. RADEON 9700 PRO x86/MMX/3DNow!/SSE supported 1 ATI Radeon 9700
-ATI Technologies Inc. RADEON 9800 PRO supported 1 ATI Radeon 9800
-ATI Technologies Inc. RADEON 9800 x86/SSE2 supported 1 ATI Radeon 9800
-ATI Technologies Inc. RADEON IGP 340M DDR x86/SSE2 unsupported 0 ATI IGP 340M
-ATI Technologies Inc. RADEON X300 Series x86/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. RADEON X300 x86/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. RADEON X300/X550 Series x86/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. RADEON X550 x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon X500
-ATI Technologies Inc. RADEON X550 x86/SSE2 supported 0 ATI Radeon X500
-ATI Technologies Inc. RADEON X600 Series supported 1 ATI Radeon X600
-ATI Technologies Inc. RADEON X600 x86/SSE2 supported 1 ATI Radeon X600
-ATI Technologies Inc. RADEON X600/X550 Series supported 1 ATI Radeon X600
-ATI Technologies Inc. RADEON X700 PRO x86/SSE2 supported 1 ATI Radeon X700
-ATI Technologies Inc. RADEON X800 SE x86/MMX/3DNow!/SSE2 supported 2 ATI Radeon X800
-ATI Technologies Inc. RADEON X800 XT supported 2 ATI Radeon X800
-ATI Technologies Inc. RADEON X800GT supported 2 ATI Radeon X800
-ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200 Series x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS 200M Series x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS Series x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RADEON XPRESS Series x86/SSE2 supported 0 ATI Radeon Xpress
-ATI Technologies Inc. RS740 supported 0 ATI Technologies
-ATI Technologies Inc. RS780C supported 0 AMD RS780 (HD 3200)
-ATI Technologies Inc. RS780M supported 0 AMD RS780 (HD 3200)
-ATI Technologies Inc. RS880 supported 1 AMD RS880 (HD 4200)
-ATI Technologies Inc. RV410 Pro x86/SSE2 supported 1 ATI RV410 (X700)
-ATI Technologies Inc. RV790 supported 3 AMD RV790 (HD 4800)
-ATI Technologies Inc. Radeon (TM) HD 6470M supported 0 ATI Technologies
-ATI Technologies Inc. Radeon (TM) HD 6490M supported 0 ATI Technologies
-ATI Technologies Inc. Radeon (TM) HD 6750M supported 0 ATI Technologies
-ATI Technologies Inc. Radeon (TM) HD 6770M supported 0 ATI Technologies
-ATI Technologies Inc. Radeon (TM) HD 6850M supported 0 ATI Technologies
-ATI Technologies Inc. Radeon 7000 DDR x86/SSE supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. Radeon 7000 DDR x86/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. Radeon 7000 SDR x86/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. Radeon 7500 DDR x86/SSE2 supported 0 ATI Radeon 7xxx
-ATI Technologies Inc. Radeon 9000 DDR x86/SSE2 supported 0 ATI Radeon 9000
-ATI Technologies Inc. Radeon DDR x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon DDR
-ATI Technologies Inc. Radeon DDR x86/SSE supported 0 ATI Radeon DDR
-ATI Technologies Inc. Radeon DDR x86/SSE2 supported 0 ATI Radeon DDR
-ATI Technologies Inc. Radeon HD 6310 supported 3 ATI Radeon HD 6300
-ATI Technologies Inc. Radeon HD 6470M supported 3 ATI Radeon HD 6400
-ATI Technologies Inc. Radeon HD 6490M supported 3 ATI Radeon HD 6400
-ATI Technologies Inc. Radeon HD 6800 Series supported 3 ATI Radeon HD 6800
-ATI Technologies Inc. Radeon SDR x86/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. Radeon X1300 Series supported 1 ATI Radeon X13xx
-ATI Technologies Inc. Radeon X1300 Series x86/MMX/3DNow!/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. Radeon X1300 Series x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. Radeon X1300/X1550 Series supported 1 ATI Radeon X13xx
-ATI Technologies Inc. Radeon X1300/X1550 Series x86/SSE2 supported 1 ATI Radeon X13xx
-ATI Technologies Inc. Radeon X1550 64-bit (Microsoft - WDDM) supported 2 ATI Radeon X15xx
-ATI Technologies Inc. Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. Radeon X1550 Series x86/SSE2 supported 2 ATI Radeon X15xx
-ATI Technologies Inc. Radeon X1600 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1600 Pro / X1300XT x86/MMX/3DNow!/SSE2 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1600 Series supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1600 Series x86/SSE2 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1600/1650 Series supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1600/X1650 Series supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1650 Series supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1650 Series x86/MMX/3DNow!/SSE2 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1650 Series x86/SSE2 supported 2 ATI Radeon X16xx
-ATI Technologies Inc. Radeon X1900 Series x86/MMX/3DNow!/SSE2 supported 3 ATI Radeon X19xx
-ATI Technologies Inc. Radeon X1950 Pro supported 3 ATI Radeon X19xx
-ATI Technologies Inc. Radeon X1950 Pro x86/MMX/3DNow!/SSE2 supported 3 ATI Radeon X19xx
-ATI Technologies Inc. Radeon X1950 Series supported 3 ATI Radeon X19xx
-ATI Technologies Inc. Radeon X1950 Series (Microsoft - WDDM) supported 3 ATI Radeon X19xx
-ATI Technologies Inc. Radeon X300/X550/X1050 Series supported 0 ATI Radeon X300
-ATI Technologies Inc. Radeon X550/X700 Series supported 0 ATI Radeon X500
-ATI Technologies Inc. Radeon X550XTX x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon X500
-ATI Technologies Inc. SAPPHIRE RADEON X300SE supported 0 ATI Radeon X300
-ATI Technologies Inc. SAPPHIRE RADEON X300SE x86/MMX/3DNow!/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. SAPPHIRE RADEON X300SE x86/SSE2 supported 0 ATI Radeon X300
-ATI Technologies Inc. SAPPHIRE Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. SAPPHIRE Radeon X1550 Series x86/MMX/3DNow!/SSE2 supported 2 ATI Radeon X15xx
-ATI Technologies Inc. SAPPHIRE Radeon X1550 Series x86/SSE2 supported 2 ATI Radeon X15xx
-ATI Technologies Inc. SAPPHIRE Radeon X1550 x86/SSE2 supported 2 ATI Radeon X15xx
-ATI Technologies Inc. Sapphire Radeon HD 3730 supported 3 ATI Radeon HD 3700
-ATI Technologies Inc. Sapphire Radeon HD 3750 supported 3 ATI Radeon HD 3700
-ATI Technologies Inc. Standard VGA Graphics Adapter supported 0 ATI Technologies
-ATI Technologies Inc. Tul, RADEON X600 PRO supported 0 ATI Technologies
-ATI Technologies Inc. Tul, RADEON X600 PRO x86/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. Tul, RADEON X700 PRO supported 0 ATI Technologies
-ATI Technologies Inc. Tul, RADEON X700 PRO x86/MMX/3DNow!/SSE2 supported 0 ATI Technologies
-ATI Technologies Inc. VisionTek Radeon 4350 supported 0 ATI Technologies
-ATI Technologies Inc. VisionTek Radeon X1550 Series supported 2 ATI Radeon X15xx
-ATI Technologies Inc. WRESTLER 9802 supported 0 ATI Technologies
-ATI Technologies Inc. WRESTLER 9803 supported 0 ATI Technologies
-ATI Technologies Inc. XFX Radeon HD 4570 supported 3 ATI Radeon HD 4500
-ATI Technologies Inc. Yamaha ATI HD 9000da/s supported 0 ATI Technologies
-ATI Technologies Inc. Yamaha ATI HD 9000da/s 2048 supported 0 ATI Technologies
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS780 9612) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 0 AMD RS780 (HD 3200)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9710) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 1 AMD RS880 (HD 4200)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9712) 20090101 TCL supported 1 AMD RS880 (HD 4200)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV610 94C1) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 1 AMD RV610 (HD 2400)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV610 94C9) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 AMD RV610 (HD 2400)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C4) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 AMD RV620 (HD 3400)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C5) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 1 AMD RV620 (HD 3400)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C5) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 AMD RV620 (HD 3400)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV635 9596) 20090101 x86/MMX+/3DNow!+/SSE TCL DRI2 supported 3 AMD RV635 (HD 3600)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV670 9505) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 3 AMD RV670 (HD 3800)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV670 9505) 20090101 x86/MMX/SSE2 TCL DRI2 supported 3 AMD RV670 (HD 3800)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV710 9552) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 AMD RV710 (HD 4300)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9490) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 3 AMD RV730 (HD 4600)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9490) 20090101 x86/MMX/SSE2 TCL DRI2 supported 3 AMD RV730 (HD 4600)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9498) 20090101 TCL DRI2 supported 3 AMD RV730 (HD 4600)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV770 9440) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 3 AMD RV770 (HD 4800)
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV770 9442) 20090101 x86/MMX/SSE2 TCL DRI2 supported 3 AMD RV770 (HD 4800)
-Alex Mohr GL Hijacker! NO MATCH
-Apple Software Renderer unsupported 0 Apple Software Renderer
-DRI R300 Project Mesa DRI R300 (RS400 5954) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2 supported 1 ATI R300 (9700)
-DRI R300 Project Mesa DRI R300 (RS400 5975) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2 supported 1 ATI R300 (9700)
-DRI R300 Project Mesa DRI R300 (RS400 5A62) 20090101 x86/MMX/SSE2 NO-TCL DRI2 supported 1 ATI R300 (9700)
-DRI R300 Project Mesa DRI R300 (RS600 7941) 20090101 x86/MMX/SSE2 NO-TCL unsupported 0 ATI RS600 (Xpress 3200)
-DRI R300 Project Mesa DRI R300 (RS690 791F) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2 supported 1 ATI R300 (9700)
-DRI R300 Project Mesa DRI R300 (RV350 4151) 20090101 AGP 4x x86/MMX+/3DNow!+/SSE TCL supported 0 ATI RV350 (9600)
-DRI R300 Project Mesa DRI R300 (RV350 4153) 20090101 AGP 8x x86/MMX+/3DNow!+/SSE TCL supported 0 ATI RV350 (9600)
-DRI R300 Project Mesa DRI R300 (RV380 3150) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 0 ATI RV380
-DRI R300 Project Mesa DRI R300 (RV380 3150) 20090101 x86/MMX/SSE2 TCL DRI2 supported 0 ATI RV380
-DRI R300 Project Mesa DRI R300 (RV380 5B60) 20090101 x86/MMX/SSE2 TCL DRI2 supported 0 ATI RV380
-DRI R300 Project Mesa DRI R300 (RV380 5B62) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 0 ATI RV380
-DRI R300 Project Mesa DRI R300 (RV515 7145) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV515 7146) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV515 7146) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV515 7149) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV515
-DRI R300 Project Mesa DRI R300 (RV530 71C4) 20090101 x86/MMX/SSE2 TCL DRI2 supported 1 ATI RV530
-GPU_CLASS_UNKNOWN NO MATCH
-Humper 3D-Analyze v2.3 - http://www.tommti-systems.com supported 0 Humper
-Humper Chromium supported 0 Humper
-Imagination Technologies PowerVR SGX545 NO MATCH
-Intel NO MATCH
-Intel HD Graphics Family supported 2 Intel HD Graphics
-Intel 3D-Analyze v2.2 - http://www.tommti-systems.com NO MATCH
-Intel 3D-Analyze v2.3 - http://www.tommti-systems.com NO MATCH
-Intel 4 Series Internal Chipset NO MATCH
-Intel 830M unsupported 0 Intel 830M
-Intel 845G unsupported 0 Intel 845G
-Intel 855GM unsupported 0 Intel 855GM
-Intel 865G unsupported 0 Intel 865G
-Intel 915G unsupported 0 Intel 915G
-Intel 915GM unsupported 0 Intel 915GM
-Intel 945G supported 0 Intel 945G
-Intel 945GM supported 0 Intel 945GM
-Intel 950 supported 0 Intel 950
-Intel 965 supported 0 Intel 965
-Intel B43 Express Chipset NO MATCH
-Intel Bear Lake unsupported 0 Intel Bear Lake
-Intel Broadwater unsupported 0 Intel Broadwater
-Intel Brookdale unsupported 0 Intel Brookdale
-Intel Cantiga unsupported 0 Intel Cantiga
-Intel EMGD on PowerVR SGX535 NO MATCH
-Intel Eaglelake supported 0 Intel Eaglelake
-Intel Familia Mobile 45 Express Chipset (Microsoft Corporation - WDDM 1.1) NO MATCH
-Intel G33 unsupported 0 Intel G33
-Intel G41 supported 0 Intel G41
-Intel G41 Express Chipset supported 0 Intel G41
-Intel G45 supported 0 Intel G45
-Intel G45/G43 Express Chipset supported 0 Intel G45
-Intel Graphics Media Accelerator HD supported 0 Intel Graphics Media HD
-Intel HD Graphics supported 2 Intel HD Graphics
-Intel HD Graphics 100 supported 2 Intel HD Graphics
-Intel HD Graphics 200 supported 2 Intel HD Graphics
-Intel HD Graphics 200 BR-1101-00SH supported 2 Intel HD Graphics
-Intel HD Graphics 200 BR-1101-00SJ supported 2 Intel HD Graphics
-Intel HD Graphics 200 BR-1101-00SK supported 2 Intel HD Graphics
-Intel HD Graphics 200 BR-1101-01M5 supported 2 Intel HD Graphics
-Intel HD Graphics 200 BR-1101-01M6 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1004-01Y1 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1006-0364 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1006-0365 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1006-0366 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1007-02G4 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1101-04SY supported 2 Intel HD Graphics
-Intel HD Graphics BR-1101-04SZ supported 2 Intel HD Graphics
-Intel HD Graphics BR-1101-04T0 supported 2 Intel HD Graphics
-Intel HD Graphics BR-1101-04T9 supported 2 Intel HD Graphics
-Intel HD Graphics Family supported 2 Intel HD Graphics
-Intel HD Graphics Family BR-1012-00Y8 supported 2 Intel HD Graphics
-Intel HD Graphics Family BR-1012-00YF supported 2 Intel HD Graphics
-Intel HD Graphics Family BR-1012-00ZD supported 2 Intel HD Graphics
-Intel HD Graphics Family BR-1102-00ML supported 2 Intel HD Graphics
-Intel Inc. Intel GMA 900 OpenGL Engine NO MATCH
-Intel Inc. Intel GMA 950 OpenGL Engine supported 0 Intel 950
-Intel Inc. Intel GMA X3100 OpenGL Engine supported 0 Intel X3100
-Intel Inc. Intel HD Graphics 3000 OpenGL Engine supported 2 Intel HD Graphics
-Intel Inc. Intel HD Graphics OpenGL Engine supported 2 Intel HD Graphics
-Intel Inc. Intel HD xxxx OpenGL Engine NO MATCH
-Intel Intel 845G unsupported 0 Intel 845G
-Intel Intel 855GM unsupported 0 Intel 855GM
-Intel Intel 865G unsupported 0 Intel 865G
-Intel Intel 915G unsupported 0 Intel 915G
-Intel Intel 915GM unsupported 0 Intel 915GM
-Intel Intel 945G supported 0 Intel 945G
-Intel Intel 945GM supported 0 Intel 945GM
-Intel Intel 965/963 Graphics Media Accelerator supported 0 Intel 965
-Intel Intel Bear Lake B unsupported 0 Intel Bear Lake
-Intel Intel Broadwater G unsupported 0 Intel Broadwater
-Intel Intel Brookdale-G unsupported 0 Intel Brookdale
-Intel Intel Calistoga NO MATCH
-Intel Intel Cantiga unsupported 0 Intel Cantiga
-Intel Intel Eaglelake supported 0 Intel Eaglelake
-Intel Intel Generic Renderer NO MATCH
-Intel Intel Grantsdale-G NO MATCH
-Intel Intel HD Graphics 3000 supported 2 Intel HD Graphics
-Intel Intel Lakeport NO MATCH
-Intel Intel Montara-GM unsupported 0 Intel Montara
-Intel Intel Pineview Platform supported 0 Intel Pineview
-Intel Intel Springdale-G unsupported 0 Intel Springdale
-Intel Mobile - famiglia Express Chipset 45 (Microsoft Corporation - WDDM 1.1) NO MATCH
-Intel Mobile 4 Series supported 0 Intel Mobile 4 Series
-Intel Mobile 4 Series Express Chipset Family supported 0 Intel Mobile 4 Series
-Intel Mobile 45 Express Chipset Family NO MATCH
-Intel Mobile 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) NO MATCH
-Intel Mobile HD Graphics supported 2 Intel HD Graphics
-Intel Mobile Intel(R) 4 Series Express Chipset Family supported 0 Intel Mobile 4 Series
-Intel Mobile SandyBridge HD Graphics supported 2 Intel HD Graphics
-Intel Montara unsupported 0 Intel Montara
-Intel Pineview supported 0 Intel Pineview
-Intel Q45/Q43 Express Chipset NO MATCH
-Intel Royal BNA Driver NO MATCH
-Intel SandyBridge HD Graphics supported 2 Intel HD Graphics
-Intel SandyBridge HD Graphics BR-1006-00V8 supported 2 Intel HD Graphics
-Intel Springdale unsupported 0 Intel Springdale
-Intel X3100 supported 0 Intel X3100
-Intergraph wcgdrv 06.05.06.18 NO MATCH
-Intergraph wcgdrv 06.06.00.35 NO MATCH
-LegendgrafiX Mobile 945 Express C/TitaniumGL/GAC/D3D ACCELERATION/6x86/1 THREADs | http://Legendgra... NO MATCH
-LegendgrafiX NVIDIA GeForce GT 430/TitaniumGL/GAC/D3D ACCELERATION/6x86/1 THREADs | http://Legendgr... supported 3 NVIDIA GT 430M
-Linden Lab Headless NO MATCH
-Matrox unsupported 0 Matrox
-Mesa unsupported 0 Mesa
-Mesa Project Software Rasterizer unsupported 0 Mesa
-NVIDIA /PCI/SSE2 NO MATCH
-NVIDIA /PCI/SSE2/3DNOW! NO MATCH
-NVIDIA 205 supported 0 NVIDIA G 205M
-NVIDIA 210 supported 1 NVIDIA G 210
-NVIDIA 310 supported 2 NVIDIA G 310M
-NVIDIA 310M supported 2 NVIDIA G 310M
-NVIDIA 315 supported 2 NVIDIA G 315
-NVIDIA 315M supported 2 NVIDIA G 315
-NVIDIA 320M supported 2 NVIDIA G 320M
-NVIDIA C51 supported 0 NVIDIA C51
-NVIDIA Corporation GeForce GT 230/PCI/SSE2 supported 2 NVIDIA GT 230M
-NVIDIA Corporation GeForce GTX 285/PCI/SSE2 supported 3 NVIDIA GTX 285
-NVIDIA D10M2-20/PCI/SSE2 NO MATCH
-NVIDIA D10P1-25/PCI/SSE2 NO MATCH
-NVIDIA D10P1-25/PCI/SSE2/3DNOW! NO MATCH
-NVIDIA D10P1-30/PCI/SSE2 NO MATCH
-NVIDIA D10P2-50/PCI/SSE2 NO MATCH
-NVIDIA D11M2-30/PCI/SSE2 NO MATCH
-NVIDIA D12-P1-35/PCI/SSE2 NO MATCH
-NVIDIA D12U-15/PCI/SSE2 NO MATCH
-NVIDIA D13M1-40/PCI/SSE2 NO MATCH
-NVIDIA D13P1-40/PCI/SSE2 NO MATCH
-NVIDIA D13P1-40/PCI/SSE2/3DNOW! NO MATCH
-NVIDIA D13U-10/PCI/SSE2 NO MATCH
-NVIDIA D13U/PCI/SSE2 NO MATCH
-NVIDIA D9M supported 1 NVIDIA D9M
-NVIDIA D9M-20/PCI/SSE2 supported 1 NVIDIA D9M
-NVIDIA Entry Graphics/PCI/SSE2 NO MATCH
-NVIDIA Entry Graphics/PCI/SSE2/3DNOW! NO MATCH
-NVIDIA G 102M supported 0 NVIDIA G102M
-NVIDIA G 103M supported 0 NVIDIA G103M
-NVIDIA G 105M supported 0 NVIDIA G105M
-NVIDIA G 110M supported 0 NVIDIA G 110M
-NVIDIA G100 supported 0 NVIDIA G100
-NVIDIA G102M supported 0 NVIDIA G102M
-NVIDIA G103M supported 0 NVIDIA G103M
-NVIDIA G105M supported 0 NVIDIA G105M
-NVIDIA G210 supported 1 NVIDIA G 210
-NVIDIA G210M supported 1 NVIDIA G 210
-NVIDIA G70/PCI/SSE2 NO MATCH
-NVIDIA G72 supported 1 NVIDIA G72
-NVIDIA G73 supported 1 NVIDIA G73
-NVIDIA G84 supported 2 NVIDIA G84
-NVIDIA G86 supported 3 NVIDIA G86
-NVIDIA G92 supported 3 NVIDIA G92
-NVIDIA G92-200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA G94 supported 3 NVIDIA G94
-NVIDIA G96/PCI/SSE2 NO MATCH
-NVIDIA G98/PCI/SSE2 NO MATCH
-NVIDIA G98/PCI/SSE2/3DNOW! NO MATCH
-NVIDIA GT 120 supported 2 NVIDIA GT 120M
-NVIDIA GT 130 supported 2 NVIDIA GT 130M
-NVIDIA GT 130M supported 2 NVIDIA GT 130M
-NVIDIA GT 140 supported 2 NVIDIA GT 140M
-NVIDIA GT 150 supported 2 NVIDIA GT 150M
-NVIDIA GT 160M supported 2 NVIDIA GT 160M
-NVIDIA GT 220 supported 2 NVIDIA GT 220M
-NVIDIA GT 220/PCI/SSE2 supported 2 NVIDIA GT 220M
-NVIDIA GT 220/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 220M
-NVIDIA GT 230 supported 2 NVIDIA GT 230M
-NVIDIA GT 230M supported 2 NVIDIA GT 230M
-NVIDIA GT 240 supported 2 NVIDIA GT 240M
-NVIDIA GT 240M supported 2 NVIDIA GT 240M
-NVIDIA GT 250M supported 2 NVIDIA GT 250M
-NVIDIA GT 260M supported 2 NVIDIA GT 260M
-NVIDIA GT 320 supported 2 NVIDIA G 320M
-NVIDIA GT 320M supported 2 NVIDIA G 320M
-NVIDIA GT 330 supported 3 NVIDIA GT 330M
-NVIDIA GT 330M supported 3 NVIDIA GT 330M
-NVIDIA GT 340 supported 2 NVIDIA GT 340M
-NVIDIA GT 420 supported 2 NVIDIA GT 420M
-NVIDIA GT 430 supported 3 NVIDIA GT 430M
-NVIDIA GT 440 supported 3 NVIDIA GT 440M
-NVIDIA GT 450 supported 3 NVIDIA GT 450M
-NVIDIA GT 520 supported 3 NVIDIA GT 520M
-NVIDIA GT 540 supported 3 NVIDIA GT 540M
-NVIDIA GT 540M supported 3 NVIDIA GT 540M
-NVIDIA GT-120 supported 2 NVIDIA GT 120
-NVIDIA GT200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GTS 150 supported 2 NVIDIA GT 150M
-NVIDIA GTS 240 supported 3 NVIDIA GTS 240
-NVIDIA GTS 250 supported 3 NVIDIA GTS 250
-NVIDIA GTS 350M supported 3 NVIDIA GTS 350M
-NVIDIA GTS 360 supported 3 NVIDIA GTS 360
-NVIDIA GTS 360M supported 3 NVIDIA GTS 360M
-NVIDIA GTS 450 supported 3 NVIDIA GTS 450
-NVIDIA GTX 260 supported 3 NVIDIA GTX 260
-NVIDIA GTX 260M supported 3 NVIDIA GTX 260
-NVIDIA GTX 270 supported 3 NVIDIA GTX 270
-NVIDIA GTX 280 supported 3 NVIDIA GTX 280
-NVIDIA GTX 285 supported 3 NVIDIA GTX 285
-NVIDIA GTX 290 supported 3 NVIDIA GTX 290
-NVIDIA GTX 460 supported 3 NVIDIA GTX 460
-NVIDIA GTX 460M supported 3 NVIDIA GTX 460M
-NVIDIA GTX 465 supported 3 NVIDIA GTX 465
-NVIDIA GTX 470 supported 3 NVIDIA GTX 470
-NVIDIA GTX 470M supported 3 NVIDIA GTX 470M
-NVIDIA GTX 480 supported 3 NVIDIA GTX 480
-NVIDIA GTX 480M supported 3 NVIDIA GTX 480M
-NVIDIA GTX 550 Ti supported 3 NVIDIA GTX 550
-NVIDIA GTX 560 supported 3 NVIDIA GTX 560
-NVIDIA GTX 560 Ti supported 3 NVIDIA GTX 560
-NVIDIA GTX 570 supported 3 NVIDIA GTX 570
-NVIDIA GTX 580 supported 3 NVIDIA GTX 580
-NVIDIA GTX 590 supported 3 NVIDIA GTX 590
-NVIDIA GeForce NO MATCH
-NVIDIA GeForce 2 supported 0 NVIDIA GeForce 2
-NVIDIA GeForce 205/PCI/SSE2 supported 2 NVIDIA 205
-NVIDIA GeForce 210 supported 2 NVIDIA 210
-NVIDIA GeForce 210/PCI/SSE2 supported 2 NVIDIA 210
-NVIDIA GeForce 210/PCI/SSE2/3DNOW! supported 2 NVIDIA 210
-NVIDIA GeForce 3 supported 0 NVIDIA GeForce 3
-NVIDIA GeForce 305M/PCI/SSE2 supported 1 NVIDIA 305M
-NVIDIA GeForce 310/PCI/SSE2 supported 3 NVIDIA 310
-NVIDIA GeForce 310/PCI/SSE2/3DNOW! supported 3 NVIDIA 310
-NVIDIA GeForce 310M/PCI/SSE2 supported 1 NVIDIA 310M
-NVIDIA GeForce 315/PCI/SSE2 supported 3 NVIDIA 315
-NVIDIA GeForce 315/PCI/SSE2/3DNOW! supported 3 NVIDIA 315
-NVIDIA GeForce 315M/PCI/SSE2 supported 2 NVIDIA 315M
-NVIDIA GeForce 320M/PCI/SSE2 supported 2 NVIDIA 320M
-NVIDIA GeForce 4 Go supported 0 NVIDIA GeForce 4
-NVIDIA GeForce 4 MX supported 0 NVIDIA GeForce 4
-NVIDIA GeForce 4 Ti supported 0 NVIDIA GeForce 4
-NVIDIA GeForce 405/PCI/SSE2 supported 1 NVIDIA G 405
-NVIDIA GeForce 410M/PCI/SSE2 supported 1 NVIDIA G 410M
-NVIDIA GeForce 6100 supported 0 NVIDIA G100
-NVIDIA GeForce 6100 nForce 400/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 6100 nForce 405/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 6100 nForce 405/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 6100 nForce 420/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 6100 nForce 430/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 6150 LE/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6150/PCI/SSE2 supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6150/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2 supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6150SE/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 6100
-NVIDIA GeForce 6200 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 A-LE/AGP/SSE/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 A-LE/AGP/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 A-LE/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 LE/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 LE/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/AGP/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/PCI/SSE/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 6200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 6500 supported 0 NVIDIA GeForce 6500
-NVIDIA GeForce 6500/PCI/SSE2 supported 0 NVIDIA GeForce 6500
-NVIDIA GeForce 6600 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/AGP/SSE/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/AGP/SSE2 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/PCI/SSE/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/PCI/SSE2 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600 LE/PCI/SSE2 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600/AGP/SSE/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600/AGP/SSE2 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600/AGP/SSE2/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600/PCI/SSE2 supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6600/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 6600
-NVIDIA GeForce 6700 supported 2 NVIDIA GeForce 6700
-NVIDIA GeForce 6800 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 GS/PCI/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 GS/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 GT/AGP/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 GT/PCI/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 XT/AGP/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 XT/PCI/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800 XT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800/PCI/SSE2 supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 6800/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 6800
-NVIDIA GeForce 7000 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7000M supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7000M / nForce 610M/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 / NVIDIA nForce 620i/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 / nForce 610i/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 / nForce 620i/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2 supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7050 SE / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7000
-NVIDIA GeForce 7100 supported 0 NVIDIA G100
-NVIDIA GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 7100 / nForce 630i/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 7100 GS/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 7100 GS/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2 supported 0 NVIDIA GeForce 7100
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 7100
-NVIDIA GeForce 7300 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GS/PCI/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GT/AGP/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GT/AGP/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GT/PCI/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GT/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 LE/PCI/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 LE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 7300 SE/PCI/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7300 SE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7350 LE/PCI/SSE2 supported 1 NVIDIA GeForce 7300
-NVIDIA GeForce 7500 supported 1 NVIDIA GeForce 7500
-NVIDIA GeForce 7500 LE/PCI/SSE2 supported 1 NVIDIA GeForce 7500
-NVIDIA GeForce 7500 LE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 7500
-NVIDIA GeForce 7600 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GS/AGP/SSE2 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GS/AGP/SSE2/3DNOW! supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GS/PCI/SSE2 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GS/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GT/AGP/SSE/3DNOW! supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GT/AGP/SSE2 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GT/PCI/SSE2 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7650 GS/PCI/SSE2 supported 2 NVIDIA GeForce 7600
-NVIDIA GeForce 7800 supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GS/AGP/SSE2 supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GS/AGP/SSE2/3DNOW! supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GT/PCI/SSE2 supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GTX/PCI/SSE2 supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GTX/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7800
-NVIDIA GeForce 7900 supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GS/PCI/SSE2 supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GS/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GT/GTO/PCI/SSE2 supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GT/GTO/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GTX/PCI/SSE2 supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7950 GT/PCI/SSE2 supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 7950 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 7900
-NVIDIA GeForce 8100 supported 0 NVIDIA G100
-NVIDIA GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 8200 supported 0 NVIDIA G 200
-NVIDIA GeForce 8200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 8200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 8200M supported 0 NVIDIA G 200
-NVIDIA GeForce 8200M G/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 8200M G/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 8300 supported 1 NVIDIA GeForce 8300
-NVIDIA GeForce 8300 GS/PCI/SSE2 supported 1 NVIDIA GeForce 8300
-NVIDIA GeForce 8400 supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400 GS/PCI/SSE/3DNOW! supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400 GS/PCI/SSE2 supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400 GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400GS/PCI/SSE2 supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8400
-NVIDIA GeForce 8400M supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M G/PCI/SSE2 supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M G/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M GS/PCI/SSE2 supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M GT/PCI/SSE2 supported 1 NVIDIA GeForce 8400M
-NVIDIA GeForce 8500 supported 3 NVIDIA GeForce 8500
-NVIDIA GeForce 8500 GT/PCI/SSE2 supported 3 NVIDIA GeForce 8500
-NVIDIA GeForce 8500 GT/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8500
-NVIDIA GeForce 8600 supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GS/PCI/SSE2 supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GS/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GT/PCI/SSE2 supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GT/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GTS/PCI/SSE2 supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GTS/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600GS/PCI/SSE2 supported 3 NVIDIA GeForce 8600
-NVIDIA GeForce 8600M supported 1 NVIDIA GeForce 8600M
-NVIDIA GeForce 8600M GS/PCI/SSE2 supported 1 NVIDIA GeForce 8600M
-NVIDIA GeForce 8600M GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 8600M
-NVIDIA GeForce 8600M GT/PCI/SSE2 supported 1 NVIDIA GeForce 8600M
-NVIDIA GeForce 8700 supported 3 NVIDIA GeForce 8700
-NVIDIA GeForce 8700M supported 3 NVIDIA GeForce 8700M
-NVIDIA GeForce 8700M GT/PCI/SSE2 supported 3 NVIDIA GeForce 8700M
-NVIDIA GeForce 8800 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GS/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GT/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GT/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GTS 512/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GTS 512/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GTS/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GTS/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GTX/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800 Ultra/PCI/SSE2 supported 3 NVIDIA GeForce 8800
-NVIDIA GeForce 8800M GTS/PCI/SSE2 supported 3 NVIDIA GeForce 8800M
-NVIDIA GeForce 8800M GTX/PCI/SSE2 supported 3 NVIDIA GeForce 8800M
-NVIDIA GeForce 9100 supported 0 NVIDIA G100
-NVIDIA GeForce 9100/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce 9100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce 9100M supported 0 NVIDIA G100M
-NVIDIA GeForce 9100M G/PCI/SSE2 supported 0 NVIDIA G100M
-NVIDIA GeForce 9100M G/PCI/SSE2/3DNOW! supported 0 NVIDIA G100M
-NVIDIA GeForce 9200 supported 0 NVIDIA G 200
-NVIDIA GeForce 9200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 9200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce 9200M GE/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 9200M GS/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce 9300 supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 / nForce 730i/PCI/SSE2 supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 GE/PCI/SSE2 supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 GE/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 GS/PCI/SSE2 supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300 SE/PCI/SSE2 supported 1 NVIDIA GeForce 9300
-NVIDIA GeForce 9300M supported 1 NVIDIA GeForce 9300M
-NVIDIA GeForce 9300M G/PCI/SSE2 supported 1 NVIDIA GeForce 9300M
-NVIDIA GeForce 9300M G/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9300M
-NVIDIA GeForce 9300M GS/PCI/SSE2 supported 1 NVIDIA GeForce 9300M
-NVIDIA GeForce 9300M GS/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9300M
-NVIDIA GeForce 9400 supported 1 NVIDIA GeForce 9400
-NVIDIA GeForce 9400 GT/PCI/SSE2 supported 1 NVIDIA GeForce 9400
-NVIDIA GeForce 9400 GT/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce 9400
-NVIDIA GeForce 9400/PCI/SSE2 supported 1 NVIDIA GeForce 9400
-NVIDIA GeForce 9400M supported 1 NVIDIA GeForce 9400M
-NVIDIA GeForce 9400M G/PCI/SSE2 supported 1 NVIDIA GeForce 9400M
-NVIDIA GeForce 9400M/PCI/SSE2 supported 1 NVIDIA GeForce 9400M
-NVIDIA GeForce 9500 supported 2 NVIDIA GeForce 9500
-NVIDIA GeForce 9500 GS/PCI/SSE2 supported 2 NVIDIA GeForce 9500
-NVIDIA GeForce 9500 GS/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 9500
-NVIDIA GeForce 9500 GT/PCI/SSE2 supported 2 NVIDIA GeForce 9500
-NVIDIA GeForce 9500 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 9500
-NVIDIA GeForce 9500M supported 2 NVIDIA GeForce 9500M
-NVIDIA GeForce 9500M GS/PCI/SSE2 supported 2 NVIDIA GeForce 9500M
-NVIDIA GeForce 9600 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GS/PCI/SSE2 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GSO 512/PCI/SSE2 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GSO/PCI/SSE2 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GSO/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GT/PCI/SSE2 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GT/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9600M supported 3 NVIDIA GeForce 9600M
-NVIDIA GeForce 9600M GS/PCI/SSE2 supported 3 NVIDIA GeForce 9600M
-NVIDIA GeForce 9600M GT/PCI/SSE2 supported 3 NVIDIA GeForce 9600M
-NVIDIA GeForce 9650M GT/PCI/SSE2 supported 2 NVIDIA GeForce 9600
-NVIDIA GeForce 9700M supported 2 NVIDIA GeForce 9700M
-NVIDIA GeForce 9700M GT/PCI/SSE2 supported 2 NVIDIA GeForce 9700M
-NVIDIA GeForce 9700M GTS/PCI/SSE2 supported 2 NVIDIA GeForce 9700M
-NVIDIA GeForce 9800 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GT/PCI/SSE2 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GT/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GTX+/PCI/SSE2 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GTX+/PCI/SSE2/3DNOW! supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GTX/9800 GTX+/PCI/SSE2 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GTX/PCI/SSE2 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GX2/PCI/SSE2 supported 3 NVIDIA GeForce 9800
-NVIDIA GeForce 9800M supported 3 NVIDIA GeForce 9800M
-NVIDIA GeForce 9800M GS/PCI/SSE2 supported 3 NVIDIA GeForce 9800M
-NVIDIA GeForce 9800M GT/PCI/SSE2 supported 3 NVIDIA GeForce 9800M
-NVIDIA GeForce 9800M GTS/PCI/SSE2 supported 3 NVIDIA GeForce 9800M
-NVIDIA GeForce FX 5100 supported 0 NVIDIA G100
-NVIDIA GeForce FX 5100/AGP/SSE/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce FX 5200 supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/AGP/SSE supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/AGP/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/AGP/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5200LE/AGP/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce FX 5500 supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/AGP/SSE2 supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/PCI/SSE2 supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5600 supported 0 NVIDIA GeForce FX 5600
-NVIDIA GeForce FX 5600/AGP/SSE2 supported 0 NVIDIA GeForce FX 5600
-NVIDIA GeForce FX 5600/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5600
-NVIDIA GeForce FX 5600XT/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce FX 5600
-NVIDIA GeForce FX 5700 supported 1 NVIDIA GeForce FX 5700
-NVIDIA GeForce FX 5700/AGP/SSE/3DNOW! supported 1 NVIDIA GeForce FX 5700
-NVIDIA GeForce FX 5700LE/AGP/SSE supported 1 NVIDIA GeForce FX 5700
-NVIDIA GeForce FX 5700LE/AGP/SSE/3DNOW! supported 1 NVIDIA GeForce FX 5700
-NVIDIA GeForce FX 5800 supported 1 NVIDIA GeForce FX 5800
-NVIDIA GeForce FX 5900 supported 1 NVIDIA GeForce FX 5900
-NVIDIA GeForce FX 5900/AGP/SSE2 supported 1 NVIDIA GeForce FX 5900
-NVIDIA GeForce FX 5900XT/AGP/SSE2 supported 1 NVIDIA GeForce FX 5900
-NVIDIA GeForce FX Go5100 supported 0 NVIDIA G100
-NVIDIA GeForce FX Go5100/AGP/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce FX Go5200 supported 0 NVIDIA G 200
-NVIDIA GeForce FX Go5200/AGP/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce FX Go5300 supported 0 NVIDIA GeForce FX Go5300
-NVIDIA GeForce FX Go5600 supported 0 NVIDIA GeForce FX Go5600
-NVIDIA GeForce FX Go5600/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5600
-NVIDIA GeForce FX Go5650/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5600
-NVIDIA GeForce FX Go5700 supported 1 NVIDIA GeForce FX Go5700
-NVIDIA GeForce FX Go5700/AGP/SSE2 supported 1 NVIDIA GeForce FX Go5700
-NVIDIA GeForce FX Go5xxx/AGP/SSE2 supported 0 NVIDIA GeForce FX Go5xxx
-NVIDIA GeForce G 103M/PCI/SSE2 supported 0 NVIDIA G103M
-NVIDIA GeForce G 103M/PCI/SSE2/3DNOW! supported 0 NVIDIA G103M
-NVIDIA GeForce G 105M/PCI/SSE2 supported 0 NVIDIA G105M
-NVIDIA GeForce G 110M/PCI/SSE2 supported 0 NVIDIA G 110M
-NVIDIA GeForce G100/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce G100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce G102M/PCI/SSE2 supported 0 NVIDIA G102M
-NVIDIA GeForce G105M/PCI/SSE2 supported 0 NVIDIA G105M
-NVIDIA GeForce G200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce G205M/PCI/SSE2 supported 0 NVIDIA G 205M
-NVIDIA GeForce G210/PCI/SSE2 supported 1 NVIDIA G 210
-NVIDIA GeForce G210/PCI/SSE2/3DNOW! supported 1 NVIDIA G 210
-NVIDIA GeForce G210M/PCI/SSE2 supported 1 NVIDIA G 210
-NVIDIA GeForce G310M/PCI/SSE2 supported 2 NVIDIA G 310M
-NVIDIA GeForce GT 120/PCI/SSE2 supported 2 NVIDIA GT 120M
-NVIDIA GeForce GT 120/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 120M
-NVIDIA GeForce GT 120M/PCI/SSE2 supported 1 NVIDIA G 120M
-NVIDIA GeForce GT 130M/PCI/SSE2 supported 2 NVIDIA GT 130M
-NVIDIA GeForce GT 140/PCI/SSE2 supported 2 NVIDIA GT 140M
-NVIDIA GeForce GT 220/PCI/SSE2 supported 2 NVIDIA GT 220M
-NVIDIA GeForce GT 220/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 220M
-NVIDIA GeForce GT 220M/PCI/SSE2 supported 2 NVIDIA GT 220M
-NVIDIA GeForce GT 230/PCI/SSE2 supported 2 NVIDIA GT 230M
-NVIDIA GeForce GT 230M/PCI/SSE2 supported 2 NVIDIA GT 230M
-NVIDIA GeForce GT 240 supported 2 NVIDIA GT 240M
-NVIDIA GeForce GT 240/PCI/SSE2 supported 2 NVIDIA GT 240M
-NVIDIA GeForce GT 240/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 240M
-NVIDIA GeForce GT 240M/PCI/SSE2 supported 2 NVIDIA GT 240M
-NVIDIA GeForce GT 320/PCI/SSE2 supported 2 NVIDIA G 320M
-NVIDIA GeForce GT 320M/PCI/SSE2 supported 2 NVIDIA G 320M
-NVIDIA GeForce GT 325M/PCI/SSE2 supported 0 NVIDIA GT 325M
-NVIDIA GeForce GT 330/PCI/SSE2 supported 3 NVIDIA GT 330M
-NVIDIA GeForce GT 330/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 330M
-NVIDIA GeForce GT 330M/PCI/SSE2 supported 3 NVIDIA GT 330M
-NVIDIA GeForce GT 335M/PCI/SSE2 supported 1 NVIDIA GT 335M
-NVIDIA GeForce GT 340/PCI/SSE2 supported 2 NVIDIA GT 340M
-NVIDIA GeForce GT 340/PCI/SSE2/3DNOW! supported 2 NVIDIA GT 340M
-NVIDIA GeForce GT 415M/PCI/SSE2 supported 2 NVIDIA GT 415M
-NVIDIA GeForce GT 420/PCI/SSE2 supported 2 NVIDIA GT 420M
-NVIDIA GeForce GT 420M/PCI/SSE2 supported 2 NVIDIA GT 420M
-NVIDIA GeForce GT 425M/PCI/SSE2 supported 3 NVIDIA GT 425M
-NVIDIA GeForce GT 430/PCI/SSE2 supported 3 NVIDIA GT 430M
-NVIDIA GeForce GT 430/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 430M
-NVIDIA GeForce GT 435M/PCI/SSE2 supported 3 NVIDIA GT 435M
-NVIDIA GeForce GT 440/PCI/SSE2 supported 3 NVIDIA GT 440M
-NVIDIA GeForce GT 440/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 440M
-NVIDIA GeForce GT 445M/PCI/SSE2 supported 3 NVIDIA GT 445M
-NVIDIA GeForce GT 520/PCI/SSE2 supported 3 NVIDIA GT 520M
-NVIDIA GeForce GT 520/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 520M
-NVIDIA GeForce GT 520M/PCI/SSE2 supported 3 NVIDIA GT 520M
-NVIDIA GeForce GT 525M/PCI/SSE2 supported 3 NVIDIA GT 520M
-NVIDIA GeForce GT 530/PCI/SSE2 supported 3 NVIDIA GT 530M
-NVIDIA GeForce GT 530/PCI/SSE2/3DNOW! supported 3 NVIDIA GT 530M
-NVIDIA GeForce GT 540M/PCI/SSE2 supported 3 NVIDIA GT 540M
-NVIDIA GeForce GT 545/PCI/SSE2 supported 3 NVIDIA GT 540M
-NVIDIA GeForce GT 550M/PCI/SSE2 supported 3 NVIDIA GT 550M
-NVIDIA GeForce GT 555M/PCI/SSE2 supported 3 NVIDIA GT 555M
-NVIDIA GeForce GTS 150/PCI/SSE2 supported 2 NVIDIA GT 150M
-NVIDIA GeForce GTS 160M/PCI/SSE2 supported 2 NVIDIA GTS 160M
-NVIDIA GeForce GTS 240/PCI/SSE2 supported 3 NVIDIA GTS 240
-NVIDIA GeForce GTS 250/PCI/SSE2 supported 3 NVIDIA GTS 250
-NVIDIA GeForce GTS 250/PCI/SSE2/3DNOW! supported 3 NVIDIA GTS 250
-NVIDIA GeForce GTS 250M/PCI/SSE2 supported 3 NVIDIA GTS 250
-NVIDIA GeForce GTS 350M/PCI/SSE2 supported 3 NVIDIA GTS 350M
-NVIDIA GeForce GTS 360M/PCI/SSE2 supported 3 NVIDIA GTS 360M
-NVIDIA GeForce GTS 450/PCI/SSE2 supported 3 NVIDIA GTS 450
-NVIDIA GeForce GTS 450/PCI/SSE2/3DNOW! supported 3 NVIDIA GTS 450
-NVIDIA GeForce GTS 455/PCI/SSE2 supported 3 NVIDIA GTS 450
-NVIDIA GeForce GTX 260/PCI/SSE2 supported 3 NVIDIA GTX 260
-NVIDIA GeForce GTX 260/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 260
-NVIDIA GeForce GTX 260M/PCI/SSE2 supported 3 NVIDIA GTX 260
-NVIDIA GeForce GTX 275/PCI/SSE2 supported 3 NVIDIA GTX 275
-NVIDIA GeForce GTX 275/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 275
-NVIDIA GeForce GTX 280 supported 3 NVIDIA GTX 280
-NVIDIA GeForce GTX 280/PCI/SSE2 supported 3 NVIDIA GTX 280
-NVIDIA GeForce GTX 280M/PCI/SSE2 supported 3 NVIDIA GTX 280
-NVIDIA GeForce GTX 285 supported 3 NVIDIA GTX 285
-NVIDIA GeForce GTX 285/PCI/SSE2 supported 3 NVIDIA GTX 285
-NVIDIA GeForce GTX 295/PCI/SSE2 supported 3 NVIDIA GTX 295
-NVIDIA GeForce GTX 460 SE/PCI/SSE2 supported 3 NVIDIA GTX 460
-NVIDIA GeForce GTX 460 SE/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 460
-NVIDIA GeForce GTX 460/PCI/SSE2 supported 3 NVIDIA GTX 460
-NVIDIA GeForce GTX 460/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 460
-NVIDIA GeForce GTX 460M/PCI/SSE2 supported 3 NVIDIA GTX 460M
-NVIDIA GeForce GTX 465/PCI/SSE2 supported 3 NVIDIA GTX 465
-NVIDIA GeForce GTX 465/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 465
-NVIDIA GeForce GTX 470/PCI/SSE2 supported 3 NVIDIA GTX 470
-NVIDIA GeForce GTX 470/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 470
-NVIDIA GeForce GTX 480/PCI/SSE2 supported 3 NVIDIA GTX 480
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2 supported 3 NVIDIA GTX 550
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 550
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2 supported 3 NVIDIA GTX 560
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 560
-NVIDIA GeForce GTX 560/PCI/SSE2 supported 3 NVIDIA GTX 560
-NVIDIA GeForce GTX 560/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 560
-NVIDIA GeForce GTX 560M/PCI/SSE2 supported 3 NVIDIA GTX 560
-NVIDIA GeForce GTX 570/PCI/SSE2 supported 3 NVIDIA GTX 570
-NVIDIA GeForce GTX 570/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 570
-NVIDIA GeForce GTX 580/PCI/SSE2 supported 3 NVIDIA GTX 580
-NVIDIA GeForce GTX 580/PCI/SSE2/3DNOW! supported 3 NVIDIA GTX 580
-NVIDIA GeForce GTX 580M/PCI/SSE2 supported 3 NVIDIA GTX 580M
-NVIDIA GeForce GTX 590/PCI/SSE2 supported 3 NVIDIA GTX 590
-NVIDIA GeForce Go 6 supported 1 NVIDIA GeForce Go 6
-NVIDIA GeForce Go 6100 supported 0 NVIDIA G100
-NVIDIA GeForce Go 6100/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA GeForce Go 6100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA GeForce Go 6150/PCI/SSE2 supported 0 NVIDIA GeForce Go 6100
-NVIDIA GeForce Go 6150/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce Go 6100
-NVIDIA GeForce Go 6200 supported 0 NVIDIA G 200
-NVIDIA GeForce Go 6200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce Go 6400 supported 1 NVIDIA GeForce Go 6400
-NVIDIA GeForce Go 6400/PCI/SSE2 supported 1 NVIDIA GeForce Go 6400
-NVIDIA GeForce Go 6600 supported 1 NVIDIA GeForce Go 6600
-NVIDIA GeForce Go 6600/PCI/SSE2 supported 1 NVIDIA GeForce Go 6600
-NVIDIA GeForce Go 6800 supported 1 NVIDIA GeForce Go 6800
-NVIDIA GeForce Go 6800 Ultra/PCI/SSE2 supported 1 NVIDIA GeForce Go 6800
-NVIDIA GeForce Go 6800/PCI/SSE2 supported 1 NVIDIA GeForce Go 6800
-NVIDIA GeForce Go 7200 supported 0 NVIDIA G 200
-NVIDIA GeForce Go 7200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA GeForce Go 7200/PCI/SSE2/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce Go 7300 supported 1 NVIDIA GeForce Go 7300
-NVIDIA GeForce Go 7300/PCI/SSE2 supported 1 NVIDIA GeForce Go 7300
-NVIDIA GeForce Go 7300/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce Go 7300
-NVIDIA GeForce Go 7400 supported 1 NVIDIA GeForce Go 7400
-NVIDIA GeForce Go 7400/PCI/SSE2 supported 1 NVIDIA GeForce Go 7400
-NVIDIA GeForce Go 7400/PCI/SSE2/3DNOW! supported 1 NVIDIA GeForce Go 7400
-NVIDIA GeForce Go 7600 supported 2 NVIDIA GeForce Go 7600
-NVIDIA GeForce Go 7600/PCI/SSE2 supported 2 NVIDIA GeForce Go 7600
-NVIDIA GeForce Go 7600/PCI/SSE2/3DNOW! supported 2 NVIDIA GeForce Go 7600
-NVIDIA GeForce Go 7700 supported 2 NVIDIA GeForce Go 7700
-NVIDIA GeForce Go 7700/PCI/SSE2 supported 2 NVIDIA GeForce Go 7700
-NVIDIA GeForce Go 7800 supported 2 NVIDIA GeForce Go 7800
-NVIDIA GeForce Go 7800 GTX/PCI/SSE2 supported 2 NVIDIA GeForce Go 7800
-NVIDIA GeForce Go 7900 supported 2 NVIDIA GeForce Go 7900
-NVIDIA GeForce Go 7900 GS/PCI/SSE2 supported 2 NVIDIA GeForce Go 7900
-NVIDIA GeForce Go 7900 GTX/PCI/SSE2 supported 2 NVIDIA GeForce Go 7900
-NVIDIA GeForce Go 7950 GTX/PCI/SSE2 supported 2 NVIDIA GeForce Go 7900
-NVIDIA GeForce PCX supported 0 NVIDIA GeForce PCX
-NVIDIA GeForce2 GTS/AGP/SSE supported 0 NVIDIA GeForce 2
-NVIDIA GeForce2 MX/AGP/3DNOW! supported 0 NVIDIA GeForce 2
-NVIDIA GeForce2 MX/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 2
-NVIDIA GeForce2 MX/AGP/SSE2 supported 0 NVIDIA GeForce 2
-NVIDIA GeForce2 MX/PCI/SSE2 supported 0 NVIDIA GeForce 2
-NVIDIA GeForce3/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 3
-NVIDIA GeForce3/AGP/SSE2 supported 0 NVIDIA GeForce 3
-NVIDIA GeForce4 420 Go 32M/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 420 Go 32M/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 420 Go 32M/PCI/SSE2/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 420 Go/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 440 Go 64M/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 440 Go/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 460 Go/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 4000/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 4000/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 4000/PCI/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 4000/PCI/SSE/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 4000/PCI/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 420/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 420/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 440 with AGP8X/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 440/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 440/AGP/SSE2/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX 440SE with AGP8X/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 MX Integrated GPU/AGP/SSE/3DNOW! supported 0 NVIDIA GeForce 4
-NVIDIA GeForce4 Ti 4200 with AGP8X/AGP/SSE supported 0 NVIDIA G 200
-NVIDIA GeForce4 Ti 4200/AGP/SSE/3DNOW! supported 0 NVIDIA G 200
-NVIDIA GeForce4 Ti 4400/AGP/SSE2 supported 0 NVIDIA GeForce 4
-NVIDIA Generic NO MATCH
-NVIDIA ION LE/PCI/SSE2 supported 2 NVIDIA ION
-NVIDIA ION/PCI/SSE2 supported 2 NVIDIA ION
-NVIDIA ION/PCI/SSE2/3DNOW! supported 2 NVIDIA ION
-NVIDIA MCP61/PCI/SSE2 supported 1 NVIDIA MCP61
-NVIDIA MCP61/PCI/SSE2/3DNOW! supported 1 NVIDIA MCP61
-NVIDIA MCP73/PCI/SSE2 supported 1 NVIDIA MCP73
-NVIDIA MCP79MH/PCI/SSE2 supported 1 NVIDIA MCP79
-NVIDIA MCP79MX/PCI/SSE2 supported 1 NVIDIA MCP79
-NVIDIA MCP7A-O/PCI/SSE2 supported 1 NVIDIA MCP7A
-NVIDIA MCP7A-S/PCI/SSE2 supported 1 NVIDIA MCP7A
-NVIDIA MCP89-EPT/PCI/SSE2 NO MATCH
-NVIDIA N10M-GE1/PCI/SSE2 supported 1 NVIDIA N10
-NVIDIA N10P-GE1/PCI/SSE2 supported 1 NVIDIA N10
-NVIDIA N10P-GV2/PCI/SSE2 supported 1 NVIDIA N10
-NVIDIA N11M-GE1/PCI/SSE2 NO MATCH
-NVIDIA N11M-GE2/PCI/SSE2 NO MATCH
-NVIDIA N12E-GS-A1/PCI/SSE2 NO MATCH
-NVIDIA N12P-GVR-B-A1/PCI/SSE2 NO MATCH
-NVIDIA N13M-GE1-B-A1/PCI/SSE2 NO MATCH
-NVIDIA N13P-GL-A1/PCI/SSE2 NO MATCH
-NVIDIA NB9M-GE/PCI/SSE2 supported 1 NVIDIA NB9M
-NVIDIA NB9M-GE1/PCI/SSE2 supported 1 NVIDIA NB9M
-NVIDIA NB9M-GS/PCI/SSE2 supported 1 NVIDIA NB9M
-NVIDIA NB9M-NS/PCI/SSE2 supported 1 NVIDIA NB9M
-NVIDIA NB9P-GE1/PCI/SSE2 supported 2 NVIDIA NB9P
-NVIDIA NB9P-GS/PCI/SSE2 supported 2 NVIDIA NB9P
-NVIDIA NV17/AGP/3DNOW! supported 0 NVIDIA NV17
-NVIDIA NV17/AGP/SSE2 supported 0 NVIDIA NV17
-NVIDIA NV34 supported 0 NVIDIA NV34
-NVIDIA NV35 supported 0 NVIDIA NV35
-NVIDIA NV36/AGP/SSE/3DNOW! supported 1 NVIDIA NV36
-NVIDIA NV36/AGP/SSE2 supported 1 NVIDIA NV36
-NVIDIA NV41/PCI/SSE2 supported 1 NVIDIA NV41
-NVIDIA NV43 supported 1 NVIDIA NV43
-NVIDIA NV43/PCI/SSE2 supported 1 NVIDIA NV43
-NVIDIA NV44 supported 1 NVIDIA NV44
-NVIDIA NV44/AGP/SSE2 supported 1 NVIDIA NV44
-NVIDIA NVIDIA GeForce 210 OpenGL Engine supported 2 NVIDIA 210
-NVIDIA NVIDIA GeForce 320M OpenGL Engine supported 2 NVIDIA 320M
-NVIDIA NVIDIA GeForce 7300 GT OpenGL Engine supported 1 NVIDIA GeForce 7300
-NVIDIA NVIDIA GeForce 7600 GT OpenGL Engine supported 2 NVIDIA GeForce 7600
-NVIDIA NVIDIA GeForce 8600M GT OpenGL Engine supported 1 NVIDIA GeForce 8600M
-NVIDIA NVIDIA GeForce 8800 GS OpenGL Engine supported 3 NVIDIA GeForce 8800
-NVIDIA NVIDIA GeForce 8800 GT OpenGL Engine supported 3 NVIDIA GeForce 8800
-NVIDIA NVIDIA GeForce 9400 OpenGL Engine supported 1 NVIDIA GeForce 9400
-NVIDIA NVIDIA GeForce 9400M OpenGL Engine supported 1 NVIDIA GeForce 9400M
-NVIDIA NVIDIA GeForce 9500 GT OpenGL Engine supported 2 NVIDIA GeForce 9500
-NVIDIA NVIDIA GeForce 9600M GT OpenGL Engine supported 3 NVIDIA GeForce 9600M
-NVIDIA NVIDIA GeForce GT 120 OpenGL Engine supported 2 NVIDIA GT 120M
-NVIDIA NVIDIA GeForce GT 130 OpenGL Engine supported 2 NVIDIA GT 130M
-NVIDIA NVIDIA GeForce GT 220 OpenGL Engine supported 2 NVIDIA GT 220M
-NVIDIA NVIDIA GeForce GT 230M OpenGL Engine supported 2 NVIDIA GT 230M
-NVIDIA NVIDIA GeForce GT 240M OpenGL Engine supported 2 NVIDIA GT 240M
-NVIDIA NVIDIA GeForce GT 330M OpenGL Engine supported 3 NVIDIA GT 330M
-NVIDIA NVIDIA GeForce GT 420M OpenGL Engine supported 2 NVIDIA GT 420M
-NVIDIA NVIDIA GeForce GT 425M OpenGL Engine supported 3 NVIDIA GT 425M
-NVIDIA NVIDIA GeForce GT 430 OpenGL Engine supported 3 NVIDIA GT 430M
-NVIDIA NVIDIA GeForce GT 440 OpenGL Engine supported 3 NVIDIA GT 440M
-NVIDIA NVIDIA GeForce GT 540M OpenGL Engine supported 3 NVIDIA GT 540M
-NVIDIA NVIDIA GeForce GTS 240 OpenGL Engine supported 3 NVIDIA GTS 240
-NVIDIA NVIDIA GeForce GTS 250 OpenGL Engine supported 3 NVIDIA GTS 250
-NVIDIA NVIDIA GeForce GTS 450 OpenGL Engine supported 3 NVIDIA GTS 450
-NVIDIA NVIDIA GeForce GTX 285 OpenGL Engine supported 3 NVIDIA GTX 285
-NVIDIA NVIDIA GeForce GTX 460 OpenGL Engine supported 3 NVIDIA GTX 460
-NVIDIA NVIDIA GeForce GTX 460M OpenGL Engine supported 3 NVIDIA GTX 460M
-NVIDIA NVIDIA GeForce GTX 465 OpenGL Engine supported 3 NVIDIA GTX 465
-NVIDIA NVIDIA GeForce GTX 470 OpenGL Engine supported 3 NVIDIA GTX 470
-NVIDIA NVIDIA GeForce GTX 480 OpenGL Engine supported 3 NVIDIA GTX 480
-NVIDIA NVIDIA GeForce Pre-Release GF108 ES OpenGL Engine NO MATCH
-NVIDIA NVIDIA GeForce Pre-Release ION OpenGL Engine supported 2 NVIDIA ION
-NVIDIA NVIDIA GeForce Pre-Release MCP7A-J-DC OpenGL Engine supported 1 NVIDIA MCP7A
-NVIDIA NVIDIA GeForce4 OpenGL Engine supported 0 NVIDIA GeForce 4
-NVIDIA NVIDIA NV34MAP OpenGL Engine supported 0 NVIDIA NV34
-NVIDIA NVIDIA Quadro 4000 OpenGL Engine supported 3 NVIDIA Quadro 4000
-NVIDIA NVIDIA Quadro FX 4800 OpenGL Engine supported 3 NVIDIA Quadro FX 4800
-NVIDIA NVS 2100M/PCI/SSE2 supported 0 NVIDIA G100M
-NVIDIA NVS 300/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA NVS 3100M/PCI/SSE2 supported 0 NVIDIA G100M
-NVIDIA NVS 4100/PCI/SSE2/3DNOW! supported 0 NVIDIA G100
-NVIDIA NVS 4200M/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA NVS 5100M/PCI/SSE2 supported 0 NVIDIA G100M
-NVIDIA PCI NO MATCH
-NVIDIA Quadro 1000M/PCI/SSE2 supported 0 NVIDIA G100
-NVIDIA Quadro 2000/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA Quadro 2000M/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA Quadro 3000M/PCI/SSE2 supported 3 NVIDIA Quadro 3000M
-NVIDIA Quadro 4000 supported 3 NVIDIA Quadro 4000
-NVIDIA Quadro 4000 OpenGL Engine supported 3 NVIDIA Quadro 4000
-NVIDIA Quadro 4000/PCI/SSE2 supported 3 NVIDIA Quadro 4000
-NVIDIA Quadro 4000M/PCI/SSE2 supported 3 NVIDIA Quadro 4000M
-NVIDIA Quadro 5000/PCI/SSE2 supported 3 NVIDIA Quadro 50x0 M
-NVIDIA Quadro 5000M/PCI/SSE2 supported 3 NVIDIA Quadro 50x0 M
-NVIDIA Quadro 600 supported 2 NVIDIA Quadro 600
-NVIDIA Quadro 600/PCI/SSE2 supported 2 NVIDIA Quadro 600
-NVIDIA Quadro 600/PCI/SSE2/3DNOW! supported 2 NVIDIA Quadro 600
-NVIDIA Quadro 6000 supported 3 NVIDIA Quadro 6000
-NVIDIA Quadro 6000/PCI/SSE2 supported 3 NVIDIA Quadro 6000
-NVIDIA Quadro CX/PCI/SSE2 supported 3 NVIDIA Quadro CX
-NVIDIA Quadro DCC supported 0 NVIDIA Quadro DCC
-NVIDIA Quadro FX supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1100/AGP/SSE2 supported 0 NVIDIA G100
-NVIDIA Quadro FX 1400/PCI/SSE2 supported 2 NVIDIA Quadro 400
-NVIDIA Quadro FX 1500 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1500/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1500M/PCI/SSE2 supported 1 NVIDIA Quadro FX 1500M
-NVIDIA Quadro FX 1600M/PCI/SSE2 supported 2 NVIDIA Quadro 600
-NVIDIA Quadro FX 1700 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1700M/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1800 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1800/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 1800M/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 2500M/PCI/SSE2 supported 2 NVIDIA Quadro FX 2500M
-NVIDIA Quadro FX 2700M/PCI/SSE2 supported 3 NVIDIA Quadro FX 2700M
-NVIDIA Quadro FX 2800M/PCI/SSE2 supported 3 NVIDIA Quadro FX 2800M
-NVIDIA Quadro FX 3400 supported 2 NVIDIA Quadro 400
-NVIDIA Quadro FX 3450 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 3450/4000 SDI/PCI/SSE2 supported 2 NVIDIA Quadro 400
-NVIDIA Quadro FX 3500 supported 2 NVIDIA Quadro FX 3500
-NVIDIA Quadro FX 3500M/PCI/SSE2 supported 2 NVIDIA Quadro FX 3500
-NVIDIA Quadro FX 360M/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 370 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 370/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 3700 supported 3 NVIDIA Quadro FX 3700
-NVIDIA Quadro FX 3700M/PCI/SSE2 supported 3 NVIDIA Quadro FX 3700
-NVIDIA Quadro FX 370M/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 3800 supported 3 NVIDIA Quadro FX 3800
-NVIDIA Quadro FX 3800M/PCI/SSE2 supported 3 NVIDIA Quadro FX 3800
-NVIDIA Quadro FX 4500 supported 3 NVIDIA Quadro FX 4500
-NVIDIA Quadro FX 4600 supported 2 NVIDIA Quadro 600
-NVIDIA Quadro FX 4800 supported 3 NVIDIA Quadro FX 4800
-NVIDIA Quadro FX 4800/PCI/SSE2 supported 3 NVIDIA Quadro FX 4800
-NVIDIA Quadro FX 540/PCI/SSE2/3DNOW! supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 560 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 560/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 5600 supported 2 NVIDIA Quadro 600
-NVIDIA Quadro FX 570 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 570/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 570M/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 580/PCI/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro FX 770M/PCI/SSE2 supported 2 NVIDIA Quadro FX 770M
-NVIDIA Quadro FX 880M supported 3 NVIDIA Quadro FX 880M
-NVIDIA Quadro FX 880M/PCI/SSE2 supported 3 NVIDIA Quadro FX 880M
-NVIDIA Quadro FX Go700/AGP/SSE2 supported 1 NVIDIA Quadro FX
-NVIDIA Quadro NVS supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro NVS 110M/PCI/SSE2 supported 0 NVIDIA G 110M
-NVIDIA Quadro NVS 130M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM
-NVIDIA Quadro NVS 135M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM
-NVIDIA Quadro NVS 140M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM
-NVIDIA Quadro NVS 150M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM
-NVIDIA Quadro NVS 160M/PCI/SSE2 supported 0 NVIDIA Quadro NVS 1xxM
-NVIDIA Quadro NVS 210S/PCI/SSE2/3DNOW! supported 1 NVIDIA G 210
-NVIDIA Quadro NVS 285/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro NVS 290/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro NVS 295/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro NVS 320M/PCI/SSE2 supported 2 NVIDIA G 320M
-NVIDIA Quadro NVS 55/280 PCI/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro NVS/PCI/SSE2 supported 0 NVIDIA Quadro NVS
-NVIDIA Quadro PCI-E Series/PCI/SSE2/3DNOW! NO MATCH
-NVIDIA Quadro VX 200/PCI/SSE2 supported 0 NVIDIA G 200
-NVIDIA Quadro/AGP/SSE2 NO MATCH
-NVIDIA Quadro2 supported 0 NVIDIA Quadro2
-NVIDIA Quadro4 supported 0 NVIDIA Quadro4
-NVIDIA Quadro4 750 XGL/AGP/SSE2 supported 0 NVIDIA Quadro4
-NVIDIA RIVA TNT unsupported 0 NVIDIA RIVA TNT
-NVIDIA RIVA TNT2/AGP/SSE2 unsupported 0 NVIDIA RIVA TNT
-NVIDIA RIVA TNT2/PCI/3DNOW! unsupported 0 NVIDIA RIVA TNT
-NVIDIA Tesla C2050/PCI/SSE2 supported 0 NVIDIA G 205M
-NVIDIA nForce unsupported 0 NVIDIA nForce
-NVIDIA nForce 730a/PCI/SSE2 unsupported 0 NVIDIA nForce
-NVIDIA nForce 730a/PCI/SSE2/3DNOW! unsupported 0 NVIDIA nForce
-NVIDIA nForce 750a SLI/PCI/SSE2 unsupported 0 NVIDIA nForce
-NVIDIA nForce 750a SLI/PCI/SSE2/3DNOW! unsupported 0 NVIDIA nForce
-NVIDIA nForce 760i SLI/PCI/SSE2 unsupported 0 NVIDIA nForce
-NVIDIA nForce 780a SLI/PCI/SSE2/3DNOW! unsupported 0 NVIDIA nForce
-NVIDIA nForce 980a/780a SLI/PCI/SSE2 unsupported 0 NVIDIA nForce
-NVIDIA nForce 980a/780a SLI/PCI/SSE2/3DNOW! unsupported 0 NVIDIA nForce
-NVIDIA unknown board/AGP/SSE2 unsupported 0 NVIDIA Generic
-NVIDIA unknown board/PCI/SSE2 unsupported 0 NVIDIA Generic
-NVIDIA unknown board/PCI/SSE2/3DNOW! unsupported 0 NVIDIA Generic
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5670 OpenGL Engine supported 3 ATI Radeon HD 5600
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5750 OpenGL Engine supported 3 ATI Radeon HD 5700
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5770 OpenGL Engine supported 3 ATI Radeon HD 5700
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6490M OpenGL Engine supported 3 ATI Radeon HD 6400
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6750M OpenGL Engine supported 3 ATI Radeon HD 6700
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6770M OpenGL Engine supported 3 ATI Radeon HD 6700
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6970M OpenGL Engine supported 3 ATI Radeon HD 6900
-Parallels and Intel Inc. 3D-Analyze v2.3 - http://www.tommti-systems.com NO MATCH
-Parallels and Intel Inc. Parallels using Intel HD Graphics 3000 OpenGL Engine supported 2 Intel HD Graphics
-Parallels and NVIDIA Parallels using NVIDIA GeForce 320M OpenGL Engine supported 2 NVIDIA 320M
-Parallels and NVIDIA Parallels using NVIDIA GeForce 9400 OpenGL Engine supported 1 NVIDIA GeForce 9400
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 120 OpenGL Engine supported 2 NVIDIA GT 120M
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 330M OpenGL Engine supported 3 NVIDIA GT 330M
-Radeon RV350 on Gallium supported 0 ATI RV350 (9600)
-S3 NO MATCH
-S3 Fire GL2 NO MATCH
-S3 Graphics VIA/S3G UniChrome IGP/MMX/K3D unsupported 0 S3
-S3 Graphics VIA/S3G UniChrome IGP/MMX/SSE unsupported 0 S3
-S3 Graphics VIA/S3G UniChrome Pro IGP/MMX/SSE unsupported 0 S3
-S3 Graphics, Incorporated ProSavage/Twister unsupported 0 S3
-S3 Graphics, Incorporated S3 Graphics Chrome9 HC unsupported 0 S3
-S3 Graphics, Incorporated S3 Graphics DeltaChrome unsupported 0 S3
-S3 Graphics, Incorporated VIA Chrome9 HC IGP unsupported 0 S3
-SiS unsupported 0 SiS
-SiS 650/M650 VGA unsupported 0 SiS
-SiS 661 VGA unsupported 0 SiS
-SiS 662 VGA unsupported 0 SiS
-SiS 741 VGA unsupported 0 SiS
-SiS 760 VGA unsupported 0 SiS
-SiS 761GX VGA unsupported 0 SiS
-SiS Mirage Graphics3 unsupported 0 SiS
-SiS Xabre VGA unsupported 0 SiS
-Trident unsupported 0 Trident
-Tungsten Graphics unsupported 0 Tungsten Graphics
-Tungsten Graphics, Inc Mesa DRI 865G GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 865G GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 915G GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 915G GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945G unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20100330 DEVELOPMENT unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20100328 2010Q1 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GME x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GME 20061017 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20090326 2009Q1 RC2 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI G33 20061017 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI G33 GEM 20090712 2009Q2 RC3 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI G33 GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI G41 GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI G41 GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI GMA500 20081116 - 5.0.1.0046 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20100330 DEVELOPMENT unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI IGDNG_D GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Ironlake Desktop GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset 20080716 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20090712 2009Q2 RC3 x86/MMX... unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100328 2010Q1 unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT unsupported 0 Mesa
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MM... unsupported 0 Mesa
-Tungsten Graphics, Inc. Mesa DRI R200 (RV250 4C66) 20090101 x86/MMX/SSE2 TCL DRI2 unsupported 0 Mesa
-Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5964) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 unsupported 0 Mesa
-VIA unsupported 0 VIA
-VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE; NO MATCH
-VMware, Inc. Gallium 0.4 on SVGA3D; build: DEBUG; mutex: MSVC Intrinsics NO MATCH
-VMware, Inc. Gallium 0.4 on SVGA3D; build: RELEASE; NO MATCH
-VMware, Inc. Gallium 0.4 on i915 (chipset: 945GM) NO MATCH
-VMware, Inc. Gallium 0.4 on llvmpipe NO MATCH
-VMware, Inc. Gallium 0.4 on softpipe NO MATCH
-X.Org Gallium 0.4 on AMD BARTS supported 3 AMD BARTS (HD 6800)
-X.Org Gallium 0.4 on AMD CEDAR supported 2 AMD CEDAR (HD 5450)
-X.Org Gallium 0.4 on AMD HEMLOCK supported 3 AMD HEMLOCK (HD 5970)
-X.Org Gallium 0.4 on AMD JUNIPER supported 3 AMD JUNIPER (HD 5700)
-X.Org Gallium 0.4 on AMD PALM NO MATCH
-X.Org Gallium 0.4 on AMD REDWOOD supported 3 AMD REDWOOD (HD 5500/5600)
-X.Org Gallium 0.4 on AMD RS780 supported 0 AMD RS780 (HD 3200)
-X.Org Gallium 0.4 on AMD RS880 supported 1 AMD RS880 (HD 4200)
-X.Org Gallium 0.4 on AMD RV610 supported 1 AMD RV610 (HD 2400)
-X.Org Gallium 0.4 on AMD RV620 supported 1 AMD RV620 (HD 3400)
-X.Org Gallium 0.4 on AMD RV630 supported 2 AMD RV630 (HD 2600)
-X.Org Gallium 0.4 on AMD RV635 supported 3 AMD RV635 (HD 3600)
-X.Org Gallium 0.4 on AMD RV710 supported 1 AMD RV710 (HD 4300)
-X.Org Gallium 0.4 on AMD RV730 supported 3 AMD RV730 (HD 4600)
-X.Org Gallium 0.4 on AMD RV740 supported 3 AMD RV740 (HD 4700)
-X.Org Gallium 0.4 on AMD RV770 supported 3 AMD RV770 (HD 4800)
-X.Org R300 Project Gallium 0.4 on ATI R300 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on ATI R350 supported 1 ATI R350 (9800)
-X.Org R300 Project Gallium 0.4 on ATI R420 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on ATI R580 supported 3 ATI R580 (X1900)
-X.Org R300 Project Gallium 0.4 on ATI RC410 unsupported 0 ATI RC410 (Xpress 200)
-X.Org R300 Project Gallium 0.4 on ATI RS480 unsupported 0 ATI RS48x (Xpress 200x)
-X.Org R300 Project Gallium 0.4 on ATI RS482 unsupported 0 ATI RS48x (Xpress 200x)
-X.Org R300 Project Gallium 0.4 on ATI RS600 unsupported 0 ATI RS600 (Xpress 3200)
-X.Org R300 Project Gallium 0.4 on ATI RS690 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on ATI RS740 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on ATI RV350 supported 0 ATI RV350 (9600)
-X.Org R300 Project Gallium 0.4 on ATI RV370 supported 0 ATI RV370 (X300)
-X.Org R300 Project Gallium 0.4 on ATI RV410 supported 1 ATI RV410 (X700)
-X.Org R300 Project Gallium 0.4 on ATI RV515 supported 1 ATI RV515
-X.Org R300 Project Gallium 0.4 on ATI RV530 supported 1 ATI RV530
-X.Org R300 Project Gallium 0.4 on ATI RV560 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on ATI RV570 supported 3 ATI RV570 (X1900 GT/PRO)
-X.Org R300 Project Gallium 0.4 on R420 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on R580 supported 3 ATI R580 (X1900)
-X.Org R300 Project Gallium 0.4 on RC410 unsupported 0 ATI RC410 (Xpress 200)
-X.Org R300 Project Gallium 0.4 on RS480 unsupported 0 ATI RS48x (Xpress 200x)
-X.Org R300 Project Gallium 0.4 on RS482 unsupported 0 ATI RS48x (Xpress 200x)
-X.Org R300 Project Gallium 0.4 on RS600 unsupported 0 ATI RS600 (Xpress 3200)
-X.Org R300 Project Gallium 0.4 on RS690 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on RS740 supported 1 ATI R300 (9700)
-X.Org R300 Project Gallium 0.4 on RV350 supported 0 ATI RV350 (9600)
-X.Org R300 Project Gallium 0.4 on RV370 supported 0 ATI RV370 (X300)
-X.Org R300 Project Gallium 0.4 on RV410 supported 1 ATI RV410 (X700)
-X.Org R300 Project Gallium 0.4 on RV515 supported 1 ATI RV515
-X.Org R300 Project Gallium 0.4 on RV530 supported 1 ATI RV530
-XGI unsupported 0 XGI
-nouveau Gallium 0.4 on NV31 NO MATCH
-nouveau Gallium 0.4 on NV34 NO MATCH
-nouveau Gallium 0.4 on NV36 NO MATCH
-nouveau Gallium 0.4 on NV43 NO MATCH
-nouveau Gallium 0.4 on NV44 NO MATCH
-nouveau Gallium 0.4 on NV46 NO MATCH
-nouveau Gallium 0.4 on NV49 NO MATCH
-nouveau Gallium 0.4 on NV4A NO MATCH
-nouveau Gallium 0.4 on NV4B NO MATCH
-nouveau Gallium 0.4 on NV4C NO MATCH
-nouveau Gallium 0.4 on NV4E NO MATCH
-nouveau Gallium 0.4 on NV50 NO MATCH
-nouveau Gallium 0.4 on NV63 NO MATCH
-nouveau Gallium 0.4 on NV67 NO MATCH
-nouveau Gallium 0.4 on NV84 NO MATCH
-nouveau Gallium 0.4 on NV86 NO MATCH
-nouveau Gallium 0.4 on NV92 NO MATCH
-nouveau Gallium 0.4 on NV94 NO MATCH
-nouveau Gallium 0.4 on NV96 NO MATCH
-nouveau Gallium 0.4 on NV98 NO MATCH
-nouveau Gallium 0.4 on NVA0 NO MATCH
-nouveau Gallium 0.4 on NVA3 NO MATCH
-nouveau Gallium 0.4 on NVA5 NO MATCH
-nouveau Gallium 0.4 on NVA8 NO MATCH
-nouveau Gallium 0.4 on NVAA NO MATCH
-nouveau Gallium 0.4 on NVAC NO MATCH
+GPU String Supported? Class Stats OpenGL Recognizer
+------------------------------------------------------------------------------------------------------ ----------- ----- ----- ------ ------------------------------------
+AMD BARTS (HD 6800) supported 3 1 2.1 AMD BARTS (HD 6800)
+AMD CAICOS (HD 6400) supported 3 0 0 AMD CAICOS (HD 6400)
+AMD CAYMAN (HD 6900) supported 3 0 0 AMD CAYMAN (HD 6900)
+AMD CEDAR (HD 5450) supported 2 0 2.1 AMD CEDAR (HD 5450)
+AMD JUNIPER (HD 5700) supported 3 0 0 AMD JUNIPER (HD 5700)
+AMD PARK supported 3 0 0 AMD PARK
+AMD REDWOOD (HD 5500/5600) supported 3 0 1.4 AMD REDWOOD (HD 5500/5600)
+AMD RS780 (HD 3200) supported 0 1 2.1 AMD RS780 (HD 3200)
+AMD RS880 (HD 4200) supported 0 1 3.2 AMD RS880 (HD 4200)
+AMD RV610 (HD 2400) supported 1 0 0 AMD RV610 (HD 2400)
+AMD RV620 (HD 3400) supported 1 0 0 AMD RV620 (HD 3400)
+AMD RV630 (HD 2600) supported 2 0 0 AMD RV630 (HD 2600)
+AMD RV635 (HD 3600) supported 3 0 1.4 AMD RV635 (HD 3600)
+AMD RV670 (HD 3800) supported 3 0 0 AMD RV670 (HD 3800)
+AMD RV710 (HD 4300) supported 0 1 1.4 AMD RV710 (HD 4300)
+AMD RV730 (HD 4600) supported 3 0 1.4 AMD RV730 (HD 4600)
+AMD RV770 (HD 4800) supported 3 0 0 AMD RV770 (HD 4800)
+AMD RV790 (HD 4800) supported 3 0 0 AMD RV790 (HD 4800)
+AMD TURKS (HD 6500/6600) supported 3 0 2.1 AMD TURKS (HD 6500/6600)
+ATI NO MATCH
+ATI 760G/Radeon 3000 supported 1 1 4 ATI Radeon 3000
+ATI ASUS AH24xx supported 1 1 4 ATI Radeon HD 2400
+ATI ASUS AH34xx supported 1 1 4 ATI Radeon HD 3400
+ATI ASUS AH36xx supported 3 1 4 ATI Radeon HD 3600
+ATI ASUS AH46xx supported 3 1 4 ATI Radeon HD 4600
+ATI ASUS AX3xx supported 2 1 4 ATI Radeon HD 4300
+ATI ASUS AX5xx supported 1 1 4 ATI Radeon HD 5xx
+ATI ASUS EAH38xx supported 3 1 4 ATI Radeon HD 3800
+ATI ASUS EAH43xx supported 2 1 4 ATI Radeon HD 4300
+ATI ASUS EAH45xx supported 2 1 3.3 ATI Radeon HD 4500
+ATI ASUS EAH48xx supported 3 1 4 ATI Radeon HD 4800
+ATI ASUS EAH54xx supported 3 1 4.2 ATI Radeon HD 5400
+ATI ASUS EAH57xx supported 3 1 4.2 ATI Radeon HD 5700
+ATI ASUS EAH58xx supported 4 1 4.2 ATI Radeon HD 5800
+ATI ASUS EAH64xx supported 3 1 4.2 ATI Radeon HD 6400
+ATI ASUS EAH65xx supported 3 1 4.2 ATI Radeon HD 6500
+ATI ASUS EAH66xx supported 3 1 4.2 ATI Radeon HD 6600
+ATI ASUS EAH67xx supported 3 1 4.2 ATI Radeon HD 6700
+ATI ASUS EAH68xx supported 4 1 4.2 ATI Radeon HD 6800
+ATI ASUS EAH69xx supported 5 1 4.2 ATI Radeon HD 6900
+ATI ASUS EAH6xxx supported 5 1 4.2 ATI Radeon HD 6x00
+ATI ASUS EAH77xx supported 4 1 4.2 ATI Radeon HD 7700
+ATI ASUS HD7700 supported 4 1 4.2 ATI Radeon HD 7700
+ATI ASUS Radeon X1xxx supported 2 0 2.1 ATI Radeon X1xxx
+ATI All-in-Wonder HD supported 1 1 3.3 ATI All-in-Wonder HD
+ATI All-in-Wonder PCI-E supported 1 0 0 ATI All-in-Wonder PCI-E
+ATI Display Adapter supported 1 1 4.1 ATI Display Adapter
+ATI FireGL supported 4 1 4.2 ATI FireGL
+ATI FireGL 5200 supported 4 1 4.2 ATI FireGL
+ATI FireGL 5xxx supported 4 1 4.2 ATI FireGL
+ATI FireMV supported 0 1 3.2 ATI FireMV
+ATI FirePro 2000 supported 2 1 4.2 ATI FirePro 2000
+ATI FirePro 4000 supported 2 0 4.1 ATI FirePro 4000
+ATI FirePro M supported 3 1 4.2 ATI FirePro M
+ATI FirePro M3900 supported 2 0 4.1 ATI FirePro M3900
+ATI FirePro M5800 supported 3 0 0 ATI FirePro M5800
+ATI FirePro M7740 supported 3 0 0 ATI FirePro M7740
+ATI FirePro M7820 supported 5 1 4.2 ATI FirePro M7820
+ATI Geforce 9500 GT unsupported 0 0 0 ATI GeForce Lulz
+ATI Geforce 9600 GT unsupported 0 0 0 ATI GeForce Lulz
+ATI Geforce 9800 GT unsupported 0 0 0 ATI GeForce Lulz
+ATI IGP 340M unsupported 0 0 1.3 ATI IGP 340M
+ATI Mobility Radeon supported 3 0 0 ATI Radeon
+ATI Mobility Radeon 4100 supported 1 1 3.3 ATI Mobility Radeon 4100
+ATI Mobility Radeon 7xxx supported 0 1 1.3 ATI Mobility Radeon 7xxx
+ATI Mobility Radeon 9600 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Mobility Radeon 9700 supported 0 1 2.1 ATI Mobility Radeon 9700
+ATI Mobility Radeon 9800 supported 1 0 0 ATI Mobility Radeon 9800
+ATI Mobility Radeon HD 2300 supported 0 1 2.1 ATI Mobility Radeon HD 2300
+ATI Mobility Radeon HD 2400 supported 1 1 3.3 ATI Mobility Radeon HD 2400
+ATI Mobility Radeon HD 2600 supported 1 1 3.3 ATI Mobility Radeon HD 2600
+ATI Mobility Radeon HD 2700 supported 3 0 0 ATI Mobility Radeon HD 2700
+ATI Mobility Radeon HD 3400 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Mobility Radeon HD 3600 supported 1 1 4 ATI Mobility Radeon HD 3600
+ATI Mobility Radeon HD 3800 supported 3 1 3.3 ATI Mobility Radeon HD 3800
+ATI Mobility Radeon HD 4200 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Mobility Radeon HD 4300 supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Mobility Radeon HD 4500 supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Mobility Radeon HD 4600 supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Mobility Radeon HD 4800 supported 3 1 3.3 ATI Mobility Radeon HD 4800
+ATI Mobility Radeon HD 5100 supported 3 1 3.2 ATI Mobility Radeon HD 5100
+ATI Mobility Radeon HD 5300 supported 3 0 0 ATI Mobility Radeon HD 5300
+ATI Mobility Radeon HD 530v supported 1 1 3.3 ATI Mobility Radeon HD 530v
+ATI Mobility Radeon HD 5400 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Mobility Radeon HD 540v supported 1 1 3.3 ATI Mobility Radeon HD 540v
+ATI Mobility Radeon HD 545v supported 2 1 4 ATI Mobility Radeon HD 545v
+ATI Mobility Radeon HD 5500 supported 3 0 4.2 ATI Mobility Radeon HD 5500
+ATI Mobility Radeon HD 550v supported 3 1 4 ATI Mobility Radeon HD 550v
+ATI Mobility Radeon HD 5600 supported 3 1 4.2 ATI Mobility Radeon HD 5600
+ATI Mobility Radeon HD 560v supported 3 1 3.2 ATI Mobility Radeon HD 560v
+ATI Mobility Radeon HD 565v supported 3 1 3.3 ATI Mobility Radeon HD 565v
+ATI Mobility Radeon HD 5700 supported 3 1 4.1 ATI Mobility Radeon HD 5700
+ATI Mobility Radeon HD 6300 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Mobility Radeon HD 6500 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Mobility Radeon HD 6500M supported 3 1 4.2 ATI Radeon HD 6500
+ATI Mobility Radeon X1xxx supported 2 0 2.1 ATI Mobility Radeon X1000
+ATI Mobility Radeon X2xxx supported 2 0 2.1 ATI Radeon X2xxx
+ATI Mobility Radeon X3xx supported 1 1 2.1 ATI Radeon X300
+ATI Mobility Radeon X6xx supported 1 1 2.1 ATI Radeon X600
+ATI Mobility Radeon X7xx supported 2 1 2.1 ATI Radeon X700
+ATI Mobility Radeon Xxxx supported 2 0 2.1 ATI Mobility Radeon XX000
+ATI R300 (9700) supported 0 1 2.1 ATI R300 (9700)
+ATI RV410 (X700) supported 1 0 0 ATI RV410 (X700)
+ATI RV530 supported 1 0 0 ATI RV530
+ATI Radeon supported 3 0 0 ATI Radeon
+ATI Radeon 2100 supported 0 1 2.1 ATI Radeon 2100
+ATI Radeon 3000 supported 1 1 4 ATI Radeon 3000
+ATI Radeon 3100 supported 0 1 3.3 ATI Radeon 3100
+ATI Radeon 5xxx supported 3 0 0 ATI Radeon 5xxx
+ATI Radeon 7000 supported 0 1 2 ATI Radeon 7xxx
+ATI Radeon 7xxx supported 0 1 2 ATI Radeon 7xxx
+ATI Radeon 8xxx supported 0 0 0 ATI Radeon 8xxx
+ATI Radeon 9000 supported 0 1 1.3 ATI Radeon 9000
+ATI Radeon 9100 supported 0 0 0 ATI Radeon 9100
+ATI Radeon 9200 supported 0 1 1.3 ATI Radeon 9200
+ATI Radeon 9500 supported 0 1 2.1 ATI Radeon 9500
+ATI Radeon 9600 supported 0 1 2.1 ATI Radeon 9600
+ATI Radeon 9700 supported 1 0 0 ATI Radeon 9700
+ATI Radeon 9800 supported 1 1 2.1 ATI Radeon 9800
+ATI Radeon HD 2300 supported 0 1 3.3 ATI Radeon HD 2300
+ATI Radeon HD 2400 supported 1 1 4 ATI Radeon HD 2400
+ATI Radeon HD 2600 supported 2 1 4 ATI Radeon HD 2600
+ATI Radeon HD 2900 supported 3 1 3.3 ATI Radeon HD 2900
+ATI Radeon HD 3000 supported 0 0 0 ATI Radeon HD 3000
+ATI Radeon HD 3100 supported 1 0 0 ATI Radeon HD 3100
+ATI Radeon HD 3200 supported 1 1 4 ATI Radeon HD 3200
+ATI Radeon HD 3300 supported 1 1 3.3 ATI Radeon HD 3300
+ATI Radeon HD 3400 supported 1 1 4 ATI Radeon HD 3400
+ATI Radeon HD 3500 supported 2 0 0 ATI Radeon HD 3500
+ATI Radeon HD 3600 supported 3 1 4 ATI Radeon HD 3600
+ATI Radeon HD 3700 supported 3 0 3.3 ATI Radeon HD 3700
+ATI Radeon HD 3800 supported 3 1 4 ATI Radeon HD 3800
+ATI Radeon HD 4200 supported 1 1 4 ATI Radeon HD 4200
+ATI Radeon HD 4300 supported 2 1 4 ATI Radeon HD 4300
+ATI Radeon HD 4400 supported 2 0 0 ATI Radeon HD 4400
+ATI Radeon HD 4500 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Radeon HD 4600 supported 3 1 4 ATI Radeon HD 4600
+ATI Radeon HD 4700 supported 3 1 3.3 ATI Radeon HD 4700
+ATI Radeon HD 4800 supported 3 1 4 ATI Radeon HD 4800
+ATI Radeon HD 5400 supported 3 1 4.2 ATI Radeon HD 5400
+ATI Radeon HD 5500 supported 3 1 4.2 ATI Radeon HD 5500
+ATI Radeon HD 5600 supported 3 1 4.2 ATI Radeon HD 5600
+ATI Radeon HD 5700 supported 3 1 4.2 ATI Radeon HD 5700
+ATI Radeon HD 5800 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Radeon HD 5900 supported 4 1 4.2 ATI Radeon HD 5900
+ATI Radeon HD 6200 supported 0 1 4.2 ATI Radeon HD 6200
+ATI Radeon HD 6300 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Radeon HD 6300M supported 1 1 4.2 ATI Radeon HD 6300
+ATI Radeon HD 6400 supported 3 1 4.2 ATI Radeon HD 6400
+ATI Radeon HD 64xx supported 3 1 4.2 ATI Radeon HD 6400
+ATI Radeon HD 6500 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Radeon HD 65xx supported 3 1 4.2 ATI Radeon HD 6500
+ATI Radeon HD 6600 supported 3 1 4.2 ATI Radeon HD 6600
+ATI Radeon HD 66xx supported 3 1 4.2 ATI Radeon HD 6600
+ATI Radeon HD 6700 supported 3 1 4.2 ATI Radeon HD 6700
+ATI Radeon HD 6700M supported 3 1 4.2 ATI Radeon HD 6700
+ATI Radeon HD 6800 supported 4 1 4.2 ATI Radeon HD 6800
+ATI Radeon HD 6900 supported 5 1 4.2 ATI Radeon HD 6900
+ATI Radeon HD 7200 supported 2 0 4.2 ATI Radeon HD 7200
+ATI Radeon HD 7300 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Radeon HD 7400 supported 2 0 4.2 ATI Radeon HD 7400
+ATI Radeon HD 7500 supported 3 1 4.2 ATI Radeon HD 7500
+ATI Radeon HD 7600 supported 3 0 4.2 ATI Radeon HD 7600
+ATI Radeon HD 7700 supported 4 1 4.2 ATI Radeon HD 7700
+ATI Radeon HD 7800 supported 5 1 4.2 ATI Radeon HD 7800
+ATI Radeon HD 7900 supported 5 1 4.2 ATI Radeon HD 7900
+ATI Radeon X1000 supported 2 0 2.1 ATI Radeon X1000
+ATI Radeon X1200 supported 2 0 2.1 ATI Radeon X1200
+ATI Radeon X1300 supported 2 1 2.1 ATI Radeon X1300
+ATI Radeon X13xx supported 2 1 2.1 ATI Radeon X1300
+ATI Radeon X1400 supported 2 1 2.1 ATI Radeon X1400
+ATI Radeon X1500 supported 2 1 2.1 ATI Radeon X1500
+ATI Radeon X15xx supported 2 1 2.1 ATI Radeon X1500
+ATI Radeon X1600 supported 2 1 2.1 ATI Radeon X1600
+ATI Radeon X16xx supported 2 1 2.1 ATI Radeon X1600
+ATI Radeon X17xx supported 2 1 2.1 ATI Radeon X1700
+ATI Radeon X1800 supported 3 1 2.1 ATI Radeon X1800
+ATI Radeon X18xx supported 3 1 2.1 ATI Radeon X1800
+ATI Radeon X1900 supported 2 1 2.1 ATI Radeon X1900
+ATI Radeon X19xx supported 2 1 2.1 ATI Radeon X1900
+ATI Radeon X1xxx supported 2 0 2.1 ATI Radeon X1xxx
+ATI Radeon X2xxx supported 2 0 2.1 ATI Radeon X2xxx
+ATI Radeon X300 supported 1 1 2.1 ATI Radeon X300
+ATI Radeon X500 supported 1 1 2.1 ATI Radeon X500
+ATI Radeon X600 supported 1 1 2.1 ATI Radeon X600
+ATI Radeon X700 supported 2 1 2.1 ATI Radeon X700
+ATI Radeon X800 supported 1 1 2.1 ATI Radeon X800
+ATI Radeon Xpress supported 0 1 2.1 ATI Radeon Xpress
+ATI Rage 128 supported 0 0 0 ATI Rage 128
+ATI Technologies NO MATCH
+ATI Technologies Inc. NO MATCH
+ATI Technologies Inc. (DNA-AMD GFX) AMD Radeon HD 6290 Graphics supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. (DNA-ATi 5.1.7.5x32) ATI Mobility Radeon HD 2 NO MATCH
+ATI Technologies Inc. (Vista) ATI Mobility Radeon HD 5730 supported 3 1 4.1 ATI Mobility Radeon HD 5700
+ATI Technologies Inc. (Vista) ATI Mobility Radeon HD 5870 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. 128MB ATI RADEON X600 SE supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. 128MB ATI RADEON X600 SE x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. 128MB ATI Radeon X1300 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 128MB ATI Radeon X1300 x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 128MB ATI Radeon X1300 x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 256MB ATI RADEON X600 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. 256MB ATI Radeon X1300PRO supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 256MB ATI Radeon X1300PRO x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 256MB ATI Radeon X1300PRO x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. 3DP (ATI RADEON XPRESS 200M) supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. 3DP Edition v10.04 (Mobility Radeon X1600) x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. 7900 MOD - AMD Radeon HD 7400M Series supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. 7900 MOD - AMD Radeon HD 7640G supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. ALL-IN-WONDER 9600 SERIES supported 1 0 2.1 ATI All-in-Wonder 9xxx
+ATI Technologies Inc. AMD (ATI) FirePro M5950 (FireGL) Mobility Pro Graphics supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD (ATI) FirePro M4000 (FireGL V) Mobility Pro Graphics supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD (ATI) FirePro M5950 (FireGL) Mobility Pro Graphics supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD (ATI) FirePro M6000 (FireGL V) Mobility Pro Graphics supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD (ATI) FirePro M8900 (FireGL) Mobility Pro supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD (ATI) FirePro M8900 (FireGL) Mobility Pro Graphics supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD 760G supported 1 1 3.3 ATI 760G/Radeon 3000
+ATI Technologies Inc. AMD 760G (Microsoft Corporation WDDM 1.1) supported 1 1 3.3 ATI 760G/Radeon 3000
+ATI Technologies Inc. AMD FirePro 2270 supported 2 1 4.2 ATI FirePro 2000
+ATI Technologies Inc. AMD FirePro 2460 supported 2 1 4.2 ATI FirePro 2000
+ATI Technologies Inc. AMD FirePro M2000 supported 3 1 4.2 ATI FirePro M
+ATI Technologies Inc. AMD FirePro M3900 supported 2 0 4.1 ATI FirePro M3900
+ATI Technologies Inc. AMD FirePro M4000 supported 3 1 4.2 ATI FirePro M
+ATI Technologies Inc. AMD FirePro M5950 supported 3 1 4.2 ATI FirePro M
+ATI Technologies Inc. AMD FirePro M5950 Mobility Professional Graphics supported 3 1 4.2 ATI FirePro M
+ATI Technologies Inc. AMD FirePro V3900 supported 2 0 0 ATI FirePro 3000
+ATI Technologies Inc. AMD FirePro V3900 (ATI FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V4900 supported 2 0 4.1 ATI FirePro 4000
+ATI Technologies Inc. AMD FirePro V4900 (ATI FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V4900 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V4900 (FireGL V) Graphics Adapter supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V5900 supported 3 0 0 ATI FirePro 5000
+ATI Technologies Inc. AMD FirePro V5900 (ATI FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V5900 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V5900 (FireGL V) Graphics Adapter supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V7900 supported 3 0 0 ATI FirePro 7000
+ATI Technologies Inc. AMD FirePro V7900 (ATI FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V7900 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro V7900 (FireGL V) Graphics Adapter supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro W5000 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD FirePro W9000 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. AMD M860G with ATI Mobility Radeon 4100 supported 1 1 3.3 ATI Mobility Radeon 4100
+ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4225 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4250 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. AMD RADEON HD 6350 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD RADEON HD 6450 supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD RADEON HD 6450A supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD RADEON HD 6670 supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD RADEON HD 7450 supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD RADEON HD6370D Graphics supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD RADEON HD6410D Graphics supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD RADEON HD6530D Graphics supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD RADEON HD6550D Graphics supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon supported 3 0 0 ATI Radeon
+ATI Technologies Inc. AMD Radeon (TM) HD 8500M/8700M supported 4 0 4.2 ATI Radeon HD 8500D/G/M
+ATI Technologies Inc. AMD Radeon 6600M and 6700M Series supported 0 0 0 ATI Radeon 6xxx
+ATI Technologies Inc. AMD Radeon 6600M and 6700M Series (Microsoft Corporation - WDDM v1.20) supported 0 0 0 ATI Radeon 6xxx
+ATI Technologies Inc. AMD Radeon HD 5450 supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. AMD Radeon HD 5500 Series supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. AMD Radeon HD 5500 Series (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. AMD Radeon HD 6200 series Graphics supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. AMD Radeon HD 6250 supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. AMD Radeon HD 6250 Graphics supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. AMD Radeon HD 6250M supported 3 0 4.2 ATI Radeon HD 6200D/G/M
+ATI Technologies Inc. AMD Radeon HD 6290 supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. AMD Radeon HD 6290 Graphics supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. AMD Radeon HD 6290M supported 3 0 4.2 ATI Radeon HD 6200D/G/M
+ATI Technologies Inc. AMD Radeon HD 6300 series Graphics supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6300M Series supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6310 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Engineering Sample - WDDM v1.20) supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Microsoft Corporation - WDDM v1.3) supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Microsoft Corporation- WDDM v1.20) supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6310M supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6320 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320 Graphic supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics (Microsoft Corporation - WDDM v1.20) supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320 series Graphics supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6320M supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6330M supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6350 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. AMD Radeon HD 6370D supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6370M supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6380G supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD 6400 Series supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6400M Series supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6410D supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6410D Graphics supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6450 supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6450 (Microsoft Corporation - WDDM v1.2) supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6450 Graphics supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6450A supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6450A Graphics supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. AMD Radeon HD 6450M supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6470M supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6470M/7400M Series supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6480G supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6480M supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6490M supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon HD 6500 Series supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6500 series graphics supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6500M Series supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6510 Series supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6520G supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6530D supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6530D Graphics supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6530M supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6550A supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6550D supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6550D Graphics supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6550M supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6570 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6570 (Microsoft Corporation - WDDM v1.2) supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6570 (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. AMD Radeon HD 6570M supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6570M/5730 supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon HD 6600 Series supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD Radeon HD 6600M Series supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6610M Graphics supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6620G supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6625M Graphics supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6630M supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6650A Graphics supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD Radeon HD 6650M supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon HD 6670 supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD Radeon HD 6670 (Microsoft Corporation - WDDM v1.2) supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD Radeon HD 6670 (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. AMD Radeon HD 6700 Series supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. AMD Radeon HD 6700 series supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. AMD Radeon HD 6700M Series supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6700M Series (Microsoft Corporation - WDDM v1.20) supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6700M/7700M/7900M Series supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6730M supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6750 supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. AMD Radeon HD 6750M supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6770 supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. AMD Radeon HD 6770M supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6770M OpenGL Engine supported 4 0 4.2 ATI Radeon HD 6700D/G/M
+ATI Technologies Inc. AMD Radeon HD 6800 Series supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Engineering Sample - WDDM v1.20) supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Microsoft Corporation - WDDM v1.2) supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Microsoft Corporation - WDDM v1.20) supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6800M Series supported 4 0 4.2 ATI Radeon HD 6800D/G/M
+ATI Technologies Inc. AMD Radeon HD 6850 supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6850 X2 supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6850M supported 4 0 4.2 ATI Radeon HD 6800D/G/M
+ATI Technologies Inc. AMD Radeon HD 6870 supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. AMD Radeon HD 6870M supported 4 0 4.2 ATI Radeon HD 6800D/G/M
+ATI Technologies Inc. AMD Radeon HD 6900 Series supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. AMD Radeon HD 6900 Series (Microsoft Corporation - WDDM v1.2) supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. AMD Radeon HD 6900M Series supported 4 0 4.2 ATI Radeon HD 6900D/G/M
+ATI Technologies Inc. AMD Radeon HD 6970 supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. AMD Radeon HD 6970M supported 4 0 4.2 ATI Radeon HD 6900D/G/M
+ATI Technologies Inc. AMD Radeon HD 6990 supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. AMD Radeon HD 6990M supported 4 0 4.2 ATI Radeon HD 6900D/G/M
+ATI Technologies Inc. AMD Radeon HD 7000 series supported 3 1 4.2 ATI Radeon HD 7000 Series
+ATI Technologies Inc. AMD Radeon HD 7290 Graphics supported 2 0 4.2 ATI Radeon HD 7200
+ATI Technologies Inc. AMD Radeon HD 7300 Series (Microsoft Corporation - WDDM v1.2) supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7300 Series Graphics supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7310 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics (Microsoft Corporation - WDDM v1.2) supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7310G supported 3 0 4.2 ATI Radeon HD 7300D/G/M
+ATI Technologies Inc. AMD Radeon HD 7310M supported 3 0 4.2 ATI Radeon HD 7300D/G/M
+ATI Technologies Inc. AMD Radeon HD 7340 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7340 Graphics supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7340G supported 3 0 4.2 ATI Radeon HD 7300D/G/M
+ATI Technologies Inc. AMD Radeon HD 7340M supported 3 0 4.2 ATI Radeon HD 7300D/G/M
+ATI Technologies Inc. AMD Radeon HD 7350 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7350 Graphics supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon HD 7370M supported 3 0 4.2 ATI Radeon HD 7300D/G/M
+ATI Technologies Inc. AMD Radeon HD 7400 Series supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7400 Series (Microsoft Corporation - WDDM v1.2) supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7400G supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7400M Series supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7400M Series (Microsoft Corporation - WDDM v1.20) supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7410M supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7420G supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7450 supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7450 Graphics supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7450A Graphics supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7450M supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7470 supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7470 Series supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon HD 7470M supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7480D supported 3 0 4.2 ATI Radeon HD 7400D/G/M
+ATI Technologies Inc. AMD Radeon HD 7500 Series supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7500 Series (Microsoft Corporation - WDDM v1.2) supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7500 Series (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7500/7600 Series supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7500G supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7500G + 7500M/7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7500M/7600M Series supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7510 supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7520G supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 6400M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 7470M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 7500/7600 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 7610M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7520G + 7670M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7540D supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7540D + 7450 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7550M supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7550M/7650M Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D (Microsoft Corporation - WDDM v1.20) supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D + 6570 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D + 6670 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D + 7560D Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D + 7600 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7560D + 7670 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7570 supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7570 Graphics supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7570 Series supported 3 1 4.2 ATI Radeon HD 7500
+ATI Technologies Inc. AMD Radeon HD 7570M supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7570M/HD 7670M Graphics supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7580D supported 4 0 4.2 ATI Radeon HD 7500D/G/M
+ATI Technologies Inc. AMD Radeon HD 7600 Series (Microsoft Corporation - WDDM v1.20) supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon HD 7600G supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7600G + 7500M/7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7600G + 7550M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7600M + 7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7600M Series supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7610M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7620G supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 6400M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7450M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7470M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7500/7600 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7500M/7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7610M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7640G + 7670M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7650A supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon HD 7650A Graphics supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon HD 7650M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7650M Series supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660D supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660D + 6570 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660D + 6670 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660D + 7670 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660D + 7700 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 6400M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7400M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7470M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7500/7600 Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7600M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7610M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7670M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7660G + 7700M Dual Graphics supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7670 supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon HD 7670M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7690M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD 7700 Series supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD 7700 Series (Microsoft Corporation - WDDM v1.3) supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD 7700M Series supported 4 0 4.2 ATI Radeon HD 7700D/G/M
+ATI Technologies Inc. AMD Radeon HD 7730M supported 4 0 4.2 ATI Radeon HD 7700D/G/M
+ATI Technologies Inc. AMD Radeon HD 7770 supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD 7770 GHz Edition supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD 7800 Series supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Engineering Sample - WDDM v1.20) supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Microsoft Corporation - WDDM v1.20) supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Microsoft Corporation - WDDM v1.3) supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. AMD Radeon HD 7800M Series supported 4 0 4.2 ATI Radeon HD 7800D/G/M
+ATI Technologies Inc. AMD Radeon HD 7870 supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. AMD Radeon HD 7870M supported 4 0 4.2 ATI Radeon HD 7800D/G/M
+ATI Technologies Inc. AMD Radeon HD 7900 Series supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. AMD Radeon HD 7900 Series (Microsoft Corporation - WDDM v1.3) supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. AMD Radeon HD 7950 supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. AMD Radeon HD 7970 supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. AMD Radeon HD 7970M supported 4 0 4.2 ATI Radeon HD 7900D/G/M
+ATI Technologies Inc. AMD Radeon HD 8210 supported 2 0 4.2 ATI Radeon HD 8200
+ATI Technologies Inc. AMD Radeon HD 8240 supported 2 0 4.2 ATI Radeon HD 8200
+ATI Technologies Inc. AMD Radeon HD 8250 supported 2 0 4.2 ATI Radeon HD 8200
+ATI Technologies Inc. AMD Radeon HD 8280G supported 3 0 4.2 ATI Radeon HD 8200D/G/M
+ATI Technologies Inc. AMD Radeon HD 8330 supported 2 0 4.2 ATI Radeon HD 8300 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8350 supported 2 0 4.2 ATI Radeon HD 8300 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8350G supported 3 0 4.2 ATI Radeon HD 8300D/G/M
+ATI Technologies Inc. AMD Radeon HD 8400 supported 2 0 4.2 ATI Radeon HD 8400 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8450 supported 2 0 4.2 ATI Radeon HD 8400 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8450G supported 4 0 4.2 ATI Radeon HD 8400D/G/M
+ATI Technologies Inc. AMD Radeon HD 8470 supported 2 0 4.2 ATI Radeon HD 8400 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8470D supported 4 0 4.2 ATI Radeon HD 8400D/G/M
+ATI Technologies Inc. AMD Radeon HD 8550G supported 4 0 4.2 ATI Radeon HD 8500D/G/M
+ATI Technologies Inc. AMD Radeon HD 8570 supported 3 1 4.2 ATI Radeon HD 8500 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8570D supported 4 0 4.2 ATI Radeon HD 8500D/G/M
+ATI Technologies Inc. AMD Radeon HD 8610G supported 4 0 4.2 ATI Radeon HD 8600D/G/M
+ATI Technologies Inc. AMD Radeon HD 8650G supported 4 0 4.2 ATI Radeon HD 8600D/G/M
+ATI Technologies Inc. AMD Radeon HD 8670D supported 4 0 4.2 ATI Radeon HD 8600D/G/M
+ATI Technologies Inc. AMD Radeon HD 8670D + 6670 Dual Graphics supported 4 0 4.2 ATI Radeon HD 8600D/G/M
+ATI Technologies Inc. AMD Radeon HD 8700M Series supported 4 0 4.2 ATI Radeon HD 8700D/G/M
+ATI Technologies Inc. AMD Radeon HD 8730M supported 4 0 4.2 ATI Radeon HD 8700D/G/M
+ATI Technologies Inc. AMD Radeon HD 8750M supported 4 0 4.2 ATI Radeon HD 8700D/G/M
+ATI Technologies Inc. AMD Radeon HD 8760 supported 4 1 4.2 ATI Radeon HD 8700 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8800M Series supported 4 0 4.2 ATI Radeon HD 8800D/G/M
+ATI Technologies Inc. AMD Radeon HD 8900 Series (OEM) supported 5 1 4.2 ATI Radeon HD 8900 (OEM)
+ATI Technologies Inc. AMD Radeon HD 8950 supported 5 1 4.2 ATI Radeon HD 8900 (OEM)
+ATI Technologies Inc. AMD Radeon HD HD7850M supported 4 0 4.2 ATI Radeon HD 7800D/G/M
+ATI Technologies Inc. AMD Radeon HD6370D Graphics supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon HD7610M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon HD7700 Series supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD7770 supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD7770 GHz Edition supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. AMD Radeon HD8350 supported 2 0 4.2 ATI Radeon HD 8300 (OEM)
+ATI Technologies Inc. AMD Radeon(TM) HD 6380G supported 3 1 4.2 ATI Radeon HD 6300D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6470M supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6480G supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6480G (Microsoft Corporation - WDDM v1.20) supported 3 0 4.2 ATI Radeon HD 6400D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6520G supported 4 1 4.2 ATI Radeon HD 6500D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6620G supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6630M supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 6650M supported 4 0 4.2 ATI Radeon HD 6600D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 7450 supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon(TM) HD 7450A Graphics supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. AMD Radeon(TM) HD 7650A Graphics supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon(TM) HD 7670A Graphics supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. AMD Radeon(TM) HD 7670M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon(TM) HD 8350 supported 2 0 4.2 ATI Radeon HD 8300 (OEM)
+ATI Technologies Inc. AMD Radeon(TM) HD8490 supported 2 0 4.2 ATI Radeon HD 8400 (OEM)
+ATI Technologies Inc. AMD Radeon. HD 7350 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. AMD Radeon. HD 7670M supported 4 0 4.2 ATI Radeon HD 7600D/G/M
+ATI Technologies Inc. AMD Radeon. HD 7730M supported 4 0 4.2 ATI Radeon HD 7700D/G/M
+ATI Technologies Inc. ASUS AH3450 Series supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ASUS AH3650 Series supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ASUS AH4650 Series supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ASUS ARES unsupported 0 0 0 ATI ARES
+ATI Technologies Inc. ASUS ARES2 unsupported 0 0 0 ATI ARES
+ATI Technologies Inc. ASUS EAH2400 Series supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ASUS EAH2600 Series supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ASUS EAH3450 Series supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ASUS EAH3650 Series supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ASUS EAH3850 Series supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ASUS EAH3870 Series supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ASUS EAH4350 series supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ASUS EAH4550 series supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ASUS EAH4650 series supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ASUS EAH4670 series supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ASUS EAH4770 Series supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ASUS EAH4770 series supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ASUS EAH4850 series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ASUS EAH4870 series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ASUS EAH4870x2 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ASUS EAH4890 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ASUS EAH5450 Series supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. ASUS EAH5550 Series supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ASUS EAH5570 series supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ASUS EAH5670 Series supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ASUS EAH5750 Series supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ASUS EAH5770 Series supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ASUS EAH5830 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ASUS EAH5850 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ASUS EAH5870 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ASUS EAH6450 Series supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. ASUS EAH6570 Series supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. ASUS EAH6670 Series supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. ASUS EAH6750 Series supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. ASUS EAH6770 Series supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. ASUS EAH6850 Series supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. ASUS EAH6870 Series supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. ASUS EAH6950 Series supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. ASUS EAH6970 Series supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. ASUS Extreme AX300 Series supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ASUS Extreme AX300SE/T supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ASUS Extreme AX550 Series supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ASUS Extreme AX550 Series x86/SSE2 supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ASUS Extreme AX600 Series supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. ASUS HD 7350 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. ASUS HD7470 Series supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. ASUS HD7670 Series supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. ASUS HD7750 Series supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. ASUS HD7770 Series supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. ASUS HD7790 Series supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. ASUS HD7850 Series supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. ASUS HD7870 Series supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. ASUS HD7950 Series supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. ASUS HD7970 Series supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. ASUS X1300 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ASUS X1300 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ASUS X1300 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ASUS X1300 x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ASUS X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ASUS X1550 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ASUS X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ASUS X1600 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1600 Series x86 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1600 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1600 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1650 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1650 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1650 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ASUS X1950 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Radeon HD 5000 Series supported 3 1 4.2 ATI Radeon HD 5000
+ATI Technologies Inc. ATI Radeon HD 6350 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. ATI All-in-Wonder HD supported 1 1 3.3 ATI All-in-Wonder HD
+ATI Technologies Inc. ATI Display Adapter supported 1 1 4.1 ATI Display Adapter
+ATI Technologies Inc. ATI FireGL V3100 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3200 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3300 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3350 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3350 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3400 (Microsoft Corporation - WDDM) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3400 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V3600 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V5200 (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI FireGL 5200
+ATI Technologies Inc. ATI FireGL V5200 Pentium 4 (SSE2) supported 1 1 2.1 ATI FireGL 5200
+ATI Technologies Inc. ATI FireGL V5600 supported 2 1 3.3 ATI FireGL 5xxx
+ATI Technologies Inc. ATI FireGL V7200 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V7200 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V7600 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireGL V7700 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FireMV 2250 supported 0 1 3.2 ATI FireMV
+ATI Technologies Inc. ATI FireMV 2250 x86/SSE2 supported 0 1 3.2 ATI FireMV
+ATI Technologies Inc. ATI FirePro 2260 supported 2 1 4.2 ATI FirePro 2000
+ATI Technologies Inc. ATI FirePro 2450 supported 2 1 4.2 ATI FirePro 2000
+ATI Technologies Inc. ATI FirePro 3800 (FireGL) Graphics Adapter supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro M5800 supported 3 0 0 ATI FirePro M5800
+ATI Technologies Inc. ATI FirePro M7740 supported 3 0 0 ATI FirePro M7740
+ATI Technologies Inc. ATI FirePro M7820 supported 5 1 4.2 ATI FirePro M7820
+ATI Technologies Inc. ATI FirePro M7820 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V3700 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V3800 supported 2 0 0 ATI FirePro 3000
+ATI Technologies Inc. ATI FirePro V3800 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V3800 (FireGL V) Graphics Adapter supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V3800 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V4800 supported 2 0 4.1 ATI FirePro 4000
+ATI Technologies Inc. ATI FirePro V4800 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V4800 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V5700 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V5800 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V5800 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V7800 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V7800 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V8700 (FireGL) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI FirePro V9800 (FireGL V) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI MOBILITY FIRE GL T2/T2e supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI MOBILITY FireGL V3200 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. ATI MOBILITY FireGL V5000 Pentium 4 (SSE2) supported 2 1 3.3 ATI FireGL 5xxx
+ATI Technologies Inc. ATI MOBILITY FireGL V5200 supported 1 1 2.1 ATI FireGL 5200
+ATI Technologies Inc. ATI MOBILITY FireGL V5200 Pentium 4 (SSE2) supported 1 1 2.1 ATI FireGL 5200
+ATI Technologies Inc. ATI MOBILITY FireGL V5250 supported 1 1 2.1 ATI FireGL 5200
+ATI Technologies Inc. ATI MOBILITY RADEON 9600 Series supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series (Omega 3 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. ATI MOBILITY RADEON HD 2300 supported 0 1 2.1 ATI Mobility Radeon HD 2300
+ATI Technologies Inc. ATI MOBILITY RADEON HD 2400 supported 1 1 3.3 ATI Mobility Radeon HD 2400
+ATI Technologies Inc. ATI MOBILITY RADEON HD 2600 supported 1 1 3.3 ATI Mobility Radeon HD 2600
+ATI Technologies Inc. ATI MOBILITY RADEON HD 3430 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI MOBILITY RADEON HD 3450 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI MOBILITY RADEON HD 3650 supported 1 1 4 ATI Mobility Radeon HD 3600
+ATI Technologies Inc. ATI MOBILITY RADEON HD 4530 / 4570 supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI MOBILITY RADEON X1300 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI MOBILITY RADEON X1350 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI MOBILITY RADEON X1400 supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI MOBILITY RADEON X1600 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ATI MOBILITY RADEON X1700 supported 2 1 2.1 ATI Radeon X1700
+ATI Technologies Inc. ATI MOBILITY RADEON X1800 supported 3 1 2.1 ATI Radeon X1800
+ATI Technologies Inc. ATI MOBILITY RADEON X1900 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI MOBILITY RADEON X2300 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI MOBILITY RADEON X300 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. ATI MOBILITY RADEON X300 x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. ATI MOBILITY RADEON X600 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. ATI MOBILITY RADEON X600 SE supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. ATI MOBILITY RADEON X700 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI MOBILITY Radeon HD 4650 supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility FireGL V5700 supported 2 1 3.3 ATI FireGL 5xxx
+ATI Technologies Inc. ATI Mobility FireGL V5725 supported 2 1 3.3 ATI FireGL 5xxx
+ATI Technologies Inc. ATI Mobility Radeon 4100 supported 1 1 3.3 ATI Mobility Radeon 4100
+ATI Technologies Inc. ATI Mobility Radeon Graphics NO MATCH
+ATI Technologies Inc. ATI Mobility Radeon HD 2300 supported 0 1 2.1 ATI Mobility Radeon HD 2300
+ATI Technologies Inc. ATI Mobility Radeon HD 2300 x86/SSE2 supported 0 1 2.1 ATI Mobility Radeon HD 2300
+ATI Technologies Inc. ATI Mobility Radeon HD 2400 supported 1 1 3.3 ATI Mobility Radeon HD 2400
+ATI Technologies Inc. ATI Mobility Radeon HD 2400 (Omega 3.8.442) supported 1 1 3.3 ATI Mobility Radeon HD 2400
+ATI Technologies Inc. ATI Mobility Radeon HD 2400 XT supported 1 1 3.3 ATI Mobility Radeon HD 2400
+ATI Technologies Inc. ATI Mobility Radeon HD 2600 supported 1 1 3.3 ATI Mobility Radeon HD 2600
+ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT supported 1 1 3.3 ATI Mobility Radeon HD 2600
+ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT (Microsoft Corporation WDDM 1.1) supported 1 1 3.3 ATI Mobility Radeon HD 2600
+ATI Technologies Inc. ATI Mobility Radeon HD 2700 supported 3 0 0 ATI Mobility Radeon HD 2700
+ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series (Microsoft Corporation WDDM 1.1) supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series (Microsoft Corporation- WDDM v1.1) supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3410 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3430 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3430 (Microsoft Corporation- WDDM v1.1) supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3450 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3470 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3470 Hybrid X2 supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3470 Series supported 1 1 4 ATI Mobility Radeon HD 3400
+ATI Technologies Inc. ATI Mobility Radeon HD 3650 supported 1 1 4 ATI Mobility Radeon HD 3600
+ATI Technologies Inc. ATI Mobility Radeon HD 3670 supported 1 1 4 ATI Mobility Radeon HD 3600
+ATI Technologies Inc. ATI Mobility Radeon HD 3850 supported 3 1 3.3 ATI Mobility Radeon HD 3800
+ATI Technologies Inc. ATI Mobility Radeon HD 3870 supported 3 1 3.3 ATI Mobility Radeon HD 3800
+ATI Technologies Inc. ATI Mobility Radeon HD 3870 X2 supported 3 1 3.3 ATI Mobility Radeon HD 3800
+ATI Technologies Inc. ATI Mobility Radeon HD 4200 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series (Microsoft Corporation - WDDM v1.1) supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4225 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4225 Series supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4250 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4250 Graphics supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4250 Series supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4270 supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4270 Series supported 1 1 4 ATI Mobility Radeon HD 4200
+ATI Technologies Inc. ATI Mobility Radeon HD 4300 Series supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4300/4500 Series supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4330 supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4330 Series supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4350 supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4350 Series supported 1 1 4 ATI Mobility Radeon HD 4300
+ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series (Microsoft Corporation - WDDM v1.1) supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series (Microsoft Corporation WDDM 1.1) supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4500/5100 Series supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4530 supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4530 Series supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4550 supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4570 supported 1 1 4 ATI Mobility Radeon HD 4500
+ATI Technologies Inc. ATI Mobility Radeon HD 4600 Series supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 (Microsoft Corporation - WDDM v1.1) supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 (Microsoft Corporation- WDDM v1.1) supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 Series supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4670 supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4670 (Microsoft Corporation - WDDM v1.1) supported 2 1 3.3 ATI Mobility Radeon HD 4600
+ATI Technologies Inc. ATI Mobility Radeon HD 4830 supported 3 1 3.3 ATI Mobility Radeon HD 4800
+ATI Technologies Inc. ATI Mobility Radeon HD 4830 Series supported 3 1 3.3 ATI Mobility Radeon HD 4800
+ATI Technologies Inc. ATI Mobility Radeon HD 4850 supported 3 1 3.3 ATI Mobility Radeon HD 4800
+ATI Technologies Inc. ATI Mobility Radeon HD 4870 supported 3 1 3.3 ATI Mobility Radeon HD 4800
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 supported 1 1 4.2 ATI Mobility Radeon 5000
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series supported 1 1 4.2 ATI Mobility Radeon 5000
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Engineering Sample - WDDM v1.20) supported 1 1 4.2 ATI Mobility Radeon 5000
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Microsoft Corporation - WDDM v1.2) supported 1 1 4.2 ATI Mobility Radeon 5000
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Microsoft Corporation - WDDM v1.20) supported 1 1 4.2 ATI Mobility Radeon 5000
+ATI Technologies Inc. ATI Mobility Radeon HD 5100 supported 3 1 3.2 ATI Mobility Radeon HD 5100
+ATI Technologies Inc. ATI Mobility Radeon HD 5145 supported 3 1 3.2 ATI Mobility Radeon HD 5100
+ATI Technologies Inc. ATI Mobility Radeon HD 5165 supported 3 1 3.2 ATI Mobility Radeon HD 5100
+ATI Technologies Inc. ATI Mobility Radeon HD 530v supported 1 1 3.3 ATI Mobility Radeon HD 530v
+ATI Technologies Inc. ATI Mobility Radeon HD 5400 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 5400 Series supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 540v supported 1 1 3.3 ATI Mobility Radeon HD 540v
+ATI Technologies Inc. ATI Mobility Radeon HD 5430 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 5450 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 5450 Series supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 545v supported 2 1 4 ATI Mobility Radeon HD 545v
+ATI Technologies Inc. ATI Mobility Radeon HD 5470 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI Mobility Radeon HD 550v supported 3 1 4 ATI Mobility Radeon HD 550v
+ATI Technologies Inc. ATI Mobility Radeon HD 5570 supported 3 0 4.2 ATI Mobility Radeon HD 5500
+ATI Technologies Inc. ATI Mobility Radeon HD 5600/5700 Series supported 3 1 4.2 ATI Mobility Radeon HD 5600
+ATI Technologies Inc. ATI Mobility Radeon HD 560v supported 3 1 3.2 ATI Mobility Radeon HD 560v
+ATI Technologies Inc. ATI Mobility Radeon HD 5650 supported 3 1 4.2 ATI Mobility Radeon HD 5600
+ATI Technologies Inc. ATI Mobility Radeon HD 565v supported 3 1 3.3 ATI Mobility Radeon HD 565v
+ATI Technologies Inc. ATI Mobility Radeon HD 5700 Series supported 3 1 4.1 ATI Mobility Radeon HD 5700
+ATI Technologies Inc. ATI Mobility Radeon HD 5730 supported 3 1 4.1 ATI Mobility Radeon HD 5700
+ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series (Microsoft Corporation - WDDM v1.20) supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Mobility Radeon HD 5830 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Mobility Radeon HD 5850 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Mobility Radeon HD 5870 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Mobility Radeon HD 6370 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. ATI Mobility Radeon HD 6550 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. ATI Mobility Radeon HD 6570 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. ATI Mobility Radeon X1300 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1300 (Omega 3.8.252) x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1300 x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1300 x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1350 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1350 x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1400 supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1400 (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1400 x86 supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1400 x86/SSE2 supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1450 x86/SSE2 supported 2 1 2.1 ATI Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1600 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ATI Mobility Radeon X1600 x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ATI Mobility Radeon X1600 x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ATI Mobility Radeon X1700 supported 2 1 2.1 ATI Radeon X1700
+ATI Technologies Inc. ATI Mobility Radeon X1700 x86 supported 2 1 2.1 ATI Radeon X1700
+ATI Technologies Inc. ATI Mobility Radeon X1700 x86/SSE2 supported 2 1 2.1 ATI Radeon X1700
+ATI Technologies Inc. ATI Mobility Radeon X1800 x86/SSE2 supported 3 1 2.1 ATI Radeon X1800
+ATI Technologies Inc. ATI Mobility Radeon X1900 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Mobility Radeon X2300 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow! supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. ATI Mobility Radeon X2500 supported 2 0 2.1 ATI Mobility Radeon X2500
+ATI Technologies Inc. ATI Mobility Radeon. HD 530v supported 1 1 3.3 ATI Mobility Radeon HD 530v
+ATI Technologies Inc. ATI Mobility Radeon. HD 5470 supported 2 1 4.2 ATI Mobility Radeon HD 5400
+ATI Technologies Inc. ATI RADEON 9600 Series supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. ATI RADEON 9600/X1050 Series supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. ATI RADEON E4690 supported 3 1 4 ATI RADEON E4690
+ATI Technologies Inc. ATI RADEON HD 3200 Graphics supported 1 1 4 ATI Radeon HD 3200
+ATI Technologies Inc. ATI RADEON XPRESS 1100 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 1100 Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 1100 x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 1200 Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200 Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200 Series x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200M SERIES supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series (Microsoft Corporation) supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series (Omega 3.8.421) x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon 2100 supported 0 1 2.1 ATI Radeon 2100
+ATI Technologies Inc. ATI Radeon 2100 (Microsoft Corporation - WDDM) supported 0 1 2.1 ATI Radeon 2100
+ATI Technologies Inc. ATI Radeon 2100 Graphics supported 0 1 2.1 ATI Radeon 2100
+ATI Technologies Inc. ATI Radeon 3000 supported 1 1 4 ATI Radeon 3000
+ATI Technologies Inc. ATI Radeon 3000 Graphics supported 1 1 4 ATI Radeon 3000
+ATI Technologies Inc. ATI Radeon 3000 Graphics (Engineering Sample - WDDM v1.1) supported 1 1 4 ATI Radeon 3000
+ATI Technologies Inc. ATI Radeon 3000 Series Graphics supported 1 1 4 ATI Radeon 3000
+ATI Technologies Inc. ATI Radeon 3100 Graphics supported 0 1 3.3 ATI Radeon 3100
+ATI Technologies Inc. ATI Radeon 3100 Graphics (Microsoft Corporation WDDM 1.1) supported 0 1 3.3 ATI Radeon 3100
+ATI Technologies Inc. ATI Radeon 3100 Series Graphics supported 0 1 3.3 ATI Radeon 3100
+ATI Technologies Inc. ATI Radeon 9550 / X1050 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. ATI Radeon 9550 / X1050 Series supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. ATI Radeon 9550 / X1050 Series x86/SSE2 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. ATI Radeon 9550 / X1050 Series(Microsoft Corporation - WDDM) supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. ATI Radeon 9600 / X1050 Series supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. ATI Radeon 9600 / X1050 Series x86/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. ATI Radeon 9600/9550/X1050 Series supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. ATI Radeon BA Prototype OpenGL Engine supported 3 1 2.1 AMD BA (HD 6800)
+ATI Technologies Inc. ATI Radeon Barts PRO Prototype OpenGL Engine supported 3 1 2.1 AMD BARTS (HD 6800)
+ATI Technologies Inc. ATI Radeon Barts XT Prototype OpenGL Engine supported 3 1 2.1 AMD BARTS (HD 6800)
+ATI Technologies Inc. ATI Radeon Caicos PRO Prototype OpenGL Engine supported 3 0 0 AMD CAICOS (HD 6400)
+ATI Technologies Inc. ATI Radeon Caicos Unknown Prototype OpenGL Engine supported 3 0 0 AMD CAICOS (HD 6400)
+ATI Technologies Inc. ATI Radeon Cedar PRO Prototype OpenGL Engine supported 2 0 2.1 AMD CEDAR (HD 5450)
+ATI Technologies Inc. ATI Radeon Graphics Processor NO MATCH
+ATI Technologies Inc. ATI Radeon HD 2350 supported 0 1 3.3 ATI Radeon HD 2300
+ATI Technologies Inc. ATI Radeon HD 2400 supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 OpenGL Engine supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 PCI supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 PRO supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 PRO AGP supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 Pro supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 Series supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 Series AGP supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 XT supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2400 XT OpenGL Engine supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. ATI Radeon HD 2600 OpenGL Engine supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 PRO supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 PRO OpenGL Engine supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 Pro supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 Pro AGP supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 Series supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 Series AGP supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600 XT supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2600/3600 Series supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. ATI Radeon HD 2900 GT supported 3 1 3.3 ATI Radeon HD 2900
+ATI Technologies Inc. ATI Radeon HD 2900 PRO supported 3 1 3.3 ATI Radeon HD 2900
+ATI Technologies Inc. ATI Radeon HD 2900 XT supported 3 1 3.3 ATI Radeon HD 2900
+ATI Technologies Inc. ATI Radeon HD 3200 Graphics supported 1 1 4 ATI Radeon HD 3200
+ATI Technologies Inc. ATI Radeon HD 3200 Graphics (Microsoft Corporation - WDDM v1.1) supported 1 1 4 ATI Radeon HD 3200
+ATI Technologies Inc. ATI Radeon HD 3200 Graphics (Microsoft Corporation WDDM 1.1) supported 1 1 4 ATI Radeon HD 3200
+ATI Technologies Inc. ATI Radeon HD 3300 Graphics supported 1 1 3.3 ATI Radeon HD 3300
+ATI Technologies Inc. ATI Radeon HD 3400 Series supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3450 supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3450 - Dell Optiplex supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3450 AGP supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3470 supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3470 - Dell Optiplex supported 1 1 4 ATI Radeon HD 3400
+ATI Technologies Inc. ATI Radeon HD 3600 Series supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ATI Radeon HD 3600 Series (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ATI Radeon HD 3600 Series (Microsoft Corporation WDDM 1.1) supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ATI Radeon HD 3650 supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ATI Radeon HD 3650 AGP supported 3 1 4 ATI Radeon HD 3600
+ATI Technologies Inc. ATI Radeon HD 3800 Series supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3850 supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3850 (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3850 AGP supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3870 supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3870 (Engineering Sample - WDDM v1.1) supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3870 (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3870 OpenGL Engine supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 3870 X2 supported 3 1 4 ATI Radeon HD 3800
+ATI Technologies Inc. ATI Radeon HD 4200 supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4200 (Microsoft Corporation - WDDM v1.1) supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4250 supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4250 (Engineering Sample - WDDM v1.1) supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4250 (Microsoft Corporation - WDDM v1.1) supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4250 Graphics supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4270 supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4290 supported 1 1 4 ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4300 Series supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4300/4500 Series supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4300/4500 Series (Microsoft Corporation - WDDM v1.1) supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4300/4500 Series (Microsoft Corporation- WDDM v1.1) supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4350 supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4350 (Microsoft Corporation WDDM 1.1) supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD 4450 supported 2 0 0 ATI Radeon HD 4400
+ATI Technologies Inc. ATI Radeon HD 4500 Series supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4520 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4550 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4550 (Microsoft Corporation - WDDM v1.1) supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4570 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4580 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4590 supported 2 1 3.3 ATI Radeon HD 4500
+ATI Technologies Inc. ATI Radeon HD 4600 Series supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4600 Series (Engineering Sample - WDDM v1.1) supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4600 Series (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4600-serie (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4650 supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4650 (Microsoft Corporation WDDM 1.1) supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4670 supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4670 OpenGL Engine supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD 4700 supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4700 Series supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4720 supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4730 supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4730 Series supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4770 supported 3 1 3.3 ATI Radeon HD 4700
+ATI Technologies Inc. ATI Radeon HD 4800 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4800 Series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4800 Series (Microsoft Corporation - WDDM v1.1) supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4810 series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4830 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4850 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4850 OpenGL Engine supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4850 PRO OpenGL Engine supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4850 Series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4850 X2 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4870 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4870 OpenGL Engine supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4870 Series supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 4870 X2 supported 3 1 4 ATI Radeon HD 4800
+ATI Technologies Inc. ATI Radeon HD 5400 Series supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. ATI Radeon HD 5450 supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. ATI Radeon HD 5450 (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. ATI Radeon HD 5470 supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. ATI Radeon HD 5500 supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ATI Radeon HD 5500 Series supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ATI Radeon HD 5530 supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ATI Radeon HD 5570 supported 3 1 4.2 ATI Radeon HD 5500
+ATI Technologies Inc. ATI Radeon HD 5600 Series supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ATI Radeon HD 5600/5700 supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ATI Radeon HD 5630 supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ATI Radeon HD 5670 supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ATI Radeon HD 5670 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5600
+ATI Technologies Inc. ATI Radeon HD 5700 Series supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5700 Series (Microsoft Corporation - WDDM v1.2) supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5700 Series (Microsoft Corporation - WDDM v1.20) supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5750 supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5750 Series supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5770 supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5700
+ATI Technologies Inc. ATI Radeon HD 5800 Series supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Radeon HD 5850 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Radeon HD 5870 supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Radeon HD 5870 OpenGL Engine supported 4 1 4.2 ATI Radeon HD 5800
+ATI Technologies Inc. ATI Radeon HD 5900 Series supported 4 1 4.2 ATI Radeon HD 5900
+ATI Technologies Inc. ATI Radeon HD 5970 supported 4 1 4.2 ATI Radeon HD 5900
+ATI Technologies Inc. ATI Radeon HD 6230 supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. ATI Radeon HD 6290 supported 0 1 4.2 ATI Radeon HD 6200
+ATI Technologies Inc. ATI Radeon HD 6350 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. ATI Radeon HD 6390 supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. ATI Radeon HD 6490 supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. ATI Radeon HD 6510 supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. ATI Radeon HD 6570M supported 3 1 4.2 ATI Radeon HD 6500
+ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. ATI Radeon HD 6770 supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. ATI Radeon HD 6770M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. ATI Radeon HD 6970M OpenGL Engine supported 5 1 4.2 ATI Radeon HD 6900
+ATI Technologies Inc. ATI Radeon HD 7350 supported 2 0 4.2 ATI Radeon HD 7300
+ATI Technologies Inc. ATI Radeon HD 7950 OpenGL Engine supported 5 1 4.2 ATI Radeon HD 7900
+ATI Technologies Inc. ATI Radeon HD Pitcairn XT Prototype OpenGL Engine supported 3 0 2.1 AMD PITCAIRN (HD 7870)
+ATI Technologies Inc. ATI Radeon HD Tahiti XT Prototype OpenGL Engine supported 3 0 2.1 AMD TAHITI (HD 7000)
+ATI Technologies Inc. ATI Radeon HD Verde XT Prototype OpenGL Engine unsupported 0 0 0 ATI Radeon VE
+ATI Technologies Inc. ATI Radeon HD3750 supported 3 0 3.3 ATI Radeon HD 3700
+ATI Technologies Inc. ATI Radeon HD4300/HD4500 series supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. ATI Radeon HD4650 supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon HD4670 supported 3 1 4 ATI Radeon HD 4600
+ATI Technologies Inc. ATI Radeon RV730 Prototype OpenGL Engine supported 3 0 1.4 AMD RV730 (HD 4600)
+ATI Technologies Inc. ATI Radeon RV790 Prototype OpenGL Engine supported 3 0 0 AMD RV790 (HD 4800)
+ATI Technologies Inc. ATI Radeon Redwood XT Prototype OpenGL Engine supported 3 0 1.4 AMD REDWOOD (HD 5500/5600)
+ATI Technologies Inc. ATI Radeon Turks PRO Prototype OpenGL Engine supported 3 0 2.1 AMD TURKS (HD 6500/6600)
+ATI Technologies Inc. ATI Radeon Turks XT Prototype OpenGL Engine supported 3 0 2.1 AMD TURKS (HD 6500/6600)
+ATI Technologies Inc. ATI Radeon X1050 supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. ATI Radeon X1050 Series supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. ATI Radeon X1050 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. ATI Radeon X1050 x86/SSE2 supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. ATI Radeon X1200 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1200 Series supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1200 Series (Microsoft Corporation - WDDM) supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1200 Series x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1200 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1250 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1250 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1270 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1270 x86/MMX/3DNow!/SSE2 supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. ATI Radeon X1300 / X1550 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Radeon X1300/X1550 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. ATI Radeon X1550 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1550 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1550 x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1550 x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. ATI Radeon X1600 OpenGL Engine supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. ATI Radeon X1900 OpenGL Engine supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Radeon X1950 GT supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Radeon X1950 GT x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Radeon X1950 GT x86/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. ATI Radeon X300/X550/X1050 Series supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. ATI Radeon X600/X550/X1050 Series supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. ATI Radeon Xpress 1100 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1100 x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1150 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1150 Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1150 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1200 Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1200 Series (Microsoft Corporation - WDDM) supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1200 Series x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1200 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1250 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1250 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1250 x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress 1270 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress Series supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ATI Radeon Xpress Series x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. All-in-Wonder 2006 PCI-E Edition supported 1 0 0 ATI All-in-Wonder PCI-E
+ATI Technologies Inc. All-in-Wonder 2006 PCI-E Edition x86/MMX/3DNow!/SSE2 supported 1 0 0 ATI All-in-Wonder PCI-E
+ATI Technologies Inc. Diamond Radeon X1550 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Diamond Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Diamond Radeon X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Diamond Radeon X1550 x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Diamond X1600 PRO 512MB PCI-E x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. FireGL V3100 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. FireGL V3200 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. FireGL X1-128 supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. FireMV 2400 PCI DDR x86 supported 0 1 3.2 ATI FireMV
+ATI Technologies Inc. FireMV 2400 PCI DDR x86/SSE2 supported 0 1 3.2 ATI FireMV
+ATI Technologies Inc. FirePro M3900 Mobility Professional Graphics supported 2 0 4.1 ATI FirePro M3900
+ATI Technologies Inc. GIGABYTE RADEON 9600 PRO supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. GIGABYTE Radeon X1300 Pro supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. GIGABYTE Radeon X1300 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. GIGABYTE Radeon X1600 PRO supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. GeCube RADEON 9600XT supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. GeCube RADEON X550 x86/SSE2 supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. GeCube RADEON X700 Series supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. GeCube Radeon X1550 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. GeCube Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. GeForce 9600 GT x86/SSE2 unsupported 0 0 0 ATI GeForce Lulz
+ATI Technologies Inc. GigaByte Radeon X1050 supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. Gigabyte RADEON X300 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Gigabyte RADEON X300 SE supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Gigabyte RADEON X300 x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. HD3730 supported 3 0 3.3 ATI HD3700
+ATI Technologies Inc. HIGHTECH EXCALIBUR RADEON 9550SE Series supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. HIGHTECH EXCALIBUR RADEON 9550SE Series x86/SSE2 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. HIGHTECH RADEON 9600XT supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. HIS Radeon X1550 x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. M52 x86 supported 1 0 0 ATI M52
+ATI Technologies Inc. M72-M supported 1 0 0 ATI M72
+ATI Technologies Inc. MEDION RADEON 9600 TX supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. MEDION RADEON X740XL x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. MOBILITY FIREGL T2 Pentium 4 (SSE2) supported 4 1 4.2 ATI FireGL
+ATI Technologies Inc. MOBILITY RADEON 7000 IGP DDR x86/SSE2 supported 0 1 1.3 ATI Mobility Radeon 7xxx
+ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2 supported 0 1 1.3 ATI Mobility Radeon 7xxx
+ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9000/9100 IGP Series DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9000/9100 PRO IGP Series DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY RADEON 9200 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. MOBILITY RADEON 9600 x86 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. MOBILITY RADEON 9600 x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. MOBILITY RADEON 9600 x86/SSE2 supported 1 1 2.1 ATI Mobility Radeon 9600
+ATI Technologies Inc. MOBILITY RADEON 9700 x86 supported 0 1 2.1 ATI Mobility Radeon 9700
+ATI Technologies Inc. MOBILITY RADEON 9700 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Mobility Radeon 9700
+ATI Technologies Inc. MOBILITY RADEON 9700 x86/SSE2 supported 0 1 2.1 ATI Mobility Radeon 9700
+ATI Technologies Inc. MOBILITY RADEON 9800 x86/SSE2 supported 1 0 0 ATI Mobility Radeon 9800
+ATI Technologies Inc. MOBILITY RADEON X300 x86 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. MOBILITY RADEON X300 x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. MOBILITY RADEON X600 x86 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. MOBILITY RADEON X600 x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. MOBILITY RADEON X700 SE x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. MOBILITY RADEON X700 x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. MOBILITY RADEON X700 x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. MOBILITY RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. MOBILITY/RADEON 9000 DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY/RADEON 9000 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. MOBILITY/RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. MOBILITY/RADEON 9250/9200 Series DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. MSI RX9550SE x86/MMX/3DNow!/SSE supported 1 0 0 ATI Radeon RX9550
+ATI Technologies Inc. MSI Radeon X1550 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Mobility Radeon X2300 HD supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2 supported 2 0 2.1 ATI Mobility Radeon X2300
+ATI Technologies Inc. RADEON 7000 DDR x86/MMX/3DNow!/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7000 DDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7000 SDR x86 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7000 SW TCL x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7200 DDR x86/MMX/3DNow!/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7200 DDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7200 SDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 7500 DDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. RADEON 8500 DDR x86/MMX/3DNow!/SSE2 supported 0 0 0 ATI Radeon 8xxx
+ATI Technologies Inc. RADEON 8500 DDR x86/SSE2 supported 0 0 0 ATI Radeon 8xxx
+ATI Technologies Inc. RADEON 9000 DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. RADEON 9000 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. RADEON 9000 PRO DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. RADEON 9000 XT IGPRADEON 9100 XT IGP DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9000
+ATI Technologies Inc. RADEON 9100 DDR x86/MMX/3DNow!/SSE2 supported 0 0 0 ATI Radeon 9100
+ATI Technologies Inc. RADEON 9100 DDR x86/SSE2 supported 0 0 0 ATI Radeon 9100
+ATI Technologies Inc. RADEON 9100 IGP DDR x86 supported 0 0 0 ATI Radeon 9100
+ATI Technologies Inc. RADEON 9100 IGP DDR x86/SSE2 supported 0 0 0 ATI Radeon 9100
+ATI Technologies Inc. RADEON 9200 DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 LE DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 PRO DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 Series DDR x86 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow! supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200SE DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9200SE DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9250/9000 Series DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. RADEON 9500 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. RADEON 9500 PRO / 9700 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. RADEON 9550 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. RADEON 9550 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. RADEON 9550 x86/SSE2 supported 0 1 2.1 ATI Radeon 9500
+ATI Technologies Inc. RADEON 9600 SERIES supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 TX supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 TX x86/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 XT x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 XT x86/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600 x86/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600SE x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9600SE x86/SSE2 supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. RADEON 9700 PRO supported 1 0 0 ATI Radeon 9700
+ATI Technologies Inc. RADEON 9800 PRO supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 PRO (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 PRO - Secondary supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 Pro x86/SSE2 supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 SERIES supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 XT supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 XT x86/SSE2 supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON 9800 x86/SSE2 supported 1 1 2.1 ATI Radeon 9800
+ATI Technologies Inc. RADEON IGP 340M DDR x86/SSE2 unsupported 0 0 1.3 ATI IGP 340M
+ATI Technologies Inc. RADEON Radeon X300/X550/X1050 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X1600 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. RADEON X1600 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. RADEON X300 SE 128MB HyperMemory x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300 SE x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300 Series supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300 x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300 x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300/X550 Series x86 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300/X550 Series x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X300/X550 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. RADEON X550 x86/MMX/3DNow! supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. RADEON X550 x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. RADEON X550 x86/SSE2 supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. RADEON X550XT supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. RADEON X600 256MB HyperMemory x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 PRO x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 PRO x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 SE x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 Series supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600 x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600/X550 Series supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600/X550 Series (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600/X550 Series Secondary supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X600/X550 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X600
+ATI Technologies Inc. RADEON X700 PRO x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 PRO x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 SE supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 SE x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 SE x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 Series supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700 x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X700/X550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X700
+ATI Technologies Inc. RADEON X800 GT x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 GTO supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 GTO x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 GTO x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 PRO/GTO supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 SE x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 SE x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 Series supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 XL x86/MMX/3DNow!/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 XL x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 XT supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 XT (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800 XT x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800/X850 Series supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X800GT supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X850 Series supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X850 XT Platinum Edition (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X850 XT Platinum Edition x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON X850 XT x86/SSE2 supported 1 1 2.1 ATI Radeon X800
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow! supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200 Series x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200 Series x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series (Microsoft Corporation - WDDM) supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow! supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow! supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS 200M Series x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS Series x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON XPRESS Series x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. RADEON Xpress 200G Series SW TCL x86/MMX/3DNow!/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. ROBSON CE supported 3 0 4 ATI ROBSON
+ATI Technologies Inc. ROBSON LE supported 3 0 4 ATI ROBSON
+ATI Technologies Inc. RS780M supported 0 1 2.1 AMD RS780 (HD 3200)
+ATI Technologies Inc. RS880 supported 0 1 3.2 AMD RS880 (HD 4200)
+ATI Technologies Inc. RV250 DDR x86/SSE2 supported 0 0 0 ATI Radeon RV250
+ATI Technologies Inc. Radeon X1300XT/X1600 Pro Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300XT/X1600Pro/X1650 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon (TM) HD 7670M supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. Radeon (TM) HD 6370M supported 1 1 4.2 ATI Radeon HD 6300
+ATI Technologies Inc. Radeon (TM) HD 6470M supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. Radeon (TM) HD 6490M supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. Radeon (TM) HD 6630M supported 3 1 4.2 ATI Radeon HD 6600
+ATI Technologies Inc. Radeon (TM) HD 6750M supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. Radeon (TM) HD 6770M supported 3 1 4.2 ATI Radeon HD 6700
+ATI Technologies Inc. Radeon (TM) HD 6850M supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. Radeon (TM) HD 7450M supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. Radeon (TM) HD 7470M supported 2 0 4.2 ATI Radeon HD 7400
+ATI Technologies Inc. Radeon (TM) HD 7670M supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. Radeon (TM) HD 7690M XT supported 3 0 4.2 ATI Radeon HD 7600
+ATI Technologies Inc. Radeon (TM) HD 7750M supported 4 1 4.2 ATI Radeon HD 7700
+ATI Technologies Inc. Radeon (TM) HD 7850M supported 5 1 4.2 ATI Radeon HD 7800
+ATI Technologies Inc. Radeon (TM) HD 8750M supported 4 1 4.2 ATI Radeon HD 8700 (OEM)
+ATI Technologies Inc. Radeon 7000 DDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. Radeon 7500 DDR x86 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. Radeon 7500 DDR x86/SSE2 supported 0 1 2 ATI Radeon 7xxx
+ATI Technologies Inc. Radeon 9100 DDR x86/MMX/3DNow!/SSE2 supported 0 0 0 ATI Radeon 9100
+ATI Technologies Inc. Radeon 9200 DDR x86/SSE2 supported 0 1 1.3 ATI Radeon 9200
+ATI Technologies Inc. Radeon HD 2600 PRO (Omega 3.8.442) supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. Radeon HD 6470M supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. Radeon HD 6490M supported 3 1 4.2 ATI Radeon HD 6400
+ATI Technologies Inc. Radeon HD 6800 Series supported 4 1 4.2 ATI Radeon HD 6800
+ATI Technologies Inc. Radeon Radeon X300/X550/X1050 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X1050 supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. Radeon X1050 Series (Omega 3.8.442) supported 2 0 2.1 ATI Radeon X1000
+ATI Technologies Inc. Radeon X1200 Series (Omega 3.8.442) supported 2 0 2.1 ATI Radeon X1200
+ATI Technologies Inc. Radeon X1300 / X1550 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 / X1550 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 / X1550 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 / X1600 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1300/X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Radeon X1550 64-bit (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1550 64-bit x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1550 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1550 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. Radeon X1600 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Pro / X1300XT supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Pro / X1300XT x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Series (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600 x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600/1650 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600/X1650 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1600/X1650 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 GTO supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 SE supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 SE x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1650/X1700 Series (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Radeon X1700 FSC supported 2 1 2.1 ATI Radeon X1700
+ATI Technologies Inc. Radeon X1800 CrossFire Edition supported 3 1 2.1 ATI Radeon X1800
+ATI Technologies Inc. Radeon X1800 Series supported 3 1 2.1 ATI Radeon X1800
+ATI Technologies Inc. Radeon X1800 Series x86/MMX/3DNow!/SSE2 supported 3 1 2.1 ATI Radeon X1800
+ATI Technologies Inc. Radeon X1900 CrossFire Edition supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 GT supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 GT x86/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 Series supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1900 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 CrossFire Edition supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Pro supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Pro (Omega 3.8.442) supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Pro x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Pro x86/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Series supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Series (Microsoft Corporation - WDDM) supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Series x86/MMX/3DNow!/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X1950 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1900
+ATI Technologies Inc. Radeon X300/X550/X1050 Series supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Microsoft Corporation - WDDM) supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Omega 3.8.442) supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X300/X550/X1050 Series x86/SSE2 supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. Radeon X550/X700 Series supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. Radeon X550XTX supported 1 1 2.1 ATI Radeon X500
+ATI Technologies Inc. Radeon Xpress 200 Series (Omega 3.8.442) x86/SSE2 supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. Radeon Xpress 200M Series (Omega 3.8.442) supported 0 1 2.1 ATI Radeon Xpress
+ATI Technologies Inc. SAPPHIRE RADEON 9600 ATLANTIS supported 0 1 2.1 ATI Radeon 9600
+ATI Technologies Inc. SAPPHIRE RADEON X300SE supported 1 1 2.1 ATI Radeon X300
+ATI Technologies Inc. SAPPHIRE Radeon X1550 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. SAPPHIRE Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. SAPPHIRE Radeon X1550 Series x86/SSE2 supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. SUMO 9640 supported 3 1 4.1 AMD SUMO
+ATI Technologies Inc. SUMO 964A supported 3 1 4.1 AMD SUMO
+ATI Technologies Inc. Sapphire RADEON X1600 PRO supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Sapphire RADEON X1600 PRO x86/SSE2 supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Sapphire RADEON X1600 XT supported 2 1 2.1 ATI Radeon X1600
+ATI Technologies Inc. Tul Corporation, RADEON X1300 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. Tul Corporation, RADEON X300SE supported 1 1 2.1 ATI RADEON X300SE
+ATI Technologies Inc. VisionTek Radeon 4350 supported 2 1 4 ATI Radeon HD 4300
+ATI Technologies Inc. VisionTek Radeon HD 2400 PCI supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. VisionTek Radeon HD 2600 XT AGP supported 2 1 4 ATI Radeon HD 2600
+ATI Technologies Inc. VisionTek Radeon HD 5450 supported 3 1 4.2 ATI Radeon HD 5400
+ATI Technologies Inc. VisionTek Radeon HD2400 Pro AGP supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. VisionTek Radeon HD2400 Pro PCI supported 1 1 4 ATI Radeon HD 2400
+ATI Technologies Inc. VisionTek Radeon X1300 supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. VisionTek Radeon X1300 Series supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. VisionTek Radeon X1300 XGE supported 2 1 2.1 ATI Radeon X1300
+ATI Technologies Inc. VisionTek Radeon X1550 Series supported 2 1 2.1 ATI Radeon X1500
+ATI Technologies Inc. WRESTLER 9802 supported 3 1 4 AMD WRESTLER
+ATI Technologies Inc. XFX Radeon HD 4570 supported 2 1 3.3 ATI Radeon HD 4500
+Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9712) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2 supported 0 1 3.2 AMD RS880 (HD 4200)
+Alex Mohr GL Hijacker! unsupported 0 0 0 Hijacker
+Brian Paul Mesa X11 unsupported 1 1 3 Mesa
+Gallium supported 1 1 2.1 Gallium
+Humper supported 0 1 2.1 Humper
+Humper Chromium supported 0 1 2.1 Humper
+Imagination Technologies 3D-Analyze v2.3 - http://www.tommti-systems.com unsupported 0 0 0 ATI 3D-Analyze
+Imagination Technologies PowerVR SGX545 supported 1 1 3 PowerVR SGX545
+Intel NO MATCH
+Intel 3D-Analyze v2.3 - http://www.tommti-systems.com supported 2 0 0 Intel 3D-Analyze
+Intel 4 Series Internal supported 1 1 2.1 Intel 4 Series Internal
+Intel 845G unsupported 0 1 1.4 Intel 845G
+Intel 855GM unsupported 0 1 1.4 Intel 855GM
+Intel 865G unsupported 0 1 1.4 Intel 865G
+Intel 915G unsupported 0 1 1.4 Intel 915G
+Intel 915GM unsupported 0 1 1.4 Intel 915GM
+Intel 945G supported 0 1 1.4 Intel 945G
+Intel 945GM supported 0 1 1.4 Intel 945GM
+Intel 950 supported 0 1 1.4 Intel 950
+Intel 965 supported 0 1 2.1 Intel 965
+Intel Bear Lake unsupported 1 1 1.4 Intel Bear Lake
+Intel Broadwater unsupported 0 1 1.4 Intel Broadwater
+Intel Brookdale unsupported 0 1 1.3 Intel Brookdale
+Intel Cantiga unsupported 0 1 2 Intel Cantiga
+Intel Corporation Intel(R) Graphics Media Accelerator 3600 Series supported 0 1 3 Intel GMA 3600
+Intel Eaglelake supported 1 1 2 Intel Eaglelake
+Intel G33 unsupported 1 1 1.4 Intel G33
+Intel G41 supported 1 1 2.1 Intel G41
+Intel G45 supported 1 1 2.1 Intel G45
+Intel Graphics Media HD supported 1 1 2.1 Intel Graphics Media HD
+Intel HD Graphics supported 2 1 4 Intel HD Graphics
+Intel HD Graphics 2000 supported 2 0 3.1 Intel HD Graphics 2000
+Intel HD Graphics 3000 supported 3 1 3.1 Intel HD Graphics 3000
+Intel HD Graphics 4000 supported 3 1 4.2 Intel HD Graphics 4000
+Intel Inc. Intel GMA 950 OpenGL Engine supported 0 1 1.4 Intel 950
+Intel Inc. Intel GMA X3100 OpenGL Engine supported 1 1 2.1 Intel X3100
+Intel Inc. Intel HD Graphics 3000 OpenGL Engine supported 3 1 3.1 Intel HD Graphics 3000
+Intel Inc. Intel HD Graphics 4000 OpenGL Engine supported 3 1 4.2 Intel HD Graphics 4000
+Intel Inc. Intel HD Graphics 5000 OpenGL Engine supported 4 0 4 Intel HD Graphics 5000
+Intel Inc. Intel HD Graphics OpenGL Engine supported 2 1 4 Intel HD Graphics
+Intel Intel 845G unsupported 0 1 1.4 Intel 845G
+Intel Intel 855GM unsupported 0 1 1.4 Intel 855GM
+Intel Intel 865G unsupported 0 1 1.4 Intel 865G
+Intel Intel 915G unsupported 0 1 1.4 Intel 915G
+Intel Intel 915GM unsupported 0 1 1.4 Intel 915GM
+Intel Intel 945G supported 0 1 1.4 Intel 945G
+Intel Intel 945GM supported 0 1 1.4 Intel 945GM
+Intel Intel 965/963 Graphics Media Accelerator supported 0 1 2.1 Intel 965
+Intel Intel Bear Lake B unsupported 1 1 1.4 Intel Bear Lake
+Intel Intel Broadwater G unsupported 0 1 1.4 Intel Broadwater
+Intel Intel Brookdale-G unsupported 0 1 1.3 Intel Brookdale
+Intel Intel Cantiga unsupported 0 1 2 Intel Cantiga
+Intel Intel Eaglelake supported 1 1 2 Intel Eaglelake
+Intel Intel Grantsdale-G supported 1 0 0 Intel Grantsdale
+Intel Intel Iris Pro Graphics 5200 supported 4 0 4 Intel Intel Iris Pro Graphics 5200
+Intel Intel Montara-GM unsupported 0 1 1.3 Intel Montara
+Intel Intel Pineview Platform supported 0 1 1.4 Intel Pineview
+Intel Intel Springdale-G unsupported 0 1 1.3 Intel Springdale
+Intel Intel(R) HD Graphics Family supported 2 1 4 Intel HD Graphics
+Intel Intel(R) 4 Series Internal Chipset supported 1 1 2.1 Intel 4 Series Internal
+Intel Intel(R) B43 Express Chipset supported 1 1 2.1 Intel B45/B43
+Intel Intel(R) G41 Express Chipset supported 1 1 2.1 Intel G41
+Intel Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1) supported 1 1 2.1 Intel G41
+Intel Intel(R) G41 Express Chipset v2 supported 1 1 2.1 Intel G41
+Intel Intel(R) G45/G43 Express Chipset supported 1 1 2.1 Intel G45
+Intel Intel(R) G45/G43/G41 Express Chipset supported 1 1 2.1 Intel G41
+Intel Intel(R) Graphics Media Accelerator HD supported 1 1 2.1 Intel Graphics Media HD
+Intel Intel(R) HD Graphics supported 2 1 4 Intel HD Graphics
+Intel Intel(R) HD Graphics 100 supported 2 1 4 Intel HD Graphics
+Intel Intel(R) HD Graphics 2000 supported 2 0 3.1 Intel HD Graphics 2000
+Intel Intel(R) HD Graphics 2500 supported 2 0 4.2 Intel HD Graphics 2500
+Intel Intel(R) HD Graphics 3000 supported 3 1 3.1 Intel HD Graphics 3000
+Intel Intel(R) HD Graphics 4000 supported 3 1 4.2 Intel HD Graphics 4000
+Intel Intel(R) HD Graphics 4400 supported 3 0 4.2 Intel HD Graphics 4400
+Intel Intel(R) HD Graphics 4600 supported 3 0 4.2 Intel HD Graphics 4600
+Intel Intel(R) HD Graphics 5000 supported 4 0 4 Intel HD Graphics 5000
+Intel Intel(R) HD Graphics BR-1004-01Y1 supported 2 1 4 Intel HD Graphics
+Intel Intel(R) HD Graphics Family supported 2 1 4 Intel HD Graphics
+Intel Intel(R) HD Graphics P3000 supported 2 1 4 Intel HD Graphics
+Intel Intel(R) HD Graphics P4000 supported 2 1 4 Intel HD Graphics
+Intel Intel(R) Q45/Q43 Express Chipset supported 1 1 2.1 Intel Q45/Q43
+Intel Iris OpenGL Graphics Engine supported 4 0 4 Intel Intel Iris OpenGL Engine
+Intel Mobile 4 Series supported 0 1 2.1 Intel Mobile 4 Series
+Intel Mobile Intel(R) 4 Series Express Chipset Family supported 0 1 2.1 Intel Mobile 4 Series
+Intel Mobile Intel(R) 4 Series Express Chipset Family v2 supported 0 1 2.1 Intel Mobile 4 Series
+Intel Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1) supported 0 0 2.1 Intel Mobile 45 Express
+Intel Mobile Intel(R) HD Graphics supported 2 1 4 Intel HD Graphics
+Intel Montara unsupported 0 1 1.3 Intel Montara
+Intel Open Source Technology Center Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2 unsupported 0 1 1.4 Intel 855GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 915G unsupported 0 1 1.4 Intel 915G
+Intel Open Source Technology Center Mesa DRI Intel(R) 915G x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915G
+Intel Open Source Technology Center Mesa DRI Intel(R) 915GM x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 945G supported 0 1 1.4 Intel 945G
+Intel Open Source Technology Center Mesa DRI Intel(R) 945G x86/MMX/SSE2 supported 0 1 1.4 Intel 945G
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GM supported 0 1 1.4 Intel 945GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GM x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GME x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 965G x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GM supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GM x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GME/GLE supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) 965Q supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) 965Q x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Intel Open Source Technology Center Mesa DRI Intel(R) G33 x86/MMX/SSE2 unsupported 1 1 1.4 Intel G33
+Intel Open Source Technology Center Mesa DRI Intel(R) G41 x86/MMX/SSE2 supported 1 1 2.1 Intel G41
+Intel Open Source Technology Center Mesa DRI Intel(R) G45/G43 supported 1 1 2.1 Intel G45
+Intel Open Source Technology Center Mesa DRI Intel(R) G45/G43 x86/MMX/SSE2 supported 1 1 2.1 Intel G45
+Intel Open Source Technology Center Mesa DRI Intel(R) IGD unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) IGD x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Mobile unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Q35 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Q35 x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Q45/Q43 supported 1 1 2.1 Intel Q45/Q43
+Intel Open Source Technology Center Mesa DRI Intel(R) Q45/Q43 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset unsupported 1 1 3 Mesa
+Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Intel Pineview supported 0 1 1.4 Intel Pineview
+Intel Q45/Q43 supported 1 1 2.1 Intel Q45/Q43
+Intel Royal BNA Driver unsupported 0 0 0 Intel Royal BNA
+Intel Springdale unsupported 0 1 1.3 Intel Springdale
+Intel X3100 supported 1 1 2.1 Intel X3100
+Matrox Graphics Inc. Matrox ICD for M-Series unsupported 0 0 0 Matrox
+Matrox Graphics Inc. Matrox G400 unsupported 0 0 0 Matrox
+Matrox Graphics Inc. Matrox ICD for Parhelia unsupported 0 0 0 Matrox
+Mesa unsupported 1 1 3 Mesa
+Mesa Project Software Rasterizer unsupported 1 1 3 Mesa
+Mesa project: www.mesa3d.org Mesa GLX Indirect unsupported 1 1 3 Mesa
+NVIDIA 205 supported 3 1 3.3 NVIDIA 205
+NVIDIA 210 supported 3 1 3.3 NVIDIA 210
+NVIDIA 310 supported 3 1 3.3 NVIDIA 310
+NVIDIA 310M supported 2 0 3.3 NVIDIA 310M
+NVIDIA 315 supported 3 1 3.3 NVIDIA 315
+NVIDIA 315M supported 2 0 3.3 NVIDIA 310M
+NVIDIA 320M supported 2 0 3.3 NVIDIA 320M
+NVIDIA 405 supported 3 0 3.3 NVIDIA 405
+NVIDIA 410 supported 3 0 3.3 NVIDIA 410
+NVIDIA 510 supported 3 0 0 NVIDIA 510
+NVIDIA 610M supported 3 1 4.3 NVIDIA 610M
+NVIDIA Corporation /PCI/SSE2 NO MATCH
+NVIDIA Corporation 3D-Analyze v2.3 - http://www.tommti-systems.com unsupported 0 0 0 ATI 3D-Analyze
+NVIDIA Corporation C51/PCI/SSE2/3DNOW! supported 0 1 2 NVIDIA C51
+NVIDIA Corporation C51G/PCI/SSE2/3DNOW! supported 0 1 2 NVIDIA C51
+NVIDIA Corporation D10P1-25/PCI/SSE2/3DNOW! unsupported 0 0 0 NVIDIA D1xP1
+NVIDIA Corporation D14P1-30/PCIe/SSE2 unsupported 0 0 0 NVIDIA D1xP1
+NVIDIA Corporation D9M-20/PCI/SSE2 supported 1 0 0 NVIDIA D9M
+NVIDIA Corporation D9M-20/PCI/SSE2/3DNOW! supported 1 0 0 NVIDIA D9M
+NVIDIA Corporation G72/PCI/SSE2/3DNOW! supported 1 0 0 NVIDIA G72
+NVIDIA Corporation G73/AGP/SSE2/3DNOW! supported 1 0 0 NVIDIA G73
+NVIDIA Corporation G73/PCI/SSE2/3DNOW! supported 1 0 0 NVIDIA G73
+NVIDIA Corporation G84-50/PCI/SSE2 supported 2 0 0 NVIDIA G84
+NVIDIA Corporation G92-100/PCI/SSE2/3DNOW! supported 3 0 0 NVIDIA G92
+NVIDIA Corporation GK106/PCIe/SSE2 supported 5 0 4.3 NVIDIA GK106
+NVIDIA Corporation GRID K2/PCIe/SSE2 unsupported 0 0 1.5 NVIDIA GRID
+NVIDIA Corporation GeForce GTX 555/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce GTX 555/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce 205/PCI/SSE2 supported 3 1 3.3 NVIDIA 205
+NVIDIA Corporation GeForce 210/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 210
+NVIDIA Corporation GeForce 210/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 210
+NVIDIA Corporation GeForce 210/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 210
+NVIDIA Corporation GeForce 210/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 210
+NVIDIA Corporation GeForce 310/PCI/SSE2 supported 3 1 3.3 NVIDIA 310
+NVIDIA Corporation GeForce 310/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA 310
+NVIDIA Corporation GeForce 310/PCIe/SSE2 supported 3 1 3.3 NVIDIA 310
+NVIDIA Corporation GeForce 310/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA 310
+NVIDIA Corporation GeForce 310M/PCI/SSE2 supported 2 0 3.3 NVIDIA 310M
+NVIDIA Corporation GeForce 310M/PCIe/SSE2 supported 2 0 3.3 NVIDIA 310M
+NVIDIA Corporation GeForce 315/PCI/SSE2 supported 3 1 3.3 NVIDIA 315
+NVIDIA Corporation GeForce 315/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA 315
+NVIDIA Corporation GeForce 315/PCIe/SSE2 supported 3 1 3.3 NVIDIA 315
+NVIDIA Corporation GeForce 315/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA 315
+NVIDIA Corporation GeForce 315M/PCI/SSE2 supported 2 0 3.3 NVIDIA 310M
+NVIDIA Corporation GeForce 315M/PCIe/SSE2 supported 2 0 3.3 NVIDIA 310M
+NVIDIA Corporation GeForce 320M/PCI/SSE2 supported 2 0 3.3 NVIDIA 320M
+NVIDIA Corporation GeForce 320M/integrated/SSE2 supported 2 0 3.3 NVIDIA 320M
+NVIDIA Corporation GeForce 405/PCI/SSE2 supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 405/PCI/SSE2/3DNOW! supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 405/PCIe/SSE2 supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 405/PCIe/SSE2/3DNOW! supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 410M/PCI/SSE2 supported 3 0 0 NVIDIA 410M
+NVIDIA Corporation GeForce 410M/PCIe/SSE2 supported 3 0 0 NVIDIA 410M
+NVIDIA Corporation GeForce 505/PCIe/SSE2 supported 3 0 0 NVIDIA 505
+NVIDIA Corporation GeForce 510/PCI/SSE2 supported 3 0 0 NVIDIA 510
+NVIDIA Corporation GeForce 510/PCIe/SSE2 supported 3 0 0 NVIDIA 510
+NVIDIA Corporation GeForce 605/PCI/SSE2 supported 3 1 4.3 NVIDIA 605
+NVIDIA Corporation GeForce 605/PCIe/SSE2 supported 3 1 4.3 NVIDIA 605
+NVIDIA Corporation GeForce 605/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA 605
+NVIDIA Corporation GeForce 610/PCIe/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100 nForce 400/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100 nForce 400/integrated/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100 nForce 400/integrated/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100 nForce 405/PCI/SSE2 supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 6100 nForce 405/PCI/SSE2/3DNOW! supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 6100 nForce 405/integrated/SSE2 supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 6100 nForce 405/integrated/SSE2/3DNOW! supported 3 0 3.3 NVIDIA 405
+NVIDIA Corporation GeForce 6100 nForce 420/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100 nForce 430/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100/PCI/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100/integrated/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6100/integrated/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 610M/PCI/SSE2 supported 3 1 4.3 NVIDIA 610M
+NVIDIA Corporation GeForce 610M/PCIe/SSE2 supported 3 1 4.3 NVIDIA 610M
+NVIDIA Corporation GeForce 615/PCIe/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150 LE/PCI/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150 LE/integrated/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150 LE/integrated/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150 SE/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150/integrated/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150/integrated/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6150SE/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA Corporation GeForce 6200 A-LE/AGP/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 A-LE/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 A-LE/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 A-LE/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 LE/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 LE/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 LE/PCIe/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 LE/PCIe/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCIe/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCIe/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/AGP/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/PCIe/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200/PCIe/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCIe/SSE2 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCIe/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA Corporation GeForce 6500/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 6500
+NVIDIA Corporation GeForce 6500/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6500
+NVIDIA Corporation GeForce 6500/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6500
+NVIDIA Corporation GeForce 6500/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6500
+NVIDIA Corporation GeForce 6600 GT/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 GT/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 GT/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 GT/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 LE/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 LE/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 LE/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 LE/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600 LE/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6600/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6610 XL/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6610 XL/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA Corporation GeForce 6700 XL/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 6700
+NVIDIA Corporation GeForce 6700 XL/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 6700
+NVIDIA Corporation GeForce 6800 GS/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GS/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GS/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GS/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GT/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GT/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GT/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 GT/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 LE/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 LE/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 LE/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 Ultra/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 Ultra/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 Ultra/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 Ultra/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 Ultra/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800 XT/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 6800/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2 supported 3 1 4.3 NVIDIA 610M
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW! supported 3 1 4.3 NVIDIA 610M
+NVIDIA Corporation GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7025 / nForce 630a/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 620i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 630i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 610i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 610i/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 620i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 620i/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 630i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 / nForce 630i/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/integrated/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA Corporation GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 / nForce 630i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 / nForce 630i/integrated/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 GS/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 GS/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 GS/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7100 GS/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 710A/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 710M/PCIe/SSE2 supported 3 0 4.3 NVIDIA 710M
+NVIDIA Corporation GeForce 7150 / nForce 630i/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7150M / nForce 630M/integrated/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA Corporation GeForce 7300 GS/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GS/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GS/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GS/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/AGP/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 GT/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 LE/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 LE/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 LE/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 LE/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7300 SE/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7350 LE/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7350 LE/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7350 LE/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA Corporation GeForce 7500 LE/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7500
+NVIDIA Corporation GeForce 7500 LE/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7500
+NVIDIA Corporation GeForce 7500 LE/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7500
+NVIDIA Corporation GeForce 7500 LE/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7500
+NVIDIA Corporation GeForce 7600 GS/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GS/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GS/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GS/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GS/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GS/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7600 LE/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7650 GS/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7650 GS/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7650 GS/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7650 GS/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA Corporation GeForce 7800 GS/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GS/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GS/PCI/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GT/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GT/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GT/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GTX/PCI/SSE2 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GTX/PCIe/SSE2 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7800 GTX/PCIe/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA Corporation GeForce 7900 GS/AGP/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GS/AGP/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GS/PCI/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GS/PCI/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GS/PCIe/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GS/PCIe/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GT/GTO/PCI/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GT/GTO/PCIe/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GT/GTO/PCIe/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GT/PCI/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GTX/PCI/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GTX/PCI/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GTX/PCIe/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7900 GTX/PCIe/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/AGP/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/AGP/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/PCI/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/PCI/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/PCIe/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GT/PCIe/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GX2/PCI/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GX2/PCIe/SSE2 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 7950 GX2/PCIe/SSE2/3DNOW! supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA Corporation GeForce 8100 / nForce 720a/PCI/SSE2 supported 1 0 3.3 NVIDIA GeForce 8100
+NVIDIA Corporation GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8100
+NVIDIA Corporation GeForce 8100 / nForce 720a/integrated/SSE2 supported 1 0 3.3 NVIDIA GeForce 8100
+NVIDIA Corporation GeForce 8100 / nForce 720a/integrated/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8100
+NVIDIA Corporation GeForce 8200/PCI/SSE2 supported 1 0 3.3 NVIDIA GeForce 8200
+NVIDIA Corporation GeForce 8200/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8200
+NVIDIA Corporation GeForce 8200/integrated/SSE2 supported 1 0 3.3 NVIDIA GeForce 8200
+NVIDIA Corporation GeForce 8200/integrated/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8200
+NVIDIA Corporation GeForce 8200M G/PCI/SSE2 supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA Corporation GeForce 8200M G/integrated/SSE2 supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA Corporation GeForce 8200M G/integrated/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA Corporation GeForce 8200M/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA Corporation GeForce 8300 GS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300 GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300 GS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300 GS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300/integrated/SSE2 supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8300/integrated/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400 SE/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400 SE/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400GS/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400GS/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400GS/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400GS/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA Corporation GeForce 8400M G/PCI/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M G/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M G/PCIe/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M G/PCIe/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GS/PCI/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GS/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GT/PCI/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8400M GT/PCIe/SSE2 supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA Corporation GeForce 8500 GT/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8500
+NVIDIA Corporation GeForce 8500 GT/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8500
+NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8500
+NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8500
+NVIDIA Corporation GeForce 8600 GS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GT/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GTS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600 GTS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600GS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA Corporation GeForce 8600M GS/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GS/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GS/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GS/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GT/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GT/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA Corporation GeForce 8700M GT/PCI/SSE2 supported 2 1 3.3 NVIDIA GeForce 8700M
+NVIDIA Corporation GeForce 8700M GT/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8700M
+NVIDIA Corporation GeForce 8800 GS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GT/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS 512/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS 512/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS 512/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS 512/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTX/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 GTX/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
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+NVIDIA Corporation GeForce 8800 Ultra/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA Corporation GeForce 8800 Ultra/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 8800
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+NVIDIA Corporation GeForce 8800M GTS/PCIe/SSE2 supported 2 1 3.3 NVIDIA GeForce 8800M
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+NVIDIA Corporation GeForce 9100/PCI/SSE2/3DNOW! supported 0 0 3.3 NVIDIA GeForce 9100
+NVIDIA Corporation GeForce 9100/integrated/SSE2 supported 0 0 3.3 NVIDIA GeForce 9100
+NVIDIA Corporation GeForce 9100/integrated/SSE2/3DNOW! supported 0 0 3.3 NVIDIA GeForce 9100
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+NVIDIA Corporation GeForce 9100M G/PCI/SSE2/3DNOW! supported 0 0 3.3 NVIDIA GeForce 9100M
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+NVIDIA Corporation GeForce 9100M G/integrated/SSE2/3DNOW! supported 0 0 3.3 NVIDIA GeForce 9100M
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+NVIDIA Corporation GeForce 9200/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 9200
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+NVIDIA Corporation GeForce 9200/integrated/SSE2/3DNOW! supported 1 0 3.3 NVIDIA GeForce 9200
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+NVIDIA Corporation GeForce 9300 GE/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300
+NVIDIA Corporation GeForce 9300 GE/PCIe/SSE2 supported 1 1 3.3 NVIDIA GeForce 9300
+NVIDIA Corporation GeForce 9300 GE/PCIe/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300
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+NVIDIA Corporation GeForce 9300 GS/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300
+NVIDIA Corporation GeForce 9300 GS/PCIe/SSE2 supported 1 1 3.3 NVIDIA GeForce 9300
+NVIDIA Corporation GeForce 9300 GS/PCIe/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300
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+NVIDIA Corporation GeForce 9300M G/PCIe/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300M
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+NVIDIA Corporation GeForce 9300M GS/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9300M
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+NVIDIA Corporation GeForce 9400 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9400
+NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9400
+NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9400
+NVIDIA Corporation GeForce 9400/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9400
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+NVIDIA Corporation GeForce 9500 GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9500
+NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9500
+NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9500
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+NVIDIA Corporation GeForce 9500 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9500
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9500
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9500
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+NVIDIA Corporation GeForce 9500M GS/PCI/SSE2/3DNOW! supported 1 1 3.3 NVIDIA GeForce 9500M
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+NVIDIA Corporation GeForce 9600 GS/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GS/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GS/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO 512/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO 512/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO 512/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO 512/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GSO/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GT/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9600
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+NVIDIA Corporation GeForce 9600M GS/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 9600M
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+NVIDIA Corporation GeForce 9600M GT/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 9600M
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+NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GeForce 9600M
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+NVIDIA Corporation GeForce 9650M GT/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9600
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+NVIDIA Corporation GeForce 9700M GTS/PCIe/SSE2 supported 0 1 3.3 NVIDIA GeForce 9700M
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+NVIDIA Corporation GeForce 9800 GT/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9800
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+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX+/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX+/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX+/PCIe/SSE2 supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX+/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2 supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GeForce 9800
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+NVIDIA Corporation GeForce FX 5200/AGP/SSE/3DNOW! supported 0 0 2.1 NVIDIA GeForce FX 5200
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+NVIDIA Corporation GeForce FX 5200/AGP/SSE2/3DNOW! supported 0 0 2.1 NVIDIA GeForce FX 5200
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+NVIDIA Corporation GeForce FX 5200LE/AGP/SSE2/3DNOW! supported 0 0 2.1 NVIDIA GeForce FX 5200
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+NVIDIA Corporation GeForce FX 5500/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce FX 5500
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+NVIDIA Corporation GeForce FX 5500/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce FX 5500
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+NVIDIA Corporation GeForce FX 5600XT/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce FX 5600
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+NVIDIA Corporation GeForce FX 5700/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce FX 5700
+NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2 supported 0 1 2.1 NVIDIA GeForce FX 5700
+NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce FX 5700
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+NVIDIA Corporation GeForce FX 5700VE/AGP/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce FX 5700
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+NVIDIA Corporation GeForce FX 5950 Ultra/AGP/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce FX 5900
+NVIDIA Corporation GeForce FX Go5200 32M/64M/AGP/SSE2 supported 0 0 1.5 NVIDIA GeForce FX Go5200
+NVIDIA Corporation GeForce FX Go5200/AGP/SSE2 supported 0 0 1.5 NVIDIA GeForce FX Go5200
+NVIDIA Corporation GeForce FX Go5200/AGP/SSE2/3DNOW! supported 0 0 1.5 NVIDIA GeForce FX Go5200
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+NVIDIA Corporation GeForce FX Go53xx Series/AGP/SSE2 supported 0 0 0 NVIDIA GeForce FX Go5300
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+NVIDIA Corporation GeForce FX Go5650/AGP/SSE2 supported 0 1 2.1 NVIDIA GeForce FX Go5600
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+NVIDIA Corporation GeForce FX Go5700/AGP/SSE2/3DNOW! supported 1 1 1.5 NVIDIA GeForce FX Go5700
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+NVIDIA Corporation GeForce G 103M/PCIe/SSE2 supported 1 1 3.3 NVIDIA G 100M
+NVIDIA Corporation GeForce G 105M/PCI/SSE2 supported 1 1 3.3 NVIDIA G 100M
+NVIDIA Corporation GeForce G 105M/PCIe/SSE2 supported 1 1 3.3 NVIDIA G 100M
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+NVIDIA Corporation GeForce G100/PCI/SSE2/3DNOW! supported 3 1 4.2 NVIDIA G100
+NVIDIA Corporation GeForce G100/PCIe/SSE2 supported 3 1 4.2 NVIDIA G100
+NVIDIA Corporation GeForce G100/PCIe/SSE2/3DNOW! supported 3 1 4.2 NVIDIA G100
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+NVIDIA Corporation GeForce G105M/PCIe/SSE2 supported 1 1 3.3 NVIDIA G 100M
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+NVIDIA Corporation GeForce G205M/integrated/SSE2 supported 1 0 0 NVIDIA G 200M
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+NVIDIA Corporation GeForce G210/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA G210
+NVIDIA Corporation GeForce G210/PCIe/SSE2 supported 3 1 3.3 NVIDIA G210
+NVIDIA Corporation GeForce G210/PCIe/SSE2/3DNOW! supported 3 1 3.3 NVIDIA G210
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+NVIDIA Corporation GeForce G210M/PCIe/SSE2 supported 3 0 3.3 NVIDIA G210M
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+NVIDIA Corporation GeForce GT 120/PCI/SSE2/3DNOW! supported 2 0 3.3 NVIDIA GT 120
+NVIDIA Corporation GeForce GT 120/PCIe/SSE2 supported 2 0 3.3 NVIDIA GT 120
+NVIDIA Corporation GeForce GT 120/PCIe/SSE2/3DNOW! supported 2 0 3.3 NVIDIA GT 120
+NVIDIA Corporation GeForce GT 120M/PCI/SSE2 supported 2 0 3.3 NVIDIA GT 120
+NVIDIA Corporation GeForce GT 120M/PCIe/SSE2 supported 2 0 3.3 NVIDIA GT 120
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+NVIDIA Corporation GeForce GT 130/PCIe/SSE2/3DNOW! supported 2 0 3.3 NVIDIA GT 130
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+NVIDIA Corporation GeForce GT 130M/PCIe/SSE2 supported 3 1 3.3 NVIDIA GT 130M
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+NVIDIA Corporation GeForce GT 140/PCIe/SSE2 supported 2 0 3.3 NVIDIA GT 140
+NVIDIA Corporation GeForce GT 220/PCI/SSE2 supported 2 1 3.3 NVIDIA GT 220
+NVIDIA Corporation GeForce GT 220/PCI/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GT 220
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2 supported 2 1 3.3 NVIDIA GT 220
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GT 220
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+NVIDIA Corporation GeForce GT 220M/PCIe/SSE2 supported 3 1 3.3 NVIDIA GT 220M
+NVIDIA Corporation GeForce GT 230/PCI/SSE2 supported 2 1 3.3 NVIDIA GT 230
+NVIDIA Corporation GeForce GT 230/PCIe/SSE2 supported 2 1 3.3 NVIDIA GT 230
+NVIDIA Corporation GeForce GT 230/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA GT 230
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+NVIDIA Corporation GeForce GT 240/PCI/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GT 240
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2 supported 4 1 3.3 NVIDIA GT 240
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GT 240
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+NVIDIA Corporation GeForce GT 240M/PCI/SSE2/3DNOW! supported 3 1 3.3 NVIDIA GT 240M
+NVIDIA Corporation GeForce GT 240M/PCIe/SSE2 supported 3 1 3.3 NVIDIA GT 240M
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+NVIDIA Corporation GeForce GT 320/PCI/SSE2/3DNOW! supported 3 0 3.3 NVIDIA GT 320
+NVIDIA Corporation GeForce GT 320/PCIe/SSE2 supported 3 0 3.3 NVIDIA GT 320
+NVIDIA Corporation GeForce GT 320/PCIe/SSE2/3DNOW! supported 3 0 3.3 NVIDIA GT 320
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+NVIDIA Corporation GeForce GT 330/PCIe/SSE2/3DNOW! supported 3 0 3.3 NVIDIA GT 330
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+NVIDIA Corporation GeForce GT 340/PCIe/SSE2 supported 3 0 0 NVIDIA GT 340
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+NVIDIA Corporation GeForce GT 415/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 415
+NVIDIA Corporation GeForce GT 415M/PCI/SSE2 supported 3 0 0 NVIDIA 410M
+NVIDIA Corporation GeForce GT 415M/PCIe/SSE2 supported 3 0 0 NVIDIA 410M
+NVIDIA Corporation GeForce GT 420/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 420
+NVIDIA Corporation GeForce GT 420/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 420
+NVIDIA Corporation GeForce GT 420/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 420
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+NVIDIA Corporation GeForce GT 425M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 420M
+NVIDIA Corporation GeForce GT 425M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 420M
+NVIDIA Corporation GeForce GT 430/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 430
+NVIDIA Corporation GeForce GT 430/PCI/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 430
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+NVIDIA Corporation GeForce GT 430/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 430
+NVIDIA Corporation GeForce GT 435M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 430M
+NVIDIA Corporation GeForce GT 435M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 430M
+NVIDIA Corporation GeForce GT 440/PCI/SSE2 supported 4 1 4.3 NVIDIA GT 440
+NVIDIA Corporation GeForce GT 440/PCI/SSE2/3DNOW! supported 4 1 4.3 NVIDIA GT 440
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2 supported 4 1 4.3 NVIDIA GT 440
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2/3DNOW! supported 4 1 4.3 NVIDIA GT 440
+NVIDIA Corporation GeForce GT 445M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 440M
+NVIDIA Corporation GeForce GT 445M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 440M
+NVIDIA Corporation GeForce GT 520/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 520
+NVIDIA Corporation GeForce GT 520/PCI/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 520
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 520
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 520
+NVIDIA Corporation GeForce GT 520M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 520M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 520MX/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 520MX/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 525M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 525M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA Corporation GeForce GT 530/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 530
+NVIDIA Corporation GeForce GT 530/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 530
+NVIDIA Corporation GeForce GT 530/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 530
+NVIDIA Corporation GeForce GT 540M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 540M
+NVIDIA Corporation GeForce GT 540M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 540M
+NVIDIA Corporation GeForce GT 545/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 540
+NVIDIA Corporation GeForce GT 545/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 540
+NVIDIA Corporation GeForce GT 545/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 540
+NVIDIA Corporation GeForce GT 550M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA Corporation GeForce GT 550M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA Corporation GeForce GT 555M/PCI/SSE2 supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA Corporation GeForce GT 555M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2 supported 3 1 4.3 NVIDIA GT 61x
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GT 61x
+NVIDIA Corporation GeForce GT 620/PCI/SSE2 supported 3 0 4.3 NVIDIA GT 62x
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 62x
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2/3DNOW! supported 3 0 4.3 NVIDIA GT 62x
+NVIDIA Corporation GeForce GT 620M/PCI/SSE2 supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA Corporation GeForce GT 620M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA Corporation GeForce GT 625/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 62x
+NVIDIA Corporation GeForce GT 625M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 63x
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2/3DNOW! supported 3 0 4.3 NVIDIA GT 63x
+NVIDIA Corporation GeForce GT 630M/PCI/SSE2 supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA Corporation GeForce GT 630M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA Corporation GeForce GT 635M/PCI/SSE2 supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA Corporation GeForce GT 635M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 64x
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2/3DNOW! supported 3 0 4.3 NVIDIA GT 64x
+NVIDIA Corporation GeForce GT 640M LE/PCI/SSE2 supported 3 0 4.3 NVIDIA GT 640M
+NVIDIA Corporation GeForce GT 640M LE/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 640M
+NVIDIA Corporation GeForce GT 640M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 640M
+NVIDIA Corporation GeForce GT 645/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 64x
+NVIDIA Corporation GeForce GT 645M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 640M
+NVIDIA Corporation GeForce GT 650M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 650M
+NVIDIA Corporation GeForce GT 720M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 720M
+NVIDIA Corporation GeForce GT 730M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 730M
+NVIDIA Corporation GeForce GT 735M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 730M
+NVIDIA Corporation GeForce GT 740M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 740M
+NVIDIA Corporation GeForce GT 750M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 750M
+NVIDIA Corporation GeForce GT620M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA Corporation GeForce GT625M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA Corporation GeForce GTS 150/PCI/SSE2 supported 2 0 0 NVIDIA GTS 150
+NVIDIA Corporation GeForce GTS 160M/PCI/SSE2 supported 2 0 0 NVIDIA GTS 160M
+NVIDIA Corporation GeForce GTS 160M/PCIe/SSE2 supported 2 0 0 NVIDIA GTS 160M
+NVIDIA Corporation GeForce GTS 240/PCI/SSE2 supported 4 1 3.3 NVIDIA GTS 240
+NVIDIA Corporation GeForce GTS 240/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTS 240
+NVIDIA Corporation GeForce GTS 240/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTS 240
+NVIDIA Corporation GeForce GTS 250/PCI/SSE2 supported 4 1 3.3 NVIDIA GTS 250
+NVIDIA Corporation GeForce GTS 250/PCI/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTS 250
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTS 250
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTS 250
+NVIDIA Corporation GeForce GTS 250M/PCI/SSE2 supported 3 0 3.3 NVIDIA GTS 250M
+NVIDIA Corporation GeForce GTS 250M/PCIe/SSE2 supported 3 0 3.3 NVIDIA GTS 250M
+NVIDIA Corporation GeForce GTS 350M/PCI/SSE2 supported 4 1 3.3 NVIDIA GTS 350M
+NVIDIA Corporation GeForce GTS 350M/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTS 350M
+NVIDIA Corporation GeForce GTS 360M/PCI/SSE2 supported 5 1 3.3 NVIDIA GTS 360M
+NVIDIA Corporation GeForce GTS 360M/PCIe/SSE2 supported 5 1 3.3 NVIDIA GTS 360M
+NVIDIA Corporation GeForce GTS 450/PCI/SSE2 supported 4 1 4.3 NVIDIA GTS 450
+NVIDIA Corporation GeForce GTS 450/PCI/SSE2/3DNOW! supported 4 1 4.3 NVIDIA GTS 450
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2 supported 4 1 4.3 NVIDIA GTS 450
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2/3DNOW! supported 4 1 4.3 NVIDIA GTS 450
+NVIDIA Corporation GeForce GTX 260/PCI/SSE2 supported 4 1 3.3 NVIDIA GTX 260
+NVIDIA Corporation GeForce GTX 260/PCI/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTX 260
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTX 260
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTX 260
+NVIDIA Corporation GeForce GTX 260M/PCI/SSE2 supported 3 0 3.3 NVIDIA GTX 260M
+NVIDIA Corporation GeForce GTX 260M/PCIe/SSE2 supported 3 0 3.3 NVIDIA GTX 260M
+NVIDIA Corporation GeForce GTX 275/PCI/SSE2 supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA Corporation GeForce GTX 275/PCI/SSE2/3DNOW! supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2 supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2/3DNOW! supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA Corporation GeForce GTX 280/PCI/SSE2 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 280/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 280/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 280M/PCI/SSE2 supported 3 0 3.3 NVIDIA GTX 280M
+NVIDIA Corporation GeForce GTX 280M/PCIe/SSE2 supported 3 0 3.3 NVIDIA GTX 280M
+NVIDIA Corporation GeForce GTX 285/PCI/SSE2 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 285/PCIe/SSE2 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 285/PCIe/SSE2/3DNOW! supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA Corporation GeForce GTX 285M/PCI/SSE2 supported 3 0 3.3 NVIDIA GTX 280M
+NVIDIA Corporation GeForce GTX 285M/PCIe/SSE2 supported 3 0 3.3 NVIDIA GTX 280M
+NVIDIA Corporation GeForce GTX 295/PCI/SSE2 supported 5 0 3.3 NVIDIA GTX 290
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2 supported 5 0 3.3 NVIDIA GTX 290
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2/3DNOW! supported 5 0 3.3 NVIDIA GTX 290
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 v2/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 460M/PCI/SSE2 supported 4 1 4.3 NVIDIA GTX 460M
+NVIDIA Corporation GeForce GTX 460M/PCIe/SSE2 supported 4 1 4.3 NVIDIA GTX 460M
+NVIDIA Corporation GeForce GTX 465/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA Corporation GeForce GTX 470/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 470
+NVIDIA Corporation GeForce GTX 470/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 470
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 470
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 470
+NVIDIA Corporation GeForce GTX 470M/PCI/SSE2 supported 3 0 4.3 NVIDIA GTX 470M
+NVIDIA Corporation GeForce GTX 480/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 480
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 480
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 480
+NVIDIA Corporation GeForce GTX 480M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 480M
+NVIDIA Corporation GeForce GTX 485M/PCI/SSE2 supported 3 1 4.3 NVIDIA GTX 480M
+NVIDIA Corporation GeForce GTX 485M/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 480M
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA Corporation GeForce GTX 560 SE/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA Corporation GeForce GTX 560M/PCI/SSE2 supported 3 0 4.3 NVIDIA GTX 560M
+NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2 supported 3 0 4.3 NVIDIA GTX 560M
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 570
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 570
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 570
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 570
+NVIDIA Corporation GeForce GTX 570M/PCI/SSE2 supported 5 0 4.3 NVIDIA GTX 570M
+NVIDIA Corporation GeForce GTX 570M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 570M
+NVIDIA Corporation GeForce GTX 580/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 580
+NVIDIA Corporation GeForce GTX 580/PCI/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 580
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 580
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 580
+NVIDIA Corporation GeForce GTX 580M/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 580M
+NVIDIA Corporation GeForce GTX 580M/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 580M
+NVIDIA Corporation GeForce GTX 590/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 590
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 590
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 590
+NVIDIA Corporation GeForce GTX 645/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 64x
+NVIDIA Corporation GeForce GTX 650 Ti BOOST/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650 Ti BOOST/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650 Ti Boost/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650 Ti Boost/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2 supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2/3DNOW! supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 66x
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2/3DNOW! supported 5 0 4.3 NVIDIA GTX 66x
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 66x
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2/3DNOW! supported 5 0 4.3 NVIDIA GTX 66x
+NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 660M
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 67x
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 67x
+NVIDIA Corporation GeForce GTX 670M/PCI/SSE2 supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA Corporation GeForce GTX 675M/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA Corporation GeForce GTX 675MX/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 68x
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2/3DNOW! supported 5 1 4.3 NVIDIA GTX 68x
+NVIDIA Corporation GeForce GTX 680M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 680M
+NVIDIA Corporation GeForce GTX 680MX/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 680M
+NVIDIA Corporation GeForce GTX 690/PCIe/SSE2 supported 5 1 4.3 NVIDIA GTX 69x
+NVIDIA Corporation GeForce GTX 760/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 76x
+NVIDIA Corporation GeForce GTX 760M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 760M
+NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 760M
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 77x
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2/3DNOW! supported 5 0 4.3 NVIDIA GTX 77x
+NVIDIA Corporation GeForce GTX 770M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 770M
+NVIDIA Corporation GeForce GTX 780/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 78x
+NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX 780M
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX TITAN
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2/3DNOW! supported 5 0 4.3 NVIDIA GTX TITAN
+NVIDIA Corporation GeForce GTX Titan/PCIe/SSE2 supported 5 0 4.3 NVIDIA GTX TITAN
+NVIDIA Corporation GeForce Go 6100/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA Corporation GeForce Go 6150/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA Corporation GeForce Go 6150/integrated/SSE2/3DNOW! supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA Corporation GeForce Go 6200/PCI/SSE2 supported 0 0 1.5 NVIDIA GeForce Go 6200
+NVIDIA Corporation GeForce Go 6200/PCI/SSE2/3DNOW! supported 0 0 1.5 NVIDIA GeForce Go 6200
+NVIDIA Corporation GeForce Go 6400/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 6400
+NVIDIA Corporation GeForce Go 6400/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 6400
+NVIDIA Corporation GeForce Go 6600 TE/6200 TE/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6600
+NVIDIA Corporation GeForce Go 6600/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6600
+NVIDIA Corporation GeForce Go 6800 Ultra/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6800
+NVIDIA Corporation GeForce Go 6800/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6800
+NVIDIA Corporation GeForce Go 6800/PCIe/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 6800
+NVIDIA Corporation GeForce Go 7200/PCI/SSE2 supported 1 0 2.1 NVIDIA GeForce Go 7200
+NVIDIA Corporation GeForce Go 7200/PCI/SSE2/3DNOW! supported 1 0 2.1 NVIDIA GeForce Go 7200
+NVIDIA Corporation GeForce Go 7300/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7300
+NVIDIA Corporation GeForce Go 7300/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7300
+NVIDIA Corporation GeForce Go 7300/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7300
+NVIDIA Corporation GeForce Go 7400/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7400
+NVIDIA Corporation GeForce Go 7400/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7400
+NVIDIA Corporation GeForce Go 7400/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7400
+NVIDIA Corporation GeForce Go 7600 GT/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA Corporation GeForce Go 7600/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA Corporation GeForce Go 7600/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA Corporation GeForce Go 7600/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA Corporation GeForce Go 7600/PCIe/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA Corporation GeForce Go 7700/PCI/SSE2 supported 0 1 2.1 NVIDIA GeForce Go 7700
+NVIDIA Corporation GeForce Go 7800 GTX/PCI/SSE2 supported 2 0 0 NVIDIA GeForce Go 7800
+NVIDIA Corporation GeForce Go 7800/PCI/SSE2 supported 2 0 0 NVIDIA GeForce Go 7800
+NVIDIA Corporation GeForce Go 7900 GS/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce Go 7900 GS/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce Go 7900 GS/PCIe/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce Go 7900 GTX/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce Go 7950 GTX/PCI/SSE2 supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce Go 7950 GTX/PCI/SSE2/3DNOW! supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA Corporation GeForce PCX 5300/PCI/SSE2 supported 0 0 1.5 NVIDIA GeForce PCX
+NVIDIA Corporation GeForce PCX 5750/PCI/SSE2 supported 0 0 1.5 NVIDIA GeForce PCX
+NVIDIA Corporation GeForce2 GTS/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 2
+NVIDIA Corporation GeForce2 MX/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 2
+NVIDIA Corporation GeForce2 MX/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 2
+NVIDIA Corporation GeForce2 MX/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 2
+NVIDIA Corporation GeForce3/AGP/SSE2 supported 2 1 2.1 NVIDIA GeForce 3
+NVIDIA Corporation GeForce3/AGP/SSE2/3DNOW! supported 2 1 2.1 NVIDIA GeForce 3
+NVIDIA Corporation GeForce4 420 Go 32M/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 420 Go 32M/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 420 Go 32M/PCI/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 420 Go/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 4200 Go/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 440 Go 64M/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 440 Go 64M/PCI/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 440 Go/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 448 Go/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 4000/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 4000/PCI/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 420/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 420/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440/440SE/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440SE with AGP8X/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 440SE with AGP8X/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 460/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 MX 460/AGP/SSE2/3DNOW! supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 Ti 4200 with AGP8X/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 Ti 4200 with AGP8X/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 Ti 4200/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
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+NVIDIA Corporation GeForce4 Ti 4600/AGP/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA Corporation GeForce4 Ti 4600/PCI/SSE2 supported 0 1 1.5 NVIDIA GeForce 4
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+NVIDIA Corporation ION LE/integrated/SSE2 supported 2 1 3.3 NVIDIA ION b
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+NVIDIA Corporation ION/PCIe/SSE2 supported 2 1 3.3 NVIDIA ION b
+NVIDIA Corporation ION/PCIe/SSE2/3DNOW! supported 2 1 3.3 NVIDIA ION b
+NVIDIA Corporation ION/integrated/SSE2 supported 2 1 3.3 NVIDIA ION b
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+NVIDIA Corporation NVIDIA GeForce Pre-Release Unknown OpenGL Engine supported 2 1 3.3 NVIDIA GeForce Pre-Release
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+NVIDIA Corporation Quadro 2000D/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Corporation Quadro 2000M/PCI/SSE2 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
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+NVIDIA Corporation Quadro 410/PCIe/SSE2 supported 3 0 3.3 NVIDIA 410
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+NVIDIA Corporation Quadro 600/PCIe/SSE2 supported 2 0 4.2 NVIDIA Quadro K600
+NVIDIA Corporation Quadro 600/PCIe/SSE2/3DNOW! supported 2 0 4.2 NVIDIA Quadro K600
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+NVIDIA Corporation Quadro FX 1500/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 1500/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 1500/PCIe/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 1700/PCIe/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 1700M/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 1800/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 1800/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 1800M/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 2000/AGP/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 2500M/PCI/SSE2 supported 2 0 2.1 NVIDIA Quadro FX 2500M
+NVIDIA Corporation Quadro FX 2500M/PCIe/SSE2 supported 2 0 2.1 NVIDIA Quadro FX 2500M
+NVIDIA Corporation Quadro FX 2700M/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 2700M
+NVIDIA Corporation Quadro FX 2700M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 2700M
+NVIDIA Corporation Quadro FX 2800M/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 2800M
+NVIDIA Corporation Quadro FX 2800M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 2800M
+NVIDIA Corporation Quadro FX 3000/AGP/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 3400/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 3500/PCIe/SSE2 supported 2 0 2.1 NVIDIA Quadro FX 3500
+NVIDIA Corporation Quadro FX 3500M/PCI/SSE2 supported 2 0 2.1 NVIDIA Quadro FX 3500
+NVIDIA Corporation Quadro FX 350M/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 3600M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3600
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+NVIDIA Corporation Quadro FX 370 Low Profile/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 370/PCIe/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 3700/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3700
+NVIDIA Corporation Quadro FX 3700/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3700
+NVIDIA Corporation Quadro FX 3700M/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3700
+NVIDIA Corporation Quadro FX 3700M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3700
+NVIDIA Corporation Quadro FX 370M/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 370M/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 380 LP/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 380 LP/PCIe/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 380/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 3800/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3800
+NVIDIA Corporation Quadro FX 3800M/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3800
+NVIDIA Corporation Quadro FX 3800M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 3800
+NVIDIA Corporation Quadro FX 380M/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 380M/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 4500/PCIe/SSE2 supported 3 0 2.1 NVIDIA Quadro FX 4500
+NVIDIA Corporation Quadro FX 4600/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 4800/PCIe/SSE2 supported 3 0 3.1 NVIDIA Quadro FX 4800
+NVIDIA Corporation Quadro FX 500/AGP/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 500/FX 600/AGP/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 500/FX 600/AGP/SSE2/3DNOW! supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 500/FX 600/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 540/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 540/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 550/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX 550/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 560/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 570/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 580/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
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+NVIDIA Corporation Quadro FX 770M/PCIe/SSE2 supported 2 0 3.3 NVIDIA Quadro FX 770M
+NVIDIA Corporation Quadro FX 880M/PCI/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 880M
+NVIDIA Corporation Quadro FX 880M/PCIe/SSE2 supported 3 0 3.3 NVIDIA Quadro FX 880M
+NVIDIA Corporation Quadro FX Go1400/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX Go1400/PCIe/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro FX Go700/AGP/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation Quadro K1000/PCIe/SSE2 supported 2 0 4.2 NVIDIA Quadro K1000
+NVIDIA Corporation Quadro K1000M/PCIe/SSE2 supported 2 0 4.2 NVIDIA Quadro 1000M
+NVIDIA Corporation Quadro K2000/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Corporation Quadro K2000D/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Corporation Quadro K2000M/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Corporation Quadro K3000M/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 3000M
+NVIDIA Corporation Quadro K4000/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 4000
+NVIDIA Corporation Quadro K4000M/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 4000M
+NVIDIA Corporation Quadro K5000/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 50x0 M
+NVIDIA Corporation Quadro K5000M/PCIe/SSE2 supported 3 0 4.2 NVIDIA Quadro 50x0 M
+NVIDIA Corporation Quadro K600/PCIe/SSE2 supported 2 0 4.2 NVIDIA Quadro K600
+NVIDIA Corporation Quadro NVS 110M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 130M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 130M/PCIe/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 135M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 135M/PCIe/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 140M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 140M/PCIe/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 150M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 150M/PCIe/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 160M/PCI/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 160M/PCIe/SSE2 supported 0 1 3.3 NVIDIA Quadro NVS 1xxM
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/PCI/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/integrated/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 210S / NVIDIA GeForce 6150LE/PCI/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 210S/PCI/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 280 PCI-E/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 280 SD/AGP/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 285/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 285/PCIe/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 290/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 290/PCIe/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 290/PCIe/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 295/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 295/PCIe/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 300M/PCI/SSE2 supported 2 0 0 NVIDIA Quadro NVS 300M
+NVIDIA Corporation Quadro NVS 320M/PCI/SSE2 supported 2 0 0 NVIDIA Quadro NVS 320M
+NVIDIA Corporation Quadro NVS 320M/PCIe/SSE2 supported 2 0 0 NVIDIA Quadro NVS 320M
+NVIDIA Corporation Quadro NVS 420/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 420/PCIe/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 420/PCIe/SSE2/3DNOW! supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 450/PCIe/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 510M/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS 55/280 PCI/PCI/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS with AGP8X/AGP/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro NVS/AGP/SSE2 supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Corporation Quadro PCI-E Series/PCI/SSE2 NO MATCH
+NVIDIA Corporation Quadro2 MXR/AGP/SSE2 supported 0 0 1.5 NVIDIA Quadro2
+NVIDIA Corporation Quadro4 380 XGL/AGP/SSE2 supported 0 0 1.5 NVIDIA Quadro4
+NVIDIA Corporation Quadro4 550 XGL/AGP/SSE2 supported 0 0 1.5 NVIDIA Quadro4
+NVIDIA Corporation Quadro4 700 XGL/AGP/SSE2 supported 0 0 1.5 NVIDIA Quadro4
+NVIDIA Corporation Quadro4 980 XGL/AGP/SSE2 supported 0 0 1.5 NVIDIA Quadro4
+NVIDIA Corporation RIVA TNT2/AGP/SSE2 unsupported 0 0 1.5 NVIDIA RIVA TNT
+NVIDIA Corporation RIVA TNT2/AGP/SSE2/3DNOW! unsupported 0 0 1.5 NVIDIA RIVA TNT
+NVIDIA Corporation Stinger/emulated by Quadro FX 500/FX 600/PCI/SSE2 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Corporation nForce 750a SLI/PCI/SSE2 unsupported 0 0 3.3 NVIDIA nForce
+NVIDIA Corporation nForce 750a SLI/integrated/SSE2 unsupported 0 0 3.3 NVIDIA nForce
+NVIDIA Corporation nForce 760i SLI/integrated/SSE2 unsupported 0 0 3.3 NVIDIA nForce
+NVIDIA Corporation nForce 980a/780a SLI/integrated/SSE2 unsupported 0 0 3.3 NVIDIA nForce
+NVIDIA Corporation unknown board/AGP/SSE2 unsupported 0 0 2.1 NVIDIA Generic Unknown
+NVIDIA Corporation unknown board/PCI/SSE2 unsupported 0 0 2.1 NVIDIA Generic Unknown
+NVIDIA Corporation unknown board/PCI/SSE2/3DNOW! unsupported 0 0 2.1 NVIDIA Generic Unknown
+NVIDIA Corporation unknown board/PCIe/SSE2 unsupported 0 0 2.1 NVIDIA Generic Unknown
+NVIDIA D9M supported 1 0 0 NVIDIA D9M
+NVIDIA G 103M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G 105M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G 110M supported 1 1 3.3 NVIDIA G 110M
+NVIDIA G 120M supported 1 1 3.3 NVIDIA G 120M
+NVIDIA G 200 supported 2 1 3.3 NVIDIA G200
+NVIDIA G 205M supported 1 0 0 NVIDIA G 200M
+NVIDIA G 210 supported 3 1 3.3 NVIDIA G210
+NVIDIA G 310M supported 2 0 3.3 NVIDIA G 310M
+NVIDIA G 320M supported 3 0 3.3 NVIDIA GT 320M
+NVIDIA G 405 supported 3 0 3.3 NVIDIA 405
+NVIDIA G 410M supported 3 1 4.2 NVIDIA G 410M
+NVIDIA G 610M supported 3 1 4.3 NVIDIA 610M
+NVIDIA G100 supported 3 1 4.2 NVIDIA G100
+NVIDIA G100M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G102M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G103M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G105M supported 1 1 3.3 NVIDIA G 100M
+NVIDIA G200 supported 2 1 3.3 NVIDIA G200
+NVIDIA G210 supported 3 1 3.3 NVIDIA G210
+NVIDIA G210M supported 3 0 3.3 NVIDIA G210M
+NVIDIA G73 supported 1 0 0 NVIDIA G73
+NVIDIA G84 supported 2 0 0 NVIDIA G84
+NVIDIA G92 supported 3 0 0 NVIDIA G92
+NVIDIA G94 supported 3 0 0 NVIDIA G94
+NVIDIA GT 120 supported 2 0 3.3 NVIDIA GT 120
+NVIDIA GT 120M supported 2 0 3.3 NVIDIA GT 120
+NVIDIA GT 130 supported 2 0 3.3 NVIDIA GT 130
+NVIDIA GT 130M supported 3 1 3.3 NVIDIA GT 130M
+NVIDIA GT 140 supported 2 0 3.3 NVIDIA GT 140
+NVIDIA GT 140M supported 3 1 3.3 NVIDIA GT 140M
+NVIDIA GT 150 supported 2 1 3.3 NVIDIA GT 150
+NVIDIA GT 220 supported 2 1 3.3 NVIDIA GT 220
+NVIDIA GT 220M supported 3 1 3.3 NVIDIA GT 220M
+NVIDIA GT 230 supported 2 1 3.3 NVIDIA GT 230
+NVIDIA GT 230M supported 3 1 3.3 NVIDIA GT 230M
+NVIDIA GT 240 supported 4 1 3.3 NVIDIA GT 240
+NVIDIA GT 240M supported 3 1 3.3 NVIDIA GT 240M
+NVIDIA GT 260M supported 3 1 3.3 NVIDIA GT 260M
+NVIDIA GT 320 supported 3 0 3.3 NVIDIA GT 320
+NVIDIA GT 320M supported 3 0 3.3 NVIDIA GT 320M
+NVIDIA GT 325M supported 3 0 3.3 NVIDIA GT 320M
+NVIDIA GT 330 supported 3 0 3.3 NVIDIA GT 330
+NVIDIA GT 330M supported 3 1 3.3 NVIDIA GT 330M
+NVIDIA GT 335M supported 3 1 3.3 NVIDIA GT 330M
+NVIDIA GT 340 supported 3 0 0 NVIDIA GT 340
+NVIDIA GT 340M supported 4 1 3.3 NVIDIA GT 340M
+NVIDIA GT 415M supported 3 0 0 NVIDIA 410M
+NVIDIA GT 420 supported 3 1 4.3 NVIDIA GT 420
+NVIDIA GT 420M supported 3 1 4.3 NVIDIA GT 420M
+NVIDIA GT 425M supported 3 1 4.3 NVIDIA GT 420M
+NVIDIA GT 430 supported 3 1 4.3 NVIDIA GT 430
+NVIDIA GT 430M supported 3 1 4.3 NVIDIA GT 430M
+NVIDIA GT 435M supported 3 1 4.3 NVIDIA GT 430M
+NVIDIA GT 440 supported 4 1 4.3 NVIDIA GT 440
+NVIDIA GT 440M supported 3 1 4.3 NVIDIA GT 440M
+NVIDIA GT 445M supported 3 1 4.3 NVIDIA GT 440M
+NVIDIA GT 450 supported 4 1 4.3 NVIDIA GT 450
+NVIDIA GT 520 supported 3 1 4.3 NVIDIA GT 520
+NVIDIA GT 520M supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA GT 525M supported 3 1 4.3 NVIDIA GT 520M
+NVIDIA GT 530M supported 3 1 4.3 NVIDIA GT 530M
+NVIDIA GT 540 supported 3 1 4.3 NVIDIA GT 540
+NVIDIA GT 540M supported 3 1 4.3 NVIDIA GT 540M
+NVIDIA GT 550 supported 3 1 4.3 NVIDIA GT 550
+NVIDIA GT 550M supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA GT 555M supported 3 1 4.3 NVIDIA GT 550M
+NVIDIA GT 610 supported 3 1 4.3 NVIDIA GT 61x
+NVIDIA GT 620 supported 3 0 4.3 NVIDIA GT 62x
+NVIDIA GT 620M supported 3 0 4.3 NVIDIA GT 620M
+NVIDIA GT 630 supported 3 0 4.3 NVIDIA GT 63x
+NVIDIA GT 630M supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA GT 635M supported 3 0 4.3 NVIDIA GT 630M
+NVIDIA GT 640 supported 3 0 4.3 NVIDIA GT 64x
+NVIDIA GT 640M supported 3 0 4.3 NVIDIA GT 640M
+NVIDIA GT 650 supported 3 1 4.3 NVIDIA GT 65x
+NVIDIA GT 650M supported 3 0 4.3 NVIDIA GT 650M
+NVIDIA GTS 160M supported 2 0 0 NVIDIA GTS 160M
+NVIDIA GTS 240 supported 4 1 3.3 NVIDIA GTS 240
+NVIDIA GTS 250 supported 4 1 3.3 NVIDIA GTS 250
+NVIDIA GTS 350M supported 4 1 3.3 NVIDIA GTS 350M
+NVIDIA GTS 360 supported 4 1 3.3 NVIDIA GTS 360
+NVIDIA GTS 360M supported 5 1 3.3 NVIDIA GTS 360M
+NVIDIA GTS 450 supported 4 1 4.3 NVIDIA GTS 450
+NVIDIA GTX 260 supported 4 1 3.3 NVIDIA GTX 260
+NVIDIA GTX 270 supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA GTX 275 supported 4 0 3.3 NVIDIA GTX 270
+NVIDIA GTX 280 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA GTX 285 supported 4 1 3.3 NVIDIA GTX 280
+NVIDIA GTX 290 supported 5 0 3.3 NVIDIA GTX 290
+NVIDIA GTX 295 supported 5 0 3.3 NVIDIA GTX 290
+NVIDIA GTX 460 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA GTX 460M supported 4 1 4.3 NVIDIA GTX 460M
+NVIDIA GTX 465 supported 5 1 4.3 NVIDIA GTX 460
+NVIDIA GTX 470 supported 5 1 4.3 NVIDIA GTX 470
+NVIDIA GTX 470M supported 3 0 4.3 NVIDIA GTX 470M
+NVIDIA GTX 480 supported 5 1 4.3 NVIDIA GTX 480
+NVIDIA GTX 480M supported 3 1 4.3 NVIDIA GTX 480M
+NVIDIA GTX 485M supported 3 1 4.3 NVIDIA GTX 480M
+NVIDIA GTX 550 supported 5 1 4.3 NVIDIA GTX 550
+NVIDIA GTX 560 supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA GTX 560 Ti supported 5 1 4.3 NVIDIA GTX 560
+NVIDIA GTX 570 supported 5 1 4.3 NVIDIA GTX 570
+NVIDIA GTX 580 supported 5 1 4.3 NVIDIA GTX 580
+NVIDIA GTX 580M supported 5 1 4.3 NVIDIA GTX 580M
+NVIDIA GTX 590 supported 5 1 4.3 NVIDIA GTX 590
+NVIDIA GTX 650 supported 3 1 4.3 NVIDIA GTX 65x
+NVIDIA GTX 660 supported 5 0 4.3 NVIDIA GTX 66x
+NVIDIA GTX 670 supported 5 1 4.3 NVIDIA GTX 67x
+NVIDIA GTX 670M supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA GTX 675M supported 5 1 4.3 NVIDIA GTX 670M
+NVIDIA GTX 680 supported 5 1 4.3 NVIDIA GTX 68x
+NVIDIA GTX 680M supported 5 0 4.3 NVIDIA GTX 680M
+NVIDIA GTX 690 supported 5 1 4.3 NVIDIA GTX 69x
+NVIDIA GTX 770 supported 5 0 4.3 NVIDIA GTX 77x
+NVIDIA GTX TITAN supported 5 0 4.3 NVIDIA GTX TITAN
+NVIDIA GeForce 2 supported 0 1 1.5 NVIDIA GeForce 2
+NVIDIA GeForce 3 supported 2 1 2.1 NVIDIA GeForce 3
+NVIDIA GeForce 4 supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA GeForce 4 Go supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA GeForce 4 MX supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA GeForce 4 Ti supported 0 1 1.5 NVIDIA GeForce 4
+NVIDIA GeForce 6100 supported 3 1 4.2 NVIDIA GeForce 6100
+NVIDIA GeForce 6200 supported 0 1 2.1 NVIDIA GeForce 6200
+NVIDIA GeForce 6500 supported 1 1 2.1 NVIDIA GeForce 6500
+NVIDIA GeForce 6600 supported 2 1 2.1 NVIDIA GeForce 6600
+NVIDIA GeForce 6700 supported 2 1 2.1 NVIDIA GeForce 6700
+NVIDIA GeForce 6800 supported 1 1 2.1 NVIDIA GeForce 6800
+NVIDIA GeForce 7000 supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA GeForce 7000M supported 1 1 2.1 NVIDIA GeForce 7000
+NVIDIA GeForce 7100 supported 1 1 2.1 NVIDIA GeForce 7100
+NVIDIA GeForce 7300 supported 1 1 2.1 NVIDIA GeForce 7300
+NVIDIA GeForce 7500 supported 2 1 2.1 NVIDIA GeForce 7500
+NVIDIA GeForce 7600 supported 2 1 2.1 NVIDIA GeForce 7600
+NVIDIA GeForce 7800 supported 2 1 2.1 NVIDIA GeForce 7800
+NVIDIA GeForce 7900 supported 3 1 2.1 NVIDIA GeForce 7900
+NVIDIA GeForce 8100 supported 1 0 3.3 NVIDIA GeForce 8100
+NVIDIA GeForce 8200 supported 1 0 3.3 NVIDIA GeForce 8200
+NVIDIA GeForce 8200M supported 1 0 3.3 NVIDIA GeForce 8200M
+NVIDIA GeForce 8300 supported 3 1 3.3 NVIDIA GeForce 8300
+NVIDIA GeForce 8400 supported 2 1 3.3 NVIDIA GeForce 8400
+NVIDIA GeForce 8400M supported 1 1 3.3 NVIDIA GeForce 8400M
+NVIDIA GeForce 8500 supported 2 1 3.3 NVIDIA GeForce 8500
+NVIDIA GeForce 8600 supported 3 1 3.3 NVIDIA GeForce 8600
+NVIDIA GeForce 8600M supported 2 1 3.3 NVIDIA GeForce 8600M
+NVIDIA GeForce 8700 supported 3 0 0 NVIDIA GeForce 8700
+NVIDIA GeForce 8700M supported 2 1 3.3 NVIDIA GeForce 8700M
+NVIDIA GeForce 8800 supported 3 1 3.3 NVIDIA GeForce 8800
+NVIDIA GeForce 8800M supported 2 1 3.3 NVIDIA GeForce 8800M
+NVIDIA GeForce 9100 supported 0 0 3.3 NVIDIA GeForce 9100
+NVIDIA GeForce 9100M supported 0 0 3.3 NVIDIA GeForce 9100M
+NVIDIA GeForce 9200 supported 1 0 3.3 NVIDIA GeForce 9200
+NVIDIA GeForce 9200M supported 1 0 3.3 NVIDIA GeForce 9200M
+NVIDIA GeForce 9300 supported 1 1 3.3 NVIDIA GeForce 9300
+NVIDIA GeForce 9300M supported 1 1 3.3 NVIDIA GeForce 9300M
+NVIDIA GeForce 9400 supported 3 1 3.3 NVIDIA GeForce 9400
+NVIDIA GeForce 9400M supported 2 1 3.3 NVIDIA GeForce 9400M
+NVIDIA GeForce 9500 supported 3 1 3.3 NVIDIA GeForce 9500
+NVIDIA GeForce 9500M supported 1 1 3.3 NVIDIA GeForce 9500M
+NVIDIA GeForce 9600 supported 3 1 3.3 NVIDIA GeForce 9600
+NVIDIA GeForce 9600M supported 2 1 3.3 NVIDIA GeForce 9600M
+NVIDIA GeForce 9700M supported 0 1 3.3 NVIDIA GeForce 9700M
+NVIDIA GeForce 9800 supported 3 1 3.3 NVIDIA GeForce 9800
+NVIDIA GeForce 9800M supported 2 1 3.3 NVIDIA GeForce 9800M
+NVIDIA GeForce FX 5200 supported 0 0 2.1 NVIDIA GeForce FX 5200
+NVIDIA GeForce FX 5500 supported 0 1 2.1 NVIDIA GeForce FX 5500
+NVIDIA GeForce FX 5600 supported 1 1 2.1 NVIDIA GeForce FX 5600
+NVIDIA GeForce FX 5700 supported 0 1 2.1 NVIDIA GeForce FX 5700
+NVIDIA GeForce FX 5900 supported 1 1 2.1 NVIDIA GeForce FX 5900
+NVIDIA GeForce FX Go5100 supported 3 0 0 NVIDIA 510
+NVIDIA GeForce FX Go5200 supported 0 0 1.5 NVIDIA GeForce FX Go5200
+NVIDIA GeForce FX Go5600 supported 0 1 2.1 NVIDIA GeForce FX Go5600
+NVIDIA GeForce FX Go5700 supported 1 1 1.5 NVIDIA GeForce FX Go5700
+NVIDIA GeForce Go 6 supported 1 0 0 NVIDIA GeForce Go 6
+NVIDIA GeForce Go 6100 supported 0 1 2.1 NVIDIA GeForce Go 6100
+NVIDIA GeForce Go 6200 supported 0 0 1.5 NVIDIA GeForce Go 6200
+NVIDIA GeForce Go 6400 supported 1 1 2.1 NVIDIA GeForce Go 6400
+NVIDIA GeForce Go 6600 supported 0 1 2.1 NVIDIA GeForce Go 6600
+NVIDIA GeForce Go 6800 supported 0 1 2.1 NVIDIA GeForce Go 6800
+NVIDIA GeForce Go 7200 supported 1 0 2.1 NVIDIA GeForce Go 7200
+NVIDIA GeForce Go 7300 supported 1 1 2.1 NVIDIA GeForce Go 7300
+NVIDIA GeForce Go 7400 supported 1 1 2.1 NVIDIA GeForce Go 7400
+NVIDIA GeForce Go 7600 supported 1 1 2.1 NVIDIA GeForce Go 7600
+NVIDIA GeForce Go 7700 supported 0 1 2.1 NVIDIA GeForce Go 7700
+NVIDIA GeForce Go 7800 supported 2 0 0 NVIDIA GeForce Go 7800
+NVIDIA GeForce Go 7900 supported 1 1 2.1 NVIDIA GeForce Go 7900
+NVIDIA GeForce PCX supported 0 0 1.5 NVIDIA GeForce PCX
+NVIDIA Generic unsupported 0 0 2.1 NVIDIA Generic
+NVIDIA ION supported 2 1 3.3 NVIDIA ION a
+NVIDIA MCP61 supported 1 0 2.1 NVIDIA MCP61
+NVIDIA NV34 supported 0 0 0 NVIDIA NV34
+NVIDIA PCI unsupported 0 0 2.1 NVIDIA PCI
+NVIDIA Quadro 2000 supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Quadro 2000 M/D supported 3 0 4.2 NVIDIA Quadro 2000 M/D
+NVIDIA Quadro 3000M supported 3 0 4.2 NVIDIA Quadro 3000M
+NVIDIA Quadro 400 supported 2 0 3.3 NVIDIA Quadro 400
+NVIDIA Quadro 4000 supported 3 0 4.2 NVIDIA Quadro 4000
+NVIDIA Quadro 4000M supported 3 0 4.2 NVIDIA Quadro 4000M
+NVIDIA Quadro 50x0 M supported 3 0 4.2 NVIDIA Quadro 50x0 M
+NVIDIA Quadro 600 supported 2 0 4.2 NVIDIA Quadro 600
+NVIDIA Quadro 6000 supported 3 0 0 NVIDIA Quadro 6000
+NVIDIA Quadro FX supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Quadro FX 1500M supported 1 0 2.1 NVIDIA Quadro FX 1500M
+NVIDIA Quadro FX 1800 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Quadro FX 2500M supported 2 0 2.1 NVIDIA Quadro FX 2500M
+NVIDIA Quadro FX 2700M supported 3 0 3.3 NVIDIA Quadro FX 2700M
+NVIDIA Quadro FX 2800M supported 3 0 3.3 NVIDIA Quadro FX 2800M
+NVIDIA Quadro FX 3500 supported 2 0 2.1 NVIDIA Quadro FX 3500
+NVIDIA Quadro FX 3700 supported 3 0 3.3 NVIDIA Quadro FX 3700
+NVIDIA Quadro FX 3800 supported 3 0 3.3 NVIDIA Quadro FX 3800
+NVIDIA Quadro FX 4500 supported 3 0 2.1 NVIDIA Quadro FX 4500
+NVIDIA Quadro FX 4800 supported 3 0 3.1 NVIDIA Quadro FX 4800
+NVIDIA Quadro FX 550 supported 1 0 3.3 NVIDIA Quadro FX
+NVIDIA Quadro FX 770M supported 2 0 3.3 NVIDIA Quadro FX 770M
+NVIDIA Quadro FX 880M supported 3 0 3.3 NVIDIA Quadro FX 880M
+NVIDIA Quadro NVS supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Quadro NVS 1xxM supported 0 0 4.2 NVIDIA Quadro NVS
+NVIDIA Quadro NVS 4200M supported 2 0 4.2 NVIDIA Quadro NVS 4200M
+NVIDIA Quadro2 supported 0 0 1.5 NVIDIA Quadro2
+NVIDIA nForce unsupported 0 0 3.3 NVIDIA nForce
+Oracle VirtualBox Graphics supported 0 1 2.1 Oracle
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon Barts XT Prototype OpenGL Engine supported 3 1 2.1 AMD BARTS (HD 6800)
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 2600 OpenGL Engine supported 2 1 4 ATI Radeon HD 2600
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 2600 PRO OpenGL Engine supported 2 1 4 ATI Radeon HD 2600
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 4670 OpenGL Engine supported 3 1 4 ATI Radeon HD 4600
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 4850 OpenGL Engine supported 3 1 4 ATI Radeon HD 4800
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5670 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5600
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5750 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5700
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5770 OpenGL Engine supported 3 1 4.2 ATI Radeon HD 5700
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6630M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6600
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6750M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6700
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6770M OpenGL Engine supported 3 1 4.2 ATI Radeon HD 6700
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6970M OpenGL Engine supported 5 1 4.2 ATI Radeon HD 6900
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon X1600 OpenGL Engine supported 2 1 2.1 ATI Radeon X1600
+Parallels and Intel Inc. Parallels using Intel GMA X3100 OpenGL Engine supported 1 1 2.1 Intel X3100
+Parallels and Intel Inc. Parallels using Intel HD Graphics 3000 OpenGL Engine supported 3 1 3.1 Intel HD Graphics 3000
+Parallels and Intel Inc. Parallels using Intel HD Graphics 4000 OpenGL Engine supported 3 1 4.2 Intel HD Graphics 4000
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 320M OpenGL Engine supported 2 0 3.3 NVIDIA 320M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 8800 GS OpenGL Engine supported 3 1 3.3 NVIDIA GeForce 8800
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9400 OpenGL Engine supported 3 1 3.3 NVIDIA GeForce 9400
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9400M OpenGL Engine supported 2 1 3.3 NVIDIA GeForce 9400M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9600M GT OpenGL Engine supported 2 1 3.3 NVIDIA GeForce 9600M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 130 OpenGL Engine supported 2 0 3.3 NVIDIA GT 130
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 330M OpenGL Engine supported 3 1 3.3 NVIDIA GT 330M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 640 OpenGL Engine supported 3 0 4.3 NVIDIA GT 64x
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 640M OpenGL Engine supported 3 0 4.3 NVIDIA GT 640M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 650M OpenGL Engine supported 3 0 4.3 NVIDIA GT 650M
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 570 OpenGL Engine supported 5 1 4.3 NVIDIA GTX 570
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 660 OpenGL Engine supported 5 0 4.3 NVIDIA GTX 66x
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 660 Ti OpenGL Engine supported 5 0 4.3 NVIDIA GTX 66x
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 670 OpenGL Engine supported 5 1 4.3 NVIDIA GTX 67x
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 680MX OpenGL Engine supported 5 0 4.3 NVIDIA GTX 680M
+PowerVR SGX545 supported 1 1 3 PowerVR SGX545
+S3 unsupported 0 1 1.4 S3
+S3 Graphics K8M800/MMX/K3D unsupported 0 1 1.4 S3
+S3 Graphics KM400/KN400/MMX/SSE unsupported 0 1 1.4 S3
+S3 Graphics P8M800/MMX/SSE unsupported 0 1 1.4 S3
+S3 Graphics Unknown Device/MMX/SSE unsupported 0 1 1.4 S3
+S3 Graphics VIA/S3G UniChrome IGP/MMX/SSE unsupported 0 1 1.4 S3
+S3 Graphics VIA/S3G UniChrome Pro IGP/MMX/SSE unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated ProSavage/Twister unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated S3 Graphics Chrome9 HC unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated S3 Graphics DeltaChrome unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated VIA Chrome9 HC IGP unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated VIA Chrome9 HC3 IGP unsupported 0 1 1.4 S3
+S3 Graphics, Incorporated VIA Chrome9 HD Pro IGP unsupported 0 1 1.4 S3
+SiS unsupported 0 1 1.5 SiS
+SiS 3D-Analyze v2.3 - http://www.tommti-systems.com unsupported 0 1 1.5 SiS
+SiS 650/M650 VGA unsupported 0 1 1.5 SiS
+SiS 650/M650 VGA / MMX/SSE2 /AGP unsupported 0 1 1.5 SiS
+SiS 661 VGA unsupported 0 1 1.5 SiS
+SiS 662 VGA unsupported 0 1 1.5 SiS
+SiS 760 VGA unsupported 0 1 1.5 SiS
+SiS 761GX VGA unsupported 0 1 1.5 SiS
+SiS Mirage Graphics3 unsupported 0 1 1.4 S3
+SiS Xabre VGA unsupported 0 1 1.5 SiS
+Tungsten Graphics, Inc Mesa DRI Intel(R) 845G unsupported 0 1 1.4 Intel 845G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 852GM/855GM unsupported 0 1 1.4 Intel 855GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2 unsupported 0 1 1.4 Intel 855GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 865G unsupported 0 1 1.4 Intel 865G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 865G x86/MMX/SSE2 unsupported 0 1 1.4 Intel 865G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915G unsupported 0 1 1.4 Intel 915G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915G x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM unsupported 0 1 1.4 Intel 915GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM x86/MMX/SSE2 unsupported 0 1 1.4 Intel 915GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G GEM 20091221 2009Q4 x86/MMX/SSE2 supported 0 1 1.4 Intel 945G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G GEM 20100330 DEVELOPMENT x86/MMX/SSE2 supported 0 1 1.4 Intel 945G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G x86/MMX/SSE2 supported 0 1 1.4 Intel 945G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GM GEM 20091221 2009Q4 x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GM x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME supported 0 1 1.4 Intel 945GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME GEM 20091221 2009Q4 x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME x86/MMX/SSE2 supported 0 1 1.4 Intel 945GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GME/GLE x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q GEM 20091221 2009Q4 x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q x86/MMX/SSE2 supported 0 1 2.1 Intel 965
+Tungsten Graphics, Inc Mesa DRI Intel(R) G33 GEM 20091221 2009Q4 x86/MMX/SSE2 unsupported 1 1 1.4 Intel G33
+Tungsten Graphics, Inc Mesa DRI Intel(R) G33 x86/MMX/SSE2 unsupported 1 1 1.4 Intel G33
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel G41
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 GEM 20100330 DEVELOPMENT x86/MMX/SSE2 supported 1 1 2.1 Intel G41
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 x86/MMX/SSE2 supported 1 1 2.1 Intel G41
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Desktop unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Desktop unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Mobile unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q35 GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q35 x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q45/Q43 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Desktop unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Server unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2 supported 1 1 2.1 Intel Q45/Q43
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R100 (RS200 4437) x86/MMX/SSE2 NO-TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) x86/MMX/SSE2 TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5960) x86/MMX+/3DNow!+/SSE2 TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5960) x86/MMX/SSE2 TCL DRI2 unsupported 1 1 3 Mesa
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5961) x86/MMX/SSE2 TCL DRI2 unsupported 1 1 3 Mesa
+VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE; supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on SVGA3D; build: RELEASE; supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on i915 (chipset: 945GME) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x209) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x300) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x301) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x302) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 256 bits) supported 1 1 2.1 Gallium
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits) supported 1 1 2.1 Gallium
+X.Org Gallium 0.4 on AMD ARUBA supported 3 1 2.1 AMD ARUBA (HD 6800)
+X.Org Gallium 0.4 on AMD BARTS supported 3 1 2.1 AMD BARTS (HD 6800)
+X.Org Gallium 0.4 on AMD CAICOS supported 3 0 0 AMD CAICOS (HD 6400)
+X.Org Gallium 0.4 on AMD CAPE VERDE supported 1 1 2.1 Gallium
+X.Org Gallium 0.4 on AMD CEDAR supported 2 0 2.1 AMD CEDAR (HD 5450)
+X.Org Gallium 0.4 on AMD CYPRESS supported 3 0 0 AMD CYPRESS (HD 5800)
+X.Org Gallium 0.4 on AMD JUNIPER supported 3 0 0 AMD JUNIPER (HD 5700)
+X.Org Gallium 0.4 on AMD PALM supported 1 1 2.1 Gallium
+X.Org Gallium 0.4 on AMD REDWOOD supported 3 0 1.4 AMD REDWOOD (HD 5500/5600)
+X.Org Gallium 0.4 on AMD RS780 supported 0 1 2.1 AMD RS780 (HD 3200)
+X.Org Gallium 0.4 on AMD RS880 supported 0 1 3.2 AMD RS880 (HD 4200)
+X.Org Gallium 0.4 on AMD RV610 supported 1 0 0 AMD RV610 (HD 2400)
+X.Org Gallium 0.4 on AMD RV620 supported 1 0 0 AMD RV620 (HD 3400)
+X.Org Gallium 0.4 on AMD RV630 supported 2 0 0 AMD RV630 (HD 2600)
+X.Org Gallium 0.4 on AMD RV635 supported 3 0 1.4 AMD RV635 (HD 3600)
+X.Org Gallium 0.4 on AMD RV670 supported 3 0 0 AMD RV670 (HD 3800)
+X.Org Gallium 0.4 on AMD RV710 supported 0 1 1.4 AMD RV710 (HD 4300)
+X.Org Gallium 0.4 on AMD RV730 supported 3 0 1.4 AMD RV730 (HD 4600)
+X.Org Gallium 0.4 on AMD RV740 supported 3 0 0 AMD RV740 (HD 4700)
+X.Org Gallium 0.4 on AMD RV770 supported 3 0 0 AMD RV770 (HD 4800)
+X.Org Gallium 0.4 on AMD SUMO supported 3 1 4.1 AMD SUMO
+X.Org Gallium 0.4 on AMD SUMO2 supported 3 1 4.1 AMD SUMO
+X.Org Gallium 0.4 on AMD TURKS supported 3 0 2.1 AMD TURKS (HD 6500/6600)
+X.Org R300 Project Gallium 0.4 on ATI R350 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI R580 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RC410 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RS480 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RS482 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RS600 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RS690 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV350 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV370 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV380 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV410 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV515 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV530 supported 0 1 2.1 ATI R300 (9700)
+X.Org R300 Project Gallium 0.4 on ATI RV570 supported 0 1 2.1 ATI R300 (9700)
+XGI Volari V3 unsupported 0 0 0 XGI
+http://TitaniumGL.tk NVIDIA GeForce GTX 690/3999M VRAM/TitaniumGL/4 THREADs/3D GRAPHICS ACCELERATION supported 5 1 4.3 NVIDIA GTX 69x
+nouveau Gallium 0.4 on NV34 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV42 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV44 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV46 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV49 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV4A supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV4B supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV4C supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV4E supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV50 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV63 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV67 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV84 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV86 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV92 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV94 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV96 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NV98 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVA0 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVA3 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVA5 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVA8 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVAA supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVAC supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVAF supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVC0 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVC1 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVC3 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVC4 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVCE supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVCF supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVD9 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVE4 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVE6 supported 1 1 2.1 Gallium
+nouveau Gallium 0.4 on NVE7 supported 1 1 2.1 Gallium
diff --git a/indra/newview/tests/gpus_seen.txt b/indra/newview/tests/gpus_seen.txt
index 570f92a9b0..a417cb3761 100755
--- a/indra/newview/tests/gpus_seen.txt
+++ b/indra/newview/tests/gpus_seen.txt
@@ -1,73 +1,129 @@
+AMD BARTS (HD 6800)
+AMD BARTS (HD 6800)
+AMD CAICOS (HD 6400)
+AMD CAICOS (HD 6400)
+AMD CAYMAN (HD 6900)
+AMD CEDAR (HD 5450)
+AMD CEDAR (HD 5450)
+AMD JUNIPER (HD 5700)
+AMD PARK
+AMD REDWOOD (HD 5500/5600)
+AMD RS780 (HD 3200)
+AMD RS880 (HD 4200)
+AMD RS880 (HD 4200)
+AMD RV610 (HD 2400)
+AMD RV620 (HD 3400)
+AMD RV630 (HD 2600)
+AMD RV635 (HD 3600)
+AMD RV670 (HD 3800)
+AMD RV710 (HD 4300)
+AMD RV730 (HD 4600)
+AMD RV770 (HD 4800)
+AMD RV790 (HD 4800)
+AMD TURKS (HD 6500/6600)
ATI
-ATI 3D-Analyze
-ATI ASUS A9xxx
+ATI 760G/Radeon 3000
ATI ASUS AH24xx
-ATI ASUS AH26xx
ATI ASUS AH34xx
ATI ASUS AH36xx
ATI ASUS AH46xx
ATI ASUS AX3xx
ATI ASUS AX5xx
-ATI ASUS AX8xx
ATI ASUS EAH38xx
ATI ASUS EAH43xx
ATI ASUS EAH45xx
ATI ASUS EAH48xx
+ATI ASUS EAH54xx
ATI ASUS EAH57xx
ATI ASUS EAH58xx
-ATI ASUS X1xxx
-ATI All-in-Wonder 9xxx
+ATI ASUS EAH64xx
+ATI ASUS EAH65xx
+ATI ASUS EAH66xx
+ATI ASUS EAH67xx
+ATI ASUS EAH68xx
+ATI ASUS EAH69xx
+ATI ASUS EAH6xxx
+ATI ASUS EAH77xx
+ATI ASUS HD7700
+ATI ASUS Radeon X1xxx
ATI All-in-Wonder HD
ATI All-in-Wonder PCI-E
-ATI All-in-Wonder X1800
-ATI All-in-Wonder X1900
-ATI All-in-Wonder X600
-ATI All-in-Wonder X800
-ATI Diamond X1xxx
ATI Display Adapter
ATI FireGL
ATI FireGL 5200
ATI FireGL 5xxx
ATI FireMV
-ATI Generic
-ATI Hercules 9800
+ATI FirePro 2000
+ATI FirePro 4000
+ATI FirePro M
+ATI FirePro M3900
+ATI FirePro M5800
+ATI FirePro M7740
+ATI FirePro M7820
+ATI Geforce 9500 GT
+ATI Geforce 9600 GT
+ATI Geforce 9800 GT
ATI IGP 340M
-ATI M52
-ATI M54
-ATI M56
-ATI M71
-ATI M72
-ATI M76
ATI Mobility Radeon
+ATI Mobility Radeon 4100
+ATI Mobility Radeon 4100
ATI Mobility Radeon 7xxx
ATI Mobility Radeon 9600
ATI Mobility Radeon 9700
ATI Mobility Radeon 9800
ATI Mobility Radeon HD 2300
+ATI Mobility Radeon HD 2300
+ATI Mobility Radeon HD 2400
ATI Mobility Radeon HD 2400
ATI Mobility Radeon HD 2600
+ATI Mobility Radeon HD 2600
ATI Mobility Radeon HD 2700
ATI Mobility Radeon HD 3400
+ATI Mobility Radeon HD 3400
+ATI Mobility Radeon HD 3600
ATI Mobility Radeon HD 3600
ATI Mobility Radeon HD 3800
ATI Mobility Radeon HD 4200
+ATI Mobility Radeon HD 4200
ATI Mobility Radeon HD 4300
ATI Mobility Radeon HD 4500
ATI Mobility Radeon HD 4600
ATI Mobility Radeon HD 4800
+ATI Mobility Radeon HD 5100
+ATI Mobility Radeon HD 5100
+ATI Mobility Radeon HD 5300
+ATI Mobility Radeon HD 530v
+ATI Mobility Radeon HD 5400
ATI Mobility Radeon HD 5400
+ATI Mobility Radeon HD 540v
+ATI Mobility Radeon HD 545v
+ATI Mobility Radeon HD 5500
+ATI Mobility Radeon HD 550v
+ATI Mobility Radeon HD 5600
ATI Mobility Radeon HD 5600
+ATI Mobility Radeon HD 560v
+ATI Mobility Radeon HD 565v
+ATI Mobility Radeon HD 5700
+ATI Mobility Radeon HD 6300
+ATI Mobility Radeon HD 6300
+ATI Mobility Radeon HD 6500
+ATI Mobility Radeon HD 6500M
ATI Mobility Radeon X1xxx
ATI Mobility Radeon X2xxx
ATI Mobility Radeon X3xx
ATI Mobility Radeon X6xx
ATI Mobility Radeon X7xx
ATI Mobility Radeon Xxxx
-ATI RV380
+ATI Mobility Radeon Xxxx
+ATI R300 (9700)
+ATI RV410 (X700)
ATI RV530
+ATI Radeon
ATI Radeon 2100
ATI Radeon 3000
ATI Radeon 3100
+ATI Radeon 3100
+ATI Radeon 5xxx
ATI Radeon 7000
ATI Radeon 7xxx
ATI Radeon 8xxx
@@ -79,189 +135,630 @@ ATI Radeon 9600
ATI Radeon 9700
ATI Radeon 9800
ATI Radeon HD 2300
+ATI Radeon HD 2300
+ATI Radeon HD 2400
ATI Radeon HD 2400
ATI Radeon HD 2600
ATI Radeon HD 2900
ATI Radeon HD 3000
ATI Radeon HD 3100
ATI Radeon HD 3200
+ATI Radeon HD 3200
ATI Radeon HD 3300
ATI Radeon HD 3400
+ATI Radeon HD 3400
+ATI Radeon HD 3400
+ATI Radeon HD 3500
ATI Radeon HD 3600
+ATI Radeon HD 3700
ATI Radeon HD 3800
ATI Radeon HD 4200
ATI Radeon HD 4300
+ATI Radeon HD 4300
+ATI Radeon HD 4400
+ATI Radeon HD 4500
ATI Radeon HD 4500
ATI Radeon HD 4600
ATI Radeon HD 4700
ATI Radeon HD 4800
+ATI Radeon HD 4800
ATI Radeon HD 5400
+ATI Radeon HD 5400
+ATI Radeon HD 5500
ATI Radeon HD 5500
ATI Radeon HD 5600
ATI Radeon HD 5700
+ATI Radeon HD 5700
ATI Radeon HD 5800
ATI Radeon HD 5900
ATI Radeon HD 6200
+ATI Radeon HD 6200
+ATI Radeon HD 6300
ATI Radeon HD 6300
+ATI Radeon HD 6300
+ATI Radeon HD 6300M
+ATI Radeon HD 6400
+ATI Radeon HD 64xx
+ATI Radeon HD 64xx
ATI Radeon HD 6500
+ATI Radeon HD 65xx
+ATI Radeon HD 65xx
+ATI Radeon HD 6600
+ATI Radeon HD 66xx
+ATI Radeon HD 6700
+ATI Radeon HD 6700
+ATI Radeon HD 6700M
ATI Radeon HD 6800
ATI Radeon HD 6900
-ATI Radeon OpenGL
-ATI Radeon RV250
-ATI Radeon RV600
-ATI Radeon RX9550
-ATI Radeon VE
+ATI Radeon HD 6900
+ATI Radeon HD 7200
+ATI Radeon HD 7300
+ATI Radeon HD 7300
+ATI Radeon HD 7400
+ATI Radeon HD 7400
+ATI Radeon HD 7500
+ATI Radeon HD 7600
+ATI Radeon HD 7700
+ATI Radeon HD 7800
+ATI Radeon HD 7900
ATI Radeon X1000
ATI Radeon X1200
ATI Radeon X1300
ATI Radeon X13xx
ATI Radeon X1400
ATI Radeon X1500
+ATI Radeon X15xx
ATI Radeon X1600
ATI Radeon X16xx
-ATI Radeon X1700
+ATI Radeon X17xx
ATI Radeon X1800
+ATI Radeon X18xx
+ATI Radeon X1900
ATI Radeon X1900
ATI Radeon X19xx
ATI Radeon X1xxx
+ATI Radeon X1xxx
+ATI Radeon X1xxx
+ATI Radeon X1xxx
+ATI Radeon X2xxx
+ATI Radeon X2xxx
ATI Radeon X300
ATI Radeon X500
+ATI Radeon X500
+ATI Radeon X500
ATI Radeon X600
ATI Radeon X700
-ATI Radeon X7xx
ATI Radeon X800
ATI Radeon Xpress
+ATI Radeon Xpress
ATI Rage 128
+ATI Technologies
ATI Technologies Inc.
-ATI Technologies Inc. x86
-ATI Technologies Inc. x86/SSE2
-ATI Technologies Inc. x86/SSE2
+ATI Technologies Inc. (DNA-AMD GFX) AMD Radeon HD 6290 Graphics
+ATI Technologies Inc. (DNA-ATi 5.1.7.5x32) ATI Mobility Radeon HD 2
ATI Technologies Inc. (Vista) ATI Mobility Radeon HD 5730
+ATI Technologies Inc. (Vista) ATI Mobility Radeon HD 5870
+ATI Technologies Inc. 128MB ATI RADEON X600 SE
+ATI Technologies Inc. 128MB ATI RADEON X600 SE x86/SSE2
+ATI Technologies Inc. 128MB ATI Radeon X1300
+ATI Technologies Inc. 128MB ATI Radeon X1300 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. 128MB ATI Radeon X1300 x86/SSE2
+ATI Technologies Inc. 256MB ATI RADEON X600
+ATI Technologies Inc. 256MB ATI Radeon X1300PRO
+ATI Technologies Inc. 256MB ATI Radeon X1300PRO x86/MMX/3DNow!/SSE2
ATI Technologies Inc. 256MB ATI Radeon X1300PRO x86/SSE2
+ATI Technologies Inc. 3DP (ATI RADEON XPRESS 200M)
+ATI Technologies Inc. 3DP Edition v10.04 (Mobility Radeon X1600) x86/SSE2
+ATI Technologies Inc. 7900 MOD - AMD Radeon HD 7400M Series
+ATI Technologies Inc. 7900 MOD - AMD Radeon HD 7640G
+ATI Technologies Inc. ALL-IN-WONDER 9600 SERIES
+ATI Technologies Inc. AMD (ATI) FirePro M5950 (FireGL) Mobility Pro Graphics
+ATI Technologies Inc. AMD (ATI) FirePro M4000 (FireGL V) Mobility Pro Graphics
+ATI Technologies Inc. AMD (ATI) FirePro M5950 (FireGL) Mobility Pro Graphics
+ATI Technologies Inc. AMD (ATI) FirePro M6000 (FireGL V) Mobility Pro Graphics
+ATI Technologies Inc. AMD (ATI) FirePro M8900 (FireGL) Mobility Pro
+ATI Technologies Inc. AMD (ATI) FirePro M8900 (FireGL) Mobility Pro Graphics
+ATI Technologies Inc. AMD (ATI) FirePro M8900 (FireGL) Mobility Pro Graphics
ATI Technologies Inc. AMD 760G
ATI Technologies Inc. AMD 760G
-ATI Technologies Inc. AMD 760G (Microsoft WDDM 1.1)
-ATI Technologies Inc. AMD 780L
+ATI Technologies Inc. AMD 760G (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. AMD FirePro 2270
+ATI Technologies Inc. AMD FirePro 2460
+ATI Technologies Inc. AMD FirePro M2000
+ATI Technologies Inc. AMD FirePro M3900
+ATI Technologies Inc. AMD FirePro M4000
+ATI Technologies Inc. AMD FirePro M5950
+ATI Technologies Inc. AMD FirePro M5950 Mobility Professional Graphics
+ATI Technologies Inc. AMD FirePro M5950 Mobility Professional Graphics
+ATI Technologies Inc. AMD FirePro V3900
+ATI Technologies Inc. AMD FirePro V3900 (ATI FireGL)
+ATI Technologies Inc. AMD FirePro V4900
+ATI Technologies Inc. AMD FirePro V4900 (ATI FireGL)
+ATI Technologies Inc. AMD FirePro V4900 (FireGL V)
+ATI Technologies Inc. AMD FirePro V4900 (FireGL V) Graphics Adapter
+ATI Technologies Inc. AMD FirePro V5900
+ATI Technologies Inc. AMD FirePro V5900 (ATI FireGL)
+ATI Technologies Inc. AMD FirePro V5900 (FireGL V)
+ATI Technologies Inc. AMD FirePro V5900 (FireGL V) Graphics Adapter
+ATI Technologies Inc. AMD FirePro V7900
+ATI Technologies Inc. AMD FirePro V7900 (ATI FireGL)
+ATI Technologies Inc. AMD FirePro V7900 (FireGL V)
+ATI Technologies Inc. AMD FirePro V7900 (FireGL V) Graphics Adapter
+ATI Technologies Inc. AMD FirePro W5000 (FireGL V)
+ATI Technologies Inc. AMD FirePro W9000 (FireGL V)
ATI Technologies Inc. AMD M860G with ATI Mobility Radeon 4100
ATI Technologies Inc. AMD M860G with ATI Mobility Radeon 4100
ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200
ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200
+ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4200
+ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4225
ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4250
ATI Technologies Inc. AMD M880G with ATI Mobility Radeon HD 4250
ATI Technologies Inc. AMD RADEON HD 6350
+ATI Technologies Inc. AMD RADEON HD 6350
ATI Technologies Inc. AMD RADEON HD 6450
ATI Technologies Inc. AMD RADEON HD 6450
+ATI Technologies Inc. AMD RADEON HD 6450A
+ATI Technologies Inc. AMD RADEON HD 6670
ATI Technologies Inc. AMD RADEON HD 6670
+ATI Technologies Inc. AMD RADEON HD 7450
+ATI Technologies Inc. AMD RADEON HD6370D Graphics
+ATI Technologies Inc. AMD RADEON HD6370D Graphics
+ATI Technologies Inc. AMD RADEON HD6410D Graphics
+ATI Technologies Inc. AMD RADEON HD6410D Graphics
+ATI Technologies Inc. AMD RADEON HD6530D Graphics
+ATI Technologies Inc. AMD RADEON HD6550D Graphics
+ATI Technologies Inc. AMD Radeon
+ATI Technologies Inc. AMD Radeon
+ATI Technologies Inc. AMD Radeon (TM) HD 8500M/8700M
+ATI Technologies Inc. AMD Radeon (TM) HD 8500M/8700M
ATI Technologies Inc. AMD Radeon 6600M and 6700M Series
+ATI Technologies Inc. AMD Radeon 6600M and 6700M Series
+ATI Technologies Inc. AMD Radeon 6600M and 6700M Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 5450
+ATI Technologies Inc. AMD Radeon HD 5500 Series
+ATI Technologies Inc. AMD Radeon HD 5500 Series
+ATI Technologies Inc. AMD Radeon HD 5500 Series (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. AMD Radeon HD 6200 series Graphics
ATI Technologies Inc. AMD Radeon HD 6200 series Graphics
+ATI Technologies Inc. AMD Radeon HD 6250
ATI Technologies Inc. AMD Radeon HD 6250 Graphics
ATI Technologies Inc. AMD Radeon HD 6250 Graphics
+ATI Technologies Inc. AMD Radeon HD 6250M
+ATI Technologies Inc. AMD Radeon HD 6250M
+ATI Technologies Inc. AMD Radeon HD 6290
+ATI Technologies Inc. AMD Radeon HD 6290 Graphics
ATI Technologies Inc. AMD Radeon HD 6290 Graphics
+ATI Technologies Inc. AMD Radeon HD 6290M
+ATI Technologies Inc. AMD Radeon HD 6290M
ATI Technologies Inc. AMD Radeon HD 6300 series Graphics
ATI Technologies Inc. AMD Radeon HD 6300 series Graphics
ATI Technologies Inc. AMD Radeon HD 6300M Series
ATI Technologies Inc. AMD Radeon HD 6300M Series
+ATI Technologies Inc. AMD Radeon HD 6310
+ATI Technologies Inc. AMD Radeon HD 6310
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics
ATI Technologies Inc. AMD Radeon HD 6310 Graphics
ATI Technologies Inc. AMD Radeon HD 6310 Graphics
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Engineering Sample - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Microsoft Corporation - WDDM v1.3)
+ATI Technologies Inc. AMD Radeon HD 6310 Graphics (Microsoft Corporation- WDDM v1.20)
ATI Technologies Inc. AMD Radeon HD 6310M
ATI Technologies Inc. AMD Radeon HD 6310M
+ATI Technologies Inc. AMD Radeon HD 6320
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics
+ATI Technologies Inc. AMD Radeon HD 6320 Graphic
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics
+ATI Technologies Inc. AMD Radeon HD 6320 Graphics (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 6320 series Graphics
+ATI Technologies Inc. AMD Radeon HD 6320 series Graphics
+ATI Technologies Inc. AMD Radeon HD 6320M
ATI Technologies Inc. AMD Radeon HD 6330M
-ATI Technologies Inc. AMD Radeon HD 6330M
ATI Technologies Inc. AMD Radeon HD 6350
+ATI Technologies Inc. AMD Radeon HD 6350
+ATI Technologies Inc. AMD Radeon HD 6370D
ATI Technologies Inc. AMD Radeon HD 6370M
ATI Technologies Inc. AMD Radeon HD 6370M
+ATI Technologies Inc. AMD Radeon HD 6380G
+ATI Technologies Inc. AMD Radeon HD 6400 Series
ATI Technologies Inc. AMD Radeon HD 6400M Series
-ATI Technologies Inc. AMD Radeon HD 6400M Series
+ATI Technologies Inc. AMD Radeon HD 6410D
+ATI Technologies Inc. AMD Radeon HD 6410D
+ATI Technologies Inc. AMD Radeon HD 6410D Graphics
+ATI Technologies Inc. AMD Radeon HD 6410D Graphics
ATI Technologies Inc. AMD Radeon HD 6450
ATI Technologies Inc. AMD Radeon HD 6450
+ATI Technologies Inc. AMD Radeon HD 6450 (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6450 Graphics
+ATI Technologies Inc. AMD Radeon HD 6450A
+ATI Technologies Inc. AMD Radeon HD 6450A Graphics
+ATI Technologies Inc. AMD Radeon HD 6450M
+ATI Technologies Inc. AMD Radeon HD 6450M
ATI Technologies Inc. AMD Radeon HD 6470M
ATI Technologies Inc. AMD Radeon HD 6470M
+ATI Technologies Inc. AMD Radeon HD 6470M/7400M Series
+ATI Technologies Inc. AMD Radeon HD 6480G
+ATI Technologies Inc. AMD Radeon HD 6480M
ATI Technologies Inc. AMD Radeon HD 6490M
-ATI Technologies Inc. AMD Radeon HD 6490M
ATI Technologies Inc. AMD Radeon HD 6500 Series
+ATI Technologies Inc. AMD Radeon HD 6500 Series
+ATI Technologies Inc. AMD Radeon HD 6500 series graphics
ATI Technologies Inc. AMD Radeon HD 6500M Series
ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series
ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series
+ATI Technologies Inc. AMD Radeon HD 6500M/5600/5700 Series
+ATI Technologies Inc. AMD Radeon HD 6510 Series
+ATI Technologies Inc. AMD Radeon HD 6510 Series
+ATI Technologies Inc. AMD Radeon HD 6520G
+ATI Technologies Inc. AMD Radeon HD 6520G
+ATI Technologies Inc. AMD Radeon HD 6530D
+ATI Technologies Inc. AMD Radeon HD 6530D
+ATI Technologies Inc. AMD Radeon HD 6530D Graphics
+ATI Technologies Inc. AMD Radeon HD 6530D Graphics
ATI Technologies Inc. AMD Radeon HD 6530M
-ATI Technologies Inc. AMD Radeon HD 6530M
+ATI Technologies Inc. AMD Radeon HD 6550A
+ATI Technologies Inc. AMD Radeon HD 6550A
+ATI Technologies Inc. AMD Radeon HD 6550D
+ATI Technologies Inc. AMD Radeon HD 6550D
+ATI Technologies Inc. AMD Radeon HD 6550D Graphics
+ATI Technologies Inc. AMD Radeon HD 6550D Graphics
ATI Technologies Inc. AMD Radeon HD 6550M
ATI Technologies Inc. AMD Radeon HD 6550M
ATI Technologies Inc. AMD Radeon HD 6570
ATI Technologies Inc. AMD Radeon HD 6570
-ATI Technologies Inc. AMD Radeon HD 6570M
+ATI Technologies Inc. AMD Radeon HD 6570 (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6570 (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. AMD Radeon HD 6570M
ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series
ATI Technologies Inc. AMD Radeon HD 6570M/5700 Series
+ATI Technologies Inc. AMD Radeon HD 6570M/5730
+ATI Technologies Inc. AMD Radeon HD 6600 Series
ATI Technologies Inc. AMD Radeon HD 6600 Series
ATI Technologies Inc. AMD Radeon HD 6600M Series
+ATI Technologies Inc. AMD Radeon HD 6610M Graphics
+ATI Technologies Inc. AMD Radeon HD 6620G
+ATI Technologies Inc. AMD Radeon HD 6620G
+ATI Technologies Inc. AMD Radeon HD 6625M Graphics
+ATI Technologies Inc. AMD Radeon HD 6630M
ATI Technologies Inc. AMD Radeon HD 6630M
+ATI Technologies Inc. AMD Radeon HD 6650A Graphics
ATI Technologies Inc. AMD Radeon HD 6650M
ATI Technologies Inc. AMD Radeon HD 6650M
ATI Technologies Inc. AMD Radeon HD 6670
ATI Technologies Inc. AMD Radeon HD 6670
+ATI Technologies Inc. AMD Radeon HD 6670 (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6670 (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. AMD Radeon HD 6700 Series
ATI Technologies Inc. AMD Radeon HD 6700 Series
-ATI Technologies Inc. AMD Radeon HD 6750
+ATI Technologies Inc. AMD Radeon HD 6700 series
+ATI Technologies Inc. AMD Radeon HD 6700M Series
+ATI Technologies Inc. AMD Radeon HD 6700M Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 6700M/7700M/7900M Series
+ATI Technologies Inc. AMD Radeon HD 6730M
ATI Technologies Inc. AMD Radeon HD 6750
ATI Technologies Inc. AMD Radeon HD 6750M
ATI Technologies Inc. AMD Radeon HD 6750M
ATI Technologies Inc. AMD Radeon HD 6770
-ATI Technologies Inc. AMD Radeon HD 6770
ATI Technologies Inc. AMD Radeon HD 6770M
+ATI Technologies Inc. AMD Radeon HD 6770M
+ATI Technologies Inc. AMD Radeon HD 6770M OpenGL Engine
ATI Technologies Inc. AMD Radeon HD 6800 Series
ATI Technologies Inc. AMD Radeon HD 6800 Series
+ATI Technologies Inc. AMD Radeon HD 6800 Series
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Engineering Sample - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6800 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 6800M Series
ATI Technologies Inc. AMD Radeon HD 6800M Series
ATI Technologies Inc. AMD Radeon HD 6850
+ATI Technologies Inc. AMD Radeon HD 6850
+ATI Technologies Inc. AMD Radeon HD 6850 X2
ATI Technologies Inc. AMD Radeon HD 6850M
ATI Technologies Inc. AMD Radeon HD 6850M
ATI Technologies Inc. AMD Radeon HD 6870
-ATI Technologies Inc. AMD Radeon HD 6870
ATI Technologies Inc. AMD Radeon HD 6870M
ATI Technologies Inc. AMD Radeon HD 6870M
ATI Technologies Inc. AMD Radeon HD 6900 Series
ATI Technologies Inc. AMD Radeon HD 6900 Series
+ATI Technologies Inc. AMD Radeon HD 6900 Series
+ATI Technologies Inc. AMD Radeon HD 6900 Series
+ATI Technologies Inc. AMD Radeon HD 6900 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6900 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 6900M Series
ATI Technologies Inc. AMD Radeon HD 6900M Series
+ATI Technologies Inc. AMD Radeon HD 6970
+ATI Technologies Inc. AMD Radeon HD 6970
ATI Technologies Inc. AMD Radeon HD 6970M
ATI Technologies Inc. AMD Radeon HD 6970M
ATI Technologies Inc. AMD Radeon HD 6990
ATI Technologies Inc. AMD Radeon HD 6990
+ATI Technologies Inc. AMD Radeon HD 6990M
+ATI Technologies Inc. AMD Radeon HD 6990M
+ATI Technologies Inc. AMD Radeon HD 6990M
+ATI Technologies Inc. AMD Radeon HD 7000 series
+ATI Technologies Inc. AMD Radeon HD 7000 series
+ATI Technologies Inc. AMD Radeon HD 7290 Graphics
+ATI Technologies Inc. AMD Radeon HD 7300 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 7300 Series Graphics
+ATI Technologies Inc. AMD Radeon HD 7300 Series Graphics
+ATI Technologies Inc. AMD Radeon HD 7310
+ATI Technologies Inc. AMD Radeon HD 7310
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics
+ATI Technologies Inc. AMD Radeon HD 7310 Graphics (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 7310G
+ATI Technologies Inc. AMD Radeon HD 7310M
+ATI Technologies Inc. AMD Radeon HD 7310M
+ATI Technologies Inc. AMD Radeon HD 7340
+ATI Technologies Inc. AMD Radeon HD 7340
+ATI Technologies Inc. AMD Radeon HD 7340 Graphics
+ATI Technologies Inc. AMD Radeon HD 7340 Graphics
+ATI Technologies Inc. AMD Radeon HD 7340G
+ATI Technologies Inc. AMD Radeon HD 7340G
+ATI Technologies Inc. AMD Radeon HD 7340M
+ATI Technologies Inc. AMD Radeon HD 7340M
+ATI Technologies Inc. AMD Radeon HD 7350
+ATI Technologies Inc. AMD Radeon HD 7350
+ATI Technologies Inc. AMD Radeon HD 7350 Graphics
+ATI Technologies Inc. AMD Radeon HD 7370M
+ATI Technologies Inc. AMD Radeon HD 7400 Series
+ATI Technologies Inc. AMD Radeon HD 7400 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 7400G
+ATI Technologies Inc. AMD Radeon HD 7400G
+ATI Technologies Inc. AMD Radeon HD 7400M Series
+ATI Technologies Inc. AMD Radeon HD 7400M Series
+ATI Technologies Inc. AMD Radeon HD 7400M Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7410M
+ATI Technologies Inc. AMD Radeon HD 7420G
+ATI Technologies Inc. AMD Radeon HD 7420G
+ATI Technologies Inc. AMD Radeon HD 7450
+ATI Technologies Inc. AMD Radeon HD 7450
+ATI Technologies Inc. AMD Radeon HD 7450
+ATI Technologies Inc. AMD Radeon HD 7450 Graphics
+ATI Technologies Inc. AMD Radeon HD 7450A Graphics
+ATI Technologies Inc. AMD Radeon HD 7450A Graphics
+ATI Technologies Inc. AMD Radeon HD 7450M
+ATI Technologies Inc. AMD Radeon HD 7470
+ATI Technologies Inc. AMD Radeon HD 7470
+ATI Technologies Inc. AMD Radeon HD 7470
+ATI Technologies Inc. AMD Radeon HD 7470 Series
+ATI Technologies Inc. AMD Radeon HD 7470 Series
+ATI Technologies Inc. AMD Radeon HD 7470M
+ATI Technologies Inc. AMD Radeon HD 7470M
+ATI Technologies Inc. AMD Radeon HD 7480D
+ATI Technologies Inc. AMD Radeon HD 7480D
+ATI Technologies Inc. AMD Radeon HD 7500 Series
+ATI Technologies Inc. AMD Radeon HD 7500 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. AMD Radeon HD 7500 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7500/7600 Series
+ATI Technologies Inc. AMD Radeon HD 7500G
+ATI Technologies Inc. AMD Radeon HD 7500G
+ATI Technologies Inc. AMD Radeon HD 7500G + 7500M/7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7500M/7600M Series
+ATI Technologies Inc. AMD Radeon HD 7510
+ATI Technologies Inc. AMD Radeon HD 7510
+ATI Technologies Inc. AMD Radeon HD 7520G
+ATI Technologies Inc. AMD Radeon HD 7520G
+ATI Technologies Inc. AMD Radeon HD 7520G + 6400M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7470M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7470M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7500/7600 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7610M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7670M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7520G + 7670M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7540D
+ATI Technologies Inc. AMD Radeon HD 7540D
+ATI Technologies Inc. AMD Radeon HD 7540D + 7450 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7550M
+ATI Technologies Inc. AMD Radeon HD 7550M
+ATI Technologies Inc. AMD Radeon HD 7550M/7650M Graphics
+ATI Technologies Inc. AMD Radeon HD 7550M/7650M Graphics
+ATI Technologies Inc. AMD Radeon HD 7560D
+ATI Technologies Inc. AMD Radeon HD 7560D
+ATI Technologies Inc. AMD Radeon HD 7560D (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7560D + 6570 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7560D + 6670 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7560D + 7560D Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7560D + 7600 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7560D + 7670 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7570
+ATI Technologies Inc. AMD Radeon HD 7570
+ATI Technologies Inc. AMD Radeon HD 7570 Graphics
+ATI Technologies Inc. AMD Radeon HD 7570 Series
+ATI Technologies Inc. AMD Radeon HD 7570M
+ATI Technologies Inc. AMD Radeon HD 7570M/HD 7670M Graphics
+ATI Technologies Inc. AMD Radeon HD 7580D
+ATI Technologies Inc. AMD Radeon HD 7600 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7600G
+ATI Technologies Inc. AMD Radeon HD 7600G + 7500M/7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7600G + 7550M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7600M + 7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7600M Series
+ATI Technologies Inc. AMD Radeon HD 7600M Series
+ATI Technologies Inc. AMD Radeon HD 7610M
+ATI Technologies Inc. AMD Radeon HD 7610M
+ATI Technologies Inc. AMD Radeon HD 7620G
+ATI Technologies Inc. AMD Radeon HD 7640G
+ATI Technologies Inc. AMD Radeon HD 7640G
+ATI Technologies Inc. AMD Radeon HD 7640G + 6400M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7450M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7470M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7470M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7500/7600 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7500M/7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7610M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7640G + 7670M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7650A
+ATI Technologies Inc. AMD Radeon HD 7650A Graphics
+ATI Technologies Inc. AMD Radeon HD 7650M
+ATI Technologies Inc. AMD Radeon HD 7650M
+ATI Technologies Inc. AMD Radeon HD 7650M Series
+ATI Technologies Inc. AMD Radeon HD 7660D
+ATI Technologies Inc. AMD Radeon HD 7660D
+ATI Technologies Inc. AMD Radeon HD 7660D + 6570 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660D + 6670 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660D + 7670 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660D + 7700 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G
+ATI Technologies Inc. AMD Radeon HD 7660G
+ATI Technologies Inc. AMD Radeon HD 7660G + 6400M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7400M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7470M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7500/7600 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7600M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7610M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7670M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7670M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7660G + 7700M Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 7670
+ATI Technologies Inc. AMD Radeon HD 7670
+ATI Technologies Inc. AMD Radeon HD 7670M
+ATI Technologies Inc. AMD Radeon HD 7670M
+ATI Technologies Inc. AMD Radeon HD 7690M
+ATI Technologies Inc. AMD Radeon HD 7700 Series
+ATI Technologies Inc. AMD Radeon HD 7700 Series
+ATI Technologies Inc. AMD Radeon HD 7700 Series
+ATI Technologies Inc. AMD Radeon HD 7700 Series (Microsoft Corporation - WDDM v1.3)
+ATI Technologies Inc. AMD Radeon HD 7700M Series
+ATI Technologies Inc. AMD Radeon HD 7730M
+ATI Technologies Inc. AMD Radeon HD 7770
+ATI Technologies Inc. AMD Radeon HD 7770
+ATI Technologies Inc. AMD Radeon HD 7770 GHz Edition
+ATI Technologies Inc. AMD Radeon HD 7800 Series
+ATI Technologies Inc. AMD Radeon HD 7800 Series
+ATI Technologies Inc. AMD Radeon HD 7800 Series
+ATI Technologies Inc. AMD Radeon HD 7800 Series
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Engineering Sample - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Microsoft Corporation - WDDM v1.3)
+ATI Technologies Inc. AMD Radeon HD 7800 Series (Microsoft Corporation - WDDM v1.3)
+ATI Technologies Inc. AMD Radeon HD 7800M Series
+ATI Technologies Inc. AMD Radeon HD 7800M Series
+ATI Technologies Inc. AMD Radeon HD 7870
+ATI Technologies Inc. AMD Radeon HD 7870
+ATI Technologies Inc. AMD Radeon HD 7870M
+ATI Technologies Inc. AMD Radeon HD 7870M
+ATI Technologies Inc. AMD Radeon HD 7900 Series
+ATI Technologies Inc. AMD Radeon HD 7900 Series
+ATI Technologies Inc. AMD Radeon HD 7900 Series
+ATI Technologies Inc. AMD Radeon HD 7900 Series
+ATI Technologies Inc. AMD Radeon HD 7900 Series (Microsoft Corporation - WDDM v1.3)
+ATI Technologies Inc. AMD Radeon HD 7950
+ATI Technologies Inc. AMD Radeon HD 7950
+ATI Technologies Inc. AMD Radeon HD 7950
+ATI Technologies Inc. AMD Radeon HD 7970
+ATI Technologies Inc. AMD Radeon HD 7970
+ATI Technologies Inc. AMD Radeon HD 7970M
+ATI Technologies Inc. AMD Radeon HD 7970M
+ATI Technologies Inc. AMD Radeon HD 7970M
+ATI Technologies Inc. AMD Radeon HD 8210
+ATI Technologies Inc. AMD Radeon HD 8240
+ATI Technologies Inc. AMD Radeon HD 8250
+ATI Technologies Inc. AMD Radeon HD 8280G
+ATI Technologies Inc. AMD Radeon HD 8330
+ATI Technologies Inc. AMD Radeon HD 8330
+ATI Technologies Inc. AMD Radeon HD 8350
+ATI Technologies Inc. AMD Radeon HD 8350
+ATI Technologies Inc. AMD Radeon HD 8350G
+ATI Technologies Inc. AMD Radeon HD 8400
+ATI Technologies Inc. AMD Radeon HD 8450
+ATI Technologies Inc. AMD Radeon HD 8450G
+ATI Technologies Inc. AMD Radeon HD 8470
+ATI Technologies Inc. AMD Radeon HD 8470
+ATI Technologies Inc. AMD Radeon HD 8470D
+ATI Technologies Inc. AMD Radeon HD 8550G
+ATI Technologies Inc. AMD Radeon HD 8550G
+ATI Technologies Inc. AMD Radeon HD 8570
+ATI Technologies Inc. AMD Radeon HD 8570
+ATI Technologies Inc. AMD Radeon HD 8570D
+ATI Technologies Inc. AMD Radeon HD 8570D
+ATI Technologies Inc. AMD Radeon HD 8610G
+ATI Technologies Inc. AMD Radeon HD 8650G
+ATI Technologies Inc. AMD Radeon HD 8650G
+ATI Technologies Inc. AMD Radeon HD 8670D
+ATI Technologies Inc. AMD Radeon HD 8670D
+ATI Technologies Inc. AMD Radeon HD 8670D
+ATI Technologies Inc. AMD Radeon HD 8670D + 6670 Dual Graphics
+ATI Technologies Inc. AMD Radeon HD 8700M Series
+ATI Technologies Inc. AMD Radeon HD 8700M Series
+ATI Technologies Inc. AMD Radeon HD 8730M
+ATI Technologies Inc. AMD Radeon HD 8730M
+ATI Technologies Inc. AMD Radeon HD 8730M
+ATI Technologies Inc. AMD Radeon HD 8750M
+ATI Technologies Inc. AMD Radeon HD 8760
+ATI Technologies Inc. AMD Radeon HD 8760
+ATI Technologies Inc. AMD Radeon HD 8760
+ATI Technologies Inc. AMD Radeon HD 8800M Series
+ATI Technologies Inc. AMD Radeon HD 8800M Series
+ATI Technologies Inc. AMD Radeon HD 8900 Series (OEM)
+ATI Technologies Inc. AMD Radeon HD 8950
+ATI Technologies Inc. AMD Radeon HD 8950
+ATI Technologies Inc. AMD Radeon HD HD7850M
+ATI Technologies Inc. AMD Radeon HD HD7850M
+ATI Technologies Inc. AMD Radeon HD6370D Graphics
+ATI Technologies Inc. AMD Radeon HD6370D Graphics
+ATI Technologies Inc. AMD Radeon HD7610M
+ATI Technologies Inc. AMD Radeon HD7610M
+ATI Technologies Inc. AMD Radeon HD7700 Series
+ATI Technologies Inc. AMD Radeon HD7700 Series
+ATI Technologies Inc. AMD Radeon HD7700 Series
+ATI Technologies Inc. AMD Radeon HD7770
+ATI Technologies Inc. AMD Radeon HD7770
+ATI Technologies Inc. AMD Radeon HD7770 GHz Edition
+ATI Technologies Inc. AMD Radeon HD7770 GHz Edition
+ATI Technologies Inc. AMD Radeon HD8350
+ATI Technologies Inc. AMD Radeon(TM) HD 6380G
+ATI Technologies Inc. AMD Radeon(TM) HD 6380G
ATI Technologies Inc. AMD Radeon(TM) HD 6470M
ATI Technologies Inc. AMD Radeon(TM) HD 6470M
-ATI Technologies Inc. AMD Radeon(TM) HD 6470M
ATI Technologies Inc. AMD Radeon(TM) HD 6480G
+ATI Technologies Inc. AMD Radeon(TM) HD 6480G
+ATI Technologies Inc. AMD Radeon(TM) HD 6480G (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. AMD Radeon(TM) HD 6520G
ATI Technologies Inc. AMD Radeon(TM) HD 6520G
ATI Technologies Inc. AMD Radeon(TM) HD 6620G
+ATI Technologies Inc. AMD Radeon(TM) HD 6620G
ATI Technologies Inc. AMD Radeon(TM) HD 6630M
-ATI Technologies Inc. ASUS 5870 Eyefinity 6
-ATI Technologies Inc. ASUS A9550 Series
-ATI Technologies Inc. ASUS AH2600 Series
+ATI Technologies Inc. AMD Radeon(TM) HD 6650M
+ATI Technologies Inc. AMD Radeon(TM) HD 7450
+ATI Technologies Inc. AMD Radeon(TM) HD 7450A Graphics
+ATI Technologies Inc. AMD Radeon(TM) HD 7650A Graphics
+ATI Technologies Inc. AMD Radeon(TM) HD 7670A Graphics
+ATI Technologies Inc. AMD Radeon(TM) HD 7670M
+ATI Technologies Inc. AMD Radeon(TM) HD 8350
+ATI Technologies Inc. AMD Radeon(TM) HD8490
+ATI Technologies Inc. AMD Radeon. HD 7350
+ATI Technologies Inc. AMD Radeon. HD 7670M
+ATI Technologies Inc. AMD Radeon. HD 7730M
+ATI Technologies Inc. AMD Radeon. HD 7730M
+ATI Technologies Inc. ASUS AH3450 Series
ATI Technologies Inc. ASUS AH3450 Series
-ATI Technologies Inc. ASUS AH3650 Series
ATI Technologies Inc. ASUS AH3650 Series
ATI Technologies Inc. ASUS AH4650 Series
ATI Technologies Inc. ASUS ARES
-ATI Technologies Inc. ASUS ARES
-ATI Technologies Inc. ASUS EAH2900 Series
-ATI Technologies Inc. ASUS EAH3450 Series
+ATI Technologies Inc. ASUS ARES2
+ATI Technologies Inc. ASUS EAH2400 Series
+ATI Technologies Inc. ASUS EAH2600 Series
ATI Technologies Inc. ASUS EAH3450 Series
ATI Technologies Inc. ASUS EAH3650 Series
-ATI Technologies Inc. ASUS EAH3650 Series
+ATI Technologies Inc. ASUS EAH3850 Series
+ATI Technologies Inc. ASUS EAH3870 Series
ATI Technologies Inc. ASUS EAH4350 series
ATI Technologies Inc. ASUS EAH4350 series
ATI Technologies Inc. ASUS EAH4550 series
-ATI Technologies Inc. ASUS EAH4550 series
ATI Technologies Inc. ASUS EAH4650 series
ATI Technologies Inc. ASUS EAH4670 series
-ATI Technologies Inc. ASUS EAH4670 series
-ATI Technologies Inc. ASUS EAH4750 Series
-ATI Technologies Inc. ASUS EAH4770 Series
ATI Technologies Inc. ASUS EAH4770 Series
ATI Technologies Inc. ASUS EAH4770 series
-ATI Technologies Inc. ASUS EAH4770 series
ATI Technologies Inc. ASUS EAH4850 series
+ATI Technologies Inc. ASUS EAH4870 series
+ATI Technologies Inc. ASUS EAH4870x2
+ATI Technologies Inc. ASUS EAH4890
ATI Technologies Inc. ASUS EAH5450 Series
ATI Technologies Inc. ASUS EAH5450 Series
ATI Technologies Inc. ASUS EAH5550 Series
@@ -269,21 +766,26 @@ ATI Technologies Inc. ASUS EAH5550 Series
ATI Technologies Inc. ASUS EAH5570 series
ATI Technologies Inc. ASUS EAH5570 series
ATI Technologies Inc. ASUS EAH5670 Series
-ATI Technologies Inc. ASUS EAH5670 Series
ATI Technologies Inc. ASUS EAH5750 Series
ATI Technologies Inc. ASUS EAH5750 Series
ATI Technologies Inc. ASUS EAH5770 Series
ATI Technologies Inc. ASUS EAH5770 Series
ATI Technologies Inc. ASUS EAH5830 Series
+ATI Technologies Inc. ASUS EAH5830 Series
ATI Technologies Inc. ASUS EAH5850 Series
ATI Technologies Inc. ASUS EAH5850 Series
ATI Technologies Inc. ASUS EAH5870 Series
ATI Technologies Inc. ASUS EAH5870 Series
-ATI Technologies Inc. ASUS EAH5970 Series
-ATI Technologies Inc. ASUS EAH5970 Series
ATI Technologies Inc. ASUS EAH6450 Series
+ATI Technologies Inc. ASUS EAH6450 Series
+ATI Technologies Inc. ASUS EAH6570 Series
ATI Technologies Inc. ASUS EAH6570 Series
ATI Technologies Inc. ASUS EAH6670 Series
+ATI Technologies Inc. ASUS EAH6670 Series
+ATI Technologies Inc. ASUS EAH6750 Series
+ATI Technologies Inc. ASUS EAH6750 Series
+ATI Technologies Inc. ASUS EAH6770 Series
+ATI Technologies Inc. ASUS EAH6770 Series
ATI Technologies Inc. ASUS EAH6850 Series
ATI Technologies Inc. ASUS EAH6850 Series
ATI Technologies Inc. ASUS EAH6870 Series
@@ -292,359 +794,476 @@ ATI Technologies Inc. ASUS EAH6950 Series
ATI Technologies Inc. ASUS EAH6950 Series
ATI Technologies Inc. ASUS EAH6970 Series
ATI Technologies Inc. ASUS EAH6970 Series
-ATI Technologies Inc. ASUS EAHG4670 series
-ATI Technologies Inc. ASUS Extreme AX600 Series
+ATI Technologies Inc. ASUS Extreme AX300 Series
+ATI Technologies Inc. ASUS Extreme AX300SE/T
+ATI Technologies Inc. ASUS Extreme AX550 Series
+ATI Technologies Inc. ASUS Extreme AX550 Series x86/SSE2
ATI Technologies Inc. ASUS Extreme AX600 Series
-ATI Technologies Inc. ASUS Extreme AX600XT-TD
-ATI Technologies Inc. ASUS Extreme AX600XT-TD
+ATI Technologies Inc. ASUS HD 7350
+ATI Technologies Inc. ASUS HD7470 Series
+ATI Technologies Inc. ASUS HD7670 Series
+ATI Technologies Inc. ASUS HD7670 Series
+ATI Technologies Inc. ASUS HD7750 Series
+ATI Technologies Inc. ASUS HD7750 Series
+ATI Technologies Inc. ASUS HD7770 Series
+ATI Technologies Inc. ASUS HD7770 Series
+ATI Technologies Inc. ASUS HD7790 Series
+ATI Technologies Inc. ASUS HD7850 Series
+ATI Technologies Inc. ASUS HD7850 Series
+ATI Technologies Inc. ASUS HD7850 Series
+ATI Technologies Inc. ASUS HD7870 Series
+ATI Technologies Inc. ASUS HD7870 Series
+ATI Technologies Inc. ASUS HD7870 Series
+ATI Technologies Inc. ASUS HD7870 Series
+ATI Technologies Inc. ASUS HD7950 Series
+ATI Technologies Inc. ASUS HD7950 Series
+ATI Technologies Inc. ASUS HD7950 Series
+ATI Technologies Inc. ASUS HD7970 Series
+ATI Technologies Inc. ASUS HD7970 Series
+ATI Technologies Inc. ASUS HD7970 Series
+ATI Technologies Inc. ASUS X1300 Series
+ATI Technologies Inc. ASUS X1300 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ASUS X1300 Series x86/SSE2
+ATI Technologies Inc. ASUS X1300 x86/SSE2
ATI Technologies Inc. ASUS X1550 Series
-ATI Technologies Inc. ASUS X1950 Series x86/SSE2
-ATI Technologies Inc. ASUS X800 Series
-ATI Technologies Inc. ASUS X800 Series
-ATI Technologies Inc. ASUS X850 Series
+ATI Technologies Inc. ASUS X1550 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ASUS X1550 Series x86/SSE2
+ATI Technologies Inc. ASUS X1600 Series
+ATI Technologies Inc. ASUS X1600 Series x86
+ATI Technologies Inc. ASUS X1600 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ASUS X1600 Series x86/SSE2
+ATI Technologies Inc. ASUS X1650 Series
+ATI Technologies Inc. ASUS X1650 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ASUS X1650 Series x86/SSE2
+ATI Technologies Inc. ASUS X1950 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon HD 5000 Series
+ATI Technologies Inc. ATI Radeon HD 6350
ATI Technologies Inc. ATI All-in-Wonder HD
+ATI Technologies Inc. ATI Display Adapter
+ATI Technologies Inc. ATI FireGL V3100
+ATI Technologies Inc. ATI FireGL V3200 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI FireGL V3300
+ATI Technologies Inc. ATI FireGL V3350
+ATI Technologies Inc. ATI FireGL V3350 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI FireGL V3400 (Microsoft Corporation - WDDM)
+ATI Technologies Inc. ATI FireGL V3400 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI FireGL V3600
+ATI Technologies Inc. ATI FireGL V5200 (Microsoft Corporation - WDDM)
+ATI Technologies Inc. ATI FireGL V5200 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI FireGL V5600
+ATI Technologies Inc. ATI FireGL V7200
+ATI Technologies Inc. ATI FireGL V7200 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI FireGL V7600
+ATI Technologies Inc. ATI FireGL V7700
+ATI Technologies Inc. ATI FireMV 2250
+ATI Technologies Inc. ATI FireMV 2250 x86/SSE2
ATI Technologies Inc. ATI FirePro 2260
ATI Technologies Inc. ATI FirePro 2260
ATI Technologies Inc. ATI FirePro 2450
+ATI Technologies Inc. ATI FirePro 3800 (FireGL) Graphics Adapter
ATI Technologies Inc. ATI FirePro M5800
-ATI Technologies Inc. ATI FirePro M5800
-ATI Technologies Inc. ATI FirePro M7740
ATI Technologies Inc. ATI FirePro M7740
ATI Technologies Inc. ATI FirePro M7820
ATI Technologies Inc. ATI FirePro M7820
+ATI Technologies Inc. ATI FirePro M7820 (FireGL)
ATI Technologies Inc. ATI FirePro V3700 (FireGL)
ATI Technologies Inc. ATI FirePro V3800
+ATI Technologies Inc. ATI FirePro V3800 (FireGL V)
+ATI Technologies Inc. ATI FirePro V3800 (FireGL V) Graphics Adapter
+ATI Technologies Inc. ATI FirePro V3800 (FireGL)
ATI Technologies Inc. ATI FirePro V4800
+ATI Technologies Inc. ATI FirePro V4800 (FireGL V)
ATI Technologies Inc. ATI FirePro V4800 (FireGL)
-ATI Technologies Inc. ATI FirePro V5800
-ATI Technologies Inc. ATI FirePro V7800
+ATI Technologies Inc. ATI FirePro V5700 (FireGL)
+ATI Technologies Inc. ATI FirePro V5800 (FireGL V)
+ATI Technologies Inc. ATI FirePro V5800 (FireGL)
+ATI Technologies Inc. ATI FirePro V7800 (FireGL V)
+ATI Technologies Inc. ATI FirePro V7800 (FireGL)
+ATI Technologies Inc. ATI FirePro V8700 (FireGL)
+ATI Technologies Inc. ATI FirePro V9800 (FireGL V)
+ATI Technologies Inc. ATI MOBILITY FIRE GL T2/T2e
+ATI Technologies Inc. ATI MOBILITY FireGL V3200
+ATI Technologies Inc. ATI MOBILITY FireGL V5000 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI MOBILITY FireGL V5200
+ATI Technologies Inc. ATI MOBILITY FireGL V5200 Pentium 4 (SSE2)
+ATI Technologies Inc. ATI MOBILITY FireGL V5250
+ATI Technologies Inc. ATI MOBILITY RADEON 9600 Series
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series
ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series
-ATI Technologies Inc. ATI MOBILITY RADEON 9XXX x86/SSE2
-ATI Technologies Inc. ATI MOBILITY RADEON 9XXX x86/SSE2
+ATI Technologies Inc. ATI MOBILITY RADEON 9600/9700 Series (Omega 3
ATI Technologies Inc. ATI MOBILITY RADEON HD 2300
+ATI Technologies Inc. ATI MOBILITY RADEON HD 2400
+ATI Technologies Inc. ATI MOBILITY RADEON HD 2600
+ATI Technologies Inc. ATI MOBILITY RADEON HD 3430
ATI Technologies Inc. ATI MOBILITY RADEON HD 3450
ATI Technologies Inc. ATI MOBILITY RADEON HD 3650
+ATI Technologies Inc. ATI MOBILITY RADEON HD 4530 / 4570
+ATI Technologies Inc. ATI MOBILITY RADEON X1300
+ATI Technologies Inc. ATI MOBILITY RADEON X1350
+ATI Technologies Inc. ATI MOBILITY RADEON X1400
ATI Technologies Inc. ATI MOBILITY RADEON X1600
-ATI Technologies Inc. ATI MOBILITY RADEON X1600
-ATI Technologies Inc. ATI MOBILITY RADEON X2300
+ATI Technologies Inc. ATI MOBILITY RADEON X1700
+ATI Technologies Inc. ATI MOBILITY RADEON X1800
+ATI Technologies Inc. ATI MOBILITY RADEON X1900
ATI Technologies Inc. ATI MOBILITY RADEON X2300
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 HD x86/SSE2
ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI MOBILITY RADEON X2300 x86/SSE2
-ATI Technologies Inc. ATI MOBILITY RADEON X300
ATI Technologies Inc. ATI MOBILITY RADEON X300
+ATI Technologies Inc. ATI MOBILITY RADEON X300 x86/SSE2
ATI Technologies Inc. ATI MOBILITY RADEON X600
+ATI Technologies Inc. ATI MOBILITY RADEON X600 SE
ATI Technologies Inc. ATI MOBILITY RADEON X700
ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200
-ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200
+ATI Technologies Inc. ATI MOBILITY RADEON XPRESS 200 x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI MOBILITY Radeon HD 4650
ATI Technologies Inc. ATI Mobility FireGL V5700
-ATI Technologies Inc. ATI Mobility FireGL V5700
-ATI Technologies Inc. ATI Mobility Radeon 4100
+ATI Technologies Inc. ATI Mobility FireGL V5725
+ATI Technologies Inc. ATI Mobility FireGL V5725
ATI Technologies Inc. ATI Mobility Radeon 4100
ATI Technologies Inc. ATI Mobility Radeon Graphics
-ATI Technologies Inc. ATI Mobility Radeon Graphics
-ATI Technologies Inc. ATI Mobility Radeon HD 2300
ATI Technologies Inc. ATI Mobility Radeon HD 2300
+ATI Technologies Inc. ATI Mobility Radeon HD 2300 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon HD 2400
ATI Technologies Inc. ATI Mobility Radeon HD 2400
-ATI Technologies Inc. ATI Mobility Radeon HD 2400 XT
+ATI Technologies Inc. ATI Mobility Radeon HD 2400 (Omega 3.8.442)
ATI Technologies Inc. ATI Mobility Radeon HD 2400 XT
ATI Technologies Inc. ATI Mobility Radeon HD 2600
ATI Technologies Inc. ATI Mobility Radeon HD 2600
ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT
-ATI Technologies Inc. ATI Mobility Radeon HD 2700
+ATI Technologies Inc. ATI Mobility Radeon HD 2600 XT (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 2700
ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series
ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series (Microsoft Corporation WDDM 1.1)
+ATI Technologies Inc. ATI Mobility Radeon HD 3400 Series (Microsoft Corporation- WDDM v1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 3410
ATI Technologies Inc. ATI Mobility Radeon HD 3430
ATI Technologies Inc. ATI Mobility Radeon HD 3430
-ATI Technologies Inc. ATI Mobility Radeon HD 3450
+ATI Technologies Inc. ATI Mobility Radeon HD 3430 (Microsoft Corporation- WDDM v1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 3450
ATI Technologies Inc. ATI Mobility Radeon HD 3470
ATI Technologies Inc. ATI Mobility Radeon HD 3470
ATI Technologies Inc. ATI Mobility Radeon HD 3470 Hybrid X2
+ATI Technologies Inc. ATI Mobility Radeon HD 3470 Series
ATI Technologies Inc. ATI Mobility Radeon HD 3650
ATI Technologies Inc. ATI Mobility Radeon HD 3650
ATI Technologies Inc. ATI Mobility Radeon HD 3670
+ATI Technologies Inc. ATI Mobility Radeon HD 3850
+ATI Technologies Inc. ATI Mobility Radeon HD 3870
+ATI Technologies Inc. ATI Mobility Radeon HD 3870 X2
+ATI Technologies Inc. ATI Mobility Radeon HD 4200
ATI Technologies Inc. ATI Mobility Radeon HD 4200
ATI Technologies Inc. ATI Mobility Radeon HD 4200
ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 4200 Series (Microsoft Corporation - WDDM v1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 4225
ATI Technologies Inc. ATI Mobility Radeon HD 4225 Series
-ATI Technologies Inc. ATI Mobility Radeon HD 4225 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4250
ATI Technologies Inc. ATI Mobility Radeon HD 4250
ATI Technologies Inc. ATI Mobility Radeon HD 4250 Graphics
ATI Technologies Inc. ATI Mobility Radeon HD 4250 Graphics
ATI Technologies Inc. ATI Mobility Radeon HD 4250 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4270
+ATI Technologies Inc. ATI Mobility Radeon HD 4270 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4300 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4300 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4300/4500 Series
-ATI Technologies Inc. ATI Mobility Radeon HD 4300/4500 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4330
ATI Technologies Inc. ATI Mobility Radeon HD 4330
ATI Technologies Inc. ATI Mobility Radeon HD 4330 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4350
ATI Technologies Inc. ATI Mobility Radeon HD 4350 Series
-ATI Technologies Inc. ATI Mobility Radeon HD 4350 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Mobility Radeon HD 4500 Series (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 4500/5100 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4500/5100 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4530
-ATI Technologies Inc. ATI Mobility Radeon HD 4530
ATI Technologies Inc. ATI Mobility Radeon HD 4530 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4530 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4550
-ATI Technologies Inc. ATI Mobility Radeon HD 4550
ATI Technologies Inc. ATI Mobility Radeon HD 4570
ATI Technologies Inc. ATI Mobility Radeon HD 4570
ATI Technologies Inc. ATI Mobility Radeon HD 4600 Series
-ATI Technologies Inc. ATI Mobility Radeon HD 4600 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4650
ATI Technologies Inc. ATI Mobility Radeon HD 4650
-ATI Technologies Inc. ATI Mobility Radeon HD 4650 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Mobility Radeon HD 4650 (Microsoft Corporation- WDDM v1.1)
ATI Technologies Inc. ATI Mobility Radeon HD 4650 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4670
-ATI Technologies Inc. ATI Mobility Radeon HD 4670
+ATI Technologies Inc. ATI Mobility Radeon HD 4670 (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Mobility Radeon HD 4830
ATI Technologies Inc. ATI Mobility Radeon HD 4830 Series
ATI Technologies Inc. ATI Mobility Radeon HD 4850
ATI Technologies Inc. ATI Mobility Radeon HD 4870
-ATI Technologies Inc. ATI Mobility Radeon HD 4870
ATI Technologies Inc. ATI Mobility Radeon HD 5000
ATI Technologies Inc. ATI Mobility Radeon HD 5000
ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Engineering Sample - WDDM v1.20)
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. ATI Mobility Radeon HD 5000 Series (Microsoft Corporation - WDDM v1.20)
+ATI Technologies Inc. ATI Mobility Radeon HD 5100
ATI Technologies Inc. ATI Mobility Radeon HD 5145
ATI Technologies Inc. ATI Mobility Radeon HD 5145
ATI Technologies Inc. ATI Mobility Radeon HD 5165
ATI Technologies Inc. ATI Mobility Radeon HD 5165
ATI Technologies Inc. ATI Mobility Radeon HD 530v
ATI Technologies Inc. ATI Mobility Radeon HD 530v
+ATI Technologies Inc. ATI Mobility Radeon HD 5400
ATI Technologies Inc. ATI Mobility Radeon HD 5400 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5400 Series
ATI Technologies Inc. ATI Mobility Radeon HD 540v
ATI Technologies Inc. ATI Mobility Radeon HD 5430
-ATI Technologies Inc. ATI Mobility Radeon HD 5430
ATI Technologies Inc. ATI Mobility Radeon HD 5450
-ATI Technologies Inc. ATI Mobility Radeon HD 5450
-ATI Technologies Inc. ATI Mobility Radeon HD 5450 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5450 Series
ATI Technologies Inc. ATI Mobility Radeon HD 545v
ATI Technologies Inc. ATI Mobility Radeon HD 545v
ATI Technologies Inc. ATI Mobility Radeon HD 5470
ATI Technologies Inc. ATI Mobility Radeon HD 5470
ATI Technologies Inc. ATI Mobility Radeon HD 550v
-ATI Technologies Inc. ATI Mobility Radeon HD 550v
-ATI Technologies Inc. ATI Mobility Radeon HD 5600/5700 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 5570
ATI Technologies Inc. ATI Mobility Radeon HD 5600/5700 Series
ATI Technologies Inc. ATI Mobility Radeon HD 560v
ATI Technologies Inc. ATI Mobility Radeon HD 5650
ATI Technologies Inc. ATI Mobility Radeon HD 5650
-ATI Technologies Inc. ATI Mobility Radeon HD 5700 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 565v
ATI Technologies Inc. ATI Mobility Radeon HD 5700 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5730
-ATI Technologies Inc. ATI Mobility Radeon HD 5730
ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series
+ATI Technologies Inc. ATI Mobility Radeon HD 5800 Series (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. ATI Mobility Radeon HD 5830 Series
ATI Technologies Inc. ATI Mobility Radeon HD 5850
ATI Technologies Inc. ATI Mobility Radeon HD 5850
ATI Technologies Inc. ATI Mobility Radeon HD 5870
-ATI Technologies Inc. ATI Mobility Radeon HD 5870
-ATI Technologies Inc. ATI Mobility Radeon HD 6300 series
-ATI Technologies Inc. ATI Mobility Radeon HD 6300 series
ATI Technologies Inc. ATI Mobility Radeon HD 6370
ATI Technologies Inc. ATI Mobility Radeon HD 6370
-ATI Technologies Inc. ATI Mobility Radeon HD 6470M
+ATI Technologies Inc. ATI Mobility Radeon HD 6550
ATI Technologies Inc. ATI Mobility Radeon HD 6550
ATI Technologies Inc. ATI Mobility Radeon HD 6550
ATI Technologies Inc. ATI Mobility Radeon HD 6570
ATI Technologies Inc. ATI Mobility Radeon HD 6570
ATI Technologies Inc. ATI Mobility Radeon X1300
-ATI Technologies Inc. ATI Mobility Radeon X1300
+ATI Technologies Inc. ATI Mobility Radeon X1300 (Omega 3.8.252) x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1300 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1300 x86/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X1300 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1350
ATI Technologies Inc. ATI Mobility Radeon X1350 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1400
-ATI Technologies Inc. ATI Mobility Radeon X1400
+ATI Technologies Inc. ATI Mobility Radeon X1400 (Omega 3.8.442)
+ATI Technologies Inc. ATI Mobility Radeon X1400 x86
ATI Technologies Inc. ATI Mobility Radeon X1400 x86/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X1400 x86/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X1600
+ATI Technologies Inc. ATI Mobility Radeon X1450 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1600
+ATI Technologies Inc. ATI Mobility Radeon X1600 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Mobility Radeon X1600 x86/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X1600 x86/SSE2
+ATI Technologies Inc. ATI Mobility Radeon X1700
+ATI Technologies Inc. ATI Mobility Radeon X1700 x86
ATI Technologies Inc. ATI Mobility Radeon X1700 x86/SSE2
+ATI Technologies Inc. ATI Mobility Radeon X1800 x86/SSE2
+ATI Technologies Inc. ATI Mobility Radeon X1900
ATI Technologies Inc. ATI Mobility Radeon X2300
ATI Technologies Inc. ATI Mobility Radeon X2300
-ATI Technologies Inc. ATI Mobility Radeon X2300 (Omega 3.8.442)
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86
+ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!
ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X2300 x86/SSE2
ATI Technologies Inc. ATI Mobility Radeon X2500
-ATI Technologies Inc. ATI Mobility Radeon X2500
-ATI Technologies Inc. ATI Mobility Radeon X2500 x86/SSE2
-ATI Technologies Inc. ATI Mobility Radeon. HD 530v
ATI Technologies Inc. ATI Mobility Radeon. HD 530v
ATI Technologies Inc. ATI Mobility Radeon. HD 5470
-ATI Technologies Inc. ATI Mobility Radeon. HD 5470
-ATI Technologies Inc. ATI RADEON HD 3200 T25XX by CAMILO
+ATI Technologies Inc. ATI RADEON 9600 Series
+ATI Technologies Inc. ATI RADEON 9600/X1050 Series
+ATI Technologies Inc. ATI RADEON E4690
+ATI Technologies Inc. ATI RADEON HD 3200 Graphics
ATI Technologies Inc. ATI RADEON XPRESS 1100
+ATI Technologies Inc. ATI RADEON XPRESS 1100 Series
+ATI Technologies Inc. ATI RADEON XPRESS 1100 Series
ATI Technologies Inc. ATI RADEON XPRESS 1100 x86/SSE2
+ATI Technologies Inc. ATI RADEON XPRESS 1200 Series
+ATI Technologies Inc. ATI RADEON XPRESS 200
ATI Technologies Inc. ATI RADEON XPRESS 200 Series
ATI Technologies Inc. ATI RADEON XPRESS 200 Series
ATI Technologies Inc. ATI RADEON XPRESS 200 Series x86/SSE2
+ATI Technologies Inc. ATI RADEON XPRESS 200 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI RADEON XPRESS 200M SERIES
-ATI Technologies Inc. ATI Radeon
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series (Microsoft Corporation)
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series (Omega 3.8.421) x86/SSE2
+ATI Technologies Inc. ATI RADEON XPRESS 200M Series x86/SSE2
ATI Technologies Inc. ATI Radeon 2100
-ATI Technologies Inc. ATI Radeon 2100
-ATI Technologies Inc. ATI Radeon 2100 (Microsoft - WDDM)
+ATI Technologies Inc. ATI Radeon 2100 (Microsoft Corporation - WDDM)
+ATI Technologies Inc. ATI Radeon 2100 (Microsoft Corporation - WDDM)
ATI Technologies Inc. ATI Radeon 2100 Graphics
ATI Technologies Inc. ATI Radeon 3000
-ATI Technologies Inc. ATI Radeon 3000
ATI Technologies Inc. ATI Radeon 3000 Graphics
ATI Technologies Inc. ATI Radeon 3000 Graphics
+ATI Technologies Inc. ATI Radeon 3000 Graphics
+ATI Technologies Inc. ATI Radeon 3000 Graphics (Engineering Sample - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon 3000 Series Graphics
ATI Technologies Inc. ATI Radeon 3100 Graphics
ATI Technologies Inc. ATI Radeon 3100 Graphics
-ATI Technologies Inc. ATI Radeon 5xxx series
+ATI Technologies Inc. ATI Radeon 3100 Graphics (Microsoft Corporation WDDM 1.1)
+ATI Technologies Inc. ATI Radeon 3100 Series Graphics
+ATI Technologies Inc. ATI Radeon 9550 / X1050
ATI Technologies Inc. ATI Radeon 9550 / X1050 Series
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series x86/MMX/3DNow!/SSE
ATI Technologies Inc. ATI Radeon 9550 / X1050 Series x86/SSE2
-ATI Technologies Inc. ATI Radeon 9550 / X1050 Series(Microsoft - WDDM)
+ATI Technologies Inc. ATI Radeon 9550 / X1050 Series(Microsoft Corporation - WDDM)
ATI Technologies Inc. ATI Radeon 9600 / X1050 Series
+ATI Technologies Inc. ATI Radeon 9600 / X1050 Series x86/SSE2
ATI Technologies Inc. ATI Radeon 9600/9550/X1050 Series
ATI Technologies Inc. ATI Radeon BA Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon BB Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon Broadway XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon BA Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Barts PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Barts PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Barts PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Barts XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Barts XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Caicos PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Caicos Unknown Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon Cedar PRO Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon Cypress PRO Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon Graphics Processor
ATI Technologies Inc. ATI Radeon Graphics Processor
-ATI Technologies Inc. ATI Radeon HD 2200 Graphics
ATI Technologies Inc. ATI Radeon HD 2350
ATI Technologies Inc. ATI Radeon HD 2400
-ATI Technologies Inc. ATI Radeon HD 2400
ATI Technologies Inc. ATI Radeon HD 2400 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2400 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 2400 PCI
ATI Technologies Inc. ATI Radeon HD 2400 PRO
ATI Technologies Inc. ATI Radeon HD 2400 PRO AGP
ATI Technologies Inc. ATI Radeon HD 2400 Pro
-ATI Technologies Inc. ATI Radeon HD 2400 Pro
ATI Technologies Inc. ATI Radeon HD 2400 Series
-ATI Technologies Inc. ATI Radeon HD 2400 Series
-ATI Technologies Inc. ATI Radeon HD 2400 XT
+ATI Technologies Inc. ATI Radeon HD 2400 Series AGP
ATI Technologies Inc. ATI Radeon HD 2400 XT
ATI Technologies Inc. ATI Radeon HD 2400 XT OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2400 XT OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 2400 XT OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2600 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2600 PRO
ATI Technologies Inc. ATI Radeon HD 2600 PRO OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2600 PRO OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 2600 Pro
-ATI Technologies Inc. ATI Radeon HD 2600 Pro
+ATI Technologies Inc. ATI Radeon HD 2600 Pro AGP
ATI Technologies Inc. ATI Radeon HD 2600 Series
+ATI Technologies Inc. ATI Radeon HD 2600 Series AGP
ATI Technologies Inc. ATI Radeon HD 2600 XT
-ATI Technologies Inc. ATI Radeon HD 2600 XT
+ATI Technologies Inc. ATI Radeon HD 2600/3600 Series
ATI Technologies Inc. ATI Radeon HD 2900 GT
+ATI Technologies Inc. ATI Radeon HD 2900 PRO
ATI Technologies Inc. ATI Radeon HD 2900 XT
ATI Technologies Inc. ATI Radeon HD 3200 Graphics
ATI Technologies Inc. ATI Radeon HD 3200 Graphics
+ATI Technologies Inc. ATI Radeon HD 3200 Graphics (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 3200 Graphics (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Radeon HD 3300 Graphics
ATI Technologies Inc. ATI Radeon HD 3400 Series
ATI Technologies Inc. ATI Radeon HD 3400 Series
ATI Technologies Inc. ATI Radeon HD 3450
ATI Technologies Inc. ATI Radeon HD 3450
ATI Technologies Inc. ATI Radeon HD 3450 - Dell Optiplex
-ATI Technologies Inc. ATI Radeon HD 3450 - Dell Optiplex
+ATI Technologies Inc. ATI Radeon HD 3450 AGP
ATI Technologies Inc. ATI Radeon HD 3470
ATI Technologies Inc. ATI Radeon HD 3470 - Dell Optiplex
-ATI Technologies Inc. ATI Radeon HD 3550
-ATI Technologies Inc. ATI Radeon HD 3550
ATI Technologies Inc. ATI Radeon HD 3600 Series
ATI Technologies Inc. ATI Radeon HD 3600 Series
-ATI Technologies Inc. ATI Radeon HD 3650
+ATI Technologies Inc. ATI Radeon HD 3600 Series (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 3600 Series (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Radeon HD 3650
ATI Technologies Inc. ATI Radeon HD 3650 AGP
-ATI Technologies Inc. ATI Radeon HD 3730
-ATI Technologies Inc. ATI Radeon HD 3800 Series
ATI Technologies Inc. ATI Radeon HD 3800 Series
ATI Technologies Inc. ATI Radeon HD 3850
-ATI Technologies Inc. ATI Radeon HD 3850
+ATI Technologies Inc. ATI Radeon HD 3850 (Microsoft Corporation - WDDM v1.1)
ATI Technologies Inc. ATI Radeon HD 3850 AGP
ATI Technologies Inc. ATI Radeon HD 3870
-ATI Technologies Inc. ATI Radeon HD 3870
+ATI Technologies Inc. ATI Radeon HD 3870 (Engineering Sample - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 3870 (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 3870 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 3870 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 3870 X2
ATI Technologies Inc. ATI Radeon HD 4200
ATI Technologies Inc. ATI Radeon HD 4200
+ATI Technologies Inc. ATI Radeon HD 4200 (Microsoft Corporation - WDDM v1.1)
ATI Technologies Inc. ATI Radeon HD 4250
ATI Technologies Inc. ATI Radeon HD 4250
+ATI Technologies Inc. ATI Radeon HD 4250 (Engineering Sample - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4250 (Microsoft Corporation - WDDM v1.1)
ATI Technologies Inc. ATI Radeon HD 4250 Graphics
ATI Technologies Inc. ATI Radeon HD 4250 Graphics
ATI Technologies Inc. ATI Radeon HD 4270
ATI Technologies Inc. ATI Radeon HD 4270
ATI Technologies Inc. ATI Radeon HD 4290
-ATI Technologies Inc. ATI Radeon HD 4290
-ATI Technologies Inc. ATI Radeon HD 4290 (Engineering Sample)
ATI Technologies Inc. ATI Radeon HD 4300 Series
ATI Technologies Inc. ATI Radeon HD 4300 Series
ATI Technologies Inc. ATI Radeon HD 4300/4500 Series
ATI Technologies Inc. ATI Radeon HD 4300/4500 Series
+ATI Technologies Inc. ATI Radeon HD 4300/4500 Series (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4300/4500 Series (Microsoft Corporation- WDDM v1.1)
ATI Technologies Inc. ATI Radeon HD 4350
ATI Technologies Inc. ATI Radeon HD 4350
-ATI Technologies Inc. ATI Radeon HD 4350 (Microsoft WDDM 1.1)
-ATI Technologies Inc. ATI Radeon HD 4450
+ATI Technologies Inc. ATI Radeon HD 4350 (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Radeon HD 4450
ATI Technologies Inc. ATI Radeon HD 4500 Series
+ATI Technologies Inc. ATI Radeon HD 4520
ATI Technologies Inc. ATI Radeon HD 4550
ATI Technologies Inc. ATI Radeon HD 4550
+ATI Technologies Inc. ATI Radeon HD 4550 (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4570
+ATI Technologies Inc. ATI Radeon HD 4580
+ATI Technologies Inc. ATI Radeon HD 4590
ATI Technologies Inc. ATI Radeon HD 4600 Series
ATI Technologies Inc. ATI Radeon HD 4600 Series
+ATI Technologies Inc. ATI Radeon HD 4600 Series (Engineering Sample - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4600 Series (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4600-serie (Microsoft Corporation - WDDM v1.1)
ATI Technologies Inc. ATI Radeon HD 4650
ATI Technologies Inc. ATI Radeon HD 4650
+ATI Technologies Inc. ATI Radeon HD 4650 (Microsoft Corporation WDDM 1.1)
ATI Technologies Inc. ATI Radeon HD 4670
ATI Technologies Inc. ATI Radeon HD 4670
ATI Technologies Inc. ATI Radeon HD 4670 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 4670 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 4670 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 4700
ATI Technologies Inc. ATI Radeon HD 4700 Series
ATI Technologies Inc. ATI Radeon HD 4700 Series
ATI Technologies Inc. ATI Radeon HD 4720
-ATI Technologies Inc. ATI Radeon HD 4720
-ATI Technologies Inc. ATI Radeon HD 4730
ATI Technologies Inc. ATI Radeon HD 4730
ATI Technologies Inc. ATI Radeon HD 4730 Series
-ATI Technologies Inc. ATI Radeon HD 4730 Series
-ATI Technologies Inc. ATI Radeon HD 4750
ATI Technologies Inc. ATI Radeon HD 4770
ATI Technologies Inc. ATI Radeon HD 4770
+ATI Technologies Inc. ATI Radeon HD 4800
ATI Technologies Inc. ATI Radeon HD 4800 Series
ATI Technologies Inc. ATI Radeon HD 4800 Series
+ATI Technologies Inc. ATI Radeon HD 4800 Series (Microsoft Corporation - WDDM v1.1)
+ATI Technologies Inc. ATI Radeon HD 4810 series
+ATI Technologies Inc. ATI Radeon HD 4830
ATI Technologies Inc. ATI Radeon HD 4850
-ATI Technologies Inc. ATI Radeon HD 4850
ATI Technologies Inc. ATI Radeon HD 4850 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 4850 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 4850 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 4850 PRO OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 4850 Series
-ATI Technologies Inc. ATI Radeon HD 4870
+ATI Technologies Inc. ATI Radeon HD 4850 X2
ATI Technologies Inc. ATI Radeon HD 4870
ATI Technologies Inc. ATI Radeon HD 4870 OpenGL Engine
-ATI Technologies Inc. ATI Radeon HD 4870 X2
+ATI Technologies Inc. ATI Radeon HD 4870 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 4870 Series
ATI Technologies Inc. ATI Radeon HD 4870 X2
ATI Technologies Inc. ATI Radeon HD 5400 Series
ATI Technologies Inc. ATI Radeon HD 5400 Series
ATI Technologies Inc. ATI Radeon HD 5450
ATI Technologies Inc. ATI Radeon HD 5450
+ATI Technologies Inc. ATI Radeon HD 5450
+ATI Technologies Inc. ATI Radeon HD 5450 (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. ATI Radeon HD 5470
+ATI Technologies Inc. ATI Radeon HD 5500
ATI Technologies Inc. ATI Radeon HD 5500 Series
ATI Technologies Inc. ATI Radeon HD 5500 Series
+ATI Technologies Inc. ATI Radeon HD 5530
ATI Technologies Inc. ATI Radeon HD 5570
ATI Technologies Inc. ATI Radeon HD 5570
ATI Technologies Inc. ATI Radeon HD 5600 Series
@@ -655,16 +1274,24 @@ ATI Technologies Inc. ATI Radeon HD 5670
ATI Technologies Inc. ATI Radeon HD 5670
ATI Technologies Inc. ATI Radeon HD 5670 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5670 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5670 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5700 Series
ATI Technologies Inc. ATI Radeon HD 5700 Series
-ATI Technologies Inc. ATI Radeon HD 5750
+ATI Technologies Inc. ATI Radeon HD 5700 Series (Microsoft Corporation - WDDM v1.2)
+ATI Technologies Inc. ATI Radeon HD 5700 Series (Microsoft Corporation - WDDM v1.20)
ATI Technologies Inc. ATI Radeon HD 5750
ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5750 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5750 Series
ATI Technologies Inc. ATI Radeon HD 5770
ATI Technologies Inc. ATI Radeon HD 5770
ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5770 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5800 Series
ATI Technologies Inc. ATI Radeon HD 5800 Series
ATI Technologies Inc. ATI Radeon HD 5800 Series
ATI Technologies Inc. ATI Radeon HD 5850
@@ -672,343 +1299,492 @@ ATI Technologies Inc. ATI Radeon HD 5850
ATI Technologies Inc. ATI Radeon HD 5870
ATI Technologies Inc. ATI Radeon HD 5870 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5870 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 5870 OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 5900 Series
ATI Technologies Inc. ATI Radeon HD 5900 Series
ATI Technologies Inc. ATI Radeon HD 5970
ATI Technologies Inc. ATI Radeon HD 6230
ATI Technologies Inc. ATI Radeon HD 6230
-ATI Technologies Inc. ATI Radeon HD 6250
-ATI Technologies Inc. ATI Radeon HD 6250
+ATI Technologies Inc. ATI Radeon HD 6290
ATI Technologies Inc. ATI Radeon HD 6350
ATI Technologies Inc. ATI Radeon HD 6390
+ATI Technologies Inc. ATI Radeon HD 6490
+ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6490M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6510
ATI Technologies Inc. ATI Radeon HD 6510
ATI Technologies Inc. ATI Radeon HD 6570M
-ATI Technologies Inc. ATI Radeon HD 6570M
ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine
-ATI Technologies Inc. ATI Radeon HD 6750
+ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 6630M OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6750M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6770
ATI Technologies Inc. ATI Radeon HD 6770
ATI Technologies Inc. ATI Radeon HD 6770M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6770M OpenGL Engine
-ATI Technologies Inc. ATI Radeon HD 6800 Series
+ATI Technologies Inc. ATI Radeon HD 6770M OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 6970M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6970M OpenGL Engine
ATI Technologies Inc. ATI Radeon HD 6970M OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 7350
+ATI Technologies Inc. ATI Radeon HD 7350
+ATI Technologies Inc. ATI Radeon HD 7950 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 7950 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD 7950 OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD Pitcairn XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD Tahiti XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD Tahiti XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon HD Verde XT Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon HD3750
ATI Technologies Inc. ATI Radeon HD4300/HD4500 series
ATI Technologies Inc. ATI Radeon HD4300/HD4500 series
+ATI Technologies Inc. ATI Radeon HD4650
ATI Technologies Inc. ATI Radeon HD4670
ATI Technologies Inc. ATI Radeon HD4670
-ATI Technologies Inc. ATI Radeon Juniper LE Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon RV710 Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon RV730 Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon RV770 Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon RV790 Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon RV790 Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon Redwood PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon RV790 Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon Redwood XT Prototype OpenGL Engine
-ATI Technologies Inc. ATI Radeon Whistler PRO/LP Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Turks PRO Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Turks XT Prototype OpenGL Engine
+ATI Technologies Inc. ATI Radeon Turks XT Prototype OpenGL Engine
ATI Technologies Inc. ATI Radeon X1050
ATI Technologies Inc. ATI Radeon X1050 Series
+ATI Technologies Inc. ATI Radeon X1050 x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1050 x86/SSE2
ATI Technologies Inc. ATI Radeon X1200
ATI Technologies Inc. ATI Radeon X1200
ATI Technologies Inc. ATI Radeon X1200 Series
ATI Technologies Inc. ATI Radeon X1200 Series
+ATI Technologies Inc. ATI Radeon X1200 Series (Microsoft Corporation - WDDM)
ATI Technologies Inc. ATI Radeon X1200 Series x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Radeon X1200 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1200 x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1250
ATI Technologies Inc. ATI Radeon X1250
ATI Technologies Inc. ATI Radeon X1250
ATI Technologies Inc. ATI Radeon X1250 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon X1270
-ATI Technologies Inc. ATI Radeon X1270
-ATI Technologies Inc. ATI Radeon X1270 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon X1270 x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1300 / X1550 Series
ATI Technologies Inc. ATI Radeon X1300/X1550 Series
+ATI Technologies Inc. ATI Radeon X1550
ATI Technologies Inc. ATI Radeon X1550 Series
-ATI Technologies Inc. ATI Radeon X1550 Series
+ATI Technologies Inc. ATI Radeon X1550 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1550 Series x86/SSE2
+ATI Technologies Inc. ATI Radeon X1550 x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1550 x86/SSE2
+ATI Technologies Inc. ATI Radeon X1600 OpenGL Engine
ATI Technologies Inc. ATI Radeon X1600 OpenGL Engine
ATI Technologies Inc. ATI Radeon X1600 OpenGL Engine
-ATI Technologies Inc. ATI Radeon X1900 OpenGL Engine
ATI Technologies Inc. ATI Radeon X1900 OpenGL Engine
ATI Technologies Inc. ATI Radeon X1950 GT
+ATI Technologies Inc. ATI Radeon X1950 GT x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon X1950 GT x86/SSE2
ATI Technologies Inc. ATI Radeon X300/X550/X1050 Series
ATI Technologies Inc. ATI Radeon X300/X550/X1050 Series
+ATI Technologies Inc. ATI Radeon X600/X550/X1050 Series
ATI Technologies Inc. ATI Radeon Xpress 1100
+ATI Technologies Inc. ATI Radeon Xpress 1100 x86/SSE2
ATI Technologies Inc. ATI Radeon Xpress 1150
-ATI Technologies Inc. ATI Radeon Xpress 1150
+ATI Technologies Inc. ATI Radeon Xpress 1150 Series
+ATI Technologies Inc. ATI Radeon Xpress 1150 Series
ATI Technologies Inc. ATI Radeon Xpress 1150 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Radeon Xpress 1200
-ATI Technologies Inc. ATI Radeon Xpress 1200
-ATI Technologies Inc. ATI Radeon Xpress 1200 Series
ATI Technologies Inc. ATI Radeon Xpress 1200 Series
-ATI Technologies Inc. ATI Radeon Xpress 1200 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ATI Radeon Xpress 1200 Series (Microsoft Corporation - WDDM)
ATI Technologies Inc. ATI Radeon Xpress 1200 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon Xpress 1200 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Radeon Xpress 1250
+ATI Technologies Inc. ATI Radeon Xpress 1200 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon Xpress 1250
ATI Technologies Inc. ATI Radeon Xpress 1250 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon Xpress 1250 x86/SSE2
-ATI Technologies Inc. ATI Radeon Xpress Series
+ATI Technologies Inc. ATI Radeon Xpress 1270 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. ATI Radeon Xpress Series
ATI Technologies Inc. ATI Radeon Xpress Series x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. ATI Yamaha HD 9000
-ATI Technologies Inc. ATi RS880M
-ATI Technologies Inc. ATi RS880M
-ATI Technologies Inc. Carte graphique VGA standard
+ATI Technologies Inc. All-in-Wonder 2006 PCI-E Edition
+ATI Technologies Inc. All-in-Wonder 2006 PCI-E Edition x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Diamond Radeon X1550
ATI Technologies Inc. Diamond Radeon X1550 Series
-ATI Technologies Inc. EG JUNIPER
-ATI Technologies Inc. EG PARK
+ATI Technologies Inc. Diamond Radeon X1550 Series x86/SSE2
+ATI Technologies Inc. Diamond Radeon X1550 x86/SSE2
+ATI Technologies Inc. Diamond X1600 PRO 512MB PCI-E x86/MMX/3DNow!/SSE2
ATI Technologies Inc. FireGL V3100 Pentium 4 (SSE2)
+ATI Technologies Inc. FireGL V3200 Pentium 4 (SSE2)
+ATI Technologies Inc. FireGL X1-128
ATI Technologies Inc. FireMV 2400 PCI DDR x86
ATI Technologies Inc. FireMV 2400 PCI DDR x86/SSE2
-ATI Technologies Inc. FireMV 2400 PCI DDR x86/SSE2
+ATI Technologies Inc. FirePro M3900 Mobility Professional Graphics
+ATI Technologies Inc. GIGABYTE RADEON 9600 PRO
+ATI Technologies Inc. GIGABYTE Radeon X1300 Pro
+ATI Technologies Inc. GIGABYTE Radeon X1300 Series
+ATI Technologies Inc. GIGABYTE Radeon X1600 PRO
+ATI Technologies Inc. GeCube RADEON 9600XT
+ATI Technologies Inc. GeCube RADEON X550 x86/SSE2
+ATI Technologies Inc. GeCube RADEON X700 Series
ATI Technologies Inc. GeCube Radeon X1550
-ATI Technologies Inc. GeForce 9600 GT x86/SSE2
-ATI Technologies Inc. Geforce 9500 GT
-ATI Technologies Inc. Geforce 9500GT
-ATI Technologies Inc. Geforce 9800 GT
+ATI Technologies Inc. GeCube Radeon X1550 Series
+ATI Technologies Inc. GeCube Radeon X1550 Series
+ATI Technologies Inc. GeForce 9600 GT x86/SSE2
+ATI Technologies Inc. GigaByte Radeon X1050
+ATI Technologies Inc. Gigabyte RADEON X300
+ATI Technologies Inc. Gigabyte RADEON X300
+ATI Technologies Inc. Gigabyte RADEON X300 SE
+ATI Technologies Inc. Gigabyte RADEON X300 x86/SSE2
ATI Technologies Inc. HD3730
ATI Technologies Inc. HIGHTECH EXCALIBUR RADEON 9550SE Series
-ATI Technologies Inc. HIGHTECH EXCALIBUR X700 PRO
-ATI Technologies Inc. M21 x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. M76M
+ATI Technologies Inc. HIGHTECH EXCALIBUR RADEON 9550SE Series x86/SSE2
+ATI Technologies Inc. HIGHTECH RADEON 9600XT
+ATI Technologies Inc. HIS Radeon X1550 x86/SSE2
+ATI Technologies Inc. M52 x86
+ATI Technologies Inc. M72-M
+ATI Technologies Inc. MEDION RADEON 9600 TX
+ATI Technologies Inc. MEDION RADEON X740XL x86/SSE2
+ATI Technologies Inc. MOBILITY FIREGL T2 Pentium 4 (SSE2)
+ATI Technologies Inc. MOBILITY RADEON 7000 IGP DDR x86/SSE2
ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON 7500 DDR x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86
ATI Technologies Inc. MOBILITY RADEON 9000 DDR x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86
ATI Technologies Inc. MOBILITY RADEON 9000 IGPRADEON 9100 IGP DDR x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON 9100 IGP DDR x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON 9600 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9000/9100 IGP Series DDR x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9000/9100 PRO IGP Series DDR x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9200 DDR x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9600 x86
+ATI Technologies Inc. MOBILITY RADEON 9600 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. MOBILITY RADEON 9600 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9700 x86
+ATI Technologies Inc. MOBILITY RADEON 9700 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. MOBILITY RADEON 9700 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON 9800 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON X300 x86
ATI Technologies Inc. MOBILITY RADEON X300 x86/SSE2
ATI Technologies Inc. MOBILITY RADEON X300 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON X600 SE x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON X600 x86
ATI Technologies Inc. MOBILITY RADEON X600 x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON X600 x86/SSE2
-ATI Technologies Inc. MOBILITY RADEON X700 SE x86
-ATI Technologies Inc. MOBILITY RADEON X700 x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON X700 SE x86/SSE2
+ATI Technologies Inc. MOBILITY RADEON X700 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. MOBILITY RADEON X700 x86/SSE2
ATI Technologies Inc. MOBILITY RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. MSI RX9550SE
-ATI Technologies Inc. MSI Radeon X1550 Series
-ATI Technologies Inc. Mobility Radeon HD 6000 series
+ATI Technologies Inc. MOBILITY/RADEON 9000 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. MOBILITY/RADEON 9000 DDR x86/SSE2
+ATI Technologies Inc. MOBILITY/RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. MOBILITY/RADEON 9250/9200 Series DDR x86/SSE2
+ATI Technologies Inc. MSI RX9550SE x86/MMX/3DNow!/SSE
+ATI Technologies Inc. MSI Radeon X1550
ATI Technologies Inc. Mobility Radeon X2300 HD
-ATI Technologies Inc. Mobility Radeon X2300 HD
-ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2
ATI Technologies Inc. Mobility Radeon X2300 HD x86/SSE2
-ATI Technologies Inc. RADEON 7000 DDR x86/MMX/3DNow!/SSE
+ATI Technologies Inc. RADEON 7000 DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 7000 DDR x86/SSE2
-ATI Technologies Inc. RADEON 7500 DDR x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. RADEON 7500 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 7000 SDR x86
+ATI Technologies Inc. RADEON 7000 SW TCL x86/SSE2
+ATI Technologies Inc. RADEON 7200 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 7200 DDR x86/SSE2
+ATI Technologies Inc. RADEON 7200 SDR x86/SSE2
ATI Technologies Inc. RADEON 7500 DDR x86/SSE2
+ATI Technologies Inc. RADEON 8500 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 8500 DDR x86/SSE2
+ATI Technologies Inc. RADEON 9000 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 9000 DDR x86/SSE2
+ATI Technologies Inc. RADEON 9000 PRO DDR x86/SSE2
+ATI Technologies Inc. RADEON 9000 XT IGPRADEON 9100 XT IGP DDR x86/SSE2
+ATI Technologies Inc. RADEON 9100 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 9100 DDR x86/SSE2
+ATI Technologies Inc. RADEON 9100 IGP DDR x86
ATI Technologies Inc. RADEON 9100 IGP DDR x86/SSE2
-ATI Technologies Inc. RADEON 9200 DDR x86/MMX/3DNow!/SSE
+ATI Technologies Inc. RADEON 9200 DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9200 DDR x86/SSE2
-ATI Technologies Inc. RADEON 9200 PRO DDR x86/MMX/3DNow!/SSE
-ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE
-ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE
+ATI Technologies Inc. RADEON 9200 LE DDR x86/SSE2
+ATI Technologies Inc. RADEON 9200 PRO DDR x86/SSE2
+ATI Technologies Inc. RADEON 9200 Series DDR x86
+ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!
ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9200 Series DDR x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE
-ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE
ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2
ATI Technologies Inc. RADEON 9200 Series DDR x86/SSE2
ATI Technologies Inc. RADEON 9200SE DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9200SE DDR x86/SSE2
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE
+ATI Technologies Inc. RADEON 9200SE DDR x86/SSE2
+ATI Technologies Inc. RADEON 9250/9000 Series DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/SSE2
-ATI Technologies Inc. RADEON 9250/9200 Series DDR x86/SSE2
ATI Technologies Inc. RADEON 9500
+ATI Technologies Inc. RADEON 9500 PRO / 9700
+ATI Technologies Inc. RADEON 9550
+ATI Technologies Inc. RADEON 9550 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9550 x86/SSE2
ATI Technologies Inc. RADEON 9600 SERIES
-ATI Technologies Inc. RADEON 9600 SERIES x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. RADEON 9600 SERIES x86/SSE2
-ATI Technologies Inc. RADEON 9600 TX x86/SSE2
+ATI Technologies Inc. RADEON 9600 TX
ATI Technologies Inc. RADEON 9600 TX x86/SSE2
+ATI Technologies Inc. RADEON 9600 XT x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 9600 XT x86/SSE2
ATI Technologies Inc. RADEON 9600 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON 9600 x86/SSE2
-ATI Technologies Inc. RADEON 9600 x86/SSE2
-ATI Technologies Inc. RADEON 9700 PRO x86/MMX/3DNow!/SSE
+ATI Technologies Inc. RADEON 9600SE x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON 9600SE x86/SSE2
+ATI Technologies Inc. RADEON 9700 PRO
ATI Technologies Inc. RADEON 9800 PRO
+ATI Technologies Inc. RADEON 9800 PRO (Microsoft Corporation - WDDM)
+ATI Technologies Inc. RADEON 9800 PRO - Secondary
+ATI Technologies Inc. RADEON 9800 Pro x86/SSE2
+ATI Technologies Inc. RADEON 9800 SERIES
+ATI Technologies Inc. RADEON 9800 XT
+ATI Technologies Inc. RADEON 9800 XT x86/SSE2
ATI Technologies Inc. RADEON 9800 x86/SSE2
ATI Technologies Inc. RADEON IGP 340M DDR x86/SSE2
-ATI Technologies Inc. RADEON IGP 340M DDR x86/SSE2
+ATI Technologies Inc. RADEON Radeon X300/X550/X1050 Series x86/SSE2
+ATI Technologies Inc. RADEON X1600 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X1600 Series x86/SSE2
+ATI Technologies Inc. RADEON X300 SE 128MB HyperMemory x86/SSE2
+ATI Technologies Inc. RADEON X300 SE x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X300 Series
ATI Technologies Inc. RADEON X300 Series x86/SSE2
+ATI Technologies Inc. RADEON X300 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON X300 x86/SSE2
-ATI Technologies Inc. RADEON X300 x86/SSE2
+ATI Technologies Inc. RADEON X300/X550 Series x86
+ATI Technologies Inc. RADEON X300/X550 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON X300/X550 Series x86/SSE2
ATI Technologies Inc. RADEON X300/X550 Series x86/SSE2
+ATI Technologies Inc. RADEON X550 x86/MMX/3DNow!
ATI Technologies Inc. RADEON X550 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON X550 x86/SSE2
+ATI Technologies Inc. RADEON X550XT
+ATI Technologies Inc. RADEON X600 256MB HyperMemory x86/SSE2
+ATI Technologies Inc. RADEON X600 PRO x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X600 PRO x86/SSE2
+ATI Technologies Inc. RADEON X600 SE x86/SSE2
ATI Technologies Inc. RADEON X600 Series
-ATI Technologies Inc. RADEON X600 x86/SSE2
+ATI Technologies Inc. RADEON X600 x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON X600 x86/SSE2
ATI Technologies Inc. RADEON X600/X550 Series
+ATI Technologies Inc. RADEON X600/X550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. RADEON X600/X550 Series Secondary
+ATI Technologies Inc. RADEON X600/X550 Series x86/SSE2
+ATI Technologies Inc. RADEON X700 PRO x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON X700 PRO x86/SSE2
+ATI Technologies Inc. RADEON X700 SE
+ATI Technologies Inc. RADEON X700 SE x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X700 SE x86/SSE2
+ATI Technologies Inc. RADEON X700 Series
+ATI Technologies Inc. RADEON X700 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X700 Series x86/SSE2
+ATI Technologies Inc. RADEON X700 x86/SSE2
+ATI Technologies Inc. RADEON X700/X550 Series x86/SSE2
+ATI Technologies Inc. RADEON X800 GT x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X800 GTO
+ATI Technologies Inc. RADEON X800 GTO x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X800 GTO x86/SSE2
+ATI Technologies Inc. RADEON X800 PRO/GTO
ATI Technologies Inc. RADEON X800 SE x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X800 SE x86/SSE2
+ATI Technologies Inc. RADEON X800 Series
+ATI Technologies Inc. RADEON X800 Series
+ATI Technologies Inc. RADEON X800 XL x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON X800 XL x86/SSE2
ATI Technologies Inc. RADEON X800 XT
+ATI Technologies Inc. RADEON X800 XT (Microsoft Corporation - WDDM)
+ATI Technologies Inc. RADEON X800 XT x86/SSE2
+ATI Technologies Inc. RADEON X800/X850 Series
ATI Technologies Inc. RADEON X800GT
+ATI Technologies Inc. RADEON X850 Series
+ATI Technologies Inc. RADEON X850 XT Platinum Edition (Microsoft Corporation - WDDM)
+ATI Technologies Inc. RADEON X850 XT Platinum Edition x86/SSE2
+ATI Technologies Inc. RADEON X850 XT x86/SSE2
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86
+ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!
ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/SSE2
-ATI Technologies Inc. RADEON XPRESS 200 Series SW TCL x86/SSE2
+ATI Technologies Inc. RADEON XPRESS 200 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200 Series x86/SSE2
+ATI Technologies Inc. RADEON XPRESS 200M Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86
+ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!
ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/SSE2
ATI Technologies Inc. RADEON XPRESS 200M Series SW TCL x86/SSE2
-ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow!
ATI Technologies Inc. RADEON XPRESS 200M Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. RADEON XPRESS 200M Series x86/SSE2
ATI Technologies Inc. RADEON XPRESS Series x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. RADEON XPRESS Series x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. RADEON XPRESS Series x86/SSE2
ATI Technologies Inc. RADEON XPRESS Series x86/SSE2
-ATI Technologies Inc. RS740
-ATI Technologies Inc. RS780C
-ATI Technologies Inc. RS780M
+ATI Technologies Inc. RADEON Xpress 200 Series SW TCL x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. RADEON Xpress 200G Series SW TCL x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. ROBSON CE
+ATI Technologies Inc. ROBSON LE
ATI Technologies Inc. RS780M
ATI Technologies Inc. RS880
ATI Technologies Inc. RS880
-ATI Technologies Inc. RV410 Pro x86/SSE2
-ATI Technologies Inc. RV790
-ATI Technologies Inc. RV790
+ATI Technologies Inc. RV250 DDR x86/SSE2
+ATI Technologies Inc. Radeon X1300XT/X1600 Pro Series
+ATI Technologies Inc. Radeon X1300XT/X1600Pro/X1650 Series
+ATI Technologies Inc. Radeon X1300XT/X1600Pro/X1650 Series
+ATI Technologies Inc. Radeon (TM) HD 7670M
+ATI Technologies Inc. Radeon (TM) HD 7670M
+ATI Technologies Inc. Radeon (TM) HD 6370M
ATI Technologies Inc. Radeon (TM) HD 6470M
ATI Technologies Inc. Radeon (TM) HD 6470M
ATI Technologies Inc. Radeon (TM) HD 6490M
ATI Technologies Inc. Radeon (TM) HD 6490M
+ATI Technologies Inc. Radeon (TM) HD 6490M
+ATI Technologies Inc. Radeon (TM) HD 6630M
+ATI Technologies Inc. Radeon (TM) HD 6750M
ATI Technologies Inc. Radeon (TM) HD 6750M
ATI Technologies Inc. Radeon (TM) HD 6770M
ATI Technologies Inc. Radeon (TM) HD 6770M
+ATI Technologies Inc. Radeon (TM) HD 6770M
+ATI Technologies Inc. Radeon (TM) HD 6850M
ATI Technologies Inc. Radeon (TM) HD 6850M
-ATI Technologies Inc. Radeon 7000 DDR x86/SSE
+ATI Technologies Inc. Radeon (TM) HD 7450M
+ATI Technologies Inc. Radeon (TM) HD 7470M
+ATI Technologies Inc. Radeon (TM) HD 7670M
+ATI Technologies Inc. Radeon (TM) HD 7670M
+ATI Technologies Inc. Radeon (TM) HD 7670M
+ATI Technologies Inc. Radeon (TM) HD 7690M XT
+ATI Technologies Inc. Radeon (TM) HD 7690M XT
+ATI Technologies Inc. Radeon (TM) HD 7690M XT
+ATI Technologies Inc. Radeon (TM) HD 7750M
+ATI Technologies Inc. Radeon (TM) HD 7750M
+ATI Technologies Inc. Radeon (TM) HD 7850M
+ATI Technologies Inc. Radeon (TM) HD 7850M
+ATI Technologies Inc. Radeon (TM) HD 8750M
+ATI Technologies Inc. Radeon (TM) HD 8750M
ATI Technologies Inc. Radeon 7000 DDR x86/SSE2
-ATI Technologies Inc. Radeon 7000 SDR x86/SSE2
-ATI Technologies Inc. Radeon 7500 DDR x86/SSE2
+ATI Technologies Inc. Radeon 7500 DDR x86
ATI Technologies Inc. Radeon 7500 DDR x86/SSE2
-ATI Technologies Inc. Radeon 9000 DDR x86/SSE2
-ATI Technologies Inc. Radeon DDR x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. Radeon DDR x86/SSE
-ATI Technologies Inc. Radeon DDR x86/SSE2
-ATI Technologies Inc. Radeon HD 6310
-ATI Technologies Inc. Radeon HD 6310
+ATI Technologies Inc. Radeon 9100 DDR x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon 9200 DDR x86/SSE2
+ATI Technologies Inc. Radeon HD 2600 PRO (Omega 3.8.442)
+ATI Technologies Inc. Radeon HD 6470M
ATI Technologies Inc. Radeon HD 6470M
ATI Technologies Inc. Radeon HD 6490M
ATI Technologies Inc. Radeon HD 6800 Series
ATI Technologies Inc. Radeon HD 6800 Series
-ATI Technologies Inc. Radeon SDR x86/SSE2
-ATI Technologies Inc. Radeon SDR x86/SSE2
+ATI Technologies Inc. Radeon Radeon X300/X550/X1050 Series x86/SSE2
+ATI Technologies Inc. Radeon X1050
+ATI Technologies Inc. Radeon X1050 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X1200 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X1300 / X1550 Series
+ATI Technologies Inc. Radeon X1300 / X1550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1300 / X1550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1300 / X1600 Series
ATI Technologies Inc. Radeon X1300 Series
ATI Technologies Inc. Radeon X1300 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. Radeon X1300 Series x86/SSE2
+ATI Technologies Inc. Radeon X1300 Series x86/SSE2
ATI Technologies Inc. Radeon X1300/X1550 Series
-ATI Technologies Inc. Radeon X1300/X1550 Series
+ATI Technologies Inc. Radeon X1300/X1550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1300/X1550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1300/X1550 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X1300/X1550 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. Radeon X1300/X1550 Series x86/SSE2
-ATI Technologies Inc. Radeon X1550 64-bit (Microsoft - WDDM)
+ATI Technologies Inc. Radeon X1550 64-bit (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1550 64-bit x86/SSE2
+ATI Technologies Inc. Radeon X1550 Series
ATI Technologies Inc. Radeon X1550 Series
+ATI Technologies Inc. Radeon X1550 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1550 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1550 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. Radeon X1550 Series x86/SSE2
ATI Technologies Inc. Radeon X1600
-ATI Technologies Inc. Radeon X1600 Pro / X1300XT x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1600 Pro / X1300XT
+ATI Technologies Inc. Radeon X1600 Pro / X1300XT x86/SSE2
ATI Technologies Inc. Radeon X1600 Series
+ATI Technologies Inc. Radeon X1600 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1600 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X1600 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. Radeon X1600 Series x86/SSE2
+ATI Technologies Inc. Radeon X1600 x86/SSE2
ATI Technologies Inc. Radeon X1600/1650 Series
ATI Technologies Inc. Radeon X1600/X1650 Series
+ATI Technologies Inc. Radeon X1600/X1650 Series x86/SSE2
+ATI Technologies Inc. Radeon X1650 GTO
+ATI Technologies Inc. Radeon X1650 SE
+ATI Technologies Inc. Radeon X1650 SE x86/SSE2
ATI Technologies Inc. Radeon X1650 Series
+ATI Technologies Inc. Radeon X1650 Series (Microsoft Corporation - WDDM)
ATI Technologies Inc. Radeon X1650 Series
+ATI Technologies Inc. Radeon X1650 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1650 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1650 Series (Omega 3.8.442)
ATI Technologies Inc. Radeon X1650 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. Radeon X1650 Series x86/SSE2
ATI Technologies Inc. Radeon X1650 Series x86/SSE2
+ATI Technologies Inc. Radeon X1650/X1700 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X1700 FSC
+ATI Technologies Inc. Radeon X1800 CrossFire Edition
+ATI Technologies Inc. Radeon X1800 Series
+ATI Technologies Inc. Radeon X1800 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1900 CrossFire Edition
+ATI Technologies Inc. Radeon X1900 GT
+ATI Technologies Inc. Radeon X1900 GT x86/SSE2
+ATI Technologies Inc. Radeon X1900 Series
+ATI Technologies Inc. Radeon X1900 Series (Microsoft Corporation - WDDM)
ATI Technologies Inc. Radeon X1900 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1900 Series x86/SSE2
+ATI Technologies Inc. Radeon X1950 CrossFire Edition
ATI Technologies Inc. Radeon X1950 Pro
+ATI Technologies Inc. Radeon X1950 Pro (Omega 3.8.442)
ATI Technologies Inc. Radeon X1950 Pro x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1950 Pro x86/SSE2
+ATI Technologies Inc. Radeon X1950 Series
ATI Technologies Inc. Radeon X1950 Series
-ATI Technologies Inc. Radeon X1950 Series (Microsoft - WDDM)
+ATI Technologies Inc. Radeon X1950 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1950 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X1950 Series x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. Radeon X1950 Series x86/SSE2
ATI Technologies Inc. Radeon X300/X550/X1050 Series
+ATI Technologies Inc. Radeon X300/X550/X1050 Series
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Microsoft Corporation - WDDM)
+ATI Technologies Inc. Radeon X300/X550/X1050 Series (Omega 3.8.442)
+ATI Technologies Inc. Radeon X300/X550/X1050 Series x86/SSE2
ATI Technologies Inc. Radeon X550/X700 Series
-ATI Technologies Inc. Radeon X550XTX x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. SAPPHIRE RADEON X300SE
+ATI Technologies Inc. Radeon X550XTX
+ATI Technologies Inc. Radeon Xpress 200 Series (Omega 3.8.442) x86/SSE2
+ATI Technologies Inc. Radeon Xpress 200M Series (Omega 3.8.442)
+ATI Technologies Inc. SAPPHIRE RADEON 9600 ATLANTIS
ATI Technologies Inc. SAPPHIRE RADEON X300SE
-ATI Technologies Inc. SAPPHIRE RADEON X300SE x86/MMX/3DNow!/SSE2
-ATI Technologies Inc. SAPPHIRE RADEON X300SE x86/SSE2
+ATI Technologies Inc. SAPPHIRE Radeon X1550
ATI Technologies Inc. SAPPHIRE Radeon X1550 Series
-ATI Technologies Inc. SAPPHIRE Radeon X1550 Series x86/MMX/3DNow!/SSE2
ATI Technologies Inc. SAPPHIRE Radeon X1550 Series x86/SSE2
-ATI Technologies Inc. SAPPHIRE Radeon X1550 x86/SSE2
-ATI Technologies Inc. Sapphire Radeon HD 3730
-ATI Technologies Inc. Sapphire Radeon HD 3730
-ATI Technologies Inc. Sapphire Radeon HD 3750
-ATI Technologies Inc. Standard VGA Graphics Adapter
-ATI Technologies Inc. Standard VGA Graphics Adapter
-ATI Technologies Inc. Tul, RADEON X600 PRO
-ATI Technologies Inc. Tul, RADEON X600 PRO x86/SSE2
-ATI Technologies Inc. Tul, RADEON X700 PRO
-ATI Technologies Inc. Tul, RADEON X700 PRO x86/MMX/3DNow!/SSE2
+ATI Technologies Inc. SUMO 9640
+ATI Technologies Inc. SUMO 964A
+ATI Technologies Inc. Sapphire RADEON X1600 PRO
+ATI Technologies Inc. Sapphire RADEON X1600 PRO x86/SSE2
+ATI Technologies Inc. Sapphire RADEON X1600 XT
+ATI Technologies Inc. Tul Corporation, RADEON X1300 Series
+ATI Technologies Inc. Tul Corporation, RADEON X300SE
ATI Technologies Inc. VisionTek Radeon 4350
ATI Technologies Inc. VisionTek Radeon 4350
+ATI Technologies Inc. VisionTek Radeon HD 2400 PCI
+ATI Technologies Inc. VisionTek Radeon HD 2600 XT AGP
+ATI Technologies Inc. VisionTek Radeon HD 5450
+ATI Technologies Inc. VisionTek Radeon HD2400 Pro AGP
+ATI Technologies Inc. VisionTek Radeon HD2400 Pro PCI
+ATI Technologies Inc. VisionTek Radeon X1300
+ATI Technologies Inc. VisionTek Radeon X1300 Series
+ATI Technologies Inc. VisionTek Radeon X1300 XGE
ATI Technologies Inc. VisionTek Radeon X1550 Series
ATI Technologies Inc. WRESTLER 9802
-ATI Technologies Inc. WRESTLER 9803
ATI Technologies Inc. XFX Radeon HD 4570
-ATI Technologies Inc. Yamaha ATI HD 9000da/s
-ATI Technologies Inc. Yamaha ATI HD 9000da/s 2048
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS780 9612) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9710) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9712) 20090101 TCL
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV610 94C1) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV610 94C9) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C4) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C5) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV620 95C5) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV635 9596) 20090101 x86/MMX+/3DNow!+/SSE TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV670 9505) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV670 9505) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV710 9552) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9490) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9490) 20090101 x86/MMX/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV730 9498) 20090101 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV770 9440) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-Advanced Micro Devices, Inc. Mesa DRI R600 (RV770 9442) 20090101 x86/MMX/SSE2 TCL DRI2
+Advanced Micro Devices, Inc. Mesa DRI R600 (RS880 9712) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
Alex Mohr GL Hijacker!
-Apple Software Renderer
-DRI R300 Project Mesa DRI R300 (RS400 5954) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2
-DRI R300 Project Mesa DRI R300 (RS400 5975) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2
-DRI R300 Project Mesa DRI R300 (RS400 5A62) 20090101 x86/MMX/SSE2 NO-TCL DRI2
-DRI R300 Project Mesa DRI R300 (RS600 7941) 20090101 x86/MMX/SSE2 NO-TCL
-DRI R300 Project Mesa DRI R300 (RS690 791F) 20090101 x86/MMX+/3DNow!+/SSE2 NO-TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV350 4151) 20090101 AGP 4x x86/MMX+/3DNow!+/SSE TCL
-DRI R300 Project Mesa DRI R300 (RV350 4153) 20090101 AGP 8x x86/MMX+/3DNow!+/SSE TCL
-DRI R300 Project Mesa DRI R300 (RV380 3150) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV380 3150) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV380 5B60) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV380 5B60) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV380 5B62) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV515 7145) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV515 7146) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV515 7146) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV515 7149) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL
-DRI R300 Project Mesa DRI R300 (RV515 714A) 20090101 x86/MMX/SSE2 TCL DRI2
-DRI R300 Project Mesa DRI R300 (RV530 71C4) 20090101 x86/MMX/SSE2 TCL DRI2
-GPU_CLASS_UNKNOWN
-Humper 3D-Analyze v2.3 - http://www.tommti-systems.com
+Brian Paul Mesa X11
+Gallium
+Humper
Humper Chromium
Humper Chromium
+Imagination Technologies 3D-Analyze v2.3 - http://www.tommti-systems.com
+Imagination Technologies PowerVR SGX545
Imagination Technologies PowerVR SGX545
Intel
-Intel HD Graphics Family
-Intel HD Graphics Family
-Intel 3D-Analyze v2.2 - http://www.tommti-systems.com
-Intel 3D-Analyze v2.3 - http://www.tommti-systems.com
Intel 3D-Analyze v2.3 - http://www.tommti-systems.com
-Intel 4 Series Internal Chipset
-Intel 4 Series Internal Chipset
-Intel 830M
+Intel 4 Series Internal
Intel 845G
Intel 855GM
Intel 865G
@@ -1018,61 +1794,46 @@ Intel 945G
Intel 945GM
Intel 950
Intel 965
-Intel B43 Express Chipset
-Intel B43 Express Chipset
+Intel 965
+Intel 965
Intel Bear Lake
Intel Broadwater
Intel Brookdale
Intel Cantiga
-Intel EMGD on PowerVR SGX535
+Intel Corporation Intel(R) Graphics Media Accelerator 3600 Series
+Intel Corporation Intel(R) Graphics Media Accelerator 3600 Series
Intel Eaglelake
-Intel Familia Mobile 45 Express Chipset (Microsoft Corporation - WDDM 1.1)
-Intel Familia Mobile 45 Express Chipset (Microsoft Corporation - WDDM 1.1)
Intel G33
Intel G41
-Intel G41 Express Chipset
-Intel G41 Express Chipset
Intel G45
-Intel G45/G43 Express Chipset
-Intel G45/G43 Express Chipset
-Intel Graphics Media Accelerator HD
-Intel Graphics Media Accelerator HD
+Intel Graphics Media HD
+Intel Graphics Media HD
+Intel HD Graphics
Intel HD Graphics
Intel HD Graphics
-Intel HD Graphics 100
-Intel HD Graphics 200
-Intel HD Graphics 200 BR-1101-00SH
-Intel HD Graphics 200 BR-1101-00SJ
-Intel HD Graphics 200 BR-1101-00SK
-Intel HD Graphics 200 BR-1101-01M5
-Intel HD Graphics 200 BR-1101-01M6
-Intel HD Graphics BR-1004-01Y1
-Intel HD Graphics BR-1004-01Y1
-Intel HD Graphics BR-1006-0364
-Intel HD Graphics BR-1006-0365
-Intel HD Graphics BR-1006-0366
-Intel HD Graphics BR-1007-02G4
-Intel HD Graphics BR-1101-04SY
-Intel HD Graphics BR-1101-04SZ
-Intel HD Graphics BR-1101-04T0
-Intel HD Graphics BR-1101-04T9
-Intel HD Graphics Family
-Intel HD Graphics Family
-Intel HD Graphics Family BR-1012-00Y8
-Intel HD Graphics Family BR-1012-00YF
-Intel HD Graphics Family BR-1012-00ZD
-Intel HD Graphics Family BR-1102-00ML
-Intel Inc. Intel GMA 900 OpenGL Engine
-Intel Inc. Intel GMA 900 OpenGL Engine
+Intel HD Graphics
+Intel HD Graphics 2000
+Intel HD Graphics 2000
+Intel HD Graphics 3000
+Intel HD Graphics 3000
+Intel HD Graphics 4000
+Intel HD Graphics 4000
Intel Inc. Intel GMA 950 OpenGL Engine
Intel Inc. Intel GMA 950 OpenGL Engine
Intel Inc. Intel GMA X3100 OpenGL Engine
Intel Inc. Intel GMA X3100 OpenGL Engine
+Intel Inc. Intel GMA X3100 OpenGL Engine
Intel Inc. Intel HD Graphics 3000 OpenGL Engine
Intel Inc. Intel HD Graphics 3000 OpenGL Engine
+Intel Inc. Intel HD Graphics 3000 OpenGL Engine
+Intel Inc. Intel HD Graphics 4000 OpenGL Engine
+Intel Inc. Intel HD Graphics 4000 OpenGL Engine
+Intel Inc. Intel HD Graphics 4000 OpenGL Engine
+Intel Inc. Intel HD Graphics 4000 OpenGL Engine
+Intel Inc. Intel HD Graphics 5000 OpenGL Engine
+Intel Inc. Intel HD Graphics 5000 OpenGL Engine
+Intel Inc. Intel HD Graphics 5000 OpenGL Engine
Intel Inc. Intel HD Graphics OpenGL Engine
-Intel Inc. Intel HD Graphics OpenGL Engine
-Intel Inc. Intel HD xxxx OpenGL Engine
Intel Intel 845G
Intel Intel 845G
Intel Intel 855GM
@@ -1093,144 +1854,1931 @@ Intel Intel Bear Lake B
Intel Intel Bear Lake B
Intel Intel Broadwater G
Intel Intel Brookdale-G
-Intel Intel Brookdale-G
-Intel Intel Calistoga
Intel Intel Cantiga
Intel Intel Cantiga
Intel Intel Eaglelake
Intel Intel Eaglelake
-Intel Intel Generic Renderer
Intel Intel Grantsdale-G
Intel Intel Grantsdale-G
-Intel Intel HD Graphics 3000
-Intel Intel Lakeport
+Intel Intel Iris Pro Graphics 5200
Intel Intel Montara-GM
Intel Intel Pineview Platform
Intel Intel Pineview Platform
Intel Intel Springdale-G
-Intel Mobile - famiglia Express Chipset 45 (Microsoft Corporation - WDDM 1.1)
+Intel Intel(R) HD Graphics Family
+Intel Intel(R) 4 Series Internal Chipset
+Intel Intel(R) 4 Series Internal Chipset
+Intel Intel(R) B43 Express Chipset
+Intel Intel(R) B43 Express Chipset
+Intel Intel(R) G41 Express Chipset
+Intel Intel(R) G41 Express Chipset
+Intel Intel(R) G41 Express Chipset
+Intel Intel(R) G41 Express Chipset (Microsoft Corporation - WDDM 1.1)
+Intel Intel(R) G41 Express Chipset v2
+Intel Intel(R) G45/G43 Express Chipset
+Intel Intel(R) G45/G43 Express Chipset
+Intel Intel(R) G45/G43 Express Chipset
+Intel Intel(R) G45/G43/G41 Express Chipset
+Intel Intel(R) Graphics Media Accelerator HD
+Intel Intel(R) Graphics Media Accelerator HD
+Intel Intel(R) Graphics Media Accelerator HD
+Intel Intel(R) HD Graphics
+Intel Intel(R) HD Graphics
+Intel Intel(R) HD Graphics
+Intel Intel(R) HD Graphics 100
+Intel Intel(R) HD Graphics 2000
+Intel Intel(R) HD Graphics 2000
+Intel Intel(R) HD Graphics 2500
+Intel Intel(R) HD Graphics 2500
+Intel Intel(R) HD Graphics 3000
+Intel Intel(R) HD Graphics 3000
+Intel Intel(R) HD Graphics 3000
+Intel Intel(R) HD Graphics 4000
+Intel Intel(R) HD Graphics 4000
+Intel Intel(R) HD Graphics 4000
+Intel Intel(R) HD Graphics 4000
+Intel Intel(R) HD Graphics 4400
+Intel Intel(R) HD Graphics 4600
+Intel Intel(R) HD Graphics 4600
+Intel Intel(R) HD Graphics 5000
+Intel Intel(R) HD Graphics BR-1004-01Y1
+Intel Intel(R) HD Graphics Family
+Intel Intel(R) HD Graphics Family
+Intel Intel(R) HD Graphics P3000
+Intel Intel(R) HD Graphics P4000
+Intel Intel(R) Q45/Q43 Express Chipset
+Intel Intel(R) Q45/Q43 Express Chipset
+Intel Iris OpenGL Graphics Engine
Intel Mobile 4 Series
-Intel Mobile 4 Series Express Chipset Family
-Intel Mobile 4 Series Express Chipset Family
-Intel Mobile 45 Express Chipset Family
-Intel Mobile 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
-Intel Mobile 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
-Intel Mobile HD Graphics
-Intel Mobile HD Graphics
Intel Mobile Intel(R) 4 Series Express Chipset Family
-Intel Mobile SandyBridge HD Graphics
+Intel Mobile Intel(R) 4 Series Express Chipset Family
+Intel Mobile Intel(R) 4 Series Express Chipset Family v2
+Intel Mobile Intel(R) 45 Express Chipset Family (Microsoft Corporation - WDDM 1.1)
+Intel Mobile Intel(R) HD Graphics
+Intel Mobile Intel(R) HD Graphics
Intel Montara
+Intel Open Source Technology Center Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 915G
+Intel Open Source Technology Center Mesa DRI Intel(R) 915G x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 915GM x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 945G
+Intel Open Source Technology Center Mesa DRI Intel(R) 945G x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GM x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 945GME x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 965G x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GM
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GM x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) 965GME/GLE
+Intel Open Source Technology Center Mesa DRI Intel(R) 965Q
+Intel Open Source Technology Center Mesa DRI Intel(R) 965Q x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) G33 x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) G41 x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) G45/G43
+Intel Open Source Technology Center Mesa DRI Intel(R) G45/G43 x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) IGD
+Intel Open Source Technology Center Mesa DRI Intel(R) IGD x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Desktop x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Mobile
+Intel Open Source Technology Center Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile
+Intel Open Source Technology Center Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Q35
+Intel Open Source Technology Center Mesa DRI Intel(R) Q35 x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Q45/Q43
+Intel Open Source Technology Center Mesa DRI Intel(R) Q45/Q43 x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
+Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset
+Intel Open Source Technology Center Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2
Intel Pineview
-Intel Q45/Q43 Express Chipset
-Intel Q45/Q43 Express Chipset
-Intel Royal BNA Driver
+Intel Q45/Q43
Intel Royal BNA Driver
-Intel SandyBridge HD Graphics
-Intel SandyBridge HD Graphics BR-1006-00V8
Intel Springdale
Intel X3100
-Intergraph wcgdrv 06.05.06.18
-Intergraph wcgdrv 06.06.00.35
-Intergraph wcgdrv 06.06.00.35
-LegendgrafiX Mobile 945 Express C/TitaniumGL/GAC/D3D ACCELERATION/6x86/1 THREADs | http://LegendgrafiX.tk
-LegendgrafiX NVIDIA GeForce GT 430/TitaniumGL/GAC/D3D ACCELERATION/6x86/1 THREADs | http://LegendgrafiX.tk
-Linden Lab Headless
-Matrox
+Intel X3100
+Matrox Graphics Inc. Matrox ICD for M-Series
+Matrox Graphics Inc. Matrox G400
+Matrox Graphics Inc. Matrox ICD for Parhelia
+Mesa
Mesa
Mesa Project Software Rasterizer
-Mesa Project Software Rasterizer
-NVIDIA /PCI/SSE2
-NVIDIA /PCI/SSE2
-NVIDIA /PCI/SSE2/3DNOW!
-NVIDIA /PCI/SSE2/3DNOW!
+Mesa project: www.mesa3d.org Mesa GLX Indirect
NVIDIA 205
NVIDIA 210
+NVIDIA 210
+NVIDIA 310
NVIDIA 310
+NVIDIA 310
+NVIDIA 310M
NVIDIA 310M
NVIDIA 315
NVIDIA 315M
+NVIDIA 315M
+NVIDIA 320M
NVIDIA 320M
-NVIDIA C51
+NVIDIA 405
+NVIDIA 410
+NVIDIA 510
+NVIDIA 610M
+NVIDIA Corporation /PCI/SSE2
+NVIDIA Corporation 3D-Analyze v2.3 - http://www.tommti-systems.com
+NVIDIA Corporation C51/PCI/SSE2/3DNOW!
+NVIDIA Corporation C51G/PCI/SSE2/3DNOW!
+NVIDIA Corporation D10P1-25/PCI/SSE2/3DNOW!
+NVIDIA Corporation D14P1-30/PCIe/SSE2
+NVIDIA Corporation D9M-20/PCI/SSE2
+NVIDIA Corporation D9M-20/PCI/SSE2/3DNOW!
+NVIDIA Corporation G72/PCI/SSE2/3DNOW!
+NVIDIA Corporation G73/AGP/SSE2/3DNOW!
+NVIDIA Corporation G73/PCI/SSE2/3DNOW!
+NVIDIA Corporation G84-50/PCI/SSE2
+NVIDIA Corporation G92-100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GK106/PCIe/SSE2
+NVIDIA Corporation GRID K2/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 555/PCI/SSE2
+NVIDIA Corporation GeForce GTX 555/PCI/SSE2
+NVIDIA Corporation GeForce GTX 555/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 555/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 555/PCIe/SSE2
+NVIDIA Corporation GeForce 205/PCI/SSE2
+NVIDIA Corporation GeForce 210/PCI/SSE2
+NVIDIA Corporation GeForce 210/PCI/SSE2
+NVIDIA Corporation GeForce 210/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 210/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 210/PCIe/SSE2
+NVIDIA Corporation GeForce 210/PCIe/SSE2
+NVIDIA Corporation GeForce 210/PCIe/SSE2
+NVIDIA Corporation GeForce 210/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 210/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 310/PCI/SSE2
+NVIDIA Corporation GeForce 310/PCI/SSE2
+NVIDIA Corporation GeForce 310/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 310/PCIe/SSE2
+NVIDIA Corporation GeForce 310/PCIe/SSE2
+NVIDIA Corporation GeForce 310/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 310M/PCI/SSE2
+NVIDIA Corporation GeForce 310M/PCI/SSE2
+NVIDIA Corporation GeForce 310M/PCIe/SSE2
+NVIDIA Corporation GeForce 310M/PCIe/SSE2
+NVIDIA Corporation GeForce 310M/PCIe/SSE2
+NVIDIA Corporation GeForce 315/PCI/SSE2
+NVIDIA Corporation GeForce 315/PCI/SSE2
+NVIDIA Corporation GeForce 315/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 315/PCIe/SSE2
+NVIDIA Corporation GeForce 315/PCIe/SSE2
+NVIDIA Corporation GeForce 315/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 315M/PCI/SSE2
+NVIDIA Corporation GeForce 315M/PCI/SSE2
+NVIDIA Corporation GeForce 315M/PCI/SSE2
+NVIDIA Corporation GeForce 315M/PCIe/SSE2
+NVIDIA Corporation GeForce 315M/PCIe/SSE2
+NVIDIA Corporation GeForce 320M/PCI/SSE2
+NVIDIA Corporation GeForce 320M/PCI/SSE2
+NVIDIA Corporation GeForce 320M/integrated/SSE2
+NVIDIA Corporation GeForce 405/PCI/SSE2
+NVIDIA Corporation GeForce 405/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 405/PCIe/SSE2
+NVIDIA Corporation GeForce 405/PCIe/SSE2
+NVIDIA Corporation GeForce 405/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 410M/PCI/SSE2
+NVIDIA Corporation GeForce 410M/PCI/SSE2
+NVIDIA Corporation GeForce 410M/PCIe/SSE2
+NVIDIA Corporation GeForce 410M/PCIe/SSE2
+NVIDIA Corporation GeForce 505/PCIe/SSE2
+NVIDIA Corporation GeForce 510/PCI/SSE2
+NVIDIA Corporation GeForce 510/PCI/SSE2
+NVIDIA Corporation GeForce 510/PCIe/SSE2
+NVIDIA Corporation GeForce 510/PCIe/SSE2
+NVIDIA Corporation GeForce 510/PCIe/SSE2
+NVIDIA Corporation GeForce 605/PCI/SSE2
+NVIDIA Corporation GeForce 605/PCIe/SSE2
+NVIDIA Corporation GeForce 605/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 610/PCIe/SSE2
+NVIDIA Corporation GeForce 6100 nForce 400/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 400/integrated/SSE2
+NVIDIA Corporation GeForce 6100 nForce 400/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 405/PCI/SSE2
+NVIDIA Corporation GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 405/integrated/SSE2
+NVIDIA Corporation GeForce 6100 nForce 405/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 405/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 420/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100 nForce 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100/PCI/SSE2
+NVIDIA Corporation GeForce 6100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6100/integrated/SSE2
+NVIDIA Corporation GeForce 6100/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 610M/PCI/SSE2
+NVIDIA Corporation GeForce 610M/PCIe/SSE2
+NVIDIA Corporation GeForce 610M/PCIe/SSE2
+NVIDIA Corporation GeForce 610M/PCIe/SSE2
+NVIDIA Corporation GeForce 615/PCIe/SSE2
+NVIDIA Corporation GeForce 6150 LE/PCI/SSE2
+NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150 LE/integrated/SSE2
+NVIDIA Corporation GeForce 6150 LE/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150 LE/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150 SE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150/integrated/SSE2
+NVIDIA Corporation GeForce 6150/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE nForce 430/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6150SE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 A-LE/AGP/SSE2
+NVIDIA Corporation GeForce 6200 A-LE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 A-LE/PCI/SSE2
+NVIDIA Corporation GeForce 6200 A-LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 LE/PCI/SSE2
+NVIDIA Corporation GeForce 6200 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 6200 LE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCI/SSE2
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCIe/SSE2
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCIe/SSE2
+NVIDIA Corporation GeForce 6200 TurboCache(TM)/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200/AGP/SSE2
+NVIDIA Corporation GeForce 6200/AGP/SSE2
+NVIDIA Corporation GeForce 6200/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200/PCI/SSE2
+NVIDIA Corporation GeForce 6200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200/PCIe/SSE2
+NVIDIA Corporation GeForce 6200/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCI/SSE2
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCIe/SSE2
+NVIDIA Corporation GeForce 6200SE TurboCache(TM)/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6500/PCI/SSE2
+NVIDIA Corporation GeForce 6500/PCI/SSE2
+NVIDIA Corporation GeForce 6500/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6500/PCIe/SSE2
+NVIDIA Corporation GeForce 6500/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 GT/AGP/SSE2
+NVIDIA Corporation GeForce 6600 GT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 GT/PCI/SSE2
+NVIDIA Corporation GeForce 6600 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 LE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 LE/PCI/SSE2
+NVIDIA Corporation GeForce 6600 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 6600 LE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600/AGP/SSE2
+NVIDIA Corporation GeForce 6600/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600/PCI/SSE2
+NVIDIA Corporation GeForce 6600/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6600/PCIe/SSE2
+NVIDIA Corporation GeForce 6600/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6610 XL/PCI/SSE2
+NVIDIA Corporation GeForce 6610 XL/PCIe/SSE2
+NVIDIA Corporation GeForce 6700 XL/PCI/SSE2
+NVIDIA Corporation GeForce 6700 XL/PCIe/SSE2
+NVIDIA Corporation GeForce 6800 GS/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 GS/PCI/SSE2
+NVIDIA Corporation GeForce 6800 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 6800 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 GT/AGP/SSE2
+NVIDIA Corporation GeForce 6800 GT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 6800 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 LE/AGP/SSE2
+NVIDIA Corporation GeForce 6800 LE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 Ultra/AGP/SSE2
+NVIDIA Corporation GeForce 6800 Ultra/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 Ultra/PCI/SSE2
+NVIDIA Corporation GeForce 6800 Ultra/PCIe/SSE2
+NVIDIA Corporation GeForce 6800 Ultra/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 XT/AGP/SSE2
+NVIDIA Corporation GeForce 6800 XT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 XT/PCI/SSE2
+NVIDIA Corporation GeForce 6800 XT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800 XT/PCIe/SSE2
+NVIDIA Corporation GeForce 6800 XT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800/AGP/SSE2
+NVIDIA Corporation GeForce 6800/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 6800/PCI/SSE2
+NVIDIA Corporation GeForce 6800/PCIe/SSE2
+NVIDIA Corporation GeForce 6800/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2
+NVIDIA Corporation GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / nForce 630a/integrated/SSE2
+NVIDIA Corporation GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7025 / nForce 630a/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 620i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / NVIDIA nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 610i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 610i/integrated/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 610i/integrated/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 620i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 620i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 620i/integrated/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 620i/integrated/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7050 / nForce 630i/integrated/SSE2
+NVIDIA Corporation GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/PCI/SSE2
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/integrated/SSE2
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7050 PV / nForce 630a/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2
+NVIDIA Corporation GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7100 / nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7100 / nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7100 / nForce 630i/integrated/SSE2
+NVIDIA Corporation GeForce 7100 / nForce 630i/integrated/SSE2
+NVIDIA Corporation GeForce 7100 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7100 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7100 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7100 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7100 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 710A/PCIe/SSE2
+NVIDIA Corporation GeForce 710M/PCIe/SSE2
+NVIDIA Corporation GeForce 710M/PCIe/SSE2
+NVIDIA Corporation GeForce 710M/PCIe/SSE2
+NVIDIA Corporation GeForce 7150 / nForce 630i/PCI/SSE2
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7150M / nForce 630M/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7300 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 GT/AGP/SSE2
+NVIDIA Corporation GeForce 7300 GT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 GT/PCI/SSE2
+NVIDIA Corporation GeForce 7300 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 LE/PCI/SSE2
+NVIDIA Corporation GeForce 7300 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 LE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 SE/7200 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 SE/PCI/SSE2
+NVIDIA Corporation GeForce 7300 SE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7300 SE/PCIe/SSE2
+NVIDIA Corporation GeForce 7350 LE/PCI/SSE2
+NVIDIA Corporation GeForce 7350 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 7350 LE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7500 LE/PCI/SSE2
+NVIDIA Corporation GeForce 7500 LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7500 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 7500 LE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GS/AGP/SSE2
+NVIDIA Corporation GeForce 7600 GS/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7600 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7600 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GT/AGP/SSE2
+NVIDIA Corporation GeForce 7600 GT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GT/PCI/SSE2
+NVIDIA Corporation GeForce 7600 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7600 LE/PCIe/SSE2
+NVIDIA Corporation GeForce 7650 GS/AGP/SSE2
+NVIDIA Corporation GeForce 7650 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7650 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7650 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7800 GS/AGP/SSE2
+NVIDIA Corporation GeForce 7800 GS/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7800 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7800 GT/PCI/SSE2
+NVIDIA Corporation GeForce 7800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7800 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 7800 GTX/PCIe/SSE2
+NVIDIA Corporation GeForce 7800 GTX/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GS/AGP/SSE2
+NVIDIA Corporation GeForce 7900 GS/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GS/PCI/SSE2
+NVIDIA Corporation GeForce 7900 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 7900 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GT/GTO/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GT/GTO/PCIe/SSE2
+NVIDIA Corporation GeForce 7900 GT/GTO/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GT/PCI/SSE2
+NVIDIA Corporation GeForce 7900 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 7900 GTX/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7900 GTX/PCIe/SSE2
+NVIDIA Corporation GeForce 7900 GTX/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7950 GT/AGP/SSE2
+NVIDIA Corporation GeForce 7950 GT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7950 GT/PCI/SSE2
+NVIDIA Corporation GeForce 7950 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7950 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 7950 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 7950 GX2/PCI/SSE2
+NVIDIA Corporation GeForce 7950 GX2/PCIe/SSE2
+NVIDIA Corporation GeForce 7950 GX2/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8100 / nForce 720a/PCI/SSE2
+NVIDIA Corporation GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8100 / nForce 720a/integrated/SSE2
+NVIDIA Corporation GeForce 8100 / nForce 720a/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200/PCI/SSE2
+NVIDIA Corporation GeForce 8200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200/integrated/SSE2
+NVIDIA Corporation GeForce 8200/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200M G/PCI/SSE2
+NVIDIA Corporation GeForce 8200M G/PCI/SSE2
+NVIDIA Corporation GeForce 8200M G/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200M G/integrated/SSE2
+NVIDIA Corporation GeForce 8200M G/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8200M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8300 GS/PCI/SSE2
+NVIDIA Corporation GeForce 8300 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8300 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8300 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8300/PCI/SSE2
+NVIDIA Corporation GeForce 8300/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8300/integrated/SSE2
+NVIDIA Corporation GeForce 8300/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400 SE/PCI/SSE2
+NVIDIA Corporation GeForce 8400 SE/PCIe/SSE2
+NVIDIA Corporation GeForce 8400/PCI/SSE2
+NVIDIA Corporation GeForce 8400/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400/PCIe/SSE2
+NVIDIA Corporation GeForce 8400/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400GS/PCI/SSE2
+NVIDIA Corporation GeForce 8400GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M G/PCI/SSE2
+NVIDIA Corporation GeForce 8400M G/PCI/SSE2
+NVIDIA Corporation GeForce 8400M G/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M G/PCIe/SSE2
+NVIDIA Corporation GeForce 8400M G/PCIe/SSE2
+NVIDIA Corporation GeForce 8400M G/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M GS/PCI/SSE2
+NVIDIA Corporation GeForce 8400M GS/PCI/SSE2
+NVIDIA Corporation GeForce 8400M GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8400M GT/PCI/SSE2
+NVIDIA Corporation GeForce 8400M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8500 GT/PCI/SSE2
+NVIDIA Corporation GeForce 8500 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8500 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8500 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GS/PCI/SSE2
+NVIDIA Corporation GeForce 8600 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8600 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GT/PCI/SSE2
+NVIDIA Corporation GeForce 8600 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2
+NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2
+NVIDIA Corporation GeForce 8600 GTS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600 GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 8600 GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 8600 GTS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600GS/PCI/SSE2
+NVIDIA Corporation GeForce 8600GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600M GS/PCI/SSE2
+NVIDIA Corporation GeForce 8600M GS/PCI/SSE2
+NVIDIA Corporation GeForce 8600M GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8600M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8600M GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600M GT/PCI/SSE2
+NVIDIA Corporation GeForce 8600M GT/PCI/SSE2
+NVIDIA Corporation GeForce 8600M GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8600M GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8700M GT/PCI/SSE2
+NVIDIA Corporation GeForce 8700M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8700M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GS/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GT/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTS 512/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GTS 512/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTS 512/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GTS 512/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GTS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GTS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 8800 GTX/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 GTX/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 GTX/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800 Ultra/PCI/SSE2
+NVIDIA Corporation GeForce 8800 Ultra/PCIe/SSE2
+NVIDIA Corporation GeForce 8800 Ultra/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 8800M GTS/PCI/SSE2
+NVIDIA Corporation GeForce 8800M GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 8800M GTX/PCI/SSE2
+NVIDIA Corporation GeForce 8800M GTX/PCIe/SSE2
+NVIDIA Corporation GeForce 9100/PCI/SSE2
+NVIDIA Corporation GeForce 9100/PCI/SSE2
+NVIDIA Corporation GeForce 9100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9100/integrated/SSE2
+NVIDIA Corporation GeForce 9100/integrated/SSE2
+NVIDIA Corporation GeForce 9100/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9100M G/PCI/SSE2
+NVIDIA Corporation GeForce 9100M G/PCI/SSE2
+NVIDIA Corporation GeForce 9100M G/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9100M G/integrated/SSE2
+NVIDIA Corporation GeForce 9100M G/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9200/PCI/SSE2
+NVIDIA Corporation GeForce 9200/PCI/SSE2
+NVIDIA Corporation GeForce 9200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9200/integrated/SSE2
+NVIDIA Corporation GeForce 9200/integrated/SSE2
+NVIDIA Corporation GeForce 9200/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9200/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9200M GE/PCI/SSE2
+NVIDIA Corporation GeForce 9200M GE/PCI/SSE2
+NVIDIA Corporation GeForce 9200M GE/PCIe/SSE2
+NVIDIA Corporation GeForce 9200M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9200M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9200M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9200M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9300 / nForce 730i/integrated/SSE2
+NVIDIA Corporation GeForce 9300 GE/PCI/SSE2
+NVIDIA Corporation GeForce 9300 GE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300 GE/PCIe/SSE2
+NVIDIA Corporation GeForce 9300 GE/PCIe/SSE2
+NVIDIA Corporation GeForce 9300 GE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300 GS/PCI/SSE2
+NVIDIA Corporation GeForce 9300 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9300 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300 SE/PCIe/SSE2
+NVIDIA Corporation GeForce 9300/PCI/SSE2
+NVIDIA Corporation GeForce 9300/integrated/SSE2
+NVIDIA Corporation GeForce 9300M G/PCI/SSE2
+NVIDIA Corporation GeForce 9300M G/PCI/SSE2
+NVIDIA Corporation GeForce 9300M G/PCI/SSE2
+NVIDIA Corporation GeForce 9300M G/PCIe/SSE2
+NVIDIA Corporation GeForce 9300M G/PCIe/SSE2
+NVIDIA Corporation GeForce 9300M G/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9300M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9300M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9300M GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9300M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9300M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9300M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9400 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9400 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9400 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9400 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9400/PCI/SSE2
+NVIDIA Corporation GeForce 9400/integrated/SSE2
+NVIDIA Corporation GeForce 9400/integrated/SSE2
+NVIDIA Corporation GeForce 9400M G/PCI/SSE2
+NVIDIA Corporation GeForce 9400M G/PCI/SSE2
+NVIDIA Corporation GeForce 9400M G/integrated/SSE2
+NVIDIA Corporation GeForce 9400M/PCI/SSE2
+NVIDIA Corporation GeForce 9400M/integrated/SSE2
+NVIDIA Corporation GeForce 9500 GS/PCI/SSE2
+NVIDIA Corporation GeForce 9500 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9500 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9500 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9500 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9500M GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9500M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GS/PCI/SSE2
+NVIDIA Corporation GeForce 9600 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GS/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GSO 512/PCI/SSE2
+NVIDIA Corporation GeForce 9600 GSO 512/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GSO 512/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GSO 512/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2
+NVIDIA Corporation GeForce 9600 GSO/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GSO/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GSO/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9600 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9600M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9600M GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9600M GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9650M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9650M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9650M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9650M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9700M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9700M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9700M GTS/PCI/SSE2
+NVIDIA Corporation GeForce 9700M GTS/PCI/SSE2
+NVIDIA Corporation GeForce 9700M GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GT/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GT/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GTX+/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GTX+/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GTX+/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GTX+/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GTX+/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 GTX/9800 GTX+/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce 9800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce 9800 GX2/PCIe/SSE2
+NVIDIA Corporation GeForce 9800 S/PCI/SSE2
+NVIDIA Corporation GeForce 9800M GS/PCI/SSE2
+NVIDIA Corporation GeForce 9800M GS/PCIe/SSE2
+NVIDIA Corporation GeForce 9800M GT/PCI/SSE2
+NVIDIA Corporation GeForce 9800M GT/PCIe/SSE2
+NVIDIA Corporation GeForce 9800M GTS/PCI/SSE2
+NVIDIA Corporation GeForce 9800M GTS/PCIe/SSE2
+NVIDIA Corporation GeForce 9800M GTX/PCI/SSE2
+NVIDIA Corporation GeForce 9800M GTX/PCIe/SSE2
+NVIDIA Corporation GeForce FX 5100/AGP/SSE2
+NVIDIA Corporation GeForce FX 5200 Ultra/AGP/SSE2
+NVIDIA Corporation GeForce FX 5200 Ultra/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5200/AGP/SSE/3DNOW!
+NVIDIA Corporation GeForce FX 5200/AGP/SSE2
+NVIDIA Corporation GeForce FX 5200/AGP/SSE2
+NVIDIA Corporation GeForce FX 5200/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5200/PCI/SSE2
+NVIDIA Corporation GeForce FX 5200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5200LE/AGP/SSE2
+NVIDIA Corporation GeForce FX 5200LE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5200SE/AGP/SSE2
+NVIDIA Corporation GeForce FX 5500/AGP/SSE2
+NVIDIA Corporation GeForce FX 5500/AGP/SSE2
+NVIDIA Corporation GeForce FX 5500/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5500/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5500/PCI/SSE2
+NVIDIA Corporation GeForce FX 5500/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5600/AGP/SSE2
+NVIDIA Corporation GeForce FX 5600XT/AGP/SSE2
+NVIDIA Corporation GeForce FX 5600XT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5600XT/PCI/SSE2
+NVIDIA Corporation GeForce FX 5700/AGP/SSE2
+NVIDIA Corporation GeForce FX 5700/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2
+NVIDIA Corporation GeForce FX 5700LE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5700LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5700VE/AGP/SSE2
+NVIDIA Corporation GeForce FX 5700VE/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5900 Ultra/AGP/SSE2
+NVIDIA Corporation GeForce FX 5900/AGP/SSE2
+NVIDIA Corporation GeForce FX 5900XT/AGP/SSE2
+NVIDIA Corporation GeForce FX 5900ZT/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX 5950 Ultra/AGP/SSE2
+NVIDIA Corporation GeForce FX 5950 Ultra/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX Go5200 32M/64M/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5200/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5200/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce FX Go5200/PCI/SSE2
+NVIDIA Corporation GeForce FX Go5300/AGP/SSE2
+NVIDIA Corporation GeForce FX Go53xx Series/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5600/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5650/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5700/AGP/SSE2
+NVIDIA Corporation GeForce FX Go5700/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce G 103M/PCI/SSE2
+NVIDIA Corporation GeForce G 103M/PCI/SSE2
+NVIDIA Corporation GeForce G 103M/PCIe/SSE2
+NVIDIA Corporation GeForce G 103M/PCIe/SSE2
+NVIDIA Corporation GeForce G 105M/PCI/SSE2
+NVIDIA Corporation GeForce G 105M/PCIe/SSE2
+NVIDIA Corporation GeForce G 105M/PCIe/SSE2
+NVIDIA Corporation GeForce G 110M/PCI/SSE2
+NVIDIA Corporation GeForce G100/PCI/SSE2
+NVIDIA Corporation GeForce G100/PCI/SSE2
+NVIDIA Corporation GeForce G100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce G100/PCIe/SSE2
+NVIDIA Corporation GeForce G100/PCIe/SSE2
+NVIDIA Corporation GeForce G100/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce G100/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce G102M/PCI/SSE2
+NVIDIA Corporation GeForce G102M/PCI/SSE2
+NVIDIA Corporation GeForce G102M/integrated/SSE2
+NVIDIA Corporation GeForce G102M/integrated/SSE2
+NVIDIA Corporation GeForce G105M/PCI/SSE2
+NVIDIA Corporation GeForce G105M/PCI/SSE2
+NVIDIA Corporation GeForce G105M/PCIe/SSE2
+NVIDIA Corporation GeForce G105M/PCIe/SSE2
+NVIDIA Corporation GeForce G200/PCI/SSE2
+NVIDIA Corporation GeForce G200/PCI/SSE2
+NVIDIA Corporation GeForce G200/integrated/SSE2
+NVIDIA Corporation GeForce G205M/PCI/SSE2
+NVIDIA Corporation GeForce G205M/integrated/SSE2
+NVIDIA Corporation GeForce G205M/integrated/SSE2
+NVIDIA Corporation GeForce G210/PCI/SSE2
+NVIDIA Corporation GeForce G210/PCI/SSE2
+NVIDIA Corporation GeForce G210/PCI/SSE2
+NVIDIA Corporation GeForce G210/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce G210/PCIe/SSE2
+NVIDIA Corporation GeForce G210/PCIe/SSE2
+NVIDIA Corporation GeForce G210/PCIe/SSE2
+NVIDIA Corporation GeForce G210/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce G210M/PCI/SSE2
+NVIDIA Corporation GeForce G210M/PCI/SSE2
+NVIDIA Corporation GeForce G210M/PCIe/SSE2
+NVIDIA Corporation GeForce G210M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 120/PCI/SSE2
+NVIDIA Corporation GeForce GT 120/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 120/PCIe/SSE2
+NVIDIA Corporation GeForce GT 120/PCIe/SSE2
+NVIDIA Corporation GeForce GT 120/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 120M/PCI/SSE2
+NVIDIA Corporation GeForce GT 120M/PCI/SSE2
+NVIDIA Corporation GeForce GT 120M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 120M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 130/PCI/SSE2
+NVIDIA Corporation GeForce GT 130/PCIe/SSE2
+NVIDIA Corporation GeForce GT 130/PCIe/SSE2
+NVIDIA Corporation GeForce GT 130/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 130M/PCI/SSE2
+NVIDIA Corporation GeForce GT 130M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 130M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 140/PCI/SSE2
+NVIDIA Corporation GeForce GT 140/PCIe/SSE2
+NVIDIA Corporation GeForce GT 220/PCI/SSE2
+NVIDIA Corporation GeForce GT 220/PCI/SSE2
+NVIDIA Corporation GeForce GT 220/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 220/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 220M/PCI/SSE2
+NVIDIA Corporation GeForce GT 220M/PCI/SSE2
+NVIDIA Corporation GeForce GT 220M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 220M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 220M/PCIe/SSE2
NVIDIA Corporation GeForce GT 230/PCI/SSE2
+NVIDIA Corporation GeForce GT 230/PCIe/SSE2
+NVIDIA Corporation GeForce GT 230/PCIe/SSE2
+NVIDIA Corporation GeForce GT 230/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 230M/PCI/SSE2
+NVIDIA Corporation GeForce GT 230M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 230M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 230M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240/PCI/SSE2
+NVIDIA Corporation GeForce GT 240/PCI/SSE2
+NVIDIA Corporation GeForce GT 240/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 240/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 240M LE/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240M/PCI/SSE2
+NVIDIA Corporation GeForce GT 240M/PCI/SSE2
+NVIDIA Corporation GeForce GT 240M/PCI/SSE2
+NVIDIA Corporation GeForce GT 240M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 240M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 240M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 320/PCI/SSE2
+NVIDIA Corporation GeForce GT 320/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 320/PCIe/SSE2
+NVIDIA Corporation GeForce GT 320/PCIe/SSE2
+NVIDIA Corporation GeForce GT 320/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 320M/PCI/SSE2
+NVIDIA Corporation GeForce GT 320M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 320M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 325M/PCI/SSE2
+NVIDIA Corporation GeForce GT 325M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 330/PCI/SSE2
+NVIDIA Corporation GeForce GT 330/PCIe/SSE2
+NVIDIA Corporation GeForce GT 330/PCIe/SSE2
+NVIDIA Corporation GeForce GT 330/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 330M/PCI/SSE2
+NVIDIA Corporation GeForce GT 330M/PCI/SSE2
+NVIDIA Corporation GeForce GT 330M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 330M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 335M/PCI/SSE2
+NVIDIA Corporation GeForce GT 335M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 335M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 335M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 340/PCI/SSE2
+NVIDIA Corporation GeForce GT 340/PCIe/SSE2
+NVIDIA Corporation GeForce GT 415/PCIe/SSE2
+NVIDIA Corporation GeForce GT 415/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 415M/PCI/SSE2
+NVIDIA Corporation GeForce GT 415M/PCI/SSE2
+NVIDIA Corporation GeForce GT 415M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 415M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 420/PCI/SSE2
+NVIDIA Corporation GeForce GT 420/PCI/SSE2
+NVIDIA Corporation GeForce GT 420/PCIe/SSE2
+NVIDIA Corporation GeForce GT 420/PCIe/SSE2
+NVIDIA Corporation GeForce GT 420/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 420M/PCI/SSE2
+NVIDIA Corporation GeForce GT 420M/PCI/SSE2
+NVIDIA Corporation GeForce GT 420M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 420M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 425M/PCI/SSE2
+NVIDIA Corporation GeForce GT 425M/PCI/SSE2
+NVIDIA Corporation GeForce GT 425M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 425M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 430/PCI/SSE2
+NVIDIA Corporation GeForce GT 430/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 430/PCIe/SSE2
+NVIDIA Corporation GeForce GT 430/PCIe/SSE2
+NVIDIA Corporation GeForce GT 430/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 430/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 435M/PCI/SSE2
+NVIDIA Corporation GeForce GT 435M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 435M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 440/PCI/SSE2
+NVIDIA Corporation GeForce GT 440/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 440/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 445M/PCI/SSE2
+NVIDIA Corporation GeForce GT 445M/PCI/SSE2
+NVIDIA Corporation GeForce GT 445M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 445M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 445M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520/PCI/SSE2
+NVIDIA Corporation GeForce GT 520/PCI/SSE2
+NVIDIA Corporation GeForce GT 520/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 520/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 520M/PCI/SSE2
+NVIDIA Corporation GeForce GT 520M/PCI/SSE2
+NVIDIA Corporation GeForce GT 520M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520MX/PCI/SSE2
+NVIDIA Corporation GeForce GT 520MX/PCI/SSE2
+NVIDIA Corporation GeForce GT 520MX/PCIe/SSE2
+NVIDIA Corporation GeForce GT 520MX/PCIe/SSE2
+NVIDIA Corporation GeForce GT 525M/PCI/SSE2
+NVIDIA Corporation GeForce GT 525M/PCI/SSE2
+NVIDIA Corporation GeForce GT 525M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 525M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 530/PCI/SSE2
+NVIDIA Corporation GeForce GT 530/PCI/SSE2
+NVIDIA Corporation GeForce GT 530/PCIe/SSE2
+NVIDIA Corporation GeForce GT 530/PCIe/SSE2
+NVIDIA Corporation GeForce GT 530/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 540M/PCI/SSE2
+NVIDIA Corporation GeForce GT 540M/PCI/SSE2
+NVIDIA Corporation GeForce GT 540M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 540M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 545/PCI/SSE2
+NVIDIA Corporation GeForce GT 545/PCIe/SSE2
+NVIDIA Corporation GeForce GT 545/PCIe/SSE2
+NVIDIA Corporation GeForce GT 545/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 550M/PCI/SSE2
+NVIDIA Corporation GeForce GT 550M/PCI/SSE2
+NVIDIA Corporation GeForce GT 550M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 550M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 555M/PCI/SSE2
+NVIDIA Corporation GeForce GT 555M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 555M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 610/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 620/PCI/SSE2
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 620/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 620M/PCI/SSE2
+NVIDIA Corporation GeForce GT 620M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 620M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 625/PCIe/SSE2
+NVIDIA Corporation GeForce GT 625M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 625M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 630/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 630M/PCI/SSE2
+NVIDIA Corporation GeForce GT 630M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 630M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 630M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 635M/PCI/SSE2
+NVIDIA Corporation GeForce GT 635M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 635M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 640/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GT 640M LE/PCI/SSE2
+NVIDIA Corporation GeForce GT 640M LE/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640M LE/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 640M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 645/PCIe/SSE2
+NVIDIA Corporation GeForce GT 645/PCIe/SSE2
+NVIDIA Corporation GeForce GT 645M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 645M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 650M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 650M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 650M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 720M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 720M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 730M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 730M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 735M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 735M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 740M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 740M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 750M/PCIe/SSE2
+NVIDIA Corporation GeForce GT 750M/PCIe/SSE2
+NVIDIA Corporation GeForce GT620M/PCIe/SSE2
+NVIDIA Corporation GeForce GT625M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 150/PCI/SSE2
+NVIDIA Corporation GeForce GTS 160M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 160M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 160M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 160M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 240/PCI/SSE2
+NVIDIA Corporation GeForce GTS 240/PCI/SSE2
+NVIDIA Corporation GeForce GTS 240/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 240/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 240/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 250/PCI/SSE2
+NVIDIA Corporation GeForce GTS 250/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 250/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 250M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 250M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 250M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 250M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 350M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 350M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 350M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 350M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCI/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 360M/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 450/PCI/SSE2
+NVIDIA Corporation GeForce GTS 450/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTS 450/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 260/PCI/SSE2
+NVIDIA Corporation GeForce GTX 260/PCI/SSE2
+NVIDIA Corporation GeForce GTX 260/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 260/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 260M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 260M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 260M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 260M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 260M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 275/PCI/SSE2
+NVIDIA Corporation GeForce GTX 275/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 275/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 280/PCI/SSE2
+NVIDIA Corporation GeForce GTX 280/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 280/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 280M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 280M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 280M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 280M/PCIe/SSE2
NVIDIA Corporation GeForce GTX 285/PCI/SSE2
-NVIDIA D10M2-20/PCI/SSE2
-NVIDIA D10M2-20/PCI/SSE2
-NVIDIA D10P1-25/PCI/SSE2
-NVIDIA D10P1-25/PCI/SSE2
-NVIDIA D10P1-25/PCI/SSE2/3DNOW!
-NVIDIA D10P1-30/PCI/SSE2
-NVIDIA D10P2-50/PCI/SSE2
-NVIDIA D11M2-30/PCI/SSE2
-NVIDIA D12-P1-35/PCI/SSE2
-NVIDIA D12U-15/PCI/SSE2
-NVIDIA D13M1-40/PCI/SSE2
-NVIDIA D13P1-40/PCI/SSE2
-NVIDIA D13P1-40/PCI/SSE2
-NVIDIA D13P1-40/PCI/SSE2/3DNOW!
-NVIDIA D13U-10/PCI/SSE2
-NVIDIA D13U/PCI/SSE2
-NVIDIA D13U/PCI/SSE2
+NVIDIA Corporation GeForce GTX 285/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 285/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 285/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 285M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 285M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 285M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 285M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 295/PCI/SSE2
+NVIDIA Corporation GeForce GTX 295/PCI/SSE2
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 295/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460 SE/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460 SE/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460 v2/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460 v2/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 460M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 460M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 465/PCI/SSE2
+NVIDIA Corporation GeForce GTX 465/PCI/SSE2
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 465/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 470/PCI/SSE2
+NVIDIA Corporation GeForce GTX 470/PCI/SSE2
+NVIDIA Corporation GeForce GTX 470/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 470/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 470M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 470M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 480/PCI/SSE2
+NVIDIA Corporation GeForce GTX 480/PCI/SSE2
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 480/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 480M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 480M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 485M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 485M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 485M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 550 Ti/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 550 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 SE/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560 Ti/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 560M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 560M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 570/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 570/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 570M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 570M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 570M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 570M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580/PCI/SSE2
+NVIDIA Corporation GeForce GTX 580/PCI/SSE2
+NVIDIA Corporation GeForce GTX 580/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 580/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 580M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 580M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 580M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 580M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 590/PCI/SSE2
+NVIDIA Corporation GeForce GTX 590/PCI/SSE2
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 590/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 645/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 645/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti BOOST/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti BOOST/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti BOOST/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 650 Ti Boost/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti Boost/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti Boost/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 650 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 650/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660 Ti/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 660M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 670/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 670M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 670M/PCI/SSE2
+NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 670MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 675MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 680/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 680M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 680MX/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 690/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 690/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 690/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 760/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 760/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 760M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 760M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 765M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 770/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX 770M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 770M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 780/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 780/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 780/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX 780M/PCIe/SSE2
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2
+NVIDIA Corporation GeForce GTX TITAN/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce GTX Titan/PCIe/SSE2
+NVIDIA Corporation GeForce GTX Titan/PCIe/SSE2
+NVIDIA Corporation GeForce Go 6100/PCI/SSE2
+NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6100/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6150/PCI/SSE2
+NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6150/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6150/integrated/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6200/PCI/SSE2
+NVIDIA Corporation GeForce Go 6200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 6400/PCI/SSE2
+NVIDIA Corporation GeForce Go 6400/PCIe/SSE2
+NVIDIA Corporation GeForce Go 6600 TE/6200 TE/PCI/SSE2
+NVIDIA Corporation GeForce Go 6600/PCI/SSE2
+NVIDIA Corporation GeForce Go 6800 Ultra/PCI/SSE2
+NVIDIA Corporation GeForce Go 6800/PCI/SSE2
+NVIDIA Corporation GeForce Go 6800/PCIe/SSE2
+NVIDIA Corporation GeForce Go 7200/PCI/SSE2
+NVIDIA Corporation GeForce Go 7200/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7300/PCI/SSE2
+NVIDIA Corporation GeForce Go 7300/PCI/SSE2
+NVIDIA Corporation GeForce Go 7300/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7300/PCIe/SSE2
+NVIDIA Corporation GeForce Go 7400/PCI/SSE2
+NVIDIA Corporation GeForce Go 7400/PCI/SSE2
+NVIDIA Corporation GeForce Go 7400/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7400/PCIe/SSE2
+NVIDIA Corporation GeForce Go 7600 GT/PCI/SSE2
+NVIDIA Corporation GeForce Go 7600/PCI/SSE2
+NVIDIA Corporation GeForce Go 7600/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7600/PCIe/SSE2
+NVIDIA Corporation GeForce Go 7600/PCIe/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7700/PCI/SSE2
+NVIDIA Corporation GeForce Go 7800 GTX/PCI/SSE2
+NVIDIA Corporation GeForce Go 7800/PCI/SSE2
+NVIDIA Corporation GeForce Go 7800/PCI/SSE2
+NVIDIA Corporation GeForce Go 7900 GS/PCI/SSE2
+NVIDIA Corporation GeForce Go 7900 GS/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce Go 7900 GS/PCIe/SSE2
+NVIDIA Corporation GeForce Go 7900 GTX/PCI/SSE2
+NVIDIA Corporation GeForce Go 7950 GTX/PCI/SSE2
+NVIDIA Corporation GeForce Go 7950 GTX/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce PCX 5300/PCI/SSE2
+NVIDIA Corporation GeForce PCX 5750/PCI/SSE2
+NVIDIA Corporation GeForce2 GTS/AGP/SSE2
+NVIDIA Corporation GeForce2 MX/AGP/SSE2
+NVIDIA Corporation GeForce2 MX/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce2 MX/PCI/SSE2
+NVIDIA Corporation GeForce3/AGP/SSE2
+NVIDIA Corporation GeForce3/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 420 Go 32M/AGP/SSE2
+NVIDIA Corporation GeForce4 420 Go 32M/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 420 Go 32M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 420 Go/AGP/SSE2
+NVIDIA Corporation GeForce4 4200 Go/AGP/SSE2
+NVIDIA Corporation GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 440 Go 64M/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 440 Go/AGP/SSE2
+NVIDIA Corporation GeForce4 448 Go/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 4000/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 MX 4000/PCI/SSE2
+NVIDIA Corporation GeForce4 MX 4000/PCI/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 MX 420/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 420/PCI/SSE2
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 MX 440 with AGP8X/PCI/SSE2
+NVIDIA Corporation GeForce4 MX 440/440SE/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 440/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 440/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 MX 440/PCI/SSE2
+NVIDIA Corporation GeForce4 MX 440SE with AGP8X/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 440SE with AGP8X/PCI/SSE2
+NVIDIA Corporation GeForce4 MX 460/AGP/SSE2
+NVIDIA Corporation GeForce4 MX 460/AGP/SSE2/3DNOW!
+NVIDIA Corporation GeForce4 Ti 4200 with AGP8X/AGP/SSE2
+NVIDIA Corporation GeForce4 Ti 4200 with AGP8X/PCI/SSE2
+NVIDIA Corporation GeForce4 Ti 4200/AGP/SSE2
+NVIDIA Corporation GeForce4 Ti 4400/AGP/SSE2
+NVIDIA Corporation GeForce4 Ti 4600/AGP/SSE2
+NVIDIA Corporation GeForce4 Ti 4600/PCI/SSE2
+NVIDIA Corporation ION LE/PCI/SSE2
+NVIDIA Corporation ION LE/integrated/SSE2
+NVIDIA Corporation ION LE/integrated/SSE2
+NVIDIA Corporation ION/PCI/SSE2
+NVIDIA Corporation ION/PCIe/SSE2
+NVIDIA Corporation ION/PCIe/SSE2
+NVIDIA Corporation ION/PCIe/SSE2/3DNOW!
+NVIDIA Corporation ION/integrated/SSE2
+NVIDIA Corporation ION/integrated/SSE2
+NVIDIA Corporation MCP61/PCI/SSE2/3DNOW!
+NVIDIA Corporation MCP7A-O/PCI/SSE2
+NVIDIA Corporation MCP7A-P/PCI/SSE2
+NVIDIA Corporation N10P-GV2/PCI/SSE2
+NVIDIA Corporation N11M-GE2/PCI/SSE2
+NVIDIA Corporation N11M-GE2/PCI/SSE2
+NVIDIA Corporation N12P-GVR-B-A1/PCI/SSE2
+NVIDIA Corporation N12P-GVR-B-A1/PCI/SSE2
+NVIDIA Corporation NB9M-GE1/PCI/SSE2
+NVIDIA Corporation NB9M-GS/PCI/SSE2
+NVIDIA Corporation NV17/AGP/SSE2
+NVIDIA Corporation NVIDIA GeForce 210 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 210 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 310M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 320M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 320M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 6600 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 7300 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 7600 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 7950 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 7950 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8400 GS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8500 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8600 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8600 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8600 GTS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8600M GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8600M GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GTS 512 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GTS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 GTX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 8800 Ultra OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9200M GS OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9400M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9500 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9500 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9600 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9600M GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9600M GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9800 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9800 GT OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9800 GTX+ OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce 9800 GTX+ OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 120 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 120 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 120 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 130 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 130 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 220 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 220 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 240 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 240 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 320M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 330M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 430 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 440 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 440 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 520 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 630 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 640 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 640 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 640M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 640M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 640M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 650M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 650M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GT 650M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTS 250 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTS 250 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTS 450 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 260 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 280 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 280 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 285 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 285 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 460 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 470 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 480 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 480 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 550 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 550 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 560 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 560 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 560 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 560 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 570 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 570 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 580 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 650 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 650 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 650 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 650 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660 Ti OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 660M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 670 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 670 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 675MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 675MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 675MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 675MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 680MX OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 775M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce GTX 780M OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce Go 7600 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce Pre-Release D14P2-30 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce Pre-Release GK104 OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce Pre-Release ION OpenGL Engine
+NVIDIA Corporation NVIDIA GeForce Pre-Release Unknown OpenGL Engine
+NVIDIA Corporation NVIDIA NV34MAP OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro 4000 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro 4000 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 4500 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 4500 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 4800 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 4800 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 5600 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 580 OpenGL Engine
+NVIDIA Corporation NVIDIA Quadro FX 770M OpenGL Engine
+NVIDIA Corporation NVS 2100M/PCI/SSE2
+NVIDIA Corporation NVS 2100M/PCIe/SSE2
+NVIDIA Corporation NVS 2100M/PCIe/SSE2
+NVIDIA Corporation NVS 300/PCI/SSE2
+NVIDIA Corporation NVS 300/PCI/SSE2/3DNOW!
+NVIDIA Corporation NVS 300/PCIe/SSE2
+NVIDIA Corporation NVS 310/PCIe/SSE2
+NVIDIA Corporation NVS 310/PCIe/SSE2
+NVIDIA Corporation NVS 3100M/PCI/SSE2
+NVIDIA Corporation NVS 3100M/PCI/SSE2
+NVIDIA Corporation NVS 3100M/PCIe/SSE2
+NVIDIA Corporation NVS 3100M/PCIe/SSE2
+NVIDIA Corporation NVS 315/PCIe/SSE2
+NVIDIA Corporation NVS 4200M/PCI/SSE2
+NVIDIA Corporation NVS 4200M/PCI/SSE2
+NVIDIA Corporation NVS 4200M/PCIe/SSE2
+NVIDIA Corporation NVS 4200M/PCIe/SSE2
+NVIDIA Corporation NVS 510/PCIe/SSE2
+NVIDIA Corporation NVS 510/PCIe/SSE2
+NVIDIA Corporation NVS 5100M/PCI/SSE2
+NVIDIA Corporation NVS 5100M/PCIe/SSE2
+NVIDIA Corporation NVS 5100M/PCIe/SSE2
+NVIDIA Corporation NVS 5200M/PCI/SSE2
+NVIDIA Corporation NVS 5200M/PCIe/SSE2
+NVIDIA Corporation NVS 5200M/PCIe/SSE2
+NVIDIA Corporation NVS 5400M/PCIe/SSE2
+NVIDIA Corporation NVS 5400M/PCIe/SSE2
+NVIDIA Corporation Quadro 1000M/PCI/SSE2
+NVIDIA Corporation Quadro 1000M/PCIe/SSE2
+NVIDIA Corporation Quadro 1000M/PCIe/SSE2
+NVIDIA Corporation Quadro 1100M/PCIe/SSE2
+NVIDIA Corporation Quadro 2000 D/PCI/SSE2
+NVIDIA Corporation Quadro 2000/PCI/SSE2
+NVIDIA Corporation Quadro 2000/PCIe/SSE2
+NVIDIA Corporation Quadro 2000/PCIe/SSE2
+NVIDIA Corporation Quadro 2000D/PCIe/SSE2
+NVIDIA Corporation Quadro 2000M/PCI/SSE2
+NVIDIA Corporation Quadro 2000M/PCIe/SSE2
+NVIDIA Corporation Quadro 3000M/PCI/SSE2
+NVIDIA Corporation Quadro 3000M/PCIe/SSE2
+NVIDIA Corporation Quadro 3000M/PCIe/SSE2
+NVIDIA Corporation Quadro 400/PCI/SSE2
+NVIDIA Corporation Quadro 400/PCI/SSE2
+NVIDIA Corporation Quadro 400/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro 400/PCIe/SSE2
+NVIDIA Corporation Quadro 4000/PCI/SSE2
+NVIDIA Corporation Quadro 4000/PCIe/SSE2
+NVIDIA Corporation Quadro 4000/PCIe/SSE2
+NVIDIA Corporation Quadro 4000M/PCI/SSE2
+NVIDIA Corporation Quadro 4000M/PCI/SSE2
+NVIDIA Corporation Quadro 4000M/PCIe/SSE2
+NVIDIA Corporation Quadro 410/PCIe/SSE2
+NVIDIA Corporation Quadro 5000/PCI/SSE2
+NVIDIA Corporation Quadro 5000/PCIe/SSE2
+NVIDIA Corporation Quadro 5000M/PCI/SSE2
+NVIDIA Corporation Quadro 5000M/PCIe/SSE2
+NVIDIA Corporation Quadro 5010M/PCI/SSE2
+NVIDIA Corporation Quadro 5010M/PCIe/SSE2
+NVIDIA Corporation Quadro 5010M/PCIe/SSE2
+NVIDIA Corporation Quadro 600/PCI/SSE2
+NVIDIA Corporation Quadro 600/PCI/SSE2
+NVIDIA Corporation Quadro 600/PCIe/SSE2
+NVIDIA Corporation Quadro 600/PCIe/SSE2
+NVIDIA Corporation Quadro 600/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro 6000/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1000/AGP/SSE2
+NVIDIA Corporation Quadro FX 1100/AGP/SSE2
+NVIDIA Corporation Quadro FX 1300/PCI/SSE2
+NVIDIA Corporation Quadro FX 1400/PCI/SSE2
+NVIDIA Corporation Quadro FX 1400/PCI/SSE2
+NVIDIA Corporation Quadro FX 1400/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1400/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1400/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 1500/PCI/SSE2
+NVIDIA Corporation Quadro FX 1500/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1500/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 1500M/PCI/SSE2
+NVIDIA Corporation Quadro FX 1600M/PCI/SSE2
+NVIDIA Corporation Quadro FX 1600M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1700/PCI/SSE2
+NVIDIA Corporation Quadro FX 1700/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1700/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1700/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 1700M/PCI/SSE2
+NVIDIA Corporation Quadro FX 1700M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1800/PCI/SSE2
+NVIDIA Corporation Quadro FX 1800/PCIe/SSE2
+NVIDIA Corporation Quadro FX 1800M/PCI/SSE2
+NVIDIA Corporation Quadro FX 1800M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 2000/AGP/SSE2
+NVIDIA Corporation Quadro FX 2500M/PCI/SSE2
+NVIDIA Corporation Quadro FX 2500M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 2700M/PCI/SSE2
+NVIDIA Corporation Quadro FX 2700M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 2800M/PCI/SSE2
+NVIDIA Corporation Quadro FX 2800M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3000/AGP/SSE2
+NVIDIA Corporation Quadro FX 3400/PCI/SSE2
+NVIDIA Corporation Quadro FX 3400/PCI/SSE2
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3450/4000 SDI/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3500/PCI/SSE2
+NVIDIA Corporation Quadro FX 3500/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3500M/PCI/SSE2
+NVIDIA Corporation Quadro FX 350M/PCI/SSE2
+NVIDIA Corporation Quadro FX 3600M/PCI/SSE2
+NVIDIA Corporation Quadro FX 3600M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 360M/PCI/SSE2
+NVIDIA Corporation Quadro FX 360M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 370 Low Profile/PCIe/SSE2
+NVIDIA Corporation Quadro FX 370/PCI/SSE2
+NVIDIA Corporation Quadro FX 370/PCIe/SSE2
+NVIDIA Corporation Quadro FX 370/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 3700/PCI/SSE2
+NVIDIA Corporation Quadro FX 3700/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3700M/PCI/SSE2
+NVIDIA Corporation Quadro FX 3700M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 370M/PCI/SSE2
+NVIDIA Corporation Quadro FX 370M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 380 LP/PCIe/SSE2
+NVIDIA Corporation Quadro FX 380 LP/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 380/PCI/SSE2
+NVIDIA Corporation Quadro FX 380/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3800/PCI/SSE2
+NVIDIA Corporation Quadro FX 3800/PCIe/SSE2
+NVIDIA Corporation Quadro FX 3800M/PCI/SSE2
+NVIDIA Corporation Quadro FX 3800M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 380M/PCI/SSE2
+NVIDIA Corporation Quadro FX 380M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 4500/PCI/SSE2
+NVIDIA Corporation Quadro FX 4500/PCIe/SSE2
+NVIDIA Corporation Quadro FX 4600/PCIe/SSE2
+NVIDIA Corporation Quadro FX 4800/PCI/SSE2
+NVIDIA Corporation Quadro FX 4800/PCIe/SSE2
+NVIDIA Corporation Quadro FX 500/AGP/SSE2
+NVIDIA Corporation Quadro FX 500/FX 600/AGP/SSE2
+NVIDIA Corporation Quadro FX 500/FX 600/AGP/SSE2/3DNOW!
+NVIDIA Corporation Quadro FX 500/FX 600/PCI/SSE2
+NVIDIA Corporation Quadro FX 540/PCI/SSE2
+NVIDIA Corporation Quadro FX 540/PCIe/SSE2
+NVIDIA Corporation Quadro FX 550/PCI/SSE2
+NVIDIA Corporation Quadro FX 550/PCIe/SSE2
+NVIDIA Corporation Quadro FX 5500/PCI/SSE2
+NVIDIA Corporation Quadro FX 560/PCI/SSE2
+NVIDIA Corporation Quadro FX 560/PCIe/SSE2
+NVIDIA Corporation Quadro FX 5600/PCIe/SSE2
+NVIDIA Corporation Quadro FX 570/PCI/SSE2
+NVIDIA Corporation Quadro FX 570/PCIe/SSE2
+NVIDIA Corporation Quadro FX 570M/PCI/SSE2
+NVIDIA Corporation Quadro FX 570M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 580/PCI/SSE2
+NVIDIA Corporation Quadro FX 580/PCIe/SSE2
+NVIDIA Corporation Quadro FX 5800/PCIe/SSE2
+NVIDIA Corporation Quadro FX 770M/PCI/SSE2
+NVIDIA Corporation Quadro FX 770M/PCIe/SSE2
+NVIDIA Corporation Quadro FX 880M/PCI/SSE2
+NVIDIA Corporation Quadro FX 880M/PCIe/SSE2
+NVIDIA Corporation Quadro FX Go1400/PCI/SSE2
+NVIDIA Corporation Quadro FX Go1400/PCI/SSE2
+NVIDIA Corporation Quadro FX Go1400/PCIe/SSE2
+NVIDIA Corporation Quadro FX Go700/AGP/SSE2
+NVIDIA Corporation Quadro K1000/PCIe/SSE2
+NVIDIA Corporation Quadro K1000M/PCIe/SSE2
+NVIDIA Corporation Quadro K2000/PCIe/SSE2
+NVIDIA Corporation Quadro K2000/PCIe/SSE2
+NVIDIA Corporation Quadro K2000D/PCIe/SSE2
+NVIDIA Corporation Quadro K2000M/PCIe/SSE2
+NVIDIA Corporation Quadro K2000M/PCIe/SSE2
+NVIDIA Corporation Quadro K3000M/PCIe/SSE2
+NVIDIA Corporation Quadro K4000/PCIe/SSE2
+NVIDIA Corporation Quadro K4000/PCIe/SSE2
+NVIDIA Corporation Quadro K4000/PCIe/SSE2
+NVIDIA Corporation Quadro K4000M/PCIe/SSE2
+NVIDIA Corporation Quadro K5000/PCIe/SSE2
+NVIDIA Corporation Quadro K5000M/PCIe/SSE2
+NVIDIA Corporation Quadro K600/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 110M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 110M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 130M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 130M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 130M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 135M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 135M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 140M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 140M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 140M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 150M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 150M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 150M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 160M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 160M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/PCI/SSE2
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 210S / GeForce 6150LE/integrated/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 210S / NVIDIA GeForce 6150LE/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 210S/PCI/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 280 PCI-E/PCI/SSE2
+NVIDIA Corporation Quadro NVS 280 SD/AGP/SSE2
+NVIDIA Corporation Quadro NVS 285/PCI/SSE2
+NVIDIA Corporation Quadro NVS 285/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 290/PCI/SSE2
+NVIDIA Corporation Quadro NVS 290/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 290/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 295/PCI/SSE2
+NVIDIA Corporation Quadro NVS 295/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 300M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 320M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 320M/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 420/PCI/SSE2
+NVIDIA Corporation Quadro NVS 420/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 420/PCIe/SSE2/3DNOW!
+NVIDIA Corporation Quadro NVS 450/PCIe/SSE2
+NVIDIA Corporation Quadro NVS 510M/PCI/SSE2
+NVIDIA Corporation Quadro NVS 55/280 PCI/PCI/SSE2
+NVIDIA Corporation Quadro NVS with AGP8X/AGP/SSE2
+NVIDIA Corporation Quadro NVS/AGP/SSE2
+NVIDIA Corporation Quadro PCI-E Series/PCI/SSE2
+NVIDIA Corporation Quadro2 MXR/AGP/SSE2
+NVIDIA Corporation Quadro4 380 XGL/AGP/SSE2
+NVIDIA Corporation Quadro4 550 XGL/AGP/SSE2
+NVIDIA Corporation Quadro4 700 XGL/AGP/SSE2
+NVIDIA Corporation Quadro4 980 XGL/AGP/SSE2
+NVIDIA Corporation RIVA TNT2/AGP/SSE2
+NVIDIA Corporation RIVA TNT2/AGP/SSE2/3DNOW!
+NVIDIA Corporation Stinger/emulated by Quadro FX 500/FX 600/PCI/SSE2
+NVIDIA Corporation nForce 750a SLI/PCI/SSE2
+NVIDIA Corporation nForce 750a SLI/integrated/SSE2
+NVIDIA Corporation nForce 760i SLI/integrated/SSE2
+NVIDIA Corporation nForce 980a/780a SLI/integrated/SSE2
+NVIDIA Corporation unknown board/AGP/SSE2
+NVIDIA Corporation unknown board/PCI/SSE2
+NVIDIA Corporation unknown board/PCI/SSE2/3DNOW!
+NVIDIA Corporation unknown board/PCIe/SSE2
NVIDIA D9M
-NVIDIA D9M-20/PCI/SSE2
-NVIDIA Entry Graphics/PCI/SSE2
-NVIDIA Entry Graphics/PCI/SSE2
-NVIDIA Entry Graphics/PCI/SSE2/3DNOW!
-NVIDIA Entry Graphics/PCI/SSE2/3DNOW!
-NVIDIA G 102M
NVIDIA G 103M
NVIDIA G 105M
NVIDIA G 110M
+NVIDIA G 120M
+NVIDIA G 200
+NVIDIA G 205M
+NVIDIA G 210
+NVIDIA G 310M
+NVIDIA G 320M
+NVIDIA G 405
+NVIDIA G 410M
+NVIDIA G 610M
NVIDIA G100
+NVIDIA G100M
NVIDIA G102M
NVIDIA G103M
NVIDIA G105M
+NVIDIA G200
NVIDIA G210
NVIDIA G210M
-NVIDIA G70/PCI/SSE2
-NVIDIA G72
NVIDIA G73
NVIDIA G84
-NVIDIA G86
+NVIDIA G84
NVIDIA G92
-NVIDIA G92-200/PCI/SSE2
NVIDIA G94
-NVIDIA G96/PCI/SSE2
-NVIDIA G96/PCI/SSE2
-NVIDIA G98/PCI/SSE2
-NVIDIA G98/PCI/SSE2
-NVIDIA G98/PCI/SSE2/3DNOW!
NVIDIA GT 120
+NVIDIA GT 120
+NVIDIA GT 120M
+NVIDIA GT 130
+NVIDIA GT 130
NVIDIA GT 130
NVIDIA GT 130M
NVIDIA GT 140
+NVIDIA GT 140M
NVIDIA GT 150
-NVIDIA GT 160M
NVIDIA GT 220
-NVIDIA GT 220/PCI/SSE2
-NVIDIA GT 220/PCI/SSE2
-NVIDIA GT 220/PCI/SSE2/3DNOW!
-NVIDIA GT 220/PCI/SSE2/3DNOW!
+NVIDIA GT 220
+NVIDIA GT 220
+NVIDIA GT 220
+NVIDIA GT 220M
+NVIDIA GT 230
NVIDIA GT 230
NVIDIA GT 230M
NVIDIA GT 240
+NVIDIA GT 240
+NVIDIA GT 240
NVIDIA GT 240M
-NVIDIA GT 250M
NVIDIA GT 260M
NVIDIA GT 320
NVIDIA GT 320M
+NVIDIA GT 320M
+NVIDIA GT 325M
+NVIDIA GT 330
+NVIDIA GT 330
NVIDIA GT 330
NVIDIA GT 330M
+NVIDIA GT 330M
+NVIDIA GT 335M
NVIDIA GT 340
+NVIDIA GT 340M
+NVIDIA GT 415M
NVIDIA GT 420
+NVIDIA GT 420M
+NVIDIA GT 425M
NVIDIA GT 430
+NVIDIA GT 430M
+NVIDIA GT 435M
NVIDIA GT 440
+NVIDIA GT 440M
+NVIDIA GT 445M
NVIDIA GT 450
NVIDIA GT 520
+NVIDIA GT 520
+NVIDIA GT 520M
+NVIDIA GT 525M
+NVIDIA GT 530M
NVIDIA GT 540
NVIDIA GT 540M
-NVIDIA GT-120
-NVIDIA GT200/PCI/SSE2
-NVIDIA GTS 150
+NVIDIA GT 550
+NVIDIA GT 550M
+NVIDIA GT 555M
+NVIDIA GT 610
+NVIDIA GT 620
+NVIDIA GT 620M
+NVIDIA GT 630
+NVIDIA GT 630M
+NVIDIA GT 635M
+NVIDIA GT 640
+NVIDIA GT 640M
+NVIDIA GT 650
+NVIDIA GT 650M
+NVIDIA GT 650M
+NVIDIA GTS 160M
+NVIDIA GTS 240
NVIDIA GTS 240
NVIDIA GTS 250
NVIDIA GTS 350M
@@ -1238,11 +3786,12 @@ NVIDIA GTS 360
NVIDIA GTS 360M
NVIDIA GTS 450
NVIDIA GTX 260
-NVIDIA GTX 260M
NVIDIA GTX 270
+NVIDIA GTX 275
NVIDIA GTX 280
NVIDIA GTX 285
NVIDIA GTX 290
+NVIDIA GTX 295
NVIDIA GTX 460
NVIDIA GTX 460M
NVIDIA GTX 465
@@ -1250,1142 +3799,376 @@ NVIDIA GTX 470
NVIDIA GTX 470M
NVIDIA GTX 480
NVIDIA GTX 480M
-NVIDIA GTX 550 Ti
+NVIDIA GTX 485M
+NVIDIA GTX 550
+NVIDIA GTX 560
+NVIDIA GTX 560
NVIDIA GTX 560
NVIDIA GTX 560 Ti
NVIDIA GTX 570
NVIDIA GTX 580
+NVIDIA GTX 580M
NVIDIA GTX 590
-NVIDIA GeForce
+NVIDIA GTX 650
+NVIDIA GTX 660
+NVIDIA GTX 660
+NVIDIA GTX 670
+NVIDIA GTX 670
+NVIDIA GTX 670M
+NVIDIA GTX 675M
+NVIDIA GTX 675M
+NVIDIA GTX 680
+NVIDIA GTX 680
+NVIDIA GTX 680M
+NVIDIA GTX 690
+NVIDIA GTX 770
+NVIDIA GTX 770
+NVIDIA GTX TITAN
NVIDIA GeForce 2
-NVIDIA GeForce 205/PCI/SSE2
-NVIDIA GeForce 205/PCI/SSE2
-NVIDIA GeForce 210
-NVIDIA GeForce 210/PCI/SSE2
-NVIDIA GeForce 210/PCI/SSE2
-NVIDIA GeForce 210/PCI/SSE2/3DNOW!
-NVIDIA GeForce 210/PCI/SSE2/3DNOW!
NVIDIA GeForce 3
-NVIDIA GeForce 305M/PCI/SSE2
-NVIDIA GeForce 305M/PCI/SSE2
-NVIDIA GeForce 310/PCI/SSE2
-NVIDIA GeForce 310/PCI/SSE2
-NVIDIA GeForce 310/PCI/SSE2/3DNOW!
-NVIDIA GeForce 310/PCI/SSE2/3DNOW!
-NVIDIA GeForce 310M/PCI/SSE2
-NVIDIA GeForce 310M/PCI/SSE2
-NVIDIA GeForce 315/PCI/SSE2
-NVIDIA GeForce 315/PCI/SSE2
-NVIDIA GeForce 315/PCI/SSE2/3DNOW!
-NVIDIA GeForce 315/PCI/SSE2/3DNOW!
-NVIDIA GeForce 315M/PCI/SSE2
-NVIDIA GeForce 315M/PCI/SSE2
-NVIDIA GeForce 320M/PCI/SSE2
+NVIDIA GeForce 4
NVIDIA GeForce 4 Go
NVIDIA GeForce 4 MX
NVIDIA GeForce 4 Ti
-NVIDIA GeForce 405/PCI/SSE2
-NVIDIA GeForce 405/PCI/SSE2
-NVIDIA GeForce 410M/PCI/SSE2
NVIDIA GeForce 6100
-NVIDIA GeForce 6100 nForce 400/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 400/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 405/PCI/SSE2
-NVIDIA GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 405/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 420/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 420/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100 nForce 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6100/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150 LE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150 LE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150/PCI/SSE2
-NVIDIA GeForce 6150/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150SE nForce 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150SE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6150SE/PCI/SSE2/3DNOW!
+NVIDIA GeForce 6100
+NVIDIA GeForce 6200
NVIDIA GeForce 6200
-NVIDIA GeForce 6200 A-LE/AGP/SSE/3DNOW!
-NVIDIA GeForce 6200 A-LE/AGP/SSE2
-NVIDIA GeForce 6200 A-LE/AGP/SSE2/3DNOW!
-NVIDIA GeForce 6200 LE/PCI/SSE2
-NVIDIA GeForce 6200 LE/PCI/SSE2
-NVIDIA GeForce 6200 LE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2
-NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2
-NVIDIA GeForce 6200 TurboCache(TM)/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6200/AGP/SSE/3DNOW!
-NVIDIA GeForce 6200/AGP/SSE/3DNOW!
-NVIDIA GeForce 6200/AGP/SSE2
-NVIDIA GeForce 6200/AGP/SSE2
-NVIDIA GeForce 6200/AGP/SSE2/3DNOW!
-NVIDIA GeForce 6200/PCI/SSE/3DNOW!
-NVIDIA GeForce 6200/PCI/SSE2
-NVIDIA GeForce 6200/PCI/SSE2
-NVIDIA GeForce 6200/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6200/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6200SE TurboCache(TM)/PCI/SSE2/3DNOW!
NVIDIA GeForce 6500
-NVIDIA GeForce 6500/PCI/SSE2
-NVIDIA GeForce 6500/PCI/SSE2
NVIDIA GeForce 6600
-NVIDIA GeForce 6600 GT/AGP/SSE/3DNOW!
-NVIDIA GeForce 6600 GT/AGP/SSE2
-NVIDIA GeForce 6600 GT/AGP/SSE2
-NVIDIA GeForce 6600 GT/PCI/SSE/3DNOW!
-NVIDIA GeForce 6600 GT/PCI/SSE2
-NVIDIA GeForce 6600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6600 LE/PCI/SSE2
-NVIDIA GeForce 6600/AGP/SSE/3DNOW!
-NVIDIA GeForce 6600/AGP/SSE2
-NVIDIA GeForce 6600/AGP/SSE2/3DNOW!
-NVIDIA GeForce 6600/PCI/SSE2
-NVIDIA GeForce 6600/PCI/SSE2/3DNOW!
NVIDIA GeForce 6700
NVIDIA GeForce 6800
-NVIDIA GeForce 6800 GS/PCI/SSE2
-NVIDIA GeForce 6800 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6800 GT/AGP/SSE2
-NVIDIA GeForce 6800 GT/PCI/SSE2
-NVIDIA GeForce 6800 XT/AGP/SSE2
-NVIDIA GeForce 6800 XT/PCI/SSE2
-NVIDIA GeForce 6800 XT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 6800/PCI/SSE2
-NVIDIA GeForce 6800/PCI/SSE2/3DNOW!
NVIDIA GeForce 7000
NVIDIA GeForce 7000M
-NVIDIA GeForce 7000M / nForce 610M/PCI/SSE2
-NVIDIA GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7000M / nForce 610M/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7025 / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7025 / nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2
-NVIDIA GeForce 7050 / NVIDIA nForce 610i/PCI/SSE2
-NVIDIA GeForce 7050 / NVIDIA nForce 620i/PCI/SSE2
-NVIDIA GeForce 7050 / nForce 610i/PCI/SSE2
-NVIDIA GeForce 7050 / nForce 610i/PCI/SSE2
-NVIDIA GeForce 7050 / nForce 620i/PCI/SSE2
-NVIDIA GeForce 7050 / nForce 620i/PCI/SSE2
-NVIDIA GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7050 PV / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2
-NVIDIA GeForce 7050 PV / nForce 630a/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7050 SE / NVIDIA nForce 630a/PCI/SSE2/3DNOW!
NVIDIA GeForce 7100
-NVIDIA GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2
-NVIDIA GeForce 7100 / NVIDIA nForce 620i/PCI/SSE2
-NVIDIA GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2
-NVIDIA GeForce 7100 / NVIDIA nForce 630i/PCI/SSE2
-NVIDIA GeForce 7100 / nForce 630i/PCI/SSE2
-NVIDIA GeForce 7100 / nForce 630i/PCI/SSE2
-NVIDIA GeForce 7100 GS/PCI/SSE2
-NVIDIA GeForce 7100 GS/PCI/SSE2
-NVIDIA GeForce 7100 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7100 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7150M / nForce 630M/PCI/SSE2/3DNOW!
NVIDIA GeForce 7300
-NVIDIA GeForce 7300 GS/PCI/SSE2
-NVIDIA GeForce 7300 GS/PCI/SSE2
-NVIDIA GeForce 7300 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 GT/AGP/SSE2
-NVIDIA GeForce 7300 GT/AGP/SSE2/3DNOW!
-NVIDIA GeForce 7300 GT/PCI/SSE2
-NVIDIA GeForce 7300 GT/PCI/SSE2
-NVIDIA GeForce 7300 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 LE/PCI/SSE2
-NVIDIA GeForce 7300 LE/PCI/SSE2
-NVIDIA GeForce 7300 LE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 LE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 SE/7200 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 SE/PCI/SSE2
-NVIDIA GeForce 7300 SE/PCI/SSE2
-NVIDIA GeForce 7300 SE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7300 SE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7350 LE/PCI/SSE2
-NVIDIA GeForce 7350 LE/PCI/SSE2
+NVIDIA GeForce 7300
NVIDIA GeForce 7500
-NVIDIA GeForce 7500 LE/PCI/SSE2
-NVIDIA GeForce 7500 LE/PCI/SSE2/3DNOW!
NVIDIA GeForce 7600
-NVIDIA GeForce 7600 GS/AGP/SSE2
-NVIDIA GeForce 7600 GS/AGP/SSE2/3DNOW!
-NVIDIA GeForce 7600 GS/PCI/SSE2
-NVIDIA GeForce 7600 GS/PCI/SSE2
-NVIDIA GeForce 7600 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7600 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7600 GT/AGP/SSE/3DNOW!
-NVIDIA GeForce 7600 GT/AGP/SSE2
-NVIDIA GeForce 7600 GT/PCI/SSE2
-NVIDIA GeForce 7600 GT/PCI/SSE2
-NVIDIA GeForce 7600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7650 GS/PCI/SSE2
+NVIDIA GeForce 7600
+NVIDIA GeForce 7800
NVIDIA GeForce 7800
-NVIDIA GeForce 7800 GS/AGP/SSE2
-NVIDIA GeForce 7800 GS/AGP/SSE2/3DNOW!
-NVIDIA GeForce 7800 GT/PCI/SSE2
-NVIDIA GeForce 7800 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7800 GTX/PCI/SSE2
-NVIDIA GeForce 7800 GTX/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7800 GTX/PCI/SSE2/3DNOW!
NVIDIA GeForce 7900
-NVIDIA GeForce 7900 GS/PCI/SSE2
-NVIDIA GeForce 7900 GS/PCI/SSE2
-NVIDIA GeForce 7900 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7900 GT/GTO/PCI/SSE2
-NVIDIA GeForce 7900 GT/GTO/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7900 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7900 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 7900 GTX/PCI/SSE2
-NVIDIA GeForce 7950 GT/PCI/SSE2
-NVIDIA GeForce 7950 GT/PCI/SSE2/3DNOW!
+NVIDIA GeForce 7900
NVIDIA GeForce 8100
-NVIDIA GeForce 8100 / nForce 720a/PCI/SSE2/3DNOW!
NVIDIA GeForce 8200
-NVIDIA GeForce 8200/PCI/SSE2
-NVIDIA GeForce 8200/PCI/SSE2
-NVIDIA GeForce 8200/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8200/PCI/SSE2/3DNOW!
NVIDIA GeForce 8200M
-NVIDIA GeForce 8200M G/PCI/SSE2
-NVIDIA GeForce 8200M G/PCI/SSE2
-NVIDIA GeForce 8200M G/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8200M G/PCI/SSE2/3DNOW!
NVIDIA GeForce 8300
-NVIDIA GeForce 8300 GS/PCI/SSE2
-NVIDIA GeForce 8300 GS/PCI/SSE2
+NVIDIA GeForce 8300
+NVIDIA GeForce 8400
NVIDIA GeForce 8400
-NVIDIA GeForce 8400 GS/PCI/SSE/3DNOW!
-NVIDIA GeForce 8400 GS/PCI/SSE2
-NVIDIA GeForce 8400 GS/PCI/SSE2
-NVIDIA GeForce 8400 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400GS/PCI/SSE2
-NVIDIA GeForce 8400GS/PCI/SSE2
-NVIDIA GeForce 8400GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400GS/PCI/SSE2/3DNOW!
NVIDIA GeForce 8400M
-NVIDIA GeForce 8400M G/PCI/SSE2
-NVIDIA GeForce 8400M G/PCI/SSE2
-NVIDIA GeForce 8400M G/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400M G/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400M GS/PCI/SSE2
-NVIDIA GeForce 8400M GS/PCI/SSE2
-NVIDIA GeForce 8400M GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400M GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8400M GT/PCI/SSE2
-NVIDIA GeForce 8400M GT/PCI/SSE2
+NVIDIA GeForce 8400M
+NVIDIA GeForce 8500
NVIDIA GeForce 8500
-NVIDIA GeForce 8500 GT/PCI/SSE2
-NVIDIA GeForce 8500 GT/PCI/SSE2
-NVIDIA GeForce 8500 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8500 GT/PCI/SSE2/3DNOW!
NVIDIA GeForce 8600
-NVIDIA GeForce 8600 GS/PCI/SSE2
-NVIDIA GeForce 8600 GS/PCI/SSE2
-NVIDIA GeForce 8600 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8600 GT/PCI/SSE2
-NVIDIA GeForce 8600 GT/PCI/SSE2
-NVIDIA GeForce 8600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8600 GTS/PCI/SSE2
-NVIDIA GeForce 8600 GTS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8600GS/PCI/SSE2
-NVIDIA GeForce 8600GS/PCI/SSE2
NVIDIA GeForce 8600M
-NVIDIA GeForce 8600M GS/PCI/SSE2
-NVIDIA GeForce 8600M GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8600M GT/PCI/SSE2
-NVIDIA GeForce 8600M GT/PCI/SSE2
+NVIDIA GeForce 8600M
NVIDIA GeForce 8700
NVIDIA GeForce 8700M
-NVIDIA GeForce 8700M GT/PCI/SSE2
-NVIDIA GeForce 8700M GT/PCI/SSE2
NVIDIA GeForce 8800
-NVIDIA GeForce 8800 GS/PCI/SSE2
-NVIDIA GeForce 8800 GT/PCI/SSE2
-NVIDIA GeForce 8800 GT/PCI/SSE2
-NVIDIA GeForce 8800 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8800 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8800 GTS 512/PCI/SSE2
-NVIDIA GeForce 8800 GTS 512/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8800 GTS/PCI/SSE2
-NVIDIA GeForce 8800 GTS/PCI/SSE2
-NVIDIA GeForce 8800 GTS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 8800 GTX/PCI/SSE2
-NVIDIA GeForce 8800 Ultra/PCI/SSE2
-NVIDIA GeForce 8800M GTS/PCI/SSE2
-NVIDIA GeForce 8800M GTS/PCI/SSE2
-NVIDIA GeForce 8800M GTX/PCI/SSE2
-NVIDIA GeForce 8800M GTX/PCI/SSE2
+NVIDIA GeForce 8800M
NVIDIA GeForce 9100
-NVIDIA GeForce 9100/PCI/SSE2
-NVIDIA GeForce 9100/PCI/SSE2
-NVIDIA GeForce 9100/PCI/SSE2/3DNOW!
NVIDIA GeForce 9100M
-NVIDIA GeForce 9100M G/PCI/SSE2
-NVIDIA GeForce 9100M G/PCI/SSE2
-NVIDIA GeForce 9100M G/PCI/SSE2/3DNOW!
NVIDIA GeForce 9200
-NVIDIA GeForce 9200/PCI/SSE2
-NVIDIA GeForce 9200/PCI/SSE2
-NVIDIA GeForce 9200/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9200/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9200M GE/PCI/SSE2
-NVIDIA GeForce 9200M GE/PCI/SSE2
-NVIDIA GeForce 9200M GS/PCI/SSE2
-NVIDIA GeForce 9200M GS/PCI/SSE2
+NVIDIA GeForce 9200
+NVIDIA GeForce 9200M
+NVIDIA GeForce 9300
NVIDIA GeForce 9300
-NVIDIA GeForce 9300 / nForce 730i/PCI/SSE2
-NVIDIA GeForce 9300 GE/PCI/SSE2
-NVIDIA GeForce 9300 GE/PCI/SSE2
-NVIDIA GeForce 9300 GE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9300 GE/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9300 GS/PCI/SSE2
-NVIDIA GeForce 9300 GS/PCI/SSE2
-NVIDIA GeForce 9300 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9300 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9300 SE/PCI/SSE2
NVIDIA GeForce 9300M
-NVIDIA GeForce 9300M G/PCI/SSE2
-NVIDIA GeForce 9300M G/PCI/SSE2
-NVIDIA GeForce 9300M G/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9300M GS/PCI/SSE2
-NVIDIA GeForce 9300M GS/PCI/SSE2
-NVIDIA GeForce 9300M GS/PCI/SSE2/3DNOW!
+NVIDIA GeForce 9300M
+NVIDIA GeForce 9400
NVIDIA GeForce 9400
-NVIDIA GeForce 9400 GT/PCI/SSE2
-NVIDIA GeForce 9400 GT/PCI/SSE2
-NVIDIA GeForce 9400 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9400 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9400/PCI/SSE2
NVIDIA GeForce 9400M
-NVIDIA GeForce 9400M G/PCI/SSE2
-NVIDIA GeForce 9400M G/PCI/SSE2
-NVIDIA GeForce 9400M/PCI/SSE2
-NVIDIA GeForce 9400M/PCI/SSE2
+NVIDIA GeForce 9400M
NVIDIA GeForce 9500
-NVIDIA GeForce 9500 GS/PCI/SSE2
-NVIDIA GeForce 9500 GS/PCI/SSE2
-NVIDIA GeForce 9500 GS/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9500 GT/PCI/SSE2
-NVIDIA GeForce 9500 GT/PCI/SSE2
-NVIDIA GeForce 9500 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9500 GT/PCI/SSE2/3DNOW!
NVIDIA GeForce 9500M
-NVIDIA GeForce 9500M GS/PCI/SSE2
-NVIDIA GeForce 9500M GS/PCI/SSE2
NVIDIA GeForce 9600
-NVIDIA GeForce 9600 GS/PCI/SSE2
-NVIDIA GeForce 9600 GSO 512/PCI/SSE2
-NVIDIA GeForce 9600 GSO/PCI/SSE2
-NVIDIA GeForce 9600 GSO/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9600 GSO/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9600 GT/PCI/SSE2
-NVIDIA GeForce 9600 GT/PCI/SSE2
-NVIDIA GeForce 9600 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9600 GT/PCI/SSE2/3DNOW!
+NVIDIA GeForce 9600
+NVIDIA GeForce 9600M
NVIDIA GeForce 9600M
-NVIDIA GeForce 9600M GS/PCI/SSE2
-NVIDIA GeForce 9600M GS/PCI/SSE2
-NVIDIA GeForce 9600M GT/PCI/SSE2
-NVIDIA GeForce 9600M GT/PCI/SSE2
-NVIDIA GeForce 9650M GT/PCI/SSE2
-NVIDIA GeForce 9650M GT/PCI/SSE2
NVIDIA GeForce 9700M
-NVIDIA GeForce 9700M GT/PCI/SSE2
-NVIDIA GeForce 9700M GTS/PCI/SSE2
-NVIDIA GeForce 9700M GTS/PCI/SSE2
NVIDIA GeForce 9800
-NVIDIA GeForce 9800 GT/PCI/SSE2
-NVIDIA GeForce 9800 GT/PCI/SSE2
-NVIDIA GeForce 9800 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9800 GT/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9800 GTX+/PCI/SSE2
-NVIDIA GeForce 9800 GTX+/PCI/SSE2
-NVIDIA GeForce 9800 GTX+/PCI/SSE2/3DNOW!
-NVIDIA GeForce 9800 GTX/9800 GTX+/PCI/SSE2
-NVIDIA GeForce 9800 GTX/9800 GTX+/PCI/SSE2
-NVIDIA GeForce 9800 GTX/PCI/SSE2
-NVIDIA GeForce 9800 GX2/PCI/SSE2
NVIDIA GeForce 9800M
-NVIDIA GeForce 9800M GS/PCI/SSE2
-NVIDIA GeForce 9800M GS/PCI/SSE2
-NVIDIA GeForce 9800M GT/PCI/SSE2
-NVIDIA GeForce 9800M GT/PCI/SSE2
-NVIDIA GeForce 9800M GTS/PCI/SSE2
-NVIDIA GeForce 9800M GTS/PCI/SSE2
-NVIDIA GeForce FX 5100
-NVIDIA GeForce FX 5100/AGP/SSE/3DNOW!
NVIDIA GeForce FX 5200
-NVIDIA GeForce FX 5200/AGP/SSE
-NVIDIA GeForce FX 5200/AGP/SSE/3DNOW!
-NVIDIA GeForce FX 5200/AGP/SSE/3DNOW!
-NVIDIA GeForce FX 5200/AGP/SSE2
-NVIDIA GeForce FX 5200/AGP/SSE2
-NVIDIA GeForce FX 5200/AGP/SSE2/3DNOW!
-NVIDIA GeForce FX 5200/PCI/SSE2
-NVIDIA GeForce FX 5200/PCI/SSE2/3DNOW!
-NVIDIA GeForce FX 5200LE/AGP/SSE2
+NVIDIA GeForce FX 5200
+NVIDIA GeForce FX 5500
NVIDIA GeForce FX 5500
-NVIDIA GeForce FX 5500/AGP/SSE/3DNOW!
-NVIDIA GeForce FX 5500/AGP/SSE2
-NVIDIA GeForce FX 5500/AGP/SSE2
-NVIDIA GeForce FX 5500/AGP/SSE2/3DNOW!
-NVIDIA GeForce FX 5500/AGP/SSE2/3DNOW!
-NVIDIA GeForce FX 5500/PCI/SSE2
-NVIDIA GeForce FX 5500/PCI/SSE2
-NVIDIA GeForce FX 5500/PCI/SSE2/3DNOW!
-NVIDIA GeForce FX 5500/PCI/SSE2/3DNOW!
NVIDIA GeForce FX 5600
-NVIDIA GeForce FX 5600/AGP/SSE2
-NVIDIA GeForce FX 5600/AGP/SSE2
-NVIDIA GeForce FX 5600/AGP/SSE2/3DNOW!
-NVIDIA GeForce FX 5600XT/AGP/SSE2/3DNOW!
NVIDIA GeForce FX 5700
-NVIDIA GeForce FX 5700/AGP/SSE/3DNOW!
-NVIDIA GeForce FX 5700LE/AGP/SSE
-NVIDIA GeForce FX 5700LE/AGP/SSE/3DNOW!
-NVIDIA GeForce FX 5800
NVIDIA GeForce FX 5900
-NVIDIA GeForce FX 5900/AGP/SSE2
-NVIDIA GeForce FX 5900XT/AGP/SSE2
NVIDIA GeForce FX Go5100
-NVIDIA GeForce FX Go5100/AGP/SSE2
NVIDIA GeForce FX Go5200
-NVIDIA GeForce FX Go5200/AGP/SSE2
-NVIDIA GeForce FX Go5200/AGP/SSE2
-NVIDIA GeForce FX Go5300
NVIDIA GeForce FX Go5600
-NVIDIA GeForce FX Go5600/AGP/SSE2
-NVIDIA GeForce FX Go5600/AGP/SSE2
-NVIDIA GeForce FX Go5650/AGP/SSE2
NVIDIA GeForce FX Go5700
-NVIDIA GeForce FX Go5700/AGP/SSE2
-NVIDIA GeForce FX Go5xxx/AGP/SSE2
-NVIDIA GeForce FX Go5xxx/AGP/SSE2
-NVIDIA GeForce G 103M/PCI/SSE2
-NVIDIA GeForce G 103M/PCI/SSE2
-NVIDIA GeForce G 103M/PCI/SSE2/3DNOW!
-NVIDIA GeForce G 105M/PCI/SSE2
-NVIDIA GeForce G 105M/PCI/SSE2
-NVIDIA GeForce G 110M/PCI/SSE2
-NVIDIA GeForce G 110M/PCI/SSE2
-NVIDIA GeForce G100/PCI/SSE2
-NVIDIA GeForce G100/PCI/SSE2
-NVIDIA GeForce G100/PCI/SSE2/3DNOW!
-NVIDIA GeForce G100/PCI/SSE2/3DNOW!
-NVIDIA GeForce G102M/PCI/SSE2
-NVIDIA GeForce G102M/PCI/SSE2
-NVIDIA GeForce G105M/PCI/SSE2
-NVIDIA GeForce G105M/PCI/SSE2
-NVIDIA GeForce G200/PCI/SSE2
-NVIDIA GeForce G200/PCI/SSE2
-NVIDIA GeForce G205M/PCI/SSE2
-NVIDIA GeForce G205M/PCI/SSE2
-NVIDIA GeForce G210/PCI/SSE2
-NVIDIA GeForce G210/PCI/SSE2
-NVIDIA GeForce G210/PCI/SSE2/3DNOW!
-NVIDIA GeForce G210/PCI/SSE2/3DNOW!
-NVIDIA GeForce G210M/PCI/SSE2
-NVIDIA GeForce G210M/PCI/SSE2
-NVIDIA GeForce G310M/PCI/SSE2
-NVIDIA GeForce GT 120/PCI/SSE2
-NVIDIA GeForce GT 120/PCI/SSE2
-NVIDIA GeForce GT 120/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 120M/PCI/SSE2
-NVIDIA GeForce GT 130M/PCI/SSE2
-NVIDIA GeForce GT 130M/PCI/SSE2
-NVIDIA GeForce GT 140/PCI/SSE2
-NVIDIA GeForce GT 140/PCI/SSE2
-NVIDIA GeForce GT 220/PCI/SSE2
-NVIDIA GeForce GT 220/PCI/SSE2
-NVIDIA GeForce GT 220/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 220/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 220M/PCI/SSE2
-NVIDIA GeForce GT 220M/PCI/SSE2
-NVIDIA GeForce GT 230/PCI/SSE2
-NVIDIA GeForce GT 230/PCI/SSE2
-NVIDIA GeForce GT 230M/PCI/SSE2
-NVIDIA GeForce GT 230M/PCI/SSE2
-NVIDIA GeForce GT 240
-NVIDIA GeForce GT 240/PCI/SSE2
-NVIDIA GeForce GT 240/PCI/SSE2
-NVIDIA GeForce GT 240/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 240/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 240M/PCI/SSE2
-NVIDIA GeForce GT 240M/PCI/SSE2
-NVIDIA GeForce GT 320/PCI/SSE2
-NVIDIA GeForce GT 320M/PCI/SSE2
-NVIDIA GeForce GT 320M/PCI/SSE2
-NVIDIA GeForce GT 325M/PCI/SSE2
-NVIDIA GeForce GT 330/PCI/SSE2
-NVIDIA GeForce GT 330/PCI/SSE2
-NVIDIA GeForce GT 330/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 330M/PCI/SSE2
-NVIDIA GeForce GT 330M/PCI/SSE2
-NVIDIA GeForce GT 335M/PCI/SSE2
-NVIDIA GeForce GT 335M/PCI/SSE2
-NVIDIA GeForce GT 340/PCI/SSE2
-NVIDIA GeForce GT 340/PCI/SSE2
-NVIDIA GeForce GT 340/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 340/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 415M/PCI/SSE2
-NVIDIA GeForce GT 415M/PCI/SSE2
-NVIDIA GeForce GT 420/PCI/SSE2
-NVIDIA GeForce GT 420/PCI/SSE2
-NVIDIA GeForce GT 420M/PCI/SSE2
-NVIDIA GeForce GT 420M/PCI/SSE2
-NVIDIA GeForce GT 425M/PCI/SSE2
-NVIDIA GeForce GT 425M/PCI/SSE2
-NVIDIA GeForce GT 430/PCI/SSE2
-NVIDIA GeForce GT 430/PCI/SSE2
-NVIDIA GeForce GT 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 430/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 435M/PCI/SSE2
-NVIDIA GeForce GT 435M/PCI/SSE2
-NVIDIA GeForce GT 440/PCI/SSE2
-NVIDIA GeForce GT 440/PCI/SSE2
-NVIDIA GeForce GT 440/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 440/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 445M/PCI/SSE2
-NVIDIA GeForce GT 445M/PCI/SSE2
-NVIDIA GeForce GT 520/PCI/SSE2
-NVIDIA GeForce GT 520/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 520M/PCI/SSE2
-NVIDIA GeForce GT 520M/PCI/SSE2
-NVIDIA GeForce GT 525M/PCI/SSE2
-NVIDIA GeForce GT 525M/PCI/SSE2
-NVIDIA GeForce GT 530/PCI/SSE2
-NVIDIA GeForce GT 530/PCI/SSE2/3DNOW!
-NVIDIA GeForce GT 540M/PCI/SSE2
-NVIDIA GeForce GT 540M/PCI/SSE2
-NVIDIA GeForce GT 545/PCI/SSE2
-NVIDIA GeForce GT 550M/PCI/SSE2
-NVIDIA GeForce GT 550M/PCI/SSE2
-NVIDIA GeForce GT 555M/PCI/SSE2
-NVIDIA GeForce GT 555M/PCI/SSE2
-NVIDIA GeForce GTS 150/PCI/SSE2
-NVIDIA GeForce GTS 150/PCI/SSE2
-NVIDIA GeForce GTS 160M/PCI/SSE2
-NVIDIA GeForce GTS 160M/PCI/SSE2
-NVIDIA GeForce GTS 240/PCI/SSE2
-NVIDIA GeForce GTS 240/PCI/SSE2
-NVIDIA GeForce GTS 250/PCI/SSE2
-NVIDIA GeForce GTS 250/PCI/SSE2
-NVIDIA GeForce GTS 250/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTS 250/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTS 250M/PCI/SSE2
-NVIDIA GeForce GTS 350M/PCI/SSE2
-NVIDIA GeForce GTS 350M/PCI/SSE2
-NVIDIA GeForce GTS 360M/PCI/SSE2
-NVIDIA GeForce GTS 360M/PCI/SSE2
-NVIDIA GeForce GTS 450/PCI/SSE2
-NVIDIA GeForce GTS 450/PCI/SSE2
-NVIDIA GeForce GTS 450/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTS 450/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTS 455/PCI/SSE2
-NVIDIA GeForce GTX 260/PCI/SSE2
-NVIDIA GeForce GTX 260/PCI/SSE2
-NVIDIA GeForce GTX 260/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 260/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 260M/PCI/SSE2
-NVIDIA GeForce GTX 260M/PCI/SSE2
-NVIDIA GeForce GTX 275/PCI/SSE2
-NVIDIA GeForce GTX 275/PCI/SSE2
-NVIDIA GeForce GTX 275/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 280
-NVIDIA GeForce GTX 280/PCI/SSE2
-NVIDIA GeForce GTX 280M/PCI/SSE2
-NVIDIA GeForce GTX 285
-NVIDIA GeForce GTX 285/PCI/SSE2
-NVIDIA GeForce GTX 285/PCI/SSE2
-NVIDIA GeForce GTX 285/PCI/SSE2
-NVIDIA GeForce GTX 295/PCI/SSE2
-NVIDIA GeForce GTX 295/PCI/SSE2
-NVIDIA GeForce GTX 460 SE/PCI/SSE2
-NVIDIA GeForce GTX 460 SE/PCI/SSE2
-NVIDIA GeForce GTX 460 SE/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 460 SE/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 460/PCI/SSE2
-NVIDIA GeForce GTX 460/PCI/SSE2
-NVIDIA GeForce GTX 460/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 460/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 460M/PCI/SSE2
-NVIDIA GeForce GTX 460M/PCI/SSE2
-NVIDIA GeForce GTX 465/PCI/SSE2
-NVIDIA GeForce GTX 465/PCI/SSE2
-NVIDIA GeForce GTX 465/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 465/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 470/PCI/SSE2
-NVIDIA GeForce GTX 470/PCI/SSE2
-NVIDIA GeForce GTX 470/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 480/PCI/SSE2
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 550 Ti/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 560 Ti/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 560/PCI/SSE2
-NVIDIA GeForce GTX 560/PCI/SSE2
-NVIDIA GeForce GTX 560/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 560M/PCI/SSE2
-NVIDIA GeForce GTX 570/PCI/SSE2
-NVIDIA GeForce GTX 570/PCI/SSE2
-NVIDIA GeForce GTX 570/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 570/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 580/PCI/SSE2
-NVIDIA GeForce GTX 580/PCI/SSE2
-NVIDIA GeForce GTX 580/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 580/PCI/SSE2/3DNOW!
-NVIDIA GeForce GTX 580M/PCI/SSE2
-NVIDIA GeForce GTX 590/PCI/SSE2
-NVIDIA GeForce GTX 590/PCI/SSE2
NVIDIA GeForce Go 6
NVIDIA GeForce Go 6100
-NVIDIA GeForce Go 6100/PCI/SSE2
-NVIDIA GeForce Go 6100/PCI/SSE2/3DNOW!
-NVIDIA GeForce Go 6100/PCI/SSE2/3DNOW!
-NVIDIA GeForce Go 6150/PCI/SSE2
-NVIDIA GeForce Go 6150/PCI/SSE2/3DNOW!
-NVIDIA GeForce Go 6150/PCI/SSE2/3DNOW!
NVIDIA GeForce Go 6200
-NVIDIA GeForce Go 6200/PCI/SSE2
NVIDIA GeForce Go 6400
-NVIDIA GeForce Go 6400/PCI/SSE2
-NVIDIA GeForce Go 6400/PCI/SSE2
NVIDIA GeForce Go 6600
-NVIDIA GeForce Go 6600/PCI/SSE2
-NVIDIA GeForce Go 6600/PCI/SSE2
NVIDIA GeForce Go 6800
-NVIDIA GeForce Go 6800 Ultra/PCI/SSE2
-NVIDIA GeForce Go 6800 Ultra/PCI/SSE2
-NVIDIA GeForce Go 6800/PCI/SSE2
NVIDIA GeForce Go 7200
-NVIDIA GeForce Go 7200/PCI/SSE2
-NVIDIA GeForce Go 7200/PCI/SSE2/3DNOW!
NVIDIA GeForce Go 7300
-NVIDIA GeForce Go 7300/PCI/SSE2
-NVIDIA GeForce Go 7300/PCI/SSE2
-NVIDIA GeForce Go 7300/PCI/SSE2/3DNOW!
NVIDIA GeForce Go 7400
-NVIDIA GeForce Go 7400/PCI/SSE2
-NVIDIA GeForce Go 7400/PCI/SSE2
-NVIDIA GeForce Go 7400/PCI/SSE2/3DNOW!
NVIDIA GeForce Go 7600
-NVIDIA GeForce Go 7600/PCI/SSE2
-NVIDIA GeForce Go 7600/PCI/SSE2
-NVIDIA GeForce Go 7600/PCI/SSE2/3DNOW!
-NVIDIA GeForce Go 7600/PCI/SSE2/3DNOW!
NVIDIA GeForce Go 7700
-NVIDIA GeForce Go 7700/PCI/SSE2
NVIDIA GeForce Go 7800
-NVIDIA GeForce Go 7800 GTX/PCI/SSE2
NVIDIA GeForce Go 7900
-NVIDIA GeForce Go 7900 GS/PCI/SSE2
-NVIDIA GeForce Go 7900 GS/PCI/SSE2
-NVIDIA GeForce Go 7900 GTX/PCI/SSE2
-NVIDIA GeForce Go 7950 GTX/PCI/SSE2
NVIDIA GeForce PCX
-NVIDIA GeForce2 GTS/AGP/SSE
-NVIDIA GeForce2 MX/AGP/3DNOW!
-NVIDIA GeForce2 MX/AGP/SSE/3DNOW!
-NVIDIA GeForce2 MX/AGP/SSE2
-NVIDIA GeForce2 MX/AGP/SSE2
-NVIDIA GeForce2 MX/PCI/SSE2
-NVIDIA GeForce3/AGP/SSE/3DNOW!
-NVIDIA GeForce3/AGP/SSE2
-NVIDIA GeForce4 420 Go 32M/AGP/SSE2
-NVIDIA GeForce4 420 Go 32M/AGP/SSE2/3DNOW!
-NVIDIA GeForce4 420 Go 32M/PCI/SSE2/3DNOW!
-NVIDIA GeForce4 420 Go/AGP/SSE2
-NVIDIA GeForce4 440 Go 64M/AGP/SSE2/3DNOW!
-NVIDIA GeForce4 440 Go/AGP/SSE2
-NVIDIA GeForce4 460 Go/AGP/SSE2
-NVIDIA GeForce4 MX 4000/AGP/SSE/3DNOW!
-NVIDIA GeForce4 MX 4000/AGP/SSE/3DNOW!
-NVIDIA GeForce4 MX 4000/AGP/SSE2
-NVIDIA GeForce4 MX 4000/AGP/SSE2
-NVIDIA GeForce4 MX 4000/PCI/3DNOW!
-NVIDIA GeForce4 MX 4000/PCI/SSE/3DNOW!
-NVIDIA GeForce4 MX 4000/PCI/SSE2
-NVIDIA GeForce4 MX 420/AGP/SSE/3DNOW!
-NVIDIA GeForce4 MX 420/AGP/SSE2
-NVIDIA GeForce4 MX 440 with AGP8X/AGP/SSE2
-NVIDIA GeForce4 MX 440 with AGP8X/AGP/SSE2
-NVIDIA GeForce4 MX 440/AGP/SSE2
-NVIDIA GeForce4 MX 440/AGP/SSE2
-NVIDIA GeForce4 MX 440/AGP/SSE2/3DNOW!
-NVIDIA GeForce4 MX 440SE with AGP8X/AGP/SSE2
-NVIDIA GeForce4 MX 440SE with AGP8X/AGP/SSE2
-NVIDIA GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!
-NVIDIA GeForce4 MX Integrated GPU/AGP/SSE/3DNOW!
-NVIDIA GeForce4 Ti 4200 with AGP8X/AGP/SSE
-NVIDIA GeForce4 Ti 4200/AGP/SSE/3DNOW!
-NVIDIA GeForce4 Ti 4400/AGP/SSE2
NVIDIA Generic
-NVIDIA ION LE/PCI/SSE2
-NVIDIA ION LE/PCI/SSE2
-NVIDIA ION/PCI/SSE2
-NVIDIA ION/PCI/SSE2
-NVIDIA ION/PCI/SSE2/3DNOW!
-NVIDIA ION/PCI/SSE2/3DNOW!
-NVIDIA MCP61/PCI/SSE2
-NVIDIA MCP61/PCI/SSE2
-NVIDIA MCP61/PCI/SSE2/3DNOW!
-NVIDIA MCP61/PCI/SSE2/3DNOW!
-NVIDIA MCP73/PCI/SSE2
-NVIDIA MCP73/PCI/SSE2
-NVIDIA MCP79MH/PCI/SSE2
-NVIDIA MCP79MH/PCI/SSE2
-NVIDIA MCP79MX/PCI/SSE2
-NVIDIA MCP79MX/PCI/SSE2
-NVIDIA MCP7A-O/PCI/SSE2
-NVIDIA MCP7A-O/PCI/SSE2
-NVIDIA MCP7A-S/PCI/SSE2
-NVIDIA MCP89-EPT/PCI/SSE2
-NVIDIA MCP89-EPT/PCI/SSE2
-NVIDIA N10M-GE1/PCI/SSE2
-NVIDIA N10M-GE1/PCI/SSE2
-NVIDIA N10P-GE1/PCI/SSE2
-NVIDIA N10P-GE1/PCI/SSE2
-NVIDIA N10P-GV2/PCI/SSE2
-NVIDIA N10P-GV2/PCI/SSE2
-NVIDIA N11M-GE1/PCI/SSE2
-NVIDIA N11M-GE1/PCI/SSE2
-NVIDIA N11M-GE2/PCI/SSE2
-NVIDIA N11M-GE2/PCI/SSE2
-NVIDIA N12E-GS-A1/PCI/SSE2
-NVIDIA N12P-GVR-B-A1/PCI/SSE2
-NVIDIA N13M-GE1-B-A1/PCI/SSE2
-NVIDIA N13P-GL-A1/PCI/SSE2
-NVIDIA NB9M-GE/PCI/SSE2
-NVIDIA NB9M-GE/PCI/SSE2
-NVIDIA NB9M-GE1/PCI/SSE2
-NVIDIA NB9M-GE1/PCI/SSE2
-NVIDIA NB9M-GS/PCI/SSE2
-NVIDIA NB9M-GS/PCI/SSE2
-NVIDIA NB9M-NS/PCI/SSE2
-NVIDIA NB9M-NS/PCI/SSE2
-NVIDIA NB9P-GE1/PCI/SSE2
-NVIDIA NB9P-GE1/PCI/SSE2
-NVIDIA NB9P-GS/PCI/SSE2
-NVIDIA NV17/AGP/3DNOW!
-NVIDIA NV17/AGP/SSE2
-NVIDIA NV17/AGP/SSE2
+NVIDIA ION
+NVIDIA MCP61
NVIDIA NV34
-NVIDIA NV35
-NVIDIA NV36/AGP/SSE/3DNOW!
-NVIDIA NV36/AGP/SSE2
-NVIDIA NV41/PCI/SSE2
-NVIDIA NV43
-NVIDIA NV43/PCI/SSE2
-NVIDIA NV44
-NVIDIA NV44/AGP/SSE2
-NVIDIA NVIDIA GeForce 210 OpenGL Engine
-NVIDIA NVIDIA GeForce 210 OpenGL Engine
-NVIDIA NVIDIA GeForce 320M OpenGL Engine
-NVIDIA NVIDIA GeForce 320M OpenGL Engine
-NVIDIA NVIDIA GeForce 7300 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 7300 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 7600 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 8600M GT OpenGL Engine
-NVIDIA NVIDIA GeForce 8600M GT OpenGL Engine
-NVIDIA NVIDIA GeForce 8800 GS OpenGL Engine
-NVIDIA NVIDIA GeForce 8800 GS OpenGL Engine
-NVIDIA NVIDIA GeForce 8800 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 8800 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 9400 OpenGL Engine
-NVIDIA NVIDIA GeForce 9400 OpenGL Engine
-NVIDIA NVIDIA GeForce 9400M OpenGL Engine
-NVIDIA NVIDIA GeForce 9400M OpenGL Engine
-NVIDIA NVIDIA GeForce 9500 GT OpenGL Engine
-NVIDIA NVIDIA GeForce 9600M GT OpenGL Engine
-NVIDIA NVIDIA GeForce 9600M GT OpenGL Engine
-NVIDIA NVIDIA GeForce GT 120 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 120 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 130 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 130 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 220 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 230M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 240M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 330M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 330M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 420M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 425M OpenGL Engine
-NVIDIA NVIDIA GeForce GT 430 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 430 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 440 OpenGL Engine
-NVIDIA NVIDIA GeForce GT 540M OpenGL Engine
-NVIDIA NVIDIA GeForce GTS 240 OpenGL Engine
-NVIDIA NVIDIA GeForce GTS 250 OpenGL Engine
-NVIDIA NVIDIA GeForce GTS 250 OpenGL Engine
-NVIDIA NVIDIA GeForce GTS 450 OpenGL Engine
-NVIDIA NVIDIA GeForce GTS 450 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 285 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 460 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 460 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 460M OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 465 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 470 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 480 OpenGL Engine
-NVIDIA NVIDIA GeForce GTX 480 OpenGL Engine
-NVIDIA NVIDIA GeForce Pre-Release GF108 ES OpenGL Engine
-NVIDIA NVIDIA GeForce Pre-Release ION OpenGL Engine
-NVIDIA NVIDIA GeForce Pre-Release ION OpenGL Engine
-NVIDIA NVIDIA GeForce Pre-Release MCP7A-J-DC OpenGL Engine
-NVIDIA NVIDIA GeForce4 OpenGL Engine
-NVIDIA NVIDIA NV34MAP OpenGL Engine
-NVIDIA NVIDIA Quadro 4000 OpenGL Engine
-NVIDIA NVIDIA Quadro 4000 OpenGL Engine
-NVIDIA NVIDIA Quadro FX 4800 OpenGL Engine
-NVIDIA NVS 2100M/PCI/SSE2
-NVIDIA NVS 2100M/PCI/SSE2
-NVIDIA NVS 300/PCI/SSE2
-NVIDIA NVS 300/PCI/SSE2
-NVIDIA NVS 3100M/PCI/SSE2
-NVIDIA NVS 3100M/PCI/SSE2
-NVIDIA NVS 4100/PCI/SSE2/3DNOW!
-NVIDIA NVS 4200M/PCI/SSE2
-NVIDIA NVS 4200M/PCI/SSE2
-NVIDIA NVS 5100M/PCI/SSE2
-NVIDIA NVS 5100M/PCI/SSE2
NVIDIA PCI
-NVIDIA Quadro 1000M/PCI/SSE2
-NVIDIA Quadro 2000/PCI/SSE2
-NVIDIA Quadro 2000/PCI/SSE2
-NVIDIA Quadro 2000M/PCI/SSE2
-NVIDIA Quadro 3000M/PCI/SSE2
+NVIDIA Quadro 2000
+NVIDIA Quadro 2000 M/D
+NVIDIA Quadro 2000 M/D
+NVIDIA Quadro 3000M
+NVIDIA Quadro 400
+NVIDIA Quadro 4000
NVIDIA Quadro 4000
-NVIDIA Quadro 4000 OpenGL Engine
-NVIDIA Quadro 4000/PCI/SSE2
-NVIDIA Quadro 4000/PCI/SSE2
-NVIDIA Quadro 4000M/PCI/SSE2
-NVIDIA Quadro 5000/PCI/SSE2
-NVIDIA Quadro 5000/PCI/SSE2
-NVIDIA Quadro 5000M/PCI/SSE2
+NVIDIA Quadro 4000M
+NVIDIA Quadro 50x0 M
NVIDIA Quadro 600
-NVIDIA Quadro 600/PCI/SSE2
-NVIDIA Quadro 600/PCI/SSE2
-NVIDIA Quadro 600/PCI/SSE2/3DNOW!
NVIDIA Quadro 6000
-NVIDIA Quadro 6000/PCI/SSE2
-NVIDIA Quadro CX/PCI/SSE2
-NVIDIA Quadro DCC
NVIDIA Quadro FX
-NVIDIA Quadro FX 1100/AGP/SSE2
-NVIDIA Quadro FX 1400/PCI/SSE2
-NVIDIA Quadro FX 1400/PCI/SSE2
-NVIDIA Quadro FX 1500
-NVIDIA Quadro FX 1500/PCI/SSE2
-NVIDIA Quadro FX 1500M/PCI/SSE2
-NVIDIA Quadro FX 1600M/PCI/SSE2
-NVIDIA Quadro FX 1600M/PCI/SSE2
-NVIDIA Quadro FX 1700
-NVIDIA Quadro FX 1700M/PCI/SSE2
+NVIDIA Quadro FX 1500M
NVIDIA Quadro FX 1800
-NVIDIA Quadro FX 1800/PCI/SSE2
-NVIDIA Quadro FX 1800M/PCI/SSE2
-NVIDIA Quadro FX 2500M/PCI/SSE2
-NVIDIA Quadro FX 2500M/PCI/SSE2
-NVIDIA Quadro FX 2700M/PCI/SSE2
-NVIDIA Quadro FX 2700M/PCI/SSE2
-NVIDIA Quadro FX 2800M/PCI/SSE2
-NVIDIA Quadro FX 2800M/PCI/SSE2
-NVIDIA Quadro FX 3400
-NVIDIA Quadro FX 3450
-NVIDIA Quadro FX 3450/4000 SDI/PCI/SSE2
+NVIDIA Quadro FX 2500M
+NVIDIA Quadro FX 2700M
+NVIDIA Quadro FX 2800M
NVIDIA Quadro FX 3500
-NVIDIA Quadro FX 3500M/PCI/SSE2
-NVIDIA Quadro FX 360M/PCI/SSE2
-NVIDIA Quadro FX 370
-NVIDIA Quadro FX 370/PCI/SSE2
NVIDIA Quadro FX 3700
-NVIDIA Quadro FX 3700M/PCI/SSE2
-NVIDIA Quadro FX 3700M/PCI/SSE2
-NVIDIA Quadro FX 370M/PCI/SSE2
NVIDIA Quadro FX 3800
-NVIDIA Quadro FX 3800M/PCI/SSE2
-NVIDIA Quadro FX 3800M/PCI/SSE2
NVIDIA Quadro FX 4500
-NVIDIA Quadro FX 4600
NVIDIA Quadro FX 4800
-NVIDIA Quadro FX 4800/PCI/SSE2
-NVIDIA Quadro FX 540/PCI/SSE2/3DNOW!
-NVIDIA Quadro FX 560
-NVIDIA Quadro FX 560/PCI/SSE2
-NVIDIA Quadro FX 5600
-NVIDIA Quadro FX 570
-NVIDIA Quadro FX 570/PCI/SSE2
-NVIDIA Quadro FX 570M/PCI/SSE2
-NVIDIA Quadro FX 580/PCI/SSE2
-NVIDIA Quadro FX 580/PCI/SSE2
-NVIDIA Quadro FX 770M/PCI/SSE2
-NVIDIA Quadro FX 770M/PCI/SSE2
+NVIDIA Quadro FX 550
+NVIDIA Quadro FX 770M
NVIDIA Quadro FX 880M
-NVIDIA Quadro FX 880M/PCI/SSE2
-NVIDIA Quadro FX 880M/PCI/SSE2
-NVIDIA Quadro FX Go700/AGP/SSE2
NVIDIA Quadro NVS
-NVIDIA Quadro NVS 110M/PCI/SSE2
-NVIDIA Quadro NVS 110M/PCI/SSE2
-NVIDIA Quadro NVS 130M/PCI/SSE2
-NVIDIA Quadro NVS 135M/PCI/SSE2
-NVIDIA Quadro NVS 135M/PCI/SSE2
-NVIDIA Quadro NVS 140M/PCI/SSE2
-NVIDIA Quadro NVS 140M/PCI/SSE2
-NVIDIA Quadro NVS 150M/PCI/SSE2
-NVIDIA Quadro NVS 150M/PCI/SSE2
-NVIDIA Quadro NVS 160M/PCI/SSE2
-NVIDIA Quadro NVS 160M/PCI/SSE2
-NVIDIA Quadro NVS 210S/PCI/SSE2/3DNOW!
-NVIDIA Quadro NVS 285/PCI/SSE2
-NVIDIA Quadro NVS 285/PCI/SSE2
-NVIDIA Quadro NVS 290/PCI/SSE2
-NVIDIA Quadro NVS 290/PCI/SSE2
-NVIDIA Quadro NVS 295/PCI/SSE2
-NVIDIA Quadro NVS 320M/PCI/SSE2
-NVIDIA Quadro NVS 320M/PCI/SSE2
-NVIDIA Quadro NVS 55/280 PCI/PCI/SSE2
-NVIDIA Quadro NVS/PCI/SSE2
-NVIDIA Quadro PCI-E Series/PCI/SSE2/3DNOW!
-NVIDIA Quadro VX 200/PCI/SSE2
-NVIDIA Quadro VX 200/PCI/SSE2
-NVIDIA Quadro/AGP/SSE2
-NVIDIA Quadro/AGP/SSE2
+NVIDIA Quadro NVS 1xxM
+NVIDIA Quadro NVS 4200M
NVIDIA Quadro2
-NVIDIA Quadro4
-NVIDIA Quadro4 750 XGL/AGP/SSE2
-NVIDIA RIVA TNT
-NVIDIA RIVA TNT2/AGP/SSE2
-NVIDIA RIVA TNT2/PCI/3DNOW!
-NVIDIA Tesla C2050/PCI/SSE2
NVIDIA nForce
-NVIDIA nForce 730a/PCI/SSE2
-NVIDIA nForce 730a/PCI/SSE2/3DNOW!
-NVIDIA nForce 750a SLI/PCI/SSE2
-NVIDIA nForce 750a SLI/PCI/SSE2/3DNOW!
-NVIDIA nForce 760i SLI/PCI/SSE2
-NVIDIA nForce 780a SLI/PCI/SSE2/3DNOW!
-NVIDIA nForce 980a/780a SLI/PCI/SSE2
-NVIDIA nForce 980a/780a SLI/PCI/SSE2/3DNOW!
-NVIDIA unknown board/AGP/SSE2
-NVIDIA unknown board/PCI/SSE2
-NVIDIA unknown board/PCI/SSE2/3DNOW!
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5670 OpenGL Engine
+Oracle VirtualBox Graphics
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon Barts XT Prototype OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 2600 OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 2600 PRO OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 4670 OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 4850 OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5670 OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5750 OpenGL Engine
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5750 OpenGL Engine
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5770 OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 5770 OpenGL Engine
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6490M OpenGL Engine
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6490M OpenGL Engine
-Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6750M OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6630M OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6750M OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6770M OpenGL Engine
Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6970M OpenGL Engine
-Parallels and Intel Inc. 3D-Analyze v2.3 - http://www.tommti-systems.com
-Parallels and Intel Inc. Parallels using Intel HD Graphics 3000 OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6970M OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon HD 6970M OpenGL Engine
+Parallels and ATI Technologies Inc. Parallels using ATI Radeon X1600 OpenGL Engine
+Parallels and Intel Inc. Parallels using Intel GMA X3100 OpenGL Engine
Parallels and Intel Inc. Parallels using Intel HD Graphics 3000 OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce 320M OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce 320M OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce 9400 OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 120 OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 120 OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 330M OpenGL Engine
-Parallels and NVIDIA Parallels using NVIDIA GeForce GT 330M OpenGL Engine
-Radeon RV350 on Gallium
+Parallels and Intel Inc. Parallels using Intel HD Graphics 4000 OpenGL Engine
+Parallels and Intel Inc. Parallels using Intel HD Graphics 4000 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 320M OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 8800 GS OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9400 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9400M OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce 9600M GT OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 130 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 330M OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 640 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 640M OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GT 650M OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 570 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 660 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 660 Ti OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 670 OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 680MX OpenGL Engine
+Parallels and NVIDIA Corporation Parallels using NVIDIA GeForce GTX 680MX OpenGL Engine
+PowerVR SGX545
S3
-S3 Fire GL2
-S3 Graphics VIA/S3G UniChrome IGP/MMX/K3D
+S3 Graphics K8M800/MMX/K3D
+S3 Graphics KM400/KN400/MMX/SSE
+S3 Graphics P8M800/MMX/SSE
+S3 Graphics Unknown Device/MMX/SSE
S3 Graphics VIA/S3G UniChrome IGP/MMX/SSE
S3 Graphics VIA/S3G UniChrome Pro IGP/MMX/SSE
S3 Graphics VIA/S3G UniChrome Pro IGP/MMX/SSE
S3 Graphics, Incorporated ProSavage/Twister
S3 Graphics, Incorporated S3 Graphics Chrome9 HC
-S3 Graphics, Incorporated S3 Graphics Chrome9 HC
-S3 Graphics, Incorporated S3 Graphics DeltaChrome
S3 Graphics, Incorporated S3 Graphics DeltaChrome
S3 Graphics, Incorporated VIA Chrome9 HC IGP
S3 Graphics, Incorporated VIA Chrome9 HC IGP
+S3 Graphics, Incorporated VIA Chrome9 HC3 IGP
+S3 Graphics, Incorporated VIA Chrome9 HD Pro IGP
+S3 Graphics, Incorporated VIA Chrome9 HD Pro IGP
SiS
+SiS 3D-Analyze v2.3 - http://www.tommti-systems.com
SiS 650/M650 VGA
-SiS 661 VGA
+SiS 650/M650 VGA / MMX/SSE2 /AGP
SiS 661 VGA
SiS 662 VGA
-SiS 741 VGA
-SiS 760 VGA
SiS 760 VGA
SiS 761GX VGA
-SiS 761GX VGA
SiS Mirage Graphics3
SiS Mirage Graphics3
SiS Xabre VGA
-Trident
-Tungsten Graphics
-Tungsten Graphics, Inc Mesa DRI 865G GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 865G GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915G GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915G GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 915GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945G
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20100330 DEVELOPMENT
-Tungsten Graphics, Inc Mesa DRI 945G GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20100328 2010Q1 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GME x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GME 20061017
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 945GME GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20090326 2009Q1 RC2 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI 965GM GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G33 20061017 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G33 GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G33 GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G33 GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G41 GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI G41 GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI GMA500 20081116 - 5.0.1.0046 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20100330 DEVELOPMENT
-Tungsten Graphics, Inc Mesa DRI IGD GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI IGDNG_D GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Ironlake Desktop GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 845G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 852GM/855GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 852GM/855GM x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 865G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 865G x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915G
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915G x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM 20061017 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 915GM x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G GEM 20100330 DEVELOPMENT x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945G x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GM GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GM x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 945GME x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GM x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965GME/GLE x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) 965Q x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G33 GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G33 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 GEM 20100330 DEVELOPMENT x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) G41 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD GEM 20091221 2009Q4
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGD x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4
+Tungsten Graphics, Inc Mesa DRI Intel(R) IGDNG_M GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Desktop
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Desktop x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ironlake Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Desktop
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Desktop x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Mobile
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Ivybridge Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q35 GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q35 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Q45/Q43 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Desktop
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Desktop x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile GEM 20100330 DEVELOPMENT x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Mobile x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Intel(R) Sandybridge Server
Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset 20080716 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20090712 2009Q2 RC3 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4
Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20091221 2009Q4 x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100328 2010Q1
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT
Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset GEM 20100330 DEVELOPMENT x86/MMX/SSE2
-Tungsten Graphics, Inc. Mesa DRI R200 (RV250 4C66) 20090101 x86/MMX/SSE2 TCL DRI2
-Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5964) 20090101 x86/MMX+/3DNow!+/SSE2 TCL DRI2
-VIA
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2
+Tungsten Graphics, Inc Mesa DRI Mobile Intelå¨ GM45 Express Chipset x86/MMX/SSE2
+Tungsten Graphics, Inc. Mesa DRI R100 (RS200 4437) x86/MMX/SSE2 NO-TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R100 (RV200 4C57) x86/MMX/SSE2 TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R200 (RV250 4C66) x86/MMX/SSE2 TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5960) x86/MMX+/3DNow!+/SSE2 TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5960) x86/MMX/SSE2 TCL DRI2
+Tungsten Graphics, Inc. Mesa DRI R200 (RV280 5961) x86/MMX/SSE2 TCL DRI2
VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE;
VMware, Inc. Gallium 0.3 on SVGA3D; build: RELEASE;
-VMware, Inc. Gallium 0.4 on SVGA3D; build: DEBUG; mutex: MSVC Intrinsics
VMware, Inc. Gallium 0.4 on SVGA3D; build: RELEASE;
-VMware, Inc. Gallium 0.4 on i915 (chipset: 945GM)
-VMware, Inc. Gallium 0.4 on i915 (chipset: 945GM)
-VMware, Inc. Gallium 0.4 on llvmpipe
+VMware, Inc. Gallium 0.4 on SVGA3D; build: RELEASE;
+VMware, Inc. Gallium 0.4 on i915 (chipset: 945GME)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x209)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x209)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x300)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x300)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x301)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x301)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x302)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 0x302)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 128 bits)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 256 bits)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.2, 256 bits)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits)
+VMware, Inc. Gallium 0.4 on llvmpipe (LLVM 3.3, 128 bits)
VMware, Inc. Gallium 0.4 on llvmpipe
-VMware, Inc. Gallium 0.4 on softpipe
-VMware, Inc. Gallium 0.4 on softpipe
+X.Org Gallium 0.4 on AMD ARUBA
+X.Org Gallium 0.4 on AMD ARUBA
X.Org Gallium 0.4 on AMD BARTS
X.Org Gallium 0.4 on AMD BARTS
+X.Org Gallium 0.4 on AMD CAICOS
+X.Org Gallium 0.4 on AMD CAPE VERDE
X.Org Gallium 0.4 on AMD CEDAR
-X.Org Gallium 0.4 on AMD CEDAR
-X.Org Gallium 0.4 on AMD HEMLOCK
-X.Org Gallium 0.4 on AMD JUNIPER
+X.Org Gallium 0.4 on AMD CYPRESS
X.Org Gallium 0.4 on AMD JUNIPER
X.Org Gallium 0.4 on AMD PALM
+X.Org Gallium 0.4 on AMD PALM
X.Org Gallium 0.4 on AMD REDWOOD
X.Org Gallium 0.4 on AMD REDWOOD
X.Org Gallium 0.4 on AMD RS780
X.Org Gallium 0.4 on AMD RS780
X.Org Gallium 0.4 on AMD RS880
-X.Org Gallium 0.4 on AMD RS880
X.Org Gallium 0.4 on AMD RV610
X.Org Gallium 0.4 on AMD RV610
X.Org Gallium 0.4 on AMD RV620
-X.Org Gallium 0.4 on AMD RV620
X.Org Gallium 0.4 on AMD RV630
-X.Org Gallium 0.4 on AMD RV630
-X.Org Gallium 0.4 on AMD RV635
X.Org Gallium 0.4 on AMD RV635
+X.Org Gallium 0.4 on AMD RV670
X.Org Gallium 0.4 on AMD RV710
X.Org Gallium 0.4 on AMD RV710
X.Org Gallium 0.4 on AMD RV730
X.Org Gallium 0.4 on AMD RV730
X.Org Gallium 0.4 on AMD RV740
-X.Org Gallium 0.4 on AMD RV740
X.Org Gallium 0.4 on AMD RV770
-X.Org R300 Project Gallium 0.4 on ATI R300
+X.Org Gallium 0.4 on AMD SUMO
+X.Org Gallium 0.4 on AMD SUMO
+X.Org Gallium 0.4 on AMD SUMO2
+X.Org Gallium 0.4 on AMD TURKS
X.Org R300 Project Gallium 0.4 on ATI R350
-X.Org R300 Project Gallium 0.4 on ATI R420
-X.Org R300 Project Gallium 0.4 on ATI R580
X.Org R300 Project Gallium 0.4 on ATI R580
X.Org R300 Project Gallium 0.4 on ATI RC410
-X.Org R300 Project Gallium 0.4 on ATI RC410
X.Org R300 Project Gallium 0.4 on ATI RS480
-X.Org R300 Project Gallium 0.4 on ATI RS482
+X.Org R300 Project Gallium 0.4 on ATI RS480
X.Org R300 Project Gallium 0.4 on ATI RS482
X.Org R300 Project Gallium 0.4 on ATI RS600
X.Org R300 Project Gallium 0.4 on ATI RS690
-X.Org R300 Project Gallium 0.4 on ATI RS690
-X.Org R300 Project Gallium 0.4 on ATI RS740
X.Org R300 Project Gallium 0.4 on ATI RV350
X.Org R300 Project Gallium 0.4 on ATI RV350
X.Org R300 Project Gallium 0.4 on ATI RV370
-X.Org R300 Project Gallium 0.4 on ATI RV370
-X.Org R300 Project Gallium 0.4 on ATI RV410
+X.Org R300 Project Gallium 0.4 on ATI RV380
X.Org R300 Project Gallium 0.4 on ATI RV410
X.Org R300 Project Gallium 0.4 on ATI RV515
-X.Org R300 Project Gallium 0.4 on ATI RV515
X.Org R300 Project Gallium 0.4 on ATI RV530
X.Org R300 Project Gallium 0.4 on ATI RV530
-X.Org R300 Project Gallium 0.4 on ATI RV560
-X.Org R300 Project Gallium 0.4 on ATI RV570
X.Org R300 Project Gallium 0.4 on ATI RV570
-X.Org R300 Project Gallium 0.4 on R420
-X.Org R300 Project Gallium 0.4 on R580
-X.Org R300 Project Gallium 0.4 on RC410
-X.Org R300 Project Gallium 0.4 on RS480
-X.Org R300 Project Gallium 0.4 on RS482
-X.Org R300 Project Gallium 0.4 on RS600
-X.Org R300 Project Gallium 0.4 on RS690
-X.Org R300 Project Gallium 0.4 on RS740
-X.Org R300 Project Gallium 0.4 on RV350
-X.Org R300 Project Gallium 0.4 on RV370
-X.Org R300 Project Gallium 0.4 on RV410
-X.Org R300 Project Gallium 0.4 on RV515
-X.Org R300 Project Gallium 0.4 on RV530
-XGI
-nouveau Gallium 0.4 on NV31
+XGI Volari V3
+http://TitaniumGL.tk NVIDIA GeForce GTX 690/3999M VRAM/TitaniumGL/4 THREADs/3D GRAPHICS ACCELERATION/4 TMUs
nouveau Gallium 0.4 on NV34
nouveau Gallium 0.4 on NV34
-nouveau Gallium 0.4 on NV36
-nouveau Gallium 0.4 on NV43
+nouveau Gallium 0.4 on NV42
+nouveau Gallium 0.4 on NV42
+nouveau Gallium 0.4 on NV44
nouveau Gallium 0.4 on NV44
-nouveau Gallium 0.4 on NV46
nouveau Gallium 0.4 on NV46
nouveau Gallium 0.4 on NV49
nouveau Gallium 0.4 on NV4A
@@ -2393,6 +4176,7 @@ nouveau Gallium 0.4 on NV4A
nouveau Gallium 0.4 on NV4B
nouveau Gallium 0.4 on NV4B
nouveau Gallium 0.4 on NV4C
+nouveau Gallium 0.4 on NV4C
nouveau Gallium 0.4 on NV4E
nouveau Gallium 0.4 on NV50
nouveau Gallium 0.4 on NV63
@@ -2412,6 +4196,7 @@ nouveau Gallium 0.4 on NV98
nouveau Gallium 0.4 on NVA0
nouveau Gallium 0.4 on NVA0
nouveau Gallium 0.4 on NVA3
+nouveau Gallium 0.4 on NVA3
nouveau Gallium 0.4 on NVA5
nouveau Gallium 0.4 on NVA5
nouveau Gallium 0.4 on NVA8
@@ -2420,3 +4205,21 @@ nouveau Gallium 0.4 on NVAA
nouveau Gallium 0.4 on NVAA
nouveau Gallium 0.4 on NVAC
nouveau Gallium 0.4 on NVAC
+nouveau Gallium 0.4 on NVAF
+nouveau Gallium 0.4 on NVC0
+nouveau Gallium 0.4 on NVC0
+nouveau Gallium 0.4 on NVC1
+nouveau Gallium 0.4 on NVC1
+nouveau Gallium 0.4 on NVC3
+nouveau Gallium 0.4 on NVC4
+nouveau Gallium 0.4 on NVC4
+nouveau Gallium 0.4 on NVCE
+nouveau Gallium 0.4 on NVCE
+nouveau Gallium 0.4 on NVCF
+nouveau Gallium 0.4 on NVCF
+nouveau Gallium 0.4 on NVD9
+nouveau Gallium 0.4 on NVD9
+nouveau Gallium 0.4 on NVE4
+nouveau Gallium 0.4 on NVE6
+nouveau Gallium 0.4 on NVE7
+nouveau Gallium 0.4 on NVE7
diff --git a/indra/newview/tests/gpus_unmatched.txt b/indra/newview/tests/gpus_unmatched.txt
new file mode 100644
index 0000000000..083f29aaa0
--- /dev/null
+++ b/indra/newview/tests/gpus_unmatched.txt
@@ -0,0 +1,9 @@
+ATI NO MATCH
+ATI Technologies NO MATCH
+ATI Technologies Inc. NO MATCH
+ATI Technologies Inc. (DNA-ATi 5.1.7.5x32) ATI Mobility Radeon HD 2 NO MATCH
+ATI Technologies Inc. ATI Mobility Radeon Graphics NO MATCH
+ATI Technologies Inc. ATI Radeon Graphics Processor NO MATCH
+Intel NO MATCH
+NVIDIA Corporation /PCI/SSE2 NO MATCH
+NVIDIA Corporation Quadro PCI-E Series/PCI/SSE2 NO MATCH
diff --git a/indra/newview/tests/llagentaccess_test.cpp b/indra/newview/tests/llagentaccess_test.cpp
index a40b5c9a3d..45ce1ba62f 100755
--- a/indra/newview/tests/llagentaccess_test.cpp
+++ b/indra/newview/tests/llagentaccess_test.cpp
@@ -40,7 +40,7 @@
static U32 test_preferred_maturity = SIM_ACCESS_PG;
LLControlGroup::LLControlGroup(const std::string& name)
- : LLInstanceTracker<LLControlGroup, std::string>(name)
+: LLInstanceTracker<LLControlGroup, std::string>(name)
{
}
diff --git a/indra/newview/tests/lltranslate_test.cpp b/indra/newview/tests/lltranslate_test.cpp
index fd9527d631..8ce56326d8 100755
--- a/indra/newview/tests/lltranslate_test.cpp
+++ b/indra/newview/tests/lltranslate_test.cpp
@@ -308,8 +308,8 @@ void LLCurl::Responder::errorWithContent(U32, std::string const&, LLSD const&) {
void LLCurl::Responder::result(LLSD const&) {}
LLCurl::Responder::~Responder() {}
-void LLHTTPClient::get(const std::string&, const LLSD&, ResponderPtr, const LLSD&, const F32) {}
-void LLHTTPClient::get(const std::string&, LLPointer<LLCurl::Responder>, const LLSD&, const F32) {}
+void LLHTTPClient::get(const std::string&, const LLSD&, ResponderPtr, const LLSD&, const F32, bool) {}
+void LLHTTPClient::get(const std::string&, LLPointer<LLCurl::Responder>, const LLSD&, const F32, bool) {}
LLBufferStream::LLBufferStream(const LLChannelDescriptors& channels, LLBufferArray* buffer)
: std::iostream(&mStreamBuf), mStreamBuf(channels, buffer) {}
diff --git a/indra/newview/viewer_manifest.py b/indra/newview/viewer_manifest.py
index 19863dd845..96b4c7268c 100755
--- a/indra/newview/viewer_manifest.py
+++ b/indra/newview/viewer_manifest.py
@@ -38,7 +38,7 @@ viewer_dir = os.path.dirname(__file__)
# Put it FIRST because some of our build hosts have an ancient install of
# indra.util.llmanifest under their system Python!
sys.path.insert(0, os.path.join(viewer_dir, os.pardir, "lib", "python"))
-from indra.util.llmanifest import LLManifest, main, proper_windows_path, path_ancestors
+from indra.util.llmanifest import LLManifest, main, proper_windows_path, path_ancestors, CHANNEL_VENDOR_BASE, RELEASE_CHANNEL, ManifestError
try:
from llbase import llsd
except ImportError:
@@ -104,26 +104,43 @@ class ViewerManifest(LLManifest):
self.path("dictionaries")
self.end_prefix(pkgdir)
- # CHOP-955: If we have "sourceid" in the build process
- # environment, generate it into settings_install.xml.
- try:
- sourceid = os.environ["sourceid"]
- except KeyError:
- # no sourceid, no settings_install.xml file
- pass
- else:
- if sourceid:
- # Single-entry subset of the LLSD content of settings.xml
- content = dict(sourceid=dict(Comment='Identify referring agency to Linden web servers',
- Persist=1,
- Type='String',
- Value=sourceid))
- # put_in_file(src=) need not be an actual pathname; it
- # only needs to be non-empty
- settings_install = self.put_in_file(llsd.format_pretty_xml(content),
- "settings_install.xml",
- src="environment")
- print "Put sourceid '%s' in %s" % (sourceid, settings_install)
+ # CHOP-955: If we have "sourceid" or "viewer_channel" in the
+ # build process environment, generate it into
+ # settings_install.xml.
+ settings_template = dict(
+ sourceid=dict(Comment='Identify referring agency to Linden web servers',
+ Persist=1,
+ Type='String',
+ Value=''),
+ CmdLineGridChoice=dict(Comment='Default grid',
+ Persist=0,
+ Type='String',
+ Value=''),
+ CmdLineChannel=dict(Comment='Command line specified channel name',
+ Persist=0,
+ Type='String',
+ Value=''))
+ settings_install = {}
+ if 'sourceid' in self.args and self.args['sourceid']:
+ settings_install['sourceid'] = settings_template['sourceid'].copy()
+ settings_install['sourceid']['Value'] = self.args['sourceid']
+ print "Set sourceid in settings_install.xml to '%s'" % self.args['sourceid']
+
+ if 'channel_suffix' in self.args and self.args['channel_suffix']:
+ settings_install['CmdLineChannel'] = settings_template['CmdLineChannel'].copy()
+ settings_install['CmdLineChannel']['Value'] = self.channel_with_pkg_suffix()
+ print "Set CmdLineChannel in settings_install.xml to '%s'" % self.channel_with_pkg_suffix()
+
+ if 'grid' in self.args and self.args['grid']:
+ settings_install['CmdLineGridChoice'] = settings_template['CmdLineGridChoice'].copy()
+ settings_install['CmdLineGridChoice']['Value'] = self.grid()
+ print "Set CmdLineGridChoice in settings_install.xml to '%s'" % self.grid()
+
+ # put_in_file(src=) need not be an actual pathname; it
+ # only needs to be non-empty
+ self.put_in_file(llsd.format_pretty_xml(settings_install),
+ "settings_install.xml",
+ src="environment")
self.end_prefix("app_settings")
@@ -186,62 +203,72 @@ class ViewerManifest(LLManifest):
def grid(self):
return self.args['grid']
+
def channel(self):
return self.args['channel']
- def channel_unique(self):
- return self.channel().replace("Second Life", "").strip()
- def channel_oneword(self):
- return "".join(self.channel_unique().split())
- def channel_lowerword(self):
- return self.channel_oneword().lower()
+
+ def channel_with_pkg_suffix(self):
+ fullchannel=self.channel()
+ if 'channel_suffix' in self.args and self.args['channel_suffix']:
+ fullchannel+=' '+self.args['channel_suffix']
+ return fullchannel
+
+ def channel_variant(self):
+ global CHANNEL_VENDOR_BASE
+ return self.channel().replace(CHANNEL_VENDOR_BASE, "").strip()
+
+ def channel_type(self): # returns 'release', 'beta', 'project', or 'test'
+ global CHANNEL_VENDOR_BASE
+ channel_qualifier=self.channel().replace(CHANNEL_VENDOR_BASE, "").lower().strip()
+ if channel_qualifier.startswith('release'):
+ channel_type='release'
+ elif channel_qualifier.startswith('beta'):
+ channel_type='beta'
+ elif channel_qualifier.startswith('project'):
+ channel_type='project'
+ else:
+ channel_type='test'
+ return channel_type
+
+ def channel_variant_app_suffix(self):
+ # get any part of the compiled channel name after the CHANNEL_VENDOR_BASE
+ suffix=self.channel_variant()
+ # by ancient convention, we don't use Release in the app name
+ if self.channel_type() == 'release':
+ suffix=suffix.replace('Release', '').strip()
+ # for the base release viewer, suffix will now be null - for any other, append what remains
+ if len(suffix) > 0:
+ suffix = "_"+ ("_".join(suffix.split()))
+ # the additional_packages mechanism adds more to the installer name (but not to the app name itself)
+ if 'channel_suffix' in self.args and self.args['channel_suffix']:
+ suffix+='_'+("_".join(self.args['channel_suffix'].split()))
+ return suffix
+
+ def installer_base_name(self):
+ global CHANNEL_VENDOR_BASE
+ # a standard map of strings for replacing in the templates
+ substitution_strings = {
+ 'channel_vendor_base' : '_'.join(CHANNEL_VENDOR_BASE.split()),
+ 'channel_variant_underscores':self.channel_variant_app_suffix(),
+ 'version_underscores' : '_'.join(self.args['version']),
+ 'arch':self.args['arch']
+ }
+ return "%(channel_vendor_base)s%(channel_variant_underscores)s_%(version_underscores)s_%(arch)s" % substitution_strings
def app_name(self):
- app_suffix='Test'
- channel_type=self.channel_lowerword()
- if channel_type.startswith('release') :
+ global CHANNEL_VENDOR_BASE
+ channel_type=self.channel_type()
+ if channel_type == 'release':
app_suffix='Viewer'
- elif re.match('^(beta|project).*',channel_type) :
- app_suffix=self.channel_unique()
- return "Second Life "+app_suffix
-
+ else:
+ app_suffix=self.channel_variant()
+ return CHANNEL_VENDOR_BASE + ' ' + app_suffix
+
+ def app_name_oneword(self):
+ return ''.join(self.app_name().split())
+
def icon_path(self):
- icon_path="icons/"
- channel_type=self.channel_lowerword()
- print "Icon channel type '%s'" % channel_type
- if channel_type.startswith('release') :
- icon_path += 'release'
- elif re.match('^beta.*',channel_type) :
- icon_path += 'beta'
- elif re.match('^project.*',channel_type) :
- icon_path += 'project'
- else :
- icon_path += 'test'
- return icon_path
-
- def flags_list(self):
- """ Convenience function that returns the command-line flags
- for the grid"""
-
- # The original role of this method seems to have been to build a
- # grid-specific viewer: one that would, on launch, preselect a
- # particular grid. (Apparently that dates back to when the protocol
- # between viewer and simulator required them to be updated in
- # lockstep, so that "the beta grid" required "a beta viewer.") But
- # those viewer command-line switches no longer work without tweaking
- # user_settings/grids.xml. In fact, going forward, it's unclear what
- # use case that would address.
-
- # This method also set a channel-specific (or grid-and-channel-
- # specific) user_settings/settings_something.xml file. It has become
- # clear that saving user settings in a channel-specific file causes
- # more problems (confusion) than it solves, so we've discontinued that.
-
- # In fact we now avoid forcing viewer command-line switches at all,
- # instead introducing a settings_install.xml file. Command-line
- # switches don't aggregate well; for instance the generated --channel
- # switch actually prevented the user specifying --channel on the
- # command line. Settings files have well-defined override semantics.
- return None
+ return "icons/" + self.channel_type()
def extract_names(self,src):
try:
@@ -266,15 +293,9 @@ class ViewerManifest(LLManifest):
random.shuffle(names)
return ', '.join(names)
-class WindowsManifest(ViewerManifest):
+class Windows_i686_Manifest(ViewerManifest):
def final_exe(self):
- app_suffix="Test"
- channel_type=self.channel_lowerword()
- if channel_type.startswith('release') :
- app_suffix=''
- elif re.match('^(beta|project).*',channel_type) :
- app_suffix=''.join(self.channel_unique().split())
- return "SecondLife"+app_suffix+".exe"
+ return self.app_name_oneword()+".exe"
def test_msvcrt_and_copy_action(self, src, dst):
# This is used to test a dll manifest.
@@ -323,7 +344,7 @@ class WindowsManifest(ViewerManifest):
print "Doesn't exist:", src
def construct(self):
- super(WindowsManifest, self).construct()
+ super(Windows_i686_Manifest, self).construct()
if self.is_packaging_viewer():
# Find secondlife-bin.exe in the 'configuration' dir, then rename it to the result of final_exe.
@@ -556,62 +577,33 @@ class WindowsManifest(ViewerManifest):
'version_short' : '.'.join(self.args['version'][:-1]),
'version_dashes' : '-'.join(self.args['version']),
'final_exe' : self.final_exe(),
- 'grid':self.args['grid'],
- 'grid_caps':self.args['grid'].upper(),
'flags':'',
- 'channel':self.channel(),
- 'channel_oneword':self.channel_oneword(),
- 'channel_unique':self.channel_unique(),
- 'subchannel_underscores':'_'.join(self.channel_unique().split())
+ 'app_name':self.app_name(),
+ 'app_name_oneword':self.app_name_oneword()
}
+ installer_file = self.installer_base_name() + '_Setup.exe'
+ substitution_strings['installer_file'] = installer_file
+
version_vars = """
!define INSTEXE "%(final_exe)s"
!define VERSION "%(version_short)s"
!define VERSION_LONG "%(version)s"
!define VERSION_DASHES "%(version_dashes)s"
""" % substitution_strings
- if self.default_channel():
- if self.default_grid():
- # release viewer
- installer_file = "Second_Life_%(version_dashes)s_Setup.exe"
- grid_vars_template = """
- OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLifeViewer"
- !define SHORTCUT "Second Life Viewer"
- !define URLNAME "secondlife"
- Caption "Second Life"
- """
- else:
- # alternate grid viewer
- installer_file = "Second_Life_%(version_dashes)s_(%(grid_caps)s)_Setup.exe"
- grid_vars_template = """
- OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLife%(grid_caps)s"
- !define SHORTCUT "Second Life (%(grid_caps)s)"
- !define URLNAME "secondlife%(grid)s"
- !define UNINSTALL_SETTINGS 1
- Caption "Second Life %(grid)s ${VERSION}"
- """
+
+ if self.channel_type() == 'release':
+ substitution_strings['caption'] = CHANNEL_VENDOR_BASE
else:
- # some other channel (grid name not used)
- installer_file = "Second_Life_%(version_dashes)s_%(subchannel_underscores)s_Setup.exe"
- grid_vars_template = """
+ substitution_strings['caption'] = self.app_name() + ' ${VERSION}'
+
+ inst_vars_template = """
OutFile "%(installer_file)s"
- !define INSTFLAGS "%(flags)s"
- !define INSTNAME "SecondLife%(channel_oneword)s"
- !define SHORTCUT "%(channel)s"
+ !define INSTNAME "%(app_name_oneword)s"
+ !define SHORTCUT "%(app_name)s"
!define URLNAME "secondlife"
- !define UNINSTALL_SETTINGS 1
- Caption "%(channel)s ${VERSION}"
+ Caption "%(caption)s"
"""
- if 'installer_name' in self.args:
- installer_file = self.args['installer_name']
- else:
- installer_file = installer_file % substitution_strings
- substitution_strings['installer_file'] = installer_file
tempfile = "secondlife_setup_tmp.nsi"
# the following replaces strings in the nsi template
@@ -619,7 +611,7 @@ class WindowsManifest(ViewerManifest):
self.replace_in("installers/windows/installer_template.nsi", tempfile, {
"%%VERSION%%":version_vars,
"%%SOURCE%%":self.get_src_prefix(),
- "%%GRID_VARS%%":grid_vars_template % substitution_strings,
+ "%%INST_VARS%%":inst_vars_template % substitution_strings,
"%%INSTALL_FILES%%":self.nsi_file_commands(True),
"%%DELETE_FILES%%":self.nsi_file_commands(False)})
@@ -649,7 +641,7 @@ class WindowsManifest(ViewerManifest):
self.package_file = installer_file
-class DarwinManifest(ViewerManifest):
+class Darwin_i386_Manifest(ViewerManifest):
def is_packaging_viewer(self):
# darwin requires full app bundle packaging even for debugging.
return True
@@ -671,7 +663,7 @@ class DarwinManifest(ViewerManifest):
# most everything goes in the Resources directory
if self.prefix(src="", dst="Resources"):
- super(DarwinManifest, self).construct()
+ super(Darwin_i386_Manifest, self).construct()
if self.prefix("cursors_mac"):
self.path("*.tif")
@@ -807,6 +799,7 @@ class DarwinManifest(ViewerManifest):
self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script))
def package_finish(self):
+ global CHANNEL_VENDOR_BASE
# Sign the app if requested.
if 'signature' in self.args:
identity = self.args['signature']
@@ -825,33 +818,43 @@ class DarwinManifest(ViewerManifest):
keychain_pwd = open(keychain_pwd_path).read().rstrip()
self.run_command('security unlock-keychain -p "%s" "%s/Library/Keychains/viewer.keychain"' % ( keychain_pwd, home_path ) )
- self.run_command('codesign --verbose --force --keychain "%(home_path)s/Library/Keychains/viewer.keychain" --sign %(identity)r %(bundle)r' % {
- 'home_path' : home_path,
- 'identity': identity,
- 'bundle': self.get_dst_prefix()
- })
+ signed=False
+ sign_attempts=3
+ sign_retry_wait=15
+ while (not signed) and (sign_attempts > 0):
+ try:
+ sign_attempts-=1;
+ self.run_command(
+ 'codesign --verbose --force --keychain "%(home_path)s/Library/Keychains/viewer.keychain" --sign %(identity)r %(bundle)r' % {
+ 'home_path' : home_path,
+ 'identity': identity,
+ 'bundle': self.get_dst_prefix()
+ })
+ signed=True # if no exception was raised, the codesign worked
+ except ManifestError, err:
+ if sign_attempts:
+ print >> sys.stderr, "codesign failed, waiting %d seconds before retrying" % sign_retry_wait
+ time.sleep(sign_retry_wait)
+ sign_retry_wait*=2
+ else:
+ print >> sys.stderr, "Maximum codesign attempts exceeded; giving up"
+ raise
imagename="SecondLife_" + '_'.join(self.args['version'])
# MBW -- If the mounted volume name changes, it breaks the .DS_Store's background image and icon positioning.
# If we really need differently named volumes, we'll need to create multiple DS_Store file images, or use some other trick.
- volname="Second Life Installer" # DO NOT CHANGE without understanding comment above
+ volname=CHANNEL_VENDOR_BASE+" Installer" # DO NOT CHANGE without understanding comment above
- if self.default_channel():
- if not self.default_grid():
- # beta case
- imagename = imagename + '_' + self.args['grid'].upper()
- else:
- # first look, etc
- imagename = imagename + '_' + self.channel_oneword().upper()
+ imagename = self.installer_base_name()
sparsename = imagename + ".sparseimage"
finalname = imagename + ".dmg"
# make sure we don't have stale files laying about
self.remove(sparsename, finalname)
- self.run_command('hdiutil create %(sparse)r -volname %(vol)r -fs HFS+ -type SPARSE -megabytes 700 -layout SPUD' % {
+ self.run_command('hdiutil create %(sparse)r -volname %(vol)r -fs HFS+ -type SPARSE -megabytes 1000 -layout SPUD' % {
'sparse':sparsename,
'vol':volname})
@@ -878,7 +881,7 @@ class DarwinManifest(ViewerManifest):
# will use the release .DS_Store, and will look broken.
# - Ambroff 2008-08-20
dmg_template = os.path.join(
- 'installers', 'darwin', '%s-dmg' % self.channel_lowerword())
+ 'installers', 'darwin', '%s-dmg' % self.channel_type())
if not os.path.exists (self.src_path_of(dmg_template)):
dmg_template = os.path.join ('installers', 'darwin', 'release-dmg')
@@ -926,6 +929,7 @@ class DarwinManifest(ViewerManifest):
print "Converting temp disk image to final disk image"
self.run_command('hdiutil convert %(sparse)r -format UDZO -imagekey zlib-level=9 -o %(final)r' % {'sparse':sparsename, 'final':finalname})
+ self.run_command('hdiutil internet-enable -yes %(final)r' % {'final':finalname})
# get rid of the temp file
self.package_file = finalname
self.remove(sparsename)
@@ -960,8 +964,9 @@ class LinuxManifest(ViewerManifest):
# recurse
self.end_prefix("res-sdl")
- # Get the icons based on the channel
+ # Get the icons based on the channel type
icon_path = self.icon_path()
+ print "DEBUG: icon_path '%s'" % icon_path
if self.prefix(src=icon_path, dst="") :
self.path("secondlife_256.png","secondlife_icon.png")
if self.prefix(src="",dst="res-sdl") :
@@ -987,17 +992,7 @@ class LinuxManifest(ViewerManifest):
self.run_command("chmod +x %r" % os.path.join(self.get_dst_prefix(), script))
def package_finish(self):
- if 'installer_name' in self.args:
- installer_name = self.args['installer_name']
- else:
- installer_name_components = ['SecondLife_', self.args.get('arch')]
- installer_name_components.extend(self.args['version'])
- installer_name = "_".join(installer_name_components)
- if self.default_channel():
- if not self.default_grid():
- installer_name += '_' + self.args['grid'].upper()
- else:
- installer_name += '_' + self.channel_oneword().upper()
+ installer_name = self.installer_base_name()
self.strip_binaries()
@@ -1039,9 +1034,9 @@ class LinuxManifest(ViewerManifest):
print "* Going strip-crazy on the packaged binaries, since this is a RELEASE build"
self.run_command(r"find %(d)r/bin %(d)r/lib -type f \! -name update_install | xargs --no-run-if-empty strip -S" % {'d': self.get_dst_prefix()} ) # makes some small assumptions about our packaged dir structure
-class Linux_i686Manifest(LinuxManifest):
+class Linux_i686_Manifest(LinuxManifest):
def construct(self):
- super(Linux_i686Manifest, self).construct()
+ super(Linux_i686_Manifest, self).construct()
if self.prefix("../packages/lib/release", dst="lib"):
self.path("libapr-1.so")
@@ -1127,9 +1122,9 @@ class Linux_i686Manifest(LinuxManifest):
self.strip_binaries()
-class Linux_x86_64Manifest(LinuxManifest):
+class Linux_x86_64_Manifest(LinuxManifest):
def construct(self):
- super(Linux_x86_64Manifest, self).construct()
+ super(Linux_x86_64_Manifest, self).construct()
# support file for valgrind debug tool
self.path("secondlife-i686.supp")