diff options
author | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 |
---|---|---|
committer | AndreyL ProductEngine <alihatskiy@productengine.com> | 2019-01-03 00:35:38 +0200 |
commit | efa5f24d1b00472485a3764d550882484fe5bdd5 (patch) | |
tree | c2e6cf37ca5b09ab154c2cdfaf28a16b0d031ad5 /indra/newview | |
parent | 0acab8ba2d22e9b0ce0dec1a41813242419e057f (diff) |
SL-10288 Mesh uploader changes from Firestorm
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/settings.xml | 199 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/objects/previewV.glsl | 8 | ||||
-rw-r--r-- | indra/newview/lldynamictexture.cpp | 30 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 527 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 6 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 369 |
7 files changed, 842 insertions, 299 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index 0eef5120eb..1abddc80cb 100644 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -6628,8 +6628,189 @@ <key>Value</key> <integer>600</integer> </map> - <key>MigrateCacheDirectory</key> - <map> + <key>MeshPreviewCanvasColor</key> + <map> + <key>Comment</key> + <string>Canvas colour for the Mesh uploader</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.169</real> + <real>0.169</real> + <real>0.169</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.4</real> + <real>0.4</real> + <real>0.4</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewBaseColor</key> + <map> + <key>Comment</key> + <string>base diffuse colour for the Mesh uploader</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewBrightnessColor</key> + <map> + <key>Comment</key> + <string>Brightness modifier</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color3</string> + <key>Value</key> + <array> + <real>0.9</real> + <real>0.9</real> + <real>0.9</real> + </array> + </map> + <key>MeshPreviewEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display edges is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MeshPreviewPhysicsEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader physics preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.25</real> + <real>0.5</real> + <real>0.25</real> + </array> + </map> + <key>MeshPreviewPhysicsFillColor</key> + <map> + <key>Comment</key> + <string>Fill colour for the Mesh uploader physics preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>0.0</real> + <real>0.5</real> + <real>1.0</real> + <real>0.5</real> + </array> + </map> + <key>MeshPreviewPhysicsEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display physics is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.0</real> + </map> + <key>MeshPreviewDegenerateEdgeColor</key> + <map> + <key>Comment</key> + <string>Edge colour for the Mesh uploader Degenerate preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>1.0</real> + </array> + </map> + <key>MeshPreviewDegenerateFillColor</key> + <map> + <key>Comment</key> + <string>Fill colour for the Mesh uploader Degenerate preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>Color4</string> + <key>Value</key> + <array> + <real>1.0</real> + <real>0.0</real> + <real>0.0</real> + <real>0.5</real> + </array> + </map> + <key>MeshPreviewDegenerateEdgeWidth</key> + <map> + <key>Comment</key> + <string>line thickness used when display Degenerate is selected in mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>3.0</real> + </map> + <key>MeshPreviewDegeneratePointSize</key> + <map> + <key>Comment</key> + <string>Large point size used to highlight degenerate triangle vertices in Mesh preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>8.0</real> + </map> + <key>MeshPreviewZoomLimit</key> + <map> + <key>Comment</key> + <string>Maximum Zoom level in preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>10.0</real> + </map> + <map> <key>Comment</key> <string>Check for old version of disk cache to migrate to current location</string> <key>Persist</key> @@ -7868,7 +8049,17 @@ <key>Value</key> <integer>13</integer> </map> - + <key>PreviewRenderSize</key> + <map> + <key>Comment</key> + <string>Resolution of the image rendered for the mesh upload preview</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>S32</string> + <key>Value</key> + <integer>1024</integer> + </map> <key>PreviewAmbientColor</key> <map> <key>Comment</key> @@ -7885,8 +8076,6 @@ <real>1.0</real> </array> </map> - - <key>PreviewDiffuse0</key> <map> <key>Comment</key> diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index 7f3f84398b..3424613e94 100644 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,10 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); - +// col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[2].rgb * calcDirectionalLight(norm, light_position[2].xyz); +// col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[3].rgb * calcDirectionalLight(norm, light_position[3].xyz); + col /= 2.0; vertex_color = col*color; } diff --git a/indra/newview/lldynamictexture.cpp b/indra/newview/lldynamictexture.cpp index fa9a0712fa..af6977d3cd 100644 --- a/indra/newview/lldynamictexture.cpp +++ b/indra/newview/lldynamictexture.cpp @@ -125,11 +125,17 @@ BOOL LLViewerDynamicTexture::render() //----------------------------------------------------------------------------- void LLViewerDynamicTexture::preRender(BOOL clear_depth) { - //only images up to 512x512 are supported - llassert(mFullHeight <= 512); - llassert(mFullWidth <= 512); + // <FS:Beq> changes to support higher resolution rendering in the preview + ////only images up to 512x512 are supported + //llassert(mFullHeight <= 512); + //llassert(mFullWidth <= 512); + gPipeline.allocatePhysicsBuffer(); + llassert(mFullWidth <= static_cast<S32>(gPipeline.mPhysicsDisplay.getWidth())); + llassert(mFullHeight <= static_cast<S32>(gPipeline.mPhysicsDisplay.getHeight())); - if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) +// if (gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI) + if (gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI) +// </FS:Beq> { //using offscreen render target, just use the bottom left corner mOrigin.set(0, 0); } @@ -215,14 +221,15 @@ BOOL LLViewerDynamicTexture::updateAllInstances() { return TRUE; } - - bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; - + // <FS:Beq> changes to support higher resolution rendering in the preview + // bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mWaterDis.isComplete() && !gGLManager.mIsATI; + bool use_fbo = gGLManager.mHasFramebufferObject && gPipeline.mPhysicsDisplay.isComplete() && !gGLManager.mIsATI; if (use_fbo) { - gPipeline.mWaterDis.bindTarget(); +// gPipeline.mWaterDis.bindTarget(); + gPipeline.mPhysicsDisplay.bindTarget(); } - + // </FS:Beq> LLGLSLShader::bindNoShader(); LLVertexBuffer::unbind(); @@ -258,7 +265,10 @@ BOOL LLViewerDynamicTexture::updateAllInstances() if (use_fbo) { - gPipeline.mWaterDis.flush(); + // <FS:Beq> changes to support higher resolution rendering in the preview + // gPipeline.mWaterDis.flush(); + gPipeline.mPhysicsDisplay.flush(); + // </FS:Beq> } return ret; diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 818d364c3e..01f0a5197d 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -427,8 +427,11 @@ void LLFloaterModelPreview::initModelPreview() { delete mModelPreview; } - - mModelPreview = new LLModelPreview(512, 512, this ); + // <FS:Beq> mesh uploader changes to allow higher resolution render + // mModelPreview = new LLModelPreview(512, 512, this); + auto size = gSavedSettings.getS32("PreviewRenderSize"); + mModelPreview = new LLModelPreview(size, size, this ); + // </FS:Beq> mModelPreview->setPreviewTarget(16.f); mModelPreview->setDetailsCallback(boost::bind(&LLFloaterModelPreview::setDetails, this, _1, _2, _3, _4, _5)); mModelPreview->setModelUpdatedCallback(boost::bind(&LLFloaterModelPreview::toggleCalculateButton, this, _1)); @@ -438,8 +441,16 @@ void LLFloaterModelPreview::onViewOptionChecked(LLUICtrl* ctrl) { if (mModelPreview) { - mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; - + // <FS:Beq> only show explode when phsyics is on + // mModelPreview->mViewOption[ctrl->getName()] = !mModelPreview->mViewOption[ctrl->getName()]; + auto name = ctrl->getName(); + mModelPreview->mViewOption[name] = !mModelPreview->mViewOption[name]; + if (name == "show_physics") + { + auto enabled = mModelPreview->mViewOption[name]; + childSetEnabled("physics_explode", enabled); + childSetVisible("physics_explode", enabled); + } mModelPreview->refresh(); } } @@ -653,6 +664,43 @@ void LLFloaterModelPreview::onLODParamCommit(S32 lod, bool enforce_tri_limit) } } +// <FS:Beq> extracted method to simplify changes in layout +void LLFloaterModelPreview::draw3dPreview() +{ + gGL.color3f(1.f, 1.f, 1.f); + + gGL.getTexUnit(0)->bind(mModelPreview); + + + LLView* preview_panel = getChild<LLView>("preview_panel"); + + if (!preview_panel) + { + LL_WARNS() << "preview_panel not found in floater definition" << LL_ENDL; + } + LLRect rect = preview_panel->getRect(); + + if (rect != mPreviewRect) + { + mModelPreview->refresh(); + mPreviewRect = preview_panel->getRect(); + } + + gGL.begin( LLRender::QUADS ); + { + gGL.texCoord2f(0.f, 1.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mTop-1); + gGL.texCoord2f(0.f, 0.f); + gGL.vertex2i(mPreviewRect.mLeft, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 0.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mBottom); + gGL.texCoord2f(1.f, 1.f); + gGL.vertex2i(mPreviewRect.mRight-1, mPreviewRect.mTop-1); + } + gGL.end(); + + gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); +} //----------------------------------------------------------------------------- // draw() @@ -1218,6 +1266,7 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) , mResetJoints( false ) , mModelNoErrors( true ) , mLastJointUpdate( false ) +, mHasDegenerate( false ) // <FS:Beq> { mNeedsUpdate = TRUE; mCameraDistance = 0.f; @@ -2707,8 +2756,20 @@ void LLModelPreview::genLODs(S32 which_lod, U32 decimation, bool enforce_tri_lim void LLModelPreview::updateStatusMessages() { +// <FS:Beq> bit mask values for physics errors. used to prevent overwrite of single line status +// TODO: use this to provied multiline status + enum PhysicsError + { + NONE=0, + NOHAVOK=1, + DEGENERATE=2, + TOOMANYHULLS=4, + TOOMANYVERTSINHULL=8 + }; +// </FS:Beq> assert_main_thread(); + U32 has_physics_error{ PhysicsError::NONE }; // <FS:Beq> physics error bitmap //triangle/vertex/submesh count for each mesh asset for each lod std::vector<S32> tris[LLModel::NUM_LODS]; std::vector<S32> verts[LLModel::NUM_LODS]; @@ -2797,44 +2858,72 @@ void LLModelPreview::updateStatusMessages() { mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; } - - bool has_degenerate = false; - + // <FS:Beq> make has_degenerate a member so that we can use it in the render method + // has_degenerate = false + mHasDegenerate = false; {//check for degenerate triangles in physics mesh U32 lod = LLModel::LOD_PHYSICS; const LLVector4a scale(0.5f); - for (U32 i = 0; i < mModel[lod].size() && !has_degenerate; ++i) + for (U32 i = 0; i < mModel[lod].size() && !mHasDegenerate; ++i)// <FS:Beq> make has_degenerate a member { //for each model in the lod if (mModel[lod][i] && mModel[lod][i]->mPhysics.mHull.empty()) { //no decomp exists S32 cur_submeshes = mModel[lod][i]->getNumVolumeFaces(); - for (S32 j = 0; j < cur_submeshes && !has_degenerate; ++j) + for (S32 j = 0; j < cur_submeshes && !mHasDegenerate; ++j)// <FS:Beq> make has_degenerate a member { //for each submesh (face), add triangles and vertices to current total LLVolumeFace& face = mModel[lod][i]->getVolumeFace(j); - for (S32 k = 0; (k < face.mNumIndices) && !has_degenerate; ) + for (S32 k = 0; (k < face.mNumIndices) && !mHasDegenerate; )// <FS:Beq> make has_degenerate a member { - U16 index_a = face.mIndices[k+0]; - U16 index_b = face.mIndices[k+1]; - U16 index_c = face.mIndices[k+2]; - - LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); - LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); - LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); - - if (ll_is_degenerate(v1,v2,v3)) + U16 index_a = face.mIndices[k + 0]; + U16 index_b = face.mIndices[k + 1]; + U16 index_c = face.mIndices[k + 2]; + // <FS:Beq> FIRE-23367/23387 - Allow forced empty triangle placeholders created by the LOD processing. + // LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + // LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + // LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + + // if (ll_is_degenerate(v1, v2, v3)) + // { + // mHasDegenerate = true;// <FS:Beq> make has_degenerate a member + // } + // else + // { + // k += 3; + // } + if (index_c == 0 && index_b == 0 && index_a == 0) // test in reverse as 3rd index is less likely to be 0 in a normal case { - has_degenerate = true; + LL_DEBUGS("MeshValidation") << "Empty placeholder triangle (3 identical index 0 verts) ignored" << LL_ENDL; } else { - k += 3; + LLVector4a v1; v1.setMul(face.mPositions[index_a], scale); + LLVector4a v2; v2.setMul(face.mPositions[index_b], scale); + LLVector4a v3; v3.setMul(face.mPositions[index_c], scale); + if (ll_is_degenerate(v1, v2, v3)) + { + mHasDegenerate = true;// <FS:Beq> make has_degenerate a member + } } + k += 3; } } } } } + // <FS:Beq> flag degenerates here rather than deferring to a MAV error later + mFMP->childSetVisible("physics_status_message_text", mHasDegenerate); //display or clear + auto degenerateIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + degenerateIcon->setVisible(mHasDegenerate); + if (mHasDegenerate) + { + has_physics_error |= PhysicsError::DEGENERATE; + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_degenerate_triangles")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Error"); + degenerateIcon->setImage(img); + } + // </FS:Beq> + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); std::string mesh_status_na = mFMP->getString("mesh_status_na"); @@ -2959,14 +3048,22 @@ void LLModelPreview::updateStatusMessages() } } } - mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); - LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); - physStatusIcon->setVisible(physExceededVertexLimit); + if (physExceededVertexLimit) { - mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); - LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); - physStatusIcon->setImage(img); + has_physics_error |= PhysicsError::TOOMANYVERTSINHULL; + } + + if (!(has_physics_error & PhysicsError::DEGENERATE)){ // only update this field (incluides clearing it) if it is not already in use. + mFMP->childSetVisible("physics_status_message_text", physExceededVertexLimit); + LLIconCtrl* physStatusIcon = mFMP->getChild<LLIconCtrl>("physics_status_message_icon"); + physStatusIcon->setVisible(physExceededVertexLimit); + if (physExceededVertexLimit) + { + mFMP->childSetValue("physics_status_message_text", mFMP->getString("phys_status_vertex_limit_exceeded")); + LLUIImagePtr img = LLUI::getUIImage("ModelImport_Status_Warning"); + physStatusIcon->setImage(img); + } } if (getLoadState() >= LLModelLoader::ERROR_PARSING) @@ -2995,12 +3092,21 @@ void LLModelPreview::updateStatusMessages() mModelNoErrors = false; } } - - // Todo: investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics - // current use of has_degenerate won't block upload permanently - later checks will restore the button - if (!mModelNoErrors || has_degenerate) + // <FS:Beq> Improve the error checking the TO DO here is no longer applicable but not an FS comment so edited to stop it being picked up + //// To do investigate use of has_degenerate and include into mModelNoErrors upload blocking mechanics + //// current use of has_degenerate won't block upload permanently - later checks will restore the button + //if (!mModelNoErrors || mHasDegenerate) + //{ + // mFMP->childDisable("ok_btn"); + if (!mModelNoErrors || mHasDegenerate) { mFMP->childDisable("ok_btn"); + mFMP->childDisable("calculate_btn"); + } + else + { + mFMP->childEnable("ok_btn"); + mFMP->childEnable("calculate_btn"); } //add up physics triangles etc @@ -3616,11 +3722,30 @@ BOOL LLModelPreview::render() bool textures = mViewOption["show_textures"]; bool physics = mViewOption["show_physics"]; + // <FS:Beq> Extra configurability, to be exposed later as controls? + static LLCachedControl<LLColor4> canvas_col(gSavedSettings, "MeshPreviewCanvasColor"); + static LLCachedControl<LLColor4> edge_col(gSavedSettings, "MeshPreviewEdgeColor"); + static LLCachedControl<LLColor4> base_col(gSavedSettings, "MeshPreviewBaseColor"); + static LLCachedControl<LLColor3> brightness(gSavedSettings, "MeshPreviewBrightnessColor"); + static LLCachedControl<F32> edge_width(gSavedSettings, "MeshPreviewEdgeWidth"); + static LLCachedControl<LLColor4> phys_edge_col(gSavedSettings, "MeshPreviewPhysicsEdgeColor"); + static LLCachedControl<LLColor4> phys_fill_col(gSavedSettings, "MeshPreviewPhysicsFillColor"); + static LLCachedControl<F32> phys_edge_width(gSavedSettings, "MeshPreviewPhysicsEdgeWidth"); + static LLCachedControl<LLColor4> deg_edge_col(gSavedSettings, "MeshPreviewDegenerateEdgeColor"); + static LLCachedControl<LLColor4> deg_fill_col(gSavedSettings, "MeshPreviewDegenerateFillColor"); + static LLCachedControl<F32> deg_edge_width(gSavedSettings, "MeshPreviewDegenerateEdgeWidth"); + static LLCachedControl<F32> deg_point_size(gSavedSettings, "MeshPreviewDegeneratePointSize"); + // </FS:Beq> S32 width = getWidth(); S32 height = getHeight(); LLGLSUIDefault def; LLGLDisable no_blend(GL_BLEND); +// <FS:Beq> Clean up render of mesh preview +// LLGLEnable blend(GL_BLEND); +// gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); +// </FS:Beq> + LLGLEnable cull(GL_CULL_FACE); LLGLDepthTest depth(GL_TRUE); LLGLDisable fog(GL_FOG); @@ -3639,9 +3764,9 @@ BOOL LLModelPreview::render() gGL.matrixMode(LLRender::MM_MODELVIEW); gGL.pushMatrix(); gGL.loadIdentity(); - - gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); - + // <FS:Beq> uploader improvements + //gGL.color4f(0.169f, 0.169f, 0.169f, 1.f); + gGL.color4fv(static_cast<LLColor4>(canvas_col).mV); gl_rect_2d_simple( width, height ); gGL.matrixMode(LLRender::MM_PROJECTION); @@ -3789,8 +3914,11 @@ BOOL LLModelPreview::render() stop_glerror(); gGL.pushMatrix(); - const F32 BRIGHTNESS = 0.9f; - gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + // <FS:Beq> mesh uploader improvements configurable brightness + //const F32 BRIGHTNESS = 0.9f; + //gGL.color3f(BRIGHTNESS, BRIGHTNESS, BRIGHTNESS); + gGL.color4fv(edge_col().mV); + // </FS:Beq> const U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3875,16 +4003,22 @@ BOOL LLModelPreview::render() } else { - gGL.diffuseColor4f(1,1,1,1); + // <FS:Beq> improved mesh uploader + // gGL.diffuseColor4f(1,1,1,1); + gGL.diffuseColor4fv(static_cast<LLColor4>(base_col).mV); + // </FS:Beq> + } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); - + // <FS:Beq> improved mesh uploader + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + gGL.diffuseColor4fv(static_cast<LLColor4>(edge_col).mV); + // </FS:Beq> if (edges) { - glLineWidth(3.f); + glLineWidth(edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); @@ -3896,11 +4030,25 @@ BOOL LLModelPreview::render() if (physics) { + // <FS:Beq> model upload improvements - use the settings + ////Vector4a physicsFillColour(0.4, 0.4, 0.4, 0.4); + //const LLColor4 physicsFillColour(0.0, 0.5, 1.0, 0.5); + ////LLVector4a physicsEdgeColour(1.0, 1.0, 0.0, 1.0); + //const LLColor4 physicsEdgeColour=physicsFillColour*0.5; + //const LLColor4 degenerateFill(1.0, 0.0, 0.0, 0.5); + //const LLColor4 degenerateEdge(1.0,0.0,0.0,1.0); + // </FS:Beq> + glClear(GL_DEPTH_BUFFER_BIT); - - for (U32 i = 0; i < 2; i++) + //<FS:Beq> refactor to remove silly variable names + // for (U32 i = 0; i < 2; i++) + for (U32 pass = 0; pass < 2; pass++) + //</FS:Beq> { - if (i == 0) + //<FS:Beq> refactor to remove silly variable names + //if (i == 0) + if (pass == 0) + //</FS:Beq> { //depth only pass gGL.setColorMask(false, false); } @@ -3910,8 +4058,11 @@ BOOL LLModelPreview::render() } //enable alpha blending on second pass but not first pass - LLGLState blend(GL_BLEND, i); - + //<FS:Beq> refactor to remove silly variable names + //LLGLState blend(GL_BLEND, i); + LLGLState blend(GL_BLEND, pass); + //</FS:Beq> + gGL.blendFunc(LLRender::BF_SOURCE_ALPHA, LLRender::BF_ONE_MINUS_SOURCE_ALPHA); for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) @@ -3920,175 +4071,196 @@ BOOL LLModelPreview::render() LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - if (!model) - { - continue; - } + if (!model) + { + continue; + } - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - gGL.multMatrix((GLfloat*) mat.mMatrix); + gGL.multMatrix((GLfloat*)mat.mMatrix); - bool render_mesh = true; + bool render_mesh = true; + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) + { + LLMutexLock(decomp->mMutex); + + LLModel::Decomposition& physics = model->mPhysics; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) + if (!physics.mHull.empty()) { - LLMutexLock(decomp->mMutex); - - LLModel::Decomposition& physics = model->mPhysics; + render_mesh = false; - if (!physics.mHull.empty()) - { - render_mesh = false; + if (physics.mMesh.empty()) + { //build vertex buffer for physics mesh + gMeshRepo.buildPhysicsMesh(physics); + } - if (physics.mMesh.empty()) - { //build vertex buffer for physics mesh - gMeshRepo.buildPhysicsMesh(physics); - } - - if (!physics.mMesh.empty()) - { //render hull instead of mesh - for (U32 i = 0; i < physics.mMesh.size(); ++i) + if (!physics.mMesh.empty()) + { //render hull instead of mesh + for (U32 i = 0; i < physics.mMesh.size(); ++i) + { + if (explode > 0.f) { - if (explode > 0.f) - { - gGL.pushMatrix(); + gGL.pushMatrix(); - LLVector3 offset = model->mHullCenter[i]-model->mCenterOfHullCenters; - offset *= explode; + LLVector3 offset = model->mHullCenter[i] - model->mCenterOfHullCenters; + offset *= explode; - gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); - } + gGL.translatef(offset.mV[0], offset.mV[1], offset.mV[2]); + } - static std::vector<LLColor4U> hull_colors; + static std::vector<LLColor4U> hull_colors; - if (i+1 >= hull_colors.size()) - { - hull_colors.push_back(LLColor4U(rand()%128+127, rand()%128+127, rand()%128+127, 128)); - } + if (i + 1 >= hull_colors.size()) + { + hull_colors.push_back(LLColor4U(rand() % 128 + 127, rand() % 128 + 127, rand() % 128 + 127, 128)); + } - gGL.diffuseColor4ubv(hull_colors[i].mV); - LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); + gGL.diffuseColor4ubv(hull_colors[i].mV); + LLVertexBuffer::drawArrays(LLRender::TRIANGLES, physics.mMesh[i].mPositions, physics.mMesh[i].mNormals); - if (explode > 0.f) - { - gGL.popMatrix(); - } + if (explode > 0.f) + { + gGL.popMatrix(); } } } } - - if (render_mesh) + } + + if (render_mesh) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } + genBuffers(LLModel::LOD_PHYSICS, false); + } - U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + U32 num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + if (pass > 0){ for (U32 i = 0; i < num_models; ++i) { LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.diffuseColor4f(0.4f, 0.4f, 0.0f, 0.4f); + gGL.diffuseColor4fv(phys_fill_col().mV); buffer->setBuffer(type_mask & buffer->getTypeMask()); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); - - gGL.diffuseColor3f(1.f, 1.f, 0.f); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); - glLineWidth(2.f); + gGL.diffuseColor4fv(phys_edge_col().mV); + glLineWidth(phys_edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); - buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); + buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts() - 1, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } } - - gGL.popMatrix(); } - glLineWidth(3.f); - glPointSize(8.f); - gPipeline.enableLightsFullbright(LLColor4::white); - //show degenerate triangles - LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); - LLGLDisable cull(GL_CULL_FACE); - gGL.diffuseColor4f(1.f,0.f,0.f,1.f); - const LLVector4a scale(0.5f); + gGL.popMatrix(); + } - for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) + //<FS:Beq> refactor to remove silly variable names + // also only do this if mDegenerate was set in the preceding mesh checks [Check this if the ordering ever breaks] + //if (i > 0) + if (pass > 0 && mHasDegenerate) + //</FS:Beq> { - LLModelInstance& instance = *iter; - - LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - - if (!model) + glLineWidth(deg_edge_width); + glPointSize(deg_point_size); +// <FS:Beq> This single line is why the degenerate triangles display has been crap forever. +// gPipeline.enableLightsFullbright(LLColor4::white); + //show degenerate triangles + LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); + LLGLDisable cull(GL_CULL_FACE); + const LLVector4a scale(0.5f); + + for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { - continue; - } + LLModelInstance& instance = *iter; - gGL.pushMatrix(); - LLMatrix4 mat = instance.mTransform; + LLModel* model = instance.mLOD[LLModel::LOD_PHYSICS]; - gGL.multMatrix((GLfloat*) mat.mMatrix); + if (!model) + { + continue; + } + gGL.pushMatrix(); + LLMatrix4 mat = instance.mTransform; - LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; - if (decomp) - { - LLMutexLock(decomp->mMutex); + gGL.multMatrix((GLfloat*)mat.mMatrix); - LLModel::Decomposition& physics = model->mPhysics; - if (physics.mHull.empty()) + LLPhysicsDecomp* decomp = gMeshRepo.mDecompThread; + if (decomp) { - if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) - { - genBuffers(LLModel::LOD_PHYSICS, false); - } - - for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) - { - LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][i]; + LLMutexLock(decomp->mMutex); - buffer->setBuffer(type_mask & buffer->getTypeMask()); + LLModel::Decomposition& physics = model->mPhysics; - LLStrider<LLVector3> pos_strider; - buffer->getVertexStrider(pos_strider, 0); - LLVector4a* pos = (LLVector4a*) pos_strider.get(); - - LLStrider<U16> idx; - buffer->getIndexStrider(idx, 0); + if (physics.mHull.empty()) + { + if (mVertexBuffer[LLModel::LOD_PHYSICS].empty()) + { + genBuffers(LLModel::LOD_PHYSICS, false); + } - for (U32 i = 0; i < buffer->getNumIndices(); i += 3) + auto num_degenerate = 0; + //<FS:Beq> More nested i variable silliness + // for (U32 i = 0; i < mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); ++i) + auto num_models = mVertexBuffer[LLModel::LOD_PHYSICS][model].size(); + for (U32 v = 0; v < num_models; ++v) { - LLVector4a v1; v1.setMul(pos[*idx++], scale); - LLVector4a v2; v2.setMul(pos[*idx++], scale); - LLVector4a v3; v3.setMul(pos[*idx++], scale); + LLVertexBuffer* buffer = mVertexBuffer[LLModel::LOD_PHYSICS][model][v]; + //</FS:Beq> + if(buffer->getNumVerts() < 3)continue; + + buffer->setBuffer(type_mask & buffer->getTypeMask()); + + LLStrider<LLVector3> pos_strider; + buffer->getVertexStrider(pos_strider, 0); + LLVector4a* pos = (LLVector4a*)pos_strider.get(); + + LLStrider<U16> idx; + buffer->getIndexStrider(idx, 0); - if (ll_is_degenerate(v1,v2,v3)) + LLVector4a v1, v2, v3; + //<FS:Beq> rename inner most i to avoid merge confusion + for (U32 indices_offset = 0; indices_offset < buffer->getNumIndices(); indices_offset += 3) { - buffer->draw(LLRender::LINE_LOOP, 3, i); - buffer->draw(LLRender::POINTS, 3, i); + v1.setMul(pos[*idx++], scale); + v2.setMul(pos[*idx++], scale); + v3.setMul(pos[*idx++], scale); + + if (ll_is_degenerate(v1, v2, v3)) + { + num_degenerate++; + glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); + gGL.diffuseColor3fv(deg_edge_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + buffer->drawRange(LLRender::POINTS, 0, 2, 3, indices_offset); + glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); + gGL.diffuseColor3fv(deg_fill_col().mV); + buffer->drawRange(LLRender::TRIANGLES, 0, 2, 3, indices_offset); + } } } } } - } - gGL.popMatrix(); + gGL.popMatrix(); + } + glLineWidth(1.f); + glPointSize(1.f); + gPipeline.enableLightsPreview(); + gGL.setSceneBlendType(LLRender::BT_ALPHA); } - glLineWidth(1.f); - glPointSize(1.f); - gPipeline.enableLightsPreview(); - gGL.setSceneBlendType(LLRender::BT_ALPHA); } } } @@ -4170,16 +4342,19 @@ BOOL LLModelPreview::render() } buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); - gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); + // <FS:Beq> configurable colour and width + //gGL.diffuseColor3f(0.4f, 0.4f, 0.4f); if (edges) { - glLineWidth(3.f); + gGL.diffuseColor4fv(edge_col().mV); + glLineWidth(edge_width); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glPolygonMode(GL_FRONT_AND_BACK, GL_FILL); glLineWidth(1.f); } + // </FS:Beq> } } } @@ -4237,8 +4412,11 @@ void LLModelPreview::rotate(F32 yaw_radians, F32 pitch_radians) void LLModelPreview::zoom(F32 zoom_amt) { F32 new_zoom = mCameraZoom+zoom_amt; - - mCameraZoom = llclamp(new_zoom, 1.f, 10.f); + // <FS:Beq> add configurable zoom TODO: stop clamping in render + // mCameraZoom = llclamp(new_zoom, 1.f, 10.f); + static LLCachedControl<F32> zoom_limit(gSavedSettings, "MeshPreviewZoomLimit"); + mCameraZoom = llclamp(new_zoom, 1.f, zoom_limit()); + // </FS:Beq> } void LLModelPreview::pan(F32 right, F32 up) @@ -4444,11 +4622,22 @@ void LLFloaterModelPreview::toggleCalculateButton(bool visible) childSetTextArg("server_weight", "[SIM]", tbd); childSetTextArg("physics_weight", "[PH]", tbd); childSetTextArg("upload_fee", "[FEE]", tbd); - childSetTextArg("price_breakdown", "[STREAMING]", tbd); - childSetTextArg("price_breakdown", "[PHYSICS]", tbd); - childSetTextArg("price_breakdown", "[INSTANCES]", tbd); - childSetTextArg("price_breakdown", "[TEXTURES]", tbd); - childSetTextArg("price_breakdown", "[MODEL]", tbd); + // <FS:Beq> add extended info fields + //childSetTextArg("price_breakdown", "[STREAMING]", dashes); + //childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + //childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + //childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + //childSetTextArg("price_breakdown", "[MODEL]", dashes); + std::string dashes = hasString("--") ? getString("--") : "--"; + childSetTextArg("price_breakdown", "[STREAMING]", dashes); + childSetTextArg("price_breakdown", "[PHYSICS]", dashes); + childSetTextArg("price_breakdown", "[INSTANCES]", dashes); + childSetTextArg("price_breakdown", "[TEXTURES]", dashes); + childSetTextArg("price_breakdown", "[MODEL]", dashes); + childSetTextArg("physics_breakdown", "[PCH]", dashes); + childSetTextArg("physics_breakdown", "[PM]", dashes); + childSetTextArg("physics_breakdown", "[PHU]", dashes); + // </FS:Beq> } } @@ -4498,6 +4687,16 @@ void LLFloaterModelPreview::handleModelPhysicsFeeReceived() childSetTextArg("price_breakdown", "[INSTANCES]", llformat("%d", result["upload_price_breakdown"]["mesh_instance"].asInteger())); childSetTextArg("price_breakdown", "[TEXTURES]", llformat("%d", result["upload_price_breakdown"]["texture"].asInteger())); childSetTextArg("price_breakdown", "[MODEL]", llformat("%d", result["upload_price_breakdown"]["model"].asInteger())); +//<FS:Beq> Updates for enhanced Mesh feedback at upload + childSetTextArg("physics_breakdown", "[PCH]", llformat("%0.3f", result["model_physics_cost"]["hull"].asReal())); + childSetTextArg("physics_breakdown", "[PM]", llformat("%0.3f", result["model_physics_cost"]["mesh"].asReal())); + childSetTextArg("physics_breakdown", "[PHU]", llformat("%0.3f", result["model_physics_cost"]["decomposition"].asReal())); + childSetTextArg("streaming_breakdown", "[STR_TOTAL]", llformat("%d", result["streaming_cost"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_HIGH]", llformat("%d", result["streaming_params"]["high_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_MED]", llformat("%d", result["streaming_params"]["medium_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOW]", llformat("%d", result["streaming_params"]["low_lod"].asInteger())); + childSetTextArg("streaming_breakdown", "[STR_LOWEST]", llformat("%d", result["streaming_params"]["lowest_lod"].asInteger())); +//</FS:Beq> childSetVisible("upload_fee", true); childSetVisible("price_breakdown", true); mUploadBtn->setEnabled(isModelUploadAllowed()); diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index 7ec6a58ac7..564f4c39de 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -152,6 +152,7 @@ protected: static void onAutoFillCommit(LLUICtrl*,void*); void onLODParamCommit(S32 lod, bool enforce_tri_limit); + void draw3dPreview(); static void onExplodeCommit(LLUICtrl*, void*); @@ -310,6 +311,7 @@ public: static bool sIgnoreLoadedCallback; std::vector<S32> mLodsQuery; std::vector<S32> mLodsWithParsingError; + bool mHasDegenerate; protected: diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 40d6d325ba..c7626304ed 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6582,7 +6582,7 @@ void LLPipeline::enableLightsPreview() light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse0); - light->setAmbient(LLColor4::black); + light->setAmbient(ambient); light->setSpecular(specular0); light->setSpotExponent(0.f); light->setSpotCutoff(180.f); @@ -6593,7 +6593,7 @@ void LLPipeline::enableLightsPreview() light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse1); - light->setAmbient(LLColor4::black); + light->setAmbient(ambient); light->setSpecular(specular1); light->setSpotExponent(0.f); light->setSpotCutoff(180.f); @@ -6603,7 +6603,7 @@ void LLPipeline::enableLightsPreview() light->enable(); light->setPosition(light_pos); light->setDiffuse(diffuse2); - light->setAmbient(LLColor4::black); + light->setAmbient(ambient); light->setSpecular(specular2); light->setSpotExponent(0.f); light->setSpotCutoff(180.f); diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index 5a86eb06fb..e073268b0a 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -2,12 +2,12 @@ <floater can_close="true" can_drag_on_left="false" - can_minimize="false" - can_resize="false" - height="480" - min_height="480" - width="980" - min_width="980" + can_minimize="true" + can_resize="true" + height="600" + min_height="600" + width="1024" + min_width="1024" name="Model Preview" title="UPLOAD MODEL" help_topic="upload_model" > @@ -33,19 +33,21 @@ <string name="mesh_status_missing_lod">Missing required level of detail.</string> <string name="mesh_status_invalid_material_list">LOD materials are not a subset of reference model.</string> <string name="phys_status_vertex_limit_exceeded">Some physical hulls exceed vertex limitations.</string> + <string name="phys_status_degenerate_triangles">The physics mesh too dense remove the small thin triangles (see preview)</string> + <string name="phys_status_no_havok">The Firestorm OpenSim build is not supported for physics upload in SL.</string> <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" --> <string name="decomposing">Analyzing...</string> <string name="simplifying">Simplifying...</string> <string name="tbd">TBD</string> -<panel - follows="top|left" - height="455" - layout="topleft" - left="3" - name="left_panel" - top_pad="10" - width="630"> + <panel + follows="top|left" + height="580" + layout="topleft" + left="3" + name="left_panel" + top_pad="0" + width="630"> <panel follows="all" height="50" @@ -755,8 +757,9 @@ name="first_step_name" text_color="White" top_pad="0" - width="210"> - Step 1: Level of Detail + width="210" + valign="center"> + Step 1: Pick a physics model : </text> <combo_box follows="left|top" @@ -798,7 +801,7 @@ layout="topleft" left="18" name="physics_tab_border" - top_pad="15" + top_pad="10" width="589"/> <panel bg_alpha_color="0 0 0 0" @@ -807,7 +810,7 @@ follows="top|left" left="18" name="physics analysis" - top_pad="15" + top_pad="10" visible="true" width="589"> <text @@ -819,7 +822,7 @@ name="method_label" text_color="White" top_pad="0"> - Step 2: Analyze + Step 2: Convert to hulls (optional) </text> <text follows="top|left" @@ -905,7 +908,7 @@ layout="topleft" left="18" name="physics_tab_border" - top_pad="15" + top_pad="10" width="589"/> <panel bg_alpha_color="0 0 0 0" @@ -914,7 +917,7 @@ height="66" left="18" name="physics simplification" - top_pad="15" + top_pad="10" width="589"> <text text_color="White" @@ -1013,7 +1016,7 @@ layout="topleft" left="18" name="physics_tab_border" - top_pad="15" + top_pad="10" width="589"/> <panel bg_alpha_color="0 0 0 0" @@ -1075,10 +1078,9 @@ follows="left|top" height="19" layout="topleft" - left_pad="5" - top_delta="0" + top_pad="5" name="physics message" - width="270"> + width="589"> <icon follows="left|top" height="16" @@ -1093,7 +1095,7 @@ layout="topleft" left_pad="2" name="physics_status_message_text" - width="252" + width="573" top_delta="3"/> </panel> </panel> @@ -1219,13 +1221,14 @@ </panel> </tab_container> <panel - follows="top|left" - height="80" - layout="top|left" - left="0" + follows="top|left|bottom" + layout="topleft" + height="184" + left="4" + border="true" name="weights_and_warning_panel" top_pad="3" - width="625"> + width="629"> <button follows="top|left" label="Calculate weights & fee" @@ -1265,10 +1268,10 @@ label_color="White" layout="topleft" name="reset_btn" - right="-2" + right="-5" top="3" height="20" - width="275"/> + width="265"/> <!-- ========== WEIGHTS ==========--> <text follows="top|left" @@ -1287,7 +1290,7 @@ left_pad="0" name="prim_weight" top_delta="0" - width="120" + width="130" word_wrap="true"> Land impact: [EQ] </text> @@ -1297,7 +1300,7 @@ left_pad="0" name="download_weight" top_delta="0" - width="100" + width="130" word_wrap="true"> Download: [ST] </text> @@ -1307,7 +1310,7 @@ layout="topleft" left_pad="0" name="physics_weight" - width="90" + width="130" word_wrap="true"> Physics: [PH] </text> @@ -1317,17 +1320,148 @@ layout="topleft" left_pad="0" name="server_weight" - width="83" + width="130" word_wrap="true"> Server: [SIM] </text> - <!-- ========== NOTE MESSAGE ========== --> + <!-- =========== Cost breakdown ======== --> + <panel + border="true" + top_pad="5" + layout="topleft" + left="6" + name="price_breakdown_panel" + width="120" + height="100"> + <text + layout="topleft" + left="3"> + Price Breakdown + </text> + <view_border + bevel_style="none" + follows="top|left" + height="0" + layout="topleft" + left="3" + name="price_breakdown_border" + top_pad="5" + width="110"/> + <text + height="80" + top_pad="5" + layout="topleft" + left="3" + name="price_breakdown_labels" + width="70" + word_wrap="false"> +Download: +Physics: +Instances: +Textures: +Model: + </text> + <text + height="80" + top_delta="0" + layout="topleft" + halign="right" + left_pad="0" + name="price_breakdown" + width="40" + word_wrap="false"> +[STREAMING] +[PHYSICS] +[INSTANCES] +[TEXTURES] +[MODEL] + </text> + </panel> + <!-- + Streaming breakdown numbers are available but not fully understood + uncommenting the following sections will display the numbers for debugging purposes + <text + height="80" + top_delta="0" + layout="topleft" + left="130" + name="streaming_breakdown_labels" + width="65" + word_wrap="true"> +Streaming/Download: +High: +Medium: +Low: +Lowest: + </text> <text + height="80" + top_delta="0" + layout="topleft" + left_pad="0" + name="streaming_breakdown" + width="95" + word_wrap="true"> +[STR_TOTAL] +[STR_HIGH] +[STR_MED] +[STR_LOW] +[STR_LOWEST] + </text>--> + <panel + border="true" + layout="topleft" + left_pad="265" + name="price_breakdown_panel" + width="120" + height="100"> + <text + layout="topleft" + left="3"> + Physics Costs + </text> + <view_border + bevel_style="none" + follows="top|left" + height="0" + layout="topleft" + left="3" + name="price_breakdown_border" + top_pad="5" + width="110"/> + <text + height="80" + top_pad="5" + layout="topleft" + left="5" + name="physics_breakdown_labels" + width="65"> +Base Hull: +Mesh: +Analysed: + </text> + <text + height="80" + top_delta="0" + layout="topleft" + left_pad="0" + name="physics_breakdown" + width="40" + halign="right" + word_wrap="false" + visible="true"> +[PCH] +[PM] +[PHU] + </text>--> + </panel> + <!-- ========== NOTE MESSAGE ========== --> + <text font="SansSerif" layout="topleft" left="6" name="warning_title" - top_pad="10" + top_pad="5" text_color="DrYellow" visible="false" width="40"> @@ -1346,104 +1480,110 @@ visible="false"> You dont have rights to upload mesh models. [[VURL] Find out how] to get certified. </text> - <text text_color="Yellow" layout="topleft" top_delta="20" left="6" name="status">[STATUS]</text> - + <text text_color="Yellow" layout="topleft" top_delta="5" left="6" name="status"> +[STATUS] + </text> </panel> -</panel> - -<text - follows="left|top" - layout="topleft" - left="640" - name="lod_label" - text_color="White" - top="13" - height="15" - width="290"> - Preview: - </text> -<panel - border="true" - bevel_style="none" - follows="top|left" - name="preview_panel" - top_pad="4" - width="290" - height="290"/> - -<panel - follows="all" - height="130" - layout="topleft" - name="right_panel" - top_pad="5" - width="340"> - <combo_box - top_pad="3" + </panel> + <panel + follows="top|left|bottom|right" + can_resize="true" + name="right_panel" + top="0" + left="640" + background_visible="true" + width="375"> + <text follows="left|top" - height="18" layout="topleft" - name="preview_lod_combo" - width="150" - tool_tip="LOD to view in preview render"> + left="0" + name="lod_label" + text_color="White" + top="13" + height="15" + width="290"> + Preview: + </text> + <panel + can_resize="false" + follows="top|left" + height="20" + name="right_upper_panel" + top="8" + left="60" + background_visible="true" + width="315"> + <combo_box + top_pad="3" + can_resize="false" + follows="top|left" + height="18" + layout="topleft" + name="preview_lod_combo" + width="75" + tool_tip="LOD to view in preview render"> <combo_item name="high"> High </combo_item> <combo_item name="medium"> Medium </combo_item> <combo_item name="low"> Low </combo_item> <combo_item name="lowest"> Lowest </combo_item> - </combo_box> - <text - follows="top|left" - layout="topleft" - text_color="White" - top="5" - left_pad="20" - name="label_display" - width="50"> - Display... - </text> - <check_box - follows="top|left" - label="Edges" + </combo_box> + </panel> + </panel> + <panel + border="true" + bevel_style="none" + follows="top|left|right|bottom" + layout="topleft" + name="preview_panel" + top="30" + width="375" + height="525"/> + + <panel + follows="left|right|bottom" + layout="topleft" + height="40" + name="lower_right_panel" + top_pad="5" + width="375"> + <check_box + follows="right|bottom" + label="Edges" label_text.text_color="White" layout="topleft" - left_delta="0" name="show_edges" - top_pad="8"> - </check_box> + width="70" + left="0" + top_pad="8"/> <check_box - follows="top|left" + follows="right|bottom" + left_pad="8" label="Physics" label_text.text_color="White" - layout="topleft" - name="show_physics" - top_pad="8"> - </check_box> + name="show_physics"/> <check_box - follows="top|left" + follows="right|bottom" label="Textures" label_text.text_color="White" layout="topleft" name="show_textures" - top_pad="8"> - </check_box> + left_pad="0"/> <check_box - follows="top|left" - label="Skin weights" + follows="right|bottom" + label="Weights" label_text.text_color="White" layout="topleft" name="show_skin_weight" - top_pad="8"> - </check_box> + left_pad="0"/> <check_box - follows="top|left" + follows="right|bottom" label="Joints" label_text.text_color="White" layout="topleft" name="show_joint_positions" - top_pad="8"> - </check_box> + left_pad="0"/> <text - follows="top|left" + follows="right|bottom" layout="topleft" left="2" name="physics_explode_label" @@ -1453,12 +1593,13 @@ </text> <slider name="physics_explode" - follows="top|left" - top="100" - left="0" + follows="right|bottom" + valign="center" + top="15" + left="80" min_val="0.0" max_val="3.0" height="20" - width="150"/> -</panel> + width="120"/> + </panel> </floater> |