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authorGraham Linden <graham@lindenlab.com>2013-09-25 13:16:31 -0700
committerGraham Linden <graham@lindenlab.com>2013-09-25 13:16:31 -0700
commitd31010512154ef1806281552f639e492bdde7fcd (patch)
tree951ba65ec940f5bec236855490380cd43e74ebe7 /indra/newview
parent089081dc802a8efb41d3eda7b2eec6f9637f1c4b (diff)
parent571920c7b4fb8966088e769c630cda3c149c4e39 (diff)
Merge recent viewer-bear fixes that missed the boat
Diffstat (limited to 'indra/newview')
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl10
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl9
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl6
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/deferred/waterF.glsl1
-rwxr-xr-xindra/newview/app_settings/shaders/class1/environment/underWaterF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/environment/waterF.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl2
-rwxr-xr-xindra/newview/app_settings/shaders/class1/objects/previewV.glsl4
-rw-r--r--indra/newview/llavatarrenderinfoaccountant.cpp3
-rwxr-xr-xindra/newview/lldrawpoolalpha.cpp31
-rwxr-xr-xindra/newview/lldrawpoolavatar.cpp25
-rwxr-xr-xindra/newview/lldrawpoolwater.cpp6
-rwxr-xr-xindra/newview/lldrawpoolwlsky.cpp1
-rwxr-xr-xindra/newview/llface.cpp121
-rwxr-xr-xindra/newview/llviewerregion.cpp1
-rwxr-xr-xindra/newview/llvopartgroup.cpp4
-rwxr-xr-xindra/newview/llvovolume.cpp14
-rwxr-xr-xindra/newview/llwaterparammanager.cpp1
-rwxr-xr-xindra/newview/llwlparammanager.cpp2
-rwxr-xr-xindra/newview/pipeline.cpp18
21 files changed, 124 insertions, 141 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
index 145cf524d4..c8ddefac26 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl
@@ -71,18 +71,18 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
vec3 lv = lp.xyz-v;
//get distance
- float d = length(lv);
+ float d = dot(lv,lv);
float da = 0.0;
- //if (d > 0.0 && la > 0.0 && fa > 0.0)
+ if (d > 0.0 && la > 0.0 && fa > 0.0)
{
//normalize light vector
- lv /= d;
+ lv = normalize(lv);
//distance attenuation
- float dist = d*la;
- da = clamp(1.0-(dist-1.0+fa)/fa, 0.0, 1.0);
+ float dist2 = d/la;
+ da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0);
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
index 2e5a2c273e..0e6ab80d4d 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl
@@ -311,14 +311,11 @@ void main()
vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds;
vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0));
-
+ stc /= stc.w;
if (stc.z > 0.0)
{
- stc.xy /= stc.w;
-
- float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0);
+ float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0);
- //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5);
if (stc.x < 1.0 &&
@@ -326,7 +323,7 @@ void main()
stc.x > 0.0 &&
stc.y > 0.0)
{
- col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb;
+ col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb;
}
}
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
index 73b9767a71..106d48bd71 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl
@@ -35,7 +35,7 @@ uniform sampler2DRect diffuseRect;
uniform sampler2DRect specularRect;
uniform sampler2DRect normalMap;
uniform samplerCube environmentMap;
-//uniform sampler2D noiseMap;
+uniform sampler2D noiseMap;
uniform sampler2D lightFunc;
uniform sampler2DRect depthMap;
@@ -112,7 +112,7 @@ void main()
lv = normalize(lv);
da = dot(norm, lv);
- //float noise = texture2D(noiseMap, frag.xy/128.0).b;
+ float noise = texture2D(noiseMap, frag.xy/128.0).b;
vec3 col = texture2DRect(diffuseRect, frag.xy).rgb;
float fa = falloff+1.0;
@@ -120,7 +120,7 @@ void main()
dist_atten *= dist_atten;
dist_atten *= 2.0;
- float lit = da * dist_atten;
+ float lit = da * dist_atten * noise;
col = color.rgb*lit*col;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
index aeef09cf5f..a5625fbc16 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl
@@ -37,7 +37,7 @@ VARYING vec3 trans_center;
void main()
{
//transform vertex
- vec3 p = position*1.f/size+center;
+ vec3 p = position*size+center;
vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0);
vary_fragcoord = pos;
trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
index e7a3bb2001..1c3ad49a21 100755
--- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl
@@ -58,6 +58,7 @@ uniform vec3 normScale;
uniform float fresnelScale;
uniform float fresnelOffset;
uniform float blurMultiplier;
+uniform vec2 screen_res;
uniform mat4 norm_mat; //region space to screen space
//bigWave is (refCoord.w, view.w);
diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
index 485e48537c..0d8dab0a41 100755
--- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl
@@ -43,11 +43,13 @@ uniform vec2 fbScale;
uniform float refScale;
uniform float znear;
uniform float zfar;
+uniform float kd;
uniform vec4 waterPlane;
uniform vec3 eyeVec;
uniform vec4 waterFogColor;
uniform float waterFogDensity;
uniform float waterFogKS;
+uniform vec2 screenRes;
//bigWave is (refCoord.w, view.w);
VARYING vec4 refCoord;
diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
index 1fd7bdaa5c..79bffab745 100755
--- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
+++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl
@@ -42,6 +42,8 @@ uniform vec3 lightDir;
uniform vec3 specular;
uniform float lightExp;
uniform float refScale;
+uniform float kd;
+uniform vec2 screenRes;
uniform vec3 normScale;
uniform float fresnelScale;
uniform float fresnelOffset;
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
index dc0b989e34..a9288b3df6 100755
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl
@@ -45,7 +45,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa
lv *= 1.0/d;
//distance attenuation
- float da = clamp(1.0/(1.f/la * d), 0.0, 1.0);
+ float da = clamp(1.0/(la * d), 0.0, 1.0);
// spotlight coefficient.
float spot = max(dot(-ln, lv), is_pointlight);
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index c325a236d7..7f3f84398b 100755
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -91,8 +91,8 @@ void main()
// Collect normal lights (need to be divided by two, as we later multiply by 2)
col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
- col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], 1.f/light_attenuation[2].x, light_attenuation[2].z);
- col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], 1.f/light_attenuation[3].x, light_attenuation[3].z);
+ col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
+ col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
vertex_color = col*color;
}
diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp
index e778e0c032..5780268acb 100644
--- a/indra/newview/llavatarrenderinfoaccountant.cpp
+++ b/indra/newview/llavatarrenderinfoaccountant.cpp
@@ -256,6 +256,9 @@ void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regio
{
llinfos << "LRI: Sending avatar render info for " << avatar->getID()
<< ": " << info << llendl;
+ llinfos << "LRI: geometry " << avatar->getAttachmentGeometryBytes()
+ << ", area " << avatar->getAttachmentSurfaceArea()
+ << llendl;
}
}
}
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 1cd4d87437..7741dd66e5 100755
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -379,10 +379,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
if (group->mSpatialPartition->mRenderByGroup &&
!group->isDead())
{
+ bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE
+ || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE;
+
bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow.
// All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress.
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE &&
- group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE;
+ !is_particle_or_hud_particle;
+
+ static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group");
+ LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP);
+
+ bool disable_cull = is_particle_or_hud_particle;
+ LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0);
LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA];
@@ -570,28 +578,23 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
- static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts");
- {
- LLFastTimer t(FTM_RENDER_ALPHA_PUSH);
- gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor);
- params.mVertexBuffer->setBuffer(mask);
+ params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0));
+
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode);
- }
// If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha.
if (current_shader &&
draw_glow_for_this_partition &&
- params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) &&
- (!params.mParticle || params.mHasGlow))
+ params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE))
{
- static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow");
- LLFastTimer t(FTM_RENDER_ALPHA_GLOW);
// install glow-accumulating blend mode
gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color
LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow)
- params.mVertexBuffer->setBuffer(mask | LLVertexBuffer::MAP_EMISSIVE);
+ emissive_shader->bind();
+
+ params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE);
// do the actual drawing, again
params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset);
@@ -613,8 +616,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass)
}
}
- gGL.setSceneBlendType(LLRender::BT_ALPHA);
-
LLVertexBuffer::unbind();
if (!light_enabled)
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 5c4cb71e57..ba8c449c3d 100755
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -311,6 +311,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass)
sVertexProgram = &gDeferredMaterialProgram[pass];
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass]);
+ }
+
gPipeline.bindDeferredShader(*sVertexProgram);
sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
@@ -503,7 +508,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses()
{
if (LLPipeline::sImpostorRender)
{
- return 3;
+ return 19;
}
else
{
@@ -892,6 +897,8 @@ void LLDrawPoolAvatar::beginRiggedGlow()
sVertexProgram->bind();
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
@@ -944,6 +951,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1045,6 +1055,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny()
else
{
sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f);
+ F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma");
+ sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f));
}
}
}
@@ -1104,6 +1116,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass)
return;
}
sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT];
+
+ if (LLPipeline::sUnderWaterRender)
+ {
+ sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]);
+ }
+
sVertexProgram->bind();
normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP);
specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP);
@@ -1248,10 +1266,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass)
if (impostor)
{
- if (LLPipeline::sRenderDeferred && //rendering a deferred impostor
- !LLPipeline::sReflectionRender &&
- avatarp->mImpostor.isComplete() && //impostor has required data channels
- avatarp->mImpostor.getNumTextures() >= 3)
+ if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete())
{
if (normal_channel > -1)
{
diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp
index 32a9365aba..76e89b26e4 100755
--- a/indra/newview/lldrawpoolwater.cpp
+++ b/indra/newview/lldrawpoolwater.cpp
@@ -696,10 +696,10 @@ void LLDrawPoolWater::shade()
}
}
- shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
+ shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP);
shader->disableTexture(LLShaderMgr::WATER_SCREENTEX);
- shader->disableTexture(LLViewerShaderMgr::BUMP_MAP);
- shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP);
+ shader->disableTexture(LLShaderMgr::BUMP_MAP);
+ shader->disableTexture(LLShaderMgr::DIFFUSE_MAP);
shader->disableTexture(LLShaderMgr::WATER_REFTEX);
shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH);
diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp
index b0e69aa9b5..a98d3e6b05 100755
--- a/indra/newview/lldrawpoolwlsky.cpp
+++ b/indra/newview/lldrawpoolwlsky.cpp
@@ -422,3 +422,4 @@ void LLDrawPoolWLSky::restoreGL()
sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE);
}
}
+
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 197d1fa854..dbbfceb532 100755
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -785,7 +785,7 @@ bool less_than_max_mag(const LLVector4a& vec)
}
BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
- const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume)
+ const LLMatrix4& mat_vert_in, BOOL global_volume)
{
//get bounding box
if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED))
@@ -794,12 +794,8 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
LLMatrix4a mat_vert;
mat_vert.loadu(mat_vert_in);
- LLMatrix4a mat_normal;
- mat_normal.loadu(mat_normal_in);
-
- //VECTORIZE THIS
LLVector4a min,max;
-
+
if (f >= volume.getNumVolumeFaces())
{
llwarns << "Generating bounding box for invalid face index!" << llendl;
@@ -809,93 +805,58 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
const LLVolumeFace &face = volume.getVolumeFace(f);
min = face.mExtents[0];
max = face.mExtents[1];
-
+
llassert(less_than_max_mag(min));
llassert(less_than_max_mag(max));
//min, max are in volume space, convert to drawable render space
- LLVector4a center;
- LLVector4a t;
- t.setAdd(min, max);
- t.mul(0.5f);
- mat_vert.affineTransform(t, center);
- LLVector4a size;
- size.setSub(max, min);
- size.mul(0.5f);
- llassert(less_than_max_mag(min));
- llassert(less_than_max_mag(max));
+ //get 8 corners of bounding box
+ LLVector4Logical mask[6];
- if (!global_volume)
+ for (U32 i = 0; i < 6; ++i)
{
- //VECTORIZE THIS
- LLVector4a scale;
- scale.load3(mDrawablep->getVObj()->getScale().mV);
- size.mul(scale);
+ mask[i].clear();
}
- // Catch potential badness from normalization before it happens
- //
- llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO));
- llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO));
- llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO));
-
- mat_normal.mMatrix[0].normalize3fast();
- mat_normal.mMatrix[1].normalize3fast();
- mat_normal.mMatrix[2].normalize3fast();
-
- LLVector4a v[4];
-
- //get 4 corners of bounding box
- mat_normal.rotate(size,v[0]);
-
- //VECTORIZE THIS
- LLVector4a scale;
+ mask[0].setElement<2>(); //001
+ mask[1].setElement<1>(); //010
+ mask[2].setElement<1>(); //011
+ mask[2].setElement<2>();
+ mask[3].setElement<0>(); //100
+ mask[4].setElement<0>(); //101
+ mask[4].setElement<2>();
+ mask[5].setElement<0>(); //110
+ mask[5].setElement<1>();
+
+ LLVector4a v[8];
- scale.set(-1.f, -1.f, 1.f);
- scale.mul(size);
- mat_normal.rotate(scale, v[1]);
+ v[6] = min;
+ v[7] = max;
- scale.set(1.f, -1.f, -1.f);
- scale.mul(size);
- mat_normal.rotate(scale, v[2]);
+ for (U32 i = 0; i < 6; ++i)
+ {
+ v[i].setSelectWithMask(mask[i], min, max);
+ }
- scale.set(-1.f, 1.f, -1.f);
- scale.mul(size);
- mat_normal.rotate(scale, v[3]);
+ LLVector4a tv[8];
+ //transform bounding box into drawable space
+ for (U32 i = 0; i < 8; ++i)
+ {
+ mat_vert.affineTransform(v[i], tv[i]);
+ }
+
+ //find bounding box
LLVector4a& newMin = mExtents[0];
LLVector4a& newMax = mExtents[1];
- newMin = newMax = center;
+ newMin = newMax = tv[0];
- llassert(less_than_max_mag(center));
-
- for (U32 i = 0; i < 4; i++)
+ for (U32 i = 1; i < 8; ++i)
{
- LLVector4a delta;
- delta.setAbs(v[i]);
- LLVector4a min;
- min.setSub(center, delta);
- LLVector4a max;
- max.setAdd(center, delta);
-
- newMin.setMin(newMin,min);
- newMax.setMax(newMax,max);
-
- llassert(less_than_max_mag(newMin));
- llassert(less_than_max_mag(newMax));
- }
-
- if (!mDrawablep->isActive())
- {
- LLVector4a offset;
- offset.load3(mDrawablep->getRegion()->getOriginAgent().mV);
- newMin.add(offset);
- newMax.add(offset);
-
- llassert(less_than_max_mag(newMin));
- llassert(less_than_max_mag(newMax));
+ newMin.setMin(newMin, tv[i]);
+ newMax.setMax(newMax, tv[i]);
}
if (!mDrawablep->isActive())
@@ -906,17 +867,12 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f,
newMax.add(offset);
}
- t.setAdd(newMin, newMax);
+ LLVector4a t;
+ t.setAdd(newMin,newMax);
t.mul(0.5f);
- llassert(less_than_max_mag(t));
-
- //VECTORIZE THIS
mCenterLocal.set(t.getF32ptr());
- llassert(less_than_max_mag(newMin));
- llassert(less_than_max_mag(newMax));
-
t.setSub(newMax,newMin);
mBoundingSphereRadius = t.getLength3().getF32()*0.5f;
@@ -1576,7 +1532,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
{
cur_shader->bind();
}
- //gGLDebugLoggingEnabled = FALSE;
}
else
#endif
diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp
index a19b4bffac..51f63e0018 100755
--- a/indra/newview/llviewerregion.cpp
+++ b/indra/newview/llviewerregion.cpp
@@ -44,6 +44,7 @@
#include "llagent.h"
#include "llagentcamera.h"
+#include "llavatarrenderinfoaccountant.h"
#include "llcallingcard.h"
#include "llcaphttpsender.h"
#include "llcapabilitylistener.h"
diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp
index 1630b5d484..9f4f11b317 100755
--- a/indra/newview/llvopartgroup.cpp
+++ b/indra/newview/llvopartgroup.cpp
@@ -285,10 +285,6 @@ void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst)
src = part->mBlendFuncSource;
dst = part->mBlendFuncDest;
}
- else
- {
- llerrs << "WTF?" << llendl;
- }
}
LLVector3 LLVOPartGroup::getCameraPosition() const
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index aa35507e9c..436e226f3e 100755
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -334,9 +334,15 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys,
if (!mTextureAnimp)
{
mTextureAnimp = new LLViewerTextureAnim(this);
- mTexAnimMode = 0;
}
-
+ else
+ {
+ if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH))
+ {
+ mTextureAnimp->reset();
+ }
+ }
+ mTexAnimMode = 0;
mTextureAnimp->unpackTAMessage(mesgsys, block_num);
}
else
@@ -1046,9 +1052,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams &params_in, const S32 detail, bo
break;
}
volume->genTangents(i);
- //gGLDebugLoggingEnabled = TRUE;
LLFace::cacheFaceInVRAM(face);
- //gGLDebugLoggingEnabled = FALSE;
}
}
@@ -1475,7 +1479,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global)
continue;
}
res &= face->genVolumeBBoxes(*volume, i,
- mRelativeXform, mRelativeXformInvTrans,
+ mRelativeXform,
(mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global);
if (rebuild)
diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp
index 548890b5b5..72d628fb88 100755
--- a/indra/newview/llwaterparammanager.cpp
+++ b/indra/newview/llwaterparammanager.cpp
@@ -188,6 +188,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_WATER)
{
shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV);
+shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV);
shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV);
shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity());
diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp
index 04d41a2512..ce9f61c0af 100755
--- a/indra/newview/llwlparammanager.cpp
+++ b/indra/newview/llwlparammanager.cpp
@@ -351,7 +351,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader)
if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT)
{
- shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
+ shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV);
shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 8e8114d667..b0c73d0304 100755
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -122,6 +122,10 @@
//#define DEBUG_INDICES
#endif
+// Expensive and currently broken
+//
+#define MATERIALS_IN_REFLECTIONS 0
+
bool gShiftFrame = false;
//cached settings
@@ -967,12 +971,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
screenFormat = GL_RGBA12;
}
-#if !LL_DARWIN
if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA)
{
screenFormat = GL_RGBA16F_ARB;
}
-#endif
if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false;
if (samples > 0)
@@ -6403,8 +6405,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool)
light->setDiffuse(LLColor4::black);
light->setAmbient(LLColor4::black);
light->setSpecular(LLColor4::black);
- light->setQuadraticAttenuation(1.f);
- light->setLinearAttenuation(1.f);
}
if (gAgentAvatarp &&
gAgentAvatarp->mSpecialRenderMode == 3)
@@ -8481,6 +8481,7 @@ void LLPipeline::renderDeferredLighting()
}
gDeferredSunProgram.uniform3fv(sOffset, slice, offset);
+ gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight());
{
LLGLDisable blend(GL_BLEND);
@@ -9949,10 +9950,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
LLViewerCamera::updateFrustumPlanes(camera);
gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
+
LLColor4& col = LLDrawPoolWater::sWaterFogColor;
glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f);
mWaterDis.bindTarget();
LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1;
+
mWaterDis.getViewport(gGLViewport);
if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate)
@@ -9968,6 +9971,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in)
gGL.setColorMask(true, true);
mWaterDis.clear();
+
+
gGL.setColorMask(true, false);
@@ -11349,7 +11354,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar)
S32 occlusion = sUseOcclusion;
sUseOcclusion = 0;
+
sReflectionRender = sRenderDeferred ? FALSE : TRUE;
+
sShadowRender = TRUE;
sImpostorRender = TRUE;
@@ -11921,6 +11928,3 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
}
}
-
-
-