diff options
author | Graham Linden <graham@lindenlab.com> | 2013-09-25 13:16:31 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2013-09-25 13:16:31 -0700 |
commit | d31010512154ef1806281552f639e492bdde7fcd (patch) | |
tree | 951ba65ec940f5bec236855490380cd43e74ebe7 /indra/newview | |
parent | 089081dc802a8efb41d3eda7b2eec6f9637f1c4b (diff) | |
parent | 571920c7b4fb8966088e769c630cda3c149c4e39 (diff) |
Merge recent viewer-bear fixes that missed the boat
Diffstat (limited to 'indra/newview')
21 files changed, 124 insertions, 141 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl index 145cf524d4..c8ddefac26 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/avatarAlphaNoColorV.glsl @@ -71,18 +71,18 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa vec3 lv = lp.xyz-v; //get distance - float d = length(lv); + float d = dot(lv,lv); float da = 0.0; - //if (d > 0.0 && la > 0.0 && fa > 0.0) + if (d > 0.0 && la > 0.0 && fa > 0.0) { //normalize light vector - lv /= d; + lv = normalize(lv); //distance attenuation - float dist = d*la; - da = clamp(1.0-(dist-1.0+fa)/fa, 0.0, 1.0); + float dist2 = d/la; + da = clamp(1.0-(dist2-1.0*(1.0-fa))/fa, 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); diff --git a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl index 2e5a2c273e..0e6ab80d4d 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/multiSpotLightF.glsl @@ -311,14 +311,11 @@ void main() vec3 pfinal = pos + ref * dot(pdelta, proj_n)/ds; vec4 stc = (proj_mat * vec4(pfinal.xyz, 1.0)); - + stc /= stc.w; if (stc.z > 0.0) { - stc.xy /= stc.w; - - float fatten = clamp(envIntensity*envIntensity+envIntensity*0.5, 0.25, 1.0); + float fatten = clamp(envIntensity*envIntensity+envIntensity*0.25, 0.25, 1.0); - //stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); stc.xy = (stc.xy - vec2(0.5)) * fatten + vec2(0.5); if (stc.x < 1.0 && @@ -326,7 +323,7 @@ void main() stc.x > 0.0 && stc.y > 0.0) { - col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod-envIntensity*proj_lod).rgb*spec.rgb; + col += color.rgb*texture2DLodSpecular(projectionMap, stc.xy, proj_lod).rgb*spec.rgb; } } } diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl index 73b9767a71..106d48bd71 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightF.glsl @@ -35,7 +35,7 @@ uniform sampler2DRect diffuseRect; uniform sampler2DRect specularRect; uniform sampler2DRect normalMap; uniform samplerCube environmentMap; -//uniform sampler2D noiseMap; +uniform sampler2D noiseMap; uniform sampler2D lightFunc; uniform sampler2DRect depthMap; @@ -112,7 +112,7 @@ void main() lv = normalize(lv); da = dot(norm, lv); - //float noise = texture2D(noiseMap, frag.xy/128.0).b; + float noise = texture2D(noiseMap, frag.xy/128.0).b; vec3 col = texture2DRect(diffuseRect, frag.xy).rgb; float fa = falloff+1.0; @@ -120,7 +120,7 @@ void main() dist_atten *= dist_atten; dist_atten *= 2.0; - float lit = da * dist_atten; + float lit = da * dist_atten * noise; col = color.rgb*lit*col; diff --git a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl index aeef09cf5f..a5625fbc16 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/pointLightV.glsl @@ -37,7 +37,7 @@ VARYING vec3 trans_center; void main() { //transform vertex - vec3 p = position*1.f/size+center; + vec3 p = position*size+center; vec4 pos = modelview_projection_matrix * vec4(p.xyz, 1.0); vary_fragcoord = pos; trans_center = (modelview_matrix*vec4(center.xyz, 1.0)).xyz; diff --git a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl index e7a3bb2001..1c3ad49a21 100755 --- a/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/waterF.glsl @@ -58,6 +58,7 @@ uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; uniform float blurMultiplier; +uniform vec2 screen_res; uniform mat4 norm_mat; //region space to screen space //bigWave is (refCoord.w, view.w); diff --git a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl index 485e48537c..0d8dab0a41 100755 --- a/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/underWaterF.glsl @@ -43,11 +43,13 @@ uniform vec2 fbScale; uniform float refScale; uniform float znear; uniform float zfar; +uniform float kd; uniform vec4 waterPlane; uniform vec3 eyeVec; uniform vec4 waterFogColor; uniform float waterFogDensity; uniform float waterFogKS; +uniform vec2 screenRes; //bigWave is (refCoord.w, view.w); VARYING vec4 refCoord; diff --git a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl index 1fd7bdaa5c..79bffab745 100755 --- a/indra/newview/app_settings/shaders/class1/environment/waterF.glsl +++ b/indra/newview/app_settings/shaders/class1/environment/waterF.glsl @@ -42,6 +42,8 @@ uniform vec3 lightDir; uniform vec3 specular; uniform float lightExp; uniform float refScale; +uniform float kd; +uniform vec2 screenRes; uniform vec3 normScale; uniform float fresnelScale; uniform float fresnelOffset; diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl index dc0b989e34..a9288b3df6 100755 --- a/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl +++ b/indra/newview/app_settings/shaders/class1/lighting/lightFuncV.glsl @@ -45,7 +45,7 @@ float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, floa lv *= 1.0/d; //distance attenuation - float da = clamp(1.0/(1.f/la * d), 0.0, 1.0); + float da = clamp(1.0/(la * d), 0.0, 1.0); // spotlight coefficient. float spot = max(dot(-ln, lv), is_pointlight); diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl index c325a236d7..7f3f84398b 100755 --- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl +++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl @@ -91,8 +91,8 @@ void main() // Collect normal lights (need to be divided by two, as we later multiply by 2) col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz); - col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], 1.f/light_attenuation[2].x, light_attenuation[2].z); - col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], 1.f/light_attenuation[3].x, light_attenuation[3].z); + col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z); + col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z); vertex_color = col*color; } diff --git a/indra/newview/llavatarrenderinfoaccountant.cpp b/indra/newview/llavatarrenderinfoaccountant.cpp index e778e0c032..5780268acb 100644 --- a/indra/newview/llavatarrenderinfoaccountant.cpp +++ b/indra/newview/llavatarrenderinfoaccountant.cpp @@ -256,6 +256,9 @@ void LLAvatarRenderInfoAccountant::sendRenderInfoToRegion(LLViewerRegion * regio { llinfos << "LRI: Sending avatar render info for " << avatar->getID() << ": " << info << llendl; + llinfos << "LRI: geometry " << avatar->getAttachmentGeometryBytes() + << ", area " << avatar->getAttachmentSurfaceArea() + << llendl; } } } diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 1cd4d87437..7741dd66e5 100755 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -379,10 +379,18 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) if (group->mSpatialPartition->mRenderByGroup && !group->isDead()) { + bool is_particle_or_hud_particle = group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_PARTICLE + || group->mSpatialPartition->mPartitionType == LLViewerRegion::PARTITION_HUD_PARTICLE; + bool draw_glow_for_this_partition = mVertexShaderLevel > 0 && // no shaders = no glow. // All particle systems seem to come off the wire with texture entries which claim that they glow. This is probably a bug in the data. Suppress. - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_PARTICLE && - group->mSpatialPartition->mPartitionType != LLViewerRegion::PARTITION_HUD_PARTICLE; + !is_particle_or_hud_particle; + + static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GROUP_LOOP("Alpha Group"); + LLFastTimer t(FTM_RENDER_ALPHA_GROUP_LOOP); + + bool disable_cull = is_particle_or_hud_particle; + LLGLDisable cull(disable_cull ? GL_CULL_FACE : 0); LLSpatialGroup::drawmap_elem_t& draw_info = group->mDrawMap[LLRenderPass::PASS_ALPHA]; @@ -570,28 +578,23 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_PUSH("Alpha Push Verts"); - { - LLFastTimer t(FTM_RENDER_ALPHA_PUSH); - gGL.blendFunc((LLRender::eBlendFactor) params.mBlendFuncSrc, (LLRender::eBlendFactor) params.mBlendFuncDst, mAlphaSFactor, mAlphaDFactor); - params.mVertexBuffer->setBuffer(mask); + params.mVertexBuffer->setBuffer(mask & ~(params.mFullbright ? (LLVertexBuffer::MAP_TANGENT | LLVertexBuffer::MAP_TEXCOORD1 | LLVertexBuffer::MAP_TEXCOORD2) : 0)); + params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); gPipeline.addTrianglesDrawn(params.mCount, params.mDrawMode); - } // If this alpha mesh has glow, then draw it a second time to add the destination-alpha (=glow). Interleaving these state-changing calls could be expensive, but glow must be drawn Z-sorted with alpha. if (current_shader && draw_glow_for_this_partition && - params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE) && - (!params.mParticle || params.mHasGlow)) + params.mVertexBuffer->hasDataType(LLVertexBuffer::TYPE_EMISSIVE)) { - static LLFastTimer::DeclareTimer FTM_RENDER_ALPHA_GLOW("Alpha Glow"); - LLFastTimer t(FTM_RENDER_ALPHA_GLOW); // install glow-accumulating blend mode gGL.blendFunc(LLRender::BF_ZERO, LLRender::BF_ONE, // don't touch color LLRender::BF_ONE, LLRender::BF_ONE); // add to alpha (glow) - params.mVertexBuffer->setBuffer(mask | LLVertexBuffer::MAP_EMISSIVE); + emissive_shader->bind(); + + params.mVertexBuffer->setBuffer((mask & ~LLVertexBuffer::MAP_COLOR) | LLVertexBuffer::MAP_EMISSIVE); // do the actual drawing, again params.mVertexBuffer->drawRange(params.mDrawMode, params.mStart, params.mEnd, params.mCount, params.mOffset); @@ -613,8 +616,6 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } } - gGL.setSceneBlendType(LLRender::BT_ALPHA); - LLVertexBuffer::unbind(); if (!light_enabled) diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 5c4cb71e57..ba8c449c3d 100755 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -311,6 +311,11 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterialAlpha(S32 pass) sVertexProgram = &gDeferredMaterialProgram[pass]; + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass]); + } + gPipeline.bindDeferredShader(*sVertexProgram); sDiffuseChannel = sVertexProgram->enableTexture(LLViewerShaderMgr::DIFFUSE_MAP); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); @@ -503,7 +508,7 @@ S32 LLDrawPoolAvatar::getNumDeferredPasses() { if (LLPipeline::sImpostorRender) { - return 3; + return 19; } else { @@ -892,6 +897,8 @@ void LLDrawPoolAvatar::beginRiggedGlow() sVertexProgram->bind(); sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, LLPipeline::sRenderDeferred ? 2.2f : 1.1f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } @@ -944,6 +951,9 @@ void LLDrawPoolAvatar::beginRiggedFullbright() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1045,6 +1055,8 @@ void LLDrawPoolAvatar::beginRiggedFullbrightShiny() else { sVertexProgram->uniform1f(LLShaderMgr::TEXTURE_GAMMA, 2.2f); + F32 gamma = gSavedSettings.getF32("RenderDeferredDisplayGamma"); + sVertexProgram->uniform1f(LLShaderMgr::DISPLAY_GAMMA, (gamma > 0.1f) ? 1.0f / gamma : (1.0f/2.2f)); } } } @@ -1104,6 +1116,12 @@ void LLDrawPoolAvatar::beginDeferredRiggedMaterial(S32 pass) return; } sVertexProgram = &gDeferredMaterialProgram[pass+LLMaterial::SHADER_COUNT]; + + if (LLPipeline::sUnderWaterRender) + { + sVertexProgram = &(gDeferredMaterialWaterProgram[pass+LLMaterial::SHADER_COUNT]); + } + sVertexProgram->bind(); normal_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::BUMP_MAP); specular_channel = sVertexProgram->enableTexture(LLViewerShaderMgr::SPECULAR_MAP); @@ -1248,10 +1266,7 @@ void LLDrawPoolAvatar::renderAvatars(LLVOAvatar* single_avatar, S32 pass) if (impostor) { - if (LLPipeline::sRenderDeferred && //rendering a deferred impostor - !LLPipeline::sReflectionRender && - avatarp->mImpostor.isComplete() && //impostor has required data channels - avatarp->mImpostor.getNumTextures() >= 3) + if (LLPipeline::sRenderDeferred && !LLPipeline::sReflectionRender && avatarp->mImpostor.isComplete()) { if (normal_channel > -1) { diff --git a/indra/newview/lldrawpoolwater.cpp b/indra/newview/lldrawpoolwater.cpp index 32a9365aba..76e89b26e4 100755 --- a/indra/newview/lldrawpoolwater.cpp +++ b/indra/newview/lldrawpoolwater.cpp @@ -696,10 +696,10 @@ void LLDrawPoolWater::shade() } } - shader->disableTexture(LLViewerShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); + shader->disableTexture(LLShaderMgr::ENVIRONMENT_MAP, LLTexUnit::TT_CUBE_MAP); shader->disableTexture(LLShaderMgr::WATER_SCREENTEX); - shader->disableTexture(LLViewerShaderMgr::BUMP_MAP); - shader->disableTexture(LLViewerShaderMgr::DIFFUSE_MAP); + shader->disableTexture(LLShaderMgr::BUMP_MAP); + shader->disableTexture(LLShaderMgr::DIFFUSE_MAP); shader->disableTexture(LLShaderMgr::WATER_REFTEX); shader->disableTexture(LLShaderMgr::WATER_SCREENDEPTH); diff --git a/indra/newview/lldrawpoolwlsky.cpp b/indra/newview/lldrawpoolwlsky.cpp index b0e69aa9b5..a98d3e6b05 100755 --- a/indra/newview/lldrawpoolwlsky.cpp +++ b/indra/newview/lldrawpoolwlsky.cpp @@ -422,3 +422,4 @@ void LLDrawPoolWLSky::restoreGL() sCloudNoiseTexture = LLViewerTextureManager::getLocalTexture(sCloudNoiseRawImage.get(), TRUE); } } + diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp index 197d1fa854..dbbfceb532 100755 --- a/indra/newview/llface.cpp +++ b/indra/newview/llface.cpp @@ -785,7 +785,7 @@ bool less_than_max_mag(const LLVector4a& vec) } BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, - const LLMatrix4& mat_vert_in, const LLMatrix3& mat_normal_in, BOOL global_volume) + const LLMatrix4& mat_vert_in, BOOL global_volume) { //get bounding box if (mDrawablep->isState(LLDrawable::REBUILD_VOLUME | LLDrawable::REBUILD_POSITION | LLDrawable::REBUILD_RIGGED)) @@ -794,12 +794,8 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, LLMatrix4a mat_vert; mat_vert.loadu(mat_vert_in); - LLMatrix4a mat_normal; - mat_normal.loadu(mat_normal_in); - - //VECTORIZE THIS LLVector4a min,max; - + if (f >= volume.getNumVolumeFaces()) { llwarns << "Generating bounding box for invalid face index!" << llendl; @@ -809,93 +805,58 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, const LLVolumeFace &face = volume.getVolumeFace(f); min = face.mExtents[0]; max = face.mExtents[1]; - + llassert(less_than_max_mag(min)); llassert(less_than_max_mag(max)); //min, max are in volume space, convert to drawable render space - LLVector4a center; - LLVector4a t; - t.setAdd(min, max); - t.mul(0.5f); - mat_vert.affineTransform(t, center); - LLVector4a size; - size.setSub(max, min); - size.mul(0.5f); - llassert(less_than_max_mag(min)); - llassert(less_than_max_mag(max)); + //get 8 corners of bounding box + LLVector4Logical mask[6]; - if (!global_volume) + for (U32 i = 0; i < 6; ++i) { - //VECTORIZE THIS - LLVector4a scale; - scale.load3(mDrawablep->getVObj()->getScale().mV); - size.mul(scale); + mask[i].clear(); } - // Catch potential badness from normalization before it happens - // - llassert(mat_normal.mMatrix[0].isFinite3() && (mat_normal.mMatrix[0].dot3(mat_normal.mMatrix[0]).getF32() > F_APPROXIMATELY_ZERO)); - llassert(mat_normal.mMatrix[1].isFinite3() && (mat_normal.mMatrix[1].dot3(mat_normal.mMatrix[1]).getF32() > F_APPROXIMATELY_ZERO)); - llassert(mat_normal.mMatrix[2].isFinite3() && (mat_normal.mMatrix[2].dot3(mat_normal.mMatrix[2]).getF32() > F_APPROXIMATELY_ZERO)); - - mat_normal.mMatrix[0].normalize3fast(); - mat_normal.mMatrix[1].normalize3fast(); - mat_normal.mMatrix[2].normalize3fast(); - - LLVector4a v[4]; - - //get 4 corners of bounding box - mat_normal.rotate(size,v[0]); - - //VECTORIZE THIS - LLVector4a scale; + mask[0].setElement<2>(); //001 + mask[1].setElement<1>(); //010 + mask[2].setElement<1>(); //011 + mask[2].setElement<2>(); + mask[3].setElement<0>(); //100 + mask[4].setElement<0>(); //101 + mask[4].setElement<2>(); + mask[5].setElement<0>(); //110 + mask[5].setElement<1>(); + + LLVector4a v[8]; - scale.set(-1.f, -1.f, 1.f); - scale.mul(size); - mat_normal.rotate(scale, v[1]); + v[6] = min; + v[7] = max; - scale.set(1.f, -1.f, -1.f); - scale.mul(size); - mat_normal.rotate(scale, v[2]); + for (U32 i = 0; i < 6; ++i) + { + v[i].setSelectWithMask(mask[i], min, max); + } - scale.set(-1.f, 1.f, -1.f); - scale.mul(size); - mat_normal.rotate(scale, v[3]); + LLVector4a tv[8]; + //transform bounding box into drawable space + for (U32 i = 0; i < 8; ++i) + { + mat_vert.affineTransform(v[i], tv[i]); + } + + //find bounding box LLVector4a& newMin = mExtents[0]; LLVector4a& newMax = mExtents[1]; - newMin = newMax = center; + newMin = newMax = tv[0]; - llassert(less_than_max_mag(center)); - - for (U32 i = 0; i < 4; i++) + for (U32 i = 1; i < 8; ++i) { - LLVector4a delta; - delta.setAbs(v[i]); - LLVector4a min; - min.setSub(center, delta); - LLVector4a max; - max.setAdd(center, delta); - - newMin.setMin(newMin,min); - newMax.setMax(newMax,max); - - llassert(less_than_max_mag(newMin)); - llassert(less_than_max_mag(newMax)); - } - - if (!mDrawablep->isActive()) - { - LLVector4a offset; - offset.load3(mDrawablep->getRegion()->getOriginAgent().mV); - newMin.add(offset); - newMax.add(offset); - - llassert(less_than_max_mag(newMin)); - llassert(less_than_max_mag(newMax)); + newMin.setMin(newMin, tv[i]); + newMax.setMax(newMax, tv[i]); } if (!mDrawablep->isActive()) @@ -906,17 +867,12 @@ BOOL LLFace::genVolumeBBoxes(const LLVolume &volume, S32 f, newMax.add(offset); } - t.setAdd(newMin, newMax); + LLVector4a t; + t.setAdd(newMin,newMax); t.mul(0.5f); - llassert(less_than_max_mag(t)); - - //VECTORIZE THIS mCenterLocal.set(t.getF32ptr()); - llassert(less_than_max_mag(newMin)); - llassert(less_than_max_mag(newMax)); - t.setSub(newMax,newMin); mBoundingSphereRadius = t.getLength3().getF32()*0.5f; @@ -1576,7 +1532,6 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume, { cur_shader->bind(); } - //gGLDebugLoggingEnabled = FALSE; } else #endif diff --git a/indra/newview/llviewerregion.cpp b/indra/newview/llviewerregion.cpp index a19b4bffac..51f63e0018 100755 --- a/indra/newview/llviewerregion.cpp +++ b/indra/newview/llviewerregion.cpp @@ -44,6 +44,7 @@ #include "llagent.h" #include "llagentcamera.h" +#include "llavatarrenderinfoaccountant.h" #include "llcallingcard.h" #include "llcaphttpsender.h" #include "llcapabilitylistener.h" diff --git a/indra/newview/llvopartgroup.cpp b/indra/newview/llvopartgroup.cpp index 1630b5d484..9f4f11b317 100755 --- a/indra/newview/llvopartgroup.cpp +++ b/indra/newview/llvopartgroup.cpp @@ -285,10 +285,6 @@ void LLVOPartGroup::getBlendFunc(S32 idx, U32& src, U32& dst) src = part->mBlendFuncSource; dst = part->mBlendFuncDest; } - else - { - llerrs << "WTF?" << llendl; - } } LLVector3 LLVOPartGroup::getCameraPosition() const diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp index aa35507e9c..436e226f3e 100755 --- a/indra/newview/llvovolume.cpp +++ b/indra/newview/llvovolume.cpp @@ -334,9 +334,15 @@ U32 LLVOVolume::processUpdateMessage(LLMessageSystem *mesgsys, if (!mTextureAnimp) { mTextureAnimp = new LLViewerTextureAnim(this); - mTexAnimMode = 0; } - + else + { + if (!(mTextureAnimp->mMode & LLTextureAnim::SMOOTH)) + { + mTextureAnimp->reset(); + } + } + mTexAnimMode = 0; mTextureAnimp->unpackTAMessage(mesgsys, block_num); } else @@ -1046,9 +1052,7 @@ BOOL LLVOVolume::setVolume(const LLVolumeParams ¶ms_in, const S32 detail, bo break; } volume->genTangents(i); - //gGLDebugLoggingEnabled = TRUE; LLFace::cacheFaceInVRAM(face); - //gGLDebugLoggingEnabled = FALSE; } } @@ -1475,7 +1479,7 @@ BOOL LLVOVolume::genBBoxes(BOOL force_global) continue; } res &= face->genVolumeBBoxes(*volume, i, - mRelativeXform, mRelativeXformInvTrans, + mRelativeXform, (mVolumeImpl && mVolumeImpl->isVolumeGlobal()) || force_global); if (rebuild) diff --git a/indra/newview/llwaterparammanager.cpp b/indra/newview/llwaterparammanager.cpp index 548890b5b5..72d628fb88 100755 --- a/indra/newview/llwaterparammanager.cpp +++ b/indra/newview/llwaterparammanager.cpp @@ -188,6 +188,7 @@ void LLWaterParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_WATER) { shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, LLWLParamManager::getInstance()->getRotatedLightDir().mV); +shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); shader->uniform4fv(LLShaderMgr::WATER_FOGCOLOR, 1, LLDrawPoolWater::sWaterFogColor.mV); shader->uniform4fv(LLShaderMgr::WATER_WATERPLANE, 1, mWaterPlane.mV); shader->uniform1f(LLShaderMgr::WATER_FOGDENSITY, getFogDensity()); diff --git a/indra/newview/llwlparammanager.cpp b/indra/newview/llwlparammanager.cpp index 04d41a2512..ce9f61c0af 100755 --- a/indra/newview/llwlparammanager.cpp +++ b/indra/newview/llwlparammanager.cpp @@ -351,7 +351,7 @@ void LLWLParamManager::updateShaderUniforms(LLGLSLShader * shader) if (shader->mShaderGroup == LLGLSLShader::SG_DEFAULT) { - shader->uniform4fv(LLViewerShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); + shader->uniform4fv(LLShaderMgr::LIGHTNORM, 1, mRotatedLightDir.mV); shader->uniform3fv(LLShaderMgr::WL_CAMPOSLOCAL, 1, LLViewerCamera::getInstance()->getOrigin().mV); } diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 8e8114d667..b0c73d0304 100755 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -122,6 +122,10 @@ //#define DEBUG_INDICES #endif +// Expensive and currently broken +// +#define MATERIALS_IN_REFLECTIONS 0 + bool gShiftFrame = false; //cached settings @@ -967,12 +971,10 @@ bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples) screenFormat = GL_RGBA12; } -#if !LL_DARWIN if (gGLManager.mGLVersion < 4.f && gGLManager.mIsNVIDIA) { screenFormat = GL_RGBA16F_ARB; } -#endif if (!mScreen.allocate(resX, resY, screenFormat, FALSE, FALSE, LLTexUnit::TT_RECT_TEXTURE, FALSE, samples)) return false; if (samples > 0) @@ -6403,8 +6405,6 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) light->setDiffuse(LLColor4::black); light->setAmbient(LLColor4::black); light->setSpecular(LLColor4::black); - light->setQuadraticAttenuation(1.f); - light->setLinearAttenuation(1.f); } if (gAgentAvatarp && gAgentAvatarp->mSpecialRenderMode == 3) @@ -8481,6 +8481,7 @@ void LLPipeline::renderDeferredLighting() } gDeferredSunProgram.uniform3fv(sOffset, slice, offset); + gDeferredSunProgram.uniform2f(LLShaderMgr::DEFERRED_SCREEN_RES, mDeferredLight.getWidth(), mDeferredLight.getHeight()); { LLGLDisable blend(GL_BLEND); @@ -9949,10 +9950,12 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) LLViewerCamera::updateFrustumPlanes(camera); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); + LLColor4& col = LLDrawPoolWater::sWaterFogColor; glClearColor(col.mV[0], col.mV[1], col.mV[2], 0.f); mWaterDis.bindTarget(); LLViewerCamera::sCurCameraID = LLViewerCamera::CAMERA_WATER1; + mWaterDis.getViewport(gGLViewport); if (!LLPipeline::sUnderWaterRender || LLDrawPoolWater::sNeedsReflectionUpdate) @@ -9968,6 +9971,8 @@ void LLPipeline::generateWaterReflection(LLCamera& camera_in) gGL.setColorMask(true, true); mWaterDis.clear(); + + gGL.setColorMask(true, false); @@ -11349,7 +11354,9 @@ void LLPipeline::generateImpostor(LLVOAvatar* avatar) S32 occlusion = sUseOcclusion; sUseOcclusion = 0; + sReflectionRender = sRenderDeferred ? FALSE : TRUE; + sShadowRender = TRUE; sImpostorRender = TRUE; @@ -11921,6 +11928,3 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id ) } } - - - |