diff options
author | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-06-03 14:47:32 -0400 |
---|---|---|
committer | Brad Payne (Vir Linden) <vir@lindenlab.com> | 2010-06-03 14:47:32 -0400 |
commit | d213f8635b96f7da2b1efc193d48dc8d681e4f3e (patch) | |
tree | 6112cc0b55747b297fd108ccbd9b4ae1df088a47 /indra/newview | |
parent | d64438c132964721648249a769cbcb4ca6f1dad0 (diff) | |
parent | 28b71c34020cadaa62603e03e6815008aaceb210 (diff) |
merge
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llagent.cpp | 8 | ||||
-rw-r--r-- | indra/newview/llagentwearables.cpp | 10 | ||||
-rw-r--r-- | indra/newview/llagentwearables.h | 3 | ||||
-rw-r--r-- | indra/newview/llassetuploadresponders.h | 2 | ||||
-rw-r--r-- | indra/newview/lltexlayer.cpp | 114 | ||||
-rw-r--r-- | indra/newview/lltexlayer.h | 366 | ||||
-rw-r--r-- | indra/newview/lltexlayerparams.h | 17 | ||||
-rw-r--r-- | indra/newview/lltextureview.cpp | 113 | ||||
-rw-r--r-- | indra/newview/llvoavatarself.cpp | 9 | ||||
-rw-r--r-- | indra/newview/llvoavatarself.h | 1 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/de/floater_preview_gesture.xml | 2 |
11 files changed, 310 insertions, 335 deletions
diff --git a/indra/newview/llagent.cpp b/indra/newview/llagent.cpp index 0fa77ff7c2..d2e55f88a0 100644 --- a/indra/newview/llagent.cpp +++ b/indra/newview/llagent.cpp @@ -3585,7 +3585,13 @@ void LLAgent::sendAgentSetAppearance() llinfos << "TAT: Sending cached texture data" << llendl; for (U8 baked_index = 0; baked_index < BAKED_NUM_INDICES; baked_index++) { - LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index); + BOOL generate_valid_hash = TRUE; + if (isAgentAvatarValid() && !gAgentAvatarp->isBakedTextureFinal((LLVOAvatarDefines::EBakedTextureIndex)baked_index)) + { + generate_valid_hash = FALSE; + } + + LLUUID hash = gAgentWearables.computeBakedTextureHash((EBakedTextureIndex) baked_index, generate_valid_hash); if (hash.notNull()) { diff --git a/indra/newview/llagentwearables.cpp b/indra/newview/llagentwearables.cpp index aa3059fa26..e0104eddf0 100644 --- a/indra/newview/llagentwearables.cpp +++ b/indra/newview/llagentwearables.cpp @@ -1619,13 +1619,13 @@ void LLAgentWearables::queryWearableCache() gAgentQueryManager.mWearablesCacheQueryID++; } -LLUUID LLAgentWearables::computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex index) +LLUUID LLAgentWearables::computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index, + BOOL generate_valid_hash) // Set to false if you want to upload the baked texture w/o putting it in the cache { LLUUID hash_id; bool hash_computed = false; LLMD5 hash; - - const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(index); + const LLVOAvatarDictionary::BakedEntry *baked_dict = LLVOAvatarDictionary::getInstance()->getBakedTexture(baked_index); for (U8 i=0; i < baked_dict->mWearables.size(); i++) { @@ -1638,6 +1638,10 @@ LLUUID LLAgentWearables::computeBakedTextureHash(LLVOAvatarDefines::EBakedTextur { LLUUID asset_id = wearable->getAssetID(); hash.update((const unsigned char*)asset_id.mData, UUID_BYTES); + if (!generate_valid_hash) + { + hash.update((const unsigned char*)asset_id.mData, UUID_BYTES); + } hash_computed = true; } } diff --git a/indra/newview/llagentwearables.h b/indra/newview/llagentwearables.h index 6d379746ba..679ecefa6f 100644 --- a/indra/newview/llagentwearables.h +++ b/indra/newview/llagentwearables.h @@ -165,7 +165,8 @@ protected: public: // Processes the initial wearables update message (if necessary, since the outfit folder makes it redundant) static void processAgentInitialWearablesUpdate(LLMessageSystem* mesgsys, void** user_data); - LLUUID computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex index); + LLUUID computeBakedTextureHash(LLVOAvatarDefines::EBakedTextureIndex baked_index, + BOOL generate_valid_hash = TRUE); protected: void sendAgentWearablesUpdate(); diff --git a/indra/newview/llassetuploadresponders.h b/indra/newview/llassetuploadresponders.h index ade9c96758..2358aeb39d 100644 --- a/indra/newview/llassetuploadresponders.h +++ b/indra/newview/llassetuploadresponders.h @@ -78,7 +78,7 @@ public: boost::function<void(const LLUUID& uuid)> mCallback; }; -class LLBakedUploadData; +struct LLBakedUploadData; class LLSendTexLayerResponder : public LLAssetUploadResponder { public: diff --git a/indra/newview/lltexlayer.cpp b/indra/newview/lltexlayer.cpp index b13f9e3898..2c019aa6a4 100644 --- a/indra/newview/lltexlayer.cpp +++ b/indra/newview/lltexlayer.cpp @@ -57,17 +57,52 @@ using namespace LLVOAvatarDefines; +class LLTexLayerInfo +{ + friend class LLTexLayer; + friend class LLTexLayerTemplate; + friend class LLTexLayerInterface; +public: + LLTexLayerInfo(); + ~LLTexLayerInfo(); + + BOOL parseXml(LLXmlTreeNode* node); + BOOL createVisualParams(LLVOAvatar *avatar); + BOOL isUserSettable() { return mLocalTexture != -1; } + S32 getLocalTexture() const { return mLocalTexture; } + BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } + std::string getName() const { return mName; } + +private: + std::string mName; + + BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, + LLTexLayerInterface::ERenderPass mRenderPass; + + std::string mGlobalColor; + LLColor4 mFixedColor; + + S32 mLocalTexture; + std::string mStaticImageFileName; + BOOL mStaticImageIsMask; + BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask + BOOL mIsVisibilityMask; + + typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; + morph_name_list_t mMorphNameList; + param_color_info_list_t mParamColorInfoList; + param_alpha_info_list_t mParamAlphaInfoList; +}; + //----------------------------------------------------------------------------- // LLBakedUploadData() //----------------------------------------------------------------------------- LLBakedUploadData::LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, - const LLUUID& id, - BOOL highest_lod) : + const LLUUID& id) : mAvatar(avatar), mTexLayerSet(layerset), mID(id), - mHighestLOD(highest_lod), mStartTime(LLFrameTimer::getTotalTime()) // Record starting time { } @@ -87,7 +122,7 @@ LLTexLayerSetBuffer::LLTexLayerSetBuffer(LLTexLayerSet* const owner, mNeedsUpdate(TRUE), mNeedsUpload(FALSE), mUploadPending(FALSE), // Not used for any logic here, just to sync sending of updates - mDebugNumLowresUploads(0), + mNumLowresUploads(0), mTexLayerSet(owner) { LLTexLayerSetBuffer::sGLByteCount += getSize(); @@ -141,12 +176,12 @@ void LLTexLayerSetBuffer::requestUpload() // If we requested a new upload but haven't even uploaded // a low res version of our last upload request, then // keep the timer ticking instead of resetting it. - if (mNeedsUpload && (mDebugNumLowresUploads == 0)) + if (mNeedsUpload && (mNumLowresUploads == 0)) { mNeedsUploadTimer.reset(); } mNeedsUpload = TRUE; - mDebugNumLowresUploads = 0; + mNumLowresUploads = 0; mUploadPending = TRUE; mNeedsUploadTimer.unpause(); } @@ -289,8 +324,12 @@ BOOL LLTexLayerSetBuffer::isReadyToUpload() const const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureTimeout"); if (texture_timeout) { + // The timeout period increases exponentially between every lowres upload in order to prevent + // spamming the server with frequent uploads. + const U32 texture_timeout_threshold = texture_timeout*pow((F32)2.0,(F32)mNumLowresUploads); + // If we hit our timeout and have textures available at even lower resolution, then upload. - const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout; + const BOOL is_upload_textures_timeout = mNeedsUploadTimer.getElapsedTimeF32() >= texture_timeout_threshold; const BOOL has_lower_lod = mTexLayerSet->isLocalTextureDataAvailable(); if (has_lower_lod && is_upload_textures_timeout) return TRUE; } @@ -387,14 +426,13 @@ void LLTexLayerSetBuffer::readBackAndUpload() if( valid ) { - const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); // baked_upload_data is owned by the responder and deleted after the request completes LLBakedUploadData* baked_upload_data = new LLBakedUploadData(gAgentAvatarp, this->mTexLayerSet, - asset_id, - highest_lod); + asset_id); mUploadID = asset_id; - + const BOOL highest_lod = mTexLayerSet->isLocalTextureDataFinal(); + // upload the image std::string url = gAgent.getRegion()->getCapability("UploadBakedTexture"); @@ -431,19 +469,19 @@ void LLTexLayerSetBuffer::readBackAndUpload() LLNotificationsUtil::add("AvatarRezSelfBakeNotification",args); llinfos << "Uploading [ name: " << mTexLayerSet->getBodyRegionName() << " res:" << lod_str << " time:" << (U32)mNeedsUploadTimer.getElapsedTimeF32() << " ]" << llendl; } - + if (highest_lod) { - // Got the final LOD for the baked texture. + // Sending the final LOD for the baked texture. // All done, pause the upload timer so we know how long it took. mNeedsUpload = FALSE; mNeedsUploadTimer.pause(); } else { - // Got a lower level LOD for the baked texture. + // Sending a lower level LOD for the baked texture. // Restart the upload timer. - mDebugNumLowresUploads++; + mNumLowresUploads++; mNeedsUploadTimer.unpause(); mNeedsUploadTimer.reset(); } @@ -973,11 +1011,11 @@ void LLTexLayerSet::applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_ mAvatar->applyMorphMask(tex_data, width, height, num_components, mBakedTexIndex); } -BOOL LLTexLayerSet::isMorphValid() +BOOL LLTexLayerSet::isMorphValid() const { - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) + for(layer_list_t::const_iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) { - LLTexLayerInterface* layer = *iter; + const LLTexLayerInterface* layer = *iter; if (layer && !layer->isMorphValid()) { return FALSE; @@ -1193,7 +1231,6 @@ BOOL LLTexLayerInfo::createVisualParams(LLVOAvatar *avatar) LLTexLayerInterface::LLTexLayerInterface(LLTexLayerSet* const layer_set): mTexLayerSet( layer_set ), mMorphMasksValid( FALSE ), - mStaticImageInvalid( FALSE ), mInfo(NULL), mHasMorph(FALSE) { @@ -1307,17 +1344,17 @@ void LLTexLayerInterface::invalidateMorphMasks() mMorphMasksValid = FALSE; } -LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) +LLViewerVisualParam* LLTexLayerInterface::getVisualParamPtr(S32 index) const { LLViewerVisualParam *result = NULL; - for (param_color_list_t::iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter) + for (param_color_list_t::const_iterator color_iter = mParamColorList.begin(); color_iter != mParamColorList.end() && !result; ++color_iter) { if ((*color_iter)->getID() == index) { result = *color_iter; } } - for (param_alpha_list_t::iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter) + for (param_alpha_list_t::const_iterator alpha_iter = mParamAlphaList.begin(); alpha_iter != mParamAlphaList.end() && !result; ++alpha_iter) { if ((*alpha_iter)->getID() == index) { @@ -1571,7 +1608,7 @@ BOOL LLTexLayer::render(S32 x, S32 y, S32 width, S32 height) return success; } -U8* LLTexLayer::getAlphaData() +const U8* LLTexLayer::getAlphaData() const { LLCRC alpha_mask_crc; const LLUUID& uuid = getUUID(); @@ -1587,7 +1624,7 @@ U8* LLTexLayer::getAlphaData() U32 cache_index = alpha_mask_crc.getCRC(); - alpha_cache_t::iterator iter2 = mAlphaCache.find(cache_index); + alpha_cache_t::const_iterator iter2 = mAlphaCache.find(cache_index); return (iter2 == mAlphaCache.end()) ? 0 : iter2->second; } @@ -1810,7 +1847,7 @@ BOOL LLTexLayer::renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLC void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height) { S32 size = width * height; - U8* alphaData = getAlphaData(); + const U8* alphaData = getAlphaData(); if (!alphaData && hasAlphaParams()) { LLColor4 net_color; @@ -1833,7 +1870,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 } } -/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() +/*virtual*/ BOOL LLTexLayer::isInvisibleAlphaMask() const { if (mLocalTextureObject) { @@ -1846,8 +1883,7 @@ void LLTexLayer::addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 return FALSE; } -// private helper function -LLUUID LLTexLayer::getUUID() +LLUUID LLTexLayer::getUUID() const { LLUUID uuid; if( getInfo()->mLocalTexture != -1 ) @@ -1906,7 +1942,7 @@ LLTexLayerTemplate::~LLTexLayerTemplate() return LLTexLayerInterface::setInfo(info, wearable); } -U32 LLTexLayerTemplate::updateWearableCache() +U32 LLTexLayerTemplate::updateWearableCache() const { mWearableCache.clear(); @@ -1931,7 +1967,7 @@ U32 LLTexLayerTemplate::updateWearableCache() } return added; } -LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) +LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) const { if (mWearableCache.size() <= i) { @@ -2040,7 +2076,7 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) } } -/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() +/*virtual*/ BOOL LLTexLayerTemplate::isInvisibleAlphaMask() const { U32 num_wearables = updateWearableCache(); for (U32 i = 0; i < num_wearables; i++) @@ -2064,19 +2100,17 @@ LLTexLayer* LLTexLayerTemplate::getLayer(U32 i) //----------------------------------------------------------------------------- LLTexLayerInterface* LLTexLayerSet::findLayerByName(const std::string& name) { - for( layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) + for (layer_list_t::iterator iter = mLayerList.begin(); iter != mLayerList.end(); iter++ ) { LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) { return layer; } } - for( layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) + for (layer_list_t::iterator iter = mMaskLayerList.begin(); iter != mMaskLayerList.end(); iter++ ) { LLTexLayerInterface* layer = *iter; - if (layer->getName() == name) { return layer; @@ -2121,7 +2155,7 @@ LLTexLayerStaticImageList::~LLTexLayerStaticImageList() deleteCachedImages(); } -void LLTexLayerStaticImageList::dumpByteCount() +void LLTexLayerStaticImageList::dumpByteCount() const { llinfos << "Avatar Static Textures " << "KB GL:" << (mGLBytes / 1024) << @@ -2241,11 +2275,13 @@ const std::string LLTexLayerSetBuffer::dumpTextureInfo() const if (!isAgentAvatarValid()) return ""; const BOOL is_high_res = !mNeedsUpload; - const U32 num_low_res = mDebugNumLowresUploads; + const U32 num_low_res = mNumLowresUploads; const U32 upload_time = (U32)mNeedsUploadTimer.getElapsedTimeF32(); + const BOOL is_uploaded = !mUploadPending; const std::string local_texture_info = gAgentAvatarp->debugDumpLocalTextureDataInfo(mTexLayerSet); - std::string text = llformat("[ HiRes:%d LoRes:%d Timer:%d ] %s", - is_high_res, num_low_res, upload_time, + std::string text = llformat("[ HiRes:%d LoRes:%d Uploaded:%d ] [ Timer:%d ] %s", + is_high_res, num_low_res, is_uploaded, + upload_time, local_texture_info.c_str()); return text; } diff --git a/indra/newview/lltexlayer.h b/indra/newview/lltexlayer.h index 313c5f24e1..615de661af 100644 --- a/indra/newview/lltexlayer.h +++ b/indra/newview/lltexlayer.h @@ -1,6 +1,6 @@ /** * @file lltexlayer.h - * @brief A texture layer. Used for avatars. + * @brief Texture layer classes. Used for avatars. * * $LicenseInfo:firstyear=2002&license=viewergpl$ * @@ -35,40 +35,31 @@ #include <deque> #include "lldynamictexture.h" -#include "llwearable.h" #include "llvoavatardefines.h" +#include "lltexlayerparams.h" class LLVOAvatar; class LLVOAvatarSelf; class LLImageTGA; class LLImageRaw; class LLXmlTreeNode; -class LLPolyMorphTarget; class LLTexLayerSet; class LLTexLayerSetInfo; class LLTexLayerInfo; class LLTexLayerSetBuffer; -class LLTexLayerParamColor; -class LLTexLayerParamColorInfo; -class LLTexLayerParamAlpha; -class LLTexLayerParamAlphaInfo; class LLWearable; class LLViewerVisualParam; -typedef std::vector<LLTexLayerParamColor *> param_color_list_t; -typedef std::vector<LLTexLayerParamAlpha *> param_alpha_list_t; -typedef std::vector<LLTexLayerParamColorInfo *> param_color_info_list_t; -typedef std::vector<LLTexLayerParamAlphaInfo *> param_alpha_info_list_t; - - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerInterface -// Interface class to generalize functionality shared by LLTexLayer and LLTexLayerTemplate. - +// +// Interface class to generalize functionality shared by LLTexLayer +// and LLTexLayerTemplate. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerInterface { public: - enum ERenderPass + enum ERenderPass { RP_COLOR, RP_BUMP, @@ -79,84 +70,78 @@ public: LLTexLayerInterface(const LLTexLayerInterface &layer, LLWearable *wearable); virtual ~LLTexLayerInterface() {} - const LLTexLayerInfo* getInfo() const { return mInfo; } - virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions virtual BOOL render(S32 x, S32 y, S32 width, S32 height) = 0; - void requestUpdate(); - LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } - virtual void deleteCaches() = 0; - void invalidateMorphMasks(); - virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } - BOOL hasMorph() { return mHasMorph; } - BOOL isMorphValid() { return mMorphMasksValid; } + virtual BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height) = 0; + virtual BOOL isInvisibleAlphaMask() const = 0; + + const LLTexLayerInfo* getInfo() const { return mInfo; } + virtual BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // sets mInfo, calls initialization functions const std::string& getName() const; - ERenderPass getRenderPass() const; - const std::string& getGlobalColor() const; + const LLTexLayerSet* const getTexLayerSet() const { return mTexLayerSet; } + LLTexLayerSet* const getTexLayerSet() { return mTexLayerSet; } - virtual BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height) = 0; - virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; - BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } - BOOL isVisibilityMask() const; - virtual BOOL isInvisibleAlphaMask() = 0; + void invalidateMorphMasks(); + virtual void setHasMorph(BOOL newval) { mHasMorph = newval; } + BOOL hasMorph() const { return mHasMorph; } + BOOL isMorphValid() const { return mMorphMasksValid; } - LLTexLayerSet* getLayerSet() {return mTexLayerSet;} + void requestUpdate(); + virtual void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height) = 0; + BOOL hasAlphaParams() const { return !mParamAlphaList.empty(); } - LLViewerVisualParam* getVisualParamPtr(S32 index); + ERenderPass getRenderPass() const; + BOOL isVisibilityMask() const; +protected: + const std::string& getGlobalColor() const; + LLViewerVisualParam* getVisualParamPtr(S32 index) const; protected: - LLTexLayerSet* const mTexLayerSet; + LLTexLayerSet* const mTexLayerSet; + const LLTexLayerInfo* mInfo; + BOOL mMorphMasksValid; + BOOL mHasMorph; // Layers can have either mParamColorList, mGlobalColor, or mFixedColor. They are looked for in that order. param_color_list_t mParamColorList; + param_alpha_list_t mParamAlphaList; // mGlobalColor name stored in mInfo // mFixedColor value stored in mInfo - param_alpha_list_t mParamAlphaList; - - BOOL mMorphMasksValid; - BOOL mStaticImageInvalid; - - BOOL mHasMorph; - - const LLTexLayerInfo *mInfo; - }; -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerTemplate -// Template class -// Only exists for llvoavatarself - +// +// Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerTemplate : public LLTexLayerInterface { public: LLTexLayerTemplate(LLTexLayerSet* const layer_set); LLTexLayerTemplate(const LLTexLayerTemplate &layer); /*virtual*/ ~LLTexLayerTemplate(); - /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); - /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions - /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer + /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions + /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); /*virtual*/ void setHasMorph(BOOL newval); /*virtual*/ void deleteCaches(); - /*virtual*/ BOOL isInvisibleAlphaMask(); - + /*virtual*/ BOOL isInvisibleAlphaMask() const; +protected: + U32 updateWearableCache() const; + LLTexLayer* getLayer(U32 i) const; private: - U32 updateWearableCache(); - LLTexLayer* getLayer(U32 i); typedef std::vector<LLWearable*> wearable_cache_t; - wearable_cache_t mWearableCache; - + mutable wearable_cache_t mWearableCache; // mutable b/c most get- require updating this cache }; -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayer -// A single texture layer -// Only exists for llvoavatarself - +// +// A single texture layer. Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayer : public LLTexLayerInterface { public: @@ -165,79 +150,37 @@ public: LLTexLayer(const LLTexLayerTemplate &layer_template, LLLocalTextureObject *lto, LLWearable *wearable); /*virtual*/ ~LLTexLayer(); - /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable ); // This sets mInfo and calls initialization functions + /*virtual*/ BOOL setInfo(const LLTexLayerInfo *info, LLWearable* wearable); // This sets mInfo and calls initialization functions /*virtual*/ BOOL render(S32 x, S32 y, S32 width, S32 height); /*virtual*/ void deleteCaches(); - U8* getAlphaData(); + const U8* getAlphaData() const; BOOL findNetColor(LLColor4* color) const; - /*virtual*/ BOOL blendAlphaTexture( S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer + /*virtual*/ BOOL blendAlphaTexture(S32 x, S32 y, S32 width, S32 height); // Multiplies a single alpha texture against the frame buffer /*virtual*/ void gatherAlphaMasks(U8 *data, S32 originX, S32 originY, S32 width, S32 height); BOOL renderMorphMasks(S32 x, S32 y, S32 width, S32 height, const LLColor4 &layer_color); void addAlphaMask(U8 *data, S32 originX, S32 originY, S32 width, S32 height); - /*virtual*/ BOOL isInvisibleAlphaMask(); - - void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } - LLLocalTextureObject* getLTO() { return mLocalTextureObject; } + /*virtual*/ BOOL isInvisibleAlphaMask() const; - static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); + void setLTO(LLLocalTextureObject *lto) { mLocalTextureObject = lto; } + LLLocalTextureObject* getLTO() { return mLocalTextureObject; } + static void calculateTexLayerColor(const param_color_list_t ¶m_list, LLColor4 &net_color); +protected: + LLUUID getUUID() const; private: - LLUUID getUUID(); - typedef std::map<U32, U8*> alpha_cache_t; alpha_cache_t mAlphaCache; - LLLocalTextureObject *mLocalTextureObject; -}; - -// Make private -class LLTexLayerInfo -{ - friend class LLTexLayer; - friend class LLTexLayerTemplate; - friend class LLTexLayerInterface; -public: - LLTexLayerInfo(); - ~LLTexLayerInfo(); - - BOOL parseXml(LLXmlTreeNode* node); - BOOL createVisualParams(LLVOAvatar *avatar); - BOOL isUserSettable() { return mLocalTexture != -1; } - S32 getLocalTexture() const { return mLocalTexture; } - BOOL getOnlyAlpha() const { return mUseLocalTextureAlphaOnly; } - std::string getName() const { return mName; } - -private: - std::string mName; - - BOOL mWriteAllChannels; // Don't use masking. Just write RGBA into buffer, - LLTexLayer::ERenderPass mRenderPass; - - std::string mGlobalColor; - LLColor4 mFixedColor; - - S32 mLocalTexture; - std::string mStaticImageFileName; - BOOL mStaticImageIsMask; - BOOL mUseLocalTextureAlphaOnly; // Ignore RGB channels from the input texture. Use alpha as a mask - BOOL mIsVisibilityMask; - - typedef std::vector< std::pair< std::string,BOOL > > morph_name_list_t; - morph_name_list_t mMorphNameList; - param_color_info_list_t mParamColorInfoList; - param_alpha_info_list_t mParamAlphaInfoList; + LLLocalTextureObject* mLocalTextureObject; }; -// -// LLTexLayer -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerSet -// An ordered set of texture layers that get composited into a single texture. -// Only exists for llvoavatarself - +// +// An ordered set of texture layers that gets composited into a single texture. +// Only exists for llvoavatarself. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSet { friend class LLTexLayerSetBuffer; @@ -245,186 +188,163 @@ public: LLTexLayerSet(LLVOAvatarSelf* const avatar); ~LLTexLayerSet(); - const LLTexLayerSetInfo* getInfo() const { return mInfo; } - BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions - - BOOL render(S32 x, S32 y, S32 width, S32 height); - void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); - - BOOL isBodyRegion(const std::string& region) const; - LLTexLayerSetBuffer* getComposite(); - const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist. - void requestUpdate(); - void requestUpload(); - void cancelUpload(); - void updateComposite(); - BOOL isLocalTextureDataAvailable() const; - BOOL isLocalTextureDataFinal() const; - void createComposite(); - void destroyComposite(); - void setUpdatesEnabled(BOOL b); - BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } - void deleteCaches(); - void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); - void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); - BOOL isMorphValid(); - void invalidateMorphMasks(); - LLTexLayerInterface* findLayerByName(const std::string& name); - void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); + const LLTexLayerSetInfo* getInfo() const { return mInfo; } + BOOL setInfo(const LLTexLayerSetInfo *info); // This sets mInfo and calls initialization functions + + BOOL render(S32 x, S32 y, S32 width, S32 height); + void renderAlphaMaskTextures(S32 x, S32 y, S32 width, S32 height, bool forceClear = false); + + BOOL isBodyRegion(const std::string& region) const; + LLTexLayerSetBuffer* getComposite(); + const LLTexLayerSetBuffer* getComposite() const; // Do not create one if it doesn't exist. + void requestUpdate(); + void requestUpload(); + void cancelUpload(); + void updateComposite(); + BOOL isLocalTextureDataAvailable() const; + BOOL isLocalTextureDataFinal() const; + void createComposite(); + void destroyComposite(); + void setUpdatesEnabled(BOOL b); + BOOL getUpdatesEnabled() const { return mUpdatesEnabled; } + void deleteCaches(); + void gatherMorphMaskAlpha(U8 *data, S32 width, S32 height); + void applyMorphMask(U8* tex_data, S32 width, S32 height, S32 num_components); + BOOL isMorphValid() const; + void invalidateMorphMasks(); + LLTexLayerInterface* findLayerByName(const std::string& name); + void cloneTemplates(LLLocalTextureObject *lto, LLVOAvatarDefines::ETextureIndex tex_index, LLWearable* wearable); - LLVOAvatarSelf* getAvatar() const { return mAvatar; } - const std::string getBodyRegionName() const; - BOOL hasComposite() const { return (mComposite.notNull()); } + LLVOAvatarSelf* getAvatar() const { return mAvatar; } + const std::string getBodyRegionName() const; + BOOL hasComposite() const { return (mComposite.notNull()); } LLVOAvatarDefines::EBakedTextureIndex getBakedTexIndex() { return mBakedTexIndex; } - void setBakedTexIndex( LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } - BOOL isVisible() const { return mIsVisible; } + void setBakedTexIndex(LLVOAvatarDefines::EBakedTextureIndex index) { mBakedTexIndex = index; } + BOOL isVisible() const { return mIsVisible; } -public: - static BOOL sHasCaches; - - typedef std::vector<LLTexLayerInterface *> layer_list_t; + static BOOL sHasCaches; private: - layer_list_t mLayerList; - layer_list_t mMaskLayerList; + typedef std::vector<LLTexLayerInterface *> layer_list_t; + layer_list_t mLayerList; + layer_list_t mMaskLayerList; LLPointer<LLTexLayerSetBuffer> mComposite; - LLVOAvatarSelf* const mAvatar; // Backlink only; don't make this an LLPointer. - BOOL mUpdatesEnabled; - BOOL mIsVisible; + LLVOAvatarSelf* const mAvatar; // note: backlink only; don't make this an LLPointer. + BOOL mUpdatesEnabled; + BOOL mIsVisible; LLVOAvatarDefines::EBakedTextureIndex mBakedTexIndex; - - const LLTexLayerSetInfo *mInfo; + const LLTexLayerSetInfo* mInfo; }; -// Contains shared layer set data +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLTexLayerSetInfo +// +// Contains shared layer set data. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetInfo { friend class LLTexLayerSet; public: LLTexLayerSetInfo(); ~LLTexLayerSetInfo(); - BOOL parseXml(LLXmlTreeNode* node); void createVisualParams(LLVOAvatar *avatar); - private: std::string mBodyRegion; S32 mWidth; S32 mHeight; std::string mStaticAlphaFileName; BOOL mClearAlpha; // Set alpha to 1 for this layerset (if there is no mStaticAlphaFileName) - typedef std::vector<LLTexLayerInfo*> layer_info_list_t; layer_info_list_t mLayerInfoList; }; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLTexLayerSetBuffer +// // The composite image that a LLTexLayerSet writes to. Each LLTexLayerSet has one. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerSetBuffer : public LLViewerDynamicTexture { public: LLTexLayerSetBuffer(LLTexLayerSet* const owner, S32 width, S32 height); virtual ~LLTexLayerSetBuffer(); - - /*virtual*/ S8 getType() const ; + /*virtual*/ S8 getType() const; virtual void preRender(BOOL clear_depth); virtual void postRender(BOOL success); virtual BOOL render(); BOOL updateImmediate(); bool isInitialized(void) const; - BOOL needsRender(); + /*virtual*/ BOOL needsRender(); void requestUpdate(); void requestUpload(); void cancelUpload(); - BOOL uploadPending() { return mUploadPending; } - BOOL render( S32 x, S32 y, S32 width, S32 height ); + BOOL uploadPending() const { return mUploadPending; } + BOOL render(S32 x, S32 y, S32 width, S32 height); void readBackAndUpload(); - static void onTextureUploadComplete(const LLUUID& uuid, void* userdata, S32 result, LLExtStat ext_status); static void dumpTotalByteCount(); - const std::string dumpTextureInfo() const; - - virtual void restoreGLTexture(); - virtual void destroyGLTexture(); - + virtual void restoreGLTexture(); + virtual void destroyGLTexture(); protected: void pushProjection() const; void popProjection() const; BOOL isReadyToUpload() const; - private: LLTexLayerSet* const mTexLayerSet; - - BOOL mNeedsUpdate; // Whether we need to update our baked textures - BOOL mNeedsUpload; // Whether we need to send our baked textures to the server - U32 mDebugNumLowresUploads; // Number of times we've sent a lowres version of our baked textures to the server - BOOL mUploadPending; // Whether we have received back the new baked textures - LLUUID mUploadID; // Identifies the current upload process (null if none). Used to avoid overlaps (eg, when the user rapidly makes two changes outside of Face Edit) - + BOOL mNeedsUpdate; // whether we need to update our baked textures + BOOL mNeedsUpload; // whether we need to send our baked textures to the server + U32 mNumLowresUploads; // mumber of times we've sent a lowres version of our baked textures to the server + BOOL mUploadPending; // whether we have received back the new baked textures + LLUUID mUploadID; // the current upload process (null if none). Used to avoid overlaps, e.g. when the user rapidly makes two changes outside of Face Edit. static S32 sGLByteCount; - LLFrameTimer mNeedsUploadTimer; // Tracks time since upload was requested - }; -// -// LLTexLayerSet -//----------------------------------------------------------------------------- - -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerStaticImageList // - +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerStaticImageList : public LLSingleton<LLTexLayerStaticImageList> { public: LLTexLayerStaticImageList(); ~LLTexLayerStaticImageList(); - LLViewerTexture* getTexture(const std::string& file_name, BOOL is_mask); - LLImageTGA* getImageTGA(const std::string& file_name); - - void deleteCachedImages(); - void dumpByteCount(); - -private: - BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); - + LLImageTGA* getImageTGA(const std::string& file_name); + void deleteCachedImages(); + void dumpByteCount() const; +protected: + BOOL loadImageRaw(const std::string& file_name, LLImageRaw* image_raw); private: - LLStringTable mImageNames; - - typedef std::map< const char*, LLPointer<LLViewerTexture> > texture_map_t; - texture_map_t mStaticImageList; - typedef std::map< const char*, LLPointer<LLImageTGA> > image_tga_map_t; - image_tga_map_t mStaticImageListTGA; - - S32 mGLBytes; - S32 mTGABytes; + LLStringTable mImageNames; + typedef std::map<const char*, LLPointer<LLViewerTexture>> texture_map_t; + texture_map_t mStaticImageList; + typedef std::map<const char*, LLPointer<LLImageTGA>> image_tga_map_t; + image_tga_map_t mStaticImageListTGA; + S32 mGLBytes; + S32 mTGABytes; }; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLBakedUploadData +// // Used by LLTexLayerSetBuffer for a callback. -// Note to anyone merging branches - this supercedes the previous fix -// for DEV-31590 "Heap corruption and crash after outfit changes", -// here and in lltexlayer.cpp. Equally correct and a bit simpler. -class LLBakedUploadData +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +struct LLBakedUploadData { -public: LLBakedUploadData(const LLVOAvatarSelf* avatar, LLTexLayerSet* layerset, - const LLUUID& id, - BOOL highest_lod); + const LLUUID& id); ~LLBakedUploadData() {} - const LLUUID mID; - const LLVOAvatarSelf* mAvatar; // just backlink, don't LLPointer + const LLVOAvatarSelf* mAvatar; // note: backlink only; don't LLPointer LLTexLayerSet* mTexLayerSet; - const U64 mStartTime; // Used to measure time baked texture upload requires - BOOL mHighestLOD; - + const U64 mStartTime; // for measuring baked texture upload time }; - #endif // LL_LLTEXLAYER_H diff --git a/indra/newview/lltexlayerparams.h b/indra/newview/lltexlayerparams.h index 93d01352d4..7747ee1ebf 100644 --- a/indra/newview/lltexlayerparams.h +++ b/indra/newview/lltexlayerparams.h @@ -42,6 +42,10 @@ class LLViewerTexture; class LLVOAvatar; class LLWearable; +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// LLTexLayerParam +// +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerParam : public LLViewerVisualParam { public: @@ -55,9 +59,10 @@ protected: LLVOAvatar* mAvatar; }; -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerParamAlpha // +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerParamAlpha : public LLTexLayerParam { public: @@ -124,9 +129,10 @@ private: // LLTexLayerParamAlpha //----------------------------------------------------------------------------- -//----------------------------------------------------------------------------- +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // LLTexLayerParamColor // +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ class LLTexLayerParamColor : public LLTexLayerParam { public: @@ -184,8 +190,9 @@ private: S32 mNumColors; }; -// -// LLTexLayerParamColor -//----------------------------------------------------------------------------- +typedef std::vector<LLTexLayerParamColor *> param_color_list_t; +typedef std::vector<LLTexLayerParamAlpha *> param_alpha_list_t; +typedef std::vector<LLTexLayerParamColorInfo *> param_color_info_list_t; +typedef std::vector<LLTexLayerParamAlphaInfo *> param_alpha_info_list_t; #endif diff --git a/indra/newview/lltextureview.cpp b/indra/newview/lltextureview.cpp index 7a8b6557bb..377449cc8b 100644 --- a/indra/newview/lltextureview.cpp +++ b/indra/newview/lltextureview.cpp @@ -65,6 +65,8 @@ LLTextureView *gTextureView = NULL; LLTextureSizeView *gTextureSizeView = NULL; LLTextureSizeView *gTextureCategoryView = NULL; +#define HIGH_PRIORITY 100000000.f + //static std::set<LLViewerFetchedTexture*> LLTextureView::sDebugImages; @@ -415,13 +417,14 @@ void LLAvatarTexBar::draw() if (!avatarp) return; const S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); - const S32 v_offset = (S32)((texture_bar_height + 2.5f) * mTextureView->mNumTextureBars + 2.5f); + const S32 v_offset = 0; + //---------------------------------------------------------------------------- LLGLSUIDefault gls_ui; LLColor4 text_color(1.f, 1.f, 1.f, 1.f); LLColor4 color; - U32 line_num = 6; + U32 line_num = 1; for (LLVOAvatarDefines::LLVOAvatarDictionary::BakedTextures::const_iterator baked_iter = LLVOAvatarDefines::LLVOAvatarDictionary::getInstance()->getBakedTextures().begin(); baked_iter != LLVOAvatarDefines::LLVOAvatarDictionary::getInstance()->getBakedTextures().end(); ++baked_iter) @@ -433,7 +436,7 @@ void LLAvatarTexBar::draw() if (!layerset_buffer) continue; std::string text = layerset_buffer->dumpTextureInfo(); LLFontGL::getFontMonospace()->renderUTF8(text, 0, 0, v_offset + line_height*line_num, - text_color, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT); + text_color, LLFontGL::LEFT, LLFontGL::TOP); //, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT); line_num++; } const U32 texture_timeout = gSavedSettings.getU32("AvatarBakedTextureTimeout"); @@ -443,7 +446,7 @@ void LLAvatarTexBar::draw() const std::string override_tex_discard_level_str = override_tex_discard_level ? llformat("%d",override_tex_discard_level) : "Disabled"; std::string header_text = llformat("[ Timeout('AvatarBakedTextureTimeout'):%s ] [ LOD_Override('TextureDiscardLevel'):%s ]", texture_timeout_str.c_str(), override_tex_discard_level_str.c_str()); LLFontGL::getFontMonospace()->renderUTF8(header_text, 0, 0, v_offset + line_height*line_num, - text_color, LLFontGL::LEFT, LLFontGL::TOP, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT); + text_color, LLFontGL::LEFT, LLFontGL::TOP); //, LLFontGL::BOLD, LLFontGL::DROP_SHADOW_SOFT); } BOOL LLAvatarTexBar::handleMouseDown(S32 x, S32 y, MASK mask) @@ -454,7 +457,8 @@ BOOL LLAvatarTexBar::handleMouseDown(S32 x, S32 y, MASK mask) LLRect LLAvatarTexBar::getRequiredRect() { LLRect rect; - rect.mTop = 8; + rect.mTop = 85; + if (!gSavedSettings.getBOOL("DebugAvatarRezTime")) rect.mTop = 0; return rect; } @@ -497,7 +501,7 @@ void LLGLTexMemBar::draw() F32 cache_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getUsage()) ; F32 cache_max_usage = (F32)BYTES_TO_MEGA_BYTES(LLAppViewer::getTextureCache()->getMaxUsage()) ; S32 line_height = (S32)(LLFontGL::getFontMonospace()->getLineHeight() + .5f); - S32 v_offset = (S32)((texture_bar_height + 2.5f) * mTextureView->mNumTextureBars + 5.0f); + S32 v_offset = (S32)((texture_bar_height + 2.2f) * mTextureView->mNumTextureBars + 2.0f); //---------------------------------------------------------------------------- LLGLSUIDefault gls_ui; LLColor4 text_color(1.f, 1.f, 1.f, 0.75f); @@ -649,7 +653,8 @@ BOOL LLGLTexMemBar::handleMouseDown(S32 x, S32 y, MASK mask) LLRect LLGLTexMemBar::getRequiredRect() { LLRect rect; - rect.mTop = 8; + //rect.mTop = 50; + rect.mTop = 0; return rect; } @@ -808,7 +813,7 @@ void LLTextureView::draw() { S32 tex_mem = imagep->hasGLTexture() ? imagep->getTextureMemory() : 0 ; llinfos << imagep->getID() - << "\t" << tex_mem + << "\t" << tex_mem << "\t" << imagep->getBoostLevel() << "\t" << imagep->getDecodePriority() << "\t" << imagep->getWidth() @@ -823,19 +828,6 @@ void LLTextureView::draw() ++debug_count; // for breakpoints } -#if 0 - if (imagep->getDontDiscard()) - { - continue; - } - - if (imagep->isMissingAsset()) - { - continue; - } -#endif - -#define HIGH_PRIORITY 100000000.f F32 pri; if (mOrderFetch) { @@ -854,59 +846,55 @@ void LLTextureView::draw() if (!mOrderFetch) { -#if 1 - if (pri < HIGH_PRIORITY && LLSelectMgr::getInstance()) - { - struct f : public LLSelectedTEFunctor + if (pri < HIGH_PRIORITY && LLSelectMgr::getInstance()) { - LLViewerFetchedTexture* mImage; - f(LLViewerFetchedTexture* image) : mImage(image) {} - virtual bool apply(LLViewerObject* object, S32 te) + struct f : public LLSelectedTEFunctor + { + LLViewerFetchedTexture* mImage; + f(LLViewerFetchedTexture* image) : mImage(image) {} + virtual bool apply(LLViewerObject* object, S32 te) + { + return (mImage == object->getTEImage(te)); + } + } func(imagep); + const bool firstonly = true; + bool match = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, firstonly); + if (match) { - return (mImage == object->getTEImage(te)); + pri += 3*HIGH_PRIORITY; } - } func(imagep); - const bool firstonly = true; - bool match = LLSelectMgr::getInstance()->getSelection()->applyToTEs(&func, firstonly); - if (match) - { - pri += 3*HIGH_PRIORITY; } - } -#endif -#if 1 - if (pri < HIGH_PRIORITY && (cur_discard< 0 || desired_discard < cur_discard)) - { - LLSelectNode* hover_node = LLSelectMgr::instance().getHoverNode(); - if (hover_node) + + if (pri < HIGH_PRIORITY && (cur_discard< 0 || desired_discard < cur_discard)) { - LLViewerObject *objectp = hover_node->getObject(); - if (objectp) + LLSelectNode* hover_node = LLSelectMgr::instance().getHoverNode(); + if (hover_node) { - S32 tex_count = objectp->getNumTEs(); - for (S32 i = 0; i < tex_count; i++) + LLViewerObject *objectp = hover_node->getObject(); + if (objectp) { - if (imagep == objectp->getTEImage(i)) + S32 tex_count = objectp->getNumTEs(); + for (S32 i = 0; i < tex_count; i++) { - pri += 2*HIGH_PRIORITY; - break; + if (imagep == objectp->getTEImage(i)) + { + pri += 2*HIGH_PRIORITY; + break; + } } } } } - } -#endif -#if 1 - if (pri > 0.f && pri < HIGH_PRIORITY) - { - if (imagep->mLastPacketTimer.getElapsedTimeF32() < 1.f || - imagep->mFetchDeltaTime < 0.25f) + + if (pri > 0.f && pri < HIGH_PRIORITY) { - pri += 1*HIGH_PRIORITY; + if (imagep->mLastPacketTimer.getElapsedTimeF32() < 1.f || + imagep->mFetchDeltaTime < 0.25f) + { + pri += 1*HIGH_PRIORITY; + } } } -#endif - } if (pri > 0.0f) { @@ -947,18 +935,21 @@ void LLTextureView::draw() sortChildren(LLTextureBar::sort()); LLGLTexMemBar::Params tmbp; + LLRect tmbr; tmbp.name("gl texmem bar"); + tmbp.rect(tmbr); tmbp.texture_view(this); mGLTexMemBar = LLUICtrlFactory::create<LLGLTexMemBar>(tmbp); - addChild(mGLTexMemBar); + addChildInBack(mGLTexMemBar); LLAvatarTexBar::Params atbp; + LLRect atbr; atbp.name("gl avatartex bar"); atbp.texture_view(this); + atbp.rect(atbr); mAvatarTexBar = LLUICtrlFactory::create<LLAvatarTexBar>(atbp); addChild(mAvatarTexBar); - reshape(getRect().getWidth(), getRect().getHeight(), TRUE); /* diff --git a/indra/newview/llvoavatarself.cpp b/indra/newview/llvoavatarself.cpp index ce8f64404e..462c442954 100644 --- a/indra/newview/llvoavatarself.cpp +++ b/indra/newview/llvoavatarself.cpp @@ -1328,6 +1328,15 @@ BOOL LLVOAvatarSelf::isAllLocalTextureDataFinal() const return TRUE; } +BOOL LLVOAvatarSelf::isBakedTextureFinal(const LLVOAvatarDefines::EBakedTextureIndex index) const +{ + const LLTexLayerSet *layerset = mBakedTextureDatas[index].mTexLayerSet; + if (!layerset) return FALSE; + const LLTexLayerSetBuffer *layerset_buffer = layerset->getComposite(); + if (!layerset_buffer) return FALSE; + return !layerset_buffer->uploadPending(); +} + BOOL LLVOAvatarSelf::isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const { LLUUID id; diff --git a/indra/newview/llvoavatarself.h b/indra/newview/llvoavatarself.h index e461dc07da..55b4fd87c8 100644 --- a/indra/newview/llvoavatarself.h +++ b/indra/newview/llvoavatarself.h @@ -177,6 +177,7 @@ public: bool areTexturesCurrent() const; BOOL isLocalTextureDataAvailable(const LLTexLayerSet* layerset) const; BOOL isLocalTextureDataFinal(const LLTexLayerSet* layerset) const; + BOOL isBakedTextureFinal(const LLVOAvatarDefines::EBakedTextureIndex index) const; // If you want to check all textures of a given type, pass gAgentWearables.getWearableCount() for index /*virtual*/ BOOL isTextureDefined(LLVOAvatarDefines::ETextureIndex type, U32 index) const; /*virtual*/ BOOL isTextureVisible(LLVOAvatarDefines::ETextureIndex type, U32 index = 0) const; diff --git a/indra/newview/skins/default/xui/de/floater_preview_gesture.xml b/indra/newview/skins/default/xui/de/floater_preview_gesture.xml index 1426a33d1d..48b1f1170c 100644 --- a/indra/newview/skins/default/xui/de/floater_preview_gesture.xml +++ b/indra/newview/skins/default/xui/de/floater_preview_gesture.xml @@ -7,7 +7,7 @@ Sound abspielen: </floater.string> <floater.string name="step_chat"> - Chat sprechen: + Im Chat anzeigen: </floater.string> <floater.string name="step_wait"> Warten: |