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authorJonathan "Geenz" Goodman <geenz@geenzo.com>2024-02-08 13:22:10 -0800
committerJonathan "Geenz" Goodman <geenz@geenzo.com>2024-02-08 13:22:10 -0800
commitc3d4f571aa5522e3028842c6d7caa977819a7393 (patch)
tree4b688dcb22e6c65c7c8edde6e5a0d649ecd3751c /indra/newview
parenta7310ae7417b2f6e7013762a1cfe3211a163a8d7 (diff)
Update softenLightF.glsl
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl22
1 files changed, 0 insertions, 22 deletions
diff --git a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
index a8cfc3537e..cc6e16c64f 100644
--- a/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class3/deferred/softenLightF.glsl
@@ -198,12 +198,6 @@ void main()
vec3 v = -normalize(pos.xyz);
color = pbrBaseLight(diffuseColor, specularColor, metallic, v, norm.xyz, perceptualRoughness, light_dir, sunlit_linear, scol, radiance, irradiance, colorEmissive, ao, additive, atten);
-
- /*#ifdef HERO_PROBES
- vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
-
- color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - gloss) * 11).xyz * specularColor;
- #endif*/
}
else if (!GET_GBUFFER_FLAG(GBUFFER_FLAG_HAS_ATMOS))
{
@@ -226,18 +220,6 @@ void main()
vec3 legacyenv = vec3(0);
sampleReflectionProbesLegacy(irradiance, glossenv, legacyenv, tc, pos.xyz, norm.xyz, spec.a, envIntensity, false, amblit_linear);
-
- #ifdef HERO_PROBES
- float clipDist = dot(pos.xyz, clipPlane.xyz) + clipPlane.w;
- if (clipDist > 0.0 && clipDist < 0.1 && spec.a > 0.8)
- {
- vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
- if (dot(refnormpersp.xyz, clipPlane.xyz) > 0.0)
- {
- radiance = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0-spec.a)*11).xyz;
- }
- }
- #endif
adjustIrradiance(irradiance, ambocc);
@@ -274,10 +256,6 @@ void main()
// add radiance map
applyGlossEnv(color, glossenv, spec, pos.xyz, norm.xyz);
- /*#ifdef HERO_PROBES
- color = textureLod(heroProbes, vec4(env_mat * refnormpersp, 0), (1.0 - spec.a) * 11).xyz * spec.rgb;
- #endif*/
-
}
color.rgb = mix(color.rgb, baseColor.rgb, baseColor.a);