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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-07-02 13:36:43 +0000
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-07-02 13:36:43 +0000
commitafd734b5f4ba66204f80f7726aa5fec538fcf1e4 (patch)
tree30d2dc1f6ee6865837cd0166b8b13e52731d4789 /indra/newview
parent4487b3f105c59733d5bf667a94df81b531fef525 (diff)
SL-12069 Issues with bakes-on-mesh and alpha modes
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/lldrawpoolavatar.cpp4
-rw-r--r--indra/newview/llface.cpp4
-rw-r--r--indra/newview/llvovolume.cpp295
-rw-r--r--indra/newview/pipeline.cpp2
4 files changed, 94 insertions, 211 deletions
diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp
index 789a254389..edb896a1d2 100644
--- a/indra/newview/lldrawpoolavatar.cpp
+++ b/indra/newview/lldrawpoolavatar.cpp
@@ -2125,7 +2125,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
if (mat)
{
- switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaMode()))
+ switch (LLMaterial::eDiffuseAlphaMode(mat->getDiffuseAlphaModeRender()))
{
case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
{
@@ -2263,7 +2263,7 @@ void LLDrawPoolAvatar::renderRigged(LLVOAvatar* avatar, U32 type, bool glow)
sVertexProgram->uniform4f(LLShaderMgr::SPECULAR_COLOR, col.mV[0], col.mV[1], col.mV[2], spec);
sVertexProgram->uniform1f(LLShaderMgr::ENVIRONMENT_INTENSITY, env);
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
F32 cutoff = mat->getAlphaMaskCutoff()/255.f;
sVertexProgram->setMinimumAlpha(cutoff);
diff --git a/indra/newview/llface.cpp b/indra/newview/llface.cpp
index 18ea184da6..651c49e699 100644
--- a/indra/newview/llface.cpp
+++ b/indra/newview/llface.cpp
@@ -1165,7 +1165,7 @@ bool LLFace::canRenderAsMask()
}
LLMaterial* mat = te->getMaterialParams();
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
+ if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND)
{
return false;
}
@@ -1412,7 +1412,7 @@ BOOL LLFace::getGeometryVolume(const LLVolume& volume,
}
else
{
- if (!mat || mat->getDiffuseAlphaMode() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (!mat || mat->getDiffuseAlphaModeRender() != LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
shiny_in_alpha = true;
}
diff --git a/indra/newview/llvovolume.cpp b/indra/newview/llvovolume.cpp
index 34b801a097..819933fa72 100644
--- a/indra/newview/llvovolume.cpp
+++ b/indra/newview/llvovolume.cpp
@@ -2283,51 +2283,34 @@ bool LLVOVolume::notifyAboutCreatingTexture(LLViewerTexture *texture)
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
+ bool refresh_materials = false;
- for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
- {
- LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
-
- //here we just interesting in DIFFUSE_MAP only!
- if(NULL != cur_material.get() && LLRender::DIFFUSE_MAP == range_it->second.map && GL_RGBA != texture->getPrimaryFormat())
- { //ok let's check the diffuse mode
- switch(cur_material->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //uups... we have non 32 bit texture with LLMaterial::DIFFUSE_ALPHA_MODE_* => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
-
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
-
- } break;
- } //switch
- } //if
- } //for
+ // RGB textures without alpha channels won't work right with alpha,
+ // we provide format to material for material to decide when to drop alpha
+ for (mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+ if (cur_material.notNull()
+ && LLRender::DIFFUSE_MAP == range_it->second.map)
+ {
+ U32 format = texture->getPrimaryFormat();
+ if (format != cur_material->getDiffuseFormatPrimary())
+ {
+ cur_material->setDiffuseFormatPrimary(format);
+ refresh_materials = true;
+ }
+ }
+ } //for
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- // These are placeholder materials, they shouldn't be sent to server
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
+ if (refresh_materials)
+ {
+ LLViewerObject::refreshMaterials();
+ }
//clear wait-list
- mWaitingTextureInfo.erase(range.first, range.second);
+ mWaitingTextureInfo.erase(range.first, range.second);
- return 0 != new_material.size();
+ return refresh_materials;
}
bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
@@ -2337,184 +2320,84 @@ bool LLVOVolume::notifyAboutMissingAsset(LLViewerTexture *texture)
std::pair<mmap_UUID_MAP_t::iterator, mmap_UUID_MAP_t::iterator> range = mWaitingTextureInfo.equal_range(texture->getID());
if(range.first == range.second) return false;
- typedef std::map<U8, LLMaterialPtr> map_te_material;
- map_te_material new_material;
-
+ bool refresh_materials = false;
+
for(mmap_UUID_MAP_t::iterator range_it = range.first; range_it != range.second; ++range_it)
{
LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
if (cur_material.isNull())
continue;
- switch(range_it->second.map)
- {
- case LLRender::DIFFUSE_MAP:
- {
- if(LLMaterial::DIFFUSE_ALPHA_MODE_NONE != cur_material->getDiffuseAlphaMode())
- { //missing texture + !LLMaterial::DIFFUSE_ALPHA_MODE_NONE => LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- } break;
- case LLRender::NORMAL_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setNormalID(LLUUID::null);
- } break;
- case LLRender::SPECULAR_MAP:
- { //missing texture => reset material texture id
- LLMaterialPtr mat = NULL;
- map_te_material::iterator it = new_material.find(range_it->second.te);
- if(new_material.end() == it) {
- mat = new LLMaterial(cur_material->asLLSD());
- new_material.insert(map_te_material::value_type(range_it->second.te, mat));
- } else {
- mat = it->second;
- }
-
- mat->setSpecularID(LLUUID::null);
- } break;
- case LLRender::NUM_TEXTURE_CHANNELS:
- //nothing to do, make compiler happy
- break;
- } //switch
- } //for
+ if (range_it->second.map == LLRender::DIFFUSE_MAP)
+ {
+ LLMaterialPtr cur_material = getTEMaterialParams(range_it->second.te);
+ if (cur_material.notNull()
+ && LLRender::DIFFUSE_MAP == range_it->second.map)
+ {
+ if (0 != cur_material->getDiffuseFormatPrimary())
+ {
+ cur_material->setDiffuseFormatPrimary(0);
+ refresh_materials = true;
+ }
+ }
+ }
+ } //for
- //setup new materials
- for(map_te_material::const_iterator it = new_material.begin(), end = new_material.end(); it != end; ++it)
- {
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), it->second);
- LLViewerObject::setTEMaterialParams(it->first, it->second);
- }
+ if (refresh_materials)
+ {
+ LLViewerObject::refreshMaterials();
+ }
//clear wait-list
mWaitingTextureInfo.erase(range.first, range.second);
- return 0 != new_material.size();
+ return refresh_materials;
}
S32 LLVOVolume::setTEMaterialParams(const U8 te, const LLMaterialPtr pMaterialParams)
{
- LLMaterialPtr pMaterial = const_cast<LLMaterialPtr&>(pMaterialParams);
-
- if(pMaterialParams)
- { //check all of them according to material settings
-
- LLViewerTexture *img_diffuse = getTEImage(te);
- LLViewerTexture *img_normal = getTENormalMap(te);
- LLViewerTexture *img_specular = getTESpecularMap(te);
-
- llassert(NULL != img_diffuse);
-
- LLMaterialPtr new_material = NULL;
-
- //diffuse
- if(NULL != img_diffuse)
- { //guard
- if(0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
- }
- else
- {
- bool bSetDiffuseNone = false;
- if(img_diffuse->isMissingAsset())
- {
- bSetDiffuseNone = true;
- }
- else
- {
- switch(pMaterialParams->getDiffuseAlphaMode())
- {
- case LLMaterial::DIFFUSE_ALPHA_MODE_BLEND:
- case LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE:
- case LLMaterial::DIFFUSE_ALPHA_MODE_MASK:
- { //all of them modes available only for 32 bit textures
- LLTextureEntry* tex_entry = getTE(te);
- bool bIsBakedImageId = false;
- if (tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID()))
- {
- bIsBakedImageId = true;
- }
- if (GL_RGBA != img_diffuse->getPrimaryFormat() && !bIsBakedImageId)
- {
- bSetDiffuseNone = true;
- }
- } break;
- }
- } //else
-
-
- if(bSetDiffuseNone)
- { //upps... we should substitute this material with LLMaterial::DIFFUSE_ALPHA_MODE_NONE
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- new_material->setDiffuseAlphaMode(LLMaterial::DIFFUSE_ALPHA_MODE_NONE);
- }
- }
- }
-
- //normal
- if(LLUUID::null != pMaterialParams->getNormalID())
- {
- if(img_normal && img_normal->isMissingAsset() && img_normal->getID() == pMaterialParams->getNormalID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setNormalID(LLUUID::null);
- }
- else if(NULL == img_normal || 0 == img_normal->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getNormalID(), material_info(LLRender::NORMAL_MAP,te)));
- }
-
- }
+ LLMaterialPtr material = pMaterialParams;
+ if (material.notNull())
+ {
+ LLTextureEntry* tex_entry = getTE(te);
+ bool is_baked = tex_entry && LLAvatarAppearanceDefines::LLAvatarAppearanceDictionary::isBakedImageId(tex_entry->getID());
+ material->setDiffuseBaked(is_baked);
- //specular
- if(LLUUID::null != pMaterialParams->getSpecularID())
- {
- if(img_specular && img_specular->isMissingAsset() && img_specular->getID() == pMaterialParams->getSpecularID())
- {
- if(!new_material) {
- new_material = new LLMaterial(pMaterialParams->asLLSD());
- }
- new_material->setSpecularID(LLUUID::null);
- }
- else if(NULL == img_specular || 0 == img_specular->getPrimaryFormat())
- { //ok here we don't have information about texture, let's belief and leave material settings
- //but we remember this case
- mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(pMaterialParams->getSpecularID(), material_info(LLRender::SPECULAR_MAP, te)));
- }
- }
+ LLViewerTexture *img_diffuse = getTEImage(te);
+ llassert(NULL != img_diffuse);
- if(new_material) {
- pMaterial = new_material;
- LLMaterialMgr::getInstance()->setLocalMaterial(getRegion()->getRegionID(), pMaterial);
- }
+ //diffuse
+ if (!is_baked && NULL != img_diffuse)
+ {
+ if (0 == img_diffuse->getPrimaryFormat() && !img_diffuse->isMissingAsset())
+ {
+ // we don't have information about this texture, wait for it
+ mWaitingTextureInfo.insert(mmap_UUID_MAP_t::value_type(img_diffuse->getID(), material_info(LLRender::DIFFUSE_MAP, te)));
+ // Temporary assume RGBA image
+ material->setDiffuseFormatPrimary(GL_RGBA);
+ }
+ else
+ {
+ if (img_diffuse->isMissingAsset())
+ {
+ material->setDiffuseFormatPrimary(0);
+ }
+ else
+ {
+ material->setDiffuseFormatPrimary(img_diffuse->getPrimaryFormat());
+ }
+ }
+ }
+ else
+ {
+ material->setDiffuseFormatPrimary(0);
+ }
}
- S32 res = LLViewerObject::setTEMaterialParams(te, pMaterial);
+ S32 res = LLViewerObject::setTEMaterialParams(te, material);
- LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((pMaterial) ? pMaterial->asLLSD() : LLSD("null")) << " res " << res
+ LL_DEBUGS("MaterialTEs") << "te " << (S32)te << " material " << ((material) ? material->asLLSD() : LLSD("null")) << " res " << res
<< ( LLSelectMgr::getInstance()->getSelection()->contains(const_cast<LLVOVolume*>(this), te) ? " selected" : " not selected" )
<< LL_ENDL;
setChanged(ALL_CHANGED);
@@ -4581,7 +4464,7 @@ BOOL LLVOVolume::lineSegmentIntersect(const LLVector4a& start, const LLVector4a&
LLMaterial* mat = te->getMaterialParams();
if (mat)
{
- U8 mode = mat->getDiffuseAlphaMode();
+ U8 mode = mat->getDiffuseAlphaModeRender();
if (mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE)
@@ -5204,7 +5087,7 @@ void LLVolumeGeometryManager::registerFace(LLSpatialGroup* group, LLFace* facep,
}
draw_info->mAlphaMaskCutoff = mat->getAlphaMaskCutoff() * (1.f / 255.f);
- draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaMode();
+ draw_info->mDiffuseAlphaMode = mat->getDiffuseAlphaModeRender();
draw_info->mNormalMap = facep->getViewerObject()->getTENormalMap(facep->getTEOffset());
}
else
@@ -5564,7 +5447,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
if (mat && LLPipeline::sRenderDeferred)
{
- U8 alpha_mode = mat->getDiffuseAlphaMode();
+ U8 alpha_mode = mat->getDiffuseAlphaModeRender();
bool is_alpha = type == LLDrawPool::POOL_ALPHA &&
(alpha_mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND ||
@@ -5593,7 +5476,7 @@ void LLVolumeGeometryManager::rebuildGeom(LLSpatialGroup* group)
else if (mat)
{
bool is_alpha = type == LLDrawPool::POOL_ALPHA;
- U8 mode = mat->getDiffuseAlphaMode();
+ U8 mode = mat->getDiffuseAlphaModeRender();
bool can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
@@ -6491,7 +6374,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
bool can_be_shiny = true;
if (mat)
{
- U8 mode = mat->getDiffuseAlphaMode();
+ U8 mode = mat->getDiffuseAlphaModeRender();
can_be_shiny = mode == LLMaterial::DIFFUSE_ALPHA_MODE_NONE ||
mode == LLMaterial::DIFFUSE_ALPHA_MODE_EMISSIVE;
}
@@ -6513,7 +6396,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
//
if (te->getFullbright())
{
- if (mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
if (opaque)
{
@@ -6598,7 +6481,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (mat)
{
- U8 mode = mat->getDiffuseAlphaMode();
+ U8 mode = mat->getDiffuseAlphaModeRender();
is_alpha = (is_alpha || (mode == LLMaterial::DIFFUSE_ALPHA_MODE_BLEND));
@@ -6697,7 +6580,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
}
else if (fullbright || bake_sunlight)
{ //fullbright
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{
registerFace(group, facep, LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK);
}
@@ -6719,7 +6602,7 @@ U32 LLVolumeGeometryManager::genDrawInfo(LLSpatialGroup* group, U32 mask, LLFace
else
{ //all around simple
llassert(mask & LLVertexBuffer::MAP_NORMAL);
- if (mat && mat->getDiffuseAlphaMode() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
+ if (mat && mat->getDiffuseAlphaModeRender() == LLMaterial::DIFFUSE_ALPHA_MODE_MASK)
{ //material alpha mask can be respected in non-deferred
registerFace(group, facep, LLRenderPass::PASS_ALPHA_MASK);
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 01438bfb9f..0deb41541b 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -1678,7 +1678,7 @@ U32 LLPipeline::getPoolTypeFromTE(const LLTextureEntry* te, LLViewerTexture* ima
if (alpha && mat)
{
- switch (mat->getDiffuseAlphaMode())
+ switch (mat->getDiffuseAlphaModeRender())
{
case 1:
alpha = true; // Material's alpha mode is set to blend. Toss it into the alpha draw pool.