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authorRunitaiLinden <davep@lindenlab.com>2023-10-04 15:41:44 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-10-04 15:41:44 -0500
commita1a32edf52365415f35cea26b26c011fc4d35984 (patch)
tree1a8d4f428c7654b1ec50341ffa3f33312113e2f4 /indra/newview
parent5d7b1b09ff195611548bababf36d412ef76ed924 (diff)
SL-20141 Remove "Local Lights" checkbox and instead make the number of lights rendered scale with the "Quality & speed" slider
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/settings.xml8
-rw-r--r--indra/newview/featuretable.txt22
-rw-r--r--indra/newview/featuretable_mac.txt23
-rw-r--r--indra/newview/llviewercontrol.cpp7
-rw-r--r--indra/newview/llviewershadermgr.cpp18
-rw-r--r--indra/newview/llviewerstats.cpp2
-rw-r--r--indra/newview/pipeline.cpp107
-rw-r--r--indra/newview/pipeline.h9
-rw-r--r--indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml11
9 files changed, 54 insertions, 153 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml
index c7a23552c2..837f801add 100644
--- a/indra/newview/app_settings/settings.xml
+++ b/indra/newview/app_settings/settings.xml
@@ -9046,16 +9046,16 @@
<key>Value</key>
<integer>0</integer>
</map>
- <key>RenderLocalLights</key>
+ <key>RenderLocalLightCount</key>
<map>
<key>Comment</key>
- <string>Whether or not to render local lights.</string>
+ <string>Number of local lights to render.</string>
<key>Persist</key>
<integer>1</integer>
<key>Type</key>
- <string>Boolean</string>
+ <string>S32</string>
<key>Value</key>
- <integer>1</integer>
+ <integer>256</integer>
</map>
<key>RenderShadowSplitExponent</key>
<map>
diff --git a/indra/newview/featuretable.txt b/indra/newview/featuretable.txt
index 39f7996c7c..f92d9a2a0e 100644
--- a/indra/newview/featuretable.txt
+++ b/indra/newview/featuretable.txt
@@ -1,4 +1,4 @@
-version 58
+version 59
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -42,7 +42,7 @@ RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderLocalLights 1 1
+RenderLocalLightCount 1 4096
RenderTransparentWater 1 1
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 2
@@ -87,10 +87,10 @@ RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
+RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
RenderTransparentWater 1 0
-RenderReflectionsEnabled 1 0
+RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
@@ -117,7 +117,7 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
-RenderLocalLights 1 1
+RenderLocalLightCount 1 256
RenderTransparentWater 1 0
RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
@@ -146,7 +146,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 512
RenderTransparentWater 1 0
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -175,7 +175,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 1024
RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -204,7 +204,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 2048
RenderTransparentWater 1 1
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -233,7 +233,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -260,7 +260,7 @@ RenderAvatarPhysicsLODFactor 1 1.0
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
+RenderLocalLightCount 1 8192
RenderMaxPartCount 1 8192
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -299,7 +299,7 @@ list safe
RenderAnisotropic 1 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
-RenderLocalLights 1 0
+RenderLocalLightCount 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderTransparentWater 1 0
diff --git a/indra/newview/featuretable_mac.txt b/indra/newview/featuretable_mac.txt
index cce403c7aa..d86412a237 100644
--- a/indra/newview/featuretable_mac.txt
+++ b/indra/newview/featuretable_mac.txt
@@ -1,4 +1,4 @@
-version 53
+version 54
// The version number above should be incremented IF AND ONLY IF some
// change has been made that is sufficiently important to justify
// resetting the graphics preferences of all users to the recommended
@@ -42,7 +42,7 @@ RenderGamma 1 0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 8192
RenderObjectBump 1 1
-RenderLocalLights 1 1
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -85,7 +85,7 @@ RenderAvatarMaxComplexity 1 35000
RenderFarClip 1 64
RenderFlexTimeFactor 1 0
RenderGlowResolutionPow 1 8
-RenderLocalLights 1 0
+RenderLocalLightCount 1 8
RenderMaxPartCount 1 0
RenderTerrainDetail 1 0
RenderTerrainLODFactor 1 1
@@ -97,7 +97,7 @@ RenderUseAdvancedAtmospherics 1 0
RenderShadowDetail 1 0
WLSkyDetail 1 96
RenderFSAASamples 1 0
-RenderReflectionsEnabled 1 0
+RenderReflectionsEnabled 1 1
RenderReflectionProbeDetail 1 0
RenderScreenSpaceReflections 1 0
RenderReflectionProbeLevel 1 0
@@ -115,7 +115,7 @@ RenderFarClip 1 96
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 8
RenderMaxPartCount 1 2048
-RenderLocalLights 1 1
+RenderLocalLightCount 1 256
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 1.0
RenderTransparentWater 1 1
@@ -144,7 +144,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 512
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -173,7 +173,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 1024
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -202,7 +202,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 2048
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -231,7 +231,7 @@ RenderFarClip 1 128
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
RenderMaxPartCount 1 4096
-RenderLocalLights 1 1
+RenderLocalLightCount 1 4096
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
RenderTransparentWater 1 1
@@ -258,7 +258,7 @@ RenderAvatarMaxNonImpostors 1 16
RenderFarClip 1 256
RenderFlexTimeFactor 1 1.0
RenderGlowResolutionPow 1 9
-RenderLocalLights 1 1
+RenderLocalLightCount 1 8192
RenderMaxPartCount 1 8192
RenderTerrainDetail 1 1
RenderTerrainLODFactor 1 2.0
@@ -298,7 +298,7 @@ list safe
RenderAnisotropic 1 0
RenderAvatarMaxNonImpostors 1 16
RenderAvatarMaxComplexity 1 80000
-RenderLocalLights 1 0
+RenderLocalLightCount 1 0
RenderMaxPartCount 1 1024
RenderTerrainDetail 1 0
RenderDeferredSSAO 0 0
@@ -313,7 +313,6 @@ RenderDeferredSSAO 1 0
list Intel
RenderAnisotropic 1 0
-RenderLocalLights 1 0
RenderFSAASamples 1 0
list GL3
diff --git a/indra/newview/llviewercontrol.cpp b/indra/newview/llviewercontrol.cpp
index 9f4287c23d..7738cb904e 100644
--- a/indra/newview/llviewercontrol.cpp
+++ b/indra/newview/llviewercontrol.cpp
@@ -414,12 +414,6 @@ static bool handleRenderDynamicLODChanged(const LLSD& newvalue)
return true;
}
-static bool handleRenderLocalLightsChanged(const LLSD& newvalue)
-{
- gPipeline.setLightingDetail(-1);
- return true;
-}
-
static bool handleReflectionProbeDetailChanged(const LLSD& newvalue)
{
if (gPipeline.isInit())
@@ -722,7 +716,6 @@ void settings_setup_listeners()
setting_setup_signal_listener(gSavedSettings, "RenderFogRatio", handleFogRatioChanged);
setting_setup_signal_listener(gSavedSettings, "RenderMaxPartCount", handleMaxPartCountChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDynamicLOD", handleRenderDynamicLODChanged);
- setting_setup_signal_listener(gSavedSettings, "RenderLocalLights", handleRenderLocalLightsChanged);
setting_setup_signal_listener(gSavedSettings, "RenderVSyncEnable", handleVSyncChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDeferredNoise", handleReleaseGLBufferChanged);
setting_setup_signal_listener(gSavedSettings, "RenderDebugPipeline", handleRenderDebugPipelineChanged);
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index d52f0b68fa..5adc26dc73 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -413,9 +413,6 @@ void LLViewerShaderMgr::setShaders()
gViewerWindow->setCursor(UI_CURSOR_WAIT);
}
- // Lighting
- gPipeline.setLightingDetail(-1);
-
// Shaders
LL_INFOS("ShaderLoading") << "\n~~~~~~~~~~~~~~~~~~\n Loading Shaders:\n~~~~~~~~~~~~~~~~~~" << LL_ENDL;
LL_INFOS("ShaderLoading") << llformat("Using GLSL %d.%d", gGLManager.mGLSLVersionMajor, gGLManager.mGLSLVersionMinor) << LL_ENDL;
@@ -580,21 +577,6 @@ std::string LLViewerShaderMgr::loadBasicShaders()
S32 sum_lights_class = 3;
- // class one cards will get the lower sum lights
- // class zero we're not going to think about
- // since a class zero card COULD be a ridiculous new card
- // and old cards should have the features masked
- if(LLFeatureManager::getInstance()->getGPUClass() == GPU_CLASS_1)
- {
- sum_lights_class = 2;
- }
-
- // If we have sun and moon only checked, then only sum those lights.
- if (gPipeline.getLightingDetail() == 0)
- {
- sum_lights_class = 1;
- }
-
#if LL_DARWIN
// Work around driver crashes on older Macs when using deferred rendering
// NORSPEC-59
diff --git a/indra/newview/llviewerstats.cpp b/indra/newview/llviewerstats.cpp
index 490cadee5c..6ac94fe4c4 100644
--- a/indra/newview/llviewerstats.cpp
+++ b/indra/newview/llviewerstats.cpp
@@ -192,7 +192,6 @@ LLTrace::SampleStatHandle<> FPS_SAMPLE("fpssample"),
NUM_OBJECTS("numobjectsstat"),
NUM_ACTIVE_OBJECTS("numactiveobjectsstat"),
ENABLE_VBO("enablevbo", "Vertex Buffers Enabled"),
- LIGHTING_DETAIL("lightingdetail", "Lighting Detail"),
VISIBLE_AVATARS("visibleavatars", "Visible Avatars"),
SHADER_OBJECTS("shaderobjects", "Object Shaders"),
DRAW_DISTANCE("drawdistance", "Draw Distance"),
@@ -402,7 +401,6 @@ void update_statistics()
record(LLStatViewer::TRIANGLES_DRAWN_PER_FRAME, last_frame_recording.getSum(LLStatViewer::TRIANGLES_DRAWN));
sample(LLStatViewer::ENABLE_VBO, (F64)gSavedSettings.getBOOL("RenderVBOEnable"));
- sample(LLStatViewer::LIGHTING_DETAIL, (F64)gPipeline.getLightingDetail());
sample(LLStatViewer::DRAW_DISTANCE, (F64)gSavedSettings.getF32("RenderFarClip"));
sample(LLStatViewer::CHAT_BUBBLES, gSavedSettings.getBOOL("UseChatBubbles"));
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 78d4e65d42..9266c84540 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -130,7 +130,6 @@ S32 LLPipeline::RenderShadowDetail;
S32 LLPipeline::RenderShadowSplits;
bool LLPipeline::RenderDeferredSSAO;
F32 LLPipeline::RenderShadowResolutionScale;
-bool LLPipeline::RenderLocalLights;
bool LLPipeline::RenderDelayCreation;
bool LLPipeline::RenderAnimateRes;
bool LLPipeline::FreezeTime;
@@ -349,8 +348,7 @@ LLPipeline::LLPipeline() :
mResetVertexBuffers(false),
mLastRebuildPool(NULL),
mLightMask(0),
- mLightMovingMask(0),
- mLightingDetail(0)
+ mLightMovingMask(0)
{
mNoiseMap = 0;
mTrueNoiseMap = 0;
@@ -471,8 +469,6 @@ void LLPipeline::init()
mScreenTriangleVB->unmapBuffer();
}
- setLightingDetail(-1);
-
//
// Update all settings to trigger a cached settings refresh
//
@@ -491,7 +487,6 @@ void LLPipeline::init()
connectRefreshCachedSettingsSafe("RenderShadowSplits");
connectRefreshCachedSettingsSafe("RenderDeferredSSAO");
connectRefreshCachedSettingsSafe("RenderShadowResolutionScale");
- connectRefreshCachedSettingsSafe("RenderLocalLights");
connectRefreshCachedSettingsSafe("RenderDelayCreation");
connectRefreshCachedSettingsSafe("RenderAnimateRes");
connectRefreshCachedSettingsSafe("FreezeTime");
@@ -982,7 +977,6 @@ void LLPipeline::refreshCachedSettings()
RenderShadowSplits = gSavedSettings.getS32("RenderShadowSplits");
RenderDeferredSSAO = gSavedSettings.getBOOL("RenderDeferredSSAO");
RenderShadowResolutionScale = gSavedSettings.getF32("RenderShadowResolutionScale");
- RenderLocalLights = gSavedSettings.getBOOL("RenderLocalLights");
RenderDelayCreation = gSavedSettings.getBOOL("RenderDelayCreation");
RenderAnimateRes = gSavedSettings.getBOOL("RenderAnimateRes");
FreezeTime = gSavedSettings.getBOOL("FreezeTime");
@@ -1356,39 +1350,6 @@ void LLPipeline::enableShadows(const bool enable_shadows)
//should probably do something here to wrangle shadows....
}
-S32 LLPipeline::getMaxLightingDetail() const
-{
- /*if (mShaderLevel[SHADER_OBJECT] >= LLDrawPoolSimple::SHADER_LEVEL_LOCAL_LIGHTS)
- {
- return 3;
- }
- else*/
- {
- return 1;
- }
-}
-
-S32 LLPipeline::setLightingDetail(S32 level)
-{
- refreshCachedSettings();
-
- if (level < 0)
- {
- if (RenderLocalLights)
- {
- level = 1;
- }
- else
- {
- level = 0;
- }
- }
- level = llclamp(level, 0, getMaxLightingDetail());
- mLightingDetail = level;
-
- return mLightingDetail;
-}
-
class LLOctreeDirtyTexture : public OctreeTraveler
{
public:
@@ -5251,7 +5212,9 @@ void LLPipeline::calcNearbyLights(LLCamera& camera)
return;
}
- if (mLightingDetail >= 1)
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+
+ if (local_light_count >= 1)
{
// mNearbyLight (and all light_set_t's) are sorted such that
// begin() == the closest light and rbegin() == the farthest light
@@ -5518,7 +5481,9 @@ void LLPipeline::setupHWLights()
mLightMovingMask = 0;
- if (mLightingDetail >= 1)
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
+
+ if (local_light_count >= 1)
{
for (light_set_t::iterator iter = mNearbyLights.begin();
iter != mNearbyLights.end(); ++iter)
@@ -5661,10 +5626,6 @@ void LLPipeline::enableLights(U32 mask)
{
assertInitialized();
- if (mLightingDetail == 0)
- {
- mask &= 0xf003; // sun and backlight only (and fullbright bit)
- }
if (mLightMask != mask)
{
stop_glerror();
@@ -5692,28 +5653,13 @@ void LLPipeline::enableLights(U32 mask)
}
}
-void LLPipeline::enableLightsStatic()
-{
- assertInitialized();
- U32 mask = 0x01; // Sun
- if (mLightingDetail >= 2)
- {
- mask |= mLightMovingMask; // Hardware moving lights
- }
- else
- {
- mask |= 0xff & (~2); // Hardware local lights
- }
- enableLights(mask);
-}
-
void LLPipeline::enableLightsDynamic()
{
assertInitialized();
U32 mask = 0xff & (~2); // Local lights
enableLights(mask);
- if (isAgentAvatarValid() && getLightingDetail() <= 0)
+ if (isAgentAvatarValid())
{
if (gAgentAvatarp->mSpecialRenderMode == 0) // normal
{
@@ -7961,9 +7907,9 @@ void LLPipeline::renderDeferredLighting()
unbindDeferredShader(LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram);
}
- bool render_local = RenderLocalLights; // && !gCubeSnapshot;
+ static LLCachedControl<S32> local_light_count(gSavedSettings, "RenderLocalLightCount", 256);
- if (render_local)
+ if (local_light_count > 0)
{
gGL.setSceneBlendType(LLRender::BT_ADD);
std::list<LLVector4> fullscreen_lights;
@@ -7998,8 +7944,15 @@ void LLPipeline::renderDeferredLighting()
// mNearbyLights already includes distance calculation and excludes muted avatars.
// It is calculated from mLights
// mNearbyLights also provides fade value to gracefully fade-out out of range lights
+ S32 count = 0;
for (light_set_t::iterator iter = mNearbyLights.begin(); iter != mNearbyLights.end(); ++iter)
{
+ count++;
+ if (count > local_light_count)
+ { //stop collecting lights once we hit the limit
+ break;
+ }
+
LLDrawable * drawablep = iter->drawable;
LLVOVolume * volume = drawablep->getVOVolume();
if (!volume)
@@ -8046,24 +7999,20 @@ void LLPipeline::renderDeferredLighting()
camera->getOrigin().mV[1] > c[1] + s + 0.2f || camera->getOrigin().mV[1] < c[1] - s - 0.2f ||
camera->getOrigin().mV[2] > c[2] + s + 0.2f || camera->getOrigin().mV[2] < c[2] - s - 0.2f)
{ // draw box if camera is outside box
- if (render_local)
+ if (volume->isLightSpotlight())
{
- if (volume->isLightSpotlight())
- {
- drawablep->getVOVolume()->updateSpotLightPriority();
- spot_lights.push_back(drawablep);
- continue;
- }
+ drawablep->getVOVolume()->updateSpotLightPriority();
+ spot_lights.push_back(drawablep);
+ continue;
+ }
- gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
- gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
- gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
- gGL.syncMatrices();
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::LIGHT_CENTER, 1, c);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_SIZE, s);
+ gDeferredLightProgram.uniform3fv(LLShaderMgr::DIFFUSE_COLOR, 1, col.mV);
+ gDeferredLightProgram.uniform1f(LLShaderMgr::LIGHT_FALLOFF, volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF));
+ gGL.syncMatrices();
- mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
- stop_glerror();
- }
+ mCubeVB->drawRange(LLRender::TRIANGLE_FAN, 0, 7, 8, get_box_fan_indices(camera, center));
}
else
{
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index fe92c69cbb..d4c6432e55 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -239,12 +239,6 @@ public:
void releaseSunShadowTargets();
void releaseSunShadowTarget(U32 index);
-// void setLocalLighting(const bool local_lighting);
-// bool isLocalLightingEnabled() const;
- S32 setLightingDetail(S32 level);
- S32 getLightingDetail() const { return mLightingDetail; }
- S32 getMaxLightingDetail() const;
-
bool shadersLoaded();
bool canUseWindLightShaders() const;
bool canUseAntiAliasing() const;
@@ -348,7 +342,6 @@ public:
void setupHWLights();
void setupAvatarLights(bool for_edit = false);
void enableLights(U32 mask);
- void enableLightsStatic();
void enableLightsDynamic();
void enableLightsAvatar();
void enableLightsPreview();
@@ -945,7 +938,6 @@ protected:
U32 mLightMask;
U32 mLightMovingMask;
- S32 mLightingDetail;
static bool sRenderPhysicalBeacons;
static bool sRenderMOAPBeacons;
@@ -975,7 +967,6 @@ public:
static S32 RenderShadowSplits;
static bool RenderDeferredSSAO;
static F32 RenderShadowResolutionScale;
- static bool RenderLocalLights;
static bool RenderDelayCreation;
static bool RenderAnimateRes;
static bool FreezeTime;
diff --git a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
index fd80673903..bc237322af 100644
--- a/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
+++ b/indra/newview/skins/default/xui/en/floater_preferences_graphics_advanced.xml
@@ -540,17 +540,6 @@
function="Pref.RenderOptionUpdate" />
</check_box>
- <check_box
- control_name="RenderLocalLights"
- height="16"
- initial_value="true"
- label="Local Lights"
- layout="topleft"
- left="420"
- name="LocalLights"
- top_delta="16"
- width="300" />
-
<slider
control_name="WLSkyDetail"
decimal_digits="0"