diff options
author | Ptolemy <ptolemy@lindenlab.com> | 2022-01-13 12:34:23 -0800 |
---|---|---|
committer | Ptolemy <ptolemy@lindenlab.com> | 2022-01-13 12:34:23 -0800 |
commit | 7cd173cd13f68cbe3d25e0290845d6fee370937a (patch) | |
tree | db21e5a15d5a582504d15cb142e0f882bc662479 /indra/newview | |
parent | e613e30499467090ed2f613ca0518173cfa91d21 (diff) |
SL-16606: Add profiler category PIPELINE
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llworld.cpp | 4 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 102 |
2 files changed, 53 insertions, 53 deletions
diff --git a/indra/newview/llworld.cpp b/indra/newview/llworld.cpp index 343aea5721..6746a3a902 100644 --- a/indra/newview/llworld.cpp +++ b/indra/newview/llworld.cpp @@ -885,7 +885,7 @@ void LLWorld::waterHeightRegionInfo(std::string const& sim_name, F32 water_heigh void LLWorld::precullWaterObjects(LLCamera& camera, LLCullResult* cull, bool include_void_water) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (!gAgent.getRegion()) { return; @@ -1079,7 +1079,7 @@ void LLWorld::updateWaterObjects() void LLWorld::shiftRegions(const LLVector3& offset) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; for (region_list_t::const_iterator i = getRegionList().begin(); i != getRegionList().end(); ++i) { LLViewerRegion* region = *i; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 52b8153980..b342c46ce1 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1224,7 +1224,7 @@ void LLPipeline::releaseShadowTargets() void LLPipeline::createGLBuffers() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; stop_glerror(); assertInitialized(); @@ -1491,7 +1491,7 @@ public: // Called when a texture changes # of channels (causes faces to move to alpha pool) void LLPipeline::dirtyPoolObjectTextures(const std::set<LLViewerFetchedTexture*>& textures) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); // *TODO: This is inefficient and causes frame spikes; need a better way to do this @@ -1705,7 +1705,7 @@ void LLPipeline::allocDrawable(LLViewerObject *vobj) void LLPipeline::unlinkDrawable(LLDrawable *drawable) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); @@ -1770,7 +1770,7 @@ void LLPipeline::unlinkDrawable(LLDrawable *drawable) //static void LLPipeline::removeMutedAVsLights(LLVOAvatar* muted_avatar) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; for (light_set_t::iterator iter = gPipeline.mNearbyLights.begin(); iter != gPipeline.mNearbyLights.end(); iter++) { @@ -1798,7 +1798,7 @@ U32 LLPipeline::addObject(LLViewerObject *vobj) void LLPipeline::createObjects(F32 max_dtime) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLTimer update_timer; @@ -1822,7 +1822,7 @@ void LLPipeline::createObjects(F32 max_dtime) void LLPipeline::createObject(LLViewerObject* vobj) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLDrawable* drawablep = vobj->mDrawable; if (!drawablep) @@ -1860,7 +1860,7 @@ void LLPipeline::createObject(LLViewerObject* vobj) void LLPipeline::resetFrameStats() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); sCompiles = 0; @@ -1971,7 +1971,7 @@ void LLPipeline::updateMovedList(LLDrawable::drawable_vector_t& moved_list) void LLPipeline::updateMove() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (FreezeTime) { @@ -2073,7 +2073,7 @@ void LLPipeline::grabReferences(LLCullResult& result) void LLPipeline::clearReferences() { - LL_PROFILE_ZONE_SCOPED + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; sCull = NULL; mGroupSaveQ1.clear(); } @@ -2327,7 +2327,7 @@ void LLPipeline::updateCull(LLCamera& camera, LLCullResult& result, LLPlane* pla static bool can_use_occlusion = LLFeatureManager::getInstance()->isFeatureAvailable("UseOcclusion") && gGLManager.mHasOcclusionQuery; - LL_RECORD_BLOCK_TIME(FTM_CULL); + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_CULL); if (planep != nullptr) { @@ -2613,7 +2613,7 @@ void LLPipeline::doOcclusion(LLCamera& camera, LLRenderTarget& source, LLRenderT void LLPipeline::doOcclusion(LLCamera& camera) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (LLPipeline::sUseOcclusion > 1 && !LLSpatialPartition::sTeleportRequested && (sCull->hasOcclusionGroups() || LLVOCachePartition::sNeedsOcclusionCheck)) { @@ -2700,7 +2700,7 @@ bool LLPipeline::updateDrawableGeom(LLDrawable* drawablep, bool priority) void LLPipeline::updateGL() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; { while (!LLGLUpdate::sGLQ.empty()) { @@ -2718,7 +2718,7 @@ void LLPipeline::updateGL() void LLPipeline::clearRebuildGroups() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLSpatialGroup::sg_vector_t hudGroups; mGroupQ1Locked = true; @@ -2823,7 +2823,7 @@ void LLPipeline::clearRebuildDrawables() void LLPipeline::rebuildPriorityGroups() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLTimer update_timer; assertInitialized(); @@ -2852,7 +2852,7 @@ void LLPipeline::rebuildGroups() return; } - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; mGroupQ2Locked = true; // Iterate through some drawables on the non-priority build queue S32 size = (S32) mGroupQ2.size(); @@ -3100,7 +3100,7 @@ void LLPipeline::markShift(LLDrawable *drawablep) void LLPipeline::shiftObjects(const LLVector3 &offset) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); glClear(GL_DEPTH_BUFFER_BIT); @@ -3171,7 +3171,7 @@ void LLPipeline::markPartitionMove(LLDrawable* drawable) void LLPipeline::processPartitionQ() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; for (LLDrawable::drawable_list_t::iterator iter = mPartitionQ.begin(); iter != mPartitionQ.end(); ++iter) { LLDrawable* drawable = *iter; @@ -3273,6 +3273,8 @@ void LLPipeline::markRebuild(LLDrawable *drawablep, LLDrawable::EDrawableFlags f void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) { + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; + if (hasAnyRenderType(LLPipeline::RENDER_TYPE_AVATAR, LLPipeline::RENDER_TYPE_CONTROL_AV, LLPipeline::RENDER_TYPE_GROUND, @@ -3287,8 +3289,6 @@ void LLPipeline::stateSort(LLCamera& camera, LLCullResult &result) gPipeline.resetDrawOrders(); } - LL_RECORD_BLOCK_TIME(FTM_STATESORT); - //LLVertexBuffer::unbind(); grabReferences(result); @@ -3407,7 +3407,7 @@ void LLPipeline::stateSort(LLSpatialGroup* group, LLCamera& camera) void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_changed) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (bridge->getSpatialGroup()->changeLOD() || fov_changed) { bool force_update = false; @@ -3417,7 +3417,7 @@ void LLPipeline::stateSort(LLSpatialBridge* bridge, LLCamera& camera, BOOL fov_c void LLPipeline::stateSort(LLDrawable* drawablep, LLCamera& camera) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (!drawablep || drawablep->isDead() || !hasRenderType(drawablep->getRenderType())) @@ -3727,7 +3727,7 @@ void LLPipeline::touchTexture(LLViewerTexture* tex, F32 vsize) } void LLPipeline::touchTextures(LLDrawInfo* info) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; for (int i = 0; i < info->mTextureList.size(); ++i) { touchTexture(info->mTextureList[i], info->mTextureListVSize[i]); @@ -3740,7 +3740,7 @@ void LLPipeline::touchTextures(LLDrawInfo* info) void LLPipeline::postSort(LLCamera& camera) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); @@ -4249,7 +4249,7 @@ U32 LLPipeline::sCurRenderPoolType = 0 ; void LLPipeline::renderGeom(LLCamera& camera, bool forceVBOUpdate) { - LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_RENDER_GEOMETRY); assertInitialized(); @@ -4693,7 +4693,7 @@ void LLPipeline::renderGeomPostDeferred(LLCamera& camera, bool do_occlusion) void LLPipeline::renderGeomShadow(LLCamera& camera) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; U32 cur_type = 0; LLGLEnable cull(GL_CULL_FACE); @@ -4759,7 +4759,7 @@ void LLPipeline::renderGeomShadow(LLCamera& camera) void LLPipeline::addTrianglesDrawn(S32 index_count, U32 render_type) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); S32 count = 0; if (render_type == LLRender::TRIANGLE_STRIP) @@ -5471,7 +5471,7 @@ void LLPipeline::renderDebug() void LLPipeline::rebuildPools() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); @@ -5815,7 +5815,7 @@ void LLPipeline::removeFromQuickLookup( LLDrawPool* poolp ) void LLPipeline::resetDrawOrders() { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); // Iterate through all of the draw pools and rebuild them. for (pool_set_t::iterator iter = mPools.begin(); iter != mPools.end(); ++iter) @@ -7221,7 +7221,7 @@ void LLPipeline::doResetVertexBuffers(bool forced) } } - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; mResetVertexBuffers = false; mCubeVB = NULL; @@ -7310,7 +7310,7 @@ void LLPipeline::renderObjects(U32 type, U32 mask, bool texture, bool batch_text void LLPipeline::renderAlphaObjects(U32 mask, bool texture, bool batch_texture, bool rigged) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; assertInitialized(); gGL.loadMatrix(gGLModelView); gGLLastMatrix = NULL; @@ -8039,7 +8039,7 @@ void LLPipeline::renderFinalize() void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_target) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; LLRenderTarget* deferred_target = &mDeferredScreen; LLRenderTarget* deferred_depth_target = &mDeferredDepth; @@ -8301,7 +8301,7 @@ LLVector4 pow4fsrgb(LLVector4 v, F32 f) void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (!sCull) { return; @@ -8312,7 +8312,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLRenderTarget *deferred_light_target = &mDeferredLight; { - LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("deferred"); //LL_RECORD_BLOCK_TIME(FTM_RENDER_DEFERRED); LLViewerCamera *camera = LLViewerCamera::getInstance(); { LLGLDepthTest depth(GL_TRUE); @@ -8378,7 +8378,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { deferred_light_target->bindTarget(); { // paint shadow/SSAO light map (direct lighting lightmap) - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - sun shadow"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - sun shadow"); bindDeferredShader(gDeferredSunProgram, deferred_light_target); mDeferredVB->setBuffer(LLVertexBuffer::MAP_VERTEX); glClearColor(1, 1, 1, 1); @@ -8424,7 +8424,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (RenderDeferredSSAO) { // soften direct lighting lightmap - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - soften shadow"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - soften shadow"); // blur lightmap screen_target->bindTarget(); glClearColor(1, 1, 1, 1); @@ -8502,7 +8502,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) { // apply sunlight contribution LLGLSLShader &soften_shader = LLPipeline::sUnderWaterRender ? gDeferredSoftenWaterProgram : gDeferredSoftenProgram; - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - atmospherics"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - atmospherics"); bindDeferredShader(soften_shader); LLEnvironment &environment = LLEnvironment::instance(); @@ -8568,7 +8568,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) LLVertexBuffer::unbind(); { - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - local lights"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - local lights"); bindDeferredShader(gDeferredLightProgram); if (mCubeVB.isNull()) @@ -8674,7 +8674,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) if (!spot_lights.empty()) { - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - projectors"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - projectors"); LLGLDepthTest depth(GL_TRUE, GL_FALSE); bindDeferredShader(gDeferredSpotLightProgram); @@ -8719,7 +8719,7 @@ void LLPipeline::renderDeferredLighting(LLRenderTarget *screen_target) vert[2].set(3, 1, 0); { - LL_PROFILE_ZONE_NAMED("renderDeferredLighting - fullscreen lights"); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("renderDeferredLighting - fullscreen lights"); LLGLDepthTest depth(GL_FALSE); // full screen blit @@ -9113,7 +9113,7 @@ inline float sgn(float a) void LLPipeline::generateWaterReflection(LLCamera& camera_in) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; if (!assertInitialized()) { @@ -9520,7 +9520,7 @@ static LLTrace::BlockTimerStatHandle FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED("Fullbri void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera& shadow_cam, LLCullResult& result, bool use_shader, bool use_occlusion, U32 target_width) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_SHADOW_RENDER); //disable occlusion culling for shadow passes (save setting to restore later) S32 occlude = LLPipeline::sUseOcclusion; @@ -9607,7 +9607,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera gGL.setColorMask(false, false); } - LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow simple"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_SIMPLE); gGL.getTexUnit(0)->disable(); for (U32 i = 0; i < sizeof(types) / sizeof(U32); ++i) @@ -9625,7 +9625,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera if (use_shader) { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); gDeferredShadowProgram.unbind(); renderGeomShadow(shadow_cam); @@ -9634,13 +9634,13 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera } else { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow geom"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_GEOM); renderGeomShadow(shadow_cam); } { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA); for (int i = 0; i < 2; ++i) { @@ -9656,19 +9656,19 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera LLVertexBuffer::MAP_TEXTURE_INDEX; { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_MASKED); renderMaskedObjects(LLRenderPass::PASS_ALPHA_MASK, mask, TRUE, TRUE, rigged); } { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha blend"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_BLEND); LLGLSLShader::sCurBoundShaderPtr->setMinimumAlpha(0.598f); renderAlphaObjects(mask, TRUE, TRUE, rigged); } { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow fullbright alpha masked"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_FULLBRIGHT_ALPHA_MASKED); gDeferredShadowFullbrightAlphaMaskProgram.bind(rigged); LLGLSLShader::sCurBoundShaderPtr->uniform1f(LLShaderMgr::DEFERRED_SHADOW_TARGET_WIDTH, (float)target_width); LLGLSLShader::sCurBoundShaderPtr->uniform1i(LLShaderMgr::SUN_UP_FACTOR, environment.getIsSunUp() ? 1 : 0); @@ -9677,7 +9677,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera { - LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); + LL_PROFILE_ZONE_NAMED_CATEGORY_PIPELINE("shadow alpha grass"); //LL_RECORD_BLOCK_TIME(FTM_SHADOW_ALPHA_GRASS); gDeferredTreeShadowProgram.bind(rigged); if (i == 0) { @@ -9723,7 +9723,7 @@ void LLPipeline::renderShadow(glh::matrix4f& view, glh::matrix4f& proj, LLCamera bool LLPipeline::getVisiblePointCloud(LLCamera& camera, LLVector3& min, LLVector3& max, std::vector<LLVector3>& fp, LLVector3 light_dir) { - LL_PROFILE_ZONE_SCOPED; + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //get point cloud of intersection of frust and min, max if (getVisibleExtents(camera, min, max)) @@ -9986,7 +9986,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) return; } - LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); + LL_PROFILE_ZONE_SCOPED_CATEGORY_PIPELINE; //LL_RECORD_BLOCK_TIME(FTM_GEN_SUN_SHADOW); bool skip_avatar_update = false; if (!isAgentAvatarValid() || gAgentCamera.getCameraAnimating() || gAgentCamera.getCameraMode() != CAMERA_MODE_MOUSELOOK || !LLVOAvatar::sVisibleInFirstPerson) |