diff options
author | Xiaohong Bao <bao@lindenlab.com> | 2012-12-20 22:31:41 -0700 |
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committer | Xiaohong Bao <bao@lindenlab.com> | 2012-12-20 22:31:41 -0700 |
commit | 76f78e9919597dcd8d5d7461d050b9dd273577be (patch) | |
tree | 82add63e52435108c4e946257ffc7bab44646c2f /indra/newview | |
parent | d92414e944b6557b33cc47223e684433a8f5426f (diff) |
fix for SH-3151: Some textures not in view load when avatar sits down.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewerobject.cpp | 6 | ||||
-rw-r--r-- | indra/newview/llviewertexture.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llviewertexture.h | 4 |
3 files changed, 3 insertions, 9 deletions
diff --git a/indra/newview/llviewerobject.cpp b/indra/newview/llviewerobject.cpp index dea76555ce..b1a60197a2 100644 --- a/indra/newview/llviewerobject.cpp +++ b/indra/newview/llviewerobject.cpp @@ -3282,12 +3282,6 @@ void LLViewerObject::boostTexturePriority(BOOL boost_children /* = TRUE */) iter != mChildList.end(); iter++) { LLViewerObject* child = *iter; - - if(child == gAgentAvatarp) - { - //no need to boost self avatar textures when sit. - continue; - } child->boostTexturePriority(); } } diff --git a/indra/newview/llviewertexture.cpp b/indra/newview/llviewertexture.cpp index 08fcb60d03..0d7616dc88 100644 --- a/indra/newview/llviewertexture.cpp +++ b/indra/newview/llviewertexture.cpp @@ -1764,7 +1764,7 @@ F32 LLViewerFetchedTexture::calcDecodePriority() else if (pixel_priority < 0.001f && !have_all_data) { // Not on screen but we might want some data - if (mBoostLevel > BOOST_HIGH) + if (mBoostLevel > BOOST_SELECTED) { // Always want high boosted images priority = 1.f; diff --git a/indra/newview/llviewertexture.h b/indra/newview/llviewertexture.h index 2e7949e9a3..2eaa0ac92d 100644 --- a/indra/newview/llviewertexture.h +++ b/indra/newview/llviewertexture.h @@ -116,9 +116,9 @@ public: BOOST_SCULPTED , BOOST_HIGH = 10, - BOOST_BUMP , - BOOST_TERRAIN , // has to be high priority for minimap / low detail BOOST_SELECTED , + BOOST_BUMP , + BOOST_TERRAIN , // has to be high priority for minimap / low detail BOOST_AVATAR_BAKED_SELF , BOOST_AVATAR_SELF , // needed for baking avatar BOOST_SUPER_HIGH , //textures higher than this need to be downloaded at the required resolution without delay. |