diff options
author | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:32 -0700 |
---|---|---|
committer | Cosmic Linden <cosmic@lindenlab.com> | 2023-10-13 09:57:32 -0700 |
commit | 763a9b5249640ef71d532ff3c9c28418bd90fb68 (patch) | |
tree | dc095c1c8822b2e2108d67ae35f0309b01f6d779 /indra/newview | |
parent | 49a5b79c2b1ba5f4b909d1bfab89bb7ad9c1e888 (diff) |
DRTVWR-592: Working tangent calculation, not yet used
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvosurfacepatch.cpp | 214 | ||||
-rw-r--r-- | indra/newview/llvosurfacepatch.h | 6 |
2 files changed, 90 insertions, 130 deletions
diff --git a/indra/newview/llvosurfacepatch.cpp b/indra/newview/llvosurfacepatch.cpp index edb07ffd9b..839eb2b737 100644 --- a/indra/newview/llvosurfacepatch.cpp +++ b/indra/newview/llvosurfacepatch.cpp @@ -39,13 +39,11 @@ #include "llviewerobjectlist.h" #include "llviewerregion.h" #include "llvlcomposition.h" +#include "llvolume.h" #include "llvovolume.h" #include "pipeline.h" #include "llspatialpartition.h" -#include "mikktspace/mikktspace.h" -// mikktspace implementation already included in llvovolume object file - F32 LLVOSurfacePatch::sLODFactor = 1.f; LLVOSurfacePatch::LLVOSurfacePatch(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp) @@ -246,7 +244,6 @@ BOOL LLVOSurfacePatch::updateLOD() void LLVOSurfacePatch::getTerrainGeometry(LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp) @@ -280,17 +277,6 @@ void LLVOSurfacePatch::getTerrainGeometry(LLStrider<LLVector3> &verticesp, texCoords1p, indicesp, index_offset); - - const bool has_tangents = tangentsp.get() != nullptr; - if (has_tangents) - { - // Last but not least, calculate tangents for the updated terrain vertices - genTerrainTangents(facep, - verticesp, - normalsp, - tangentsp, - texCoords0p); - } } void LLVOSurfacePatch::updateMainGeometry(LLFace *facep, @@ -776,87 +762,6 @@ void LLVOSurfacePatch::updateEastGeometry(LLFace *facep, index_offset += num_vertices; } -struct MikktTerrainData -{ - MikktTerrainData(U32 vert_offset, - U32 vert_size, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, - LLStrider<LLVector2> &texCoords0p) : - mVertOffset(vert_offset), - mVertSize(vert_size), - mVerticesp(verticesp), - mNormalsp(normalsp), - mTangentsp(tangentsp), - mTexCoords0p(texCoords0p) - { - } - U32 mVertOffset; - U32 mVertSize; - LLStrider<LLVector3> mVerticesp; - LLStrider<LLVector3> mNormalsp; - LLStrider<LLVector4a> mTangentsp; - LLStrider<LLVector2> mTexCoords0p; -}; - -// TODO: mikktspace? lol no, use this instead -// void CalculateTangentArray(U32 vertexCount, const LLVector4a *vertex, const LLVector4a *normal, -// const LLVector2 *texcoord, U32 triangleCount, const U16* index_array, LLVector4a *tangent) - -void LLVOSurfacePatch::genTerrainTangents(LLFace *facep, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, - LLStrider<LLVector2> &texCoords0p) -{ - SMikkTSpaceInterface ms; - - ms.m_getNumFaces = [](const SMikkTSpaceContext *pContext) - { - MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; - return S32(data->mVertSize / 3); - }; - - ms.m_getNumVerticesOfFace = [](const SMikkTSpaceContext *pContext, const int iFace) { return 3; }; - - ms.m_getPosition = [](const SMikkTSpaceContext *pContext, float fvPosOut[], const int iFace, const int iVert) - { - MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; - fvPosOut[0] = data->mVerticesp[data->mVertOffset + iVert].mV[0]; - fvPosOut[1] = data->mVerticesp[data->mVertOffset + iVert].mV[1]; - fvPosOut[2] = data->mVerticesp[data->mVertOffset + iVert].mV[2]; - }; - - ms.m_getNormal = [](const SMikkTSpaceContext *pContext, float fvNormOut[], const int iFace, const int iVert) - { - MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; - fvNormOut[0] = data->mNormalsp[data->mVertOffset + iVert].mV[0]; - fvNormOut[1] = data->mNormalsp[data->mVertOffset + iVert].mV[1]; - fvNormOut[2] = data->mNormalsp[data->mVertOffset + iVert].mV[2]; - }; - - ms.m_getTexCoord = [](const SMikkTSpaceContext *pContext, float fvTexcOut[], const int iFace, const int iVert) - { - MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; - fvTexcOut[0] = data->mTexCoords0p[data->mVertOffset + iVert].mV[0]; - fvTexcOut[1] = data->mTexCoords0p[data->mVertOffset + iVert].mV[1]; - }; - - ms.m_setTSpaceBasic = - [](const SMikkTSpaceContext *pContext, const float fvTangent[], const float fSign, const int iFace, const int iVert) - { - MikktTerrainData *data = (MikktTerrainData *) pContext->m_pUserData; - data->mTangentsp[data->mVertOffset + iVert] = LLVector4a(fvTangent[0], fvTangent[1], fvTangent[2], fSign); - }; - - ms.m_setTSpace = nullptr; - - MikktTerrainData data((U32) (facep->getGeomIndex()), (U32) (facep->getGeomCount()), verticesp, normalsp, tangentsp, texCoords0p); - SMikkTSpaceContext ctx = {&ms, &data}; - genTangSpaceDefault(&ctx); -} - void LLVOSurfacePatch::setPatch(LLSurfacePatch *patchp) { mPatchp = patchp; @@ -1087,6 +992,47 @@ LLTerrainPartition::LLTerrainPartition(LLViewerRegion* regionp) mPartitionType = LLViewerRegion::PARTITION_TERRAIN; } +// Do not add vertices; honor strict vertex count specified by strider_vertex_count +void gen_terrain_tangents(U16 strider_vertex_count, + U32 strider_index_count, + LLStrider<LLVector3> &verticesp, + LLStrider<LLVector3> &normalsp, + LLStrider<LLVector4a> &tangentsp, + LLStrider<LLVector2> &texCoords0p, + LLStrider<U16> &indicesp) +{ + LLVector4a *vertices = new LLVector4a[strider_vertex_count]; + LLVector4a *normals = new LLVector4a[strider_vertex_count]; + LLVector4a *tangents = new LLVector4a[strider_vertex_count]; + std::vector<LLVector2> texcoords(strider_vertex_count); + std::vector<U16> indices(strider_index_count); + + for (U16 v = 0; v < strider_vertex_count; ++v) + { + F32 *vert = verticesp[v].mV; + vertices[v] = LLVector4a(vert[0], vert[1], vert[2], 1.f); + F32 *n = normalsp[v].mV; + normals[v] = LLVector4a(n[0], n[1], n[2], 1.f); + tangents[v] = tangentsp[v]; + texcoords[v] = texCoords0p[v]; + } + for (U32 i = 0; i < strider_index_count; ++i) + { + indices[i] = indicesp[i]; + } + + LLCalculateTangentArray(strider_vertex_count, vertices, normals, texcoords.data(), strider_index_count / 3, indices.data(), tangents); + + for (U16 v = 0; v < strider_vertex_count; ++v) + { + tangentsp[v] = tangents[v]; + } + + delete[] vertices; + delete[] normals; + delete[] tangents; +} + void LLTerrainPartition::getGeometry(LLSpatialGroup* group) { LL_PROFILE_ZONE_SCOPED; @@ -1094,37 +1040,57 @@ void LLTerrainPartition::getGeometry(LLSpatialGroup* group) LLVertexBuffer* buffer = group->mVertexBuffer; //get vertex buffer striders - LLStrider<LLVector3> vertices; - LLStrider<LLVector3> normals; - LLStrider<LLVector4a> tangents; - LLStrider<LLVector2> texcoords; - LLStrider<LLVector2> texcoords2; - LLStrider<U16> indices; - - llassert_always(buffer->getVertexStrider(vertices)); - llassert_always(buffer->getNormalStrider(normals)); - llassert_always(buffer->getTangentStrider(tangents)); - llassert_always(buffer->getTexCoord0Strider(texcoords)); - llassert_always(buffer->getTexCoord1Strider(texcoords2)); - llassert_always(buffer->getIndexStrider(indices)); - - U32 indices_index = 0; - U32 index_offset = 0; - - for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i) - { - LLFace* facep = *i; + LLStrider<LLVector3> vertices_start; + LLStrider<LLVector3> normals_start; + LLStrider<LLVector4a> tangents_start; + LLStrider<LLVector2> texcoords_start; + LLStrider<LLVector2> texcoords2_start; + LLStrider<U16> indices_start; + + llassert_always(buffer->getVertexStrider(vertices_start)); + llassert_always(buffer->getNormalStrider(normals_start)); + llassert_always(buffer->getTangentStrider(tangents_start)); + llassert_always(buffer->getTexCoord0Strider(texcoords_start)); + llassert_always(buffer->getTexCoord1Strider(texcoords2_start)); + llassert_always(buffer->getIndexStrider(indices_start)); + + U32 indices_index = 0; + U32 index_offset = 0; - facep->setIndicesIndex(indices_index); - facep->setGeomIndex(index_offset); - facep->setVertexBuffer(buffer); + { + LLStrider<LLVector3> vertices = vertices_start; + LLStrider<LLVector3> normals = normals_start; + LLStrider<LLVector2> texcoords = texcoords_start; + LLStrider<LLVector2> texcoords2 = texcoords2_start; + LLStrider<U16> indices = indices_start; + + for (std::vector<LLFace*>::iterator i = mFaceList.begin(); i != mFaceList.end(); ++i) + { + LLFace* facep = *i; + + facep->setIndicesIndex(indices_index); + facep->setGeomIndex(index_offset); + facep->setVertexBuffer(buffer); + + LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); + patchp->getTerrainGeometry(vertices, normals, texcoords, texcoords2, indices); + + indices_index += facep->getIndicesCount(); + index_offset += facep->getGeomCount(); + } + } - LLVOSurfacePatch* patchp = (LLVOSurfacePatch*) facep->getViewerObject(); - patchp->getTerrainGeometry(vertices, normals, tangents, texcoords, texcoords2, indices); + const bool has_tangents = tangents_start.get() != nullptr; + if (has_tangents) + { + LLStrider<LLVector3> vertices = vertices_start; + LLStrider<LLVector3> normals = normals_start; + LLStrider<LLVector4a> tangents = tangents_start; + LLStrider<LLVector2> texcoords = texcoords_start; + LLStrider<U16> indices = indices_start; - indices_index += facep->getIndicesCount(); - index_offset += facep->getGeomCount(); - } + gen_terrain_tangents(index_offset, indices_index, vertices, normals, tangents, texcoords, indices); + } buffer->unmapBuffer(); mFaceList.clear(); diff --git a/indra/newview/llvosurfacepatch.h b/indra/newview/llvosurfacepatch.h index 7d0f649dea..a3dcb945d1 100644 --- a/indra/newview/llvosurfacepatch.h +++ b/indra/newview/llvosurfacepatch.h @@ -65,7 +65,6 @@ public: /*virtual*/ void updateFaceSize(S32 idx); void getTerrainGeometry(LLStrider<LLVector3> &verticesp, LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, LLStrider<LLVector2> &texCoords0p, LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp); @@ -137,11 +136,6 @@ protected: LLStrider<LLVector2> &texCoords1p, LLStrider<U16> &indicesp, U32 &index_offset); - void genTerrainTangents(LLFace *facep, - LLStrider<LLVector3> &verticesp, - LLStrider<LLVector3> &normalsp, - LLStrider<LLVector4a> &tangentsp, - LLStrider<LLVector2> &texCoords0p); }; #endif // LL_VOSURFACEPATCH_H |