diff options
author | Dave Parks <davep@lindenlab.com> | 2010-12-10 20:42:29 -0600 |
---|---|---|
committer | Dave Parks <davep@lindenlab.com> | 2010-12-10 20:42:29 -0600 |
commit | 6f8ff871cdd0402d07800444f0524079fe02fac6 (patch) | |
tree | 071fc033d8b721934650e79584cd415d3da501bb /indra/newview | |
parent | 285ba513368c6b692ea2eb5d13b85300c76adbea (diff) | |
parent | 8e5f15a3b64e1e7cd14c8c4c9535299b93f3496b (diff) |
merge
Diffstat (limited to 'indra/newview')
-rwxr-xr-x | indra/newview/app_settings/settings.xml | 33 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl | 80 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 791 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.h | 42 | ||||
-rw-r--r-- | indra/newview/llmeshreduction.cpp | 15 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 63 | ||||
-rw-r--r-- | indra/newview/skins/default/textures/textures.xml | 4 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/floater_model_preview.xml | 260 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml | 79 | ||||
-rw-r--r-- | indra/newview/skins/default/xui/en/menu_viewer.xml | 12 |
10 files changed, 924 insertions, 455 deletions
diff --git a/indra/newview/app_settings/settings.xml b/indra/newview/app_settings/settings.xml index a27492f1c0..0be94ce2d1 100755 --- a/indra/newview/app_settings/settings.xml +++ b/indra/newview/app_settings/settings.xml @@ -1353,7 +1353,7 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>11.0</real> + <real>9.0</real> </map> <key>CameraFocalLength</key> @@ -1365,21 +1365,32 @@ <key>Type</key> <string>F32</string> <key>Value</key> - <real>35</real> + <real>50</real> </map> - <key>CameraCoCRatio</key> + <key>CameraFieldOfView</key> <map> <key>Comment</key> - <string>Ratio of circle of confusion to vertical resolution for DoF effect.</string> + <string>Vertical camera field of view for DoF effect (in degrees)</string> <key>Persist</key> <integer>1</integer> <key>Type</key> <string>F32</string> <key>Value</key> - <real>54</real> + <real>60.0</real> </map> + <key>CameraAspectRatio</key> + <map> + <key>Comment</key> + <string>Camera aspect ratio for DoF effect</string> + <key>Persist</key> + <integer>1</integer> + <key>Type</key> + <string>F32</string> + <key>Value</key> + <real>1.5</real> + </map> <key>CertStore</key> <map> @@ -6622,9 +6633,9 @@ <string>Vector3</string> <key>Value</key> <array> - <real>-0.35</real> + <real>-0.75</real> <real>1</real> - <real>0.7</real> + <real>1.0</real> </array> </map> @@ -6638,9 +6649,9 @@ <string>Vector3</string> <key>Value</key> <array> - <real>-1</real> - <real>-1</real> + <real>0.5</real> <real>-0.6</real> + <real>0.4</real> </array> </map> @@ -6654,9 +6665,9 @@ <string>Vector3</string> <key>Value</key> <array> - <real>-0.2</real> + <real>0.5</real> <real>-0.8</real> - <real>-0.2</real> + <real>0.3</real> </array> </map> diff --git a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl index 02712e0a5b..7c89c01ea4 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/postDeferredF.glsl @@ -17,8 +17,10 @@ uniform sampler2D bloomMap; uniform float depth_cutoff; uniform float norm_cutoff; -uniform float near_focal_distance; -uniform float far_focal_distance; +uniform float focal_distance; +uniform float blur_constant; +uniform float tan_pixel_angle; +uniform float magnification; uniform mat4 inv_proj; uniform vec2 screen_res; @@ -39,11 +41,22 @@ void dofSample(inout vec4 diff, inout float w, float fd, float x, float y) vec2 tc = vary_fragcoord.xy+vec2(x,y); float d = getDepth(tc); - if (d < fd) + float wg = 1.0; + //if (d < fd) + //{ + // diff += texture2DRect(diffuseRect, tc); + // w = 1.0; + //} + if (d > fd) { - diff += texture2DRect(diffuseRect, tc); - w += 1.0; + wg = max(d/fd, 0.1); } + + diff += texture2DRect(diffuseRect, tc+vec2(0.5,0.5))*wg*0.25; + diff += texture2DRect(diffuseRect, tc+vec2(-0.5,0.5))*wg*0.25; + diff += texture2DRect(diffuseRect, tc+vec2(0.5,-0.5))*wg*0.25; + diff += texture2DRect(diffuseRect, tc+vec2(-0.5,-0.5))*wg*0.25; + w += wg; } void dofSampleNear(inout vec4 diff, inout float w, float x, float y) @@ -64,22 +77,30 @@ void main() float sc = 0.75; - float depth[5]; - depth[0] = getDepth(tc); + float depth; + depth = getDepth(tc); vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy); - if (depth[0] < far_focal_distance) { //pixel is behind far focal plane float w = 1.0; - float fd = (depth[0]-far_focal_distance)*0.5+far_focal_distance; - float sc = far_focal_distance - depth[0]; - sc /= near_focal_distance-far_focal_distance; + sc = (abs(depth-focal_distance)/-depth)*blur_constant; + + sc /= magnification; + + // tan_pixel_angle = pixel_length/-depth; + float pixel_length = tan_pixel_angle*-focal_distance; + + sc = sc/pixel_length; + + //diff.r = sc; - sc = sqrt(sc); + sc = min(abs(sc), 8.0); - sc = min(sc, 8.0); + //sc = 4.0; + + float fd = depth*0.5f; while (sc > 1.0) { @@ -96,41 +117,10 @@ void main() dofSample(diff,w, fd, sc2,0); sc -= 0.5; } + diff /= w; } - else - { - float fd = near_focal_distance; - if (depth[0] > fd) - { //pixel is in front of near focal plane - //diff.r = 1.0; - float w = 1.0; - float sc = near_focal_distance-depth[0]; - sc /= near_focal_distance; - sc *= 8.0; - sc = min(sc, 8.0); - - fd = depth[0]; - while (sc > 1.0) - { - dofSampleNear(diff,w, sc,sc); - dofSampleNear(diff,w, -sc,sc); - dofSampleNear(diff,w, sc,-sc); - dofSampleNear(diff,w, -sc,-sc); - - sc -= 0.5; - float sc2 = sc*1.414; - dofSampleNear(diff,w, 0,sc2); - dofSampleNear(diff,w, 0,-sc2); - dofSampleNear(diff,w, -sc2,0); - dofSampleNear(diff,w, sc2,0); - sc -= 0.5; - } - diff /= w; - } - } - vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res); gl_FragColor = diff + bloom; diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 9aa8e62885..54277b8557 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -67,7 +67,9 @@ #include "lleconomy.h" #include "llfocusmgr.h" #include "llfloaterperms.h" +#include "lliconctrl.h" #include "llmatrix4a.h" +#include "llmenubutton.h" #include "llmeshrepository.h" #include "llsdutil_math.h" #include "lltextbox.h" @@ -80,17 +82,21 @@ #include "llvoavatarself.h" #include "pipeline.h" #include "lluictrlfactory.h" +#include "llviewermenu.h" #include "llviewermenufile.h" #include "llviewerregion.h" +#include "llviewertexturelist.h" #include "llstring.h" #include "llbutton.h" #include "llcheckboxctrl.h" #include "llsliderctrl.h" #include "llspinctrl.h" +#include "lltoggleablemenu.h" #include "llvfile.h" #include "llvfs.h" + #include "glod/glod.h" //static @@ -133,7 +139,7 @@ std::string lod_vertices_name[NUM_LOD+1] = "high_vertices", "I went off the end of the lod_vertices_name array. Me so smart." }; - + std::string lod_status_name[NUM_LOD+1] = { "lowest_status", @@ -143,6 +149,23 @@ std::string lod_status_name[NUM_LOD+1] = "I went off the end of the lod_status_name array. Me so smart." }; +std::string lod_icon_name[NUM_LOD+1] = +{ + "status_icon_lowest", + "status_icon_low", + "status_icon_medium", + "status_icon_high", + "I went off the end of the lod_status_name array. Me so smart." +}; + +std::string lod_status_image[NUM_LOD+1] = +{ + "ModelImport_Status_Good", + "ModelImport_Status_Warning", + "ModelImport_Status_Error", + "I went off the end of the lod_status_image array. Me so smart." +}; + std::string lod_label_name[NUM_LOD+1] = { "lowest_label", @@ -153,7 +176,6 @@ std::string lod_label_name[NUM_LOD+1] = }; - bool validate_face(const LLVolumeFace& face) { for (U32 i = 0; i < face.mNumIndices; ++i) @@ -248,21 +270,28 @@ BOOL LLFloaterModelPreview::postBuild() return FALSE; } + setViewOption("show_textures", true); + childSetAction("lod_browse", onBrowseLOD, this); - childSetCommitCallback("lod_triangle_limit", onTriangleLimitCommit, this); childSetCommitCallback("crease_angle", onGenerateNormalsCommit, this); childSetCommitCallback("generate_normals", onGenerateNormalsCommit, this); - childSetCommitCallback("show edges", onShowEdgesCommit, this); childSetCommitCallback("lod_generate", onAutoFillCommit, this); + + childSetCommitCallback("lod_mode", onLODParamCommit, this); + childSetCommitCallback("lod_error_threshold", onLODParamCommit, this); + childSetCommitCallback("lod_triangle_limit", onLODParamCommit, this); + childSetCommitCallback("build_operator", onLODParamCommit, this); + childSetCommitCallback("queue_mode", onLODParamCommit, this); + childSetCommitCallback("border_mode", onLODParamCommit, this); + childSetCommitCallback("share_tolerance", onLODParamCommit, this); childSetTextArg("status", "[STATUS]", getString("status_idle")); //childSetLabelArg("ok_btn", "[AMOUNT]", llformat("%d",sUploadAmount)); childSetAction("ok_btn", onUpload, this); - childSetAction("consolidate", onConsolidate, this); childSetAction("clear_materials", onClearMaterials, this); childSetCommitCallback("preview_lod_combo", onPreviewLODCommit, this); @@ -279,6 +308,17 @@ BOOL LLFloaterModelPreview::postBuild() childDisable("upload_joints"); childDisable("ok_btn"); + mViewOptionMenuButton = getChild<LLMenuButton>("options_gear_btn"); + + mCommitCallbackRegistrar.add("ModelImport.ViewOption.Action", boost::bind(&LLFloaterModelPreview::onViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Check", boost::bind(&LLFloaterModelPreview::isViewOptionChecked, this, _2)); + mEnableCallbackRegistrar.add("ModelImport.ViewOption.Enabled", boost::bind(&LLFloaterModelPreview::isViewOptionEnabled, this, _2)); + + + + mViewOptionMenu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>("menu_model_import_gear_default.xml", gMenuHolder, LLViewerMenuHolderGL::child_registry_t::instance()); + mViewOptionMenuButton->setMenu(mViewOptionMenu, LLMenuButton::MP_BOTTOM_LEFT); + initDecompControls(); LLView* preview_panel = getChild<LLView>("preview_panel"); @@ -339,21 +379,47 @@ LLFloaterModelPreview::~LLFloaterModelPreview() } } -void LLFloaterModelPreview::loadModel(S32 lod) +void LLFloaterModelPreview::onViewOptionChecked(const LLSD& userdata) { - mModelPreview->mLoading = true; - - (new LLMeshFilePicker(mModelPreview, lod))->getFile(); + mViewOption[userdata.asString()] = !mViewOption[userdata.asString()]; + mModelPreview->refresh(); } -void LLFloaterModelPreview::setLimit(S32 lod, S32 limit) +bool LLFloaterModelPreview::isViewOptionChecked(const LLSD& userdata) { - if (limit != mModelPreview->mLimit[lod]) - { - mModelPreview->mLimit[lod] = limit; - mModelPreview->genLODs(lod); - mModelPreview->setPreviewLOD(lod); - } + return mViewOption[userdata.asString()]; +} + +bool LLFloaterModelPreview::isViewOptionEnabled(const LLSD& userdata) +{ + return !mViewOptionDisabled[userdata.asString()]; +} + +void LLFloaterModelPreview::setViewOptionEnabled(const std::string& option, bool enabled) +{ + mViewOptionDisabled[option] = !enabled; +} + +void LLFloaterModelPreview::enableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, true); +} + +void LLFloaterModelPreview::disableViewOption(const std::string& option) +{ + setViewOptionEnabled(option, false); +} + +void LLFloaterModelPreview::setViewOption(const std::string& option, bool value) +{ + mViewOption[option] = value; +} + +void LLFloaterModelPreview::loadModel(S32 lod) +{ + mModelPreview->mLoading = true; + + (new LLMeshFilePicker(mModelPreview, lod))->getFile(); } //static @@ -419,30 +485,6 @@ void LLFloaterModelPreview::onPreviewLODCommit(LLUICtrl* ctrl, void* userdata) fp->mModelPreview->setPreviewLOD(which_mode); } -//static -void LLFloaterModelPreview::setLimit(S32 lod, void* userdata) -{ - LLFloaterModelPreview *fp =(LLFloaterModelPreview *)userdata; - - if (!fp->mModelPreview) - { - return; - } - - S32 limit = fp->childGetValue("lod_triangle_limit").asInteger(); - - - fp->setLimit(lod, limit); -} - -//static -void LLFloaterModelPreview::onTriangleLimitCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - LLFloaterModelPreview::setLimit(fp->mModelPreview->mPreviewLOD, userdata); -} - //static void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userdata) { @@ -452,14 +494,6 @@ void LLFloaterModelPreview::onGenerateNormalsCommit(LLUICtrl* ctrl, void* userda } //static -void LLFloaterModelPreview::onShowEdgesCommit(LLUICtrl* ctrl, void* userdata) -{ - LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; - - fp->mModelPreview->refresh(); -} - -//static void LLFloaterModelPreview::onExplodeCommit(LLUICtrl* ctrl, void* userdata) { LLFloaterModelPreview* fp = LLFloaterModelPreview::sInstance; @@ -475,6 +509,15 @@ void LLFloaterModelPreview::onAutoFillCommit(LLUICtrl* ctrl, void* userdata) fp->mModelPreview->genLODs(); } +//static +void LLFloaterModelPreview::onLODParamCommit(LLUICtrl* ctrl, void* userdata) +{ + LLFloaterModelPreview* fp = (LLFloaterModelPreview*) userdata; + fp->mModelPreview->genLODs(fp->mModelPreview->mPreviewLOD); + fp->mModelPreview->updateStatusMessages(); + fp->mModelPreview->refresh(); +} + //----------------------------------------------------------------------------- // draw() @@ -877,7 +920,6 @@ void LLFloaterModelPreview::initDecompControls() childSetCommitCallback("physics_layer", LLFloaterModelPreview::refresh, LLFloaterModelPreview::sInstance); childSetCommitCallback("physics_explode", LLFloaterModelPreview::onExplodeCommit, this); - childSetCommitCallback("show physics", LLFloaterModelPreview::refresh, this); } //----------------------------------------------------------------------------- @@ -1970,13 +2012,15 @@ LLModelPreview::LLModelPreview(S32 width, S32 height, LLFloater* fmp) mTextureName = 0; mPreviewLOD = 0; mModelLoader = NULL; + mMaxTriangleLimit = 0; mDirty = false; + mGenLOD = false; mLoading = false; - - for (U32 i = 0; i < LLModel::NUM_LODS; i++) - { - mLimit[i] = 0; - } + mGroup = 0; + mBuildShareTolerance = 0.f; + mBuildQueueMode = GLOD_QUEUE_GREEDY; + mBuildBorderMode = GLOD_BORDER_UNLOCK; + mBuildOperator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; mFMP = fmp; @@ -2216,22 +2260,9 @@ void LLModelPreview::loadModel(std::string filename, S32 lod) mLODFile[lod] = filename; - if (lod == 3 && !mGroup.empty()) + if (lod == LLModel::LOD_HIGH) { - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mGroup.begin(); iter != mGroup.end(); ++iter) - { - glodDeleteGroup(iter->second); - stop_gloderror(); - } - - for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) - { - glodDeleteObject(iter->second); - stop_gloderror(); - } - - mGroup.clear(); - mObject.clear(); + clearGLODGroup(); } mModelLoader = new LLModelLoader(filename, lod, this); @@ -2270,6 +2301,7 @@ void LLModelPreview::setPhysicsFromLOD(S32 lod) mVertexBuffer[LLModel::LOD_PHYSICS].clear(); rebuildUploadData(); refresh(); + updateStatusMessages(); } } @@ -2288,6 +2320,7 @@ void LLModelPreview::clearIncompatible(S32 lod) if (i == LLModel::LOD_HIGH) { mBaseModel = mModel[lod]; + clearGLODGroup(); mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); } @@ -2296,6 +2329,23 @@ void LLModelPreview::clearIncompatible(S32 lod) } } +void LLModelPreview::clearGLODGroup() +{ + if (mGroup) + { + for (std::map<LLPointer<LLModel>, U32>::iterator iter = mObject.begin(); iter != mObject.end(); ++iter) + { + glodDeleteObject(iter->second); + stop_gloderror(); + } + mObject.clear(); + + glodDeleteGroup(mGroup); + stop_gloderror(); + mGroup = 0; + } +} + void LLModelPreview::loadModelCallback(S32 lod) { //NOT the main thread LLMutexLock lock(this); @@ -2318,16 +2368,22 @@ void LLModelPreview::loadModelCallback(S32 lod) if (lod == LLModel::LOD_HIGH) { //save a copy of the highest LOD for automatic LOD manipulation + if (mBaseModel.empty()) + { //first time we've loaded a model, auto-gen LoD + mGenLOD = true; + } + mBaseModel = mModel[lod]; + clearGLODGroup(); + mBaseScene = mScene[lod]; mVertexBuffer[5].clear(); - //mModel[lod] = NULL; } clearIncompatible(lod); mDirty = true; - + if (lod == LLModel::LOD_HIGH) { resetPreviewTarget(); @@ -2547,6 +2603,7 @@ void LLModelPreview::consolidate() { mBaseScene = new_scene; mBaseModel = new_model; + clearGLODGroup(); mVertexBuffer[5].clear(); } @@ -2589,6 +2646,7 @@ void LLModelPreview::clearMaterials() { mBaseScene = mScene[mPreviewLOD]; mBaseModel = mModel[mPreviewLOD]; + clearGLODGroup(); mVertexBuffer[5].clear(); } @@ -2630,11 +2688,6 @@ void LLModelPreview::genLODs(S32 which_lod) S32 limit = -1; - if (which_lod != -1) - { - limit = mLimit[which_lod]; - } - U32 triangle_count = 0; for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) @@ -2650,37 +2703,132 @@ void LLModelPreview::genLODs(S32 which_lod) U32 type_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; - if (mGroup[mBaseModel[0]] == 0) - { //clear LOD maps - mGroup.clear(); - mObject.clear(); - mPercentage.clear(); - mPatch.clear(); + U32 lod_mode = 0; + + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); } + + F32 lod_error_threshold = mFMP->childGetValue("lod_error_threshold").asReal(); - for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) - { //build GLOD objects for each model in base model list - LLModel* mdl = *iter; - if (mGroup[mdl] == 0) + if (lod_mode == 0) + { + lod_mode = GLOD_TRIANGLE_BUDGET; + if (which_lod != -1) { - mGroup[mdl] = cur_name++; - mObject[mdl] = cur_name++; - - glodNewGroup(mGroup[mdl]); - stop_gloderror(); - - glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); - stop_gloderror(); - - glodGroupParameteri(mGroup[mdl], GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); - stop_gloderror(); + limit = mFMP->childGetValue("lod_triangle_limit").asInteger(); + } + } + else + { + lod_mode = GLOD_ERROR_THRESHOLD; + } + + U32 build_operator = 0; + + iface = mFMP->childGetSelectionInterface("build_operator"); + if (iface) + { + build_operator = iface->getFirstSelectedIndex(); + } + + if (build_operator == 0) + { + build_operator = GLOD_OPERATOR_HALF_EDGE_COLLAPSE; + } + else + { + build_operator = GLOD_OPERATOR_EDGE_COLLAPSE; + } + + U32 queue_mode; + iface = mFMP->childGetSelectionInterface("queue_mode"); + if (iface) + { + queue_mode = iface->getFirstSelectedIndex(); + } + + if (queue_mode == 0) + { + queue_mode = GLOD_QUEUE_GREEDY; + } + else if (queue_mode == 1) + { + queue_mode = GLOD_QUEUE_LAZY; + } + else + { + queue_mode = GLOD_QUEUE_INDEPENDENT; + } + + U32 border_mode = 0; + + iface = mFMP->childGetSelectionInterface("border_mode"); + if (iface) + { + border_mode = iface->getFirstSelectedIndex(); + } + + if (border_mode == 0) + { + border_mode = GLOD_BORDER_UNLOCK; + } + else + { + border_mode = GLOD_BORDER_LOCK; + } + + bool object_dirty = false; + if (border_mode != mBuildBorderMode) + { + mBuildBorderMode = border_mode; + object_dirty = true; + } + + if (queue_mode != mBuildQueueMode) + { + mBuildQueueMode = queue_mode; + object_dirty = true; + } + + if (build_operator != mBuildOperator) + { + mBuildOperator = build_operator; + object_dirty = true; + } + + F32 share_tolerance = mFMP->childGetValue("share_tolerance").asReal(); + if (share_tolerance != mBuildShareTolerance) + { + mBuildShareTolerance = share_tolerance; + object_dirty = true; + } + + if (mGroup == 0) + { + object_dirty = true; + mGroup = cur_name++; + glodNewGroup(mGroup); + } + + if (object_dirty) + { + for (LLModelLoader::model_list::iterator iter = mBaseModel.begin(); iter != mBaseModel.end(); ++iter) + { //build GLOD objects for each model in base model list + LLModel* mdl = *iter; - glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); - stop_gloderror(); + if (mObject[mdl] != 0) + { + glodDeleteObject(mObject[mdl]); + } + + mObject[mdl] = cur_name++; - glodNewObject(mObject[mdl], mGroup[mdl], GLOD_DISCRETE); + glodNewObject(mObject[mdl], mGroup, GLOD_DISCRETE); stop_gloderror(); - + if (iter == mBaseModel.begin() && !mdl->mSkinWeights.empty()) { //regenerate vertex buffer for skinned models to prevent animation feedback during LOD generation mVertexBuffer[5].clear(); @@ -2703,38 +2851,22 @@ void LLModelPreview::genLODs(S32 which_lod) tri_count += num_indices/3; stop_gloderror(); } - - //store what percentage of total model (in terms of triangle count) this model makes up - mPercentage[mdl] = (F32) tri_count / (F32) base_triangle_count; - - //build glodobject + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_OPERATOR, build_operator); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_QUEUE_MODE, queue_mode); + stop_gloderror(); + + glodObjectParameteri(mObject[mdl], GLOD_BUILD_BORDER_MODE, border_mode); + stop_gloderror(); + + glodObjectParameterf(mObject[mdl], GLOD_BUILD_SHARE_TOLERANCE, share_tolerance); + stop_gloderror(); + glodBuildObject(mObject[mdl]); - if (stop_gloderror()) - { - glodDeleteGroup(mGroup[mdl]); - stop_gloderror(); - glodDeleteObject(mObject[mdl]); - stop_gloderror(); - - mGroup[mdl] = 0; - mObject[mdl] = 0; - - if (which_lod == -1) - { - mModel[LLModel::LOD_HIGH] = mBaseModel; - } - - return; - } - + stop_gloderror(); } - - //generating LODs for all entries, or this entry has a triangle budget - glodGroupParameteri(mGroup[mdl], GLOD_ADAPT_MODE, GLOD_TRIANGLE_BUDGET); - stop_gloderror(); - - glodGroupParameterf(mGroup[mdl], GLOD_OBJECT_SPACE_ERROR_THRESHOLD, 0.025f); - stop_gloderror(); } @@ -2746,9 +2878,8 @@ void LLModelPreview::genLODs(S32 which_lod) start = end = which_lod; } - LLSpinCtrl* lim = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit", TRUE); - lim->setMaxValue(base_triangle_count); - + mMaxTriangleLimit = base_triangle_count; + for (S32 lod = start; lod >= end; --lod) { if (which_lod == -1) @@ -2771,23 +2902,25 @@ void LLModelPreview::genLODs(S32 which_lod) U32 actual_verts = 0; U32 submeshes = 0; + glodGroupParameteri(mGroup, GLOD_ADAPT_MODE, lod_mode); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_ERROR_MODE, GLOD_OBJECT_SPACE_ERROR); + stop_gloderror(); + + glodGroupParameteri(mGroup, GLOD_MAX_TRIANGLES, triangle_count); + stop_gloderror(); + + glodGroupParameterf(mGroup, GLOD_OBJECT_SPACE_ERROR_THRESHOLD, lod_error_threshold); + stop_gloderror(); + + glodAdaptGroup(mGroup); + stop_gloderror(); + for (U32 mdl_idx = 0; mdl_idx < mBaseModel.size(); ++mdl_idx) { LLModel* base = mBaseModel[mdl_idx]; - U32 target_count = U32(mPercentage[base]*triangle_count); - - if (target_count < 4) - { - target_count = 4; - } - - glodGroupParameteri(mGroup[base], GLOD_MAX_TRIANGLES, target_count); - stop_gloderror(); - - glodAdaptGroup(mGroup[base]); - stop_gloderror(); - GLint patch_count = 0; glodGetObjectParameteriv(mObject[base], GLOD_NUM_PATCHES, &patch_count); stop_gloderror(); @@ -2837,8 +2970,7 @@ void LLModelPreview::genLODs(S32 which_lod) buff->getNormalStrider(norm); buff->getTexCoord0Strider(tc); buff->getIndexStrider(index); - - + target_model->setVolumeFaceData(names[i], pos, norm, tc, index, buff->getNumVerts(), buff->getNumIndices()); actual_tris += buff->getNumIndices()/3; actual_verts += buff->getNumVerts(); @@ -2952,17 +3084,26 @@ void LLModelPreview::updateStatusMessages() } } + if (mMaxTriangleLimit == 0) + { + mMaxTriangleLimit = total_tris[LLModel::LOD_HIGH]; + } + + mFMP->childSetTextArg("submeshes_info", "[SUBMESHES]", llformat("%d", total_submeshes[LLModel::LOD_HIGH])); - std::string mesh_status_good = mFMP->getString("mesh_status_good"); - std::string mesh_status_bad = mFMP->getString("mesh_status_bad"); std::string mesh_status_na = mFMP->getString("mesh_status_na"); - std::string mesh_status_none = mFMP->getString("mesh_status_none"); + + S32 upload_status[LLModel::LOD_HIGH+1]; bool upload_ok = true; - + for (S32 lod = 0; lod <= LLModel::LOD_HIGH; ++lod) { + upload_status[lod] = 0; + + std::string message = "mesh_status_good"; + if (total_tris[lod] > 0) { mFMP->childSetText(lod_triangles_name[lod], llformat("%d", total_tris[lod])); @@ -2970,26 +3111,40 @@ void LLModelPreview::updateStatusMessages() } else { + if (lod == LLModel::LOD_HIGH) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + else + { + for (S32 i = lod-1; i >= 0; --i) + { + if (total_tris[i] > 0) + { + upload_status[lod] = 2; + message = "mesh_status_missing_lod"; + } + } + } + mFMP->childSetText(lod_triangles_name[lod], mesh_status_na); mFMP->childSetText(lod_vertices_name[lod], mesh_status_na); } - - std::string message = mesh_status_good; - const U32 lod_high = LLModel::LOD_HIGH; if (lod != lod_high) { if (total_submeshes[lod] && total_submeshes[lod] != total_submeshes[lod_high]) { //number of submeshes is different - message = mesh_status_bad; - upload_ok = false; + message = "mesh_status_submesh_mismatch"; + upload_status[lod] = 2; } else if (!tris[lod].empty() && tris[lod].size() != tris[lod_high].size()) { //number of meshes is different - message = mesh_status_bad; - upload_ok = false; + message = "mesh_status_mesh_mismatch"; + upload_status[lod] = 2; } else if (!verts[lod].empty()) { @@ -2997,20 +3152,34 @@ void LLModelPreview::updateStatusMessages() { S32 max_verts = i < verts[lod+1].size() ? verts[lod+1][i] : 0; - if (verts[lod][i] > max_verts) - { //too many vertices in this lod - message = mesh_status_bad; - upload_ok = false; + if (max_verts > 0) + { + if (verts[lod][i] > max_verts) + { //too many vertices in this lod + message = "mesh_status_too_many_vertices"; + upload_status[lod] = 2; + } } } } - else - { //no mesh - message = mesh_status_none; - } } - mFMP->childSetText(lod_status_name[lod], message); + LLIconCtrl* icon = mFMP->getChild<LLIconCtrl>(lod_icon_name[lod]); + LLUIImagePtr img = LLUI::getUIImage(lod_status_image[upload_status[lod]]); + icon->setVisible(true); + icon->setImage(img); + + if (upload_status[lod] >= 2) + { + upload_ok = false; + } + + if (lod == mPreviewLOD) + { + mFMP->childSetText("lod_status_message_text", mFMP->getString(message)); + icon = mFMP->getChild<LLIconCtrl>("lod_status_message_icon"); + icon->setImage(img); + } } bool errorStateFromLoader = mModelLoader->getLoadState() == LLModelLoader::ERROR_PARSING ? true : false; @@ -3085,20 +3254,125 @@ void LLModelPreview::updateStatusMessages() mFMP->childSetTextArg("physics_points", "[POINTS]", mesh_status_na); } + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + if (phys_tris > 0 || phys_hulls > 0) + { + if (!fmp->isViewOptionEnabled("show_physics")) + { + fmp->enableViewOption("show_physics"); + fmp->setViewOption("show_physics", true); + } + } + else + { + fmp->disableViewOption("show_physics"); + fmp->setViewOption("show_physics", false); + } + } + + const char* lod_controls[] = + { + "lod_mode", + "lod_triangle_limit", + "lod_error_tolerance", + "build_operator_text", + "queue_mode_text", + "border_mode_text", + "share_tolerance_text", + "build_operator", + "queue_mode", + "border_mode", + "share_tolerance" + }; + const U32 num_lod_controls = sizeof(lod_controls)/sizeof(char*); + + const char* file_controls[] = + { + "lod_browse", + "lod_file" + }; + const U32 num_file_controls = sizeof(file_controls)/sizeof(char*); + //enable/disable controls based on radio groups if (mFMP->childGetValue("lod_from_file").asBoolean()) { - mFMP->childDisable("lod_triangle_limit"); - mFMP->childDisable("lod_generate"); - mFMP->childEnable("lod_file"); - mFMP->childEnable("lod_browse"); + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childEnable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + + } - else + else if (mFMP->childGetValue("lod_auto_generate").asBoolean()) { - mFMP->childEnable("lod_triangle_limit"); - mFMP->childEnable("lod_generate"); - mFMP->childDisable("lod_file"); - mFMP->childDisable("lod_browse"); + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childEnable(lod_controls[i]); + } + + //if (threshold) + { + U32 lod_mode = 0; + LLCtrlSelectionInterface* iface = mFMP->childGetSelectionInterface("lod_mode"); + if (iface) + { + lod_mode = iface->getFirstSelectedIndex(); + } + + LLSpinCtrl* threshold = mFMP->getChild<LLSpinCtrl>("lod_error_threshold"); + LLSpinCtrl* limit = mFMP->getChild<LLSpinCtrl>("lod_triangle_limit"); + + limit->setMaxValue(mMaxTriangleLimit); + limit->setValue(total_tris[mPreviewLOD]); + + if (lod_mode == 0) + { + limit->setVisible(true); + threshold->setVisible(false); + + limit->setMaxValue(mMaxTriangleLimit); + } + else + { + limit->setVisible(false); + threshold->setVisible(true); + } + } + } + else + { // "None" is chosen + for (U32 i = 0; i < num_file_controls; ++i) + { + mFMP->childDisable(file_controls[i]); + } + + for (U32 i = 0; i < num_lod_controls; ++i) + { + mFMP->childDisable(lod_controls[i]); + } + + if (!mModel[mPreviewLOD].empty()) + { + mModel[mPreviewLOD].clear(); + mScene[mPreviewLOD].clear(); + mVertexBuffer[mPreviewLOD].clear(); + + //this can cause phasing issues with the UI, so reenter this function and return + updateStatusMessages(); + return; + } } if (mFMP->childGetValue("physics_load_from_file").asBoolean()) @@ -3132,7 +3406,7 @@ void LLModelPreview::clearBuffers() } } -void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) +void LLModelPreview::genBuffers(S32 lod, bool include_skin_weights) { U32 tri_count = 0; U32 vertex_count = 0; @@ -3183,7 +3457,7 @@ void LLModelPreview::genBuffers(S32 lod, bool avatar_preview) LLVertexBuffer* vb = NULL; - bool skinned = avatar_preview && !mdl->mSkinWeights.empty(); + bool skinned = include_skin_weights && !mdl->mSkinWeights.empty(); U32 mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0; @@ -3265,7 +3539,17 @@ void LLModelPreview::update() mDirty = false; mResourceCost = calcResourceCost(); refresh(); + updateStatusMessages(); + } + + if (mGenLOD) + { + mGenLOD = false; + genLODs(); + refresh(); + updateStatusMessages(); } + } //----------------------------------------------------------------------------- @@ -3276,6 +3560,22 @@ BOOL LLModelPreview::render() LLMutexLock lock(this); mNeedsUpdate = FALSE; + bool edges = false; + bool joint_positions = false; + bool skin_weight = false; + bool textures = false; + bool physics = false; + + LLFloaterModelPreview* fmp = LLFloaterModelPreview::sInstance; + if (fmp) + { + edges = fmp->isViewOptionChecked("show_edges"); + joint_positions = fmp->isViewOptionChecked("show_joint_positions"); + skin_weight = fmp->isViewOptionChecked("show_skin_weight"); + textures = fmp->isViewOptionChecked("show_textures"); + physics = fmp->isViewOptionChecked("show_physics"); + } + S32 width = getWidth(); S32 height = getHeight(); @@ -3307,7 +3607,7 @@ BOOL LLModelPreview::render() gGL.popMatrix(); } - bool avatar_preview = false; + bool has_skin_weights = false; bool upload_skin = mFMP->childGetValue("upload_skin").asBoolean(); bool upload_joints = mFMP->childGetValue("upload_joints").asBoolean(); @@ -3319,45 +3619,45 @@ BOOL LLModelPreview::render() LLModel* model = instance.mModel; if (!model->mSkinWeights.empty()) { - avatar_preview = true; + has_skin_weights = true; } } } - - if (upload_skin && !avatar_preview) + + if (has_skin_weights) + { //model has skin weights, enable view options for skin weights and joint positions + if (fmp) + { + fmp->enableViewOption("show_skin_weight"); + fmp->setViewOptionEnabled("show_joint_positions", skin_weight); + } + mFMP->childEnable("upload_skin"); + } + else { + mFMP->childDisable("upload_skin"); + if (fmp) + { + fmp->setViewOption("show_skin_weight", false); + fmp->disableViewOption("show_skin_weight"); + fmp->disableViewOption("show_joint_positions"); + } + skin_weight = false; + } + + if (upload_skin && !has_skin_weights) + { //can't upload skin weights if model has no skin weights mFMP->childSetValue("upload_skin", false); upload_skin = false; } if (!upload_skin && upload_joints) - { + { //can't upload joints if not uploading skin weights mFMP->childSetValue("upload_joints", false); upload_joints = false; } - if (!avatar_preview) - { - mFMP->childDisable("upload_skin"); - } - else - { - mFMP->childEnable("upload_skin"); - } - - if (!upload_skin) - { - mFMP->childDisable("upload_joints"); - } - else - { - mFMP->childEnable("upload_joints"); - } - - avatar_preview = avatar_preview && upload_skin; - - - mFMP->childSetEnabled("consolidate", !avatar_preview); + mFMP->childSetEnabled("upload_joints", upload_skin); F32 explode = mFMP->childGetValue("physics_explode").asReal(); @@ -3376,7 +3676,7 @@ BOOL LLModelPreview::render() F32 z_near = 0.001f; F32 z_far = mCameraDistance+mPreviewScale.magVec()+mCameraOffset.magVec(); - if (avatar_preview) + if (skin_weight) { target_pos = gAgentAvatarp->getPositionAgent(); z_near = 0.01f; @@ -3387,6 +3687,7 @@ BOOL LLModelPreview::render() refresh(); } + glLoadIdentity(); gPipeline.enableLightsPreview(); LLQuaternion camera_rot = LLQuaternion(mCameraPitch, LLVector3::y_axis) * @@ -3411,22 +3712,32 @@ BOOL LLModelPreview::render() if (!mBaseModel.empty() && mVertexBuffer[5].empty()) { - genBuffers(-1, avatar_preview); + genBuffers(-1, skin_weight); //genBuffers(3); //genLODs(); } - bool physics = mFMP->childGetValue("show physics").asBoolean(); S32 physics_idx = mFMP->childGetValue("physics_layer").asInteger(); if (!mModel[mPreviewLOD].empty()) { - if (mVertexBuffer[mPreviewLOD].empty()) + bool regen = mVertexBuffer[mPreviewLOD].empty(); + if (!regen) + { + const std::vector<LLPointer<LLVertexBuffer> >& vb_vec = mVertexBuffer[mPreviewLOD].begin()->second; + if (!vb_vec.empty()) + { + const LLVertexBuffer* buff = vb_vec[0]; + regen = buff->hasDataType(LLVertexBuffer::TYPE_WEIGHT4) != skin_weight; + } + } + + if (regen) { - genBuffers(mPreviewLOD, avatar_preview); + genBuffers(mPreviewLOD, skin_weight); } - if (!avatar_preview) + if (!skin_weight) { for (LLMeshUploadThread::instance_list::iterator iter = mUploadData.begin(); iter != mUploadData.end(); ++iter) { @@ -3450,21 +3761,28 @@ BOOL LLModelPreview::render() buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + if (textures) { - gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); - if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) { - mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } } } + else + { + glColor4f(1,1,1,1); + } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor3f(0.4f, 0.4f, 0.4f); - if (mFMP->childGetValue("show edges").asBoolean()) + if (edges) { glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3545,7 +3863,7 @@ BOOL LLModelPreview::render() glColor4ubv(hull_colors[i].mV); buff->drawArrays(LLRender::TRIANGLES, 0, buff->getNumVerts()); - if (mFMP->childGetValue("show edges").asBoolean()) + if (edges) { glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); glLineWidth(3.f); @@ -3576,21 +3894,28 @@ BOOL LLModelPreview::render() buffer->setBuffer(LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_NORMAL | LLVertexBuffer::MAP_TEXCOORD0); - glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); - if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) + if (textures) { - gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); - if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + glColor4fv(instance.mMaterial[i].mDiffuseColor.mV); + if (i < instance.mMaterial.size() && instance.mMaterial[i].mDiffuseMap.notNull()) { - mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + gGL.getTexUnit(0)->bind(instance.mMaterial[i].mDiffuseMap, true); + if (instance.mMaterial[i].mDiffuseMap->getDiscardLevel() > -1) + { + mTextureSet.insert(instance.mMaterial[i].mDiffuseMap); + } } } + else + { + glColor4f(1,1,1,1); + } buffer->drawRange(LLRender::TRIANGLES, 0, buffer->getNumVerts()-1, buffer->getNumIndices(), 0); gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); glColor3f(0.4f, 0.4f, 0.4f); - if (mFMP->childGetValue("show edges").asBoolean() || model == physics_model) + if (edges || model == physics_model) { if (model == physics_model) { @@ -3622,7 +3947,10 @@ BOOL LLModelPreview::render() LLVector3::z_axis, // up target_pos); // point of interest - avatar->renderCollisionVolumes(); + if (joint_positions) + { + avatar->renderCollisionVolumes(); + } for (LLModelLoader::scene::iterator iter = mScene[mPreviewLOD].begin(); iter != mScene[mPreviewLOD].end(); ++iter) { @@ -3707,7 +4035,7 @@ BOOL LLModelPreview::render() buffer->draw(LLRender::TRIANGLES, buffer->getNumIndices(), 0); glColor3f(0.4f, 0.4f, 0.4f); - if (mFMP->childGetValue("show edges").asBoolean()) + if (edges) { glLineWidth(3.f); glPolygonMode(GL_FRONT_AND_BACK, GL_LINE); @@ -3788,6 +4116,7 @@ void LLModelPreview::setPreviewLOD(S32 lod) } } refresh(); + updateStatusMessages(); } //static @@ -3810,12 +4139,6 @@ void LLFloaterModelPreview::onUpload(void* user_data) mp->closeFloater(false); } -//static -void LLFloaterModelPreview::onConsolidate(void* user_data) -{ - LLFloaterModelPreview* mp = (LLFloaterModelPreview*) user_data; - mp->mModelPreview->consolidate(); -} //static void LLFloaterModelPreview::onClearMaterials(void* user_data) diff --git a/indra/newview/llfloatermodelpreview.h b/indra/newview/llfloatermodelpreview.h index a7d43a3d53..e233f3672a 100644 --- a/indra/newview/llfloatermodelpreview.h +++ b/indra/newview/llfloatermodelpreview.h @@ -49,6 +49,8 @@ class domProfile_COMMON; class domInstance_geometry; class domNode; class domTranslate; +class LLMenuButton; +class LLToggleableMenu; class LLModelLoader : public LLThread { @@ -146,7 +148,6 @@ public: static void onUpload(void* data); - static void onConsolidate(void* data); static void onClearMaterials(void* data); static void onModelDecompositionComplete(LLModel* model, std::vector<LLPointer<LLVertexBuffer> >& physics_mesh); @@ -156,6 +157,14 @@ public: void loadModel(S32 lod); + void onViewOptionChecked(const LLSD& userdata); + bool isViewOptionChecked(const LLSD& userdata); + bool isViewOptionEnabled(const LLSD& userdata); + void setViewOptionEnabled(const std::string& option, bool enabled); + void enableViewOption(const std::string& option); + void disableViewOption(const std::string& option); + void setViewOption(const std::string& option, bool value); + protected: friend class LLModelPreview; friend class LLMeshFilePicker; @@ -167,12 +176,10 @@ protected: static void onPreviewLODCommit(LLUICtrl*,void*); - static void onTriangleLimitCommit(LLUICtrl*,void*); - static void onGenerateNormalsCommit(LLUICtrl*,void*); static void onAutoFillCommit(LLUICtrl*,void*); - static void onShowEdgesCommit(LLUICtrl*,void*); + static void onLODParamCommit(LLUICtrl*,void*); static void onExplodeCommit(LLUICtrl*, void*); @@ -190,9 +197,6 @@ protected: void draw(); - static void setLimit(S32 lod, void* userdata); - void setLimit(S32 lod, S32 limit); - void initDecompControls(); LLModelPreview* mModelPreview; @@ -207,6 +211,13 @@ protected: LLPointer<DecompRequest> mCurRequest; + std::map<std::string, bool> mViewOption; + + //use "disabled" as false by default + std::map<std::string, bool> mViewOptionDisabled; + + LLMenuButton* mViewOptionMenuButton; + LLToggleableMenu* mViewOptionMenu; }; @@ -256,6 +267,8 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex void clearIncompatible(S32 lod); void updateStatusMessages(); bool containsRiggedAsset( void ); + void clearGLODGroup(); + static void textureLoadedCallback( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* src_aux, S32 discard_level, BOOL final, void* userdata ); @@ -269,6 +282,7 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex BOOL mNeedsUpdate; bool mDirty; + bool mGenLOD; U32 mTextureName; F32 mCameraDistance; F32 mCameraYaw; @@ -279,10 +293,16 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex LLVector3 mPreviewScale; S32 mPreviewLOD; U32 mResourceCost; - S32 mLimit[LLModel::NUM_LODS]; std::string mLODFile[LLModel::NUM_LODS]; bool mLoading; + //GLOD object parameters (must rebuild object if these change) + F32 mBuildShareTolerance; + U32 mBuildQueueMode; + U32 mBuildOperator; + U32 mBuildBorderMode; + + LLModelLoader* mModelLoader; @@ -292,11 +312,9 @@ class LLModelPreview : public LLViewerDynamicTexture, public LLMutex LLModelLoader::model_list mModel[LLModel::NUM_LODS]; LLModelLoader::model_list mBaseModel; - std::map<LLPointer<LLModel>, U32> mGroup; + U32 mGroup; std::map<LLPointer<LLModel>, U32> mObject; - std::map<LLPointer<LLModel>, std::vector<U32> > mPatch; - std::map<LLPointer<LLModel>, F32> mPercentage; - + U32 mMaxTriangleLimit; std::map<LLPointer<LLModel>, std::vector<LLPointer<LLVertexBuffer> > > mPhysicsMesh; LLMeshUploadThread::instance_list mUploadData; diff --git a/indra/newview/llmeshreduction.cpp b/indra/newview/llmeshreduction.cpp index b50b4cf063..14e8dd37b4 100644 --- a/indra/newview/llmeshreduction.cpp +++ b/indra/newview/llmeshreduction.cpp @@ -32,19 +32,8 @@ #include "glod/glod.h" -static BOOL stop_gloderror() -{ - GLuint error = glodGetError(); - - if (error != GLOD_NO_ERROR) - { - llwarns << "GLOD error detected: " << std::hex << error << llendl; - return TRUE; - } - - return FALSE; -} +#if 0 //not used ? void create_vertex_buffers_from_model(LLModel* model, std::vector<LLPointer <LLVertexBuffer> >& vertex_buffers) { @@ -280,4 +269,4 @@ LLPointer<LLModel> LLMeshReduction::reduce(LLModel* in_model, F32 limit, S32 mod return out_model; } - +#endif diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index f0446b024c..64c24750b7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6160,44 +6160,49 @@ void LLPipeline::renderBloom(BOOL for_snapshot, F32 zoom_factor, int subfield) //convert to mm subject_distance *= 1000.f; F32 fnumber = gSavedSettings.getF32("CameraFNumber"); - F32 focal_length = gSavedSettings.getF32("CameraFocalLength"); - F32 coc_ratio = gSavedSettings.getF32("CameraCoCRatio"); - - F32 coc = coc_ratio/mScreen.getHeight(); - - F32 hyperfocal_distance = (focal_length*focal_length)/(fnumber*coc); - - subject_distance = llmin(hyperfocal_distance, subject_distance); - - //adjust focal length for subject distance - focal_length = llmax(focal_length, 1.f/(1.f/focal_length - 1.f/subject_distance)); - - //adjust focal length for zoom + const F32 default_focal_length = gSavedSettings.getF32("CameraFocalLength"); + F32 fov = LLViewerCamera::getInstance()->getView(); - focal_length *= 1.f/fov; - - F32 near_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance+subject_distance); - //beyond far clip plane is effectively infinity - F32 far_focal_distance = 4096.f; - - if (subject_distance < hyperfocal_distance) - { - far_focal_distance = hyperfocal_distance*subject_distance/(hyperfocal_distance-subject_distance); - far_focal_distance /= 1000.f; - } - - near_focal_distance /= 1000.f; + const F32 default_fov = gSavedSettings.getF32("CameraFieldOfView") * F_PI/180.f; + const F32 default_aspect_ratio = gSavedSettings.getF32("CameraAspectRatio"); + + F32 aspect_ratio = (F32) mScreen.getWidth()/(F32)mScreen.getHeight(); + + F32 dv = 2.f*default_focal_length * tanf(default_fov/2.f); + F32 dh = 2.f*default_focal_length * tanf(default_fov*default_aspect_ratio/2.f); - shader->uniform1f("far_focal_distance", -far_focal_distance); - shader->uniform1f("near_focal_distance", -near_focal_distance); + F32 focal_length = dv/(2*tanf(fov/2.f)); + + F32 tan_pixel_angle = tanf(LLDrawable::sCurPixelAngle); + + // from wikipedia -- c = |s2-s1|/s2 * f^2/(N(S1-f)) + // where N = fnumber + // s2 = dot distance + // s1 = subject distance + // f = focal length + // + + F32 blur_constant = focal_length*focal_length/(fnumber*(subject_distance-focal_length)); + blur_constant /= 1000.f; //convert to meters for shader + F32 magnification = focal_length/(subject_distance-focal_length); + + shader->uniform1f("focal_distance", -subject_distance/1000.f); + shader->uniform1f("blur_constant", blur_constant); + shader->uniform1f("tan_pixel_angle", tanf(1.f/LLDrawable::sCurPixelAngle)); + shader->uniform1f("magnification", magnification); S32 channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DIFFUSE, LLTexUnit::TT_RECT_TEXTURE); if (channel > -1) { mScreen.bindTexture(0, channel); - gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT); + gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); } + //channel = shader->enableTexture(LLViewerShaderMgr::DEFERRED_DEPTH, LLTexUnit::TT_RECT_TEXTURE); + //if (channel > -1) + //{ + //gGL.getTexUnit(channel)->setTextureFilteringOption(LLTexUnit::TFO_BILINEAR); + //} gGL.begin(LLRender::TRIANGLE_STRIP); gGL.texCoord2f(tc1.mV[0], tc1.mV[1]); diff --git a/indra/newview/skins/default/textures/textures.xml b/indra/newview/skins/default/textures/textures.xml index b8030bfa91..e522159181 100644 --- a/indra/newview/skins/default/textures/textures.xml +++ b/indra/newview/skins/default/textures/textures.xml @@ -256,6 +256,10 @@ with the same filename but different name <texture name="menu_separator" file_name="navbar/FileMenu_Divider.png" scale.left="4" scale.top="166" scale.right="0" scale.bottom="0" /> + <texture name="ModelImport_Status_Good" file_name="lag_status_good.tga" preload="false"/> + <texture name="ModelImport_Status_Warning" file_name="lag_status_warning.tga" preload="false"/> + <texture name="ModelImport_Status_Error" file_name="lag_status_critical.tga" preload="false"/> + <texture name="MouseLook_View_Off" file_name="bottomtray/MouseLook_view_off.png" preload="false" /> <texture name="MouseLook_View_On" file_name="bottomtray/MouseLook_view_on.png" preload="false" /> diff --git a/indra/newview/skins/default/xui/en/floater_model_preview.xml b/indra/newview/skins/default/xui/en/floater_model_preview.xml index 779eeacb43..952deb26f9 100644 --- a/indra/newview/skins/default/xui/en/floater_model_preview.xml +++ b/indra/newview/skins/default/xui/en/floater_model_preview.xml @@ -1,7 +1,7 @@ <?xml version="1.0" encoding="utf-8" standalone="yes" ?> <floater can_close="true" can_drag_on_left="false" can_minimize="false" - can_resize="true" height="520" min_height="520" min_width="630" - name="Model Preview" title="Upload Model" width="630"> + can_resize="true" height="550" min_height="550" min_width="620" + name="Model Preview" title="Upload Model" width="620"> <string name="status_idle">Idle</string> <string name="status_reading_file">Loading...</string> @@ -10,103 +10,89 @@ <string name="medium">Medium</string> <string name="low">Low</string> <string name="lowest">Lowest</string> - <string name="mesh_status_good">Good</string> - <string name="mesh_status_bad">Bad</string>" + <string name="mesh_status_good">Ship it!</string> <string name="mesh_status_na">N/A</string> <string name="mesh_status_none">None</string> + <string name="mesh_status_submesh_mismatch">Levels of detail have a different number of textureable faces.</string> + <string name="mesh_status_mesh_mismatch">Levels of detail have a different number of mesh instances.</string> + <string name="mesh_status_too_many_vertices">Level of detail has too many vertices.</string> + <string name="mesh_status_missing_lod">Missing required level of detail.</string> <string name="layer_all">All</string> <!-- Text to display in physics layer combo box for "all layers" --> <text left="15" bottom="25" follows="top|left" height="15" name="name_label"> Name: </text> - <line_editor bottom_delta="20" follows="top|left|right" height="19" max_length="254" - name="description_form" width="310" /> - <text bottom_delta="24" follows="top|left" height="15" name="preview_label"> + <line_editor bottom_delta="20" follows="top|left|right" height="19" + name="description_form" width="290" /> + + <text bottom_delta="20" left="15" follows="left|top" height="15" name="lod_label"> Preview: </text> + <combo_box bottom_delta="20" follows="left|top" height="18" + name="preview_lod_combo" width="240" tool_tip="LOD to view in preview render"> + <combo_item name="lowest"> + Level of Detail: Lowest + </combo_item> + <combo_item name="low"> + Level of Detail: Low + </combo_item> + <combo_item name="medium"> + Level of Detail: Medium + </combo_item> + <combo_item name="high"> + Level of Detail: High + </combo_item> + </combo_box> + <menu_button follows="top|left" + image_hover_unselected="Toolbar_Left_Over" + image_overlay="OptionsMenu_Off" + image_selected="Toolbar_Left_Selected" + image_unselected="Toolbar_Left_Off" + layout="topleft" + left_pad="5" + name="options_gear_btn" + width="31" + height="25"/> <!-- Placeholder panel for 3D preview render --> <panel name="preview_panel" left="15" - width="310" - height="310" + width="290" + height="290" follows="all"/> - <text bottom_delta="25" left="15" width="100" follows="bottom|left" height="15" name="streaming cost"> - Prim Cost: [COST] - </text> - - <text right="320" width="100" height="15" bottom_delta="0" follows="bottom|right" name="status">[STATUS]</text> - - <text bottom_delta="20" left="15" follows="left|bottom" height="15" name="lod_label"> - Level of Detail: - </text> - <combo_box bottom_delta="20" follows="left|bottom" list_position="below" height="18" - name="preview_lod_combo" width="90" tool_tip="LOD to view in preview render"> - <combo_item name="high"> - High - </combo_item> - <combo_item name="medium"> - Medium - </combo_item> - <combo_item name="lowest"> - Lowest - </combo_item> - <combo_item name="low"> - Low - </combo_item> - </combo_box> - - <check_box bottom="450" left="125" follows="left|bottom" label="Show Edges" name="show edges" width="120" height="16" tool_tip="Render wireframe in preview window"/> - <check_box bottom_delta="15" left="125" follows="left|bottom" label="Show Physics" name="show physics" width="120" height="16" tool_tip="Show physics shape."/> + <text bottom_delta="25" left="25" width="100" follows="bottom|left">Upload Details</text> + <panel top_pad="5" border="true" left="15" width="290" height="70" follows="bottom|left" + bevel_style="in" bg_alpha_color="0 0 0 0" bg_opaque_color="0 0 0 0.3"> + <text left="25" follows="bottom|left" width="140" height="15" name="streaming cost"> + Resource Cost: [COST] + </text> + <text left="25" top_pad="5" width="140" follows="bottom|left" height="15" name="physics cost"> + Physics Cost: Unknown + </text> + <text left="25" top_pad="5" follows="bottom|left" height="15" name="upload fee"> + Upload Fee: N/A + </text> + </panel> + + <text left="10" bottom="540" width="290" height="15" follows="bottom|left|right" name="status">[STATUS]</text> - <button bottom="510" follows="bottom|left" height="20" label="Upload" - left="15" width="80" name="ok_btn" tool_tip="Upload to simulator"/> - <button left_pad="10" follows="left|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/> + + <button bottom="540" left="430" follows="bottom|right" height="20" label="Upload" + width="80" name="ok_btn" tool_tip="Upload to simulator"/> + <button left_pad="10" follows="right|bottom" height="20" width="80" label="Cancel" name="cancel_btn"/> <tab_container follows="right|top|bottom" top="15" - left="330" - height="475" - width="280" + left="310" + height="470" + width="300" name="import_tab" border="true" tab_position="top"> - <!-- MODIFIERS PANEL --> - <panel - border="true" - label="Modifiers" - name="modifiers_panel" - left="330" - width="280" - height="450"> - - <text left="10" width="90" bottom="30" follows="top|left" height="15"> - Scale: - </text> - <text left_pad="5" width="140" follows="top|left" height="15"> - Dimensions: - </text> - - <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> - - <text left_pad="20" height="15" name="import_dimensions" follows="top|left"> - [X] x [Y] x [Z] m - </text> - - <text left="10" top_pad="20" follows="top|left" height="15"> - Include: - </text> - - <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/> - <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/> - <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/> - </panel> - - <!-- LOD PANEL --> <panel border="true" @@ -124,60 +110,110 @@ <text valign="center" halign="center" bg_visible="true" name="high_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="High"/> <text valign="center" halign="center" bg_visible="true" name="high_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> <text valign="center" halign="center" bg_visible="true" name="high_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> - <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + <text valign="center" halign="center" bg_visible="true" name="high_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_high" left_delta="20" top_delta="0" /> <text valign="center" halign="center" bg_visible="true" name="medium_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Medium"/> <text valign="center" halign="center" bg_visible="true" name="medium_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> <text valign="center" halign="center" bg_visible="true" name="medium_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> - <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + <text valign="center" halign="center" bg_visible="true" name="medium_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_medium" left_delta="20" top_delta="0" /> <text valign="center" halign="center" bg_visible="true" name="low_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Low"/> <text valign="center" halign="center" bg_visible="true" name="low_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> <text valign="center" halign="center" bg_visible="true" name="low_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> - <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> + <text valign="center" halign="center" bg_visible="true" name="low_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_low" left_delta="20" top_delta="0" /> <text valign="center" halign="center" bg_visible="true" name="lowest_label" left="10" top_pad="0" width="65" height="18" follows="left|top" value="Lowest"/> <text valign="center" halign="center" bg_visible="true" name="lowest_triangles" left_pad="0" width="65" height="18" follows="left|top" value="0"/> <text valign="center" halign="center" bg_visible="true" name="lowest_vertices" left_pad="0" width="65" height="18" follows="left|top" value="0"/> - <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value="Good"/> - - <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_tabel_footer"> + <text valign="center" halign="center" bg_visible="true" name="lowest_status" left_pad="0" width="65" height="18" follows="left|top" value=""/> + <icon height="16" width="16" image_name="lag_status_critical.tga" mouse_opaque="true" name="status_icon_lowest" left_delta="20" top_delta="0" /> + + <text left="10" width="240" height="15" top_pad="15" follows="left|top" name="lod_table_footer"> Level of Detail: [DETAIL] </text> - <text top_pad="10" height="15" follows="left|top"> + <icon height="16" width="16" left="20" follows="left|top" name="lod_status_message_icon"/> + <text left_pad="5" width="200" height="15" follows="left|top" name="lod_status_message_text"/> + + <text top_pad="10" left="10" height="15" follows="left|top"> Mesh </text> - <radio_group follows="top|left" height="100" left="30" name="lod_file_or_limit" width="240" value="lod_from_file"> - <radio_item bottom="85" label="Load from file" name="lod_from_file"/> - <radio_item bottom="40" label="Auto generate" name="lod_auuto_generate"/> + <radio_group follows="top|left" height="210" left="30" name="lod_file_or_limit" width="240" value="lod_from_file"> + <radio_item bottom="195" label="Load from file" name="lod_from_file"/> + <radio_item bottom="150" label="Auto generate" name="lod_auto_generate"/> + <radio_item bottom="0" label="None" name="lod_none"/> </radio_group> - <line_editor follows="left|top" bottom_delta="-60" width="140" left="45" value="" name="lod_file" height="20"/> + <line_editor follows="left|top" bottom_delta="-170" width="140" left="45" value="" name="lod_file" height="20"/> <button bottom_delta="3" name="lod_browse" label="Browse..." left_pad="5" follows="left|top" width="70" height="25"/> - <text follows="top|left" top_pad="22" width="140" left="45" height="15"> - Triangle Limit: + <combo_box follows="top|left" name="lod_mode" top_pad="22" width="100" left="45" height="20"> + <combo_item name="triangle_limit"> + Triangle Limit + </combo_item> + <combo_item name="error_threshold"> + Error Threshold + </combo_item> + </combo_box> + <spinner follows="top|left" name="lod_triangle_limit" left_pad="5" height="20" width="100" decimal_digits="0" enabled="true"/> + <spinner left_delta="0" bottom_delta="0" follows="top|left" name="lod_error_threshold" min_val="0" max_val="100" height="20" width="100" decimal_digits="3" visible="false" enabled="true"/> + + <text follows="top|left" name="build_operator_text" left="45" top_pad="10" width="100" height="15"> + Build Operator: + </text> + <text follows="top|left" name="queue_mode_text" left_pad="5" width="100" height="15"> + Queue Mode: + </text> + <combo_box follows="top|left" name="build_operator" top_pad="5" left="45" width="100" height="20"> + <combo_item name="half_edge_collapse"> + Half Edge Collapse + </combo_item> + <combo_item name="edge_collapse"> + Edge Collapse + </combo_item> + </combo_box> + + <combo_box follows="top|left" name="queue_mode" left_pad="5" width="100" height="20"> + <combo_item name="greedy"> + Greedy + </combo_item> + <combo_item name="lazy"> + Lazy + </combo_item> + <combo_item name="independent"> + Independent + </combo_item> + </combo_box> + + <text top_pad="10" name="border_mode_text" left="45" follows="left|top" width="100" height="15"> + Border Mode: </text> - <spinner follows="top|left" name="lod_triangle_limit" top_pad="5" height="20" width="60" decimal_digits="0" enabled="true"/> - - <button bottom_delta="3" left_pad="5" name="lod_generate" label="Generate" height="25" width="70" follows="left|top"/> - <text name="submeshes_info" follows="left|top" left="10" top_pad="7" height="15 width=240"> - Layers: [SUBMESHES] + <text left_pad="5" name="share_tolderance_text" follows="left|top" width="100" height="15"> + Share Tolerance: </text> - <button left="30" follows="top|left" top_pad="5" name="clear_materials" label="Clear Materials" width="100" height="25"/> - <button left="30" follows="top|left" top_pad="5" name="consolidate" label="Consolidate" width="100" height="25"/> - <text left="10" top_pad="10" follows="top|left" width="240" height="15"> - Normals + <combo_box follows="left|top" left="45" height="20" name="border_mode" width="100"> + <combo_item name="border_unlock"> + Unlock + </combo_item> + <combo_item name="border_lock"> + Lock + </combo_item> + </combo_box> + <spinner follows="left|top" name="share_tolerance" left_pad="5" width="100" height="20"/> + + <text left="10" top_pad="35" follows="top|left" width="240" height="15"> + Generate Normals </text> <text left="35" top_pad="5" follows="top|left" width="100" height="15"> Crease Angle: </text> - <spinner follows="top|left" top_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/> - <button follows="top|left" bottom_delta="3" left_pad="5" width="140" height="25" label="Generate Normals" name="generate_normals"/> + <spinner follows="top|left" left_pad="5" min_val="0" max_val="180" value="75" width="60" height="20" name="crease_angle"/> </panel> <!-- PANEL --> @@ -341,8 +377,32 @@ </panel> </panel> - - + <!-- MODIFIERS PANEL --> + <panel + border="true" + label="Modifiers" + name="modifiers_panel"> + <text left="10" width="90" bottom="30" follows="top|left" height="15"> + Scale: + </text> + <text left_pad="5" width="140" follows="top|left" height="15"> + Dimensions: + </text> + + <spinner left="10" height="20" follows="top|left" width="80" top_pad="5" value="1.0" min_val="0.01" max_val="64.0" name="import_scale"/> + + <text left_pad="20" height="15" name="import_dimensions" follows="top|left"> + [X] x [Y] x [Z] m + </text> + + <text left="10" top_pad="20" follows="top|left" height="15"> + Include: + </text> + + <check_box top_pad="5" name="upload_textures" height="15" follows="top|left" label="Textures"/> + <check_box top_pad="5" name="upload_skin" height="15" follows="top|left" label="Skin weight"/> + <check_box top_pad="5" left="20" name="upload_joints" height="15" follows="top|left" label="Joint positions"/> + </panel> </tab_container> <!-- diff --git a/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml new file mode 100644 index 0000000000..2650903f88 --- /dev/null +++ b/indra/newview/skins/default/xui/en/menu_model_import_gear_default.xml @@ -0,0 +1,79 @@ +<?xml version="1.0" encoding="utf-8" standalone="yes" ?> +<toggleable_menu + bottom="806" + layout="topleft" + left="0" + mouse_opaque="false" + name="model_menu_gear_default" + visible="false"> + <menu_item_check + label="Show edges" + layout="topleft" + name="show_edges"> + <on_click + function="ModelImport.ViewOption.Action" + parameter="show_edges" /> + <on_check + function="ModelImport.ViewOption.Check" + parameter="show_edges" /> + <on_enable + function="ModelImport.ViewOption.Enabled" + parameter="show_edges" /> + </menu_item_check> + <menu_item_check + label="Show physics" + layout="topleft" + name="show_physics"> + <on_click + function="ModelImport.ViewOption.Action" + parameter="show_physics" /> + <on_check + function="ModelImport.ViewOption.Check" + parameter="show_physics" /> + <on_enable + function="ModelImport.ViewOption.Enabled" + parameter="show_physics" /> + </menu_item_check> + <menu_item_check + label="Show textures" + layout="topleft" + name="show_textures"> + <on_click + function="ModelImport.ViewOption.Action" + parameter="show_textures" /> + <on_check + function="ModelImport.ViewOption.Check" + parameter="show_textures" /> + <on_enable + function="ModelImport.ViewOption.Enabled" + parameter="show_textures" /> + </menu_item_check> + <menu_item_check + label="Show skin weight" + layout="topleft" + name="show_skin_weight"> + <on_click + function="ModelImport.ViewOption.Action" + parameter="show_skin_weight" /> + <on_check + function="ModelImport.ViewOption.Check" + parameter="show_skin_weight" /> + <on_enable + function="ModelImport.ViewOption.Enabled" + parameter="show_skin_weight" /> + </menu_item_check> + <menu_item_check + label="Show joint positions" + layout="topleft" + name="show_joint_positions"> + <on_click + function="ModelImport.ViewOption.Action" + parameter="show_joint_positions" /> + <on_check + function="ModelImport.ViewOption.Check" + parameter="show_joint_positions" /> + <on_enable + function="ModelImport.ViewOption.Enabled" + parameter="show_joint_positions" /> + </menu_item_check> +</toggleable_menu> diff --git a/indra/newview/skins/default/xui/en/menu_viewer.xml b/indra/newview/skins/default/xui/en/menu_viewer.xml index 38833d14df..6c1e9a3082 100644 --- a/indra/newview/skins/default/xui/en/menu_viewer.xml +++ b/indra/newview/skins/default/xui/en/menu_viewer.xml @@ -3153,17 +3153,7 @@ <menu_item_call.on_click function="Advanced.LeaveAdminStatus" /> </menu_item_call> - <menu_item_call - label="HACK Upload Model..." - layout="topleft" - name="Upload Model"> - <menu_item_call.on_click - function="File.UploadModel" - parameter="" /> - <menu_item_call.on_enable - function="File.EnableUploadModel" /> - </menu_item_call> - <menu_item_check + <menu_item_check label="Show Admin Menu" name="View Admin Options"> <menu_item_check.on_enable |