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authorruslantproductengine <ruslantproductengine@lindenlab.com>2018-03-28 19:45:04 +0300
committerruslantproductengine <ruslantproductengine@lindenlab.com>2018-03-28 19:45:04 +0300
commit6de246cd00a0d46763581dc8fa362c146e32d894 (patch)
tree12ca0cf7fc790f6c90c4130c63ba0a18fa2f7ed2 /indra/newview
parent4ddae9b01bc1a417b0a8e6fe30786d1e18417181 (diff)
MAINT-8355 - Alpha masked textures turn white on rigged mesh when viewed through the water surface.
FIXED.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llviewershadermgr.cpp1
1 files changed, 1 insertions, 0 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index 3e0cec0f09..ff7647a7e4 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -2811,6 +2811,7 @@ BOOL LLViewerShaderMgr::loadShadersObject()
gSkinnedObjectSimpleWaterProgram.mShaderGroup = LLGLSLShader::SG_WATER;
gSkinnedObjectSimpleWaterProgram.mFeatures.hasObjectSkinning = true;
gSkinnedObjectSimpleWaterProgram.mFeatures.disableTextureIndex = true;
+ gSkinnedObjectSimpleWaterProgram.mFeatures.hasAlphaMask = true;
gSkinnedObjectSimpleWaterProgram.mShaderFiles.clear();
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
gSkinnedObjectSimpleWaterProgram.mShaderFiles.push_back(make_pair("objects/simpleWaterF.glsl", GL_FRAGMENT_SHADER_ARB));