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authorRider Linden <rider@lindenlab.com>2019-03-14 12:03:34 -0700
committerRider Linden <rider@lindenlab.com>2019-03-14 12:03:34 -0700
commit6304186421e5d8203d9892ac0647db05d0de183a (patch)
tree384646de1a60f1457ed919b7558865cf1c0bc004 /indra/newview
parent82c8675f12cd25ded91e9c284500a67adbef8362 (diff)
parent868cd32e5e229e503f1b5b1d5ec543fd6f76cb7f (diff)
Merge
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/materialF.glsl9
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl6
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl4
4 files changed, 11 insertions, 10 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
index dd691fb36b..5f4f1677d7 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl
@@ -301,7 +301,8 @@ void main()
ambient *= ambient;
ambient = 1.0 - ambient * smoothstep(0.0, 0.3, shadow);
- vec3 sun_contrib = min(da, shadow) * sunlit;
+ float final_da = min(da, shadow);
+ vec3 sun_contrib = final_da * sunlit;
col.rgb *= ambient;
col.rgb += sun_contrib;
@@ -314,7 +315,7 @@ void main()
// the old infinite-sky shiny reflection
//
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa = dot(refnormpersp, light_dir.xyz);
vec3 dumbshiny = sunlit*shadow*(texture2D(lightFunc, vec2(sa, spec.a)).r);
@@ -351,8 +352,6 @@ vec3 post_spec = col.rgb;
col = atmosFragLighting(col, additive, atten);
col = scaleSoftClipFrag(col);
-vec3 post_atmo= col.rgb;
-
vec3 npos = normalize(-pos.xyz);
vec3 light = vec3(0,0,0);
@@ -369,8 +368,6 @@ vec3 post_atmo= col.rgb;
col.rgb += light.rgb;
-vec3 post_lighting = col.rgb;
-
glare = min(glare, 1.0);
float al = max(diffcol.a,glare)*vertex_color.a;
diff --git a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
index c927c4bf06..6ff49c7dac 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/shadowUtil.glsl
@@ -161,7 +161,7 @@ float sampleDirectionalShadow(vec3 pos, vec3 norm, vec2 pos_screen)
float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
{
- float shadow = 1.0f;
+ float shadow = 0.0f;
pos += norm * spot_shadow_offset;
vec4 spos = vec4(pos,1.0);
@@ -194,6 +194,10 @@ float sampleSpotShadow(vec3 pos, vec3 norm, int index, vec2 pos_screen)
shadow /= weight;
}
+ else
+ {
+ shadow = 1.0f;
+ }
return shadow;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
index 07a24698a9..a39a73f1b6 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl
@@ -125,7 +125,7 @@ void main()
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
- float sa = dot(refnormpersp, sun_dir.xyz);
+ float sa = dot(refnormpersp, light_dir.xyz);
vec3 dumbshiny = sunlit*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index d220bda332..484c0cae3e 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -137,8 +137,8 @@ void main()
if (spec.a > 0.0) // specular reflection
{
// the old infinite-sky shiny reflection
- float sa = dot(refnormpersp, sun_dir.xyz);
- vec3 dumbshiny = sunlit*scol_ambocc.r*(texture2D(lightFunc, vec2(sa, spec.a)).r);
+ float sa = dot(refnormpersp, light_dir.xyz);
+ vec3 dumbshiny = sunlit*scol*(texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
vec3 spec_contrib = dumbshiny * spec.rgb;