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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-02-17 18:56:51 +0200
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-02-17 18:56:51 +0200
commit604dd5b2274308db59b807d2091bb026d206eff5 (patch)
treef9eaad0bf88c9d195014b73fff23cf7dfea4f1f6 /indra/newview
parent2ae0d7a9545c51518012e803ebf4aa0c5bb08768 (diff)
SL-1395 Alpha-masked faces not highlighted when materials present
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/lldrawpool.h8
-rw-r--r--indra/newview/lldrawpoolalpha.cpp3
2 files changed, 7 insertions, 4 deletions
diff --git a/indra/newview/lldrawpool.h b/indra/newview/lldrawpool.h
index bc299cc89f..dd0540218f 100644
--- a/indra/newview/lldrawpool.h
+++ b/indra/newview/lldrawpool.h
@@ -138,19 +138,19 @@ public:
PASS_POST_BUMP,
PASS_MATERIAL,
PASS_MATERIAL_ALPHA,
- PASS_MATERIAL_ALPHA_MASK,
+ PASS_MATERIAL_ALPHA_MASK, // Diffuse texture used as alpha mask
PASS_MATERIAL_ALPHA_EMISSIVE,
PASS_SPECMAP,
PASS_SPECMAP_BLEND,
- PASS_SPECMAP_MASK,
+ PASS_SPECMAP_MASK, // Diffuse texture used as alpha mask and specular texture(map)
PASS_SPECMAP_EMISSIVE,
PASS_NORMMAP,
PASS_NORMMAP_BLEND,
- PASS_NORMMAP_MASK,
+ PASS_NORMMAP_MASK, // Diffuse texture used as alpha mask and normal map
PASS_NORMMAP_EMISSIVE,
PASS_NORMSPEC,
PASS_NORMSPEC_BLEND,
- PASS_NORMSPEC_MASK,
+ PASS_NORMSPEC_MASK, // Diffuse texture used as alpha mask with normal and specular map
PASS_NORMSPEC_EMISSIVE,
PASS_GLOW,
PASS_ALPHA,
diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp
index 0873300cd2..6137f2c0ed 100644
--- a/indra/newview/lldrawpoolalpha.cpp
+++ b/indra/newview/lldrawpoolalpha.cpp
@@ -327,6 +327,9 @@ void LLDrawPoolAlpha::render(S32 pass)
gGL.diffuseColor4f(0, 0, 1, 1);
pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_SPECMAP_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
+ pushBatches(LLRenderPass::PASS_NORMSPEC_MASK, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);
gGL.diffuseColor4f(0, 1, 0, 1);
pushBatches(LLRenderPass::PASS_INVISIBLE, LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0, FALSE);