diff options
author | Graham Linden <graham@lindenlab.com> | 2019-05-31 13:47:44 -0700 |
---|---|---|
committer | Graham Linden <graham@lindenlab.com> | 2019-05-31 13:47:44 -0700 |
commit | 58f7b981bdb415311f23dfffc39e7a841b3017a0 (patch) | |
tree | c2ab03473650063efdc37deb0701a58035ff7ff9 /indra/newview | |
parent | 485c5978e7559471f4dad66fb141408262d75363 (diff) |
SL-11337
Fix handling of ambient (was getting reset to 1,1,1,1 unintentionally).
Modify shaders to balance ambient across render modes again.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/materialF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolalpha.cpp | 6 | ||||
-rw-r--r-- | indra/newview/lldrawpoolavatar.cpp | 2 | ||||
-rw-r--r-- | indra/newview/lldrawpoolsimple.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llfloatermodelpreview.cpp | 2 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 22 | ||||
-rw-r--r-- | indra/newview/pipeline.h | 2 |
10 files changed, 17 insertions, 29 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl index 93359e0d4c..1ed25d1dba 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/alphaF.glsl @@ -240,7 +240,7 @@ void main() vec3 sun_contrib = min(final_da, shadow) * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit; + color.rgb = amblit * 0.5; color.rgb *= ambient; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl index 4701157909..8e0b903d04 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/materialF.glsl @@ -332,7 +332,7 @@ void main() vec3 sun_contrib = min(final_da, shadow) * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit; + color.rgb = amblit * 0.5; color.rgb *= ambient; #endif diff --git a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl index e07b31b3c1..5b03fbaa50 100644 --- a/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class1/deferred/softenLightF.glsl @@ -111,7 +111,7 @@ void main() vec3 sun_contrib = final_da * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit; + color.rgb = amblit * 0.5; color.rgb *= ambient; #endif diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl index 35018360ac..9492141b49 100644 --- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl +++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl @@ -119,7 +119,7 @@ void main() vec3 sun_contrib = min(scol, final_da) * sunlit; #if !defined(AMBIENT_KILL) - color.rgb = amblit; + color.rgb = amblit * 0.5; color.rgb *= ambient; #endif diff --git a/indra/newview/lldrawpoolalpha.cpp b/indra/newview/lldrawpoolalpha.cpp index 9d80853ba3..d671a5968f 100644 --- a/indra/newview/lldrawpoolalpha.cpp +++ b/indra/newview/lldrawpoolalpha.cpp @@ -300,7 +300,7 @@ void LLDrawPoolAlpha::render(S32 pass) } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); } gGL.diffuseColor4f(1,0,0,1); @@ -487,7 +487,7 @@ void LLDrawPoolAlpha::renderSimples(U32 mask, std::vector<LLDrawInfo*>& simples) void LLDrawPoolAlpha::renderFullbrights(U32 mask, std::vector<LLDrawInfo*>& fullbrights) { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); fullbright_shader->bind(); fullbright_shader->uniform1f(LLShaderMgr::EMISSIVE_BRIGHTNESS, 1.0f); bool use_shaders = gPipeline.canUseVertexShaders(); @@ -698,7 +698,7 @@ void LLDrawPoolAlpha::renderAlpha(U32 mask, S32 pass) } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); } light_enabled = FALSE; } diff --git a/indra/newview/lldrawpoolavatar.cpp b/indra/newview/lldrawpoolavatar.cpp index 19b5b4af30..15a0595179 100644 --- a/indra/newview/lldrawpoolavatar.cpp +++ b/indra/newview/lldrawpoolavatar.cpp @@ -801,7 +801,7 @@ void LLDrawPoolAvatar::beginImpostor() gImpostorProgram.setMinimumAlpha(0.01f); } - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); sDiffuseChannel = 0; } diff --git a/indra/newview/lldrawpoolsimple.cpp b/indra/newview/lldrawpoolsimple.cpp index f653920662..f211cf6e27 100644 --- a/indra/newview/lldrawpoolsimple.cpp +++ b/indra/newview/lldrawpoolsimple.cpp @@ -447,7 +447,7 @@ void LLDrawPoolFullbrightAlphaMask::render(S32 pass) else { LLGLEnable test(GL_ALPHA_TEST); - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); pushMaskBatches(LLRenderPass::PASS_FULLBRIGHT_ALPHA_MASK, getVertexDataMask(), TRUE, FALSE); gPipeline.enableLightsDynamic(); gGL.setAlphaRejectSettings(LLRender::CF_DEFAULT); //OK @@ -750,7 +750,7 @@ void LLDrawPoolFullbright::render(S32 pass) } else { - gPipeline.enableLightsFullbright(LLColor4(1,1,1,1)); + gPipeline.enableLightsFullbright(); U32 fullbright_mask = LLVertexBuffer::MAP_VERTEX | LLVertexBuffer::MAP_TEXCOORD0 | LLVertexBuffer::MAP_COLOR; renderTexture(LLRenderPass::PASS_FULLBRIGHT, fullbright_mask); pushBatches(LLRenderPass::PASS_MATERIAL_ALPHA_EMISSIVE, fullbright_mask); diff --git a/indra/newview/llfloatermodelpreview.cpp b/indra/newview/llfloatermodelpreview.cpp index 4f1ea4a89e..35df26c405 100644 --- a/indra/newview/llfloatermodelpreview.cpp +++ b/indra/newview/llfloatermodelpreview.cpp @@ -4016,7 +4016,7 @@ BOOL LLModelPreview::render() glLineWidth(3.f); glPointSize(8.f); - gPipeline.enableLightsFullbright(LLColor4::white); + gPipeline.enableLightsFullbright(); //show degenerate triangles LLGLDepthTest depth(GL_TRUE, GL_TRUE, GL_ALWAYS); LLGLDisable cull(GL_CULL_FACE); diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 33b953beb7..50970293ef 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -6191,22 +6191,15 @@ void LLPipeline::setupHWLights(LLDrawPool* pool) LLEnvironment& environment = LLEnvironment::instance(); LLSettingsSky::ptr_t psky = environment.getCurrentSky(); - - // Ambient + if (!LLGLSLShader::sNoFixedFunction) { - gGL.syncMatrices(); - LLColor4 ambient = psky->getTotalAmbient(); - gGL.setAmbientLightColor(ambient); + gGL.syncMatrices(); } // Ambient - if (!LLGLSLShader::sNoFixedFunction) - { - gGL.syncMatrices(); - LLColor4 ambient = psky->getTotalAmbient(); - gGL.setAmbientLightColor(ambient); - } + LLColor4 ambient = psky->getTotalAmbient(); + gGL.setAmbientLightColor(ambient); bool sun_up = environment.getIsSunUp(); bool moon_up = environment.getIsMoonUp(); @@ -6502,9 +6495,6 @@ void LLPipeline::enableLights(U32 mask) } mLightMask = mask; stop_glerror(); - - LLColor4 ambient = LLEnvironment::instance().getCurrentSky()->getTotalAmbient(); - gGL.setAmbientLightColor(ambient); } } @@ -6620,13 +6610,11 @@ void LLPipeline::enableLightsAvatarEdit(const LLColor4& color) gGL.setAmbientLightColor(color); } -void LLPipeline::enableLightsFullbright(const LLColor4& color) +void LLPipeline::enableLightsFullbright() { assertInitialized(); U32 mask = 0x1000; // Non-0 mask, set ambient enableLights(mask); - - gGL.setAmbientLightColor(color); } void LLPipeline::disableLights() diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h index b4a8ca004e..10412da6c7 100644 --- a/indra/newview/pipeline.h +++ b/indra/newview/pipeline.h @@ -315,7 +315,7 @@ public: void enableLightsAvatar(); void enableLightsPreview(); void enableLightsAvatarEdit(const LLColor4& color); - void enableLightsFullbright(const LLColor4& color); + void enableLightsFullbright(); void disableLights(); void shiftObjects(const LLVector3 &offset); |