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authorGraham Linden <graham@lindenlab.com>2019-04-02 16:21:51 -0700
committerGraham Linden <graham@lindenlab.com>2019-04-02 16:21:51 -0700
commit4a0f3db9a4d741d3c2f9bf4c028670de587f3330 (patch)
treee3ba397125f7cfb3abead5f96bb50e65823522f4 /indra/newview
parent02a4740c1bf5f68810fe2cab226d54236add3892 (diff)
SL-10857
Juggle forced frag depths for moon/sun/stars/sky to get depth fighting with distant terrain...wait for it...sorted.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/moonF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/skyF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/starsF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl2
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl4
5 files changed, 6 insertions, 6 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
index e257b668c8..7732cf986e 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/moonF.glsl
@@ -64,6 +64,6 @@ void main()
frag_data[1] = vec4(0.0);
frag_data[2] = vec4(0.0f);
- gl_FragDepth = 0.9996f;
+ gl_FragDepth = 0.99985f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
index f8172cae17..72b7aa9036 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/skyF.glsl
@@ -58,6 +58,6 @@ void main()
frag_data[1] = vec4(0.0,0.0,0.0,0.0);
frag_data[2] = vec4(0.5,0.5,0.0,1.0); //1.0 in norm.w masks off fog
- gl_FragDepth = 0.999f;
+ gl_FragDepth = 0.99999f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
index 8a98d6a489..bac79a9fdc 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/starsF.glsl
@@ -62,6 +62,6 @@ void main()
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
- gl_FragDepth = 0.9998;
+ gl_FragDepth = 0.99995f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
index 1fb337498c..d06cb43129 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/sunDiscF.glsl
@@ -59,6 +59,6 @@ void main()
frag_data[1] = vec4(0.0f);
frag_data[2] = vec4(0.0, 1.0, 0.0, 1.0);
- gl_FragDepth = 0.9997f;
+ gl_FragDepth = 0.99988f;
}
diff --git a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
index d7b2a9cc8e..f73fc0079b 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/terrainF.glsl
@@ -66,8 +66,8 @@ void main()
outColor = applyWaterFogView(pos.xyz, outColor);
#endif
- frag_data[0] = vec4(outColor.rgb, 0.0);
- frag_data[1] = vec4(0,0,0,0);
+ frag_data[0] = vec4(outColor.rgb, 1.0);
+ frag_data[1] = vec4(0.66,0.86,0.66,0.05f);
vec3 nvn = normalize(vary_normal);
frag_data[2] = vec4(encode_normal(nvn.xyz), 0.0, 0.0);
}