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authorRunitaiLinden <davep@lindenlab.com>2023-04-20 13:39:16 -0500
committerRunitaiLinden <davep@lindenlab.com>2023-04-20 13:39:16 -0500
commit49a88c6f5a890129b094669659931513bd804adc (patch)
treed4cc509e7d2d95b66c406de88a0628eea76926be /indra/newview
parentacc6655845d17e05150ceb92e4d145616eefea72 (diff)
SL-19560 Revert hacky fix for other avatars having low res BoM textures. Fix for brightening of PBR materials at the shadow horizon.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl11
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl11
-rw-r--r--indra/newview/llvoavatar.h2
3 files changed, 15 insertions, 9 deletions
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
index 8abdeae5ae..e1cbfcce1a 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightF.glsl
@@ -53,8 +53,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = 1.0f;
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = 1.0f;
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
index 64d99bae2c..99a26a050d 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/sunLightSSAOF.glsl
@@ -50,8 +50,11 @@ void main()
vec4 pos = getPosition(pos_screen);
vec3 norm = getNorm(pos_screen);
- frag_color.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
- frag_color.g = calcAmbientOcclusion(pos, norm, pos_screen);
- frag_color.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
- frag_color.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+ vec4 col;
+ col.r = sampleDirectionalShadow(pos.xyz, norm, pos_screen);
+ col.g = calcAmbientOcclusion(pos, norm, pos_screen);
+ col.b = sampleSpotShadow(pos.xyz, norm, 0, pos_screen);
+ col.a = sampleSpotShadow(pos.xyz, norm, 1, pos_screen);
+
+ frag_color = clamp(col, vec4(0), vec4(1));
}
diff --git a/indra/newview/llvoavatar.h b/indra/newview/llvoavatar.h
index cbb2d4ac76..7cc3337243 100644
--- a/indra/newview/llvoavatar.h
+++ b/indra/newview/llvoavatar.h
@@ -623,7 +623,7 @@ private:
//--------------------------------------------------------------------
public:
virtual LLViewerTexture::EBoostLevel getAvatarBoostLevel() const { return LLGLTexture::BOOST_AVATAR; }
- virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED_SELF; }
+ virtual LLViewerTexture::EBoostLevel getAvatarBakedBoostLevel() const { return LLGLTexture::BOOST_AVATAR_BAKED; }
virtual S32 getTexImageSize() const;
/*virtual*/ S32 getTexImageArea() const { return getTexImageSize()*getTexImageSize(); }