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authorJames Cook <james@lindenlab.com>2009-09-15 21:44:16 +0000
committerJames Cook <james@lindenlab.com>2009-09-15 21:44:16 +0000
commit441d18cd2c2b764711b57db6f334d1096311113a (patch)
tree6d90e35330fa78cae953b929ac3c337b7cd6e614 /indra/newview
parent47a9bd447c2083351b55f4e010e4d3c8a5fde153 (diff)
DEV-40021 Can't walk after teleport until you click in world. Changed progress view to explicitly release focus when fade-out animation is complete. Reviewed with Richard.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llprogressview.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp
index aa603c417f..3c6645f116 100644
--- a/indra/newview/llprogressview.cpp
+++ b/indra/newview/llprogressview.cpp
@@ -182,7 +182,8 @@ void LLProgressView::draw()
LLPanel::draw();
if (mFadeTimer.getElapsedTimeF32() > FADE_IN_TIME)
{
- gFocusMgr.removeTopCtrlWithoutCallback(this);
+ // Fade is complete, release focus
+ gFocusMgr.releaseFocusIfNeeded( this );
LLPanel::setVisible(FALSE);
gStartTexture = NULL;
}