diff options
author | James Cook <james@lindenlab.com> | 2009-09-15 21:44:16 +0000 |
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committer | James Cook <james@lindenlab.com> | 2009-09-15 21:44:16 +0000 |
commit | 441d18cd2c2b764711b57db6f334d1096311113a (patch) | |
tree | 6d90e35330fa78cae953b929ac3c337b7cd6e614 /indra/newview | |
parent | 47a9bd447c2083351b55f4e010e4d3c8a5fde153 (diff) |
DEV-40021 Can't walk after teleport until you click in world. Changed progress view to explicitly release focus when fade-out animation is complete. Reviewed with Richard.
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llprogressview.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/indra/newview/llprogressview.cpp b/indra/newview/llprogressview.cpp index aa603c417f..3c6645f116 100644 --- a/indra/newview/llprogressview.cpp +++ b/indra/newview/llprogressview.cpp @@ -182,7 +182,8 @@ void LLProgressView::draw() LLPanel::draw(); if (mFadeTimer.getElapsedTimeF32() > FADE_IN_TIME) { - gFocusMgr.removeTopCtrlWithoutCallback(this); + // Fade is complete, release focus + gFocusMgr.releaseFocusIfNeeded( this ); LLPanel::setVisible(FALSE); gStartTexture = NULL; } |