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author | Ansariel Hiller <Ansariel@users.noreply.github.com> | 2024-10-01 16:32:10 +0200 |
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committer | GitHub <noreply@github.com> | 2024-10-01 17:32:10 +0300 |
commit | 3d5188025e76bc4293cc0231b13ed6bd766dea01 (patch) | |
tree | 4ffa850f9cad8a18b41cc914c0b2792a1562405b /indra/newview | |
parent | 5112aa396db2b3eac15970f65b9c5fb149fd8ce1 (diff) |
Remove dead code related to GeForce Mobile GPUs (#2747)
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llviewershadermgr.cpp | 8 |
1 files changed, 0 insertions, 8 deletions
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp index 95d3a419bc..a8fe221d98 100644 --- a/indra/newview/llviewershadermgr.cpp +++ b/indra/newview/llviewershadermgr.cpp @@ -730,14 +730,6 @@ std::string LLViewerShaderMgr::loadBasicShaders() S32 sum_lights_class = 3; -#if LL_DARWIN - // Work around driver crashes on older Macs when using deferred rendering - // NORSPEC-59 - // - if (gGLManager.mIsMobileGF) - sum_lights_class = 3; -#endif - // Use the feature table to mask out the max light level to use. Also make sure it's at least 1. S32 max_light_class = gSavedSettings.getS32("RenderShaderLightingMaxLevel"); sum_lights_class = llclamp(sum_lights_class, 1, max_light_class); |