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authorDave Parks <davep@lindenlab.com>2022-05-19 14:02:48 -0500
committerDave Parks <davep@lindenlab.com>2022-05-19 14:02:48 -0500
commit3365a39080744af0566adb7b6efd8e53fc6b3339 (patch)
tree4ad45f9b4df618458ad0b09b86a1f1d408d66876 /indra/newview
parentbf183ecff76809674f4fb0fa302138d554bc3628 (diff)
SL-17451 Fix for erroneous attempt to apply vertex color alpha to texture before alpha masking (we don't actually support this and the vertex color alpha is sometimes zero when you think it ought not be).
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl4
1 files changed, 2 insertions, 2 deletions
diff --git a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
index 690821bb56..ad2170bbd3 100644
--- a/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
+++ b/indra/newview/app_settings/shaders/class1/lighting/lightFullbrightAlphaMaskF.glsl
@@ -43,14 +43,14 @@ VARYING vec2 vary_texcoord0;
void fullbright_lighting()
{
- vec4 color = diffuseLookup(vary_texcoord0.xy) * vertex_color;
+ vec4 color = diffuseLookup(vary_texcoord0.xy);
if (color.a < minimum_alpha)
{
discard;
}
- //color.rgb *= vertex_color.rgb;
+ color *= vertex_color;
color.rgb = pow(color.rgb, vec3(texture_gamma));