summaryrefslogtreecommitdiff
path: root/indra/newview
diff options
context:
space:
mode:
authorDave Parks <davep@lindenlab.com>2012-10-17 13:29:15 -0500
committerDave Parks <davep@lindenlab.com>2012-10-17 13:29:15 -0500
commit161c848e3d78a1ec6265b33b3d9f999dd11126f9 (patch)
tree2bf007bfc629a84854245ad0b66eec63cc9a8807 /indra/newview
parentb19a5c192fbbfb2e94c8dacc9db6808f47bbfd07 (diff)
MAINT-643 Cleanup some shader compilation errors when atmospheric shaders are enabled.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/objects/previewV.glsl22
-rw-r--r--indra/newview/pipeline.cpp6
2 files changed, 17 insertions, 11 deletions
diff --git a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
index a4cc6a9c99..f2db314201 100644
--- a/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
+++ b/indra/newview/app_settings/shaders/class1/objects/previewV.glsl
@@ -23,6 +23,9 @@
* $/LicenseInfo$
*/
+float calcDirectionalLight(vec3 n, vec3 l);
+float calcPointLightOrSpotLight(vec3 v, vec3 n, vec4 lp, vec3 ln, float la, float is_pointlight);
+
uniform mat3 normal_matrix;
uniform mat4 texture_matrix0;
uniform mat4 modelview_matrix;
@@ -37,9 +40,10 @@ uniform vec4 color;
VARYING vec4 vertex_color;
VARYING vec2 vary_texcoord0;
-
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
-void calcAtmospherics(vec3 inPositionEye);
+uniform vec4 light_position[8];
+uniform vec3 light_direction[8];
+uniform vec3 light_attenuation[8];
+uniform vec3 light_diffuse[8];
void main()
{
@@ -47,13 +51,15 @@ void main()
vec4 pos = (modelview_matrix * vec4(position.xyz, 1.0));
gl_Position = modelview_projection_matrix * vec4(position.xyz, 1.0);
vary_texcoord0 = (texture_matrix0 * vec4(texcoord0,0,1)).xy;
-
+
vec3 norm = normalize(normal_matrix * normal);
- calcAtmospherics(pos.xyz);
+ vec4 col = vec4(0,0,0,1);
- vec4 col = calcLighting(pos.xyz, norm, color, vec4(0.));
+ // Collect normal lights (need to be divided by two, as we later multiply by 2)
+ col.rgb += light_diffuse[1].rgb * calcDirectionalLight(norm, light_position[1].xyz);
+ col.rgb += light_diffuse[2].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[2], light_direction[2], light_attenuation[2].x, light_attenuation[2].z);
+ col.rgb += light_diffuse[3].rgb*calcPointLightOrSpotLight(pos.xyz, norm, light_position[3], light_direction[3], light_attenuation[3].x, light_attenuation[3].z);
+
vertex_color = col;
-
-
}
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index 38e6b84f44..eb4f440951 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -6045,7 +6045,7 @@ void LLPipeline::enableLightsPreview()
LLVector4 light_pos(dir0, 0.0f);
- LLLightState* light = gGL.getLight(0);
+ LLLightState* light = gGL.getLight(1);
light->enable();
light->setPosition(light_pos);
@@ -6057,7 +6057,7 @@ void LLPipeline::enableLightsPreview()
light_pos = LLVector4(dir1, 0.f);
- light = gGL.getLight(1);
+ light = gGL.getLight(2);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse1);
@@ -6067,7 +6067,7 @@ void LLPipeline::enableLightsPreview()
light->setSpotCutoff(180.f);
light_pos = LLVector4(dir2, 0.f);
- light = gGL.getLight(2);
+ light = gGL.getLight(3);
light->enable();
light->setPosition(light_pos);
light->setDiffuse(diffuse2);