diff options
author | Andrey Kleshchev <andreykproductengine@lindenlab.com> | 2025-02-27 16:39:34 +0200 |
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committer | Andrey Kleshchev <117672381+akleshchev@users.noreply.github.com> | 2025-02-27 17:43:16 +0200 |
commit | ecac92c60c1ca92aae0bb940c8a7952146c99df0 (patch) | |
tree | c8511528b612fe2a9097c5b28a98bc5cf13c690e /indra/newview | |
parent | f40c5b209b48b6dd1f8e345598104691ce6c932c (diff) |
#3627 Warn user about low memory on bad_alloc
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/llvosky.cpp | 12 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 13 |
2 files changed, 22 insertions, 3 deletions
diff --git a/indra/newview/llvosky.cpp b/indra/newview/llvosky.cpp index ab8d0d2564..38c702c4ca 100644 --- a/indra/newview/llvosky.cpp +++ b/indra/newview/llvosky.cpp @@ -100,8 +100,16 @@ LLSkyTex::LLSkyTex() : void LLSkyTex::init(bool isShiny) { mIsShiny = isShiny; - mSkyData = new LLColor4[(U32)(SKYTEX_RESOLUTION * SKYTEX_RESOLUTION)]; - mSkyDirs = new LLVector3[(U32)(SKYTEX_RESOLUTION * SKYTEX_RESOLUTION)]; + try + { + mSkyData = new LLColor4[(U32)(SKYTEX_RESOLUTION * SKYTEX_RESOLUTION)]; + mSkyDirs = new LLVector3[(U32)(SKYTEX_RESOLUTION * SKYTEX_RESOLUTION)]; + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + LL_ERRS() << "Failed to allocate memory for sky texture data" << LL_ENDL; + } for (S32 i = 0; i < 2; ++i) { diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index 18dd694246..5f096a5356 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -1412,7 +1412,18 @@ void LLPipeline::createLUTBuffers() { U32 lightResX = gSavedSettings.getU32("RenderSpecularResX"); U32 lightResY = gSavedSettings.getU32("RenderSpecularResY"); - F32* ls = new F32[lightResX*lightResY]; + F32* ls = nullptr; + try + { + ls = new F32[lightResX*lightResY]; + } + catch (std::bad_alloc&) + { + LLError::LLUserWarningMsg::showOutOfMemory(); + // might be better to set the error into mFatalMessage and rethrow + LL_ERRS() << "Bad memory allocation in createLUTBuffers! lightResX: " + << lightResX << " lightResY: " << lightResY << LL_ENDL; + } F32 specExp = gSavedSettings.getF32("RenderSpecularExponent"); // Calculate the (normalized) blinn-phong specular lookup texture. (with a few tweaks) for (U32 y = 0; y < lightResY; ++y) |