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authorAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-06-16 23:52:29 +0300
committerAndrey Kleshchev <andreykproductengine@lindenlab.com>2020-06-17 00:08:25 +0300
commitd202f460e2a2d6cf034bfb6061b8a50a36a053b4 (patch)
tree8e0a792a09274f08871b6c0cc5bc6c43a97b5664 /indra/newview
parent71b66c758e52f6ad79392942646d8db021897dea (diff)
SL-12085 Debug log for show() and PeekMessage
User's viewer freezes right after setStartupState( STATE_LOGIN_CLEANUP ) and these places are primary suspects
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/llstartup.cpp6
-rw-r--r--indra/newview/llviewerdisplay.cpp1
2 files changed, 6 insertions, 1 deletions
diff --git a/indra/newview/llstartup.cpp b/indra/newview/llstartup.cpp
index d44c81d1a4..4c54d44ac5 100644
--- a/indra/newview/llstartup.cpp
+++ b/indra/newview/llstartup.cpp
@@ -811,6 +811,7 @@ bool idle_startup()
show_debug_menus();
// Hide the splash screen
+ LL_DEBUGS("AppInit") << "Hide the splash screen and show window" << LL_ENDL;
LLSplashScreen::hide();
// Push our window frontmost
gViewerWindow->getWindow()->show();
@@ -818,9 +819,12 @@ bool idle_startup()
// DEV-16927. The following code removes errant keystrokes that happen while the window is being
// first made visible.
#ifdef _WIN32
+ LL_DEBUGS("AppInit") << "Processing PeekMessage" << LL_ENDL;
MSG msg;
while( PeekMessage( &msg, /*All hWnds owned by this thread */ NULL, WM_KEYFIRST, WM_KEYLAST, PM_REMOVE ) )
- { }
+ {
+ }
+ LL_DEBUGS("AppInit") << "PeekMessage processed" << LL_ENDL;
#endif
display_startup();
timeout.reset();
diff --git a/indra/newview/llviewerdisplay.cpp b/indra/newview/llviewerdisplay.cpp
index 2b1f4b138f..4c7eb41418 100644
--- a/indra/newview/llviewerdisplay.cpp
+++ b/indra/newview/llviewerdisplay.cpp
@@ -253,6 +253,7 @@ void display(BOOL rebuild, F32 zoom_factor, int subfield, BOOL for_snapshot)
if (gWindowResized)
{ //skip render on frames where window has been resized
+ LL_DEBUGS("Window") << "Resizing window" << LL_ENDL;
LL_RECORD_BLOCK_TIME(FTM_RESIZE_WINDOW);
gGL.flush();
glClear(GL_COLOR_BUFFER_BIT);