diff options
author | Rye <rye@lindenlab.com> | 2025-01-23 23:10:57 -0500 |
---|---|---|
committer | GitHub <noreply@github.com> | 2025-01-23 23:10:57 -0500 |
commit | aa02a5b3f44243e55f85e121d7d53e96e94a7422 (patch) | |
tree | dc1f37243597961c9389746fb0a12bb8c8e5d71c /indra/newview | |
parent | 4ff56cfac8e3aaf1459c656306e2c18e7f63eaeb (diff) | |
parent | 4763195e186f8c56c2ee92d4e0154c95aa011997 (diff) |
Merge pull request #3468 from secondlife/rye/forever-3339
Fall back mul_mat4_vec3 to scalar implementation to attempt crash mitigation
Diffstat (limited to 'indra/newview')
-rw-r--r-- | indra/newview/gltfscenemanager.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llgltfmaterialpreviewmgr.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llhudrender.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llpanelprimmediacontrols.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llreflectionmap.cpp | 2 | ||||
-rw-r--r-- | indra/newview/llsettingsvo.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llviewercamera.cpp | 4 | ||||
-rw-r--r-- | indra/newview/llvoavatar.cpp | 10 | ||||
-rw-r--r-- | indra/newview/pipeline.cpp | 30 |
9 files changed, 30 insertions, 34 deletions
diff --git a/indra/newview/gltfscenemanager.cpp b/indra/newview/gltfscenemanager.cpp index ed66753267..2d6d9a153e 100644 --- a/indra/newview/gltfscenemanager.cpp +++ b/indra/newview/gltfscenemanager.cpp @@ -975,9 +975,9 @@ void renderAssetDebug(LLViewerObject* obj, Asset* asset) LLVector4a t; agent_to_asset.affineTransform(gDebugRaycastStart, t); - start = glm::make_vec4(t.getF32ptr()); + start = vec4(t); agent_to_asset.affineTransform(gDebugRaycastEnd, t); - end = glm::make_vec4(t.getF32ptr()); + end = vec4(t); start.w = end.w = 1.0; diff --git a/indra/newview/llgltfmaterialpreviewmgr.cpp b/indra/newview/llgltfmaterialpreviewmgr.cpp index cf6b08797d..da1f1a466f 100644 --- a/indra/newview/llgltfmaterialpreviewmgr.cpp +++ b/indra/newview/llgltfmaterialpreviewmgr.cpp @@ -472,9 +472,9 @@ bool LLGLTFPreviewTexture::render() gPipeline.setupHWLights(); glm::mat4 mat = get_current_modelview(); - glm::vec4 transformed_light_dir = glm::make_vec4(light_dir.mV); + glm::vec4 transformed_light_dir(light_dir); transformed_light_dir = mat * transformed_light_dir; - SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(glm::value_ptr(transformed_light_dir))); + SetTemporarily<LLVector4> force_sun_direction_high_graphics(&gPipeline.mTransformedSunDir, LLVector4(transformed_light_dir)); // Override lights to ensure the sun is always shining from a certain direction (low graphics) // See also force_sun_direction_high_graphics and fixup_shader_constants { diff --git a/indra/newview/llhudrender.cpp b/indra/newview/llhudrender.cpp index 135fba7897..6850e57b94 100644 --- a/indra/newview/llhudrender.cpp +++ b/indra/newview/llhudrender.cpp @@ -106,7 +106,7 @@ void hud_render_text(const LLWString &wstr, const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(render_pos.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(render_pos), get_current_modelview(), get_current_projection(), viewport); //fonts all render orthographically, set up projection`` gGL.matrixMode(LLRender::MM_PROJECTION); diff --git a/indra/newview/llpanelprimmediacontrols.cpp b/indra/newview/llpanelprimmediacontrols.cpp index 4db0a5b59d..b8c12ce0b9 100644 --- a/indra/newview/llpanelprimmediacontrols.cpp +++ b/indra/newview/llpanelprimmediacontrols.cpp @@ -660,11 +660,11 @@ void LLPanelPrimMediaControls::updateShape() for(; vert_it != vert_end; ++vert_it) { // project silhouette vertices into screen space - glm::vec3 screen_vert(glm::make_vec3(vert_it->mV)); + glm::vec3 screen_vert(*vert_it); screen_vert = mul_mat4_vec3(mat, screen_vert); // add to screenspace bounding box - update_min_max(min, max, LLVector3(glm::value_ptr(screen_vert))); + update_min_max(min, max, LLVector3(screen_vert)); } // convert screenspace bbox to pixels (in screen coords) diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp index 1196d138e9..f3adb52d5e 100644 --- a/indra/newview/llreflectionmap.cpp +++ b/indra/newview/llreflectionmap.cpp @@ -259,7 +259,7 @@ bool LLReflectionMap::getBox(LLMatrix4& box) glm::mat4 mv(get_current_modelview()); LLVector3 s = mViewerObject->getScale().scaledVec(LLVector3(0.5f, 0.5f, 0.5f)); mRadius = s.magVec(); - glm::mat4 scale = glm::scale(glm::make_vec3(s.mV)); + glm::mat4 scale = glm::scale(glm::vec3(s)); if (mViewerObject->mDrawable != nullptr) { // object to agent space (no scale) diff --git a/indra/newview/llsettingsvo.cpp b/indra/newview/llsettingsvo.cpp index 6f9d4a24bc..62df6cd275 100644 --- a/indra/newview/llsettingsvo.cpp +++ b/indra/newview/llsettingsvo.cpp @@ -1093,8 +1093,8 @@ void LLSettingsVOWater::applySpecial(void *ptarget, bool force) LLVector4 waterPlane(enorm.x, enorm.y, enorm.z, -glm::dot(ep, enorm)); - norm = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorNormal.mV); - p = glm::make_vec3(gPipeline.mHeroProbeManager.mMirrorPosition.mV); + norm = glm::vec3(gPipeline.mHeroProbeManager.mMirrorNormal); + p = glm::vec3(gPipeline.mHeroProbeManager.mMirrorPosition); enorm = mul_mat4_vec3(invtrans, norm); enorm = glm::normalize(enorm); ep = mul_mat4_vec3(mat, p); diff --git a/indra/newview/llviewercamera.cpp b/indra/newview/llviewercamera.cpp index aa43b2dbad..7d777162ed 100644 --- a/indra/newview/llviewercamera.cpp +++ b/indra/newview/llviewercamera.cpp @@ -420,7 +420,7 @@ bool LLViewerCamera::projectPosAgentToScreen(const LLVector3 &pos_agent, LLCoord LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(pos_agent), get_current_modelview(), get_current_projection(), viewport); { // convert screen coordinates to virtual UI coordinates @@ -514,7 +514,7 @@ bool LLViewerCamera::projectPosAgentToScreenEdge(const LLVector3 &pos_agent, LLRect world_view_rect = gViewerWindow->getWorldViewRectRaw(); glm::ivec4 viewport(world_view_rect.mLeft, world_view_rect.mBottom, world_view_rect.getWidth(), world_view_rect.getHeight()); - glm::vec3 win_coord = glm::project(glm::make_vec3(pos_agent.mV), get_current_modelview(), get_current_projection(), viewport); + glm::vec3 win_coord = glm::project(glm::vec3(pos_agent), get_current_modelview(), get_current_projection(), viewport); { win_coord.x /= gViewerWindow->getDisplayScale().mV[VX]; diff --git a/indra/newview/llvoavatar.cpp b/indra/newview/llvoavatar.cpp index 7bc9d06f9a..7bf9c88b99 100644 --- a/indra/newview/llvoavatar.cpp +++ b/indra/newview/llvoavatar.cpp @@ -1928,8 +1928,8 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& glm::mat4 inverse = glm::inverse(mat); glm::mat4 norm_mat = glm::transpose(inverse); - glm::vec3 p1(glm::make_vec3(start.getF32ptr())); - glm::vec3 p2(glm::make_vec3(end.getF32ptr())); + glm::vec3 p1(start); + glm::vec3 p2(end); p1 = mul_mat4_vec3(inverse, p1); p2 = mul_mat4_vec3(inverse, p2); @@ -1937,12 +1937,12 @@ bool LLVOAvatar::lineSegmentIntersect(const LLVector4a& start, const LLVector4a& LLVector3 position; LLVector3 norm; - if (linesegment_sphere(LLVector3(glm::value_ptr(p1)), LLVector3(glm::value_ptr(p2)), LLVector3(0,0,0), 1.f, position, norm)) + if (linesegment_sphere(LLVector3(p1), LLVector3(p2), LLVector3(0,0,0), 1.f, position, norm)) { - glm::vec3 res_pos(glm::make_vec3(position.mV)); + glm::vec3 res_pos(position); res_pos = mul_mat4_vec3(mat, res_pos); - glm::vec3 res_norm(glm::make_vec3(norm.mV)); + glm::vec3 res_norm(norm); res_norm = glm::normalize(res_norm); res_norm = glm::mat3(norm_mat) * res_norm; diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp index c6e6c454de..f91b054dd7 100644 --- a/indra/newview/pipeline.cpp +++ b/indra/newview/pipeline.cpp @@ -8396,13 +8396,13 @@ void LLPipeline::renderDeferredLighting() setupHWLights(); // to set mSun/MoonDir; - glm::vec4 tc(glm::make_vec4(mSunDir.mV)); + glm::vec4 tc(mSunDir); tc = mat * tc; - mTransformedSunDir.set(glm::value_ptr(tc)); + mTransformedSunDir.set(tc); - glm::vec4 tc_moon(glm::make_vec4(mMoonDir.mV)); + glm::vec4 tc_moon(mMoonDir); tc_moon = mat * tc_moon; - mTransformedMoonDir.set(glm::value_ptr(tc_moon)); + mTransformedMoonDir.set(tc_moon); if ((RenderDeferredSSAO && !gCubeSnapshot) || RenderShadowDetail > 0) { @@ -8655,7 +8655,7 @@ void LLPipeline::renderDeferredLighting() continue; } - glm::vec3 tc(glm::make_vec3(c)); + glm::vec3 tc(center); tc = mul_mat4_vec3(mat, tc); fullscreen_lights.push_back(LLVector4(tc.x, tc.y, tc.z, s)); @@ -8762,13 +8762,12 @@ void LLPipeline::renderDeferredLighting() LLDrawable* drawablep = *iter; LLVOVolume* volume = drawablep->getVOVolume(); LLVector3 center = drawablep->getPositionAgent(); - F32* c = center.mV; F32 light_size_final = volume->getLightRadius() * 1.5f; F32 light_falloff_final = volume->getLightFalloff(DEFERRED_LIGHT_FALLOFF); sVisibleLightCount++; - glm::vec3 tc(glm::make_vec3(c)); + glm::vec3 tc(center); tc = mul_mat4_vec3(mat, tc); setupSpotLight(gDeferredMultiSpotLightProgram, drawablep); @@ -9903,10 +9902,7 @@ void LLPipeline::generateSunShadow(LLCamera& camera) LLVector3 lightDir = -caster_dir; lightDir.normVec(); - glm::vec3 light_dir(glm::make_vec3(lightDir.mV)); - //create light space camera matrix - LLVector3 at = lightDir; LLVector3 up = camera.getAtAxis(); @@ -9958,9 +9954,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) //get good split distances for frustum for (U32 i = 0; i < fp.size(); ++i) { - glm::vec3 v(glm::make_vec3(fp[i].mV)); + glm::vec3 v(fp[i]); v = mul_mat4_vec3(saved_view, v); - fp[i].setVec(glm::value_ptr(v)); + fp[i] = LLVector3(v); } min = fp[0]; @@ -10109,9 +10105,9 @@ void LLPipeline::generateSunShadow(LLCamera& camera) for (U32 i = 0; i < fp.size(); i++) { - glm::vec3 p = glm::make_vec3(fp[i].mV); + glm::vec3 p(fp[i]); p = mul_mat4_vec3(view[j], p); - wpf.push_back(LLVector3(glm::value_ptr(p))); + wpf.push_back(LLVector3(p)); } min = wpf[0]; @@ -10312,19 +10308,19 @@ void LLPipeline::generateSunShadow(LLCamera& camera) view[j] = glm::inverse(view[j]); //llassert(origin.isFinite()); - glm::vec3 origin_agent(glm::make_vec3(origin.mV)); + glm::vec3 origin_agent(origin); //translate view to origin origin_agent = mul_mat4_vec3(view[j], origin_agent); - eye = LLVector3(glm::value_ptr(origin_agent)); + eye = LLVector3(origin_agent); //llassert(eye.isFinite()); if (!hasRenderDebugMask(LLPipeline::RENDER_DEBUG_SHADOW_FRUSTA) && !gCubeSnapshot) { mShadowFrustOrigin[j] = eye; } - view[j] = look(LLVector3(glm::value_ptr(origin_agent)), lightDir, -up); + view[j] = look(LLVector3(origin_agent), lightDir, -up); F32 fx = 1.f/tanf(fovx); F32 fz = 1.f/tanf(fovz); |