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authorDave Parks <davep@lindenlab.com>2011-12-14 17:55:36 -0600
committerDave Parks <davep@lindenlab.com>2011-12-14 17:55:36 -0600
commit9fa68f0da363cd3c20dbb079f5d2901a45dfea5f (patch)
tree9d9bd9f059bac18338376144f3d14fd42d4daeed /indra/newview
parent2dc7df91ade45d8952473f7de5068e8705440e29 (diff)
SH-2743 Fix for shader compiler error on some GL 3.x implementations.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl3
-rw-r--r--indra/newview/llviewershadermgr.cpp5
2 files changed, 4 insertions, 4 deletions
diff --git a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
index b09441f7eb..0170ad4b55 100644
--- a/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
+++ b/indra/newview/app_settings/shaders/class1/deferred/alphaSkinnedV.glsl
@@ -30,7 +30,6 @@ ATTRIBUTE vec3 normal;
ATTRIBUTE vec4 diffuse_color;
ATTRIBUTE vec2 texcoord0;
-vec4 calcLighting(vec3 pos, vec3 norm, vec4 color, vec4 baseCol);
mat4 getObjectSkinnedTransform();
void calcAtmospherics(vec3 inPositionEye);
@@ -38,8 +37,6 @@ float calcDirectionalLight(vec3 n, vec3 l);
vec3 atmosAmbient(vec3 light);
vec3 atmosAffectDirectionalLight(float lightIntensity);
-vec3 scaleDownLight(vec3 light);
-vec3 scaleUpLight(vec3 light);
VARYING vec3 vary_position;
VARYING vec3 vary_ambient;
diff --git a/indra/newview/llviewershadermgr.cpp b/indra/newview/llviewershadermgr.cpp
index bddc07b395..5de363e03c 100644
--- a/indra/newview/llviewershadermgr.cpp
+++ b/indra/newview/llviewershadermgr.cpp
@@ -1103,11 +1103,12 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
{
gDeferredSkinnedAlphaProgram.mName = "Deferred Skinned Alpha Shader";
gDeferredSkinnedAlphaProgram.mFeatures.hasObjectSkinning = true;
- gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.calculatesAtmospherics = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasGamma = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasAtmospherics = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.calculatesLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredSkinnedAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredSkinnedAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredSkinnedAlphaProgram.mShaderFiles.clear();
gDeferredSkinnedAlphaProgram.mShaderFiles.push_back(make_pair("deferred/alphaSkinnedV.glsl", GL_VERTEX_SHADER_ARB));
@@ -1235,6 +1236,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAlphaProgram.mFeatures.hasGamma = true;
gDeferredAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAlphaProgram.mFeatures.disableTextureIndex = true; //hack to disable auto-setup of texture channels
if (mVertexShaderLevel[SHADER_DEFERRED] < 1)
{
@@ -1398,6 +1400,7 @@ BOOL LLViewerShaderMgr::loadShadersDeferred()
gDeferredAvatarAlphaProgram.mFeatures.hasGamma = true;
gDeferredAvatarAlphaProgram.mFeatures.hasAtmospherics = true;
gDeferredAvatarAlphaProgram.mFeatures.hasLighting = true;
+ gDeferredAvatarAlphaProgram.mFeatures.isAlphaLighting = true;
gDeferredAvatarAlphaProgram.mFeatures.disableTextureIndex = true;
gDeferredAvatarAlphaProgram.mShaderFiles.clear();
gDeferredAvatarAlphaProgram.mShaderFiles.push_back(make_pair("deferred/avatarAlphaV.glsl", GL_VERTEX_SHADER_ARB));