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authorDave Parks <davep@lindenlab.com>2022-05-04 16:07:50 +0000
committerDave Parks <davep@lindenlab.com>2022-05-04 16:07:50 +0000
commit93260cfeff2382dd1ffeecaef208d37bf21c2a01 (patch)
treea51461dd9f27c27931e2feb288920f7feff71480 /indra/newview
parent82311e4b44a863078fb1f47d56e9543abaae210c (diff)
SL-17283 LLReflectionMapManager prototype. Remove snapshot code related overhead from reflection map renders. Add parallax correction and support for multiple reflection maps.
Diffstat (limited to 'indra/newview')
-rw-r--r--indra/newview/CMakeLists.txt6
-rw-r--r--indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl190
-rw-r--r--indra/newview/llappviewer.cpp29
-rw-r--r--indra/newview/llenvironmentmap.cpp116
-rw-r--r--indra/newview/llreflectionmap.cpp64
-rw-r--r--indra/newview/llreflectionmap.h (renamed from indra/newview/llenvironmentmap.h)17
-rw-r--r--indra/newview/llreflectionmapmanager.cpp106
-rw-r--r--indra/newview/llreflectionmapmanager.h51
-rw-r--r--indra/newview/llviewerwindow.cpp147
-rw-r--r--indra/newview/llviewerwindow.h12
-rw-r--r--indra/newview/pipeline.cpp87
-rw-r--r--indra/newview/pipeline.h7
12 files changed, 625 insertions, 207 deletions
diff --git a/indra/newview/CMakeLists.txt b/indra/newview/CMakeLists.txt
index 5e50f58595..2bd231bcdc 100644
--- a/indra/newview/CMakeLists.txt
+++ b/indra/newview/CMakeLists.txt
@@ -196,7 +196,6 @@ set(viewer_SOURCE_FILES
lldynamictexture.cpp
llemote.cpp
llenvironment.cpp
- llenvironmentmap.cpp
llestateinfomodel.cpp
lleventnotifier.cpp
lleventpoll.cpp
@@ -546,6 +545,8 @@ set(viewer_SOURCE_FILES
llproductinforequest.cpp
llprogressview.cpp
llrecentpeople.cpp
+ llreflectionmap.cpp
+ llreflectionmapmanager.cpp
llregioninfomodel.cpp
llregionposition.cpp
llremoteparcelrequest.cpp
@@ -833,7 +834,6 @@ set(viewer_HEADER_FILES
lldynamictexture.h
llemote.h
llenvironment.h
- llenvironmentmap.h
llestateinfomodel.h
lleventnotifier.h
lleventpoll.h
@@ -1171,6 +1171,8 @@ set(viewer_HEADER_FILES
llproductinforequest.h
llprogressview.h
llrecentpeople.h
+ llreflectionmap.h
+ llreflectionmapmanager.h
llregioninfomodel.h
llregionposition.h
llremoteparcelrequest.h
diff --git a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
index 6958841d05..5bb64e18a7 100644
--- a/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
+++ b/indra/newview/app_settings/shaders/class2/deferred/softenLightF.glsl
@@ -28,6 +28,8 @@
/*[EXTRA_CODE_HERE]*/
+#define REFMAP_COUNT 8
+
#ifdef DEFINE_GL_FRAGCOLOR
out vec4 frag_color;
#else
@@ -40,9 +42,13 @@ uniform sampler2DRect normalMap;
uniform sampler2DRect lightMap;
uniform sampler2DRect depthMap;
uniform samplerCube environmentMap;
-uniform samplerCube reflectionMap;
+uniform samplerCube reflectionMap[REFMAP_COUNT];
uniform sampler2D lightFunc;
+uniform int refmapCount;
+
+uniform vec3 refOrigin[REFMAP_COUNT];
+
uniform float blur_size;
uniform float blur_fidelity;
@@ -74,8 +80,136 @@ vec3 srgb_to_linear(vec3 c);
vec4 applyWaterFogView(vec3 pos, vec4 color);
#endif
+
+
+// from https://www.scratchapixel.com/lessons/3d-basic-rendering/minimal-ray-tracer-rendering-simple-shapes/ray-sphere-intersection
+
+// original reference implementation:
+/*
+bool intersect(const Ray &ray) const
+{
+ float t0, t1; // solutions for t if the ray intersects
+#if 0
+ // geometric solution
+ Vec3f L = center - orig;
+ float tca = L.dotProduct(dir);
+ // if (tca < 0) return false;
+ float d2 = L.dotProduct(L) - tca * tca;
+ if (d2 > radius2) return false;
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
+#else
+ // analytic solution
+ Vec3f L = orig - center;
+ float a = dir.dotProduct(dir);
+ float b = 2 * dir.dotProduct(L);
+ float c = L.dotProduct(L) - radius2;
+ if (!solveQuadratic(a, b, c, t0, t1)) return false;
+#endif
+ if (t0 > t1) std::swap(t0, t1);
+
+ if (t0 < 0) {
+ t0 = t1; // if t0 is negative, let's use t1 instead
+ if (t0 < 0) return false; // both t0 and t1 are negative
+ }
+
+ t = t0;
+
+ return true;
+} */
+
+// adapted -- assume that origin is inside sphere, return distance from origin to edge of sphere
+float sphereIntersect(vec3 origin, vec3 dir, vec4 sph )
+{
+ float t0, t1; // solutions for t if the ray intersects
+
+ vec3 center = sph.xyz;
+ float radius2 = sph.w * sph.w;
+
+ vec3 L = center - origin;
+ float tca = dot(L,dir);
+
+ float d2 = dot(L,L) - tca * tca;
+
+ float thc = sqrt(radius2 - d2);
+ t0 = tca - thc;
+ t1 = tca + thc;
+
+ return t1;
+}
+
+vec3 sampleRefMap(vec3 pos, vec3 dir, float lod)
+{
+ float wsum = 0.0;
+
+ vec3 col = vec3(0,0,0);
+
+ for (int i = 0; i < refmapCount; ++i)
+ //int i = 0;
+ {
+ float r = 16.0;
+ vec3 delta = pos.xyz-refOrigin[i].xyz;
+ if (length(delta) < r)
+ {
+ float w = 1.0/max(dot(delta, delta), r);
+ w *= w;
+ w *= w;
+
+ // parallax adjustment
+ float d = sphereIntersect(pos, dir, vec4(refOrigin[i].xyz, r));
+
+ {
+ vec3 v = pos + dir * d;
+ v -= refOrigin[i].xyz;
+ v = env_mat * v;
+
+ float min_lod = textureQueryLod(reflectionMap[i],v).y; // lower is higher res
+ col += textureLod(reflectionMap[i], v, max(min_lod, lod)).rgb*w;
+ wsum += w;
+ }
+ }
+ }
+
+ if (wsum > 0.0)
+ {
+ col *= 1.0/wsum;
+ }
+ else
+ {
+ // this pixel not covered by a probe, fallback to "full scene" environment map
+ vec3 v = env_mat * dir;
+ float min_lod = textureQueryLod(environmentMap, v).y; // lower is higher res
+ col = textureLod(environmentMap, v, max(min_lod, lod)).rgb;
+ }
+
+ return col;
+}
+
+vec3 sampleAmbient(vec3 pos, vec3 dir, float lod)
+{
+ vec3 col = sampleRefMap(pos, dir, lod);
+
+ //desaturate
+ vec3 hcol = col *0.5;
+
+ col *= 2.0;
+ col = vec3(
+ col.r + hcol.g + hcol.b,
+ col.g + hcol.r + hcol.b,
+ col.b + hcol.r + hcol.g
+ );
+
+ col *= 0.333333;
+
+ return col*0.6; // fudge darker
+
+}
+
void main()
{
+ float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding
+
vec2 tc = vary_fragcoord.xy;
float depth = texture2DRect(depthMap, tc.xy).r;
vec4 pos = getPositionWithDepth(tc, depth);
@@ -106,25 +240,29 @@ void main()
vec3 atten;
calcAtmosphericVars(pos.xyz, light_dir, ambocc, sunlit, amblit, additive, atten, true);
+ //vec3 amb_vec = env_mat * norm.xyz;
+
+ vec3 ambenv = sampleAmbient(pos.xyz, norm.xyz, reflection_lods-1);
+ amblit = mix(ambenv, amblit, amblit);
color.rgb = amblit;
+
- float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
- ambient *= 0.5;
- ambient *= ambient;
- ambient = (1.0 - ambient);
- color.rgb *= ambient;
+ //float ambient = min(abs(dot(norm.xyz, sun_dir.xyz)), 1.0);
+ //ambient *= 0.5;
+ //ambient *= ambient;
+ //ambient = (1.0 - ambient);
+ //color.rgb *= ambient;
vec3 sun_contrib = min(da, scol) * sunlit;
color.rgb += sun_contrib;
color.rgb *= diffuse.rgb;
- vec3 refnormpersp = normalize(reflect(pos.xyz, norm.xyz));
+ vec3 refnormpersp = reflect(pos.xyz, norm.xyz);
vec3 env_vec = env_mat * refnormpersp;
-
if (spec.a > 0.0) // specular reflection
{
- float sa = dot(refnormpersp, light_dir.xyz);
+ float sa = dot(normalize(refnormpersp), light_dir.xyz);
vec3 dumbshiny = sunlit * scol * (texture2D(lightFunc, vec2(sa, spec.a)).r);
// add the two types of shiny together
@@ -133,28 +271,30 @@ void main()
color.rgb += spec_contrib;
// add reflection map - EXPERIMENTAL WORK IN PROGRESS
- float reflection_lods = 11; // TODO -- base this on resolution of reflection map instead of hard coding
- float min_lod = textureQueryLod(reflectionMap,env_vec).y; // lower is higher res
-
- //vec3 reflected_color = texture(reflectionMap, env_vec, (1.0-spec.a)*reflection_lod).rgb;
- vec3 reflected_color = textureLod(reflectionMap, env_vec, max(min_lod, (1.0-spec.a)*reflection_lods)).rgb;
- //vec3 reflected_color = texture(reflectionMap, env_vec).rgb;
- //vec3 reflected_color = normalize(env_vec)*0.5+0.5;
- reflected_color *= spec.rgb;
+
+ float lod = (1.0-spec.a)*reflection_lods;
+ vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), lod);
+ reflected_color *= 0.5; // fudge darker, not sure where there's a multiply by two and it's late
+ float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz);
+ fresnel += spec.a;
+ fresnel *= fresnel;
+ //fresnel *= spec.a;
+ reflected_color *= spec.rgb*min(fresnel, 1.0);
+ //reflected_color = srgb_to_linear(reflected_color);
vec3 mixer = clamp(color.rgb + vec3(1,1,1) - spec.rgb, vec3(0,0,0), vec3(1,1,1));
-
- color.rgb = mix(reflected_color*sqrt(spec.a*0.8), color, mixer);
-
- //color.rgb = mix(reflected_color * spec.rgb * sqrt(spec.a*0.8), color.rgb, color.rgb);
- //color.rgb += reflected_color * spec.rgb; // * sqrt(spec.a*0.8), color.rgb, color.rgb);
+ color.rgb = mix(reflected_color, color, mixer);
}
color.rgb = mix(color.rgb, diffuse.rgb, diffuse.a);
if (envIntensity > 0.0)
{ // add environmentmap
- vec3 reflected_color = textureCube(environmentMap, env_vec).rgb;
- color = mix(color.rgb, reflected_color, envIntensity);
+ vec3 reflected_color = sampleRefMap(pos.xyz, normalize(refnormpersp), 0.0);
+ float fresnel = 1.0+dot(normalize(pos.xyz), norm.xyz);
+ fresnel *= fresnel;
+ fresnel = fresnel * 0.95 + 0.05;
+ reflected_color *= fresnel;
+ color = mix(color.rgb, reflected_color, envIntensity);
}
if (norm.w < 0.5)
@@ -172,6 +312,4 @@ void main()
// convert to linear as fullscreen lights need to sum in linear colorspace
// and will be gamma (re)corrected downstream...
frag_color.rgb = srgb_to_linear(color.rgb);
- //frag_color.r = 1.0;
- frag_color.a = bloom;
}
diff --git a/indra/newview/llappviewer.cpp b/indra/newview/llappviewer.cpp
index a63203f3cb..9748579760 100644
--- a/indra/newview/llappviewer.cpp
+++ b/indra/newview/llappviewer.cpp
@@ -1512,22 +1512,23 @@ bool LLAppViewer::doFrame()
// Render scene.
// *TODO: Should we run display() even during gHeadlessClient? DK 2011-02-18
- if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow)
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Display" )
- pingMainloopTimeout("Main:Display");
- gGLActive = TRUE;
+ if (!LLApp::isExiting() && !gHeadlessClient && gViewerWindow)
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Display");
+ pingMainloopTimeout("Main:Display");
+ gGLActive = TRUE;
- display();
+ display();
- {
- LL_PROFILE_ZONE_NAMED_CATEGORY_APP( "df Snapshot" )
- pingMainloopTimeout("Main:Snapshot");
- LLFloaterSnapshot::update(); // take snapshots
- LLFloaterOutfitSnapshot::update();
- gGLActive = FALSE;
- }
- }
+ {
+ LL_PROFILE_ZONE_NAMED_CATEGORY_APP("df Snapshot");
+ pingMainloopTimeout("Main:Snapshot");
+ gPipeline.mReflectionMapManager.update();
+ LLFloaterSnapshot::update(); // take snapshots
+ LLFloaterOutfitSnapshot::update();
+ gGLActive = FALSE;
+ }
+ }
}
{
diff --git a/indra/newview/llenvironmentmap.cpp b/indra/newview/llenvironmentmap.cpp
deleted file mode 100644
index ee185d8ce7..0000000000
--- a/indra/newview/llenvironmentmap.cpp
+++ /dev/null
@@ -1,116 +0,0 @@
-/**
- * @file llenvironmentmap.cpp
- * @brief LLEnvironmentMap class implementation
- *
- * $LicenseInfo:firstyear=2022&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2022, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "llviewerprecompiledheaders.h"
-
-#include "llenvironmentmap.h"
-#include "pipeline.h"
-#include "llviewerwindow.h"
-
-LLEnvironmentMap::LLEnvironmentMap()
-{
- mOrigin.setVec(0, 0, 0);
-}
-
-void LLEnvironmentMap::update(const LLVector3& origin, U32 resolution)
-{
- LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
-
- mOrigin = origin;
-
- // allocate images
- std::vector<LLPointer<LLImageRaw> > rawimages;
- rawimages.reserve(6);
-
- for (int i = 0; i < 6; ++i)
- {
- rawimages.push_back(new LLImageRaw(resolution, resolution, 3));
- }
-
- // ============== modified copy/paste of LLFloater360Capture::capture360Images() follows ==============
-
- // these are the 6 directions we will point the camera, see LLCubeMap::mTargets
- LLVector3 look_dirs[6] = {
- LLVector3(-1, 0, 0),
- LLVector3(1, 0, 0),
- LLVector3(0, -1, 0),
- LLVector3(0, 1, 0),
- LLVector3(0, 0, -1),
- LLVector3(0, 0, 1)
- };
-
- LLVector3 look_upvecs[6] = {
- LLVector3(0, -1, 0),
- LLVector3(0, -1, 0),
- LLVector3(0, 0, -1),
- LLVector3(0, 0, 1),
- LLVector3(0, -1, 0),
- LLVector3(0, -1, 0)
- };
-
- // save current view/camera settings so we can restore them afterwards
- S32 old_occlusion = LLPipeline::sUseOcclusion;
-
- // set new parameters specific to the 360 requirements
- LLPipeline::sUseOcclusion = 0;
- LLViewerCamera* camera = LLViewerCamera::getInstance();
- LLVector3 old_origin = camera->getOrigin();
- F32 old_fov = camera->getView();
- F32 old_aspect = camera->getAspect();
- F32 old_yaw = camera->getYaw();
-
- // camera constants for the square, cube map capture image
- camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
- camera->setView(F_PI_BY_TWO);
- camera->yaw(0.0);
- camera->setOrigin(mOrigin);
-
- // for each of the 6 directions we shoot...
- for (int i = 0; i < 6; i++)
- {
- // set up camera to look in each direction
- camera->lookDir(look_dirs[i], look_upvecs[i]);
-
- // call the (very) simplified snapshot code that simply deals
- // with a single image, no sub-images etc. but is very fast
- gViewerWindow->simpleSnapshot(rawimages[i],
- resolution, resolution, 1);
- }
-
- // restore original view/camera/avatar settings settings
- camera->setAspect(old_aspect);
- camera->setView(old_fov);
- camera->yaw(old_yaw);
- camera->setOrigin(old_origin);
-
- LLPipeline::sUseOcclusion = old_occlusion;
-
- // ====================================================
-
- mCubeMap = new LLCubeMap(false);
- mCubeMap->initEnvironmentMap(rawimages);
-}
-
diff --git a/indra/newview/llreflectionmap.cpp b/indra/newview/llreflectionmap.cpp
new file mode 100644
index 0000000000..b75dba877e
--- /dev/null
+++ b/indra/newview/llreflectionmap.cpp
@@ -0,0 +1,64 @@
+/**
+ * @file llreflectionmap.cpp
+ * @brief LLReflectionMap class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llreflectionmap.h"
+#include "pipeline.h"
+#include "llviewerwindow.h"
+
+LLReflectionMap::LLReflectionMap()
+{
+}
+
+void LLReflectionMap::update(const LLVector3& origin, U32 resolution)
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+ llassert(LLPipeline::sRenderDeferred);
+
+ // make sure resolution is < gPipeline.mDeferredScreen.getWidth()
+
+ while (resolution > gPipeline.mDeferredScreen.getWidth() ||
+ resolution > gPipeline.mDeferredScreen.getHeight())
+ {
+ resolution /= 2;
+ }
+
+ if (resolution == 0)
+ {
+ return;
+ }
+
+ mOrigin.load3(origin.mV);
+
+ mCubeMap = new LLCubeMap(false);
+ mCubeMap->initReflectionMap(resolution);
+
+ gViewerWindow->cubeSnapshot(origin, mCubeMap);
+
+ mCubeMap->generateMipMaps();
+}
+
diff --git a/indra/newview/llenvironmentmap.h b/indra/newview/llreflectionmap.h
index 7d951eb678..7d39e7e562 100644
--- a/indra/newview/llenvironmentmap.h
+++ b/indra/newview/llreflectionmap.h
@@ -1,6 +1,6 @@
/**
- * @file llenvironmentmap.h
- * @brief LLEnvironmentMap class declaration
+ * @file llreflectionmap.h
+ * @brief LLReflectionMap class declaration
*
* $LicenseInfo:firstyear=2022&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -28,21 +28,24 @@
#include "llcubemap.h"
-class LLEnvironmentMap
+class LLReflectionMap : public LLRefCount
{
public:
// allocate an environment map of the given resolution
- LLEnvironmentMap();
+ LLReflectionMap();
// update this environment map
// origin - position in agent space to generate environment map from in agent space
// resolution - size of cube map to generate
void update(const LLVector3& origin, U32 resolution);
+ // point at which environment map was generated from (in agent space)
+ LLVector4a mOrigin;
+
+ // distance from viewer camera
+ F32 mDistance;
+
// cube map used to sample this environment map
LLPointer<LLCubeMap> mCubeMap;
-
- // point at which environment map was generated from (in agent space)
- LLVector3 mOrigin;
};
diff --git a/indra/newview/llreflectionmapmanager.cpp b/indra/newview/llreflectionmapmanager.cpp
new file mode 100644
index 0000000000..95b72e1d3b
--- /dev/null
+++ b/indra/newview/llreflectionmapmanager.cpp
@@ -0,0 +1,106 @@
+/**
+ * @file llreflectionmapmanager.cpp
+ * @brief LLReflectionMapManager class implementation
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "llviewerprecompiledheaders.h"
+
+#include "llreflectionmapmanager.h"
+#include "llviewercamera.h"
+
+LLReflectionMapManager::LLReflectionMapManager()
+{
+
+}
+
+struct CompareReflectionMapDistance
+{
+
+};
+
+
+struct CompareProbeDistance
+{
+ bool operator()(const LLReflectionMap& lhs, const LLReflectionMap& rhs)
+ {
+ return lhs.mDistance < rhs.mDistance;
+ }
+};
+
+// helper class to seed octree with probes
+void LLReflectionMapManager::update()
+{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
+
+ // naively drop probes every 16m as we move the camera around for now
+ // later, use LLSpatialPartition to manage probes
+ const F32 PROBE_SPACING = 16.f;
+ const U32 MAX_PROBES = 8;
+
+ LLVector4a camera_pos;
+ camera_pos.load3(LLViewerCamera::instance().getOrigin().mV);
+
+ for (auto& probe : mProbes)
+ {
+ LLVector4a d;
+ d.setSub(camera_pos, probe.mOrigin);
+ probe.mDistance = d.getLength3().getF32();
+ }
+
+ if (mProbes.empty() || mProbes[0].mDistance > PROBE_SPACING)
+ {
+ addProbe(LLViewerCamera::instance().getOrigin());
+ }
+
+ // update distance to camera for all probes
+ std::sort(mProbes.begin(), mProbes.end(), CompareProbeDistance());
+
+ if (mProbes.size() > MAX_PROBES)
+ {
+ mProbes.resize(MAX_PROBES);
+ }
+}
+
+void LLReflectionMapManager::addProbe(const LLVector3& pos)
+{
+ LLReflectionMap probe;
+ probe.update(pos, 1024);
+ mProbes.push_back(probe);
+}
+
+void LLReflectionMapManager::getReflectionMaps(std::vector<LLReflectionMap*>& maps)
+{
+ // just null out for now
+ U32 i = 0;
+ for (i = 0; i < maps.size() && i < mProbes.size(); ++i)
+ {
+ maps[i] = &(mProbes[i]);
+ }
+
+ for (++i; i < maps.size(); ++i)
+ {
+ maps[i] = nullptr;
+ }
+}
+
diff --git a/indra/newview/llreflectionmapmanager.h b/indra/newview/llreflectionmapmanager.h
new file mode 100644
index 0000000000..40e925d916
--- /dev/null
+++ b/indra/newview/llreflectionmapmanager.h
@@ -0,0 +1,51 @@
+/**
+ * @file llreflectionmapmanager.h
+ * @brief LLReflectionMapManager class declaration
+ *
+ * $LicenseInfo:firstyear=2022&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2022, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#pragma once
+
+#include "llreflectionmap.h"
+
+class LLReflectionMapManager
+{
+public:
+ // allocate an environment map of the given resolution
+ LLReflectionMapManager();
+
+ // maintain reflection probes
+ void update();
+
+ // drop a reflection probe at the specified position in agent space
+ void addProbe(const LLVector3& pos);
+
+ // Populate "maps" with the N most relevant Reflection Maps where N is no more than maps.size()
+ // If less than maps.size() ReflectionMaps are available, will assign trailing elements to nullptr.
+ // maps -- presized array of Reflection Map pointers
+ void getReflectionMaps(std::vector<LLReflectionMap*>& maps);
+
+ // list of active reflection maps
+ std::vector<LLReflectionMap> mProbes;
+};
+
diff --git a/indra/newview/llviewerwindow.cpp b/indra/newview/llviewerwindow.cpp
index 42e21f7130..f562a9458b 100644
--- a/indra/newview/llviewerwindow.cpp
+++ b/indra/newview/llviewerwindow.cpp
@@ -5170,6 +5170,7 @@ BOOL LLViewerWindow::rawSnapshot(LLImageRaw *raw, S32 image_width, S32 image_hei
BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
gDisplaySwapBuffers = FALSE;
glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
@@ -5266,6 +5267,152 @@ BOOL LLViewerWindow::simpleSnapshot(LLImageRaw* raw, S32 image_width, S32 image_
return true;
}
+BOOL LLViewerWindow::cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap)
+{
+ // NOTE: implementation derived from LLFloater360Capture::capture360Images() and simpleSnapshot
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_APP;
+ llassert(LLPipeline::sRenderDeferred);
+
+ U32 res = cubemap->getResolution();
+
+ llassert(res <= gPipeline.mDeferredScreen.getWidth());
+ llassert(res <= gPipeline.mDeferredScreen.getHeight());
+
+
+
+ // save current view/camera settings so we can restore them afterwards
+ S32 old_occlusion = LLPipeline::sUseOcclusion;
+
+ // set new parameters specific to the 360 requirements
+ LLPipeline::sUseOcclusion = 0;
+ LLViewerCamera* camera = LLViewerCamera::getInstance();
+ LLVector3 old_origin = camera->getOrigin();
+ F32 old_fov = camera->getView();
+ F32 old_aspect = camera->getAspect();
+ F32 old_yaw = camera->getYaw();
+
+ // camera constants for the square, cube map capture image
+ camera->setAspect(1.0); // must set aspect ratio first to avoid undesirable clamping of vertical FoV
+ camera->setView(F_PI_BY_TWO);
+ camera->yaw(0.0);
+ camera->setOrigin(origin);
+
+ gDisplaySwapBuffers = FALSE;
+
+ glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
+
+ BOOL prev_draw_ui = gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI) ? TRUE : FALSE;
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+
+ LLPipeline::sShowHUDAttachments = FALSE;
+ LLRect window_rect = getWorldViewRectRaw();
+
+ LLRenderTarget scratch_space; // TODO: hold onto "scratch space" render target and allocate oncer per session (allocate takes > 1ms)
+ U32 color_fmt = GL_RGBA;
+ const bool use_depth_buffer = true;
+ const bool use_stencil_buffer = true;
+ if (scratch_space.allocate(res, res, color_fmt, use_depth_buffer, use_stencil_buffer))
+ {
+ mWorldViewRectRaw.set(0, res, res, 0);
+ scratch_space.bindTarget();
+ }
+ else
+ {
+ return FALSE;
+ }
+
+ // "target" parameter of glCopyTexImage2D for each side of cubemap
+ U32 targets[6] = {
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
+ GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
+ GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB
+ };
+
+ // these are the 6 directions we will point the camera, see LLCubeMap::mTargets
+ LLVector3 look_dirs[6] = {
+ LLVector3(-1, 0, 0),
+ LLVector3(1, 0, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 1, 0),
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1)
+ };
+
+ LLVector3 look_upvecs[6] = {
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0),
+ LLVector3(0, 0, -1),
+ LLVector3(0, 0, 1),
+ LLVector3(0, -1, 0),
+ LLVector3(0, -1, 0)
+ };
+
+ // for each of six sides of cubemap
+ for (int i = 0; i < 6; ++i)
+ {
+ // set up camera to look in each direction
+ camera->lookDir(look_dirs[i], look_upvecs[i]);
+
+ // turning this flag off here prohibits the screen swap
+ // to present the new page to the viewer - this stops
+ // the black flash in between captures when the number
+ // of render passes is more than 1. We need to also
+ // set it here because code in LLViewerDisplay resets
+ // it to TRUE each time.
+ gDisplaySwapBuffers = FALSE;
+
+ // actually render the scene
+ const U32 subfield = 0;
+ const bool do_rebuild = true;
+ const F32 zoom = 1.0;
+ const bool for_snapshot = TRUE;
+ display(do_rebuild, zoom, subfield, for_snapshot);
+
+ // copy results to cube map face
+ cubemap->enable(0);
+ cubemap->bind();
+ glCopyTexImage2D(targets[i], 0, GL_RGB, 0, 0, res, res, 0);
+ gGL.getTexUnit(0)->disable();
+ cubemap->disable();
+ }
+
+ gDisplaySwapBuffers = FALSE;
+ gDepthDirty = TRUE;
+
+ if (!gPipeline.hasRenderDebugFeatureMask(LLPipeline::RENDER_DEBUG_FEATURE_UI))
+ {
+ if (prev_draw_ui != false)
+ {
+ LLPipeline::toggleRenderDebugFeature(LLPipeline::RENDER_DEBUG_FEATURE_UI);
+ }
+ }
+
+ LLPipeline::sShowHUDAttachments = TRUE;
+
+ gPipeline.resetDrawOrders();
+ mWorldViewRectRaw = window_rect;
+ scratch_space.flush();
+ scratch_space.release();
+
+ // restore original view/camera/avatar settings settings
+ camera->setAspect(old_aspect);
+ camera->setView(old_fov);
+ camera->yaw(old_yaw);
+ camera->setOrigin(old_origin);
+
+ LLPipeline::sUseOcclusion = old_occlusion;
+
+ // ====================================================
+
+ return true;
+}
+
void LLViewerWindow::destroyWindow()
{
if (mWindow)
diff --git a/indra/newview/llviewerwindow.h b/indra/newview/llviewerwindow.h
index 979a560508..be4e9a17a5 100644
--- a/indra/newview/llviewerwindow.h
+++ b/indra/newview/llviewerwindow.h
@@ -68,6 +68,7 @@ class LLWindowListener;
class LLViewerWindowListener;
class LLVOPartGroup;
class LLPopupView;
+class LLCubeMap;
#define PICK_HALF_WIDTH 5
#define PICK_DIAMETER (2 * PICK_HALF_WIDTH + 1)
@@ -360,6 +361,17 @@ public:
BOOL simpleSnapshot(LLImageRaw *raw, S32 image_width, S32 image_height, const int num_render_passes);
+
+
+ // take a cubemap snapshot
+ // origin - vantage point to take the snapshot from
+ // cubemap - cubemap to store the results
+ BOOL cubeSnapshot(const LLVector3& origin, LLCubeMap* cubemap);
+
+
+ // special implementation of simpleSnapshot for reflection maps
+ BOOL reflectionSnapshot(LLImageRaw* raw, S32 image_width, S32 image_height, const int num_render_passes);
+
BOOL thumbnailSnapshot(LLImageRaw *raw, S32 preview_width, S32 preview_height, BOOL show_ui, BOOL show_hud, BOOL do_rebuild, LLSnapshotModel::ESnapshotLayerType type);
BOOL isSnapshotLocSet() const;
void resetSnapshotLoc() const;
diff --git a/indra/newview/pipeline.cpp b/indra/newview/pipeline.cpp
index ac7276e1e0..e93ff95ed4 100644
--- a/indra/newview/pipeline.cpp
+++ b/indra/newview/pipeline.cpp
@@ -767,42 +767,16 @@ void LLPipeline::allocatePhysicsBuffer()
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
- bool save_settings = sRenderDeferred;
- if (save_settings)
- {
- // Set this flag in case we crash while resizing window or allocating space for deferred rendering targets
- gSavedSettings.setBOOL("RenderInitError", TRUE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
eFBOStatus ret = doAllocateScreenBuffer(resX, resY);
- if (save_settings)
- {
- // don't disable shaders on next session
- gSavedSettings.setBOOL("RenderInitError", FALSE);
- gSavedSettings.saveToFile( gSavedSettings.getString("ClientSettingsFile"), TRUE );
- }
-
- if (ret == FBO_FAILURE)
- { //FAILSAFE: screen buffer allocation failed, disable deferred rendering if it's enabled
- //NOTE: if the session closes successfully after this call, deferred rendering will be
- // disabled on future sessions
- if (LLPipeline::sRenderDeferred)
- {
- gSavedSettings.setBOOL("RenderDeferred", FALSE);
- LLPipeline::refreshCachedSettings();
- }
- }
-
return ret == FBO_SUCCESS_FULLRES;
}
LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
// try to allocate screen buffers at requested resolution and samples
// - on failure, shrink number of samples and try again
// - if not multisampled, shrink resolution and try again (favor X resolution over Y)
@@ -856,8 +830,7 @@ LLPipeline::eFBOStatus LLPipeline::doAllocateScreenBuffer(U32 resX, U32 resY)
bool LLPipeline::allocateScreenBuffer(U32 resX, U32 resY, U32 samples)
{
- refreshCachedSettings();
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
// remember these dimensions
mScreenWidth = resX;
mScreenHeight = resY;
@@ -961,8 +934,7 @@ inline U32 BlurHappySize(U32 x, F32 scale) { return U32( x * scale + 16.0f) & ~0
bool LLPipeline::allocateShadowBuffer(U32 resX, U32 resY)
{
- refreshCachedSettings();
-
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
if (LLPipeline::sRenderDeferred)
{
S32 shadow_detail = RenderShadowDetail;
@@ -1053,6 +1025,7 @@ void LLPipeline::updateRenderDeferred()
// static
void LLPipeline::refreshCachedSettings()
{
+ LL_PROFILE_ZONE_SCOPED_CATEGORY_DISPLAY;
LLPipeline::sAutoMaskAlphaDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaDeferred");
LLPipeline::sAutoMaskAlphaNonDeferred = gSavedSettings.getBOOL("RenderAutoMaskAlphaNonDeferred");
LLPipeline::sUseFarClip = gSavedSettings.getBOOL("RenderUseFarClip");
@@ -8204,12 +8177,41 @@ void LLPipeline::bindDeferredShader(LLGLSLShader& shader, LLRenderTarget* light_
channel = shader.enableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
if (channel > -1)
{
- LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
- if (cube_map)
+ mReflectionMaps.resize(8); //TODO -- declare the number of reflection maps the shader knows about somewhere sane
+ mReflectionMapManager.getReflectionMaps(mReflectionMaps);
+ LLVector3 origin[8]; //origin of refmaps in clip space
+
+ // load modelview matrix into matrix 4a
+ LLMatrix4a modelview;
+ modelview.loadu(gGLModelView);
+ LLVector4a oa; // scratch space for transformed origin
+
+ S32 count = 0;
+ for (auto* refmap : mReflectionMaps)
+ {
+ if (refmap)
+ {
+ LLCubeMap* cubemap = refmap->mCubeMap;
+ if (cubemap)
+ {
+ cubemap->enable(channel + count);
+ cubemap->bind();
+
+ modelview.affineTransform(refmap->mOrigin, oa);
+ origin[count].set(oa.getF32ptr());
+
+ count++;
+ }
+ }
+ }
+
+ if (count > 0)
{
+ LLStaticHashedString refmapCount("refmapCount");
+ LLStaticHashedString refOrigin("refOrigin");
+ shader.uniform1i(refmapCount, count);
+ shader.uniform3fv(refOrigin, count, (F32*)origin);
setup_env_mat = true;
- cube_map->enable(channel);
- cube_map->bind();
}
}
@@ -9125,10 +9127,14 @@ void LLPipeline::unbindDeferredShader(LLGLSLShader &shader)
channel = shader.disableTexture(LLShaderMgr::REFLECTION_MAP, LLTexUnit::TT_CUBE_MAP);
if (channel > -1)
{
- LLCubeMap* cube_map = mEnvironmentMap.mCubeMap;
- if (cube_map)
+ for (int i = 0; i < mReflectionMaps.size(); ++i)
+ {
+ gGL.getTexUnit(channel + i)->disable();
+ }
+
+ if (channel == 0)
{
- cube_map->disable();
+ gGL.getTexUnit(channel)->enable(LLTexUnit::TT_TEXTURE);
}
}
@@ -11498,6 +11504,7 @@ void LLPipeline::restoreHiddenObject( const LLUUID& id )
void LLPipeline::overrideEnvironmentMap()
{
- mEnvironmentMap.update(LLViewerCamera::instance().getOrigin(), 1024);
+ mReflectionMapManager.mProbes.clear();
+ mReflectionMapManager.addProbe(LLViewerCamera::instance().getOrigin());
}
diff --git a/indra/newview/pipeline.h b/indra/newview/pipeline.h
index 150d3c7d58..29c93c199b 100644
--- a/indra/newview/pipeline.h
+++ b/indra/newview/pipeline.h
@@ -38,7 +38,7 @@
#include "llgl.h"
#include "lldrawable.h"
#include "llrendertarget.h"
-#include "llenvironmentmap.h"
+#include "llreflectionmapmanager.h"
#include <stack>
@@ -427,7 +427,7 @@ public:
void hideObject( const LLUUID& id );
void restoreHiddenObject( const LLUUID& id );
- LLEnvironmentMap mEnvironmentMap;
+ LLReflectionMapManager mReflectionMapManager;
void overrideEnvironmentMap();
private:
@@ -661,6 +661,9 @@ public:
//utility buffer for rendering cubes, 8 vertices are corners of a cube [-1, 1]
LLPointer<LLVertexBuffer> mCubeVB;
+ //list of currently bound reflection maps
+ std::vector<LLReflectionMap*> mReflectionMaps;
+
//sun shadow map
LLRenderTarget mShadow[6];
LLRenderTarget mShadowOcclusion[6];